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Nishimori Yusa (CV: Uchida Maaya) - Rakuen made (TV Size)

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Topic Starter
Nao Tomori
This beatmap was submitted using in-game submission on Friday, January 18, 2019 at 11:16:36 AM

Artist: Nishimori Yusa (CV: Uchida Maaya)
Title: Rakuen made (TV Size)
Source: Charlotte
Tags: シャーロット key ending how-low-hello thzz anime japanese
BPM: 152
Filesize: 4195kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.55 stars, 110 notes)
  2. Hard (3.33 stars, 287 notes)
  3. Insane (4.11 stars, 352 notes)
  4. Normal (1.91 stars, 170 notes)
Download: Nishimori Yusa (CV: Uchida Maaya) - Rakuen made (TV Size)
Information: Scores/Beatmap Listing
---------------
nao tomori <3

hitsounding by thzz

massive thanks to kagetsu and mrsergio for the help all those years ago

!
hi-mei
Hard:
00:08:620 (5) - looks weird in hard diff, i mean yea it keep the flow and shit, but for newbies it could break the reading
00:10:593 (5) - nc maybe like you did here 00:14:738 (1) - ?
00:16:317 (5) - nc?
00:46:514 (5) - ^?
00:55:396 (4,6) - not stacked? is it intended?
01:08:422 (5) - nc?
01:15:330 (5,1) - not stacked properly?
01:19:277 (8,9,1) - weird ds here, you got different ds on the tripplets here:
> 01:05:067 (3,4,5) -
> 00:51:646 (2,3,4) -

01:22:238 (3,5) - stack?

Light Insane:
00:01:712 (5,9) - intended overlap? maybe make them stacked?
00:01:712 (5,8) - and these too? (sliderend)
00:09:606 (2,4) - stack?
00:19:080 (5,2) - ^
00:22:633 (3,5) - ^
00:24:212 (7,1) - ^
00:40:593 (8,10) - ^
00:42:764 (7) - nc?

01:03:291 (5) - is it intended? http://puu.sh/rq1NO/82396cde61.jpg its not perfectly linear
01:06:843 (1,2) - ds? what?
01:09:606 (10,11,1) - ds?
01:10:594 (2,3,4) - make it less ugly? more curved or straight linear?
01:12:172 (7,8,9) - same thing
01:12:370 (9,1) - stack?
01:22:435 (5,6,7) - handplacement? dude please...

thats it!

glhf
if you mind m4m:
https://osu.ppy.sh/s/496609
Topic Starter
Nao Tomori
SPOILER

-himei wrote:

Hard:
00:08:620 (5) - looks weird in hard diff, i mean yea it keep the flow and shit, but for newbies it could break the reading ya remapped
00:10:593 (5) - nc maybe like you did here 00:14:738 (1) - ? later
00:16:317 (5) - nc?
00:46:514 (5) - ^?
00:55:396 (4,6) - not stacked? is it intended? fix
01:08:422 (5) - nc?
01:15:330 (5,1) - not stacked properly? fix
01:19:277 (8,9,1) - weird ds here, you got different ds on the tripplets here:
> 01:05:067 (3,4,5) -
> 00:51:646 (2,3,4) -
all fix

01:22:238 (3,5) - stack? fix

Light Insane:
00:01:712 (5,9) - intended overlap? maybe make them stacked? ya
00:01:712 (5,8) - and these too? (sliderend) ya
00:09:606 (2,4) - stack?
00:19:080 (5,2) - ^
00:22:633 (3,5) - ^
00:24:212 (7,1) - ^
00:40:593 (8,10) - ^
00:42:764 (7) - nc? good call

01:03:291 (5) - is it intended? http://puu.sh/rq1NO/82396cde61.jpg its not perfectly linear looks fine to me
01:06:843 (1,2) - ds? what? ho y l wrong snapping oops
01:09:606 (10,11,1) - ds? fix
01:10:594 (2,3,4) - make it less ugly? more curved or straight linear? i think its fine
01:12:172 (7,8,9) - same thing ^
01:12:370 (9,1) - stack? stack leniency wont let me + it would go offscreen and i want that shape
01:22:435 (5,6,7) - handplacement? dude please... fix

thats it!
u didnt mod anything u just put a bunch of stack and nc stuf ._. =(

glhf
if you mind m4m:
https://osu.ppy.sh/s/496609
hi-mei
what
i dont want to touch your stuff, it seemed good for me. it looks well and plays well.
and i dont want to suggest any changes in object placements and emphasis cuz its ur maps not mine
Genryuu Kaiko
dibs on 4.5*+ insane :^)
Topic Starter
Nao Tomori

Not Tomori wrote:

dibs on 4.5*+ insane :^)
do it before i start getting ll the mods then ._.
ConsumerOfBean
a
the lack of kiai time is disturbing
Normal
really low stats for this diff, minus AR. i'd bump both hp and od to 3 for this SR
00:49:870 (4) - this is touching the hp bar i think that's bad
01:00:527 (4) - NC? :^) (but no seriously.)
Hard
00:09:409 (1,3) - would be better parallel instead of 3 having the curve imo
01:24:212 (1,1,1) - this looks really, really ugly imo, i'd just redo it. do something like in the insane for them aesthetic s
Insane
00:36:843 (4,5,6) - i have no idea why, but this flow felt really awkward when playing. probably just me being a dumbass
01:28:554 (1,2,3,4) - fuck you lol
Sorry for useless mod
i threw some useless stars to make up for it i guess?
Topic Starter
Nao Tomori

FailureAtOsu wrote:

a
the lack of kiai time is disturbing i dont think this map needs kiai time cuz either literally half the song is kiai or none of it and i hate kiai time any way
Normal
really low stats for this diff, minus AR. i'd bump both hp and od to 3 for this SR lowkey hp is completely meaningless. od raised.
00:49:870 (4) - this is touching the hp bar i think that's bad wiggled some slider around and fixed
01:00:527 (4) - NC? :^) (but no seriously.) yeah good call
Hard
00:09:409 (1,3) - would be better parallel instead of 3 having the curve imo yeah fixed
01:24:212 (1,1,1) - this looks really, really ugly imo, i'd just redo it. do something like in the insane for them aesthetic s
changed shapes around

Insane
00:36:843 (4,5,6) - i have no idea why, but this flow felt really awkward when playing. probably just me being a dumbass i think it's because the angle is pretty high so it isnt a very sharp motion. but i don't think i could make it spaced properly if i made different flow. i'll see what other people say.
01:28:554 (1,2,3,4) - fuck you lol changed to triple
Sorry for useless mod ur good ;)
i threw some useless stars to make up for it i guess?
ferret irl
hel oi am moder!!

Hard
00:08:817 (6,1) - omg fxi blancet this is unplayble trash shtimap xd https://puu.sh/rrndA/d90dd86370.png
00:31:317 (4) - i would make this a stacked triple
00:46:317 (4,5) - omg fxi blancet this is unplayble traash shtimap xd https://puu.sh/rrnrH/7085c9ecea.png
00:49:080 (4,1) - ^ https://puu.sh/rrntO/ca5d687434.png
00:51:646 (2,3) - ^ https://puu.sh/rrnvX/d4ba352547.png
01:25:001 (1) - remove nc !!!! HSFUIEAUIBG
01:28:554 (1,2) - this is ugly pls fix
Insane
AR TOO HIGH CHANGE TO AR 8 PLS
OD TOO HIGH CHANGE TO OD 7-7.5 PLS
00:05:462 (5,6,7,8) - these stacks rt ooo confusing to oraed,, plase fix!!
00:43:949 (6) - i wo uld change to circle,, , u maeks slider end 5% vvolume!!
00:54:014 (2) - iwoudl change to circle,,, it feel bbetter!
01:25:001 (1) - REMOVE nc !!!! dhfhusdaighu
sorry for bad englishs,,, ,i am from india ! :oops:
Topic Starter
Nao Tomori

Chewy-san wrote:

hel oi am moder!!

Hard
00:08:817 (6,1) - omg fxi blancet this is unplayble trash shtimap xd https://puu.sh/rrndA/d90dd86370.png this blanket is like perfect man
00:31:317 (4) - i would make this a stacked triple im trying to keep the triples to an absolute minimum in order to make this 3 diffs rankable spread =/
00:46:317 (4,5) - omg fxi blancet this is unplayble traash shtimap xd https://puu.sh/rrnrH/7085c9ecea.png moved 1 tiny grid line up
00:49:080 (4,1) - ^ https://puu.sh/rrntO/ca5d687434.png moved 1 tiny grid line down
00:51:646 (2,3) - ^ https://puu.sh/rrnvX/d4ba352547.png ugh i had to turn off grid snap for that one
01:25:001 (1) - remove nc !!!! HSFUIEAUIBG slider velocity change mandates a NC
01:28:554 (1,2) - this is ugly pls fix ur mom is ugly changed to triple
Insane
AR TOO HIGH CHANGE TO AR 8 PLS meh
OD TOO HIGH CHANGE TO OD 7-7.5 PLS rip pp
00:05:462 (5,6,7,8) - these stacks rt ooo confusing to oraed,, plase fix!! i t,hik teyreh fine as is, w'ell see laert. i dont want to putjgu mps there.
00:43:949 (6) - i wo uld change to circle,, , u maeks slider end 5% vvolume!! icoud,bbu t the soud lasts longrthan that and i medgy
00:54:014 (2) - iwoudl change to circle,,, it feel bbetter! frao that oen hi cwatnedto make ta tileb tu i oculdtn aintitn he ysmemtrical spacin so nolwitsa 1/4 sldier ._.
01:25:001 (1) - REMOVE nc !!!! dhfhusdaighu sv change again
sorry for bad englishs,,, ,i am from india ! :oops: kys
This mod gave me terminal cancer

edit: wow looks like vinxis replyed to the insane instead of me !
ferret irl

Nao Tomori wrote:

Chewy-san wrote:

hel oi am moder!!

Hard
00:08:817 (6,1) - omg fxi blancet this is unplayble trash shtimap xd https://puu.sh/rrndA/d90dd86370.png
00:31:317 (4) - i would make this a stacked triple
00:46:317 (4,5) - omg fxi blancet this is unplayble traash shtimap xd https://puu.sh/rrnrH/7085c9ecea.png
00:49:080 (4,1) - ^ https://puu.sh/rrntO/ca5d687434.png
00:51:646 (2,3) - ^ https://puu.sh/rrnvX/d4ba352547.png
01:25:001 (1) - remove nc !!!! HSFUIEAUIBG
01:28:554 (1,2) - this is ugly pls fix
Insane
AR TOO HIGH CHANGE TO AR 8 PLS
OD TOO HIGH CHANGE TO OD 7-7.5 PLS
00:05:462 (5,6,7,8) - these stacks rt ooo confusing to oraed,, plase fix!!
00:43:949 (6) - i wo uld change to circle,, , u maeks slider end 5% vvolume!!
00:54:014 (2) - iwoudl change to circle,,, it feel bbetter!
01:25:001 (1) - REMOVE nc !!!! dhfhusdaighu
sorry for bad englishs,,, ,i am from india ! :oops:
This mod gave me terminal cancer
nn op lroblem babe !!
onsaemiro
Hello from my queue~!
Hard
00:08:620 (5,1) - overlap
00:16:317 (3,4) - you can fix the blanket~. 00:17:106 (5) - this is perfect, so you should just copy+paste this
00:17:896 (6,7) - ^
00:30:330 (7,3) - stack
00:39:606 (7,8) - should blanket
00:39:606 (7,1) - also stack
00:42:764 (6,4) - overlap
01:08:027 (4,5) - blanket (end of 5 should be slightly further from end of 4)
01:18:291 (6,7) - it can blanket <- dont have to
01:20:264 (3,4) - ^ <-should
01:21:054 (1,2) - ^ <-would look really nice, especially if also done with 01:21:646 (2,3)
01:25:791 (1) - .25x SV is frowned upon i believe (may even be unrankable. read this --> t/31518 )
01:28:554 (1,2,3) - not aligned. also, it would be better to just stack them to give the slider a bit more prominent visual

Insane
00:05:067 (4,7,8) - ugly overlap :( either stack end of 4 with 7, or make end of 4 evenly spaced out with 7 and 8
00:05:659 (6,7) - ctrl+g would make this part a bit more interesting. just an opinion so feel free to stand by your choice~
00:09:606 (2,3,5) - you can probably shape this better (equal spacing)
00:14:343 (7,1) - should stack
00:20:264 (3,6) - ^
00:21:449 (8,1) - can make better blanket
00:32:106 (3,6) - kinda overlaps. maybe stack end of 3 with start of 6?
00:43:949 (6,1) - overlap. stack 1 on either start or end of 6 (most likely should be stacked with the start of 6)
00:57:172 (9,10,1) - equal spacing
00:57:962 (2,3,4) - ^
01:06:449 (9,10,11,12,1) - 1 doesn't align with the rest
01:08:422 (6,7) - blanket
01:09:606 (10,11,1) - spacing (also doesn't align)
01:10:594 (2,3,4) - ^
01:12:370 (9,1) - stack
01:18:488 (6,7,8) - spacing
01:25:791 (1) - .25 SV...
01:28:554 (1,2,3) - people wont be able to tell that the last one is a slider. best solution i can come up with is to stack them

that's all~
gl with mapping!
Topic Starter
Nao Tomori

chparkkim wrote:

Hello from my queue~!
Hard
00:08:620 (5,1) - overlap
00:16:317 (3,4) - you can fix the blanket~. 00:17:106 (5) - this is perfect, so you should just copy+paste this
00:17:896 (6,7) - ^
00:30:330 (7,3) - stack
00:39:606 (7,8) - should blanket
00:39:606 (7,1) - also stack
00:42:764 (6,4) - overlap changed to stack
01:08:027 (4,5) - blanket (end of 5 should be slightly further from end of 4)
01:18:291 (6,7) - it can blanket <- dont have to this one is too flat and i dont want change shape =/
01:20:264 (3,4) - ^ <-should ^
01:21:054 (1,2) - ^ <-would look really nice, especially if also done with 01:21:646 (2,3)
01:25:791 (1) - .25x SV is frowned upon i believe (may even be unrankable. read this --> t/31518 ) not unkrankble, i think there is a constant slowdown so it isnt too hard to read either. we'll see.
01:28:554 (1,2,3) - not aligned. also, it would be better to just stack them to give the slider a bit more prominent visual

fixed all stack blanket etc.

