00:21:608 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - this whole section's jump angles are extremely inconsistent; jumps on new combos are wide angle jumps (ie over 90 degree jumps) while everything else are acute angle jumps (below 90 degrees, ideally below 50 degrees)
adding to this, new combos should not be placed this frequently, maybe place it on every 3rd white tick?
Ambiguous slider intersection.
00:50:173 (1) - Slider edges are almost perfectly overlapping.
01:46:521 (1) - Slider edges are almost perfectly overlapping.
03:25:130 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128) - unrankable; vary the deathstream's shape throughout its length (and maybe lower the spacing?)