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nanobii - Rainbow Road

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Total Posts
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Topic Starter
yugijedi
This beatmap was submitted using in-game submission on Dienstag, 10. März 2015 at 23:54:37

Artist: nanobii
Title: Rainbow Road
Tags: happy hardcore techno
BPM: 170
Filesize: 7939kb
Play Time: 02:49
Difficulties Available:
  1. Colour Destruction (5,87 stars, 621 notes)
  2. Easy (1,71 stars, 160 notes)
  3. Hard (3,56 stars, 372 notes)
  4. Normal (2,06 stars, 196 notes)
  5. Ynsane (4,79 stars, 469 notes)
Download: nanobii - Rainbow Road
Information: Scores/Beatmap Listing
---------------
Get flashed by bright energy waves travelling down the rainbow road and a colorchanging universe for more power during streams!! It's your turn now, show the rainbow what you can do and tell the world that Arithmetic begins here, now!

"explosive 'y'nsane!"
- osu! review crew

Special Thanks to KniceToShaiZz for awesome storyboard scripting!
lordgore
unbelievable!!

General

- Nice SB !!
only when the font appears, you can see the borders of the shining effect.. just a little problem ;)
and also the background disappears instant after the map
- Crazy Sliders, they have the perfect amount of crazyness, they're not unplayable.
- Too big gap between diff Hard and Ynsane

Ynsane

Map makes really fun, jumps are thought through, BUT, my only complaint:
02:00:119 (1) - these sliders are really hard the understand, I don't think u should use them

Other diffs

- My sister loved it, she plays easy and normal, I have no experience in enhancing your low star diffs. But I think they're smooth, no weird outrages there.

--> STAR
Topic Starter
yugijedi

lordgore wrote:

unbelievable!!

General

- Nice SB !!
only when the font appears, you can see the borders of the shining effect.. just a little problem ;)
and also the background disappears instant after the map I will discuss with my storyboarder, if this problem is big enough
- Crazy Sliders, they have the perfect amount of crazyness, they're not unplayable. thank you!
- Too big gap between diff Hard and Ynsane You're right, looking for a guestdiff

Ynsane

Map makes really fun, jumps are thought through, BUT, my only complaint:
02:00:119 (1) - these sliders are really hard the understand, I don't think u should use them Dude, it's just finger coordination, a bit hard because it's new to may osu players, but I think it makes the map

Other diffs

- My sister loved it, she plays easy and normal, I have no experience in enhancing your low star diffs. But I think they're smooth, no weird outrages there.

--> STAR
Tyvm for you short thoughts/mod :D
KelioN_old
Review - nanobii - Rainbow Road[Ynsane] mapped by yugijedi


//I will only review the "Ynsane" Difficulty since it's the only one I played.

positive:
> timing is spot on, no strange notes
> streams aren't too fast (a little slow for me but that's personal preference)
> great design e.g. streams with rainbow colours
> awesome storyboard that fits the song perfectly
> jumps feel natural, notes are easy to hit

negative:
> tiny sliders sound weird with hitsounds enabled (at least with my skin)
//yes that is pretty much the only negative I was able to find... deal with it :P

nice job, keep it up!
greetings - KelioN
[ Shamwow ]
from my queue

general:
+just a suggestion, maybe turn the hitsound volume down from 90% to 70-75%?
+set a preview point for the map

Normal:
+add a slider or something in the pause between 00:42:472 (3) and 00:43:884 (1) ? having nothing there seems weird
+01:11:590 - add a slider here (im not sure how to indicate how long it should be so heres a screenshot)
+01:14:237 (5) - hm, this slider doesn't really work here, try making it shorter like this
+01:26:237 (2) - move this to 01:26:413 and have it only repeat once
+01:27:649 (3,4,5) - i can't hear anything in the song for these notes to go along with?

Hard:
+I recommend making the AR 7 instead of 8
+remove 00:18:119 (5) and move 00:18:296 (6) to 00:18:119
+00:52:708 (1,2,3,4,5,6,7) - this is really hard to read
+02:46:884 (4,5,6,7,8) - ^

i think this is a good map overall and the song as well as the storyboard are amazing! good luck!
Topic Starter
yugijedi

-Dave Strider- wrote:

from my queue

general:
+just a suggestion, maybe turn the hitsound volume down from 90% to 70-75%? 80
+set a preview point for the map shit..yes

Normal:
+add a slider or something in the pause between 00:42:472 (3) and 00:43:884 (1) ? having nothing there seems weird added a repeater+circle
+01:11:590 - add a slider here (im not sure how to indicate how long it should be so heres a screenshot)
I think that's ok
+01:14:237 (5) - hm, this slider doesn't really work here, try making it shorter like thisno, this slider fits, but the beat was not directly on the corner of the slider, fixed
+01:26:237 (2) - move this to 01:26:413 and have it only repeat oncechanged it into 2 sliders..but not sure..
+01:27:649 (3,4,5) - i can't hear anything in the song for these notes to go along with?what haha, listen to to background melody

Hard:
+I recommend making the AR 7 instead of 8no change here
+remove 00:18:119 (5) and move 00:18:296 (6) to 00:18:119 fixed
+00:52:708 (1,2,3,4,5,6,7) - this is really hard to readhmm, changed it a little bit
+02:46:884 (4,5,6,7,8) - ^no I like this square

i think this is a good map overall and the song as well as the storyboard are amazing! good luck!Thank you very much ;)
KniceToShaiZz

lordgore wrote:

- Nice SB !!
only when the font appears, you can see the borders of the shining effect.. just a little problem ;)
and also the background disappears instant after the map
Thanks for your SB feedback; I updated the background problem from the outro now.
I see your point with the font lightning but I think noone will realize that kind of blemish :D
Maybe I'm going to rework that in the future...

Thanks for all other positive feedbacks as well! :D
mrturtle99
Hi from my modding que~
General

  1. Display Epilepsy warning because SB too good
  2. switch mp3 to one that is 190 kbps or less
Easy

  1. 00:53:413 (2) - insert break here
  2. 01:20:590 (1,1,1) - for these, I think you should go with either 3 repeating sliders or 3 long sliders, but not both, so that the pattern is consistent
  3. 02:24:119 (4) - NC
Slider Changes (personal opinion for photogenic appeal of the map)
00:17:413 (2) - if you're trying to make an elbow, the sliderpoints should look like this
00:40:002 (4) - the curve on this one can be better exaggerated like this
00:41:060 (6) - if you want to make this a symmetrical slider (which would look better in my opinion), change it to
01:07:884 (1) - I think the hard curves could look better like this (also applies to 01:08:590 (2) - )
01:38:943 (7) - hard curves could be better exaggerated like this
01:42:472 (4) - consider moving the red sliderpoint to the middle for symmetry
Normal

