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senya - Shuuen no Kagayaki

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Total Posts
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Topic Starter
Santtu
This beatmap was submitted using in-game submission on 15. lokakuuta 2016 at 14:14:44

Artist: senya
Title: Shuuen no Kagayaki
Source: 艦隊これくしょん~艦これ~
Tags: Yuuhei Catharsis Satellite 幽閉カタルシス Shimmer of Demise Kamase-tora Iceon Neiro 秋の鎮守府 終焉の輝き kantai collection kancolle mayumi morinaga
BPM: 147
Filesize: 9123kb
Play Time: 04:19
Difficulties Available:
  1. Catharsis (4,24 stars, 956 notes)
  2. Hard (3,2 stars, 645 notes)
  3. Normal (1,89 stars, 338 notes)
Download: senya - Shuuen no Kagayaki
Information: Scores/Beatmap Listing
---------------

Song's Information

  • Title:
    Album: A Shimmer of Demise 終焉の輝き
    Circle: Yuuhei Catharsis 幽閉カタルシス (a.k.a. Yuuhei Satellite)
    Source: Kantai Collection
    Vocal: senya
    Lyrics: Kamase-tora
    Arrangement: Iceon
    Guitar: Neiro
    Original Song: 秋の鎮守府
Modders/Helpers
Big thanks for all modders!
[ Zzz ]
-Mo-
mrturtle99
Alheak
Lally
StarrStyx
sukiNathan
tm1209
kakifly
Kaifin
DahplA
-Tochi
Prophecy
Osuology
Litharrale
Leorda
VRainbow
-TakoYaki-
Aerous
Narcissu
Hollow Wings
kalandrawow
Hi Im Nathan
Peachtrees
Mio_chan
Mentional
Mako Sakata
Momochikun
Inazuma
nadapan
HolyNightmare
eeezzzeee
monstrata
Lasse
Milan-
Setsurei
[ Seni ]
neonat
Satellite
Siiilver
Kami-senpai
Maakkeli
Mikii
Sonnyc
Linada
Planecakes
likejaxirl

----------------------------------------------------------------------
Modders total: 46

Thanks -Nya- for testplay!
Big Thanks for -Mo- for teaching me how to SB. \:D/
Ranking log
Satellite
self pop
Satellite
self pop #2
Satellite
Sonnyc
-Mo-
I like.
Topic Starter
Santtu

-Mo- wrote:

I like.
Thanks! :) I like it tooo :3
[ Zzz ]
Hi~ smsh150 #Modreqs
General
  1. 00:00:702 (1) - volume is too loud. 50% Change
  2. 00:07:232 (1) - 70%
  3. 00:20:293 (1) - Add the green line. 60%
  4. 00:33:355 (3) - Same. 70%
  5. 00:46:416 - 80% 00:58:865 - 70% 00:59:477 (1) - 80% 01:12:538 - 70%
  6. 01:19:069 - 60%
  7. 01:45:191 - 80% 01:57:640 - 70% 01:58:253 (1) - 80% 02:11:314 - 70%
  8. 03:25:549 - Green Line Move to 03:25:600 - Here
  9. 03:26:008 (1) - 50%
  10. 03:26:416 (1) - 80% 03:38:865 - 70% 03:39:477 (1) - 80% 03:52:538 - 70%

Normal
  1. 01:30:498 (3) - Missing Finish
  2. 01:50:089 - Same
  3. 01:55:396 - Add Clap
  4. 01:55:804 (3,4) - Swap. Clap
  5. 02:24:375 (1) - Good better
  6. 02:35:804 - Add Finish
  7. 02:35:804 (3,4) - Same
  8. 02:55:396 (3,4) - Add Finish
  9. 03:01:110 (3) - Same
  10. 03:08:457 - Same
  11. 03:19:885 (6) - NC = New combo
  12. 03:19:885 - 03:20:702 (7) - 03:21:518 - 03:21:926 (10,11,12) - Add Finish
  13. 03:26:008 (1) - Delete
  14. 03:30:089 (2,3,4) - Normal is not to repeat the slider.
    > < > = O > < > < = X :3
  15. 03:30:906 (3) - Add clap :3
  16. 03:43:151 (2) - Add clap.
  17. 03:53:355 (2) - Good better
  18. 03:52:538 (6) - Slider End ( Delete Clap )
  19. 04:03:355 (4) - Add Slider :3

Hard
  1. NC is Long :3 = Add NC!
  2. 00:02:334 (8) - 00:08:865 (7) - 00:12:334 (8) - 00:15:396 (6) - 00:18:661 (7) - 00:21:926 (8) - 00:25:191 (4) - 00:28:457 (5) - 00:31:722 (8) - 00:38:253 (3) - 00:41:518 (3) - 00:48:253 (7) - 00:51:314 (7) - 00:54:579 (7) - 00:57:845 (7) - 01:01:110 (7) - 01:04:375 (6) - 01:07:640 (8) - 01:10:906 (7) - 01:20:702 (4) - 01:23:967 (4) - 01:27:232 (5) - 01:30:498 (7) - 01:37:028 (4) - 01:40:293 (4) - 01:46:824 (6) - 01:50:293 (7) - 01:53:151 (7) - 01:56:620 (7) - 02:00:089 (7) - 02:03:151 (4) - 02:06:620 (7) - 02:19:681 (6) - 02:22:742 (6) - 02:26:212 (7) - 02:29:273 (7) - 02:32:742 (6) - 02:35:804 (7) - 02:39:069 (9) - 02:42:334 (8) - 02:48:865 (5) - 02:52:130 (5) - 02:55:396 (4) - 02:59:069 (6) - 03:01:926 (5) - 03:05:191 (5) - 03:08:457 (3) - 03:18:253 (5) - 03:21:518 (7) - 03:28:049 (6) - 03:31:518 (6) - 03:34:783 (8) - 03:37:845 (7) - 03:41:110 (6) - 03:44:375 (6) - 03:47:640 (8) - 03:50:906 (8) - 03:54:171 (6) - 03:57:436 (6) - 04:00:906 (6) -
  3. 00:05:396 (5) - Add Circle
  4. 01:32:130 (1) - Spinner from here 01:33:763 - End
  5. 02:43:967 (14,1) - Some 02:45:600 - End

Catharsis
  1. NC is Long :3 = Add NC!
  2. 00:02:339 (6) - 00:05:605 (6) - 00:08:870 (8) - 00:15:605 (10) - 00:21:931 (6) - 00:25:196 (5) - 00:28:462 (6) - 00:31:727 (9) - 00:34:992 (8) - 00:38:258 (10) - 00:41:523 (9) - 00:44:788 (7) - 00:48:054 (6) - 00:51:319 (8) - 00:54:584 (8) - 00:57:850 (8) - 01:01:319 (7) - 01:04:380 (6) - 01:07:850 (9) - 01:14:176 (9) - 01:20:707 (8) - 01:23:972 (6) - 01:27:237 (7) - 01:30:503 (9) - 01:37:033 (8) - 01:40:298 (8) - 01:46:829 (6) - 01:50:094 (6) - 01:53:156 (7) - 02:00:094 (7) - 02:03:156 (6) - 02:06:421 (9) - 02:12:952 (6) - 02:17:033 (9) - 02:19:482 (7) - 02:22:747 (6) - 02:26:013 (7) - 02:29:278 (6) - 02:32:543 (7) - 02:35:809 (6) - 02:40:707 (6) - 02:48:870 (6) - 02:52:135 (8) - 03:01:931 (7) - 03:05:196 (7) - 03:18:666 (7) - 03:28:054 (7) - 03:31:319 (7) - 03:34:992 (8) - 03:37:850 (9) - 03:41:115 (7) - 03:44:380 (6) - 03:48:054 (7) - 03:54:176 (7) - 03:57:441 (7) - 04:01:115 (6) -
  3. 01:32:130 (1) - Spinner from here 01:33:763 - End
  4. 02:43:967 (14,1) - Some 02:45:600 - End

Good Luck : D
Good Senya :3
Topic Starter
Santtu

[ Zzz ] wrote:

Hi~ smsh150 #Modreqs Hi!
General
  1. 00:00:702 (1) - volume is too loud. 50% Change
  2. 00:07:232 (1) - 70%
  3. 00:20:293 (1) - Add the green line. 60%
  4. 00:33:355 (3) - Same. 70%
  5. 00:46:416 - 80% 00:58:865 - 70% 00:59:477 (1) - 80% 01:12:538 - 70%
  6. 01:19:069 - 60%
  7. 01:45:191 - 80% 01:57:640 - 70% 01:58:253 (1) - 80% 02:11:314 - 70%
  8. 03:25:549 - Green Line Move to 03:25:600 - Here
  9. 03:26:008 (1) - 50%
  10. 03:26:416 (1) - 80% 03:38:865 - 70% 03:39:477 (1) - 80% 03:52:538 - 70%
Thank you really much from volume things!!! It helped a lot
Normal
  1. 01:30:498 (3) - Missing Finish Why here? it doesn't need finish sound here :o
  2. 01:50:089 - Same fixed
  3. 01:55:396 - Add Clap fixed
  4. 01:55:804 (3,4) - Swap. Clap fixed
  5. 02:24:375 (1) - Good better fixed
  6. 02:35:804 - Add Finish fixed
  7. 02:35:804 (3,4) - Same fixed
  8. 02:55:396 (3,4) - Add Finish fixed
  9. 03:01:110 (3) - Same fixed
  10. 03:08:457 - Same fixed
  11. 03:19:885 (6) - NC = New combo fixed
  12. 03:19:885 - 03:20:702 (7) - 03:21:518 - 03:21:926 (10,11,12) - Add Finish fixed
  13. 03:26:008 (1) - Delete why?
  14. 03:30:089 (2,3,4) - Normal is not to repeat the slider.
    > < > = O > < > < = X :3 fixed
  15. 03:30:906 (3) - Add clap :3 fixed
  16. 03:43:151 (2) - Add clap. fixed
  17. 03:53:355 (2) - Good better fixed
  18. 03:52:538 (6) - Slider End ( Delete Clap ) fixed
  19. 04:03:355 (4) - Add Slider :3 fixed

Hard
  1. NC is Long :3 = Add NC!
  2. 00:02:334 (8) - 00:08:865 (7) - 00:12:334 (8) - 00:15:396 (6) - 00:18:661 (7) - 00:21:926 (8) - 00:25:191 (4) - 00:28:457 (5) - 00:31:722 (8) - 00:38:253 (3) - 00:41:518 (3) - 00:48:253 (7) - 00:51:314 (7) - 00:54:579 (7) - 00:57:845 (7) - 01:01:110 (7) - 01:04:375 (6) - 01:07:640 (8) - 01:10:906 (7) - 01:20:702 (4) - 01:23:967 (4) - 01:27:232 (5) - 01:30:498 (7) - 01:37:028 (4) - 01:40:293 (4) - 01:46:824 (6) - 01:50:293 (7) - 01:53:151 (7) - 01:56:620 (7) - 02:00:089 (7) - 02:03:151 (4) - 02:06:620 (7) - 02:19:681 (6) - 02:22:742 (6) - 02:26:212 (7) - 02:29:273 (7) - 02:32:742 (6) - 02:35:804 (7) - 02:39:069 (9) - 02:42:334 (8) - 02:48:865 (5) - 02:52:130 (5) - 02:55:396 (4) - 02:59:069 (6) - 03:01:926 (5) - 03:05:191 (5) - 03:08:457 (3) - 03:18:253 (5) - 03:21:518 (7) - 03:28:049 (6) - 03:31:518 (6) - 03:34:783 (8) - 03:37:845 (7) - 03:41:110 (6) - 03:44:375 (6) - 03:47:640 (8) - 03:50:906 (8) - 03:54:171 (6) - 03:57:436 (6) - 04:00:906 (6) - fixed all
  3. 00:05:396 (5) - Add Circle fixed
  4. 01:32:130 (1) - Spinner from here 01:33:763 - End I'll consider this, If someone else notice about this, I'll change it.
  5. 02:43:967 (14,1) - Some 02:45:600 - End ^

Catharsis
  1. NC is Long :3 = Add NC!
  2. 00:02:339 (6) - 00:05:605 (6) - 00:08:870 (8) - 00:15:605 (10) - 00:21:931 (6) - 00:25:196 (5) - 00:28:462 (6) - 00:31:727 (9) - 00:34:992 (8) - 00:38:258 (10) - 00:41:523 (9) - 00:44:788 (7) - 00:48:054 (6) - 00:51:319 (8) - 00:54:584 (8) - 00:57:850 (8) - 01:01:319 (7) - 01:04:380 (6) - 01:07:850 (9) - 01:14:176 (9) - 01:20:707 (8) - 01:23:972 (6) - 01:27:237 (7) - 01:30:503 (9) - 01:37:033 (8) - 01:40:298 (8) - 01:46:829 (6) - 01:50:094 (6) - 01:53:156 (7) - 02:00:094 (7) - 02:03:156 (6) - 02:06:421 (9) - 02:12:952 (6) - 02:17:033 (9) - 02:19:482 (7) - 02:22:747 (6) - 02:26:013 (7) - 02:29:278 (6) - 02:32:543 (7) - 02:35:809 (6) - 02:40:707 (6) - 02:48:870 (6) - 02:52:135 (8) - 03:01:931 (7) - 03:05:196 (7) - 03:18:666 (7) - 03:28:054 (7) - 03:31:319 (7) - 03:34:992 (8) - 03:37:850 (9) - 03:41:115 (7) - 03:44:380 (6) - 03:48:054 (7) - 03:54:176 (7) - 03:57:441 (7) - 04:01:115 (6) - fixed all
  3. 01:32:130 (1) - Spinner from here 01:33:763 - End same as in hard ^
  4. 02:43:967 (14,1) - Some 02:45:600 - End ^

Good Luck : D
Good Senya :3 Thanks! ^^, good that you enjoyed
Thanks for mod!
-Mo-
Yo, Mod for Mod or Ticket or GD or whatever the heck we ended up agreeing on :S

General
- AIMod: Uninherited timing points are inconsistent through the difficulties. There's no reason why they should be different.
- AIMod: bg.jpg is currently too large to be acceptable for the background. Please crop it.
- Major: Try not to have unused files in the song folder. If you're no longer using yandere smaller.jpg for your background, please delete it.
- I'd recommend using a whilst hitsound on the downbeats; it currently sounds pretty bland without anything highlighting the downbeats.

