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Doin - Leakage Voltage

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Total Posts
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Topic Starter
Sangzin
This beatmap was submitted using in-game submission on 2015년 10월 14일 수요일 at 오후 4:33:39

Artist: Doin
Title: Leakage Voltage
Source: Pump It Up Prime
Tags: PIU 2015 14th dance floor
BPM: 180
Filesize: 18868kb
Play Time: 01:52
Difficulties Available:
  1. Easy (1.49 stars, 84 notes)
  2. Hard (3.25 stars, 254 notes)
  3. Insane (4.23 stars, 318 notes)
  4. Normal (2.16 stars, 147 notes)
Download: Doin - Leakage Voltage
Download: Doin - Leakage Voltage (no video)
Information: Scores/Beatmap Listing
---------------
Third map for rank!

New video updated!(08/30/15) Redownload please.

Easy:Done
Normal:Done
Hard:Done
Insane:Done
Ranger
한국인 모딩 큐에서 왔습니다

[General]

  1. 맵 랭크가 목적이시면 비디오 소리 지우셔야 합니다. 언랭요소에요
    다운로드 소리 지우고 화질 좀 개선시킨거긴 한데 용량이 뻥튀게 되었네요 허허
  2. BG 화질이 좀 낮네요. 바꾸시는거 추천합니다 (1366 X 768 이 가장 많이 쓰입니다)
  3. 하드 인센에 widescreen support 체크 해제해주세요

[Easy]

난이도명 Normal로 바꾸시거나 노멀 난이도 하나 더 만드셔야 랭크 가능해요~ (맵 난이도를 보니 그냥 이름 Normal로 바꾸시는거 추천합니다)
참고로 이지,노말 난이도에서는 슬라이더 변속 안하시는게 좋아요 그리고 노트간 간격도 같게 해주셔야 하고요

  1. 00:16:213 (4) - 각도 00:14:880 (3)이랑 같게 맞추면 좀 더 예뻐보여요
  2. 00:20:880 (2) - 피니시 없어도 좋을듯 합니다
  3. 01:48:212 (3) - 이거 중앙에 놓으시는거 어떠세요?
[Hard]

  1. 00:36:213 (1,2,3,4,5,6,7,8) - 패턴을 중앙을 중심으로 움직이는 식으로 만들면 더 재미있을것 같습니다
  2. 01:37:546 (4,5,6,7,8,9) - 하드치곤 좀 어렵네요. 연타부분 슬라이더로 대체해도 좋을듯 합니다
  3. 01:45:212 (7,8,1,2,3,4,5) - ^
[Insane]

  1. 00:17:380 (10) - 00:18:713 (4) 처럼 슬라이더 안에 넣어두는게 더 보기 좋을것 같아요
  2. 00:56:213 (7) - 음..피니시?
  3. 01:02:712 (6) - 이거 x:368 y:296에 놓으시면 보기 예뻐지네요
굿 럭 ;)
Loughje
General
Wayyyy to much Kiai.
Maybe cut down on the stacking.
Normal
00:18:213 (2,4) 00:20:880 (2,4) - You shouldn't need to stack those.
00:59:213 (6,7) - Sound's pretty off beat.
Hard
00:29:546 (1,1) - Make these the same combo.
01:32:879 (4,5,6,1,2,3,4) - I don't get why these are here.
Spread your notes out a little, seems like the whole song I was playing in the center.
Insane
00:20:046 (8) - This isn't lined up like the others were, maybe fix that.
This was a really nice difficulty
Hopefully this helps a bit! Good luck on future progress. :D
Topic Starter
Sangzin

jloughman14 wrote:

General
Wayyyy to much Kiai.
Maybe cut down on the stacking.
Normal
00:18:213 (2,4) 00:20:880 (2,4) - You shouldn't need to stack those.
00:59:213 (6,7) - Sound's pretty off beat.
Hard
00:29:546 (1,1) - Make these the same combo.
01:32:879 (4,5,6,1,2,3,4) - I don't get why these are here.
Spread your notes out a little, seems like the whole song I was playing in the center.
Insane
00:20:046 (8) - This isn't lined up like the others were, maybe fix that.
This was a really nice difficulty
Hopefully this helps a bit! Good luck on future progress. :D
thanks!
Hullahopp
I came here from my modding queue... ahh..
I hate to say this, but keep up a constant DS
Avoid overlapping please (unless you really need to because of the DS)
Also, you don't need to use DS for insane, you know
Don't split the kiai just for some random shooting stars and flash effect. These can screw up bad PCs really bad
t/208596
This topic could help you a lot
I hate to give these sort of "mods"
Don't give kudosu please
Hitorikko
yo ~ from my modding Queue ~

General: in mapping easy and normal diff, always check AIbot for errors. AIbot really helps.

Easy
first check AIbot for some distance spacing errors and fix that.
SV is too fast for easy diff. I think you can use 0.70 SV for this map.
00:13:546 (2,3) - bad overlap
00:18:213 (2,4,2,4) - this notes needs to be a little father from the sliders.
like this maybe .
SV change is not allowed in easy diff. unrankable
00:25:546 (2,3) - fix blanket
00:27:546 (3,4) - ^
00:36:213 - from here onward there are lots of overlapping notes to fix. try to fix them all. always toggle DS for better spacing

Normal
check AIbot for some distance spacing errors and fix that.
SV change is also not allowed in Normal diff.
overlaps like this is bad you can fix this Disctance spacing. there are lots of it so i will not include it anymore. try to fix them.
00:21:380 (4) - NC
00:22:546 (7) - this note should be placed here 00:22:380 -
01:02:212 (2,3,4) - fix blanket here
01:05:379 (8,9,11) - ^
01:05:212 (7) - NC
01:09:879 (5) - ^
01:12:212 (8,1) - fix blanket
01:14:546 (4,5) - ^
01:14:546 (4,6) - stack
01:17:879 (1,2) - blanket
01:21:546 (5,6,7) - make it straight

Hard
there are also lots of overlapping issue in this diff.
00:13:880 (5,2) - bad overlap
00:16:213 (4,5) - move to x:216 y:248
00:41:713 (6) - this slider is kinda awkward replace it by copying this slider 00:41:213 (4) - and ctrl+J.
hard is kinda nice. just fix the overlaps

Insane
lots of overlaps and blankets to fix. just fix it for now.

good luck !
Topic Starter
Sangzin

Hitorikko wrote:

yo ~ from my modding Queue ~

General: in mapping easy and normal diff, always check AIbot for errors. AIbot really helps.

