forum

senya - Shuuen no Kagayaki

posted
Total Posts
121
Topic Starter
Santtu
This beatmap was submitted using in-game submission on 15. lokakuuta 2016 at 14:14:44

Artist: senya
Title: Shuuen no Kagayaki
Source: 艦隊これくしょん~艦これ~
Tags: Yuuhei Catharsis Satellite 幽閉カタルシス Shimmer of Demise Kamase-tora Iceon Neiro 秋の鎮守府 終焉の輝き kantai collection kancolle mayumi morinaga
BPM: 147
Filesize: 9123kb
Play Time: 04:19
Difficulties Available:
  1. Catharsis (4,24 stars, 956 notes)
  2. Hard (3,2 stars, 645 notes)
  3. Normal (1,89 stars, 338 notes)
Download: senya - Shuuen no Kagayaki
Information: Scores/Beatmap Listing
---------------

Song's Information

  • Title:
    Album: A Shimmer of Demise 終焉の輝き
    Circle: Yuuhei Catharsis 幽閉カタルシス (a.k.a. Yuuhei Satellite)
    Source: Kantai Collection
    Vocal: senya
    Lyrics: Kamase-tora
    Arrangement: Iceon
    Guitar: Neiro
    Original Song: 秋の鎮守府
Modders/Helpers
Big thanks for all modders!
[ Zzz ]
-Mo-
mrturtle99
Alheak
Lally
StarrStyx
sukiNathan
tm1209
kakifly
Kaifin
DahplA
-Tochi
Prophecy
Osuology
Litharrale
Leorda
VRainbow
-TakoYaki-
Aerous
Narcissu
Hollow Wings
kalandrawow
Hi Im Nathan
Peachtrees
Mio_chan
Mentional
Mako Sakata
Momochikun
Inazuma
nadapan
HolyNightmare
eeezzzeee
monstrata
Lasse
Milan-
Setsurei
[ Seni ]
neonat
Satellite
Siiilver
Kami-senpai
Maakkeli
Mikii
Sonnyc
Linada
Planecakes
likejaxirl

----------------------------------------------------------------------
Modders total: 46

Thanks -Nya- for testplay!
Big Thanks for -Mo- for teaching me how to SB. \:D/
Ranking log
Satellite
self pop
Satellite
self pop #2
Satellite
Sonnyc
-Mo-
I like.
Topic Starter
Santtu

-Mo- wrote:

I like.
Thanks! :) I like it tooo :3
[ Zzz ]
Hi~ smsh150 #Modreqs
General
  1. 00:00:702 (1) - volume is too loud. 50% Change
  2. 00:07:232 (1) - 70%
  3. 00:20:293 (1) - Add the green line. 60%
  4. 00:33:355 (3) - Same. 70%
  5. 00:46:416 - 80% 00:58:865 - 70% 00:59:477 (1) - 80% 01:12:538 - 70%
  6. 01:19:069 - 60%
  7. 01:45:191 - 80% 01:57:640 - 70% 01:58:253 (1) - 80% 02:11:314 - 70%
  8. 03:25:549 - Green Line Move to 03:25:600 - Here
  9. 03:26:008 (1) - 50%
  10. 03:26:416 (1) - 80% 03:38:865 - 70% 03:39:477 (1) - 80% 03:52:538 - 70%

Normal
  1. 01:30:498 (3) - Missing Finish
  2. 01:50:089 - Same
  3. 01:55:396 - Add Clap
  4. 01:55:804 (3,4) - Swap. Clap
  5. 02:24:375 (1) - Good better
  6. 02:35:804 - Add Finish
  7. 02:35:804 (3,4) - Same
  8. 02:55:396 (3,4) - Add Finish
  9. 03:01:110 (3) - Same
  10. 03:08:457 - Same
  11. 03:19:885 (6) - NC = New combo
  12. 03:19:885 - 03:20:702 (7) - 03:21:518 - 03:21:926 (10,11,12) - Add Finish
  13. 03:26:008 (1) - Delete
  14. 03:30:089 (2,3,4) - Normal is not to repeat the slider.
    > < > = O > < > < = X :3
  15. 03:30:906 (3) - Add clap :3
  16. 03:43:151 (2) - Add clap.
  17. 03:53:355 (2) - Good better
  18. 03:52:538 (6) - Slider End ( Delete Clap )
  19. 04:03:355 (4) - Add Slider :3

Hard
  1. NC is Long :3 = Add NC!
  2. 00:02:334 (8) - 00:08:865 (7) - 00:12:334 (8) - 00:15:396 (6) - 00:18:661 (7) - 00:21:926 (8) - 00:25:191 (4) - 00:28:457 (5) - 00:31:722 (8) - 00:38:253 (3) - 00:41:518 (3) - 00:48:253 (7) - 00:51:314 (7) - 00:54:579 (7) - 00:57:845 (7) - 01:01:110 (7) - 01:04:375 (6) - 01:07:640 (8) - 01:10:906 (7) - 01:20:702 (4) - 01:23:967 (4) - 01:27:232 (5) - 01:30:498 (7) - 01:37:028 (4) - 01:40:293 (4) - 01:46:824 (6) - 01:50:293 (7) - 01:53:151 (7) - 01:56:620 (7) - 02:00:089 (7) - 02:03:151 (4) - 02:06:620 (7) - 02:19:681 (6) - 02:22:742 (6) - 02:26:212 (7) - 02:29:273 (7) - 02:32:742 (6) - 02:35:804 (7) - 02:39:069 (9) - 02:42:334 (8) - 02:48:865 (5) - 02:52:130 (5) - 02:55:396 (4) - 02:59:069 (6) - 03:01:926 (5) - 03:05:191 (5) - 03:08:457 (3) - 03:18:253 (5) - 03:21:518 (7) - 03:28:049 (6) - 03:31:518 (6) - 03:34:783 (8) - 03:37:845 (7) - 03:41:110 (6) - 03:44:375 (6) - 03:47:640 (8) - 03:50:906 (8) - 03:54:171 (6) - 03:57:436 (6) - 04:00:906 (6) -
  3. 00:05:396 (5) - Add Circle
  4. 01:32:130 (1) - Spinner from here 01:33:763 - End
  5. 02:43:967 (14,1) - Some 02:45:600 - End

Catharsis
  1. NC is Long :3 = Add NC!
  2. 00:02:339 (6) - 00:05:605 (6) - 00:08:870 (8) - 00:15:605 (10) - 00:21:931 (6) - 00:25:196 (5) - 00:28:462 (6) - 00:31:727 (9) - 00:34:992 (8) - 00:38:258 (10) - 00:41:523 (9) - 00:44:788 (7) - 00:48:054 (6) - 00:51:319 (8) - 00:54:584 (8) - 00:57:850 (8) - 01:01:319 (7) - 01:04:380 (6) - 01:07:850 (9) - 01:14:176 (9) - 01:20:707 (8) - 01:23:972 (6) - 01:27:237 (7) - 01:30:503 (9) - 01:37:033 (8) - 01:40:298 (8) - 01:46:829 (6) - 01:50:094 (6) - 01:53:156 (7) - 02:00:094 (7) - 02:03:156 (6) - 02:06:421 (9) - 02:12:952 (6) - 02:17:033 (9) - 02:19:482 (7) - 02:22:747 (6) - 02:26:013 (7) - 02:29:278 (6) - 02:32:543 (7) - 02:35:809 (6) - 02:40:707 (6) - 02:48:870 (6) - 02:52:135 (8) - 03:01:931 (7) - 03:05:196 (7) - 03:18:666 (7) - 03:28:054 (7) - 03:31:319 (7) - 03:34:992 (8) - 03:37:850 (9) - 03:41:115 (7) - 03:44:380 (6) - 03:48:054 (7) - 03:54:176 (7) - 03:57:441 (7) - 04:01:115 (6) -
  3. 01:32:130 (1) - Spinner from here 01:33:763 - End
  4. 02:43:967 (14,1) - Some 02:45:600 - End

