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The 4 Digit osu!mania World Cup 2 (4DM2) was a worldwide country-based double-elimination 3v3 osu!mania 4K tournament hosted by Logan636 and Sinaeb. This was the second instalment of the 4 Digit osu!mania World Cup.
Registration phase |
2020-01-01/2020-01-25 |
Live drawings |
2020-02-08 (01:00 UTC) |
Qualifiers |
2020-02-15/2020-02-16 |
Group stage |
2020-02-22/2020-02-25 |
Round of 16 |
2020-02-29/2020-03-01 |
Quarterfinals |
2020-03-07/2020-03-08 |
Semifinals |
2020-03-14/2020-03-15 |
Finals week 1 |
2020-03-20/2020-03-22 |
Finals week 2 |
2020-03-28 |
|
Unique profile badge, 6 months of osu!supporter for each team member |
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4 months of osu!supporter for each team member |
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2 months of osu!supporter for each team member |
4th-8th place |
1 month of osu!supporter for each team member |
4DM2 winner badge
Generous donations from Antalf and NightNarumi helped fund some of the prizes.
The 4 Digit osu!mania World Cup 2 was run by various community members.
Organizer |
Logan636, Sinaeb |
Mappool selector |
[Crz]Crysarlene, HowToPlayLN, Logan636, RuleBlazing, zero2snow |
Mappool tester |
[Crz]Crystalize, [GS]Myuka, DaZeRo5, Unholy |
Referee |
[GS]Myuka, -[DaNieL_TH]-, Camopoltergeist, Icerite, ill onion, Logan636, Mestro, nonamegohst, Sinaeb, Silhoueska Elze, TLQ_Yoshii, TNKSTC, Unholy, Yangga |
Streamer |
[GS]Ery, Camopoltergeist, -Lethal-, Mestro, NightNarumi, Sinaeb, TLQ_Yoshii |
Commentator |
[Crz]Crysarlene, [GS]Antunder, [GS]Choccy, Beat43210, cheewee10, Cryolien, furret osu, Halo-, Logan636, NutAndGo, Silhoueska Elze, Unholy, WhiteWeebWolf |
Designer |
Logan636 |
Statistician |
Logan636 |
Wiki editor |
fajar13k |
|
Argentina |
juankristal, AbsurdDive, aluuu, Ezze, jLuyalb |
|
Australia |
HD_AdreNaline, anim shnacc, Cat-man, droptable, Melt3dCheeze, PotassiumF |
|
Belgium |
Mortelspawn_, LoligodBE, nocilOLyus, spamblock |
|
Brazil |
Gabi Kamui, Halo-, Masteriosl, Sprrumnk, Yuragi, Zergh |
|
Canada |
AndyTechGuy, [Skippy], Aesis, jac0b150, ToaphFanGirl, XzVx |
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Chile |
ItzBenja616, Charliegamer, George18945, NikoSek |
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China |
hans1999, cherrychou, Fe_Sanae_C, ImmortalphoeniX, Yuki IV, yyjshishuaibi |
|
Dominican Republic |
Antalf, Fortnito, Kaito-kun |
|
Finland |
Crazzeh, CunuTriggeredMe, Fireable, -Oreo-, PianoLuigi, TheTrueXfish |
|
France |
Adri, DragonSonic, JustMan 3, Kyzoid, Ping36, ZayyKen |
|
Indonesia |
LuxSayaka, [ID]Riemann, 2ndlegend, Artem1s, -ExRazor, Fyl |
|
Italy |
VeryNeculai, BlackRose, SaibelFangirl |
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Malaysia |
kaname-san92, [MY]ISPROGILER, col1234, Expired112, Explosive-XII, SoRaKee |
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Netherlands |
NightNarumi, 2fast4you98, DannyPX, Nebula42, Penda, samuelhklumpers |
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New Zealand |
Erkfir, NutAndGo, Sparxe, WhiteWeebWolf |
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Peru |
Sakisagee, FernandoGossow, UlbertAlain |
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Philippines |
windrush123, Arccat, Argefangirl, DaMeMeThEiFxD, Shiyui-, Vulpsi |
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Poland |
Yoshihiro, Cliffy, Eclipse-, Otis1204 |
|
Russian Federation |
Lerck, FoXCHANNEL, JeeRay, OneRing, TruthIsNear, YaLTeR |
|
Singapore |
Polytetral, AdamAckerville, BeautifulMess, Blerargh, Cute Doggo, MrShiister |
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South Korea |
DHLEE727, Drin, iamsquid1, kdj8381, kks04519, S ILY |
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Spain |
