To access the osu!taiko game mode, press
2 at the same time.
Alternatively, click on the
Mode button and select
For players with prior Taiko no Tatsujin experience:
For newcomers of osu!taiko mode, the screen is split to two different sections; the upper section contains the gameplay elements while the lower section contains an image or video for the beatmap. At the upper section, there is the health bar, which unlike other game modes, starts off empty and must be filled up to at least 50% full or half-full to pass the difficulty. At the top-middle part below the health bar, a taiko drum is located at the left-side and a moving conveyor belt which carries the hit objects from right to left passing through a double white circles which serves as judgement circle near the taiko drum. Above the taiko drum is the animated taiko mascot which will react based on judgement received along with upper background colour changes. Lastly, there is the usual score, accuracy, and timer of the beatmap at the upper-right.
Please note that health drain is disabled in osu!taiko, so only the hit objects will affect the health bar. Combo will not break when playing on an empty field. Unlike osu!, the combo milestone celebration is every 50 consecutive hits. The base score will be boosted after obtaining a combo that is a multiple of 10, but stops at 100 (max combo limit for the boost). If the combo is broken, the boost resets back to the base score. During Kiai Time, every successful hit will give the player 20% more points over the current score amount. Score gained from a hit can be checked below the accuracy at the upper-right corner in red.
osu!taiko hit circles
Each taiko notes (or notes, for brevity) will appear as either a red or a pale-blue circle. Those coloured circles were named Don (red notes) and Katu (blue notes), respectively.
If it is a small red note, press the button bound to the inner portion of the taiko drum or hit the large flat area (centre) of the TaTaCon. If it is a small blue note, press the button bound to the outer ring of the taiko drum or hit the sides of the TaTaCon. If the note is a LARGE circle, press or hit both of either inner or outer drum depending on the colour of the note for double point (a single correct hit will give single point instead).
The notes must be pressed or hit in the small white judgement circle next to the drum. Hitting the wrong colour, or both red and blue colours at the same time, will be considered a miss.
Hit the inner (or outer) drum continuously for points until the end of the drumroll. For LARGE note, hit both buttons on the inner (or outer) drum simultaneously and continuously until it is done. Do note that drumrolls hits were hardcapped and only counted when hitting on the tiny hit circles, rather than drumrolling as fast as possible as in Taiko no Tatsujin.
Drumrolls can be ignored with no health penalty, as it does not recover the health bar at all. However, it will cost possible points gained from the drumroll. Each successful hit on the tiny hit circle gives a static 300 score.
osu!taiko spinner (denden)
Hit the inner and outer drum in order (like red, blue, red, blue, red, blue, ...) until the denden counter reached 0. Starting colour does not matter (allowed to start with blue if desired), and failing to complete it will incur miss health penalty but no combo break. Hitting the same colour will not decrement the denden counter, until a different colour is hit instead.
It does not increment the combo counter, and does not recover the health bar in any way. Each successful denden hit only gives a static 300 score, and denden completion will give a perfect (GREAT) large note score.
Refer to Play Styles page under osu!taiko.
The default controls for osu!taiko are:
X (L) /
|Flat surface of the drum
Z (L) /
|Outer surface of the drum
The placement of in-game cursor does not matter when playing.
If Relax mod was used, the score judgement only account for hit timing only (automatically rectify wrong colour hit with correct colour).
TaTaCon drum controller were primarily made for the home ports of Taiko no Tatsujin and Taiko: Drum Master.
Score in osu!taiko is a weighted sum of multiple components of gameplay. It depends on the following:
In addition to giving score, each cleared object fills a small part of the health bar, which must be at least 50% full for a player to pass a beatmap.
After completing a beatmap, the score is assigned a grade, a short accuracy assessment in the form of a single letter. A golden or silver SS denotes 100% accuracy, and everything else, from S to D, depends on the amount of 300s, 100s, and misses.
Refer to Skinning page of osu!taiko for full information.
Design placement of the notes does not matter.
When a map conversion happens (playing an osu! map in osu!taiko mode), very short sliders (usually less than a beat) are automatically converted to red or blue notes, depending on the hitsound used.
For maps with 125 BPM or lower, 1/8 drumrolls are given instead of 1/4 drumrolls.
Do note that 1/8 rhythms are not often used in music. It is not suggested to place slider when in 1/8 rhythm.
Also note that 1/6 drumrolls are given if the slider tick rate of 3 was used.
Taiko logo in Special Mode
Use Taiko skin for Taiko mode in Options sidebar under Skin section will use the
taiko folder's skin elements when playing in osu!taiko, regardless of current skin's taiko elements. The folder used to hold Taiko by LuiginHann skin, which could be downloaded from the now-deprecated
osume.exe (an osu! updater when osu! need to update) under