Normal:
- 00:01:523 (3) - This blanket isn't perfect [00:00:860]. If you view it from this timestamp, you can see how the approach circle compares with the blanket.
- 00:13:768 (1) - As above [00:14:329].
- 00:14:992 (3,4) - This isn't good polarity, and as a result is difficult to read the timing. In lower level difficulties, you should consider red and white ticks as seperate levels of polarity.
- 00:43:156 (3) - This slider doesn't look quite nice; mostly the end of it, plus the blanket doesn't seem to be quite spot on. I tried messing with it, and it's kinda tricky to get something that looks decent. I did try my best to get an example, though you could probably do better (Rotate 1 slightly to make continuing the blanket easier). - 00:46:421 - Since this is the start of Kiai time, starting this section with a hard note (circle or new slider) would be better instead of a slider tail.
- 00:48:462 (4,1) - I would avoid stacking new combos underneath sliders like this in lower level difficulties since it can be difficult to read.
- 00:50:094 (2,3) - Poor polarity.
- 00:54:176 (3,4) - As above.
- 00:56:625 (2,3) - As above.
- 01:00:298 (3,4) - As above.
- 01:17:441 (1,1) - There is too little time between the spinner and the next note for recovery time. Beginner players will struggle to hit this. The general rule of thumb for recovery time in Normal is half a measure.
- 01:27:237 (4,5,6) - Minor, but the spacing is very slightly inconsistent here.
- 01:29:686 (2) - This slider is slightly skewed. Move the slider point to about 354:70.
- 01:48:462 (1,3) - These blankets can be improved [01:48:921]. Try and make these the same shape also; adjust the blanket for one and then copy-paste the other one in.
- 01:53:156 (4) - This blanket could be improved [01:53:819].
- 02:03:156 (5) - As above [02:02:339].
- 02:16:217 (1,1) - As before; not enough recovery.
- 02:27:645 (1) - I understand that you're following distance snapping here, but having this be set way out is just kinda awkward. For this sort of timing (one whole measure apart), you should be safe ignoring the distance snapping since there are no adjacent notes in sight from this circle. The distance-timing rule only works when there are multiple notes on the screen at once, where here this note is only seen on its own.
- 03:14:992 (1,1) - As before; not enough recovery.
- 03:17:850 (2,3) - Poor polarity.
- 03:23:156 (1,1) - Not enough recovery.
- 03:31:319 (5,1) - Minor: These aren't perfectly stacked.
- 03:57:033 (4) - This note isn't really emphasising anything, so perhaps make 03:56:625 (3) a 1/1 instead? Alternatively switch to red-tick polarity temporarily.
Hard
- 00:00:911 (2,3,4) - This triangle isn't quite perfect. 3-4 is a slightly shorter distance than 2-4.
- 00:08:258 (6) - This blanket isn't quite pefect [00:08:003].
- 00:14:380 (2,3,4,5) - I think this rhythm sounds better and makes more sense: - 00:17:033 (1,2,3,4,5) - This part appears to be in compound timing (1/3), not yellow ticks. I would be careful about how you map this part, since you need to make the polarity switch into compound. I would recommend using sliders over circles, especially in Hard.
- 00:18:666 (1) - Double repeater 1/2 sliders like this are generally bad because it is difficult to read the second reverse arrow (as there is little time to see it) and so most people will read it as a single repeater, and will subsequently break. Follow it up with a regular single repeater afterwards and you have and extremely confusing pattern. I would highly recommend remapping these.
- 00:50:707 (5) - This note seems to be incorrectly placed and ruins the triangle you had going here.
- 00:53:972 (6) - This blanket isn't perfect [00:53:640].
- 00:57:850 (1,1) - These aren't perfectly stacked, although I wouldn't recommend playing a new combo circle stacked beneath a slider anyway.
- 01:03:156 (3) - You placed the clap over the entire slider instead of the head.
- 01:17:441 (1) - As before about double repeaters.
- 01:29:686 (2,1) - Having the slider head stacked in a formation like this was kind fo confusing since I though the slider head was on the other side. I think it would be better if it was so, though this is more down to your choice.
- 01:41:931 (1) - This blanket over 3 isn't quite perfect.
- 01:49:890 (6) - This blanket could be improved [01:50:145].
- 01:53:156 (1,3) - Minor: These aren't perfectly stacked.
- 01:56:625 (1) - Double repeater.
- 01:59:686 (6) - Reduce the curve in this slider; it looks too sharp to the point that the head and tails are overlapping eachother, and it doesn't look good.
- 02:01:523 (1) - This blanket could be improved [02:01:191].
- 02:01:319 (5,3) - Minor: These aren't perfectly stacked.
- 02:16:217 (1) - Double repeater.
- 02:22:747 (1,4) - This stack is kinda confusing to read since 5 is within the correct distance snap of 1 and is much more visible than 4 so players may end up misreading 5 and 4. 3-4 doesn't have follow points either due to the distance, which makes it even harder to read.
- 02:25:401 (5,6,1) - I think this rhythm makes more sense: - 02:31:319 (3,4) - These aren't compound, nor are they 1.8. Try this rhythm: - 02:48:054 (3) - This blanket could be improved [02:48:589].
- 02:52:135 (1) - Kinda risky. It doesn't quite touch the health bar on my end, though I would probably lower it anyway since there's a good chance it intrudes custom skin's health bars (which everyone uses anyway).
- 03:01:931 (1) - This blanket could be improved [03:01:829].
- 03:03:564 (1) - As above [reverse 3 at 03:03:079].
- 03:23:258 (1) - I think reducing this slider to 03:25:809 would be better so you can place a hard note on the start of the vocals leading up to the kiai.
- 03:30:094 (3) - This blanket could be improved [03:30:605].
- 03:32:543 (6,7,8,9,1,2,3,4,5) - This is a little too advanced for Hard, I would advise toning it dow a bit.
- 03:44:380 (1) - This blanket could be improved [03:44:100].
- 03:47:033 (7) - As above [03:36:727].
- 03:52:747 (1) onwards - Since this section is quieter than the rest of the song, and is the outro, I think that not using claps would be more appropriate here.
- 03:59:074 (1) - As above [03:58:972]. Try and make blankets circular rather than parabolic.

Catharsis
- Testplay for this version.
- 00:12:952 (2) - New combo since this is a shorter repeater than 1.
- 00:17:033 (1,2) - As before; this section is in compound.
- 00:23:564 (1) - This blanket could be improved [00:23:232].
- 00:33:360 (1) - Since there is a held vocal note here, I think this would be better if it was a slider.
- 00:47:441 (5) - Having this just be a 'simple' linear curve slider feels out of place because of its length. Perhaps add a bezier point before the linear? - 00:49:686 (1,2,3,4,5) - Perhaps make a regular pentagon star out of this formation?
- 00:54:788 (2,3) - Personally I don't find this repeat-to-stack to be suitable for this section of the song.
- 01:03:768 (5) - As before; change this up a little?
- 01:21:523 (3,4) - I really do not like these sorts of stacks. They are difficult to read since the follow point is completely obstructed by the slider; it is difficult to see the circle in adequate time since it is usually obstruced by the reverse arrow; and overall is just unnatrual to play.
- 01:33:972 - Perhaps add a 1/2 single repeat slider at this point? The empty space feels kinda bland and it helps to ease into the stream straight after.
- 01:38:258 (4,5,6,1) - I would use a stack like this just before a triple since it can be slightly confusiing to read.
- 02:03:156 (1,2,3,4) - As before about triples and stacks; it applies in reverse too.
- 02:13:768 (3,4,5,1,2,3) - These are on compound; not blue ticks. Watch how you map this.
- 02:31:319 (3,4) - As in Hard, these don't use yellow ticks; just a combinaton of blue-tick triples.
- 02:34:176 (1) - I think you used too many linear points for the latter half of this slider, and it doesn't look that good. Try and simplify it?
- 02:56:217 (1,2,3,4,1,2,3,4,1) - I don't think splitting the stream here works for this section. It worked previously since it matched the shift in scale for the guitar riff, but here a smooth stream would be better for the music.
- 02:59:482 (1,2,3,4,1,2,3,4,1) - As above.
- 03:06:829 (1,2,3,4,1,2,3,4,1,2,3) - As above.
- 03:14:992 (1) - I think reducing the spinner and placing a hard note on 03:16:625 would be better.
- 03:25:196 (6,7,8) - You might aswell keep this as one whole repeater slider. This formation is a bit confusing to read.
- 03:33:972 (7,1) - As before; these sort of stacks aren't very nice. Since this is a new combo, there are no follow points into 1.

Best of luck :)
~☆
Topic Starter
Santtu
Wow, that's much :O. I am not able now to play osu for two days. I'll check your (-Mo-'s) mod on Sunday, when i am back home from vacation :)
Edit: 1.3.2015

-Mo- wrote:

Yo, Mod for Mod or Ticket or GD or whatever the heck we ended up agreeing on :S We'll talk about this :3, don't worry

General Fixed
- AIMod: Uninherited timing points are inconsistent through the difficulties. There's no reason why they should be different.
- AIMod: bg.jpg is currently too large to be acceptable for the background. Please crop it.
- Major: Try not to have unused files in the song folder. If you're no longer using yandere smaller.jpg for your background, please delete it.
- I'd recommend using a whilst hitsound on the downbeats; it currently sounds pretty bland without anything highlighting the downbeats.

Normal:
Fixed most, not all, reason or comment is next your text ->.
- 00:01:523 (3) - This blanket isn't perfect [00:00:860]. If you view it from this timestamp, you can see how the approach circle compares with the blanket.
- 00:13:768 (1) - As above [00:14:329].
- 00:14:992 (3,4) - This isn't good polarity, and as a result is difficult to read the timing. In lower level difficulties, you should consider red and white ticks as seperate levels of polarity.
- 00:43:156 (3) - This slider doesn't look quite nice; mostly the end of it, plus the blanket doesn't seem to be quite spot on. I tried messing with it, and it's kinda tricky to get something that looks decent. I did try my best to get an example, though you could probably do better (Rotate 1 slightly to make continuing the blanket easier). - 00:46:421 - Since this is the start of Kiai time, starting this section with a hard note (circle or new slider) would be better instead of a slider tail. I'll consider this, but still I like it how it is now.
- 00:48:462 (4,1) - I would avoid stacking new combos underneath sliders like this in lower level difficulties since it can be difficult to read.
- 00:50:094 (2,3) - Poor polarity.
- 00:54:176 (3,4) - As above.
- 00:56:625 (2,3) - As above.
- 01:00:298 (3,4) - As above.
- 01:17:441 (1,1) - There is too little time between the spinner and the next note for recovery time. Beginner players will struggle to hit this. The general rule of thumb for recovery time in Normal is half a measure.
- 01:27:237 (4,5,6) - Minor, but the spacing is very slightly inconsistent here.
- 01:29:686 (2) - This slider is slightly skewed. Move the slider point to about 354:70. It is meant to be skewed. :3, but if you don't like it, poke me in chat.
- 01:48:462 (1,3) - These blankets can be improved [01:48:921]. Try and make these the same shape also; adjust the blanket for one and then copy-paste the other one in.
- 01:53:156 (4) - This blanket could be improved [01:53:819].
- 02:03:156 (5) - As above [02:02:339].
- 02:16:217 (1,1) - As before; not enough recovery.
- 02:27:645 (1) - I understand that you're following distance snapping here, but having this be set way out is just kinda awkward. For this sort of timing (one whole measure apart), you should be safe ignoring the distance snapping since there are no adjacent notes in sight from this circle. The distance-timing rule only works when there are multiple notes on the screen at once, where here this note is only seen on its own.
- 03:14:992 (1,1) - As before; not enough recovery.
- 03:17:850 (2,3) - Poor polarity.
- 03:23:156 (1,1) - Not enough recovery.
- 03:31:319 (5,1) - Minor: These aren't perfectly stacked.
- 03:57:033 (4) - This note isn't really emphasising anything, so perhaps make 03:56:625 (3) a 1/1 instead? Alternatively switch to red-tick polarity temporarily.Fixed with different way, but thx for proposal.
Hard
Fixed most, not all, reason or comment is next your text ->.
- 00:00:911 (2,3,4) - This triangle isn't quite perfect. 3-4 is a slightly shorter distance than 2-4.
- 00:08:258 (6) - This blanket isn't quite pefect [00:08:003].
- 00:14:380 (2,3,4,5) - I think this rhythm sounds better and makes more sense:Thanks c: - 00:17:033 (1,2,3,4,5) - This part appears to be in compound timing (1/3), not yellow ticks. I would be careful about how you map this part, since you need to make the polarity switch into compound. I would recommend using sliders over circles, especially in Hard.
- 00:18:666 (1) - Double repeater 1/2 sliders like this are generally bad because it is difficult to read the second reverse arrow (as there is little time to see it) and so most people will read it as a single repeater, and will subsequently break. Follow it up with a regular single repeater afterwards and you have and extremely confusing pattern. I would highly recommend remapping these.
- 00:50:707 (5) - This note seems to be incorrectly placed and ruins the triangle you had going here. Oh my, how I have not notice that O_o
- 00:53:972 (6) - This blanket isn't perfect [00:53:640].
- 00:57:850 (1,1) - These aren't perfectly stacked, although I wouldn't recommend playing a new combo circle stacked beneath a slider anyway.
- 01:03:156 (3) - You placed the clap over the entire slider instead of the head.
- 01:17:441 (1) - As before about double repeaters.
- 01:29:686 (2,1) - Having the slider head stacked in a formation like this was kind fo confusing since I though the slider head was on the other side. I think it would be better if it was so, though this is more down to your choice.
- 01:41:931 (1) - This blanket over 3 isn't quite perfect.
- 01:49:890 (6) - This blanket could be improved [01:50:145].
- 01:53:156 (1,3) - Minor: These aren't perfectly stacked.
- 01:56:625 (1) - Double repeater.
- 01:59:686 (6) - Reduce the curve in this slider; it looks too sharp to the point that the head and tails are overlapping eachother, and it doesn't look good.
- 02:01:523 (1) - This blanket could be improved [02:01:191].
- 02:01:319 (5,3) - Minor: These aren't perfectly stacked.
- 02:16:217 (1) - Double repeater.
- 02:22:747 (1,4) - This stack is kinda confusing to read since 5 is within the correct distance snap of 1 and is much more visible than 4 so players may end up misreading 5 and 4. 3-4 doesn't have follow points either due to the distance, which makes it even harder to read.
- 02:25:401 (5,6,1) - I think this rhythm makes more sense: Good proposal, but I want to follow the harp there. - 02:31:319 (3,4) - These aren't compound, nor are they 1.8. Try this rhythm: I'll consider - 02:48:054 (3) - This blanket could be improved [02:48:589].
- 02:52:135 (1) - Kinda risky. It doesn't quite touch the health bar on my end, though I would probably lower it anyway since there's a good chance it intrudes custom skin's health bars (which everyone uses anyway).
- 03:01:931 (1) - This blanket could be improved [03:01:829].
- 03:03:564 (1) - As above [reverse 3 at 03:03:079].
- 03:23:258 (1) - I think reducing this slider to 03:25:809 would be better so you can place a hard note on the start of the vocals leading up to the kiai.
- 03:30:094 (3) - This blanket could be improved [03:30:605].
- 03:32:543 (6,7,8,9,1,2,3,4,5) - This is a little too advanced for Hard, I would advise toning it dow a bit. If someone says the same about this, I'll do something to it.
- 03:44:380 (1) - This blanket could be improved [03:44:100].
- 03:47:033 (7) - As above [03:36:727].
- 03:52:747 (1) onwards - Since this section is quieter than the rest of the song, and is the outro, I think that not using claps would be more appropriate here.
- 03:59:074 (1) - As above [03:58:972]. Try and make blankets circular rather than parabolic.