Good Luck : D
Good Senya :3
Topic Starter
Santtu

[ Zzz ] wrote:

Hi~ smsh150 #Modreqs Hi!
General
  1. 00:00:702 (1) - volume is too loud. 50% Change
  2. 00:07:232 (1) - 70%
  3. 00:20:293 (1) - Add the green line. 60%
  4. 00:33:355 (3) - Same. 70%
  5. 00:46:416 - 80% 00:58:865 - 70% 00:59:477 (1) - 80% 01:12:538 - 70%
  6. 01:19:069 - 60%
  7. 01:45:191 - 80% 01:57:640 - 70% 01:58:253 (1) - 80% 02:11:314 - 70%
  8. 03:25:549 - Green Line Move to 03:25:600 - Here
  9. 03:26:008 (1) - 50%
  10. 03:26:416 (1) - 80% 03:38:865 - 70% 03:39:477 (1) - 80% 03:52:538 - 70%
Thank you really much from volume things!!! It helped a lot
Normal
  1. 01:30:498 (3) - Missing Finish Why here? it doesn't need finish sound here :o
  2. 01:50:089 - Same fixed
  3. 01:55:396 - Add Clap fixed
  4. 01:55:804 (3,4) - Swap. Clap fixed
  5. 02:24:375 (1) - Good better fixed
  6. 02:35:804 - Add Finish fixed
  7. 02:35:804 (3,4) - Same fixed
  8. 02:55:396 (3,4) - Add Finish fixed
  9. 03:01:110 (3) - Same fixed
  10. 03:08:457 - Same fixed
  11. 03:19:885 (6) - NC = New combo fixed
  12. 03:19:885 - 03:20:702 (7) - 03:21:518 - 03:21:926 (10,11,12) - Add Finish fixed
  13. 03:26:008 (1) - Delete why?
  14. 03:30:089 (2,3,4) - Normal is not to repeat the slider.
    > < > = O > < > < = X :3 fixed
  15. 03:30:906 (3) - Add clap :3 fixed
  16. 03:43:151 (2) - Add clap. fixed
  17. 03:53:355 (2) - Good better fixed
  18. 03:52:538 (6) - Slider End ( Delete Clap ) fixed
  19. 04:03:355 (4) - Add Slider :3 fixed

Hard
  1. NC is Long :3 = Add NC!
  2. 00:02:334 (8) - 00:08:865 (7) - 00:12:334 (8) - 00:15:396 (6) - 00:18:661 (7) - 00:21:926 (8) - 00:25:191 (4) - 00:28:457 (5) - 00:31:722 (8) - 00:38:253 (3) - 00:41:518 (3) - 00:48:253 (7) - 00:51:314 (7) - 00:54:579 (7) - 00:57:845 (7) - 01:01:110 (7) - 01:04:375 (6) - 01:07:640 (8) - 01:10:906 (7) - 01:20:702 (4) - 01:23:967 (4) - 01:27:232 (5) - 01:30:498 (7) - 01:37:028 (4) - 01:40:293 (4) - 01:46:824 (6) - 01:50:293 (7) - 01:53:151 (7) - 01:56:620 (7) - 02:00:089 (7) - 02:03:151 (4) - 02:06:620 (7) - 02:19:681 (6) - 02:22:742 (6) - 02:26:212 (7) - 02:29:273 (7) - 02:32:742 (6) - 02:35:804 (7) - 02:39:069 (9) - 02:42:334 (8) - 02:48:865 (5) - 02:52:130 (5) - 02:55:396 (4) - 02:59:069 (6) - 03:01:926 (5) - 03:05:191 (5) - 03:08:457 (3) - 03:18:253 (5) - 03:21:518 (7) - 03:28:049 (6) - 03:31:518 (6) - 03:34:783 (8) - 03:37:845 (7) - 03:41:110 (6) - 03:44:375 (6) - 03:47:640 (8) - 03:50:906 (8) - 03:54:171 (6) - 03:57:436 (6) - 04:00:906 (6) - fixed all
  3. 00:05:396 (5) - Add Circle fixed
  4. 01:32:130 (1) - Spinner from here 01:33:763 - End I'll consider this, If someone else notice about this, I'll change it.
  5. 02:43:967 (14,1) - Some 02:45:600 - End ^

Catharsis
  1. NC is Long :3 = Add NC!
  2. 00:02:339 (6) - 00:05:605 (6) - 00:08:870 (8) - 00:15:605 (10) - 00:21:931 (6) - 00:25:196 (5) - 00:28:462 (6) - 00:31:727 (9) - 00:34:992 (8) - 00:38:258 (10) - 00:41:523 (9) - 00:44:788 (7) - 00:48:054 (6) - 00:51:319 (8) - 00:54:584 (8) - 00:57:850 (8) - 01:01:319 (7) - 01:04:380 (6) - 01:07:850 (9) - 01:14:176 (9) - 01:20:707 (8) - 01:23:972 (6) - 01:27:237 (7) - 01:30:503 (9) - 01:37:033 (8) - 01:40:298 (8) - 01:46:829 (6) - 01:50:094 (6) - 01:53:156 (7) - 02:00:094 (7) - 02:03:156 (6) - 02:06:421 (9) - 02:12:952 (6) - 02:17:033 (9) - 02:19:482 (7) - 02:22:747 (6) - 02:26:013 (7) - 02:29:278 (6) - 02:32:543 (7) - 02:35:809 (6) - 02:40:707 (6) - 02:48:870 (6) - 02:52:135 (8) - 03:01:931 (7) - 03:05:196 (7) - 03:18:666 (7) - 03:28:054 (7) - 03:31:319 (7) - 03:34:992 (8) - 03:37:850 (9) - 03:41:115 (7) - 03:44:380 (6) - 03:48:054 (7) - 03:54:176 (7) - 03:57:441 (7) - 04:01:115 (6) - fixed all
  3. 01:32:130 (1) - Spinner from here 01:33:763 - End same as in hard ^
  4. 02:43:967 (14,1) - Some 02:45:600 - End ^

Good Luck : D
Good Senya :3 Thanks! ^^, good that you enjoyed
Thanks for mod!
-Mo-
Yo, Mod for Mod or Ticket or GD or whatever the heck we ended up agreeing on :S

General
- AIMod: Uninherited timing points are inconsistent through the difficulties. There's no reason why they should be different.
- AIMod: bg.jpg is currently too large to be acceptable for the background. Please crop it.
- Major: Try not to have unused files in the song folder. If you're no longer using yandere smaller.jpg for your background, please delete it.
- I'd recommend using a whilst hitsound on the downbeats; it currently sounds pretty bland without anything highlighting the downbeats.

