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![MWC 4K 2015 logo](https://i.ppy.sh/487e26b0b21a2130953b2a882b5605dd453fff75/68747470733a2f2f6f73752e7070792e73682f77696b692f696d616765732f546f75726e616d656e74732f4d57432f323031352f696d672f6c6f676f2e706e67)
The osu!mania 4K World Cup 2015 (MWC 4K 2015) was a country-based osu!mania 4K tournament hosted by the osu! team. It was the second instalment of the osu!mania 4K World Cup.
Registration phase |
2015-07-13/2015-08-02 |
Live drawings |
2015-08-16 (14:00 UTC) |
Group stage |
2015-08-22/2015-08-23 |
Round of 16 |
2015-08-30 |
Quarterfinals |
2015-09-05/2015-09-06 |
Semifinals |
2015-09-12/2015-09-13 |
Finals week 1 |
2015-09-19/2015-09-20 |
Finals week 2 |
2015-09-27 |
![1st place Gold crown](https://i.ppy.sh/c8447c5ce37eaa34ed393f537dda8099a4c5e161/68747470733a2f2f6f73752e7070792e73682f77696b692f696d616765732f7368617265642f63726f776e2d676f6c642e706e67) |
6 months of osu!supporter, unique profile badge, osu! merchandise, "osu!mania Champion" user title for one year |
![2nd place Silver crown](https://i.ppy.sh/d076465cfe8cbc9a6911417496c8a21efa7838c3/68747470733a2f2f6f73752e7070792e73682f77696b692f696d616765732f7368617265642f63726f776e2d73696c7665722e706e67) |
3 months of osu!supporter, unique profile badge |
![3rd place Bronze crown](https://i.ppy.sh/b582c7211024aa1bbd35b1d75e4778b0bdf08836/68747470733a2f2f6f73752e7070792e73682f77696b692f696d616765732f7368617265642f63726f776e2d62726f6e7a652e706e67) |
1 month of osu!supporter, unique profile badge |
![MWC 2015 3rd place badge](https://i.ppy.sh/aede981cff297b7bf9256161b8c5e556af4883b1/68747470733a2f2f6f73752e7070792e73682f77696b692f696d616765732f546f75726e616d656e74732f4d57432f323031352f696d672f6261646765332e6a7067)
The osu!mania 4K World Cup 2015 was run by various community members.
Manager |
Deif, Loctav, p3n, shARPII |
Mappool selector |
Spy, Starry- |
Streamer |
Loctav, Marcin |
Commentator |
deadbeat, Halogen-, juankristal, Tasha, Zak, ztrot |
Statistician |
Marcin |
|
Argentina |
juankristal, Grindei, lxLucasxl, n1nj4, Ryuk_ftw, Ze_Potente |
|
Australia |
Alchalyne, Aroused Lollies, CannuJul, MasterSonic10, Tornspirit, -X Y Z- |
|
Brazil |
NateTheROOBIN, FelipeLink, Guilhermeziat, LuckySonicGHz, roko100789, spoonguy |
|
Canada |
beary605, Ashix-, Bites, CammyKun, KenjiTomika, Slyhand |
|
Chile |
Urusai, akonee-chan, Garrus Brouker, knito12, sasuke3000, soulbaster |
|
China |
Wind God Boy, [Crz]Jun, [Crz]Lucifer, [Crz]ScSolAr, [Crz]Sword, [Crz]ZhangFan |