Easy
first check AIbot for some distance spacing errors and fix that.
SV is too fast for easy diff. I think you can use 0.70 SV for this map.
00:13:546 (2,3) - bad overlap
00:18:213 (2,4,2,4) - this notes needs to be a little father from the sliders.
like this maybe .
SV change is not allowed in easy diff. unrankable
00:25:546 (2,3) - fix blanket
00:27:546 (3,4) - ^
00:36:213 - from here onward there are lots of overlapping notes to fix. try to fix them all. always toggle DS for better spacing

Normal
check AIbot for some distance spacing errors and fix that.
SV change is also not allowed in Normal diff.
overlaps like this is bad you can fix this Disctance spacing. there are lots of it so i will not include it anymore. try to fix them.
00:21:380 (4) - NC
00:22:546 (7) - this note should be placed here 00:22:380 -
01:02:212 (2,3,4) - fix blanket here
01:05:379 (8,9,11) - ^
01:05:212 (7) - NC
01:09:879 (5) - ^
01:12:212 (8,1) - fix blanket
01:14:546 (4,5) - ^
01:14:546 (4,6) - stack
01:17:879 (1,2) - blanket
01:21:546 (5,6,7) - make it straight

Hard
there are also lots of overlapping issue in this diff.
00:13:880 (5,2) - bad overlap
00:16:213 (4,5) - move to x:216 y:248
00:41:713 (6) - this slider is kinda awkward replace it by copying this slider 00:41:213 (4) - and ctrl+J.
hard is kinda nice. just fix the overlaps

Insane
lots of overlaps and blankets to fix. just fix it for now.

good luck !

Hullahopp wrote:

I came here from my modding queue... ahh..
I hate to say this, but keep up a constant DS
Avoid overlapping please (unless you really need to because of the DS)
Also, you don't need to use DS for insane, you know
Don't split the kiai just for some random shooting stars and flash effect. These can screw up bad PCs really bad
t/208596
This topic could help you a lot
I hate to give these sort of "mods"
Don't give kudosu please


Well...... Now I'm going to suffer from modification of map. Thanks!
micchi_chi
Hi~ From my modding Q~
Early mod, cool song ^^
Now let's start~!

[General]
  1. I took a quick glance on your Easy and Normal. The rhythm seems pretty good, need improvement but still pretty good; but the placement is kinda messy, especially the sliders. I think it's because of the DS issue but I think you should find a way to outsmart it. You might look at this to help you make neater sliders. So, I would avoid commenting about blanket and placement. I hope you could self mod those things after my mod. ^^
  2. You might have to capitalize the V in "voltage"

[Easy]
  1. Check AiMod (ctrl+shift+A) and check the "Check distance snap" option. There are some DS problems, you should fix them.
  2. 00:24:213 (2) - I think 2/1 slider would fit better, just like (1) and (3)
  3. 00:46:213 (4,5,6) - I think this rhythm would fit better http://puu.sh/hfT5Y/6a4bf838d0.jpg
  4. 00:48:213 (1,2) - ^ http://puu.sh/hfT8X/37e7d2365e.jpg
  5. 00:58:213 (5) - Avoid using multi reverse slider (max 2 reverse) on Easy, it might confuse the new players. Just use single 2/1 slider or reverse 1/1 slider
  6. 00:59:879 (2,3) - This rhythm should be better http://puu.sh/hfTfS/201956ca5c.jpg
  7. 01:05:212 (7) - Extend this slider so it would end at 01:05:712
  8. 01:09:546 There's a big sound that got ignored here. I suggest to shorten (4) so it would end here 01:09:546 then add a note here 01:09:879 or something.
  9. 01:14:546 (5) - ^ same issue
  10. Okay, as I said you should reposition your notes so it would look neater. Avoid overlap and blanket and stack properly. You also should pay attention on symmetry and stuff

[Normal]
  1. Check AiMod (ctrl+shift+A) and check the "Check distance snap" option. There are some DS problems, you should fix them.
  2. 00:27:546 (5) - Reshape this slider wave, it should look like wave ~
  3. 00:47:463 (2,4) - This kind of stack might be confusing for new players. Try to move (4) elsewhere
  4. 00:55:713 (3) - Reverse arrow should not be covered
  5. 00:55:713 (3) - Remove the reverse and add a note here 00:56:213 It would follow the music better
  6. 00:56:379 Why do you add a break on Normal but not on Easy? Consider to map this part.
  7. 01:07:212 (1) - Remove NC
  8. 01:11:546 (3) - I think you also should avoid this stack on Normal, confusing
  9. 01:13:212 (2) - This slider doesn't make sense .-. try to move it 1/2 tick forward and remove the reverse then add a note here 01:13:546 http://puu.sh/hfTNe/b42e18bbd4.jpg
  10. 01:43:879 (9) - Nope, don't use 1/4 beat on normal. Just change this to 1/2 reverse slider.
  11. 01:47:879 (3,4,5,6,7) - Confusing placement. Consider replacing the notes.

[Hard]
  1. 00:13:380 Add a note here
  2. 00:42:963 (4) - Change this into a circle here 00:42:963 and here 00:43:213 http://puu.sh/hfU09/6315d7a4ae.jpg
  3. 00:45:713 (4,5) - Move these two 1/2 tick forward.
  4. 00:46:713 (7,8) - ^
  5. 00:47:213 If you apply the mod above, add a note here
  6. 00:48:713 (2,3) - switch these two places. http://puu.sh/hfUf8/f3e4e5e12f.jpg
  7. 00:49:713 (5) - If you want to change SV, give it a different color (NC) so the player would realize the SV change while playing
  8. 00:53:713 (6) - Move this 1/2 tick forward
  9. 01:24:712 (6) - This seems kinda out of place.... Maybe change 01:24:379 (5) - to a 1/1 reverse slider and remove 01:25:046 (7) - http://puu.sh/hfUqT/3029220f68.jpg
  10. 01:27:379 (7) - Reverse arrow shouldn't be covered
  11. Still same problem : placement

[Insane]
  1. Starting at the middle of the intro don't really make sense. If you want to map the intro, start from the very beginning
  2. 00:47:213 (5) - NC because of SV change
  3. 00:55:213 (5) - ^
  4. 01:09:046 (7) - ^
  5. 01:14:379 (4) - ^ and the rest of it
  6. 01:20:212 You better start a slider here to follow the music better
  7. I just realized you seem to mainly map at the center... I mean, look at this http://puu.sh/hfUIY/50b2f8bf23.jpg you should map at the edges more, there are still much place.

Good luck
Topic Starter
Sangzin

hanyuu_nanodesu wrote:

Hi~ From my modding Q~
Early mod, cool song ^^
Now let's start~!