Catharsis
Fixed most, not all, reason or comment is next your text ->.
- Testplay for this version.
- 00:12:952 (2) - New combo since this is a shorter repeater than 1.
- 00:17:033 (1,2) - As before; this section is in compound.
- 00:23:564 (1) - This blanket could be improved [00:23:232].
- 00:33:360 (1) - Since there is a held vocal note here, I think this would be better if it was a slider. Changed with own way.
- 00:47:441 (5) - Having this just be a 'simple' linear curve slider feels out of place because of its length. Perhaps add a bezier point before the linear? - 00:49:686 (1,2,3,4,5) - Perhaps make a regular pentagon star out of this formation?
- 00:54:788 (2,3) - Personally I don't find this repeat-to-stack to be suitable for this section of the song.
- 01:03:768 (5) - As before; change this up a little?
- 01:21:523 (3,4) - I really do not like these sorts of stacks. They are difficult to read since the follow point is completely obstructed by the slider; it is difficult to see the circle in adequate time since it is usually obstruced by the reverse arrow; and overall is just unnatrual to play.
- 01:33:972 - Perhaps add a 1/2 single repeat slider at this point? The empty space feels kinda bland and it helps to ease into the stream straight after.
- 01:38:258 (4,5,6,1) - I would use a stack like this just before a triple since it can be slightly confusiing to read.
- 02:03:156 (1,2,3,4) - As before about triples and stacks; it applies in reverse too.
- 02:13:768 (3,4,5,1,2,3) - These are on compound; not blue ticks. Watch how you map this.
- 02:31:319 (3,4) - As in Hard, these don't use yellow ticks; just a combinaton of blue-tick triples.
- 02:34:176 (1) - I think you used too many linear points for the latter half of this slider, and it doesn't look that good. Try and simplify it?
- 02:56:217 (1,2,3,4,1,2,3,4,1) - I don't think splitting the stream here works for this section. It worked previously since it matched the shift in scale for the guitar riff, but here a smooth stream would be better for the music.
- 02:59:482 (1,2,3,4,1,2,3,4,1) - As above.
- 03:06:829 (1,2,3,4,1,2,3,4,1,2,3) - As above.
- 03:14:992 (1) - I think reducing the spinner and placing a hard note on 03:16:625 would be better. I'll consider, sound really good as your proposal way :o
- 03:25:196 (6,7,8) - You might aswell keep this as one whole repeater slider. This formation is a bit confusing to read.
- 03:33:972 (7,1) - As before; these sort of stacks aren't very nice. Since this is a new combo, there are no follow points into 1.

Best of luck :) :D
~☆
Thank you -Mo-!!! Your mod is always so instructive :3
EDIT: Oh, and ofc, thank you for the star!!! You are too kind :>
Topic Starter
Santtu
Big update :3
Update adds:
+ -Mo-'s mod
mrturtle99
Hi from my modding queue~
Normal
00:01:115 (2) - try moving this to x:100 y:176 as I believe it makes the blanket perfectly symmetrical
00:38:258 (1) - try moving this to x:264 y:240 to make the blanket look better
02:00:707 (6) - I think would look better at x:188 y:128
03:28:054 (5) - I think should be moved to x:444 y:128
03:57:441 (3,4,5,6) - non-symmetry makes this look weird, consider fixing
Hard
01:19:074 (1) - I think this slider looks better if you move the endpoint down 1 grid unit
02:03:156 (1) - I think looks better if moved down a grid unit
03:17:441 (3,4) - this blanket could be better
Catharsis
00:06:829 (7) - consider moving this over 2 grid units (x:172) if this is a blanket
00:19:482 (1,2,3,4) - you NC every 4 HC's in the stream pattern, so why not NC on (3)?
01:13:768 (8) - try moving to x:84 y:300
02:10:503 (5) - might want to NC this to keep the NC every 4 beats pattern
03:17:645 (6) - try moving this down a grid unit
Topic Starter
Santtu

mrturtle99 wrote:

Hi from my modding queue~ Hi! :)
Normal
00:01:115 (2) - try moving this to x:100 y:176 as I believe it makes the blanket perfectly symmetrical fixed
00:38:258 (1) - try moving this to x:264 y:240 to make the blanket look better fixed
02:00:707 (6) - I think would look better at x:188 y:128 fixed
03:28:054 (5) - I think should be moved to x:444 y:128 fixed
03:57:441 (3,4,5,6) - non-symmetry makes this look weird, consider fixing fixed
Hard
01:19:074 (1) - I think this slider looks better if you move the endpoint down 1 grid unit fixed
02:03:156 (1) - I think looks better if moved down a grid unit fixed
03:17:441 (3,4) - this blanket could be better fixed
Catharsis
00:06:829 (7) - consider moving this over 2 grid units (x:172) if this is a blanket fixed
00:19:482 (1,2,3,4) - you NC every 4 HC's in the stream pattern, so why not NC on (3)? fixed
01:13:768 (8) - try moving to x:84 y:300 fixed
02:10:503 (5) - might want to NC this to keep the NC every 4 beats pattern fixed
03:17:645 (6) - try moving this down a grid unit fixed
Thank you!!_!_!

[]
Also updated my map:
+ mrturtle99's mod
and fixed 04:08:054 (2,3,4,5) - rhythm myself.
Alheak
Hi, M4M

General
Remove Kantai Collection in the tags since it's already in the source
All diffs should end at the same point, but this is just a guideline tho

Normal
Don't know if this is intentional or not, but try to make consecutive sliders like those: 00:15:401 (4,5,6) - with a more seamless succession:

00:17:441 - and 00:18:258 - Circles? They're upbeats, thus emphasized but there's nothing
00:23:156 (7) - How about about making the slider bend towards 6 instead? Then rotate 1, 2 and 3 a little to help with reading (7 should flow more towards 1 than 2 to prevent confusion):

00:41:523 (1) - I think this is just a mistake but ctrl+g, anyway the end tends too much towards 3 instead of 2, and can be very confusing to read for beginners
00:46:013 (2) - Same thing as earlier, bend it in the other direction to flow better towards 1
00:50:094 (2) - Clap
00:54:176 (3) - ^
00:54:992 (4) - ^
01:05:605 (6,2) - They're closer together than 6 and 1, confusing to read
01:09:890 (2,4) - ^
01:23:156 (2,4) - ^
01:24:584 (5,1) - ^
01:26:013 (2,4) - ^
01:47:237 (4,1) - Check stack
01:49:686 (3,5) - too close like earlier
01:53:156 (4,6) - ^
01:57:850 (5,1) - How about something like that to help with reading:

01:59:482 (4,6) - too close and check blanket
02:01:931 (2,4) - ^
02:43:156 (5,1) - Blankets? both sliders
02:45:605 (2,3) - Blanket?
02:49:278 (5,6) - Recheck blanket
02:55:401 (3,4) - ^
03:01:523 (4,5) - ^
03:03:564 (1,2) - 1 tends too much towards 2's end, confusing
03:08:462 (2,3) - Blanket
03:20:707 (2,3) - ^
03:27:237 (3,5) - too close
03:31:319 (5,7) - ^
03:33:768 (3) - Bend it to help flow with 4?
03:40:298 (3,5) - close
03:48:462 (6,1) - ^
03:50:911 (5,1,2) - Blankets?
03:58:666 (6,1) - Check blanket

Hard
00:09:278 (3,4,5) - Feel like they would be better 1/2 beat earlier, since the guitar suggests doing so, like how you did here: 00:12:339 (1,2,3) -
00:17:033 (1) - How about repeating it? It's too confusing to end on a blue tick like that, even if the song suggests it. You can also just put a circle on 00:17:441 - to make a little stream
00:24:992 (3,1) - recheck blanket
00:26:829 (1,2) - ^
01:38:462 (4,5,1) - Stream could look better
01:40:911 (2,1) - Check stack
01:46:013 (4,5) - Blanket
01:53:156 (1,2) - ^
01:53:156 (1,3) - Stack (deactivate grid snap to help with that)
01:58:258 (1,3) - ^
02:02:543 (3,1,2) - Blankets (both sliders)
02:23:360 (3,5) - Blanket
02:59:890 (4,1) - ^

Catharsis
00:17:033 (1) - Same problem than hard
I think you could make this diff a lot more fluid and dynamic to play just by straightening streams like this one: 00:42:339 (4,5,6,7,8,9,10) -
Also, remove second NC on streams like 02:56:217 (1,2,3,4,1,2,3,4) -
01:27:850 (2) - ctrl+g for flow?
02:26:625 (4,5) - blanket?
02:30:503 (5,1) - stack
03:26:421 (1,3) - blanket
03:40:298 (5,6) - Stack under 5's end?
04:12:134 (1) - Too long I'm afraid, how about mapping until 04:13:358 - then putting the spinner?

That should be it, contact me for any unclear point. Good luck!
Topic Starter
Santtu

Alheak wrote:

Hi, M4M Hello~

General
Remove Kantai Collection in the tags since it's already in the source fixed
All diffs should end at the same point, but this is just a guideline tho I'll leave them as they are. Normal and Hard doesn't need to the last meters of the song, the rhythm there is so difficult for them.

Normal
Don't know if this is intentional or not, but try to make consecutive sliders like those: 00:15:401 (4,5,6) - with a more seamless succession: fixed

00:17:441 - and 00:18:258 - Circles? They're upbeats, thus emphasized but there's nothing There no need to put circle there. This is normal so it should not be to hard to understand the rhythm.
00:23:156 (7) - How about about making the slider bend towards 6 instead? Then rotate 1, 2 and 3 a little to help with reading (7 should flow more towards 1 than 2 to prevent confusion): Rotating 1 is unranked, cause it goes under the HP bar, but other things fixed.

00:41:523 (1) - I think this is just a mistake but ctrl+g, anyway the end tends too much towards 3 instead of 2, and can be very confusing to read for beginners yea, my mistake! fixed
00:46:013 (2) - Same thing as earlier, bend it in the other direction to flow better towards 1 fixed
00:50:094 (2) - Clap fixed
00:54:176 (3) - ^ fixed
00:54:992 (4) - ^ fixed
01:05:605 (6,2) - They're closer together than 6 and 1, confusing to read fixed
01:09:890 (2,4) - ^ tried to fix it somehow
01:23:156 (2,4) - ^ not able to fix cause there is nowhere to replace, but I'll keep it in my mind
01:24:584 (5,1) - ^ fixed differently
01:26:013 (2,4) - ^ ^same as before, but this time about blankets and stacks
01:47:237 (4,1) - Check stack fixed
01:49:686 (3,5) - too close like earlier fixed
01:53:156 (4,6) - ^ Not able to fix cause the stacks and blankets. Keeping in my mind.
01:57:850 (5,1) - How about something like that to help with reading fixed

01:59:482 (4,6) - too close and check blanket fixed
02:01:931 (2,4) - fixed
02:43:156 (5,1) - Blankets? both sliders fixed
02:45:605 (2,3) - Blanket? fixed
02:49:278 (5,6) - Recheck blanket fixed
02:55:401 (3,4) - ^ fixed
03:01:523 (4,5) - ^ fixed
03:03:564 (1,2) - 1 tends too much towards 2's end, confusing fixed
03:08:462 (2,3) - Blanket fixed
03:20:707 (2,3) - ^ fixed
03:27:237 (3,5) - too close Can't fix
03:31:319 (5,7) - ^ ^
03:33:768 (3) - Bend it to help flow with 4? fixed
03:40:298 (3,5) - close fixed
03:48:462 (6,1) - ^ fixed
03:50:911 (5,1,2) - Blankets? no, it isn't blanket
03:58:666 (6,1) - Check blanket fixed

Hard
00:09:278 (3,4,5) - Feel like they would be better 1/2 beat earlier, since the guitar suggests doing so, like how you did here: 00:12:339 (1,2,3) - I like more how it is now. I'll keep it in my mind.
00:17:033 (1) - How about repeating it? It's too confusing to end on a blue tick like that, even if the song suggests it. You can also just put a circle on 00:17:441 - to make a little stream I liked about the stream, fixed
00:24:992 (3,1) - recheck blanket fixed
00:26:829 (1,2) - ^ fixed
01:38:462 (4,5,1) - Stream could look better fixed
01:40:911 (2,1) - Check stack fixed
01:46:013 (4,5) - Blanket fixed
01:53:156 (1,2) - ^ fixed
01:53:156 (1,3) - Stack (deactivate grid snap to help with that) fixed
01:58:258 (1,3) - ^ fixed
02:02:543 (3,1,2) - Blankets (both sliders) fixed
02:23:360 (3,5) - Blanket fixed
02:59:890 (4,1) - ^ fixed

Catharsis
00:17:033 (1) - Same problem than hard fixed
I think you could make this diff a lot more fluid and dynamic to play just by straightening streams like this one: 00:42:339 (4,5,6,7,8,9,10) - fixed
Also, remove second NC on streams like 02:56:217 (1,2,3,4,1,2,3,4) - It is okay that there is NC every 5th, 9th, 13th etc. circle in streams
01:27:850 (2) - ctrl+g for flow? fixed
02:26:625 (4,5) - blanket? fixed
02:30:503 (5,1) - stack fixed
03:26:421 (1,3) - blanket fixed
03:40:298 (5,6) - Stack under 5's end? fixed
04:12:134 (1) - Too long I'm afraid, how about mapping until 04:13:358 - then putting the spinner? If you listen carefully, you can hear, where the song ends. The place where song ends: is at 04:19:480 -

That should be it, contact me for any unclear point. Good luck!
Thank you!
Lally
hello M4M

[General]
  1. Inconsistency in combo colours speacially in insane
  2. audio lead in should be increased
  3. you should have the same break in all the diffs since you mapped it all
  4. all diff should end in the same spot
[Insane]
  1. 02:15:171 (3) - icorrect snapping 1/16 ; this should be a normal 1/4 in the red line like you did in the similar sound situation
  2. 01:19:069 - this green line is not corectly snapped
  3. clap inconsistency in all the diff please check your hitsounds
  4. 00:00:707 (1,3) - this overlap doesent look nice
  5. 00:25:196 (1,4) - blankets like this should be improved,look trought all your diff and fix wich are needed to fix will not do a blanket mod
  6. 00:41:829 (2) - you should move it a bit to the right side since is easy to click the slider end with this velocity
  7. 01:17:849 (1) - unecressary new combo
  8. 01:33:972 (1) - here is no sound , remove it
[Hard]
  1. 00:05:605 (1,1) - not enought recovery time
  2. 00:44:992 (1,1) - same
  3. 03:14:992 (1,1) - same
  4. 03:23:258 (1,1) - again
  5. reed general
[Normal]
  1. HP -1
  2. read general
pointed out really important things,good luck o3o/
Topic Starter
Santtu

Lally wrote:

hello M4M Hello~

[General]
  1. Inconsistency in combo colours speacially in insane Tried to fix.
  2. audio lead in should be increased fixed
  3. you should have the same break in all the diffs since you mapped it all Made same breaks to hard as in insane, but I left Normal's breaks as they are. I read Rules and Guidelines and I didn't find anything about that breaks should be same in all diff.
  4. all diff should end in the same spot
This is Guideline, so it's okay that insane is about 15 seconds longer. The reason, why I didn't/don't want to map end of the song for Normal/Hard, is that there is nothing interesting to beginner to follow there. It's not that I'm lazy or something like that. If someone mention about this, I'll think about to map Hard's end of the song too, like I did for Catharsis diff.

