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done thx for modding!HaloMaster96 wrote:
From my queue!InsaneHere are some general issues
00:18:884 (1,2,3) - Overlap here, the slider and the 2
00:19:679 (1,2,3,4,5,6,7,8,9) - This section of jumps is way over-mapped for it's type of beat
00:21:865 (1,2,3,4,5,6) - Still kinda over-mapped
00:22:858 (1,2,3,4,5,6,7) - ^
Try scaling those section down, decrease spacing?
00:24:050 (1,2,3,4,5) - Overlapping here
00:30:805 (1,2,3,4,5,6,7) - Something like this though is acceptable, since it's mapped and a tempo like a stream
00:38:553 (6,7,8,9,1,2) - This section should be one combo color
00:41:136 (2,1,2,3) - Random NC, NewCombo is what NC means just in case you didn't know
00:42:924 (1,2,3,4,5,6,7) - Inconsistent spacing, makes flow bad
00:46:302 (1,2,3,1,2,3,4,1,2,3,4,1,2,3) - Please not so many NC on streams :p
00:54:447 (2,3) - Fix this, the beat is off, slider should land on white tick, not blue, hit circle should land on red
00:55:739 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Again with the NC spam
01:03:984 (1,2,3,4,5,6,7) - Overlapping here
Really throughout the map, its the same consisting errors
Good map for being a newbie :p, Good luck on rank!
thanks for your mod, i dint know what you meant by "01:12:725 (2) - Move this two tick forward it doesn't really match up to a note." so i just made it a repeatNevo wrote:
Normal00:39:547 (2,3,4,5,6,7) - I feel like a note is missing but I cant tell where it should go (sorry)
00:42:725 - Maybe add some sliders here feels kind of off
01:03:189 (3,4) - Maybe move these two notes down so the three is not being overlapped.
01:12:725 (2) - Move this two tick forward it doesn't really match up to a note.
I think it's really good past that.randomknights hardI like this diff a lot but you may wanna fix the capitalization of Hard.Insane00:00:408 (1,2,3,4,5,6,7,8) - I think these first 8 notes should be in a different pattern, but that's my preference
00:35:772 (9,10) - I think these should just mirror 00:34:977 (8)
01:04:977 (1,2,3,4,5,6,7,8,1,2,3,4,5,1) - I find this bit hard to read so maybe just change the pattern to something a little simpler
Past that Insane is extremely fun to play.
thank you for your time and modding effort, ill make sure to make changesMaq wrote:
m4m from modreqsSPOILERNormal
00:16:103 (1) - Move this back two tick marks (White)
00:28:222 (1,2) - Blanket
00:32:593 (2,3,4,5,6) - If you want to do something like this, make sure everything is symmetrical. The (4) and (6) are bit off center
00:38:553 (1,2,3,4) - Having notes stacked up like this can be confusing to read. Space out the notes a bit more for stuff like this
00:41:136 (6,7,1) - When blanketing, make sure the circles don't touch the slider
00:42:725 (3,4) - Blanket with 00:42:229 (2) -
00:43:321 (5) - I think it would play better if you did something like this maybe: http://prntscr.com/b5qeaq
00:52:659 (1,2) - Personally, I would stack these
00:59:215 (1,2) - Move this two circles either up or down so they don't over lap with the kickslider
01:08:752 (1,2,3,4,5,6,7,8) - Again, stacking/overlapping too many notes makes it confusing to play on
01:26:832 (4) - NC
randomknight's hard
Make sure kiai is added
00:12:726 (6) - NC
00:15:905 (9) - Instead, try putting a circle then a spinner right after
00:45:905 (7) - NC
00:48:090 (1,2) - Move these so they fit inside the "C" slider (http://prntscr.com/b5qgcl)
01:17:097 (5) - Maybe Ctrl + G this and move it up so it blankets with the (4)
Insane
You don't have to, but newer maps of this difficulty would have a CS of 4, CS 5 isn't seen much at all for a map of this difficulty
00:38:553 (6) - NC
00:41:136 (2,3,4,5,1,2,3) - Make sure these flows are spaced equally
00:46:302 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Add one more note to the end of this stream
GL with this map!
