Hi. Here for
M4M if you can't do M4M, then I'd like two testplays. I'll find you in game when we both have time and just ask a few questions. Anyway, hope this helps!
[General]
Include kiai sections
[Insane]
00:22:633 (3,4) – This jump into (4) feels too high, so it feels like the strong note at 00:23:225 (5) – is being upstaged. I feel like you can figure out a better way to do it, but if you need a suggestion:
http://puu.sh/rr2rm/ca0e975a2e.jpg00:35:462 (7,8) – These objects look just a little too close. Compare to 00:35:856 (8,1) – which had just the right amount of space between them. Aim for this visual spacing and don't worry if you have to increase the jump into (8) a little.
01:19:475 (1) – This is just slightly overlapping the HP Bar. It's not a big change, so moving this down just a little bit should be easy and will improve the design.
01:00:922 (6,7,8) – (7,8) seem positioned oddly. If this is because you felt like you didn't have enough room, then I suggest you move (6) (and the stuff before it) over to the left to make room.
01:07:633 (4,5) – Flow into (5) feels a bit odd, try something like:
http://puu.sh/rr37d/16e31aa563.jpg01:22:633 (7,8) – Flow felt a bit odd, consider:
http://puu.sh/rr3nX/7be4615c62.jpg01:25:791 (1,2) - There's some rhythm in here that I think can be mapped. Compare to what you did at 01:02:106 (1,3,1) – where even though the music gets calmer, you switch back to the drums after 01:03:685 (1) - . Test out this rhythm which does something similar (switching to 1.00x SV at 01:25:791 (1) – makes more sense for this suggestion)
http://puu.sh/rr3CF/b3b946c965.jpg (the long 1/1 slider does a good enough job picking up the singer imo)
[Hard]
00:04:277 (2,3) – The DS between (2) and (3)'s slider end is 1.15. It might be interesting visually to make this 1.40x (make sure that the result has 00:05:067 (5) – being a copy of (3) )
00:04:277 (2,3,4) – Similarly, consider making this a triangle (by making the DS between (2,4) be 1.40x as well)
00:04:870 (4,5,1) – triangle?
00:08:225 (4,5) – Try using this rhythm
http://puu.sh/rror7/df9f8c7cc5.jpg00:07:830 (3,4) – (assuming you didn't change the above rhythm) blanket could be improved
00:08:620 (5,1) – (assuming you didn't change the above rhythm) Is there a design/flow so that these don't overlap? If not, what is the overlap really accomplishing visually?
00:13:159 (3,4,5) – (3)'s body is closer to (4) than (5)'s body. For better visual spacing, try making them the same.
00:14:738 (7,8,2) – Similar
00:22:238 (1,2,3) – looks a bit odd
00:24:212 (6,1) – Try making the spacing of this be about the same as the spacing between 00:23:817 (5,6) – (or find some other structure that works like a 00:24:212 (6,7,1) – triangle:
http://puu.sh/rrmQF/aa41c07baf.jpg).
Seems like you get the point and I'll stop being picky about the design.
00:35:856 (1) – Overlapping the HP Bar.
00:39:606 (7,1) – you didn't fully stack these but 00:17:896 (6,1) – is a full stack. I think either philosophy on stacking is fine, but why be inconsistent? If the music calls for in an inconsistency in design, fine, but I don't feel it, so pick one style and stick to it. Apply across the map.
00:46:514 (5,6,7) – A rhythm like this goes better with the singer imo:
http://puu.sh/rro66/13230101c6.jpg00:50:462 (4) – Consider
http://puu.sh/rrnl2/9b2c4da8be.jpg01:18:883 (7) – Try making this be two circles instead of a slider
01:20:264 (3,4) – Try more of a blanket
http://puu.sh/rrnw5/543c6a783e.jpg01:25:791 (1,2) – Same rhythm thing as in the Insane
[Normal]
00:01:120 (2,5) – These objects look cramped. Try giving them a little space.
00:22:041 (4,1) - ^
01:08:422 (3,4) - ^
And a quite few others throughout the map.
00:30:330 (5) – I'm not a fan of long gaps in the rhythm. There's other instruments you can use to fill this in, or just go with the long vocal here like
http://puu.sh/rrc7y/ee1f7e5edd.jpg00:31:712 (1,2,3) – Also consider the rhythm here seen in the above picture to pick up the note at 00:32:106 – (not sure about this though since your pacing might be better as is)
00:23:817 (3,4,1) – Consider the angle that these guys make. It might feel better to have a sharper, more pronounced angle like this:
http://puu.sh/rrdWe/62f267944c.jpg00:38:422 (1,2) – It was hard for me feel good about the ½ rhythm. Maybe I'm not a good perspective for this, but try stacking these to alleviate some of the player's energy and let the ½ rhythm do the work in raising the intensity of the map here.
00:49:080 (2,3) - ^ The same can be said about a few other ½ rhythms, but not necessarily all of them.
00:42:172 (1,1) – There is not very much time for the player to recover after this spinner, which can be an issue for a map of this difficulty. I personally would be safe and use a different rhythm than a spinner to avoid this issue.
00:49:870 (4) – This is what the player sees:
http://puu.sh/rrbKG/6575ca6341.jpg . This doesn't need to be overlapping the HP Bar like this. Move this down or find something else to do here
00:53:620 (5,6) – This issue comes up in a few places. The flow into (6) sometimes feels forced. The motion you make to get to (6) doesn't fit well with the motion the player does in the (5) slider. Something like this might be a bit more natural:
http://puu.sh/rrdps/f1669666cb.jpg . However, I think flow comments are too subjective for this to be a real issue with the map, though I think I should give this feedback anyway.
00:57:370 (5,6,1) – This works either way, but consider going with the guitar with a rhythm like this:
http://puu.sh/rrd1n/740c8f453f.jpg00:57:370 (5,6,1,2) – If you keep what you have than consider your symmetry. Currently, you have a diagonal line that begs for symmetry like this:
http://puu.sh/rrd71/b9e3b0f4e7.jpg . If you rotate these objects by 30 degrees, you'll be able to find a better spot for the symmetry. When you do, you'll get something like this, which you can rotate back by 30 degrees:
http://puu.sh/rrddi/359e0db4c0.jpg . The result is a little more structure pattern:
http://puu.sh/rrdgh/5c1cca8b15.jpg01:00:527 (4) – Someone once told me some good advice. Curve sliders less (for both design and flow reasons). It might be applicable here, it might not, but slider curvature is always something to think about.
01:02:106 (6,7) – This part of the song feels slow (you do something like this in the Insane, so I know you know what I'm talking about). However, in order for the map to feel slow, you would need to make 01:00:527 (4,5) - into a faster rhythm so that this part can feel slow relative to it. Try this:
http://puu.sh/rre1u/07a878c78e.jpg01:03:685 (9) – Again, it might be better to fill this part in by transitioning to another instrument.
01:25:791 (3) – Try something like this:
http://puu.sh/rrejZ/e2e6f25cec.jpgGood luck!