[General]
  1. I took a quick glance on your Easy and Normal. The rhythm seems pretty good, need improvement but still pretty good; but the placement is kinda messy, especially the sliders. I think it's because of the DS issue but I think you should find a way to outsmart it. You might look at this to help you make neater sliders. So, I would avoid commenting about blanket and placement. I hope you could self mod those things after my mod. ^^
  2. You might have to capitalize the V in "voltage" - Fixed

[Easy]
  1. Check AiMod (ctrl+shift+A) and check the "Check distance snap" option. There are some DS problems, you should fix them.
  2. 00:24:213 (2) - I think 2/1 slider would fit better, just like (1) and (3) - Fixed
  3. 00:46:213 (4,5,6) - I think this rhythm would fit better http://puu.sh/hfT5Y/6a4bf838d0.jpg - Fixed
  4. 00:48:213 (1,2) - ^ http://puu.sh/hfT8X/37e7d2365e.jpgThanks, but I changed a little bit different because of DS.
  5. 00:58:213 (5) - Avoid using multi reverse slider (max 2 reverse) on Easy, it might confuse the new players. Just use single 2/1 slider or reverse 1/1 slider - Fixed
  6. 00:59:879 (2,3) - This rhythm should be better http://puu.sh/hfTfS/201956ca5c.jpg - Fixed
  7. 01:05:212 (7) - Extend this slider so it would end at 01:05:712 - Fixed
  8. 01:09:546 There's a big sound that got ignored here. I suggest to shorten (4) so it would end here 01:09:546 then add a note here 01:09:879 or something. - Fixed
  9. 01:14:546 (5) - ^ same issue - Fixed
  10. Okay, as I said you should reposition your notes so it would look neater. Avoid overlap and blanket and stack properly. You also should pay attention on symmetry and stuff

[Normal]
  1. Check AiMod (ctrl+shift+A) and check the "Check distance snap" option. There are some DS problems, you should fix them.
  2. 00:27:546 (5) - Reshape this slider wave, it should look like wave ~I fixed DS, and I think this slider is deleted.
  3. 00:47:463 (2,4) - This kind of stack might be confusing for new players. Try to move (4) elsewhere - Fixed. I change the notes from sliders.
  4. 00:55:713 (3) - Reverse arrow should not be covered - Fixed
  5. 00:55:713 (3) - Remove the reverse and add a note here 00:56:213 It would follow the music betterWell... I think this is good.
  6. 00:56:379 Why do you add a break on Normal but not on Easy? Consider to map this part. - Fixed
  7. 01:07:212 (1) - Remove NC - Fixed
  8. 01:11:546 (3) - I think you also should avoid this stack on Normal, confusing - Fixed
  9. 01:13:212 (2) - This slider doesn't make sense .-. try to move it 1/2 tick forward and remove the reverse then add a note here 01:13:546 http://puu.sh/hfTNe/b42e18bbd4.jpgFixed, but (3) is changed to slider
  10. 01:43:879 (9) - Nope, don't use 1/4 beat on normal. Just change this to 1/2 reverse slider. - Fixed
  11. 01:47:879 (3,4,5,6,7) - Confusing placement. Consider replacing the notes. - Fixed

[Hard]
  1. 00:13:380 Add a note here - Fixed
  2. 00:42:963 (4) - Change this into a circle here 00:42:963 and here 00:43:213 http://puu.sh/hfU09/6315d7a4ae.jpg - Fixed
  3. 00:45:713 (4,5) - Move these two 1/2 tick forward. - Fixed
  4. 00:46:713 (7,8) - ^ - Fixed
  5. 00:47:213 If you apply the mod above, add a note here - Fixed
  6. 00:48:713 (2,3) - switch these two places. http://puu.sh/hfUf8/f3e4e5e12f.jpg - Fixed
  7. 00:49:713 (5) - If you want to change SV, give it a different color (NC) so the player would realize the SV change while playing - Fixed
  8. 00:53:713 (6) - Move this 1/2 tick forward - Fixed
  9. 01:24:712 (6) - This seems kinda out of place.... Maybe change 01:24:379 (5) - to a 1/1 reverse slider and remove - Fixed 01:25:046 (7) - http://puu.sh/hfUqT/3029220f68.jpg - Fixed
  10. 01:27:379 (7) - Reverse arrow shouldn't be covered - Fixed
  11. Still same problem : placement

[Insane]
  1. Starting at the middle of the intro don't really make sense. If you want to map the intro, start from the very beginning - Fixed
  2. 00:47:213 (5) - NC because of SV change - Fixed
  3. 00:55:213 (5) - ^ - Fixed
  4. 01:09:046 (7) - ^ - Fixed
  5. 01:14:379 (4) - ^ and the rest of it - Fixed
  6. 01:20:212 You better start a slider here to follow the music better - Fixed
  7. I just realized you seem to mainly map at the center... I mean, look at this http://puu.sh/hfUIY/50b2f8bf23.jpg you should map at the edges more, there are still much place.What the..... Really Thanks about this!

