dibs on 4.5*+ insane :^)
do it before i start getting ll the mods then ._.Not Tomori wrote:
dibs on 4.5*+ insane :^)
FailureAtOsu wrote:
a
the lack of kiai time is disturbing i dont think this map needs kiai time cuz either literally half the song is kiai or none of it and i hate kiai time any wayNormalreally low stats for this diff, minus AR. i'd bump both hp and od to 3 for this SR lowkey hp is completely meaningless. od raised.
00:49:870 (4) - this is touching the hp bar i think that's bad wiggled some slider around and fixed
01:00:527 (4) - NC? :^) (but no seriously.) yeah good callHard00:09:409 (1,3) - would be better parallel instead of 3 having the curve imo yeah fixed
01:24:212 (1,1,1) - this looks really, really ugly imo, i'd just redo it. do something like in the insane for them aesthetic s
changed shapes aroundInsaneSorry for useless mod ur good00:36:843 (4,5,6) - i have no idea why, but this flow felt really awkward when playing. probably just me being a dumbass i think it's because the angle is pretty high so it isnt a very sharp motion. but i don't think i could make it spaced properly if i made different flow. i'll see what other people say.
01:28:554 (1,2,3,4) - fuck you lol changed to triple
i threw some useless stars to make up for it i guess?
This mod gave me terminal cancerChewy-san wrote:
hel oi am moder!!Hard00:08:817 (6,1) - omg fxi blancet this is unplayble trash shtimap xd https://puu.sh/rrndA/d90dd86370.png this blanket is like perfect man
00:31:317 (4) - i would make this a stacked triple im trying to keep the triples to an absolute minimum in order to make this 3 diffs rankable spread =/
00:46:317 (4,5) - omg fxi blancet this is unplayble traash shtimap xd https://puu.sh/rrnrH/7085c9ecea.png moved 1 tiny grid line up
00:49:080 (4,1) - ^ https://puu.sh/rrntO/ca5d687434.png moved 1 tiny grid line down
00:51:646 (2,3) - ^ https://puu.sh/rrnvX/d4ba352547.png ugh i had to turn off grid snap for that one
01:25:001 (1) - remove nc !!!! HSFUIEAUIBG slider velocity change mandates a NC
01:28:554 (1,2) - this is ugly pls fix ur mom is ugly changed to tripleInsanesorry for bad englishs,,, ,i am from india ! kysAR TOO HIGH CHANGE TO AR 8 PLS meh
OD TOO HIGH CHANGE TO OD 7-7.5 PLS rip pp
00:05:462 (5,6,7,8) - these stacks rt ooo confusing to oraed,, plase fix!! i t,hik teyreh fine as is, w'ell see laert. i dont want to putjgu mps there.
00:43:949 (6) - i wo uld change to circle,, , u maeks slider end 5% vvolume!! icoud,bbu t the soud lasts longrthan that and i medgy
00:54:014 (2) - iwoudl change to circle,,, it feel bbetter! frao that oen hi cwatnedto make ta tileb tu i oculdtn aintitn he ysmemtrical spacin so nolwitsa 1/4 sldier ._.
01:25:001 (1) - REMOVE nc !!!! dhfhusdaighu sv change again
nn op lroblem babe !!Nao Tomori wrote:
This mod gave me terminal cancerChewy-san wrote:
hel oi am moder!!Hard00:08:817 (6,1) - omg fxi blancet this is unplayble trash shtimap xd https://puu.sh/rrndA/d90dd86370.png
00:31:317 (4) - i would make this a stacked triple
00:46:317 (4,5) - omg fxi blancet this is unplayble traash shtimap xd https://puu.sh/rrnrH/7085c9ecea.png
00:49:080 (4,1) - ^ https://puu.sh/rrntO/ca5d687434.png
00:51:646 (2,3) - ^ https://puu.sh/rrnvX/d4ba352547.png
01:25:001 (1) - remove nc !!!! HSFUIEAUIBG
01:28:554 (1,2) - this is ugly pls fixInsanesorry for bad englishs,,, ,i am from india !AR TOO HIGH CHANGE TO AR 8 PLS
OD TOO HIGH CHANGE TO OD 7-7.5 PLS
00:05:462 (5,6,7,8) - these stacks rt ooo confusing to oraed,, plase fix!!
00:43:949 (6) - i wo uld change to circle,, , u maeks slider end 5% vvolume!!
00:54:014 (2) - iwoudl change to circle,,, it feel bbetter!
01:25:001 (1) - REMOVE nc !!!! dhfhusdaighu
thanks for mod =Pchparkkim wrote:
Hello from my queue~!Hard00:08:620 (5,1) - overlap
00:16:317 (3,4) - you can fix the blanket~. 00:17:106 (5) - this is perfect, so you should just copy+paste this
00:17:896 (6,7) - ^
00:30:330 (7,3) - stack
00:39:606 (7,8) - should blanket
00:39:606 (7,1) - also stack
00:42:764 (6,4) - overlap changed to stack
01:08:027 (4,5) - blanket (end of 5 should be slightly further from end of 4)
01:18:291 (6,7) - it can blanket <- dont have to this one is too flat and i dont want change shape =/
01:20:264 (3,4) - ^ <-should ^
01:21:054 (1,2) - ^ <-would look really nice, especially if also done with 01:21:646 (2,3)
01:25:791 (1) - .25x SV is frowned upon i believe (may even be unrankable. read this --> t/31518 ) not unkrankble, i think there is a constant slowdown so it isnt too hard to read either. we'll see.
01:28:554 (1,2,3) - not aligned. also, it would be better to just stack them to give the slider a bit more prominent visual
fixed all stack blanket etc.Insanegl with mapping!00:05:067 (4,7,8) - ugly overlap either stack end of 4 with 7, or make end of 4 evenly spaced out with 7 and 8 fixed, 7 under 4
00:05:659 (6,7) - ctrl+g would make this part a bit more interesting. just an opinion so feel free to stand by your choice~ dont want the jumps here, prefer stacking
00:09:606 (2,3,5) - you can probably shape this better (equal spacing) i think it looks close enough, the spacing is off by like .3 but there's a circle in the middle anyway
00:14:343 (7,1) - should stack
00:20:264 (3,6) - ^
00:21:449 (8,1) - can make better blanket i'd have to change the shape of 8, but i like it atm. the circle is centered
00:32:106 (3,6) - kinda overlaps. maybe stack end of 3 with start of 6? they are not on screen at the same time, if you look in editor they are but not in test/\
00:43:949 (6,1) - overlap. stack 1 on either start or end of 6 (most likely should be stacked with the start of 6)
00:57:172 (9,10,1) - equal spacing
00:57:962 (2,3,4) - ^
01:06:449 (9,10,11,12,1) - 1 doesn't align with the rest
01:08:422 (6,7) - blanket 6 is blanketed on 2, i made it as close as i could without 7 spacing being messed up though
01:09:606 (10,11,1) - spacing (also doesn't align) close enough
01:10:594 (2,3,4) - ^
01:12:370 (9,1) - stack
01:18:488 (6,7,8) - spacing
01:25:791 (1) - .25 SV... see above
01:28:554 (1,2,3) - people wont be able to tell that the last one is a slider. best solution i can come up with is to stack them this is a triple, i made it a triple cuz a quad was cancerous, i think people can play a triple and if they play a quad they would probably get the 1/4 slider anyway so whatever
that's all~
haha i think you misunderstood me. what i was thinking about was along the line of this -- https://osu.ppy.sh/ss/6204051 where 1,2, and the start of 3 are stacked. i also changed sv to make the slider a bit more prominent. i felt that what you currently have makes it look like a quad (which i agree that it would be cancerous), and that the slider looked very... insignificant. but ofc, mapping style and design tendencies differ for each person, so feel free to stand by what you have now~ i just wanted to share how i might have approached itNao Tomori wrote:
01:28:554 (1,2,3) - people wont be able to tell that the last one is a slider. best solution i can come up with is to stack them this is a triple, i made it a triple cuz a quad was cancerous, i think people can play a triple and if they play a quad they would probably get the 1/4 slider anyway so whatever
LawL4Ever wrote:
Hey, from my q.SPOILERInsane00:10:396 (4) - How about stacking these directly on top of each other (might have to lower stack leniency for this I'm not sure)? There's not much need to offset them for reading imo, and I think it'd look nicer. every fuckign time i updatee the map some randomstack gets changed and then i want to kill myself
00:12:962 (3) - While you're overall emphasizing the piano here, with the strong vocals + that percussion sound that's heard for the first time this could use some higher spacing imo. good idea
00:46:514 (2,3) - Kinda weird to have the spacing this low when you previously had it rather high for these strong vocals. changed a little bit, i dont want to stick too much emphasis on a repeat slider and that one vocal before it was stronger imo
00:50:659 (4,5,6) - I don't think this looks good tbh. i do
01:10:791 (4,6) - Should be curved the same imo (still in opposite directions, just same radius), would look better. ye
01:27:172 (2) - Would look nicer if there was equal distance to the sliderend and start of the stream yeah
01:28:652 (2) - move this 1 px to the left so the stack is aligned properly GAAAAAAAAAAAAAAAAAAAAAAAAAAH
Hm I like this song. Should I watch Charlotte?
