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yamajet - Logical Steps

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Topic Starter
LinearFaze
This beatmap was submitted using in-game submission on Friday, April 17, 2015 at 6:19:00 PM

Artist: yamajet
Title: Logical Steps
Source: Cytus
BPM: 130
Filesize: 3297kb
Play Time: 02:09
Difficulties Available:
  1. Hard (3.1 stars, 377 notes)
  2. Insane (4.19 stars, 589 notes)
  3. Normal (1.95 stars, 197 notes)
Download: yamajet - Logical Steps
Information: Scores/Beatmap Listing
---------------
OLD INFO
Changelog

ONLY MOD INSANE
normal and hard will be remapped based on feedback from insane

v2.1.0
initial insane review

DONE (again)

mods to bn attempt: 7

The normal is a bit hard for a normal. Hard is surprisingly easy for a hard. Insane is more of a consistency exercise.
I honestly don't have the heart to rechart this song right now. I don't know if or when I'll be able to get back to it.
rubiksboy
hello theses are a few thing you can change in your beatmap.

Insane
this is a great beatmap so I only have hit sounds to mod
you should add claps to
00:06:407 (4),
00:08:946 (6),
00:10:330 (4),
00:11:253 (8),
00:13:330 on the start of 1 and 2 slider,
00:16:446 (2),
00:18:407 (6,1,5),
00:20:715 (1,5),
00:22:561 (1,5),
00:56:369 (3),
00:57:292 (6),
01:02:023 (5),
01:09:869 (9,14),
01:12:061 (7),
01:32:715 at the end of sliders 1 and 2,
01:36:407 same as the one before (1,2),
01:40:099 same as before (1,2),
01:43:792 same (1,2),
01:47:484 same (5,6),
01:51:176 same (1,2),
01:54:869 same (1,2),
01:58:561 (1,2).
This is all of the thing a found that you should change in your map
Can you mod my map? It is called Kussen Verboten.
Topic Starter
LinearFaze
Thank you for mod. I'm not using my proper computer so I can't mod your beatmap now - I will get to it when I get back (should be a day or so)

Unless otherwise noted, anything I did for insane carries down to lower diffs as well.

rubiksboy wrote:

hello theses are a few thing you can change in your beatmap.

Insane
this is a great beatmap so I only have hit sounds to mod
you should add claps to
00:06:407 (4), I added a whistle sound (basically a shaker for soft hitsounds) here; I don't think that I want to add a clap at this point in the song, just to keep it consistent with the rest of that section.
00:08:946 (6), See above. There's already another whistle hitsound 1/8 farther down and I don't want to add one here.
00:10:330 (4), see above
00:11:253 (8), I added a finish hitsound at 00:11:484 (1)
00:13:330 on the start of 1 and 2 slider, added whistle hs to end of slider one. I'm not really big on having hitsounds at the beginnings of those particular sliders.
00:16:446 (2), added whistles to all diffs
00:18:407 (6,1,5), added whistles on 1 and end of 5 slider
00:20:715 (1,5), added on 1 and 6
00:22:561 (1,5), added whistles on 2 and 4 for hard/insane. Normal doesn't have a note at 2, and the slider 5 has one at the end.
In general, I'm not a fan of adding hitsounds on white beats for this part
00:56:369 (3), whistle added here
00:57:292 (6), whistle added @ 8
01:02:023 (5), maybe not here, but I added it to one place, I don't know what the note number was
01:09:869 (9,14), actual whistle done for 9, not 14 though
01:12:061 (7), The surrounding whistlemania suggests a whistle, but I added your clap here
For below: I'm not really in love with the way I did this, but I really, really don't want to add that many claps here...
01:32:715 at the end of sliders 1 and 2, I added them to the beginning of slider 2, but I really don't want to add them to the ends of both.
01:36:407 same as the one before (1,2), see above
01:40:099 same as before (1,2), see above
01:43:792 same (1,2), see above
01:47:484 same (5,6), same
01:51:176 same (1,2), samme
01:54:869 same (1,2), same
01:58:561 (1,2). same
This is all of the thing a found that you should change in your map
Can you mod my map? It is called Kussen Verboten.
Again, I'll get to your map when I can actually play it properly.
Peachtrees
o/~

Normal

00:04:100 (1) - try having this above the slider instead? I feel like that'd go along with the slider better

00:04:561 (2,3) - not a fan of blankets like these :c the overlapping looks ugly

00:20:715 (1,2) - this honestly looks a bit ugly imo. I know that you were trying to have the notes be on the same level, but I don't think that'd justify something like this

00:31:561 (5) - could try adding a note here

I'm pretty sure the SV has to be consistent for your easiest Diff

00:40:100 (3) - this looks ugly imo. I feel like you despise curved sliders, so try just making a 'tent' with this one c: (I hope you'll get the idea LOL)

00:42:869 (1,2,3,1,2,3) - the first three will have near to no distance between the three sliderbodies while the next three do. this feels weird so try fixing that ><

00:56:599 (2,3,1) - I feel like overlaps like these are not neccessarily optimal. you could try rotating the last slider to avoid having their bodies overlap

01:01:330 (1,2,3,1,2) - this is really crowded PLUS it has a SV change in. I think you can come up with something nicer than this!

01:33:638 (3) - you could straighten this out since it is not a perfect 90° angle right now

01:35:484 (3,4,1,2) - this feels too crowded

01:37:330 (3) - same thing as the first one

Suddenly jumping to 1.5 SV during the last kiai feels waaaay to hard.

01:54:869 (1,2) - get rid of that overlap c:

I know what you were going for with this, but I feel like the whole thing feels very repetetive at times because 80% (exaggerating) of you're hitobjects are straight 1/2 sliders so there's not a lot of room for creative patterns

Hard

00:04:100 (1) - try moving this to the left instead

00:06:869 (4,5) - you could try to have the circle catch the sliders movement by having it match the sliders end

00:08:484 (3,4,5,6,1,2,3) - I don't know if you wanted these to be perfectly even curve, if you did you should try re-arranging this a bit

00:11:484 (2) - I feel like this downbeat should be a clickable note. maybe try shortening the repeat slider and use a circle instead?

00:13:330 (1,2) - ugh that overlap x.x

00:15:176 (1,1,1) - this might just be me but this feels a little bit empty

00:18:407 (1) - the sudden change in rythm might catch the player off guard. Id rahter have you extend the slider and then move the repeat back with a little break in between to make the transition easier

00:20:946 (2,3) - try swapping these. feels much better imo

00:22:330 (1) - shorten and move to the red tick

00:25:330 (5,6) - same thing with the sudden rythm change

Consider upping the spacing a bit too get rid of the overlapping

00:39:407 (2) - I'd rather make this two circles

Not an expert on Hard/Insanes (soontm) but the Kiai feels a bit messy at times

00:49:100 (4,5) - try stacking these?

00:54:638 (4,1,2,3) - the jumps feel a bit exaggerated imo especially with your spacing being this low during the rest of the non-kiai parts

01:00:176 (3) - why is the spacing on this 0.9?

01:01:792 (3,4,5,6,7) - would unstack these to help the player see just how many notes he's going to stream

01:03:176 (1) - why is there a change in the SV here?