[Insane]
  1. 02:15:171 (3) - icorrect snapping 1/16 ; this should be a normal 1/4 in the red line like you did in the similar sound situation
  2. 01:19:069 - this green line is not corectly snapped
  3. clap inconsistency in all the diff please check your hitsounds
  4. 00:00:707 (1,3) - this overlap doesent look nice
  5. 00:25:196 (1,4) - blankets like this should be improved,look trought all your diff and fix wich are needed to fix will not do a blanket mod
  6. 00:41:829 (2) - you should move it a bit to the right side since is easy to click the slider end with this velocity
  7. 01:17:849 (1) - unecressary new combo
  8. 01:33:972 (1) - here is no sound , remove it
[Hard]
  1. 00:05:605 (1,1) - not enought recovery time
  2. 00:44:992 (1,1) - same
  3. 03:14:992 (1,1) - same
  4. 03:23:258 (1,1) - again
  5. reed general
[Normal]
  1. HP -1
  2. read general
fixed all
pointed out really important things,good luck o3o/
Thank you! :)
Nakano Itsuki
Hi.
Nice song :D
Just gonna mod Catharsis here. (Plus a few extras)

General
  1. The difficulty spread between Normal and Hard is a bit big when compared to Hard and Catharsis (Or is that allowed actually?)
  2. Disable widescreen support, you don't have a storyboard
Catharsis
  1. 00:36:319 (3) Move this to 412|240 for a better look of the stream
  2. 00:39:584 (6) Move this to 52|152 for the same reason above
  3. 00:52:747 (7) It seems pretty awkward to move to the next slider... :/
  4. 03:07:237 (5) Moving this to 288|308 might look better.
  5. Flows better if 03:07:747 (10) is moved to 116|260 and 03:07:850 (11) moved to 120|296
  6. 03:26:217 (6) That jump looks really far...
That's all I could find :D Hope I helped.
Topic Starter
Santtu

StarrStyx wrote:

Hi. Hello!
Nice song :D <3
Just gonna mod Catharsis here. (Plus a few extras)

General
  1. The difficulty spread between Normal and Hard is a bit big when compared to Hard and Catharsis (Or is that allowed actually?) Well yea it is :d But I haven't heard/read about rule like that :/
  2. Disable widescreen support, you don't have a storyboard fixed
Catharsis
  1. 00:36:319 (3) Move this to 412|240 for a better look of the stream fixed
  2. 00:39:584 (6) Move this to 52|152 for the same reason above fixed
  3. 00:52:747 (7) It seems pretty awkward to move to the next slider... :/ What do you mean?
  4. 03:07:237 (5) Moving this to 288|308 might look better. fixed
  5. Flows better if 03:07:747 (10) is moved to 116|260 and 03:07:850 (11) moved to 120|296 fixed other way
  6. 03:26:217 (6) That jump looks really far... This part is song's climax, so I like that there is big jump :3, fixed little
That's all I could find :D Hope I helped. It helped a lot ^^
Thank you!
Nathan
[Catharsis]
  1. 00:01:523 (4,5) - Spacing should be increased here to accent 00:01:727 (5) like you did on 00:04:788 (4,5)
  2. 00:08:258 (7) - Try turning this into a 1/2 slider and adding a circle after. The guitar on 00:08:666 should be clickable.
  3. 00:14:992 (8,9) - These should definitely be flipped in timing. Having the slider first would follow the guitar more accurately, and then instead of having a slider end on a downbeat, it would be clickable with a circle. The guitar on 00:14:992 should be emphasized with some increase in spacing.
  4. 00:23:360 (5,1) - There shouldn't be an anti-jump here, 00:23:564 (1) needs some emphasis for the vocals and finish. Also isn't the repeat missing a clap?
  5. 00:24:584 (2,3,4) - Spacing needs to be toned down here, I don't understand why it would be larger than something like 00:25:809 (3,4) which actually has something in the music to accent.
  6. 01:36:421 (6) - Missing clap on tail?
  7. 01:37:033 (1) - This should be shortened to 1/1 with a circle after, you completely miss the the drums on the white tick with an extended slider here. If you do apply this also it should have a clap on the tail.
  8. 01:46:217 (5) - It's probably best to just follow instruments here and make this a 1/2 with a circle after. It feels weird ignoring the drums on the white tick, also if you apply this add a clap on the tail again.
  9. 01:49:482 (5) - ^
  10. 02:06:625 (2) - ^
  11. 02:09:074 (7) - ^ Okay you probably get the idea with these offbeat sliders, I didn't point out all of them. Another thing is that there seems to be claps missing in your hitsound pattern for some white ticks, not sure if those were intended or not but they should probably added, it kind of throws off the rhythm. Although some of them are a result of these offbeat sliders.
  12. 03:06:829 (1) - Not sure why there isn't a note here, it also may cause some readability issues with the the 1/2 slider. After a stream most players would probably read 03:07:850 (11,12) as if they have a 1/4 gap but they actually have a 1/2 gap, so adding a note there would fix that.
  13. 03:09:686 (5,6) - Try flipping these in timing so the circle is on the downbeat instead.
Good luck, contact me if you have any questions~
Topic Starter
Santtu

sukiNathan wrote:

[Catharsis]
  1. 00:01:523 (4,5) - Spacing should be increased here to accent 00:01:727 (5) like you did on 00:04:788 (4,5) fixed, somehow
  2. 00:08:258 (7) - Try turning this into a 1/2 slider and adding a circle after. The guitar on 00:08:666 should be clickable. fixed
  3. 00:14:992 (8,9) - These should definitely be flipped in timing. Having the slider first would follow the guitar more accurately, and then instead of having a slider end on a downbeat, it would be clickable with a circle. The guitar on 00:14:992 should be emphasized with some increase in spacing. fixed
  4. 00:23:360 (5,1) - There shouldn't be an anti-jump here, 00:23:564 (1) needs some emphasis for the vocals and finish. Also isn't the repeat missing a clap? fixed
  5. 00:24:584 (2,3,4) - Spacing needs to be toned down here, I don't understand why it would be larger than something like 00:25:809 (3,4) which actually has something in the music to accent. sorry, but I like how it is now
  6. 01:36:421 (6) - Missing clap on tail? fixed
  7. 01:37:033 (1) - This should be shortened to 1/1 with a circle after, you completely miss the the drums on the white tick with an extended slider here. If you do apply this also it should have a clap on the tail. fixed
  8. 01:46:217 (5) - It's probably best to just follow instruments here and make this a 1/2 with a circle after. It feels weird ignoring the drums on the white tick, also if you apply this add a clap on the tail again. some changes made, 'cause I want to follow the singer.
  9. 01:49:482 (5) - ^ ^
  10. 02:06:625 (2) - ^ ^
  11. 02:09:074 (7) - ^ Okay you probably get the idea with these offbeat sliders, I didn't point out all of them. Another thing is that there seems to be claps missing in your hitsound pattern for some white ticks, not sure if those were intended or not but they should probably added, it kind of throws off the rhythm. Although some of them are a result of these offbeat sliders. ^
  12. 03:06:829 (1) - Not sure why there isn't a note here, it also may cause some readability issues with the the 1/2 slider. After a stream most players would probably read 03:07:850 (11,12) as if they have a 1/4 gap but they actually have a 1/2 gap, so adding a note there would fix that. There is note?! some changes made
  13. 03:09:686 (5,6) - Try flipping these in timing so the circle is on the downbeat instead. It follows the singer's sing there, so no
Good luck, contact me if you have any questions~
Thank you!
EncoreW
wow kancolle and senya !!


[Catharsis]


AR8.3 may more suitable for a 147BPM song , I think AR8.8 may too fast .

00:10:911 (3,4,5) - What about ctrl+G ?

00:10:911 (3,4,5,6,7) - And I think this is better for rhythm and music . http://puu.sh/gHd5c/5f0830efca.jpg

00:19:482 (1,2,1,2,1) - You can use higher DS to reflect this rhythm .

00:41:319 (8) - Move to (256,240) .

01:13:564 (7,8) - Not a perfect blanket .

01:18:666 (3) - I think use 2 circles to instead this slider is better , 01:18:258 (1,2,3) - This 3 sliders makes me feel strange but remove one can let me feel better , http://puu.sh/gHe2Y/1b71277cf7.jpg , I think this stream will better than before .

02:03:360 (3,4,5) - If I were you , I will move 02:03:564 (4) - to 02:03:156 (1) - 's place because you use a lot of overlap after this .

02:10:503 (1,2,3,4,1) - What about this ? http://puu.sh/gHeIs/ee788f0d9e.jpg

03:25:503 (4) - This slider needn't clap so much times , twice is enough , too much claps may feel noisy .

04:09:686 (1) - You can consider make the sliderslide mute .


[Hard]


00:12:339 (1,2,3) - Sliders' ends overlap with white line may not very good , especially slider's end is stronger than slider's start .

01:14:584 (2,3,4) - There are some problems in DS .


[Normal]


I can't find any problems there .



Finally , sorry for my poor English and I'm so noob !!
kakifly
hi smsh

General

-source is "Kantai Collection ~KanColle~" (or you can go with the japanese version)
-add tags " 終焉の輝き" (original album title, you just put the translation) also add into tags all the people part of this song like kamase-tora (you forgot the A in tora in your map description) , iceon, neiro etc also for when you said "original title" it deceives people for, its not the original title but the song that this is arranged from, 'original song' would be better. add 'C87' since this is where it was released
-add 1000-1500 audio lead in for a total of the recommended 2000ms
-maybe a custom clap? default doesnt match this at all ;-;

Catharsis

-00:00:707 (1,2) - just a nazi point but if you move it to the left, the transition from 1 to 2 would be so much smoother, consider this throughout the map
-00:07:441 (2,3,4,5) - should be snapped to 1/6 heres a visual for the rhythm http://puu.sh/gHxWD/251affaf39.jpg but i'd recommend something like this http://puu.sh/gHxZ4/20ce2bc676.jpg for easier playability
-00:10:911 (3,4,5) - ^ same thing applies for anywhere else in the map you hear this similar tune
-00:12:135 (1) - try to split this up into 2 sliders like you did here 00:12:952 (2,3) - it plays a lot better
-00:16:013 (4,5) - this rhythm seems really random and doesnt really play well, id suggest 2 circles instead like this http://puu.sh/gHy8V/bc1ecdbae7.jpg
-00:17:033 (1) - your current rhythm doesnt really follow music, how about this http://puu.sh/gHykF/f46d0a4e06.jpg
-00:28:258 (5) - 2 circles would work alot better imo, this effect with the 1/4 sldier doesnt really match the music imo
-00:33:972 (2) - how about this rhythm, i think it follows music better http://puu.sh/gHyuo/45031d2377.jpg
-00:36:217 (4,5,6,7,1) - i don't feel that the 1/4's here are dominant to map but oh well :p
-01:34:992 - the streamy sound kind of stops here for a bit so why not put a slider here instead? i think it would be so much easier to play especially since you put a surprise stream right after a spinner http://puu.sh/gHyM9/97608962dd.jpg
-02:06:625 (2) - wowidontlikehowthissliderlooksitskindofuglyimo
-02:11:115 (4,1) - space this out better, compared to previous stuff its so close
-02:13:768 (3,4,5) - these should be snapped to 1/3 and i'd recommend a repeat slider since 1/3 notes are hard to hit http://puu.sh/gHz0c/11af1e86f7.jpg
-02:14:584 (1,2,3) - ^
-02:17:441 (9) - i dont think this is suppose to be 1/8, 1/4 works just fine
-02:17:850 - it'd be nice if this downbeat was clickable, its very strong and it doesnt play well imo when its not clickable
-02:16:217 (1,2,3,4,5,6,7,8,1,2) - so in summary for this whole section, listen to the music again, the 1/4's are only dominant starting from 02:17:033 - so imo 02:16:217 (1,2,3,4,5,6,7,8) - should just be mapped normally to 1/2, avoid overmapping places like this. change 02:17:441 (2) - to 1/4 and maybe remove a repeat so you can add a circle at 02:17:850 - or something
-02:24:788 (3) - 2 circles feel better imo
-02:25:605 (5,6) - i feel like these 1/4's are overmapped again, same reason as previous the 1/4's are just not dominant here. this song has constant 1/4's playing faintly in the music, and sometimes you just randomly map them which definetely doesn't feel right to play, try to only make streams when they are clearly indicated in the music such as places like 01:13:156 - , 02:42:339 (1,2,3,4,5,6,7,8) - (where instruments are clearly 1/4) or 01:18:666 - (where drums are clearly 1/4) not sure why i decided to mention this now but it applies to the rest of the map too where i see streams following barely audible sounds :( like here 00:45:605 (4,5,6,7,8) - 02:29:278 (1,2,3,4,5,6,7) - etc.. hope you fix these :o
-02:31:319 (3,4) - these should not be 1/8 mapping them in 1/2 is fine, there are beats on the red ticks
-02:33:360 (4) - sliders like these aren't safe for rank anymore :(
-02:35:196 (3,4) - not sure why you choose this rhythm personally i think it looses emphasis, either a 1/4 repeat or 3 circles would be better, but if you decide to keep this at least space it out more
-02:35:809 (1) - how about mapping the instruments here? feels weird to just skip them http://puu.sh/gHzVp/5358cd7e74.jpg
-02:37:441 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - whats with this weirdly spaced stream? i'd suggest to either clean it up or if you want that stream gap something like this may look nicer http://puu.sh/gHA7x/8e9ec9932b.jpg heres the code if you would like to use it
SPOILER
108,140,157441,5,0,0:0:0:0:
104,168,157543,1,0,0:0:0:0:
100,196,157645,1,0,0:0:0:0:
96,224,157747,1,0,0:0:0:0:
132,244,157850,5,0,0:0:0:0:
136,272,157952,1,0,0:0:0:0:
140,300,158054,1,0,0:0:0:0:
144,328,158156,1,0,0:0:0:0:
184,352,158258,5,0,0:0:0:0:
228,364,158360,1,0,0:0:0:0:
272,360,158462,1,0,0:0:0:0:
312,344,158564,1,0,0:0:0:0:
420,296,158666,2,0,L|460:260,1,45,8|0,0:0|0:0,0:0:0:0:
412,200,158870,2,0,L|445:169,1,45
02:42:339 (1,2,3,4,5,6,7,8) - same thing with the stream, you can fix it yourself this time lol also why not continue the stream at 02:43:156 - ? you can still hear the guitar
-02:46:421 (1,2,3,4,5,6,7,8,1) - doesnt look very nice imo , i tried fixing it but this shape just doesnt really work out, i'd suggest to just make a normall shaped stream lol
-03:07:849 (11) - add NC to indicate spacing change
-03:14:992 (1) - this is an awkward place to put a spinner, there no increasing sound in the music please just remove it ;--;
-03:23:156 (1,2,3,4,1,2) - hh why so undermapped? :<
-03:25:401 (3,4,5) - this rhythm is very awkward to play how about something like this http://puu.sh/gHACW/9f099b8453.jpg
-03:33:768 (6) - just put 1 circle at 03:33:768 - , theres nothing on the blue tick
-04:07:237 (1,2,3,1,2) - should be all snapped to 1/3, snap them exactly like this picture http://puu.sh/gHAQr/da1b604c44.jpg
-04:09:686 - don't halve the bpm here just to make the slider slower well at least i think you should not do this, correct me if im wrong, the lowest you ca go is 0.5 for a reason, osu doesnt want a surprise slider that is super slow, so you shouldnt add an uninherited timing point where it isnt needed

okay i'll continue this mod another time, i didnt go into placements and hitsounds since i'm tired, a lot of your rhythms need some improvement, i think i should of pointed them all out here, your rhythm should be good if you follow alot of the bold / highly suggested points. as for your placements.. uh generally fine but imo flow isnt so good you mostly go in zigzags which doesnt feel good to play, circular flows flow a lot better for me, but test out some different flows and test your map often to see how they go. if you need help you can ask me in-game

well, thanks for mapping this song, i was waiting for a map of it,i mapped another song from the same album,but i also quite liked this one hope you can improve it some more and rank it one day :D good luck

edit: talked in game, won't be modding other diffs
Topic Starter
Santtu

tm1209 wrote:

wow kancolle and senya !! !!