Insane
00:05:067 (4,7,8) - ugly overlap :( either stack end of 4 with 7, or make end of 4 evenly spaced out with 7 and 8 fixed, 7 under 4
00:05:659 (6,7) - ctrl+g would make this part a bit more interesting. just an opinion so feel free to stand by your choice~ dont want the jumps here, prefer stacking
00:09:606 (2,3,5) - you can probably shape this better (equal spacing) i think it looks close enough, the spacing is off by like .3 but there's a circle in the middle anyway
00:14:343 (7,1) - should stack
00:20:264 (3,6) - ^
00:21:449 (8,1) - can make better blanket i'd have to change the shape of 8, but i like it atm. the circle is centered
00:32:106 (3,6) - kinda overlaps. maybe stack end of 3 with start of 6? they are not on screen at the same time, if you look in editor they are but not in test/\
00:43:949 (6,1) - overlap. stack 1 on either start or end of 6 (most likely should be stacked with the start of 6)
00:57:172 (9,10,1) - equal spacing
00:57:962 (2,3,4) - ^
01:06:449 (9,10,11,12,1) - 1 doesn't align with the rest
01:08:422 (6,7) - blanket 6 is blanketed on 2, i made it as close as i could without 7 spacing being messed up though
01:09:606 (10,11,1) - spacing (also doesn't align) close enough
01:10:594 (2,3,4) - ^
01:12:370 (9,1) - stack
01:18:488 (6,7,8) - spacing
01:25:791 (1) - .25 SV... see above
01:28:554 (1,2,3) - people wont be able to tell that the last one is a slider. best solution i can come up with is to stack them this is a triple, i made it a triple cuz a quad was cancerous, i think people can play a triple and if they play a quad they would probably get the 1/4 slider anyway so whatever

that's all~
gl with mapping!
thanks for mod =P
onsaemiro
A quick followup~

Nao Tomori wrote:

01:28:554 (1,2,3) - people wont be able to tell that the last one is a slider. best solution i can come up with is to stack them this is a triple, i made it a triple cuz a quad was cancerous, i think people can play a triple and if they play a quad they would probably get the 1/4 slider anyway so whatever
haha i think you misunderstood me. what i was thinking about was along the line of this -- https://osu.ppy.sh/ss/6204051 where 1,2, and the start of 3 are stacked. i also changed sv to make the slider a bit more prominent. i felt that what you currently have makes it look like a quad (which i agree that it would be cancerous), and that the slider looked very... insignificant. but ofc, mapping style and design tendencies differ for each person, so feel free to stand by what you have now~ i just wanted to share how i might have approached it :)
Topic Starter
Nao Tomori
I did indeed misunderstand. I'll change it into a higher spacing triple so it would be easier to see.
LwL
Hey, from my q.

Insane
00:10:396 (4) - How about stacking these directly on top of each other (might have to lower stack leniency for this I'm not sure)? There's not much need to offset them for reading imo, and I think it'd look nicer.

00:12:962 (3) - While you're overall emphasizing the piano here, with the strong vocals + that percussion sound that's heard for the first time this could use some higher spacing imo.

00:46:514 (2,3) - Kinda weird to have the spacing this low when you previously had it rather high for these strong vocals.

00:50:659 (4,5,6) - I don't think this looks good tbh.

01:10:791 (4,6) - Should be curved the same imo (still in opposite directions, just same radius), would look better.

01:27:172 (2) - Would look nicer if there was equal distance to the sliderend and start of the stream

01:28:652 (2) - move this 1 px to the left so the stack is aligned properly

Hm I like this song. Should I watch Charlotte?

Hard
This diff doesn't have a preview point.

Will you hate me if I point out blanket errors? I'll just do it because I don't think I'll find much else, ignore them if it's not important to you.

00:07:830 (3,4) - blanket

00:24:212 (6,7) - ^

00:44:738 - Couldn't this part (basically the entirety of what will probably become the kiai) use some jumps to make it more interesting? It's allowed in a hard, just keeping the spacing the same is a bit boring imo.

01:03:291 (3,4) - blanket

01:18:291 (6,7) - could make this a blanket if you want

Normal
00:25:001 (1,2) - Make this blanket maybe? Or at least aligned so that the sliderstart- and endcircle of (1) are the same distance from (2)?

00:26:580 (3,4) - ^

01:01:317 (2,3) - pls fix blanket

Couldn't really find much, it's a nice map. Hope it was helpful anyway. Good Luck!
Grrum
Hi. Here for M4M if you can't do M4M, then I'd like two testplays. I'll find you in game when we both have time and just ask a few questions. Anyway, hope this helps!

[General]

Include kiai sections

[Insane]

00:22:633 (3,4) – This jump into (4) feels too high, so it feels like the strong note at 00:23:225 (5) – is being upstaged. I feel like you can figure out a better way to do it, but if you need a suggestion: http://puu.sh/rr2rm/ca0e975a2e.jpg

00:35:462 (7,8) – These objects look just a little too close. Compare to 00:35:856 (8,1) – which had just the right amount of space between them. Aim for this visual spacing and don't worry if you have to increase the jump into (8) a little.

01:19:475 (1) – This is just slightly overlapping the HP Bar. It's not a big change, so moving this down just a little bit should be easy and will improve the design.

01:00:922 (6,7,8) – (7,8) seem positioned oddly. If this is because you felt like you didn't have enough room, then I suggest you move (6) (and the stuff before it) over to the left to make room.

01:07:633 (4,5) – Flow into (5) feels a bit odd, try something like: http://puu.sh/rr37d/16e31aa563.jpg

01:22:633 (7,8) – Flow felt a bit odd, consider: http://puu.sh/rr3nX/7be4615c62.jpg

01:25:791 (1,2) - There's some rhythm in here that I think can be mapped. Compare to what you did at 01:02:106 (1,3,1) – where even though the music gets calmer, you switch back to the drums after 01:03:685 (1) - . Test out this rhythm which does something similar (switching to 1.00x SV at 01:25:791 (1) – makes more sense for this suggestion) http://puu.sh/rr3CF/b3b946c965.jpg (the long 1/1 slider does a good enough job picking up the singer imo)

[Hard]

00:04:277 (2,3) – The DS between (2) and (3)'s slider end is 1.15. It might be interesting visually to make this 1.40x (make sure that the result has 00:05:067 (5) – being a copy of (3) )
00:04:277 (2,3,4) – Similarly, consider making this a triangle (by making the DS between (2,4) be 1.40x as well)
00:04:870 (4,5,1) – triangle?

00:08:225 (4,5) – Try using this rhythm http://puu.sh/rror7/df9f8c7cc5.jpg

00:07:830 (3,4) – (assuming you didn't change the above rhythm) blanket could be improved

00:08:620 (5,1) – (assuming you didn't change the above rhythm) Is there a design/flow so that these don't overlap? If not, what is the overlap really accomplishing visually?

00:13:159 (3,4,5) – (3)'s body is closer to (4) than (5)'s body. For better visual spacing, try making them the same.
00:14:738 (7,8,2) – Similar

00:22:238 (1,2,3) – looks a bit odd

00:24:212 (6,1) – Try making the spacing of this be about the same as the spacing between 00:23:817 (5,6) – (or find some other structure that works like a 00:24:212 (6,7,1) – triangle: http://puu.sh/rrmQF/aa41c07baf.jpg).

Seems like you get the point and I'll stop being picky about the design.

00:35:856 (1) – Overlapping the HP Bar.

00:39:606 (7,1) – you didn't fully stack these but 00:17:896 (6,1) – is a full stack. I think either philosophy on stacking is fine, but why be inconsistent? If the music calls for in an inconsistency in design, fine, but I don't feel it, so pick one style and stick to it. Apply across the map.

00:46:514 (5,6,7) – A rhythm like this goes better with the singer imo: http://puu.sh/rro66/13230101c6.jpg

00:50:462 (4) – Consider http://puu.sh/rrnl2/9b2c4da8be.jpg

01:18:883 (7) – Try making this be two circles instead of a slider

01:20:264 (3,4) – Try more of a blanket http://puu.sh/rrnw5/543c6a783e.jpg

01:25:791 (1,2) – Same rhythm thing as in the Insane

[Normal]

00:01:120 (2,5) – These objects look cramped. Try giving them a little space.
00:22:041 (4,1) - ^
01:08:422 (3,4) - ^
And a quite few others throughout the map.

00:30:330 (5) – I'm not a fan of long gaps in the rhythm. There's other instruments you can use to fill this in, or just go with the long vocal here like http://puu.sh/rrc7y/ee1f7e5edd.jpg
00:31:712 (1,2,3) – Also consider the rhythm here seen in the above picture to pick up the note at 00:32:106 – (not sure about this though since your pacing might be better as is)

00:23:817 (3,4,1) – Consider the angle that these guys make. It might feel better to have a sharper, more pronounced angle like this: http://puu.sh/rrdWe/62f267944c.jpg

00:38:422 (1,2) – It was hard for me feel good about the ½ rhythm. Maybe I'm not a good perspective for this, but try stacking these to alleviate some of the player's energy and let the ½ rhythm do the work in raising the intensity of the map here.
00:49:080 (2,3) - ^ The same can be said about a few other ½ rhythms, but not necessarily all of them.

00:42:172 (1,1) – There is not very much time for the player to recover after this spinner, which can be an issue for a map of this difficulty. I personally would be safe and use a different rhythm than a spinner to avoid this issue.

00:49:870 (4) – This is what the player sees: http://puu.sh/rrbKG/6575ca6341.jpg . This doesn't need to be overlapping the HP Bar like this. Move this down or find something else to do here

00:53:620 (5,6) – This issue comes up in a few places. The flow into (6) sometimes feels forced. The motion you make to get to (6) doesn't fit well with the motion the player does in the (5) slider. Something like this might be a bit more natural: http://puu.sh/rrdps/f1669666cb.jpg . However, I think flow comments are too subjective for this to be a real issue with the map, though I think I should give this feedback anyway.

00:57:370 (5,6,1) – This works either way, but consider going with the guitar with a rhythm like this: http://puu.sh/rrd1n/740c8f453f.jpg

00:57:370 (5,6,1,2) – If you keep what you have than consider your symmetry. Currently, you have a diagonal line that begs for symmetry like this: http://puu.sh/rrd71/b9e3b0f4e7.jpg . If you rotate these objects by 30 degrees, you'll be able to find a better spot for the symmetry. When you do, you'll get something like this, which you can rotate back by 30 degrees: http://puu.sh/rrddi/359e0db4c0.jpg . The result is a little more structure pattern: http://puu.sh/rrdgh/5c1cca8b15.jpg

01:00:527 (4) – Someone once told me some good advice. Curve sliders less (for both design and flow reasons). It might be applicable here, it might not, but slider curvature is always something to think about.

01:02:106 (6,7) – This part of the song feels slow (you do something like this in the Insane, so I know you know what I'm talking about). However, in order for the map to feel slow, you would need to make 01:00:527 (4,5) - into a faster rhythm so that this part can feel slow relative to it. Try this: http://puu.sh/rre1u/07a878c78e.jpg

01:03:685 (9) – Again, it might be better to fill this part in by transitioning to another instrument.

01:25:791 (3) – Try something like this: http://puu.sh/rrejZ/e2e6f25cec.jpg

Good luck!
Oreon
From #modhelp (yesterday :( )

General
WHERE THE HITSOUNDS AND KIAI TIME AT??? :P
Aren't normal diffs supposed to be only 1x ds?

Normal
00:15:527 (1,2,3) - change the design of these (maybe blanket instead?). pattern looks ugly
00:25:001 (1,2) - blanket
00:26:580 (3,4) - ^
00:28:751 (2,3) - flow ruined. move 00:29:343 (3) - to the corner
00:29:738 (4,5) - ^. move 00:30:330 (5) - closer to the edge
00:31:712 (1) - curve this more
00:34:672 (1) - place a note here. that part is still mapping the vocals
00:35:264 (2) - have this curve the other way. or curve 00:35:856 (3) - the other way
00:37:435 (2) - curve more
00:41:383 (3) - curve other way
00:49:870 (4,5) - blanket
00:54:212 (6) - move this so 00:52:633 (4,5,6) - form a triangle
00:59:935 (3,1) - blanket
01:14:738 (3,4,1) - too much overlap
01:21:054 (2,3,4) - fix blanket
01:27:962 (2) - why is this one the only one with hitsounds? :P

Hard
00:19:870 (4,5,6) - make these blanket better (just curve the sliders more)
00:35:462 (8,1) - fix blanket
00:41:580 (3,5,6) - make these blanket
00:54:014 (1,2) - swap their places
01:25:001 (1) - why is this one the only one with hitsounds? :P
01:27:764 (2,2) - i don't like the position of these two

Insane
00:04:080 (1) - move this lower
00:05:659 (6,8) - ds error. 00:06:054 (8) is further from 00:05:856 (7) compared to 00:05:462 (5,6)
00:07:238 (2,3) - blanket
00:32:106 (3,4) - curve these more
01:13:949 (3) - move red slider point further up
01:28:751 (3) - this is technically fine, but can be mistaken as a 4 note burst
Topic Starter
Nao Tomori

LawL4Ever wrote:

Hey, from my q.
SPOILER
Insane
00:10:396 (4) - How about stacking these directly on top of each other (might have to lower stack leniency for this I'm not sure)? There's not much need to offset them for reading imo, and I think it'd look nicer. every fuckign time i updatee the map some randomstack gets changed and then i want to kill myself

00:12:962 (3) - While you're overall emphasizing the piano here, with the strong vocals + that percussion sound that's heard for the first time this could use some higher spacing imo. good idea

00:46:514 (2,3) - Kinda weird to have the spacing this low when you previously had it rather high for these strong vocals. changed a little bit, i dont want to stick too much emphasis on a repeat slider and that one vocal before it was stronger imo

00:50:659 (4,5,6) - I don't think this looks good tbh. i do

01:10:791 (4,6) - Should be curved the same imo (still in opposite directions, just same radius), would look better. ye

01:27:172 (2) - Would look nicer if there was equal distance to the sliderend and start of the stream yeah

01:28:652 (2) - move this 1 px to the left so the stack is aligned properly GAAAAAAAAAAAAAAAAAAAAAAAAAAH

Hm I like this song. Should I watch Charlotte?
real talk the show is kind of bad because it got rushed super hard. it felt like they planned a 24 episode show and then randomly it got changed to a 12 episode one so a lot of pacing is really fucked up
[box=Hard]This diff doesn't have a preview point.
fuck
Will you hate me if I point out blanket errors? I'll just do it because I don't think I'll find much else, ignore them if it's not important to you.
aesthetics are important =P
00:07:830 (3,4) - blanket

00:24:212 (6,7) - ^ this one looks fine to me

00:44:738 - Couldn't this part (basically the entirety of what will probably become the kiai) use some jumps to make it more interesting? It's allowed in a hard, just keeping the spacing the same is a bit boring imo. added some jumps, i wante this diff to be kind of easy so that i could avoid mapping an easy difficulty =/ we'll see if i have to anyway

01:03:291 (3,4) - blanket

01:18:291 (6,7) - could make this a blanket if you want

Normal
00:25:001 (1,2) - Make this blanket maybe? Or at least aligned so that the sliderstart- and endcircle of (1) are the same distance from (2)?