Good luck

I will replace after I think more and fix blanket! Thanks!:D
Euny

m4m as your request! came from my queue


  • General
  1. 매핑가이드 글 떠온겁니다. 하위두개 난이도가 랭크용으로 정리가 필요해보입니다. 참조하세요~
  • Easy
  1. 00:18:213 (2,4) - 이지에서 이와같이 틀어진 스택은 뉴비들에게 혼란을 야기할 수 있으므로 완벽하게 맞춰줍니다. 앞뒤 디스턴스 적절하게 배치하기 위해서 x117y258에 두 콤보 모두 놓아주면 좋을거같아요.
  2. 00:20:880 (2,4) - 위와 같은이유입니다~ 스택완벽하게 해주시고 얘네둘은 x410y126 정도가 좋겠네요~
  3. 00:25:546 (3) - x323y257
  4. 00:26:880 (4) - x165y83 배치해보시면 좀 더 이쁠거에요.
  5. 00:40:213 (1) - bpm빠른 이지에 리버스 이렇게 있으면 무조건 뭐라해요 사람들이. 배치를 바꾸는게 여간귀찮은일이 아니라는거 잘 알지만 고쳐야할부분일거에요.
  6. 00:45:463 (3) - 담요하시려는건 알겠는데, 조금만 덜겹치게 배치해보세요
  7. 00:47:213 (6) - 여기도 00:40:213 (1)-이거랑 같은이윱니다.
  8. 00:50:213 (5,6) - 얘네 두개도 오브젝트간에 불필요한스택 없게 다시 재배치 해주세요
  • Normal
  1. 노멀도 이지랑 비슷한 문제들이 너무 많습니다. 노멀은 좀 이지에비해 많이 프리하지만, 그래도 불필요한스택들은 좀 피해주시는게 좋습니다.
    이지,노멀은 배치만으로도 언랭커블요소가 되기때문에 배치부분에서신경을 많이 써주셔야되요 .
    이지를 ds1.0으로 잡고, 노멀을 1.3 정도로 잡아서 전체적으로 디스턴스 조정을 좀 하면 많이 개선될거같습니다.
  2. 00:14:880 (1,2) - 이런거도 분명 담요하시려는 의도는 좋은데 이렇게 노트가 다음구간이랑 심하게 겹치면 리딩에 어려움을 겪습니다.
  • Hard
  1. 00:22:880 (1,1,2,1,3) - 슬라는 머리,꼬리부분에 휘슬 넣어주시구요 싱글콤보에도 휘슬 넣어주세요. 피아노소리 맞춰서 넣으시라고 추천드리는건데, 만약 노멀휘슬소리 거슬리시면 소프트로 타이밍라인 잡아두고 하셔도되요~
  2. 00:36:463 (2) - 힛사 가장기본적으로 넣는스타일 알려드릴게요. 우선 여기 머리에 클랩추가하시구요
  3. 00:36:963 (3) - 클랩
  4. 00:37:213 (4) - 꼬리에도 클랩
  5. 00:37:713 (5) - ^
  6. 00:38:213 (1,2,3,4) - ^ 이런식으로 큰 흰틱 다음에 클랩 그다음 쉬고 또 그뒤 클랩 이렇게 되게 힛사 넣어주세요. 물론 00:47:213 (1,2,3,4) - 이런 유니크구간은 제외하구요,
  7. 01:10:212 (4,5) - 노멀도 아니고 여기 디스턴스 맞추느라 이렇게 오버랩되게 배치하실 필요없습니다 그냥 떼어주세요
  8. 01:33:546 (1,2) - 위와 마찬가지인 이유구요, 두개 슬라이더 모두 조절점 하나씩 필요없으니까 없애주세요.
  9. 채보는 엄청 좋은데 배치를 조금씩 여유롭게 바꿔보세요 노트하나에 붙어있는 오버랩들이 너무 많아서 리딩에 어려움을 겪는거같습니다. 디스턴스를 일정하게 지켜주는거 진짜 좋은데, 하드는 ctrl G같은걸 통해서 조금씩 거리를 넓혀 배치를 하는게 간혹 나을때가 있습니다.
  • insane
  1. 하드에서 클랩박는거 말씀드렸으니 다른난이도들은 따로 부가설명 안넣겠습니다~
  2. 00:10:046 (2) - x118y241로 여유두세요~
  3. 00:18:713 (4) - x365y270으로 옮겨 담요픽스할게요~
  4. 00:20:213 (9,1) - 스택완벽하게 겹쳐주시구요.
  5. 00:24:213 (5,1) - 피아노사운드가 (5)콤에서 들리죠? 뉴콤스왑해주세요
  6. 00:25:546 (4) - 여기가 뉴콤스팟이니 추가해주세요!
  7. 00:26:880 (6) - NC
  8. 00:27:546 (7) - ^
  9. 00:28:213 (1,2,3) - ^모두 단일콤보로 뉴콤해주세요. 인세인은 그렇게 하는게 더 박자감살고 리딩에도 수월합니다.
  10. 00:47:213 (1,2) - 하드에선 이부분 피니시넣으셨던데 여긴없네요. 잘어울리는거같으니까 머리,꼬리 모두 피니시 넣어주세요
that's it :)
hope this is helpful... ;)
shoot!
Topic Starter
Sangzin

Euny wrote:


m4m as your request! came from my queue


  • General
  1. 매핑가이드 글 떠온겁니다. 하위두개 난이도가 랭크용으로 정리가 필요해보입니다. 참조하세요~
- 위키만 사용하다보니 기준이 다른 줄 몰랐네요. 감사합니다.

  • Easy
  1. 00:18:213 (2,4) - 이지에서 이와같이 틀어진 스택은 뉴비들에게 혼란을 야기할 수 있으므로 완벽하게 맞춰줍니다. 앞뒤 디스턴스 적절하게 배치하기 위해서 x117y258에 두 콤보 모두 놓아주면 좋을거같아요. - 수정
  2. 00:20:880 (2,4) - 위와 같은이유입니다~ 스택완벽하게 해주시고 얘네둘은 x410y126 정도가 좋겠네요~ - 수정
  3. 00:25:546 (3) - x323y257 - 수정
  4. 00:26:880 (4) - x165y83 배치해보시면 좀 더 이쁠거에요. - 수정
  5. 00:40:213 (1) - bpm빠른 이지에 리버스 이렇게 있으면 무조건 뭐라해요 사람들이. 배치를 바꾸는게 여간귀찮은일이 아니라는거 잘 알지만 고쳐야할부분일거에요. - 수정
  6. 00:45:463 (3) - 담요하시려는건 알겠는데, 조금만 덜겹치게 배치해보세요 - 수정
  7. 00:47:213 (6) - 여기도 00:40:213 (1)-이거랑 같은이윱니다. - 수정
  8. 00:50:213 (5,6) - 얘네 두개도 오브젝트간에 불필요한스택 없게 다시 재배치 해주세요 - 수정
  • Normal
  1. 노멀도 이지랑 비슷한 문제들이 너무 많습니다. 노멀은 좀 이지에비해 많이 프리하지만, 그래도 불필요한스택들은 좀 피해주시는게 좋습니다.
    이지,노멀은 배치만으로도 언랭커블요소가 되기때문에 배치부분에서신경을 많이 써주셔야되요 .
    이지를 ds1.0으로 잡고, 노멀을 1.3 정도로 잡아서 전체적으로 디스턴스 조정을 좀 하면 많이 개선될거같습니다. - 아무래도 노멀은 전체적으로 다시 잡아야겠군요.
  2. 00:14:880 (1,2) - 이런거도 분명 담요하시려는 의도는 좋은데 이렇게 노트가 다음구간이랑 심하게 겹치면 리딩에 어려움을 겪습니다. - 수정
  • Hard
  1. 00:22:880 (1,1,2,1,3) - 슬라는 머리,꼬리부분에 휘슬 넣어주시구요 싱글콤보에도 휘슬 넣어주세요. 피아노소리 맞춰서 넣으시라고 추천드리는건데, 만약 노멀휘슬소리 거슬리시면 소프트로 타이밍라인 잡아두고 하셔도되요~ - 수정
  2. 00:36:463 (2) - 힛사 가장기본적으로 넣는스타일 알려드릴게요. 우선 여기 머리에 클랩추가하시구요]
  3. 00:36:963 (3) - 클랩
  4. 00:37:213 (4) - 꼬리에도 클랩
  5. 00:37:713 (5) - ^
  6. 00:38:213 (1,2,3,4) - ^ 이런식으로 큰 흰틱 다음에 클랩 그다음 쉬고 또 그뒤 클랩 이렇게 되게 힛사 넣어주세요. 물론 00:47:213 (1,2,3,4) - 이런 유니크구간은 제외하구요, - 수정, 힛사 넣는 좋은팁도 감사합니다.
  7. 01:10:212 (4,5) - 노멀도 아니고 여기 디스턴스 맞추느라 이렇게 오버랩되게 배치하실 필요없습니다 그냥 떼어주세요 - 수정
  8. 01:33:546 (1,2) - 위와 마찬가지인 이유구요, 두개 슬라이더 모두 조절점 하나씩 필요없으니까 없애주세요. - 수정
  9. 채보는 엄청 좋은데 배치를 조금씩 여유롭게 바꿔보세요 노트하나에 붙어있는 오버랩들이 너무 많아서 리딩에 어려움을 겪는거같습니다. 디스턴스를 일정하게 지켜주는거 진짜 좋은데, 하드는 ctrl G같은걸 통해서 조금씩 거리를 넓혀 배치를 하는게 간혹 나을때가 있습니다. - 수정하겠습니다. 근데 ctrl G는 어떻게 쓰는거죠? 한번 해봤는데 변한게 없어 보이는 것 같네요.
  • insane
  1. 하드에서 클랩박는거 말씀드렸으니 다른난이도들은 따로 부가설명 안넣겠습니다~
  2. 00:10:046 (2) - x118y241로 여유두세요~ - 수정
  3. 00:18:713 (4) - x365y270으로 옮겨 담요픽스할게요~ - 수정
  4. 00:20:213 (9,1) - 스택완벽하게 겹쳐주시구요. - 수정
  5. 00:24:213 (5,1) - 피아노사운드가 (5)콤에서 들리죠? 뉴콤스왑해주세요 - 수정
  6. 00:25:546 (4) - 여기가 뉴콤스팟이니 추가해주세요! - 수정
  7. 00:26:880 (6) - NC - 수정
  8. 00:27:546 (7) - ^ - 수정
  9. 00:28:213 (1,2,3) - ^모두 단일콤보로 뉴콤해주세요. 인세인은 그렇게 하는게 더 박자감살고 리딩에도 수월합니다. - 수정
  10. 00:47:213 (1,2) - 하드에선 이부분 피니시넣으셨던데 여긴없네요. 잘어울리는거같으니까 머리,꼬리 모두 피니시 넣어주세요 - 수정
that's it :)
hope this is helpful... ;)
shoot!
Really thanks!!!!!! :)
Battquif
Hi, from my modding queue~

