wiki
Requested page is not yet translated to the selected language (česky). Showing English version.

Ascaveth Invitational Tournament 2023

Ascaveth Invitational Tournament 2023 logo

The Ascaveth Invitational Tournament 2023 was a double-elimination 1v1 invitational osu! tournament hosted by Ascaveth and co-organised by Raids, Niva, Sunohara Shun, and Vvn. The tournament was the third major LAN osu! tournament to ever be held in Indonesia, as well as the second one to be run under the Ascaveth Invitational Tournament banner.

Tournament schedule

Event Timestamp (UTC+07)
Technical meeting 2023-12-02
Opening 2023-12-09 (08:00)
Match 1 + match 2 2023-12-09 (09:00)
Match 3 + match 4 2023-12-09 (10:30)
Break 2023-12-09 (11:30)
Match 5U + match 6U 2023-12-09 (13:00)
Match 7L + match 8L 2023-12-09 (14:15)
Match 9L + match 10L 2023-12-09 (15:30)
Match 11L + match 12U 2023-12-09 (16:45)
Break 2023-12-09 (18:00)
Match 13L 2023-12-09 (19:00)
Match 14 (Grand Final) 2023-12-09 (20:30)
Awarding and closing 2023-12-09 (22:00)

For a visual representation of the structure of the matches, refer to this chart.

Prizes

The Ascaveth Invitational Tournament 2023 offered a prize pool that was built upon community donations through Saweria and Streamlabs as well as merchandise sales.

Placing Prize(s)
Gold crown 35% of the accumulated prize pool, physical trophy (courtesy of Wellen Print), commemorative medal, exclusive players-only merch set, unique profile badge
Silver crown 20% of the accumulated prize pool, physical trophy (courtesy of Wellen Print), commemorative medal, exclusive players-only merch set
Bronze crown 15% of the accumulated prize pool, physical trophy (courtesy of Wellen Print), commemorative medal, exclusive players-only merch set
4th place 10% of the accumulated prize pool, exclusive players-only merch set
5th–8th place 5% of the accumulated prize pool, exclusive players-only merch set

AIT 2023 winner badge

As with other osu! tournaments in general, the Ascaveth Invitational Tournament 2023 was not marked for profit. All earnings made from before and throughout the event were used to contribute towards the prize pool.

Organisation

The Ascaveth Invitational Tournament 2023 was run by various osu! community members from Indonesia and beyond.

Position Member(s)
Host Ascaveth
Organiser Raids, Niva, Sunohara Shun, Vvn
Mappool selector Ascaveth, Raids, Niva, Sunohara Shun, Caviar-, fnayR
Custom mapper jiwoas, Riene, Adinda
Playtester i love uma, DuoX, Laphii
Streamer Ascaveth, lifeline
Commentator Ascaveth, Niva, Sunohara Shun, Vvn, i love uma, Genjitsu, Victim_Crasher, Deorum, Suikami, Fuma, Hakui Koyori, Skydiver, ScubDomino, BlankTap
Referee Sunohara Shun, Genjitsu, Sunohara Kokona
Logistics and equipment Vvn, Genjitsu, Sunohara Kokona, Victim_Crasher, Daffy, Pmy, Walfrid, phizh
Merchandising Ascaveth, Vvn, Daffy, RayindaZERO (↗)
Security and permissions Deorum
Documentation Suikami, Zavier, liykun
Catering Nareisk
Graphic designer Niva, Vvn, Zavier, Nexa-, Felter, Zaald, CubeixID200
Wiki editor Niva
Merch artist satomiz (↗), aikovio (↗), th_nore (↗)
Special thanks Venta

Participants

Listed below are the players who were invited into the tournament:

In addition, the tournament management also included Suikami as a reserve player in case someone had to withdraw on short notice due to unforeseen circumstances.