00:26:580 (3,4) - ^

01:01:317 (2,3) - pls fix blanket

Couldn't really find much, it's a nice map. Hope it was helpful anyway. Good Luck!

thanks
pinataman

pinataman wrote:

Hi. Here for M4M if you can't do M4M, then I'd like two testplays. I'll find you in game when we both have time and just ask a few questions. Anyway, hope this helps! yeah, pm me. i'll be on a lot on the weekend or just today. sorry.

[General]

Include kiai sections
as i said before, i really really dont think this song needs a kiai time. there isn't a part that would be super intense, it would have to be like half of the song which is kind of imbalanced for a kiai time.
[Insane]

00:22:633 (3,4) – This jump into (4) feels too high, so it feels like the strong note at 00:23:225 (5) – is being upstaged. I feel like you can figure out a better way to do it, but if you need a suggestion: http://puu.sh/rr2rm/ca0e975a2e.jpg changed, did something different

00:35:462 (7,8) – These objects look just a little too close. Compare to 00:35:856 (8,1) – which had just the right amount of space between them. Aim for this visual spacing and don't worry if you have to increase the jump into (8) a little. good idea

01:19:475 (1) – This is just slightly overlapping the HP Bar. It's not a big change, so moving this down just a little bit should be easy and will improve the design. yeah

01:00:922 (6,7,8) – (7,8) seem positioned oddly. If this is because you felt like you didn't have enough room, then I suggest you move (6) (and the stuff before it) over to the left to make room. i think the spacing is fine, it makes a sort of triangle from the middle of 6 (where people would stop following the slider) to 7 to the stream with enough momentum for it to not be super awkward acceleration. at least in theory.

01:07:633 (4,5) – Flow into (5) feels a bit odd, try something like: http://puu.sh/rr37d/16e31aa563.jpg i made this into 2 1/2 sliders to follow the piano, i'm not sure why it was a reverse slider in the first place ( i guess i got lazy mapping it )

01:22:633 (7,8) – Flow felt a bit odd, consider: http://puu.sh/rr3nX/7be4615c62.jpg changed 7 to point downwards into 8 a bit better. i might change it again to something like your suggestion if that doesn't work well.

01:25:791 (1,2) - There's some rhythm in here that I think can be mapped. Compare to what you did at 01:02:106 (1,3,1) – where even though the music gets calmer, you switch back to the drums after 01:03:685 (1) - . Test out this rhythm which does something similar (switching to 1.00x SV at 01:25:791 (1) – makes more sense for this suggestion) http://puu.sh/rr3CF/b3b946c965.jpg (the long 1/1 slider does a good enough job picking up the singe r imo)
this is a good suggestion, and it does make sense. but i think, following the slow 1/1 slider all the way makes it look nicer and it winds down the song well (i know that theres a bunch of quints after but still). it could be done, but i don't think i will choose to.
ok nvm i changed it, i kept the slow sliders though because i think it looks and plays better to slow down rather than stay at a slow speed for 1 slider only
[Hard]

00:04:277 (2,3) – The DS between (2) and (3)'s slider end is 1.15. It might be interesting visually to make this 1.40x (make sure that the result has 00:05:067 (5) – being a copy of (3) )
00:04:277 (2,3,4) – Similarly, consider making this a triangle (by making the DS between (2,4) be 1.40x as well)
00:04:870 (4,5,1) – triangle?
https://twitchemotes.com/emote/46248
(changed)

00:08:225 (4,5) – Try using this rhythm http://puu.sh/rror7/df9f8c7cc5.jpg good call, ctrl g'd

00:07:830 (3,4) – (assuming you didn't change the above rhythm) blanket could be improved

00:08:620 (5,1) – (assuming you didn't change the above rhythm) Is there a design/flow so that these don't overlap? If not, what is the overlap really accomplishing visually?
well, i did change it but that overlap was more of a byproduct of the spacing. even when it wasn't changed though, it was barely ever actually on the screen, it just showed up in editor.

00:13:159 (3,4,5) – (3)'s body is closer to (4) than (5)'s body. For better visual spacing, try making them the same. yea
00:14:738 (7,8,2) – Similar this would mess up spacing a little too much if i made it equal to 8 imo

00:22:238 (1,2,3) – looks a bit odd happens, no change because i like the rhythm and that pattern ? repeats itself a few times anyway

00:24:212 (6,1) – Try making the spacing of this be about the same as the spacing between 00:23:817 (5,6) – (or find some other structure that works like a 00:24:212 (6,7,1) – triangle: http://puu.sh/rrmQF/aa41c07baf.jpg&#41;.

Seems like you get the point and I'll stop being picky about the design. -.-

00:35:856 (1) – Overlapping the HP Bar.
changing it would kind of completely fuck up my blanket on 8, i think that since like 75% of it is visible and it isn't technically offscreen it should be fine

00:39:606 (7,1) – you didn't fully stack these but 00:17:896 (6,1) – is a full stack. I think either philosophy on stacking is fine, but why be inconsistent? If the music calls for in an inconsistency in design, fine, but I don't feel it, so pick one style and stick to it. Apply across the map. every time a stacking error is pointed out a tiny puppy is killed! stop stacking errors today!! (theyre stacked according to the previous mod.)

00:46:514 (5,6,7) – A rhythm like this goes better with the singer imo: http://puu.sh/rro66/13230101c6.jpg so indeed

00:50:462 (4) – Consider http://puu.sh/rrnl2/9b2c4da8be.jpg i would prefer holding out on the vocal note here since most of the rest of the map follows it closely

01:18:883 (7) – Try making this be two circles instead of a slider changed circle + kickslider

01:20:264 (3,4) – Try more of a blanket http://puu.sh/rrnw5/543c6a783e.jpg no, dont think it is needed.

01:25:791 (1,2) – Same rhythm thing as in the Insane in this diff i would definitely follow vocals over quiet piano stuff

[Normal]

00:01:120 (2,5) – These objects look cramped. Try giving them a little space.
00:22:041 (4,1) - ^
01:08:422 (3,4) - ^
And a quite few others throughout the map.
will comb through it and see what i can do, but i dont think it really matters much here...
00:30:330 (5) – I'm not a fan of long gaps in the rhythm. There's other instruments you can use to fill this in, or just go with the long vocal here like http://puu.sh/rrc7y/ee1f7e5edd.jpg hopefully this would be ok, i dont want to remap the entire thing cuz i have to move 1...
00:31:712 (1,2,3) – Also consider the rhythm here seen in the above picture to pick up the note at 00:32:106 – (not sure about this though since your pacing might be better as is) i think i repeated the 1/2 repeat > 1/1 slider structure a lot, so i would keep that here too.

00:23:817 (3,4,1) – Consider the angle that these guys make. It might feel better to have a sharper, more pronounced angle like this: http://puu.sh/rrdWe/62f267944c.jpg i dont think there is a loud enough sound or difference in the instrumentation to justify a sharp angle

00:38:422 (1,2) – It was hard for me feel good about the ½ rhythm. Maybe I'm not a good perspective for this, but try stacking these to alleviate some of the player's energy and let the ½ rhythm do the work in raising the intensity of the map here. fair enough
00:49:080 (2,3) - ^ The same can be said about a few other ½ rhythms, but not necessarily all of them. changed

00:42:172 (1,1) – There is not very much time for the player to recover after this spinner, which can be an issue for a map of this difficulty. I personally would be safe and use a different rhythm than a spinner to avoid this issue. it is a full 2.1, i think it should be enough. i'm obviously not a beginner though. i'll wait for more input.

00:49:870 (4) – This is what the player sees: http://puu.sh/rrbKG/6575ca6341.jpg . This doesn't need to be overlapping the HP Bar like this. Move this down or find something else to do here changed due to stacking up there ^

00:53:620 (5,6) – This issue comes up in a few places. The flow into (6) sometimes feels forced. The motion you make to get to (6) doesn't fit well with the motion the player does in the (5) slider. Something like this might be a bit more natural: http://puu.sh/rrdps/f1669666cb.jpg . However, I think flow comments are too subjective for this to be a real issue with the map, though I think I should give this feedback anyway. slightly changed. i dont think beginners have flow, they "snap" i guess for all of them (just from seeing my noob roommate play lol)

00:57:370 (5,6,1) – This works either way, but consider going with the guitar with a rhythm like this: http://puu.sh/rrd1n/740c8f453f.jpg i think that would make it too dense to follow the vocal, which i was trying to do.

00:57:370 (5,6,1,2) – If you keep what you have than consider your symmetry. Currently, you have a diagonal line that begs for symmetry like this: http://puu.sh/rrd71/b9e3b0f4e7.jpg . If you rotate these objects by 30 degrees, you'll be able to find a better spot for the symmetry. When you do, you'll get something like this, which you can rotate back by 30 degrees: http://puu.sh/rrddi/359e0db4c0.jpg . The result is a little more structure pattern: http://puu.sh/rrdgh/5c1cca8b15.jpg changed, good suggestion

01:00:527 (4) – Someone once told me some good advice. Curve sliders less (for both design and flow reasons). It might be applicable here, it might not, but slider curvature is always something to think about. well, i think these are the only super curvy ones and they make a nice looking pattern so i keep them i think.

01:02:106 (6,7) – This part of the song feels slow (you do something like this in the Insane, so I know you know what I'm talking about). However, in order for the map to feel slow, you would need to make 01:00:527 (4,5) - into a faster rhythm so that this part can feel slow relative to it. Try this: http://puu.sh/rre1u/07a878c78e.jpg i think, while this is a good suggestion, it would be a really big difficulty spike in the part that is supposed to slow down. there isnt another example of that dense of a rhythm in the map, so i think introducing it just to make it contrast with a slow part could be too hard for noobs.

01:03:685 (9) – Again, it might be better to fill this part in by transitioning to another instrument. it could be done, but i think the break is okay since it is a place with no vocals and any rhythm would invariably increase the difficulty too much

01:25:791 (3) – Try something like this: http://puu.sh/rrejZ/e2e6f25cec.jpg
filled in a little
Good luck!

thanks a lot for modding

Cl9n wrote:

SPOILER
From #modhelp (yesterday :( )

General
WHERE THE HITSOUNDS AND KIAI TIME AT??? :P
Aren't normal diffs supposed to be only 1x ds?

Normal
00:15:527 (1,2,3) - change the design of these (maybe blanket instead?). pattern looks ugly i think it is just an aesthetic choice, i like it
00:25:001 (1,2) - blanket
00:26:580 (3,4) - ^
00:28:751 (2,3) - flow ruined. move 00:29:343 (3) - to the corner this would mess up spacing massively and i want to make it flow into 4 better. besides, i dont think there is enough space.
00:29:738 (4,5) - ^. move 00:30:330 (5) - closer to the edge making this overlap in normal might make it confusing since 3 to 5 is smaller than 3 to 4
00:31:712 (1) - curve this more no this would ruin the map and cause a global nuclear winter
00:34:672 (1) - place a note here. that part is still mapping the vocals there's already a note here ?_?
00:35:264 (2) - have this curve the other way. or curve 00:35:856 (3) - the other way fixed
00:37:435 (2) - curve more dont think i need to
00:41:383 (3) - curve other way this would kill the symmetry
00:49:870 (4,5) - blanket fixed
00:54:212 (6) - move this so 00:52:633 (4,5,6) - form a triangle yeah
00:59:935 (3,1) - blanket rip spacing if i do that
01:14:738 (3,4,1) - too much overlap
01:21:054 (2,3,4) - fix blanket
01:27:962 (2) - why is this one the only one with hitsounds? :P
fixed other stuff

Hard
00:19:870 (4,5,6) - make these blanket better (just curve the sliders more) fixed
00:35:462 (8,1) - fix blanket
00:41:580 (3,5,6) - make these blanket
00:54:014 (1,2) - swap their places i like z shape better imo
01:25:001 (1) - why is this one the only one with hitsounds? :P -_-
01:27:764 (2,2) - i don't like the position of these two i think this is the most readable without being a jump, it should be fine even though it doesnt look that good i guess

Insane
00:04:080 (1) - move this lower
00:05:659 (6,8) - ds error. 00:06:054 (8) is further from 00:05:856 (7) compared to 00:05:462 (5,6) changed
00:07:238 (2,3) - blanket these are straight sliders ho y l
00:32:106 (3,4) - curve these more no
01:13:949 (3) - move red slider point further up added red point
01:28:751 (3) - this is technically fine, but can be mistaken as a 4 note burst
sucks to suck, i increased the spacing to make it easier to read
CodeS
Hey!

M4M from my Q!

GENERAL:


[Colours]
Combo1 : 175,128,80
Combo2 : 175,209,209
Combo3 : 213,60,64
Combo4 : 84,131,182

Try these combo colors, or a variation of them, I took in consideration the colors of the background and the Anime character's ones too


Normal:

00:04:080 (1) - This NC should be here 00:03:685 (4) - , taking in consideration the music section, the NC on 00:03:685 (4) - makes more sense

00:10:001 (5) - Try this http://i.imgur.com/7YpKF3J.png for improved flow

00:11:185 (7) - This slider feels weird because the strong beat is in the tail, while yes, it start with a voice pattern, it still feels off because the tail is on a strong beat, try this http://i.imgur.com/mDg6Q3I.png You would need to delete this 00:11:975 (8) - , but in my opinion, this beat is not that strong to make it be a note rather than a slider end

00:16:712 (1) - New Combo
00:44:738 - Shouldn't a Kiai section start here?
00:49:080 (2) - Following what you're mapping, this should be a 1/2 slider
00:49:870 (4,5) - They're overlapping, try to blanket this 00:49:870 (4) - a bit more separated

00:52:633 (4) - new combo
01:28:554 (3) - This slider should end here 01:28:949 - that's where the music stops


Hard


00:13:159 - This slider should be only 1/2 and a note should be here 00:13:554 - , this taking in consideration what you're mapping and what you're not

00:17:896 (1) - NC
00:19:475 (1) - NC (Music section starting, etc etc)
00:27:764 (5) - Why the jump 1.75 here? this is a very weak area and you did a much weaker jump on 00:25:396 (2) - even when it was a more intense part and is only 1.55, make them constant

00:28:751 (1) - And then we have a 1.95 jump here, again, keep it constant.
00:32:106 (6) - Funny enough, this is the contrary, such an intense beat but is on normal DS, it could use a smal jump
00:55:791 (1) - NC
01:08:422 (5) - NC
01:11:580 (1) - NC

(repeat the pattern for similar areas)

01:19:080 (8) - 2.21 kickslider to stream? What, make it a stream, this feels overdone
01:25:791 (1) - There's no reason for such an extreme slowdown, especially when the BGM picks ups the drums and stuff in this part.
Also, this 01:25:001 (1) - should have the same speed as 01:24:212 - , both parts are pretty much the same.

01:27:370 (1,2,1,2,1,2,3) - Take a loot at the DS in this part, try to make it constant because right now feels a bit "messy" because the DS is all over the place.