|
Denmark |
Jole, Ciggins, Demane, Hemppas Waifu, mart732c |
|
Finland |
Jepetski, DesuMetal, Diidzyh, MarkMayFire, Princesswell, Spidu |
|
France |
lim38, adrien062, Elementaires, Shadowzyx, Todestrieb, Yami Le Lama |
|
Germany |
Dualshock, - Bad Apple -, [timefrozen], Feerum, Reikokaz, rohen04 |
|
Indonesia |
E1sa, [ex-StepM] Ano, DoNotMess, ExKagii-, Flame_Rune, gaktau1234 |
|
Israel |
-Zero-, Avdi, CookChefSteak, Shahar664 |
|
Italy |
[ C r a c k ], NixoNS, rik30031, superbala98, TheOwnerAlpha |
|
Japan |
OmegaJack, ashradwimps, HNC_yk, inteliser, PiraTom, YU-G |
|
Malaysia |
Cryolien, KagaNyan, kaname-san92, mssheng1998, Sern888, seyren95 |
|
Mexico |
-SP556, [Mixel], alex_sennin, Batman301, Leydan, Zetscythe |
|
Netherlands |
Tifyron, Arras, nebbii, Redon, slimmecodo1, Vytaan |
|
New Zealand |
Mudkips, - T y l e r -, Dionysaw, FantumEX, Nyao, w33p1ng4ng31 |
|
Norway |
Staiain, Hjeg, Liqh, MOEpaw, NekoFlaa, The Quarryman |
|
Peru |
akuma123, 2axterix2, Amakaire, jepchus45 |
|
Philippines |
Tokiiwa, Aiko-neechan, Ainyan, arcwinolivirus, gunxblade128, RonAcuisa |
|
Poland |
Tidek, -Kamikaze-, Krolxp, Moskas, SitekX, TheZiemniax |
|
Russian Federation |
PhobosX, AJIekceu, burnmyshadow, Dereku, MisterPlegas, sanjizzle |
|
Singapore |
danielrox, Degojix, DFC Tan, kimchi97, NeroXVI, The5e4I |
|
South Korea |
Runa, [ Raven ], Backho-, In_Fo, pocket123, SeonRae |
|
Sweden |
Rilipworldwide, fjz345, Frobom3, GringoSEVEN1, Vaiche, WannabeCparn |
|
Taiwan |
MimF7_tw, Aya123544, j1515jjj1313, luckygino, Sakaki, y85782122 |
|
Thailand |
[13] BECK, divaviva, irisdevil, -Loli-Sora-, Noobish, oat0005 |
|
United Kingdom |
Pope Gadget, Cozzzy, Hayabusa, Junk Brunstoe, Mat, yipyapyop |
|
United States |
EtienneXC, _Hibiki_, Chrubble, Halogen-, Theriann, Zyph |
|
Venezuela |
Kankenaisanxd, Besbinbo, rakion269 |
|
Vietnam |
Devilchilly, Purrinya, Yuuto Gaming |
A |
China |
Canada |
Thailand |
Venezuela |
B |
Indonesia |
Netherlands |
Norway |
Russian Federation |
C |
Brazil |
South Korea |
Singapore |
Peru |
D |
Japan |
Poland |
New Zealand |
Mexico |
E |
Malaysia |
Argentina |
Denmark |
Sweden |
F |
Australia |
Philippines |
Germany |
Italy |
G |
United Kingdom |
France |
Finland |
Israel |
H |
United States |
Taiwan |
Chile |
Vietnam |
MWC 4K 2015 bracket
MWC 4K 2015 podium
This mappool was played during the Finals week 1 and Finals week 2.
Download the mappack here!
Download the mappack here!
Download the mappack here!
Download the map pack here!
Download the map pack here!
