00:56:378 (1,2,1,2) - the cursor acceleration suddenly goes too big to hit 00:56:690 (1) because there is not much momentum before hitting 00:56:690 (1) , the movemoment could be kinda scuffed and unmatched to the song imo because song is really having not much change and need to be emphasized at 00:56:690
So I would suggest putting the stream closer
01:37:237 (6,7,8,9,10) - really subjective but I kept missing on this a while ago when i play the map because its not as linear as 00:19:815 (5,6,7,8,1) . Perhaps move 01:37:393 (8,9,10,1) - a little bit upward if you care
01:21:534 (2,3) - should buff spacing imo because it makes the whole thing plays exactly like 00:25:128 section but music here intensity wise is much higher
01:06:065 (4,1) - kinda climax in song yet too low spacing, I could suggest putting like this so (2)&(4) looks parallel to (1)&(3)
00:51:221 (1,2,3,4) - perhaps buff it a bit in my opinion, for some reason it literally feels like a hard diff when you can do emphasize on intense vocal at 00:52:003 with higher spacing instead...
00:37:159 (4,5,6,7) - I know you might not like nerfing because it mess up the empty space for 00:37:940 (1,2,3) . But now its really so jumpscare for player. also isn't here supposed to play like 00:42:159 (4,5,6,7) , but the spacing is so different
00:30:284 (2,3,4,5,6) - I think you can do 1/2 slider spam but maybe make some change in the slider orientation? because the vocal intensity is changing like 00:31:534 (6) but the movement is still the same up and down. it kinda plays like hard diff to be honest lol
You could also do the same to 01:03:253 (3) - instead of 01:02:003 (6) to emphasize the stronger vocal instead of the cymbal