INSANE


00:03:291 (1) - combo
00:05:462 (5) - This shouldn't be a jump, the beats you're using for a jump starts at 00:05:659 (6) -
Also, this slider feels silent because is on a red tick 00:05:067 (4) -

I believe you could:

00:05:067 - Note
00:05:264 - 1/2 slider
00:05:462 (5) - Delete this
Jumps starts here 00:05:659 (6) -

00:15:330 (1) - delete NC
00:15:527 (2) - NC
00:21:054 (1) - NC

00:32:106 (3) - This should be a much bigger jump, the intensity of the voicce is much bigger, like in 00:35:462 (7) -
01:08:422 (1) - NC
01:11:580 (6) - NC
01:14:738 (5) - same here

01:14:738 (5) - What I said in the hard, this part is when the music speeds ups, pay attention to the BGM. there shouldn't be a slow down here.

Awesome diff <3


That's it for now, hope it helps you a bit

Sorry if a timeline copypaste doesn't fit or IMGUR link doesn't, good luck!
Topic Starter
Nao Tomori

Katyusha wrote:

SPOILER
Hey!

M4M from my Q!

GENERAL:


[Colours]
Combo1 : 175,128,80
Combo2 : 175,209,209
Combo3 : 213,60,64
Combo4 : 84,131,182

Try these combo colors, or a variation of them, I took in consideration the colors of the background and the Anime character's ones too
thanks for the suggestions! i used them.

Normal:

00:04:080 (1) - This NC should be here 00:03:685 (4) - , taking in consideration the music section, the NC on 00:03:685 (4) - makes more sense fixed

00:10:001 (5) - Try this http://i.imgur.com/7YpKF3J.png for improved flow ok

00:11:185 (7) - This slider feels weird because the strong beat is in the tail, while yes, it start with a voice pattern, it still feels off because the tail is on a strong beat, try this http://i.imgur.com/mDg6Q3I.png You would need to delete this 00:11:975 (8) - , but in my opinion, this beat is not that strong to make it be a note rather than a slider end

aaah i spent like 15 minutes trying to make this but it keeps messing up my spacing... i think it would be pretty complex for lowest difficulty in a mapset and i could just stick to 1/1 mapping here, sorry >w<

00:16:712 (1) - New Combo
00:44:738 - Shouldn't a Kiai section start here?
00:49:080 (2) - Following what you're mapping, this should be a 1/2 slider that 1/1 slider follows the vocals very hard, like the rest of the map
00:49:870 (4,5) - They're overlapping, try to blanket this 00:49:870 (4) - a bit more separated ok i moved it like 2 pixls but NOBODY SI GOING TO NOTICE THAT holy

00:52:633 (4) - new combo
01:28:554 (3) - This slider should end here 01:28:949 - that's where the music stops the snare drum which i followed on hard and insane ends on that blue tick, it would be hard to justify mapping anything more in those, so i will just end them all on the same place with this one.


Hard


00:13:159 - This slider should be only 1/2 and a note should be here 00:13:554 - , this taking in consideration what you're mapping and what you're not
changed to circle + 1/2 slider
00:17:896 (1) - NC
00:19:475 (1) - NC (Music section starting, etc etc)
00:27:764 (5) - Why the jump 1.75 here? this is a very weak area and you did a much weaker jump on 00:25:396 (2) - even when it was a more intense part and is only 1.55, make them constant
good call, changed to be more consistent.

00:28:751 (1) - And then we have a 1.95 jump here, again, keep it constant.
00:32:106 (6) - Funny enough, this is the contrary, such an intense beat but is on normal DS, it could use a smal jump changed
00:55:791 (1) - NC
01:08:422 (5) - NC
01:11:580 (1) - NC

(repeat the pattern for similar areas)

01:19:080 (8) - 2.21 kickslider to stream? What, make it a stream, this feels overdone yes
01:25:791 (1) - There's no reason for such an extreme slowdown, especially when the BGM picks ups the drums and stuff in this part. see insane
Also, this 01:25:001 (1) - should have the same speed as 01:24:212 - , both parts are pretty much the same. this is just my interpretation, it makes it seem more "grand" like the final ending of a fanfare or something.

01:27:370 (1,2,1,2,1,2,3) - Take a loot at the DS in this part, try to make it constant because right now feels a bit "messy" because the DS is all over the place. fixed



INSANE


00:03:291 (1) - combo dont think i need to nc so much, it would just increase drain for no reason... i might make it more consistent though
00:05:462 (5) - This shouldn't be a jump, the beats you're using for a jump starts at 00:05:659 (6) -
Also, this slider feels silent because is on a red tick 00:05:067 (4) -
slider follows a guitar chord, the jump is for the snare that happens on where 5 is.
I believe you could:

00:05:067 - Note
00:05:264 - 1/2 slider
00:05:462 (5) - Delete this
Jumps starts here 00:05:659 (6) -
this rhythm works well too, but i think mine is better.
00:15:330 (1) - delete NC
00:15:527 (2) - NC
00:21:054 (1) - NC

00:32:106 (3) - This should be a much bigger jump, the intensity of the voicce is much bigger, like in 00:35:462 (7) - buffed to similar jump
01:08:422 (1) - NC
01:11:580 (6) - NC
01:14:738 (5) - same here

01:14:738 (5) - What I said in the hard, this part is when the music speeds ups, pay attention to the BGM. there shouldn't be a slow down here.
i would disagree, i think with the strong vocals that clearly go longer and longer, i interpret it as a slowdown. so i will keep my patterning here. if even more people disagree, it may change but for now i think my interpretation is fine.
Awesome diff <3


That's it for now, hope it helps you a bit

Sorry if a timeline copypaste doesn't fit or IMGUR link doesn't, good luck!
thanks a lot dude, it helped a lot.
Mir
M4M (I think?) from my queue:

Normal
00:30:330 (5,1) - Stack is slightly off.

00:49:870 (4,5) - Imperfect blanket, it's pretty noticeable too.

01:08:422 (3) - Touches the HP bar.

01:27:370 (1,2) - Why not curve these like 01:28:554 (3)?

01:14:738 (3,4,1) - Doesn't look as good as 01:21:054 (2,3,4) does because of how slider anchors work. The pointy parts of the sliders overlap slightly and don't quite fit in as well as 01:21:054 (2,3,4).

Not much to say here really, it's pretty good imo.

Hard
00:35:856 (1) - Touches the HP bar. Consider moving this.

00:42:370 (5,2) - Stack is off, ignore this if it was intentional.

01:28:751 (3) - Could just be normal hitcircles. I don't get why it's a slider.

Really well done difficulty. Nothing more to say here from me.

Insane
00:24:212 (7,9,1) - Stack is slightly off.

00:39:606 (5) - Dangerously close to the HP bar. I won't say it's bad, but... you know. Consider moving it a little bit.

00:50:955 (5) - Move this down slightly to make it look less jagged? ((334,305) perhaps)

01:28:751 (3) - Why? Normal hitcircles would work fine here.

Again, really well made, so not much I can say.

Sorry for my useless mod, but this is a really well made mapset. ._.
Topic Starter
Nao Tomori

Miryle wrote:

M4M (I think?) from my queue:

Normal
00:30:330 (5,1) - Stack is slightly off. k

00:49:870 (4,5) - Imperfect blanket, it's pretty noticeable too. k

01:08:422 (3) - Touches the HP bar. i'm not sure this is actual an unrankable issue or something, we'll see.

01:27:370 (1,2) - Why not curve these like 01:28:554 (3)? idk im edgy or something
i like how it looks better /runs


01:14:738 (3,4,1) - Doesn't look as good as 01:21:054 (2,3,4) does because of how slider anchors work. The pointy parts of the sliders overlap slightly and don't quite fit in as well as 01:21:054 (2,3,4). close enough

Not much to say here really, it's pretty good imo.

Hard
00:35:856 (1) - Touches the HP bar. Consider moving this. it would mess up the blanket, and it's minor overlap anyway.

00:42:370 (5,2) - Stack is off, ignore this if it was intentional.

01:28:751 (3) - Could just be normal hitcircles. I don't get why it's a slider. quads are cancer triples are not

Really well done difficulty. Nothing more to say here from me.

Insane
00:24:212 (7,9,1) - Stack is slightly off. this is due to stack leniency, i am not mazzerin so unchanged.

00:39:606 (5) - Dangerously close to the HP bar. I won't say it's bad, but... you know. Consider moving it a little bit. nobody actually follows sliders that far anyway yolo

00:50:955 (5) - Move this down slightly to make it look less jagged? ((334,305) perhaps) k

01:28:751 (3) - Why? Normal hitcircles would work fine here. see above

Again, really well made, so not much I can say.
thanks, it helped :)
Underdogs
m4m or not, give me kds fgt

Normal
Despite copypasting most of the part, the flow is pretty meh. But hey, I did that as well at some part :D

00:48:093 missing beat
01:02:896 (4,5) - bad flow, i suggest a downward flow
01:08:422 (3,4) - I'll point this out at first, but i see this as an overlap rather than blanketing
01:14:738 (3,4,1) - ^
01:28:554 (3) - straight slider better

Hard
00:00:922 (2) - better stack with first note
00:18:883 (1) - X:464 Y:160
00:19:870 (4,5,6) - Bad symmetrical flow imo, maybe cuz u didnt make them in the middle
00:34:277 (5) - imperfect blanket coz the end slider. drag the end slider a bit to the bottom right to make it look good
00:49:870 (2,3) - this is better
01:09:409 (7) - ctrl+h
01:11:580 (4,7) - bad match, better make it like before, the one with 1/2 1/1 slider blanket, the ones like this

Insane
00:13:949 (6,9) - i think if these are mirrored, it'll look better
00:20:462 (4) - ctrl+g
00:21:449 (8) - straight vertical slider if you choose to make the suggestion above me
00:24:804 (9,1) - didnt look like it stack with 00:24:212 (7) -
00:41:580 (2) - not good flow with 00:41:185 (1) - i suggest ctrl+h ctrl+j

ur welcome :v
thzz
hitsounds done. here you are :3

http://puu.sh/rsPNu/e0c340fa3f.osz


ps
when i set green lines for volume change, i put Kiai naturally lol
if there's a problem, plz fix these~
Topic Starter
Nao Tomori
Thanks a lot!

@Underforest, I'll reply and mod back after my classes for the day.

Underdogs wrote:

m4m or not, give me kds fgt

Normal
Despite copypasting most of the part, the flow is pretty meh. But hey, I did that as well at some part :D

00:48:093 missing beat its easy diff, i dont think i could put note there with the stack and have it be easy enough.
01:02:896 (4,5) - bad flow, i suggest a downward flow yeah
01:08:422 (3,4) - I'll point this out at first, but i see this as an overlap rather than blanketing it looks like blanket to me hmm
01:14:738 (3,4,1) - ^ this one is low spacing, but i think it's still readable. we'll see.
01:28:554 (3) - straight slider better i wanted to fill in the gap and have it look nice, i think it's fine


Hard
00:00:922 (2) - better stack with first note k
00:18:883 (1) - X:464 Y:160 k
00:19:870 (4,5,6) - Bad symmetrical flow imo, maybe cuz u didnt make them in the middle i think it's fine, i moved 5 down to make it more flow-y i guess
00:34:277 (5) - imperfect blanket coz the end slider. drag the end slider a bit to the bottom right to make it look good yeap
00:49:870 (2,3) - this is better i dont think the back and forth is a good idea here, it works fine in my opinion
01:09:409 (7) - ctrl+h mk
01:11:580 (4,7) - bad match, better make it like before, the one with 1/2 1/1 slider blanket, the ones like this

changed but not exactly to that. that goes slightly off the playfield from my testing.
Insane
00:13:949 (6,9) - i think if these are mirrored, it'll look better this is copied from a few measures ago exact same pattern tbh xD
00:20:462 (4) - ctrl+g this put too much emphasis on 5 imo, it would mess up spacing =/
00:21:449 (8) - straight vertical slider if you choose to make the suggestion above me
00:24:804 (9,1) - didnt look like it stack with 00:24:212 (7) - fixed
00:41:580 (2) - not good flow with 00:41:185 (1) - i suggest ctrl+h ctrl+j haah? i think this is fine, or i don't understand what you mean

ur welcome :v
ConsumerOfBean
change od to 8 again fuck chewy and his anti-pp bullshit :^)
Topic Starter
Nao Tomori

FailureAtOsu wrote:

change od to 8 again fuck chewy and his anti-pp bullshit :^)
great mod, it really changed the way i thought about this map!