Insane :

  • -CS4; AR8.5.
    -00:02:380 (3) - reverse 1/2 297:161
    -00:07:713 (3) - ^ + 00:07:380 (2,3,4) - Rework the spacing
    -00:09:380 (6) - 62:197
    -00:12:880 (3,4) - stack it
    -00:13:046 (4,5,6) - Look here, you place 5 at the same distance of 4 and 6. 5 should be closer of 4 than 6. You do this frequently, try to fix it.
    -00:14:380 (7,1) - could be better blanked
    -00:15:546 (2,3,4,5,1) - spacing
    -00:18:713 (4,5) - "i believe this slider and blanket could be better. if you have trouble making a good slider, try reading this: t/37194" that was what Fryz3 said to me.
    -00:19:546 (6,7) - spacing (Now I won't say it everytime, i think you have anderstood why it's bad xD)
    -00:21:546 (4) - t/37194
    -00:23:713 (2,3,4) - It's not a stream, this one 00:25:046 (2,3,4) - is better.
    -00:26:880 (1,1,1,1,1) - Stop NC like that! :D
    -00:39:213 (3) - Move just a little at left, it will be easier to read.
    -00:39:713 (4) - to 00:56:213 (5) - Rework the spacing, you can make jump, etc... If this part is like before, the player won't see the difference and it will be very hard to read it. Test it, you will see.
    -01:08:546 (6,1) - Blanked...
    -01:18:046 (2,3) - ^
    -01:20:712 (2) - You can copy past 01:20:212 (1) - then CTRL+H
    -01:27:546 (1,2,3,4) - Why stream? 01:27:879 (5,6,7,8) - here yes, but not before
    -01:31:879 (3,4,5) - triangle, or 01:32:046 (4) - stacked with the end of 01:32:546 (6) -
    -01:38:212 (9,10,11,12) - Rework it : triangle with the ends etc...
    -01:45:879 (7,8,9,10,11) - move it in the continuity of 01:45:712 (6) -
I didn't notice but, try to rework your NCs too. They are not on highlights...
I hope it helped you ;) Gl for the future ;)
UndeadCapulet
M4M from my queue:

SPOILER
[General]

Source should be "Pump It Up PRIME"
You need to start each difficulty at the same point in time, not doing so is unrankable.

[Insane]

I think you should set your stack leniency to somewhere around 4 so stuff like 00:25:046 (2,5) - doesn't stack.
Imo AR 8's too low for this map. Something in the 8.5 to 9 range would fit more.

00:02:880 (4,5) - Avoid tiny overlaps like this. Space them out more or overlap them further, this just looks messy.
00:08:713 (5,6) - ^
00:10:046 (2,3) - ^ Seems like you were just DS'ing all this. You can turn it off for Insanes y'know :P
00:12:880 (3,4) - Align them so the path between them follows the same curve as the sliderbody.
00:28:213 (1,1) - Blanket needs work.
00:39:213 (3,4) - Space them out better. Aligning 4 with 6 on the grid will do this.
00:44:963 (5,7) - Fix overlap
01:15:546 (4,5,6,7,1) - This should be a perfect pentagon
01:20:212 (1) - Silly slider

This was really cool and interesting, the anti-jumps look really fun! However, it could a lot more polish in its aesthetic, there were a lot of sliders that could be made neater.