real talk the show is kind of bad because it got rushed super hard. it felt like they planned a 24 episode show and then randomly it got changed to a 12 episode one so a lot of pacing is really fucked up
[box=Hard]This diff doesn't have a preview point.
fuck
Will you hate me if I point out blanket errors? I'll just do it because I don't think I'll find much else, ignore them if it's not important to you.
aesthetics are important =P
00:07:830 (3,4) - blanket
00:24:212 (6,7) - ^ this one looks fine to me
00:44:738 - Couldn't this part (basically the entirety of what will probably become the kiai) use some jumps to make it more interesting? It's allowed in a hard, just keeping the spacing the same is a bit boring imo. added some jumps, i wante this diff to be kind of easy so that i could avoid mapping an easy difficulty =/ we'll see if i have to anyway
01:03:291 (3,4) - blanket
01:18:291 (6,7) - could make this a blanket if you wantNormal00:25:001 (1,2) - Make this blanket maybe? Or at least aligned so that the sliderstart- and endcircle of (1) are the same distance from (2)?
00:26:580 (3,4) - ^
01:01:317 (2,3) - pls fix blanket
Couldn't really find much, it's a nice map. Hope it was helpful anyway. Good Luck!
thanks
pinataman wrote:
Hi. Here forM4Mif you can't do M4M, then I'd like two testplays. I'll find you in game when we both have time and just ask a few questions. Anyway, hope this helps! yeah, pm me. i'll be on a lot on the weekend or just today. sorry.
[General]
Include kiai sections
as i said before, i really really dont think this song needs a kiai time. there isn't a part that would be super intense, it would have to be like half of the song which is kind of imbalanced for a kiai time.
[Insane]
00:22:633 (3,4) – This jump into (4) feels too high, so it feels like the strong note at 00:23:225 (5) – is being upstaged. I feel like you can figure out a better way to do it, but if you need a suggestion: http://puu.sh/rr2rm/ca0e975a2e.jpg changed, did something different
00:35:462 (7,8) – These objects look just a little too close. Compare to 00:35:856 (8,1) – which had just the right amount of space between them. Aim for this visual spacing and don't worry if you have to increase the jump into (8) a little. good idea
01:19:475 (1) – This is just slightly overlapping the HP Bar. It's not a big change, so moving this down just a little bit should be easy and will improve the design. yeah
01:00:922 (6,7,8) – (7,8) seem positioned oddly. If this is because you felt like you didn't have enough room, then I suggest you move (6) (and the stuff before it) over to the left to make room. i think the spacing is fine, it makes a sort of triangle from the middle of 6 (where people would stop following the slider) to 7 to the stream with enough momentum for it to not be super awkward acceleration. at least in theory.
01:07:633 (4,5) – Flow into (5) feels a bit odd, try something like: http://puu.sh/rr37d/16e31aa563.jpg i made this into 2 1/2 sliders to follow the piano, i'm not sure why it was a reverse slider in the first place ( i guess i got lazy mapping it )
01:22:633 (7,8) – Flow felt a bit odd, consider: http://puu.sh/rr3nX/7be4615c62.jpg changed 7 to point downwards into 8 a bit better. i might change it again to something like your suggestion if that doesn't work well.
01:25:791 (1,2) - There's some rhythm in here that I think can be mapped. Compare to what you did at 01:02:106 (1,3,1) – where even though the music gets calmer, you switch back to the drums after 01:03:685 (1) - . Test out this rhythm which does something similar (switching to 1.00x SV at 01:25:791 (1) – makes more sense for this suggestion) http://puu.sh/rr3CF/b3b946c965.jpg (the long 1/1 slider does a good enough job picking up the singe r imo)
this is a good suggestion, and it does make sense. but i think, following the slow 1/1 slider all the way makes it look nicer and it winds down the song well (i know that theres a bunch of quints after but still). it could be done, but i don't think i will choose to.
ok nvm i changed it, i kept the slow sliders though because i think it looks and plays better to slow down rather than stay at a slow speed for 1 slider only
[Hard]
00:04:277 (2,3) – The DS between (2) and (3)'s slider end is 1.15. It might be interesting visually to make this 1.40x (make sure that the result has 00:05:067 (5) – being a copy of (3) )
00:04:277 (2,3,4) – Similarly, consider making this a triangle (by making the DS between (2,4) be 1.40x as well)
00:04:870 (4,5,1) – triangle?
https://twitchemotes.com/emote/46248
(changed)
00:08:225 (4,5) – Try using this rhythm http://puu.sh/rror7/df9f8c7cc5.jpg good call, ctrl g'd
00:07:830 (3,4) – (assuming you didn't change the above rhythm) blanket could be improved
00:08:620 (5,1) – (assuming you didn't change the above rhythm) Is there a design/flow so that these don't overlap? If not, what is the overlap really accomplishing visually?
well, i did change it but that overlap was more of a byproduct of the spacing. even when it wasn't changed though, it was barely ever actually on the screen, it just showed up in editor.
00:13:159 (3,4,5) – (3)'s body is closer to (4) than (5)'s body. For better visual spacing, try making them the same. yea
00:14:738 (7,8,2) – Similar this would mess up spacing a little too much if i made it equal to 8 imo
00:22:238 (1,2,3) – looks a bit odd happens, no change because i like the rhythm and that pattern ? repeats itself a few times anyway
00:24:212 (6,1) – Try making the spacing of this be about the same as the spacing between 00:23:817 (5,6) – (or find some other structure that works like a 00:24:212 (6,7,1) – triangle: http://puu.sh/rrmQF/aa41c07baf.jpg).
Seems like you get the point and I'll stop being picky about the design. -.-
00:35:856 (1) – Overlapping the HP Bar.
changing it would kind of completely fuck up my blanket on 8, i think that since like 75% of it is visible and it isn't technically offscreen it should be fine
00:39:606 (7,1) – you didn't fully stack these but 00:17:896 (6,1) – is a full stack. I think either philosophy on stacking is fine, but why be inconsistent? If the music calls for in an inconsistency in design, fine, but I don't feel it, so pick one style and stick to it. Apply across the map. every time a stacking error is pointed out a tiny puppy is killed! stop stacking errors today!! (theyre stacked according to the previous mod.)
00:46:514 (5,6,7) – A rhythm like this goes better with the singer imo: http://puu.sh/rro66/13230101c6.jpg so indeed
00:50:462 (4) – Consider http://puu.sh/rrnl2/9b2c4da8be.jpg i would prefer holding out on the vocal note here since most of the rest of the map follows it closely
01:18:883 (7) – Try making this be two circles instead of a slider changed circle + kickslider
01:20:264 (3,4) – Try more of a blanket http://puu.sh/rrnw5/543c6a783e.jpg no, dont think it is needed.
01:25:791 (1,2) – Same rhythm thing as in the Insane in this diff i would definitely follow vocals over quiet piano stuff
[Normal]
00:01:120 (2,5) – These objects look cramped. Try giving them a little space.
00:22:041 (4,1) - ^
01:08:422 (3,4) - ^
And a quite few others throughout the map.
will comb through it and see what i can do, but i dont think it really matters much here...
00:30:330 (5) – I'm not a fan of long gaps in the rhythm. There's other instruments you can use to fill this in, or just go with the long vocal here like http://puu.sh/rrc7y/ee1f7e5edd.jpg hopefully this would be ok, i dont want to remap the entire thing cuz i have to move 1...
00:31:712 (1,2,3) – Also consider the rhythm here seen in the above picture to pick up the note at 00:32:106 – (not sure about this though since your pacing might be better as is) i think i repeated the 1/2 repeat > 1/1 slider structure a lot, so i would keep that here too.