edit: inb4 silence
Genryuu Kaiko
add combo colours for me bb <3
am i 2late
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44639
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:Rakuen made
TitleUnicode:Rakuen made
Artist:Nishimori Yusa (CV. Uchida Maaya)
ArtistUnicode:Nishimori Yusa (CV. Uchida Maaya)
Creator:Nao Tomori
Version:Not Tomori's Insane
Source:Charlotte
Tags:nao
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.2
ApproachRate:8.6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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248,84,46514,2,0,P|254:40|272:7,1,80,0|8,0:0|0:0,0:0:0:0:
373,195,46909,2,0,L|376:234,1,40,8|0,0:0|0:0,0:0:0:0:
454,292,47106,2,0,L|457:252,1,40,8|0,0:0|0:0,0:0:0:0:
468,149,47304,1,10,0:0:0:0:
277,225,47501,2,0,L|270:304,1,80,8|0,0:0|0:0,0:0:0:0:
262,377,47896,5,2,0:0:0:0:
81,314,48093,1,0,0:0:0:0:
235,169,48291,1,8,0:0:0:0:
157,381,48488,1,0,0:0:0:0:
147,139,48685,1,2,0:0:0:0:
367,260,48883,1,0,0:0:0:0:
81,215,49080,1,8,0:0:0:0:
258,10,49277,6,0,L|233:176,1,160,2|0,0:0|0:0,0:0:0:0:
304,384,49870,1,8,0:0:0:0:
439,210,50067,1,0,0:0:0:0:
228,346,50264,1,2,0:0:0:0:
480,356,50462,1,0,0:0:0:0:
370,129,50659,1,8,0:0:0:0:
304,384,50856,1,0,0:0:0:0:
454,155,51054,6,0,P|438:73|372:42,1,160,2|8,0:0|0:0,0:0:0:0:
427,238,51646,2,0,P|458:243|483:238,2,40
370,129,52041,1,0,0:0:0:0:
509,239,52238,2,0,P|496:288|471:311,1,80,10|0,0:0|0:0,0:0:0:0:
287,201,52633,6,0,P|336:214|359:239,1,80,2|0,0:0|0:0,0:0:0:0:
376,384,53027,1,8,0:0:0:0:
168,374,53225,2,0,L|129:371,1,40,8|0,0:0|0:0,0:0:0:0:
71,293,53422,2,0,L|111:290,1,40,8|0,0:0|0:0,0:0:0:0:
214,279,53620,1,10,0:0:0:0:
162,108,53817,2,0,L|155:187,1,80,8|0,0:0|0:0,0:0:0:0:
251,175,54212,5,2,0:0:0:0:
69,118,54409,1,0,0:0:0:0:
110,290,54606,1,8,0:0:0:0:
197,117,54804,1,0,0:0:0:0:
21,245,55001,1,2,0:0:0:0:
200,344,55199,1,0,0:0:0:0:
131,89,55396,1,8,0:0:0:0:
109,359,55593,1,0,0:0:0:0:
340,265,55791,5,2,0:0:0:0:
84,151,55988,1,0,0:0:0:0:
283,337,56185,1,8,0:0:0:0:
331,73,56383,1,0,0:0:0:0:
200,344,56580,1,2,0:0:0:0:
452,228,56777,1,0,0:0:0:0:
222,77,56975,1,8,0:0:0:0:
393,285,57172,1,0,0:0:0:0:
360,51,57370,6,0,P|291:30|222:75,1,160,2|8,0:0|0:0,0:0:0:0:
198,246,57962,2,0,L|194:285,2,40
100,162,58356,1,0,0:0:0:0:
0,296,58554,2,0,P|60:291|111:324,1,120,10|0,0:0|0:0,0:0:0:0:
194,285,58949,6,0,B|232:265|232:265|359:276,1,160,2|8,0:0|0:0,0:0:0:0:
283,163,59541,1,8,0:0:0:0:
269,134,59639,1,0,0:0:0:0:
264,102,59738,1,8,0:0:0:0:
271,70,59837,1,0,0:0:0:0:
287,43,59935,1,10,0:0:0:0:
88,106,60133,2,0,L|180:103,1,80,8|0,0:0|0:0,0:0:0:0:
264,102,60429,1,0,0:0:0:0:
295,102,60527,6,0,P|318:140|318:179,1,80,2|0,0:0|0:0,0:0:0:0:
250,319,60922,1,8,0:0:0:0:
135,195,61120,1,0,0:0:0:0:
156,171,61218,1,0,0:0:0:0:
186,158,61317,2,0,L|225:161,1,40,2|0,0:0|0:0,0:0:0:0:
291,62,61514,2,0,L|294:101,1,40
263,246,61712,2,0,L|302:249,1,40
368,150,61909,2,0,L|371:189,1,40
349,326,62106,6,0,L|248:318,1,100
149,313,62402,1,0,0:0:0:0:
114,292,62501,1,0,0:0:0:0:
96,255,62600,1,0,0:0:0:0:
99,215,62699,1,0,0:0:0:0:
123,183,62797,1,0,0:0:0:0:
162,173,62896,2,0,P|193:135|195:82,1,100
103,36,63192,1,0,0:0:0:0:
100,55,63291,1,0,0:0:0:0:
97,74,63389,1,0,0:0:0:0:
94,93,63488,1,0,0:0:0:0:
92,112,63587,1,0,0:0:0:0:
89,127,63685,6,0,L|62:288,1,160,2|8,0:0|0:0,0:0:0:0:
157,233,64277,1,0,0:0:0:0:
280,303,64475,2,0,P|293:340|288:382,1,80,2|0,0:0|0:0,0:0:0:0:
157,233,64870,1,8,0:0:0:0:
336,231,65067,1,0,0:0:0:0:
336,231,65166,1,0,0:0:0:0:
336,231,65264,6,0,P|304:215|260:214,1,80,2|0,0:0|0:0,0:0:0:0:
186,352,65659,1,8,0:0:0:0:
422,323,65856,1,0,0:0:0:0:
146,351,66054,1,2,0:0:0:0:
107,342,66152,1,0,0:0:0:0:
76,315,66251,1,0,0:0:0:0:
59,278,66350,1,0,0:0:0:0:
59,237,66449,1,8,0:0:0:0:
79,203,66547,1,0,0:0:0:0:
114,183,66646,1,0,0:0:0:0:
154,180,66745,1,0,0:0:0:0:
194,192,66843,6,0,B|258:226|328:212|328:212|308:186|278:176,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
117,107,67435,1,0,0:0:0:0:
117,107,67534,1,0,0:0:0:0:
117,107,67633,1,0,0:0:0:0:
142,263,67830,1,0,0:0:0:0:
219,21,68027,1,0,0:0:0:0:
194,192,68225,1,0,0:0:0:0:
7,191,68422,6,0,B|49:166|104:186|104:186|149:204|194:192,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
403,144,69014,1,0,0:0:0:0:
403,144,69113,1,0,0:0:0:0:
403,144,69212,2,0,L|412:198,1,47.9999985351563
435,342,69409,1,2,0:0:0:0:
318,203,69606,1,0,0:0:0:0:
283,384,69804,1,0,0:0:0:0:
283,384,69902,1,0,0:0:0:0:
283,384,70001,6,0,B|261:253|261:253|286:283|327:278,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
512,216,70593,1,0,0:0:0:0:
512,216,70692,1,0,0:0:0:0:
512,216,70791,1,2,0:0:0:0:
285,128,70988,1,0,0:0:0:0:
358,342,71185,1,0,0:0:0:0:
449,162,71383,1,0,0:0:0:0:
261,253,71580,6,0,B|200:263|134:234|134:234|130:259|157:292,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
358,299,72172,1,0,0:0:0:0:
358,299,72271,1,0,0:0:0:0:
358,299,72370,2,0,P|368:249|356:203,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
149,147,72764,2,0,B|215:180|278:165|278:165|291:140|315:127,1,180.000006866455
406,96,73159,6,0,B|451:140|468:210|468:210|432:203|405:222,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
310,384,73751,1,0,0:0:0:0:
310,384,73850,1,0,0:0:0:0:
310,384,73949,1,0,0:0:0:0:
451,295,74146,1,0,0:0:0:0:
250,330,74343,1,0,0:0:0:0:
318,192,74541,1,0,0:0:0:0:
505,193,74738,6,0,B|463:218|408:198|408:198|363:180|318:192,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
109,240,75330,1,0,0:0:0:0:
109,240,75429,1,0,0:0:0:0:
109,240,75528,2,0,L|100:186,1,47.9999985351563
77,42,75725,1,2,0:0:0:0:
194,181,75922,1,0,0:0:0:0:
230,0,76120,1,0,0:0:0:0:
230,0,76218,1,0,0:0:0:0:
230,0,76317,6,0,B|252:131|252:131|227:101|186:106,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
0,168,76909,1,0,0:0:0:0:
0,168,77008,1,0,0:0:0:0:
0,168,77107,1,2,0:0:0:0:
227,256,77304,1,0,0:0:0:0:
154,42,77501,1,0,0:0:0:0:
63,222,77699,1,0,0:0:0:0:
187,175,77896,6,0,B|235:151|280:181|280:181|319:143|371:159,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
512,283,78488,1,0,0:0:0:0:
512,283,78587,1,0,0:0:0:0:
512,283,78685,1,2,0:0:0:0:
466,63,78883,1,0,0:0:0:0:
343,244,79080,1,0,0:0:0:0:
311,269,79179,1,0,0:0:0:0:
272,279,79277,1,0,0:0:0:0:
231,279,79376,1,0,0:0:0:0:
194,263,79475,6,0,B|171:258|152:240|152:240|65:241|31:315,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
158,378,80067,1,0,0:0:0:0:
158,378,80166,1,0,0:0:0:0:
158,378,80264,1,0,0:0:0:0:
215,179,80462,1,0,0:0:0:0:
404,292,80659,2,0,P|335:309|272:279,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
230,149,81054,6,0,B|244:116|286:106|286:106|295:168|346:205,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
465,101,81646,1,0,0:0:0:0:
465,101,81745,1,0,0:0:0:0:
465,101,81843,2,0,L|408:105,1,47.9999985351563
512,31,82041,1,2,0:0:0:0:
453,271,82238,1,0,0:0:0:0:
286,106,82435,1,0,0:0:0:0:
286,106,82534,1,0,0:0:0:0:
286,106,82633,5,2,0:0:0:0:
237,332,82830,1,0,0:0:0:0:
453,271,83027,2,0,L|476:176,1,95.9999970703126
512,31,83422,1,2,0:0:0:0:
311,30,83620,1,0,0:0:0:0:
274,27,83718,1,0,0:0:0:0:
239,36,83817,1,0,0:0:0:0:
202,33,83916,1,0,0:0:0:0:
166,42,84014,1,0,0:0:0:0:
130,39,84113,1,0,0:0:0:0:
94,48,84212,6,0,P|147:107|166:41,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
59,158,85001,2,0,P|141:184|221:142,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
96,255,85791,2,0,P|157:259|216:240,1,120,2|0,0:0|0:0,0:0:0:0:
220,142,86185,2,0,P|271:156|298:184,1,80
138,153,86580,2,0,P|143:112|169:77,1,80
372,163,86975,2,0,P|367:204|341:239,1,80
296,61,87370,5,0,0:0:0:0:
319,55,87468,1,0,0:0:0:0:
342,50,87567,2,0,L|385:41,1,40
345,235,87962,5,0,0:0:0:0:
322,241,88060,1,0,0:0:0:0:
299,246,88159,2,0,L|256:255,1,40
493,158,88554,5,0,0:0:0:0:
499,181,88652,1,0,0:0:0:0:
504,204,88751,2,0,L|513:247,1,40

Nao Tomori wrote:

I will have to reject this because I think my mapset is complete without another Insane. Also I want to make all my diffs on my first map. Sorry.
np ill make my own mapset xd
Topic Starter
Nao Tomori
I will have to reject this because I think my mapset is complete without another Insane. Also I want to make all my diffs on my first map. Sorry.
Seni
Hi, mod from my queue. Definitely a very nice song.

Insane


Just in general, I'm not very sure about those NCs.

00:17:896 (2,3) - This is not very intuitive spacing since the slider end of 2 and 3 are just as spaced as if they were 1/2 and not 1/1. I suggest you stack the slider end and 3, or just increase the spacing since it definitely doesn't reflect what's happening in the song. (00:43:949 (6,1) - like this for example)

It doesn't make much sense musically to map 00:47:896 (1,2,3,4,5,1) and 00:55:791 (1,2,3,4,5,6,7,8,9,10,1) differently. I suggest you map both the same way you mapped 00:55:791 (1,2,3,4,5,6,7,8,9,10,1) since it emphasizes the vocals much better than just sliders. Also during 00:47:896 (1,2,3,4,5,1) you ignore some triples.

01:02:699 (3) - There are a lot of sliders like this one throughout the whole map. Sliders starting on a red tick when there is a very strong sound on the slider end. It doesn't feel good when playing and it doesn't emphasize the music very well.
01:02:106 (1,2,3,4) - You could remap it this way https://puu.sh/rv4GZ/b5838b35d3.png and use the two sliders to emphasize the vocals instead of just using them as 1/2 spam. You could do the same thing in some other parts of the map.

01:25:791 (1,2) - I don't think doing this with SV is rankable. Also it really doesn't fit well.

gl :)
Topic Starter
Nao Tomori

Seni wrote:

Hi, mod from my queue. Definitely a very nice song.

Insane


Just in general, I'm not very sure about those NCs. ncs are placed on the beginning of every other "phrase," if you think it could be improved please suggest it and don't just say "oh i don't like them."

00:17:896 (2,3) - This is not very intuitive spacing since the slider end of 2 and 3 are just as spaced as if they were 1/2 and not 1/1. I suggest you stack the slider end and 3, or just increase the spacing since it definitely doesn't reflect what's happening in the song. (00:43:949 (6,1) - like this for example)

if someone can't read this then it's their own fault, the song picks up in intensity suddenly so the spacing increases suddenly.

It doesn't make much sense musically to map 00:47:896 (1,2,3,4,5,1) and 00:55:791 (1,2,3,4,5,6,7,8,9,10,1) differently. I suggest you map both the same way you mapped 00:55:791 (1,2,3,4,5,6,7,8,9,10,1) since it emphasizes the vocals much better than just sliders. Also during 00:47:896 (1,2,3,4,5,1) you ignore some triples. hmm.. i dont think that i ignored triples on that first phrase. i mapped it differently here because of the prominence of the triples at 55, and i interpreted it as being more intense > more clickable objects

01:02:699 (3) - There are a lot of sliders like this one throughout the whole map. Sliders starting on a red tick when there is a very strong sound on the slider end. It doesn't feel good when playing and it doesn't emphasize the music very well.
01:02:106 (1,2,3,4) - You could remap it this way https://puu.sh/rv4GZ/b5838b35d3.png and use the two sliders to emphasize the vocals instead of just using them as 1/2 spam. You could do the same thing in some other parts of the map. good idea. this plays better.

01:25:791 (1,2) - I don't think doing this with SV is rankable. Also it really doesn't fit well.
i think it fits well with the music lowering in intensity before the final bursts appear suddenly.

gl :)
Seni

Nao Tomori wrote:

Seni wrote:

Hi, mod from my queue. Definitely a very nice song.

Insane


Just in general, I'm not very sure about those NCs. ncs are placed on the beginning of every other "phrase," if you think it could be improved please suggest it and don't just say "oh i don't like them."
That's funny, because I don't remember saying "oh I don't like them". I said "I'm not sure about those NCs" because that's precisely what I mean.

You said you placed NC on the beginning of every other phrase. That's a very arbitrary way of dividing up NCs and I'm not sure if it's unrankably bad, but I am sure it is not completely normal. The vocals don't necessarily divide the music into meaningful sections, however you can hear the changes in the music itself, most often on big white ticks. I said I wasn't sure about them because many times you miss a very obvious start of a new section in the song only to nc a few ticks later which makes no sense. Maybe someone who knows more about this will mod your map eventually.

well fuck me
thzz
excuse me. i'll mention a few for interfere.
i'm sorry if it's none of my business.


@Seni
you look a bit lazy modder, cuz you didn't write any concrete suggestions on your mod at least first one.
or, your mod may not have explained well enough.
plz try to mod more concretely next time. it'll make your modding activity better imo.

however i agree on your opinion about NCs.
then, @Tomori

at least you may have to apologize for your misunderstanding what he said i think.
i can mod yours including what Seni would have liked to say.
if you want it, plz ask me.


you both, don't be strained plz :o
Topic Starter
Nao Tomori
Yeah, we talked about this on IRC for some time after. It was just misunderstanding of the tone since it's on text.

I revised NC after this mod because I never considered it the way he explained.

