This map has been deleted on the request of its creator. It is no longer available.
done thx for modding!HaloMaster96 wrote:
From my queue!InsaneHere are some general issues
00:18:884 (1,2,3) - Overlap here, the slider and the 2
00:19:679 (1,2,3,4,5,6,7,8,9) - This section of jumps is way over-mapped for it's type of beat
00:21:865 (1,2,3,4,5,6) - Still kinda over-mapped
00:22:858 (1,2,3,4,5,6,7) - ^
Try scaling those section down, decrease spacing?
00:24:050 (1,2,3,4,5) - Overlapping here
00:30:805 (1,2,3,4,5,6,7) - Something like this though is acceptable, since it's mapped and a tempo like a stream
00:38:553 (6,7,8,9,1,2) - This section should be one combo color
00:41:136 (2,1,2,3) - Random NC, NewCombo is what NC means just in case you didn't know
00:42:924 (1,2,3,4,5,6,7) - Inconsistent spacing, makes flow bad
00:46:302 (1,2,3,1,2,3,4,1,2,3,4,1,2,3) - Please not so many NC on streams :p
00:54:447 (2,3) - Fix this, the beat is off, slider should land on white tick, not blue, hit circle should land on red
00:55:739 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Again with the NC spam
01:03:984 (1,2,3,4,5,6,7) - Overlapping here
Really throughout the map, its the same consisting errors
Good map for being a newbie :p, Good luck on rank!
thanks for your mod, i dint know what you meant by "01:12:725 (2) - Move this two tick forward it doesn't really match up to a note." so i just made it a repeatNevo wrote:
Normal00:39:547 (2,3,4,5,6,7) - I feel like a note is missing but I cant tell where it should go (sorry)
00:42:725 - Maybe add some sliders here feels kind of off
01:03:189 (3,4) - Maybe move these two notes down so the three is not being overlapped.
01:12:725 (2) - Move this two tick forward it doesn't really match up to a note.
I think it's really good past that.randomknights hardI like this diff a lot but you may wanna fix the capitalization of Hard.Insane00:00:408 (1,2,3,4,5,6,7,8) - I think these first 8 notes should be in a different pattern, but that's my preference
00:35:772 (9,10) - I think these should just mirror 00:34:977 (8)
01:04:977 (1,2,3,4,5,6,7,8,1,2,3,4,5,1) - I find this bit hard to read so maybe just change the pattern to something a little simpler
Past that Insane is extremely fun to play.
thank you for your time and modding effort, ill make sure to make changesMaq wrote:
m4m from modreqsSPOILERNormal
00:16:103 (1) - Move this back two tick marks (White)
00:28:222 (1,2) - Blanket
00:32:593 (2,3,4,5,6) - If you want to do something like this, make sure everything is symmetrical. The (4) and (6) are bit off center
00:38:553 (1,2,3,4) - Having notes stacked up like this can be confusing to read. Space out the notes a bit more for stuff like this
00:41:136 (6,7,1) - When blanketing, make sure the circles don't touch the slider
00:42:725 (3,4) - Blanket with 00:42:229 (2) -
00:43:321 (5) - I think it would play better if you did something like this maybe: http://prntscr.com/b5qeaq
00:52:659 (1,2) - Personally, I would stack these
00:59:215 (1,2) - Move this two circles either up or down so they don't over lap with the kickslider
01:08:752 (1,2,3,4,5,6,7,8) - Again, stacking/overlapping too many notes makes it confusing to play on
01:26:832 (4) - NC
randomknight's hard
Make sure kiai is added
00:12:726 (6) - NC
00:15:905 (9) - Instead, try putting a circle then a spinner right after
00:45:905 (7) - NC
00:48:090 (1,2) - Move these so they fit inside the "C" slider (http://prntscr.com/b5qgcl)
01:17:097 (5) - Maybe Ctrl + G this and move it up so it blankets with the (4)
Insane
You don't have to, but newer maps of this difficulty would have a CS of 4, CS 5 isn't seen much at all for a map of this difficulty
00:38:553 (6) - NC
00:41:136 (2,3,4,5,1,2,3) - Make sure these flows are spaced equally
00:46:302 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Add one more note to the end of this stream
GL with this map!
thank you for modding and thank youHobbes2 wrote:
👌👌👌Mod from my queue👌👌👌
[Normal]
Consider decreasing slider velocity it's pretty fast for a normal
00:28:222 (1,2) - Don't do this kind of overlap in normal its hard for new players to read
00:42:229 (2) - This should start at 00:42:129 and end on the red tick, then put a hit circle at 00:42:527 -
00:53:156 (3) - start on red tick end on white tick
00:57:626 (1) - You cant have notes this soon after the spinner in normal difficulty
01:11:931 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This entire part you just have notes and sliders that follow the song's BPM but not the song itself...try mapping the vocals more so it's less bland
01:24:646 (1,2,3) - Blanket this part (make it so they don't touch by shaping the sliders; check how ranked songs do this)
[Insane]
00:06:368 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You just map the BPM, need to map the vocals or its boring
00:17:096 - NC
00:17:394 - Remove NC
00:18:288 - NC
00:18:586 - Remove NC
00:42:129 (1) - remove NC
00:49:580 (1) - End this spinner on the white tick
Your spacing goes from really small to really big really sudden, with no real reason in the song. I'd work on your spacing overall and make it some more consistent, you can have jumps but there has to be a reason for them
👌👌Good luck!👌👌
alright, thanks for the mod (i dont know how to react to a person saying the map freakin sucks, kinda hurts bro )Trent83 wrote:
M4M From my queue
*= Important
[General]General thingsOmg... this gonna be hard...
*00:00:408 (1) - Possible offset
-Song setup things
Correct Source: アスラクライン
Unnecesary tags: "anime" *add more tags please
Change the backround: this is only a opinion because the BG that you put doesn't look good...
*Remove Widescreen support and Countdown
Ok men you need to remap...
please look at this forums...
Flow Tutorial 1
Flow Tutorial 2
blanket guide
Please remap all using that concepts!DO NOT GIVE KUDOSU
thanks for your mod, btw if i get more mods about the "jumps" on Insane ill change themreanik wrote:
Okay! M4M from #modreqs
Normal
AR4 actually looks and feels a little too slow - try AR5?
00:16:302 (1) - Never put something before your first Uninherited (Red) timing marker! Remove, or move the red timing marker
00:33:785 (4,6) - Overlap makes this VERY hard to read
00:34:977 (1,2) - Fix Blanket Combo. (If not sure what a blanket combo is: http://puu.sh/p5bN8/ce4dd8e138.png screenshot from the osu wiki)
00:52:659 (1,2,3) - Fix Blanket Combo.
01:04:778 (2) - Extend slider to white tick.
01:19:480 (4) - Extend Slider to White Tick.
Hard
00:16:302 (1,1,2) - And same as normal - NOTHING before your first red marker
00:28:620 (4,5,6) - Turning this into a triangle might make this look a bit better
00:35:375 (2) - Unusual looking slider shape
00:51:269 (2) - Same as above, weird looking slider.