01:03:869 (4,5) - again , try stacking those

01:17:946 (1) - try to shorten this to the next red tick and then place a circle on the white tick. this would mess with the rythm for the rest of your kiai though so you'd have to change things up quite a bit. just a suggestion

01:26:715 (5,6,7) - any particular reason as to why you've stopped stacking them? also put them further away from the slider before. A hard doesnt need 100% consistent spacing, but something like this honestly just feels weird

01:32:715 (1) - increasing the SV AFTER the kiai feels weird to me ><

01:43:792 (1,2) - try checking this blanket again, it's off a little bit

01:53:023 (1) - again, try shortening this to the red tick and then use a circle instead

It might just be your mapping style, but I don't feel like this is visually appealing at all ><

Insane

Try increasing the spacing during the non-kiai parts to avoid the overlaps

00:17:023 (1,2,3,4,5) - suddenly changing the rythm for this part honestly feels sort of weird

00:22:215 (9) - delete this one , you didnt add a circle on the blue tick for the previous stream either

00:25:330 (5,6,7,8,9,10) - I pointed out a similar thing in the hard Diff. Sudden changes in rythm dont feel nice if they're unexpected >< Try extending the slider and then deleting the note on the blue tick

00:53:369 (2) - I'd delete this note

00:54:176 (2,3,4) - try having this triplet start on the white tick

01:08:946 (1,2,3) - ^

01:22:330 (6,7,8) - try to avoid having these three overlap like this?

01:30:869 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - suddenly increasing the spacing will surely catch a lot of players off guard. try using consistent ones. Shouldnt this be hard enough already?:P

The third Kiai feels waaay to hard, even for the strongest part of the song.

Again, I feel like this looks a bit..clunky (?) since the movement from one hitobject to another is almost always straight, near to no curves ><
This might just be due to the fact that we both have very different styles when it comes to mapping though c:
Topic Starter
LinearFaze
I regret that I have but one kudosu to give for this mod, even if it expounds the virtues of curves

Peachtrees wrote:

o/~

Normal

00:04:100 (1) - try having this above the slider instead? I feel like that'd go along with the slider better not really a big fan of having overlaps like that for some reason, insane diff notwithstanding.

00:04:561 (2,3) - not a fan of blankets like these :c the overlapping looks ugly fixed, for both this and several other instances whenever I saw it.

00:20:715 (1,2) - this honestly looks a bit ugly imo. I know that you were trying to have the notes be on the same level, but I don't think that'd justify something like this I'm not sure what exactly you mean by this, but combined with your (completely justified) design complains about the entire diff I just remapped this section entirely

00:31:561 (5) - could try adding a note here done

I'm pretty sure the SV has to be consistent for your easiest Diff wait hang on what? I didn't see that in the ranking criterion at all...

00:40:100 (3) - this looks ugly imo. I feel like you despise curved sliders, so try just making a 'tent' with this one c: (I hope you'll get the idea LOL) Yes, I *did* despise curve sliders. They're a pain to work with, and I can't get them to work very well with my personal style.

00:42:869 (1,2,3,1,2,3) - the first three will have near to no distance between the three sliderbodies while the next three do. this feels weird so try fixing that >< wow, I dun goof. Fixed.

00:56:599 (2,3,1) - I feel like overlaps like these are not neccessarily optimal. you could try rotating the last slider to avoid having their bodies overlap Fixed, although this is a huge pain in the butt

01:01:330 (1,2,3,1,2) - this is really crowded PLUS it has a SV change in. I think you can come up with something nicer than this! I'm not removing the SV change, but yes, I changed this section. You sound like my former teachers lel

01:33:638 (3) - you could straighten this out since it is not a perfect 90° angle right now fixed

01:35:484 (3,4,1,2) - this feels too crowded sort of (?) fixed

01:37:330 (3) - same thing as the first one we'll see

Suddenly jumping to 1.5 SV during the last kiai feels waaaay to hard. probably not changing this unless needed

01:54:869 (1,2) - get rid of that overlap c: fixed

I know what you were going for with this, but I feel like the whole thing feels very repetetive at times because 80% (exaggerating) probably not actually of you're hitobjects are straight 1/2 sliders so there's not a lot of room for creative patterns this was to bring diff down a bit, but ironically throwing in 1/1 sliders may actually make this easier. Any other ideas for lowering star diff a bit?

Hard

00:04:100 (1) - try moving this to the left instead fixed, but not by moving it to the left

00:06:869 (4,5) - you could try to have the circle catch the sliders movement by having it match the sliders end If it was a 1/4 note I'd agree, but 1/2 is enough time + I was trying to convey pitch movement

00:08:484 (3,4,5,6,1,2,3) - I don't know if you wanted these to be perfectly even curve, if you did you should try re-arranging this a bit thanks for giving me the idea!

00:11:484 (2) - I feel like this downbeat should be a clickable note. maybe try shortening the repeat slider and use a circle instead? got rid of the triplet entirely here...

00:13:330 (1,2) - ugh that overlap x.x You really hate overlapping sliders! But you have a point. Fixed.

00:15:176 (1,1,1) - this might just be me but this feels a little bit empty not changing this

00:18:407 (1) - the sudden change in rythm might catch the player off guard. Id rahter have you extend the slider and then move the repeat back with a little break in between to make the transition easier fixed. I like this. It fits the easy section of the hard diff better.

00:20:946 (2,3) - try swapping these. feels much better imo Doesn't really fit the audio from what I can tell

00:22:330 (1) - shorten and move to the red tick not changing this... I can hear four notes quite clearly.

00:25:330 (5,6) - same thing with the sudden rythm change You can't say you weren't prepared this time!!!!....

Consider upping the spacing a bit too get rid of the overlapping It should be a bit better now...

00:39:407 (2) - I'd rather make this two circles done!

Not an expert on Hard/Insanes (soontm) but the Kiai feels a bit messy at times The first kiai is messy because I screwed up, tried to cover it up, and apparently failed miserably. This has been fixed. Second kiai seems fine to me. Third? ???? uh...

00:49:100 (4,5) - try stacking these? probably not

00:54:638 (4,1,2,3) - the jumps feel a bit exaggerated imo especially with your spacing being this low during the rest of the non-kiai parts the jumps are on purpose; they have been toned down *slightly* for the hard diff. It's not going to change much in the insane though.

01:00:176 (3) - why is the spacing on this 0.9? oops. Fixed.

01:01:792 (3,4,5,6,7) - would unstack these to help the player see just how many notes he's going to stream fixed

01:03:176 (1) - why is there a change in the SV here? because the song is (IMO) noticeably more lively

01:03:869 (4,5) - again , try stacking those probably not - this is here for pitch emphasis

01:17:946 (1) - try to shorten this to the next red tick and then place a circle on the white tick. this would mess with the rythm for the rest of your kiai though so you'd have to change things up quite a bit. just a suggestion I can see where this is going, but it makes that spinner inconsistent with the other ones and also, as you said, messes up kiai rhythm.

01:26:715 (5,6,7) - any particular reason as to why you've stopped stacking them? also put them further away from the slider before. A hard doesnt need 100% consistent spacing, but something like this honestly just feels weird fixed, although I'm not sure what you mean by "put further away from slider before"

01:32:715 (1) - increasing the SV AFTER the kiai feels weird to me >< this was done to make kiai consistent across all diffs. It was also done to make the stream part (in insane) bearable.