  1. 01:20:590 (1,1,2,3) - 01:20:590 (1,1,2,3) - here i think you should either stick with the long slider or 2 short sliders, also 01:26:237 (2) - should be a NC
  2. 01:20:590 (1,1) - should be breaks after both of these
  3. 01:27:649 (4) - NC
  4. 02:35:413 (7) - NC
  5. 02:36:825 (8) - NC
  6. 02:46:002 (6,7,8) - move all of these 2 tick marks back on the timeline
  7. 02:46:002 (6) - NC
  8. 02:49:002 (9) - NC
More Slider Changes
02:34:002 (6) - change for symmetry
02:38:237 (1) - change for symmetry
Hard

  1. 00:28:178 (1) - don't really see the need for a NC here
  2. 00:39:649 (4) - NC
  3. 00:41:766 (5) - NC
  4. 01:02:237 (6) - NC
  5. 01:03:296 (1) - take off NC
  6. 01:10:708 (6) - NC
  7. 01:27:472 (6) - this I feel should be moved under 01:27:119 (4) - instead of 01:26:943 (3) - for readability purposes
  8. 02:31:178 (4) - NC
  9. 02:35:413 (4) - NC
  10. 02:36:825 (7) - NC
  11. 02:41:060 (5) - NC
  12. 02:46:884 (4) - NC
  13. 02:49:002 (3) - NC
Ynsane

Note that I wasn't able to pass it, so I'm just going off of what I see in autoplay
  1. 00:29:766 (1) - for this stream, maybe make the NC every 4 notes, instead of every note
  2. 00:43:884 (1) - ^
  3. 00:53:766 (1) - ^
  4. 01:09:296 (5) - NC
  5. 01:10:708 (7) - NC
  6. 01:13:002 (5) - NC
  7. 01:32:413 (2) - consider making this a HC instead of a slider, as the slider feels really off
  8. 01:54:472 (1) - same thing as mentioned in suggestions for streams above
  9. 02:15:649 (1) - ^
  10. 02:23:766 (4) - NC
  11. 02:25:531 (1) - slider's end isn't snapped
  12. 02:49:355 (3) - consider making this a HC instead of a slider, as the slider feels really off
Ranger
yup o/

[General]

  1. capacity of the songs over 192kbs. it`s unrankable. try this
  2. no add hitsound? try some :(
    01:20:590 ~ 01:53:060 - decrease hitsound volume, that`s a quiet part
[Normal]

well, some advice for hitsounds.

  1. 00:33:296 (1) - add finish at the end. cause storyboard brighten this time. so i think match that.
  2. 00:38:943 (4) - ^ at the end
  3. 00:45:296 (5) - ^ at the end
  4. 00:50:943 (1) - ^
  5. 00:53:766 (5) - ^ at front
  6. 01:00:119 (2,3) - adjoin that. spread that plz.
  7. 01:06:472 (1) - ^^ at front
  8. 01:07:884 (3) - ^ at front
  9. 01:10:708 (6) - ^ at front
  10. 01:11:590 (7) - ^ at front
  11. 01:13:884 (4) - ^...and other brighten place.
  12. 01:26:237 (2,3) - it looks not good i think. how about make like this?
  13. 02:46:002 (6,7,8) - that`s not match the music. how about make pattern like this?
and add finish at other diffs too.

[Easy]

why this diff have large distance more normal? recommend reduce that.

  1. 00:54:472~00:55:884 - add notes here. there is nothing, cause boring a little.
  2. 01:12:119 (1) - that`s confusing a little. move that slider at 01:11:943,and increase length.
[Hard]

  1. 00:19:178 (2) - strange sound alone. why did happened, just fixed to make new.
  2. 00:28:178 (1) - i think their spot no needs NC.
  3. 00:33:472 (1,1) - ctrl + G here. it`s more stable
  4. 00:58:002 (1,2,3) - just make pattern like this
  5. 00:59:413 (1,2,3) - ^
  6. 02:04:266 (1,1,1) - move to 1/4 forward. it`s match the music.
[Ynsane]

i think that diff needed some improvement to flow...

  1. 01:03:649 ~ 01:06:119 - add more notes here. that suddenly too easy

good luck for the Rank~ :D
Topic Starter
yugijedi

mrturtle99 wrote:

Hi from my modding que~
General

  1. Display Epilepsy warning because SB too good okay, thank you :D
  2. switch mp3 to one that is 190 kbps or less
ok
Easy

  1. 00:53:413 (2) - insert break here no why? The distance to 00:56:590 (1) - is ok for no break
  2. 01:20:590 (1,1,1) - for these, I think you should go with either 3 repeating sliders or 3 long sliders, but not both, so that the pattern is consistent yep
  3. 02:24:119 (4) - NC ok
Slider Changes (personal opinion for photogenic appeal of the map)
00:17:413 (2) - if you're trying to make an elbow, the sliderpoints should look like this you're right
00:40:002 (4) - the curve on this one can be better exaggerated like this ok
00:41:060 (6) - if you want to make this a symmetrical slider (which would look better in my opinion), change it to
no, should be like this
01:07:884 (1) - I think the hard curves could look better like this (also applies to 01:08:590 (2) - ) yeah
01:38:943 (7) - hard curves could be better exaggerated like this no
01:42:472 (4) - consider moving the red sliderpoint to the middle for symmetry hmm, no
Normal

  1. 01:20:590 (1,1,2,3) - 01:20:590 (1,1,2,3) - here i think you should either stick with the long slider or 2 short sliders, also 01:26:237 (2) - should be a NC
  2. 01:20:590 (1,1) - should be breaks after both of these ok..
  3. 01:27:649 (4) - NC ok
  4. 02:35:413 (7) - NC no
  5. 02:36:825 (8) - NC same, no
  6. 02:46:002 (6,7,8) - move all of these 2 tick marks back on the timeline yeah, absolutely right I also have to change 02:45:296 (5) - in this case
  7. 02:46:002 (6) - NC 02:45:296 (5) - NC
  8. 02:49:002 (9) - NC in addition to 02:46:002 (6) - , no
More Slider Changes
02:34:002 (6) - change for symmetry
02:38:237 (1) - change for symmetry
Hard

  1. 00:28:178 (1) - don't really see the need for a NC here haha yeah, changed
  2. 00:39:649 (4) - NC ok, because of SB
  3. 00:41:766 (5) - NC no need here..
  4. 01:02:237 (6) - NC yeah, because of the next suggestion
  5. 01:03:296 (1) - take off NC yep
  6. 01:10:708 (6) - NC not really, belongs to 01:09:296 (3,4,5) -
  7. 01:27:472 (6) - this I feel should be moved under 01:27:119 (4) - instead of 01:26:943 (3) - for readability purposes no, otherwise the jump would be not-flowing
  8. 02:31:178 (4) - NC no
  9. 02:35:413 (4) - NC no
  10. 02:36:825 (7) - NC no
  11. 02:41:060 (5) - NC exactly
  12. 02:46:884 (4) - NC right
  13. 02:49:002 (3) - NC okay, would be a better ending, I changed that
Ynsane