[Catharsis]


AR8.3 may more suitable for a 147BPM song , I think AR8.8 may too fast .

00:10:911 (3,4,5) - What about ctrl+G ? fixed

00:10:911 (3,4,5,6,7) - And I think this is better for rhythm and music . http://puu.sh/gHd5c/5f0830efca.jpg fixed

00:19:482 (1,2,1,2,1) - You can use higher DS to reflect this rhythm . fixed

00:41:319 (8) - Move to (256,240) . fixed

01:13:564 (7,8) - Not a perfect blanket . fixed

01:18:666 (3) - I think use 2 circles to instead this slider is better , 01:18:258 (1,2,3) - This 3 sliders makes me feel strange but remove one can let me feel better , http://puu.sh/gHe2Y/1b71277cf7.jpg , I think this stream will better than before . fixed

02:03:360 (3,4,5) - If I were you , I will move 02:03:564 (4) - to 02:03:156 (1) - 's place because you use a lot of overlap after this . fixed

02:10:503 (1,2,3,4,1) - What about this ? http://puu.sh/gHeIs/ee788f0d9e.jpg fixed

03:25:503 (4) - This slider needn't clap so much times , twice is enough , too much claps may feel noisy . fixed

04:09:686 (1) - You can consider make the sliderslide mute . considering


[Hard]


00:12:339 (1,2,3) - Sliders' ends overlap with white line may not very good , especially slider's end is stronger than slider's start . fixed

01:14:584 (2,3,4) - There are some problems in DS . fixed


[Normal]


I can't find any problems there .



Finally , sorry for my poor English and I'm so noob !!
All aren't fixed right like that, what you said, but in outlines.

kakifly wrote:

hi smsh

General

-source is "Kantai Collection ~KanColle~" (or you can go with the japanese version)
-add tags " 終焉の輝き" (original album title, you just put the translation) also add into tags all the people part of this song like kamase-tora (you forgot the A in tora in your map description) , iceon, neiro etc also for when you said "original title" it deceives people for, its not the original title but the song that this is arranged from, 'original song' would be better. add 'C87' since this is where it was released
-add 1000-1500 audio lead in for a total of the recommended 2000ms
-maybe a custom clap? default doesnt match this at all ;-;
fixed others than claps, normal's are fine, as long as someone link me better ones.

Catharsis

-00:00:707 (1,2) - just a nazi point but if you move it to the left, the transition from 1 to 2 would be so much smoother, consider this throughout the map
-00:07:441 (2,3,4,5) - should be snapped to 1/6 heres a visual for the rhythm http://puu.sh/gHxWD/251affaf39.jpg but i'd recommend something like this http://puu.sh/gHxZ4/20ce2bc676.jpg for easier playability
-00:10:911 (3,4,5) - ^ same thing applies for anywhere else in the map you hear this similar tune
-00:12:135 (1) - try to split this up into 2 sliders like you did here 00:12:952 (2,3) - it plays a lot better
-00:16:013 (4,5) - this rhythm seems really random and doesnt really play well, id suggest 2 circles instead like this http://puu.sh/gHy8V/bc1ecdbae7.jpg
-00:17:033 (1) - your current rhythm doesnt really follow music, how about this http://puu.sh/gHykF/f46d0a4e06.jpg
-00:28:258 (5) - 2 circles would work alot better imo, this effect with the 1/4 sldier doesnt really match the music imo
-00:33:972 (2) - how about this rhythm, i think it follows music better http://puu.sh/gHyuo/45031d2377.jpg
-00:36:217 (4,5,6,7,1) - i don't feel that the 1/4's here are dominant to map but oh well :p
-01:34:992 - the streamy sound kind of stops here for a bit so why not put a slider here instead? i think it would be so much easier to play especially since you put a surprise stream right after a spinner http://puu.sh/gHyM9/97608962dd.jpg
-02:06:625 (2) - wowidontlikehowthissliderlooksitskindofuglyimo you can express this same thing with beautifully way :(
-02:11:115 (4,1) - space this out better, compared to previous stuff its so close
-02:13:768 (3,4,5) - these should be snapped to 1/3 and i'd recommend a repeat slider since 1/3 notes are hard to hit http://puu.sh/gHz0c/11af1e86f7.jpg
-02:14:584 (1,2,3) - ^
-02:17:441 (9) - i dont think this is suppose to be 1/8, 1/4 works just fine
-02:17:850 - it'd be nice if this downbeat was clickable, its very strong and it doesnt play well imo when its not clickable
-02:16:217 (1,2,3,4,5,6,7,8,1,2) - so in summary for this whole section, listen to the music again, the 1/4's are only dominant starting from 02:17:033 - so imo 02:16:217 (1,2,3,4,5,6,7,8) - should just be mapped normally to 1/2, avoid overmapping places like this. change 02:17:441 (2) - to 1/4 and maybe remove a repeat so you can add a circle at 02:17:850 - or something
-02:24:788 (3) - 2 circles feel better imo
-02:25:605 (5,6) - i feel like these 1/4's are overmapped again, same reason as previous the 1/4's are just not dominant here. this song has constant 1/4's playing faintly in the music, and sometimes you just randomly map them which definetely doesn't feel right to play, try to only make streams when they are clearly indicated in the music such as places like 01:13:156 - , 02:42:339 (1,2,3,4,5,6,7,8) - (where instruments are clearly 1/4) or 01:18:666 - (where drums are clearly 1/4) not sure why i decided to mention this now but it applies to the rest of the map too where i see streams following barely audible sounds :( like here 00:45:605 (4,5,6,7,8) - 02:29:278 (1,2,3,4,5,6,7) - etc.. hope you fix these :o
-02:31:319 (3,4) - these should not be 1/8 mapping them in 1/2 is fine, there are beats on the red ticks
-02:33:360 (4) - sliders like these aren't safe for rank anymore :( We'll see what BN says
-02:35:196 (3,4) - not sure why you choose this rhythm personally i think it looses emphasis, either a 1/4 repeat or 3 circles would be better, but if you decide to keep this at least space it out more
-02:35:809 (1) - how about mapping the instruments here? feels weird to just skip them http://puu.sh/gHzVp/5358cd7e74.jpg
-02:37:441 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - whats with this weirdly spaced stream? i'd suggest to either clean it up or if you want that stream gap something like this may look nicer http://puu.sh/gHA7x/8e9ec9932b.jpg heres the code if you would like to use it
SPOILER
108,140,157441,5,0,0:0:0:0:
104,168,157543,1,0,0:0:0:0:
100,196,157645,1,0,0:0:0:0:
96,224,157747,1,0,0:0:0:0:
132,244,157850,5,0,0:0:0:0:
136,272,157952,1,0,0:0:0:0:
140,300,158054,1,0,0:0:0:0:
144,328,158156,1,0,0:0:0:0:
184,352,158258,5,0,0:0:0:0:
228,364,158360,1,0,0:0:0:0:
272,360,158462,1,0,0:0:0:0:
312,344,158564,1,0,0:0:0:0:
420,296,158666,2,0,L|460:260,1,45,8|0,0:0|0:0,0:0:0:0:
412,200,158870,2,0,L|445:169,1,45
02:42:339 (1,2,3,4,5,6,7,8) - same thing with the stream, you can fix it yourself this time lol also why not continue the stream at 02:43:156 - ? you can still hear the guitar
-02:46:421 (1,2,3,4,5,6,7,8,1) - doesnt look very nice imo , i tried fixing it but this shape just doesnt really work out, i'd suggest to just make a normall shaped stream lol
-03:07:849 (11) - add NC to indicate spacing change
-03:14:992 (1) - this is an awkward place to put a spinner, there no increasing sound in the music please just remove it ;--;
-03:23:156 (1,2,3,4,1,2) - hh why so undermapped? :<
-03:25:401 (3,4,5) - this rhythm is very awkward to play how about something like this http://puu.sh/gHACW/9f099b8453.jpg
-03:33:768 (6) - just put 1 circle at 03:33:768 - , theres nothing on the blue tick
-04:07:237 (1,2,3,1,2) - should be all snapped to 1/3, snap them exactly like this picture http://puu.sh/gHAQr/da1b604c44.jpg
-04:09:686 - don't halve the bpm here just to make the slider slower well at least i think you should not do this, correct me if im wrong, the lowest you ca go is 0.5 for a reason, osu doesnt want a surprise slider that is super slow, so you shouldnt add an uninherited timing point where it isnt needed

okay i'll continue this mod another time, i didnt go into placements and hitsounds since i'm tired, a lot of your rhythms need some improvement, i think i should of pointed them all out here, your rhythm should be good if you follow alot of the bold / highly suggested points. as for your placements.. uh generally fine but imo flow isnt so good you mostly go in zigzags which doesnt feel good to play, circular flows flow a lot better for me, but test out some different flows and test your map often to see how they go. if you need help you can ask me in-game

well, thanks for mapping this song, i was waiting for a map of it,i mapped another song from the same album,but i also quite liked this one hope you can improve it some more and rank it one day :D good luck

meh, your mod is so long, that I can't remember anymore what I didn't fix/what I ignored, or what I fixed D: . So I'll just say that general's fixed and most of things, what imo was important, are fixed. Still thank you very very much from this long mod :S just ordinary mod would have been fine ^^
from stream: the reason, why I have putted there those streams, are that this is insane and I feel like those places, where I have put it, it fits there. Fixed some of streams by your mod, but I left some like they are/parts like they are, cause IMO it fits.
Thank for mods!
Kaifin
Hi friend, mod for your insane :) if you want to m4m, here is my map, currently finished extra and easy https://osu.ppy.sh/s/284537

Catharsis
00:46:421 (1) - straighten to make the triple straight, right now the curve on the last note looks a little off, maybe adjust spacing to compensate
00:47:441 (5) - consider renet
00:49:278 (7) - this slider is very unsatisfying to hit since you are following the 12345678 1/2 beat in the background and then switch to this odd slider, maybe inc slider velocity, make it a 1/2 slider and add a 1/4 note so its a triplet coming out? http://puu.sh/gICDY/f869a37bb1.jpg like this, you might have to remap the slider but this rhythm flows very nicely into the jump and is satisfying to play
00:50:707 (6) - make 1/2 slider? nothing in the song warrants the weird flow the old one had
01:00:911 (6) - NC
01:01:319 (1) - remove NC (because of above)
01:45:605 (3,4) - same as 00:49:278 (7), dont necessarily do the same thing for each one just imo 1/2 would sound a lot better
For all cases of these sliders, just look at them and consider changing them! i'm not saying to change all of them because it would change the feel of the map, but change some and leave in whatever you think flows best to the music
02:31:319 (3,4) - iffy on this rhythm, your judgement
02:42:747 (5) - NC
02:43:564 (5) - NC
The whole bridge section is a bit of a massive difficulty spike, feels like the rest of the map is not nearly as difficult, just might be something to watch out for, though it does fit the song in that section
03:23:156 (1) - make this spacing in line with the rest of the stream and respace the jumps based on that rather than spacing this note based on the jumps
03:40:911 (6) - NC
03:41:115 (1) - no NC
03:51:013 (2) - spacing error make consistent
03:53:972 (6) - NC
03:54:176 (1) - no NC
03:57:237 (6) - NC
03:57:441 (1) - no NC
NC note: every time i've said NC, its because the new phrase is starting on the last note, and it just looks cleaner for it to be NC this way

hope this helps :D
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Catharsis
  1. 00:35:809 (3,4,5,6,7,1) - This stream is a bit awkward because it ends on the other finger. Consider changing this.
  2. 01:33:972 I think you can add some circles here to improve flow
  3. 02:01:931 (2) - Ctrl+G?
  4. 02:14:584 (1,2,3) - It flows better if you have a slider here.
  5. 02:17:850 (1,1) - Why two separate NCs?
  6. 02:26:013 (1) - Move to x:112 y: 308 so it is same distance as previous two
  7. 02:30:911 (1) - Maybe move this down?
  8. 02:32:135 (5) - Move to x:180 y:194 to make a triangle
  9. 02:35:196 (3,4) - Make this a triple
  10. 03:22:849 (6,7,8,1) - Try and curve this part of the stream better
  11. 03:40:911 (6) - Stack this under the slider
  12. 03:52:543 (1) - Stack this
  13. 03:57:237 (6) - ^
  14. 04:03:564 (8) - Move to x:70 y:90
  15. 04:09:686 (1) - I like this slider, but try and work on making it more circular
Hard
  1. 00:01:727 (6) - Why not move this down to make a triangle
  2. 00:20:298 (1,2,3) - Fix up this triangle
  3. 00:57:850 (1) - Why not put 1/2 sliders here for better flow
  4. 01:10:911 (1) - ^
  5. 01:12:543 Shouldn't you put a break here.
  6. 01:47:645 (3) - Ctrl+G
  7. 01:58:666 (3) - ^
  8. 02:11:319 Why not add a break?
  9. 02:43:972 (7) - Why stack it? It ruins the flow
  10. 03:37:850 (1) - Break up this slider
  11. 03:50:911 (1) - ^
Normal
  1. 00:17:850 (1) - Too far away
  2. 00:43:156 (3) - Make this slider more circular
  3. 03:03:564 (1) - Curve this better

senya :D
Topic Starter
Santtu

Kaifin wrote:

Hi friend, mod for your insane :) if you want to m4m, here is my map, currently finished extra and easy https://osu.ppy.sh/s/284537

