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27.4beats - a zavtra ty uydyosh'

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Total Posts
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Topic Starter
Mortem
This beatmap was submitted using in-game submission on 4. července 2015 at 15:11:47

Artist: 27.4beats
Title: a zavtra ty uydyosh'
Tags: downtempo ambient post-rock and tomorrow you will leave 27bt4
BPM: 120
Filesize: 7701kb
Play Time: 03:32
Difficulties Available:
  1. Hard (2,4 stars, 301 notes)
  2. Normal (1,5 stars, 177 notes)
Download: 27.4beats - a zavtra ty uydyosh'
Information: Scores/Beatmap Listing
---------------


#7


Mapset
Normal - Pjecoo
Hard - Pjecoo

Storyboard - Pjecoo
Come[Back]Home
Normal

00:52:020 (1) How about you move this one to 396/128 for a better flow with 00:51:020 (4)
00:54:020 (3,1) I dont know if this is on purpose, but i dont like the overlap there, looks weird imo
01:04:020 (1) Move the slidertail to 68/172. Looks and plays better
01:19:520 (4,1) I dont like to point out blanks, but i think this one can be clearly improved
01:28:020 (1,2,3) Try to do a perfect triangle. Like this
02:14:020 (3,4,1) ^
02:45:988 (3) I think that this one should be just straight, and the slider tail should be at 528/112. Look better imo

Hard

Ok, you should resnap all 1/16 notes in 1/3. 1/16 is not needed in this mapset, just stay with 1/3
Generally youve mapped some parts where actually nothing is to map. The map itself looks fine, should be just some blank fixes. Flow itself is nice. I just think that 1/16 is just not needed. Nice mapset overall! Keep it up! :33
riffy
We did a few fixes via IRC.

Changes:
  1. Snapping
  2. Minor diff settings changes
  3. Appearance was improved a little
IRC log
17:41 *-Bakari- is editing [http://osu.ppy.sh/b/694384 27.4beats - a zavtra ty uydosh [Normal]]
17:42 -Bakari-: 00:33:520 (2,3) - take yur time and look through the blankets whenever you get some time to do so
17:42 Pjecoo: mm-hmm
17:43 -Bakari-: 00:46:020 (3) - drag the red anchor to the center, so it'd land on the beat in music
17:43 -Bakari-: http://puu.sh/hGYue.jpg
17:44 -Bakari-: 00:54:020 (3,1) - minor - whoops, this one is noticeable :P
17:45 -Bakari-: ^ to avoid this overlap, let's try [http://puu.sh/hGYxx.jpg this rhythm]
17:45 -Bakari-: try AR 4,5 and OD/HP 3,5 by the way
17:45 -Bakari-: easiest diff requires softer settings
17:45 Pjecoo: ok
17:47 -Bakari-: 01:10:520 (3,4) - ctrl+G would sound really cool here. don't forget to fix spacing, afterwards
17:47 -Bakari-: 01:16:020 (1,3) - blankets :P
17:49 -Bakari-: [http://puu.sh/hGYH0.txt code for the thingy above]
17:49 -Bakari-: 01:26:020 (3,1) - minor - again, doesn't look like you intended to have it here
17:50 -Bakari-: 01:39:520 (3) - minor - for the sake of makingt this pattern look "finished" I'd make (3) parallel with (1,2)
17:51 -Bakari-: 02:01:520 (2,3) - ctrl+G
17:52 Pjecoo: ok
17:52 -Bakari-: 02:39:988 - I'd rather have x1.2 multiplier or so
17:52 -Bakari-: making it 50% faster looks like an overkill, if you ask me
17:53 -Bakari-: and the compressed x0.6 DS creates weird "slow-downs" after each slider.
17:53 -Bakari-: just give it a look in auto-play
17:53 -Bakari-: you'll see that auto's moves are choppy
17:53 Pjecoo: mmhmm..
17:54 Pjecoo: so i guess u put it on 1,25x
17:54 Pjecoo: with DS 0,
17:54 Pjecoo: *0,7x-0,8x
17:54 -Bakari-: should be better, yeah
17:54 -Bakari-: 03:09:988 - this beat is strong enough to have a separate circle for it.
17:56 -Bakari-: looking pretty nice, I liked this diff
17:57 *-Bakari- is editing [http://osu.ppy.sh/b/694405 27.4beats - a zavtra ty uydosh [Hard]]
17:57 -Bakari-: just the Sv in the end @.@
17:57 -Bakari-: anyways, back to hard
17:57 Pjecoo: im fixing this right now.
17:57 Pjecoo: hold on a sec.
17:58 Pjecoo: ok done.
17:58 Pjecoo: lets go to hard
17:58 -Bakari-: oh, wait
17:58 -Bakari-: it's "uidesh"
17:59 *-Bakari- is editing [http://osu.ppy.sh/b/694405 27.4beats - a zavtra ty uydosh [Hard]]
17:59 Pjecoo: oh.
17:59 Pjecoo: metadata pls. xD
17:59 Pjecoo: ok i'll change it.
17:59 -Bakari-: let's try to replace the slider and circle into circle-slider-circle? http://puu.sh/hGZ8y.jpg 00:44:864 (2,3) -
18:00 -Bakari-: you've already done something similar with 00:46:864 (5,6,7) -
18:00 Pjecoo: mm-hmm fixed.
18:00 -Bakari-: 00:53:021 (3,4) - blankets. :c sorry, just thought you might want to fix them :P
18:01 Pjecoo: it's okay - dont worry...fixed.
18:02 -Bakari-: 01:17:021 (3) - pobably this should be an 1/2 slider
18:02 -Bakari-: 01:25:270 - are you sure about ignoring the piano here?
18:03 Pjecoo: fixed piano part.
18:03 Pjecoo: yea you are right..its a lot of better.
18:04 -Bakari-: 01:38:021 (4) - and this one would feel better as a circle, right?
18:05 -Bakari-: or you can extend it to the blue tick (3/4)
18:05 Pjecoo: hmm...
18:05 Pjecoo: blue tick fits better imo.
18:05 -Bakari-: 01:43:021 (6,7) - ctrl+g, again, just for the better sound
18:06 Pjecoo: mm-hmm
18:06 Pjecoo: fixed.
18:06 -Bakari-: 01:52:520 - this beat is waiting for its beloved hitobjects. you'll save him if you just place a circle here
18:07 -Bakari-: 01:55:521 (7) - might be just me, but two circles seem to fit way better with the ticking sound I hear
18:07 Pjecoo: nicely said, nicely done.
18:08 Pjecoo: ok fixed.
18:08 -Bakari-: 02:06:021 (5,1) - as there're no specific mania/taiko diffs players will turn to playing standard in their modes
18:08 -Bakari-: the 1/16 will surely scare them a lot in osu!mania
18:09 Pjecoo: i moved it on a blue tick.
18:09 Pjecoo: 3/4
18:09 Pjecoo: or should it be better on red one?
18:10 -Bakari-: it's okay on the blue
18:10 -Bakari-: placing it to the red is also fine
18:10 Pjecoo: ok
18:10 -Bakari-: choice the idea that sounds more logical
18:10 Pjecoo: mmhmm
18:10 Pjecoo: ok
18:11 -Bakari-: 02:35:021 (5,6) - ctrl+g, sounds a little better
18:12 Pjecoo: ok
18:12 Pjecoo: fixed.
18:12 -Bakari-: 02:52:738 - right from here and untill 02:52:831 -
18:12 -Bakari-: try to place a slider
18:12 -Bakari-: somehow it sounds like a good idea
18:13 -Bakari-: from 02:48:738 - and till 02:48:831 -
18:13 -Bakari-: again, a slider.
18:14 -Bakari-: the rest looks lovely!