Note that I wasn't able to pass it, so I'm just going off of what I see in autoplay
  1. 00:29:766 (1) - for this stream, maybe make the NC every 4 notes, instead of every note you didn't realize the force of the rainbow :D he can move every note into nc :D
  2. 00:43:884 (1) - ^ no
  3. 00:53:766 (1) - ^ no
  4. 01:09:296 (5) - NC 01:10:708 (1) - NC here
  5. 01:10:708 (7) - NC yep, clear
  6. 01:13:002 (5) - NC I really don't see a need here..
  7. 01:32:413 (2) - consider making this a HC instead of a slider, as the slider feels really off changed into circle
  8. 01:54:472 (1) - same thing as mentioned in suggestions for streams above no
  9. 02:15:649 (1) - ^ no
  10. 02:23:766 (4) - NC right
  11. 02:25:531 (1) - slider's end isn't snapped omg, right
  12. 02:49:355 (3) - consider making this a HC instead of a slider, as the slider feels really off no, sorry
nice mod, changed much, thank you :D
Topic Starter
yugijedi

Ranger wrote:

yup o/

[General]

  1. capacity of the songs over 192kbs. it`s unrankable. try this I will
  2. no add hitsound? try some :( ok but they're are always too quiet!
    01:20:590 ~ 01:53:060 - decrease hitsound volume, that`s a quiet part fixed
[Normal]

well, some advice for hitsounds. Thank you, because I don't have any experience here..

  1. 00:33:296 (1) - add finish at the end. cause storyboard brighten this time. so i think match that. ok, don't know if I did right haha
  2. 00:38:943 (4) - ^ at the end
  3. 00:45:296 (5) - ^ at the end
  4. 00:50:943 (1) - ^
  5. 00:53:766 (5) - ^ at front
  6. 01:00:119 (2,3) - adjoin that. spread that plz.
  7. 01:06:472 (1) - ^^ at front
  8. 01:07:884 (3) - ^ at front
  9. 01:10:708 (6) - ^ at front
  10. 01:11:590 (7) - ^ at front
  11. 01:13:884 (4) - ^...and other brighten place.
  12. 01:26:237 (2,3) - it looks not good i think. how about make like this?
  13. 02:46:002 (6,7,8) - that`s not match the music. how about make pattern like this?
and add finish at other diffs too. fixed nearly everything

[Easy]

why this diff have large distance more normal? recommend reduce that. they are the same and thats ok because of lower CS at normal

  1. 00:54:472~00:55:884 - add notes here. there is nothing, cause boring a little.hm ok
  2. 01:12:119 (1) - that`s confusing a little. move that slider at 01:11:943,and increase length. changed it another way
[Hard]

  1. 00:19:178 (2) - strange sound alone. why did happened, just fixed to make new.don't know what you mean
  2. 00:28:178 (1) - i think their spot no needs NC. yep
  3. 00:33:472 (1,1) - ctrl + G here. it`s more stable yep, nice idea
  4. 00:58:002 (1,2,3) - just make pattern like this no, I think it's a little challenge to hit them while changing finger
  5. 00:59:413 (1,2,3) - ^ ^
  6. 02:04:266 (1,1,1) - move to 1/4 forward. it`s match the music. thats absolutely not right, sorry
[Ynsane]

i think that diff needed some improvement to flow... lightyears away from the opinion of much other players..

[*]01:03:649 ~ 01:06:119 - add more notes here. that suddenly too easy at which diff?


good luck for the Rank~ :D
thank u!!
Adol Christin
Hi from my queue. Here is my mod:

General


Nice Storyboard. Good job!
I prefer switching off Grid Snap while mapping, cuz this will disturb me from a better blanket.
Change the hitsound to the soft one in the slow part. (i.e. start-00:28:355 / 01:20:590 - 02:05:766 and 02:47:766 - end)
You need to add a 4+ star diff as Insane. The gap between 2 diffs should be no more than 1.5.

Ynsane


Cannot play this. Therefore I mod Normal instead.

Hard


The current diff is not really like a hard, but a light Insane.

  • Your slider velosity is really really high as a Hard diff.
  1. 00:25:178 (5,1,2,3) - Not expected this distance change while my first play....
  2. 00:58:002 (1,2,3) - The piano sound is on 00:58:002, 00:58:237 and 00:58:472, Change the beat Snap Divisor (On the top-right side of Editor) into 1/3 and resnap your stuffs unless it does not need to (i.e. 01:13:531 (4,5) ). This is the same in your other diff.
  3. 01:02:237 (6) - NC
  4. 01:03:296 (1) - Remove NC
  5. 02:08:590 (1) - 02:09:296 (3) - Try this
  6. 02:07:708 (4,5) - Bad stack. Suggest ctrl+G to (5) and (6).
  7. 02:14:060 (5,6) - Try blanket.
  8. 02:17:060 (7) - Move NC to this.
  9. 02:23:766 (3) - ^
  10. 02:49:002 (3) - Too fast, really bad choice. Slow it down.

    Generally I think this diff need to be remapped. Try playing and modding some more new maps (i.e. after 2012) from experienced mappers. And then learn some simple style from them.

Normal


  1. 00:14:237 (5) - NC
  2. 00:26:943 - Add a circle here. Sounds better.
  3. 00:34:355 (2) - NC
  4. 00:40:002 (5) - ^
  5. 00:49:531 (4) - Move NC
  6. 00:50:943 (1,2) - Slider first, then circle. Rhythm will be much better.
  7. 01:07:884 (3) - NC
  8. 01:09:296 (1) - NC
  9. 01:08:590 (4) - This slider tail covers downbeat. Suggested change (NC added): http://puu.sh/fDFd7/14c3e3a96d.jpg
  10. 01:14:237 (5) - ^
  11. 01:13:531 (3) - NC
  12. 01:54:825 (1,1,1) - In a Normal diff, there must be more than 2-beat space between spinner end and the next stuff.
  13. 02:07:178 (3,4) - Blanket.
  14. 02:09:649 (3) - NC
  15. 02:18:825 (4) - NC
  16. 02:22:708 (5) - ^
  17. 02:25:531 (4) - NC
  18. 02:34:002 (6,7,8) - ^
  19. 02:39:296 (2) - ^
  20. 02:41:060 (6) - ^
  21. 02:43:884 (3) - ^
  22. 02:44:943 (4,5) - Distance is wrong.
  23. 02:45:296 (5,8,9) - NC

    Generally your Normal is OK. Just need to fix some small issues and it will be rankable.

