02:15:159 (2,1)
personally, i think that this jump poorly represents the intensity of this section, especially when we compare it to
02:13:636 (3,1) - 02:13:987 (3,1) - etc. The flow change is a good point, but the transition from 02:14:808 (1,2,1,2) - to the next part could use a spacing buff to highlight the downbeat
02:14:808 (1,2) & 02:15:042 (1,2) - i'd love to see these represented in a different way, this doesn't really reflect the drums nor the melody, ig this -> https://twujmlody.s-ul.eu/8iqf7cN0 could help it (circular pattern and/or spacing change would contribute a lot, the toms and melody is clearly getting lower so the spacing doesn't feel right
02:16:683 (1,2,1,2) ^too, also could move 02:17:034 (2) - to emphasize finish?
00:45:363 (1,2,3) - 00:41:781 (1) - these are identical, keep them consistent. Since these drums are really powerful you could make them clickable, but i'd avoid stacking 2 powerful drum sounds like this 00:45:587 (2,3)
00:22:079 (1) - move further for better kick drum emphasis, currently 00:21:407 (2,1) - has the same spacing as 00:21:854 (2,1) -
00:09:094 (1) - why change velocity here and not here 00:16:258 (1) -
overall the velocity changes at the start don't make sense, they don't follow any order, patterning, pitch or background sounds.
Just use constant velocity or adjust it to vocal pitch.
1st kiai section has inconsistent rhythm.
00:36:407 (1) - downbeat uses a slider, 00:39:989 (1,2) - then changes to 2 circles. Personally, I'd stick to one rhythm.
I dont think it changes much, but the consistency would make it easier to hit for beginners imo.
some patterns and objects have inconsistent spacing. You should stick to the distance spacing to make the map consistent for beginners.
Here are the examples: 00:23:006 (4,1) - 00:27:871 (3,4) - 00:29:493 (3,4) - 00:30:304 (6,7) - 00:50:574 (1,1) - 01:00:304 (1,2) - etc.