Looking quite alright, I liked it!

~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Mortem

Come[Back]Home wrote:

Normal

00:52:020 (1) How about you move this one to 396/128 for a better flow with 00:51:020 (4) - Not fixed due to Distance snap.
00:54:020 (3,1) I dont know if this is on purpose, but i dont like the overlap there, looks weird imo - Fixed.
01:04:020 (1) Move the slidertail to 68/172. Looks and plays better - Ok, fixed.
01:19:520 (4,1) I dont like to point out blanks, but i think this one can be clearly improved - Fixed.
01:28:020 (1,2,3) Try to do a perfect triangle. Like this - Fixed.
02:14:020 (3,4,1) ^
02:45:988 (3) I think that this one should be just straight, and the slider tail should be at 528/112. Look better imo - Leaving like it is.

Hard

Ok, you should resnap all 1/16 notes in 1/3. 1/16 is not needed in this mapset, just stay with 1/3 - Some elements are 1/16. Even if I resnap notes in a 1/3 there still be some notes, that needs to be at 1/16. Sorry, but I'd like to keep it like it is.
Generally youve mapped some parts where actually nothing is to map. The map itself looks fine, should be just some blank fixes. Flow itself is nice. I just think that 1/16 is just not needed. Nice mapset overall! Keep it up! :33 - Thank you for you time and mod! c:

-Bakari- wrote:

We did a few fixes via IRC.

Changes:
  1. Snapping
  2. Minor diff settings changes
  3. Appearance was improved a little
IRC log
17:41 *-Bakari- is editing [http://osu.ppy.sh/b/694384 27.4beats - a zavtra ty uydosh [Normal]]
17:42 -Bakari-: 00:33:520 (2,3) - take yur time and look through the blankets whenever you get some time to do so
17:42 Pjecoo: mm-hmm
17:43 -Bakari-: 00:46:020 (3) - drag the red anchor to the center, so it'd land on the beat in music
17:43 -Bakari-: http://puu.sh/hGYue.jpg
17:44 -Bakari-: 00:54:020 (3,1) - minor - whoops, this one is noticeable :P
17:45 -Bakari-: ^ to avoid this overlap, let's try [http://puu.sh/hGYxx.jpg this rhythm]
17:45 -Bakari-: try AR 4,5 and OD/HP 3,5 by the way
17:45 -Bakari-: easiest diff requires softer settings
17:45 Pjecoo: ok
17:47 -Bakari-: 01:10:520 (3,4) - ctrl+G would sound really cool here. don't forget to fix spacing, afterwards
17:47 -Bakari-: 01:16:020 (1,3) - blankets :P
17:49 -Bakari-: [http://puu.sh/hGYH0.txt code for the thingy above]
17:49 -Bakari-: 01:26:020 (3,1) - minor - again, doesn't look like you intended to have it here
17:50 -Bakari-: 01:39:520 (3) - minor - for the sake of makingt this pattern look "finished" I'd make (3) parallel with (1,2)
17:51 -Bakari-: 02:01:520 (2,3) - ctrl+G
17:52 Pjecoo: ok
17:52 -Bakari-: 02:39:988 - I'd rather have x1.2 multiplier or so
17:52 -Bakari-: making it 50% faster looks like an overkill, if you ask me
17:53 -Bakari-: and the compressed x0.6 DS creates weird "slow-downs" after each slider.
17:53 -Bakari-: just give it a look in auto-play
17:53 -Bakari-: you'll see that auto's moves are choppy
17:53 Pjecoo: mmhmm..
17:54 Pjecoo: so i guess u put it on 1,25x
17:54 Pjecoo: with DS 0,
17:54 Pjecoo: *0,7x-0,8x
17:54 -Bakari-: should be better, yeah
17:54 -Bakari-: 03:09:988 - this beat is strong enough to have a separate circle for it.
17:56 -Bakari-: looking pretty nice, I liked this diff
17:57 *-Bakari- is editing [http://osu.ppy.sh/b/694405 27.4beats - a zavtra ty uydosh [Hard]]
17:57 -Bakari-: just the Sv in the end @.@
17:57 -Bakari-: anyways, back to hard
17:57 Pjecoo: im fixing this right now.
17:57 Pjecoo: hold on a sec.
17:58 Pjecoo: ok done.
17:58 Pjecoo: lets go to hard
17:58 -Bakari-: oh, wait
17:58 -Bakari-: it's "uidesh"
17:59 *-Bakari- is editing [http://osu.ppy.sh/b/694405 27.4beats - a zavtra ty uydosh [Hard]]
17:59 Pjecoo: oh.
17:59 Pjecoo: metadata pls. xD
17:59 Pjecoo: ok i'll change it.
17:59 -Bakari-: let's try to replace the slider and circle into circle-slider-circle? http://puu.sh/hGZ8y.jpg 00:44:864 (2,3) -
18:00 -Bakari-: you've already done something similar with 00:46:864 (5,6,7) -
18:00 Pjecoo: mm-hmm fixed.
18:00 -Bakari-: 00:53:021 (3,4) - blankets. :c sorry, just thought you might want to fix them :P
18:01 Pjecoo: it's okay - dont worry...fixed.
18:02 -Bakari-: 01:17:021 (3) - pobably this should be an 1/2 slider
18:02 -Bakari-: 01:25:270 - are you sure about ignoring the piano here?
18:03 Pjecoo: fixed piano part.
18:03 Pjecoo: yea you are right..its a lot of better.
18:04 -Bakari-: 01:38:021 (4) - and this one would feel better as a circle, right?
18:05 -Bakari-: or you can extend it to the blue tick (3/4)
18:05 Pjecoo: hmm...
18:05 Pjecoo: blue tick fits better imo.
18:05 -Bakari-: 01:43:021 (6,7) - ctrl+g, again, just for the better sound
18:06 Pjecoo: mm-hmm
18:06 Pjecoo: fixed.
18:06 -Bakari-: 01:52:520 - this beat is waiting for its beloved hitobjects. you'll save him if you just place a circle here
18:07 -Bakari-: 01:55:521 (7) - might be just me, but two circles seem to fit way better with the ticking sound I hear
18:07 Pjecoo: nicely said, nicely done.
18:08 Pjecoo: ok fixed.
18:08 -Bakari-: 02:06:021 (5,1) - as there're no specific mania/taiko diffs players will turn to playing standard in their modes
18:08 -Bakari-: the 1/16 will surely scare them a lot in osu!mania
18:09 Pjecoo: i moved it on a blue tick.
18:09 Pjecoo: 3/4
18:09 Pjecoo: or should it be better on red one?
18:10 -Bakari-: it's okay on the blue
18:10 -Bakari-: placing it to the red is also fine
18:10 Pjecoo: ok
18:10 -Bakari-: choice the idea that sounds more logical
18:10 Pjecoo: mmhmm
18:10 Pjecoo: ok
18:11 -Bakari-: 02:35:021 (5,6) - ctrl+g, sounds a little better
18:12 Pjecoo: ok
18:12 Pjecoo: fixed.
18:12 -Bakari-: 02:52:738 - right from here and untill 02:52:831 -
18:12 -Bakari-: try to place a slider
18:12 -Bakari-: somehow it sounds like a good idea
18:13 -Bakari-: from 02:48:738 - and till 02:48:831 -
18:13 -Bakari-: again, a slider.
18:14 -Bakari-: the rest looks lovely!