Komirin, game_maker26, guldakh, Nikolayio |
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Switzerland |
I Want Quit, Adyrem, DrLou |
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Thailand |
Zytosy, - Hibiki, - SLAYER -, Freshky, palmEuEi, SHOKO - |
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United Kingdom |
MaDD, avaiel, -Isla-, TingTheFirst, Wagg, XxNewson1234xX |
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United States |
-Lethal-, [GS]Antunder, [GS]Diamond, HeZeuS, KamaTheCrimson, Trainer- |
A |
Brazil |
Finland |
South Korea |
B |
Thailand |
Australia |
Switzerland |
C |
France |
Indonesia |
Chile |
D |
United States |
China |
Italy |
E |
Philippines |
United Kingdom |
Poland |
F |
Argentina |
Netherlands |
Malaysia |
G |
Russian Federation |
Canada |
Spain |
H |
Singapore |
New Zealand |
Belgium |
This competition has come to an end and resulted in the following podium:
|
United States (-Lethal-, [GS]Antunder, [GS]Diamond, HeZeuS, KamaTheCrimson, Trainer-) |
|
Argentina (juankristal, AbsurdDive, aluuu, Ezze, jLuyalb) |
|
Philippines (windrush123, Arccat, Argefangirl, DaMeMeThEiFxD, Shiyui-, Vulpsi) |
Download the map pack here! (101 MB)
Download the map pack here! (116 MB)
Download the map pack here! (79 MB)
Download the map pack here! (88 MB)
Download the map pack here! (83 MB)
Grand Finals
Saturday, 28 March 2020:
Philippines |
6 |
7 |
Argentina |
#1 |
United States |
7 |
2 |
Argentina |
#1 |
Friday, 20 March 2020:
United Kingdom |
1 |
6 |
Argentina |
#1 |
Saturday, 21 March 2020:
China |
-1 |
0 |
Singapore |
nullified |
Sunday, 22 March 2020:
United States |
6 |
1 |
Philippines |
#1 |
Argentina |
6 |
3 |
Singapore |
#1 |
Saturday, 14 March 2020:
Argentina |
6 |
0 |
Canada |
#1 |
Philippines |
6 |
3 |
China |
#1 |
Russian Federation |
6 |
5 |
Netherlands |
#1 |
France |
6 |
2 |
Brazil |
#1 |
United Kingdom |
0 |
6 |
United States |
#1 |
Sunday, 15 March 2020:
Thailand |
4 |
6 |
Singapore |
#1 |
Russian Federation |
2 |
6 |
Argentina |
#1 |
France |
5 |
6 |
Singapore |
#1 |
Saturday, 7 March 2020:
United Kingdom |
5 |
3 |
Thailand |
#1 |
Chile |
-1 |
0 |
Singapore |
win by default |
Philippines |
5 |
2 |
Argentina |
#1 |
Sunday, 8 March 2020:
Brazil |
5 |
1 |
Australia |
#1 |
Canada |
5 |
0 |
New Zealand |
#1 |
South Korea |
5 |
0 |
Netherlands |
#1 |
Russian Federation |
1 |
5 |
China |
#1 |
France |
2 |
5 |
United States |
#1 |
Saturday, 29 February 2020:
United States A |
5 |
0 |
New Zealand |
#1 |
South Korea |
3 |
5 |
United Kingdom |
#1 |
Thailand |
5 |
2 |
Netherlands |
#1 |
Philippines |
5 |
4 |
Brazil |
#1 |
Sunday, 1 March 2020:
Argentina |
5 |
2 |
Australia |
#1 |
Singapore |
3 |
5 |
China |
#1 |
Russian Federation |
5 |
0 |
Chile |
#1 |
France |
5 |
2 |
Canada |
#1 |
Saturday, 22 February 2020:
Australia |
0 |
4 |
Thailand |
#1 |
Switzerland |
0 |
4 |
Australia |
#1 |
South Korea |
4 |
2 |
Finland |
#1 |
United Kingdom |
2 |
4 |
Philippines |
#1 |
Italy |
-1 |
0 |
China |
win by default |
Malaysia |
1 |
4 |
Argentina |
#1 |
Poland |
0 |
4 |
United Kingdom |
#1 |
Chile |
4 |
1 |
Indonesia |
#1 |
Italy |
-1 |
0 |
United States |
win by default |
Sunday, 23 February 2020:
South Korea |
3 |
4 |
Brazil |
#1 |
United States |
4 |
0 |
China |
#1 |
Belgium |
1 |
4 |
Singapore |
#1 |
Poland |
-1 |
0 |
Philippines |
win by default |
New Zealand |
0 |
4 |
Singapore |
#1 |
Switzerland |
0 |
4 |
Thailand |
#1 |
Belgium |
1 |
4 |
New Zealand |
#1 |
Indonesia |
-1 |
0 |
France |
win by default |
Canada |
3 |
4 |
Russian Federation |
#1 |
Chile |
0 |
4 |
France |
#1 |
Finland |
4 |
3 |
Brazil |
#1 |
Spain |
0 |
4 |
Canada |
#1 |
Monday, 24 February 2020:
Spain |
0 |
4 |
Russian Federation |
#1 |
Tuesday, 25 February 2020:
Malaysia |
2 |
4 |
Netherlands |
#1 |
Netherlands |
1 |
