Yo, Mod for Mod or Ticket or GD or whatever the heck we ended up agreeing on :S
General-
AIMod: Uninherited timing points are inconsistent through the difficulties. There's no reason why they should be different.
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AIMod: bg.jpg is currently too large to be acceptable for the background. Please crop it.
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Major: Try not to have unused files in the song folder. If you're no longer using
yandere smaller.jpg for your background, please delete it.
- I'd recommend using a whilst hitsound on the downbeats; it currently sounds pretty bland without anything highlighting the downbeats.
Normal:- 00:01:523 (3) - This blanket isn't perfect [00:00:860]. If you view it from this timestamp, you can see how the approach circle compares with the blanket.
- 00:13:768 (1) - As above [00:14:329].
- 00:14:992 (3,4) - This isn't good
polarity, and as a result is difficult to read the timing. In lower level difficulties, you should consider red and white ticks as seperate levels of polarity.
- 00:43:156 (3) - This slider doesn't look quite nice; mostly the end of it, plus the blanket doesn't seem to be quite spot on. I tried messing with it, and it's kinda tricky to get something that looks decent. I did try my best to get an example, though you could probably do better (Rotate 1 slightly to make continuing the blanket easier).
- 00:46:421 - Since this is the start of Kiai time, starting this section with a hard note (circle or new slider) would be better instead of a slider tail.
- 00:48:462 (4,1) - I would avoid stacking new combos underneath sliders like this in lower level difficulties since it can be difficult to read.
- 00:50:094 (2,3) - Poor polarity.
- 00:54:176 (3,4) - As above.
- 00:56:625 (2,3) - As above.
- 01:00:298 (3,4) - As above.
- 01:17:441 (1,1) - There is too little time between the spinner and the next note for recovery time. Beginner players will struggle to hit this. The general rule of thumb for recovery time in Normal is half a measure.
- 01:27:237 (4,5,6) - Minor, but the spacing is very slightly inconsistent here.
- 01:29:686 (2) - This slider is slightly skewed. Move the slider point to about 354:70.
- 01:48:462 (1,3) - These blankets can be improved [01:48:921]. Try and make these the same shape also; adjust the blanket for one and then copy-paste the other one in.
- 01:53:156 (4) - This blanket could be improved [01:53:819].
- 02:03:156 (5) - As above [02:02:339].
- 02:16:217 (1,1) - As before; not enough recovery.
- 02:27:645 (1) - I understand that you're following distance snapping here, but having this be set way out is just kinda awkward. For this sort of timing (one whole measure apart), you should be safe ignoring the distance snapping since there are no adjacent notes in sight from this circle. The distance-timing rule only works when there are multiple notes on the screen at once, where here this note is only seen on its own.
- 03:14:992 (1,1) - As before; not enough recovery.
- 03:17:850 (2,3) - Poor polarity.
- 03:23:156 (1,1) - Not enough recovery.
- 03:31:319 (5,1) - Minor: These aren't perfectly stacked.
- 03:57:033 (4) - This note isn't really emphasising anything, so perhaps make 03:56:625 (3) a 1/1 instead? Alternatively switch to red-tick polarity temporarily.
Hard- 00:00:911 (2,3,4) - This triangle isn't quite perfect.
3-4 is a slightly shorter distance than
2-4.
- 00:08:258 (6) - This blanket isn't quite pefect [00:08:003].
- 00:14:380 (2,3,4,5) - I think this rhythm sounds better and makes more sense:
- 00:17:033 (1,2,3,4,5) - This part appears to be in compound timing (1/3), not yellow ticks. I would be careful about how you map this part, since you need to make the polarity switch into compound. I would recommend using sliders over circles, especially in Hard.
- 00:18:666 (1) - Double repeater 1/2 sliders like this are generally bad because it is difficult to read the second reverse arrow (as there is little time to see it) and so most people will read it as a single repeater, and will subsequently break. Follow it up with a regular single repeater afterwards and you have and extremely confusing pattern. I would highly recommend remapping these.
- 00:50:707 (5) - This note seems to be incorrectly placed and ruins the triangle you had going here.
- 00:53:972 (6) - This blanket isn't perfect [00:53:640].
- 00:57:850 (1,1) - These aren't perfectly stacked, although I wouldn't recommend playing a new combo circle stacked beneath a slider anyway.
- 01:03:156 (3) - You placed the clap over the entire slider instead of the head.
- 01:17:441 (1) - As before about double repeaters.
- 01:29:686 (2,1) - Having the slider head stacked in a formation like this was kind fo confusing since I though the slider head was on the other side. I think it would be better if it was so, though this is more down to your choice.