Normal:
- 00:01:523 (3) - This blanket isn't perfect [00:00:860]. If you view it from this timestamp, you can see how the approach circle compares with the blanket.
- 00:13:768 (1) - As above [00:14:329].
- 00:14:992 (3,4) - This isn't good polarity, and as a result is difficult to read the timing. In lower level difficulties, you should consider red and white ticks as seperate levels of polarity.
- 00:43:156 (3) - This slider doesn't look quite nice; mostly the end of it, plus the blanket doesn't seem to be quite spot on. I tried messing with it, and it's kinda tricky to get something that looks decent. I did try my best to get an example, though you could probably do better (Rotate 1 slightly to make continuing the blanket easier). - 00:46:421 - Since this is the start of Kiai time, starting this section with a hard note (circle or new slider) would be better instead of a slider tail.
- 00:48:462 (4,1) - I would avoid stacking new combos underneath sliders like this in lower level difficulties since it can be difficult to read.
- 00:50:094 (2,3) - Poor polarity.
- 00:54:176 (3,4) - As above.
- 00:56:625 (2,3) - As above.
- 01:00:298 (3,4) - As above.
- 01:17:441 (1,1) - There is too little time between the spinner and the next note for recovery time. Beginner players will struggle to hit this. The general rule of thumb for recovery time in Normal is half a measure.
- 01:27:237 (4,5,6) - Minor, but the spacing is very slightly inconsistent here.
- 01:29:686 (2) - This slider is slightly skewed. Move the slider point to about 354:70.
- 01:48:462 (1,3) - These blankets can be improved [01:48:921]. Try and make these the same shape also; adjust the blanket for one and then copy-paste the other one in.
- 01:53:156 (4) - This blanket could be improved [01:53:819].
- 02:03:156 (5) - As above [02:02:339].
- 02:16:217 (1,1) - As before; not enough recovery.
- 02:27:645 (1) - I understand that you're following distance snapping here, but having this be set way out is just kinda awkward. For this sort of timing (one whole measure apart), you should be safe ignoring the distance snapping since there are no adjacent notes in sight from this circle. The distance-timing rule only works when there are multiple notes on the screen at once, where here this note is only seen on its own.
- 03:14:992 (1,1) - As before; not enough recovery.
- 03:17:850 (2,3) - Poor polarity.
- 03:23:156 (1,1) - Not enough recovery.
- 03:31:319 (5,1) - Minor: These aren't perfectly stacked.
- 03:57:033 (4) - This note isn't really emphasising anything, so perhaps make 03:56:625 (3) a 1/1 instead? Alternatively switch to red-tick polarity temporarily.
Hard
- 00:00:911 (2,3,4) - This triangle isn't quite perfect. 3-4 is a slightly shorter distance than 2-4.
- 00:08:258 (6) - This blanket isn't quite pefect [00:08:003].
- 00:14:380 (2,3,4,5) - I think this rhythm sounds better and makes more sense: - 00:17:033 (1,2,3,4,5) - This part appears to be in compound timing (1/3), not yellow ticks. I would be careful about how you map this part, since you need to make the polarity switch into compound. I would recommend using sliders over circles, especially in Hard.
- 00:18:666 (1) - Double repeater 1/2 sliders like this are generally bad because it is difficult to read the second reverse arrow (as there is little time to see it) and so most people will read it as a single repeater, and will subsequently break. Follow it up with a regular single repeater afterwards and you have and extremely confusing pattern. I would highly recommend remapping these.
- 00:50:707 (5) - This note seems to be incorrectly placed and ruins the triangle you had going here.
- 00:53:972 (6) - This blanket isn't perfect [00:53:640].
- 00:57:850 (1,1) - These aren't perfectly stacked, although I wouldn't recommend playing a new combo circle stacked beneath a slider anyway.
- 01:03:156 (3) - You placed the clap over the entire slider instead of the head.
- 01:17:441 (1) - As before about double repeaters.
- 01:29:686 (2,1) - Having the slider head stacked in a formation like this was kind fo confusing since I though the slider head was on the other side. I think it would be better if it was so, though this is more down to your choice.
- 01:41:931 (1) - This blanket over 3 isn't quite perfect.
- 01:49:890 (6) - This blanket could be improved [01:50:145].
- 01:53:156 (1,3) - Minor: These aren't perfectly stacked.
- 01:56:625 (1) - Double repeater.
- 01:59:686 (6) - Reduce the curve in this slider; it looks too sharp to the point that the head and tails are overlapping eachother, and it doesn't look good.
- 02:01:523 (1) - This blanket could be improved [02:01:191].
- 02:01:319 (5,3) - Minor: These aren't perfectly stacked.
- 02:16:217 (1) - Double repeater.
- 02:22:747 (1,4) - This stack is kinda confusing to read since 5 is within the correct distance snap of 1 and is much more visible than 4 so players may end up misreading 5 and 4. 3-4 doesn't have follow points either due to the distance, which makes it even harder to read.
- 02:25:401 (5,6,1) - I think this rhythm makes more sense: - 02:31:319 (3,4) - These aren't compound, nor are they 1.8. Try this rhythm: - 02:48:054 (3) - This blanket could be improved [02:48:589].
- 02:52:135 (1) - Kinda risky. It doesn't quite touch the health bar on my end, though I would probably lower it anyway since there's a good chance it intrudes custom skin's health bars (which everyone uses anyway).
- 03:01:931 (1) - This blanket could be improved [03:01:829].
- 03:03:564 (1) - As above [reverse 3 at 03:03:079].
- 03:23:258 (1) - I think reducing this slider to 03:25:809 would be better so you can place a hard note on the start of the vocals leading up to the kiai.
- 03:30:094 (3) - This blanket could be improved [03:30:605].
- 03:32:543 (6,7,8,9,1,2,3,4,5) - This is a little too advanced for Hard, I would advise toning it dow a bit.
- 03:44:380 (1) - This blanket could be improved [03:44:100].
- 03:47:033 (7) - As above [03:36:727].
- 03:52:747 (1) onwards - Since this section is quieter than the rest of the song, and is the outro, I think that not using claps would be more appropriate here.
- 03:59:074 (1) - As above [03:58:972]. Try and make blankets circular rather than parabolic.

Catharsis
- Testplay for this version.
- 00:12:952 (2) - New combo since this is a shorter repeater than 1.
- 00:17:033 (1,2) - As before; this section is in compound.
- 00:23:564 (1) - This blanket could be improved [00:23:232].
- 00:33:360 (1) - Since there is a held vocal note here, I think this would be better if it was a slider.
- 00:47:441 (5) - Having this just be a 'simple' linear curve slider feels out of place because of its length. Perhaps add a bezier point before the linear? - 00:49:686 (1,2,3,4,5) - Perhaps make a regular pentagon star out of this formation?
- 00:54:788 (2,3) - Personally I don't find this repeat-to-stack to be suitable for this section of the song.
- 01:03:768 (5) - As before; change this up a little?
- 01:21:523 (3,4) - I really do not like these sorts of stacks. They are difficult to read since the follow point is completely obstructed by the slider; it is difficult to see the circle in adequate time since it is usually obstruced by the reverse arrow; and overall is just unnatrual to play.
- 01:33:972 - Perhaps add a 1/2 single repeat slider at this point? The empty space feels kinda bland and it helps to ease into the stream straight after.
- 01:38:258 (4,5,6,1) - I would use a stack like this just before a triple since it can be slightly confusiing to read.
- 02:03:156 (1,2,3,4) - As before about triples and stacks; it applies in reverse too.
- 02:13:768 (3,4,5,1,2,3) - These are on compound; not blue ticks. Watch how you map this.
- 02:31:319 (3,4) - As in Hard, these don't use yellow ticks; just a combinaton of blue-tick triples.
- 02:34:176 (1) - I think you used too many linear points for the latter half of this slider, and it doesn't look that good. Try and simplify it?
- 02:56:217 (1,2,3,4,1,2,3,4,1) - I don't think splitting the stream here works for this section. It worked previously since it matched the shift in scale for the guitar riff, but here a smooth stream would be better for the music.
- 02:59:482 (1,2,3,4,1,2,3,4,1) - As above.
- 03:06:829 (1,2,3,4,1,2,3,4,1,2,3) - As above.
- 03:14:992 (1) - I think reducing the spinner and placing a hard note on 03:16:625 would be better.
- 03:25:196 (6,7,8) - You might aswell keep this as one whole repeater slider. This formation is a bit confusing to read.
- 03:33:972 (7,1) - As before; these sort of stacks aren't very nice. Since this is a new combo, there are no follow points into 1.

