forum

nanobii - Rainbow Road

posted
Total Posts
48
Topic Starter
yugijedi
This beatmap was submitted using in-game submission on Dienstag, 10. März 2015 at 23:54:37

Artist: nanobii
Title: Rainbow Road
Tags: happy hardcore techno
BPM: 170
Filesize: 7939kb
Play Time: 02:49
Difficulties Available:
  1. Colour Destruction (5,87 stars, 621 notes)
  2. Easy (1,71 stars, 160 notes)
  3. Hard (3,56 stars, 372 notes)
  4. Normal (2,06 stars, 196 notes)
  5. Ynsane (4,79 stars, 469 notes)
Download: nanobii - Rainbow Road
Information: Scores/Beatmap Listing
---------------
Get flashed by bright energy waves travelling down the rainbow road and a colorchanging universe for more power during streams!! It's your turn now, show the rainbow what you can do and tell the world that Arithmetic begins here, now!

"explosive 'y'nsane!"
- osu! review crew

Special Thanks to KniceToShaiZz for awesome storyboard scripting!
lordgore
unbelievable!!

General

- Nice SB !!
only when the font appears, you can see the borders of the shining effect.. just a little problem ;)
and also the background disappears instant after the map
- Crazy Sliders, they have the perfect amount of crazyness, they're not unplayable.
- Too big gap between diff Hard and Ynsane

Ynsane

Map makes really fun, jumps are thought through, BUT, my only complaint:
02:00:119 (1) - these sliders are really hard the understand, I don't think u should use them

Other diffs

- My sister loved it, she plays easy and normal, I have no experience in enhancing your low star diffs. But I think they're smooth, no weird outrages there.

--> STAR
Topic Starter
yugijedi

lordgore wrote:

unbelievable!!

General

- Nice SB !!
only when the font appears, you can see the borders of the shining effect.. just a little problem ;)
and also the background disappears instant after the map I will discuss with my storyboarder, if this problem is big enough
- Crazy Sliders, they have the perfect amount of crazyness, they're not unplayable. thank you!
- Too big gap between diff Hard and Ynsane You're right, looking for a guestdiff

Ynsane

Map makes really fun, jumps are thought through, BUT, my only complaint:
02:00:119 (1) - these sliders are really hard the understand, I don't think u should use them Dude, it's just finger coordination, a bit hard because it's new to may osu players, but I think it makes the map

Other diffs

- My sister loved it, she plays easy and normal, I have no experience in enhancing your low star diffs. But I think they're smooth, no weird outrages there.

--> STAR
Tyvm for you short thoughts/mod :D
KelioN_old
Review - nanobii - Rainbow Road[Ynsane] mapped by yugijedi


//I will only review the "Ynsane" Difficulty since it's the only one I played.

positive:
> timing is spot on, no strange notes
> streams aren't too fast (a little slow for me but that's personal preference)
> great design e.g. streams with rainbow colours
> awesome storyboard that fits the song perfectly
> jumps feel natural, notes are easy to hit

negative:
> tiny sliders sound weird with hitsounds enabled (at least with my skin)
//yes that is pretty much the only negative I was able to find... deal with it :P

nice job, keep it up!
greetings - KelioN
[ Shamwow ]
from my queue

general:
+just a suggestion, maybe turn the hitsound volume down from 90% to 70-75%?
+set a preview point for the map

Normal:
+add a slider or something in the pause between 00:42:472 (3) and 00:43:884 (1) ? having nothing there seems weird
+01:11:590 - add a slider here (im not sure how to indicate how long it should be so heres a screenshot)
+01:14:237 (5) - hm, this slider doesn't really work here, try making it shorter like this
+01:26:237 (2) - move this to 01:26:413 and have it only repeat once
+01:27:649 (3,4,5) - i can't hear anything in the song for these notes to go along with?

Hard:
+I recommend making the AR 7 instead of 8
+remove 00:18:119 (5) and move 00:18:296 (6) to 00:18:119
+00:52:708 (1,2,3,4,5,6,7) - this is really hard to read
+02:46:884 (4,5,6,7,8) - ^

i think this is a good map overall and the song as well as the storyboard are amazing! good luck!
Topic Starter
yugijedi

-Dave Strider- wrote:

from my queue

general:
+just a suggestion, maybe turn the hitsound volume down from 90% to 70-75%? 80
+set a preview point for the map shit..yes

Normal:
+add a slider or something in the pause between 00:42:472 (3) and 00:43:884 (1) ? having nothing there seems weird added a repeater+circle
+01:11:590 - add a slider here (im not sure how to indicate how long it should be so heres a screenshot)
I think that's ok
+01:14:237 (5) - hm, this slider doesn't really work here, try making it shorter like thisno, this slider fits, but the beat was not directly on the corner of the slider, fixed
+01:26:237 (2) - move this to 01:26:413 and have it only repeat oncechanged it into 2 sliders..but not sure..
+01:27:649 (3,4,5) - i can't hear anything in the song for these notes to go along with?what haha, listen to to background melody

Hard:
+I recommend making the AR 7 instead of 8no change here
+remove 00:18:119 (5) and move 00:18:296 (6) to 00:18:119 fixed
+00:52:708 (1,2,3,4,5,6,7) - this is really hard to readhmm, changed it a little bit
+02:46:884 (4,5,6,7,8) - ^no I like this square

i think this is a good map overall and the song as well as the storyboard are amazing! good luck!Thank you very much ;)
KniceToShaiZz

lordgore wrote:

- Nice SB !!
only when the font appears, you can see the borders of the shining effect.. just a little problem ;)
and also the background disappears instant after the map
Thanks for your SB feedback; I updated the background problem from the outro now.
I see your point with the font lightning but I think noone will realize that kind of blemish :D
Maybe I'm going to rework that in the future...

Thanks for all other positive feedbacks as well! :D
mrturtle99
Hi from my modding que~
General

  1. Display Epilepsy warning because SB too good
  2. switch mp3 to one that is 190 kbps or less
Easy

  1. 00:53:413 (2) - insert break here
  2. 01:20:590 (1,1,1) - for these, I think you should go with either 3 repeating sliders or 3 long sliders, but not both, so that the pattern is consistent
  3. 02:24:119 (4) - NC
Slider Changes (personal opinion for photogenic appeal of the map)
00:17:413 (2) - if you're trying to make an elbow, the sliderpoints should look like this
00:40:002 (4) - the curve on this one can be better exaggerated like this
00:41:060 (6) - if you want to make this a symmetrical slider (which would look better in my opinion), change it to
01:07:884 (1) - I think the hard curves could look better like this (also applies to 01:08:590 (2) - )
01:38:943 (7) - hard curves could be better exaggerated like this
01:42:472 (4) - consider moving the red sliderpoint to the middle for symmetry
Normal

  1. 01:20:590 (1,1,2,3) - 01:20:590 (1,1,2,3) - here i think you should either stick with the long slider or 2 short sliders, also 01:26:237 (2) - should be a NC
  2. 01:20:590 (1,1) - should be breaks after both of these
  3. 01:27:649 (4) - NC
  4. 02:35:413 (7) - NC
  5. 02:36:825 (8) - NC
  6. 02:46:002 (6,7,8) - move all of these 2 tick marks back on the timeline
  7. 02:46:002 (6) - NC
  8. 02:49:002 (9) - NC
More Slider Changes
02:34:002 (6) - change for symmetry
02:38:237 (1) - change for symmetry
Hard

  1. 00:28:178 (1) - don't really see the need for a NC here
  2. 00:39:649 (4) - NC
  3. 00:41:766 (5) - NC
  4. 01:02:237 (6) - NC
  5. 01:03:296 (1) - take off NC
  6. 01:10:708 (6) - NC
  7. 01:27:472 (6) - this I feel should be moved under 01:27:119 (4) - instead of 01:26:943 (3) - for readability purposes
  8. 02:31:178 (4) - NC
  9. 02:35:413 (4) - NC
  10. 02:36:825 (7) - NC
  11. 02:41:060 (5) - NC
  12. 02:46:884 (4) - NC
  13. 02:49:002 (3) - NC
Ynsane

Note that I wasn't able to pass it, so I'm just going off of what I see in autoplay
  1. 00:29:766 (1) - for this stream, maybe make the NC every 4 notes, instead of every note
  2. 00:43:884 (1) - ^
  3. 00:53:766 (1) - ^
  4. 01:09:296 (5) - NC
  5. 01:10:708 (7) - NC
  6. 01:13:002 (5) - NC
  7. 01:32:413 (2) - consider making this a HC instead of a slider, as the slider feels really off
  8. 01:54:472 (1) - same thing as mentioned in suggestions for streams above
  9. 02:15:649 (1) - ^
  10. 02:23:766 (4) - NC
  11. 02:25:531 (1) - slider's end isn't snapped
  12. 02:49:355 (3) - consider making this a HC instead of a slider, as the slider feels really off
Ranger
yup o/

[General]

  1. capacity of the songs over 192kbs. it`s unrankable. try this
  2. no add hitsound? try some :(
    01:20:590 ~ 01:53:060 - decrease hitsound volume, that`s a quiet part
[Normal]

well, some advice for hitsounds.

  1. 00:33:296 (1) - add finish at the end. cause storyboard brighten this time. so i think match that.
  2. 00:38:943 (4) - ^ at the end
  3. 00:45:296 (5) - ^ at the end
  4. 00:50:943 (1) - ^
  5. 00:53:766 (5) - ^ at front
  6. 01:00:119 (2,3) - adjoin that. spread that plz.
  7. 01:06:472 (1) - ^^ at front
  8. 01:07:884 (3) - ^ at front
  9. 01:10:708 (6) - ^ at front
  10. 01:11:590 (7) - ^ at front
  11. 01:13:884 (4) - ^...and other brighten place.
  12. 01:26:237 (2,3) - it looks not good i think. how about make like this?
  13. 02:46:002 (6,7,8) - that`s not match the music. how about make pattern like this?
and add finish at other diffs too.

[Easy]

why this diff have large distance more normal? recommend reduce that.

  1. 00:54:472~00:55:884 - add notes here. there is nothing, cause boring a little.
  2. 01:12:119 (1) - that`s confusing a little. move that slider at 01:11:943,and increase length.
[Hard]

  1. 00:19:178 (2) - strange sound alone. why did happened, just fixed to make new.
  2. 00:28:178 (1) - i think their spot no needs NC.
  3. 00:33:472 (1,1) - ctrl + G here. it`s more stable
  4. 00:58:002 (1,2,3) - just make pattern like this
  5. 00:59:413 (1,2,3) - ^
  6. 02:04:266 (1,1,1) - move to 1/4 forward. it`s match the music.
[Ynsane]

i think that diff needed some improvement to flow...

