modder info

Your Stary's Modding History

Real
seems really dense for this part, but if you think this will help, then sure.
im not sure what happened here lol done+
yea sure
02:17:034 (2) - still doesn't make sense to make it play like this one 02:15:159 (2) -
00:33:558 (1,2,1,2) -
02:11:058 (1,2,1,2)
yup that wasnt really intended
yea right
fixed
ok
done
done
fixed
ok
sure
dodalem reversa zamiast 3 kółek chbya jest ok
00:43:136 (3,4,5,6,1) etc. zmienione na stacki reszta zmniejszona
g
powinno byc git, ostatniego nie zmienialem bo nie ma sensu
+
+
imo jest git
troche zmniejszylem, nie duzo bo i tak jest intensywna gitara i perkusja
ok
minimalnie moge zmniejszyc
nwm, ten slider nasladuje gitare, wydaje mi sie bardziej intensywna niz wokal
ok
ok
hs diff sie zle zesnapowal
00:16:358 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) - is still too dense 00:22:033 (1,2,3,4) - & 00:26:249 (6,7,8,1,2,3) - can still be simplified
I don't want 3 circles followed by a triple in a row, that's too dense for this section (there's no other instances of this kind of rhythm even in more intense sections too). And i pretty much follow the bassline too so that shouldn't be a problem.
I don't think this is a good idea, the whole section is pretty calm and i want to keep the current density. And 00:31:821 - seems more active than 00:31:654 so i'd rather keep it as it is
tbh i'll even make it 4.5
true
ok
thanks <3
also regarding the other example i marked: i think it would be good to differentiate 01:34:251 (2,3,4) - from 01:37:165 (1,2,3) - as it conveys different rhythm. Unstacking the circles or making 01:34:251 (2) - a buzzslider instead would help with the song representation
it has 5 audible sounds though, i dont think that 1/8s would break the gameplay and it just sounds right, current rhythm kinda makes no sense aside from simplifying this for no apparent reason since it is clearly the most intense part of the song
ty
Fixed the inconsistent ones. I'm not sure about the other ones, I think i'd rather keep the current density of the map. Excessive pauses could make this too hard for the target playerbase
Yes, i wanted to break the monotonous rhythm so i added some 3/4s and triples for a slight diversity without making the rhythm overcomplicated (i also believe that it makes the rhythm change on 00:52:932 (1) more apparent and it contrasts well)
added reverses
changed flow + slidershape to distinguish it even more
(01:07:718 & 01:22:289 for reference)
there is no melody on red tick tho? and i won't map the bassline to keep this part more consistent
i don't think this would change anything crucial
done
buffed some parts to match the intensity
done
/