Best of luck :)
~☆
Topic Starter
Santtu
Wow, that's much :O. I am not able now to play osu for two days. I'll check your (-Mo-'s) mod on Sunday, when i am back home from vacation :)
Edit: 1.3.2015

-Mo- wrote:

Yo, Mod for Mod or Ticket or GD or whatever the heck we ended up agreeing on :S We'll talk about this :3, don't worry

General Fixed
- AIMod: Uninherited timing points are inconsistent through the difficulties. There's no reason why they should be different.
- AIMod: bg.jpg is currently too large to be acceptable for the background. Please crop it.
- Major: Try not to have unused files in the song folder. If you're no longer using yandere smaller.jpg for your background, please delete it.
- I'd recommend using a whilst hitsound on the downbeats; it currently sounds pretty bland without anything highlighting the downbeats.

Normal:
Fixed most, not all, reason or comment is next your text ->.
- 00:01:523 (3) - This blanket isn't perfect [00:00:860]. If you view it from this timestamp, you can see how the approach circle compares with the blanket.
- 00:13:768 (1) - As above [00:14:329].
- 00:14:992 (3,4) - This isn't good polarity, and as a result is difficult to read the timing. In lower level difficulties, you should consider red and white ticks as seperate levels of polarity.
- 00:43:156 (3) - This slider doesn't look quite nice; mostly the end of it, plus the blanket doesn't seem to be quite spot on. I tried messing with it, and it's kinda tricky to get something that looks decent. I did try my best to get an example, though you could probably do better (Rotate 1 slightly to make continuing the blanket easier). - 00:46:421 - Since this is the start of Kiai time, starting this section with a hard note (circle or new slider) would be better instead of a slider tail. I'll consider this, but still I like it how it is now.
- 00:48:462 (4,1) - I would avoid stacking new combos underneath sliders like this in lower level difficulties since it can be difficult to read.
- 00:50:094 (2,3) - Poor polarity.
- 00:54:176 (3,4) - As above.
- 00:56:625 (2,3) - As above.
- 01:00:298 (3,4) - As above.
- 01:17:441 (1,1) - There is too little time between the spinner and the next note for recovery time. Beginner players will struggle to hit this. The general rule of thumb for recovery time in Normal is half a measure.
- 01:27:237 (4,5,6) - Minor, but the spacing is very slightly inconsistent here.
- 01:29:686 (2) - This slider is slightly skewed. Move the slider point to about 354:70. It is meant to be skewed. :3, but if you don't like it, poke me in chat.
- 01:48:462 (1,3) - These blankets can be improved [01:48:921]. Try and make these the same shape also; adjust the blanket for one and then copy-paste the other one in.
- 01:53:156 (4) - This blanket could be improved [01:53:819].
- 02:03:156 (5) - As above [02:02:339].
- 02:16:217 (1,1) - As before; not enough recovery.
- 02:27:645 (1) - I understand that you're following distance snapping here, but having this be set way out is just kinda awkward. For this sort of timing (one whole measure apart), you should be safe ignoring the distance snapping since there are no adjacent notes in sight from this circle. The distance-timing rule only works when there are multiple notes on the screen at once, where here this note is only seen on its own.
- 03:14:992 (1,1) - As before; not enough recovery.
- 03:17:850 (2,3) - Poor polarity.
- 03:23:156 (1,1) - Not enough recovery.
- 03:31:319 (5,1) - Minor: These aren't perfectly stacked.
- 03:57:033 (4) - This note isn't really emphasising anything, so perhaps make 03:56:625 (3) a 1/1 instead? Alternatively switch to red-tick polarity temporarily.Fixed with different way, but thx for proposal.
Hard
Fixed most, not all, reason or comment is next your text ->.
- 00:00:911 (2,3,4) - This triangle isn't quite perfect. 3-4 is a slightly shorter distance than 2-4.
- 00:08:258 (6) - This blanket isn't quite pefect [00:08:003].
- 00:14:380 (2,3,4,5) - I think this rhythm sounds better and makes more sense:Thanks c: - 00:17:033 (1,2,3,4,5) - This part appears to be in compound timing (1/3), not yellow ticks. I would be careful about how you map this part, since you need to make the polarity switch into compound. I would recommend using sliders over circles, especially in Hard.
- 00:18:666 (1) - Double repeater 1/2 sliders like this are generally bad because it is difficult to read the second reverse arrow (as there is little time to see it) and so most people will read it as a single repeater, and will subsequently break. Follow it up with a regular single repeater afterwards and you have and extremely confusing pattern. I would highly recommend remapping these.
- 00:50:707 (5) - This note seems to be incorrectly placed and ruins the triangle you had going here. Oh my, how I have not notice that O_o
- 00:53:972 (6) - This blanket isn't perfect [00:53:640].
- 00:57:850 (1,1) - These aren't perfectly stacked, although I wouldn't recommend playing a new combo circle stacked beneath a slider anyway.
- 01:03:156 (3) - You placed the clap over the entire slider instead of the head.
- 01:17:441 (1) - As before about double repeaters.
- 01:29:686 (2,1) - Having the slider head stacked in a formation like this was kind fo confusing since I though the slider head was on the other side. I think it would be better if it was so, though this is more down to your choice.
- 01:41:931 (1) - This blanket over 3 isn't quite perfect.
- 01:49:890 (6) - This blanket could be improved [01:50:145].
- 01:53:156 (1,3) - Minor: These aren't perfectly stacked.
- 01:56:625 (1) - Double repeater.
- 01:59:686 (6) - Reduce the curve in this slider; it looks too sharp to the point that the head and tails are overlapping eachother, and it doesn't look good.
- 02:01:523 (1) - This blanket could be improved [02:01:191].
- 02:01:319 (5,3) - Minor: These aren't perfectly stacked.
- 02:16:217 (1) - Double repeater.
- 02:22:747 (1,4) - This stack is kinda confusing to read since 5 is within the correct distance snap of 1 and is much more visible than 4 so players may end up misreading 5 and 4. 3-4 doesn't have follow points either due to the distance, which makes it even harder to read.
- 02:25:401 (5,6,1) - I think this rhythm makes more sense: Good proposal, but I want to follow the harp there. - 02:31:319 (3,4) - These aren't compound, nor are they 1.8. Try this rhythm: I'll consider - 02:48:054 (3) - This blanket could be improved [02:48:589].
- 02:52:135 (1) - Kinda risky. It doesn't quite touch the health bar on my end, though I would probably lower it anyway since there's a good chance it intrudes custom skin's health bars (which everyone uses anyway).
- 03:01:931 (1) - This blanket could be improved [03:01:829].
- 03:03:564 (1) - As above [reverse 3 at 03:03:079].
- 03:23:258 (1) - I think reducing this slider to 03:25:809 would be better so you can place a hard note on the start of the vocals leading up to the kiai.
- 03:30:094 (3) - This blanket could be improved [03:30:605].
- 03:32:543 (6,7,8,9,1,2,3,4,5) - This is a little too advanced for Hard, I would advise toning it dow a bit. If someone says the same about this, I'll do something to it.
- 03:44:380 (1) - This blanket could be improved [03:44:100].
- 03:47:033 (7) - As above [03:36:727].
- 03:52:747 (1) onwards - Since this section is quieter than the rest of the song, and is the outro, I think that not using claps would be more appropriate here.
- 03:59:074 (1) - As above [03:58:972]. Try and make blankets circular rather than parabolic.