  1. 01:03:649 ~ 01:06:119 - add more notes here. that suddenly too easy

good luck for the Rank~ :D
Topic Starter
yugijedi

mrturtle99 wrote:

Hi from my modding que~
General

  1. Display Epilepsy warning because SB too good okay, thank you :D
  2. switch mp3 to one that is 190 kbps or less
ok
Easy

  1. 00:53:413 (2) - insert break here no why? The distance to 00:56:590 (1) - is ok for no break
  2. 01:20:590 (1,1,1) - for these, I think you should go with either 3 repeating sliders or 3 long sliders, but not both, so that the pattern is consistent yep
  3. 02:24:119 (4) - NC ok
Slider Changes (personal opinion for photogenic appeal of the map)
00:17:413 (2) - if you're trying to make an elbow, the sliderpoints should look like this you're right
00:40:002 (4) - the curve on this one can be better exaggerated like this ok
00:41:060 (6) - if you want to make this a symmetrical slider (which would look better in my opinion), change it to
no, should be like this
01:07:884 (1) - I think the hard curves could look better like this (also applies to 01:08:590 (2) - ) yeah
01:38:943 (7) - hard curves could be better exaggerated like this no
01:42:472 (4) - consider moving the red sliderpoint to the middle for symmetry hmm, no
Normal

  1. 01:20:590 (1,1,2,3) - 01:20:590 (1,1,2,3) - here i think you should either stick with the long slider or 2 short sliders, also 01:26:237 (2) - should be a NC
  2. 01:20:590 (1,1) - should be breaks after both of these ok..
  3. 01:27:649 (4) - NC ok
  4. 02:35:413 (7) - NC no
  5. 02:36:825 (8) - NC same, no
  6. 02:46:002 (6,7,8) - move all of these 2 tick marks back on the timeline yeah, absolutely right I also have to change 02:45:296 (5) - in this case
  7. 02:46:002 (6) - NC 02:45:296 (5) - NC
  8. 02:49:002 (9) - NC in addition to 02:46:002 (6) - , no
More Slider Changes
02:34:002 (6) - change for symmetry
02:38:237 (1) - change for symmetry
Hard

  1. 00:28:178 (1) - don't really see the need for a NC here haha yeah, changed
  2. 00:39:649 (4) - NC ok, because of SB
  3. 00:41:766 (5) - NC no need here..
  4. 01:02:237 (6) - NC yeah, because of the next suggestion
  5. 01:03:296 (1) - take off NC yep
  6. 01:10:708 (6) - NC not really, belongs to 01:09:296 (3,4,5) -
  7. 01:27:472 (6) - this I feel should be moved under 01:27:119 (4) - instead of 01:26:943 (3) - for readability purposes no, otherwise the jump would be not-flowing
  8. 02:31:178 (4) - NC no
  9. 02:35:413 (4) - NC no
  10. 02:36:825 (7) - NC no
  11. 02:41:060 (5) - NC exactly
  12. 02:46:884 (4) - NC right
  13. 02:49:002 (3) - NC okay, would be a better ending, I changed that
Ynsane

Note that I wasn't able to pass it, so I'm just going off of what I see in autoplay
  1. 00:29:766 (1) - for this stream, maybe make the NC every 4 notes, instead of every note you didn't realize the force of the rainbow :D he can move every note into nc :D
  2. 00:43:884 (1) - ^ no
  3. 00:53:766 (1) - ^ no
  4. 01:09:296 (5) - NC 01:10:708 (1) - NC here
  5. 01:10:708 (7) - NC yep, clear
  6. 01:13:002 (5) - NC I really don't see a need here..
  7. 01:32:413 (2) - consider making this a HC instead of a slider, as the slider feels really off changed into circle
  8. 01:54:472 (1) - same thing as mentioned in suggestions for streams above no
  9. 02:15:649 (1) - ^ no
  10. 02:23:766 (4) - NC right
  11. 02:25:531 (1) - slider's end isn't snapped omg, right
  12. 02:49:355 (3) - consider making this a HC instead of a slider, as the slider feels really off no, sorry
nice mod, changed much, thank you :D
Topic Starter
yugijedi

Ranger wrote:

yup o/

[General]

  1. capacity of the songs over 192kbs. it`s unrankable. try this I will
  2. no add hitsound? try some :( ok but they're are always too quiet!
    01:20:590 ~ 01:53:060 - decrease hitsound volume, that`s a quiet part fixed
[Normal]

well, some advice for hitsounds. Thank you, because I don't have any experience here..

  1. 00:33:296 (1) - add finish at the end. cause storyboard brighten this time. so i think match that. ok, don't know if I did right haha
  2. 00:38:943 (4) - ^ at the end
  3. 00:45:296 (5) - ^ at the end
  4. 00:50:943 (1) - ^
  5. 00:53:766 (5) - ^ at front
  6. 01:00:119 (2,3) - adjoin that. spread that plz.
  7. 01:06:472 (1) - ^^ at front
  8. 01:07:884 (3) - ^ at front
  9. 01:10:708 (6) - ^ at front
  10. 01:11:590 (7) - ^ at front
  11. 01:13:884 (4) - ^...and other brighten place.
  12. 01:26:237 (2,3) - it looks not good i think. how about make like this?
  13. 02:46:002 (6,7,8) - that`s not match the music. how about make pattern like this?
and add finish at other diffs too. fixed nearly everything

[Easy]

why this diff have large distance more normal? recommend reduce that. they are the same and thats ok because of lower CS at normal

  1. 00:54:472~00:55:884 - add notes here. there is nothing, cause boring a little.hm ok
  2. 01:12:119 (1) - that`s confusing a little. move that slider at 01:11:943,and increase length. changed it another way
[Hard]

  1. 00:19:178 (2) - strange sound alone. why did happened, just fixed to make new.don't know what you mean
  2. 00:28:178 (1) - i think their spot no needs NC. yep
  3. 00:33:472 (1,1) - ctrl + G here. it`s more stable yep, nice idea
  4. 00:58:002 (1,2,3) - just make pattern like this no, I think it's a little challenge to hit them while changing finger
  5. 00:59:413 (1,2,3) - ^ ^
  6. 02:04:266 (1,1,1) - move to 1/4 forward. it`s match the music. thats absolutely not right, sorry
[Ynsane]

i think that diff needed some improvement to flow... lightyears away from the opinion of much other players..

[*]01:03:649 ~ 01:06:119 - add more notes here. that suddenly too easy at which diff?


good luck for the Rank~ :D
thank u!!
Adol Christin
Hi from my queue. Here is my mod:

General


Nice Storyboard. Good job!
I prefer switching off Grid Snap while mapping, cuz this will disturb me from a better blanket.
Change the hitsound to the soft one in the slow part. (i.e. start-00:28:355 / 01:20:590 - 02:05:766 and 02:47:766 - end)
You need to add a 4+ star diff as Insane. The gap between 2 diffs should be no more than 1.5.

Ynsane


Cannot play this. Therefore I mod Normal instead.

Hard


The current diff is not really like a hard, but a light Insane.

  • Your slider velosity is really really high as a Hard diff.
  1. 00:25:178 (5,1,2,3) - Not expected this distance change while my first play....
  2. 00:58:002 (1,2,3) - The piano sound is on 00:58:002, 00:58:237 and 00:58:472, Change the beat Snap Divisor (On the top-right side of Editor) into 1/3 and resnap your stuffs unless it does not need to (i.e. 01:13:531 (4,5) ). This is the same in your other diff.
  3. 01:02:237 (6) - NC
  4. 01:03:296 (1) - Remove NC
  5. 02:08:590 (1) - 02:09:296 (3) - Try this
  6. 02:07:708 (4,5) - Bad stack. Suggest ctrl+G to (5) and (6).
  7. 02:14:060 (5,6) - Try blanket.
  8. 02:17:060 (7) - Move NC to this.
  9. 02:23:766 (3) - ^
  10. 02:49:002 (3) - Too fast, really bad choice. Slow it down.

    Generally I think this diff need to be remapped. Try playing and modding some more new maps (i.e. after 2012) from experienced mappers. And then learn some simple style from them.

Normal


  1. 00:14:237 (5) - NC
  2. 00:26:943 - Add a circle here. Sounds better.
  3. 00:34:355 (2) - NC
  4. 00:40:002 (5) - ^
  5. 00:49:531 (4) - Move NC
  6. 00:50:943 (1,2) - Slider first, then circle. Rhythm will be much better.
  7. 01:07:884 (3) - NC
  8. 01:09:296 (1) - NC
  9. 01:08:590 (4) - This slider tail covers downbeat. Suggested change (NC added): http://puu.sh/fDFd7/14c3e3a96d.jpg
  10. 01:14:237 (5) - ^
  11. 01:13:531 (3) - NC
  12. 01:54:825 (1,1,1) - In a Normal diff, there must be more than 2-beat space between spinner end and the next stuff.
  13. 02:07:178 (3,4) - Blanket.
  14. 02:09:649 (3) - NC
  15. 02:18:825 (4) - NC
  16. 02:22:708 (5) - ^
  17. 02:25:531 (4) - NC
  18. 02:34:002 (6,7,8) - ^
  19. 02:39:296 (2) - ^
  20. 02:41:060 (6) - ^
  21. 02:43:884 (3) - ^
  22. 02:44:943 (4,5) - Distance is wrong.
  23. 02:45:296 (5,8,9) - NC

    Generally your Normal is OK. Just need to fix some small issues and it will be rankable.

Edit: I think your Hard need to be remapped, is not because of the difficulty. Something else makes me very uncomfortable while playing (I can catch them, but not feeling good. You know what I mean. ). For example, SV in your kiai time. This is why I suggest you playing some latest map.
Ofc, this is just my opininon. I am not a BNG or a very experienced mapper. remap or not is all depending on you.
Topic Starter
yugijedi

Adol Christin wrote:

Hi from my queue. Here is my mod:

General


Nice Storyboard. Good job!
I prefer switching off Grid Snap while mapping, cuz this will disturb me from a better blanket. but it increases randomness..
Change the hitsound to the soft one in the slow part. (i.e. start-00:28:355 / 01:20:590 - 02:05:766 and 02:47:766 - end) changed at some parts
You need to add a 4+ star diff as Insane. The gap between 2 diffs should be no more than 1.5. yeah thats a problem, I'm searching for a guest diff

Ynsane


Cannot play this. Therefore I mod Normal instead.

Hard


The current diff is not really like a hard, but a light Insane. hmm, no it's not too hard (3,61)

  • Your slider velosity is really really high as a Hard diff. just at one part, I will think about a change here (00:43:531 (3) to 00:46:708 (4))
  1. 00:25:178 (5,1,2,3) - Not expected this distance change while my first play.... I've no idea what u mean
  2. 00:58:002 (1,2,3) - The piano sound is on 00:58:002, 00:58:237 and 00:58:472, Change the beat Snap Divisor (On the top-right side of Editor) into 1/3 and resnap your stuffs unless it does not need to (i.e. 01:13:531 (4,5) ). This is the same in your other diff. I know this is really weird BUT if you turn down the speed to 25% or lower you can hear that they're not 1/3. I first had 1/3, but that was not right
  3. 01:02:237 (6) - NC no.. belongs together
  4. 01:03:296 (1) - Remove NC ok, why do so many people hate combos with two digits?..
  5. 02:08:590 (1) - 02:09:296 (3) - Try this changed it another way
  6. 02:07:708 (4,5) - Bad stack. Suggest ctrl+G to (5) and (6). yeah that's cool
  7. 02:14:060 (5,6) - Try blanket. hm, no
  8. 02:17:060 (7) - Move NC to this. right
  9. 02:23:766 (3) - ^ I cannot see a reason
  10. 02:49:002 (3) - Too fast, really bad choice. Slow it down. ok ok

    Generally I think this diff need to be remapped. Try playing and modding some more new maps (i.e. after 2012) from experienced mappers. And then learn some simple style from them. there are not many problems, the diff is ok. there are ranked hards after 2012 which are much harder.

Normal


  1. 00:14:237 (5) - NC no
  2. 00:26:943 - Add a circle here. Sounds better. no, the melody is not present here
  3. 00:34:355 (2) - NC no
  4. 00:40:002 (5) - ^ no? I don't get it
  5. 00:49:531 (4) - Move NC the combo here is oriented at the SB (00:50:943 (1) )
  6. 00:50:943 (1,2) - Slider first, then circle. Rhythm will be much better. good idea, right
  7. 01:07:884 (3) - NC jep
  8. 01:09:296 (1) - NC also right
  9. 01:08:590 (4) - This slider tail covers downbeat. Suggested change (NC added): http://puu.sh/fDFd7/14c3e3a96d.jpg ok
  10. 01:14:237 (5) - ^ no because of the hard curve which is really significant to the beat
  11. 01:13:531 (3) - NC no reason
  12. 01:54:825 (1,1,1) - In a Normal diff, there must be more than 2-beat space between spinner end and the next stuff. ok
  13. 02:07:178 (3,4) - Blanket. not really
  14. 02:09:649 (3) - NC no
  15. 02:18:825 (4) - NC no
  16. 02:22:708 (5) - ^ right
  17. 02:25:531 (4) - NC I don't get it
  18. 02:34:002 (6,7,8) - ^ NC'd the first one
  19. 02:39:296 (2) - ^ oh no
  20. 02:41:060 (6) - ^ hmm I know what you mean but I wouldn't like the 1-2 combo after that
  21. 02:43:884 (3) - ^ NC added here 02:45:296 (1) -
  22. 02:44:943 (4,5) - Distance is wrong. riiight!
  23. 02:45:296 (5,8,9) - NC changed because of the power of the rainbow :D

    Generally your Normal is OK. Just need to fix some small issues and it will be rankable.
Topic Starter
yugijedi
UPDATE