00:23:817 (3,4,1) – Consider the angle that these guys make. It might feel better to have a sharper, more pronounced angle like this: http://puu.sh/rrdWe/62f267944c.jpg i dont think there is a loud enough sound or difference in the instrumentation to justify a sharp angle
00:38:422 (1,2) – It was hard for me feel good about the ½ rhythm. Maybe I'm not a good perspective for this, but try stacking these to alleviate some of the player's energy and let the ½ rhythm do the work in raising the intensity of the map here. fair enough
00:49:080 (2,3) - ^ The same can be said about a few other ½ rhythms, but not necessarily all of them. changed
00:42:172 (1,1) – There is not very much time for the player to recover after this spinner, which can be an issue for a map of this difficulty. I personally would be safe and use a different rhythm than a spinner to avoid this issue. it is a full 2.1, i think it should be enough. i'm obviously not a beginner though. i'll wait for more input.
00:49:870 (4) – This is what the player sees: http://puu.sh/rrbKG/6575ca6341.jpg . This doesn't need to be overlapping the HP Bar like this. Move this down or find something else to do here changed due to stacking up there ^
00:53:620 (5,6) – This issue comes up in a few places. The flow into (6) sometimes feels forced. The motion you make to get to (6) doesn't fit well with the motion the player does in the (5) slider. Something like this might be a bit more natural: http://puu.sh/rrdps/f1669666cb.jpg . However, I think flow comments are too subjective for this to be a real issue with the map, though I think I should give this feedback anyway. slightly changed. i dont think beginners have flow, they "snap" i guess for all of them (just from seeing my noob roommate play lol)
00:57:370 (5,6,1) – This works either way, but consider going with the guitar with a rhythm like this: http://puu.sh/rrd1n/740c8f453f.jpg i think that would make it too dense to follow the vocal, which i was trying to do.
00:57:370 (5,6,1,2) – If you keep what you have than consider your symmetry. Currently, you have a diagonal line that begs for symmetry like this: http://puu.sh/rrd71/b9e3b0f4e7.jpg . If you rotate these objects by 30 degrees, you'll be able to find a better spot for the symmetry. When you do, you'll get something like this, which you can rotate back by 30 degrees: http://puu.sh/rrddi/359e0db4c0.jpg . The result is a little more structure pattern: http://puu.sh/rrdgh/5c1cca8b15.jpg changed, good suggestion
01:00:527 (4) – Someone once told me some good advice. Curve sliders less (for both design and flow reasons). It might be applicable here, it might not, but slider curvature is always something to think about. well, i think these are the only super curvy ones and they make a nice looking pattern so i keep them i think.
01:02:106 (6,7) – This part of the song feels slow (you do something like this in the Insane, so I know you know what I'm talking about). However, in order for the map to feel slow, you would need to make 01:00:527 (4,5) - into a faster rhythm so that this part can feel slow relative to it. Try this: http://puu.sh/rre1u/07a878c78e.jpg i think, while this is a good suggestion, it would be a really big difficulty spike in the part that is supposed to slow down. there isnt another example of that dense of a rhythm in the map, so i think introducing it just to make it contrast with a slow part could be too hard for noobs.
01:03:685 (9) – Again, it might be better to fill this part in by transitioning to another instrument. it could be done, but i think the break is okay since it is a place with no vocals and any rhythm would invariably increase the difficulty too much
01:25:791 (3) – Try something like this: http://puu.sh/rrejZ/e2e6f25cec.jpg
filled in a little
Good luck!
Cl9n wrote:
SPOILERFrom #modhelp (yesterday )
General
WHERE THE HITSOUNDS AND KIAI TIME AT???
Aren't normal diffs supposed to be only 1x ds?Normal00:15:527 (1,2,3) - change the design of these (maybe blanket instead?). pattern looks ugly i think it is just an aesthetic choice, i like it
00:25:001 (1,2) - blanket
00:26:580 (3,4) - ^
00:28:751 (2,3) - flow ruined. move 00:29:343 (3) - to the corner this would mess up spacing massively and i want to make it flow into 4 better. besides, i dont think there is enough space.
00:29:738 (4,5) - ^. move 00:30:330 (5) - closer to the edge making this overlap in normal might make it confusing since 3 to 5 is smaller than 3 to 4
00:31:712 (1) - curve this more no this would ruin the map and cause a global nuclear winter
00:34:672 (1) - place a note here. that part is still mapping the vocals there's already a note here ?_?
00:35:264 (2) - have this curve the other way. or curve 00:35:856 (3) - the other way fixed
00:37:435 (2) - curve more dont think i need to
00:41:383 (3) - curve other way this would kill the symmetry
00:49:870 (4,5) - blanket fixed
00:54:212 (6) - move this so 00:52:633 (4,5,6) - form a triangle yeah
00:59:935 (3,1) - blanket rip spacing if i do that
01:14:738 (3,4,1) - too much overlap
01:21:054 (2,3,4) - fix blanket
01:27:962 (2) - why is this one the only one with hitsounds?
fixed other stuffHard00:19:870 (4,5,6) - make these blanket better (just curve the sliders more) fixed
00:35:462 (8,1) - fix blanket
00:41:580 (3,5,6) - make these blanket
00:54:014 (1,2) - swap their places i like z shape better imo
01:25:001 (1) - why is this one the only one with hitsounds? -_-
01:27:764 (2,2) - i don't like the position of these two i think this is the most readable without being a jump, it should be fine even though it doesnt look that good i guessInsane00:04:080 (1) - move this lower
00:05:659 (6,8) - ds error. 00:06:054 (8) is further from 00:05:856 (7) compared to 00:05:462 (5,6) changed
00:07:238 (2,3) - blanket these are straight sliders ho y l
00:32:106 (3,4) - curve these more no
01:13:949 (3) - move red slider point further up added red point
01:28:751 (3) - this is technically fine, but can be mistaken as a 4 note burst
sucks to suck, i increased the spacing to make it easier to read
thanks a lot dude, it helped a lot.Katyusha wrote:
SPOILERHey!
M4M from my Q!
GENERAL:
[Colours]
Combo1 : 175,128,80
Combo2 : 175,209,209
Combo3 : 213,60,64
Combo4 : 84,131,182
Try these combo colors, or a variation of them, I took in consideration the colors of the background and the Anime character's ones too
thanks for the suggestions! i used them.
Normal:
00:04:080 (1) - This NC should be here 00:03:685 (4) - , taking in consideration the music section, the NC on 00:03:685 (4) - makes more sense fixed
00:10:001 (5) - Try this http://i.imgur.com/7YpKF3J.png for improved flow ok
00:11:185 (7) - This slider feels weird because the strong beat is in the tail, while yes, it start with a voice pattern, it still feels off because the tail is on a strong beat, try this http://i.imgur.com/mDg6Q3I.png You would need to delete this 00:11:975 (8) - , but in my opinion, this beat is not that strong to make it be a note rather than a slider end
aaah i spent like 15 minutes trying to make this but it keeps messing up my spacing... i think it would be pretty complex for lowest difficulty in a mapset and i could just stick to 1/1 mapping here, sorry >w<
00:16:712 (1) - New Combo
00:44:738 - Shouldn't a Kiai section start here?
00:49:080 (2) - Following what you're mapping, this should be a 1/2 slider that 1/1 slider follows the vocals very hard, like the rest of the map
00:49:870 (4,5) - They're overlapping, try to blanket this 00:49:870 (4) - a bit more separated ok i moved it like 2 pixls but NOBODY SI GOING TO NOTICE THAT holy
00:52:633 (4) - new combo
01:28:554 (3) - This slider should end here 01:28:949 - that's where the music stops the snare drum which i followed on hard and insane ends on that blue tick, it would be hard to justify mapping anything more in those, so i will just end them all on the same place with this one.
Hard
00:13:159 - This slider should be only 1/2 and a note should be here 00:13:554 - , this taking in consideration what you're mapping and what you're not
changed to circle + 1/2 slider
00:17:896 (1) - NC
00:19:475 (1) - NC (Music section starting, etc etc)
00:27:764 (5) - Why the jump 1.75 here? this is a very weak area and you did a much weaker jump on 00:25:396 (2) - even when it was a more intense part and is only 1.55, make them constant
good call, changed to be more consistent.
00:28:751 (1) - And then we have a 1.95 jump here, again, keep it constant.
00:32:106 (6) - Funny enough, this is the contrary, such an intense beat but is on normal DS, it could use a smal jump changed
00:55:791 (1) - NC
01:08:422 (5) - NC
01:11:580 (1) - NC
(repeat the pattern for similar areas)
01:19:080 (8) - 2.21 kickslider to stream? What, make it a stream, this feels overdone yes
01:25:791 (1) - There's no reason for such an extreme slowdown, especially when the BGM picks ups the drums and stuff in this part. see insane
Also, this 01:25:001 (1) - should have the same speed as 01:24:212 - , both parts are pretty much the same. this is just my interpretation, it makes it seem more "grand" like the final ending of a fanfare or something.