Looking quite alright, I liked it!

~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! - Thank you! ♥
Wafu

Mod as requested

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Romanized title by mělo být a zavtra ty uidesh'. ь je 'změkčení' a je to trochu rozdíl ve výslovnosti, stejně jako v Japonštině máš ō, nepřepíšeš to na o, ale na ou, protože je tam rozdíl ve výslovnosti. Hádám že ty to ale chápeš.
  2. Jenom takový detail, ale možná bys mohl použít jako pozadí tohle. Je to úplně to samé jako původní, jen rozlišení je větší, tedy 1366x768, což je maximum. Když požíváš storyboard, ať je to trochu úhlednější, přece jen to roztažení vždycky něco udělá.
  3. Vymaž zbytečnosti ze .osb souboru. To je konkrétně první řádek u pozadí a deště. Chyba je to, že objekt přesouváš na 320,240 či 321,240 (to si asi nějak jen posunul o jeden pixel a poznat to ani nebude), ale původní pozice je už určená tím, že v řádku, kde se definuje objekt máš pozici na 320,240, takže hra bude zbytečně vykonávat příkaz, který vlastně neudělá v podstatě nic. Stačí odebrat tyto dva řádky.
  4. rain ve storyboardu je menší, než by měl být. Můžeš si všimnout, že z levé strany chybí tak 4 pixely. To je způsobeno tím, že je ve storyboardu tento řádek: S,0,96021,,1.330666. Kódově je naprosto v pohodě, ale chyba je to, že ten déšť má rozlišení 640x480 a širokoúhlý storyboard má rozlišení 854x480. To znamená, že místo čísla 1.330666 tam akorát musí být 1.334375 (pokud to chceš přesně) jinak můžeš zaokrouhlit nahoru.
  5. Podobný problém je u Le7UhpDAiOc.jpg v .osb. Je roztáhnutý víc, než je třeba, tudíž je obrázek rozmazaný a kolem oříznutý. Pokud si použil background, který jsem poslal já, dej do .osb hned pod Le7UhpDAiOc.jpg tenhle řádek: S,0,0,,0.625 (pokud si použil ten původní, dej tam S,0,0,,0.84)
  6. Když se nad tím storyboardem zamyslíš pořádně, white.png má docela vysoké rozlišení, takže zabírá nějakých 5kB. Nic hrozného, ale úspornější by bylo třeba použít toto a pak to ve storyboardu zvětšit přes celý obraz. Trochu to sníži load a velikost.
  7. Nevím jak si zamýšlel, že bude vypadat ten záblesk (white), ale myslím, že si všechny chtěl udělat tak, jako na začátku, že se objeví celý bílý obraz a postupně vymizí - za prvé si málokdo všimne, že se ten white objevil chvíli před tím postupně, za druhé nemá cenu zvyšovat load když si toho pravděpodobně nikdo nevšimne a příjde mu to vždycky, jako ten první záblesk. Proto doporučuju vždycky najít ten bod např. na 01:35:989. Pak ho vymažeš a v levém rohu dáš Tweening disabled - To způsobí, že se tam udělá mezera a nebude si všímat předchozí hodnoty, prostě to instatně nastaví na novou bez přechodu.
  8. Epilepsy warning je zbytečný. Epileptický záchvat může nastat při blikání ve frekvenci v rozmezí kolem 3-40Hz. Jsou velmi vzácné případy, že se to lidem stalo u bouřky, což je malá frekvence blikání, ale to už jsou takové případy, že by osu! definitivně nehrál.
  9. Ve složce máš 2x .osb, jeden ještě pojmenovaný 27.4beats - a zavtra ty uydosh (Pjecoo).osb. Nemá žádnou funkci a pak nemůžeš mít 2 osbčka.
  10. Nemůžeš používat mp3ky s variabilním bitratem. Podařilo se mi to převézt bez změny offsetu, asi na 6 pokus, tak tady si můžeš stáhnout novou verzi.
  11. Nějak si zapoměl na hitsoundy. Každopádně, mám tady pár hitsoundů, které by se mohly na mapu hodit do různých částí, je to koneckonců na tobě, ale myslím, že sedí dost věruhodně:
    Kick jako na 00:33:520
    Snare jako na 00:35:020
    Clap jako na 00:34:020
    Crash jako na 00:40:020
    Činel jako na 00:40:520
  12. Změn tag tommorow na tomorrow, protože Angličtina.
  13. Přidal bych možná post-rock tag, v kiai mi příjde, že jsou tam nějaké prvky, ale je to tvoje volba.