- custom hitsounds added
- changed mp3
- added diff!
Morodar
Allgemein sieht alles schon richtig gut aus!^^
Storryboard ist einfach top. Sehr schön gemacht!
Es sind wirklich nur noch Kleinigkeiten, die geändert werden müssen.
Also fangen wir mal an:

Easy:
00:22:002 (3) - Knick den Slider nach unten ab, damit er sich nicht mit 00:22:708 (1) - überschneidet
00:42:119 (7) - Beweg nach (376/168) und 00:42:472 (music) - nach (424/264)
00:43:884 (1) - Der Spinner is zu kurz + die Erholungzeit ist kleiner als 2 beats -> unrankbar
01:25:000 Pause einfügen
01:46:002 (4) - Ändere diesen Slider
02:00:119 (1) - Erholungszeit ist zu kurz
02:19:178 (3) - Slider überschneidet sich mit zu vielen anderen objekten


Hard:
Entferne Drumsound 00:19:884 (5) - 00:43:531 bis 00:48:119 - Die sind wirklich zu schnell
00:47:237 (5) - NC
01:27:119 (4,5,6,1) - Die Platzierung ist nicht sehr schön. Sie sollten sich nicht überschneiden
01:30:119 (4,5) - Hitsound vergessen
01:47:766 - NC

Ynsane:
Die Map ist quasi perfekt, hier kann man nicht mehr sehr viel machen^^

Color Destruction:
Bewege 00:25:178 (7) - nach (464/264) -> Weniger Zuffällige Jumps
00:40:884 (4) - Wenn du diese Stelle in einen Trippel umwandelst, kommt er weniger offbeat rüber
01:28:708 (2,3) - und 01:32:413 (2) - Hitsounds!
02:21:119 (9) - Zu weit weg, verschlechtert den flow..
02:46:531 (1,1,1,1,1,1,1,1,1,1,1,1,1) - Wenn ich mir dass so anschaue gleicht das einer perfekten Parabel!!! :D
Topic Starter
yugijedi

Morodar wrote:

Allgemein sieht alles schon richtig gut aus!^^
Storryboard ist einfach top. Sehr schön gemacht!
Es sind wirklich nur noch Kleinigkeiten, die geändert werden müssen.
Also fangen wir mal an:

Easy:
00:22:002 (3) - Knick den Slider nach unten ab, damit er sich nicht mit 00:22:708 (1) - überschneidet
00:42:119 (7) - Beweg nach (376/168) und 00:42:472 (music) - nach (424/264)
00:43:884 (1) - Der Spinner is zu kurz + die Erholungzeit ist kleiner als 2 beats -> unrankbar
01:25:000 Pause einfügen
01:46:002 (4) - Ändere diesen Slider
02:00:119 (1) - Erholungszeit ist zu kurz
02:19:178 (3) - Slider überschneidet sich mit zu vielen anderen objekten


Hard:
Entferne Drumsound 00:19:884 (5) - 00:43:531 bis 00:48:119 - Die sind wirklich zu schnell
00:47:237 (5) - NC
01:27:119 (4,5,6,1) - Die Platzierung ist nicht sehr schön. Sie sollten sich nicht überschneiden
01:30:119 (4,5) - Hitsound vergessen
01:47:766 - NC

Ynsane:
Die Map ist quasi perfekt, hier kann man nicht mehr sehr viel machen^^

Color Destruction:
Bewege 00:25:178 (7) - nach (464/264) -> Weniger Zuffällige Jumps
00:40:884 (4) - Wenn du diese Stelle in einen Trippel umwandelst, kommt er weniger offbeat rüber
01:28:708 (2,3) - und 01:32:413 (2) - Hitsounds!
02:21:119 (9) - Zu weit weg, verschlechtert den flow..
02:46:531 (1,1,1,1,1,1,1,1,1,1,1,1,1) - Wenn ich mir dass so anschaue gleicht das einer perfekten Parabel!!! :D
thanky for this high quality mod!! fixed nearly everything.. 8-)
Euny
thanks for modding my map!



  • Easy
  1. 00:22:002 (3,1) - bad overlap. try rotate this slider with -11 degrees and place x94y174 for better blanket and flow.
  2. 00:25:884 (6) - add note for fill the tempo?
  3. 01:33:296 (2,3) - spacing error.
  4. 00:35:060 (4,6) - add slider point and makes better shape.
  5. 00:43:884 (1,1) - spin and next notes are too close! its unrankable you must fix it.
  6. 00:52:708 (1) - ctrl G,H,J and rotate this slider with -21 degrees and place x130y178 for better blanket?
  7. 01:12:825 (2) - try to overlap 01:10:708 (2) - this slider's head.
  8. 01:36:119 (4,5) - spacing error.
  9. 01:46:002 (4) - remodeling this slider for better blanket.
  10. 02:15:296 (6) - place this note to x224y248 for nice reading and overlap
  11. 02:17:413 (1,3) - bad overlap. 02:18:825 (2) - place this note to x321y168 and 02:19:178 (3) - place this slider to x295y275 for better overlap.
  12. 02:35:413 (2,3) - spacing error.
  13. 02:38:237 (1,5) - bad overlap. move note(5) to 02:38:237 (1) - slider's head. much better for reading.
  • Normal
  1. 00:22:002 (1) - makes more curvy for better blanket.
  2. 00:28:002 (2) - move to x157y273 for nice flow and blanket.
    - and remove hitfinish at the slider's head.
  3. 00:35:766 (4,5) - spacing error.
  4. 00:40:002 (5,1) - you can avoid this overlap. move objects.
  5. 02:33:296 (5) - rotate this slider with -21 degrees and place x386y102 for better flow?
  • Hard
  1. i think this slider speed is too fast. i recommend 1.4~1.5. you need to change a lot if you do this.
  2. 00:43:884 (4) - place this note x398y230 for better flow and overlap previous slider(00:43:178 (2))?
  3. 00:44:413 (5,6) - make perfect overlap.
  4. 00:52:531 (4,1,2,3,4,5,6,7) - so confusing and i think this patterns for 'insane' diffs.
  5. 01:11:943 (2,1) - make perfect overlap.
  6. 02:04:708 (1,2) - place this note x219y184 for better flow and overlap previous note(02:04:708 (1))
  7. 02:46:884 (1,2,3,4,5) - same as '00:52:531 (4,1,2,3,4,5,6,7)' reason. its too difficult for hard.
  • Ynsane
  1. OverallDifficulty - 7
  2. 00:52:884 (4) - place this note x191y188 for better flow?
  3. 01:10:708 (3,2) - make perfect overlap.
  4. 01:56:590 (3,6) - ^
  5. 01:56:943 (4,2) - ^
  6. 01:57:825 (4,1) - ^
  7. 02:04:708 (1,2) - ^
  8. 02:32:590 (5,1) - ^
i can't mod to extra diff yet. sorry<3
i hope so its helpful. and good luck!


+edit such a nice SB! are you made it?
MusHi
Wrong offset _(:з」∠)_ reset plz

timing: 170
offset: 3007 ,plz check

use mp3 less than 192k





call me back if you fix it
Topic Starter
yugijedi

Euny wrote:

thanks for modding my map!



  • Easy
  1. 00:22:002 (3,1) - bad overlap. try rotate this slider with -11 degrees and place x94y174 for better blanket and flow.
  2. 00:25:884 (6) - add note for fill the tempo?
  3. 01:33:296 (2,3) - spacing error. ? the space it less than it should be..
  4. 00:35:060 (4,6) - add slider point and makes better shape.
  5. 00:43:884 (1,1) - spin and next notes are too close! its unrankable you must fix it.
  6. 00:52:708 (1) - ctrl G,H,J and rotate this slider with -21 degrees and place x130y178 for better blanket? no..
  7. 01:12:825 (2) - try to overlap 01:10:708 (2) - this slider's head.
  8. 01:36:119 (4,5) - spacing error. ? the space it less than it should be..
  9. 01:46:002 (4) - remodeling this slider for better blanket.
  10. 02:15:296 (6) - place this note to x224y248 for nice reading and overlap
  11. 02:17:413 (1,3) - bad overlap. 02:18:825 (2) - place this note to x321y168 and 02:19:178 (3) - place this slider to x295y275 for better overlap.
  12. 02:35:413 (2,3) - spacing error.
  13. 02:38:237 (1,5) - bad overlap. move note(5) to 02:38:237 (1) - slider's head. much better for reading.
    fixed nearly everything
  • Normal
  1. 00:22:002 (1) - makes more curvy for better blanket.
  2. 00:28:002 (2) - move to x157y273 for nice flow and blanket.
    - and remove hitfinish at the slider's head.
  3. 00:35:766 (4,5) - spacing error.
  4. 00:40:002 (5,1) - you can avoid this overlap. move objects.
  5. 02:33:296 (5) - rotate this slider with -21 degrees and place x386y102 for better flow?
    fixed everything
  • Hard
  1. i think this slider speed is too fast. i recommend 1.4~1.5. you need to change a lot if you do this.
  2. 00:43:884 (4) - place this note x398y230 for better flow and overlap previous slider(00:43:178 (2))?
  3. 00:44:413 (5,6) - make perfect overlap.
  4. 00:52:531 (4,1,2,3,4,5,6,7) - so confusing and i think this patterns for 'insane' diffs.
  5. 01:11:943 (2,1) - make perfect overlap.
  6. 02:04:708 (1,2) - place this note x219y184 for better flow and overlap previous note(02:04:708 (1))
  7. 02:46:884 (1,2,3,4,5) - same as '00:52:531 (4,1,2,3,4,5,6,7)' reason. its too difficult for hard.
    I'm remapping here
  • Ynsane
  1. OverallDifficulty - 7
  2. 00:52:884 (4) - place this note x191y188 for better flow?
  3. 01:10:708 (3,2) - make perfect overlap.
  4. 01:56:590 (3,6) - ^
  5. 01:56:943 (4,2) - ^
  6. 01:57:825 (4,1) - ^
  7. 02:04:708 (1,2) - ^ no should be a sixcorner
  8. 02:32:590 (5,1) - ^
i can't mod to extra diff yet. sorry<3
i hope so its helpful. and good luck!


+edit such a nice SB! are you made it? Yes I've made it together with a friend who has experience in programming/scripting!
extremely helpful, thanks a lot!
Shad0w1and
I really want try my best to help your map, but All your diffs are heavily against my mapping standard. therefor, i really suggest you to remap all your diffs.
I can tell its a hard song to map, especially for newbies like you and me. but I spend about 1 hour and half partially remapped your Ynsane, it should give some sense how to map this kind of song.
copy this to your song dir and then you can see it.
http://puu.sh/fKIFn/2c8563032f.osu
P.S, i did not arranging them very well so you might see some weird pattern

Have to say that it's easy for me to find 3 or 4 errors in each diff and complete the mod, but I really think it does not help your mapping at all, so I hope you understand that what I am doing is trying to correct your misunderstanding of mapping.


here is some tips:
1. do not add hitsound too early, it will interfere your music sense while mapping and make many s****d errors :/
2. do not add too many triples, they are not needed if there is no significant rhythm or vocal change.
3. do not overmapping, at least until insane, it is recommend to follow the music flow instead of create your own.
4. your note arranging is a little bit messy.(my old maps the same :(, so thats y I am trying to study a good mapping style instead of placing them randomly, If you want to see what I have learnt, you might check my m4m map and compare to the one you modded, hope you can learn a little bit)

Edit: not sure you think this is a mod, but I am giving one star for you mod although its a wrong one.
Topic Starter
yugijedi
Really nice and friendly feedback, thank you. I See the Problem with hitsounds, I hate them and will fix it.

The only reason I take my time to formulate this post is to bring some very crucial things closer to you. A Person like me and you should know how many mapping styles are currently used. Some oft them are boring and others really crazy to play (See amamiya), and some which contains of elements from both sides, what makes fun to play. So what I want to tell you is: you cannot think a really standardized mapping style (like yours) makes fun to everyone. The difference makes it, buddy. To LEARN mapping means learn your own style and not the average. If the feedback in my mapset from many others would be like yours, I would think about it, but it isn't. So, dude are you serious? Anyway, thanks for using your hour.

Have fun with your kudosu
Shad0w1and

yugijedi wrote:

Really nice and friendly feedback, thank you. I See the Problem with hitsounds, I hate them and will fix it.