01:27:370 (1,2,1,2,1,2,3) - Take a loot at the DS in this part, try to make it constant because right now feels a bit "messy" because the DS is all over the place. fixed
INSANE
00:03:291 (1) - combo dont think i need to nc so much, it would just increase drain for no reason... i might make it more consistent though
00:05:462 (5) - This shouldn't be a jump, the beats you're using for a jump starts at 00:05:659 (6) -
Also, this slider feels silent because is on a red tick 00:05:067 (4) -
slider follows a guitar chord, the jump is for the snare that happens on where 5 is.
I believe you could:
00:05:067 - Note
00:05:264 - 1/2 slider
00:05:462 (5) - Delete this
Jumps starts here 00:05:659 (6) -
this rhythm works well too, but i think mine is better.
00:15:330 (1) - delete NC
00:15:527 (2) - NC
00:21:054 (1) - NC
00:32:106 (3) - This should be a much bigger jump, the intensity of the voicce is much bigger, like in 00:35:462 (7) - buffed to similar jump
01:08:422 (1) - NC
01:11:580 (6) - NC
01:14:738 (5) - same here
01:14:738 (5) - What I said in the hard, this part is when the music speeds ups, pay attention to the BGM. there shouldn't be a slow down here.
i would disagree, i think with the strong vocals that clearly go longer and longer, i interpret it as a slowdown. so i will keep my patterning here. if even more people disagree, it may change but for now i think my interpretation is fine.
Awesome diff <3
That's it for now, hope it helps you a bit
Sorry if a timeline copypaste doesn't fit or IMGUR link doesn't, good luck!
thanks, it helpedMiryle wrote:
M4M (I think?) from my queue:Normal00:30:330 (5,1) - Stack is slightly off. k
00:49:870 (4,5) - Imperfect blanket, it's pretty noticeable too. k
01:08:422 (3) - Touches the HP bar. i'm not sure this is actual an unrankable issue or something, we'll see.
01:27:370 (1,2) - Why not curve these like 01:28:554 (3)? idk im edgy or something
i like how it looks better /runs
01:14:738 (3,4,1) - Doesn't look as good as 01:21:054 (2,3,4) does because of how slider anchors work. The pointy parts of the sliders overlap slightly and don't quite fit in as well as 01:21:054 (2,3,4). close enough
Not much to say here really, it's pretty good imo.Hard00:35:856 (1) - Touches the HP bar. Consider moving this. it would mess up the blanket, and it's minor overlap anyway.
00:42:370 (5,2) - Stack is off, ignore this if it was intentional.
01:28:751 (3) - Could just be normal hitcircles. I don't get why it's a slider. quads are cancer triples are not
Really well done difficulty. Nothing more to say here from me.Insane00:24:212 (7,9,1) - Stack is slightly off. this is due to stack leniency, i am not mazzerin so unchanged.
00:39:606 (5) - Dangerously close to the HP bar. I won't say it's bad, but... you know. Consider moving it a little bit. nobody actually follows sliders that far anyway yolo
00:50:955 (5) - Move this down slightly to make it look less jagged? ((334,305) perhaps) k
01:28:751 (3) - Why? Normal hitcircles would work fine here. see above
Again, really well made, so not much I can say.
Underdogs wrote:
m4m or not, give me kds fgtNormalDespite copypasting most of the part, the flow is pretty meh. But hey, I did that as well at some part
00:48:093 missing beat its easy diff, i dont think i could put note there with the stack and have it be easy enough.
01:02:896 (4,5) - bad flow, i suggest a downward flow yeah
01:08:422 (3,4) - I'll point this out at first, but i see this as an overlap rather than blanketing it looks like blanket to me hmm
01:14:738 (3,4,1) - ^ this one is low spacing, but i think it's still readable. we'll see.
01:28:554 (3) - straight slider better i wanted to fill in the gap and have it look nice, i think it's fineHard00:00:922 (2) - better stack with first note k
00:18:883 (1) - X:464 Y:160 k
00:19:870 (4,5,6) - Bad symmetrical flow imo, maybe cuz u didnt make them in the middle i think it's fine, i moved 5 down to make it more flow-y i guess
00:34:277 (5) - imperfect blanket coz the end slider. drag the end slider a bit to the bottom right to make it look good yeap
00:49:870 (2,3) - this is better i dont think the back and forth is a good idea here, it works fine in my opinion
01:09:409 (7) - ctrl+h mk
01:11:580 (4,7) - bad match, better make it like before, the one with 1/2 1/1 slider blanket, the ones like this
changed but not exactly to that. that goes slightly off the playfield from my testing.Insane00:13:949 (6,9) - i think if these are mirrored, it'll look better this is copied from a few measures ago exact same pattern tbh xD
00:20:462 (4) - ctrl+g this put too much emphasis on 5 imo, it would mess up spacing =/
00:21:449 (8) - straight vertical slider if you choose to make the suggestion above me
00:24:804 (9,1) - didnt look like it stack with 00:24:212 (7) - fixed
00:41:580 (2) - not good flow with 00:41:185 (1) - i suggest ctrl+h ctrl+j haah? i think this is fine, or i don't understand what you mean
ur welcome :v
great mod, it really changed the way i thought about this map!FailureAtOsu wrote:
change od to 8 again fuck chewy and his anti-pp bullshit :^)
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44639
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8
[Metadata]
Title:Rakuen made
TitleUnicode:Rakuen made
Artist:Nishimori Yusa (CV. Uchida Maaya)
ArtistUnicode:Nishimori Yusa (CV. Uchida Maaya)
Creator:Nao Tomori
Version:Not Tomori's Insane
Source:Charlotte
Tags:nao
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.2
ApproachRate:8.6
SliderMultiplier:1.6
SliderTickRate:1
[Events]
//Background and Video events
0,0,"nao wallpaper.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
528,394.736842105263,4,2,0,50,1,0
528,-100,4,2,0,50,0,0
6843,-125,4,1,0,30,0,0
19475,-100,4,1,0,40,0,0
30527,-100,4,1,0,50,0,0
32106,-100,4,1,0,40,0,0
35264,-100,4,1,0,50,0,0
38422,-100,4,1,0,40,0,0
41580,-100,4,1,0,50,0,0
43159,-100,4,1,0,60,0,0
44738,-100,4,1,0,70,0,1
50856,-100,4,1,0,70,0,0
51054,-100,4,1,0,70,0,1
57172,-100,4,1,0,70,0,0
57370,-100,4,1,0,70,0,1
62106,-80,4,1,0,70,0,1
63488,-80,4,1,0,70,0,0
63685,-100,4,1,0,70,0,0
66843,-83.3333333333333,4,1,0,70,0,1
72764,-66.6666666666667,4,1,0,70,0,0
73159,-83.3333333333333,4,1,0,70,0,1
79080,-100,4,1,0,70,0,0
79475,-83.3333333333333,4,1,0,70,0,1
84014,-83.3333333333333,4,1,0,70,0,0