Thanks!
thzz
i see!
relieved :3
Dilectus
  • Insane: https://osu.ppy.sh/ss/6234699
    - 00:00:922 (2) - Use x1.0 distance snaps on notes like these to keep the flow moving smoothly.
    - 00:03:093 (7) - ^
    - 00:02:699 (6,8,9) - They're not symmetrical (as shown in this picture)
    - 00:04:475 (3,4) - Did you want to blanket this?
    - 00:05:462 (6,7,8,9) - https://osu.ppy.sh/ss/6234772 This will look better and has great impact with the song imo
    - 00:07:238 (2,3) - Fix blanket
    - 00:25:001 (1,3) - It would be better if they looked the same.
    - 00:26:580 (1) - Probably shouldn't leave out these vocal beats here. Replace with 2 circles
    - 00:32:106 (3,4) - Blanket?
    - 00:32:501 (4,6) - ^
    - 00:33:291 (6,7) - These two should be spread out because 7 is a major beat. It may affect your circle placement after this slider. But that's up to you.
    - 00:34:870 (2,3) - ^ but it wont affect your circle placement
    - 00:43:949 (6,1) - Stack ontop of 6 slider head to get rid of that overlap
    - 00:45:527 (4,1) - Fix stack
    - 01:09:014 (2,3,4) - Angle the sliders downwards like this, the current flow is hard to hit https://osu.ppy.sh/ss/6234852

    mmm when boys perfectly hitsound the drums
    i feel like we need a tumblr meme about that

    Hard: https://osu.ppy.sh/ss/6234899
    - 00:05:659 (2) - Move to x:180 y:232 to finish the diamond shape you set up. Just make sure to reposition everything after that aswell.
    - 00:07:830 (3,5) - Fix blanket
    - 00:15:527 (1) - Remove NC and NC at 00:16:317 (4) -
    - 00:27:370 (4) - Missing whistle
    - 00:43:949 (4,1) - Same as insane, stack to get rid of the overlap
    - 01:05:067 (3,4,5) - This is the only triple in the map, so it feels out of place. Do you have a special reason for it?
    - 01:19:080 (3,4,5,6,1) - Replace with a 1/4 repeat slider instead. Streams in hard difficulties are never used.
    - 01:25:791 (1) - Too long of a slider, shorten it down to the next snare sound. Kind off like you did on your insane
    - 01:28:554 (1,2,3) - I'd stack instead of spreading those legs. Triple stacks are usually pretty hard to hit, especually for people around this skill level. For more comfortable gameplay, a stack would be great.

    You're gonna have to go back and polish on this difficulty. There's alot of potential shapes that are being ignored such as triangles. And see if there's any more NC issues. I don't usually look at that that much. Other than that, the hitsounding is great.

Hope it was of any help. Good luck!

Knew I had this saved in my ps folder ^^
Topic Starter
Nao Tomori

DavidEd wrote:

  • Insane: https://osu.ppy.sh/ss/6234699
    - 00:00:922 (2) - Use x1.0 distance snaps on notes like these to keep the flow moving smoothly. k
    - 00:03:093 (7) - ^
    - 00:02:699 (6,8,9) - They're not symmetrical (as shown in this picture) k
    - 00:04:475 (3,4) - Did you want to blanket this? it was blanketed but i wanted to reduce 3 > 4 spacing so now it isnt
    - 00:05:462 (6,7,8,9) - https://osu.ppy.sh/ss/6234772 This will look better and has great impact with the song imo changed to different patternt
    - 00:07:238 (2,3) - Fix blanket stack leniency messs that up
    - 00:25:001 (1,3) - It would be better if they looked the same. ye
    - 00:26:580 (1) - Probably shouldn't leave out these vocal beats here. Replace with 2 circles ye
    - 00:32:106 (3,4) - Blanket? it is
    - 00:32:501 (4,6) - ^
    - 00:33:291 (6,7) - These two should be spread out because 7 is a major beat. It may affect your circle placement after this slider. But that's up to you. ctrl g on 7
    - 00:34:870 (2,3) - ^ but it wont affect your circle placement i want to emphasize the shift onto the guitar chord by having a jump to 4, i dont think 2 > 3 is that strong either
    - 00:43:949 (6,1) - Stack ontop of 6 slider head to get rid of that overlap small unnecessary overlaps are my mapping style please respect it!
    - 00:45:527 (4,1) - Fix stack
    - 01:09:014 (2,3,4) - Angle the sliders downwards like this, the current flow is hard to hit https://osu.ppy.sh/ss/6234852 k

    mmm when boys perfectly hitsound the drums
    i feel like we need a tumblr meme about that
    i'll make one for u bby

    Hard: https://osu.ppy.sh/ss/6234899
    - 00:05:659 (2) - Move to x:180 y:232 to finish the diamond shape you set up. Just make sure to reposition everything after that aswell. ye
    - 00:07:830 (3,5) - Fix blanket this blanket is fine
    - 00:15:527 (1) - Remove NC and NC at 00:16:317 (4) - k
    - 00:27:370 (4) - Missing whistle ye
    - 00:43:949 (4,1) - Same as insane, stack to get rid of the overlap my style makes objective sense, not your sense
    - 01:05:067 (3,4,5) - This is the only triple in the map, so it feels out of place. Do you have a special reason for it? i think it's the only guitar triple in the entire thing so i followed it
    - 01:19:080 (3,4,5,6,1) - Replace with a 1/4 repeat slider instead. Streams in hard difficulties are never used. k
    - 01:25:791 (1) - Too long of a slider, shorten it down to the next snare sound. Kind off like you did on your insane i think on hard i can just follow the vocal until louder drums kick in here, i'll see if others say the same thing
    - 01:28:554 (1,2,3) - I'd stack instead of spreading those legs. Triple stacks are usually pretty hard to hit, especually for people around this skill level. For more comfortable gameplay, a stack would be great. k



    You're gonna have to go back and polish on this difficulty. There's alot of potential shapes that are being ignored such as triangles. And see if there's any more NC issues. I don't usually look at that that much. Other than that, the hitsounding is great. alright, will do. check out thzz's maps they all have nice hitsounding too =)

Hope it was of any help. Good luck!

Knew I had this saved in my ps folder ^^
Osuology
Hi! From #modreqs I know you from modhelp anyways so

Insane
00:00:528 (1,2) - Distance between these seems a little small, I know it would be hard to change in the context, but I feel like 0.65x spacing between the 1 and 2 would do some magic here.

Your placing of combos isn't often enough, it kinda takes away from the structure of the song (which is 4/4/4/4 typical structure). Best recommendation is to put at least 1 combo every measure, if you want more than that fine but at least one per measure. Your other diffs also have this problem (although to a much lesser degree).

00:12:172 (9,1) - This distance is pretty small, it doesn't really fit how strong of a wave 1 plays as.

00:21:054 (6,7,8) - Probably could do some magic symmetry here with the 6 and 8 and have 7 in the exact middle. That would fix the spacing issue that is present here also, the 6-7 jump is a little smaller than 7-8 it's bothering to the eyes a little bit.

00:25:593 (3,4,5) - This also has a spacing issue, the 3 to 4 jump is considerably smaller than most other jumps in this map. I would say try to look at your map with these types of issues in mind and try to fix as many as you can find. I'm not going to point them out from this point on. Also, keep in mind that your map can have variations in the DS when the song allows for it like here: 00:11:185 (7,8)

01:09:014 (7) - I can't tell whether this is supposed to be a blanket or not. If it is, you will have to tweak the slider a little to get it perfectly. To tell, use the approach circle of the hitcircle.

01:28:751 (3) - Personally, I think this would match the song better as hitcircles, rather than a slider.
Hard
Again, distance with lot's of objects here are very inconsistent, even when they should be. I would recommend using Distance Snapping here and below to fix this as it's very easy.

01:02:106 (5) - I don't like how this flows away from the next object. It's a stressful kind of flow, which I don't think matches song here, or map.
Normal
Nothing to see here other than the NC issues I talked about in the insane.
General
Looks like you have an unused hitsound normal-sliderslide.wav. Modding Assistant told me this though, so idk if it's completely true.

Good luck with this map!
Topic Starter
Nao Tomori

Osuology wrote:

Hi! From #modreqs I know you from modhelp anyways so

Insane
00:00:528 (1,2) - Distance between these seems a little small, I know it would be hard to change in the context, but I feel like 0.65x spacing between the 1 and 2 would do some magic here. unfortunately you modded right as i was reapplying the previous mod from some dumb osu! shenanigans resetting my map. so, this was already changed along with the next point. (and made it kind of hard to apply the mod x.x)

Your placing of combos isn't often enough, it kinda takes away from the structure of the song (which is 4/4/4/4 typical structure). Best recommendation is to put at least 1 combo every measure, if you want more than that fine but at least one per measure. Your other diffs also have this problem (although to a much lesser degree).

00:12:172 (9,1) - This distance is pretty small, it doesn't really fit how strong of a wave 1 plays as. increased

00:21:054 (6,7,8) - Probably could do some magic symmetry here with the 6 and 8 and have 7 in the exact middle. That would fix the spacing issue that is present here also, the 6-7 jump is a little smaller than 7-8 it's bothering to the eyes a little bit. fixed

00:25:593 (3,4,5) - This also has a spacing issue, the 3 to 4 jump is considerably smaller than most other jumps in this map. I would say try to look at your map with these types of issues in mind and try to fix as many as you can find. I'm not going to point them out from this point on. Also, keep in mind that your map can have variations in the DS when the song allows for it like here: 00:11:185 (7,8)

01:09:014 (7) - I can't tell whether this is supposed to be a blanket or not. If it is, you will have to tweak the slider a little to get it perfectly. To tell, use the approach circle of the hitcircle. it's too small spacing to blanket properly, it is equidistant from the head and tail though.

01:28:751 (3) - Personally, I think this would match the song better as hitcircles, rather than a slider. i agree, but others said that a quad is annoying and honestly i don't think it makes a big difference.
Hard
Again, distance with lot's of objects here are very inconsistent, even when they should be. I would recommend using Distance Snapping here and below to fix this as it's very easy. i did use DS for almost all of the diff except one or two jumps, everything is within a few .0x of 1.4

01:02:106 (5) - I don't like how this flows away from the next object. It's a stressful kind of flow, which I don't think matches song here, or map. yeah ctrl g by accident
Normal
Nothing to see here other than the NC issues I talked about in the insane. k
General
Looks like you have an unused hitsound normal-sliderslide.wav. Modding Assistant told me this though, so idk if it's completely true.
i'll doublecheck

Good luck with this map!
Izzywing
hey its me, ready to do like 10 mods in a row jk im lazy af

[General]

MA says normal-sliderslide.wav is unused, and I can't seem to find it anywhere. Sure you used it?

[Normal]

00:01:909 - There's not really a noticeable sound here, so I would just make 00:01:712 (3) - into a hit circle instead. Also lowers the note density, which is good because this is the easiest diff. This also lets you move 00:02:106 (1,2) - so that 00:02:698 (2) - isn't so close to 00:01:120 (2).

00:13:554 - I would map this as a circle. This would make it so the gap between 00:13:949 (1) - and the previous object is 1/2 instead of 3/2 which is much more comfortable for the player. This would require to readjust your patterns, of course.

00:15:133 - ^

00:19:475 (1,2,3) - You could arrange these in an equilateral triangle? This way 00:19:475 (1,3) - aren't overlapping

00:25:001 (1,2) - If you curve 1 instead of keeping it flat, it looks nicer - https://osu.ppy.sh/ss/6243171 Not perfect but it gives you the idea.

00:26:580 (3,4) - Also, place a circle here for a similar reason as to what I said above regarding making the time between notes 1/1 instead of 3/2. It seems this issue comes up a lot, so whenever I see it I'll just say "Circle" and you should know what I mean.

00:26:580 (3,4) - ^ Similar idea.

00:27:764 -

00:30:922 - Not sure about the small break here, the music isn't really stopping or anything (in fact, it's more intense than it usually is) so the break is out of place.

00:35:264 (2) - NC should be here instead of 00:34:870 (1) - ?

00:36:449 - Circle

00:47:896 (6) - NC should be here.

00:49:870 (4,5) - Maybe do something like this instead - https://osu.ppy.sh/ss/6243182

00:54:212 (6) - NC, then remove nC on 00:55:001 (1) -

00:57:370 (5) - NC

01:08:422 (3,4) - Can't say I'm a big fan of this pattern, the overlap is just kinda yucky. If you are going to stick with this pattern, make sure the sliders are perfectly parallel to get it as neat as possible. As of now, they aren't.

01:10:001 (1,3) - Blanket - https://osu.ppy.sh/ss/6243188

01:19:475 (5) - NC this so the combo isn't 3 downbeats long. 01:20:659 (1) - - Remove this NC

01:22:633 (4) - NC, remove NC on 01:24:212 (1) -

01:25:791 (3) - NC

[Hard]

00:02:106 (1,2,3) - Might look neater if you wrap the sliders aren't the approach circle equally, like this - http://osu.ppy.sh/ss/6243200

00:05:264 - I would rather this be clickable due to the fact that it's a downbeat, I suggest making 00:05:067 (5) - a circle instead and then having 00:05:264 - be a 1/2 slider.

00:08:817 (2,3) - blanket

00:17:896 (4,5) - blanket

00:25:001 (4) - Might not be a big deal, but this slider is kinda out of place with the red node there, probably better as just a curved slider

00:38:027 (2,3) - While gameplay wise it's true that you just hold down this kickslider, it's still much better to have the kickslider end so that it's adjacent to the next object, instead of ending opposite to it

00:49:080 (4,1) - Improvable blanket

00:54:014 (1) - This is pretty out of place. There are a lot of places to map 1/4 in this part of the song and you randomly do it here with a slider that ends on the downbeat. I would just change this to be consistent with how you're not mapping to any of the 1/4 drums particularly.

00:55:988 (2) - ctrl+up arrow once so that it's perfectly stacked under 4

01:09:014 (2) - Make this a 1/4 slider to match 01:07:435 (2) - ?

01:24:212 (1,1,1) - These SV reductions are rather drastic, it's hard for the player to tell when to let go of 01:25:791 (1) - IMO and it's high chances they'll 100 this slider. Maybe do like .8, .6, .4?

Nice diff.

[Insane]

00:00:528 (1,2) - Maybe having this (or at least 1) be symmetrical over the y axis would fit this part of the map

00:08:422 (1,3,4) - Make the distance between these 3 the same to make this neater?

00:15:330 (2,3,5) - If you arrange this pattern so that these 3 form an equal traingle it looks neater.

00:16:317 (7) - I think the NC should be here?

00:16:120 (6) - I like how you're placing the jumps to the sounds with pianos on them, but there's a jump here that feels out of place to me. It breaks the consistency of how you normally do the jumps, so what's this jump for? The vocal? At the least, I would space it less than 00:16:317 (7) -

00:29:738 (1) - Try a placement near x:376 y:268 so that this slider is complemented by the shape of 00:30:330 (4) -

00:35:856 (3,1) - Give 3 more curve to make this a neater pattern - https://osu.ppy.sh/ss/6243268 Not perfect but you get the idea

00:58:751 (6) - Move this up and the left a bit so its not as close to 00:58:159 (4), makes this area feel less dense

Pretty cool difficulty, I like it.

Good luck, let me know if you have any questions.
Topic Starter
Nao Tomori

Hobbes2 wrote:

hey its me, ready to do like 10 mods in a row jk im lazy af

[General]

MA says normal-sliderslide.wav is unused, and I can't seem to find it anywhere. Sure you used it?