Hard


  1. Doporučuju AR 7 a HP 6 a možná i OD 6. To z toho důvodu, aby nebyla taková mezera, mezi hardem a normalem.
  2. Použí resnap all notes, asi si měnil offset, ale všechno zůstalo pár ms mimo.
  3. Mezera mezi předchozím a dalším sliderem je vizuálně skoro stejná, ale spacing je odlišný. Na stejném patternu si použíl normálně 1.1x distance snap, tedy na 00:47:021 (7,8) - , myslím, že není tak kritický důvod to tady měnit. Doporučil bych jednoduše něco takového.
  4. 00:53:521 (4) - Když často modduješ blankety, myslím, že ti na nich dost záleží, tak tady doporučuju to trochu 'vyhladit'.
  5. 01:43:020 (6) - Konec slideru je mimo. Pravděpodobně by měl končit na 01:43:301 - , tedy 1/16.
  6. 02:08:020 - Jen můj osobní názor, ale možná bych používal od téhlé části víc slideru jako je 02:37:021 (3) - . Podle mě ty 'ostré' tvary víc zvýrazňují kytaru v pozadí a používáš v téhle části nějak nadmíru rovných sliderů, takže by se to hodilo třeba na: 02:08:020 (1) - 02:16:021 (1) - atd.

Normal


  1. Jak už jsem doporučil na hardu, poupravit trochu nastavení obtížnosti, ať není tak velká mezera, přece jen je to 2-diff mapa, takže u toho je docela potřeba nemít velký rozestup. Zvýšil bych HP a OD i CS na 4.
  2. 01:17:520 (2) - Musíš brát trochu ohled na defaultní skin a na ostatní rozlišení. Circle je tak z cca 1/5 překrytý HP barem a protože je to moc vysoko ani nebude vidět celý approach circle. Posuň celý ten pattern trochu níž.
  3. 02:39:988 - Nevím jak ty, ale podle mě, když už chceš používat změny SV na normalu, což moc vhodné není, ale dá se to přežít, zvolil bych měnží zrychlení než 1.25x, dal bych maximálně tak 1.10x. Tady by neměl být ani problém to předělat, patterny a všechno ostatní je naprosto okay, takže bych to zpomalil, opravil spacing, ale nechal ve stejné formě.


Conclusion: Rankable
Myslím, že docela pěkná mapa, není tam nic, co by potřebovalo nějaké extrémní změny, styl se k songu hodí, s hitsoundama to podle mě bude dost cool. Až budu mít nějaké kudosu, tak ti dám star. Good luck~! :3
Topic Starter
Mortem
@Wafu
Vše změněno až na SV při kiai v Normalu. Hraje se to i celkem lépe, když je to na 1,25x (odzkoušeno u hráču, co hrají Normal)
Díky i za pomoc s hitsoundy~
Snaggletooth
Mod! ~

  1. You have 2 .osb Files in your Song-Folder! Delete the one with the wrong
    Song-Title.
  2. Consider adding an Epilepsy Warning due to the Kiai having regular white
    Pulses.
  3. Consider Silencing the Spinners 01:32:020 (1) & 03:12:113 (1) as those parts are really calm.

[Normal]
  1. Cosmetical Issues:
    1. 01:10:520 (3,4) - (4) is touching (2). Besides that, I personally would have chosen a diffrent pattern.
      Since you do curve your slider around circles quite consistently, this would be a good alternative, imo.

      Pattern + Code

      364,280,70520,1,2,0:1:0:0:
      408,216,71021,2,0,P|400:167|365:132,1,100,4|2,0:0|0:0,0:0:0:0:
      288,124,72020,6,0,L|85:193,1,200,12|4,0:1|0:0,0:0:0:0:
      68,260,73520,1,2,0:0:0:0:

[Hard]
  1. Placement Issues
    1. 01:39:770 (8,1) - This Jump is quite harsh and hard to catch immediatly. I suggest you just simply
      keep an equal spacing as you didnt jump like that earlier. You use Jumps mostly in Kiai and I think having
      a single jump outside of Kiai seems a bit odd.

Very nice map <3
Topic Starter
Mortem

Snaggletooth wrote:

Mod! ~

  1. You have 2 .osb Files in your Song-Folder! Delete the one with the wrong
    Song-Title. - Removed.
  2. Consider adding an Epilepsy Warning due to the Kiai having regular white
    Pulses. - No need (at least as Wafu said) - Epilepsy warning is useless. Epileptic fit can happen during flashing in frequency 3-40Hz.
  3. Consider Silencing the Spinners 01:32:020 (1) & 03:12:113 (1) as those parts are really calm. - They are there.

[Normal]
  1. Cosmetical Issues:
    1. 01:10:520 (3,4) - (4) is touching (2). Besides that, I personally would have chosen a diffrent pattern.
      Since you do curve your slider around circles quite consistently, this would be a good alternative, imo. - Yea, that's cool. Fixed.

      Pattern + Code

      364,280,70520,1,2,0:1:0:0:
      408,216,71021,2,0,P|400:167|365:132,1,100,4|2,0:0|0:0,0:0:0:0:
      288,124,72020,6,0,L|85:193,1,200,12|4,0:1|0:0,0:0:0:0:
      68,260,73520,1,2,0:0:0:0:

[Hard]
  1. Placement Issues
    1. 01:39:770 (8,1) - This Jump is quite harsh and hard to catch immediatly. I suggest you just simply
      keep an equal spacing as you didnt jump like that earlier. You use Jumps mostly in Kiai and I think having
      a single jump outside of Kiai seems a bit odd. - I'm using jumps at every downbeat. I just moved the circle a bit down.

Very nice map <3 - Thank you~ ♥
Marmowka
A pair of defects. Very good map. Go go ranked o/