thank you for modding and thank youHobbes2 wrote:
👌👌👌Mod from my queue👌👌👌
[Normal]
Consider decreasing slider velocity it's pretty fast for a normal
00:28:222 (1,2) - Don't do this kind of overlap in normal its hard for new players to read
00:42:229 (2) - This should start at 00:42:129 and end on the red tick, then put a hit circle at 00:42:527 -
00:53:156 (3) - start on red tick end on white tick
00:57:626 (1) - You cant have notes this soon after the spinner in normal difficulty
01:11:931 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This entire part you just have notes and sliders that follow the song's BPM but not the song itself...try mapping the vocals more so it's less bland
01:24:646 (1,2,3) - Blanket this part (make it so they don't touch by shaping the sliders; check how ranked songs do this)
[Insane]
00:06:368 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You just map the BPM, need to map the vocals or its boring
00:17:096 - NC
00:17:394 - Remove NC
00:18:288 - NC
00:18:586 - Remove NC
00:42:129 (1) - remove NC
00:49:580 (1) - End this spinner on the white tick
Your spacing goes from really small to really big really sudden, with no real reason in the song. I'd work on your spacing overall and make it some more consistent, you can have jumps but there has to be a reason for them
👌👌Good luck!👌👌
alright, thanks for the mod (i dont know how to react to a person saying the map freakin sucks, kinda hurts bro )Trent83 wrote:
M4M From my queue
*= Important
[General]General thingsOmg... this gonna be hard...
*00:00:408 (1) - Possible offset
-Song setup things
Correct Source: アスラクライン
Unnecesary tags: "anime" *add more tags please
Change the backround: this is only a opinion because the BG that you put doesn't look good...
*Remove Widescreen support and Countdown
Ok men you need to remap...
please look at this forums...
Flow Tutorial 1
Flow Tutorial 2
blanket guide
Please remap all using that concepts!DO NOT GIVE KUDOSU
thanks for your mod, btw if i get more mods about the "jumps" on Insane ill change themreanik wrote:
Okay! M4M from #modreqs
Normal
AR4 actually looks and feels a little too slow - try AR5?
00:16:302 (1) - Never put something before your first Uninherited (Red) timing marker! Remove, or move the red timing marker
00:33:785 (4,6) - Overlap makes this VERY hard to read
00:34:977 (1,2) - Fix Blanket Combo. (If not sure what a blanket combo is: http://puu.sh/p5bN8/ce4dd8e138.png screenshot from the osu wiki)
00:52:659 (1,2,3) - Fix Blanket Combo.
01:04:778 (2) - Extend slider to white tick.
01:19:480 (4) - Extend Slider to White Tick.
Hard
00:16:302 (1,1,2) - And same as normal - NOTHING before your first red marker
00:28:620 (4,5,6) - Turning this into a triangle might make this look a bit better
00:35:375 (2) - Unusual looking slider shape
00:51:269 (2) - Same as above, weird looking slider.
01:00:805 (6) - ^
01:26:236 (2) - Move this more to the right so that it flows a bit better
01:27:428 (3,4) - Move these to according to what you do to 2^
Insane
00:00:408 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - You've done it again! Remove this entire section, NOTHING before the Red Timing Marker. xD
00:27:626 (1,2,3,4,5) - Flow is off here. if you're going to do jumps, be careful
00:57:626 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I feel this jump section is too long.
01:02:394 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - And Again, be careful when mapping Insane difficulties. just mapping jumps the whole time makes it hard to read... and the flow for most of this map so far has been very 2010/11
I don't really think I can do more with this in all honesty. Looking at the map itself, there are HUGE sections I'm pointing out where flow feels very old-map style. It does remind me of some of my own older maps. BUT I will suggest, look at some recent maps that are similar, and make changes accordingly!