01:00:805 (6) - ^
01:26:236 (2) - Move this more to the right so that it flows a bit better
01:27:428 (3,4) - Move these to according to what you do to 2^
Insane
00:00:408 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - You've done it again! Remove this entire section, NOTHING before the Red Timing Marker. xD
00:27:626 (1,2,3,4,5) - Flow is off here. if you're going to do jumps, be careful
00:57:626 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I feel this jump section is too long.
01:02:394 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - And Again, be careful when mapping Insane difficulties. just mapping jumps the whole time makes it hard to read... and the flow for most of this map so far has been very 2010/11
I don't really think I can do more with this in all honesty. Looking at the map itself, there are HUGE sections I'm pointing out where flow feels very old-map style. It does remind me of some of my own older maps. BUT I will suggest, look at some recent maps that are similar, and make changes accordingly!
Overall, the set itself is good for a beginner, just... it's a bit hard to say this is actually rankable. After a good amount of work maybe! You're definitely on your way though!
thx for you mod, i added your gift as a GD because if i dont, the map would go over to someone else :/ thx for your timeskildfrix wrote:
Hi! From #modreq let's do M4M (Map Link: t/447019). I took my general coverage on your “Normal & randomknights Hard”. Hopefully my mod will help you improve your map.
Note: All of my suggestions here are optional. You can either apply it or not or rather get a better idea than these. It all depends on you since you are the composer of the map.
General:
* 00:58:818 – Preview point should begin here.
* Some of your current inherited points are unsnapped and inconsistent (Same goes for the Kiai time). I have created here a difficulty the link is down below. You can base its properties and apply it to your other difficulties (again depends on you).
*Your mp3 quality is quite high than what the game recommends. Convert it into a lower bitrate.NormalGeneral:
1. 00:22:063 (1,2,3,4) – You should avoid too much circle spams like these on this kind of difficulties.
2. 00:25:043 (1) – I suggest reducing the amount of kicks. I suggest just doing one kick on this kind of notes is enough on Normal diffs.
3. 00:52:063 (3,1,2,3) – Consider of splitting up their current placements. It’s quite confusing if you look at them thoroughly making it more difficult for the rookies to follow. Make a good formation that does have a good flow (take a look at nekodex – circles map on normal difficulty for ideas). Same goes for this one as well ( 01:08:752 (1,2,3,4,5,6,1) ). I’m not gonna point out the others since it happens a lot on this difficulty. I know you can manage to find the others if you got the point.
Contents:
00:06:765 – Begin here.
00:25:043 (1,2,3) – I don’t get this one especially the slider kicks. It’s quite confusing if you play it regularly.
00:42:129 (2,3,4) – consider splitting 3 & 4 away from the slider. Use distance snapping.
00:44:911 (7,1) – Why there’s nothing here?
00:54:447 (1,2,3,4) – I don’t get how it plays with the regular rhythm. I suggest changing this one.
01:03:189 (3,4) - ^
01:18:288 (1,2,3,4) - ^ & General #1
01:09:745 (4,5) - ^ & General #2.
01:24:646 (1,2) – Distance of the starting point of sliders are quite far. Make a new pattern instead.
00:55:838 (1) – Spinner ends up quickly. End it here 00:57:626.HardContents:
00:06:766 (1,2,3) – Doesn’t suit well to the rhythm. I suggest you change these based on most you can here so far (it’s Hard anyways). Plus long sliders are quite boring in this part in my opinion.
00:12:726 (1) - ^
01:27:627 (4) - ^ & add a good finish note.
00:14:713 (2,3,4) – Change this one into a more refined pattern with a thrill on it. It depends on how you do it.
00:16:302 (1,1,2) – Maybe spinner alone is enough on this one.
00:22:660 (3) – Replace this one with the slider next to it or make a new one instead.
00:24:249 (3) - ^
00:26:534 (6) – Remove this one.
00:27:328 (2) – Add a circle here stacked like the others.
00:28:819 (5,6) – Stack this together and make a slider next to it.
00:38:156 (5,6) – Make stream here that is easier to follow for hard players. Basic streams are enough.
00:39:746 (1,2) – Change it into a more exciting pattern. But make it quite easy to follow as well for Hard players.
00:53:256 (6,1) - ^
01:00:805 (6) - ^
01:14:117 (1,2,3,4,5) - ^
01:17:891 (1,2,3,4,1,2,3,4,5) - ^
00:41:534 (3,4,5) – Stack them together.
00:45:507 (7) – Add something here.
00:49:282 (3) - ^
01:00:209 (5) - ^
That’s all I can find. Hopefully my mod somehow helped . Good luck!
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58818
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 46302,51268,70143
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5
[Metadata]
Title:Spiral (TV SIZE)
TitleUnicode:Spiral (TV SIZE)
Artist:Angela
ArtistUnicode:Angela
Creator:PhantomHunt3r
Version:SkildX's Insane
Source:アスラクライン
Tags:Angela spiral
BeatmapID:0
BeatmapSetID:433013
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:1
[Events]
//Background and Video events
0,0,"asura_cryin_op_img4.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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336,208,40937,2,0,L|448:128,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
280,40,41533,5,0,0:0:0:0:
216,176,41732,2,0,P|272:216|336:208,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
320,40,42328,1,2,0:0:0:0:
224,80,42527,2,0,P|160:96|128:160,1,135.000005149842
248,224,43123,1,2,0:0:0:0:
224,80,43321,2,0,L|184:16,1,67.5000025749208
216,160,43719,2,0,L|128:136,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
324,100,44116,2,0,B|285:150|285:150|245:142|205:165,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
256,288,44712,5,0,0:0:0:0:
320,176,44911,2,0,L|416:192,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
192,112,45308,1,0,0:0:0:0:
424,288,45507,2,0,P|480:248|480:168,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
384,64,46103,1,0,0:0:0:0:
480,248,46302,2,0,P|488:208|440:120,1,135,2|2,0:0|0:0,0:0:0:0:
336,16,47295,1,2,0:0:0:0:
256,192,47692,1,0,0:0:0:0:
112,232,48090,6,0,P|136:280|176:312,1,90
40,344,48487,1,0,0:0:0:0:
112,232,48686,2,0,P|168:168|272:152,1,180,6|0,0:0|0:0,0:0:0:0:
256,312,49282,1,0,0:0:0:0:
200,152,49480,2,0,P|280:152|344:176,1,135,2|0,0:0|0:0,0:0:0:0:
416,56,50474,1,2,0:0:0:0:
432,280,50871,1,0,0:0:0:0:
280,224,51268,6,0,B|232:208|216:160,1,90,4|0,0:0|0:0,0:0:0:0:
320,80,51666,1,2,0:0:0:0:
248,208,51864,1,0,0:0:0:0:
248,208,52063,2,0,P|176:256|136:256,1,90,2|0,0:0|0:0,0:0:0:0:
88,136,52460,1,0,0:0:0:0:
264,88,52659,5,0,0:0:0:0:
264,88,52858,2,0,P|304:112|344:176,1,90,4|0,0:0|0:0,0:0:0:0:
256,352,53255,2,0,P|216:328|176:264,1,90,2|0,0:0|0:0,0:0:0:0:
184,144,53653,1,2,0:0:0:0:
264,248,53851,1,0,0:0:0:0:
184,144,54050,2,0,P|240:120|288:120,1,90
488,304,54447,6,0,P|432:328|384:328,1,90,2|0,0:0|0:0,0:0:0:0:
288,256,54845,1,2,0:0:0:0:
168,192,55043,2,0,P|144:240|144:296,1,90,2|0,0:0|0:0,0:0:0:0:
304,240,55441,2,0,P|328:192|328:144,1,90,2|0,0:0|0:0,0:0:0:0:
256,192,55838,12,4,57626,0:0:0:0:
168,96,58818,5,2,0:0:0:0:
368,120,59215,6,0,L|352:216,1,90
240,160,59613,1,8,0:0:0:0:
440,240,59811,1,0,0:0:0:0:
440,264,59911,1,0,0:0:0:0:
440,288,60010,1,0,0:0:0:0:
218,254,60209,1,0,0:0:0:0:
225,220,60308,1,0,0:0:0:0:
232,192,60407,2,0,L|248:96,1,90,8|0,0:0|0:0,0:0:0:0:
400,264,60805,6,0,L|376:368,1,90
216,240,61202,1,8,0:0:0:0:
120,104,61401,1,0,0:0:0:0:
96,128,61500,1,0,0:0:0:0:
72,152,61600,1,0,0:0:0:0:
192,200,61798,1,0,0:0:0:0:
184,224,61898,1,0,0:0:0:0:
176,248,61997,2,0,L|136:344,1,90,8|0,0:0|0:0,0:0:0:0:
440,280,62394,6,0,L|400:184,1,90
396,177,62692,1,0,0:0:0:0:
384,160,62792,2,0,P|328:136|288:152,1,90,8|0,0:0|0:0,0:0:0:0:
296,160,63090,1,0,0:0:0:0:
288,176,63189,2,0,P|264:216|200:240,1,90
8,208,63586,6,0,P|32:168|96:144,1,90,8|0,0:0|0:0,0:0:0:0:
96,72,63984,2,0,L|80:184,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
240,40,64580,1,0,0:0:0:0:
136,160,64778,2,0,L|120:264,1,90
64,336,65176,2,0,B|88:368|136:352|136:352|184:360,1,90,8|0,0:0|0:0,0:0:0:0:
360,144,65573,6,0,P|344:184|336:248,1,90,4|0,0:0|0:0,0:0:0:0:
464,208,65970,1,8,0:0:0:0:
312,216,66169,1,0,0:0:0:0:
304,256,66268,1,0,0:0:0:0:
296,304,66367,1,0,0:0:0:0:
200,128,66566,1,0,0:0:0:0:
192,136,66665,1,0,0:0:0:0:
184,144,66765,2,0,L|56:160,1,90,8|0,0:0|0:0,0:0:0:0:
264,80,67162,6,0,P|288:120|280:176,1,90
224,272,67560,1,8,0:0:0:0:
184,152,67758,1,0,0:0:0:0:
304,304,67957,2,0,P|272:352|232:368,1,90
192,112,68355,2,0,P|224:64|264:48,1,90,8|0,0:0|0:0,0:0:0:0:
208,224,68752,6,0,P|160:224|120:176,1,90
128,198,69050,1,0,0:0:0:0:
128,198,69149,1,8,0:0:0:0:
288,72,69348,1,0,0:0:0:0:
320,66,69447,1,0,0:0:0:0:
353,72,69546,1,0,0:0:0:0:
381,90,69646,1,0,0:0:0:0:
401,116,69745,1,0,0:0:0:0:
411,147,69844,1,0,0:0:0:0:
416,176,69944,2,0,P|408:224|392:248,1,45,8|0,0:0|0:0,0:0:0:0:
304,352,70143,6,0,P|248:312|248:200,1,180,4|0,0:0|0:0,0:0:0:0:
112,48,70739,1,0,0:0:0:0:
96,224,70937,1,0,0:0:0:0:
176,168,71136,1,0,0:0:0:0:
24,56,71335,1,0,0:0:0:0:
64,336,71533,1,0,0:0:0:0:
176,168,71732,1,0,0:0:0:0:
72,200,71931,6,0,L|152:280,1,90
40,320,72328,1,8,0:0:0:0:
168,152,72527,1,0,0:0:0:0:
168,152,72626,1,0,0:0:0:0:
168,152,72725,1,0,0:0:0:0:
272,280,72924,1,0,0:0:0:0:
272,280,73023,1,0,0:0:0:0:
272,280,73123,2,0,L|288:168,1,90,8|0,0:0|0:0,0:0:0:0:
440,80,73520,5,0,0:0:0:0:
440,80,73619,1,0,0:0:0:0:
440,80,73719,2,0,L|424:200,1,90,0|8,0:0|0:0,0:0:0:0:
272,192,74116,1,0,0:0:0:0:
256,200,74215,1,0,0:0:0:0:
240,208,74315,2,0,L|128:200,1,90
136,200,74613,1,0,0:0:0:0:
120,192,74712,2,0,P|104:136|120:80,1,90,8|0,0:0|0:0,0:0:0:0:
240,8,75109,5,0,0:0:0:0:
384,80,75308,1,0,0:0:0:0:
384,80,75407,1,0,0:0:0:0:
384,80,75506,1,8,0:0:0:0:
264,200,75706,1,0,0:0:0:0:
256,216,75805,1,0,0:0:0:0:
248,232,75904,2,0,P|224:272|208:320,1,90
352,248,76202,1,0,0:0:0:0:
352,248,76302,2,0,P|376:208|392:160,1,90,8|0,0:0|0:0,0:0:0:0:
280,96,76699,6,0,L|224:64,2,45
292,107,76997,1,0,0:0:0:0:
288,128,77096,2,0,L|232:208,1,90,8|0,0:0|0:0,0:0:0:0:
208,216,77394,1,0,0:0:0:0:
176,224,77494,2,0,L|112:304,1,90
208,344,77891,5,8,0:0:0:0:
288,128,78090,1,0,0:0:0:0:
368,216,78288,2,0,L|472:232,2,90,4|0|8,0:0|0:0|0:0,0:0:0:0:
256,128,78884,1,0,0:0:0:0:
248,144,78984,1,0,0:0:0:0:
240,160,79083,2,0,L|128:184,1,90
184,256,79480,2,0,P|200:176|192:136,1,90,8|0,0:0|0:0,0:0:0:0:
96,240,79878,1,0,0:0:0:0:
88,264,79977,1,0,0:0:0:0:
88,288,80076,2,0,P|112:336|168:368,1,90,0|8,0:0|0:0,0:0:0:0:
248,224,80474,5,0,0:0:0:0:
231,196,80573,1,0,0:0:0:0:
215,169,80672,1,0,0:0:0:0:
304,104,80871,1,0,0:0:0:0:
287,76,80970,1,0,0:0:0:0:
271,49,81069,1,8,0:0:0:0:
215,169,81268,1,0,0:0:0:0:
256,192,81467,12,4,84447,0:0:0:0:
144,72,84646,6,0,P|80:128|80:200,1,135.000005149842
120,128,85242,2,0,P|96:176|144:288,1,180,2|0,0:0|0:0,0:0:0:0:
248,160,85838,1,0,0:0:0:0:
272,304,86037,1,6,0:0:0:0:
280,152,86235,2,2,B|328:136|344:112|344:112|432:144,1,168.750006437302,0|0,0:0|0:0,0:0:0:0:
320,272,86831,5,2,0:0:0:0:
104,112,87030,1,0,0:0:0:0:
288,120,87229,1,2,0:0:0:0:
184,336,87427,1,4,0:0:0:0:
184,192,87626,1,4,0:0:0:0:
then i can wait till your finished :3O-Moei wrote:
Hello !, from #modreqs doing M4M. Eh ?? I'm a bit scared listening to this X'D . I hope I can be helpful here.