IRC dialogue
ACTION is listening to [http://osu.ppy.sh/b/694405 27.4beats - a zavtra ty uidosh']
2015-05-16 22:49 Pjecoo: you know...you don't have to ask for mod when you see a thing familiar to me.
2015-05-16 22:49 Pjecoo: I'm open to everything (almost)
2015-05-16 22:49 Pjecoo: wouldn't you mind to mod that i sent you? T_T
2015-05-16 22:50 Pjecoo: and good job guys at the ice hockey.
2015-05-16 22:50 Pjecoo: 4:0 for Russia
2015-05-16 22:50 Marmowka: yea
2015-05-16 22:50 Marmowka: ЖВ
2015-05-16 22:50 Marmowka: :D
2015-05-16 22:50 Marmowka: izi
2015-05-16 22:50 Pjecoo: yup
2015-05-16 22:51 Pjecoo: will you mod it or not? (i mean not now ofc)
2015-05-16 22:51 Pjecoo: when you have time...
2015-05-16 22:51 Marmowka: ready
2015-05-16 22:52 Marmowka: bakari diff without changes
2015-05-16 22:52 Pjecoo: as always...
2015-05-16 22:52 Pjecoo: xD
2015-05-16 22:52 Pjecoo: Bakari don't like changes to his style.
2015-05-16 22:52 Marmowka: sorry my bad eng....
2015-05-16 22:52 Pjecoo: don't worry.
2015-05-16 22:53 Pjecoo: it's okay.
2015-05-16 23:00 Marmowka: wow
2015-05-16 23:00 Marmowka: it s beauty
2015-05-16 23:00 Marmowka: ACTION is editing [http://osu.ppy.sh/b/694384 27.4beats - a zavtra ty uidosh' [Normal]]
2015-05-16 23:00 Pjecoo: oh...
2015-05-16 23:01 Marmowka: no words
2015-05-16 23:01 Pjecoo: thanks i guess...
2015-05-16 23:01 Pjecoo: ACTION is blushing
2015-05-16 23:01 Marmowka: :3
2015-05-16 23:04 Marmowka: 00:44:863 (2,3,4) - dont like is
2015-05-16 23:05 Marmowka: although
2015-05-16 23:05 Marmowka: good
2015-05-16 23:05 Marmowka: :\
2015-05-16 23:06 Marmowka: move 1/12 or 1/16 ?
2015-05-16 23:06 Pjecoo: there are mostly 1/16 notes.
2015-05-16 23:07 Marmowka: piano ... yea
2015-05-16 23:07 Pjecoo: not only piano
2015-05-16 23:07 Pjecoo: beats too.
2015-05-16 23:08 Pjecoo: like here 00:32:020 (1,2,3) -
2015-05-16 23:08 Pjecoo: 00:32:863 (2) -
2015-05-16 23:08 Pjecoo: 1/16 beat
2015-05-16 23:08 Marmowka: yes
2015-05-16 23:09 Marmowka: 00:32:863 (2,3) - сloser ?
2015-05-16 23:10 Pjecoo: DS 1,2x as almost everywhere.
2015-05-16 23:10 Pjecoo: 00:34:863 (6,7) - same here.
2015-05-16 23:10 Pjecoo: 1,2x
2015-05-16 23:10 Pjecoo: I'm using 1,7x for jumps only
2015-05-16 23:11 Marmowka: 02:48:738 (2,3) - below http://puu.sh/hPHvx.jpg
2015-05-16 23:12 Pjecoo: fixed.
2015-05-16 23:16 Marmowka: 03:03:988 (1,2,3) - http://puu.sh/hPHPb.jpg
2015-05-16 23:16 Marmowka: 03:03:988 (1,2,3,4,5) - http://puu.sh/hPHTJ.jpg
2015-05-16 23:17 Marmowka: optional
2015-05-16 23:17 Marmowka: :)
2015-05-16 23:17 Pjecoo: I will leave these like it is...sorry. ('cause of flow and patterns) - but thanks for mentioning it
2015-05-16 23:19 Marmowka: 03:14:019 (1) - cry :*( (song)
2015-05-16 23:20 Pjecoo: i would map this part too
2015-05-16 23:20 Pjecoo: but there isn't constant timing for that...
2015-05-16 23:20 Pjecoo: so i left it blank.
2015-05-16 23:21 Marmowka: all right
2015-05-16 23:21 Pjecoo: if you know somebody
2015-05-16 23:21 Pjecoo: except ticclick & pishifat
2015-05-16 23:21 Pjecoo: who can time this
2015-05-16 23:21 Pjecoo: i will be really glad...
2015-05-16 23:21 Pjecoo: this is like one of the best part of the song.
2015-05-16 23:22 Marmowka: Unfortunately, I do not know
2015-05-16 23:23 Pjecoo: :|
2015-05-16 23:23 Pjecoo: it's okay.
2015-05-16 23:23 Pjecoo: i guess i'll ask at #modhelp
2015-05-16 23:25 Marmowka: I'll go to bed , i lay it on the forum ? :<
2015-05-16 23:25 Pjecoo: ok
2015-05-16 23:25 Pjecoo: you can
2015-05-16 23:25 Pjecoo: you'll earn kudosu.
2015-05-16 23:25 Pjecoo: good night~
Topic Starter
Mortem

Marmowka wrote:

A pair of defects. Very good map. Go go ranked o/

IRC dialogue
ACTION is listening to [http://osu.ppy.sh/b/694405 27.4beats - a zavtra ty uidosh']
2015-05-16 22:49 Pjecoo: you know...you don't have to ask for mod when you see a thing familiar to me.
2015-05-16 22:49 Pjecoo: I'm open to everything (almost)
2015-05-16 22:49 Pjecoo: wouldn't you mind to mod that i sent you? T_T
2015-05-16 22:50 Pjecoo: and good job guys at the ice hockey.
2015-05-16 22:50 Pjecoo: 4:0 for Russia
2015-05-16 22:50 Marmowka: yea
2015-05-16 22:50 Marmowka: ЖВ
2015-05-16 22:50 Marmowka: :D
2015-05-16 22:50 Marmowka: izi
2015-05-16 22:50 Pjecoo: yup
2015-05-16 22:51 Pjecoo: will you mod it or not? (i mean not now ofc)
2015-05-16 22:51 Pjecoo: when you have time...
2015-05-16 22:51 Marmowka: ready
2015-05-16 22:52 Marmowka: bakari diff without changes
2015-05-16 22:52 Pjecoo: as always...
2015-05-16 22:52 Pjecoo: xD
2015-05-16 22:52 Pjecoo: Bakari don't like changes to his style.
2015-05-16 22:52 Marmowka: sorry my bad eng....
2015-05-16 22:52 Pjecoo: don't worry.
2015-05-16 22:53 Pjecoo: it's okay.
2015-05-16 23:00 Marmowka: wow
2015-05-16 23:00 Marmowka: it s beauty
2015-05-16 23:00 Marmowka: ACTION is editing [http://osu.ppy.sh/b/694384 27.4beats - a zavtra ty uidosh' [Normal]]
2015-05-16 23:00 Pjecoo: oh...
2015-05-16 23:01 Marmowka: no words
2015-05-16 23:01 Pjecoo: thanks i guess...
2015-05-16 23:01 Pjecoo: ACTION is blushing
2015-05-16 23:01 Marmowka: :3
2015-05-16 23:04 Marmowka: 00:44:863 (2,3,4) - dont like is
2015-05-16 23:05 Marmowka: although
2015-05-16 23:05 Marmowka: good
2015-05-16 23:05 Marmowka: :\
2015-05-16 23:06 Marmowka: move 1/12 or 1/16 ?
2015-05-16 23:06 Pjecoo: there are mostly 1/16 notes.
2015-05-16 23:07 Marmowka: piano ... yea
2015-05-16 23:07 Pjecoo: not only piano
2015-05-16 23:07 Pjecoo: beats too.
2015-05-16 23:08 Pjecoo: like here 00:32:020 (1,2,3) -
2015-05-16 23:08 Pjecoo: 00:32:863 (2) -
2015-05-16 23:08 Pjecoo: 1/16 beat
2015-05-16 23:08 Marmowka: yes
2015-05-16 23:09 Marmowka: 00:32:863 (2,3) - сloser ?
2015-05-16 23:10 Pjecoo: DS 1,2x as almost everywhere.
2015-05-16 23:10 Pjecoo: 00:34:863 (6,7) - same here.
2015-05-16 23:10 Pjecoo: 1,2x
2015-05-16 23:10 Pjecoo: I'm using 1,7x for jumps only
2015-05-16 23:11 Marmowka: 02:48:738 (2,3) - below http://puu.sh/hPHvx.jpg
2015-05-16 23:12 Pjecoo: fixed.
2015-05-16 23:16 Marmowka: 03:03:988 (1,2,3) - http://puu.sh/hPHPb.jpg
2015-05-16 23:16 Marmowka: 03:03:988 (1,2,3,4,5) - http://puu.sh/hPHTJ.jpg
2015-05-16 23:17 Marmowka: optional
2015-05-16 23:17 Marmowka: :)
2015-05-16 23:17 Pjecoo: I will leave these like it is...sorry. ('cause of flow and patterns) - but thanks for mentioning it
2015-05-16 23:19 Marmowka: 03:14:019 (1) - cry :*( (song)
2015-05-16 23:20 Pjecoo: i would map this part too
2015-05-16 23:20 Pjecoo: but there isn't constant timing for that...
2015-05-16 23:20 Pjecoo: so i left it blank.
2015-05-16 23:21 Marmowka: all right
2015-05-16 23:21 Pjecoo: if you know somebody
2015-05-16 23:21 Pjecoo: except ticclick & pishifat
2015-05-16 23:21 Pjecoo: who can time this
2015-05-16 23:21 Pjecoo: i will be really glad...
2015-05-16 23:21 Pjecoo: this is like one of the best part of the song.
2015-05-16 23:22 Marmowka: Unfortunately, I do not know
2015-05-16 23:23 Pjecoo: :|
2015-05-16 23:23 Pjecoo: it's okay.
2015-05-16 23:23 Pjecoo: i guess i'll ask at #modhelp
2015-05-16 23:25 Marmowka: I'll go to bed , i lay it on the forum ? :<
2015-05-16 23:25 Pjecoo: ok
2015-05-16 23:25 Pjecoo: you can
2015-05-16 23:25 Pjecoo: you'll earn kudosu.
2015-05-16 23:25 Pjecoo: good night~
- Thank you once again~
Euny