Sunday, 27 September 2015:
United States |
7 |
0 |
Japan |
#1 |
Saturday, 19 September 2015:
Malaysia |
0 |
6 |
Japan |
#1 |
China |
0 |
6 |
Brazil |
#1 |
Japan |
6 |
1 |
Brazil |
#1 |
United Kingdom |
0 |
6 |
United States |
#1 |
Sunday, 20 September 2015:
United Kingdom |
3 |
6 |
Japan |
#1 |
Saturday, 12 September 2015:
Brazil |
6 |
1 |
South Korea |
#1 |
Japan |
0 |
6 |
United States |
#1 |
Canada |
2 |
6 |
Philippines |
#1 |
Indonesia |
6 |
1 |
France |
#1 |
China |
0 |
6 |
United Kingdom |
#1 |
Malaysia |
0 |
-1 |
Argentina |
win by default |
Sunday, 13 September 2015:
Malaysia |
6 |
5 |
Philippines |
#1 |
Brazil |
6 |
3 |
Indonesia |
#1 |
Saturday, 5 September 2015:
Netherlands |
1 |
5 |
Malaysia |
#1 |
France |
0 |
5 |
Japan |
#1 |
China |
5 |
1 |
Philippines |
#1 |
Taiwan |
0 |
5 |
Brazil |
#1 |
Poland |
0 |
5 |
Indonesia |
#1 |
Argentina |
0 |
5 |
United Kingdom |
#1 |
Sunday, 6 September 2015:
Australia |
0 |
5 |
Canada |
#1 |
South Korea |
0 |
5 |
United States |
#1 |
Sunday, 30 August 2015:
Australia |
1 |
5 |
South Korea |
#1 |
China |
5 |
1 |
Taiwan |
#1 |
Malaysia |
0 |
5 |
Japan |
#1 |
Brazil |
2 |
5 |
Philippines |
#1 |
United Kingdom |
5 |
3 |
Indonesia |
#1 |
Netherlands |
1 |
5 |
France |
#1 |
Poland |
1 |
5 |
Argentina |
#1 |
United States |
5 |
0 |
Canada |
#1 |
Saturday, 22 August 2015:
Germany |
0 |
4 |
Australia |
#1 |
Denmark |
0 |
4 |
Malaysia |
#1 |
Netherlands |
1 |
4 |
Indonesia |
#1 |
Singapore |
0 |
4 |
South Korea |
#1 |
Poland |
0 |
4 |
Japan |
#1 |
Italy |
1 |
4 |
Philippines |
#1 |
Vietnam |
0 |
-1 |
Chile |
win by default |
Thailand |
0 |
4 |
China |
#1 |
South Korea |
4 |
0 |
Brazil |
#1 |
Argentina |
4 |
3 |
Malaysia |
#1 |
Israel |
-1 |
0 |
United Kingdom |
win by default |
Finland |
0 |
4 |
France |
#1 |
Norway |
0 |
4 |
Indonesia |
#1 |
Russian Federation |
4 |
2 |
Norway |
#1 |
Peru |
0 |
4 |
Brazil |
#1 |
Sweden |
0 |
4 |
Argentina |
#1 |
Israel |
-1 |
0 |
France |
win by default |
Venezuela |
-1 |
0 |
Canada |
win by default |
Chile |
-1 |
0 |
United States |
win by default |
Sunday, 23 August 2015:
Mexico |
0 |
4 |
New Zealand |
#1 |
Peru |
0 |
4 |
South Korea |
#1 |
Taiwan |
-1 |
0 |
United States |
win by default |
Peru |
1 |
4 |
Singapore |
#1 |
Venezuela |
-1 |
0 |
China |
win by default |
Mexico |
0 |
4 |
Japan |
#1 |
Thailand |
-1 |
0 |
Canada |
win by default |
Vietnam |
0 |
4 |
United States |
#1 |
Philippines |
4 |
1 |
Australia |
#1 |
Canada |
1 |
4 |
China |
#1 |
New Zealand |
0 |
4 |
Japan |
#1 |
Finland |
0 |
4 |
United Kingdom |
#1 |
New Zealand |
0 |
4 |
Poland |
#1 |
Vietnam |
-1 |
0 |
Taiwan |
win by default |
Italy |
0 |
4 |
Australia |
#1 |
Sweden |
1 |
4 |
Malaysia |
#1 |
Germany |
0 |
4 |
Philippines |
#1 |
Russian Federation |
0 |
4 |
Indonesia |
#1 |
Chile |
-1 |
0 |
Taiwan |
win by default |
Singapore |
3 |
4 |
Brazil |
#1 |
Sweden |
1 |
4 |
Denmark |
#1 |
Russian Federation |
0 |
4 |
Netherlands |
#1 |
Venezuela |
-1 |
0 |
Thailand |
win by default |
Israel |
-1 |
0 |
Finland |
win by default |
Italy |
0 |
4 |
Germany |
#1 |
Mexico |
-1 |
0 |
Poland |
win by default |
Norway |
0 |
4 |
Netherlands |
#1 |
Denmark |
0 |
4 |
Argentina |
#1 |
France |
4 |
1 |
United Kingdom |
#1 |
The osu!mania 4K World Cup is a country-based team tournament, played on the osu!mania game mode on 4-key specific beatmaps.
