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The osu! Indonesia Tournament #13 (2023) (OIT 2023) was an Indonesian double-elimination 1v1 osu! tournament hosted by Sunohara Shun. The tournament was open to all players from Indonesia with 6,000 pp or above in the osu! game mode to their name. It was the thirteenth iteration of the osu! Indonesia Tournament.
Registration phase |
2023-05-17/2023-06-11 |
Screening phase |
2023-06-12/2023-06-18 |
Qualifiers |
2023-06-19/2023-06-25 |
Round of 16 |
2023-06-26/2023-07-02 |
Quarterfinals |
2023-07-03/2023-07-09 |
Semifinals |
2023-07-10/2023-07-16 |
Finals week 1 |
2023-07-17/2023-07-23 |
Finals week 2 |
2023-07-24/2023-07-30 |
The osu! Indonesia Tournament #13 (2023) offered an initial prize pool of 3,000,000 IDR as generously donated by Raids and Ascaveth. This prize pool was further increased from community donations through Saweria and Streamlabs.
|
60% of the accumulated prize pool, physical trophy (courtesy of Herculex Indonesia), customised profile banner, unique profile badge |
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30% of the accumulated prize pool, physical trophy (courtesy of Herculex Indonesia), customised profile banner |
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10% of the accumulated prize pool, physical trophy (courtesy of Herculex Indonesia), customised profile banner |
OIT 2023 winner badge
As with all the previous osu! Indonesia Tournament iterations and other osu! tournaments in general, the osu! Indonesia Tournament #13 (2023) was not marked for profit. All contributions and expenses made towards the tournament were publicly logged over at the Discord server for transparency.
The osu! Indonesia Tournament #13 (2023) was run by various osu! community members from Indonesia and beyond.
Host |
Sunohara Shun |
Co-host |
Niva, Raids, Senritsu |
Admin |
Ascaveth, Felter, Sunohara Kokona |
Mappool selector |
Sunohara Shun, Niva, Raids, LouisZPro, Tzero |
Mappool helper |
Ascaveth, Felter, Kuro Fuyusaki, phizh |
Custom mapper |
Sunohara Shun, Niva, Raids, Felter, Kuro Fuyusaki, Crezz, Seox, Venta, Shinjuko, Adinda, SupaV, Celine, Riene, Ciyus Miapah, lushifer, araran, ScubDomino, Melize, FAW, Agagak, cotton__123, Seolv |
Playtester |
Victim_Crasher, Crezz, TheRealPlayer, PatrickFPSGamer, Sawada, Wixonater |
Streamer |
Sunohara Shun, Raids, Sunohara Kokona, Victim_Crasher, wiam103, Laphii, Its not Marvin |
Commentator |
Sunohara Shun, Niva, Raids, Sunohara Kokona, Kuro Fuyusaki, Victim_Crasher, -Kiichirou-, BlankTap, Tama-desu, Seox |
Referee |
NoVaLian, lucidators, Tazkiz, WoodenPickaxe, Osawa Rurino, Vincent A, nabirra, -TwiHD, Kurotei, BlooMertz, NotDens, YaeMyMommy, diorytt, Rumah, -PeKoRa-, Smato, ShadeCegLgMn |
Graphic designer |
Niva, Felter, Vvn, Takagi-chan |
Spreadsheet manager |
Sunohara Shun, ShadeCegLgMn |
Wiki editor |
Niva |
Listed below are the players who managed to qualify into the Round of 16 (along with their respective seed number and Qualifier Z-Sum value) out of 61 registered players in total.
OIT 2023 podium
Download the mappack here! (206 MB)
Download the mappack here! (223 MB)
Download the mappack here! (193 MB)
Download the mappack here! (186 MB)
Download the mappack here! (153 MB)
Download the mappack here! (76 MB)
Saturday, 29 July 2023:
Sunday, 30 July 2023, Grand Final:
Saturday, 22 July 2023:
Sunday, 23 July 2023:
Thursday, 13 July 2023:
Friday, 14 July 2023:
Saturday, 15 July 2023:
Sunday, 16 July 2023:
Saturday, 8 July 2023:
Sunday, 9 July 2023:
Friday, 30 June 2023:
Saturday, 1 July 2023:
Sunday, 2 July 2023:
Beatmap scoring is based on
ScoreV2.
The mappools for each round will be announced by the tournament management in advance before the actual matches take place.