Hey


  • Normal
  1. 00:56:020 (1,2) - isnt too far? or not, just ignore.
  2. 00:58:520 (3) - just suggestion.i love this more. for better flow.
  3. 01:09:520 (2,3,4) - isn't too close?
  4. 02:20:020 (1) - hmmm.. how about put finish for this head? if you accept, do it for hard diff too.
  5. 02:31:270 (5,6) - these timing point,, need to? hmm,,just for sliderslide sound?> <
  • Hard
  1. 02:11:020 (6,7,8) - 1/16 >> 1/4 note continue gives little confusing. well...how about this? it makes better for play imo.
cant found anymore hmm.........
Topic Starter
Mortem

Euny wrote:


Hey


  • Normal
  1. 00:56:020 (1,2) - isnt too far? or not, just ignore. - It was kinda further than expected. Fixed.
  2. 00:58:520 (3) - just suggestion.i love this more. for better flow. - Okay. Fixed.
  3. 01:09:520 (2,3,4) - isn't too close? - Yes. It was applied as suggestion by Snagletooth. I'll move them little bit. Fixed.
  4. 02:20:020 (1) - hmmm.. how about put finish for this head? if you accept, do it for hard diff too. - Not fixed...
  5. 02:31:270 (5,6) - these timing point,, need to? hmm,,just for sliderslide sound?> < - It's useful for Hard diff.
  • Hard
  1. 02:11:020 (6,7,8) - 1/16 >> 1/4 note continue gives little confusing. well...how about this? it makes better for play imo. - I'll keep this in mind...
cant found anymore hmm.........- It's okay~ You helped me. Thanks~ ♥
HabiHolic
Hi. as request~

[Normal]

00:47:520 (4,1) - check spacing? only this 0.94 use spacing.
01:09:520 (2,3) - flow is bad. i think better note next slider imo (only rhythm)

01:18:020 (3,4,1) - why...
01:29:520 (2,3) - spacing
01:42:020 - only delete whistle?
02:15:270 - what is this green line?
03:11:988 (1) - spiner end 03:14:052 - here

[Hard]

01:39:770 (8) - suggest

03:12:113 (1) - same Normal diff

your 2 get modding after call me back
Topic Starter
Mortem

HabiHolic wrote:

Hi. as request~

[Normal]

00:47:520 (4,1) - check spacing? only this 0.94 use spacing. - Fixed.
01:09:520 (2,3) - flow is bad. i think better note next slider imo (only rhythm) - Leaving like it is.

01:18:020 (3,4,1) - why... - ??
01:29:520 (2,3) - spacing - Fixed.
01:42:020 - only delete whistle? - Fixed.
02:15:270 - what is this green line? - it's for hitsounding.
03:11:988 (1) - spiner end 03:14:052 - here - Fixed.

[Hard]

01:39:770 (8) - suggest - Fixed.

03:12:113 (1) - same Normal diff - Fixed.

your 2 get modding after call me back - Ok. Thanks~ ♥
Peachtrees
M4M >w</~

Normal

00:33:520 (2,3) - perhaps fix this blanket if you feel like it? requires near to no re-arranging so why not :c

00:40:020 (1) - what about starting this above 4 instead of below? I feel like creating a slightly sharper angle puts a bit more emphasize on the downbeat without sacirificing playability/looks of the map http://osu.ppy.sh/ss/3171220

00:54:020 (3,1) - I guess this isn't really an issue, but is hiding 1's tail like this a good idea? doesn't that make it sorta hard to read for newer players

01:00:020 (1,2,3) - https://osu.ppy.sh/ss/3171231 looks nicer to me because it looks more circle-ish which compliments the slider shape a little better...just my two cents though ;w;

01:12:020 (1,2,3) - even out the spacing here?

01:16:020 (1,2,3) - fllows nicely, but perhaps try not to have 1's body over the head of 3?

01:19:520 (4,1) - I'm guessing the spacing is intentional here?

01:48:020 (1) - eeeeh i guess this is just me being picky, but it'd feel nice to have the red follow the drums in the song

02:16:020 (1,2,3) - spacing here is kinda messed up right?

02:32:020 (1,2) - blanket stands out abit since it's actually pretty sloppy

02:39:020 (5,6,1) - I personally dislike how the straight movement from the slider transition into the very curved slider, though that might just be me

02:57:488 (2,5) - could you perhaps avoid this tiny overlap?