Podium

AIT 2023 podium

Mappools

Download all the maps from the tournament below in a single pack here! (548 MB)

Grand Finals

Finals

Semifinals

Quarterfinals

Match results

Grand Finals

Bracket/match code Player 1 Player 2 Match link VOD link
Lower/match 13L lifeline 1 7 DEETO #1 #1
Grand Final/match 14 rHO 7 6 DEETO #1 #1

Finals

Bracket/match code Player 1 Player 2 Match link VOD link
Lower/match 9L DEETO 6 1 NazunaAmemiya #1 #1
Lower/match 10L Fuma 4 6 Hakui Koyori #1 #1
Lower/match 11L DEETO 6 5 Hakui Koyori #1 #1
Upper/match 12U lifeline 3 6 rHO #1 #1

Semifinals

Bracket/match code Player 1 Player 2 Match link VOD link
Upper/match 5U lifeline 5 3 Fuma #1 #1
Upper/match 6U DEETO 4 5 rHO #1 #1
Lower/match 7L Skydiver 4 5 NazunaAmemiya #1 #1
Lower/match 8L ThatNOOBGuy 2 5 Hakui Koyori #1 #1

Quarterfinals

Bracket/match code Player 1 Player 2 Match link VOD link
Upper/match 1 lifeline 5 2 Skydiver #1 #1
Upper/match 2 NazunaAmemiya 1 5 Fuma #1 #1
Upper/match 3 ThatNOOBGuy 1 5 DEETO #1 #1
Upper/match 4 Hakui Koyori 0 5 rHO #1 #1

Ruleset

General rules

  1. Beatmap scoring is based on ScoreV2.
  2. All matches will be played over a single day in a location disclosed only to participants and staff, following the double-elimination system.
    • The bracket for the tournament will be randomly generated using random.org during the technical meeting.
  3. All matches will be played using the setup provided by the tournament management on the spot.
    • Players are allowed to bring in certain equipments (e.g. keyboard and graphics tablet) and their own device settings should they wish to.
  4. With the exception of the Grand Final tiebreaker, the maps and mappools for the tournament will be announced by the tournament management in advance before the event takes place.
  5. Match schedules will be predetermined by the tournament management.
  6. A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
  7. NoFail will be enforced in all beatmaps. This is to ensure that the points are awarded more fairly towards players who perform better in general during the course of the beatmap regardless of their remaining health at the end.
  8. If a player disconnects, the referee will note the score the player had achieved at the end of the beatmap directly from their PC and adjust the outcome of the pick accordingly.
  9. Lag is not a valid reason to nullify a beatmap.
  10. If any problems during the match occur, the tournament management will make a decision based on the referee's report.
  11. It is expected that all players be polite and respectful to each other. Penalties will be given upon violation.
    • If a player is found to be engaging in an act that is deemed to be distasteful or provocative, the corresponding player may be disqualified right away from the tournament and/or blacklisted from future iterations of the tournament by the tournament management.
    • Usage of any tools or programs that are against the osu! community rules is strictly prohibited and will be straight up reported to the osu! team at will.

Tournament registration

As the tournament is an invitational, there are no open registrations held for the main event. However, as always, testplayers, referees, and mappool selectors may not participate as players in the tournament.

Match instructions

  1. Each player must use the !roll command once in the multiplayer lobby in order to determine the banning and picking order.
    • The winner of the !roll gets to determine who gets the first pick and the second ban.
    • The loser of the !roll gets the opposite by default.
    • This rule does not apply in the Qualifier lobbies.
  2. Each player has to ban one beatmap (on the Quarterfinals and the Semifinals) or two beatmaps (from the Finals onwards) from the corresponding mappool. These beatmaps will not be allowed to be picked by any player during the entire match.
    • Barring the tiebreaker, there are no restrictions as to which maps may and may not be banned in a match.
  3. There will be no warm-up beatmaps to be played in the multiplayer lobby. Players who are looking up to warm themselves up before the match are expected to do so by their own during the grace period before the match commences.
  4. There will be no FreeMod pick in the mappool. However, in the case of a tiebreaker, the tiebreaker map will be played with the FreeMod option enabled which allows players to play the tiebreaker map with EZ, HR, HD, or any possible combinations of the three mods should they wish to.
    • Playing the tiebreaker map with a mod is not mandatory.
  5. Players who can compete in the next round are determined by:
    • In the Quarterfinals and the Semifinals, each player needs to win 5 points in order to win a match. (Best of 9)
    • In the Finals, each player needs to win 6 points in order to win a match. (Best of 11)
    • In the Grand Finals weeks, each player needs to win 7 points in order to win a match. (Best of 13)
    • Whether there are players who are declared to win the match by default.
    • Whether there are players who are disqualified from the tournament.
  6. The results of each match and any other relevant information regarding the match will be noted by the referee after the match has been concluded.