01:43:792 (1,2) - try checking this blanket again, it's off a little bit fixed, with slight re-arrangements

01:53:023 (1) - again, try shortening this to the red tick and then use a circle instead not really sure why you don't like the 5-let sliders but changed

It might just be your mapping style, but I don't feel like this is visually appealing at all >< will note for future, but I'm not a huge fan of constant curving

Insane

Try increasing the spacing during the non-kiai parts to avoid the overlaps Hahahahaha, this should be entertaining! don't say i didn't warn you. First two 8-blocks have been remapped to 0.8x DS. First kiai has been bumped from 0.9 to 1.0xDS. (ouch.)

00:17:023 (1,2,3,4,5) - suddenly changing the rythm for this part honestly feels sort of weird not changing this

00:22:215 (9) - delete this one , you didnt add a circle on the blue tick for the previous stream either there's a drum accent that justifies this

00:25:330 (5,6,7,8,9,10) - I pointed out a similar thing in the hard Diff. Sudden changes in rythm dont feel nice if they're unexpected >< Try extending the slider and then deleting the note on the blue tick sorry, not changing this. I would have changed this for Hard (and I think I did) but insane justifies this (+ not sure why this is a rhythm change????)

00:53:369 (2) - I'd delete this note

00:54:176 (2,3,4) - try having this triplet start on the white tick

01:08:946 (1,2,3) - ^

01:22:330 (6,7,8) - try to avoid having these three overlap like this?

01:30:869 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - suddenly increasing the spacing will surely catch a lot of players off guard. try using consistent ones. Shouldnt this be hard enough already?:P this is semi-intentional because the backing bass drops suddenly in this section. I will wait for consensus before changing this. Also, it's good practice for the third death kiai.

The third Kiai feels waaay to hard, even for the strongest part of the song. it used to be worse. I don't think I can make this much easier without it being really boring.

Again, I feel like this looks a bit..clunky (?) since the movement from one hitobject to another is almost always straight, near to no curves ><
This might just be due to the fact that we both have very different styles when it comes to mapping though c: I think part of it is that I map unchanging hold notes to generally straight sliders. I only curve sliders when the melody is extremely fluid. I did try to make the flow a little less jagged, but I think that doing so for this beatmap would require at this point an entire tearing up.
immijimmi
I accidentally posted twice, ignore this >.<
immijimmi
Hi! I'm gonna mod Hard for you.

SPOILER
The first section I fiddled with to make it look better aesthetically, by moving the hitcircles into curves.
00:05:484 I added a third slider node and altered the nodes to be in (405,112) (403,154) (390,191) from first to last.
00:05:946 is at (369,223)
00:06:176 is at (342,252)
00:06:407 the nodes are at (310,276) and (319,315)
00:06:869 the nodes are at (271,287) (225,299) (170,284)
00:07:215 is at (154,287)

Slider at 00:15:176 is too long, I changed the last two nodes to (208,91) and (208,138).

I moved 00:34:100 to (71,88) and 00:34:215 to (178,86), just personal preference.

To make the timing of the circles at 00:50:830 and 00:50:946 and 00:51:176 correct I moved them to
00:50:869 and 00:50:946 and 00:51:100 which is 1/6 timing. It could affect playability though so they can probably be left unchanged if you feel it would make them hard to hit. If you do change them consider altering the spacing according to the new rhythm.
There are a few other areas with the same timing issue but this one stuck out the most to me, the others could also be changed but again it's your prerogative on timing accuracy vs. playability.

At 00:55:100 I edited the spacing since the jumps are very sudden and therefore hard to see coming:
00:55:100 is now at (369,142)
00:55:330 the nodes are now at (331,238) and (385,238)

I felt that the circles around 01:31:099 were too fast paced, it's a jump in difficulty compared to most of the map.
I replaced three circles at 01:31:099 and 01:31:215 and 01:31:330 with a slider starting at 01:31:099 and ending at 01:31:330 .
The nodes are (195,152) red node at (196,100) and a last white node at (143,70). This change is meant to break the difficulty up a bit.

As for the difficulty settings, I feel the overall difficulty should be lowered to around 6, with this being a swing track it's difficult to get your timing perfect so I think more lenience would be a countermeasure to that.

Hope this helps!
Topic Starter
LinearFaze

immijimmi wrote:

Hi! I'm gonna mod Hard for you.

SPOILER
The first section I fiddled with to make it look better aesthetically, by moving the hitcircles into curves.
00:05:484 I added a third slider node and altered the nodes to be in (405,112) (403,154) (390,191) from first to last.
00:05:946 is at (369,223)
00:06:176 is at (342,252)
00:06:407 the nodes are at (310,276) and (319,315)
00:06:869 the nodes are at (271,287) (225,299) (170,284)
00:07:215 is at (154,287)
I tried to do this how you said, but I have no idea what was going on. It's curved now.

Slider at 00:15:176 is too long, I changed the last two nodes to (208,91) and (208,138). I think I had it as that length in insane. Not sure why that didn't make it over to hard. Fixed.

I moved 00:34:100 to (71,88) and 00:34:215 to (178,86), just personal preference. this messes with DS, and in any case if you're trying to make them unstacked it should still be fairly obvious that you swap over and back

To make the timing of the circles at 00:50:830 and 00:50:946 and 00:51:176 correct I moved them to
00:50:869 and 00:50:946 and 00:51:100 which is 1/6 timing. this is really hard to hear... I'm going to wait for consensus before changing this, simply because I really can't tell. It feels better playing it as 1/4, but again that might just be me getting used to it. I'll have to figure this out. Maybe bn? It could affect playability though so they can probably be left unchanged if you feel it would make them hard to hit. If you do change them consider altering the spacing according to the new rhythm.
There are a few other areas with the same timing issue but this one stuck out the most to me, the others could also be changed but again it's your prerogative on timing accuracy vs. playability.

At 00:55:100 I edited the spacing since the jumps are very sudden and therefore hard to see coming:
00:55:100 is now at (369,142)
00:55:330 the nodes are now at (331,238) and (385,238)
the jumps were intentional, and they have in fact been made much easier than they used to be! In my personal opinion, this is something a hard player should be able to handle.

I felt that the circles around 01:31:099 were too fast paced, it's a jump in difficulty compared to most of the map. you have a point
I replaced three circles at 01:31:099 and 01:31:215 and 01:31:330 with a slider starting at 01:31:099 and ending at 01:31:330 .
The nodes are (195,152) red node at (196,100) and a last white node at (143,70). This change is meant to break the difficulty up a bit.
I slider-ified one of the five bursts

As for the difficulty settings, I feel the overall difficulty should be lowered to around 6, with this being a swing track it's difficult to get your timing perfect so I think more lenience would be a countermeasure to that.
Gonna wait for consensus on this one - I intentionally cranked OD up simply because I thought this track demanded it (+ I come from a rhythm game heritage that has very unpleasant score attack timing windows).

