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Ascaveth Invitational Tournament 2023: Last Chance Qualifier

AIT 2023: LCQ banner

The Ascaveth Invitational Tournament 2023: Last Chance Qualifier (AIT 2023: LCQ) was an Indonesian double-elimination 1v1 osu! tournament hosted by Ascaveth. The tournament was open to all players from Indonesia as a way to qualify to the main Ascaveth Invitational LAN tournament. It was the first Last Chance Qualifier event to be held in the history of the Ascaveth Invitational Tournament.

Tournament schedule

Event Timestamp
Registration phase 2023-09-01/2023-09-08
Screening phase 2023-09-09/2023-09-15
Qualifiers 2023-09-16/2023-09-23
Quarterfinals 2023-09-24/2023-09-30
Semifinals 2023-10-01/2023-10-08
Finals 2023-10-09/2023-10-15
Grand Finals (week 1) 2023-10-17/2023-10-22
Grand Finals (week 2) 2023-10-23/2023-10-29

Prizes

The Ascaveth Invitational Tournament 2023: Last Chance Qualifier offered two player spots in the upcoming Ascaveth Invitational Tournament 2023 main event for the winners.

Organisation

The Ascaveth Invitational Tournament 2023 was run by various osu! community members from Indonesia and beyond.

Position Member(s)
Host Ascaveth
Admin Sunohara Shun, Crezz, Niva, Vvn, Deorum, Rumberkren, Genjitsu
Mappool selector Sunohara Shun, Crezz, fnayR
Mappool helper Ascaveth, Niva, Raids
Custom mapper Sunohara Shun, Crezz, Raids, jiwoas
Playtester Laphii
Streamer Ascaveth, Victim_Crasher, Laphii
Commentator Ascaveth, Sunohara Shun, Niva, Victim_Crasher, BlankTap, Seox
Referee Intel21, YaeMyMommy, lucidators, -[ Shinraa ]-, WoodenPickaxe, Artaa27
Graphic designer Zavier, Nexa-
Spreadsheet manager Sunohara Shun
Wiki editor Niva

Participants

The full list of participating players can be found in the following spreadsheet.

Podium

AIT 2023: LCQ podium

Mappools

Grand Finals (week 1 and 2)

Download the mappack here! (173 MB)

Finals

Download the mappack here! (157 MB)

Semifinals

Download the mappack here! (163 MB)

Quarterfinals

Download the mappack here! (164 MB)

Qualifiers

Download the mappack here! (91 MB)

Match results

Grand Finals (week 2)

Sunday, 29 October 2023:

Match code Player 1 Player 2 Match link
NGF-1 Rosemi Lovelock 7 5 DeathHydra #1

Monday, 30 October 2023:

Match code Player 1 Player 2 Match link
NGF-2 DEETO 7 0 Rosemi Lovelock #1

DEETO went on to qualify for the Ascaveth Invitational Tournament 2023 as the second winner of the Last Chance Qualifier.

Grand Finals (week 1)

Saturday, 21 October 2023:

Match code Player 1 Player 2 Match link
LGF-1 DeathHydra 1 7 DEETO #1

Sunday, 22 October 2023:

Match code Player 1 Player 2 Match link
GF-1 ThatNOOBGuy 7 5 DEETO #1

ThatNOOBGuy went on to qualify for the Ascaveth Invitational Tournament 2023 as the first winner of the Last Chance Qualifier.

Finals

Saturday, 14 October 2023:

Bracket Player 1 Player 2 Match link
Upper ThatNOOBGuy 7 1 DeathHydra #1
Lower DEETO 7 0 XenoitesBadPog #1
Lower Rosemi Lovelock 7 0 BlankTap win by default

Sunday, 15 October 2023:

Bracket Player 1 Player 2 Match link
Lower Rosemi Lovelock 1 7 DEETO #1

Semifinals

Saturday, 7 October 2023:

Bracket Player 1 Player 2 Match link
Lower Ninomae Ina-nis 5 6 BlankTap #1
Upper ThatNOOBGuy 6 0 DEETO win by default

Sunday, 8 October 2023:

Bracket Player 1 Player 2 Match link
Upper Rosemi Lovelock 4 6 DeathHydra #1
Lower Suikami 5 6 XenoitesBadPog #1

Quarterfinals

Saturday, 30 September 2023:

Bracket Player 1 Player 2 Match link
Upper DeathHydra 6 2 XenoitesBadPog #1
Upper DEETO 6 0 BlankTap #1
Upper ThatNOOBGuy 6 0 Ninomae Ina-nis win by default

Sunday, 1 October 2023:

Bracket Player 1 Player 2 Match link
Upper Rosemi Lovelock 6 2 Suikami #1

Qualifiers

The detailed standings for the Qualifier stage can be found in the following spreadsheet.

Seed No. Player Z-Sum
1 ThatNOOBGuy 9.84
2 Rosemi Lovelock 8.70
3 DeathHydra 7.91
4 DEETO 7.49
5 BlankTap 7.24
6 XenoitesBadPog 7.09
7 Suikami 6.76
8 Ninomae Ina-nis 6.59
9 MejiroMcQueen 6.55
10 Anhydrous 5.92
11 Caruma 5.80
12 Kirinagi 5.25
13 timing 5.03
14 [u_u] 4.97
15 Sirius Symboli 4.48
16 Seox 3.23
17 MaxNoLimit 2.65
18 GabenRipAim 1.22
19 NasiGaPakeNasi 1.14
20 Alvin_Gaming 0.70