Edit: I think your Hard need to be remapped, is not because of the difficulty. Something else makes me very uncomfortable while playing (I can catch them, but not feeling good. You know what I mean. ). For example, SV in your kiai time. This is why I suggest you playing some latest map.
Ofc, this is just my opininon. I am not a BNG or a very experienced mapper. remap or not is all depending on you.
Topic Starter
yugijedi

Adol Christin wrote:

Hi from my queue. Here is my mod:

General


Nice Storyboard. Good job!
I prefer switching off Grid Snap while mapping, cuz this will disturb me from a better blanket. but it increases randomness..
Change the hitsound to the soft one in the slow part. (i.e. start-00:28:355 / 01:20:590 - 02:05:766 and 02:47:766 - end) changed at some parts
You need to add a 4+ star diff as Insane. The gap between 2 diffs should be no more than 1.5. yeah thats a problem, I'm searching for a guest diff

Ynsane


Cannot play this. Therefore I mod Normal instead.

Hard


The current diff is not really like a hard, but a light Insane. hmm, no it's not too hard (3,61)

  • Your slider velosity is really really high as a Hard diff. just at one part, I will think about a change here (00:43:531 (3) to 00:46:708 (4))
  1. 00:25:178 (5,1,2,3) - Not expected this distance change while my first play.... I've no idea what u mean
  2. 00:58:002 (1,2,3) - The piano sound is on 00:58:002, 00:58:237 and 00:58:472, Change the beat Snap Divisor (On the top-right side of Editor) into 1/3 and resnap your stuffs unless it does not need to (i.e. 01:13:531 (4,5) ). This is the same in your other diff. I know this is really weird BUT if you turn down the speed to 25% or lower you can hear that they're not 1/3. I first had 1/3, but that was not right
  3. 01:02:237 (6) - NC no.. belongs together
  4. 01:03:296 (1) - Remove NC ok, why do so many people hate combos with two digits?..
  5. 02:08:590 (1) - 02:09:296 (3) - Try this changed it another way
  6. 02:07:708 (4,5) - Bad stack. Suggest ctrl+G to (5) and (6). yeah that's cool
  7. 02:14:060 (5,6) - Try blanket. hm, no
  8. 02:17:060 (7) - Move NC to this. right
  9. 02:23:766 (3) - ^ I cannot see a reason
  10. 02:49:002 (3) - Too fast, really bad choice. Slow it down. ok ok

    Generally I think this diff need to be remapped. Try playing and modding some more new maps (i.e. after 2012) from experienced mappers. And then learn some simple style from them. there are not many problems, the diff is ok. there are ranked hards after 2012 which are much harder.

Normal


  1. 00:14:237 (5) - NC no
  2. 00:26:943 - Add a circle here. Sounds better. no, the melody is not present here
  3. 00:34:355 (2) - NC no
  4. 00:40:002 (5) - ^ no? I don't get it
  5. 00:49:531 (4) - Move NC the combo here is oriented at the SB (00:50:943 (1) )
  6. 00:50:943 (1,2) - Slider first, then circle. Rhythm will be much better. good idea, right
  7. 01:07:884 (3) - NC jep
  8. 01:09:296 (1) - NC also right
  9. 01:08:590 (4) - This slider tail covers downbeat. Suggested change (NC added): http://puu.sh/fDFd7/14c3e3a96d.jpg ok
  10. 01:14:237 (5) - ^ no because of the hard curve which is really significant to the beat
  11. 01:13:531 (3) - NC no reason
  12. 01:54:825 (1,1,1) - In a Normal diff, there must be more than 2-beat space between spinner end and the next stuff. ok
  13. 02:07:178 (3,4) - Blanket. not really
  14. 02:09:649 (3) - NC no
  15. 02:18:825 (4) - NC no
  16. 02:22:708 (5) - ^ right
  17. 02:25:531 (4) - NC I don't get it
  18. 02:34:002 (6,7,8) - ^ NC'd the first one
  19. 02:39:296 (2) - ^ oh no
  20. 02:41:060 (6) - ^ hmm I know what you mean but I wouldn't like the 1-2 combo after that
  21. 02:43:884 (3) - ^ NC added here 02:45:296 (1) -
  22. 02:44:943 (4,5) - Distance is wrong. riiight!
  23. 02:45:296 (5,8,9) - NC changed because of the power of the rainbow :D

    Generally your Normal is OK. Just need to fix some small issues and it will be rankable.
Topic Starter
yugijedi
UPDATE

- custom hitsounds added
- changed mp3
- added diff!
Morodar
Allgemein sieht alles schon richtig gut aus!^^
Storryboard ist einfach top. Sehr schön gemacht!
Es sind wirklich nur noch Kleinigkeiten, die geändert werden müssen.
Also fangen wir mal an:

Easy:
00:22:002 (3) - Knick den Slider nach unten ab, damit er sich nicht mit 00:22:708 (1) - überschneidet
00:42:119 (7) - Beweg nach (376/168) und 00:42:472 (music) - nach (424/264)
00:43:884 (1) - Der Spinner is zu kurz + die Erholungzeit ist kleiner als 2 beats -> unrankbar
01:25:000 Pause einfügen
01:46:002 (4) - Ändere diesen Slider
02:00:119 (1) - Erholungszeit ist zu kurz
02:19:178 (3) - Slider überschneidet sich mit zu vielen anderen objekten


Hard:
Entferne Drumsound 00:19:884 (5) - 00:43:531 bis 00:48:119 - Die sind wirklich zu schnell
00:47:237 (5) - NC
01:27:119 (4,5,6,1) - Die Platzierung ist nicht sehr schön. Sie sollten sich nicht überschneiden
01:30:119 (4,5) - Hitsound vergessen
01:47:766 - NC

Ynsane:
Die Map ist quasi perfekt, hier kann man nicht mehr sehr viel machen^^

Color Destruction:
Bewege 00:25:178 (7) - nach (464/264) -> Weniger Zuffällige Jumps
00:40:884 (4) - Wenn du diese Stelle in einen Trippel umwandelst, kommt er weniger offbeat rüber
01:28:708 (2,3) - und 01:32:413 (2) - Hitsounds!
02:21:119 (9) - Zu weit weg, verschlechtert den flow..
02:46:531 (1,1,1,1,1,1,1,1,1,1,1,1,1) - Wenn ich mir dass so anschaue gleicht das einer perfekten Parabel!!! :D
Topic Starter
yugijedi

Morodar wrote:

Allgemein sieht alles schon richtig gut aus!^^
Storryboard ist einfach top. Sehr schön gemacht!
Es sind wirklich nur noch Kleinigkeiten, die geändert werden müssen.
Also fangen wir mal an:

Easy:
00:22:002 (3) - Knick den Slider nach unten ab, damit er sich nicht mit 00:22:708 (1) - überschneidet
00:42:119 (7) - Beweg nach (376/168) und 00:42:472 (music) - nach (424/264)
00:43:884 (1) - Der Spinner is zu kurz + die Erholungzeit ist kleiner als 2 beats -> unrankbar
01:25:000 Pause einfügen
01:46:002 (4) - Ändere diesen Slider
02:00:119 (1) - Erholungszeit ist zu kurz
02:19:178 (3) - Slider überschneidet sich mit zu vielen anderen objekten