Catharsis
00:46:421 (1) - straighten to make the triple straight, right now the curve on the last note looks a little off, maybe adjust spacing to compensate it's fine
00:47:441 (5) - consider renet I like this
00:49:278 (7) - this slider is very unsatisfying to hit since you are following the 12345678 1/2 beat in the background and then switch to this odd slider, maybe inc slider velocity, make it a 1/2 slider and add a 1/4 note so its a triplet coming out? http://puu.sh/gICDY/f869a37bb1.jpg like this, you might have to remap the slider but this rhythm flows very nicely into the jump and is satisfying to play fixed
00:50:707 (6) - make 1/2 slider? nothing in the song warrants the weird flow the old one had fixed
01:00:911 (6) - NC fixed
01:01:319 (1) - remove NC (because of above) ^
01:45:605 (3,4) - same as 00:49:278 (7), dont necessarily do the same thing for each one just imo 1/2 would sound a lot better
For all cases of these sliders, just look at them and consider changing them! i'm not saying to change all of them because it would change the feel of the map, but change some and leave in whatever you think flows best to the music fixed
02:31:319 (3,4) - iffy on this rhythm, your judgement ?? don't know what you mean
02:42:747 (5) - NC fixed
02:43:564 (5) - NC fixed
The whole bridge section is a bit of a massive difficulty spike, feels like the rest of the map is not nearly as difficult, just might be something to watch out for, though it does fit the song in that section
03:23:156 (1) - make this spacing in line with the rest of the stream and respace the jumps based on that rather than spacing this note based on the jumps fixed
03:40:911 (6) - NC fixed
03:41:115 (1) - no NC fixed
03:51:013 (2) - spacing error make consistent woops! my bad, fixed
03:53:972 (6) - NC fixed
03:54:176 (1) - no NC fixed
03:57:237 (6) - NC fixed
03:57:441 (1) - no NC fixed
NC note: every time i've said NC, its because the new phrase is starting on the last note, and it just looks cleaner for it to be NC this way

hope this helps :D
Thanks, it helped a lot! ^^

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Catharsis
  1. 00:35:809 (3,4,5,6,7,1) - This stream is a bit awkward because it ends on the other finger. Consider changing this. fixed
  2. 01:33:972 I think you can add some circles here to improve flow There was before note, not anymore, cause BN said to remove it
  3. 02:01:931 (2) - Ctrl+G? It truly works, fixed
  4. 02:14:584 (1,2,3) - It flows better if you have a slider here. considering
  5. 02:17:850 (1,1) - Why two separate NCs? mistake, mb?!
  6. 02:26:013 (1) - Move to x:112 y: 308 so it is same distance as previous two fixed
  7. 02:30:911 (1) - Maybe move this down? fixed
  8. 02:32:135 (5) - Move to x:180 y:194 to make a triangle fixed
  9. 02:35:196 (3,4) - Make this a triple fixed
  10. 03:22:849 (6,7,8,1) - Try and curve this part of the stream better fixed
  11. 03:40:911 (6) - Stack this under the slider fixed
  12. 03:52:543 (1) - Stack this nope, I like that :<
  13. 03:57:237 (6) - ^ ^
  14. 04:03:564 (8) - Move to x:70 y:90 fixed
  15. 04:09:686 (1) - I like this slider, but try and work on making it more circular fixed
Hard
  1. 00:01:727 (6) - Why not move this down to make a triangle fixed
  2. 00:20:298 (1,2,3) - Fix up this triangle fixed
  3. 00:57:850 (1) - Why not put 1/2 sliders here for better flow considering
  4. 01:10:911 (1) - ^ ^
  5. 01:12:543 Shouldn't you put a break here. maybe
  6. 01:47:645 (3) - Ctrl+G nope
  7. 01:58:666 (3) - ^ fixed
  8. 02:11:319 Why not add a break? ^
  9. 02:43:972 (7) - Why stack it? It ruins the flow fixed
  10. 03:37:850 (1) - Break up this slider 03:37:850 (1) -
  11. 03:50:911 (1) - ^ This one I want to keep!
Normal
  1. 00:17:850 (1) - Too far away fixed
  2. 00:43:156 (3) - Make this slider more circular fixed
  3. 03:03:564 (1) - Curve this better fixed

senya :D yes truly senya!
Thank you!!!
tochiii
From my modding queue


  • General

  1. Fine.


  • Catharsis

  1. 00:11:523 (5) - Move the 2 last anchor a bit down so the sliderend stacks with 00:10:503 (1) - like:
  2. 00:12:135 (1) - Shorten so it ends here 00:12:441 - and put two 1/2 notes from here 00:12:543 - that stacks with 00:12:952 (4) 's head like:
  3. 00:16:319 (5,6) - This sounds weird. I think it's because you should delete it, and extend the slider like here 00:17:033 (1) - so it should look like:
  4. 00:59:482 (1) - Move to x292 y364 for a more fluent movement?
  5. 01:44:788 (7) - Ctrl + G?
  6. 01:58:258 (1) - It feels weird when the note start on a big white tick, and it's stacked under a slider. Why not stack it with 01:58:462 (2) - instead?
  7. 02:25:605 (6,4) - Stack it properly.
  8. 02:25:809 (7,4) - Here too.
  9. 02:52:135 (1) - Ctrl + G for better flow?
  10. 03:31:319 (1) - Move to x256 y208 for better flow?
  11. 03:40:298 (5) - Ctrl + G for better flow.
  12. 03:42:339 (8) - Curve the 2nd anchor a bit down for better blanket, and do Ctrl + G.
  13. 03:47:033 (6) - Ctrl + G fits better her imo.


  • Hard

  1. 00:26:217 (4) - Delete? It sounds better imo, maybe it feels empty for you because i are used to it to be there.
  2. 00:31:115 (4,5) - This fits better:
  3. 01:07:645 (1) - Delete and make 01:07:033 (7) - reverse, and do "Q" on 01:08:258 - so it should looks like this:
  4. 03:14:992 (1) - Delete, and put a circle here 03:16:625 - that is stacking on 03:17:033 (1) 's head, and press "Q" on 03:17:033 (1) -


  • Feedback


    Nice map, good luck! :D
Topic Starter
Santtu

-Tochi wrote:

From my modding queue


  • General

  1. Fine.


  • Catharsis

  1. 00:11:523 (5) - Move the 2 last anchor a bit down so the sliderend stacks with 00:10:503 (1) - like: that sounds nice, :O fixed
  2. 00:12:135 (1) - Shorten so it ends here 00:12:441 - and put two 1/2 notes from here 00:12:543 - that stacks with 00:12:952 (4) 's head like: fixed, with bit other way
  3. 00:16:319 (5,6) - This sounds weird. I think it's because you should delete it, and extend the slider like here 00:17:033 (1) - so it should look like: changed own way!
  4. 00:59:482 (1) - Move to x292 y364 for a more fluent movement? fixed
  5. 01:44:788 (7) - Ctrl + G? fixed
  6. 01:58:258 (1) - It feels weird when the note start on a big white tick, and it's stacked under a slider. Why not stack it with 01:58:462 (2) - instead? it works! fixed
  7. 02:25:605 (6,4) - Stack it properly. fixed
  8. 02:25:809 (7,4) - Here too. fixed
  9. 02:52:135 (1) - Ctrl + G for better flow? works fine, fixed
  10. 03:31:319 (1) - Move to x256 y208 for better flow? fixed
  11. 03:40:298 (5) - Ctrl + G for better flow. considering
  12. 03:42:339 (8) - Curve the 2nd anchor a bit down for better blanket, and do Ctrl + G. fixed
  13. 03:47:033 (6) - Ctrl + G fits better her imo. woops! my bad, it should be Ctrl + G truly! xD, fixed


  • Hard

  1. 00:26:217 (4) - Delete? It sounds better imo, maybe it feels empty for you because i are used to it to be there. uu nice, fixed
  2. 00:31:115 (4,5) - This fits better: fixed
  3. 01:07:645 (1) - Delete and make 01:07:033 (7) - reverse, and do "Q" on 01:08:258 - so it should looks like this: fixed
  4. 03:14:992 (1) - Delete, and put a circle here 03:16:625 - that is stacking on 03:17:033 (1) 's head, and press "Q" on 03:17:033 (1) - fixed


  • Feedback


    Nice map, good luck! :D !!
Thank you -Tochi! :3
Prophecy
M4M Requested By smsh150

[Catharsis]
00:21:115 - I don't suggest that with this slider.
00:21:931 - The distance was increased here?
00:27:441 - Maybe put it near the next note.
00:31:421 - Add a notes here
00:31:523 - (If apply) put it near 00:31:421 's note
00:37:850 - Put it more far with next note.
00:58:258 - I don't suggest you put the notes here.
02:01:115 - This note is too far with before
02:04:788 - I don't know why you put here :3
02:17:441 - Why this is not 1/4?
02:33:258 - Too close
02:50:809 - Too far from the notes before.
03:28:768 - ^
03:31:064 - Too close

Good Luck :3
I will mod other diff. later
Topic Starter
Santtu

Prophecy wrote:

M4M Requested By smsh150

[Catharsis]
00:21:115 - I don't suggest that with this slider. ?
00:21:931 - The distance was increased here? fixed
00:27:441 - Maybe put it near the next note. fixed
00:31:421 - Add a notes here fixed, with little own way
00:31:523 - (If apply) put it near 00:31:421 's note It's fine now
00:37:850 - Put it more far with next note. no, sorry :< I like how it is now
00:58:258 - I don't suggest you put the notes here. ?
02:01:115 - This note is too far with before fixed
02:04:788 - I don't know why you put here :3 I put what? 0_0
02:17:441 - Why this is not 1/4? It should better imo :P
02:33:258 - Too close fixed
02:50:809 - Too far from the notes before. ?
03:28:768 - ^ ?
03:31:064 - Too close It's good

Good Luck :3 Thanks!
I will mod other diff. later
Thank you!
Kibbleru
<3 Yamato
Topic Starter
Santtu

Kibbleru wrote:

<3 Yamato
Yea I know! <333
Osuology
[Hard]
Objective things
00:01:727 (6,7) - You have the same distance snapping but it is spaced more in the timeline. Change distance between 6 and 7 plz.
01:12:747 (1,2) - These don't even exist in rhythm, so I don't even know why they are there.
03:19:074 (3,4,5,6) - This is hard to read, and might be above hard diff bounds.
03:30:094 (3) - You ignore a note in the middle of the slider.
Preference
00:20:707 (3) - This note overlaps the previous slider, and can be hard to read especially with 7.5. Move?
00:41:523 (1,2,3,4) - This is kind of strange for me to play. Maybe change it a bit, not in pattern, but in what is a slider and what is a hircircle.
02:23:360 (3) - Same as first preference mod.
02:46:931 (3,4,5,1) - Maybe remove since this is hard diff?

[Insane]
Objective things
00:08:666 (6) - This is unhearable, and plays better without.
A lot of your map has a slider which repeats 2 times, but should repeat three.
Here are all of those:
00:07:645 (3) -
00:10:911 (3)

00:12:135 (1,2,3,4,5) - This is awfully hard to do, maybe change to streams?
01:14:788 (2,3,4) - What is this even mapped to?
04:03:768 (9,1) - This spinner has a accented note at the beginning so put a note plz, maybe a slider instead of a spinner?
Preferences
AR would preferably be above 9 plz?
03:52:339 (4,1) - JEEZ this anti jump is ridiculous.

Alright nice, btw this is m4m.
Topic Starter
Santtu

Osuology wrote:

[Hard]
Objective things
00:01:727 (6,7) - You have the same distance snapping but it is spaced more in the timeline. Change distance between 6 and 7 plz. fixed
01:12:747 (1,2) - These don't even exist in rhythm, so I don't even know why they are there. It is okay that those are there
03:19:074 (3,4,5,6) - This is hard to read, and might be above hard diff bounds. fixed
03:30:094 (3) - You ignore a note in the middle of the slider. fixed
Preference
00:20:707 (3) - This note overlaps the previous slider, and can be hard to read especially with 7.5. Move? fixed
00:41:523 (1,2,3,4) - This is kind of strange for me to play. Maybe change it a bit, not in pattern, but in what is a slider and what is a hircircle. fixed somehow
02:23:360 (3) - Same as first preference mod. fixed
02:46:931 (3,4,5,1) - Maybe remove since this is hard diff? fixed

[Insane]
Objective things
00:08:666 (6) - This is unhearable, and plays better without. There is note, and it feel imo odd when there is nothing.
A lot of your map has a slider which repeats 2 times, but should repeat three.
Here are all of those:
00:07:645 (3) - fixed
00:10:911 (3) - This one isn't needed to change, cause there is 4 1/6 notes.

00:12:135 (1,2,3,4,5) - This is awfully hard to do, maybe change to streams? No it's not :/
01:14:788 (2,3,4) - What is this even mapped to? fixed
04:03:768 (9,1) - This spinner has a accented note at the beginning so put a note plz, maybe a slider instead of a spinner? fixed partly
Preferences
AR would preferably be above 9 plz?
03:52:339 (4,1) - JEEZ this anti jump is ridiculous. It's nice

Alright nice, btw this is m4m.
Thank you for mod!
Litharrale
M4M from your queue!

Oh boy....I played through Carthisis and....I don't know how this isn't ranked. Take everything I say here as preference and nitpicking. Seriously. I'll leave a star when I'm done.

[Carthisis]
00:10:914 (3) - There is only 3 tones here. The sound on the red tick is just overmapping
00:07:648 (3) - ^ if you decide to keep the above then you should change this one
00:16:016 (4,5) - This jump feels a little short and it overlaps on the 2 at the bottom anyway. Consider changing the angle slightly and lowering ?
00:16:832 (6) - I swear, put this on 25% speed and listen closely, the beat comes between ticks. Decide whether you want to do something with this or not.
00:25:199 (1,4) - dat blanket so sexy
00:25:199 (1,3) - ready for next level nitpick? Stack these two.
00:28:261 (5,3) - ^
00:42:138 (4) - You have a cool stepstream stream here, why not continue it with the 4 instead of stacking?
01:23:975 (1,2,3,4,5,6,7,8) - pattern feels out of place compared to the rest of the song. I'd remap (feel free to ignore)(I broke my S here so i'm biased)
01:46:016 (5,6) - Blanket?
01:48:465 (1) - Pretty significant vocal hit comes on the red tick, slider should be broken up
02:06:424 (1) - shift in a pixel to avoid wrath of garven
02:26:628 (4) -
02:24:995 (5) - ^^^^^^^^^
so for the above (4 and 5) I feel like I need some space to justify this. I get that they're placed to coincide with the guitars squeal but earlier on at 02:22:750 (1,2,3,4,5) - you've mapped only on the dings (whatever instrument it is, maybe a piano who knows). The problem here is that it's very inconsistent and in the same chorus too. Switching tracks to map is offputting and in general shouldn't be done.

also

That's all from me. Thanks!
Topic Starter
Santtu

Litharrale wrote:

M4M from your queue!

Oh boy....I played through Carthisis and....I don't know how this isn't ranked. Take everything I say here as preference and nitpicking. Seriously. I'll leave a star when I'm done.