Catharsis
Fixed most, not all, reason or comment is next your text ->.
- Testplay for this version.
- 00:12:952 (2) - New combo since this is a shorter repeater than 1.
- 00:17:033 (1,2) - As before; this section is in compound.
- 00:23:564 (1) - This blanket could be improved [00:23:232].
- 00:33:360 (1) - Since there is a held vocal note here, I think this would be better if it was a slider. Changed with own way.
- 00:47:441 (5) - Having this just be a 'simple' linear curve slider feels out of place because of its length. Perhaps add a bezier point before the linear? - 00:49:686 (1,2,3,4,5) - Perhaps make a regular pentagon star out of this formation?
- 00:54:788 (2,3) - Personally I don't find this repeat-to-stack to be suitable for this section of the song.
- 01:03:768 (5) - As before; change this up a little?
- 01:21:523 (3,4) - I really do not like these sorts of stacks. They are difficult to read since the follow point is completely obstructed by the slider; it is difficult to see the circle in adequate time since it is usually obstruced by the reverse arrow; and overall is just unnatrual to play.
- 01:33:972 - Perhaps add a 1/2 single repeat slider at this point? The empty space feels kinda bland and it helps to ease into the stream straight after.
- 01:38:258 (4,5,6,1) - I would use a stack like this just before a triple since it can be slightly confusiing to read.
- 02:03:156 (1,2,3,4) - As before about triples and stacks; it applies in reverse too.
- 02:13:768 (3,4,5,1,2,3) - These are on compound; not blue ticks. Watch how you map this.
- 02:31:319 (3,4) - As in Hard, these don't use yellow ticks; just a combinaton of blue-tick triples.
- 02:34:176 (1) - I think you used too many linear points for the latter half of this slider, and it doesn't look that good. Try and simplify it?
- 02:56:217 (1,2,3,4,1,2,3,4,1) - I don't think splitting the stream here works for this section. It worked previously since it matched the shift in scale for the guitar riff, but here a smooth stream would be better for the music.
- 02:59:482 (1,2,3,4,1,2,3,4,1) - As above.
- 03:06:829 (1,2,3,4,1,2,3,4,1,2,3) - As above.
- 03:14:992 (1) - I think reducing the spinner and placing a hard note on 03:16:625 would be better. I'll consider, sound really good as your proposal way :o
- 03:25:196 (6,7,8) - You might aswell keep this as one whole repeater slider. This formation is a bit confusing to read.
- 03:33:972 (7,1) - As before; these sort of stacks aren't very nice. Since this is a new combo, there are no follow points into 1.

Best of luck :) :D
~☆
Thank you -Mo-!!! Your mod is always so instructive :3
EDIT: Oh, and ofc, thank you for the star!!! You are too kind :>
Topic Starter
Santtu
Big update :3
Update adds:
+ -Mo-'s mod
mrturtle99
Hi from my modding queue~
Normal
00:01:115 (2) - try moving this to x:100 y:176 as I believe it makes the blanket perfectly symmetrical
00:38:258 (1) - try moving this to x:264 y:240 to make the blanket look better
02:00:707 (6) - I think would look better at x:188 y:128
03:28:054 (5) - I think should be moved to x:444 y:128
03:57:441 (3,4,5,6) - non-symmetry makes this look weird, consider fixing
Hard
01:19:074 (1) - I think this slider looks better if you move the endpoint down 1 grid unit
02:03:156 (1) - I think looks better if moved down a grid unit
03:17:441 (3,4) - this blanket could be better
Catharsis
00:06:829 (7) - consider moving this over 2 grid units (x:172) if this is a blanket
00:19:482 (1,2,3,4) - you NC every 4 HC's in the stream pattern, so why not NC on (3)?
01:13:768 (8) - try moving to x:84 y:300
02:10:503 (5) - might want to NC this to keep the NC every 4 beats pattern
03:17:645 (6) - try moving this down a grid unit
Topic Starter
Santtu

mrturtle99 wrote:

Hi from my modding queue~ Hi! :)
Normal
00:01:115 (2) - try moving this to x:100 y:176 as I believe it makes the blanket perfectly symmetrical fixed
00:38:258 (1) - try moving this to x:264 y:240 to make the blanket look better fixed
02:00:707 (6) - I think would look better at x:188 y:128 fixed
03:28:054 (5) - I think should be moved to x:444 y:128 fixed
03:57:441 (3,4,5,6) - non-symmetry makes this look weird, consider fixing fixed
Hard
01:19:074 (1) - I think this slider looks better if you move the endpoint down 1 grid unit fixed
02:03:156 (1) - I think looks better if moved down a grid unit fixed
03:17:441 (3,4) - this blanket could be better fixed
Catharsis
00:06:829 (7) - consider moving this over 2 grid units (x:172) if this is a blanket fixed
00:19:482 (1,2,3,4) - you NC every 4 HC's in the stream pattern, so why not NC on (3)? fixed
01:13:768 (8) - try moving to x:84 y:300 fixed
02:10:503 (5) - might want to NC this to keep the NC every 4 beats pattern fixed
03:17:645 (6) - try moving this down a grid unit fixed
Thank you!!_!_!

[]
Also updated my map:
+ mrturtle99's mod
and fixed 04:08:054 (2,3,4,5) - rhythm myself.
Alheak
Hi, M4M

General
Remove Kantai Collection in the tags since it's already in the source
All diffs should end at the same point, but this is just a guideline tho

Normal
Don't know if this is intentional or not, but try to make consecutive sliders like those: 00:15:401 (4,5,6) - with a more seamless succession:

00:17:441 - and 00:18:258 - Circles? They're upbeats, thus emphasized but there's nothing
00:23:156 (7) - How about about making the slider bend towards 6 instead? Then rotate 1, 2 and 3 a little to help with reading (7 should flow more towards 1 than 2 to prevent confusion):

00:41:523 (1) - I think this is just a mistake but ctrl+g, anyway the end tends too much towards 3 instead of 2, and can be very confusing to read for beginners
00:46:013 (2) - Same thing as earlier, bend it in the other direction to flow better towards 1
00:50:094 (2) - Clap
00:54:176 (3) - ^
00:54:992 (4) - ^
01:05:605 (6,2) - They're closer together than 6 and 1, confusing to read
01:09:890 (2,4) - ^
01:23:156 (2,4) - ^
01:24:584 (5,1) - ^
01:26:013 (2,4) - ^
01:47:237 (4,1) - Check stack
01:49:686 (3,5) - too close like earlier
01:53:156 (4,6) - ^
01:57:850 (5,1) - How about something like that to help with reading:

01:59:482 (4,6) - too close and check blanket
02:01:931 (2,4) - ^
02:43:156 (5,1) - Blankets? both sliders
02:45:605 (2,3) - Blanket?
02:49:278 (5,6) - Recheck blanket
02:55:401 (3,4) - ^
03:01:523 (4,5) - ^
03:03:564 (1,2) - 1 tends too much towards 2's end, confusing
03:08:462 (2,3) - Blanket
03:20:707 (2,3) - ^
03:27:237 (3,5) - too close
03:31:319 (5,7) - ^
03:33:768 (3) - Bend it to help flow with 4?
03:40:298 (3,5) - close
03:48:462 (6,1) - ^
03:50:911 (5,1,2) - Blankets?
03:58:666 (6,1) - Check blanket

Hard
00:09:278 (3,4,5) - Feel like they would be better 1/2 beat earlier, since the guitar suggests doing so, like how you did here: 00:12:339 (1,2,3) -
00:17:033 (1) - How about repeating it? It's too confusing to end on a blue tick like that, even if the song suggests it. You can also just put a circle on 00:17:441 - to make a little stream
00:24:992 (3,1) - recheck blanket
00:26:829 (1,2) - ^
01:38:462 (4,5,1) - Stream could look better
01:40:911 (2,1) - Check stack
01:46:013 (4,5) - Blanket
01:53:156 (1,2) - ^
01:53:156 (1,3) - Stack (deactivate grid snap to help with that)
01:58:258 (1,3) - ^
02:02:543 (3,1,2) - Blankets (both sliders)
02:23:360 (3,5) - Blanket
02:59:890 (4,1) - ^

Catharsis
00:17:033 (1) - Same problem than hard
I think you could make this diff a lot more fluid and dynamic to play just by straightening streams like this one: 00:42:339 (4,5,6,7,8,9,10) -
Also, remove second NC on streams like 02:56:217 (1,2,3,4,1,2,3,4) -
01:27:850 (2) - ctrl+g for flow?
02:26:625 (4,5) - blanket?
02:30:503 (5,1) - stack
03:26:421 (1,3) - blanket
03:40:298 (5,6) - Stack under 5's end?
04:12:134 (1) - Too long I'm afraid, how about mapping until 04:13:358 - then putting the spinner?