General :
Add Combo Colors, will be lovely if it's 4 colors
00:59:224 (1) - Kiai Timing starts right here
01:24:655 (1) - Kiai Timing ends right here
Timing points (including Kiai Timings) are unsnapped, check AI Mod : Ctrl + L.Shift + A
Normal :
AI Mod Distance Spacing problems, it has so much warnings in it. Please check too, maybe you'd fix it
00:26:443 (4) - Lower to position X :340 Y:224 , to make it horizontal with a two sliders before
00:29:026 (1) - End of this spinner is here 00:31:807 (1) -
00:34:589 (6) - Make this stack with 00:32:602 (2) - sliderhead will completely readable
00:37:768 (4,1) - Beginners hardly read this xd. I suggest combo ( 4 ) a little upper a bit
00:44:920 (7) - Pull the Break Timing until here :3
01:10:549 (5,6) - Sudden movement for beginners
01:12:734 (8) - Distance it a bit ?
01:13:926 (10) - Have this stack with 01:12:734 (8) - slider end. Accordingly, take 01:14:324 (11) - a little bit to the left where u like :3
01:15:118 (1,2) - Too far i guess T,T
01:20:284 (5) - Better make this blanket. Accordingly, 01:21:079 (6) - must move somewhere after the slider end
01:26:841 (1,2,3) - Distance a little bit to the right
randomknights Hard :
Just my opinion, but "randomknights Hard" quite long difficulty name. How about "RK's Hard", don't forget to add "randomknight" to the Tags :3
00:09:556 (1) - Didn't follow the rhythm
00:19:887 (1) - Little space for blanketing here please :3
00:23:066 (1) - Remove NC
00:24:655 (1) - ^
00:29:424 (7) - ^
00:31:609 (1) - ^ and start NC here 00:32:205 (2) -
00:33:198 (1) - ^
(Aduh, lot of uncontrolled Combos, sorry I'm just trying to be honest. Try to listen the song rhythms for controlling combos. I heard this song suit with combos around 4-6)
00:57:834 (1) - Spinner end not at the white tick
01:22:669 (3) - this better stack with slider end before
SkildX's Insane :
00:00:814 (3) - Makes overmap
Insane :
00:35:383 (9) - Start NC and remove NC here 00:36:576 (1) -
Aaaaa ~! must go !, I'll try to mod more for Skild's and Insane. Good luck for now
Boruma wrote:
Normal
00:29:026 (1) - Spinner end ends on a tick mark that isn't on a standard white or red tick.
Insane
00:14:721 (2,3,4,5) - I think there should be some sort of space differentiation here considering you have to hit faster on 4 and 5 after 3 in contrast to moving from 2 to 3.what
Harutora wrote:
M4MNormal00:26:443 (4) - NC? This could be placed somewhere better in my opinion
00:28:231 (1,2) - It doesn't look symmetrical to each other. Maybe make them more straight?
00:29:026 (1) - End on a white tick fixxed
00:34:390 to 00:34:589 (6) could be turned into a slider changed them into a repeat
00:40:549 (5) - NC changed
00:41:741 (1,2) - Spacing could be better Used DS better
00:43:330 (5) - NC changed
01:00:019 (3,4) - Remove overlap i honistly didnt notice this, changed
01:03:993 (1,2) - ^
01:05:582 (1,2,3,4) - These could be somewhere else not under the slideri changed it to go into the next slider better
01:12:734 (8) - NC changed
01:20:284 (5,6) - Blanket better changedrandomknights' Hard00:23:066 (4) - NC
00:23:861 (1,2,3) - Spacing could be better
00:24:655 (4) - NC
00:25:450 (1) - Remove NC
01:24:448 - Kiai's end isn't snapped
00:28:629 (4) - NC
00:33:198 (2) - ^
00:33:993 (1) - Remove NC
00:33:993 (1,2) - Blanket
00:36:377 (1) - I would start this on 00:36:178 then remove NC
00:38:165 (1) - Remove NC
00:38:364 (2,3,4) - NC and place them somewhere better
00:38:761 (5) - NC
00:38:761 (5,1,2) - Blanket these
00:57:437 (1) - Remove NC
00:59:225 (1,2,3,4) - BlanketSkildX's Insane00:14:324 (1,2,3) - Stack
00:22:966 (2,3) - Place them more closer
00:23:463 (4) - NC
00:27:436 (1,2,3,4) - Put them close to each other?
00:29:324 (5,6,7) - ^
00:29:026 (4) - NC
00:33:595 (4,5,6,7,8) - You can make this into a better flower pattern
00:36:774 (5,7) - StackInsane00:03:596 (1,2,3) - Blanket these blanketed
00:13:529 (5,6) - I would turn this into a slider a repeat slider?
00:14:324 (1,2) - ^
00:25:648 (5) - NC changed
00:26:046 (1) - Remove NC changed
00:26:244 (2) - NC changed
00:28:231 (4) - ^
00:37:370 (6) - ^
00:42:138 (6) - ^
00:53:463 (4,5) - Make this blanket better blanketed further
01:03:993 (1,2,3,4,5,6,7) - I would move this somewhere else is this what you mean?
FINAL THOUGHTS
The spacing should be more consistent for the Normal difficulty. The sliders are slightly weird in randomnights' diff. Lastly, the Insane is a bit linear, I would make more patterns and make use of the sliders more.
thank you for the mod, <3P330 wrote:
Hi~ Fun M4M
Hope it helps~
General~Normal~An easy way to make perfect blankets and curves for sliders is by having only on white point in the middle rather than multiple.
