hey m4m here !
General- Add combo colors?
- Having 100% all the time volume imo is kind of annoying; try lowering the volume at some parts that are quiet and have the kiai time the loudest
- try a blank slider slide; the default sound is a bit annoying
http://puu.sh/bwA1c/d5f2e0f5b4.wavKiai- i think the current kiai's you have are wrong; ive looked over the song a bit and i've provided the kiai points; i cant guarantee that i can correct tho
(first kiai is fine)
Second Kiai start at same spot to 01:06:728 , have a gap since the music slows down, begin kiai again at 01:08:383 , no changes to the end
Third Kiai start at same spot to 01:59:692 again have a gap ^ begin again at 02:01:347 end at same spot
Fourth Kiai start at same spot to 03:09:207, start again at 03:10:862 end at same spot
Fifth Kiai start at same spot to 03:38:999, start again at 03:43:964 end at same spot
Normal- Some of the diff settings are too high; since you don't have an easy (yet?) you should lower them; using decimals of 0.1 on these are somewhat infamous among modders so i would suggest making HP = 4, AR = 4(or stay the same; i guess ar 5 is fine too) OD = 3 or 4 and maybe CS 3?
- check aimod on distane snap; theres just a few notes that should be fixed
-00:11:282 (2,1) - - imo i dont like sliders arraged like this; maybe curve slider 1 a bit ?
adjustments in spacing is needed for the next slider
- 00:48:522 (1) - this slider is pretty long and covers some nice music (the whistle like sound) which could be mapped
- 01:04:245 (2) - same as 00:11:282 (2,1) -
- 01:03:418 (1) - remove nc for better consistency
- 01:43:141 (2,3) - line these up maybe?
- 01:48:106 (1,2) - same as 00:11:282 (2,1) -
- 01:54:726 (1,2,1,2) - ^ i'll probably stop mentioning these at this point since its just my opinion xD
- 02:09:622 (1) - remove nc; consistency
- 02:33:622 (1,2,3) - 02:35:277 (2,3,4) 02:36:932 (2,3,4) - - i really suggest not to have these; have a 1/2 repeat instead or have a 1/1 slider if it gets too repetitive (its okay to simplify these rhythm in easier diffs)
- 02:40:242 (2,3,4,5,6) - this is definetly a no xD find some other rhythm to replace this
- 02:55:966 (1) - this spinner is a bit short and from the end of the spinner to the beginning of the next slider is too short of a time; i recommend having a 2/1 gap from the spinner to the next note in easier diffs since its especially hard for beginners to get to notes so quickly after a spinner
- 03:07:552 (1) - overlaps health bar a bit; move it down
- 03:09:207 (3) - this slider ends on a strong downbeat which i highly suggest you change because its best if you emphasize a strong downbeat with the start of a note
- 03:19:137 (1) - remove NC for a better nc consistency;
- 03:30:723 (1,2,1,2) - the distance in spacing between these notes are uneven
- add spinner after 03:33:206 (2) - ?
- 03:38:999 (3) - ^
- 03:45:619 (3,4) - spacing?????
well i can say; having this as your first map is very good; the rhythm overall is fine but the way you arrange notes is a bit basic and a lot of sliders have no unique-ness to them, as you map more you will gain more experience on mapping.
Hard-00:03:213 (4) - having this start on the red tick feels weird, and personally i dislike sliders longer than 1/2 with more than 1 repeat
- 00:08:385 add note / map this part
- 00:08:799 (1,2,1,2) - their arrangement gets boring since its very repetitive
- 00:28:660 (1) - i suggest lengthening this to the white tick; theres not really a point in mapping the vocals here since the next note is a circle and ending it on a blue tick casts the player offbeat
- 00:30:316 (1) - ^
- 00:35:281 (1) - 00:34:660 (2) - avoid overlap? move slider 1 to the right a bit
- 00:39:005 add note
- 00:41:694 (6) - stack this on 00:41:901 (1) - for better readability
- 00:49:349 (2) - woah weird slider; a simple curve would work xD
- 00:52:039 this part would be great for a bunch of 1/4 repeat sliders; listen to the music
- 00:56:177 (4) - same thing as my first suggestion
- 00:59:073 (2) - this jump isnt really necessary and nothing in the music (important instrument/ beat) to suggest nor is it a new combo (combo jumps are popular apparently) theres one like this at the beginning too 00:06:110 (2) - that i forgot to mention xD
- 01:01:349 maybe you dont know this since its ur first map but a map should keep a consistent beat as well not just follow vocals and main instrumentals because other wise it leaves an awkward pause in the map
- 01:12:314 (2) - same as 00:59:073 (2)
- 01:14:590 same as 01:01:349
- 01:17:486 (2) - overlaps a bit with the health bar; move it down
- 01:36:520 (1,2,1,2) - this gets a bit repetitive imo
- 01:45:003 same as 00:52:039
- 01:47:485 - why dont you map this part? theres a clear instrumental in the music
- 01:52:037 (2) - same as 00:59:073 (2)
- 01:54:313 same as 01:01:349 ill stop mentioning these now so please consider it
- 01:54:726 (1,2,1,2) - there are a a lot of other rhythms you can try other than having these sliders 4 times
- 01:59:899 (1) - remove nc? dont see the point in having it
- 02:02:381 (4) - again with the repeats >o<
- 02:05:278 (2) - i think you'll know what i am gonna say
- 02:13:140 (1) - remove nc
- 02:28:656 (1,2,3) - these repeats are quite long imo; have one last 3/4 of a beat rather than 6/4
- 02:31:139 (1) - this long slider feels out of place
- 02:31:967 (1,2,3) - now this is just getting repetitive Dx
- 02:39:415 (1,2,3,4,5,6,7,8,9,10) - imo i dont like streams of more than 3 circles in hard
- 02:58:655 (4) - the repeaaaattssss ;_;
- 03:01:552 (2) - that jump again q_q
- 03:09:414 (1) - remove nc for consistency
- 03:11:896 (4) - 03:14:793 (2) - lol i think i'll stop mentioning these now
- 03:22:654 (1) - remove nc
- 03:34:033 add note?
- 03:49:136 (1) - remove nc
- 03:50:585 (5) - add nc
again its pretty good for your first map but there is a lack of experience and a lot of the time it gets very repetitive; you pretty much use the same rhythm for the kiai times. Sorry if my mod was a bit mediocre ; mostly towards the end >_<
i would suggest you really look at how the newer ranked maps are made while playing/ watching replays to get better ideas for your map
good luck !