4 |
Argentina |
#1 |
More detailed qualifiers results can be accessed via this
spreadsheet
Average rank is determined by Σ(position earned when playing the qualifiers mappool) / amount of Qualifiers mappool
Only the top 24 team can proceed to the Group Stage
Peru didn't show up during their Qualifiers
#1 |
United States |
1.3 |
#2 |
Singapore |
3 |
#3 |
France |
5.5 |
#4 |
Argentina |
6.5 |
#5 |
Brazil |
7.8 |
#6 |
Philippines |
8.3 |
#6 |
Thailand |
8.3 |
#6 |
Russian Federation |
8.3 |
#9 |
China |
8.5 |
#10 |
Finland |
8.8 |
#11 |
Netherlands |
9.3 |
#12 |
Indonesia |
10.3 |
#13 |
Canada |
12 |
#14 |
United Kingdom |
13 |
#15 |
New Zealand |
15 |
#16 |
Australia |
16 |
#17 |
Belgium |
16.5 |
#18 |
Chile |
17.5 |
#19 |
Spain |
18.3 |
#20 |
South Korea |
19.3 |
#20 |
Malaysia |
19.3 |
#22 |
Poland |
21.5 |
#23 |
Italy |
22.8 |
#24 |
Switzerland |
24 |
#25 |
Dominican Republic |
25 |
This tournament uses double-elimination bracket and a three-on-three format.
The country whose team they will play for is determined by the country whose flag is represented based on their osu! profile.
At the end of the registration and screening phases, a team captain will be picked by the hosts from each country's signup list based on a number of aspects relating to tournament competency.
This team captain will pick the members to play alongside them on their country's team.
Teams will consist of a minimum of 3 members, and a maximum of 6 members per team.
Player must be within the global osu!mania rank range of #1,000 - #9,999 both when they submit their registration form and until teams are selected/announced.
After teams are selected, the first weekend of tournament play will be the Qualifier Stage in order to cut down to a pre-decided number of teams to advance into the following stage, as well as to determine teams’ seeding. There will be a total of four different qualifier maps, each meant to test a different skillset found in map pools throughout the tournament. Each of these maps will be made by the map selectors and not released until approximately one week before the Qualifier Stage takes place in order to provide no advantage through familiarity.
For the Qualifier Stage, each team will play these four maps in a scheduled lobby. Teams will present 3 players to play each map (switching which 3 play between maps is allowed), and will play each of the four qualifier maps up to two times in the lobby. Whichever team score was the highest per stage will be recorded. (e.g. if a team scores 975000, 975000, 980000 on one go and then 980000, 985000, 970000 on the next go, the 2nd go will be the one recorded because the total team score was higher on the second go.)
Teams will be ranked on their qualifier performances based on their “score rating”, meaning essentially how well they rank on each qualifier stage compared to every other team. The amount of teams who will advance from qualifiers into the following stage is determined by this logic:
If 32 or a greater number of teams enter, the 32 best-performing teams will advance into a Group Stage consisting of 8 groups of 4 differently seeded players.
If between 24 and 31 teams enter, the 24 best-performing teams will advance into a Group Stage consisting of 8 groups of 3 differently seeded players.
If between 20 and 23 teams enter, the 20 best-performing teams will advance into a Group Stage consisting of 4 groups of 5 differently seeded players.
If fewer than 20 teams enter, the number of teams that will advance is the highest power of 2 that is fewer than the number of entering teams (For example, if 19 teams enter, then 16 teams will advance. If 15 teams enter, then 8 teams will advance.) In this case, Group Stage will not occur and players will advance directly into the bracket stages.