Hard:
Entferne Drumsound 00:19:884 (5) - 00:43:531 bis 00:48:119 - Die sind wirklich zu schnell
00:47:237 (5) - NC
01:27:119 (4,5,6,1) - Die Platzierung ist nicht sehr schön. Sie sollten sich nicht überschneiden
01:30:119 (4,5) - Hitsound vergessen
01:47:766 - NC

Ynsane:
Die Map ist quasi perfekt, hier kann man nicht mehr sehr viel machen^^

Color Destruction:
Bewege 00:25:178 (7) - nach (464/264) -> Weniger Zuffällige Jumps
00:40:884 (4) - Wenn du diese Stelle in einen Trippel umwandelst, kommt er weniger offbeat rüber
01:28:708 (2,3) - und 01:32:413 (2) - Hitsounds!
02:21:119 (9) - Zu weit weg, verschlechtert den flow..
02:46:531 (1,1,1,1,1,1,1,1,1,1,1,1,1) - Wenn ich mir dass so anschaue gleicht das einer perfekten Parabel!!! :D
thanky for this high quality mod!! fixed nearly everything.. 8-)
Euny
thanks for modding my map!



  • Easy
  1. 00:22:002 (3,1) - bad overlap. try rotate this slider with -11 degrees and place x94y174 for better blanket and flow.
  2. 00:25:884 (6) - add note for fill the tempo?
  3. 01:33:296 (2,3) - spacing error.
  4. 00:35:060 (4,6) - add slider point and makes better shape.
  5. 00:43:884 (1,1) - spin and next notes are too close! its unrankable you must fix it.
  6. 00:52:708 (1) - ctrl G,H,J and rotate this slider with -21 degrees and place x130y178 for better blanket?
  7. 01:12:825 (2) - try to overlap 01:10:708 (2) - this slider's head.
  8. 01:36:119 (4,5) - spacing error.
  9. 01:46:002 (4) - remodeling this slider for better blanket.
  10. 02:15:296 (6) - place this note to x224y248 for nice reading and overlap
  11. 02:17:413 (1,3) - bad overlap. 02:18:825 (2) - place this note to x321y168 and 02:19:178 (3) - place this slider to x295y275 for better overlap.
  12. 02:35:413 (2,3) - spacing error.
  13. 02:38:237 (1,5) - bad overlap. move note(5) to 02:38:237 (1) - slider's head. much better for reading.
  • Normal
  1. 00:22:002 (1) - makes more curvy for better blanket.
  2. 00:28:002 (2) - move to x157y273 for nice flow and blanket.
    - and remove hitfinish at the slider's head.
  3. 00:35:766 (4,5) - spacing error.
  4. 00:40:002 (5,1) - you can avoid this overlap. move objects.
  5. 02:33:296 (5) - rotate this slider with -21 degrees and place x386y102 for better flow?
  • Hard
  1. i think this slider speed is too fast. i recommend 1.4~1.5. you need to change a lot if you do this.
  2. 00:43:884 (4) - place this note x398y230 for better flow and overlap previous slider(00:43:178 (2))?
  3. 00:44:413 (5,6) - make perfect overlap.
  4. 00:52:531 (4,1,2,3,4,5,6,7) - so confusing and i think this patterns for 'insane' diffs.
  5. 01:11:943 (2,1) - make perfect overlap.
  6. 02:04:708 (1,2) - place this note x219y184 for better flow and overlap previous note(02:04:708 (1))
  7. 02:46:884 (1,2,3,4,5) - same as '00:52:531 (4,1,2,3,4,5,6,7)' reason. its too difficult for hard.
  • Ynsane
  1. OverallDifficulty - 7
  2. 00:52:884 (4) - place this note x191y188 for better flow?
  3. 01:10:708 (3,2) - make perfect overlap.
  4. 01:56:590 (3,6) - ^
  5. 01:56:943 (4,2) - ^
  6. 01:57:825 (4,1) - ^
  7. 02:04:708 (1,2) - ^
  8. 02:32:590 (5,1) - ^
i can't mod to extra diff yet. sorry<3
i hope so its helpful. and good luck!


+edit such a nice SB! are you made it?
MusHi
Wrong offset _(:з」∠)_ reset plz

timing: 170
offset: 3007 ,plz check

use mp3 less than 192k





call me back if you fix it
Topic Starter
yugijedi

Euny wrote:

thanks for modding my map!



  • Easy
  1. 00:22:002 (3,1) - bad overlap. try rotate this slider with -11 degrees and place x94y174 for better blanket and flow.
  2. 00:25:884 (6) - add note for fill the tempo?
  3. 01:33:296 (2,3) - spacing error. ? the space it less than it should be..
  4. 00:35:060 (4,6) - add slider point and makes better shape.
  5. 00:43:884 (1,1) - spin and next notes are too close! its unrankable you must fix it.
  6. 00:52:708 (1) - ctrl G,H,J and rotate this slider with -21 degrees and place x130y178 for better blanket? no..
  7. 01:12:825 (2) - try to overlap 01:10:708 (2) - this slider's head.
  8. 01:36:119 (4,5) - spacing error. ? the space it less than it should be..
  9. 01:46:002 (4) - remodeling this slider for better blanket.
  10. 02:15:296 (6) - place this note to x224y248 for nice reading and overlap
  11. 02:17:413 (1,3) - bad overlap. 02:18:825 (2) - place this note to x321y168 and 02:19:178 (3) - place this slider to x295y275 for better overlap.
  12. 02:35:413 (2,3) - spacing error.
  13. 02:38:237 (1,5) - bad overlap. move note(5) to 02:38:237 (1) - slider's head. much better for reading.
    fixed nearly everything
  • Normal
  1. 00:22:002 (1) - makes more curvy for better blanket.
  2. 00:28:002 (2) - move to x157y273 for nice flow and blanket.
    - and remove hitfinish at the slider's head.
  3. 00:35:766 (4,5) - spacing error.
  4. 00:40:002 (5,1) - you can avoid this overlap. move objects.
  5. 02:33:296 (5) - rotate this slider with -21 degrees and place x386y102 for better flow?
    fixed everything
  • Hard
  1. i think this slider speed is too fast. i recommend 1.4~1.5. you need to change a lot if you do this.
  2. 00:43:884 (4) - place this note x398y230 for better flow and overlap previous slider(00:43:178 (2))?
  3. 00:44:413 (5,6) - make perfect overlap.
  4. 00:52:531 (4,1,2,3,4,5,6,7) - so confusing and i think this patterns for 'insane' diffs.
  5. 01:11:943 (2,1) - make perfect overlap.
  6. 02:04:708 (1,2) - place this note x219y184 for better flow and overlap previous note(02:04:708 (1))
  7. 02:46:884 (1,2,3,4,5) - same as '00:52:531 (4,1,2,3,4,5,6,7)' reason. its too difficult for hard.
    I'm remapping here
  • Ynsane
  1. OverallDifficulty - 7
  2. 00:52:884 (4) - place this note x191y188 for better flow?
  3. 01:10:708 (3,2) - make perfect overlap.
  4. 01:56:590 (3,6) - ^
  5. 01:56:943 (4,2) - ^
  6. 01:57:825 (4,1) - ^
  7. 02:04:708 (1,2) - ^ no should be a sixcorner
  8. 02:32:590 (5,1) - ^
i can't mod to extra diff yet. sorry<3
i hope so its helpful. and good luck!