[Carthisis]
00:10:914 (3) - There is only 3 tones here. The sound on the red tick is just overmapping fixed
00:07:648 (3) - ^ if you decide to keep the above then you should change this one --
00:16:016 (4,5) - This jump feels a little short and it overlaps on the 2 at the bottom anyway. Consider changing the angle slightly and lowering ? fixed
00:16:832 (6) - I swear, put this on 25% speed and listen closely, the beat comes between ticks. Decide whether you want to do something with this or not. oh my! I haven't notice that. It's because it is 1/3 rhythm. fixed
00:25:199 (1,4) - dat blanket so sexy xDD so nothing to fix?
00:25:199 (1,3) - ready for next level nitpick? Stack these two. Maybe not :/
00:28:261 (5,3) - ^ fixed
00:42:138 (4) - You have a cool stepstream stream here, why not continue it with the 4 instead of stacking? It feels odd to add so much streams imo, but good suggest!
01:23:975 (1,2,3,4,5,6,7,8) - pattern feels out of place compared to the rest of the song. I'd remap (feel free to ignore)(I broke my S here so i'm biased) fixed somehow
01:46:016 (5,6) - Blanket? yes it is
01:48:465 (1) - Pretty significant vocal hit comes on the red tick, slider should be broken up fixed
02:06:424 (1) - shift in a pixel to avoid wrath of garven fixed
02:26:628 (4) -
02:24:995 (5) - ^^^^^^^^^
so for the above (4 and 5) I feel like I need some space to justify this. I get that they're placed to coincide with the guitars squeal but earlier on at 02:22:750 (1,2,3,4,5) - you've mapped only on the dings (whatever instrument it is, maybe a piano who knows). The problem here is that it's very inconsistent and in the same chorus too. Switching tracks to map is offputting and in general shouldn't be done. fixed

also fixed

That's all from me. Thanks!
Thank you for mod! It was realllly useful!
Leorda
Hi, random mod for m4m stuff

[General]
* Remove "yamato" in tags. There's nothing to do with her
* I don't think putting SB in last break would be good idea. I think would be better if you put them at intro because it shows the music info

[Normal]
* AR +1? Your current one seems slow

00:39:893 (3,1,3) - Clap at start doesn't fit because you basically add them in upbeat (2nd and 4th white)
00:52:955 (1,2) - I don't like when the circle is near the tail slider and it's 1/2 difference. It may ruins the rhythms. How about remove (2) and extend this slider to make it better?
00:54:179 (3,4) - ^
02:17:853 - Please insert any hitsounds in this part. Having empty hitsounds is completely monotonus
02:59:485 (4,5) - I don't think 2 slider would fit to the vocal... how about replace this two into one slider?
03:05:608 (1) - Remove new combo

[Hard]
00:20:506 (2) - Spacing error
00:33:159 (4,5) - Is there any points why there's a mini jump here?
01:05:608 (6,7) - ^
01:30:506 (1) - I was expecting that the head slider is below (6)... how about reverse it to make a better flow?
02:07:853 (5) - Spacing error
02:17:853 - Please insert clap hitsounds in this part. Having empty hitsounds is completely monotonus
02:31:322 (3,4) - If you want to fit the guitar sound, snap the repeating slider to red tick for each slider. And I don't think purple tick is a correct spot...
02:33:363 (3,4) - Is there any points why there's a mini jump here?
02:38:669 (5) - Add clap at start

[Catharsis]
* Adding break space would be better instead making player's hand felt tired or hurt

00:33:363 (1) - Add finish at start
00:42:342 (1,2,3,4,5,6,7) - Any reason why you add streams? I don't think streams would be fit in here
01:03:159 (3) - Reverse this slider to make a better flow?
01:06:016 (1) - Add finish
01:14:179 (1) - Add finish at start
01:34:995 (5) - Add clap at start
01:54:995 (1) - Shorten it to red tick because players will confuse to understand the timing of next note if you didn't change this
02:17:853 - Please insert clap hitsounds in this part. Having empty hitsounds is completely monotonus
02:31:322 (3,4) - If you want to fit the guitar sound, snap the repeating slider to red tick for each slider. And I don't think purple tick is a correct spot...
02:46:832 (5) - Add clap
02:59:485 (4,5,6,7,8,9,10,11,1) - Any reason why you add streams? I guess there's no drum/guitar roll here
03:26:016 (6) - Move closer to previous one. Having like this could be miss the repeating slider for previous one for players
04:03:159 (6,7) - This pattern doesn't fit to the calm part. Replace it circles?

That's all... and please mod my map in signature.... and good luck /run
Topic Starter
Santtu

Leorda wrote:

Hi, random mod for m4m stuff

[General]
* Remove "yamato" in tags. There's nothing to do with her fixed
* I don't think putting SB in last break would be good idea. I think would be better if you put them at intro because it shows the music info No. That part, where I have break, fits perfectly for info SB, even it's at end of the song.

[Normal]
* AR +1? Your current one seems slow fixed

00:39:893 (3,1,3) - Clap at start doesn't fit because you basically add them in upbeat (2nd and 4th white) fixed
00:52:955 (1,2) - I don't like when the circle is near the tail slider and it's 1/2 difference. It may ruins the rhythms. How about remove (2) and extend this slider to make it better? fixed
00:54:179 (3,4) - ^ fixed
02:17:853 - Please insert any hitsounds in this part. Having empty hitsounds is completely monotonus fixed
02:59:485 (4,5) - I don't think 2 slider would fit to the vocal... how about replace this two into one slider? original sounds better
03:05:608 (1) - Remove new combo fixed

[Hard]
00:20:506 (2) - Spacing error fixed
00:33:159 (4,5) - Is there any points why there's a mini jump here? I don't see point why, or why not?
01:05:608 (6,7) - ^ ^
01:30:506 (1) - I was expecting that the head slider is below (6)... how about reverse it to make a better flow? It makes triangle form there, and I want to follow singer, I'll consider
02:07:853 (5) - Spacing error fixed
02:17:853 - Please insert clap hitsounds in this part. Having empty hitsounds is completely monotonus fixed
02:31:322 (3,4) - If you want to fit the guitar sound, snap the repeating slider to red tick for each slider. And I don't think purple tick is a correct spot...?? gotta ask you
02:33:363 (3,4) - Is there any points why there's a mini jump here? fixed
02:38:669 (5) - Add clap at start wow, how can you hear something like that little thing x), fixed

[Catharsis]
* Adding break space would be better instead making player's hand felt tired or hurt considering, I just don't want to delete any part of my catharsis, gotta take my time for thinking.

00:33:363 (1) - Add finish at start fixed
00:42:342 (1,2,3,4,5,6,7) - Any reason why you add streams? I don't think streams would be fit in here singer holds her voice, if slider fits here better, I can change it.
01:03:159 (3) - Reverse this slider to make a better flow? fixed
01:06:016 (1) - Add finish fixed
01:14:179 (1) - Add finish at start fixed
01:34:995 (5) - Add clap at start fixed
01:54:995 (1) - Shorten it to red tick because players will confuse to understand the timing of next note if you didn't change this fixed
02:17:853 - Please insert clap hitsounds in this part. Having empty hitsounds is completely monotonus like i said
02:31:322 (3,4) - If you want to fit the guitar sound, snap the repeating slider to red tick for each slider. And I don't think purple tick is a correct spot... ?? gotta ask you
02:46:832 (5) - Add clap fixed
02:59:485 (4,5,6,7,8,9,10,11,1) - Any reason why you add streams? I guess there's no drum/guitar roll here Im following singer there
03:26:016 (6) - Move closer to previous one. Having like this could be miss the repeating slider for previous one for players I shortened prev slider so there should not be problem to hit the circle, fixed
04:03:159 (6,7) - This pattern doesn't fit to the calm part. Replace it circles? fixed

That's all... and please mod my map in signature.... and good luck /run
Thank you so much!
VRainbow
hi,this is from #Modreqs
Hard
HP 7.0 -> 5.5?
perfect.

Catharsis
wonderful,here is my suggestions. :)
* AR 9.1 -> 9.0 , HP may be a bit high 7.0->6.0?

00:24:587 (2,3,4) - the jump here doesn't suit the rhythm, change it into small junp?
00:43:567 (2,3,4,5) - may be more suitable with same distance?
01:15:812 (1,2,3) - this rhythm repeat it again(00:17:036 (1,2,3) - ) , set the objects the same rather than a bit differences.
01:23:975 (1,2) - same with the first
01:29:893 (5,6,7) - move these objects a bit down
01:32:138 (8) - NC?
01:59:689 (6) - NC for a pause?
02:26:016 (1,2,3) - may be more suitable with same distance?
02:31:322 (3,4) - 1/3 not suit the rhythm? use 1/4 slider
02:32:750 (2) - why there comes a note
02:43:975 (5) - NC?
03:24:791 (1,2,3,4,5) - u'd better put a stream rather than 1/1
03:26:016 (6) - NC?
03:35:404 (3) - move a bit closer to the 03:33:975 (7) -?
03:54:995 (4,5,6) - the distance seems strange, move 03:55:199 (5) - a bit close to 03:55:404 (6) -
04:03:975 (9) - NC?

At Last
Wonderful map, good luck :)
Topic Starter
Santtu

VRainbow wrote:

hi,this is from #Modreqs
Hard
HP 7.0 -> 5.5? fixed
perfect.

Catharsis
wonderful,here is my suggestions. :)
* AR 9.1 -> 9.0 , HP may be a bit high 7.0->6.0? considering

00:24:587 (2,3,4) - the jump here doesn't suit the rhythm, change it into small junp? fixed a bit
00:43:567 (2,3,4,5) - may be more suitable with same distance? fixed a bit
01:15:812 (1,2,3) - this rhythm repeat it again(00:17:036 (1,2,3) - ) , set the objects the same rather than a bit differences. I like how it is now
01:23:975 (1,2) - same with the first fixed
01:29:893 (5,6,7) - move these objects a bit down ^
01:32:138 (8) - NC? It isn't good idea to put nc just before spinner
01:59:689 (6) - NC for a pause? someway agree, but maybe not :<
02:26:016 (1,2,3) - may be more suitable with same distance? fixed
02:31:322 (3,4) - 1/3 not suit the rhythm? use 1/4 slider 1/3 is right rhythm there
02:32:750 (2) - why there comes a note ??
02:43:975 (5) - NC? same reason as before ^
03:24:791 (1,2,3,4,5) - u'd better put a stream rather than 1/1 good idea :O
03:26:016 (6) - NC? fixed
03:35:404 (3) - move a bit closer to the 03:33:975 (7) -? changed own way
03:54:995 (4,5,6) - the distance seems strange, move 03:55:199 (5) - a bit close to 03:55:404 (6) - it's fine
04:03:975 (9) - NC? as before ^

At Last
Wonderful map, good luck :)
Thank you! :3
-TakoYaki-
Hi, M4M from my queue
I like senya and I love kancolle XD
btw start

[Normal]
00:54:179 (2) - this sounds weird since 00:54:587 is a downbeat, try the replace it with a note then move the slider to 00:54:587 and shorten it? like this
01:51:730 (1,2,3) - Suddenly follow the vocal then changed back to drums?
02:36:628 (4) - blanket a bit here?

[Hard]
Nice one

[Catharsis]
01:02:750 (1,2,3) - the distance can be improved
01:06:016 (1,2,3) - ^^^
01:44:383 (5,6,7) - ^^^
02:03:261 (2) - not necessary
03:08:465 - the stream should end here, since I can still hear drums here

Not a long mod, your map is really good, hope you can get your map ranked soon :D Good Luck
Topic Starter
Santtu

-TakoYaki- wrote:

Hi, M4M from my queue
I like senya and I love kancolle XD
btw start

[Normal]
00:54:179 (2) - this sounds weird since 00:54:587 is a downbeat, try the replace it with a note then move the slider to 00:54:587 and shorten it? like this fixed
01:51:730 (1,2,3) - Suddenly follow the vocal then changed back to drums? I'll consider
02:36:628 (4) - blanket a bit here? fixed

[Hard]
Nice one :)

[Catharsis]
01:02:750 (1,2,3) - the distance can be improved fixed
01:06:016 (1,2,3) - ^^^ fixed
01:44:383 (5,6,7) - ^^^ fixed
02:03:261 (2) - not necessary balancing other triples
03:08:465 - the stream should end here, since I can still hear drums here Well yea, but singer doesn't anymore hold her voice... I'll change it if someone also mention this!

Not a long mod, your map is really good, hope you can get your map ranked soon :D Good Luck
Thank you for mod!
Aerous
m4m

Insane
00:01:730 (5) - end add whistle
00:03:159 (5,6) - Something like this would be nice http://puu.sh/hiyR5/f983aa03ff.jpg
00:06:832 (7) - More distance please
00:08:669 (6,2) - Too close
00:13:363 (5) - Why did you suddenly CTRL + G ?
00:14:383 (4,5,6,7) - Kinda hard to play with the flow
00:17:036 (1) - Whistle on repeat
00:24:791 (3,1) - Fix this stack please
00:32:546 (3) - Should map the vocal out
00:34:179 (4,1) - Make the repeat slider like the one you curved
00:47:444 (5) - I dont like this shape that much with the red anchor
00:51:934 (3,4,5,6,7,1) - Should make a shape out of this or something
00:53:975 (6,2) - Why change the shape
00:55:812 (6,5) - Stack ? Take off grid snap to do it
00:57:240 (8) - tail add whistle please
00:59:893 (3) - CTRL + G
01:00:710 - Map this one out , you can do this by removing 01:00:506 (5) - and replacing it with a slider
01:03:771 (5) - Shape should fix a bit
01:06:832 (6) - CTRL + F
01:27:853 (2,5) - The stacks man :(
01:38:465 (6,7,1,2) - This flow can be improved
01:52:955 - Map it out http://puu.sh/hizmJ/3fc8fbe240.jpg
02:11:118 (4,1) - Place 1 under four
02:14:587 (1,2,3) - Should just use a repeat slider like you did here 02:13:771 (3) - http://puu.sh/hizrE/fd696753ab.jpg
02:21:730 (4) - The end should be a clickable object
02:25:812 (8) - CTRL + G http://puu.sh/hizu5/65a0d05aad.jpg
02:56:220 (2,3,4,5,6,7,8,9,1) - Please use CTRL + F to fix this streeam ... The shape is weird
03:01:322 (5,1) - Too close
03:31:934 (3,6) - ^
03:33:159 (2,7) - improve the blanket and its too close ...
03:33:771 (6,7) - Recommend to remap this
03:36:220 (1,8) - Blanket + too close ..
03:40:301 (5) - CTRL + G
03:48:057 (1,2) - Improve flow please
03:50:301 (7) - CTRL +J