The results of the Qualifier Stage will also be used to determine the “seed” of each team. However, this concept will be explained in the Group Stage category below, as seeding is very pertinent in how the Group Stage works.
Based on the results of the Qualifier Stage, teams will be given a qualifier rank based off of their “score rating”, essentially meaning how well each team ranks on each qualifier stage compared to every other team. Teams, based off of this aforementioned rank, will be given a “seed”, meaning be classified into a certain ranking range with other teams around their qualifier rank in an attempt to generalize each teams’ overall comparative skill level with their “seed”. As the exact number of entering teams cannot be known yet, there are several possibilities for the ranking ranges used in determining each seed, so all possibilities will be listed below.
If 32 teams remain after qualifiers, there will be 4 different seeds, and seeding will be decided as such:
Top Seed: Qualifier Rank #1 - #8
High Seed: Qualifier Rank #9 - #16
Low Seed: Qualifier Rank #17 - #24
Bottom Seed: Qualifier Rank #25 - #32
If 24 teams remain after qualifiers, there will be 3 different seeds, and seeding will be decided as such:
High Seed: Qualifier Rank #1-8
Mid Seed: Qualifier Rank #9-16
Low Seed: Qualifier Rank #17-24
If 20 teams remain after qualifiers, there will be 5 different seeds, and seeding will be decided as such:
Top Seed: Qualifier Rank #1-4
High Seed: Qualifier Rank #5-8
Mid Seed: Qualifier Rank #9-12
Low Seed: Qualifier Rank #13-16
Bottom Seed: Qualifier Rank #17-20
In Group Stage, there will be multiple “groups” formed from a single player of each seed (The number of different groups will be the number of remaining teams after qualifiers divided by the number of different existing seeds). Teams will be scheduled to face every other member of their group in a Best-of-7 match (first to 4 points wins) on a mappool containing 9 freemod maps and 1 tiebreaker map. This mappool will be released approximately one week before Group Stage matches are played. The two (four if the 4-group, 5-seed version of group stage is played) highest-ranking teams of each group will advance.
Rankings of each group are determined by sorting the results of each team's performance in the following priority:
In the event of a triple tie:
After the Group Stage, the remaining teams will be placed into a double-elimination bracket. The number of points needed to win each match as well as the size of the mappool used for the match will vary depending on stage. Map pools will be released approximately one week prior to their respective stages.
Round of 16: Best-of-9, first to 5 points wins. Mappool containing 11 freemod maps and 1 tiebreaker map.
Quarterfinals: Best-of-9, first to 5 points wins. Mappool containing 11 freemod maps and 1 tiebreaker map.
Semifinals: Best-of-11, first to 6 points wins. Mappool containing 13 freemod maps and 1 tiebreaker map.
Finals Week 1: Best-of-11, first to 6 points wins. Mappool containing 13 freemod maps and 1 tiebreaker map.
Finals Week 2: Best-of-13, first to 7 points wins. Mappool containing 15 freemod maps and 1 tiebreaker map.
Team captains will be invited to their match lobby by a referee no less than 5 minutes before the match is scheduled to commence. In the time before the match, team captains will invite and gather their teams into the lobby.
When both team members have 3 members present in the lobby, the match will commence by each team selecting a warmup map to play. This map must be an osu!mania 4k map and be less than 5 minutes long.
After warmups, both team captains will !roll
in the lobby chat. The captain with the lower of the two rolls will choose a map in the freemod pool to ban from play, then the captain with the higher roll will choose a map in the freemod pool to ban from play, as well as their first pick to play from the freemod pool.
After each map concludes, the team with the highest team score on the map will be awarded one point.
Picks will alternate between team captains until a winner is decided by being the first to get the required amount of points to win that round.
If both teams tie at match point, the tiebreaker map will be played, the team who wins the tiebreaker map will win the game.
Matches will be played with the TeamVS mode on Score V2.
The Red Team will occupy slots 1–3, and the Blue Team will occupy slots 4–6.
Allowed mods in the FreeMod pool are Hidden, FadeIn, Flashlight, and Mirror. The tiebreaker map is also played under FreeMod conditions.
If a player disconnects during a match, their score is counted as a failed score. However, if this disconnect happens before 30 seconds of the map is played, the referee can decide to let the teams rematch.
If a team cannot gather 3 members into the match lobby by 10 minutes after the match’s scheduled start time, the opposing team will be declared a win by default. If neither team can gather 3 members into the match lobby by 10 minutes after the match’s scheduled start time, the team with the higher seed out of qualifiers will be declared a win by default.