[Hard]

00:15:213 (2,3) - Fix overlap
00:16:546 (6,7) - Space these out a tad more
00:28:213 (3) - There are simpler and prettier ways to make wave sliders
00:36:213 (1,2,3,4) - Fix so they're more symmetrical
00:46:213 (6,7) - Space these out a bit more
00:47:213 (1,2,3,4) - Should be a perfect square
00:57:713 (4,5,6) - Stacking brings these closer together, space them out a bit more
00:59:713 (9,1,2) - ^
01:16:212 (5,6) - This is a bit of an odd rhythm, why not just two 1/1 sliders? (Also fix overlaps)
01:20:212 (1,2) - Overlap more
01:23:379 (2,3) - Strange rhythm, why not just two 1/2 sliders?
01:30:879 (4,5) - Make the blankets more uniform
01:36:212 (1,2) - Needs a smoother blanket
01:48:379 (1,2,3,4,1) - DS needs to be more uniform

The Normal and Easy honestly could use a re-map. Easier difficulties should be heavily focused on aesthetics. Your diffs have a ton of tiny overlaps and strange object layouts and slider designs, and overall look really messy and unpolished. I'm sure that's not what you want to hear, but it'd be better to re-make the maps with a higher emphasis on aesthetics than it'd be to try to fix what you have now.
Topic Starter
Sangzin

Battquif wrote:

Hi, from my modding queue~

Insane :

  • -CS4; AR8.5. - AR fixed, but CS would be better
    -00:02:380 (3) - reverse 1/2 297:161 - Reversed, but spacing is not changed.
    -00:07:713 (3) - ^ + 00:07:380 (2,3,4) - Rework the spacing - Fixed
    -00:09:380 (6) - 62:197 - fixed
    -00:12:880 (3,4) - stack it - This pattern would be better.
    -00:13:046 (4,5,6) - Look here, you place 5 at the same distance of 4 and 6. 5 should be closer of 4 than 6. You do this frequently, try to fix it. - Fixed
    -00:14:380 (7,1) - could be better blanked - fixed
    -00:15:546 (2,3,4,5,1) - spacing - fixed
    -00:18:713 (4,5) - "i believe this slider and blanket could be better. if you have trouble making a good slider, try reading this: t/37194" that was what Fryz3 said to me. - fixed
    -00:19:546 (6,7) - spacing (Now I won't say it everytime, i think you have anderstood why it's bad xD) - Fixed
    -00:21:546 (4) - t/37194 - Fixed
    -00:23:713 (2,3,4) - It's not a stream, this one 00:25:046 (2,3,4) - is better. - Fixed
    -00:26:880 (1,1,1,1,1) - Stop NC like that! :D I think it is good to read.
    -00:39:213 (3) - Move just a little at left, it will be easier to read. - Fixed
    -00:39:713 (4) - to 00:56:213 (5) - Rework the spacing, you can make jump, etc... If this part is like before, the player won't see the difference and it will be very hard to read it. Test it, you will see. - Okay. I think about spacing. Thanks.
    -01:08:546 (6,1) - Blanked... - Fixed
    -01:18:046 (2,3) - ^ - Fixed
    -01:20:712 (2) - You can copy past 01:20:212 (1) - then CTRL+H - Fixed
    -01:27:546 (1,2,3,4) - Why stream? 01:27:879 (5,6,7,8) - here yes, but not before - Fixed
    -01:31:879 (3,4,5) - triangle, or 01:32:046 (4) - stacked with the end of 01:32:546 (6) - - Fixed
    -01:38:212 (9,10,11,12) - Rework it : triangle with the ends etc... - Fixed
    -01:45:879 (7,8,9,10,11) - move it in the continuity of 01:45:712 (6) -
- Fixed

I didn't notice but, try to rework your NCs too. They are not on highlights...
I hope it helped you ;) Gl for the future ;)

UndeadCapulet wrote:

M4M from my queue:

[General]

Source should be "Pump It Up PRIME"
You need to start each difficulty at the same point in time, not doing so is unrankable.

[Insane]

I think you should set your stack leniency to somewhere around 4 so stuff like 00:25:046 (2,5) - doesn't stack.
Imo AR 8's too low for this map. Something in the 8.5 to 9 range would fit more.

00:02:880 (4,5) - Avoid tiny overlaps like this. Space them out more or overlap them further, this just looks messy.
00:08:713 (5,6) - ^
00:10:046 (2,3) - ^ Seems like you were just DS'ing all this. You can turn it off for Insanes y'know :P
00:12:880 (3,4) - Align them so the path between them follows the same curve as the sliderbody.
00:28:213 (1,1) - Blanket needs work.
00:39:213 (3,4) - Space them out better. Aligning 4 with 6 on the grid will do this.
00:44:963 (5,7) - Fix overlap
01:15:546 (4,5,6,7,1) - This should be a perfect pentagon
01:20:212 (1) - Silly slider

This was really cool and interesting, the anti-jumps look really fun! However, it could a lot more polish in its aesthetic, there were a lot of sliders that could be made neater.

All fixed

[Hard]

00:15:213 (2,3) - Fix overlap
00:16:546 (6,7) - Space these out a tad more
00:28:213 (3) - There are simpler and prettier ways to make wave sliders
00:36:213 (1,2,3,4) - Fix so they're more symmetrical
00:46:213 (6,7) - Space these out a bit more
00:47:213 (1,2,3,4) - Should be a perfect square
00:57:713 (4,5,6) - Stacking brings these closer together, space them out a bit more
00:59:713 (9,1,2) - ^
01:16:212 (5,6) - This is a bit of an odd rhythm, why not just two 1/1 sliders? (Also fix overlaps)
01:20:212 (1,2) - Overlap more
01:23:379 (2,3) - Strange rhythm, why not just two 1/2 sliders?
01:30:879 (4,5) - Make the blankets more uniform
01:36:212 (1,2) - Needs a smoother blanket
01:48:379 (1,2,3,4,1) - DS needs to be more uniform

All Fixed

The Normal and Easy honestly could use a re-map. Easier difficulties should be heavily focused on aesthetics. Your diffs have a ton of tiny overlaps and strange object layouts and slider designs, and overall look really messy and unpolished. I'm sure that's not what you want to hear, but it'd be better to re-make the maps with a higher emphasis on aesthetics than it'd be to try to fix what you have now.


Hmm..... I should remap or get a guest diff. I consider it. :?
Thanks!!
Chaoslitz
From M4M