+edit such a nice SB! are you made it? Yes I've made it together with a friend who has experience in programming/scripting!
extremely helpful, thanks a lot!
Shad0w1and
I really want try my best to help your map, but All your diffs are heavily against my mapping standard. therefor, i really suggest you to remap all your diffs.
I can tell its a hard song to map, especially for newbies like you and me. but I spend about 1 hour and half partially remapped your Ynsane, it should give some sense how to map this kind of song.
copy this to your song dir and then you can see it.
http://puu.sh/fKIFn/2c8563032f.osu
P.S, i did not arranging them very well so you might see some weird pattern

Have to say that it's easy for me to find 3 or 4 errors in each diff and complete the mod, but I really think it does not help your mapping at all, so I hope you understand that what I am doing is trying to correct your misunderstanding of mapping.


here is some tips:
1. do not add hitsound too early, it will interfere your music sense while mapping and make many s****d errors :/
2. do not add too many triples, they are not needed if there is no significant rhythm or vocal change.
3. do not overmapping, at least until insane, it is recommend to follow the music flow instead of create your own.
4. your note arranging is a little bit messy.(my old maps the same :(, so thats y I am trying to study a good mapping style instead of placing them randomly, If you want to see what I have learnt, you might check my m4m map and compare to the one you modded, hope you can learn a little bit)

Edit: not sure you think this is a mod, but I am giving one star for you mod although its a wrong one.
Topic Starter
yugijedi
Really nice and friendly feedback, thank you. I See the Problem with hitsounds, I hate them and will fix it.

The only reason I take my time to formulate this post is to bring some very crucial things closer to you. A Person like me and you should know how many mapping styles are currently used. Some oft them are boring and others really crazy to play (See amamiya), and some which contains of elements from both sides, what makes fun to play. So what I want to tell you is: you cannot think a really standardized mapping style (like yours) makes fun to everyone. The difference makes it, buddy. To LEARN mapping means learn your own style and not the average. If the feedback in my mapset from many others would be like yours, I would think about it, but it isn't. So, dude are you serious? Anyway, thanks for using your hour.

Have fun with your kudosu
Shad0w1and

yugijedi wrote:

Really nice and friendly feedback, thank you. I See the Problem with hitsounds, I hate them and will fix it.

The only reason I take my time to formulate this post is to bring some very crucial things closer to you. A Person like me and you should know how many mapping styles are currently used. Some oft them are boring and others really crazy to play (See amamiya), and some which contains of elements from both sides, what makes fun to play. So what I want to tell you is: you cannot think a really standardized mapping style (like yours) makes fun to everyone. The difference makes it, buddy. To LEARN mapping means learn your own style and not the average. If the feedback in my mapset from many others would be like yours, I would think about it, but it isn't. So, dude are you serious? Anyway, thanks for using your hour.

Have fun with your kudosu
yeah, i know that some people might enjoy this type of mapping, but imo, since the recent ranked mapping style is more like the one I shown you. you are right, people do things differently, but until hard you might consider remapp them, if you done remapping hard and think you need a single mod for hard, call me back. Now I really dont think I should mod it, it will basically remap everything you have in hard.
Lally
o3o gotta strange req hue but apreciate gonna do a general flow mod going specifly just in some points


Timing:
seems a bit off to me it could may contain more selections,i'm not really pro at it sorry

Color
  1. 00:11:477 - the Slider Velocity itself looks really high here specially in the beginning where is totally a calm part of the song so should be the map also.It doesent mean thatb you have to chenge the reneral SV but just here in this selection
  2. 00:13:595 (1,2) - there is no sound with is introducing to this rhythm wich is overmapped here
  3. 00:18:889 (1,2) - ^
  4. 00:21:006 (1,2,3,4,5) - same about this one since the lyrics that you're trying to map are starting from : 00:21:183 -
  5. 00:22:065 (1,2,3,4) - wrong usage of rhythm here
  6. 00:29:830 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - i'm not really sure if that NC spamm is allowed
  7. 00:43:948 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - same about this one,i know you wanna recreate the rainbow ... but idk
  8. 00:45:006 (1) - the stream should end here
  9. 00:47:477 (3,4) - i'm a fan of anti-jumps but such of this kind are kind stopping the flow since you're creating a jumpy ne wich fits better to this song,so try to don't create situations similar to this one
  10. 00:52:771 (1,2,1,2) - a square would fit better since the actual jump pattern lack of good flow
  11. 00:57:006 - i'm really asking myself what you're following here since i don't get it really,you have some really random 1/4 triplets
  12. 01:14:654 (1) - this kind of long slider break totally the flow,i would use a slow SV slider but not such a long one
  13. 01:15:712 (3,4,1) - wrong rhythm
  14. 01:41:830 (1) - overmapped rhythm
  15. 01:43:595 (1,2) - this two should have the same shape
  16. 01:45:359 (1,2) - the shape makes them flow as shit
  17. 02:14:654 (1) - there is no specific reason in the music to have such a slow down in this slider
  18. 02:46:595 (1,1,1,1,1,1,1,1,1,1,1,1,1) - doesen't follow nothing here,is an overmap
  19. 02:49:418 (3) - it should end just with a circle and not a slider
other unrankable things:

  1. check aimod for every diff there are a lot of conflicts
  2. Hard -> 00:25:418 (1) - 2 objects at the same time
hope it can help you a bit o3o
Blizs
Hi~~~ from my queue :3