Match schedules will be predetermined by the tournament management. If there are any players who are unable to attend the current schedule for any reason, all other affected players may apply and settle for a reschedule at the #reschedule
channel in the tournament's Discord server.
A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
If a player does not show up within 10 minutes of the start time, their opponent wins by default.
If no staff or referee is available, the match will be postponed.
NoFail will be enforced in all beatmaps. This is to ensure that the points are to be awarded more fairly towards players who perform better in general during the course of the beatmap regardless of their remaining health at the end.
If a player disconnects, it will be treated as if they had failed the beatmap.
Lag is not a valid reason to nullify a beatmap.
If any problems during the match occur, the tournament management will make a decision based on the referee's report.
It is expected that all players be polite and respectful to each other. Penalties will be given upon violation.
All interested players are required to register into the tournament individually through
this form.
In order to be eligible to play in the tournament, a player must:
Have the Indonesian flag displayed on their profile, and
Be in possession of at least 6,000 pp in the osu! game mode at the time of registration.
To ensure that all incoming registrations are serious and valid, every registered player will be checked in detail by the tournament management.
The list of players who are deemed to be eligible to compete in the tournament will be published by the tournament management after the registration phase has ended.
Testplayers, referees, custom mappers, and mappool selectors may not participate as players in this tournament.
Each player will have to sign up to one of the Qualifier lobbies that have been scheduled and prepared by the tournament management in advance.
In the lobby, all players will have to consecutively play all of the eleven Qualifier beatmaps in the order of NM1 -> NM2 -> NM3 -> NM4 -> HD1 -> HD2 -> HR1 -> HR2 -> DT1 -> DT2 -> DT3.
Players are not allowed to ban any beatmaps in the Qualifiers.
Players are not allowed to join (or register for) more than one Qualifier lobby.
Based on their performance in the Qualifier, players will be ranked based on their Z-Sum value (which is the total amount of Z-Score across all eleven Qualifier beatmaps). A brief explanation on the concept of Z-Sum and Z-Score can be found
here.
16 players with the
highest Z-Sum value will advance to the knock-out stages.
Failure to attend in any of the predetermined Qualifier lobbies will result in an instant elimination from the tournament.
The 16 players who managed to get through from the Qualifiers will be matched to each other based on their Qualifier seeding.
Players will compete against each other using the double-elimination system.
The double-elimination system works as follows:
Players who lose in the upper bracket can still play again in the lower bracket.
Players who lose in the lower bracket will be eliminated from the tournament.
In the Grand Final, the winner of the the upper bracket will only need to win a single match against their opponent in order to claim the championship title. The winner of the lower bracket, however, will need to win two matches and enforce a bracket reset against their opponent in order to claim the championship title.
Players who can compete in the next round are determined by:
In the the Round of 16, each player needs to win 5 points in order to win a match. (Best of 9)
In the Quarterfinals and the Semifinals, each player needs to win 6 points in order to win a match. (Best of 11)
In both of the Finals weeks, each player needs to win 7 points in order to win a match. (Best of 13)
Whether there are players who are declared to win the match by default.
Whether there are players who are disqualified from the tournament.
Each player must use the
!roll
command once in the multiplayer lobby in order to determine the banning and picking order.
The winner of the !roll
gets to determine who gets the first pick and the second ban.
The loser of the !roll
gets the opposite by default.
This rule does not apply in the Qualifier lobbies.
Each player has to ban
one beatmap (on the Round of 16) and
two beatmaps (from the Quarterfinals onwards) from the corresponding mappool. These beatmaps will not be allowed to be picked by any player during the entire match.
Barring the tiebreaker, there are no restrictions as to which maps may and may not be banned in a match.
Banning does not apply in the Qualifier lobbies.
There will be no warm-up beatmaps to be played in the multiplayer lobby. Players who are looking to warm up before the match are expected to do so by their own before the match commences.
In a FreeMod pick, each player has to apply at least one mod to play the beatmap with. Allowed mods are Easy, HardRock, Hidden, or any possible combinations of the three mods.
Playing a FreeMod pick without any mods applied is not allowed.
Players opting to play with Easy will have their scores multiplied by x1.85
up to a maximum of 900,000 points.
In the case of a tiebreaker, the tiebreaker map will be played with the FreeMod option enabled which allows players to play the tiebreaker map with Easy, HardRock, Hidden, or any possible combinations of the three mods should they wish to.
The results of each match and any other relevant information regarding the match will be noted by the referee after the match has been concluded.