Hope this helps!
ninja edit: to be clear, the current OD spread is 6/7.5/9. I suppose a 6/7/8 or a 5/6.5/8 wouldn't be too bad, but I'd like to keep the insane diff with insane timing (and an even timing spread too) if possible.
Shiranai
Helloooo M4M
Some small sugestion from me,

[General]
  1. Your mp3 file is 225kbps in which exceed 192kbps that said on the ranking criteria, you can make it lower so it fit the criteria
  2. Maybe it's just me, but it seems the background still looks on low quality, while the font look a bit blur
  3. Maybe add Rayark, chapter 6, The Lost to the tags source: http://cytus.wikia.com/wiki/Cytus_Wiki
[Normal]
  1. Since Normal is the lowest diff on the mapset, so I sugest not to have diffrent SV or slider speed, you can make it constant so the beginner not too hard to play this
  2. 00:08:023 (2) - Add whistle in the end of slider?
  3. 00:08:715 (3) - I think it's better if the whistle is on reverse instead on the end of slider
  4. 00:10:100 (2) - Might be consider to add whistle?
  5. 00:12:292 (4) - As for the lowest diff maybe that should be on white tick instead on blue tick for better reading while play
  6. 00:16:100 (1) - I think that shouldn't be NC
  7. 00:18:407 (1,2) - Swap the New Combo there? I guess (2) should be NC instead
  8. Maybe you should make the rhythm easier, try to prevent to put any notes on blue tick it's hard for the lowest difficulty e.g. 00:26:830 (2) - 00:28:676 (2) - 00:30:523 (3) - Maybe there's more
  9. 00:41:023 (1,2,3) - Move them a bit down? so the sider body won't overlap each other http://puu.sh/gQSH9/b5721601aa.jpg
  10. 00:42:869 (1,2,3) - 00:44:715 (1,2,3) - Same as above
  11. 00:50:253 (1,2,3) - Idk too many notes that overlap each other
  12. 00:53:023 (1,1) - I think those two shouldn't be NC for consistency imo

    There's a lot that can be improve, e.g. the flow, hitsound, and maybe some aesthetic thing
[Hard]
  1. 00:08:023 (2) - I think you can add whistle on the end of slider
  2. 00:15:176 (1) - Can also add whistle on end same rhythm as 00:16:100 (1) -
  3. 01:09:869 (5,6,7,8) - Not sure on that rhythm especialy on those triplet, maybe you can try this rhythm instead http://puu.sh/gQTR3/5d07b69fe3.jpg

    Rhythm on second kiai really well made, prety much fine but I think the spacing can be increase because I can see unnecesary overlap on some 1/2 rhythm
[Insane]
  1. 00:31:561 (5) - Maybe move a bit up to x:320 y:216 for better blanket

    Prety much fine and you have really a good stream there good job, but maybe you can consider to divide some long combos, somehow not looking so good and prety bad
[]
Tbh there's a lot to be improve on this mapset, as far as I can see the flow and hitsound kinda lack and still no good but still enjoyable to play especialy the Insane diff, because I'm bad at those streaaam haha XD

Anyway good luck~
Khora
Hey !
So , ill mod insane and talk about hard , okay ?

Oh , first of all , i think it would be better without countdown ;)

HARD :

You should put more distance between the circles , it would make the map way better . It may give some work , but the results will pay out

INSANE

00:04:792 - Drag the three a liiiiitle bit to the bottom left ( 220 degrees ~ ) , so it doesnt look like a line
00:16:446 - you should copy and paste the 00:15:176 slider instead ( with other position , obviously )
00:18:869 to 00:19:215 - remove all those circles and put a slider starting on 00:18:869 and ending on 00:19:100
00:26:830 - try to move it , so it doesnt looks like a "square" , because i think this doesnt fit the situation at all
00:27:176 - make the slider be a curve , it would fit better in the situation
00:58:330 - change the direction of the curve
01:06:061 - change the 7 and 9 position to make it become smoother , like a little curve
01:21:061 and 01:25:907 and 01:28:907 and 01:30:292- remove it , it was kinda unecessary . btw this stream part is great .
01:49:099 - make those "triples" circles closer
02:06:176 to end - try to do not form a sqare shape , it doessnt fit the with the flow .

:3

Well , i hope i helped you with some things . Overall i tought you mapped the song very well ( the "beats" ) , but the flow needed a bit of work , and what i pointed i think would improve it withou changing the style . Good luck :)
Topic Starter
LinearFaze

Khora wrote:

Hey !
So , ill mod insane and talk about hard , okay ?

Oh , first of all , i think it would be better without countdown ;) done!

HARD :

You should put more distance between the circles , it would make the map way better . It may give some work , but the results will pay out fixed at beginning

INSANE

00:04:792 - Drag the three a liiiiitle bit to the bottom left ( 220 degrees ~ ) , so it doesnt look like a line I made the slider after this curved and remapped this part a bit to resolve this issue
00:16:446 - you should copy and paste the 00:15:176 slider instead ( with other position , obviously ) I don't like the slider at 0:15:176 anymore, so I actually copied this arrangement and used it there. This section has also been remapped slightly.
00:18:869 to 00:19:215 - remove all those circles and put a slider starting on 00:18:869 and ending on 00:19:100 were this a lower diff, perhaps, but I kinda like the BG stream here.
00:26:830 - try to move it , so it doesnt looks like a "square" , because i think this doesnt fit the situation at all remapped this because I agree with you
00:27:176 - make the slider be a curve , it would fit better in the situation done
00:58:330 - change the direction of the curve I tried to fix this but I'm not sure how well it worked
01:06:061 - change the 7 and 9 position to make it become smoother , like a little curve good idea, fixed
01:21:061 and 01:25:907 and 01:28:907 and 01:30:292- remove it , it was kinda unecessary . btw this stream part is great . There is musical justification for this - this is staying the way it is.
01:49:099 - make those "triples" circles closer now it's stacked triplets with massive jumps
02:06:176 to end - try to do not form a sqare shape , it doessnt fit the with the flow . not really sure what this means

:3

Well , i hope i helped you with some things . Overall i tought you mapped the song very well ( the "beats" ) , but the flow needed a bit of work this is a common complaint. Maybe I should have waited until I had a bit more experience before charting this. But I guess the first of anything is never great without help , and what i pointed i think would improve it withou changing the style . Good luck :) thank you very much
Topic Starter
LinearFaze

Mako Sakata wrote:

Helloooo M4M
Some small sugestion from me,

[General]
  1. Your mp3 file is 225kbps in which exceed 192kbps that said on the ranking criteria, you can make it lower so it fit the criteria why is this still a requirement... fixed.
  2. Maybe it's just me, but it seems the background still looks on low quality, while the font look a bit blur That was the best BG I could find
  3. Maybe add Rayark, chapter 6, The Lost to the tags source: http://cytus.wikia.com/wiki/Cytus_Wiki
Unless otherwise mentioned all changes on normal also migrated over to hard and insane