If you ever want to blanket something with multiple slider points, use an approach circle as a guide (see here)
Uhh also, the insane diff is a little too old style imo. Complex patterns reflected about the axis on straight horizontal and vertical lines may be fun to make (and may even be fun to look at) but when used in access with low travel across the screen, it can make the map somewhat bland for the player. Bland as in having a lack of flow which is no fun D: Try to change some of those things up a bit and see if you can make less linear patterns. Don't think of the map as a grid, it can limit the way you map!randomknights Hard~At lower difficulties, please try to keep a standard distance between notes like 1.0x or something. Lower diffs should have less variation in distance, regardless of being closer or farther
00:23:066 - Add circle, beat (kick) implies something should be hit
00:24:655 - ^
00:26:443 (4) - ^ but instead, maybe consider a short slider from 00:26:244 - to 00:26:443 - and space it away from 00:25:847 (3) - Normal/Easy diffs require some standard timing consistency, which this currently breaks
00:28:628 (1) - Remove new combo
00:33:993 (5,6) - Remap in a way that uses only one back and forth on the slider. Three of therm are generally un-intuitive at high sv's (and lower diffs)
00:36:774 (2,3) - Feels like this should blanket
00:38:562 (1,2) - Space out a little and add a circle at 00:39:158 - (same reason as 00:23:066 -)
00:40:350 - Add circle
00:40:549 (1,2,3) - Move 2 to 00:41:344 - and fix blanket
00:40:549 (1) - Add circle
00:43:330 (1,2) - Fix blanket
00:44:920 - With a song length like this, I'm pretty sure you should map this part. The Diff feels incomplete without
00:52:469 - Add circle
00:53:066 (3) - Shorten, does not end on beat
00:54:059 - Add circle
00:54:258 - ^
00:54:456 (1) - Maybe change to a slider
00:59:224 (1,2,3) - Make equal space from each other
01:00:019 (3,4) - Fix blanket (consider deleting 4, re-curving 3, copy paste as 4, and "ctrl + <" twice)
01:02:403 (2,3,4) - Equal space (minor issue)
01:04:787 (2) - Fix blanket
01:06:377 (3,4) - Make same space as 01:05:582 (1,2,3) -
01:09:754 (4,5) - Try not to use triple back and forth sliders by making something be tapped on the big white tick (and fix the extra slider point on 01:10:549 (5) - )
01:11:939 (7,1) - New combo on 7
01:17:503 (5,1) - Maybe blanket? (can't tell if that is intended)
01:19:489 (4,5,6) - ^
01:26:244 (3,1) - Space away further
01:27:039 (2,3) - ^ but slightlySkildX's Insane~Add ' to the end of randomknights in the diff name
00:09:556 (1) - Add a circle here and move the slider's time to start at 00:09:953 - It's more intuitive to hit on down beats (big white ticks)
00:12:735 (1) - ^
00:19:489 (3,1) - Space out
00:19:887 (1,2) - Fix blanket
00:22:072 - Add circle
00:23:662 - ^
00:28:430 - ^
00:33:198 (1) - Maby change to a slider that goes from 00:32:999 - to 00:33:198 -
00:34:787 - Add circle
00:36:774 - ^
00:36:973 (4,5,6,7,8,1) - Space out, too close together makes it inconsistent with previous spacing used
00:41:543 (1) - Remove new combo
00:42:933 - Maybe add circle (not sure, try it out)
00:43:132 - ^
00:46:509 (2,3) - Fix Blanket
00:46:708 (3,1) - Space out (or maybe stack under the end of 3)
00:49:490 (1,2) - Slider should begin on 1
00:52:867 (2,3,4) - Slider (4) should begin on 2 to map to the cymbal
01:11:742 (2,3) - Space out slightly (minor issue)
01:14:126 (1,2,3,4,5) - Maybe add circles in betweenInsane~Most of what I see are just small nudges to make the spacing of triples consistent (hence the coordinates, hard to explain directly)
00:24:556 (4) - Move to X:332 Y:140
00:26:940 (5) - ^ X:284 Y:104
00:35:383 (2) - ^ X:96 Y:80 (for blanket of 00:35:185 (1,3) - )
00:45:516 (4,6) - The overlap is slightly off. If you want the second slider to follow the same path as the first one, consider copy pasting the first one and rotating it so that the curvature stays constant
00:48:695 (3,5) - ^
01:00:416 (8) - X:232 Y:188
01:03:595 (1,2) - Move new combo to 2
01:17:900 (1,2,3) - Maybe new combo on 3 instead of 1
01:26:244 (5) - Maybe move the slider point to the center of the cur to make the edge stick out lessIf you have any questions, message me ingame. Good luck~For simple slider curves, use only one slider point (might have to delete the end point first if you are modifying existing ones)
It will make them look neater and less messy (see link from general tag)
00:03:596 (1,2,3) - Use one point for sliders
00:08:364 (4) - See link in general section for wavy sliders
00:09:953 (3) - One point
00:21:278 (7,8) - Consider blanketing
00:34:589 (7,8) - Blanket and spec out a little
00:39:357 (4,5) - Space out more or stack
00:51:277 (1,2) - Space out more (maybe to at least 1.5x
00:52:072 (4,5,6) - Triple feels unnecessary, nothing in the song at that moment implies a triple (especially since the map slows down)
00:52:867 (2,3,4) - Make equal space of about 1.5x from each other
00:54:456 (2) - Fix blanket. Using one point would be more effective
01:07:370 (1,2) - Space out and fix blanket
01:10:549 (4,1,2,3,4) - ^ but since it's a stack, you may have to move it off center so that the starting circle is not too close to the other slider
01:14:522 (7,8,9,1) - A little awkward due to the and transition/spacing into the next combo, consider revising
01:24:655 (1,2,3) - Increase spacing since they are further apart in time
01:25:450 (4,5) - ^
01:26:840 (1,2,3) - Blanket this
thx for the Mod i honistly dont know if i should contact you again or not :/Kibbleru wrote:
insane
00:03:596 (1,2,3) - why don't you just make these kind of sliders? http://puu.sh/pUQa9/6128f98b68.jpg with 3 sliderpoints?
00:09:953 (3) - ^ same, there's no need to use so many sliderpoints.
00:25:251 (4,1) - this overlap makes the next slider hard to read, i would recommend u moving the 1 up
00:30:814 (1,2,3,4) - rhythm is a bit weird, try not to start the sliders on blue ticks http://puu.sh/pUQmp/e51269ec82.jpg
00:44:523 (1,2) - the large spacing makes it look like a 1/2 rhythm instead of 1/4 as it is.Not sure what you meant exactly by this so i skiped over it :/
01:25:450 (4) - maybe an NC here will help distinguish the rhythm changes here.
thanks for the mod, and dont worry about it, some things were usefull and some things were random.Remus wrote:
From #modreqs o/Feeling, that i returned to 2013 mappingInsane
- 00:32:006 (4) - seems that that slider must not be reverse.
- 00:34:390 (6) - what about moving it hugher?
- 00:47:502 (4,5,1) - fix that overlap/transform it to blanket.
- 00:48:695 (4,5,6) - fix that triple(more accurate i mean).
- 00:51:277 (1,2,3) - space between 1 and 2 = space between 2 and 3, but as you can hear, between 1 and 2 on time panel there is space ; try to mark this bit, by increasing space between 1 and 2(as here 00:52:270 (6,1) ).
- 01:14:920 (9,1) - overlap.
Good song tho, gl with it
Thank you for your time to mod thisAtamare wrote:
m4m
normal
00:16:311 (1,1) - recovery time after the spinner is too shortm it should be at least 1 sec in the easy/normal diff
00:22:668 (6,1) - unreadable spacing. looks like spacing between these two 1/2 notes 00:22:470 (5,6) -
00:23:066 (1,2) - same ^
00:26:244 (4) - u cant use 1/4 in the normal diff, only in really rare sistuations. here it doesnt work
01:03:993 (1,2) - u can blanket these two
01:05:582 (1) - delete nc
01:10:549 (6) - this slider is unrankable because it overlaps with it self. delete 1 white point
hard
00:19:887 (1,2) - this blanket can be improved
00:25:450 (2) - move it closer to 00:25:649 (3,4,5) - this, so the spacing wont be that unreadable
00:27:238 (1,2) - this stack looks strange because u used such spacing only in the 1/4 gaps
00:38:165 (5,6,7,8) - unreadable spacing
00:38:563 (8,1) - swap ncs
00:39:755 (1,1,1) - delete ncs
01:03:993 (4) - NC
01:16:311 (4) - NC
insane
00:09:556 (2,3) - why spacing here is so low, comparining, for example, to this one 00:07:370 (2,3) -? increase it
00:14:324 (6) - NC
00:27:635 (1,2) - swap ncs, so it will be a consistent square 00:27:834 (2,3,1,2) -
00:53:165 (3) - sounds weird because there is literally no sound
00:59:622 (3,6,1) - actually u could stack these to avoid unneccesarry overlaps, also goes to 00:59:423 (2,5,2) -
01:07:370 (1,2) - u could blanket these to avoid overlap
01:18:297 (4) - swap ncs with 01:17:701 (1) -; 01:19:887 (4) - with 01:19:291 (1) -; 01:21:476 (4) - with 01:20:880 (1) -.
okay, good luck!