Ruleset

General rules

  1. Beatmap scoring is based on ScoreV2.
  2. The mappools for each round will be announced by the tournament management in advance before the actual matches take place.
  3. Match schedules will be predetermined by the tournament management. If there are any players who are unable to attend the current schedule for any reason, all other affected players may apply and settle for a reschedule at the #reschedule channel in the tournament's Discord server.
  4. A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
  5. If a player does not show up within 10 minutes of the start time, their opponent wins by default.
  6. If no staff or referee is available, the match will be postponed.
  7. NoFail will be enforced in all beatmaps. This is to ensure that the points are to be awarded more fairly towards players who perform better in general during the course of the beatmap regardless of their remaining health at the end.
  8. If a player disconnects, it will be treated as if they had failed the beatmap.
    • A match can be rematched for disconnects that occur within a few seconds after the beatmap has been started by the referee.
  9. Lag is not a valid reason to nullify a beatmap.
  10. If any problems during the match occur, the tournament management will make a decision based on the referee's report.
  11. It is expected that all players be polite and respectful to each other. Penalties will be given upon violation.
    • If a player is found to be engaging in an act that is deemed to be distasteful or provocative, the corresponding player may be disqualified right away from the tournament and/or blacklisted from future iterations of the tournament by the tournament management.
    • Usage of any tools or programs that are against the osu! community rules is strictly prohibited and will be straight up reported to the osu! team at will.

Tournament registration

  1. All interested players are required to register into the tournament individually through this form.
    • In order to be eligible to play in the tournament, a player must have the Indonesian flag displayed on their profile.
  2. To ensure that all incoming registrations are serious and valid, every registered player will be checked in detail by the tournament management.
  3. The list of players who are deemed to be eligible to compete in the tournament will be published by the tournament management after the registration phase has ended.
  4. The following players are not eligible to participate in the Last Chance Qualifier as they have managed to qualify into Ascaveth Invitational Tournament 2023 through other means:
  5. Testplayers, referees, custom mappers, and mappool selectors may also not participate as players in this tournament.
  6. By registering, each player acknowledges that they are willing and able to participate in the upcoming Ascaveth Invitational Tournament 2023 in person should they qualify from the Last Chance Qualifier.

Round-specific rules

Qualifier rules

  1. Each player will have to sign up to one of the Qualifier lobbies that have been scheduled and prepared by the tournament management in advance.
  2. In the lobby, all players will have to consecutively play all of the eleven Qualifier beatmaps in the order of NM1 -> NM2 -> NM3 -> NM4 -> HD1 -> HD2 -> HR1 -> HR2 -> DT1 -> DT2 -> DT3.
  3. Players are not allowed to ban any beatmaps in the Qualifiers.
  4. Players are not allowed to join (or register for) more than one Qualifier lobby.
  5. Based on their performance in the Qualifier, players will be ranked based on their Z-Sum value (which is the total amount of Z-Score across all eleven Qualifier beatmaps). A brief explanation on the concept of Z-Sum and Z-Score can be found here.
  6. 8 players with the highest Z-Sum value will advance to the knock-out stages.
    • If there are two (or more) players who share the same Z-Sum value, the player that holds the higher total score combined from all ten Qualifier beatmaps will be placed in the higher seed.
  7. Failure to attend in any of the predetermined Qualifier lobbies will result in an instant elimination from the tournament.

Knock-out stage rules

  1. The 16 players who managed to get through from the Qualifiers will be matched to each other based on their Qualifier seeding.
  2. Players will compete against each other using a modified double-elimination system.
  3. The modified double-elimination system works as follows:
    • Players who lose in the upper bracket can still play again in the lower bracket.
    • Players who lose in the lower bracket will be eliminated from the tournament.
    • In the Grand Finals, instead of the usual bracket reset system, the remaining players will be competing in the following bracket:
      Modified Grand Finals bracket
    • The winner of the matches GF-1 and NGF-2 will qualify into Ascaveth Invitational Tournament 2023.
  4. Players who can compete in the next round are determined by:
    • In the Quarterfinals and the Semifinals, each player needs to win 6 points in order to win a match. (Best of 11)
    • In the Finals and both of the Grand Finals weeks, each player needs to win 7 points in order to win a match. (Best of 13)
    • Whether there are players who are declared to win the match by default.
    • Whether there are players who are disqualified from the tournament.

Match regulations

  1. Each player must use the !roll command once in the multiplayer lobby in order to determine the banning and picking order.
    • The winner of the !roll gets to determine who gets the first pick and the second ban.
    • The loser of the !roll gets the opposite by default.
    • This rule does not apply in the Qualifier lobbies.
  2. Each player has to ban two beatmaps from the corresponding mappool. These beatmaps will not be allowed to be picked by any player during the entire match.
    • Barring the tiebreaker, there are no restrictions as to which maps may and may not be banned in a match.
    • Banning does not apply in the Qualifier lobbies.
  3. There will be no warm-up beatmaps to be played in the multiplayer lobby. Players who are looking to warm up before the match are expected to do so by their own before the match commences.
  4. In a FreeMod pick, each player has to apply at least one mod to play the beatmap with. Allowed mods are Easy, HardRock, Hidden, or any possible combinations of the three mods.
    • Playing a FreeMod pick without any mods applied is not allowed.
    • Players opting to play with Easy will have their scores multiplied by x1.85 up to a maximum of 900,000 points.
  5. In the case of a tiebreaker, the tiebreaker map will be played with the FreeMod option enabled which allows players to play the tiebreaker map with Easy, HardRock, Hidden, or any possible combinations of the three mods should they wish to.
    • Playing the tiebreaker map with a mod is not mandatory.
  6. The results of each match and any other relevant information regarding the match will be noted by the referee after the match has been concluded.