03:18:601 (2,4) - ^

Hard

00:40:020 (1,2,3) - sloppy blanket

01:12:863 (2) - looks a little too curved imo :c should probably stretch this out a little

01:37:520 (3,4) - would be pretty neat if you could have the line up c: would take near to no re-arranging while looking neater to me

01:51:270 (7) - could possible add a circle here, since there's a rather noticeable piano sound on this one. song also kinda of picks up in tempo

01:55:770 (9,1) - isn't this jump rather large? especially since the cursor is stationary, thus having no momentum at all, makes it feel kinda uncomfortable

02:15:020 (6,7) - mhhh perhaps de-curve this a little? sliders looks a liitle butt-y

02:20:020 (1) - curve looks a bit jagged :/ not sure if you can be bothered with making this smoother though

02:46:988 (7) - ^both very minor and picky things, so if you can't be bothered with fixing them that's k

03:06:831 (6) - hmm feels as though this could be de-curved a little

very picky mod since this seems be good to go already :c
Topic Starter
Mortem

Peachtrees wrote:

M4M >w</~

Normal

00:33:520 (2,3) - perhaps fix this blanket if you feel like it? requires near to no re-arranging so why not :c - It looks good imo.

00:40:020 (1) - what about starting this above 4 instead of below? I feel like creating a slightly sharper angle puts a bit more emphasize on the downbeat without sacirificing playability/looks of the map http://osu.ppy.sh/ss/3171220 - I'll leave it like it is because of better flow.

00:54:020 (3,1) - I guess this isn't really an issue, but is hiding 1's tail like this a good idea? doesn't that make it sorta hard to read for newer players - As you said, it's not really an issue and I'd like to keep it like that.

01:00:020 (1,2,3) - https://osu.ppy.sh/ss/3171231 looks nicer to me because it looks more circle-ish which compliments the slider shape a little better...just my two cents though ;w; - ok, fixed.

01:12:020 (1,2,3) - even out the spacing here? - Fixed.

01:16:020 (1,2,3) - fllows nicely, but perhaps try not to have 1's body over the head of 3? - Leaving like it is.

01:19:520 (4,1) - I'm guessing the spacing is intentional here? - DS.

01:48:020 (1) - eeeeh i guess this is just me being picky, but it'd feel nice to have the red follow the drums in the song - Leaving like it is.

02:16:020 (1,2,3) - spacing here is kinda messed up right? - Nope. DS.

02:32:020 (1,2) - blanket stands out abit since it's actually pretty sloppy - Fixed.

02:39:020 (5,6,1) - I personally dislike how the straight movement from the slider transition into the very curved slider, though that might just be me - I can't see a problem here. It's just a basic slider.

02:57:488 (2,5) - could you perhaps avoid this tiny overlap? - Nope.

03:18:601 (2,4) - ^ ^

Hard

00:40:020 (1,2,3) - sloppy blanket - Fixed.

01:12:863 (2) - looks a little too curved imo :c should probably stretch this out a little - Nope.

01:37:520 (3,4) - would be pretty neat if you could have the line up c: would take near to no re-arranging while looking neater to me - leaving like it is.

01:51:270 (7) - could possible add a circle here, since there's a rather noticeable piano sound on this one. song also kinda of picks up in tempo - There is.

01:55:770 (9,1) - isn't this jump rather large? especially since the cursor is stationary, thus having no momentum at all, makes it feel kinda uncomfortable - Not at all. Just normal 1.8x DS on jumps as always.

02:15:020 (6,7) - mhhh perhaps de-curve this a little? sliders looks a liitle butt-y - leaving like it is.

02:20:020 (1) - curve looks a bit jagged :/ not sure if you can be bothered with making this smoother though - leaving like it is.

02:46:988 (7) - ^both very minor and picky things, so if you can't be bothered with fixing them that's k - leaving like it is.

03:06:831 (6) - hmm feels as though this could be de-curved a little - Fixed

very picky mod since this seems be good to go already :c - Thanks for mod.
riffy
We'll take a closer look at the timing in the end and snapping on both diffs.

Did a couple of corrections, still tryig to confirm it.
MirinH
from queue
[Normal]
  1. 01:16:020 (1,3) - try to avoid overlap like this though, its not looking nice also it makes confusion for normal players. I think you can use an other pattern you can think of, but i cant really give a example because there is too much pattern that can avoid some ugly overlap like this, they are much better than this pattern you are using
  2. 01:26:020 (3,1) - when you do a blanket, do it well or dont do it, this pattern here just not looking nice for most of the ppl.
  3. 02:14:020 (3,4,1) - unrankable pattern, you are not allowed to do a ds change by using a green line
  4. 02:16:020 (1,2) - also ds problem, make sure you keep your ds all the same in normal
[Hard]
  1. 02:05:020 (3) - i suggest you add a clap here because there is a sound in the bgm that is similar to ur clap hitsound. it fits the music more when you add it
  2. 02:48:738 (2) - 02:52:738 (2,3) - welp, if you want to do this, do it in the whole kiai but not only do 2 at the middle of the kiai. if a person sing like instantly high in the middle of the refrain, and dont sing that in the second refrain, will you think that he did a good job? same as the maps, people wont think its a good map for these instant and unreasonable rhythm change, i suggest you to do rhythm similar to what you did like 03:00:831 (2,3) - , much better and fits the song much more. be consider about this
small problem though
good luck
Topic Starter
Mortem
@Alex Li
Fixed everything except overlap & two patterns in Hard diff. Thank you~
riffy
Не уезжай.

Bubbled.


Next BN@, check the snapping. Carefully.
TicClick
I highly doubt that уйдёшь should be romanized as uidosh'; it's uidesh', which I'd rather use if I were you.
riffy

TicClick wrote:

I highly doubt that уйдёшь should be romanized as uidosh'; it's uidesh', which I'd rather use if I were you.
^ yep. My bad. Fix this and we'll rebubble it o/
Topic Starter
Mortem

TicClick wrote:

I highly doubt that уйдёшь should be romanized as uidosh'; it's uidesh', which I'd rather use if I were you.
Okay, fixed.
riffy
Nice catch, thanks, TC!

Re
HabiHolic
Today check soon
those
Preview sounds like 60bpm.
Combo 1 and 3 look largely similar. Consider raising Luminosity of Combo 1 to 120.
Wafu
I already mentioned it. There is no rule about which romanisation to use, but why don't we use the one which is most similar to modified hepburn and the Chinese romanization we use. Isn't it insensible to use this system. I explained it a bit more here: p/4144722/

Why should we use types of romanisation which are not read the same way as the others we used so far?
Problem of romanisation you use is that Е is romanised the same way as Ё while it is pronounced a bit different - E = E, but Ё is something between E and O, it shouldn't be the same.