The only reason I take my time to formulate this post is to bring some very crucial things closer to you. A Person like me and you should know how many mapping styles are currently used. Some oft them are boring and others really crazy to play (See amamiya), and some which contains of elements from both sides, what makes fun to play. So what I want to tell you is: you cannot think a really standardized mapping style (like yours) makes fun to everyone. The difference makes it, buddy. To LEARN mapping means learn your own style and not the average. If the feedback in my mapset from many others would be like yours, I would think about it, but it isn't. So, dude are you serious? Anyway, thanks for using your hour.

Have fun with your kudosu
yeah, i know that some people might enjoy this type of mapping, but imo, since the recent ranked mapping style is more like the one I shown you. you are right, people do things differently, but until hard you might consider remapp them, if you done remapping hard and think you need a single mod for hard, call me back. Now I really dont think I should mod it, it will basically remap everything you have in hard.
Lally
o3o gotta strange req hue but apreciate gonna do a general flow mod going specifly just in some points


Timing:
seems a bit off to me it could may contain more selections,i'm not really pro at it sorry

Color
  1. 00:11:477 - the Slider Velocity itself looks really high here specially in the beginning where is totally a calm part of the song so should be the map also.It doesent mean thatb you have to chenge the reneral SV but just here in this selection
  2. 00:13:595 (1,2) - there is no sound with is introducing to this rhythm wich is overmapped here
  3. 00:18:889 (1,2) - ^
  4. 00:21:006 (1,2,3,4,5) - same about this one since the lyrics that you're trying to map are starting from : 00:21:183 -
  5. 00:22:065 (1,2,3,4) - wrong usage of rhythm here
  6. 00:29:830 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - i'm not really sure if that NC spamm is allowed
  7. 00:43:948 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - same about this one,i know you wanna recreate the rainbow ... but idk
  8. 00:45:006 (1) - the stream should end here
  9. 00:47:477 (3,4) - i'm a fan of anti-jumps but such of this kind are kind stopping the flow since you're creating a jumpy ne wich fits better to this song,so try to don't create situations similar to this one
  10. 00:52:771 (1,2,1,2) - a square would fit better since the actual jump pattern lack of good flow
  11. 00:57:006 - i'm really asking myself what you're following here since i don't get it really,you have some really random 1/4 triplets
  12. 01:14:654 (1) - this kind of long slider break totally the flow,i would use a slow SV slider but not such a long one
  13. 01:15:712 (3,4,1) - wrong rhythm
  14. 01:41:830 (1) - overmapped rhythm
  15. 01:43:595 (1,2) - this two should have the same shape
  16. 01:45:359 (1,2) - the shape makes them flow as shit
  17. 02:14:654 (1) - there is no specific reason in the music to have such a slow down in this slider
  18. 02:46:595 (1,1,1,1,1,1,1,1,1,1,1,1,1) - doesen't follow nothing here,is an overmap
  19. 02:49:418 (3) - it should end just with a circle and not a slider
other unrankable things:

  1. check aimod for every diff there are a lot of conflicts
  2. Hard -> 00:25:418 (1) - 2 objects at the same time
hope it can help you a bit o3o
Blizs
Hi~~~ from my queue :3



[General]
  1. Check this http://puu.sh/g24di/fed8ec4a22.png
  2. Hitsound normal-hitnormal is late 25 ms
  3. volume of hitsound drum-hitnormal is too low. consider to volume up it
[Hard]
  1. 00:25:418 (1,2) - Two notes in one time is really unrankable issues
[Colour Destruction]
  1. 00:13:595 (1,2) - why did you use this 1/4 sliders ? there's nothing in the song. Even this is an Extra diff, you don't need to make every part of the song like a forced Extra... please give me the reason
  2. 00:17:124 (1) - stack the tail properly
  3. 00:18:889 (1,2) - just like 00:13:595 (1,2) -
  4. 00:21:006 (1,2,3,4,5) - hmm.... remove 00:21:006 (1,2) - those are useless..
  5. 00:29:830 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - is it necessary to use NC for every circles ?
  6. 00:39:183 (6,7) - this pattern looks weird.... ctrl+g and then repair the position
  7. 00:41:124 (2,3,4) - a bad timing to jump. This part have a same energy with the part around it. I suggest to ctrl+g on every of it (remember... don't ctrl+g together)
  8. 00:42:183 (1,2,3,4,5,6,7,8,9,10) - please make this part have a same distance snap. This is a flat part.
  9. 00:51:712 - why did you lower the SV ? give me reason
  10. 00:55:242 (1,1,1,1,1,1,1,1) - please make them 1 color just like previous circles
  11. 01:06:536 (1,2) - please don't make it extended one and ignore 01:06:889 - . I suggest to make 01:06:536 (1) - end at 01:06:889
  12. 01:09:359 (5) - why 1/2 when a clear instrument is end at 01:09:624 - ? and you can make it extended by adding a circle at 01:09:712 because I hear a big effect of the song here
  13. 01:10:771 (1) - same as above. make the slider end at blue tick
  14. 01:16:418 (1,1,1) - what's this ???
  15. 01:23:477 (1) - too fast for this slow part
  16. 01:44:212 (3) - it's unnecessary. Remove it.
  17. 01:49:506 (3,6) - ^^ (from 01:43:595 to 01:52:948 I didn't hear any 1/4 in the music here)
  18. Unnecessary NCs from 01:54:536 (1) - to 02:04:330 (1) - maybe some parts need NC but not all T.T
  19. 02:14:654 (1) - can you give me the reason why you lowering the NC ? and the overlap with 02:15:359 (1) - looks so ugly..
  20. 02:15:712 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - no more please
  21. 02:24:536 (1) - will be misread as 1/4. give it more distance
  22. 02:27:536 - why empty ? and the distance between 02:27:183 (4,1) - is too short
  23. 02:39:712 (1,1,1,1,1,1) - what's this ??
  24. 02:46:595 (1,1,1,1,1,1,1,1,1,1,1,1,1) - unnecessary 1/4s.
  25. 02:47:830 (1,3) - too fast for the slow part in the music
Sorry I didn't mod all of your diffs... because I see in Extra diff too many miss... so I just give you a ticket for now. Feel free to use it for another mapset :)
and also I mod some unrankable issues
Good luck in make this mapset ranked
Topic Starter
yugijedi

Lally wrote:

o3o gotta strange req hue but apreciate gonna do a general flow mod going specifly just in some points


Timing:
seems a bit off to me it could may contain more selections,i'm not really pro at it sorry

Color
  1. 00:11:477 - the Slider Velocity itself looks really high here specially in the beginning where is totally a calm part of the song so should be the map also.It doesent mean thatb you have to chenge the reneral SV but just here in this selection
  2. 00:13:595 (1,2) - there is no sound with is introducing to this rhythm wich is overmapped here
  3. 00:18:889 (1,2) - ^
  4. 00:21:006 (1,2,3,4,5) - same about this one since the lyrics that you're trying to map are starting from : 00:21:183 -
  5. 00:22:065 (1,2,3,4) - wrong usage of rhythm here ??
  6. 00:29:830 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - i'm not really sure if that NC spamm is allowed
  7. 00:43:948 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - same about this one,i know you wanna recreate the rainbow ... but idk
  8. 00:45:006 (1) - the stream should end here
  9. 00:47:477 (3,4) - i'm a fan of anti-jumps but such of this kind are kind stopping the flow since you're creating a jumpy ne wich fits better to this song,so try to don't create situations similar to this one
  10. 00:52:771 (1,2,1,2) - a square would fit better since the actual jump pattern lack of good flow
  11. 00:57:006 - i'm really asking myself what you're following here since i don't get it really,you have some really random 1/4 triplets
  12. 01:14:654 (1) - this kind of long slider break totally the flow,i would use a slow SV slider but not such a long one
  13. 01:15:712 (3,4,1) - wrong rhythm don't know whats the problem with that
  14. 01:41:830 (1) - overmapped rhythm
  15. 01:43:595 (1,2) - this two should have the same shape
  16. 01:45:359 (1,2) - the shape makes them flow as shit
  17. 02:14:654 (1) - there is no specific reason in the music to have such a slow down in this slider
  18. 02:46:595 (1,1,1,1,1,1,1,1,1,1,1,1,1) - doesen't follow nothing here,is an overmap
  19. 02:49:418 (3) - it should end just with a circle and not a slider
other unrankable things:

  1. check aimod for every diff there are a lot of conflicts checked
  2. Hard -> 00:25:418 (1) - 2 objects at the same time ..
hope it can help you a bit o3o
everything fixed what I did not mention. thank you sooo much for this mod <3
Topic Starter
yugijedi

Fantastica wrote:

Hi~~~ from my queue :3



[General]
  1. Check this http://puu.sh/g24di/fed8ec4a22.png
  2. Hitsound normal-hitnormal is late 25 ms
  3. volume of hitsound drum-hitnormal is too low. consider to volume up it I have so big problems with my hitsounds omg.. I hate them
[Hard]
  1. 00:25:418 (1,2) - Two notes in one time is really unrankable issues fixed already
[Colour Destruction]
  1. 00:13:595 (1,2) - why did you use this 1/4 sliders ? there's nothing in the song. Even this is an Extra diff, you don't need to make every part of the song like a forced Extra... please give me the reason no reason, right
  2. 00:17:124 (1) - stack the tail properly oki
  3. 00:18:889 (1,2) - just like 00:13:595 (1,2) - jep
  4. 00:21:006 (1,2,3,4,5) - hmm.... remove 00:21:006 (1,2) - those are useless.. right, good catch
  5. 00:29:830 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - is it necessary to use NC for every circles ? yes, power of the rainbow
  6. 00:39:183 (6,7) - this pattern looks weird.... ctrl+g and then repair the position no, just because the slider begins at 1/2? that fits I think
  7. 00:41:124 (2,3,4) - a bad timing to jump. This part have a same energy with the part around it. I suggest to ctrl+g on every of it (remember... don't ctrl+g together) yep, perfect suggestion
  8. 00:42:183 (1,2,3,4,5,6,7,8,9,10) - please make this part have a same distance snap. This is a flat part. jump change introduces the next stream really good
  9. 00:51:712 - why did you lower the SV ? give me reason reason here is the fitting stream&slider V at this time
  10. 00:55:242 (1,1,1,1,1,1,1,1) - please make them 1 color just like previous circles ok..
  11. 01:06:536 (1,2) - please don't make it extended one and ignore 01:06:889 - . I suggest to make 01:06:536 (1) - end at 01:06:889 jep
  12. 01:09:359 (5) - why 1/2 when a clear instrument is end at 01:09:624 - ? and you can make it extended by adding a circle at 01:09:712 because I hear a big effect of the song here you are a genius :D nice catch man. made the slider longer
  13. 01:10:771 (1) - same as above. make the slider end at blue tick ^
  14. 01:16:418 (1,1,1) - what's this ??? whats ur problem?
  15. 01:23:477 (1) - too fast for this slow part ok
  16. 01:44:212 (3) - it's unnecessary. Remove it. why, I like it, for a nice connection between these to tones
  17. 01:49:506 (3,6) - ^^ (from 01:43:595 to 01:52:948 I didn't hear any 1/4 in the music here) yep..fixed
  18. Unnecessary NCs from 01:54:536 (1) - to 02:04:330 (1) - maybe some parts need NC but not all T.T
  19. 02:14:654 (1) - can you give me the reason why you lowering the NC ? and the overlap with 02:15:359 (1) - looks so ugly.. right, put it in the bin
  20. 02:15:712 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - no more please :D
  21. 02:24:536 (1) - will be misread as 1/4. give it more distance no, spacing is ok I think
  22. 02:27:536 - why empty ? and the distance between 02:27:183 (4,1) - is too short you took a perfect look
  23. 02:39:712 (1,1,1,1,1,1) - what's this ?? what is your problem ?? listen to the music -.-
  24. 02:46:595 (1,1,1,1,1,1,1,1,1,1,1,1,1) - unnecessary 1/4s. put away, thanks
  25. 02:47:830 (1,3) - too fast for the slow part in the music yep
Sorry I didn't mod all of your diffs... because I see in Extra diff too many miss... so I just give you a ticket for now. Feel free to use it for another mapset :)
and also I mod some unrankable issues ok, anyway thanks (that was NM so it's really kind!)
Good luck in make this mapset ranked
thank you very much for this nice mod!! :D
Kibbleru
[general]
  1. offset -65 your current one is so late @_@ get someone to check again though.
    then just over 1 minute, you may need a few additional timing points, but im really no timing expert :X
    wtf lol if u delete objects and press ctrl z to undo them ur background flashes rainbow colours. at least to me
  2. file missing: white.jpg?
  3. 01:35:742 - is it just me or are some of your image files a bit messed up?
  4. spread problems. gap from normal to hard is too big way too big. i'd suggest add a difficulty around 3 stars. my suggestion is to rename the current hard as light insane and have a true "hard"
[xtra]
  1. 00:29:830 - i mean, the rainbow is cool and all but this will seriously fk up hp drain lol
    01:54:521 - ^
    02:15:697 - ^
  2. 00:33:339 (1,2,3) - it would be cooler if this was a straight line
  3. 00:55:928 (9) - NC?
    01:42:521 (2) - ^
  4. 01:09:692 - maybe add circle here, that will fix polarity issue too
  5. 01:11:634 (1,2) - tbh i think it'll be cool if these were 1/4 sliders q:
  6. 01:16:418 (1,1,1) - what are these slider ends snapped to?? maybe just make them 1/4 sliders
    02:39:697 (1,1,1) - ^
    02:42:521 (1,1,1) - ^
  7. 01:20:654 - reduce HS volume for this section please, also you may want to silence your sliderslide with a custom hitsound