Seaweed wrote:
M4M contract from somewhere
[Normal]
Okay so theres this super long intro that could be shortened a lot if you start here 00:06:774. I don't see any reason for the intro to be so long anyways
00:26:244 (4,5) - You need to put something inbetween these two. There isn't any reason to have a break. I recommend putting circles on white ticks to fill the gaps
00:37:768 (4,1) - ^
00:44:125 (2,1) - why is there a break here?
00:51:873 (3) - put a slider on the white tick after this
00:53:661 (4) - turn this into a slider
00:54:456 (2,3) - fill the gap
01:01:609 (1) - overlap with what
Overall, you need to improve your consistency on the whole map. There are a lot of places where you could have put objects but didn't.that was because i dont know how to make normal maps and it had to be under 2*
[Insane]
this reminds me of old style mapping. but i dont know if that even gets ranked anymore :ci guess we will see when BN's check it
00:03:596 (1,1,1) - tbh this can all be replaced with a spinner
00:06:377 (1,2) - there should be a circle on the red tick between these two
00:11:543 (4,5) - these two should be replaced with a slider
00:59:224 (1) - kiai should start here instead (fix for other diffs too)
01:24:953 (2) - since this is further in the timeline than the previous notes, you should make it further away so the player doesn't get confused didnt notice it, changed
There's a lot of things that need to be fixed tbh, you should just give the map to people and watch them play and ask for their feedback. It really helps a lot.
Good luck!
SLM wrote:
Hello, returning m4m
[Normal]
tbh I think you might need to rework this, so I'll just say general things at this diff.
* The slider velocity is a bit faster for a Normal diff, I recommend 1.2
* When mapping Normal and below, you should use Distance snapping. toggle it by 'Y' I don't see a problem with it, but ill think about it
* Try to use more simpler rhythms, current rhythm choice feels too random (eg.where did this come from?00:26:244 (4) - ) for a Normal diff. Try to mostly use 1/1 and 1/2s, mainly following the strong drum then add some variations according to vocals/other instruments. I removed the repeat slider and changed the spacing to 1/2
* Try to be consistent at similar parts. (eg. 00:19:887 - ~ 00:24:258 - and 00:25:847 - 00:30:615 - they are musically very similar but you used completely different rhythms and structures) I changed the flow to where it shall be similar to each other now, I didn't catch that they were the same beat
* I recommend you to play and watch other Normal diffs (not old maps ofc), and understand how they generally look. I don't play much normal :<
* https://osu.ppy.sh/b/621907 this might be a good example for a Normal diff. Consistent distance snapping, mainly using 1/1 and 1/2s but still not boring and expresses the music well, simpler rhythms at calmer part, etc.
[randomknights hard]
* distance snapping is not a must thing at Hard diff, but I still recommend to use it. It will give more logic to the map and will look much better in general.
* 00:07:171 (1) - why does this start here unlike 00:09:953 (1) - and 00:13:132 (1) - ? It should start at 00:06:774 - I don't know either, Knight's just sorta dumped his map on me so I don't get what he did and didn't do I changed it the best I could to where it makes sense
* 00:11:542 - 00:12:734 - add a note here to keep consistency with others 00:07:171 (1,2,3) - 00:13:132 (1,2,3,4) - I changed it to where it shall be "almost" stacked
* 00:27:238 (1,2) - Seperate them more. This is very confusing as a 1/4, sincec you used visually similar 1/4s right before this. 00:25:649 (4,5,6,1,2,3) - changed it, like I said above
* 00:35:384 (2) - missing important drum sound at 00:35:781 - , I recommend to end slider 00:35:781 - here then add a circle at 00:35:979 - the slider tick got it so I didn't see why, but changed anyways
* 00:43:331 (1) - ^
* 00:36:774 - ^ add a note here
* 00:38:761 (2,3,4,5,1,2) - ^ same as above, missing drums with no particular reason.
* 01:00:814 (2) - why is there no triple here unlike other parts? 00:59:821 (2,3,4) - 01:02:602 (2) - because why not
* 01:27:437 (1,2) - ctrl+g for better flowbut jumps are better for the whole family can rage at them :> changed anyways
[Insane]
* imo the hitsounds feels too random,this was my first time hitsounding a map sooooooooooooooooooo
* umm... similar with Normal, rhythms/placements are too randomly placed, I don't know how to mod this properly. sorry ;-; aww that's to bad, thanks anyways
[SkilldX's Insane]
* 00:02:006 (8) - NC cuz of SV change
* 00:12:734 (1,2,3) - stack
* 00:22:966 (2,3) - it's too much spaced, consider nerfing it a bit.
* 00:29:324 (2) - ^
* 00:29:423 (3) - why kickslider only at this? try to be more consistent with others.
* 00:32:999 (3,5) - kinda ugly overlap
* 01:24:655 (1,2) - ^
* 00:39:953 (1,2,1,2,1) - I think there is no reason to use this sudden jump.
* 00:48:496 (2) - too much spaced, maybe somewhere like x235,y31 would work better. (similar flow with 00:44:920 (2,3) - )
* 01:10:152 (1) - ^ too much spaced
That's all from me. In my honest opinion, you'll need to practice much more. same as the game itself, how to get good at this game? play more. how to improve mapping? map more. nice pishyfat quote I am trying to get better at mapping, but every time I do I get unnecessarily hard maps
Good luck!
02:21 Electroz: sec
02:22 PhantomHunt3r: alright
02:24 Electroz: do you want me to go through normal?
02:24 Electroz: or just insane
02:25 PhantomHunt3r: insane is fine
02:27 Electroz: have you ever asked the others for opinions on it?
02:27 Electroz: if yes, then what did they say
02:27 PhantomHunt3r: what do you mean
02:27 PhantomHunt3r: others
02:27 Electroz: anyone you asked
02:27 PhantomHunt3r: i asked a mapper i know, he said it was fine
02:27 PhantomHunt3r: he basically pointed out some flow errors
02:27 PhantomHunt3r: in kiai
02:29 Electroz: 00:12:735 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,1) - mmm not sure why this part is denser than 00:06:377 (1,2,3,4,1,2,3,4) -
02:29 Electroz: the song isn't different on these places tho
02:30 PhantomHunt3r: 00:06:377 is the beggining of the song
02:30 PhantomHunt3r: so i thought it was for like getting into the rythem
02:30 PhantomHunt3r: sense its so low star
02:30 Electroz: yeah I get the idea but
02:30 PhantomHunt3r: and the 12:736 - has more of a later tone of it so i could emphasize more beats
02:31 PhantomHunt3r: or mainly called i undermapped 6:377 but not 12:735
02:31 Electroz: the idea is fine but
02:31 Electroz: you don't need to map the part on 00:12:735 (1) - so dense
02:31 Electroz: what you have now is as dense as the later part which is a lot more intense
02:31 Electroz: than this intro
02:32 PhantomHunt3r: so basically what your saying, is maybe map it like i did with the other section?