Overall, the set itself is good for a beginner, just... it's a bit hard to say this is actually rankable. After a good amount of work maybe! You're definitely on your way though!
thx for you mod, i added your gift as a GD because if i dont, the map would go over to someone else :/ thx for your timeskildfrix wrote:
Hi! From #modreq let's do M4M (Map Link: t/447019). I took my general coverage on your “Normal & randomknights Hard”. Hopefully my mod will help you improve your map.
Note: All of my suggestions here are optional. You can either apply it or not or rather get a better idea than these. It all depends on you since you are the composer of the map.
General:
* 00:58:818 – Preview point should begin here.
* Some of your current inherited points are unsnapped and inconsistent (Same goes for the Kiai time). I have created here a difficulty the link is down below. You can base its properties and apply it to your other difficulties (again depends on you).
*Your mp3 quality is quite high than what the game recommends. Convert it into a lower bitrate.NormalGeneral:
1. 00:22:063 (1,2,3,4) – You should avoid too much circle spams like these on this kind of difficulties.
2. 00:25:043 (1) – I suggest reducing the amount of kicks. I suggest just doing one kick on this kind of notes is enough on Normal diffs.
3. 00:52:063 (3,1,2,3) – Consider of splitting up their current placements. It’s quite confusing if you look at them thoroughly making it more difficult for the rookies to follow. Make a good formation that does have a good flow (take a look at nekodex – circles map on normal difficulty for ideas). Same goes for this one as well ( 01:08:752 (1,2,3,4,5,6,1) ). I’m not gonna point out the others since it happens a lot on this difficulty. I know you can manage to find the others if you got the point.
Contents:
00:06:765 – Begin here.
00:25:043 (1,2,3) – I don’t get this one especially the slider kicks. It’s quite confusing if you play it regularly.
00:42:129 (2,3,4) – consider splitting 3 & 4 away from the slider. Use distance snapping.
00:44:911 (7,1) – Why there’s nothing here?
00:54:447 (1,2,3,4) – I don’t get how it plays with the regular rhythm. I suggest changing this one.
01:03:189 (3,4) - ^
01:18:288 (1,2,3,4) - ^ & General #1
01:09:745 (4,5) - ^ & General #2.
01:24:646 (1,2) – Distance of the starting point of sliders are quite far. Make a new pattern instead.
00:55:838 (1) – Spinner ends up quickly. End it here 00:57:626.HardContents:
00:06:766 (1,2,3) – Doesn’t suit well to the rhythm. I suggest you change these based on most you can here so far (it’s Hard anyways). Plus long sliders are quite boring in this part in my opinion.
00:12:726 (1) - ^
01:27:627 (4) - ^ & add a good finish note.
00:14:713 (2,3,4) – Change this one into a more refined pattern with a thrill on it. It depends on how you do it.
00:16:302 (1,1,2) – Maybe spinner alone is enough on this one.
00:22:660 (3) – Replace this one with the slider next to it or make a new one instead.
00:24:249 (3) - ^
00:26:534 (6) – Remove this one.
00:27:328 (2) – Add a circle here stacked like the others.
00:28:819 (5,6) – Stack this together and make a slider next to it.
00:38:156 (5,6) – Make stream here that is easier to follow for hard players. Basic streams are enough.
00:39:746 (1,2) – Change it into a more exciting pattern. But make it quite easy to follow as well for Hard players.
00:53:256 (6,1) - ^
01:00:805 (6) - ^
01:14:117 (1,2,3,4,5) - ^
01:17:891 (1,2,3,4,1,2,3,4,5) - ^
00:41:534 (3,4,5) – Stack them together.
00:45:507 (7) – Add something here.
00:49:282 (3) - ^
01:00:209 (5) - ^
That’s all I can find. Hopefully my mod somehow helped . Good luck!