insane
  1. 01:00:824 (1,2) - space this out a bit more, or just fully stack under the slider this looks like 1/4
  2. 01:31:883 (1,2,3,4) - nerf these jumps a bit, even extra doesn't have big jumps at this section
  3. 02:04:353 (1,1,1) - use soft hitsounds pls.
  4. 02:25:530 - you really shouldn't omit this sound
  5. 02:34:000 (1,1,1) - if you're gunna NC these u should do it for the other places too. ie here 01:02:236 (1,2,3) -
  6. 02:44:589 (1) - why nc?
hard
  1. 00:15:359 (3,4) - copy paste looks better imo
  2. 00:33:359 (1,1,1) - how bout delete these and extend slider to 00:33:359 - ? imo it works better than having the slider end at such a weird place.
  3. 00:54:183 (1,1) - if this diff will stay as hard diff, then this is not enough spinner recovery time, otherwise if this will become light insane you can keep it.
    01:41:830 (1,1) - ^
  4. try being more consistent with your rhythm usage please. structure is not good atm.
  5. 01:46:418 (2,3,4,5) - nice
  6. 02:05:301 (2) - might as well move this 1/4 forwards.
normal
  1. 00:28:418 (1,1) - not enough spinner recovery time. u need 2 beats for normal.
  2. 00:33:359 (1,2,3,4) - check ds
easy
  1. ar 3 should be enough imo, or 3.5
  2. 01:28:418 (3,4) - no need for 1/2 gap
  3. 02:00:183 (1,1) - minimum spinner recovery time is 4 beats, or a full measure.
    02:44:301 (1,1) - ^
Topic Starter
yugijedi

Kibbleru wrote:

[general]
  1. offset -65 your current one is so late @_@ get someone to check again though.
    then just over 1 minute, you may need a few additional timing points, but im really no timing expert :X okay! should I cry WHO CAN HELP ME?
    wtf lol if u delete objects and press ctrl z to undo them ur background flashes rainbow colours. at least to me what :D ?
  2. file missing: white.jpg?
  3. 01:35:742 - is it just me or are some of your image files a bit messed up? right.. I will change them
[xtra]
  1. 00:29:830 - i mean, the rainbow is cool and all but this will seriously fk up hp drain lol you mean it there is nearly no hp drain because of the stream? How can I change this?
    01:54:521 - ^
    02:15:697 - ^
  2. 00:33:339 (1,2,3) - it would be cooler if this was a straight line ok
  3. 00:55:928 (9) - NC? clear
    01:42:521 (2) - ^ yep
  4. 01:09:692 - maybe add circle here, that will fix polarity issue too yes
  5. 01:11:634 (1,2) - tbh i think it'll be cool if these were 1/4 sliders q: hm, no I think it's better with longer sliders (as long as the tone)
  6. 01:16:418 (1,1,1) - what are these slider ends snapped to?? maybe just make them 1/4 sliders yeah.. got the problem
    02:39:697 (1,1,1) - ^
    02:42:521 (1,1,1) - ^
  7. 01:20:654 - reduce HS volume for this section please, also you may want to silence your sliderslide with a custom hitsound okay I will

insane
  1. 01:00:824 (1,2) - space this out a bit more, or just fully stack under the slider this looks like 1/4 fully stacked
  2. 01:31:883 (1,2,3,4) - nerf these jumps a bit, even extra doesn't have big jumps at this section okay
  3. 02:04:353 (1,1,1) - use soft hitsounds pls. okay
  4. 02:25:530 - you really shouldn't omit this sound right added a repeating slider
  5. 02:34:000 (1,1,1) - if you're gunna NC these u should do it for the other places too. ie here 01:02:236 (1,2,3) - yes
  6. 02:44:589 (1) - why nc? no reason..fixed
    brb gunna continue later. thank you!
hard
  1. 00:15:359 (3,4) - copy paste looks better imo that is copied and pasted
Kibbleru
for the hp drain thing, i was referring to your NC spam.
Tenseki
From #forum-pm Request
[Ynsane]
Change diff's name cuz of Unrankable as i heard -> Change to Insane

00:27:712 (5,6) - make it blanket is more better to look
00:35:036 (4) - i cant hear any sound delete
00:39:624 (2) - ^
00:42:271 (2) - ^
00:47:036 (2) - ^
01:10:683 (2) - ^
01:27:536 (3) - ^
01:51:624 (2) - ^
01:29:124 (6) - change pattern like 01:26:301 (1,2,3,4,5) -
02:05:830 (1,2) - change 1 slider to 3/4 and 2 slider move like this
and add circle 02:06:536 .i think you agree this mod
02:14:301 (4) - change to another pattern, there is so many rhythms. you can make it more fantastic
02:15:712 (1) - you should make end at 02:16:771
02:19:330 (2,4) - i cant hear any sound delete
02:23:477 (5) - add finish at tail. i can hear cymbol sound
02:29:742 (2) - delete cuz i cant hear anything
02:35:124 (1,1) - add circle plz , i can hear drum beat
02:37:418 (1) - add whistle

[Hard]
00:47:477 (6,7) - too long
00:53:477 (5,6) - change to one slider is more better
00:54:183 (1) - should make end at 00:56:301
00:56:654 (1,1) - why there is so empty? add notes
01:13:948 (5) ~ 01:16:418 - ^
01:02:301 (6) - nc
01:27:006 (3,4,5,6) - there is no beats delete
01:29:124 (3) - make it 1/2 slider reverse
01:41:830 (1) - should make end at 01:42:889
01:50:124 (1) - nc?? idk about it this time
02:46:948 (1,2,3,4,5) - no beats delete and why dont you add a spin?

[Normal]
00:27:006 - add circle
01:02:301 (1,1,1) - change shape cuz normal player is confused
01:31:948 (1,2) - delete plz cuz it is more better to fit with SB


Sorry for short modding ;w; i have no enough time
Good Luck!
Kibbleru

i don't really think so, since it clearly relates to "insane"
any1 with half a brain would be able to tell.

u heard from scanter didnt u.
Topic Starter
yugijedi

Tenseki wrote:

From #forum-pm Request
[Ynsane]
Change diff's name cuz of Unrankable as i heard -> Change to Insane Kibbleru was right..

00:27:712 (5,6) - make it blanket is more better to look made a cool "corner" blanket
00:35:036 (4) - i cant hear any sound delete deleted and extended the slider
00:39:624 (2) - ^ ok
00:42:271 (2) - ^ ok
00:47:036 (2) - ^ ok
01:10:683 (2) - ^ but it introduces the next rhythm really cool
01:27:536 (3) - ^ fixed another way
01:51:624 (2) - ^ ok
01:29:124 (6) - change pattern like 01:26:301 (1,2,3,4,5) - ?
02:05:830 (1,2) - change 1 slider to 3/4 and 2 slider move like this ok
and add circle 02:06:536 .i think you agree this mod yep!
02:14:301 (4) - change to another pattern, there is so many rhythms. you can make it more fantastic added some star jumps (a bit rotated)
02:15:712 (1) - you should make end at 02:16:771 ok
02:19:330 (2,4) - i cant hear any sound delete ok
02:23:477 (5) - add finish at tail. i can hear cymbol sound ok
02:29:742 (2) - delete cuz i cant hear anything ok
02:35:124 (1,1) - add circle plz , i can hear drum beat no?
02:37:418 (1) - add whistle oh, cool!

[Hard]
00:47:477 (6,7) - too long changed order
00:53:477 (5,6) - change to one slider is more better no thats cool
00:54:183 (1) - should make end at 00:56:301 hmm I think that's not better
00:56:654 (1,1) - why there is so empty? add notes jep
01:13:948 (5) ~ 01:16:418 - ^ ok
01:02:301 (6) - nc just becuase of the 10?? ok...
01:27:006 (3,4,5,6) - there is no beats delete ok
01:29:124 (3) - make it 1/2 slider reverse ok
01:41:830 (1) - should make end at 01:42:889 ok
01:50:124 (1) - nc?? idk about it this time why thefk
02:46:948 (1,2,3,4,5) - no beats delete and why dont you add a spin? because it'll be short like shit

[Normal]
00:27:006 - add circle no, why?
01:02:301 (1,1,1) - change shape cuz normal player is confused that's a normal 3 point slider (ok one red but..??)
01:31:948 (1,2) - delete plz cuz it is more better to fit with SB I don't get it sorry


Sorry for short modding ;w; i have no enough time my mod was also very short..!!
Good Luck!
Thanks a lot!
Topic Starter
yugijedi

Kibbleru wrote:

[general]
  1. offset -65 your current one is so late @_@ get someone to check again though.
    then just over 1 minute, you may need a few additional timing points, but im really no timing expert :X
    wtf lol if u delete objects and press ctrl z to undo them ur background flashes rainbow colours. at least to me
  2. file missing: white.jpg?
  3. 01:35:742 - is it just me or are some of your image files a bit messed up?
  4. spread problems. gap from normal to hard is too big way too big. i'd suggest add a difficulty around 3 stars. my suggestion is to rename the current hard as light insane and have a true "hard"
[xtra]
  1. 00:29:830 - i mean, the rainbow is cool and all but this will seriously fk up hp drain lol
    01:54:521 - ^
    02:15:697 - ^
  2. 00:33:339 (1,2,3) - it would be cooler if this was a straight line
  3. 00:55:928 (9) - NC?
    01:42:521 (2) - ^
  4. 01:09:692 - maybe add circle here, that will fix polarity issue too
  5. 01:11:634 (1,2) - tbh i think it'll be cool if these were 1/4 sliders q:
  6. 01:16:418 (1,1,1) - what are these slider ends snapped to?? maybe just make them 1/4 sliders
    02:39:697 (1,1,1) - ^
    02:42:521 (1,1,1) - ^
  7. 01:20:654 - reduce HS volume for this section please, also you may want to silence your sliderslide with a custom hitsound

insane
  1. 01:00:824 (1,2) - space this out a bit more, or just fully stack under the slider this looks like 1/4
  2. 01:31:883 (1,2,3,4) - nerf these jumps a bit, even extra doesn't have big jumps at this section
  3. 02:04:353 (1,1,1) - use soft hitsounds pls.
  4. 02:25:530 - you really shouldn't omit this sound
  5. 02:34:000 (1,1,1) - if you're gunna NC these u should do it for the other places too. ie here 01:02:236 (1,2,3) -
  6. 02:44:589 (1) - why nc?
hard
  1. 00:15:359 (3,4) - copy paste looks better imo
  2. 00:33:359 (1,1,1) - how bout delete these and extend slider to 00:33:359 - ? imo it works better than having the slider end at such a weird place. you mean spinner, yes..
  3. 00:54:183 (1,1) - if this diff will stay as hard diff, then this is not enough spinner recovery time, otherwise if this will become light insane you can keep it. I will delete some jumps and it will stay as Hard and yes the spinner is shortened now
    01:41:830 (1,1) - ^ ok
  4. try being more consistent with your rhythm usage please. structure is not good atm. ok I will..
  5. 01:46:418 (2,3,4,5) - nice
  6. 02:05:301 (2) - might as well move this 1/4 forwards. I didn't see this!! this was not my purpose!
normal
  1. 00:28:418 (1,1) - not enough spinner recovery time. u need 2 beats for normal. but the spinner ends at a bad point now!
  2. 00:33:359 (1,2,3,4) - check ds yep, moved 00:33:359 (1) -
easy
  1. ar 3 should be enough imo, or 3.5 ok 3
  2. 01:28:418 (3,4) - no need for 1/2 gap ok
  3. 02:00:183 (1,1) - minimum spinner recovery time is 4 beats, or a full measure. ok
    02:44:301 (1,1) - ^
arviejhay
[SB Mod]