[Normal]

00:01:909 - There's not really a noticeable sound here, so I would just make 00:01:712 (3) - into a hit circle instead. Also lowers the note density, which is good because this is the easiest diff. This also lets you move 00:02:106 (1,2) - so that 00:02:698 (2) - isn't so close to 00:01:120 (2). hmm.. ok

00:13:554 - I would map this as a circle. This would make it so the gap between 00:13:949 (1) - and the previous object is 1/2 instead of 3/2 which is much more comfortable for the player. This would require to readjust your patterns, of course. i don't think so, if anything the red tick before 13:949 iss a better candidate. but i followed the vocals with the objects unless there was no vocal at all in the section

00:15:133 - ^

00:19:475 (1,2,3) - You could arrange these in an equilateral triangle? This way 00:19:475 (1,3) - aren't overlapping changed slightly, a miniscule overlap never hurt anyone...

00:25:001 (1,2) - If you curve 1 instead of keeping it flat, it looks nicer - https://osu.ppy.sh/ss/6243171 Not perfect but it gives you the idea. yea

00:26:580 (3,4) - Also, place a circle here for a similar reason as to what I said above regarding making the time between notes 1/1 instead of 3/2. It seems this issue comes up a lot, so whenever I see it I'll just say "Circle" and you should know what I mean. vocals

00:26:580 (3,4) - ^ Similar idea.

00:27:764 -

00:30:922 - Not sure about the small break here, the music isn't really stopping or anything (in fact, it's more intense than it usually is) so the break is out of place. added 1/2 repeat slider

00:35:264 (2) - NC should be here instead of 00:34:870 (1) - ?

00:36:449 - Circle

00:47:896 (6) - NC should be here.

00:49:870 (4,5) - Maybe do something like this instead - https://osu.ppy.sh/ss/6243182 seems fine to me, slightly adjusted blanket

00:54:212 (6) - NC, then remove nC on 00:55:001 (1) -

00:57:370 (5) - NC

01:08:422 (3,4) - Can't say I'm a big fan of this pattern, the overlap is just kinda yucky. If you are going to stick with this pattern, make sure the sliders are perfectly parallel to get it as neat as possible. As of now, they aren't. i think they work alright, if they overlap a little it isnt that big of a deal imo

01:10:001 (1,3) - Blanket - https://osu.ppy.sh/ss/6243188

01:19:475 (5) - NC this so the combo isn't 3 downbeats long. 01:20:659 (1) - - Remove this NC

01:22:633 (4) - NC, remove NC on 01:24:212 (1) -

01:25:791 (3) - NC

[Hard]

00:02:106 (1,2,3) - Might look neater if you wrap the sliders aren't the approach circle equally, like this - http://osu.ppy.sh/ss/6243200 they are, just closer together

00:05:264 - I would rather this be clickable due to the fact that it's a downbeat, I suggest making 00:05:067 (5) - a circle instead and then having 00:05:264 - be a 1/2 slider. i did this because 5 is a guitar chord, 1 is distinctly a different beat there that would get stuck under a sliderend

00:08:817 (2,3) - blanket

00:17:896 (4,5) - blanket

00:25:001 (4) - Might not be a big deal, but this slider is kinda out of place with the red node there, probably better as just a curved slider yeah

00:38:027 (2,3) - While gameplay wise it's true that you just hold down this kickslider, it's still much better to have the kickslider end so that it's adjacent to the next object, instead of ending opposite to it dont like how this would look. it's functionally identical anyway.

00:49:080 (4,1) - Improvable blanket

00:54:014 (1) - This is pretty out of place. There are a lot of places to map 1/4 in this part of the song and you randomly do it here with a slider that ends on the downbeat. I would just change this to be consistent with how you're not mapping to any of the 1/4 drums particularly. the reason for this one is because it is the only guitar triple i could find in the song.

00:55:988 (2) - ctrl+up arrow once so that it's perfectly stacked under 4

01:09:014 (2) - Make this a 1/4 slider to match 01:07:435 (2) - ?

01:24:212 (1,1,1) - These SV reductions are rather drastic, it's hard for the player to tell when to let go of 01:25:791 (1) - IMO and it's high chances they'll 100 this slider. Maybe do like .8, .6, .4? yeah makes sense

Nice diff.

[Insane]

00:00:528 (1,2) - Maybe having this (or at least 1) be symmetrical over the y axis would fit this part of the map yeah

00:08:422 (1,3,4) - Make the distance between these 3 the same to make this neater? yeah

00:15:330 (2,3,5) - If you arrange this pattern so that these 3 form an equal traingle it looks neater. yeah

00:16:317 (7) - I think the NC should be here? didnt want to nc for 2 notes, and current one is more intuitive imo

00:16:120 (6) - I like how you're placing the jumps to the sounds with pianos on them, but there's a jump here that feels out of place to me. It breaks the consistency of how you normally do the jumps, so what's this jump for? The vocal? At the least, I would space it less than 00:16:317 (7) - yeah originally it was because of the strong vocal but that doesnt fit the structure very well

00:29:738 (1) - Try a placement near x:376 y:268 so that this slider is complemented by the shape of 00:30:330 (4) - changed for 1 stacked on head of 4, otherwise it would put too much emphasis on 2 which is a weaker syllable imo

00:35:856 (3,1) - Give 3 more curve to make this a neater pattern - https://osu.ppy.sh/ss/6243268 Not perfect but you get the idea changed slightly

00:58:751 (6) - Move this up and the left a bit so its not as close to 00:58:159 (4), makes this area feel less dense hmm... i stacked 6 on 4's end and moved 1 down instead to make it into a back and forth with a triangle

Pretty cool difficulty, I like it. me too thanks

Good luck, let me know if you have any questions.
Stjpa
sooooooooooooooooo

[N]
  1. So first of all: I think you could increase OD and HP to 4 so it actually is a Normal. Also, the DS you used makes the map itself very clustered even though you have nice flow and decent aesthetics. Considering that you have to map an Easy diff anyway because you have a lot of 1/2 patterns and a quite high SV, you can increase it without any worries.
  2. 00:03:291 (3,4) - I think it's almost unarguable (dunno if I spelt that right) that this pattern would look a lot cleaner if it would be like this. Since you used a lot of linear flow (or more like the objects always connected properly) the suggestion I gave makes a bit more sense.
  3. 00:09:212 (4) - I feel like you could map to the vocals here already, feels wrong to only have a 1/1 slider that doesn't cover the vocals properly but then do it a little later. Additional to that a NC might be cool because of the density changes, which seems to be your NC structure if I'm not retarded.
  4. 00:10:001 (5,6) - Flow is pretty counter-intuitive for the same reason as above.
  5. 00:12:962 (2,1) - I think making it more intuitive would be a huge improvement. Especially for lager makes (basically pretty much anything above 1/1) people would follow the slidertail even more because they assume that the next object is there as they can't see any. So focusing on that direction makes it easier, if that explanation makes sense you to because I suck at explaining.
  6. 00:18:883 (6) - Not reallyanything wrong with it, but it looks somewhat odd because it has a weird flow with the previous object. Would be completely fine if it was a proper blanket or something like that, but that's just a personal thing after all. But I guess I pointed enough flow issues to make you know what's "wrong" with your usage, so I'll focus on other issues now.
  7. 00:30:330 (5,6) - First of all: Really ugly overlap here. And the guitar already starts on (5)'s slidertail, and they are really dominant so having (6) start on that red tick would be a lot better. I can see the reason you did it like you have done it, but the current slidertail of (6) doesn't have a really strong guitar sounds, it's more like an extended sound from the previous red tick. Maybe it's just my interpretation tho?
  8. 00:31:712 (1) - There's a really strong cymbal on the downbeat, not having it clickable is really weird and counter-intuitive because song sounds keep the rhythm feeling.
  9. 00:33:093 (1,2,3) - These vocals are really outstanding to the rest, so mapping it a more dense for a better emphasis would be pretty neat.
  10. 00:38:422 (1,2) - I'm too lazy to go back but I'm almost sure that this is the first stack in the whole diff. Stacks should be consistent as well because else they surprise way too much and start confusing, which is the case as you never used any before.
  11. 00:42:172 (1) - Personal thing: I dislike how you used the spinner. The best position to use one would be 00:42:172 (1) - or on the previous red tick of it so it fits the instruments / vocals better. Your current placement starts in the middle of both which makes it counter-intuitive. But anyway, you have really cool snares in the middle of the spinner that can be emphasized really good with sliders, so ignoring them and blatantly ignoring them with a spinner is lame and not recommended because a kiai without a proper emphasis before doesn't really feel like a kiai.
  12. 00:47:896 (1,2) - Vocal-wise they seem to be the same as the ones I suggested you to make more dense, but right here you made them even less dense. So it's inconsistent as you mapped the same things different. But since this is the kiai you have a reason to make it even harder, but definitely not easier. Same goes for 00:54:212 (1,2,3).
  13. 00:55:791 (5,6) - I'd be totally fine if it would look pretty, but that's not the case because there's no space to place it properly. ;_;
  14. 01:00:527 (1,2) - Usually such sliders are used to emphasis the end of vocals or some special sounds, but both is not the case. So you do mind using normal sliders then?
  15. 01:15:725 (4,1) - Please let them not overlapp when the previous ones weren't overlapping as well. I assume it's because you went out of space but for that you just have to find a different solution then.
  16. 01:19:475 (1,2,3) - Such things are a big no-go for lower diffs, that's not an intuitive flow at all.
[H]
  1. This diff also has quite some parts where the flow feels counter-intuitive because of the aestethics and so on. That's just a personal thing, but with that style you mapped it it's definitely recommandable to make the paths clearer (source: I map my Hards like this as well)
  2. 00:00:528 (1) - I might be wrong but when listening to the blue tick with 25% it feels like its on a 1/12 or something, too lazy to check what exact snap but it really feels a little bit early.
  3. 00:03:685 (1) - You mapped to the guitar in the previous measures so it feels wrong to have the guitar sound on something not clickable.
  4. 00:05:659 (2) - DS error.
  5. 00:07:830 (3) - Vocal mapping is nothing wrong, but the weird thing here is that you didn't map to the vocals properly at other places like 00:12:962 (4,1) - here or 00:14:343 (5,1) here for example.
  6. 00:11:185 (4) - Because of the surrounding objects it feels a little bit forced you just have a straight slider imo.
  7. 00:12:370 (3,4) - Inconsistent spacing. I know that you wanted to emphasize the vocals here as they are special, but you have never used any emphasises before. So if you want to keep it make sure to emphasize other strong vocals from before too.
  8. 00:14:738 (1,2,3,4) - Looks bad and is weird to play because it's a back n forth pattern with an overlap and without a strong curve. Not having these things makes it really uncomfortable to play.
  9. 00:15:922 (5) - Special emphasis in the vocals, why not using two clickable objects here?
  10. 00:16:317 (1,2,3) - DS?
  11. 00:25:593 (5,1) - Little reminder that you didn't place the emphasis on the vocal unlike 00:23:027 (2,3) - here for example. Just wanted to mention that, I don't think I need to point out every single inconsistent emphasis. :p
  12. 00:24:212 (1,2,3) - I wonder what you thought when you were placing those. Like, there's no connection to the maps structure at all except I'm missing something because it's late.
  13. 00:25:199 (4) - Missed hitsound on tail.
  14. 00:30:330 (6,1,2) - Mentioning them as it's not a vocal emphasis. The high guitar pitch is (1) and not (2). So the bigger jump is supposed to be on (1) but you have the long jump on (2).
  15. 00:45:330 (2) - Ignoring that triplet by mapping a 1/1 feels wrong because it's really audible.
  16. 01:27:370 (1,2,1,2) - Could be placed a little bit cleaner.
Battle
t e x t w a l l
Topic Starter
Nao Tomori

Stjpa wrote:

sooooooooooooooooo
fuck mapping normal makes me want to neck myself
normal
[N]
  1. So first of all: I think you could increase OD and HP to 4 so it actually is a Normal. Also, the DS you used makes the map itself very clustered even though you have nice flow and decent aesthetics. Considering that you have to map an Easy diff anyway because you have a lot of 1/2 patterns and a quite high SV, you can increase it without any worries.
  2. 00:03:291 (3,4) - I think it's almost unarguable (dunno if I spelt that right) that this pattern would look a lot cleaner if it would be like this. Since you used a lot of linear flow (or more like the objects always connected properly) the suggestion I gave makes a bit more sense. yes
  3. 00:09:212 (4) - I feel like you could map to the vocals here already, feels wrong to only have a 1/1 slider that doesn't cover the vocals properly but then do it a little later. Additional to that a NC might be cool because of the density changes, which seems to be your NC structure if I'm not retarded. yes
  4. 00:10:001 (5,6) - Flow is pretty counter-intuitive for the same reason as above. yes
  5. 00:12:962 (2,1) - I think making it more intuitive would be a huge improvement. Especially for lager makes (basically pretty much anything above 1/1) people would follow the slidertail even more because they assume that the next object is there as they can't see any. So focusing on that direction makes it easier, if that explanation makes sense you to because I suck at explaining. yes
  6. 00:18:883 (6) - Not reallyanything wrong with it, but it looks somewhat odd because it has a weird flow with the previous object. Would be completely fine if it was a proper blanket or something like that, but that's just a personal thing after all. But I guess I pointed enough flow issues to make you know what's "wrong" with your usage, so I'll focus on other issues now. sudden loud sound = sharp angle
  7. 00:30:330 (5,6) - First of all: Really ugly overlap here. And the guitar already starts on (5)'s slidertail, and they are really dominant so having (6) start on that red tick would be a lot better. I can see the reason you did it like you have done it, but the current slidertail of (6) doesn't have a really strong guitar sounds, it's more like an extended sound from the previous red tick. Maybe it's just my interpretation tho? yes
  8. 00:31:712 (1) - There's a really strong cymbal on the downbeat, not having it clickable is really weird and counter-intuitive because song sounds keep the rhythm feeling.
  9. 00:33:093 (1,2,3) - These vocals are really outstanding to the rest, so mapping it a more dense for a better emphasis would be pretty neat. yes
  10. 00:38:422 (1,2) - I'm too lazy to go back but I'm almost sure that this is the first stack in the whole diff. Stacks should be consistent as well because else they surprise way too much and start confusing, which is the case as you never used any before. removed
  11. 00:42:172 (1) - Personal thing: I dislike how you used the spinner. The best position to use one would be 00:42:172 (1) - or on the previous red tick of it so it fits the instruments / vocals better. Your current placement starts in the middle of both which makes it counter-intuitive. But anyway, you have really cool snares in the middle of the spinner that can be emphasized really good with sliders, so ignoring them and blatantly ignoring them with a spinner is lame and not recommended because a kiai without a proper emphasis before doesn't really feel like a kiai. remapped
  12. 00:47:896 (1,2) - Vocal-wise they seem to be the same as the ones I suggested you to make more dense, but right here you made them even less dense. So it's inconsistent as you mapped the same things different. But since this is the kiai you have a reason to make it even harder, but definitely not easier. remapped again Same goes for 00:54:212 (1,2,3).
  13. 00:55:791 (5,6) - I'd be totally fine if it would look pretty, but that's not the case because there's no space to place it properly. ;_; looks fine to me
  14. 01:00:527 (1,2) - Usually such sliders are used to emphasis the end of vocals or some special sounds, but both is not the case. So you do mind using normal sliders then? remapped the entire fucking section cuz of ds and density things
  15. 01:15:725 (4,1) - Please let them not overlapp when the previous ones weren't overlapping as well. I assume it's because you went out of space but for that you just have to find a different solution then. fixed
  16. 01:19:475 (1,2,3) - Such things are a big no-go for lower diffs, that's not an intuitive flow at all. fixed
hard
[H]
  1. This diff also has quite some parts where the flow feels counter-intuitive because of the aestethics and so on. That's just a personal thing, but with that style you mapped it it's definitely recommandable to make the paths clearer (source: I map my Hards like this as well)
  2. 00:00:528 (1) - I might be wrong but when listening to the blue tick with 25% it feels like its on a 1/12 or something, too lazy to check what exact snap but it really feels a little bit early. i dont think snapping slider end to 1/12 would be very good practice
  3. 00:03:685 (1) - You mapped to the guitar in the previous measures so it feels wrong to have the guitar sound on something not clickable. added circle
  4. 00:05:659 (2) - DS error.
  5. 00:07:830 (3) - Vocal mapping is nothing wrong, but the weird thing here is that you didn't map to the vocals properly at other places like 00:12:962 (4,1) - here or 00:14:343 (5,1) here for example. changed this away from vocal mapping because those other things aren't vocal mapping 8) 00:12:962 (4,1) following piano and 00:14:343 (5,1) same
  6. 00:11:185 (4) - Because of the surrounding objects it feels a little bit forced you just have a straight slider imo. i just like how this looks
  7. 00:12:370 (3,4) - Inconsistent spacing. I know that you wanted to emphasize the vocals here as they are special, but you have never used any emphasises before. So if you want to keep it make sure to emphasize other strong vocals from before too. changed back
  8. 00:14:738 (1,2,3,4) - Looks bad and is weird to play because it's a back n forth pattern with an overlap and without a strong curve. Not having these things makes it really uncomfortable to play. ok
  9. 00:15:922 (5) - Special emphasis in the vocals, why not using two clickable objects here? ok
  10. 00:16:317 (1,2,3) - DS? fixed
  11. 00:25:593 (5,1) - Little reminder that you didn't place the emphasis on the vocal unlike 00:23:027 (2,3) - here for example. Just wanted to mention that, I don't think I need to point out every single inconsistent emphasis. :p i didnt really emphasize vocals anywhere, this is what happened when i tried to follow guitar everywhere
  12. 00:24:212 (1,2,3) - I wonder what you thought when you were placing those. Like, there's no connection to the maps structure at all except I'm missing something because it's late. these all follow guitar chords, which is consistent throughout the map like at 00:27:962 (3,4) - and 00:19:475 (3,4) - and 00:23:817 (4,1) - and other places
  13. 00:25:199 (4) - Missed hitsound on tail. a
  14. 00:30:330 (6,1,2) - Mentioning them as it's not a vocal emphasis. The high guitar pitch is (1) and not (2). So the bigger jump is supposed to be on (1) but you have the long jump on (2). fixed
  15. 00:45:330 (2) - Ignoring that triplet by mapping a 1/1 feels wrong because it's really audible. 00:45:330 (2) - this follows the guitar chord, similar to 00:51:054 (1,2) - and 00:57:370 (1,2) - , besides other triples get ignored all over the place because theres like 1 triple in the entire map - like here 00:46:909 (3) - and 00:50:955 -
  16. 01:27:370 (1,2,1,2) - Could be placed a little bit cleaner. changed
holy

irc about insane + easy
12:12 Nao Tomori: hi, i finished applying your mod and remapping normal and hard. could you help me with my insane when you get the chance?
12:13 Stjpa: normal still has that ugly low DS :v
12:14 Nao Tomori: :o
12:14 Nao Tomori: is it that bad for low ds?
12:14 Nao Tomori: i thought everything was spaced out decently with no overlaps =/
12:14 Stjpa: do u map with grid snap enabled
12:14 Nao Tomori: hm
12:15 Nao Tomori: no
12:15 Stjpa: 00:09:212 (4,5,1) - looks like that
12:15 Stjpa: normal diff
12:16 Nao Tomori: i'll go check it then
12:16 Stjpa: well now insane
12:16 Nao Tomori: mmk
12:16 Stjpa: 00:14:343 (4,5,1) - is the same as 00:12:764 (4,5,1) - but for some reasons they have different emphasis
12:17 Nao Tomori: 00:12:962 (5) - this has a thingy on it but 00:14:541 (5) - doesnt
12:17 Nao Tomori: so 12 has a jump
12:17 Stjpa: so u mapped it completely on instruments? ?_?
12:18 Nao Tomori: yea
12:18 Stjpa: 00:14:738 (1) - might wanna ctrl g this slider and place it a bit further away to the flow on the following objects isnt that screwed like it is now
12:19 Stjpa: if that slider was 3/4 or 1/1 the flow would be fine but with such a short back n forth movement it feels really uncomfortable
12:20 Nao Tomori: i see
12:20 Nao Tomori: i did https://osu.ppy.sh/ss/6259669
12:20 Stjpa: that works yup
12:21 Stjpa: 00:19:475 (1,2,3,4) - im legit confused about the flow usage here
12:21 Stjpa: the pattern itself is really cool
12:22 Stjpa: but i think ctrl j on (2,3,4) would fit better
12:22 Stjpa: just gotta re-arrange some jumps then
12:22 Nao Tomori: hmm
12:22 Nao Tomori: the way it is puts sharp angles for all the jumps except 4 to 5
12:23 Nao Tomori: but that would happen with ctrl j as well
12:23 Nao Tomori: and it would be circular
12:23 Nao Tomori: ok i see why it is better
12:24 Stjpa: :D
12:25 Stjpa: 00:22:633 (1,3,5) - tbh this looks really clustered und uncreative
12:25 Stjpa: testing around with a pattern wait a min
12:26 Stjpa: https://osu.ppy.sh/ss/6259720
12:28 Nao Tomori: hmm
12:29 Stjpa: 00:28:949 (5,6) - i like such patterns if there are 3 sliders, but dunno it looks like an unfinished pattern with only 2
12:29 Nao Tomori: the goal there was to put emphasis on 1
12:29 Nao Tomori: and still blanket 2
12:30 Nao Tomori: so it was hard to make a pattern that looked decent and still did that
12:31 Nao Tomori: that pattern up there is nice looking too but i would ctrl g 4 and 5
12:31 Nao Tomori: other wise 3 to 4 is like a 3.0 ds jump
12:31 Stjpa: 00:46:909 (3,4) - i fucked up the triplet :p
12:31 Stjpa: u*
12:31 Nao Tomori: ._>
12:31 Nao Tomori: its
12:31 Nao Tomori: a quint actually
12:32 Nao Tomori: hmm
12:32 Stjpa: even worse
12:32 Stjpa: lol
12:32 Stjpa: 00:54:014 (2,3) - using a kickslider with low DS to the next object is counter-intuitive if its not a slow part
12:33 Nao Tomori: https://osu.ppy.sh/ss/6259757
12:33 Stjpa: because the purpose of a kickslider is to emphasize 1/4 while working like a 1/2 circle
12:33 Nao Tomori: hmm
12:33 Nao Tomori: the reason i did that
12:33 Nao Tomori: is because the voice sounds very sudden
12:33 Nao Tomori: and it does emphasize the 1/4 there with 1/2 spacing being equal
12:33 Nao Tomori: between 1 and 3
12:33 Stjpa: fair enough
12:34 Stjpa: 00:56:777 (2,3,4,5,1) - i wouldnt put more spacing on generic things than to a triplet + vocals
12:35 Nao Tomori: you're right
12:36 Stjpa: 01:02:106 (1,2) - i personally like having a strong emphasis on deep drums, but thats just subjective
12:36 Stjpa: deep drums arent common, so i always feel like emphasizing them more :D
12:36 Nao Tomori: that's hitsound though
12:37 Stjpa: o
12:37 Stjpa: ;_;
12:37 Nao Tomori: besides i didnt want to stick a 25 note stream in there like rizia did
12:39 Stjpa: 01:21:646 (2,3,4,5,6,1) - u are a fairly decent player, shouldnt u know that linear flow with larger gaps are uncomfortable to play? :v
12:39 Stjpa: that slow down on the triplet also makes it quite harder
12:39 Nao Tomori: hmm
12:39 Nao Tomori: yes, but this is 150 bpm
12:39 Nao Tomori: so i didnt think people would flow aim to it anyway
12:40 Stjpa: theyd have to snap it then
12:40 Nao Tomori: and it is evenly spaced so it could be done without snapping too
12:40 Stjpa: snapping linear objects?
12:40 Stjpa: well
12:40 Nao Tomori: ok ok change
12:40 Nao Tomori: https://osu.ppy.sh/ss/6259828
12:41 Stjpa: :ok_hand:
12:41 Stjpa: and u should copy ur hitsounds to ur easy diff lol
12:41 Nao Tomori: ya
12:42 Nao Tomori: well i need to re hitsound it too cuz i changed a lot of rhythm
12:42 Stjpa: also, 1/1 objects shouldnt overlap in an Easy diff
12:42 Nao Tomori: wh
12:42 Nao Tomori: a
12:42 Stjpa: because thats extremely uncommon nowadays
12:42 Nao Tomori: where do they overlap
12:42 Nao Tomori: oh
12:42 Nao Tomori: hmm
12:42 Nao Tomori: the last time i made my DS large enough to avoid an overlap regraz said it was way too big
12:42 Stjpa: for Easy diff?
12:42 Stjpa: lol
12:43 Nao Tomori: yeah
12:43 Nao Tomori: cuz i need to use like 1.6 ds
12:43 Stjpa: well with 0,7 DS on 152bpm obviously
12:43 Nao Tomori: hmm
12:43 Stjpa: 0.9 or 1.0 would be by far better
12:44 Nao Tomori: it's .9 DS with .7 SV
12:44 Nao Tomori: i guess i could do .9 SV to make them equal
12:45 Stjpa: or 0.9 SV with 1.0 ds
12:45 Nao Tomori: does it really matter that much it's easy diff D=
12:45 Stjpa: 0.9 DS would work too if really nothing overlaps, but that also reads more like a 1/2 pattern already
12:45 Stjpa: yup
12:45 Nao Tomori: argh
12:45 Nao Tomori: ok
thzz
http://puu.sh/rEffV/2489667d10.osz

applied hitsound for Easy and fixed on other diffs :3
Topic Starter
Nao Tomori
Thanks a lot, again!
defiance
Hi! I'm pretty sure you know me. This is probably my first mod post on the forums so excuse me if they might not seem helpful or I might have weird opinions.
Anyways, lets get started!

Easy
Looks good to me!

Normal
I feel like you could make 00:18:883 (6) - better by stacking 2 circles instead of making a short slider.
00:40:396 - Without a circle here it feels like a random pause. I feel like its much better to place one there. (Also add a clap to the note)
Might just be my opinion, but 01:24:212 (1,2,3) - seems like it could be too far of placement for a normal player despite its rhythmical difference. Suggest lowering bit. Especially from 2-3.
01:28:554 (4) - I don't understand why this slider is curved, I feel like it would be better if it's just straight. Then again, I don't think it matters too much.

Hard
Feel like there could be a slight more use of triples? Maybe at 01:07:435 (2) - or 01:13:751 (2) - ?
01:27:370 (1,2,3,1,2,3) - Can't agree with having a triplet then the kick slider, would rather you have it as a kick slider alone.
Also, I agree with using a triple at 01:28:554 (1,2,3) - but I suggest lowering the spacing on it, kind of like what you did on 01:05:067 (4,5,1) -

Insane
00:43:949 (6) - I don't get the reasoning for this being a short slider. Making it either a circle or a short slider matches the rhythm somehow but, I feel like it should just be a circle because it sounds a bit smoother. This is debatable though, depends on your opinion.
While I am all for rhythm variety I don't feel 00:46:909 (3,4,5,6,7) - is very consistent with your patterns. I'd prefer just a triplet and a slider to better match consistency.
But i'm okay with 01:15:330 (2,3,4,5,6) - due to it not having any other kind of pattern like that close by unlike above.

That's all I have. Good luck on getting this ranked!
Topic Starter
Nao Tomori

osuskrub wrote:

Hi! I'm pretty sure you know me. This is probably my first mod post on the forums so excuse me if they might not seem helpful or I might have weird opinions.
Anyways, lets get started!

Easy
Looks good to me!

Normal
I feel like you could make 00:18:883 (6) - better by stacking 2 circles instead of making a short slider. ya
00:40:396 - Without a circle here it feels like a random pause. I feel like its much better to place one there. (Also add a clap to the note) it follos the vocals here, there is not a vocal there so no circle
Might just be my opinion, but 01:24:212 (1,2,3) - seems like it could be too far of placement for a normal player despite its rhythmical difference. Suggest lowering bit. Especially from 2-3. distance snapped, we'll see. i lowered it but it might just be stuck back up there soon.
01:28:554 (4) - I don't understand why this slider is curved, I feel like it would be better if it's just straight. Then again, I don't think it matters too much.
it looks nice D=
Hard
Feel like there could be a slight more use of triples? Maybe at 01:07:435 (2) - or 01:13:751 (2) - ? i want to keep the rhythm intensity of this diff down for spread purposes, the insane maps all the triples and quints and whatnot
01:27:370 (1,2,3,1,2,3) - Can't agree with having a triplet then the kick slider, would rather you have it as a kick slider alone.
Also, I agree with using a triple at 01:28:554 (1,2,3) - but I suggest lowering the spacing on it, kind of like what you did on 01:05:067 (4,5,1) -

i think having kicklsiders on that really loud part would be kind of lame. maybe if more people say something, i'll change it
Insane
00:43:949 (6) - I don't get the reasoning for this being a short slider. Making it either a circle or a short slider matches the rhythm somehow but, I feel like it should just be a circle because it sounds a bit smoother. This is debatable though, depends on your opinion. changed to 1/2 slider. i put 1/4 cuz im edgy but it rly doesnt fit so changed
While I am all for rhythm variety I don't feel 00:46:909 (3,4,5,6,7) - is very consistent with your patterns. I'd prefer just a triplet and a slider to better match consistency. ya changed, circle was there cuz of vocal but i ignored vocal everywhere else anyway and 4 notes + slider is standard here
But i'm okay with 01:15:330 (2,3,4,5,6) - due to it not having any other kind of pattern like that close by unlike above.
Ye XD
That's all I have. Good luck on getting this ranked!
thanks!
I Must Decrease
In the insane: 00:43:949 (6) - is unrankable because it is off-screen on 4:3 resolution.
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