[Easy]
  1. 00:52:213 (1) - Slider's end overlapped with 00:51:213 (4). Moreover, the flow here is not really good since players have to move their cursor quickly the right right after hitting 00:51:213 (4) which points to the left, the sharp turn here may affect playability in lower diffs, you can curve 00:52:213 (1) more so that it will give out a more circular flow. Fix the ds in 00:53:713 (2) after changing the slider shape too
  2. 01:13:546 (3) - The gap between this slider and 01:14:879 (1) sounds weird even if you end the slider at 01:14:379 for the background music, I would suggest you to use a reverse slider like 01:08:212 (3) to have consistence in the rhythm
  3. 01:37:546 (1,1) - Recovery time after spinner is short for a Easy diff, which is unrankable, remove 01:39:546 (1) to solve it
  4. 01:44:212 (1) - Remove this whistle hitsound in this slider since it is necessary, and here is the only slider you added whistle
[Normal]
  1. Using 1.3x distance snap is too large, notes with 1/2 gaps look ugly in this diff, 0.9-1.0 will suit
  2. 00:26:880 (2,3) - The flow here is bad, try to curve it down instead of up which can keep the constant downward movement with a better flow here
  3. 00:40:213 (1,2) - Problems with flow again, since the slider 00:40:213 (1) is pointing to right hand side but you placed 00:41:213 (2) in left side instead, which is a flow not suggested to use in easy diffs
  4. 00:46:963 (1) - Avoid placing slider's end near 00:46:213 (3)'s end, which may mislead players to hit 00:46:963 (1)'s end instead of the head
  5. 00:51:463 (2) - Same problem mentioned above
  6. 01:37:546 (1,1) - Same as Easy diff, there is not enough recover time, for a normal diff, you can start placing objects in 01:39:546 after the spinner since Normal diff requires less recovery time then Easy
[Hard]
  1. 00:53:713 - Try this pattern, in my opinion the sound in 00:53:713 is strong which cannot be missed
  2. 01:07:879 (3,4) - Reduce the distance , the sound in here is not really strong enough to use a high distance, make sure to keep constant spacing in 01:07:879 (3,4,5,6) while fixing the distance
  3. 01:42:046 (2) - Another strong sound in 01:42:379 which I think it cannot be missed as well, try the following pattern
[Insane]
  1. 00:53:713 (1,1) - May consider increase the spacing here, the distance here is generally too low compared with other patterns in the diff
  2. 01:40:712 (6,7) - Reduce the spacing here, the music is not strong enough so it is not suitable to make a big jump here
  3. 01:48:046 (1) - Same as above, Reverse the direction to solve it

Thats all I can help, rhythm are fine in the whole mapset, but in my opinion, flow can be improved in some patterns
Good luck~
Topic Starter
Sangzin

Chaoslitz wrote:

From M4M

[Easy]
  1. 00:52:213 (1) - Slider's end overlapped with 00:51:213 (4). Moreover, the flow here is not really good since players have to move their cursor quickly the right right after hitting 00:51:213 (4) which points to the left, the sharp turn here may affect playability in lower diffs, you can curve 00:52:213 (1) more so that it will give out a more circular flow. Fix the ds in 00:53:713 (2) after changing the slider shape too - Fixed
  2. 01:13:546 (3) - The gap between this slider and 01:14:879 (1) sounds weird even if you end the slider at 01:14:379 for the background music, I would suggest you to use a reverse slider like 01:08:212 (3) to have consistence in the rhythm - Fixed
  3. 01:37:546 (1,1) - Recovery time after spinner is short for a Easy diff, which is unrankable, remove 01:39:546 (1) to solve it - In my opinion, I think removing spinner is better, so I didn't remove circle.
  4. 01:44:212 (1) - Remove this whistle hitsound in this slider since it is necessary, and here is the only slider you added whistle - Fixed
[Normal]
  1. Using 1.3x distance snap is too large, notes with 1/2 gaps look ugly in this diff, 0.9-1.0 will suit - Fixed
  2. 00:26:880 (2,3) - The flow here is bad, try to curve it down instead of up which can keep the constant downward movement with a better flow here - Fixed
  3. 00:40:213 (1,2) - Problems with flow again, since the slider 00:40:213 (1) is pointing to right hand side but you placed 00:41:213 (2) in left side instead, which is a flow not suggested to use in easy diffs - Fixed
  4. 00:46:963 (1) - Avoid placing slider's end near 00:46:213 (3)'s end, which may mislead players to hit 00:46:963 (1)'s end instead of the head - Fixed
  5. 00:51:463 (2) - Same problem mentioned above - Fixed
  6. 01:37:546 (1,1) - Same as Easy diff, there is not enough recover time, for a normal diff, you can start placing objects in 01:39:546 after the spinner since Normal diff requires less recovery time then Easy - same as above
[Hard]
  1. 00:53:713 - Try this pattern, in my opinion the sound in 00:53:713 is strong which cannot be missed - Fixed, but (4) is deleted
  2. 01:07:879 (3,4) - Reduce the distance , the sound in here is not really strong enough to use a high distance, make sure to keep constant spacing in 01:07:879 (3,4,5,6) while fixing the distance - Fixed
  3. 01:42:046 (2) - Another strong sound in 01:42:379 which I think it cannot be missed as well, try the following pattern - Fixed
[Insane]
  1. 00:53:713 (1,1) - May consider increase the spacing here, the distance here is generally too low compared with other patterns in the diff - Fixed
  2. 01:40:712 (6,7) - Reduce the spacing here, the music is not strong enough so it is not suitable to make a big jump here - Fixed
  3. 01:48:046 (1) - Same as above, Reverse the direction to solve it - Fixed

Thats all I can help, rhythm are fine in the whole mapset, but in my opinion, flow can be improved in some patterns
Good luck~
Really Thanks! Now I can rank the map!
Aihuro
Hey!~ NM from my queue Mau's NM and M4M Modding Queue! { NM Open }
Well, here goes nothing.

General:
  1. Please enable countdown.
  2. Also uncheck letterbox please

Easy:
  1. 00:12:213 (1,2,3) - Hm, why not copy and paste 00:12:213 (1) - with 00:13:546 (2,3) - It will look neater imo
  2. 00:17:546 (1,2) - Mm, I suggest adding a note 00:17:546 (1) - here and a 1/2 slider 00:17:880 (2) - here. It sounds much better imo
  3. 00:22:546 (6) - Add a note here maybe?
  4. 00:27:546 (3,1) - Why not blanket these two notes?
  5. 01:14:879 (1) - Move this slider at X: 212 Y: 144 to form a triangle~
  6. 01:34:879 (2,4) - Stack 01:37:546 (4) - head on 01:34:879 (2) - tail to avoid the overlap
  7. 01:41:546 (3) - Don't really like the same pattern all over again. . Why not try something like this
  8. Looks fine~ 030

Normal:
  1. 00:14:880 (1,2) - Don't really fit with the song. Try something like this instead.
  2. 00:16:213 (3,4) - ^ Do the same here. Just place a slider 00:16:213 (3) - here and a 1/2 slider 00:16:880 (4) - here.
  3. 00:21:880 (2) - Add a note here and turn this notes 00:22:213 (3) - into a slider and end the slider 00:22:380 - here.
  4. 00:22:880 (1,2) - Don't like this overlap at all, please stack these two notes.
  5. 00:41:213 (3) - This slider can be improved. Try something like this intead. It looks neater imo
  6. 00:49:213 (2) - Please fix the DS here.
  7. 01:06:879 (1,2) - Copy and paste 01:06:879 (1) - with 01:07:546 (2) - It will look much better imo
  8. 01:15:879 (2,4) - Maybe stack these two notes?
  9. 01:45:546 (4,5) - Why not shorten this slider 01:45:546 (4) - and add a note 01:46:046 (5) - here.
  10. Also looks really nice!~ :3

Well, I will end my mod here for now!~
Hope it was helpful :)
Good Luck ranking this mappu 030
Topic Starter
Sangzin

Mau-nyan wrote:

Hey!~ NM from my queue Mau's NM and M4M Modding Queue! { NM Open }
Well, here goes nothing.