Anyway gratz for a bubble :)
NewRulerNA
  1. 27.4beats - a zavtra ty uidosh' (Pjecoo).osb is unused so do not forget to remove the osb file
log
Topic Starter
Mortem

NewRulerNA wrote:

  1. 27.4beats - a zavtra ty uidosh' (Pjecoo).osb is unused so do not forget to remove the osb file
log
I forgot about it because I was changing the title as TicClick told me.

those wrote:

Combo 1 and 3 look largely similar. Consider raising Luminosity of Combo 1 to 120.
Going to fix it.
Topic Starter
Mortem
Fixed & updated.
I still didn't update the title because I'm kinda confused of which variant should I use. (If to leave it like this or change it back to "uidosh'") :x
TicClick
Having skimmed through a couple of romanization tables for Russian rather than trying to base it on general reading/pronounciation rules and common usage of translit (along with quite common practice of substituting ё with e), I have to admit it should be uidyosh'. Sorry for the mess. Will also reply to Wafu's thread to prevent further confusion.
Wafu
TicClick: p/4200696
Thus not uidyosh' but only uidosh' - we cannot use ë, which is official part of romanisation, because it is unicode + as I explained, o/yo is more similar to this sound, is defined, and is often used instead of ë.
riffy
We'll wait for Habi and general fixes. Afterwards, I'll rebubble with a more-detailed check afterwards. o/
TicClick

Wafu wrote:

TicClick: p/4200696
Thus not uidyosh' but only uidosh' - we cannot use ë, which is official part of romanisation, because it is unicode + as I explained, o/yo is more similar to this sound, is defined, and is often used instead of ë.
tell me how "do" (до) is closer to "дё" than "dyo" (дьо), I suspect that you have trouble getting the pronounciation right
whatever, you guys do what you want, sorry for interrupting you
HabiHolic
SPOILER
22:29 Pjecoo: hi~ are you going to check it now pls? :/
22:31 HabiHolic: check done
22:32 Pjecoo: ah i didnt see
22:32 HabiHolic: p/4196277\
22:32 HabiHolic: ...
22:32 Pjecoo: im sorry...i didn't see that :x
22:32 HabiHolic: ...
22:32 HabiHolic: i discussion your map now~
22:33 Pjecoo: ah i see.
22:39 Pjecoo: so i fix it as written there
22:51 Pjecoo: ok fixed the hard diff.
22:51 Pjecoo: now i need to move offset in normal diff.
22:51 HabiHolic: ok~
22:51 Pjecoo: thanks for taking care of this ♥
22:52 Pjecoo: hold on
22:52 Pjecoo: i didn't update it yet
22:52 Pjecoo: i'll poke you when it's done ;)
22:57 Pjecoo: ok done
22:57 Pjecoo: check it now.
22:58 Pjecoo: i did everything what they write there

Hmm.. Ok

check is good

Ranked
Euny
gratz dom♥
those
BPM is 60 stahp
Sieg
congrats (:
Topic Starter
Mortem
Thank you! c:
Aka
ё is totally yo, what are you talking about lol..
and i doubt you need " ' " at the end of "uidosh", since ь after ш is just a rule for words' endings writing and the way how this is romanized now is more to щ, rather than ш..

well good luck, i will be stalking this forum thread
Wafu
@Aka: ' also changes the way word is pronounced. Just saying. :)
Aka
not with sh case i think, lol.. it becomes щ with ' o_o
Sieg
current way is fine I think?
also, for discussing romanization - t/327782
riffy
' stands for ь in "уйдешь"

But oh well, I guess we can leave it up to QATs. Either way, I'm pretty sure that the current way is correct.
Kodora
Actually I agre that "yo" should be more correct as it sounds closer.
Myxo

those wrote:

BPM is 60 stahp
Nope the song just uses something snare-y at 3 instead of 2 and 4, otherwise it's totally 120 BPM from the song's structure and drum rhythms.

Congratz :3 Nice song!
those

Desperate-kun wrote:

those wrote:

BPM is 60 stahp
Nope the song just uses something snare-y at 3 instead of 2 and 4, otherwise it's totally 120 BPM from the song's structure and drum rhythms.

Congratz :3 Nice song!
How do you know it's not snare on beat 1 of every other measure at 240bpm?

Answer: you don't. That's why there is a general way of determining bpm. Need help understanding? There are a number of people that understand; all you have to do is ask.
Myxo

those wrote:

How do you know it's not snare on beat 1 of every other measure at 240bpm?

Answer: you don't. That's why there is a general way of determining bpm. Need help understanding? There are a number of people that understand; all you have to do is ask.
There are many reasons for this song having 120 BPM telling from its structure. First of all, the drum pattern repeats exactly every measure. On 60 BPM it would repeat twice a measure which is completely unusual. In relation to that, currently every downbeat (by which I mean the position of the big white tick, not Beat 1 & 3 like in the osu! wiki) is equally stressed and more stressed than the other beats, while there would be the same stress on Beat 3 on 60 BPM, which is completely unusual.
It's also clearly 120 BPM in the sections where there are no drums, for the exact same reasons. The downbeats have the stronger piano sounds that don't occur in the rest of the measures. The snare argument doesn't work for these sections at all as there are no drums or anything important at Beat 3 here.

What's waaaay less unusual than the exact same drum pattern occuring twice every measure is the usage of snares at Beat 3 to make the song's atmosphere more calm and relaxing. Determining the BPM of a song after the snare pattern is simple and common in osu, but doesn't always make sense with the song.
Also, nobody needs any "help understanding" here, we are talking about a rather complex (for osu!) musical topic that is mostly subjective and there are valid arguments from both sides (although your argument is "the snares must be at Beat 2 and Beat 4" and mine are coming from the song's structure, so they seem more trustworthy to me personally, but oh well.)
Garven
Hi Pjecoo,

We need to disqualify your map due to the timing near the end of the map.

I whipped up a quick fix, but please get this double/tripled checked.

SPOILER
[TimingPoints]
32028,500,4,2,1,50,1,0
159988,500,4,2,1,50,1,0
194052,500,4,2,1,50,1,0
196028,500,4,2,1,50,1,0
198106,495.867768595041,4,2,1,50,1,0
202089,500,4,2,1,50,1,0
204139,496.688741721854,4,2,1,50,1,0
205164,512.820512820513,4,2,1,50,1,0
206125,512.820512820513,4,2,1,50,1,0
208166,500,4,2,1,50,1,0
209145,500,4,2,1,50,1,0
209630,500,4,2,1,50,1,0
210166,500,4,2,1,50,1,0
211985,500,4,2,1,50,1,0

Personally, I would recommend that you halve the BPM and double your base slider velocity in both maps as this song is set to 60 BPM. As there are mixed views on this, I will leave this for you decide. Please keep in mind that this will affect kiai flashing and the nightcore mod.

###C
Aka
i would really like to ask to pay more attention to the romanized title still, there is no way "ё" is "o", seeeeeeriously
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