This diff needs a lot of mods before getting it ranked
Topic Starter
Santtu

Aerous wrote:

m4m

Insane
00:01:730 (5) - end add whistle for what reason?
00:03:159 (5,6) - Something like this would be nice http://puu.sh/hiyR5/f983aa03ff.jpg fixed
00:06:832 (7) - More distance please fixed
00:08:669 (6,2) - Too close fixed
00:13:363 (5) - Why did you suddenly CTRL + G ? Don't see point why not to.
00:14:383 (4,5,6,7) - Kinda hard to play with the flow fixed
00:17:036 (1) - Whistle on repeat reason?
00:24:791 (3,1) - Fix this stack please fixed
00:32:546 (3) - Should map the vocal out fixed
00:34:179 (4,1) - Make the repeat slider like the one you curved fixed
00:47:444 (5) - I dont like this shape that much with the red anchor fixed
00:51:934 (3,4,5,6,7,1) - Should make a shape out of this or something fixed
00:53:975 (6,2) - Why change the shape fixed
00:55:812 (6,5) - Stack ? Take off grid snap to do it fixed
00:57:240 (8) - tail add whistle please maybe not
00:59:893 (3) - CTRL + G nope
01:00:710 - Map this one out , you can do this by removing 01:00:506 (5) - and replacing it with a slider fixed
01:03:771 (5) - Shape should fix a bit fixed
01:06:832 (6) - CTRL + F you mean G? 'cause there is not such a shortcut
01:27:853 (2,5) - The stacks man :( fixed
01:38:465 (6,7,1,2) - This flow can be improved fixed
01:52:955 - Map it out http://puu.sh/hizmJ/3fc8fbe240.jpg fixed
02:11:118 (4,1) - Place 1 under four fixed
02:14:587 (1,2,3) - Should just use a repeat slider like you did here 02:13:771 (3) - http://puu.sh/hizrE/fd696753ab.jpg well it gives little challenge to player, I'll consider
02:21:730 (4) - The end should be a clickable object fixed
02:25:812 (8) - CTRL + G http://puu.sh/hizu5/65a0d05aad.jpg
02:56:220 (2,3,4,5,6,7,8,9,1) - Please use CTRL + F to fix this streeam ... The shape is weird you mean G? fixed
03:01:322 (5,1) - Too close fixed
03:31:934 (3,6) - ^ fixed
03:33:159 (2,7) - improve the blanket and its too close ... fixed
03:33:771 (6,7) - Recommend to remap this fixed
03:36:220 (1,8) - Blanket + too close ..fixed
03:40:301 (5) - CTRL + G fixed
03:48:057 (1,2) - Improve flow please fixed
03:50:301 (7) - CTRL +J fixed somehow

This diff needs a lot of mods before getting it ranked
Thank you!
Narcissu
offest earlier

[Catharsis]

02:31:322 (3,4) - 1/2 - 1/4

03:36:832 (5) - this is a mistake , 2.8 ds in stream

[Hard]

00:16:220 (4) - 1/3

02:13:771 (4,5) - 1/3

02:31:322 (3,4) - 1/2 - 1/4

-------------------------------------

Normal: plain 1/1 without 1/2 note
Hard: 1/2 all the way, minor/moderate jumps ,1/4th notes with successive 1/2 note

maybe …… you have to add a nice difficulty inbetween
Topic Starter
Santtu

Narcissu wrote:

offest earlier

[Catharsis]

02:31:322 (3,4) - 1/2 - 1/4 it's fine

03:36:832 (5) - this is a mistake , 2.8 ds in stream omg, how....did that happen xD

[Hard]

00:16:220 (4) - 1/3 fixed

02:13:771 (4,5) - 1/3 fixed

02:31:322 (3,4) - 1/2 - 1/4 It's fine

-------------------------------------

Normal: plain 1/1 without 1/2 note
Hard: 1/2 all the way, minor/moderate jumps ,1/4th notes with successive 1/2 note

maybe …… you have to add a nice difficulty inbetween
Thank you!
Hollow Wings
m4m

General

  1. for you mapped all of diffs in the set, i recommend you set same combo color in every diff, because i see no reason to use different ones there.

Catharsis

  1. 00:07:653 (3) - highly recommend you add one time repeating. there actually has a bell's beat at that red tick as well. same to 00:10:919 (3) - as well. your hard diff did that as well.
  2. 00:12:143 (1) - this anti-flow's not necessary imo, just do ctrl+g here.
  3. 00:21:939 (1,2,3) - for following the vocal track, i think do ctrl+g to them one by one can be better, try it.
  4. 00:24:592 (2,3,4) - change order to 4,2,3 can fit the vocal better imo, currently big jump at 00:23:572 (1,2) - is really unnecessary.
  5. 00:27:245 (2,3) - do ctrl+g here to follow that really special vocal beat.
  6. 00:32:858 add note to follow vocal?
  7. 01:06:939 (7) - seems like this note follows nothing but... other triplets are follow obvious vocals... maybe avoid this?
  8. 01:14:184 (1,3) - i highly recommend you avoid overlapping the arrow, it's nearly unrankble.
  9. 02:31:327 (3,4) - i think these two sliders are snapped at nothing, please change to another rhythm style.
  10. 03:36:225 (1,2) - this jump can be larger as previous ones, with similar patterns in the song.
  11. some jumps like 01:24:184 (2,3) - can really be designed with sense from the music imo.
  12. 03:40:306 (5,1) - wow, so sudden to have a blank tick here, maybe just fill in a note there.
  13. to me this diff's jumps are a bit too random to me orz.

Hard

  1. 01:43:572 (1,2,3,4) - these jumps can be shorter since that part's pretty quiet.
  2. 02:31:327 (3,4) - same issue as the one in top diff.
  3. i prefer this diff's style than the top one.

Normal

  1. 00:17:858 (1) - don't give sudden ds change here as a lowest diff in mapset, please arrange them into same ones.
  2. 02:37:449 (1,2,3,4,5,6,7,8) - don't put too much notes at same time, that'll be too difficult to noobs.
  3. 03:45:204 (6,7) - ctrl+g fit the vocal track better.
hmm i think your top diff still need a bit work to do, but this map can get ranked eventually i think.

good luck.
Topic Starter
Santtu

Hollow Wings wrote:

m4m

General

  1. for you mapped all of diffs in the set, i recommend you set same combo color in every diff, because i see no reason to use different ones there.

Catharsis

  1. 00:07:653 (3) - highly recommend you add one time repeating. there actually has a bell's beat at that red tick as well. same to 00:10:919 (3) - as well. your hard diff did that as well.
  2. 00:12:143 (1) - this anti-flow's not necessary imo, just do ctrl+g here.
  3. 00:21:939 (1,2,3) - for following the vocal track, i think do ctrl+g to them one by one can be better, try it.
  4. 00:24:592 (2,3,4) - change order to 4,2,3 can fit the vocal better imo, currently big jump at 00:23:572 (1,2) - is really unnecessary.
  5. 00:27:245 (2,3) - do ctrl+g here to follow that really special vocal beat.
  6. 00:32:858 add note to follow vocal?
  7. 01:06:939 (7) - seems like this note follows nothing but... other triplets are follow obvious vocals... maybe avoid this?
  8. 01:14:184 (1,3) - i highly recommend you avoid overlapping the arrow, it's nearly unrankble.
  9. 02:31:327 (3,4) - i think these two sliders are snapped at nothing, please change to another rhythm style.
  10. 03:36:225 (1,2) - this jump can be larger as previous ones, with similar patterns in the song.
  11. some jumps like 01:24:184 (2,3) - can really be designed with sense from the music imo.
  12. 03:40:306 (5,1) - wow, so sudden to have a blank tick here, maybe just fill in a note there.
  13. to me this diff's jumps are a bit too random to me orz.

Hard

  1. 01:43:572 (1,2,3,4) - these jumps can be shorter since that part's pretty quiet.
  2. 02:31:327 (3,4) - same issue as the one in top diff.
  3. i prefer this diff's style than the top one.

Normal

  1. 00:17:858 (1) - don't give sudden ds change here as a lowest diff in mapset, please arrange them into same ones.
  2. 02:37:449 (1,2,3,4,5,6,7,8) - don't put too much notes at same time, that'll be too difficult to noobs.
  3. 03:45:204 (6,7) - ctrl+g fit the vocal track better.
hmm i think your top diff still need a bit work to do, but this map can get ranked eventually i think.

good luck.
Thank you for mod!! I fixed all what you said in your mod.
-Mo-
Hard difficulty recheck

Chatlog
2015-04-25 15:05 -Mo-: ACTION is editing [http://osu.ppy.sh/b/630685 senya - Shuuen no Kagayaki [Hard]]
2015-04-25 15:05 -Mo-: 00:03:368 (4,5) - The stack doesn't seem necessary
2015-04-25 15:06 -Mo-: 00:03:980 (1) - 1/1 slider misses the beat on the red tick
2015-04-25 15:06 smsh150: I think it's fine
2015-04-25 15:07 -Mo-: 00:05:613 (1) - Would be nice to have this end at 00:06:837
2015-04-25 15:07 -Mo-: It matches the guitar then and you can put something on the downbeat
2015-04-25 15:08 smsh150: I see
2015-04-25 15:08 -Mo-: 00:14:490 - Note here, I think a triple matches the guitar
2015-04-25 15:10 -Mo-: 00:55:409 (3) - MIssing a whistle
2015-04-25 15:10 smsh150: k
2015-04-25 15:11 -Mo-: 01:05:613 (6) - Slightly inconsistent spacing
2015-04-25 15:12 -Mo-: 01:25:613 (1) - Slight blanket issue [01:25:204 -]
2015-04-25 15:14 -Mo-: 02:25:409 (5,6) - Skipping the white tick doesn't fit with the music in my opinion
2015-04-25 15:15 -Mo-: 02:28:674 (5,6) - Again; you can use a slider for a more passive beat, but missing it completely feels out of place
2015-04-25 15:16 smsh150: okay
2015-04-25 15:17 smsh150: btw
2015-04-25 15:17 smsh150: What do you think if I put NC at 02:43:980 (7) -
2015-04-25 15:17 -Mo-: I think it works
2015-04-25 15:17 -Mo-: Since the vocals are re-introduced here too
2015-04-25 15:17 smsh150: good
2015-04-25 15:19 -Mo-: 03:10:102 (1) - Shift the text in the storyboard over to the left a bit if you can
2015-04-25 15:19 -Mo-: If someone was to play in 4:3 ratio, the Album line would be cut off
2015-04-25 15:20 smsh150: Oh I see
2015-04-25 15:20 -Mo-: If you want, I could also get you some text with shadow effects, just so it looks smoother ontop of the background
2015-04-25 15:21 smsh150: hmm
2015-04-25 15:23 smsh150: If you are able to, It would be really nice
2015-04-25 15:23 smsh150: ^^
2015-04-25 15:23 -Mo-: I'll do it after I'm done here :P
2015-04-25 15:23 smsh150: Yes
2015-04-25 15:24 -Mo-: 03:41:123 (1,2,3,4,5,6) - [http://i.imgur.com/p7rdbPr.png Maybe something like this?] Not a major issue, just a suggestion
2015-04-25 15:26 -Mo-: 03:50:919 (1) - Shorten to 03:52:143, it matches the vocals then
2015-04-25 15:28 smsh150: Those works well!
2015-04-25 15:28 smsh150: Changed
2015-04-25 15:31 smsh150: Did you find anything else?
2015-04-25 15:31 -Mo-: That seems to be all I can spot

Edit:
Cropped and improved storyboard elements.
If you open up the .osb file and scroll down, under each element, you'll find something like
 S,0,190094,,0.1272728
S means scale
0 is the interpolation mode (0 being linear)
190094 is the start time in ms (there's usually an end time, but it's empty here as indicated by the ",,")
0.1272728 is the magnitude of scaling, 1 being default.
If you go through the .osb and change all of the necessary elements to have the same scaling magnitude, then they should all be the same size in the storyboard.
Topic Starter
Santtu
Thx -Mo-! ^^
kalandrawow
normal
00:50:511 (3) - make the sharp turn on the slidertick? Such as http://puu.sh/hsS7Q/e8076c124f.jpg


hard
00:24:388 (2) - this is pretty annoyingly close to the hp bar

catharsis
i don't like the trend of making the hardest difficulty have a custom difficulty name but it's not my place to judge
the spacing on this difficulty is totally out of sync with the song, it's ridiculously jumpy just so it can claim to be difficult. The erratic, unpredictable spacing of the notes, and how there's zero organization or pattern to most of them, leads this to be extremely unfun.

Try not to make something hard just to be hard. That's a slippery slope you're standing on the edge of, and there is beauty in a map that stays true to the difficulty you'd expect from the song.

00:28:266 (5,6,1) - This is better off spaced closer together, imo. maybe 0.5x.
00:31:531 (8,9,1) - ^
00:32:551 (3,4,5) - ^
00:33:980 (2,3,4) - You get it.

01:18:266 (1,2,3) - this kind of spacing is completely unnecessary
01:34:592 (1,2,3,4,5) - don't need a stream here
02:17:449 (2) - unnecessary 1/8 slider
02:33:368 (4) - are these allowed anymore?
03:25:817 (3,4,1) - (1) suddenly being out of place makes it look rather ugly
04:09:694 (1) - might want to make the volume here lower so the slider ticks aren't overriding the music

your normal and hard are very well done and are very solid, but you seem to choke on making the hardest difficulty. This isn't uncommon, as it's quite difficult to find a balance between making it harder and making it more fun. Relatively easy maps can be very fun. Sure, you won't get a reputation for having "challenging maps", but you shouldn't want a reputation for making "maps harder than they should be" either.
Topic Starter
Santtu

kalandrawow wrote:

normal
00:50:511 (3) - make the sharp turn on the slidertick? Such as http://puu.sh/hsS7Q/e8076c124f.jpg fixed


hard
00:24:388 (2) - this is pretty annoyingly close to the hp bar fixed

catharsis
i don't like the trend of making the hardest difficulty have a custom difficulty name but it's not my place to judge I'll keep Catharsis
the spacing on this difficulty is totally out of sync with the song, it's ridiculously jumpy just so it can claim to be difficult. The erratic, unpredictable spacing of the notes, and how there's zero organization or pattern to most of them, leads this to be extremely unfun. okay

Try not to make something hard just to be hard. That's a slippery slope you're standing on the edge of, and there is beauty in a map that stays true to the difficulty you'd expect from the song.

00:28:266 (5,6,1) - This is better off spaced closer together, imo. maybe 0.5x. fixed to 0.7x, 'cause 0.5x feel too close.
00:31:531 (8,9,1) - ^ fixed
00:32:551 (3,4,5) - ^ fixed
00:33:980 (2,3,4) - You get it. fixed

01:18:266 (1,2,3) - this kind of spacing is completely unnecessary Then how should I change it?
01:34:592 (1,2,3,4,5) - don't need a stream here I like it
02:17:449 (2) - unnecessary 1/8 slider considering, if someone else mentions this same thing, i'll change it to 1/4
02:33:368 (4) - are these allowed anymore? Yes, I think
03:25:817 (3,4,1) - (1) suddenly being out of place makes it look rather ugly fixed
04:09:694 (1) - might want to make the volume here lower so the slider ticks aren't overriding the music changing volume doesn't effect to sliderticks, I should try to find somewhere mp3 for it if I wanted to change it

your normal and hard are very well done and are very solid, but you seem to choke on making the hardest difficulty. This isn't uncommon, as it's quite difficult to find a balance between making it harder and making it more fun. Relatively easy maps can be very fun. Sure, you won't get a reputation for having "challenging maps", but you shouldn't want a reputation for making "maps harder than they should be" either. okay
Thank you for mod!
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