General:
  1. Please enable countdown.
  2. Also uncheck letterbox please - Fixed

Easy:
  1. 00:12:213 (1,2,3) - Hm, why not copy and paste 00:12:213 (1) - with 00:13:546 (2,3) - It will look neater imo - Fixed
  2. 00:17:546 (1,2) - Mm, I suggest adding a note 00:17:546 (1) - here and a 1/2 slider 00:17:880 (2) - here. It sounds much better imo - Keep this pattern
  3. 00:22:546 (6) - Add a note here maybe? - Slider is good to me
  4. 00:27:546 (3,1) - Why not blanket these two notes? - Fixed.....?
  5. 01:14:879 (1) - Move this slider at X: 212 Y: 144 to form a triangle~ - Fixed
  6. 01:34:879 (2,4) - Stack 01:37:546 (4) - head on 01:34:879 (2) - tail to avoid the overlap - Fixed
  7. 01:41:546 (3) - Don't really like the same pattern all over again. . Why not try something like this - changed pattern.
  8. Looks fine~ 030

Normal:
  1. 00:14:880 (1,2) - Don't really fit with the song. Try something like this instead. - Keep this pattern
  2. 00:16:213 (3,4) - ^ Do the same here. Just place a slider 00:16:213 (3) - here and a 1/2 slider 00:16:880 (4) - here. - Fixed
  3. 00:21:880 (2) - Add a note here and turn this notes 00:22:213 (3) - into a slider and end the slider 00:22:380 - here. - Keep this pattern
  4. 00:22:880 (1,2) - Don't like this overlap at all, please stack these two notes. - Fixed
  5. 00:41:213 (3) - This slider can be improved. Try something like this intead. It looks neater imo - Fixed
  6. 00:49:213 (2) - Please fix the DS here. - Fixed
  7. 01:06:879 (1,2) - Copy and paste 01:06:879 (1) - with 01:07:546 (2) - It will look much better imo - Fixed
  8. 01:15:879 (2,4) - Maybe stack these two notes? - Changed patterns
  9. 01:45:546 (4,5) - Why not shorten this slider 01:45:546 (4) - and add a note 01:46:046 (5) - here. - Fixed
  10. Also looks really nice!~ :3

Well, I will end my mod here for now!~
Hope it was helpful :)
Good Luck ranking this mappu 030
Thanks!!!
Sc4v4ng3r


Hi there~

General
  1. I strongly recommend you to remove the kiai times at 00:47:213 and 00:55:213.

Easy
  1. From 00:12:213 to 00:22:880 - I recommend you to just use 1/1 sliders. The beat is constantly stopping at upbeats, and using repeats there isn't a right choice to do, as the repeated sliders won't fit into anything.
  2. 00:48:213 (1) - You don't need lots of anchor points for this slider. Remake the slider.
  3. 00:56:213 (3) - Adding a new combo here works, as this is a downbeat. It also alerts the players that there is a BPM change.
  4. 01:14:879 (1) - Copy 01:16:212 (3), and paste it in the same timeline. Then make something like this : (didn't know how to explain it)


  5. 01:18:879 (2) - Move the second anchor point to the right few grids. This will make the blanket look nicer.
  6. 01:52:212 - Adjust the volume here, there is no sound here. It is way too loud.

Normal
  1. 00:14:880 (1,2,3) - I think you should stick with the pattern. So it would make something like this :


  2. 00:20:213 (1,2,3) - Do the same like above ^^
  3. 00:46:963 (1) - I think this should be 2 circles, considering the part at 00:47:213 has some strong sounds. And also, toggle new combo at 00:47:213.
  4. 00:52:213 (1,2,3) - Make blanket. Something like this :


  5. 00:55:713 (4) - Remove repeat. Then add a circle with new combo at 00:56:213.
  6. 01:02:046 (2) - Make this curve lesser so that the flow wouldn't be awkward.
  7. 01:37:546 (4) - Maybe add a new combo, considering that there is a pitch change in the song in this part. Players can be alerted by new combos.
  8. 01:39:712 (2,3) - Pattern is weird. Change into just one 1/1 slider, starting at the same place.

Hard
  1. 00:51:713 (5) - Remove one anchor point. This slider doesn't need this much.
  2. 00:52:213 (1,2,3) - Distance spacing isn't equal here.
  3. 00:56:213 (5) - You can add a new combo here, just like other difficulties.
  4. 01:09:046 (7) - Distance spacing is not equal again.
  5. 01:17:212 (8,9,10) - I recommend you to stack triplet for Hard.
  6. 01:22:546 (8,9,10) - Triplet is not needed. Remove triplet.
  7. 01:29:879 (6) - This should be starting at 01:30:046.

Insane
  1. 00:47:213 (1,2) - Generally speaking, parts like this should have higher slider velocity. Just my opinion.
  2. 00:56:213 (5) - Its a downbeat, so you may add new combo here.
  3. 01:22:879 (1) - Move few grids up to match the flow.
  4. 01:26:046 (2) - Don't use this to blanket. Best is to copy 01:25:546 (1), and remove new combo.

Good job making this map :D GL!
CrystilonZ
From my queue

[General]
Normal > Hard diff gap is too huge

[Easy]
00:22:880 (1,2,3,1) - I'd rather you did some patterns here
00:48:213 (1,2,3) - ^
01:14:879 (1,2,3) - Symmetrize them
01:17:546 (1,2) - Fix that blanket
That's all I can pinpoint
This diff's lack of pattern should be concerned.

[Normal]
00:45:713 (2) - DS
01:09:546 (1) - DS
01:12:212 (1) - DS
01:13:546 (4,1) - blanket
01:40:212 (4,1) - ^
As same as easy, this diff lacks pattern.

[Hard]
Stablize DS, it's too hard.
I can't mod this deeply right now; it seems random and I don't understand its pattern at all.

[Insane]
Don't abuse SV changing, especially where it doesn't fit at all, for example:
00:16:880 (5,1) - also, this jump doesn't fit
00:45:963 (1) -
00:47:213 (1,2) -
e.g.
01:38:212 (9,10,11,12) - please, at least make it flowy.
01:06:379 (5,1) - weird overlap
01:06:879 (1,2) - symmetrize them
01:12:712 (2,5) - blanket them maybe?

Sorry, I couldn't mod this detailedly.
This whole map set needs polishing, especially in flowing, slider shapes, and patterns.

Good luck :)
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