[Normal]
  1. Since Normal is the lowest diff on the mapset, so I sugest not to have diffrent SV or slider speed, you can make it constant so the beginner not too hard to play this fixed since about three different people mentioned this, I'm just going to nuke the normal from orbit and re-map it.
  2. 00:08:023 (2) - Add whistle in the end of slider? Good idea. Added.
  3. 00:08:715 (3) - I think it's better if the whistle is on reverse instead on the end of slider I'm not really a big fan of having it on the red tick. I'd rather have this one on the white - it just feels to me like it's better here.
  4. 00:10:100 (2) - Might be consider to add whistle? Added
  5. 00:12:292 (4) - As for the lowest diff maybe that should be on white tick instead on blue tick for better reading while play fixed in remap
  6. 00:16:100 (1) - I think that shouldn't be NC this was done for distinction but I guess it's kinda pointless esp. since I added jumps on the higher diffs for this. Fixed.
  7. 00:18:407 (1,2) - Swap the New Combo there? I guess (2) should be NC instead this was done for diff consistency and when I tried this, it doesn't really make sense that the combo just jumps instruments
  8. Maybe you should make the rhythm easier, try to prevent to put any notes on blue tick it's hard for the lowest difficulty e.g. 00:26:830 (2) - 00:28:676 (2) - 00:30:523 (3) - Maybe there's more I'll keep an eye out for this
  9. 00:41:023 (1,2,3) - Move them a bit down? so the sider body won't overlap each other http://puu.sh/gQSH9/b5721601aa.jpg this section is getting remapped but I'll keep an eye out for it
  10. 00:42:869 (1,2,3) - 00:44:715 (1,2,3) - Same as above
  11. 00:50:253 (1,2,3) - Idk too many notes that overlap each other this is kinda hard to avoid, but I'll keep an eye out during remap
  12. 00:53:023 (1,1) - I think those two shouldn't be NC for consistency imo fixed

    There's a lot that can be improve, e.g. the flow, hitsound, and maybe some aesthetic thing :(
[Hard]
  1. 00:08:023 (2) - I think you can add whistle on the end of slider
  2. 00:15:176 (1) - Can also add whistle on end same rhythm as 00:16:100 (1) -
  3. 01:09:869 (5,6,7,8) - Not sure on that rhythm especialy on those triplet, maybe you can try this rhythm instead http://puu.sh/gQTR3/5d07b69fe3.jpg

    Rhythm on second kiai really well made, prety much fine but I think the spacing can be increase because I can see unnecesary overlap on some 1/2 rhythm
[Insane]
  1. 00:31:561 (5) - Maybe move a bit up to x:320 y:216 for better blanket not sure if this was fixed

    Prety much fine and you have really a good stream there good job O_o apparently I'm good at flowing streams...?, but maybe you can consider to divide some long combos, somehow not looking so good and prety bad Probably not as it seems fine to me
[]
Tbh there's a lot to be improve on this mapset, as far as I can see the flow and hitsound kinda lack and still no good but still enjoyable to play especialy the Insane diff, because I'm bad at those streaaam haha XD

Anyway good luck~
Blezzing
Hey, M4M, (link for reference: t/317020)
my cents:

[Normal]
- Overall: Nice with some sliders that is not just a straight line! :3
- 00:17:494 (2) - This one feels a bit weird, maybe it should have been the end of a slider starting at 00:17:033 (1) instead?
- 01:11:494 - It sounds like something should be here, maybe change something up in the repeat slider before or after?
- 01:17:956 - This part is really weird without circles to click, but i understand that you want some kind of break, maybe the spinner should be a break instead and something could be made here?
- 01:33:186 - Same goes for this space, but this spinner should not be removed so it's probably better to leave as it is.
- 01:47:956 - Same again, I don't really like it, but i have no clue on how to change it :/

[Hard]
- Overall: This difficulti was really nice! If anything, then the long sliders in the last 1/4 of the map seem very rushed, and could be better of with some curves or bends, as they seem very.. griddy :3
- 00:07:802 (1) - Not sure if i feel this should exist?

[Insane]
- This is alot like the hard, just with many more streams! :)
- 01:29:725 (6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This beauty.. it's actually rather fine, but if you're worried about it setting some people off, then you could consider a back-and-forth slider somewhere in the middle for the player to catch back up on the rythm. (Only mentioning this as you sounded concerned in OP.
- 01:32:725 - From this point on it feels like the rest of the map is made with a ruler, which is kinda uninteresting after those snaky streams. i don't know if this is intentional, but some curves for the rest (sliders or streams) could make it a little more interesting to read :)

Overall quite enjoyable! :) Good luck!
Topic Starter
LinearFaze

Blezzing wrote:

Hey, M4M, (link for reference: t/317020)
my cents:

[Normal]
- Overall: Nice with some sliders that is not just a straight line! :3 thank goodness
- 00:17:494 (2) - This one feels a bit weird, maybe it should have been the end of a slider starting at 00:17:033 (1) instead? its now a 1/2 slider with a 1/1 beat immediately following
- 01:11:494 - It sounds like something should be here, maybe change something up in the repeat slider before or after?tried to fix this a bit
- 01:17:956 - This part is really weird without circles to click, but i understand that you want some kind of break, maybe the spinner should be a break instead and something could be made here? I'm just going to remove this entirely since I'm honestly not really sure why this is even here. Yeah, I think this is just better off silenced.
- 01:33:186 - Same goes for this space, but this spinner should not be removed so it's probably better to leave as it is. I think I'm going to leave this as it is because a 2-beat spinner followed by 2 beat rest seems odd (the spinner is way too short).
- 01:47:956 - Same again, I don't really like it, but i have no clue on how to change it :/ removed again

stupid normal spinners... you can't have them too close...

[Hard]
- Overall: This difficulti was really nice! thanks! If anything, then the long sliders in the last 1/4 of the map seem very rushed, and could be better of with some curves or bends, as they seem very.. griddy :3 they are griddy and I liked them like that but no one else did so I must change them. I'm keeping the 7th 8-block same b/c is unique but I will change third kiai to be harder
- 00:07:802 (1) - Not sure if i feel this should exist? it's supposed to be the keyboard accent

[Insane]
- This is alot like the hard, just with many more streams! :) yeah, in hard I rely on kick sliders a lot more
- 01:29:725 (6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This beauty.. it's actually rather fine, but if you're worried about it setting some people off, then you could consider a back-and-forth slider somewhere in the middle for the player to catch back up on the rythm. (Only mentioning this as you sounded concerned in OP. Personally I'm probably going to leave it how it is (fix up the curve shape just a bit though). Not a fan of sliders in the middle of streams. Just feels weird.
- 01:32:725 - From this point on it feels like the rest of the map is made with a ruler, which is kinda uninteresting after those snaky streams. i don't know if this is intentional, but some curves for the rest (sliders or streams) could make it a little more interesting to read :)same as above.

