I am gonna reference to a post that @Azunyan- made. As he mentioned it IS going to take a lot of effort to get this ranked... I looked through this just now and it has a lot of fundamental problems such as emphasis, rhythm, flow, structure etc. in the existing difficulties. For the mapset in general, it is not spread correctly in terms of mapping. For example in the "Iron" difficulty or rather the "Easy" difficulty I assume, it is not easy for newer players to hit stacked patterns such as 00:11:494 (1,2,3,4,5) - . You also have to use much more easier rhythm in the lower difficulties. Use more sliders instead of singular circles. You need to make it so newer players can recover much more longer than an average player need. I am also gonna mention the approach rate usage on the "Easy" and "Normal" difficulties. It is way too high.