Black mods are suggestions only
Blue mods are recommended to fix, or places need to pay attention tpRed mods are unrankable Green mods are comments only.[General]
[Expert]
00:04:255 (2,3) – I think (3) can be farther from (2)
00:05:553 (6) – curvature on another side?_? i.e.
00:06:850 (2,3) – the flow is not good here, suggestion:
00:08:958 (5) – the overlapping does not look nice here, but I think it is still okay, consider avoiding the overlap?
00:49:336 (1) – why NC 0.0?
01:16:904 (3,4,5,6) –
confusing to read, as (4),(5) is 1/4 apart but (3) (4) is 1/2 apart.01:18:201 (1) – why ends at there ?_?look pretty bad with the tick
01:26:309 (1) – delete NC, I think it is not necessary
01:57:443 (5) –
NC, you put NC here on the first verses02:10:903 (4) –
NC due to SV change02:22:092 (1) – remove NC
The following NC is due to consistency with intro, fix it or fix intro instead02:28:416 (5) – NC
02:31:011 (4) - NC
02:31:822 (7,1) –NC on(7) instead of (1)
02:33:606 (5) –NC
[Milan’s Insane]
I suggest a lower AR because it is much easier than expert but both diff have same diff setting(let’s say 8.4, I try with 8 and its fine) BTW I do the mod with AR 9
I think this diff is not insane at all 0,0 except on a few occasional jump, other then that it is just like a hard.
00:25:336 (5,6,7,8) –
this jump does not play quite well because your map is not jumpy, but the spacing is more than twice as normal, I will use 1.65x instead, 2.2 at most but not 2.500:52:904 (7) – stack under (6)?
01:24:525 (5,6,7) – I will use this instead
01:28:579 (6,7) – Ctrl + G?
02:22:092 (1) – Remove NC
02:37:497 (1) – use a circle instead and remove NC if do so?
[Hard]
I suggest AR should be lower than 8, AR7 works better than 8 for me
00:16:742 (9) – plays very well I think XD Although I think NC is better, it should be okay without NC
00:24:688 (1) – remove NC
01:18:201 (1) – why ends at there ?_?look pretty bad with the tick
02:22:092 (1) - remove NC
02:27:281 (5) –
NC02:33:606 (5) –
NC02:36:200 (4) –
NC[Normal]
AR - 1
I suggest he following new combo because I think it is better to put NC for each two bar00:18:201 (1) – remove NC
00:19:499 (5) – NC
00:20:796 (1) – Remove NC
00:22:093 (3) – NC
00:23:391 (1) – remove NC
00:31:823 (5) – this kind of short repeating sliders maybe too tricky for normal
00:46:742 (1) – remove NC
01:02:958 (1) –remove NC? Or you do that on purpose?
01:18:201 (1) – the tick looks bad ~_~ end on white line?
Why you not map the 3/4 part 0.0 I think it should be mapped as you map it on harder diff.If you decide not to map that part, remove the green lines inside the break.01:40:903 (1) –
this slider is too close to the spinner end, it appears in the middle of spinner and newbies may not be able to handle this01:49:660 (1) – remove NC?
02:05:876 (1) - remove NC? Or you do that on purpose?
02:19:497 (1,2,3,4) –I prefer unstacking this
02:22:092 (1) –remove NC
Okay, delete the following green line00:01:337 – 00:17:228 - 00:27:282 – 00:31:174 – 00:32:472 – 00:37:661 – 00:55:823 – 00:58:093 – 01:07:895- 01:19:174 - 01:43:173 - 01:58:741 – 02:00:038 – 02:10:903 02:12:038 - 02:20:795 -
[Easy]
AR – 1 OD – 1
In this diff there is a lot of place where the first and third beat is blank, while the second and forth beat are filled. This is okay but next time you map another easy I suggest avoid this because newbies may not be able to play second and forth beat correctly00:03:931 (1) – remove NC
00:20:796 (3,4) – make the slider curve so that they don’t overlap
00:58:418 (1,2) – this pattern does not match the song change (2) to something consisting 1/1?If you do so, remember to change all the similar patterns
Consider mapping the 3/4 partAnd the green line issue, delete high-lighted lines, the green line inside the break is not high-lighted because If you map that part you may need it.Goodluck~