Overall quite enjoyable! :) Good luck!
Skyfly
Hi, from chat

Normal:
SPOILER
01:35:033 (1) - maybe adding 2 circles instead of the slider, it feels better (in the middle of 01:35:033 (1) -)
01:38:725 (1) - ^
01:41:956 (1) - ^
01:38:263 (1) - remove the slider, put another circle over 01:38:033 (4) - and 1 in the middle of 01:38:263 (1) -
01:49:340 (1) - remove the reverse arrow and move 1 forward in the timeline ( to the red one ) and add one circle over 01:49:109 (4) -
01:53:033 (1) - ^ add circle over 01:52:802 (4) -
01:56:725 (1) - remove the slider put another circle over 01:56:494 (4) - and 1 in the middle of 01:56:725 (1) -
02:04:109 (1) - ^ over 02:03:879 (4) - and 1 in the middle of 02:04:109 (1) -
02:05:956 (1) - ^ over 02:05:725 (4) - and 1 in the middle of 02:05:956 (1) -

Hard:
SPOILER
00:09:417 (6,1,2) - maybe space them more, make the flow better
00:11:033 (1,2,3,4) - ^
00:24:186 (5,1,2,3,4) - ^
00:48:417 (1,2,3,4) - ^
00:50:033 (6,1,2,3,4,5,6,7,8) - ^
00:53:725 (5,1,2,3) - ^
01:01:109 (1,2) - ^
00:59:956 (2,3) - ^
01:02:725 (9,10) - ^

Insane:
SPOILER
00:04:110 (1) - move 12 grids up - because of the feeling
00:04:571 (2,3,4) - space them more
00:05:494 (5,1,2) - ^
00:09:648 (1,2,3,4) - ^
00:48:417 (1,2,3,4) - ^
00:50:033 (6,1,2) - ^
00:58:802 (3,4,5) - ^
00:59:956 (2,3) - ^
01:59:840 (4,5,6,7,8) - ^

I hope im usefull, all things listed are in my opinion.

Greetings,
Blade12629
Topic Starter
LinearFaze
Thank you for the mod!

Blade12629 wrote:

Hi, from chat

Normal:
SPOILER
01:35:033 (1) - maybe adding 2 circles instead of the slider, it feels better (in the middle of 01:35:033 (1) -) I'm trying to avoid a difficulty spike and TBH I'm not really a fan of that. I am recharting this section a bit but I'm not really a fan of that.
01:38:725 (1) - ^
01:41:956 (1) - ^
01:38:263 (1) - remove the slider, put another circle over 01:38:033 (4) - and 1 in the middle of 01:38:263 (1) - I kinda like these sliders....
01:49:340 (1) - remove the reverse arrow and move 1 forward in the timeline ( to the red one ) and add one circle over 01:49:109 (4) - I like this. Fixed
01:53:033 (1) - ^ add circle over 01:52:802 (4) -
01:56:725 (1) - remove the slider put another circle over 01:56:494 (4) - and 1 in the middle of 01:56:725 (1) -
02:04:109 (1) - ^ over 02:03:879 (4) - and 1 in the middle of 02:04:109 (1) -
02:05:956 (1) - ^ over 02:05:725 (4) - and 1 in the middle of 02:05:956 (1) -not changing the ending

Hard:
SPOILER
00:09:417 (6,1,2) - maybe space them more, make the flow better I don't want to change the spacing here and I'm not really sure what you mean by "flow"
00:11:033 (1,2,3,4) - ^ I guess I sort of see what you mean but again I don't really know what you want me to change more specifically
00:24:186 (5,1,2,3,4) - ^ stacking is intentional
00:48:417 (1,2,3,4) - ^ I honestly don't understand what you're asking me to change. No, I"m not spacing out the notes here more. The slowness is intentional.
00:50:033 (6,1,2,3,4,5,6,7,8) - ^ it's an arc... I don't understand.
00:53:725 (5,1,2,3) - ^ yeah this was ugly. fixed.
01:01:109 (1,2) - ^ Without more specific info I can't really fix this.
00:59:956 (2,3) - ^ ^
01:02:725 (9,10) - ^ spaced out a little more

Insane:
SPOILER
00:04:110 (1) - move 12 grids up - because of the feeling feels way too arbitrary + 2, 3, 4 are supposed to blanket 1
00:04:571 (2,3,4) - space them more I'm not interested in making this part jumpy. To me, it doesn't feel like it makes musical sense. Plus it gets wayyyy jumpier later anyways.
00:05:494 (5,1,2) - ^
00:09:648 (1,2,3,4) - ^
It's somewhat telling that you made no remark on the spacing in the first kiai. But that is an exception not a rule.
00:48:417 (1,2,3,4) - ^
00:50:033 (6,1,2) - ^fixed just a little
00:58:802 (3,4,5) - ^
00:59:956 (2,3) - ^
01:59:840 (4,5,6,7,8) - ^

I hope im usefull, all things listed are in my opinion.

Greetings,
Blade12629
I know it sounds like I rejected a lot of changes, but what you said about normal really made me think about making it less boring (and I did add a few spacers in insane as well)
Aoba Misaki
M4M
sorry, i'm not well english, mod(?)
all suggest you can ignore it

[general]
- AiMod: Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.
you must convert mp3 kbps 128~192
- why od is higher ar?

[normal]
00:10:340 (3) - increase slider at 00:11:033 -
00:15:186 (1) - ^ 00:15:648 -
00:17:033 (1) - first, delete circle 00:17:263 (2) - , increase slider(1) at 00:17:494 - and add circle 00:17:725 (2) -
00:25:340 (3) - not fit rhythm, change circle.
00:31:571 - add circle
00:39:186 - curve, blanket with circle(2)
00:42:879 (1) - ^
00:46:340 - add circle
00:50:263 (1,2) - swap NC?
00:54:879 (2) - add circle
00:55:110 (1) - increase slider at 00:55:802 -

[hard]
00:23:033 - why space? add circle
00:33:648 (1,2,3,4) - pattern is some confuse. you can change placement look like 00:35:725 (2,3,4) -
00:39:879 (4) - Try this? (http://puu.sh/h9Jpl.jpg)
00:46:225 (5) - you can add one more reverse point.

[insane]
Seems good to me D:
Topic Starter
LinearFaze

Hello- wrote:

M4M
sorry, i'm not well english, mod(?)
all suggest you can ignore it

[general]
- AiMod: Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.
you must convert mp3 kbps 128~192 Fixed.
- why od is higher ar? This is intentional. this is not changing.

[normal]
00:10:340 (3) - increase slider at 00:11:033 - are you saying make it longer? Because I don't really wanna do that ._. the note this is mapped to doesn't extend that long
00:15:186 (1) - ^ 00:15:648 - I don't think these end on 8th notes.... EDIT im stupid. I changed the offset. But I'm not changing this, still.
00:17:033 (1) - first, delete circle 00:17:263 (2) - , increase slider(1) at 00:17:494 - and add circle 00:17:725 (2) - good idea.
00:25:340 (3) - not fit rhythm, change circle. I'm not certain about the way I have this mapped, honestly. I'm going to leave this here to see if someone else remarks about this, but I will implement this if the next few people don't notice this.
00:31:571 - add circle spacing is left before spinner for Normal diff only
00:39:186 - curve, blanket with circle(2) good catch
00:42:879 (1) - ^ this whole structure is just ugly now IMO. so, fixed.
00:46:340 - add circle, same as before
00:50:263 (1,2) - swap NC? NC removed because it was weird
00:54:879 (2) - add circle done
00:55:110 (1) - increase slider at 00:55:802 - done, although I'm not really a fan of hwo I did this.

[hard]
00:23:033 - why space? add circle there's a kick slider here!!!
00:33:648 (1,2,3,4) - pattern is some confuse. you can change placement look like 00:35:725 (2,3,4) - I didn't even stack these like so on insane... Fixed.
00:39:879 (4) - Try this? (http://puu.sh/h9Jpl.jpg) good idea! Fixed.
00:46:225 (5) - you can add one more reverse point. not on the hard diff.