Please avoid high SB Load. it will destroy low end PCs
Some pngs have unused transperancy or off bound like moment in history.png, the blue blur is cut left and right.
Crop rainbow transparent.png lol
But the grey.png image. . . you might need to rescale them.
I also notice that there are a lot of partikel_colours below. it will take a huge SB load.
I suggest set them where they can be active, its weird when they are staying there, doing nothing and waiting to go up.
the white.png should be rescale to widescreen, its weird lol.
00:29:742 - 00:33:448 - you can make this small to big using scale with easing in

That's all!
KniceToShaiZz

arviejhay wrote:

[SB Mod]

Please avoid high SB Load. it will destroy low end PCs
Some pngs have unused transperancy or off bound like moment in history.png, the blue blur is cut left and right.
Crop rainbow transparent.png lol
But the grey.png image. . . you might need to rescale them.
I also notice that there are a lot of partikel_colours below. it will take a huge SB load.
I suggest set them where they can be active, its weird when they are staying there, doing nothing and waiting to go up.
the white.png should be rescale to widescreen, its weird lol.
00:29:742 - 00:33:448 - you can make this small to big using scale with easing in

That's all!
Hey there,
I'm responsible for the storyboard :)
I realized there were a few mistakes in the SB code... I reworked the code and the images and also added a few new things.
Looks quite good now.
I will try to solve the SB load problem next; it's too huge.

Thanks for your storyboard feedback.
LordRaika
Hitsound Mod request from my Modding Queue


osuu~ :)
Sry late, been busy irl X_X especially after i live alone....
Here is my HM as request :


Hitsound Mod
2015-02-27 22:14 LordRaika: yo :D/
2015-02-27 22:14 LordRaika: ACTION is editing [http://osu.ppy.sh/b/618109 nanobii - Rainbow Road [Colour Destruction]]
2015-02-27 22:14 LordRaika: regarding your hitsound mod request
2015-02-27 22:14 LordRaika: can we do it now? via iRC?
2015-02-27 22:16 yugijedi: okay but I don't know how to copy that and post it
2015-02-27 22:16 yugijedi: but I think you do that don't you? and then I give you a kudosu
2015-02-27 22:16 LordRaika: no problem i will be the one who do it ^^
2015-02-27 22:16 LordRaika: btw
2015-02-27 22:16 LordRaika: u got a few problem XD
2015-02-27 22:16 LordRaika: haha
2015-02-27 22:16 yugijedi: okay :D
2015-02-27 22:17 yugijedi: yep
2015-02-27 22:17 yugijedi: :D
2015-02-27 22:17 yugijedi: which
2015-02-27 22:17 LordRaika: 00:18:006 (3) - like this note
2015-02-27 22:17 LordRaika: why u use custom hitsound on it?
2015-02-27 22:17 LordRaika: T^T
2015-02-27 22:17 LordRaika: 00:12:183 (3) - this too
2015-02-27 22:18 yugijedi: sorry don't ask me things like that I'm so bad at hitsounding you can just tell me and I will change
2015-02-27 22:18 LordRaika: oh XD ok
2015-02-27 22:18 LordRaika: remove all kind of this hitsound
2015-02-27 22:18 LordRaika: all the sudden normal hitnormal
2015-02-27 22:18 LordRaika: also
2015-02-27 22:18 LordRaika: second problem
2015-02-27 22:18 LordRaika: normal-hitnormal is mp3, which has delay issue....
2015-02-27 22:19 LordRaika: do u want to use this hitsound? if yes, i will help to convert it to you
2015-02-27 22:19 yugijedi: okay should I change it into wav
2015-02-27 22:19 yugijedi: ?
2015-02-27 22:19 LordRaika: yes
2015-02-27 22:19 LordRaika: u should :D
2015-02-27 22:19 LordRaika: using mp3 can cause some unrankable issue XD
2015-02-27 22:19 yugijedi: okay
2015-02-27 22:19 LordRaika: u can do that ?
2015-02-27 22:19 LordRaika: i mean, or should i fix it for u?
2015-02-27 22:19 yugijedi: I'm a pro in fl studio so I can do that yes :D
2015-02-27 22:19 LordRaika: cool :D
2015-02-27 22:20 yugijedi: okay
2015-02-27 22:20 yugijedi: so
2015-02-27 22:20 yugijedi: 1. change it into mp3
2015-02-27 22:20 yugijedi: 2. ?
2015-02-27 22:20 yugijedi: where should I use it..
2015-02-27 22:21 LordRaika: before
2015-02-27 22:21 LordRaika: you change it
2015-02-27 22:22 LordRaika: mix it with [https://www.dropbox.com/s/7pzs7dghzkkj543/LR4_SnareBPDT.wav?dl=0 my snare hitsound] on FLS >w<
2015-02-27 22:22 LordRaika: mine with 60% vol , yours with 80%
2015-02-27 22:22 LordRaika: ^ then rename it into normal-hitclap.... okay? next.......
2015-02-27 22:23 yugijedi: yup
2015-02-27 22:24 LordRaika: [https://www.dropbox.com/s/ypw9f7xx39ua8l4/LR2_KickDBeatBass.wav?dl=0 next, rename this as normal-hitwhistle]
2015-02-27 22:24 LordRaika: almost done, we will gather all the material and then i will tell you where u can use them EASILY :D
2015-02-27 22:25 yugijedi: is the second one another sound?
2015-02-27 22:25 LordRaika: yea
2015-02-27 22:25 LordRaika: wait
2015-02-27 22:25 LordRaika: what do u mean?
2015-02-27 22:25 LordRaika: u jst have to download and rename it
2015-02-27 22:26 LordRaika: 01:28:771 (2,3) - btw, this kind of note, supposed to not have a hitsound T^T , delete the note, and listen to the music again....
2015-02-27 22:27 yugijedi: ok wait
2015-02-27 22:27 yugijedi: yeah
2015-02-27 22:27 LordRaika: [https://www.dropbox.com/s/kjrqkhln9uobkpn/LR4_BassKickReverbXD.wav?dl=0 next download and rename as drum-hitnormal]
2015-02-27 22:28 LordRaika: ok
2015-02-27 22:29 LordRaika: all done :D , have u put all file inside song folder? the drum-hitnormal, normal-hitwhistle, normal-hitclap(this supposed to be your hitnormal+my snare)
2015-02-27 22:29 yugijedi: drum-hitnormal and normal-hitwistle
2015-02-27 22:29 yugijedi: are in the folder
2015-02-27 22:30 LordRaika: and
2015-02-27 22:30 LordRaika: delete your hitnormal, change it into hitclap.... this hitclap is new one, that got merged from your hitnormal with my snare :D
2015-02-27 22:30 LordRaika: done?
2015-02-27 22:31 yugijedi: I think I will use just yours
2015-02-27 22:31 LordRaika: if done, exit editor, F5 and enter again....
2015-02-27 22:31 LordRaika: ACTION is editing [http://osu.ppy.sh/b/618109 nanobii - Rainbow Road [Colour Destruction]]
2015-02-27 22:31 LordRaika: okk
2015-02-27 22:32 yugijedi: not the mix of my hitnormal
2015-02-27 22:32 yugijedi: and yours
2015-02-27 22:32 yugijedi: just yours
2015-02-27 22:32 yugijedi: ok wait
2015-02-27 22:32 yugijedi: I'll tell you if I#m finished
2015-02-27 22:32 LordRaika: ok ok :D
2015-02-27 22:32 yugijedi: *when
2015-02-27 22:33 yugijedi: ok soo I clicked at the links and forgot which one was which one sryy..
2015-02-27 22:33 yugijedi: so snare is hitnormal
2015-02-27 22:33 LordRaika: snare is normal-hitclap
2015-02-27 22:33 yugijedi: no hitwistle
2015-02-27 22:33 LordRaika: kick one is normalhitwhistle
2015-02-27 22:33 yugijedi: okay
2015-02-27 22:33 yugijedi: and BassReverb?
2015-02-27 22:33 LordRaika: dat bass is drum-hitnormal
2015-02-27 22:34 yugijedi: okay
2015-02-27 22:34 LordRaika: ^^
2015-02-27 22:35 LordRaika: done everything?
2015-02-27 22:36 yugijedi: ok done
2015-02-27 22:36 LordRaika: if done... here's the step next.... click >> 00:29:830 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - and then CTRL+W ( to change the "additional" into Normal ) , after that , add whistle(kick) >w< done.... next......
2015-02-27 22:36 LordRaika: *next step
2015-02-27 22:36 LordRaika: 00:34:065 (1) - u can SHIFT+R to change it into drum. and it will have the bassreverb one :D/
2015-02-27 22:38 LordRaika: next... 00:34:418 - on the start of the slider,, click the head, and then, CTRL+W and Clap, <<< this make it normal addition, with clap, which is snare :D
2015-02-27 22:38 yugijedi: okay
2015-02-27 22:38 LordRaika: 00:35:124 - same to this ^
2015-02-27 22:38 yugijedi: why
2015-02-27 22:38 yugijedi: here?
2015-02-27 22:38 yugijedi: the bassreverb
2015-02-27 22:38 LordRaika: 00:34:771 - why this one is.... Ctrl+W and W, for kick
2015-02-27 22:38 LordRaika: 00:35:477 - repeat the kick, CTRL+W and W
2015-02-27 22:39 LordRaika: 00:35:124 - repeat the snare, CTRL+W and R(clap)
2015-02-27 22:39 LordRaika: why because
2015-02-27 22:39 LordRaika: 01:54:536 (1) - u can use it here as well.... Shift+R and u will heat the drum effect
2015-02-27 22:39 yugijedi: waaait
2015-02-27 22:39 yugijedi: okay
2015-02-27 22:39 yugijedi: why
2015-02-27 22:40 LordRaika: D:
2015-02-27 22:40 LordRaika: what?
2015-02-27 22:40 yugijedi: at the end of 00:35:124 -
2015-02-27 22:40 LordRaika: 00:35:124 - this is the head of the slider
2015-02-27 22:40 yugijedi: this it blue?
2015-02-27 22:40 LordRaika: this should be clap
2015-02-27 22:40 yugijedi: doesN't have a beat
2015-02-27 22:40 yugijedi: okay
2015-02-27 22:40 yugijedi: :D
2015-02-27 22:40 LordRaika: what blue T^T
2015-02-27 22:40 LordRaika: its WHITE
2015-02-27 22:40 yugijedi: I thought
2015-02-27 22:40 yugijedi: end
2015-02-27 22:40 LordRaika: ok
2015-02-27 22:40 yugijedi: ok!!
2015-02-27 22:41 yugijedi: :D
2015-02-27 22:41 LordRaika: did u catch everything that i said?
2015-02-27 22:41 LordRaika: ;w;
2015-02-27 22:41 yugijedi: just 30 seconds...
2015-02-27 22:41 LordRaika: if not, just click the link above and do as what i said XD , im sure it will works
2015-02-27 22:41 LordRaika: ok
2015-02-27 22:43 LordRaika: let me knw once u've finished :D/
2015-02-27 22:43 yugijedi: done
2015-02-27 22:43 LordRaika: so,... u get how its done right? >w<
2015-02-27 22:43 LordRaika: the rest of the song is
2015-02-27 22:43 LordRaika: damn repeating this kick and snare haahha u knw that since u can compose a song :D
2015-02-27 22:43 LordRaika: thts what ppl called hitsound....
2015-02-27 22:44 yugijedi: :D sorry for this lack in my brain haha
2015-02-27 22:44 LordRaika: errr XD np
2015-02-27 22:44 yugijedi: I will take a look and change, thanks
2015-02-27 22:44 LordRaika: next... is there any particular sound that u want to emphasize?
2015-02-27 22:44 yugijedi: a question
2015-02-27 22:44 LordRaika: yea?
2015-02-27 22:44 yugijedi: YEAH
2015-02-27 22:44 yugijedi: this was my question!
2015-02-27 22:44 LordRaika: anyway, .... its like repeat again
2015-02-27 22:44 LordRaika: 00:57:006 - snare
2015-02-27 22:44 yugijedi: what should I do aat..mom
2015-02-27 22:45 LordRaika: 00:57:359 - kick
2015-02-27 22:45 LordRaika: 00:57:712 - snare
2015-02-27 22:45 LordRaika: and so on XD
2015-02-27 22:45 yugijedi: 02:05:124 (1,2,3,4,5) -
2015-02-27 22:45 LordRaika: oh
2015-02-27 22:45 LordRaika: ok
2015-02-27 22:45 LordRaika: here
2015-02-27 22:45 LordRaika: 02:05:654 (5) - for this , CTRL+R and then R >w< its a default drum-hitclap as hitsound
2015-02-27 22:46 yugijedi: okay and the doubles?
2015-02-27 22:46 LordRaika: 02:05:124 (1,2,3,4) - CTRL+R
2015-02-27 22:46 LordRaika: 02:05:212 (2,4) - R
2015-02-27 22:46 LordRaika: 02:05:124 (1,3) - E
2015-02-27 22:46 LordRaika: hows that?
2015-02-27 22:47 yugijedi: okay
2015-02-27 22:47 yugijedi: thanks!!
2015-02-27 22:47 yugijedi: wow
2015-02-27 22:47 yugijedi: okay
2015-02-27 22:47 yugijedi: E?
2015-02-27 22:47 LordRaika: finish
2015-02-27 22:47 LordRaika: its resulting drum-hitfinish
2015-02-27 22:47 yugijedi: ok
2015-02-27 22:47 yugijedi: yep
2015-02-27 22:47 LordRaika: ok
2015-02-27 22:48 LordRaika: ^^
2015-02-27 22:48 yugijedi: sounds nice
2015-02-27 22:48 LordRaika: :D/
2015-02-27 22:48 yugijedi: so is there anything out of row?
2015-02-27 22:48 yugijedi: what should be hitsounded similar?
2015-02-27 22:48 LordRaika: i think
2015-02-27 22:48 LordRaika: for the rest of piano
2015-02-27 22:48 LordRaika: 02:49:065 (1,2,3) - try to Shift+E and then W
2015-02-27 22:49 LordRaika: resulting soft whistle
2015-02-27 22:49 yugijedi: whats with the parts where the music is not so loud
2015-02-27 22:49 LordRaika: yep
2015-02-27 22:49 LordRaika: shift+E
2015-02-27 22:49 yugijedi: okay and the "more calming beginning"
2015-02-27 22:49 LordRaika: for soft sound
2015-02-27 22:49 LordRaika: and if its loud, make it soft + whistle
2015-02-27 22:49 yugijedi: yo
2015-02-27 22:49 yugijedi: thanks very much, you should gain 2 kds-.-
2015-02-27 22:50 yugijedi: :D
2015-02-27 22:50 LordRaika: np np XD
2015-02-27 22:50 LordRaika: i think thts all >w<
2015-02-27 22:50 LordRaika: eventhough i helped u
2015-02-27 22:50 LordRaika: the main work is from you,
2015-02-27 22:50 LordRaika: because
2015-02-27 22:50 yugijedi: yeah
2015-02-27 22:50 LordRaika: u must hitsound all of it XD
2015-02-27 22:50 LordRaika: yea, tough works
2015-02-27 22:50 yugijedi: whats your opinion aboout the map in general?
2015-02-27 22:51 LordRaika: good luck, hang in there/keep it up >w<b
2015-02-27 22:51 LordRaika: the SB is nice , the chart is nice too, its like u know what you are doing but i wont give further comment since im not STD BN XD
2015-02-27 22:51 yugijedi: okay!
2015-02-27 22:51 LordRaika: i jst have 1 word for the SB
2015-02-27 22:51 yugijedi: byer
2015-02-27 22:51 LordRaika: *1 suggestion
2015-02-27 22:52 LordRaika: the FLASH3.png T^T , why its from bottom to middle???????????
2015-02-27 22:52 yugijedi: yep tell me;)
2015-02-27 22:52 LordRaika: why not make it from middle to bottom
2015-02-27 22:52 LordRaika: its like
2015-02-27 22:52 LordRaika: we are driving towards the rainbow road
2015-02-27 22:52 yugijedi: a I know!
2015-02-27 22:52 LordRaika: this is my idea.... so u can jst reverse all the value from the bottom coordinat and middle one
2015-02-27 22:52 LordRaika: yea xD
2015-02-27 22:52 LordRaika: also
2015-02-27 22:52 yugijedi: ...and there are white point on it haha
2015-02-27 22:53 yugijedi: yep got it
2015-02-27 22:53 LordRaika: add some you know
2015-02-27 22:53 yugijedi: I will take a look
2015-02-27 22:53 LordRaika: a flash of 1 line
2015-02-27 22:53 LordRaika: errr
2015-02-27 22:53 LordRaika: wait
2015-02-27 22:53 LordRaika: found it >w<
2015-02-27 22:53 LordRaika: [http://puu.sh/ex1Qt.rar here... the WIND.png]
2015-02-27 22:54 LordRaika: im sure , u know what to do with this ,
2015-02-27 22:54 LordRaika: it makes u looks like.... u are moving , faster and faster >w< with those wind effect.......
2015-02-27 22:54 LordRaika: or some particle like my wind.png
2015-02-27 22:55 yugijedi: yeah what will your wind do with the load?
2015-02-27 22:55 LordRaika: put it on the middle
2015-02-27 22:55 LordRaika: and then scale it biggerrrrrrrr
2015-02-27 22:55 LordRaika: ^^
2015-02-27 22:55 yugijedi: is it acceptable? you see, I have to reduce the sb load
2015-02-27 22:55 LordRaika: make it from small
2015-02-27 22:56 LordRaika: to big
2015-02-27 22:56 LordRaika: ooh
2015-02-27 22:56 LordRaika: just rescale the file size
2015-02-27 22:56 LordRaika: XD
2015-02-27 22:56 LordRaika: ohhhhh
2015-02-27 22:56 LordRaika: i got it
2015-02-27 22:56 yugijedi: no..transparency is much more important
2015-02-27 22:56 yugijedi: but okay!
2015-02-27 22:56 LordRaika: your pension1.png
2015-02-27 22:56 LordRaika: is too big XD
2015-02-27 22:57 LordRaika: ask some good SB modder to help u on this ^^
2015-02-27 22:57 LordRaika: sometimes, big file dimension also one of the caused of huge SB load
2015-02-27 22:57 yugijedi: okay anyway thanks for your "winnd.png" :D
2015-02-27 22:57 yugijedi: yeah muuuch
2015-02-27 22:57 yugijedi: no I can "script it down myself"
2015-02-27 22:58 yugijedi: yeah but transparent pixels cause the biggest sb load..
2015-02-27 22:58 yugijedi: I just need time
2015-02-27 22:58 yugijedi: ;)
2015-02-27 22:58 yugijedi: thanks!
2015-02-27 22:58 LordRaika: key >w<