02:32 Electroz: true it's not as calm as the earlier part cuz the tone thing you mentioned
02:32 Electroz: what do you mean by "the other section"?
02:32 PhantomHunt3r: 00:06:377 (1,2,3,4,1,2,3,4) -
02:33 PhantomHunt3r: the 2 sections at hand
02:33 PhantomHunt3r: xD
02:33 PhantomHunt3r: theres only so many choices
02:33 PhantomHunt3r: xD
02:33 Electroz: so
02:33 Electroz: your interpretation is like
02:33 Electroz: 00:06:377 (1) - this is calm
02:33 Electroz: 00:12:735 (1) - this is more intense cuz tone thing
02:33 Electroz: yes?
02:33 PhantomHunt3r: yes
02:34 Electroz: 00:12:735 (1) - you can make this part more intense than 00:06:377 (1) - if you want to
02:34 Electroz: but the problem is
02:34 PhantomHunt3r: dont make it as intense as the kiai?
02:34 Electroz: currently this part 00:12:735 (1) - has a pretty much same rhythm density as 00:19:291 (1) -
02:34 Electroz: despite having a noticecable intensity
02:34 Electroz: from the song
02:34 Electroz: yeah sth along that sort
02:35 Electroz: not just kiai, it's like
02:35 Electroz: you have to prioritize how much intensity you want to put on each section
02:35 Electroz: compared to other parts of the song
02:35 PhantomHunt3r: so basically undermap the section from witch is currently mapped so it will fallow the rythem later
02:35 Electroz: so the intensity on these stuff will be scaled properly
02:36 Electroz: which "the section" are you referring to?
02:36 Electroz: 00:12:735 (1) - ?
02:36 PhantomHunt3r: yes
02:36 Electroz: I guess you can put it that way?
02:36 Electroz: more like, expressing what is on each part of the song
02:37 PhantomHunt3r: alright
02:37 PhantomHunt3r: i just noticed this, but i just realised that 00:06:377 - is mapped to the vocals xD
02:38 Electroz: lol
02:39 Electroz: 00:57:635 (1,2,3,4,5,6,7,8) - 00:59:224 (1,2,3,4,5,6,7,8) - k so these
02:39 PhantomHunt3r: should i change that because the rest of the song is mapped to the beats
02:39 PhantomHunt3r: ?
02:39 Electroz: mmm
02:39 Electroz: you follow what you want basically
02:39 Electroz: but you have to have the idea like
02:39 Electroz: "what do I want to do in this section?"
02:39 Electroz: "will whatever I do here reflect the song's rhythm?"
02:40 Electroz: "how is this section working compared to the others?"
02:40 Electroz: sth along those lines
02:40 PhantomHunt3r: kk
02:40 Electroz: 00:57:635 (1,2,3,4,5,6,7,8) - 00:59:224 (1,2,3,4,5,6,7,8) - k so lemme get to these
02:41 Electroz: the way you mapped is almost the same
02:41 Electroz: but the song's rhythm are different on those places
02:41 PhantomHunt3r: i thought i made 00:59:224 (1,2,3,4,5,6,7,8) - bigger then 00:57:635 (1,2,3,4,5,6,7,8) -
02:41 PhantomHunt3r: ill have to change that later :xc
02:41 Electroz: it's not really noticeable
02:42 PhantomHunt3r: oh well
02:42 PhantomHunt3r: continue?
02:42 Electroz: the biggest thing here everyone's gonna notice is
02:42 Electroz: they're both all circles
02:43 Electroz: what rhythm are you following in kiai tho
02:44 PhantomHunt3r: i dont think you can hear it, but if you deleate the notes, im basically fallowing the drum things
02:44 Electroz: k so
02:45 Electroz: I would like to know where are drums on 00:59:224 (1,2,3,4,5,6,7,8) -
02:45 Electroz: I mean
02:45 PhantomHunt3r: that part was a continuation of the previous part
02:45 PhantomHunt3r: making it flow into the next section
02:45 PhantomHunt3r: better
02:45 Electroz: aa
02:46 Electroz: continuation of 00:57:635 (1,2,3,4,5,6,7,8) - ?
02:46 PhantomHunt3r: by making it slightly more intense so it wont make it a huge dificulty spike
02:46 PhantomHunt3r: yes
02:46 PhantomHunt3r: even though the music doesnt support it
02:46 PhantomHunt3r: its the best i could do
02:46 Electroz: well personally I disagree with your interpretation with the reason I explained above
02:46 Electroz: ask others on this as well I guess if that helps you find a better solution for this
02:48 Electroz: 00:59:224 (1) - also idk why this part has 100 volume
02:48 Electroz: and then you used 75 on the later half
02:48 PhantomHunt3r: wait wat
02:48 PhantomHunt3r: didnt notice that
02:50 Electroz: thing is I don't know what rhythm you're following
02:50 Electroz: you said you're following the drums but I'm still confused with things like
02:50 PhantomHunt3r: deleate all notes in kiai and listen to the BG music
02:50 Electroz: 01:04:986 (1,2,3,4,5,6) - so which beat did the drums land?
02:50 Electroz: all of these circles?
02:51 PhantomHunt3r: on that section you just mentiones, they landed on the white tick
02:51 PhantomHunt3r: yes, if you really want to know what i fallowed
02:51 PhantomHunt3r: thenn yes xD
02:51 Electroz: is there any reason why you decided to put all circles on this?
02:52 PhantomHunt3r: because the kiai is post to be the most intense section of the map yes?
02:52 PhantomHunt3r: so i thought that if i made it to the most intense sounds it would accomplish that
02:52 PhantomHunt3r: without overmappin
02:52 Electroz: kiai is supposed to be the most intense section yes
02:53 Electroz: but there are other ways to do this
02:53 Electroz: the problem currently is
02:53 Electroz: you said the drums are on the white tick 01:04:986 (1,2,3,4,5,6) -
02:53 Electroz: if you're following the drums, you need to give more emphasis on it
02:53 Electroz: by making red ticks not clickable, give more spacings, or whatever
02:53 PhantomHunt3r: so make 1, 3, 5 sliders?
02:54 PhantomHunt3r: thats a way i can accomplish that problem
02:54 Electroz: not really?
02:54 Electroz: since 1 3 5 is on the red tick
02:54 Electroz: and you said the drums are on white
02:54 PhantomHunt3r: i ment the white tick
02:54 PhantomHunt3r: i thought 1,3,5 were wite ticks
02:54 PhantomHunt3r: xD
02:54 Electroz: lmao
02:54 PhantomHunt3r: sorry
02:54 Electroz: yeah that's one way to do it
02:54 Electroz: but
02:54 Electroz: you can't just do that for a whole kiai right
02:55 Electroz: otherwise it would be repetitive af
02:55 PhantomHunt3r: yes i cant
02:55 PhantomHunt3r: yep
02:55 Electroz: so yeah the problem stands here
02:55 Electroz: how to not make it repetitive
02:55 PhantomHunt3r: make it HW style?