That should be it, contact me for any unclear point. Good luck!
Topic Starter
Santtu

Alheak wrote:

Hi, M4M Hello~

General
Remove Kantai Collection in the tags since it's already in the source fixed
All diffs should end at the same point, but this is just a guideline tho I'll leave them as they are. Normal and Hard doesn't need to the last meters of the song, the rhythm there is so difficult for them.

Normal
Don't know if this is intentional or not, but try to make consecutive sliders like those: 00:15:401 (4,5,6) - with a more seamless succession: fixed

00:17:441 - and 00:18:258 - Circles? They're upbeats, thus emphasized but there's nothing There no need to put circle there. This is normal so it should not be to hard to understand the rhythm.
00:23:156 (7) - How about about making the slider bend towards 6 instead? Then rotate 1, 2 and 3 a little to help with reading (7 should flow more towards 1 than 2 to prevent confusion): Rotating 1 is unranked, cause it goes under the HP bar, but other things fixed.

00:41:523 (1) - I think this is just a mistake but ctrl+g, anyway the end tends too much towards 3 instead of 2, and can be very confusing to read for beginners yea, my mistake! fixed
00:46:013 (2) - Same thing as earlier, bend it in the other direction to flow better towards 1 fixed
00:50:094 (2) - Clap fixed
00:54:176 (3) - ^ fixed
00:54:992 (4) - ^ fixed
01:05:605 (6,2) - They're closer together than 6 and 1, confusing to read fixed
01:09:890 (2,4) - ^ tried to fix it somehow
01:23:156 (2,4) - ^ not able to fix cause there is nowhere to replace, but I'll keep it in my mind
01:24:584 (5,1) - ^ fixed differently
01:26:013 (2,4) - ^ ^same as before, but this time about blankets and stacks
01:47:237 (4,1) - Check stack fixed
01:49:686 (3,5) - too close like earlier fixed
01:53:156 (4,6) - ^ Not able to fix cause the stacks and blankets. Keeping in my mind.
01:57:850 (5,1) - How about something like that to help with reading fixed

01:59:482 (4,6) - too close and check blanket fixed
02:01:931 (2,4) - fixed
02:43:156 (5,1) - Blankets? both sliders fixed
02:45:605 (2,3) - Blanket? fixed
02:49:278 (5,6) - Recheck blanket fixed
02:55:401 (3,4) - ^ fixed
03:01:523 (4,5) - ^ fixed
03:03:564 (1,2) - 1 tends too much towards 2's end, confusing fixed
03:08:462 (2,3) - Blanket fixed
03:20:707 (2,3) - ^ fixed
03:27:237 (3,5) - too close Can't fix
03:31:319 (5,7) - ^ ^
03:33:768 (3) - Bend it to help flow with 4? fixed
03:40:298 (3,5) - close fixed
03:48:462 (6,1) - ^ fixed
03:50:911 (5,1,2) - Blankets? no, it isn't blanket
03:58:666 (6,1) - Check blanket fixed

Hard
00:09:278 (3,4,5) - Feel like they would be better 1/2 beat earlier, since the guitar suggests doing so, like how you did here: 00:12:339 (1,2,3) - I like more how it is now. I'll keep it in my mind.
00:17:033 (1) - How about repeating it? It's too confusing to end on a blue tick like that, even if the song suggests it. You can also just put a circle on 00:17:441 - to make a little stream I liked about the stream, fixed
00:24:992 (3,1) - recheck blanket fixed
00:26:829 (1,2) - ^ fixed
01:38:462 (4,5,1) - Stream could look better fixed
01:40:911 (2,1) - Check stack fixed
01:46:013 (4,5) - Blanket fixed
01:53:156 (1,2) - ^ fixed
01:53:156 (1,3) - Stack (deactivate grid snap to help with that) fixed
01:58:258 (1,3) - ^ fixed
02:02:543 (3,1,2) - Blankets (both sliders) fixed
02:23:360 (3,5) - Blanket fixed
02:59:890 (4,1) - ^ fixed

Catharsis
00:17:033 (1) - Same problem than hard fixed
I think you could make this diff a lot more fluid and dynamic to play just by straightening streams like this one: 00:42:339 (4,5,6,7,8,9,10) - fixed
Also, remove second NC on streams like 02:56:217 (1,2,3,4,1,2,3,4) - It is okay that there is NC every 5th, 9th, 13th etc. circle in streams
01:27:850 (2) - ctrl+g for flow? fixed
02:26:625 (4,5) - blanket? fixed
02:30:503 (5,1) - stack fixed
03:26:421 (1,3) - blanket fixed
03:40:298 (5,6) - Stack under 5's end? fixed
04:12:134 (1) - Too long I'm afraid, how about mapping until 04:13:358 - then putting the spinner? If you listen carefully, you can hear, where the song ends. The place where song ends: is at 04:19:480 -

That should be it, contact me for any unclear point. Good luck!
Thank you!
Lally
hello M4M

[General]
  1. Inconsistency in combo colours speacially in insane
  2. audio lead in should be increased
  3. you should have the same break in all the diffs since you mapped it all
  4. all diff should end in the same spot
[Insane]
  1. 02:15:171 (3) - icorrect snapping 1/16 ; this should be a normal 1/4 in the red line like you did in the similar sound situation
  2. 01:19:069 - this green line is not corectly snapped
  3. clap inconsistency in all the diff please check your hitsounds
  4. 00:00:707 (1,3) - this overlap doesent look nice
  5. 00:25:196 (1,4) - blankets like this should be improved,look trought all your diff and fix wich are needed to fix will not do a blanket mod
  6. 00:41:829 (2) - you should move it a bit to the right side since is easy to click the slider end with this velocity
  7. 01:17:849 (1) - unecressary new combo
  8. 01:33:972 (1) - here is no sound , remove it
[Hard]
  1. 00:05:605 (1,1) - not enought recovery time
  2. 00:44:992 (1,1) - same
  3. 03:14:992 (1,1) - same
  4. 03:23:258 (1,1) - again
  5. reed general
[Normal]
  1. HP -1
  2. read general
pointed out really important things,good luck o3o/
Topic Starter
Santtu

Lally wrote:

hello M4M Hello~

[General]
  1. Inconsistency in combo colours speacially in insane Tried to fix.
  2. audio lead in should be increased fixed
  3. you should have the same break in all the diffs since you mapped it all Made same breaks to hard as in insane, but I left Normal's breaks as they are. I read Rules and Guidelines and I didn't find anything about that breaks should be same in all diff.
  4. all diff should end in the same spot
This is Guideline, so it's okay that insane is about 15 seconds longer. The reason, why I didn't/don't want to map end of the song for Normal/Hard, is that there is nothing interesting to beginner to follow there. It's not that I'm lazy or something like that. If someone mention about this, I'll think about to map Hard's end of the song too, like I did for Catharsis diff.