[General]
  1. Check this http://puu.sh/g24di/fed8ec4a22.png
  2. Hitsound normal-hitnormal is late 25 ms
  3. volume of hitsound drum-hitnormal is too low. consider to volume up it
[Hard]
  1. 00:25:418 (1,2) - Two notes in one time is really unrankable issues
[Colour Destruction]
  1. 00:13:595 (1,2) - why did you use this 1/4 sliders ? there's nothing in the song. Even this is an Extra diff, you don't need to make every part of the song like a forced Extra... please give me the reason
  2. 00:17:124 (1) - stack the tail properly
  3. 00:18:889 (1,2) - just like 00:13:595 (1,2) -
  4. 00:21:006 (1,2,3,4,5) - hmm.... remove 00:21:006 (1,2) - those are useless..
  5. 00:29:830 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - is it necessary to use NC for every circles ?
  6. 00:39:183 (6,7) - this pattern looks weird.... ctrl+g and then repair the position
  7. 00:41:124 (2,3,4) - a bad timing to jump. This part have a same energy with the part around it. I suggest to ctrl+g on every of it (remember... don't ctrl+g together)
  8. 00:42:183 (1,2,3,4,5,6,7,8,9,10) - please make this part have a same distance snap. This is a flat part.
  9. 00:51:712 - why did you lower the SV ? give me reason
  10. 00:55:242 (1,1,1,1,1,1,1,1) - please make them 1 color just like previous circles
  11. 01:06:536 (1,2) - please don't make it extended one and ignore 01:06:889 - . I suggest to make 01:06:536 (1) - end at 01:06:889
  12. 01:09:359 (5) - why 1/2 when a clear instrument is end at 01:09:624 - ? and you can make it extended by adding a circle at 01:09:712 because I hear a big effect of the song here
  13. 01:10:771 (1) - same as above. make the slider end at blue tick
  14. 01:16:418 (1,1,1) - what's this ???
  15. 01:23:477 (1) - too fast for this slow part
  16. 01:44:212 (3) - it's unnecessary. Remove it.
  17. 01:49:506 (3,6) - ^^ (from 01:43:595 to 01:52:948 I didn't hear any 1/4 in the music here)
  18. Unnecessary NCs from 01:54:536 (1) - to 02:04:330 (1) - maybe some parts need NC but not all T.T
  19. 02:14:654 (1) - can you give me the reason why you lowering the NC ? and the overlap with 02:15:359 (1) - looks so ugly..
  20. 02:15:712 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - no more please
  21. 02:24:536 (1) - will be misread as 1/4. give it more distance
  22. 02:27:536 - why empty ? and the distance between 02:27:183 (4,1) - is too short
  23. 02:39:712 (1,1,1,1,1,1) - what's this ??
  24. 02:46:595 (1,1,1,1,1,1,1,1,1,1,1,1,1) - unnecessary 1/4s.
  25. 02:47:830 (1,3) - too fast for the slow part in the music
Sorry I didn't mod all of your diffs... because I see in Extra diff too many miss... so I just give you a ticket for now. Feel free to use it for another mapset :)
and also I mod some unrankable issues
Good luck in make this mapset ranked
Topic Starter
yugijedi

Lally wrote:

o3o gotta strange req hue but apreciate gonna do a general flow mod going specifly just in some points


Timing:
seems a bit off to me it could may contain more selections,i'm not really pro at it sorry

Color
  1. 00:11:477 - the Slider Velocity itself looks really high here specially in the beginning where is totally a calm part of the song so should be the map also.It doesent mean thatb you have to chenge the reneral SV but just here in this selection
  2. 00:13:595 (1,2) - there is no sound with is introducing to this rhythm wich is overmapped here
  3. 00:18:889 (1,2) - ^
  4. 00:21:006 (1,2,3,4,5) - same about this one since the lyrics that you're trying to map are starting from : 00:21:183 -
  5. 00:22:065 (1,2,3,4) - wrong usage of rhythm here ??
  6. 00:29:830 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - i'm not really sure if that NC spamm is allowed
  7. 00:43:948 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - same about this one,i know you wanna recreate the rainbow ... but idk
  8. 00:45:006 (1) - the stream should end here
  9. 00:47:477 (3,4) - i'm a fan of anti-jumps but such of this kind are kind stopping the flow since you're creating a jumpy ne wich fits better to this song,so try to don't create situations similar to this one
  10. 00:52:771 (1,2,1,2) - a square would fit better since the actual jump pattern lack of good flow
  11. 00:57:006 - i'm really asking myself what you're following here since i don't get it really,you have some really random 1/4 triplets
  12. 01:14:654 (1) - this kind of long slider break totally the flow,i would use a slow SV slider but not such a long one
  13. 01:15:712 (3,4,1) - wrong rhythm don't know whats the problem with that
  14. 01:41:830 (1) - overmapped rhythm
  15. 01:43:595 (1,2) - this two should have the same shape
  16. 01:45:359 (1,2) - the shape makes them flow as shit
  17. 02:14:654 (1) - there is no specific reason in the music to have such a slow down in this slider
  18. 02:46:595 (1,1,1,1,1,1,1,1,1,1,1,1,1) - doesen't follow nothing here,is an overmap
  19. 02:49:418 (3) - it should end just with a circle and not a slider
other unrankable things:

  1. check aimod for every diff there are a lot of conflicts checked
  2. Hard -> 00:25:418 (1) - 2 objects at the same time ..
hope it can help you a bit o3o
everything fixed what I did not mention. thank you sooo much for this mod <3
Topic Starter
yugijedi

Fantastica wrote:

Hi~~~ from my queue :3



[General]
  1. Check this http://puu.sh/g24di/fed8ec4a22.png
  2. Hitsound normal-hitnormal is late 25 ms
  3. volume of hitsound drum-hitnormal is too low. consider to volume up it I have so big problems with my hitsounds omg.. I hate them
[Hard]
  1. 00:25:418 (1,2) - Two notes in one time is really unrankable issues fixed already
[Colour Destruction]
  1. 00:13:595 (1,2) - why did you use this 1/4 sliders ? there's nothing in the song. Even this is an Extra diff, you don't need to make every part of the song like a forced Extra... please give me the reason no reason, right
  2. 00:17:124 (1) - stack the tail properly oki
  3. 00:18:889 (1,2) - just like 00:13:595 (1,2) - jep
  4. 00:21:006 (1,2,3,4,5) - hmm.... remove 00:21:006 (1,2) - those are useless.. right, good catch
  5. 00:29:830 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - is it necessary to use NC for every circles ? yes, power of the rainbow
  6. 00:39:183 (6,7) - this pattern looks weird.... ctrl+g and then repair the position no, just because the slider begins at 1/2? that fits I think
  7. 00:41:124 (2,3,4) - a bad timing to jump. This part have a same energy with the part around it. I suggest to ctrl+g on every of it (remember... don't ctrl+g together) yep, perfect suggestion
  8. 00:42:183 (1,2,3,4,5,6,7,8,9,10) - please make this part have a same distance snap. This is a flat part. jump change introduces the next stream really good
  9. 00:51:712 - why did you lower the SV ? give me reason reason here is the fitting stream&slider V at this time
  10. 00:55:242 (1,1,1,1,1,1,1,1) - please make them 1 color just like previous circles ok..
  11. 01:06:536 (1,2) - please don't make it extended one and ignore 01:06:889 - . I suggest to make 01:06:536 (1) - end at 01:06:889 jep
  12. 01:09:359 (5) - why 1/2 when a clear instrument is end at 01:09:624 - ? and you can make it extended by adding a circle at 01:09:712 because I hear a big effect of the song here you are a genius :D nice catch man. made the slider longer
  13. 01:10:771 (1) - same as above. make the slider end at blue tick ^
  14. 01:16:418 (1,1,1) - what's this ??? whats ur problem?
  15. 01:23:477 (1) - too fast for this slow part ok
  16. 01:44:212 (3) - it's unnecessary. Remove it. why, I like it, for a nice connection between these to tones
  17. 01:49:506 (3,6) - ^^ (from 01:43:595 to 01:52:948 I didn't hear any 1/4 in the music here) yep..fixed
  18. Unnecessary NCs from 01:54:536 (1) - to 02:04:330 (1) - maybe some parts need NC but not all T.T
  19. 02:14:654 (1) - can you give me the reason why you lowering the NC ? and the overlap with 02:15:359 (1) - looks so ugly.. right, put it in the bin
  20. 02:15:712 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - no more please :D
  21. 02:24:536 (1) - will be misread as 1/4. give it more distance no, spacing is ok I think
  22. 02:27:536 - why empty ? and the distance between 02:27:183 (4,1) - is too short you took a perfect look
  23. 02:39:712 (1,1,1,1,1,1) - what's this ?? what is your problem ?? listen to the music -.-
  24. 02:46:595 (1,1,1,1,1,1,1,1,1,1,1,1,1) - unnecessary 1/4s. put away, thanks
  25. 02:47:830 (1,3) - too fast for the slow part in the music yep
Sorry I didn't mod all of your diffs... because I see in Extra diff too many miss... so I just give you a ticket for now. Feel free to use it for another mapset :)
and also I mod some unrankable issues ok, anyway thanks (that was NM so it's really kind!)
Good luck in make this mapset ranked
thank you very much for this nice mod!! :D
Kibbleru
[general]
  1. offset -65 your current one is so late @_@ get someone to check again though.
    then just over 1 minute, you may need a few additional timing points, but im really no timing expert :X
    wtf lol if u delete objects and press ctrl z to undo them ur background flashes rainbow colours. at least to me
  2. file missing: white.jpg?
  3. 01:35:742 - is it just me or are some of your image files a bit messed up?
  4. spread problems. gap from normal to hard is too big way too big. i'd suggest add a difficulty around 3 stars. my suggestion is to rename the current hard as light insane and have a true "hard"
[xtra]
  1. 00:29:830 - i mean, the rainbow is cool and all but this will seriously fk up hp drain lol
    01:54:521 - ^
    02:15:697 - ^
  2. 00:33:339 (1,2,3) - it would be cooler if this was a straight line
  3. 00:55:928 (9) - NC?
    01:42:521 (2) - ^
  4. 01:09:692 - maybe add circle here, that will fix polarity issue too
  5. 01:11:634 (1,2) - tbh i think it'll be cool if these were 1/4 sliders q:
  6. 01:16:418 (1,1,1) - what are these slider ends snapped to?? maybe just make them 1/4 sliders
    02:39:697 (1,1,1) - ^
    02:42:521 (1,1,1) - ^
  7. 01:20:654 - reduce HS volume for this section please, also you may want to silence your sliderslide with a custom hitsound

insane
  1. 01:00:824 (1,2) - space this out a bit more, or just fully stack under the slider this looks like 1/4
  2. 01:31:883 (1,2,3,4) - nerf these jumps a bit, even extra doesn't have big jumps at this section
  3. 02:04:353 (1,1,1) - use soft hitsounds pls.
  4. 02:25:530 - you really shouldn't omit this sound
  5. 02:34:000 (1,1,1) - if you're gunna NC these u should do it for the other places too. ie here 01:02:236 (1,2,3) -
  6. 02:44:589 (1) - why nc?
hard
  1. 00:15:359 (3,4) - copy paste looks better imo
  2. 00:33:359 (1,1,1) - how bout delete these and extend slider to 00:33:359 - ? imo it works better than having the slider end at such a weird place.
  3. 00:54:183 (1,1) - if this diff will stay as hard diff, then this is not enough spinner recovery time, otherwise if this will become light insane you can keep it.
    01:41:830 (1,1) - ^
  4. try being more consistent with your rhythm usage please. structure is not good atm.
  5. 01:46:418 (2,3,4,5) - nice
  6. 02:05:301 (2) - might as well move this 1/4 forwards.
normal
  1. 00:28:418 (1,1) - not enough spinner recovery time. u need 2 beats for normal.
  2. 00:33:359 (1,2,3,4) - check ds
easy
  1. ar 3 should be enough imo, or 3.5
  2. 01:28:418 (3,4) - no need for 1/2 gap
  3. 02:00:183 (1,1) - minimum spinner recovery time is 4 beats, or a full measure.
    02:44:301 (1,1) - ^
Topic Starter
yugijedi

Kibbleru wrote:

[general]
  1. offset -65 your current one is so late @_@ get someone to check again though.
    then just over 1 minute, you may need a few additional timing points, but im really no timing expert :X okay! should I cry WHO CAN HELP ME?
    wtf lol if u delete objects and press ctrl z to undo them ur background flashes rainbow colours. at least to me what :D ?
  2. file missing: white.jpg?
  3. 01:35:742 - is it just me or are some of your image files a bit messed up? right.. I will change them
[xtra]
  1. 00:29:830 - i mean, the rainbow is cool and all but this will seriously fk up hp drain lol you mean it there is nearly no hp drain because of the stream? How can I change this?
    01:54:521 - ^
    02:15:697 - ^
  2. 00:33:339 (1,2,3) - it would be cooler if this was a straight line ok
  3. 00:55:928 (9) - NC? clear
    01:42:521 (2) - ^ yep
  4. 01:09:692 - maybe add circle here, that will fix polarity issue too yes
  5. 01:11:634 (1,2) - tbh i think it'll be cool if these were 1/4 sliders q: hm, no I think it's better with longer sliders (as long as the tone)
  6. 01:16:418 (1,1,1) - what are these slider ends snapped to?? maybe just make them 1/4 sliders yeah.. got the problem
    02:39:697 (1,1,1) - ^
    02:42:521 (1,1,1) - ^
  7. 01:20:654 - reduce HS volume for this section please, also you may want to silence your sliderslide with a custom hitsound okay I will

insane
  1. 01:00:824 (1,2) - space this out a bit more, or just fully stack under the slider this looks like 1/4 fully stacked
  2. 01:31:883 (1,2,3,4) - nerf these jumps a bit, even extra doesn't have big jumps at this section okay
  3. 02:04:353 (1,1,1) - use soft hitsounds pls. okay
  4. 02:25:530 - you really shouldn't omit this sound right added a repeating slider
  5. 02:34:000 (1,1,1) - if you're gunna NC these u should do it for the other places too. ie here 01:02:236 (1,2,3) - yes
  6. 02:44:589 (1) - why nc? no reason..fixed
    brb gunna continue later. thank you!
hard
  1. 00:15:359 (3,4) - copy paste looks better imo that is copied and pasted
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