84212,-133.333333333333,4,1,0,70,0,1
85001,-133.333333333333,4,1,0,70,0,1
85593,-200,4,1,0,70,0,0
85791,-100,4,1,0,70,0,1
[HitObjects]
131,356,528,6,0,L|250:345,1,120,6|0,0:0|0:0,0:0:0:0:
290,341,922,1,8,0:0:0:0:
212,133,1120,2,0,P|187:206|221:276,1,160,2|0,0:0|0:0,0:0:0:0:
407,210,1712,2,0,L|287:199,1,120,8|0,0:0|0:0,0:0:0:0:
248,194,2106,6,0,P|230:157|230:113,1,80
256,43,2402,1,0,0:0:0:0:
256,43,2501,1,8,0:0:0:0:
116,137,2699,2,0,P|166:112|231:119,1,120,0|8,0:0|0:0,0:0:0:0:
302,205,3093,1,0,0:0:0:0:
302,205,3192,1,0,0:0:0:0:
302,205,3291,2,0,L|295:284,1,80,8|0,0:0|0:0,0:0:0:0:
387,366,3685,6,0,B|356:359|331:370|331:370|302:384|270:374,1,120,6|0,0:0|0:0,0:0:0:0:
232,358,4080,1,8,0:0:0:0:
183,191,4277,1,0,0:0:0:0:
295,284,4475,1,0,0:0:0:0:
99,240,4672,2,0,P|85:196|90:162,1,80,0|8,0:0|0:0,0:0:0:0:
285,207,5067,2,0,P|299:251|294:285,1,80
189,91,5462,5,8,0:0:0:0:
172,304,5659,1,8,0:0:0:0:
329,132,5856,2,0,L|325:92,1,40
340,258,6054,1,8,0:0:0:0:
371,23,6251,1,0,0:0:0:0:
333,11,6349,1,0,0:0:0:0:
294,17,6449,1,0,0:0:0:0:
262,41,6547,1,0,0:0:0:0:
230,64,6646,1,0,0:0:0:0:
191,73,6745,1,0,0:0:0:0:
153,65,6843,6,0,P|128:56|101:29,1,64,2|0,0:0|0:0,0:0:0:0:
230,64,7238,1,0,0:0:0:0:
226,183,7435,2,0,P|208:124|237:55,1,128,2|0,0:0|0:0,0:0:0:0:
333,11,8027,1,0,0:0:0:0:
309,126,8225,1,0,0:0:0:0:
417,51,8422,5,2,0:0:0:0:
428,177,8620,2,0,L|433:240,1,64
293,308,9014,2,0,L|298:244,1,64
285,384,9409,1,2,0:0:0:0:
159,220,9606,2,0,L|169:156,1,64
307,85,10001,5,2,0:0:0:0:
297,244,10199,1,0,0:0:0:0:
439,174,10396,1,0,0:0:0:0:
251,163,10593,2,0,P|209:213|211:279,1,128,2|0,0:0|0:0,0:0:0:0:
357,262,11185,2,0,L|296:243,1,64
144,244,11580,6,0,L|191:201,1,64,2|0,0:0|0:0,0:0:0:0:
266,68,11975,2,0,L|280:131,1,64
224,293,12370,1,2,0:0:0:0:
184,113,12567,1,0,0:0:0:0:
359,169,12764,1,0,0:0:0:0:
144,244,12962,6,0,P|131:308|163:366,1,128,2|0,0:0|0:0,0:0:0:0:
222,191,13554,2,0,P|201:167|171:153,1,64
224,293,13949,1,2,0:0:0:0:
323,187,14146,1,0,0:0:0:0:
368,326,14343,1,0,0:0:0:0:
222,191,14541,6,0,P|241:126|299:87,1,128,2|0,0:0|0:0,0:0:0:0:
272,277,15133,2,0,P|240:290|208:289,1,64
323,187,15527,1,2,0:0:0:0:
368,326,15725,1,0,0:0:0:0:
416,123,15922,1,0,0:0:0:0:
222,191,16120,6,0,B|192:208|156:204|131:186|131:186|117:221|87:240|55:240,1,192,2|0,0:0|0:0,0:0:0:0:
94,63,17106,2,0,L|131:186,1,128
307,202,17896,2,0,P|270:118|180:116,1,192
159,278,18685,1,0,0:0:0:0:
51,155,18883,1,8,0:0:0:0:
222,191,19080,1,8,0:0:0:0:
222,191,19475,6,0,L|228:270,1,80,6|0,0:0|0:0,0:0:0:0:
259,384,19870,1,8,0:0:0:0:
323,220,20067,2,0,B|333:100|333:100|309:98|292:112,1,160,2|0,0:0|0:0,0:0:0:0:
228,270,20659,2,0,P|256:306|291:323,1,80,8|0,0:0|0:0,0:0:0:0:
433,200,21054,5,2,0:0:0:0:
446,359,21251,1,0,0:0:0:0:
285,321,21449,2,0,P|251:302|228:270,1,80,8|0,0:0|0:0,0:0:0:0:
295,110,21843,1,0,0:0:0:0:
433,200,22041,1,2,0:0:0:0:
285,321,22238,2,0,P|246:331|207:325,1,80,8|0,0:0|0:0,0:0:0:0:
109,200,22633,6,0,B|169:185|228:190|228:190|238:207|239:228,1,160,2|8,0:0|0:0,0:0:0:0:
49,285,23225,2,0,P|7:217|27:138,1,160,2|0,0:0|0:0,0:0:0:0:
177,7,23817,1,8,0:0:0:0:
229,190,24014,1,0,0:0:0:0:
77,54,24212,6,0,P|53:43|1:42,1,80,2|0,0:0|0:0,0:0:0:0:
109,200,24606,2,0,P|130:184|157:140,1,80,8|0,0:0|0:0,0:0:0:0:
177,7,25001,1,2,0:0:0:0:
48,105,25199,1,0,0:0:0:0:
243,81,25396,1,8,0:0:0:0:
214,180,25593,6,0,B|191:126|208:63|208:63|230:68|243:81,1,160,2|0,0:0|0:0,0:0:0:0:
282,235,26185,2,0,P|254:258|211:267,1,80,8|0,0:0|0:0,0:0:0:0:
332,124,26580,1,2,0:0:0:0:
433,252,26777,1,0,0:0:0:0:
214,180,26975,1,8,0:0:0:0:
357,148,27172,6,0,B|411:134|469:158|469:158|447:176|421:182,1,160,2|0,0:0|0:0,0:0:0:0:
271,147,27764,2,0,P|283:103|310:75,1,80,8|0,0:0|0:0,0:0:0:0:
184,147,28159,1,2,0:0:0:0:
357,148,28356,1,0,0:0:0:0:
218,0,28554,1,8,0:0:0:0:
254,221,28751,1,0,0:0:0:0:
254,221,28949,6,0,L|333:214,1,80,2|0,0:0|0:0,0:0:0:0:
417,345,29343,2,0,B|405:301|424:267|424:267|446:235|438:190,1,160,8|2,0:0|0:0,0:0:0:0:
349,21,29935,1,0,0:0:0:0:
334,214,30133,1,8,0:0:0:0:
462,71,30330,1,0,0:0:0:0:
424,267,30527,5,2,0:0:0:0:
270,112,30725,1,0,0:0:0:0:
512,192,30922,1,8,0:0:0:0:
330,359,31120,1,0,0:0:0:0:
400,146,31317,1,8,0:0:0:0:
411,116,31416,1,8,0:0:0:0:
422,86,31514,1,8,0:0:0:0:
424,267,31712,1,8,0:3:0:0:
349,21,31909,1,8,0:3:0:0:
286,277,32106,6,0,L|265:354,1,80,6|0,0:0|0:0,0:0:0:0:
336,205,32501,2,0,B|308:184|266:183|237:204|237:204|212:222|181:220,1,160,8|0,0:0|0:0,0:0:0:0:
52,195,33093,1,2,0:0:0:0:
186,130,33291,2,0,P|211:172|209:209,1,80,8|0,0:0|0:0,0:0:0:0:
128,35,33685,5,2,0:0:0:0:
270,115,33883,1,0,0:0:0:0:
126,192,34080,1,8,0:0:0:0:
211,52,34277,2,0,P|292:30|348:77,1,160,2|0,0:0|0:0,0:0:0:0:
373,216,34870,1,8,0:0:0:0:
438,52,35067,1,0,0:0:0:0:
346,255,35264,6,0,B|306:267|306:267|264:265,1,80,2|0,0:0|0:0,0:0:0:0:
98,196,35659,1,8,0:0:0:0:
164,365,35856,2,0,B|179:310|179:310|176:256|176:256|193:204,1,160,2|0,0:0|0:0,0:0:0:0:
346,255,36449,1,8,0:0:0:0:
151,317,36646,1,8,0:0:0:0:
119,310,36745,1,8,0:0:0:0:
87,305,36843,6,0,B|71:272|71:272|74:224,1,80,2|0,0:0|0:0,0:0:0:0:
88,42,37238,1,8,0:0:0:0:
0,147,37435,2,0,B|81:137|81:137|161:161,1,160,2|0,0:0|0:0,0:0:0:0:
208,358,38027,1,8,0:0:0:0:
176,355,38126,1,8,0:0:0:0:
145,352,38225,1,8,0:0:0:0:
113,349,38324,1,8,0:0:0:0:
82,347,38422,5,6,0:0:0:0:
272,306,38620,2,0,B|255:273|266:228|266:228|279:175|260:147,1,160
173,71,39212,1,0,0:0:0:0:
93,162,39409,2,0,P|127:182|166:190,1,80,2|8,0:0|0:0,0:0:0:0:
266,59,39804,2,0,P|334:95|349:171,1,160,2|0,0:0|0:0,0:0:0:0:
272,306,40396,1,8,0:0:0:0:
166,190,40593,1,0,0:0:0:0:
121,334,40791,2,0,L|41:340,1,80,2|0,0:0|0:0,0:0:0:0:
62,218,41185,1,8,0:0:0:0:
148,353,41383,1,2,0:0:0:0:
251,210,41580,6,0,P|249:163|234:135,1,80
79,144,41975,2,0,P|122:144|158:126,1,80
204,66,42271,1,0,0:0:0:0:
204,66,42370,1,0,0:0:0:0:
121,334,42567,1,0,0:0:0:0:
278,112,42764,6,0,B|292:90|291:64|291:64|336:109|337:167,1,160
353,384,43356,1,0,0:0:0:0:
129,224,43554,1,0,0:0:0:0:
440,263,43751,1,0,0:0:0:0:
119,359,43949,1,0,0:0:0:0:
119,359,44738,6,0,B|154:337|200:345|200:345|242:354|287:338,1,160,6|8,0:0|0:0,0:0:0:0:
373,195,45330,2,0,L|381:153,2,40
235,245,45725,1,0,0:0:0:0:
352,75,45922,2,0,P|397:71|433:88,1,80,10|0,0:0|0:0,0:0:0:0:
376,234,46317,5,2,0:0:0:0:
248,84,46514,2,0,P|254:40|272:7,1,80,0|8,0:0|0:0,0:0:0:0:
373,195,46909,2,0,L|376:234,1,40,8|0,0:0|0:0,0:0:0:0:
454,292,47106,2,0,L|457:252,1,40,8|0,0:0|0:0,0:0:0:0:
468,149,47304,1,10,0:0:0:0:
277,225,47501,2,0,L|270:304,1,80,8|0,0:0|0:0,0:0:0:0:
262,377,47896,5,2,0:0:0:0:
81,314,48093,1,0,0:0:0:0:
235,169,48291,1,8,0:0:0:0:
157,381,48488,1,0,0:0:0:0:
147,139,48685,1,2,0:0:0:0:
367,260,48883,1,0,0:0:0:0:
81,215,49080,1,8,0:0:0:0:
258,10,49277,6,0,L|233:176,1,160,2|0,0:0|0:0,0:0:0:0:
304,384,49870,1,8,0:0:0:0:
439,210,50067,1,0,0:0:0:0:
228,346,50264,1,2,0:0:0:0:
480,356,50462,1,0,0:0:0:0:
370,129,50659,1,8,0:0:0:0:
304,384,50856,1,0,0:0:0:0:
454,155,51054,6,0,P|438:73|372:42,1,160,2|8,0:0|0:0,0:0:0:0:
427,238,51646,2,0,P|458:243|483:238,2,40
370,129,52041,1,0,0:0:0:0:
509,239,52238,2,0,P|496:288|471:311,1,80,10|0,0:0|0:0,0:0:0:0:
287,201,52633,6,0,P|336:214|359:239,1,80,2|0,0:0|0:0,0:0:0:0:
376,384,53027,1,8,0:0:0:0:
168,374,53225,2,0,L|129:371,1,40,8|0,0:0|0:0,0:0:0:0:
71,293,53422,2,0,L|111:290,1,40,8|0,0:0|0:0,0:0:0:0:
214,279,53620,1,10,0:0:0:0:
162,108,53817,2,0,L|155:187,1,80,8|0,0:0|0:0,0:0:0:0:
251,175,54212,5,2,0:0:0:0:
69,118,54409,1,0,0:0:0:0:
110,290,54606,1,8,0:0:0:0:
197,117,54804,1,0,0:0:0:0:
21,245,55001,1,2,0:0:0:0:
200,344,55199,1,0,0:0:0:0:
131,89,55396,1,8,0:0:0:0:
109,359,55593,1,0,0:0:0:0:
340,265,55791,5,2,0:0:0:0:
84,151,55988,1,0,0:0:0:0:
283,337,56185,1,8,0:0:0:0:
331,73,56383,1,0,0:0:0:0:
200,344,56580,1,2,0:0:0:0:
452,228,56777,1,0,0:0:0:0:
222,77,56975,1,8,0:0:0:0:
393,285,57172,1,0,0:0:0:0:
360,51,57370,6,0,P|291:30|222:75,1,160,2|8,0:0|0:0,0:0:0:0:
198,246,57962,2,0,L|194:285,2,40
100,162,58356,1,0,0:0:0:0:
0,296,58554,2,0,P|60:291|111:324,1,120,10|0,0:0|0:0,0:0:0:0:
194,285,58949,6,0,B|232:265|232:265|359:276,1,160,2|8,0:0|0:0,0:0:0:0:
283,163,59541,1,8,0:0:0:0:
269,134,59639,1,0,0:0:0:0:
264,102,59738,1,8,0:0:0:0:
271,70,59837,1,0,0:0:0:0:
287,43,59935,1,10,0:0:0:0:
88,106,60133,2,0,L|180:103,1,80,8|0,0:0|0:0,0:0:0:0:
264,102,60429,1,0,0:0:0:0:
295,102,60527,6,0,P|318:140|318:179,1,80,2|0,0:0|0:0,0:0:0:0:
250,319,60922,1,8,0:0:0:0:
135,195,61120,1,0,0:0:0:0:
156,171,61218,1,0,0:0:0:0:
186,158,61317,2,0,L|225:161,1,40,2|0,0:0|0:0,0:0:0:0:
291,62,61514,2,0,L|294:101,1,40
263,246,61712,2,0,L|302:249,1,40
368,150,61909,2,0,L|371:189,1,40
349,326,62106,6,0,L|248:318,1,100
149,313,62402,1,0,0:0:0:0:
114,292,62501,1,0,0:0:0:0:
96,255,62600,1,0,0:0:0:0:
99,215,62699,1,0,0:0:0:0:
123,183,62797,1,0,0:0:0:0:
162,173,62896,2,0,P|193:135|195:82,1,100
103,36,63192,1,0,0:0:0:0:
100,55,63291,1,0,0:0:0:0:
97,74,63389,1,0,0:0:0:0:
94,93,63488,1,0,0:0:0:0:
92,112,63587,1,0,0:0:0:0:
89,127,63685,6,0,L|62:288,1,160,2|8,0:0|0:0,0:0:0:0:
157,233,64277,1,0,0:0:0:0:
280,303,64475,2,0,P|293:340|288:382,1,80,2|0,0:0|0:0,0:0:0:0:
157,233,64870,1,8,0:0:0:0:
336,231,65067,1,0,0:0:0:0:
336,231,65166,1,0,0:0:0:0:
336,231,65264,6,0,P|304:215|260:214,1,80,2|0,0:0|0:0,0:0:0:0:
186,352,65659,1,8,0:0:0:0:
422,323,65856,1,0,0:0:0:0:
146,351,66054,1,2,0:0:0:0:
107,342,66152,1,0,0:0:0:0:
76,315,66251,1,0,0:0:0:0:
59,278,66350,1,0,0:0:0:0:
59,237,66449,1,8,0:0:0:0:
79,203,66547,1,0,0:0:0:0:
114,183,66646,1,0,0:0:0:0:
154,180,66745,1,0,0:0:0:0:
194,192,66843,6,0,B|258:226|328:212|328:212|308:186|278:176,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
117,107,67435,1,0,0:0:0:0:
117,107,67534,1,0,0:0:0:0:
117,107,67633,1,0,0:0:0:0:
142,263,67830,1,0,0:0:0:0:
219,21,68027,1,0,0:0:0:0:
194,192,68225,1,0,0:0:0:0:
7,191,68422,6,0,B|49:166|104:186|104:186|149:204|194:192,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
403,144,69014,1,0,0:0:0:0:
403,144,69113,1,0,0:0:0:0:
403,144,69212,2,0,L|412:198,1,47.9999985351563
435,342,69409,1,2,0:0:0:0:
318,203,69606,1,0,0:0:0:0:
283,384,69804,1,0,0:0:0:0:
283,384,69902,1,0,0:0:0:0:
283,384,70001,6,0,B|261:253|261:253|286:283|327:278,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
512,216,70593,1,0,0:0:0:0:
512,216,70692,1,0,0:0:0:0:
512,216,70791,1,2,0:0:0:0:
285,128,70988,1,0,0:0:0:0:
358,342,71185,1,0,0:0:0:0:
449,162,71383,1,0,0:0:0:0:
261,253,71580,6,0,B|200:263|134:234|134:234|130:259|157:292,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
358,299,72172,1,0,0:0:0:0:
358,299,72271,1,0,0:0:0:0:
358,299,72370,2,0,P|368:249|356:203,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
149,147,72764,2,0,B|215:180|278:165|278:165|291:140|315:127,1,180.000006866455
406,96,73159,6,0,B|451:140|468:210|468:210|432:203|405:222,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
310,384,73751,1,0,0:0:0:0:
310,384,73850,1,0,0:0:0:0:
310,384,73949,1,0,0:0:0:0:
451,295,74146,1,0,0:0:0:0:
250,330,74343,1,0,0:0:0:0:
318,192,74541,1,0,0:0:0:0:
505,193,74738,6,0,B|463:218|408:198|408:198|363:180|318:192,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
109,240,75330,1,0,0:0:0:0:
109,240,75429,1,0,0:0:0:0:
109,240,75528,2,0,L|100:186,1,47.9999985351563
77,42,75725,1,2,0:0:0:0:
194,181,75922,1,0,0:0:0:0:
230,0,76120,1,0,0:0:0:0:
230,0,76218,1,0,0:0:0:0:
230,0,76317,6,0,B|252:131|252:131|227:101|186:106,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
0,168,76909,1,0,0:0:0:0:
0,168,77008,1,0,0:0:0:0:
0,168,77107,1,2,0:0:0:0:
227,256,77304,1,0,0:0:0:0:
154,42,77501,1,0,0:0:0:0:
63,222,77699,1,0,0:0:0:0:
187,175,77896,6,0,B|235:151|280:181|280:181|319:143|371:159,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
512,283,78488,1,0,0:0:0:0:
512,283,78587,1,0,0:0:0:0:
512,283,78685,1,2,0:0:0:0:
466,63,78883,1,0,0:0:0:0:
343,244,79080,1,0,0:0:0:0:
311,269,79179,1,0,0:0:0:0:
272,279,79277,1,0,0:0:0:0:
231,279,79376,1,0,0:0:0:0:
194,263,79475,6,0,B|171:258|152:240|152:240|65:241|31:315,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
158,378,80067,1,0,0:0:0:0:
158,378,80166,1,0,0:0:0:0:
158,378,80264,1,0,0:0:0:0:
215,179,80462,1,0,0:0:0:0:
404,292,80659,2,0,P|335:309|272:279,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
230,149,81054,6,0,B|244:116|286:106|286:106|295:168|346:205,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
465,101,81646,1,0,0:0:0:0:
465,101,81745,1,0,0:0:0:0:
465,101,81843,2,0,L|408:105,1,47.9999985351563
512,31,82041,1,2,0:0:0:0:
453,271,82238,1,0,0:0:0:0:
286,106,82435,1,0,0:0:0:0:
286,106,82534,1,0,0:0:0:0:
286,106,82633,5,2,0:0:0:0:
237,332,82830,1,0,0:0:0:0:
453,271,83027,2,0,L|476:176,1,95.9999970703126
512,31,83422,1,2,0:0:0:0:
311,30,83620,1,0,0:0:0:0:
274,27,83718,1,0,0:0:0:0:
239,36,83817,1,0,0:0:0:0:
202,33,83916,1,0,0:0:0:0:
166,42,84014,1,0,0:0:0:0:
130,39,84113,1,0,0:0:0:0:
94,48,84212,6,0,P|147:107|166:41,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
59,158,85001,2,0,P|141:184|221:142,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
96,255,85791,2,0,P|157:259|216:240,1,120,2|0,0:0|0:0,0:0:0:0:
220,142,86185,2,0,P|271:156|298:184,1,80
138,153,86580,2,0,P|143:112|169:77,1,80
372,163,86975,2,0,P|367:204|341:239,1,80
296,61,87370,5,0,0:0:0:0:
319,55,87468,1,0,0:0:0:0:
342,50,87567,2,0,L|385:41,1,40
345,235,87962,5,0,0:0:0:0:
322,241,88060,1,0,0:0:0:0:
299,246,88159,2,0,L|256:255,1,40
493,158,88554,5,0,0:0:0:0:
499,181,88652,1,0,0:0:0:0:
504,204,88751,2,0,L|513:247,1,40
np ill make my own mapset xdNao Tomori wrote:
I will have to reject this because I think my mapset is complete without another Insane. Also I want to make all my diffs on my first map. Sorry.
Seni wrote:
Hi, mod from my queue. Definitely a very nice song.Insane
Just in general, I'm not very sure about those NCs. ncs are placed on the beginning of every other "phrase," if you think it could be improved please suggest it and don't just say "oh i don't like them."
00:17:896 (2,3) - This is not very intuitive spacing since the slider end of 2 and 3 are just as spaced as if they were 1/2 and not 1/1. I suggest you stack the slider end and 3, or just increase the spacing since it definitely doesn't reflect what's happening in the song. (00:43:949 (6,1) - like this for example)
if someone can't read this then it's their own fault, the song picks up in intensity suddenly so the spacing increases suddenly.
It doesn't make much sense musically to map 00:47:896 (1,2,3,4,5,1) and 00:55:791 (1,2,3,4,5,6,7,8,9,10,1) differently. I suggest you map both the same way you mapped 00:55:791 (1,2,3,4,5,6,7,8,9,10,1) since it emphasizes the vocals much better than just sliders. Also during 00:47:896 (1,2,3,4,5,1) you ignore some triples. hmm.. i dont think that i ignored triples on that first phrase. i mapped it differently here because of the prominence of the triples at 55, and i interpreted it as being more intense > more clickable objects
01:02:699 (3) - There are a lot of sliders like this one throughout the whole map. Sliders starting on a red tick when there is a very strong sound on the slider end. It doesn't feel good when playing and it doesn't emphasize the music very well.
01:02:106 (1,2,3,4) - You could remap it this way https://puu.sh/rv4GZ/b5838b35d3.png and use the two sliders to emphasize the vocals instead of just using them as 1/2 spam. You could do the same thing in some other parts of the map. good idea. this plays better.
01:25:791 (1,2) - I don't think doing this with SV is rankable. Also it really doesn't fit well.
i think it fits well with the music lowering in intensity before the final bursts appear suddenly.
gl
That's funny, because I don't remember saying "oh I don't like them". I said "I'm not sure about those NCs" because that's precisely what I mean.Nao Tomori wrote:
Seni wrote:
Hi, mod from my queue. Definitely a very nice song.Insane
Just in general, I'm not very sure about those NCs. ncs are placed on the beginning of every other "phrase," if you think it could be improved please suggest it and don't just say "oh i don't like them."
DavidEd wrote:
- Insane: https://osu.ppy.sh/ss/6234699
- 00:00:922 (2) - Use x1.0 distance snaps on notes like these to keep the flow moving smoothly. k
- 00:03:093 (7) - ^
- 00:02:699 (6,8,9) - They're not symmetrical (as shown in this picture) k
- 00:04:475 (3,4) - Did you want to blanket this? it was blanketed but i wanted to reduce 3 > 4 spacing so now it isnt
- 00:05:462 (6,7,8,9) - https://osu.ppy.sh/ss/6234772 This will look better and has great impact with the song imo changed to different patternt
- 00:07:238 (2,3) - Fix blanket stack leniency messs that up
- 00:25:001 (1,3) - It would be better if they looked the same. ye
- 00:26:580 (1) - Probably shouldn't leave out these vocal beats here. Replace with 2 circles ye
- 00:32:106 (3,4) - Blanket? it is
- 00:32:501 (4,6) - ^
- 00:33:291 (6,7) - These two should be spread out because 7 is a major beat. It may affect your circle placement after this slider. But that's up to you. ctrl g on 7
- 00:34:870 (2,3) - ^ but it wont affect your circle placement i want to emphasize the shift onto the guitar chord by having a jump to 4, i dont think 2 > 3 is that strong either
- 00:43:949 (6,1) - Stack ontop of 6 slider head to get rid of that overlap small unnecessary overlaps are my mapping style please respect it!
- 00:45:527 (4,1) - Fix stack
- 01:09:014 (2,3,4) - Angle the sliders downwards like this, the current flow is hard to hit https://osu.ppy.sh/ss/6234852 k
mmm when boys perfectly hitsound the drums
i feel like we need a tumblr meme about that
i'll make one for u bby
Hard: https://osu.ppy.sh/ss/6234899
- 00:05:659 (2) - Move to x:180 y:232 to finish the diamond shape you set up. Just make sure to reposition everything after that aswell. ye
- 00:07:830 (3,5) - Fix blanket this blanket is fine
- 00:15:527 (1) - Remove NC and NC at 00:16:317 (4) - k
- 00:27:370 (4) - Missing whistle ye
- 00:43:949 (4,1) - Same as insane, stack to get rid of the overlap my style makes objective sense, not your sense
- 01:05:067 (3,4,5) - This is the only triple in the map, so it feels out of place. Do you have a special reason for it? i think it's the only guitar triple in the entire thing so i followed it
- 01:19:080 (3,4,5,6,1) - Replace with a 1/4 repeat slider instead. Streams in hard difficulties are never used. k
- 01:25:791 (1) - Too long of a slider, shorten it down to the next snare sound. Kind off like you did on your insane i think on hard i can just follow the vocal until louder drums kick in here, i'll see if others say the same thing
- 01:28:554 (1,2,3) - I'd stack instead of spreading those legs. Triple stacks are usually pretty hard to hit, especually for people around this skill level. For more comfortable gameplay, a stack would be great. k
You're gonna have to go back and polish on this difficulty. There's alot of potential shapes that are being ignored such as triangles. And see if there's any more NC issues. I don't usually look at that that much. Other than that, the hitsounding is great. alright, will do. check out thzz's maps they all have nice hitsounding too =)
Hope it was of any help. Good luck!