- 01:41:931 (1) - This blanket over 3 isn't quite perfect.
- 01:49:890 (6) - This blanket could be improved [01:50:145].
- 01:53:156 (1,3) - Minor: These aren't perfectly stacked.
- 01:56:625 (1) - Double repeater.
- 01:59:686 (6) - Reduce the curve in this slider; it looks too sharp to the point that the head and tails are overlapping eachother, and it doesn't look good.
- 02:01:523 (1) - This blanket could be improved [02:01:191].
- 02:01:319 (5,3) - Minor: These aren't perfectly stacked.
- 02:16:217 (1) - Double repeater.
- 02:22:747 (1,4) - This stack is kinda confusing to read since 5 is within the correct distance snap of 1 and is much more visible than 4 so players may end up misreading 5 and 4.
3-4 doesn't have follow points either due to the distance, which makes it even harder to read.
- 02:25:401 (5,6,1) - I think this rhythm makes more sense:
- 02:31:319 (3,4) - These aren't compound, nor are they 1.8. Try this rhythm:
- 02:48:054 (3) - This blanket could be improved [02:48:589].
- 02:52:135 (1) - Kinda risky. It doesn't quite touch the health bar on my end, though I would probably lower it anyway since there's a good chance it intrudes custom skin's health bars (which everyone uses anyway).
- 03:01:931 (1) - This blanket could be improved [03:01:829].
- 03:03:564 (1) - As above [reverse 3 at 03:03:079].
- 03:23:258 (1) - I think reducing this slider to 03:25:809 would be better so you can place a hard note on the start of the vocals leading up to the kiai.
- 03:30:094 (3) - This blanket could be improved [03:30:605].
- 03:32:543 (6,7,8,9,1,2,3,4,5) - This is a little too advanced for Hard, I would advise toning it dow a bit.
- 03:44:380 (1) - This blanket could be improved [03:44:100].
- 03:47:033 (7) - As above [03:36:727].
- 03:52:747 (1) onwards - Since this section is quieter than the rest of the song, and is the outro, I think that not using claps would be more appropriate here.
- 03:59:074 (1) - As above [03:58:972]. Try and make blankets circular rather than parabolic.
Catharsis-
Testplay for
this version.
- 00:12:952 (2) - New combo since this is a shorter repeater than 1.
- 00:17:033 (1,2) - As before; this section is in compound.
- 00:23:564 (1) - This blanket could be improved [00:23:232].
- 00:33:360 (1) - Since there is a held vocal note here, I think this would be better if it was a slider.
- 00:47:441 (5) - Having this just be a 'simple' linear curve slider feels out of place because of its length. Perhaps add a bezier point before the linear?
- 00:49:686 (1,2,3,4,5) - Perhaps make a regular pentagon star out of this formation?
- 00:54:788 (2,3) - Personally I don't find this repeat-to-stack to be suitable for this section of the song.
- 01:03:768 (5) - As before; change this up a little?
- 01:21:523 (3,4) - I really do not like these sorts of stacks. They are difficult to read since the follow point is completely obstructed by the slider; it is difficult to see the circle in adequate time since it is usually obstruced by the reverse arrow; and overall is just unnatrual to play.
- 01:33:972 - Perhaps add a 1/2 single repeat slider at this point? The empty space feels kinda bland and it helps to ease into the stream straight after.
- 01:38:258 (4,5,6,1) - I would use a stack like this just before a triple since it can be slightly confusiing to read.
- 02:03:156 (1,2,3,4) - As before about triples and stacks; it applies in reverse too.
- 02:13:768 (3,4,5,1,2,3) - These are on compound; not blue ticks. Watch how you map this.
- 02:31:319 (3,4) - As in Hard, these don't use yellow ticks; just a combinaton of blue-tick triples.
- 02:34:176 (1) - I think you used too many linear points for the latter half of this slider, and it doesn't look that good. Try and simplify it?
- 02:56:217 (1,2,3,4,1,2,3,4,1) - I don't think splitting the stream here works for this section. It worked previously since it matched the shift in scale for the guitar riff, but here a smooth stream would be better for the music.
- 02:59:482 (1,2,3,4,1,2,3,4,1) - As above.
- 03:06:829 (1,2,3,4,1,2,3,4,1,2,3) - As above.
- 03:14:992 (1) - I think reducing the spinner and placing a hard note on 03:16:625 would be better.
- 03:25:196 (6,7,8) - You might aswell keep this as one whole repeater slider. This formation is a bit confusing to read.
- 03:33:972 (7,1) - As before; these sort of stacks aren't very nice. Since this is a new combo, there are no follow points into 1.
Best of luck
~☆