[Insane]
  1. 02:15:171 (3) - icorrect snapping 1/16 ; this should be a normal 1/4 in the red line like you did in the similar sound situation
  2. 01:19:069 - this green line is not corectly snapped
  3. clap inconsistency in all the diff please check your hitsounds
  4. 00:00:707 (1,3) - this overlap doesent look nice
  5. 00:25:196 (1,4) - blankets like this should be improved,look trought all your diff and fix wich are needed to fix will not do a blanket mod
  6. 00:41:829 (2) - you should move it a bit to the right side since is easy to click the slider end with this velocity
  7. 01:17:849 (1) - unecressary new combo
  8. 01:33:972 (1) - here is no sound , remove it
[Hard]
  1. 00:05:605 (1,1) - not enought recovery time
  2. 00:44:992 (1,1) - same
  3. 03:14:992 (1,1) - same
  4. 03:23:258 (1,1) - again
  5. reed general
[Normal]
  1. HP -1
  2. read general
fixed all
pointed out really important things,good luck o3o/
Thank you! :)
Nakano Itsuki
Hi.
Nice song :D
Just gonna mod Catharsis here. (Plus a few extras)

General
  1. The difficulty spread between Normal and Hard is a bit big when compared to Hard and Catharsis (Or is that allowed actually?)
  2. Disable widescreen support, you don't have a storyboard
Catharsis
  1. 00:36:319 (3) Move this to 412|240 for a better look of the stream
  2. 00:39:584 (6) Move this to 52|152 for the same reason above
  3. 00:52:747 (7) It seems pretty awkward to move to the next slider... :/
  4. 03:07:237 (5) Moving this to 288|308 might look better.
  5. Flows better if 03:07:747 (10) is moved to 116|260 and 03:07:850 (11) moved to 120|296
  6. 03:26:217 (6) That jump looks really far...
That's all I could find :D Hope I helped.
Topic Starter
Santtu

StarrStyx wrote:

Hi. Hello!
Nice song :D <3
Just gonna mod Catharsis here. (Plus a few extras)

General
  1. The difficulty spread between Normal and Hard is a bit big when compared to Hard and Catharsis (Or is that allowed actually?) Well yea it is :d But I haven't heard/read about rule like that :/
  2. Disable widescreen support, you don't have a storyboard fixed
Catharsis
  1. 00:36:319 (3) Move this to 412|240 for a better look of the stream fixed
  2. 00:39:584 (6) Move this to 52|152 for the same reason above fixed
  3. 00:52:747 (7) It seems pretty awkward to move to the next slider... :/ What do you mean?
  4. 03:07:237 (5) Moving this to 288|308 might look better. fixed
  5. Flows better if 03:07:747 (10) is moved to 116|260 and 03:07:850 (11) moved to 120|296 fixed other way
  6. 03:26:217 (6) That jump looks really far... This part is song's climax, so I like that there is big jump :3, fixed little
That's all I could find :D Hope I helped. It helped a lot ^^
Thank you!
Nathan
[Catharsis]
  1. 00:01:523 (4,5) - Spacing should be increased here to accent 00:01:727 (5) like you did on 00:04:788 (4,5)
  2. 00:08:258 (7) - Try turning this into a 1/2 slider and adding a circle after. The guitar on 00:08:666 should be clickable.
  3. 00:14:992 (8,9) - These should definitely be flipped in timing. Having the slider first would follow the guitar more accurately, and then instead of having a slider end on a downbeat, it would be clickable with a circle. The guitar on 00:14:992 should be emphasized with some increase in spacing.
  4. 00:23:360 (5,1) - There shouldn't be an anti-jump here, 00:23:564 (1) needs some emphasis for the vocals and finish. Also isn't the repeat missing a clap?
  5. 00:24:584 (2,3,4) - Spacing needs to be toned down here, I don't understand why it would be larger than something like 00:25:809 (3,4) which actually has something in the music to accent.
  6. 01:36:421 (6) - Missing clap on tail?
  7. 01:37:033 (1) - This should be shortened to 1/1 with a circle after, you completely miss the the drums on the white tick with an extended slider here. If you do apply this also it should have a clap on the tail.
  8. 01:46:217 (5) - It's probably best to just follow instruments here and make this a 1/2 with a circle after. It feels weird ignoring the drums on the white tick, also if you apply this add a clap on the tail again.
  9. 01:49:482 (5) - ^
  10. 02:06:625 (2) - ^
  11. 02:09:074 (7) - ^ Okay you probably get the idea with these offbeat sliders, I didn't point out all of them. Another thing is that there seems to be claps missing in your hitsound pattern for some white ticks, not sure if those were intended or not but they should probably added, it kind of throws off the rhythm. Although some of them are a result of these offbeat sliders.
  12. 03:06:829 (1) - Not sure why there isn't a note here, it also may cause some readability issues with the the 1/2 slider. After a stream most players would probably read 03:07:850 (11,12) as if they have a 1/4 gap but they actually have a 1/2 gap, so adding a note there would fix that.
  13. 03:09:686 (5,6) - Try flipping these in timing so the circle is on the downbeat instead.
Good luck, contact me if you have any questions~
Topic Starter
Santtu

sukiNathan wrote:

[Catharsis]
  1. 00:01:523 (4,5) - Spacing should be increased here to accent 00:01:727 (5) like you did on 00:04:788 (4,5) fixed, somehow
  2. 00:08:258 (7) - Try turning this into a 1/2 slider and adding a circle after. The guitar on 00:08:666 should be clickable. fixed
  3. 00:14:992 (8,9) - These should definitely be flipped in timing. Having the slider first would follow the guitar more accurately, and then instead of having a slider end on a downbeat, it would be clickable with a circle. The guitar on 00:14:992 should be emphasized with some increase in spacing. fixed
  4. 00:23:360 (5,1) - There shouldn't be an anti-jump here, 00:23:564 (1) needs some emphasis for the vocals and finish. Also isn't the repeat missing a clap? fixed
  5. 00:24:584 (2,3,4) - Spacing needs to be toned down here, I don't understand why it would be larger than something like 00:25:809 (3,4) which actually has something in the music to accent. sorry, but I like how it is now
  6. 01:36:421 (6) - Missing clap on tail? fixed
  7. 01:37:033 (1) - This should be shortened to 1/1 with a circle after, you completely miss the the drums on the white tick with an extended slider here. If you do apply this also it should have a clap on the tail. fixed
  8. 01:46:217 (5) - It's probably best to just follow instruments here and make this a 1/2 with a circle after. It feels weird ignoring the drums on the white tick, also if you apply this add a clap on the tail again. some changes made, 'cause I want to follow the singer.
  9. 01:49:482 (5) - ^ ^
  10. 02:06:625 (2) - ^ ^
  11. 02:09:074 (7) - ^ Okay you probably get the idea with these offbeat sliders, I didn't point out all of them. Another thing is that there seems to be claps missing in your hitsound pattern for some white ticks, not sure if those were intended or not but they should probably added, it kind of throws off the rhythm. Although some of them are a result of these offbeat sliders. ^
  12. 03:06:829 (1) - Not sure why there isn't a note here, it also may cause some readability issues with the the 1/2 slider. After a stream most players would probably read 03:07:850 (11,12) as if they have a 1/4 gap but they actually have a 1/2 gap, so adding a note there would fix that. There is note?! some changes made
  13. 03:09:686 (5,6) - Try flipping these in timing so the circle is on the downbeat instead. It follows the singer's sing there, so no
Good luck, contact me if you have any questions~
Thank you!
EncoreW
wow kancolle and senya !!


[Catharsis]


AR8.3 may more suitable for a 147BPM song , I think AR8.8 may too fast .

00:10:911 (3,4,5) - What about ctrl+G ?

00:10:911 (3,4,5,6,7) - And I think this is better for rhythm and music . http://puu.sh/gHd5c/5f0830efca.jpg

00:19:482 (1,2,1,2,1) - You can use higher DS to reflect this rhythm .

00:41:319 (8) - Move to (256,240) .

01:13:564 (7,8) - Not a perfect blanket .

01:18:666 (3) - I think use 2 circles to instead this slider is better , 01:18:258 (1,2,3) - This 3 sliders makes me feel strange but remove one can let me feel better , http://puu.sh/gHe2Y/1b71277cf7.jpg , I think this stream will better than before .

02:03:360 (3,4,5) - If I were you , I will move 02:03:564 (4) - to 02:03:156 (1) - 's place because you use a lot of overlap after this .