Knew I had this saved in my ps folder ^^
Osuology wrote:
Hi! From #modreqs I know you from modhelp anyways soInsane00:00:528 (1,2) - Distance between these seems a little small, I know it would be hard to change in the context, but I feel like 0.65x spacing between the 1 and 2 would do some magic here. unfortunately you modded right as i was reapplying the previous mod from some dumb osu! shenanigans resetting my map. so, this was already changed along with the next point. (and made it kind of hard to apply the mod x.x)
Your placing of combos isn't often enough, it kinda takes away from the structure of the song (which is 4/4/4/4 typical structure). Best recommendation is to put at least 1 combo every measure, if you want more than that fine but at least one per measure. Your other diffs also have this problem (although to a much lesser degree).
00:12:172 (9,1) - This distance is pretty small, it doesn't really fit how strong of a wave 1 plays as. increased
00:21:054 (6,7,8) - Probably could do some magic symmetry here with the 6 and 8 and have 7 in the exact middle. That would fix the spacing issue that is present here also, the 6-7 jump is a little smaller than 7-8 it's bothering to the eyes a little bit. fixed
00:25:593 (3,4,5) - This also has a spacing issue, the 3 to 4 jump is considerably smaller than most other jumps in this map. I would say try to look at your map with these types of issues in mind and try to fix as many as you can find. I'm not going to point them out from this point on. Also, keep in mind that your map can have variations in the DS when the song allows for it like here: 00:11:185 (7,8)
01:09:014 (7) - I can't tell whether this is supposed to be a blanket or not. If it is, you will have to tweak the slider a little to get it perfectly. To tell, use the approach circle of the hitcircle. it's too small spacing to blanket properly, it is equidistant from the head and tail though.
01:28:751 (3) - Personally, I think this would match the song better as hitcircles, rather than a slider. i agree, but others said that a quad is annoying and honestly i don't think it makes a big difference.HardAgain, distance with lot's of objects here are very inconsistent, even when they should be. I would recommend using Distance Snapping here and below to fix this as it's very easy. i did use DS for almost all of the diff except one or two jumps, everything is within a few .0x of 1.4
01:02:106 (5) - I don't like how this flows away from the next object. It's a stressful kind of flow, which I don't think matches song here, or map. yeah ctrl g by accidentNormalNothing to see here other than the NC issues I talked about in the insane. kGeneralLooks like you have an unused hitsound normal-sliderslide.wav. Modding Assistant told me this though, so idk if it's completely true.
i'll doublecheck
Good luck with this map!
Hobbes2 wrote:
hey its me, ready to do like 10 mods in a rowjk im lazy af
[General]
MA says normal-sliderslide.wav is unused, and I can't seem to find it anywhere. Sure you used it?
[Normal]
00:01:909 - There's not really a noticeable sound here, so I would just make 00:01:712 (3) - into a hit circle instead. Also lowers the note density, which is good because this is the easiest diff. This also lets you move 00:02:106 (1,2) - so that 00:02:698 (2) - isn't so close to 00:01:120 (2). hmm.. ok
00:13:554 - I would map this as a circle. This would make it so the gap between 00:13:949 (1) - and the previous object is 1/2 instead of 3/2 which is much more comfortable for the player. This would require to readjust your patterns, of course. i don't think so, if anything the red tick before 13:949 iss a better candidate. but i followed the vocals with the objects unless there was no vocal at all in the section
00:15:133 - ^
00:19:475 (1,2,3) - You could arrange these in an equilateral triangle? This way 00:19:475 (1,3) - aren't overlapping changed slightly, a miniscule overlap never hurt anyone...
00:25:001 (1,2) - If you curve 1 instead of keeping it flat, it looks nicer - https://osu.ppy.sh/ss/6243171 Not perfect but it gives you the idea. yea
00:26:580 (3,4) - Also, place a circle here for a similar reason as to what I said above regarding making the time between notes 1/1 instead of 3/2. It seems this issue comes up a lot, so whenever I see it I'll just say "Circle" and you should know what I mean. vocals
00:26:580 (3,4) - ^ Similar idea.
00:27:764 -
00:30:922 - Not sure about the small break here, the music isn't really stopping or anything (in fact, it's more intense than it usually is) so the break is out of place. added 1/2 repeat slider
00:35:264 (2) - NC should be here instead of 00:34:870 (1) - ?
00:36:449 - Circle
00:47:896 (6) - NC should be here.
00:49:870 (4,5) - Maybe do something like this instead - https://osu.ppy.sh/ss/6243182 seems fine to me, slightly adjusted blanket
00:54:212 (6) - NC, then remove nC on 00:55:001 (1) -
00:57:370 (5) - NC
01:08:422 (3,4) - Can't say I'm a big fan of this pattern, the overlap is just kinda yucky. If you are going to stick with this pattern, make sure the sliders are perfectly parallel to get it as neat as possible. As of now, they aren't. i think they work alright, if they overlap a little it isnt that big of a deal imo
01:10:001 (1,3) - Blanket - https://osu.ppy.sh/ss/6243188
01:19:475 (5) - NC this so the combo isn't 3 downbeats long. 01:20:659 (1) - - Remove this NC
01:22:633 (4) - NC, remove NC on 01:24:212 (1) -
01:25:791 (3) - NC
[Hard]
00:02:106 (1,2,3) - Might look neater if you wrap the sliders aren't the approach circle equally, like this - http://osu.ppy.sh/ss/6243200 they are, just closer together
00:05:264 - I would rather this be clickable due to the fact that it's a downbeat, I suggest making 00:05:067 (5) - a circle instead and then having 00:05:264 - be a 1/2 slider. i did this because 5 is a guitar chord, 1 is distinctly a different beat there that would get stuck under a sliderend
00:08:817 (2,3) - blanket
00:17:896 (4,5) - blanket
00:25:001 (4) - Might not be a big deal, but this slider is kinda out of place with the red node there, probably better as just a curved slider yeah
00:38:027 (2,3) - While gameplay wise it's true that you just hold down this kickslider, it's still much better to have the kickslider end so that it's adjacent to the next object, instead of ending opposite to it dont like how this would look. it's functionally identical anyway.
00:49:080 (4,1) - Improvable blanket
00:54:014 (1) - This is pretty out of place. There are a lot of places to map 1/4 in this part of the song and you randomly do it here with a slider that ends on the downbeat. I would just change this to be consistent with how you're not mapping to any of the 1/4 drums particularly. the reason for this one is because it is the only guitar triple i could find in the song.
00:55:988 (2) - ctrl+up arrow once so that it's perfectly stacked under 4
01:09:014 (2) - Make this a 1/4 slider to match 01:07:435 (2) - ?
01:24:212 (1,1,1) - These SV reductions are rather drastic, it's hard for the player to tell when to let go of 01:25:791 (1) - IMO and it's high chances they'll 100 this slider. Maybe do like .8, .6, .4? yeah makes sense
Nice diff.
[Insane]
00:00:528 (1,2) - Maybe having this (or at least 1) be symmetrical over the y axis would fit this part of the map yeah
00:08:422 (1,3,4) - Make the distance between these 3 the same to make this neater? yeah
00:15:330 (2,3,5) - If you arrange this pattern so that these 3 form an equal traingle it looks neater. yeah
00:16:317 (7) - I think the NC should be here? didnt want to nc for 2 notes, and current one is more intuitive imo
00:16:120 (6) - I like how you're placing the jumps to the sounds with pianos on them, but there's a jump here that feels out of place to me. It breaks the consistency of how you normally do the jumps, so what's this jump for? The vocal? At the least, I would space it less than 00:16:317 (7) - yeah originally it was because of the strong vocal but that doesnt fit the structure very well
00:29:738 (1) - Try a placement near x:376 y:268 so that this slider is complemented by the shape of 00:30:330 (4) - changed for 1 stacked on head of 4, otherwise it would put too much emphasis on 2 which is a weaker syllable imo
00:35:856 (3,1) - Give 3 more curve to make this a neater pattern - https://osu.ppy.sh/ss/6243268 Not perfect but you get the idea changed slightly
00:58:751 (6) - Move this up and the left a bit so its not as close to 00:58:159 (4), makes this area feel less dense hmm... i stacked 6 on 4's end and moved 1 down instead to make it into a back and forth with a triangle
Pretty cool difficulty, I like it. me too thanks
Good luck, let me know if you have any questions.