Normal
00:04:100 (1) - try having this above the slider instead? I feel like that'd go along with the slider better not really a big fan of having overlaps like that for some reason, insane diff notwithstanding.
00:04:561 (2,3) - not a fan of blankets like these :c the overlapping looks ugly fixed, for both this and several other instances whenever I saw it.
00:20:715 (1,2) - this honestly looks a bit ugly imo. I know that you were trying to have the notes be on the same level, but I don't think that'd justify something like this I'm not sure what exactly you mean by this, but combined with your (completely justified) design complains about the entire diff I just remapped this section entirely
00:31:561 (5) - could try adding a note here done
I'm pretty sure the SV has to be consistent for your easiest Diff wait hang on what? I didn't see that in the ranking criterion at all...
00:40:100 (3) - this looks ugly imo. I feel like you despise curved sliders, so try just making a 'tent' with this one c: (I hope you'll get the idea LOL) Yes, I *did* despise curve sliders. They're a pain to work with, and I can't get them to work very well with my personal style.
00:42:869 (1,2,3,1,2,3) - the first three will have near to no distance between the three sliderbodies while the next three do. this feels weird so try fixing that >< wow, I dun goof. Fixed.
00:56:599 (2,3,1) - I feel like overlaps like these are not neccessarily optimal. you could try rotating the last slider to avoid having their bodies overlap Fixed, although this is a huge pain in the butt
01:01:330 (1,2,3,1,2) - this is really crowded PLUS it has a SV change in. I think you can come up with something nicer than this! I'm not removing the SV change, but yes, I changed this section. You sound like my former teachers lel
01:33:638 (3) - you could straighten this out since it is not a perfect 90° angle right now fixed
01:35:484 (3,4,1,2) - this feels too crowded sort of (?) fixed
01:37:330 (3) - same thing as the first one we'll see
Suddenly jumping to 1.5 SV during the last kiai feels waaaay to hard. probably not changing this unless needed
01:54:869 (1,2) - get rid of that overlap c: fixed
I know what you were going for with this, but I feel like the whole thing feels very repetetive at times because 80% (exaggerating) probably not actually of you're hitobjects are straight 1/2 sliders so there's not a lot of room for creative patterns this was to bring diff down a bit, but ironically throwing in 1/1 sliders may actually make this easier. Any other ideas for lowering star diff a bit?
Hard
00:04:100 (1) - try moving this to the left instead fixed, but not by moving it to the left
00:06:869 (4,5) - you could try to have the circle catch the sliders movement by having it match the sliders end If it was a 1/4 note I'd agree, but 1/2 is enough time + I was trying to convey pitch movement
00:08:484 (3,4,5,6,1,2,3) - I don't know if you wanted these to be perfectly even curve, if you did you should try re-arranging this a bit thanks for giving me the idea!
00:11:484 (2) - I feel like this downbeat should be a clickable note. maybe try shortening the repeat slider and use a circle instead? got rid of the triplet entirely here...
00:13:330 (1,2) - ugh that overlap x.x You really hate overlapping sliders! But you have a point. Fixed.
00:15:176 (1,1,1) - this might just be me but this feels a little bit empty not changing this
00:18:407 (1) - the sudden change in rythm might catch the player off guard. Id rahter have you extend the slider and then move the repeat back with a little break in between to make the transition easier fixed. I like this. It fits the easy section of the hard diff better.
00:20:946 (2,3) - try swapping these. feels much better imo Doesn't really fit the audio from what I can tell
00:22:330 (1) - shorten and move to the red tick not changing this... I can hear four notes quite clearly.
00:25:330 (5,6) - same thing with the sudden rythm change You can't say you weren't prepared this time!!!!....
Consider upping the spacing a bit too get rid of the overlapping It should be a bit better now...
00:39:407 (2) - I'd rather make this two circles done!
Not an expert on Hard/Insanes (soontm) but the Kiai feels a bit messy at times The first kiai is messy because I screwed up, tried to cover it up, and apparently failed miserably. This has been fixed. Second kiai seems fine to me. Third? ???? uh...
00:49:100 (4,5) - try stacking these? probably not
00:54:638 (4,1,2,3) - the jumps feel a bit exaggerated imo especially with your spacing being this low during the rest of the non-kiai parts the jumps are on purpose; they have been toned down *slightly* for the hard diff. It's not going to change much in the insane though.
01:00:176 (3) - why is the spacing on this 0.9? oops. Fixed.
01:01:792 (3,4,5,6,7) - would unstack these to help the player see just how many notes he's going to stream fixed
01:03:176 (1) - why is there a change in the SV here? because the song is (IMO) noticeably more lively
01:03:869 (4,5) - again , try stacking those probably not - this is here for pitch emphasis
01:17:946 (1) - try to shorten this to the next red tick and then place a circle on the white tick. this would mess with the rythm for the rest of your kiai though so you'd have to change things up quite a bit. just a suggestion I can see where this is going, but it makes that spinner inconsistent with the other ones and also, as you said, messes up kiai rhythm.
01:26:715 (5,6,7) - any particular reason as to why you've stopped stacking them? also put them further away from the slider before. A hard doesnt need 100% consistent spacing, but something like this honestly just feels weird fixed, although I'm not sure what you mean by "put further away from slider before"
01:32:715 (1) - increasing the SV AFTER the kiai feels weird to me >< this was done to make kiai consistent across all diffs. It was also done to make the stream part (in insane) bearable.
01:43:792 (1,2) - try checking this blanket again, it's off a little bit fixed, with slight re-arrangements
01:53:023 (1) - again, try shortening this to the red tick and then use a circle instead not really sure why you don't like the 5-let sliders but changed
It might just be your mapping style, but I don't feel like this is visually appealing at all >< will note for future, but I'm not a huge fan of constant curving
Insane
Try increasing the spacing during the non-kiai parts to avoid the overlaps Hahahahaha, this should be entertaining! don't say i didn't warn you. First two 8-blocks have been remapped to 0.8x DS. First kiai has been bumped from 0.9 to 1.0xDS. (ouch.)
00:17:023 (1,2,3,4,5) - suddenly changing the rythm for this part honestly feels sort of weird not changing this
00:22:215 (9) - delete this one , you didnt add a circle on the blue tick for the previous stream either there's a drum accent that justifies this
00:25:330 (5,6,7,8,9,10) - I pointed out a similar thing in the hard Diff. Sudden changes in rythm dont feel nice if they're unexpected >< Try extending the slider and then deleting the note on the blue tick sorry, not changing this. I would have changed this for Hard (and I think I did) but insane justifies this (+ not sure why this is a rhythm change????)
00:53:369 (2) - I'd delete this note
00:54:176 (2,3,4) - try having this triplet start on the white tick
01:08:946 (1,2,3) - ^
01:22:330 (6,7,8) - try to avoid having these three overlap like this?
01:30:869 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - suddenly increasing the spacing will surely catch a lot of players off guard. try using consistent ones. Shouldnt this be hard enough already?:P this is semi-intentional because the backing bass drops suddenly in this section. I will wait for consensus before changing this. Also, it's good practice for the third death kiai.
The third Kiai feels waaay to hard, even for the strongest part of the song. it used to be worse. I don't think I can make this much easier without it being really boring.
Again, I feel like this looks a bit..clunky (?) since the movement from one hitobject to another is almost always straight, near to no curves ><
This might just be due to the fact that we both have very different styles when it comes to mapping though c: I think part of it is that I map unchanging hold notes to generally straight sliders. I only curve sliders when the melody is extremely fluid. I did try to make the flow a little less jagged, but I think that doing so for this beatmap would require at this point an entire tearing up.