02:55 Electroz: lol
02:55 Electroz: up to you
02:55 Electroz: this is the part where
02:55 Electroz: you put your own charasteristics in
02:56 Electroz: as a mapper
02:57 PhantomHunt3r: so basically map the kiai how i want to instead of making by the main sounds of the music
02:57 PhantomHunt3r: but not make it repetative af
02:57 Electroz: I'm confused with your wording
02:57 Electroz: what is
02:57 Electroz: "making by the main sounds of the music"?
02:58 Electroz: you mean what you're saying is
02:58 Electroz: mapping kiai based on how you wanted it instead of following the song's rhythm?
02:58 PhantomHunt3r: noooo
02:58 PhantomHunt3r: still fallow the rythem
02:59 PhantomHunt3r: but make it unique so where i dont actually make it copy another persons mapping style
02:59 Electroz: mmm yes
02:59 Electroz: in this kiai for example
03:00 Electroz: you have to map in your own way and follow the drums at the same time
03:00 Electroz: and by follow the drums I mean stuff like
03:00 Electroz: https://www.youtube.com/watch?v=3BC_I2ufqC8
03:00 Electroz: tldr just ask for testplays and ask players if the rhythms are predictable
03:01 Electroz: if most players give you a yes then you're clear
03:03 Electroz: mmm there are other problems actually
03:03 Electroz: but those I mentioned are like
03:03 Electroz: the most major ones
03:04 Electroz: basically you should think how to give an emphasis on whatever rhythm you're following
03:04 Electroz: how each section should be mapped compared to the others
03:04 PhantomHunt3r: pishi said the same thing :x
03:04 Electroz: and etc etc as explained before
03:04 Electroz: lol
03:05 Electroz: so yeah based on stuff I mentioned above
03:06 Electroz: this probably need a revamp
03:06 Electroz: or remap
03:06 Electroz: to fit these kinds of stuff properly
03:06 PhantomHunt3r: i might revamp it because i am kinda confident about the other sections being accepted when i bug BN's to bubble my map
03:07 PhantomHunt3r: i worded that poorly
03:09 Electroz: anyways the concept here is like
03:09 PhantomHunt3r: figure out what i want and how will it fallow the rythem
03:10 PhantomHunt3r: right?
03:10 Electroz: if the song is having a similar or the same rhythm, the way you mapped those sections should be similar/same
03:10 Electroz: and vice versa if the song's rhythm is becoming different
03:10 Electroz: yes
03:10 Electroz: basically
03:10 Electroz: strongly recommend
03:10 Electroz: to pay an attention on this
03:10 Electroz: https://www.youtube.com/watch?v=3BC_I2ufqC8
03:10 Electroz: (which I already linked once0
03:10 Electroz: *)
03:10 PhantomHunt3r: im watching it right now
03:10 PhantomHunt3r: lol
03:12 Electroz: this too https://www.youtube.com/watch?v=v1_HRo-lWWI
03:12 Electroz: stuff like 00:35:383 (1,2,3) - is not really predictable in gameplay-wise
03:13 PhantomHunt3r: ive already seen that but ill watch it again xD
03:13 Electroz: z
03:13 Electroz: I guess that's all for now
03:13 Electroz: try asking other for opinions too
03:13 PhantomHunt3r: alright
celerih wrote:
[General ]
- Difficulty Spread : The current normal is not a normal difficulty, so the spread is uneven (and probably unrankable as is). You need to either heavily nerf the normal, which I will go into more specifically or you could add an easy
- Background : The background seem fine, but the quality is very low. Try picking some that are higher quality
- Unsnapped objects : Litteraly all of the Hard difficulty
- Audio : ok!
- Combo Colors : You don't have any right now. Make sure to add some
[Normal ]
- For of all I'll go into what makes this not a normal. Normals should have a constant distance snap and be very easy to follow and be simple for newer players to play. This is a much too complicated normal to be the easiest diff. The rhythm you follow is never the same, you switch between vocals and background music, and that makes it so it's hard to follow the map. You should stick to the background and only map 1/1 rhythm. If you do this you won't have to keep the distance snap (DS) so low. If you make rhythms easier and reduce the density of notes, you can make the DS 1x (if you reduce the base slider velocity to 1.10)
- Recap of all that. Keep rhythm simple, things like 00:21:476 (3,4,5) - 00:23:463 (7,8,9,10) - . Try to map the entire diff like you did in the kiai, simple and easy remember, this is normal that takes the place as easy, and at this level. they should know how to keep rythem
- Next: change base slider velocity to 1.10 and make it so the entire map uses distance snap. That's needed to make an okay normal. By doing these two things you should be able to avoid very dense sections of notes like 00:21:476 (3,4,5) - the entire map did use distance snap but it was used in different timing segments (I used 1.30x on one section and on another I used 1x)
- Other things to avoid at all cost: ending sliders on downbeats (big white ticks) like you did here 00:22:469 (5) - I don't see the problem with this sense it is fallowing rhythm and it isn't a major beat. it sounds like a ending beat to a section to end it. I don't see the problem
- 00:23:861 (8,9,10) - Sections of multiple single circles can be hard for this level. Don't use 3 or more in a row again with the first one, this is fallowing the criteria as easy but people at this level should know what is happening and should be able to fallow this
- I already pointed this out but I can't highlight all of them, change all 1/2 spacing (1/2 is between a white and red tick) except for a few places where you could keep it. It's supposed to be used only a little bit on normals, so don't abuse it (maybe use it like 5-6 times?)how can I not abuse it when this song is almost repetitive all the time
- 01:09:158 (4,5,6) - For straight sliders like these, here's a good tip: angling things by 5 or 6 degrees makes everything look instantly betterthanks, I was having trouble with this section in particular
- Last thing I'll touch on is placement. Once you've remapped the whole thing (that will be needed) Make sure everything goes nicely one into the other. The map should be very easy to follow, so things like 00:21:476 (3,4) - 00:33:397 (3,4,5) - 00:39:357 (3,4,5) - 00:44:920 (3,4,5,6) - are a big nonodon't even get me started
[Insane ]
- 00:05:979 (1,2,3,4) - Overmapping, there is absolutely no sounds on this and you have a stream. Just remove this alright did
- 00:06:377 (1) - You have the reverse arrow hit the strong sound here. since you're remove the stream (if you don't jesus) just remove the repeat and have the slider start on 00:06:377 (1) - gonna keep this just because it fallows the rhythm more and it keeps the song intact so it doesn't look like trash
- 00:13:430 (4) - There is nothing on this beat, remove this triple keeping for flow reasons
- 00:52:072 (5,6) - The circle on 00:52:072 (5) - is already pretty limit because the only thing on that beat is the vocals but on 00:52:171 (6) - there is nothing to support the triple again, keeping for flow reasons
- 01:17:701 (4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This entire jump section makes no sense. It's a collection of shapes randomly placed on a grid. At least have some sort of rule or consistency with how you're mapping thingsI tried to make this better but I think I just made it worse
This is all I'll touch on, I really think this map needs a lot of rework, like a lot. There are a bunch of things I didn't mention because I didn't have the time/patience. I'd wait much more before calling more BNs