I don't want 3 circles followed by a triple in a row, that's too dense for this section (there's no other instances of this kind of rhythm even in more intense sections too). And i pretty much follow the bassline too so that shouldn't be a problem.
I don't think this is a good idea, the whole section is pretty calm and i want to keep the current density. And 00:31:821 - seems more active than 00:31:654 so i'd rather keep it as it is
also regarding the other example i marked: i think it would be good to differentiate 01:34:251 (2,3,4) - from 01:37:165 (1,2,3) - as it conveys different rhythm. Unstacking the circles or making 01:34:251 (2) -
a buzzslider instead would help with the song representation
it has 5 audible sounds though, i dont think that 1/8s would break the gameplay and it just sounds right, current rhythm kinda makes no sense aside from simplifying this for no apparent reason since it is clearly the most intense part of the song
Fixed the inconsistent ones. I'm not sure about the other ones, I think i'd rather keep the current density of the map. Excessive pauses could make this too hard for the target playerbase
Yes, i wanted to break the monotonous rhythm so i added some 3/4s and triples for a slight diversity without making the rhythm overcomplicated (i also believe that it makes the rhythm change on 00:52:932 (1) more apparent and it contrasts well)