02:10:503 (1,2,3,4,1) - What about this ? http://puu.sh/gHeIs/ee788f0d9e.jpg

03:25:503 (4) - This slider needn't clap so much times , twice is enough , too much claps may feel noisy .

04:09:686 (1) - You can consider make the sliderslide mute .


[Hard]


00:12:339 (1,2,3) - Sliders' ends overlap with white line may not very good , especially slider's end is stronger than slider's start .

01:14:584 (2,3,4) - There are some problems in DS .


[Normal]


I can't find any problems there .



Finally , sorry for my poor English and I'm so noob !!
kakifly
hi smsh

General

-source is "Kantai Collection ~KanColle~" (or you can go with the japanese version)
-add tags " 終焉の輝き" (original album title, you just put the translation) also add into tags all the people part of this song like kamase-tora (you forgot the A in tora in your map description) , iceon, neiro etc also for when you said "original title" it deceives people for, its not the original title but the song that this is arranged from, 'original song' would be better. add 'C87' since this is where it was released
-add 1000-1500 audio lead in for a total of the recommended 2000ms
-maybe a custom clap? default doesnt match this at all ;-;

Catharsis

-00:00:707 (1,2) - just a nazi point but if you move it to the left, the transition from 1 to 2 would be so much smoother, consider this throughout the map
-00:07:441 (2,3,4,5) - should be snapped to 1/6 heres a visual for the rhythm http://puu.sh/gHxWD/251affaf39.jpg but i'd recommend something like this http://puu.sh/gHxZ4/20ce2bc676.jpg for easier playability
-00:10:911 (3,4,5) - ^ same thing applies for anywhere else in the map you hear this similar tune
-00:12:135 (1) - try to split this up into 2 sliders like you did here 00:12:952 (2,3) - it plays a lot better
-00:16:013 (4,5) - this rhythm seems really random and doesnt really play well, id suggest 2 circles instead like this http://puu.sh/gHy8V/bc1ecdbae7.jpg
-00:17:033 (1) - your current rhythm doesnt really follow music, how about this http://puu.sh/gHykF/f46d0a4e06.jpg
-00:28:258 (5) - 2 circles would work alot better imo, this effect with the 1/4 sldier doesnt really match the music imo
-00:33:972 (2) - how about this rhythm, i think it follows music better http://puu.sh/gHyuo/45031d2377.jpg
-00:36:217 (4,5,6,7,1) - i don't feel that the 1/4's here are dominant to map but oh well :p
-01:34:992 - the streamy sound kind of stops here for a bit so why not put a slider here instead? i think it would be so much easier to play especially since you put a surprise stream right after a spinner http://puu.sh/gHyM9/97608962dd.jpg
-02:06:625 (2) - wowidontlikehowthissliderlooksitskindofuglyimo
-02:11:115 (4,1) - space this out better, compared to previous stuff its so close
-02:13:768 (3,4,5) - these should be snapped to 1/3 and i'd recommend a repeat slider since 1/3 notes are hard to hit http://puu.sh/gHz0c/11af1e86f7.jpg
-02:14:584 (1,2,3) - ^
-02:17:441 (9) - i dont think this is suppose to be 1/8, 1/4 works just fine
-02:17:850 - it'd be nice if this downbeat was clickable, its very strong and it doesnt play well imo when its not clickable
-02:16:217 (1,2,3,4,5,6,7,8,1,2) - so in summary for this whole section, listen to the music again, the 1/4's are only dominant starting from 02:17:033 - so imo 02:16:217 (1,2,3,4,5,6,7,8) - should just be mapped normally to 1/2, avoid overmapping places like this. change 02:17:441 (2) - to 1/4 and maybe remove a repeat so you can add a circle at 02:17:850 - or something
-02:24:788 (3) - 2 circles feel better imo
-02:25:605 (5,6) - i feel like these 1/4's are overmapped again, same reason as previous the 1/4's are just not dominant here. this song has constant 1/4's playing faintly in the music, and sometimes you just randomly map them which definetely doesn't feel right to play, try to only make streams when they are clearly indicated in the music such as places like 01:13:156 - , 02:42:339 (1,2,3,4,5,6,7,8) - (where instruments are clearly 1/4) or 01:18:666 - (where drums are clearly 1/4) not sure why i decided to mention this now but it applies to the rest of the map too where i see streams following barely audible sounds :( like here 00:45:605 (4,5,6,7,8) - 02:29:278 (1,2,3,4,5,6,7) - etc.. hope you fix these :o
-02:31:319 (3,4) - these should not be 1/8 mapping them in 1/2 is fine, there are beats on the red ticks
-02:33:360 (4) - sliders like these aren't safe for rank anymore :(
-02:35:196 (3,4) - not sure why you choose this rhythm personally i think it looses emphasis, either a 1/4 repeat or 3 circles would be better, but if you decide to keep this at least space it out more
-02:35:809 (1) - how about mapping the instruments here? feels weird to just skip them http://puu.sh/gHzVp/5358cd7e74.jpg
-02:37:441 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - whats with this weirdly spaced stream? i'd suggest to either clean it up or if you want that stream gap something like this may look nicer http://puu.sh/gHA7x/8e9ec9932b.jpg heres the code if you would like to use it
SPOILER
108,140,157441,5,0,0:0:0:0:
104,168,157543,1,0,0:0:0:0:
100,196,157645,1,0,0:0:0:0:
96,224,157747,1,0,0:0:0:0:
132,244,157850,5,0,0:0:0:0:
136,272,157952,1,0,0:0:0:0:
140,300,158054,1,0,0:0:0:0:
144,328,158156,1,0,0:0:0:0:
184,352,158258,5,0,0:0:0:0:
228,364,158360,1,0,0:0:0:0:
272,360,158462,1,0,0:0:0:0:
312,344,158564,1,0,0:0:0:0:
420,296,158666,2,0,L|460:260,1,45,8|0,0:0|0:0,0:0:0:0:
412,200,158870,2,0,L|445:169,1,45
02:42:339 (1,2,3,4,5,6,7,8) - same thing with the stream, you can fix it yourself this time lol also why not continue the stream at 02:43:156 - ? you can still hear the guitar
-02:46:421 (1,2,3,4,5,6,7,8,1) - doesnt look very nice imo , i tried fixing it but this shape just doesnt really work out, i'd suggest to just make a normall shaped stream lol
-03:07:849 (11) - add NC to indicate spacing change
-03:14:992 (1) - this is an awkward place to put a spinner, there no increasing sound in the music please just remove it ;--;
-03:23:156 (1,2,3,4,1,2) - hh why so undermapped? :<
-03:25:401 (3,4,5) - this rhythm is very awkward to play how about something like this http://puu.sh/gHACW/9f099b8453.jpg
-03:33:768 (6) - just put 1 circle at 03:33:768 - , theres nothing on the blue tick
-04:07:237 (1,2,3,1,2) - should be all snapped to 1/3, snap them exactly like this picture http://puu.sh/gHAQr/da1b604c44.jpg
-04:09:686 - don't halve the bpm here just to make the slider slower well at least i think you should not do this, correct me if im wrong, the lowest you ca go is 0.5 for a reason, osu doesnt want a surprise slider that is super slow, so you shouldnt add an uninherited timing point where it isnt needed

okay i'll continue this mod another time, i didnt go into placements and hitsounds since i'm tired, a lot of your rhythms need some improvement, i think i should of pointed them all out here, your rhythm should be good if you follow alot of the bold / highly suggested points. as for your placements.. uh generally fine but imo flow isnt so good you mostly go in zigzags which doesnt feel good to play, circular flows flow a lot better for me, but test out some different flows and test your map often to see how they go. if you need help you can ask me in-game

well, thanks for mapping this song, i was waiting for a map of it,i mapped another song from the same album,but i also quite liked this one hope you can improve it some more and rank it one day :D good luck

edit: talked in game, won't be modding other diffs
show more
Please sign in to reply.

New reply