[insane]
Seems good to me D: yey
thanks for the mod!
Alheak
Hi, M4M

General
Remove Cytus from the tags since it's already in the source.
Uncheck widescreen support since you're not using a storyboard.
Change offset to 462.

Normal
OD5 or even 4, it's too high
Your DS is higher than Hard, you should reduce it or raise Hard's a lot
00:04:616 (2) - I suggest ctrl+g for a better flow from 2 to 3:
Before:

After:

00:11:539 (1,2) - ^
00:13:385 (1,2) - finishing on a blue tick and begining on a red one in a Normal diff is very hard to read, I suggest repeating 1, deleting 2 then putting a new slider from 00:14:308 - to 00:14:539 - . Here's a guide that might help you for this kind of problem: t/55282
00:15:231 (1) - , 00:16:155 (2) - and so on, ^
00:20:539 (4,1) - Be careful, the flow suggests strongly to go directly for 1 instead of 4, which can be very confusing for beginners.
00:25:847 (4,1,2) - ^
01:11:770 (3,1) - Same here but with the slider's end instead
01:46:167 - I feel like you could map this part, or more like there's no reason not to map

Hard
OD6 maybe even 5
What's up with the distance spacing? It's even smaller than Normal's. Pick a DS that makes circles 1/2 beat apart not overlap. If you're afraid of the star rating going too high, replace a lot of single circles by sliders and remove some streams.
Also i don't think you have to raise SV like that for kiai, just raising DS should be enough.
00:12:001 (5,6) - Same problem than with Normal I guess. Try to make it so objects are distant from each other by multiples of 1/2 beats, like you did in first kiai even though there were a lot of endings/beginings on blue ticks.
00:36:462 (5,6) - Check stack, deactivate grid snap then move 5 literally one pixel to the left.
00:55:731 (3,1) - Like earlier, im gonna let you recheck them so i'm not going to report them anymore.
01:32:770 (1,2) - Check stack

Insane
AR<9 and CS5 is so 2009, why not AR9 and CS4 or just at least CS4? Anyway put OD7, maybe even 6.
00:08:308 (2) - ctrl+g for flow
00:14:078 (2) - ^
01:13:154 (4,5,6) - Check stack
01:36:924 (2) - ctrl+g for flow
01:40:616 (2) - ^
01:48:001 (6) - Put this a little higher like around 200, 160 and ctrl+g for flow
01:48:462 (7,8,9) - Check stack
01:59:539 (3,4) - Check distance
02:06:924 (6,7,8,9,10) - Not really a fan of those right angled streams, they have a really bad flow
02:08:539 (5,6,7,8,9,10,11,12,13) - ^
_handholding
Hi from my M4M queue

Normal
00:07:847 (1) - Delete this note
00:08:078 (2) - Start at 00:07:847 and finish at 00:08:308
00:12:001 (2) - I cant make out what instrument this is suppose to be mapping. It seems to just disrupt the flow. Maybe remap this bit?
00:18:001 (3) - Finish at 00:18:347. If you're going to map an instrument, map it till the end of the measure.
00:35:539 to 00:46:616 - Nice flow

Hard
00:35:193 (1) - At sliders like these how about finishing them a 1/4 earlier then adding a circle on the end.
For example. finish this slider at 00:35:424 then add a circle at 00:35:539.
00:54:231 (2) - Move slightly up to make it a perfect arc
01:31:616 (2,3,1,2,3,4,5,6) - This looks kinda messy sorry. Try making a prettier pattern
01:32:770 to 02:00:231 - I really like the flow here

Insane
00:56:078 (1,2,3) - Hard to read from the position of (2) & (3)
01:20:539 (6,7,8,9,10,11,12,13,14) - The arc here could look smoother imo
01:47:078 (1,2,3,4) - Maybe make a pattern with these instead of a straight line?
02:06:231 to 02:09:462 - This could do with more curves and less straight lines. A LOT of peopel would detest this this sort of pattern

I also think you should replace some circles with sliders in your Hard and Insane, but mostly in Hard.
Naywas I hope this mod was helpful :) Goodluck!
Topic Starter
LinearFaze

Alheak wrote:

Hi, M4M

General
Remove Cytus from the tags since it's already in the source. :cry: fixed
Uncheck widescreen support since you're not using a storyboard. fixed
Change offset to 462. changed to 4,460 b/c that's what I had it at earlier

Normal
OD5 or even 4, it's too high okay, fine, it's a normal... OD -> 5
Your DS is higher than Hard, you should reduce it or raise Hard's a lot hard ds will be fixed... somehow...
00:04:616 (2) - I suggest ctrl+g for a better flow from 2 to 3: great idea! fixed.
before and after images removed for readability
00:11:539 (1,2) - ^
00:13:385 (1,2) - finishing on a blue tick and begining on a red one in a Normal diff is very hard to read, I suggest repeating 1, deleting 2 then putting a new slider from 00:14:308 - to 00:14:539 - . Here's a guide that might help you for this kind of problem: t/55282 thanks for guide, but I'm not changing this
00:15:231 (1) - , 00:16:155 (2) - and so on, ^
00:20:539 (4,1) - Be careful, the flow suggests strongly to go directly for 1 instead of 4, which can be very confusing for beginners. ouch. fixed.
00:25:847 (4,1,2) - ^ fixed
01:11:770 (3,1) - Same here but with the slider's end instead I don't really see the problem here
01:46:167 - I feel like you could map this part, or more like there's no reason not to map added a few hitcircles, normally this is a spinner but normal reqs = 2 beats rest after????? ack...

Hard
OD6 maybe even 5 OD: 7.5 -> 7. Don't want to lower OD unless absolutely necessary.
What's up with the distance spacing? It's even smaller than Normal's. Pick a DS that makes circles 1/2 beat apart not overlap. If you're afraid of the star rating going too high, replace a lot of single circles by sliders and remove some streams. yeah, this is broken. A few sections are now 1x.
Also i don't think you have to raise SV like that for kiai, just raising DS should be enough. eh... I'll have to remap this.
00:12:001 (5,6) - Same problem than with Normal I guess. Try to make it so objects are distant from each other by multiples of 1/2 beats, like you did in first kiai even though there were a lot of endings/beginings on blue ticks. ???? It does that with mine!
00:36:462 (5,6) - Check stack, deactivate grid snap then move 5 literally one pixel to the left. fixed, although this should not be happening in the first place...
00:55:731 (3,1) - Like earlier, im gonna let you recheck them so i'm not going to report them anymore.
01:32:770 (1,2) - Check stack fixed for crying out loud osu just let me stack my stuff


Insane
AR<9 and CS5 is so 2009, why not AR9 and CS4 or just at least CS4? AR: 8.5 -> 9, goodbye DT Anyway put OD7, maybe even 6. i'll see what happens, but I'm not lowering this unless absolutely necessary.
00:08:308 (2) - ctrl+g for flow fixed
00:14:078 (2) - ^ no, i like it better this way...
01:13:154 (4,5,6) - Check stack fixed, sort of... I'm going to fix this for real when I investigate DS snapping.
01:36:924 (2) - ctrl+g for flow this is interesting, but I'm not really a fan of it
01:40:616 (2) - ^ ^^^
01:48:001 (6) - Put this a little higher like around 200, 160 and ctrl+g for flow ^^^
01:48:462 (7,8,9) - Check stack scheduled for fixing
01:59:539 (3,4) - Check distance this is fine
02:06:924 (6,7,8,9,10) - Not really a fan of those right angled streams, they have a really bad flow [color=#00800]fixe[/color]
02:08:539 (5,6,7,8,9,10,11,12,13) - ^ fixed
Topic Starter
LinearFaze