GL for ranked ^^b and hitsounding everything... it will take some time X_X
Shushan
hi
m4m reverse :)
easy
00:17:477- just make it a roundy slider
00:19:595-x:300 y:292
00:54:359-end the slider here
01:24:183-remove break
01:49:771-2,3,4,5,6- remove its to hard for an easy diff
01:57:359-remove this spinner and do some patterns
02:15:712-pverlap with 5
02:24:183-unsannped with 1
normal
do it cs 3
00:18:183-overlap with 1
01:03:7120-overlap with the next slider
01:55:242-remove this spinner and make some patterns
hard
this diff is to hard for a hard diff consider change some parts
00:36:359-snap with 3
00:42:359-snap with 5
00:49:418-snap with 2
00:52:595-snap with 4
ynsane
00:38:830-snap(x:360 y:192)
01:21:359-break
01:24:183-^^
01:29:477-reverse this slider
01:30:006-break
02:07:418-snap with 3(02:06:536)
GL!
Topic Starter
yugijedi

ohad1881 wrote:

hi
m4m reverse :)
easy
00:17:477- just make it a roundy slider hmm I think this ellbowslider fits cool
00:19:595-x:300 y:292 looks cooler
00:54:359-end the slider here yep, and added circles at 1/2
01:24:183-remove break right
01:49:771-2,3,4,5,6- remove its to hard for an easy diff I don't think so.. It's a bit special
01:57:359-remove this spinner and do some patterns done
02:15:712-pverlap with 5 has a cool overlap with 5?
02:24:183-unsannped with 1 changed even more
normal
do it cs 3 hmm we'll see..
00:18:183-overlap with 1 don't see a reason
01:03:7120-overlap with the next sliderit's not nice to have 2 same sliders exactly on one another
01:55:242-remove this spinner and make some patterns jep
hard
this diff is to hard for a hard diff consider change some parts everybody says that I think I'll remap the hard.. :cry:
00:36:359-snap with 3
00:42:359-snap with 5
00:49:418-snap with 2
00:52:595-snap with 4
ynsane
00:38:830-snap(x:360 y:192) yes
01:21:359-break why thefk haha
01:24:183-^^ ^^
01:29:477-reverse this slider What exactly do you mean? repeating slider or Ctrl+g?
01:30:006-break ^
02:07:418-snap with 3(02:06:536)..right
GL!
Thanks!! was helpful :)
Shushan
when i said reverse slider i mean turning this:
http://prntscr.com/6e0dgj
to this:
http://prntscr.com/6e0dk3
Shushan
when i said reverse slider i mean turning this:

to this:

ignore this
Topic Starter
yugijedi

ohad1881 wrote:

when i said reverse slider i mean turning this:
http://prntscr.com/6e0dgj
to this:
http://prntscr.com/6e0dk3
ok done, looks good
Topic Starter
yugijedi
UPDATE

- all hitsounds added
- deleted random triplets
--> READY for BUBBLE #1
Charles445
Offset 171

Might want to work on some storyboard optimization, it's hitting 12x on my end.

Also uhh, some of the diffs have the wrong background set.
Topic Starter
yugijedi

Charles445 wrote:

Offset 171

Might want to work on some storyboard optimization, it's hitting 12x on my end.