The maps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place. Only these will be used during the respective matches.
Match schedule will be settled by the Tournament Management (see below).
If no staff or referee is available, the match will be postponed.
Failed players' scores do not get added to the team score.
If the game ends in a draw, the game will be nullified.
If a player disconnects, they get treated as if they failed the map.
Maps cannot be reused in the same match unless the game was nullified.
If less than the minimum required players attend, the maximum time the match can be postponed is 10 minutes.
Exchanging players during a match is allowed.
Lag is not a valid reason to nullify a map.
In Group stage, 'Win by default' will be considered as win by 4:0, +1.0 score difference ratio.
Unexpected incidences are handled by the Tournament Management.
Any modification of these rules will be announced.
Every user interested in joining their country's team signs up individually.
Tournament Management will create a list of potential candidates for a country's team.
Tournament Management declares one candidate to the captain of the country's team, albeit temporarily.
The declared captain can form their team from the candidate list of their country.
To ensure valid and serious registrations, every registered user will be checked by the Tournament Management.
Every registered user will be assigned to their respective country's candidate list.
To be successfully accepted on the list, you have to ensure that your global osu!mania performace ranking is above #5000.
To be successfully accepted on the list, you have to ensure that you did not violate the
osu! community rules within the last 12 months.
All successfully formed teams will be published after the Registration Phase.
Mapset selectors may not participate as a player in this tournament.
In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.
All the teams from each group will face each other.
Rankings of each group are determined by sorting the results of each team's performance in the following priority:
The top 2 teams of each group will move on to the Knock-Out Stages.
Following stages are Double Elimination Stages. This means that the winner moves to the next stage and the losing team gets moved to the Loser bracket.
Based on this image, the stages are split up into the following:
Round of 16 |
A, B, C, D, E, F, G, H |
Quarterfinals |
I, J, K, L & R, S, T, U |
Semifinals |
M, N & V, W, X, Y, Z, AA |
Finals |
O & AB, AC, AD, AE |
Grand Finals |
P, Q |
The Winning conditions for each stage will be:
In Group Stage, you need to win 4 maps to win a match. (Best-of-7)
In the Round of 16 and the Quarterfinals, you need to win 5 maps to win a match. (Best-of-9)
In Semifinals and Finals, you need to win 6 maps to win a match. (Best-of-11)
In Grand Finals, you need to win 7 maps to win the match. (Best-of-13)
A referee will create a multiplayer room 15 minutes in advance. Players must gather during this period.
Room settings are osu!mania, Team-Vs., Win Condition: 'Score'. Room name must be "MWC 4K 2015: (TeamBlue) vs (TeamRed)".
The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
Players are free to select up to two warm-up maps. Using beatmaps with questionable content is prohibited. All maps must be 4K-specific osu!mania maps.
Each captain can ban two beatmaps to be selected from the pool. These beatmaps are not allowed to be picked by any team in the entire match.
Beatmap selection will alternate between each captain selecting a beatmap out of the map pool.
Each captain must use
!roll
once in
#multiplayer
.
Captains may pick freely from any bracket.
Results will be published via Statistics site.
There will be 1 mappool for the Group Stage, 1 mappool for Round 16, 1 mappool for the Quarterfinals, 1 mappool for the Semifinals and 1 mappool for the Finals.
Mappool size varies depending on the stage.
12 FreeMod maps in Group Stage.
14 FreeMod maps in Round of 16 and Quarterfinals, respectively.
16 FreeMod maps in Semifinals and Finals, respectively.
Each mappool has one tiebreaker.
All maps, including the tiebreaker, will be played on FreeMod condition.
Each stage will be held on a single weekend.
Matches in Group Stage may overlap.
All matches will be held on either Saturday or Sunday, UTC+0.
Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the actual stage. Tournament Management will try to create the schedule to respect the participant's time zone.
Captains are responsible for their team's availability. The greater team size exists to ensure every team can provide at least three players for each match. If teams can not provide three players for a match, the match will be considered forfeited.