Hi Im Nathan wrote:

Hi from my M4M queue

Normal
00:07:847 (1) - Delete this note There's an instrument here. It is inconsistent yes, but it's a pretty strong downbeat.
00:08:078 (2) - Start at 00:07:847 and finish at 00:08:308 no for same reason as above.
00:12:001 (2) - I cant make out what instrument this is suppose to be mapping. It seems to just disrupt the flow. Maybe remap this bit? It's my pitiful attempt to map that stupid blue note section without being confusing
00:18:001 (3) - Finish at 00:18:347. If you're going to map an instrument, map it till the end of the measure. There's already enough blue ticks in this song without slider ends adding more
00:35:539 to 00:46:616 - Nice flow

Hard
00:35:193 (1) - At sliders like these how about finishing them a 1/4 earlier then adding a circle on the end.
For example. finish this slider at 00:35:424 then add a circle at 00:35:539. this feels really bizarre
00:54:231 (2) - Move slightly up to make it a perfect arc I tried to do this not sure how well it worked out
01:31:616 (2,3,1,2,3,4,5,6) - This looks kinda messy sorry. Try making a prettier pattern this is about as neat as it got...
01:32:770 to 02:00:231 - I really like the flow here

Insane
00:56:078 (1,2,3) - Hard to read from the position of (2) & (3) fixed
01:20:539 (6,7,8,9,10,11,12,13,14) - The arc here could look smoother imo fixed
01:47:078 (1,2,3,4) - Maybe make a pattern with these instead of a straight line?it's a nice lead in though
02:06:231 to 02:09:462 - This could do with more curves and less straight lines. A LOT of peopel would detest this this sort of pattern fixed, just a little.

I also think you should replace some circles with sliders in your Hard and Insane, but mostly in Hard.insane probably not I'll look into hard during remap.
Naywas I hope this mod was helpful :) Goodluck!
thank you for mod, I will now get started on modding your map
Rifdi
I emerged from #modreqs :V

Insane
00:06:929 (6) Maybe you can move this further away from the last one for just a tiny jump variation idk

00:11:083 (6,7,8,9,1) This stream can be more smooth. Try converting a slider to a stream here

00:22:275 (9,10,11,1,2,3,4) This stream also has a bit of spacing issue, i regularly miss/having some 100's here. Try using that convert slider to stream again.

00:26:890 (2) Use 1/3 beat snap advisor and move this to the purple tick after. Using 1/4 beat snap advisor doesn't follow the rhythm in this part for the circle.

00:28:736 (3) Same as above^

00:30:583 (3) Same as above^

00:51:929 may be put a circle here? it will follow the rhythm nicely

01:02:198 (6,7) just a suggestion, maybe you can turn the circle 6 to a slider and delete the circle 7? because theres no beat where circle 7 is

01:18:006 Just a suggestion, maybe you can spice things up in this stream part by adding slider streams.

01:43:390 (9,10,1) Try using the equal distance snap here. Since its a short jump.

02:03:929 (6) The placement for this circle could be improved. Just make the distance snap the about the same

02:08:544 (5,6,7,8,9,11,12,13) Just a suggestion, since this is the ending you can add some slider jumps to this :3

Sorry currently I'm only capable on modding this diff for now. .-.

I like your style at mapping this song dude, its so groovy :D
Topic Starter
LinearFaze

RifdiAN wrote:

I emerged from #modreqs :V

Insane
00:06:929 (6) Maybe you can move this further away from the last one for just a tiny jump variation idk um, not really a fan of this, personally - ruins the pattern.

00:11:083 (6,7,8,9,1) This stream can be more smooth. Try converting a slider to a stream here no such niceties on insane diffs

00:22:275 (9,10,11,1,2,3,4) This stream also has a bit of spacing issue, i regularly miss/having some 100's here. Try using that convert slider to stream again. I'm not sure what you mean by this

00:26:890 (2) Use 1/3 beat snap advisor and move this to the purple tick after. Using 1/4 beat snap advisor doesn't follow the rhythm in this part for the circle. seriously???? AAAAAAGH fixed... RIP patterns!!!!! I'm not sure about this, so ...

00:28:736 (3) Same as above^

00:30:583 (3) Same as above^

00:51:929 may be put a circle here? it will follow the rhythm nicely It feels a little arbitrary but is nice to me so ... added. Nice jump.

01:02:198 (6,7) just a suggestion, maybe you can turn the circle 6 to a slider and delete the circle 7? because theres no beat where circle 7 is bass drum is close enough + only 4 is kinda weird.

01:18:006 Just a suggestion, maybe you can spice things up in this stream part by adding slider streams. I hate hate hate hate hate hate hate hate hate hate HATE slider streams. so no, sorry. Doesn't really ... fit.

01:43:390 (9,10,1) Try using the equal distance snap here. Since its a short jump. ????????

02:03:929 (6) The placement for this circle could be improved. Just make the distance snap the about the same uh, it *is* the same!

02:08:544 (5,6,7,8,9,11,12,13) Just a suggestion, since this is the ending you can add some slider jumps to this :3 you really like your slider jumps, huh?

Sorry currently I'm only capable on modding this diff for now. .-.

I like your style at mapping this song dude, its so groovy :D
Thanks for mod!

To next modder: Please check notes that are on 1/3 snap!!!!! There's probably more that I'm not aware of!!
Deppyforce
Hai From #Modreqs! (M4M)

These Are Just Suggestions. Feel Free To Not Add Them If You Disagree With My Mod.

Normal Diff Mod Sir
  1. 00:08:775 (3) - Revert Back To Normal Slider. I Dont Hear The Rhythm At The End Of This.
  2. 00:35:083 - Add A Note Here
  3. 00:45:698 (3) - Make It End Here 00:45:698 (3) -
  4. 00:46:621 (1) - I Think This Should End At 00:48:467 -
  5. 00:53:083 (2) - Revert Back To Normal Slider.
  6. 01:05:083 (1,2,3) - Change Some Slider's Direction.
  7. 01:07:852 (2) - Revert This..
  8. 01:30:929 (1) - Make It End At 01:32:775 -
  9. 01:38:313 (1,2,3,4) - Change One Of These Into Reverse Slider (Add 1 Arrow) Then Put A Circle After That.
  10. 01:45:698 (1,2,3,4) - These Jumps Look A Bit Weird. Make These More Symmetrical.
  11. 02:07:852 (1) - Start At 02:07:621 -
No 1/3 In Normal Btw

I'll Not Mod Hard And Insane Because That Private Message.. -w-

Good luck~
Ringating
from my queue:

this image was a bit tough, since this was the cleanest/largest version I could find. I ended up just making a vector conversion of it and rasterizing it to 1366x768.no kds
BanchoBot
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