Also uhh, some of the diffs have the wrong background set.
Adjusted timing points to offset 171! And yes, I forgot the BG files but they are in now.
What exactly do you recommend to optimize the SB?
Bara-


[Easy]

Node= A sliderpoint set on a slider to change the way it looks, it's not a note (in case you read it wrong)

00:17:465 (2) - Kinda ugly slider, because of a sharp curve, and the start and end overlapping
00:17:112 (1,3) - Try to blanket them
00:18:523 (3) - The sound at the middle of a slider should be a note on its own, also, the end looks ugly, due to the red node being so close near the end of the slider
00:21:700 (2,3) - Consider blanketing these by making (3) curvy, instead of hard (grey node instead of red node)
00:33:347 (1) - Kinda ugly slider, because of a sharp curve, and the start and end overlapping
00:34:759 (2,3) - Blanket needs some small improvements
00:41:112 (4,5) - Consider blanketing
00:42:170 (5,6) - Improve blanket
00:53:465 (2,4) - Blanket needs improvement
01:07:935 (1,2) - I really dislike these sliders, as they don't fit, and the look weird
01:20:641 (1,1,1) - These sliders are really ugly, make them have a nicer shape
01:37:582 (1,2) - Improve blanket
01:40:053 (4,3) - These are overlapping, which is something you should prevent
01:52:053 (8,9) - Soo curvy, But that's an opinion (I hate these type of sliders in low diffs)
01:55:229 (1,1,1) - Remove NC, there is no need for a NC spam in easy diff, also, distance between them is too high
02:05:465 (1,1) - Consider blanketing them
02:05:818 (1,3) - Kinda ugly overlap
02:08:641 (1,2,3) - No big fan of this, due to the flow being kinda bad, but just my opinion
02:14:288 (5,7) - Bad overlap
02:25:229 (5,6) - Blanket it/improve blanket
02:35:465 (1) - Remove NC for consistency

[Normal]
CS to 3-3.5, 4 is way too high for a normal

00:15:347 (7) - Ctrl J this, as it improves flow
00:17:818 (3,4) - Please don't stack
00:28:053 (2) - Why the sudden finish? Doesn't feel good, due to the soft song
00:47:465 (1,2,3) - Blanket needs improvement
01:12:523 (1,2) - Consider blanketing
01:13:935 (4,5) - Improve blanket
01:20:641 (1,1) - Look kinda ugly, consider making it longer, and less curvy
01:26:288 (1,2) - Looks ugly as well, because of pure horizontal movement
01:54:876 (1,2,3,4,5,6,7) - Sudden Distance hightening, consider fixing it
01:57:347 (1,2,3,4,5,6) - This is way to hard for a normal
01:59:465 (7) - Please NEVER use Kicksliders like these, especially in lower diffs, as they are hard to understand, as you can't see how many reverses are left because of the short time
02:22:759 (1,2,3) - Consider making the sliders grey-noded to make the blanket look nicer
02:27:523 (5) - Please NEVER use Kicksliders like these, especially in lower diffs, as they are hard to understand, as you can't see how many reverses are left because of the short time
02:28:406 (1,2,3) - I'm no big fan of this blanket

[Hard]
00:15:700 (4) - Ctrl G, it gives a better movement IMO
00:27:347 (4,5) - Improve blanket
00:36:876 (5,3) - Ugly overlap
00:41:112 (3,2) - ^^
00:43:582 (3,1) - The stack is fine, but (3) tails overlaps with (1) as well, which is kinda ugly
00:46:406 (3,4) - Improve blanket
00:52:053 (5,2) - Bad overlap
00:58:053 (1,2,3,1,2,3) - There is no reason to do this, as it doesn't fit with the music (the sliderends)
01:03:700 (1,2,3,1,2,3) - ^^
01:09:347 (3,4,5,6,7,8) - ^^
01:31:935 (1,2,3,4) - Such a big jump
01:54:523 (1,2,3,4,1,2,3,4) - Why is this part sped up? Doesn't feel right
02:08:641 (1,2,3) - Consider blanketing them
02:09:347 (3,2) - Bad overlap
02:29:818 (1,2,3,4,5,6) - There is no reason to do this, as it doesn't fit with the music (the sliderends)
02:34:053 (1,2,3,4,5,6) - ^^

[Ynsane]
Why Ynsane? If it's related to your username, you MUST change it, as difficulty names, except GD's can't be from the creators name, also, only the highest diff can be custom (but it does say difficulty, so I guess it's fine)

00:11:465 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,6,7,1,2,3) - Soo muhch bad overlaps/blankets. Go after it, and make them better, as it looks really messy now
00:13:406 (1,2,3) - Sudden speedup which doesn't feel right, also plays really awkward
00:33:347 (1,2,3) - Should be 1/2, becasuse there is no drumroll at the "Rain-bow Road"
00:44:023 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - All these NC, please don't. It feels way better w/o
01:02:288 (1,1,1,1,1,1) - There is no reason to do this, as it doesn't fit with the music (the sliderends)
01:02:553 (1,1,1,1,1,1,1,1) - What's up with all these NC?
01:11:641 (1,2) - Terrible, useless SV change, finishes when there is no sound (should be at red tick)
01:16:406 (1,1,1) - no
01:43:935 (3,4,1,2,3,4,1) - The 3/4 feels horrible
01:51:523 (1,2,3,4,5) - ^^
01:55:935 (1) - Hits the hpbar, which is unrankable
02:04:406 (1,1,1,1,1,2,1,2,1) - Plays weird and sounds weird, no idea why though, probably due to useless 1/4 in the begin
02:21:347 (1,2,3,4) - no
02:31:229 (1,2,3,4,5,6) - no
02:34:053 (1,1,1,1,1,1) - no
02:34:318 (1,1,1,1,1,1,1,1) - All those NC, delete some if not all


[Color destruction]
This diff has too many errors, I can't mod this, sorry
Try to make less overlaps, more blankets, and make the sliders prettier, even straight or just a small curve looks good, and better then most current sliders, as they feel weird

Good luck!
Topic Starter
yugijedi

baraatje123 wrote:



[Easy]

Node= A sliderpoint set on a slider to change the way it looks, it's not a note (in case you read it wrong)

00:17:465 (2) - Kinda ugly slider, because of a sharp curve, and the start and end overlapping
00:17:112 (1,3) - Try to blanket them
00:18:523 (3) - The sound at the middle of a slider should be a note on its own, also, the end looks ugly, due to the red node being so close near the end of the slider
00:21:700 (2,3) - Consider blanketing these by making (3) curvy, instead of hard (grey node instead of red node)
00:33:347 (1) - Kinda ugly slider, because of a sharp curve, and the start and end overlapping
00:34:759 (2,3) - Blanket needs some small improvements
00:41:112 (4,5) - Consider blanketing
00:42:170 (5,6) - Improve blanket
00:53:465 (2,4) - Blanket needs improvement
01:07:935 (1,2) - I really dislike these sliders, as they don't fit, and the look weird
01:20:641 (1,1,1) - These sliders are really ugly, make them have a nicer shape
01:37:582 (1,2) - Improve blanket
01:40:053 (4,3) - These are overlapping, which is something you should prevent
01:52:053 (8,9) - Soo curvy, But that's an opinion (I hate these type of sliders in low diffs)
01:55:229 (1,1,1) - Remove NC, there is no need for a NC spam in easy diff, also, distance between them is too high
02:05:465 (1,1) - Consider blanketing them
02:05:818 (1,3) - Kinda ugly overlap
02:08:641 (1,2,3) - No big fan of this, due to the flow being kinda bad, but just my opinion
02:14:288 (5,7) - Bad overlap
02:25:229 (5,6) - Blanket it/improve blanket
02:35:465 (1) - Remove NC for consistency

[Normal]
CS to 3-3.5, 4 is way too high for a normal

00:15:347 (7) - Ctrl J this, as it improves flow
00:17:818 (3,4) - Please don't stack
00:28:053 (2) - Why the sudden finish? Doesn't feel good, due to the soft song
00:47:465 (1,2,3) - Blanket needs improvement
01:12:523 (1,2) - Consider blanketing
01:13:935 (4,5) - Improve blanket
01:20:641 (1,1) - Look kinda ugly, consider making it longer, and less curvy
01:26:288 (1,2) - Looks ugly as well, because of pure horizontal movement
01:54:876 (1,2,3,4,5,6,7) - Sudden Distance hightening, consider fixing it
01:57:347 (1,2,3,4,5,6) - This is way to hard for a normal
01:59:465 (7) - Please NEVER use Kicksliders like these, especially in lower diffs, as they are hard to understand, as you can't see how many reverses are left because of the short time
02:22:759 (1,2,3) - Consider making the sliders grey-noded to make the blanket look nicer
02:27:523 (5) - Please NEVER use Kicksliders like these, especially in lower diffs, as they are hard to understand, as you can't see how many reverses are left because of the short time
02:28:406 (1,2,3) - I'm no big fan of this blanket

[Hard]
00:15:700 (4) - Ctrl G, it gives a better movement IMO
00:27:347 (4,5) - Improve blanket
00:36:876 (5,3) - Ugly overlap
00:41:112 (3,2) - ^^
00:43:582 (3,1) - The stack is fine, but (3) tails overlaps with (1) as well, which is kinda ugly
00:46:406 (3,4) - Improve blanket
00:52:053 (5,2) - Bad overlap
00:58:053 (1,2,3,1,2,3) - There is no reason to do this, as it doesn't fit with the music (the sliderends)
01:03:700 (1,2,3,1,2,3) - ^^
01:09:347 (3,4,5,6,7,8) - ^^
01:31:935 (1,2,3,4) - Such a big jump
01:54:523 (1,2,3,4,1,2,3,4) - Why is this part sped up? Doesn't feel right
02:08:641 (1,2,3) - Consider blanketing them
02:09:347 (3,2) - Bad overlap
02:29:818 (1,2,3,4,5,6) - There is no reason to do this, as it doesn't fit with the music (the sliderends)
02:34:053 (1,2,3,4,5,6) - ^^

[Ynsane]
Why Ynsane? If it's related to your username, you MUST change it, as difficulty names, except GD's can't be from the creators name, also, only the highest diff can be custom (but it does say difficulty, so I guess it's fine)

00:11:465 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,6,7,1,2,3) - Soo muhch bad overlaps/blankets. Go after it, and make them better, as it looks really messy now
00:13:406 (1,2,3) - Sudden speedup which doesn't feel right, also plays really awkward
00:33:347 (1,2,3) - Should be 1/2, becasuse there is no drumroll at the "Rain-bow Road"
00:44:023 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - All these NC, please don't. It feels way better w/o
01:02:288 (1,1,1,1,1,1) - There is no reason to do this, as it doesn't fit with the music (the sliderends)
01:02:553 (1,1,1,1,1,1,1,1) - What's up with all these NC?
01:11:641 (1,2) - Terrible, useless SV change, finishes when there is no sound (should be at red tick)
01:16:406 (1,1,1) - no
01:43:935 (3,4,1,2,3,4,1) - The 3/4 feels horrible
01:51:523 (1,2,3,4,5) - ^^
01:55:935 (1) - Hits the hpbar, which is unrankable
02:04:406 (1,1,1,1,1,2,1,2,1) - Plays weird and sounds weird, no idea why though, probably due to useless 1/4 in the begin
02:21:347 (1,2,3,4) - no
02:31:229 (1,2,3,4,5,6) - no
02:34:053 (1,1,1,1,1,1) - no
02:34:318 (1,1,1,1,1,1,1,1) - All those NC, delete some if not all


[Color destruction]
This diff has too many errors, I can't mod this, sorry
Try to make less overlaps, more blankets, and make the sliders prettier, even straight or just a small curve looks good, and better then most current sliders, as they feel weird

Good luck!
I tried to answer to everything especially above but I had post/forum problems-- :( I changed much, but you have so much problems with blankets, nobody says that everything should be blankt omg! some sliders aren't ugly in my my opinion but anyway~ thanks
MusHi
Be Apologizes for late

Form modding queue


easy


00:18:523 (3,4) - distance snap

02:29:818 (2,3) - distance snap

02:49:053 (1) - add a re-entry slider?




normal


00:26:994 (6) - add note is better

02:49:053 (3) - add a re-entry slider?







Colour Destruction



02:48:082 (3) - remove this note

01:49:759 (1,2,3,4,5) - i think it dose not make sense to change the spacing (1,2) (4,5) but its ok ,so whatever you want :D


Base on my level of modding, i cant make more advices :cry: gladly if my advices are useful to you
Ciyus Miapah
From Mod queue

Destruction:
00:43:935 (1,1,1,1,1,1,1,1,1,1,1) - i think this NC spam is bad idea, consider make usual combo pls
00:55:229 (1,1,1,1,1,1,1,1,1) - wow amazing ._.
00:58:582 (2) - change to circle better
01:07:935 (1,2,3,4,5,6,7,8) - ouw random fullscreen jumps
01:09:347 (9) - you should NC this
01:14:288 (2,1) - SV changes very sudden without some sense at all, consider reduce SV changes difference ( i suggest 1.50x and go sv change 1.20x or reduce 1.50x to 1.20x)
01:16:053 (3) - and i think better SV change in here (because fade out sound)
01:16:406 (1,1,1) - i dont have idea for this, this speed slider is kinda forcing. you should make circle for this one pls (and new combo spam makes this notes very hard to read)
01:29:288 (4,5,6) - why normal sample sound??
01:44:288 (4) - slider looks awkward i think, but this your map, your style
01:52:759 - bettern reduce volume in here pls, hitsound volume too high for music here
02:12:523 (4) - again, why put this sudden SV on kiai time?
02:15:700 (1,1,1,1,1,1,1,1,1,1,1) - yeah same like above, its like bad idea if you make nc spam here
02:25:935 (2,3,1,2,3,4) - lmao this fullscreen (you want make aiman map?)
02:39:700 (1,1,1) - ugh
02:46:582 (4) - dat slider waypoints o.o

i think i need to rest, this rainbow colours destroy my hand :<

later. :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply