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Demi Lovato - Give Your Heart A Break

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Topic Starter
Squichu
This beatmap was submitted using in-game submission on Sonntag, 14. Dezember 2014 at 01:23:00

Artist: Demi Lovato
Title: Give Your Heart A Break
Tags: unbroken josh alexander billy steinberg dancepop now that's what i call music! 43
BPM: 123
Filesize: 24444kb
Play Time: 03:23
Difficulties Available:
  1. Easy (1,37 stars, 222 notes)
  2. Heartless (2,87 stars, 477 notes)
  3. Normal (1,9 stars, 355 notes)
Download: Demi Lovato - Give Your Heart A Break
Download: Demi Lovato - Give Your Heart A Break (no video)
Information: Scores/Beatmap Listing
---------------
Thanks to Shad0w1and for the super high quality video!!
and special thanks to ovo for believing. <3




let me give your heart a break. ♥


thanks guys ~ owo
AnreFM
-Bakari-
CDFA
ezek
Gaia
Hollow Wings
HootOwlStar
kakifly
Kazuya
Krfawy
Kritikally
mancuso_JM_
misakawax2
MoodyRPG
Neil Watts
ohad1881
Saut
Sieg
TicClick
Timorisu
XavierJones
Mao

Squirrel wrote:

# g r a v e y a r d .
too lazy to do whole mapset. orz
Pff, Normal - Hard Set ist auch rankable xD
Topic Starter
Squichu

Mao wrote:

Pff, Normal - Hard Set ist auch rankable xD
Jaaaah,.. aber Normal is noch viel zu schwierig, da fehlt ne Easy Diff. ~ >-<
Meinung geändert. let's get this modded ~ >w<
Wisakedjak
Hey there, here is a little advice for you.

[Hard]

Generally here you have patterns that really hard to read, you must change them.

  1. 00:13:871 (1) - Why don't you use a 1/2 slider here, just to follow when she says "you never fell in love", like this;
  2. 00:16:554 (3) - A note here.
  3. 00:21:676 (1,2,3,4,5) - This pattern is really really hard to read, so...
  4. 00:39:481 (2,3,4) - Maybe you should make them close to make it a little easier, it was closer when you used sliders, it is not a fast song so you don't need to keep the distance so far.
  5. 00:50:456 (4,5,1,2,1,2,3,4) - Here again, impossible to read this pattern.
  6. 00:57:773 (2,3,4) - ^ Let us see the sliders, don't make them like this.
  7. 01:34:115 (2,3,4) - Same I said before.
  8. 01:45:090 (4,5,1,2,1,2) - One more impossible to read pattern.
  9. 01:59:481 (2,3,4) - Yes, here. That's what I mean with the other triples. Make them closer.
  10. 02:04:115 (3) - Don't put this on reverse, I can't see the reverse there.
  11. 02:18:749 (1,2,3,4,5) - This part is a little out of rhythm, also I don't think you should slow down the sliders here... Anyway, try this;
  12. 02:20:822 (1,1,1) - This spinners here... I think they are really unnecesary and out of rhythm. You didn't follow the lyrics until here, why you do now? The rhythm behind is very mappable so you can try to map it.
  13. 02:49:237 (3) - At least move this under the end of the slider, so it will be easy to see.
  14. 02:53:993 (1,2,3,4) - Out of rhythm
  15. 02:55:091 (6,7,1,2,1,2) - Again the same impossible to read part.
  16. 03:06:798 (7,8) - You never used a jump until here why you use now? It is hard to understand that one, people can't get used to it.
[Normal]
  1. 00:31:432 (1) - Here, don't put this one on the end of the slider, so people can see how it goes.
  2. 00:45:091 (1) - Try this rhythm here, fits better;
  3. 00:47:286 (5) - This slider is completely out of rhythm too.
  4. 00:58:749 (1) - End this slider on the seventh note before; 00:57:773 (7) -
  5. 01:02:652 (1) - Why a new combo here?
  6. 01:12:408 (1) - End this on the note 01:10:456 (1) - to make it look better.
  7. 01:13:139 (2) - You are missing a note here.
  8. 02:30:212 (6) - Add a note here, and remove this; 02:30:456 (1) -
Good luck.
Maruyu
Yuzu lies in wait
Topic Starter
Squichu
XavierJones

XavierJones wrote:

Hey there, here is a little advice for you.
hi there! :3

[Hard]

Generally here you have patterns that really hard to read, you must change them.
I always do, haha. xD Let's see what comes. :3

  1. 00:13:871 (1) - Why don't you use a 1/2 slider here, just to follow when she says "you never fell in love", like this;nice idea!
  2. 00:16:554 (3) - A note here. I prefer to leave this break as it matches with the pattern in the beginning. also I don't want to map every beat, cause it's just too much! :c
  3. 00:21:676 (1,2,3,4,5) - This pattern is really really hard to read, so... I guess it is. xD but I got a newbie player to test this for me and he was able to read this after failing only once. so I'll keep it for now til other ppl mention it. :3
  4. 00:39:481 (2,3,4) - Maybe you should make them close to make it a little easier, it was closer when you used sliders, it is not a fast song so you don't need to keep the distance so far. okay, sure! reduced triplet distance to .9, plays better hopefully..
  5. 00:50:456 (4,5,1,2,1,2,3,4) - Here again, impossible to read this pattern.
    This is readable, I think. I had some people testing this and they had problems when they had the same combo colour, but with different ones it's fine. I'll see what others think about this, cause I get your point. (it's kinda intentional tho. so.. xD)
  6. 00:57:773 (2,3,4) - ^ Let us see the sliders, don't make them like this. ^ for now, sorry. >.<
  7. 01:34:115 (2,3,4) - Same I said before. changed!
  8. 01:45:090 (4,5,1,2,1,2) - One more impossible to read pattern. ^ for now as well. :3
  9. 01:59:481 (2,3,4) - Yes, here. That's what I mean with the other triples. Make them closer. Haha, I didn't even realize I did that here.
  10. 02:04:115 (3) - Don't put this on reverse, I can't see the reverse there. whops, fixed! >-<
  11. 02:18:749 (1,2,3,4,5) - This part is a little out of rhythm, also I don't think you should slow down the sliders here... Anyway, try this;
    works nice, changed. (kept the slow down, tho)
  12. 02:20:822 (1,1,1) - This spinners here... I think they are really unnecesary and out of rhythm. You didn't follow the lyrics until here, why you do now? The rhythm behind is very mappable so you can try to map it.
    I'll think about mapping them. I just think it's more relaxing to play spinners than other objects, so as a more relaxing start of the rest of the song. (I suck at explaining.. orz)
  13. 02:49:237 (3) - At least move this under the end of the slider, so it will be easy to see. it's visible and I'd like to keep some circles unstacked (for variety). :3
  14. 02:53:993 (1,2,3,4) - Out of rhythm removed. '__'
  15. 02:55:091 (6,7,1,2,1,2) - Again the same impossible to read part. ^ >-<
  16. 03:06:798 (7,8) - You never used a jump until here why you use now? It is hard to understand that one, people can't get used to it.
    I did use jumps before.. they just go unnoticed because they work with a different pattern. :3 and I wanna keep them, as they emphasize the strong vocals and it's the last chorus, so it's fine if it's a bit harder than the rest. (also, this is a Hard diff, people should be able to read approach circles when they play Hard as long as I don't go berserk with them throughout the diff. >w<
[Normal]
  1. 00:31:432 (1) - Here, don't put this one on the end of the slider, so people can see how it goes. changed
  2. 00:45:091 (1) - Try this rhythm here, fits better;
    changed, thanks!
  3. 00:47:286 (5) - This slider is completely out of rhythm too. changed up, I guess it's better now. xD
  4. 00:58:749 (1) - End this slider on the seventh note before; 00:57:773 (7) - changed this
  5. 01:02:652 (1) - Why a new combo here? I seriously don't know. I guess it's a habit of mine to NC stacked notes and I forget to remove them, most times. removed!
  6. 01:12:408 (1) - End this on the note 01:10:456 (1) - to make it look better. fixed
  7. 01:13:139 (2) - You are missing a note here. added, removed the one after the next slider instead tho. it gets too long otherwise.
  8. 02:30:212 (6) - Add a note here, and remove this; 02:30:456 (1) - keeping it as it is, cause I don't want to ignore the downbeat, neither the drums at 02:30:456 (1,2,3) - , so.. yah. ><
Good luck.
thank you! :3
helped a lot. I'll see what other people think about some suggestions, cause I like the tricky patterns ~ x3

updated.



Yuzu- wrote:

Yuzu lies in wait
SO SORRY! Wait is over. >w< <3
Neil Watts
Hi ! From my modding queue~


Demi Lovato - Give Your Heart A Break

Add the video clip in background? https://www.youtube.com/watch?v=1zfzka5VwRc
Excellent soundmapping ! :D

-Normal-
- 01:15:091 - add something here ? A circle in x96 y44 ?
- 01:23:139 (2) - move this circle to 01:22:895 ? it depends of what you're mapping
- 01:31:920 - remove this break

-Hard-
- 00:51:676 (2) - move this slider up for more visibility? (flip it)
- 01:31:920 - remove this break
- 01:46:310 (2) - move it
- 02:56:310 (2) - ^
- 03:00:944 (5,6) - a bit overmapped here?
- 03:04:359 (8,9,1) - ^

That's all I can find, good luck :D
Topic Starter
Squichu
Neil Watts

Neil Watts wrote:

Hi ! From my modding queue~
Hi!


Demi Lovato - Give Your Heart A Break

Add the video clip in background? https://www.youtube.com/watch?v=1zfzka5VwRc
OMG I didn't even know there was a video. LOL I need someone who can get that for me (cuz I can't do it orz)
Excellent soundmapping ! :D Thanks! ;w;

-Normal-
- 01:15:091 - add something here ? A circle in x96 y44 ? right, added!
- 01:23:139 (2) - move this circle to 01:22:895 ? it depends of what you're mapping changed sth around it differently, so it matches better now!
- 01:31:920 - remove this break I wanna keep this for consistency with Hard diff. :3

-Hard-
- 00:51:676 (2) - move this slider up for more visibility? (flip it)
omG, this plays nice as well, great suggestion. >< but I like both.. so I'll keep mine for now, might change it later.
- 01:31:920 - remove this break nah, I want a break here cause even if it's just two seconds players should know that they can easily pause/readjust thei aim/whatever they do in-between at this point. If I remove the break they'll antcipate the next object instantly.
- 01:46:310 (2) - move it ^ I'll think about it! >-<
- 02:56:310 (2) - ^ ^
- 03:00:944 (5,6) - a bit overmapped here? replaced 5 with a cirlce :3
- 03:04:359 (8,9,1) - ^ removed 9 :c

That's all I can find, good luck :D
Thank you! <3

updated. :3
NaxelCL
i can try to create a Easy GD , i created 4 only osu!maps sñlfkañlfk , but i try , if you can accept?:c love demi<3
ZekeyHache
Hi! Just modding a little!

General
The video feels laggy, I strongly recommend you this one: https://mega.co.nz/#!4c1i0SpK!NCIC8etu- ... BJ-sG_SM3g

Normal
00:00:213 (1) - Remove New Combo
00:41:432 (2) - I think you should remove this to make the diff easier
00:57:042 (5) - ^
01:14:359 (1) - I think this should be just one circle, there's no rhytm on 01:14:603
01:36:066 (2) - I think you should remove this to make the diff easier
01:59:481 (2) - ^
03:09:725 (2) - ^

Hard
00:09:237 (5) - This should be just a circle, there's no rhytm or vocal on 00:09:359
00:11:188 (5) - Same thing
00:15:578 (5) - ^
00:17:530 (5) - ^
00:19:481 (5) - ^
00:21:432 (5) - ^
00:23:383 (6) - ^
00:25:334 (4) - ^
00:28:261 (3) - ^
00:29:237 (x) - You should add a circle here
00:32:164 (x) - ^
00:33:139 (4) - You already know what to do here
00:36:066 (2) - ^
00:39:603 (3) - Delete it, there's nothing here, but you could do some jumps around here to make it harder.
00:45:456 (3) - ^
01:16:554 (2) - You know.. same as 00:09:237 (5) -
01:18:627 (3) - Same as 00:45:456 (3)
01:21:554 (5) - ^
01:24:115 (1) - Remove New Combo
01:24:359 (2) - Make it a circle and add new combo
01:34:237 (3) - Same as 00:39:603 (3) -
01:40:090 (3) - ^
01:55:700 (9) - ^
02:28:871 (3) - ^
02:34:724 (3) - ^
02:48:383 (6) - ^
03:00:091 (2) - ^
03:05:944 (5) - ^
03:17:042 (6) - Same as 00:09:237 (5) -
03:18:993 (5) - ^
Topic Starter
Squichu
thanks for modding, ezek! :3
I didn't apply the mod yet, but I've read it and it'll be helpful ~
gonna edit this later on with more detailed response!

ezek

ezek wrote:

Hi! Just modding a little! Hi! :3

General
The video feels laggy, I strongly recommend you this one: https://mega.co.nz/#!4c1i0SpK!NCIC8etu- ... BJ-sG_SM3g
I don't know if I need a new video, it looks fine to me. '-' the offset is still wrong, but I'm tryin to figure out the correct offset atm!

Normal
00:00:213 (1) - Remove New Combo
Nah, I wanna keep consistency with the following patterns
00:41:432 (2) - I think you should remove this to make the diff easier
The diff is easy enough, imo. :\ (and there is going to be an Easy added, so I'll keep it ~ >-<
00:57:042 (5) - ^
This is easy enough as well, I think. Changed sth around it tho, so it's more consistent with previous patterns > easier as well
01:14:359 (1) - I think this should be just one circle, there's no rhytm on 01:14:603 fixed!
01:36:066 (2) - I think you should remove this to make the diff easier
^ same as in first chorus >-<
01:59:481 (2) - ^ ^
03:09:725 (2) - ^ ^

Hard
00:09:237 (5) - This should be just a circle, there's no rhytm or vocal on 00:09:359
I liked how they play but as it works either way and I see people complaining about this in the future.. changed. :\ same goes for the ones down below.
00:11:188 (5) - Same thing
00:15:578 (5) - ^
00:17:530 (5) - ^
00:19:481 (5) - ^
00:21:432 (5) - ^
00:23:383 (6) - ^
00:25:334 (4) - ^
00:28:261 (3) - ^
00:29:237 (x) - You should add a circle here okay
00:32:164 (x) - ^ ^
00:33:139 (4) - You already know what to do here
00:36:066 (2) - ^
00:39:603 (3) - Delete it, there's nothing here, but you could do some jumps around here to make it harder.
keeping it as they work nice, imo. D:
00:45:456 (3) - ^ ^
01:16:554 (2) - You know.. same as 00:09:237 (5) -
emphasizes the vocals here reaaaally nicely, so I'll keep this one for now.
01:18:627 (3) - Same as 00:45:456 (3) changed
01:21:554 (5) - ^ ^
01:24:115 (1) - Remove New Combo I'd like to keep it consistent and start new combo on downbeat :3
01:24:359 (2) - Make it a circle and add new combo ^
01:34:237 (3) - Same as 00:39:603 (3) - ^
01:40:090 (3) - ^ ^
01:55:700 (9) - ^ ^
02:28:871 (3) - ^ ^
02:34:724 (3) - ^ ^
02:48:383 (6) - ^ ^
03:00:091 (2) - ^ changed
03:05:944 (5) - ^ ^
03:17:042 (6) - Same as 00:09:237 (5) - changed
03:18:993 (5) - ^ ^

edit
sorry it took so long to reply. x-x kinda busy.
Fixed a lot of short sliders, but I'd like to keep most triplets as I see them fitting with the vocals. but I'll see what others think about it, maybe I'm deaf. >w<
Wisakedjak
Hey, it's me again. I was taking a look and I noticed that claps come a little late so...
Change the offset to 199, it sounded right to me.
Also in Hard;
01:57:272 (6) - You can put a finish in the beginning.
02:18:735 (1) - Also why don't you finish this on white tick? It's better.
Timorisu
[General]

Offset 204

Video offset somewhere around -250 (Best adjustable at ~01:31:920)

This is a nazi mod since you make really good maps ok

[Normal]

01:38:749 (3) - Overlay is off

02:51:432 (5) - ^

[Hard]

00:13:871 (1) - Overlay is off

00:28:017 (2,3,4) - This seems a little messy

00:50:700 (5,2,2) - Overlay is off

01:01:920 (3) - ^

01:20:700 (2) - ^

01:22:164 (1) - ^

01:31:920 (0) - Move the start of the break to here?

01:44:603 (3) - Overlap is off

01:47:286 (2) - ^

02:28:749 (2) - ^

02:30:944 (3) - ^

02:59:725 (1,2,3) - What's this spacing D:

03:06:798 (8) - Overlap with 6 is ugly

03:07:530 (1,2,3) - Might be confusing since 3 is directly at the end of 1? Idk

03:19:237 (1) - Straight slider pls
Topic Starter
Squichu
Timo

Timorisu wrote:

[General]

Offset 204 sounds better to me, thanks!

Video offset somewhere around -250 (Best adjustable at ~01:31:920) changed to -244, but I'm not sure about that yet. xD

This is a nazi mod since you make really good maps ok aahw, thanks. >w<

[Normal]

01:38:749 (3) - Overlay is off

02:51:432 (5) - ^

fixed both!

[Hard]

00:13:871 (1) - Overlay is off fixed

00:28:017 (2,3,4) - This seems a little messy true. (I like it tho. T-T) changed

00:50:700 (5,2,2) - Overlay is off fixed, the ones down below too :3

01:01:920 (3) - ^

01:20:700 (2) - ^

01:22:164 (1) - ^

01:31:920 (0) - Move the start of the break to here? yah, sure

01:44:603 (3) - Overlap is off fixed

01:47:286 (2) - ^

02:28:749 (2) - ^

02:30:944 (3) - ^

02:59:725 (1,2,3) - What's this spacing D: It's art!! ok sorry kidding, FIXED

03:06:798 (8) - Overlap with 6 is ugly changed slightly

03:07:530 (1,2,3) - Might be confusing since 3 is directly at the end of 1? Idk let's see what other think about this. D: I like it as it is right now. :3

03:19:237 (1) - Straight slider pls ok

Xavier

XavierJones wrote:

Hey, it's me again. I was taking a look and I noticed that claps come a little late so...
Change the offset to 199, it sounded right to me. changed in Timo's mod to 204. (sounds better to me)
Also in Hard;
01:57:272 (6) - You can put a finish in the beginning. ok, done :3
02:18:735 (1) - Also why don't you finish this on white tick? It's better. but it does end on the white tick? x:

Thank you! Fixed most things. ^w^
& sorry to ezek, your mod goes more into detail and I don't have the time to fix it, but I'll be looking at it as soon as I can!! >-<

updated!

updated! (with all mods applied this time. yay!)
Kritikally
Grabbed from #modreqs

[Normal]
00:13:130 (4,5)- Combine these into a slider starting at (4) and ending at (5) -- goes better with the vocals.
00:17:764 (3,4,1)- Triple-stacked 1/2 notes on Normal seems a bit difficult. Maybe space them out?
00:30:935 (2,3,1)- ^^
00:54:350 (5,6,1)- ^^
00:58:740 (3)- Try to position the end point to be on the exact tile that (1) is -- looks cleaner.
01:38:740 (3)- Overlap from (1). Flip horizontally and reverse selection
01:41:667 (1,2,3)- Triple-stacked 1/2 notes on Normal seems a bit difficult. Maybe space them out?
01:48:984 (5,6,1)- ^^
01:56:301 (3)- Overlapping (4). May need to move (4) around.
02:00:691 (4,5,1)- Triple-stacked 1/2 notes on Normal seems a bit difficult. Maybe space them out?
02:30:935 (1,2,3)- ^^
02:37:764 (3,4,1)- ^^
02:50:935 (3,4,5)- ^^
02:53:862 (1,2,3)- ^^
02:58:252 (2,3,4)- ^^
03:08:008 (1,2,3)- ^^

In regard to spacing out those noted combos, something as simple as moving the second of the group of 3 over may be enough. Definitely something to consider.

[Hard]
00:01:179 (3)- Stack on (1).
00:04:106 (2)- Stack on former (3).
00:05:082 (4)- Stack on (2).
00:06:545 (3)- Stack on former (4).
00:07:521 (1)- Stack on former (2).
00:09:472 (1)- Stack end point with slider (3).
00:09:960 (2)- Feels like flow's breaking here. Not sure what to do with it without rearranging combo.
00:15:569 (5)- Stack on (3)'s start point.
00:19:472 (5)- Stack on (3).
00:22:886 (4)- Maybe stack on (2)? Overlap with slider (1).
00:39:594 (3)- Overmapping, remove this event (if following vocals).
00:45:447 (3)- ^^
01:08:496 (1)- Stack with former (4).
01:16:789 (3)- (3)'s approach circle and number is obstructed by the end of (2)'s slider. Maybe make (2) a circle as to not overlap so critically, or reposition (3)?
01:27:764 (5)- Overlapping (3).
01:34:228 (3)- Overmapping, remove this event (if following vocals).
01:39:716 (1)- Stack with former (4)'s end point.
02:19:472 (2)- Clone (1)'s slider and use here (rotate to be where you need).
02:34:594 (2,3,4)- Move (2) to stack on (5). Move rest of that combo to conform with DS.
02:43:862 (6)- Stack with (3).
02:46:545 (1,2)- Move (1) to stack on former (5)'s end point. Move (2) with it to maintain blanket.
02:49:228 (3)- Stack on (1)'s end point.
03:05:569 (4)- Clone (3)'s slider and position at (2)'s end point, rotated to approach (5) -- better flow. Example:

[Summary]
Overall, the mapping itself is outstanding. Most issues that I saw were related to aesthetics (avoiding overlap, etc.). This has a ton of promise, and I love your mapping skills! Nice work, and good luck getting approved! ♥
Topic Starter
Squichu
Kriti

Kritikally wrote:

Grabbed from #modreqs I was just starting to lose hops in modreqs. QnQ

[Normal]
00:13:130 (4,5)- Combine these into a slider starting at (4) and ending at (5) -- goes better with the vocals. changed
00:17:764 (3,4,1)- Triple-stacked 1/2 notes on Normal seems a bit difficult. Maybe space them out? I think it's fine for Normal diff. plus, there is going to be an Easy added, so if players don't feel comfortable with this diff they'll probably play the one below. :3 I'll consider to space some out, tho, let's see. ^w^
00:30:935 (2,3,1)- ^^ changed with following pattern
00:54:350 (5,6,1)- ^^ ^
00:58:740 (3)- Try to position the end point to be on the exact tile that (1) is -- looks cleaner. fixed
01:38:740 (3)- Overlap from (1). Flip horizontally and reverse selection that's intentional and I think it's fine. >w<
01:41:667 (1,2,3)- Triple-stacked 1/2 notes on Normal seems a bit difficult. Maybe space them out? ^
01:48:984 (5,6,1)- ^^ ^
01:56:301 (3)- Overlapping (4). May need to move (4) around. I don't see any issue with this overlap. D: Let's see what other ppl say about this.
02:00:691 (4,5,1)- Triple-stacked 1/2 notes on Normal seems a bit difficult. Maybe space them out? ^
02:30:935 (1,2,3)- ^^ ^
02:37:764 (3,4,1)- ^^ ^
02:50:935 (3,4,5)- ^^ ^
02:53:862 (1,2,3)- ^^ ^
02:58:252 (2,3,4)- ^^ ^
03:08:008 (1,2,3)- ^^ ^

In regard to spacing out those noted combos, something as simple as moving the second of the group of 3 over may be enough. Definitely something to consider.
Guess I refused most changes. >-< but I think they play fine. and cause I use stacks consistently I don't consider them much harder than spaced out notes. to me stacks always seemed easier when I started playing, cause I only had to focus on the rhythm, not on the movement. :3

[Hard]

considering the stacking suggestions, I have to refuse in most cases, sorry!
They're part of my mapping style and I really like them. A balance between stacked and unstacked objects are much more fun to play in my opinion. and give me more possibilties to create a nice flow, as well as having a good design. (of course design is arguable, but I like it. >w<)
I'll consider any change you suggested, but I probably won't fix any satcks. :c


00:01:179 (3)- Stack on (1).
00:04:106 (2)- Stack on former (3).
00:05:082 (4)- Stack on (2).
00:06:545 (3)- Stack on former (4).
00:07:521 (1)- Stack on former (2).
00:09:472 (1)- Stack end point with slider (3).
00:09:960 (2)- Feels like flow's breaking here. Not sure what to do with it without rearranging combo.
true, rearragned!
00:15:569 (5)- Stack on (3)'s start point.
00:19:472 (5)- Stack on (3).
00:22:886 (4)- Maybe stack on (2)? Overlap with slider (1).
00:39:594 (3)- Overmapping, remove this event (if following vocals). still feels perfectly fine to me while playing, but removed. :\
00:45:447 (3)- ^^ didn't remove but change
01:08:496 (1)- Stack with former (4).
01:16:789 (3)- (3)'s approach circle and number is obstructed by the end of (2)'s slider. Maybe make (2) a circle as to not overlap so critically, or reposition (3)?
That's fine, imo. the approach circle is clearly visible (to me and several others), so it's obvious where the slider starts and when to hit it. So I'll keep it for now. :3
01:27:764 (5)- Overlapping (3). is intentional and looks good, imo. owo
01:34:228 (3)- Overmapping, remove this event (if following vocals). ^
01:39:716 (1)- Stack with former (4)'s end point.
02:19:472 (2)- Clone (1)'s slider and use here (rotate to be where you need).
I'm blanketing 02:20:691 (4) - with this.
02:34:594 (2,3,4)- Move (2) to stack on (5). Move rest of that combo to conform with DS. changed but slightly differently for consistency with prev chorus
02:43:862 (6)- Stack with (3).
02:46:545 (1,2)- Move (1) to stack on former (5)'s end point. Move (2) with it to maintain blanket.
02:49:228 (3)- Stack on (1)'s end point.
03:05:569 (4)- Clone (3)'s slider and position at (2)'s end point, rotated to approach (5) -- better flow.
doesn't actually improve the flow, cause it's nearly the same movement.. cause of slider follow. If I go with the visuals tho I still prefer the straight slider, cause I don't have to move up to catch 5 then. I'll see what others think about this.
[/spoilerbox]

[Summary]
Overall, the mapping itself is outstanding. Most issues that I saw were related to aesthetics (avoiding overlap, etc.). This has a ton of promise, and I love your mapping skills! Nice work, and good luck getting approved! ♥
thanks a lot. <3 hope to get this ranked someday, too. I highly doubt it but whatever. >w<
Overlaps belong to my style, tho, so I probably will never get rid of them. :3 (I find them aesthetical, to each his own. <3)
Thanks a lot! I'll reply in detail later on! :3

updated.
HootOwlStar
Hi, Squirrel! (seems like finished watching Up! lol just kidding)
Here's the mod for this mapset~ (Well, this is a M4M if you are able to take some time modding my mapset)
P.s. These are only suggestions~ And don't mind my poor English :D If you don't get what I am saying, PM me
[Normal]
00:13:130 (4,5) - I will make them a slider, if I were you
00:32:399 (2) - It looks better when it is flip horizontally and placed at the original place idk
00:39:228 (1,2) - Make them a reverse slider (?)
00:48:496 (3,1) - ^
01:02:643 (5) - Why overlap with 01:02:155 (4)?
01:27:521 (4,1) - Make them reverse slider
01:29:472 (1) - I suggest extend it till 01:31:911
02:00:691 (4,5,1) - Make them reverse slider
02:05:082 (5) - Why overlap?
02:28:984 (3,4) - Reverse slider (I love reverse slider so much lol)
02:34:838 (2,3) - ^
02:46:545 (5,6) - ^
02:51:423 (5,1) - ^
02:56:301 (5,6,1) - They are crashing into each other, try change their position
03:08:008 (1,2,3) - Still, reverse sllider

[Hard]
00:00:204 (1,3) - Make them at the same coordinate makes them appears better, in my opinion
00:04:106 (2,4) - ^
00:13:862 (1,3) - Wait, you make them at the same end right? *dislike this pattern*
00:13:862 (1,3) - They appeared in some seconds crashing in each other and it makes the scene confusing
00:13:862 (1,3) - ^
00:21:667 (1,4) - ^
00:28:984 (5,1) and 00:30:447 (3,4) - ^
00:30:447 (3,4) - ^
01:08:008 (4,1) - ^
01:26:057 (1,3) - ^
01:27:033 (3,5) - ^
01:29:594 (1) - I suggest extend it till 01:31:911
01:50:203 (2,4) - Crashing-together scene
01:50:935 (4,5,6) - ^
01:52:399 (2,4) - Not so nice here, change the position (not all the connecting ends are efficient and beautiful)
02:34:106 (5,2) - Still crashing lol
02:46:057 (5,1) - Try not to
02:48:496 (1,3) - Crashing, still
03:06:057 (6,8) - ^
03:07:521 (1,3) - ^
03:12:399 (3,5) - ^

So, that's all I think about your mapset... This mapset is actually pro and it sure will be ranked fast! :)
Topic Starter
Squichu
HootOwl

HootOwlStar wrote:

Hi, Squirrel! (seems like finished watching Up! lol just kidding)
Here's the mod for this mapset~ (Well, this is a M4M if you are able to take some time modding my mapset)
P.s. These are only suggestions~ And don't mind my poor English :D If you don't get what I am saying, PM me
[Normal]
00:13:130 (4,5) - I will make them a slider, if I were you changed in previous mod
00:32:399 (2) - It looks better when it is flip horizontally and placed at the original place idk flows better as it is atm, tho ><
00:39:228 (1,2) - Make them a reverse slider (?) nah, doesn't work out, imo. but changed something different!
00:48:496 (3,1) - ^ don't really wanna end sliders on downbeat. I do sometimes, but I prefer to avoid that.
01:02:643 (5) - Why overlap with 01:02:155 (4)? it's stacked cause I wanted to slow down before the break. as I can't randomly change DS I stacked them. :3
01:27:521 (4,1) - Make them reverse slider ^
01:29:472 (1) - I suggest extend it till 01:31:911 but that wouldn't match the vocals at all? + I wanna keep that break.
02:00:691 (4,5,1) - Make them reverse slider ^
02:05:082 (5) - Why overlap? same reason as above. :3
02:28:984 (3,4) - Reverse slider (I love reverse slider so much lol) I noticed.I don't like them that much.. xD changed differently!
02:34:838 (2,3) - ^ it'd actually be okay here but I wanna have it different from 02:36:301 (1) -
02:46:545 (5,6) - ^ not here either, sorry! ><
02:51:423 (5,1) - ^ ^
02:56:301 (5,6,1) - They are crashing into each other, try change their position changed
03:08:008 (1,2,3) - Still, reverse sllider ^ sorry

[Hard]

As i stated in previous mod, I use overlaps intentional and I'm not going to change them. Sorry. :)

00:00:204 (1,3) - Make them at the same coordinate makes them appears better, in my opinion
00:04:106 (2,4) - ^
00:13:862 (1,3) - Wait, you make them at the same end right? *dislike this pattern* I like it as it is. ^w^
00:13:862 (1,3) - They appeared in some seconds crashing in each other and it makes the scene confusing
I don't think it's confusing for advanced players. I have a newbie-friend with a playcount of less than 200 and he's able to read the pattern, so it should be easy for Hard-players
00:13:862 (1,3) - ^ ?
00:21:667 (1,4) - ^ ^
00:28:984 (5,1) and 00:30:447 (3,4) - ^ these are actually patterns that even work for Normals. It's no way hard. :\
00:30:447 (3,4) - ^ ^
01:08:008 (4,1) - ^ ^
01:26:057 (1,3) - ^ fixed
01:27:033 (3,5) - ^ fixed with previous
01:29:594 (1) - I suggest extend it till 01:31:911 no, same reason as in Normal
01:50:203 (2,4) - Crashing-together scene is intentional
01:50:935 (4,5,6) - ^ ^
01:52:399 (2,4) - Not so nice here, change the position (not all the connecting ends are efficient and beautiful)
looks perfectly fine to me, sorry!
02:34:106 (5,2) - Still crashing lol was alternated in previous mod
02:46:057 (5,1) - Try not to but I want it to be exactly like that
02:48:496 (1,3) - Crashing, still this is still intentional.
03:06:057 (6,8) - ^
03:07:521 (1,3) - ^
03:12:399 (3,5) - ^

So, that's all I think about your mapset... This mapset is actually pro and it sure will be ranked fast! :)
I hope so! But I doubt it. x3 there's a whole diff missing.. xD
and sorry about the lack of changes, but I'm pretty sure of how I want this map to flow and work like and overlaps belong to my style, so.. yeah. once you have more experience in modding I'm sure you notice much more and different stuff, so be sure to go on with it! :3 also, if you have any particular questions why I refused some suggestions you can ask me about it. sometimes it helps a lot to understand the mappers' intention! c:

I'll check your mod later, kinda busy! Sorry! >-< but thank you! <3
This mapset isn't up for m4m, tho.. I don't wanna sound rude, but please take a look at my queues (you can find links to them on my userpage) first, before counting on my mod! I don't really have much time atm and therefore can't mod. I only take m4m for my Avril map as I really want it to get ranked sometime soon.. :\

updated. :3
kakifly
m4m from your queue ^o^

Easy

you have 1 unsnapped note 02:29:958

-00:01:667 (2) - imo its a just bit hard for easy; replace it by using 1 circle (starting at the same spot)
-00:03:618 (1) - ^
- 00:05:569 (3) - ^
-00:11:423 (1,2) - i think these 2 can be 1 slider
-00:30:935 (3) - x axis -1 (so its x331) for perfect stack
-00:32:399 (5,2) - these overlap, doesnt look good imo i think these should be a copy of each other
-00:35:325 (4) - i feel like this should be ctrl + g i mean the current arrangement has the cursor going in circles..
-00:41:667 (5) - y axis -1
-00:48:496 (3) - move to x204 y260 better flow
-00:56:301 (3) - x & y axis -1
-01:10:935 (2) - blanket nazi ! tailpoint to x80 y164
-01:20:691 (2) - i dont suggest stacking this.. its better for this diff if it was like this? -01:43:618 (4,6) - stack better.. coordinates are x56 y259
-01:47:521 (1,3) - stack better - xx195 y323
-02:18:740 (1) - either shorten this spinner by 1 or 2 beats or move the slider so its close to the middle. its hard to spin and have a note right after it you get it right? and for easy this is just too quick
-03:08:008 (4) - personally i dont like where this is placed


Hard

not going to point out anymore stack problems.. but watch out even one axis off can make it look fuzzy

-00:30:447 (3,4) - move up just a few grids so it doesnt overlap
-01:39:960 (2,3) - if you were following theinstrumentals i dont think these are needed
-01:51:789 (6) - ^
-01:53:374 (4) - i feel like this should be ctrl + g again
-02:27:033 (1,2,3) - add a blank slider slide? the default sound is annoying do you agree? [tries to puush blank sliderslide but puush is being dumb and isnt working ]

hard is really nice, couldnt find too much

good luck on your beatmap !
Shushan
normal
00:23:130 i prefer do it 1,2,3. make it if u want its more pretty.
01:48:983 if u want...
hard
00:15:813 i prefer do a circle instead
couldn't find more :)
i realy liked this beatmap...
but i will like to see insane...
Topic Starter
Squichu
kakifly

kakifly wrote:

m4m from your queue ^o^

Easy

you have 1 unsnapped note 02:29:958 damn it. fixed!

-00:01:667 (2) - imo its a just bit hard for easy; replace it by using 1 circle (starting at the same spot) I don't think it's too hard for Easy, but as I use the same rhythm in Normal I'll replace the sliders with circles!
-00:03:618 (1) - ^
- 00:05:569 (3) - ^
-00:11:423 (1,2) - i think these 2 can be 1 slider I could use one slider but in general I try to avoid having sliders end on downbeat. I just prefer emphasizing that. I could replace 1 with a cirlce to make the pattern easier but having so many circles in an Easy is meh too. >-< I'll see what others think about this.
-00:30:935 (3) - x axis -1 (so its x331) for perfect stack fixed!
-00:32:399 (5,2) - these overlap, doesnt look good imo i think these should be a copy of each other didn't even notice they overlapped, fixed differently, tho :3
-00:35:325 (4) - i feel like this should be ctrl + g i mean the current arrangement has the cursor going in circles.. it's pretty standard to have circle-movements.. owo and the way it moves now is way smoother than a zig-zag move (which is what I get when I reverse it), so I'll keep it as it is. :v
-00:41:667 (5) - y axis -1 fixed
-00:48:496 (3) - move to x204 y260 better flow moved to 204|261 for "perfect" DS xb
-00:56:301 (3) - x & y axis -1 fixed
-01:10:935 (2) - blanket nazi ! tailpoint to x80 y164 fixed
-01:20:691 (2) - i dont suggest stacking this.. its better for this diff if it was like this? Keep it for now, I like how it plays. .o.
-01:43:618 (4,6) - stack better.. coordinates are x56 y259 fixed
-01:47:521 (1,3) - stack better - xx195 y323 fixed
-02:18:740 (1) - either shorten this spinner by 1 or 2 beats or move the slider so its close to the middle. its hard to spin and have a note right after it you get it right? and for easy this is just too quick reversed first slider, cause I see that it might get confusing with the slider end closer to the middle I have to disagree tho that it is harder to catch than sliders that start in the centre, because beginner players don't spin "properly", they most likely throw their mouse all over their table and don't pay attention to where their cursor even is. so in the end it doesn't make any difference if they get it back to the middle or someplace else. :n
-03:08:008 (4) - personally i dont like where this is placed Why not? I like it. :c


Hard

not going to point out anymore stack problems.. but watch out even one axis off can make it look fuzzy
I guess there are a lot, because Idk.. just happens. but I'll fix every one of them before I'm looing for BATs. I don't really see the need to fix all of them right now because there are some rhythm improvements to be done and so on. So I'll wait with that til the end. xD

-00:30:447 (3,4) - move up just a few grids so it doesnt overlap changed differently
-01:39:960 (2,3) - if you were following theinstrumentals i dont think these are needed ah yah, someone mentioned this before but I forgot to remove them everywhere (except for some parts >w<)
-01:51:789 (6) - ^ this for example. xD emphasizes the vocals well, so I wanna keep it.
-01:53:374 (4) - i feel like this should be ctrl + g again Nah, the opposite movement matches better with the downbeat. like in "it makes more of an impact" this way
-02:27:033 (1,2,3) - add a blank slider slide? the default sound is annoying do you agree? [tries to puush blank sliderslide but puush is being dumb and isnt working ] I have a blank file, I used to use it in every map.. I'll think about it, but atm I don't really see any need for that.

hard is really nice, couldnt find too much

good luck on your beatmap !
ohad1881

ohad1881 wrote:

normal
00:23:130 i prefer do it 1,2,3. make it if u want its more pretty. I want to keep the NCs on the downbreak, sorry. x:
01:48:983 if u want... Oh, I messed something up there. I don't know if I did exactly what you meant, but changed!
hard
00:15:813 i prefer do a circle instead
I don't wanna overdo it with circles here. >-<
couldn't find more :)
i realy liked this beatmap...
but i will like to see insane...
Sorry, I don't think I will add another difficulty. the song doesn't provide enough for me to map more than Hard. I have to admit I suck at mapping Insane, so others might be able to do it. but I don't know yet.. we'll see! :3
Thanks to both of you! :3
I'll get to your maps as soon as I can. >w<
hehe
'm4m'! 1 week late or something lol

[general thoughts]

very slow bpm and song, mod might not satisfy. it's really good though. patterns and sliders could definitely use a bit of work.

[hard]

you have liberty to follow vocals as well as instrument since its a hard, go wild :D

00:24:106 (2) - follow 00:29:960 (2) - , straight slider to go with the clap-drum music. not a fan of drum on sliderends, but in this case it fits haha.
00:31:911 (2,3) , 00:35:813 (1,2) - ^
00:32:399 (4) - this is ugly and idk, don't see much reason for this ... no timbre/vibrato or anything lol.
00:43:618 , 00:44:594 - beat is not emphasized
00:47:521 , 00:48:496 - ^
00:54:350 - ^

well i'm kinda sure you get what i mean now. its fine if you don't change them but i really recommend it :I idk

i'll stop here and continue tomorrow. no KD please. if you think it was helpful i can continue but right now i can't see much problems other than these.
Topic Starter
Squichu

handsome wrote:

i'll stop here and continue tomorrow. no KD please. if you think it was helpful i can continue but right now i can't see much problems other than these
Okay, I'll just wait for full mod then til I reply! :3
Gaia
Yo from Queue
you only want me to do hard? okie less work for me

[hard]
00:15:813 (1) - flow can be better if u curve it down more
00:17:764 (1,2,3,4) - blanket isnt perfect
00:18:740 (3,5) - overlap doesnt look good
00:22:886 (4,5,6) - back and forth thing is hard to read
00:52:643 (2) - dont recommend stacking a 3rd one, but if u do shift it down more
00:57:764 (2,4) - not sure how i feel about this cuz this is hard to read
01:08:496 (1) - bleh just stack it :>
01:16:545 (2,3) - flow can be better if u shift to the top left more
01:19:716 (5) - um flow. u can blanket with 01:18:740 (3,4) - and the little jump to 6 would be fun
01:47:277 (2) - push up more
01:52:399 (2,4) - omg lol wat to say about this
02:57:033 (1) - no nc 02:57:764 (3) - nc here
02:55:325 (1,2,1,2) - uhm rhythm sounds so wrong here. http://puu.sh/b3PsO/176b9e3785.jpg
03:10:447 (5,1) - dat overlap
03:11:423 (1) - whistle intentional?

gl hf
Topic Starter
Squichu
Gaia

Gaia wrote:

Yo from Queue hellow! :3
you only want me to do hard? okie less work for me

[hard]
00:15:813 (1) - flow can be better if u curve it down more sure
00:17:764 (1,2,3,4) - blanket isnt perfect changed up with previous pattern, should look better now
00:18:740 (3,5) - overlap doesnt look good it's not visible while playing tho :3
00:22:886 (4,5,6) - back and forth thing is hard to read changed overlap from 1 + 4 so it should be easier to read now. the back-forth stacking isn't that hard, imo
00:52:643 (2) - dont recommend stacking a 3rd one, but if u do shift it down more fixed, similar patterns also
00:57:764 (2,4) - not sure how i feel about this cuz this is hard to read keeping it, it's not that hard.
01:08:496 (1) - bleh just stack it :> I don't want to stack everything, that looks boring. :n in easier diffs I stack cause it gets to hard otherwise but here it's fine >w<
01:16:545 (2,3) - flow can be better if u shift to the top left more changed slightly
01:19:716 (5) - um flow. u can blanket with 01:18:740 (3,4) - and the little jump to 6 would be fun changed, but the jump wouldn't make any sense so I just went with a different pattern
01:47:277 (2) - push up moreyup
01:52:399 (2,4) - omg lol wat to say about this basically the same as 00:57:764 (2,4) ? owo
02:57:033 (1) - no nc 02:57:764 (3) - nc here changed this previously for consistency with previous choruses, so no need anymore
02:55:325 (1,2,1,2) - uhm rhythm sounds so wrong here. http://puu.sh/b3PsO/176b9e3785.jpg FIXED!! >-<
03:10:447 (5,1) - dat overlap not visible while playing. :3
03:11:423 (1) - whistle intentional? yes. there's a whislte on almost every downbeat.

gl hf
Thank you!

updated.
Kazuya
Hello. It's only ideas!

Uncheck: Widescrren support & Letterbox During Breaks!

[Hard]

00:04:594 (3) - Hmmhmm... Move circle here: x: 110 y: 85
00:05:082 (4) - = x: 114 y: 276
00:15:569 (5) - Hmm.Move here x: 142 y: 375
00:38:496 (3) - Remove circle, move 00:37:764 (2) - slider here: 00:38:008 - , and put circle here: 00:37:764 - It sounds better. :/
00:41:545 - Missing circle. Put here.
00:48:984 (1,2) - One circle and one repeat slider better. Put circle here: 00:48:984 - , and put 1/2 slider here: 00:49:228 - and add

once repeat. Timeline: http://puu.sh/b4DzR/1ff6485465.jpg
01:29:594 (1) - Remve spinner, and, please, map these parts! Spinner here: start: 01:31:911 - end: 01:33:374 -
01:36:179 - Missing circle. Put here.
01:55:691 (9) - Remove circle.
01:59:960 (5) - Remove slider, and remove 02:00:691 (6) - circle. Put circle here: 01:59:960 -and put 1/1 slider here: 02:00:203 - .

Timeline: http://puu.sh/b4DWt/59e328464a.jpg The slider highlights the vocals. It's better!
02:02:155 (4,5,6,7) - Delete objects! --> Put 1/1 sliders here: 02:02:155 - 02:02:886 - Timeline: http://puu.sh/b4E5K/d11f2f4650.jpg

It's so much better!
02:30:813 - Missing circle. Put here.
02:38:252 (1,2) - same as 00:48:984 (1,2) -
02:51:911 (1,2) - ^

[Normal]

00:23:130 (3,4,1) - Use 1/2 repeat slider! Please! http://puu.sh/b4Ey7/f9792b0c26.jpg
00:45:082 (1,2,3) - This one looks better: http://puu.sh/b4EHo/065339c58d.jpg
01:18:496 (2) - Remove circle.
01:26:789 (2) - ^
01:29:472 (1) - Remove spinner, map these parts! Same as hard diff.
01:44:106 (2,3,4,5,1,2) - Hmmhmmhmm. Vocal? Timeline example: http://puu.sh/b4F6K/25382ca5f6.jpg
02:05:082 (5) - Move circle here: x: 96 y: 260
02:39:716 (4,5,6,1) - same as above: 01:44:106 (2,3,4,5,1,2) -

[Easy]
01:28:984 (1) - Same as Normal & Hard
01:47:033 (2,3,4,5) - Hmmmhmmm. idea: http://puu.sh/b4FGo/2d26ecb235.jpg
03:08:008 (4) - Please do not continue here! Don't put objects behind the slider. Please: http://puu.sh/b4FTT/fb8572e88f.jpg

Good Luck!
Topic Starter
Squichu
Kazuya

Kazuya wrote:

Hello. It's only ideas! Hi! owo

Uncheck: Widescrren support & Letterbox During Breaks!
uncheked widescreen support but keeping letterboxed, cause it's easier to spot short breaks then! >w<

[Hard]

00:04:594 (3) - Hmmhmm... Move circle here: x: 110 y: 85 the forth-back movement is intentional tho. ;-;
00:05:082 (4) - = x: 114 y: 276 ^
00:15:569 (5) - Hmm.Move here x: 142 y: 375 moved to 246|373 instead, cause of balanced dstance to prev/next object
00:38:496 (3) - Remove circle, move 00:37:764 (2) - slider here: 00:38:008 - , and put circle here: 00:37:764 - It sounds better. :/ changed!
00:41:545 - Missing circle. Put here. okay
00:48:984 (1,2) - One circle and one repeat slider better. Put circle here: 00:48:984 - , and put 1/2 slider here: 00:49:228 - and add once repeat. Timeline: http://puu.sh/b4DzR/1ff6485465.jpg
I prefer the simplicity of my pattern atm, cause the following part is a tiny bit tricky.
01:29:594 (1) - Remve spinner, and, please, map these parts! Spinner here: start: 01:31:911 - end: 01:33:374 - okay, changed
01:36:179 - Missing circle. Put here. changed
01:55:691 (9) - Remove circle. I'd like to keep it, it goes with the vocals well and plays fine. owo
01:59:960 (5) - Remove slider, and remove 02:00:691 (6) - circle. Put circle here: 01:59:960 -and put 1/1 slider here: 02:00:203 - .
Timeline: http://puu.sh/b4DWt/59e328464a.jpg The slider highlights the vocals. It's better! changed
02:02:155 (4,5,6,7) - Delete objects! --> Put 1/1 sliders here: 02:02:155 - 02:02:886 - Timeline: http://puu.sh/b4E5K/d11f2f4650.jpg
It's so much better! changed differently, cause I want to emphasize the downbeat
02:30:813 - Missing circle. Put here. yup
02:38:252 (1,2) - same as 00:48:984 (1,2) - ^ also >-<
02:51:911 (1,2) - ^ ^

[Normal]

00:23:130 (3,4,1) - Use 1/2 repeat slider! Please! http://puu.sh/b4Ey7/f9792b0c26.jpg
prefer circles here cause I don't want a sliderend on the downbeat
00:45:082 (1,2,3) - This one looks better: http://puu.sh/b4EHo/065339c58d.jpg keeping it as it is, matches better with my style, I think >:
01:18:496 (2) - Remove circle. but there is a beat here. ;_;
01:26:789 (2) - ^ same here >-<
01:29:472 (1) - Remove spinner, map these parts! Same as hard diff. mapped!
01:44:106 (2,3,4,5,1,2) - Hmmhmmhmm. Vocal? Timeline example: http://puu.sh/b4F6K/25382ca5f6.jpg
wanna stick to the beat here c:
02:05:082 (5) - Move circle here: x: 96 y: 260 wanna stack them. the abrupt stopping goes better with the beat imo
02:39:716 (4,5,6,1) - same as above: 01:44:106 (2,3,4,5,1,2) - ^ too >-<

[Easy]
01:28:984 (1) - Same as Normal & Hard mapped
01:47:033 (2,3,4,5) - Hmmmhmmm. idea: http://puu.sh/b4FGo/2d26ecb235.jpg great idea! thanks! owo
03:08:008 (4) - Please do not continue here! Don't put objects behind the slider. Please: http://puu.sh/b4FTT/fb8572e88f.jpg
changed

Good Luck! Thank you! owo

updated!
Krfawy
Squee! Hello Darling! :3 We haven't seen for very long. :o

Darling you map really nice. Just the only thing I can't accept in your map is... comboing! The rest is really nice, just placing NCs is surprising for me. But I can say that I really like your style because it's calm and cute. :3 Just like a little Squirrel! XD

Easy
  1. 00:03:618 (1,2) - So I advice to replace the place of NC at those two notes since it would match more the music IMO.
  2. 00:07:521 (1,2) - As above.
  3. 00:09:472 (1,2) - The same thing as above again. xD
  4. 00:11:423 (1,3) - This time I'd start new combo at (3) because it follows the vocals more. Now I am not sure if you want to follow the violin or vocals or just both. If the last one, in my opinion it's not a good idea since there's no special moments at the moment (have I just made a mistake or is that correct what I've just said?).
  5. 00:15:813 (2,1,2) - I think it's a good idea to create new combos at those two (2)s and remove it from (1) because it just follows vocals better... or I just think I find it better than an accurate composition. D:
  6. 00:19:228 (1,2) - Well, again I ask if you could replace the place of NC at those two. :3
  7. 00:27:521 (3) - At this moment I feel a bit surprised that you make so long combos when previous were sooo much shorter. So if you want to shorten tha accurate combos, let me show you my idea for that:
    1. 00:27:521 (3) - NC
    2. 00:31:423 (4) - NC
    3. 00:35:325 (4) - NC
    So I think it's cool the combos are that long at kiais since you just emphasize the music. Nice thing. :D
  8. 01:18:252 (2) - (Almost) At the beginning I have adviced to create NC at moment like this since the previous note is a long slider. So actually I advice the same thing - to create NC at this note to follow the music and previous comboing.
  9. 02:57:764 (1) - At moments like that before there is 'Give your heart a break' you make sliders which has only a whistle at the very beginning without a finish. This time you added a finish, but I think it only breaks a consistency so consider removing this hitsound from the very start of the slider, please.
  10. 03:03:618 (5,1,3) - I just think it'd be better for comboing if you create NCs at (5) and (3) instead of (1). Now I just a bit unsure how it works, but maybe it's just a stupid feeling made by my blond hair colour. D:
  11. 03:09:472 (1,3) - And I'd feel a bit more comfortable if you replace NCs again. I just think it would be more matching to the accurate composition.
  12. 03:17:277 (1,2,3,4) - TBH I am not sure if newer players and less experienced players will be happy when they see this amount of circles. Might you consider replacing them into 2 sliders or something similar? You know, just to make it easier for players to play it. :3
Normal

  1. 00:01:667 (1,1) - Well I think it's not needed to make so many combos at a Normal difficulty since I don't think people are going to break sliders as much as they could at Big Black. XD 00:04:106 (2) - But this one would be a great start for NC, don't you think? :3
  2. 00:05:569 (1,1,3) - To be honest I think the (3) is the best moment for NC, not previous ones. Now it's just a bit overusing NCs in Normal. D: And I'd delete NC at 00:09:472 (1,1) -
  3. 00:12:399 (3,1) - Maybe replace NC at those two notes because now it's a bit confusing IMO. There's really too many combos ATM. :<
  4. 00:17:764 (1,1,2) - And I advice to create NC at (2), not at previous notes. Just try it and listen to the music I think you'll understand what I am showing you. ;3
  5. 00:21:667 (1) - So I think this NC is just another which would be removed since there's so many NCs. Even too many.
  6. 00:25:569 (1) - The same thing as above.
  7. 00:29:472 (1) - And again, I just think there's too many new combos as it is.
  8. 00:33:374 (1) - As above.
  9. 00:40:691 (1) - As above.
  10. 00:45:082 (1) - And again too many NCs IMO.
  11. 00:48:984 (1) - And again as above.
  12. 00:57:764 (1,3) - So I just think you could replace the place of NC because it'd improve how it follows the music in my opinion.
  13. 01:12:399 (1) - So as I said some times before I just think that you overuse NCs in this difficulty, but I know it's because it's a Normal. But believe me, Normal doesn't have to have such short NCs ;)
  14. 01:16:301 (1) - The same thing.
  15. 01:59:228 (1) - I think you can remove this NC safely. One longer combo won't kill anybody... I guess. xD
  16. 02:24:594 (1) - So I think you can remove this NC safely too. I don't think it should be wrong or something.
  17. 02:38:252 (1,4) - So I think you can replace NC here. If you do this, I advice to remove NC from 02:42:155 (1) - here too.
  18. 03:17:277 (1) - As above. You can delete NC here.
  19. 03:19:228 (1) - And here too. The combos shouldn't be too long at those 2 last combos if you delete accuarte moments.
Hard
  1. 00:38:740 (4) - To be honest I just think this slider would be more blanket. For example I'd move the 2nd point in the slider to X=371 and X=346. And I'd move the 3rd point to X=378 Y=305. An example, but I just think that could be improved a little bit.
  2. 00:53:130 (1) - I can feel this moment would still work without NC here. It still follows an accurate Demi's voice and it wouldn't harm comboing IMO.
  3. 00:56:789 (5,4,8) - I know what you're following at the moment when comboing this song, but to be honest... I find it naturally because I feel what you're emphasizing. But to be honest I am not sure if you're doing it as you could. So I want to show you how I imagine it would be made:
    1. 00:56:789 (5) - instead of 00:57:277 (1) -
    2. 00:58:740 (1) -
    3. 01:00:691 (8) - Instead of 01:01:423 (1) -
  4. 01:15:325 (3) - I don't know why, but at moments like this I just want to CTRL + G. But it's just because I like tricky moments so that's just a totally theoretical suggestion since I know it's a Hard diff, not an Insane one.
  5. 01:47:764 (1) - I just think it's a bit a bit too much comboing since the previous combo follows the vocals as well as the next does, so I just think you can reduce this one. Similar thing to 00:53:130 (1) -
  6. So now again I just think your comboing could be improved a little bit and I'll show you my vision of comboing:
    1. 01:51:423 (5) - NC here instead of 01:51:911 (1) -
    2. 01:53:374 (4) - NC
    3. 01:55:325 (8) - NC here instead of 01:55:813 (1) -
  7. 02:58:008 (1) - And this time I feel there's just too much NCs if we count this one too. I believe this NC would be removed because it still follows music like before.
  8. 03:01:667 (1,2) - Maybe replace NC here? That is a suggestion since this works as it is too.
  9. 03:03:618 (7) - And I think you could NC here instead of 03:04:350 (1) - that moment.
  10. 03:15:813 (5) - And to be honest I don't understand why you didn't create NC here since it's so much slower moment than at kiai : o
Well, so that's all from me! I wish you good luck and have a ranked map soon! I know it's totally hard to find a BAT, but I believe that you can do it! Believe in yourself green nutcracker! :3

Squee! <3 Wiewióreczka! :3
Topic Starter
Squichu
Krfawy

Krfawy wrote:

Squee! Hello Darling! :3 We haven't seen for very long. :o
Hi there! Sadly, that's true. -buries herself-

Darling you map really nice. Just the only thing I can't accept in your map is... comboing! The rest is really nice, just placing NCs is surprising for me. But I can say that I really like your style because it's calm and cute. :3 Just like a little Squirrel! XD
I KNOW RIGHT! It sucks. I know it's horrible, but I can't do it any better. >___<

Easy
Basically, I'm applying all of what you said below. ;w;
  1. 00:03:618 (1,2) - So I advice to replace the place of NC at those two notes since it would match more the music IMO.
  2. 00:07:521 (1,2) - As above.
  3. 00:09:472 (1,2) - The same thing as above again. xD
  4. 00:11:423 (1,3) - This time I'd start new combo at (3) because it follows the vocals more. Now I am not sure if you want to follow the violin or vocals or just both. If the last one, in my opinion it's not a good idea since there's no special moments at the moment (have I just made a mistake or is that correct what I've just said?).
  5. 00:15:813 (2,1,2) - I think it's a good idea to create new combos at those two (2)s and remove it from (1) because it just follows vocals better... or I just think I find it better than an accurate composition. D:
  6. 00:19:228 (1,2) - Well, again I ask if you could replace the place of NC at those two. :3
  7. 00:27:521 (3) - At this moment I feel a bit surprised that you make so long combos when previous were sooo much shorter. So if you want to shorten tha accurate combos, let me show you my idea for that:
    1. 00:27:521 (3) - NC
    2. 00:31:423 (4) - NC
    3. 00:35:325 (4) - NC
    So I think it's cool the combos are that long at kiais since you just emphasize the music. Nice thing. :D
    Yah, I noticed Kiai sometimes is confusing for beginners, so I thought longer combos might help them to read the patterns. But in the end it looks totally inconsistent compared to the non-Kiai parts. '-'
  8. 01:18:252 (2) - (Almost) At the beginning I have adviced to create NC at moment like this since the previous note is a long slider. So actually I advice the same thing - to create NC at this note to follow the music and previous comboing.
  9. 02:57:764 (1) - At moments like that before there is 'Give your heart a break' you make sliders which has only a whistle at the very beginning without a finish. This time you added a finish, but I think it only breaks a consistency so consider removing this hitsound from the very start of the slider, please.
  10. 03:03:618 (5,1,3) - I just think it'd be better for comboing if you create NCs at (5) and (3) instead of (1). Now I just a bit unsure how it works, but maybe it's just a stupid feeling made by my blond hair colour. D:
  11. 03:09:472 (1,3) - And I'd feel a bit more comfortable if you replace NCs again. I just think it would be more matching to the accurate composition.
  12. 03:17:277 (1,2,3,4) - TBH I am not sure if newer players and less experienced players will be happy when they see this amount of circles. Might you consider replacing them into 2 sliders or something similar? You know, just to make it easier for players to play it. :3 changed this, too. owo
Normal
Same here, new NCs and deleted ones EVERYWHERE ! OwO
  1. 00:01:667 (1,1) - Well I think it's not needed to make so many combos at a Normal difficulty since I don't think people are going to break sliders as much as they could at Big Black. XD 00:04:106 (2) - But this one would be a great start for NC, don't you think? :3
  2. 00:05:569 (1,1,3) - To be honest I think the (3) is the best moment for NC, not previous ones. Now it's just a bit overusing NCs in Normal. D: And I'd delete NC at 00:09:472 (1,1) -
  3. 00:12:399 (3,1) - Maybe replace NC at those two notes because now it's a bit confusing IMO. There's really too many combos ATM. :<
  4. 00:17:764 (1,1,2) - And I advice to create NC at (2), not at previous notes. Just try it and listen to the music I think you'll understand what I am showing you. ;3
  5. 00:21:667 (1) - So I think this NC is just another which would be removed since there's so many NCs. Even too many.
  6. 00:25:569 (1) - The same thing as above.
  7. 00:29:472 (1) - And again, I just think there's too many new combos as it is.
  8. 00:33:374 (1) - As above.
  9. 00:40:691 (1) - As above.
  10. 00:45:082 (1) - And again too many NCs IMO.
  11. 00:48:984 (1) - And again as above.
  12. 00:57:764 (1,3) - So I just think you could replace the place of NC because it'd improve how it follows the music in my opinion.
  13. 01:12:399 (1) - So as I said some times before I just think that you overuse NCs in this difficulty, but I know it's because it's a Normal. But believe me, Normal doesn't have to have such short NCs ;)
  14. 01:16:301 (1) - The same thing.
  15. 01:59:228 (1) - I think you can remove this NC safely. One longer combo won't kill anybody... I guess. xD
  16. 02:24:594 (1) - So I think you can remove this NC safely too. I don't think it should be wrong or something.
  17. 02:38:252 (1,4) - So I think you can replace NC here. If you do this, I advice to remove NC from 02:42:155 (1) - here too.
  18. 03:17:277 (1) - As above. You can delete NC here.
  19. 03:19:228 (1) - And here too. The combos shouldn't be too long at those 2 last combos if you delete accuarte moments.
Okay, in the end I changed everything several times, so I don't know if it's exactly how you said it, but it definitely looks better now! @@

Hard
  1. 00:38:740 (4) - To be honest I just think this slider would be more blanket. For example I'd move the 2nd point in the slider to X=371 and X=346. And I'd move the 3rd point to X=378 Y=305. An example, but I just think that could be improved a little bit.
    True, changed. owo I moved the whole slider, tho, cause it's a rotated version of 00:37:277 (1) - and I like copypasta-sliders.. 'w'
    also, the jump afterwards matches kindaaa, so I don't have to change anything else.
  2. 00:53:130 (1) - I can feel this moment would still work without NC here. It still follows an accurate Demi's voice and it wouldn't harm comboing IMO.
    follows the vocals, but the pattern might be confusing and the NC helps to clarifiy which is the right order xD
  3. 00:56:789 (5,4,8) - I know what you're following at the moment when comboing this song, but to be honest... I find it naturally because I feel what you're emphasizing. But to be honest I am not sure if you're doing it as you could. So I want to show you how I imagine it would be made:
    1. 00:56:789 (5) - instead of 00:57:277 (1) -
    2. 00:58:740 (1) -
    3. 01:00:691 (8) - Instead of 01:01:423 (1) -
    yup, changed most
  4. 01:15:325 (3) - I don't know why, but at moments like this I just want to CTRL + G. But it's just because I like tricky moments so that's just a totally theoretical suggestion since I know it's a Hard diff, not an Insane one. I get what you mean, I prefer when they move in circles, too. but I think the part here is rather boring to play cause it's a ... dunno staccato rhythm? just always the same and so many sliders.. while I think they fit the music I want to make it at least a bit more interesting to play and I prefer the 'weird' movement over a jump. >w<
  5. 01:47:764 (1) - I just think it's a bit a bit too much comboing since the previous combo follows the vocals as well as the next does, so I just think you can reduce this one. Similar thing to 00:53:130 (1) - I wanna keep it consistent with the first chorus. owo
  6. So now again I just think your comboing could be improved a little bit and I'll show you my vision of comboing:
    1. 01:51:423 (5) - NC here instead of 01:51:911 (1) -
    2. 01:53:374 (4) - NC
    3. 01:55:325 (8) - NC here instead of 01:55:813 (1) -
    changed!
  7. 02:58:008 (1) - And this time I feel there's just too much NCs if we count this one too. I believe this NC would be removed because it still follows music like before. Still prefer consistency. >-<
  8. 03:01:667 (1,2) - Maybe replace NC here? That is a suggestion since this works as it is too. prefer it on downbeat here
  9. 03:03:618 (7) - And I think you could NC here instead of 03:04:350 (1) - that moment. changed
  10. 03:15:813 (5) - And to be honest I don't understand why you didn't create NC here since it's so much slower moment than at kiai : o added!
Well, so that's all from me! I wish you good luck and have a ranked map soon! I know it's totally hard to find a BAT, but I believe that you can do it! Believe in yourself green nutcracker! :3
Thanks thanks thanks thanks. <33 Diffs look much better now. *_* I'll make you my comboing slave, be prepared!
I gave up on finding BATs. I'll get my maps modded so they look neat and are fun to play and then I let them rest on the graveyard til osu dies. owo It's fun to map anyway. xb


Squee! <3 Wiewióreczka! :3
Aah, thank youu. <33 QwQ
I'll read this tomorrow!

updated.
mancuso_JM_
Hi! Random mod (I've seen your map in your signature xD)

[General]

  1. Disable the Countdown, your map starts too fast and this option is useless during the gameplay.
  2. Try uncheck the Letterbox during breaks as well. Actually, you've added the video of the song, and looks weird the letterbox with the video activated.
  3. The ''rhythmical breaks'' that you've used in the diffs. don't make sense at all, because they are not following anything in the music. Just leave the break without ''extension'' (unless you have a better idea).
[Easy]

  1. 00:00:204 (1,3) - This overlap is not the best option starting the map, specially for an Easy that can cause a bit of confusion. I'm you can do a nicer pattern than this to start the map. I won't give you any screenshoot because I don't want to impose my style here, but anyway you should give it a try.
  2. 00:11:423 (1,2) - Even if the BPM is low, I would avoid this 1/2 here. It is the only one that you've used and this make it inconsistent. In addition, this is an Easy, so I think you can simplify that pattern a little.
  3. 00:29:472 (4,5,6) - Ugh.. that kind of patterns are pretty hard for a easy :/. Remember that new players are not able to catch that kind of stacks under sliders (in general they can't catch the stacks). Oh well, I highly recommend you to do that, for the sake of the difficulty.
  4. 00:40:203 (3,4,5) - Same as before, try to unstack this as well pls!
  5. 00:45:082 (4) - I would expecting a Finisher instead of a whistle at the beginning. Sounds as some other places where you've added finishers, and this one emphasize well the vocals.
  6. 01:20:691 (2) - Unstack this as well, as I've explained before. I think you won't have to do so many changes, with some Ctrl+G and some replacement, you will fix this issue. Well, I think you already catch this point, try to check the rest by yourself and try to fixing it.
  7. 01:29:472 (1,1) - The Slider is too close after the Spinner for this kind of difficulty. Maybe reducing the Spinner in 1/1 would be the best option (the spinner length will be a bit short but not that much due to the low BPM).
  8. 01:59:716 (4,5) - I would avoid the this blanketing because the flow is broken due to this reason. I would place (5) around x:440 y:330 and then you have to do a little re-map in this last part before the break.
  9. 02:02:155 (2,3,4) - (^)
  10. 02:05:082 (5) - Try placing this note a bit up, for a better flow.
  11. 02:18:740 (1,1) - Try other variety here, as I said before, the slider is too close after the spinner and It'll cause problems for new players.
  12. 02:34:350 - I was expecting a finish instead a whistle here :P
  13. 02:54:838 (4) - Are you missing a whistle here? Because it sounds really good for me
  14. 02:59:716 (1,3) - *A little note*: You can keep that kind of stacks in the whole of the map if you want, they will not a problem I guess
  15. 03:18:740 (4,1) - Useless and inconsistent stack, try to unstack it, so new players can catch this easier.
Some notes before to finish the mod in this difficulty:

  1. Well, these stacks mentioned in my mod are really needed to be fixed. In general, normal stacks are a bit Hard for this difficulty, I would say that kind of stacks are something like a ''NO'' for this difficulty. Make sure to change them pls, if you need to remap some little part, do it, because it is for the sake of the map, to make it even better.
  2. About the flow, sometimes appear broken because you prefer to do blankets instead to respect a correct flow, flow is pretty important for easy difficulties, is not bad in this map but it could be better. Just keep it in mind for your next maps.
  3. Try to avoid long patterns in 1/1 (for example the one that starts in 02:32:399 - and ends in 02:47:521 - in this pattern you can see around 15 secs. mapped in 1/1, and even if the BPM is a bit low, my experience says that this is exhausting for new players). I didn't feel like mentioning things like ''remove a note'' or ''make this slider longer'' but I think you can look at the whole of the map yourself, and following this pattern that I've already given, you can fix some patterns in the diff. to make it a bit easier.
  4. In general, you didn't try any variety :/. At the same time, the constant 1/1 / 2/1 patterns is not that ''exiting''. I was expecting some 3/2 sliders here, but meh.. is not a must xDD. But keep it in mind for your next maps too!
- Is not a bad difficulty in general, but looking at all these points, I think this can be better.

[Normal]

  1. 00:45:082 (4) - Try something like this for a better flow. I think this linear movement between (3,4) will give a better transition in the following pattern.
  2. 01:02:643 (8) - Consider adding a New Combo here for consistency with the Easy (?
  3. 01:10:935 (2) - I think if you move the slider end down (like this) the following pattern will flow better.
  4. 01:50:203 (2) - Try moving this to x:124 y:196 for a better transition. I see what have you done here, but it doesn't provide any ''stack'' during the gameplay.
  5. 01:59:228 (3,4) - I don't feel these two notes here, the music pitch is not that higher here, but the rhythm exists, so I recommend you to split these notes into a Slider, sincerely is much nicer when you play the map.
  6. 02:27:033 (T) - Reduce the hitsounds volume here (? They sound pretty high comparing with the calm section.
  7. 02:43:130 (4) - I think you're missing a Whistle here.
  8. 03:03:130 (6) - Try something like this for a better flow
  9. 03:11:423 (6) - A bit nazi but try moving this object around 2 grids up for a better transition
  10. 03:14:350 (3) - Hmm.. Are you missing a Whistle here (?
Some things to consider in the future:

  1. I haven't checked your comboing properly, but seeing it during a gameplay I found it a bit inconsistent in some parts (specially in the chorus sections), try to give it a look by yourself (to clean all doubts).
  2. Sometimes you've skiped to map some important beats (downbeats) instead you've added a slider end (i.e 01:45:569 - and similars), try to see if you can fix some of that and.. take this in consideration to your future maps as well :)
- Other than that I've to say you've suprised me with this difficulty, I liked it! It is a well done difficulty, keep it up!

[Hard]

  1. 00:22:399 (2,3,4,5,6) - I would do something like this for a better flow, but maybe you have a better idea (i was not really inspired :P). The thing that I didn't like was the transition between (5,6), maybe you can do a nicer thing than mine :P
  2. 00:29:716 (x) - Try adding a note here, vocals already started, so I don't see the reason to skip this beat.
  3. 00:41:667 (3) - 01:36:301 (4) - 02:30:935 (4) - In all these points I've expected a 1/2 slider + a note instead of a 1/1 slider because this follow the music much better, I don't want to ruin your patterns but I'm pretty sure you have to consider that.
  4. 00:51:667 (2,1,2) - 01:46:301 (2,1,2) - 02:56:545 (2,1,2) - I think I can accept the first overlaps but those look bad in my opinion. Consider changing the last overlap in all this pattern (? Still.. I think this is just a personal like.
  5. 00:57:764 (4,5,1,2,3) - LOL! This is weird, I've tones of suggestions in just this pattern.. omg.. I don't know how to compose that xD. Well, this will be the best thing:

    • 1st: The Slider (4) looks odd to me.. why not a simpler thing like that?

    • 2nd: Doing that, try to move (5) around x:36 y:308 for a better flow.

    • 3rd: The pattern (4,1,3) are too overlapped and looks bad during the gameplay. Change the way of the slider (1) and you'll be fixing all the issues, the slider will appear like this
  6. 01:52:399 (4,1) - The slider (1) is almost all covered by the slider (1), the only part visible is the last part, that's why I suggest you to make the slider (1) as visible as you can because I'm not sure if this is completely rankable.
  7. 02:27:033 (T) - Try reducing the volume here, the part is really calm, instruments are not acting here at all.
  8. 02:46:423 (x) - Lol.. I expected a note here because you always added a note to follow the lyrics :/
- Almost all the ''semi-stacks'' that you did in the map didn't look as good as they should look (i.e 03:07:521 - and similar ones), sincerely I would have avoided that kind of patterns to make this a better map aesthetically, but well, if you can change at least some of them would be great.
In general the difficulty is alright, but I think this needs some cleaning, probably you'll make it better with more mods. Btw, This mod in Hard was pretty general as you can see, because is quite late here and I've to sleep now (sorry for that).


Oh well.. That's all!
I think some more work is needed before to move this map on (specially for easy because Normal looks pretty decent and Hard just need some mods to fix aesthetically issues).
I hope this can help you!
Good Luck!
Topic Starter
Squichu
mancuso

mancuso_JM_ wrote:

Hi! Random mod (I've seen your map in your signature xD)
Hi there! I didn't think someone actually looks at siignatures.. amazing. O_O Really, thanks!

[General]

  1. Disable the Countdown, your map starts too fast and this option is useless during the gameplay. okay
  2. Try uncheck the Letterbox during breaks as well. Actually, you've added the video of the song, and looks weird the letterbox with the video activated. uh, right. changed
  3. The ''rhythmical breaks'' that you've used in the diffs. don't make sense at all, because they are not following anything in the music. Just leave the break without ''extension'' (unless you have a better idea). I wanted to match them with the vocals. looks like it didn't work. removed!
[Easy]

  1. 00:00:204 (1,3) - This overlap is not the best option starting the map, specially for an Easy that can cause a bit of confusion. I'm you can do a nicer pattern than this to start the map. I won't give you any screenshoot because I don't want to impose my style here, but anyway you should give it a try.
  2. 00:11:423 (1,2) - Even if the BPM is low, I would avoid this 1/2 here. It is the only one that you've used and this make it inconsistent. In addition, this is an Easy, so I think you can simplify that pattern a little. true, changed.
  3. 00:29:472 (4,5,6) - Ugh.. that kind of patterns are pretty hard for a easy :/. Remember that new players are not able to catch that kind of stacks under sliders (in general they can't catch the stacks). Oh well, I highly recommend you to do that, for the sake of the difficulty.
    Actually, I think it's okaaay. But because of the low difficulty increase to Normal I might as well make this even easier. xD changed
  4. 00:40:203 (3,4,5) - Same as before, try to unstack this as well pls! changed
  5. 00:45:082 (4) - I would expecting a Finisher instead of a whistle at the beginning. Sounds as some other places where you've added finishers, and this one emphasize well the vocals. Blindly trust modders here. xD I suck with hitsounds, changed.
  6. 01:20:691 (2) - Unstack this as well, as I've explained before. I think you won't have to do so many changes, with some Ctrl+G and some replacement, you will fix this issue. Well, I think you already catch this point, try to check the rest by yourself and try to fixing it. fixed
  7. 01:29:472 (1,1) - The Slider is too close after the Spinner for this kind of difficulty. Maybe reducing the Spinner in 1/1 would be the best option (the spinner length will be a bit short but not that much due to the low BPM). okay
  8. 01:59:716 (4,5) - I would avoid the this blanketing because the flow is broken due to this reason. I would place (5) around x:440 y:330 and then you have to do a little re-map in this last part before the break. The break of flow is intentional here. firstly because I feel like the diff gets a bit boring at this point and secondly because it matches with the "break" in the vocals so well (also with the beat, imo).
  9. 02:02:155 (2,3,4) - (^) this was not intentional.. '-' fixed
  10. 02:05:082 (5) - Try placing this note a bit up, for a better flow. changed due to previous pattern anyway
  11. 02:18:740 (1,1) - Try other variety here, as I said before, the slider is too close after the spinner and It'll cause problems for new players. removed spinner and mapped this part instead. :D
  12. 02:34:350 - I was expecting a finish instead a whistle here :P added
  13. 02:54:838 (4) - Are you missing a whistle here? Because it sounds really good for me good catch, fixed!
  14. 02:59:716 (1,3) - *A little note*: You can keep that kind of stacks in the whole of the map if you want, they will not a problem I guess Yah, keeping them. ;-; with more than one white tick between them stacks shouldn't be any problem.
  15. 03:18:740 (4,1) - Useless and inconsistent stack, try to unstack it, so new players can catch this easier.okay
Some notes before to finish the mod in this difficulty:

  1. Well, these stacks mentioned in my mod are really needed to be fixed. In general, normal stacks are a bit Hard for this difficulty, I would say that kind of stacks are something like a ''NO'' for this difficulty. Make sure to change them pls, if you need to remap some little part, do it, because it is for the sake of the map, to make it even better.
    Guess I said this above, but they are okay to play. I tried this with some newbie players and they didn't have much problems with this. But I agree that the diff could be easier, especially since there is a rather easy Normal diff. (I was planning a NH spread, maybe that's why. xD)
  2. About the flow, sometimes appear broken because you prefer to do blankets instead to respect a correct flow, flow is pretty important for easy difficulties, is not bad in this map but it could be better. Just keep it in mind for your next maps. Agreed. I'm using flow breaks sometimes to emphasize certain parts of the song, tho, so I won't ever get completely rid of it. :b Sometimes I just do it without thought, when I don't pay attention.. but I'll try to improve on that.
  3. Try to avoid long patterns in 1/1 (for example the one that starts in 02:32:399 - and ends in 02:47:521 - in this pattern you can see around 15 secs. mapped in 1/1, and even if the BPM is a bit low, my experience says that this is exhausting for new players). I didn't feel like mentioning things like ''remove a note'' or ''make this slider longer'' but I think you can look at the whole of the map yourself, and following this pattern that I've already given, you can fix some patterns in the diff. to make it a bit easier. I'll take a look for sure at that! It's so hard to ignore beats.. ;n;
  4. In general, you didn't try any variety :/. At the same time, the constant 1/1 / 2/1 patterns is not that ''exiting''. I was expecting some 3/2 sliders here, but meh.. is not a must xDD. But keep it in mind for your next maps too! That's true as well. I'm quite inexperienced with mapping Easy so I don't know what to do. XD but I'll try.
- Is not a bad difficulty in general, but looking at all these points, I think this can be better.

[Normal]

  1. 00:45:082 (4) - Try something like this for a better flow. I think this linear movement between (3,4) will give a better transition in the following pattern. okay
  2. 01:02:643 (8) - Consider adding a New Combo here for consistency with the Easy (?) added
  3. 01:10:935 (2) - I think if you move the slider end down (like this) the following pattern will flow better. changed
  4. 01:50:203 (2) - Try moving this to x:124 y:196 for a better transition. I see what have you done here, but it doesn't provide any ''stack'' during the gameplay. changed
  5. 01:59:228 (3,4) - I don't feel these two notes here, the music pitch is not that higher here, but the rhythm exists, so I recommend you to split these notes into a Slider, sincerely is much nicer when you play the map. changed
  6. 02:27:033 (T) - Reduce the hitsounds volume here (? They sound pretty high comparing with the calm section. oh, right. fixed
  7. 02:43:130 (4) - I think you're missing a Whistle here. added
  8. 03:03:130 (6) - Try something like this for a better flow looks better, indeed
  9. 03:11:423 (6) - A bit nazi but try moving this object around 2 grids up for a better transition sure
  10. 03:14:350 (3) - Hmm.. Are you missing a Whistle here (?) yes :c
Some things to consider in the future:

  1. I haven't checked your comboing properly, but seeing it during a gameplay I found it a bit inconsistent in some parts (specially in the chorus sections), try to give it a look by yourself (to clean all doubts). Okay! I'll enslave Krfawy and get another check! xD
  2. Sometimes you've skiped to map some important beats (downbeats) instead you've added a slider end (i.e 01:45:569 - and similars), try to see if you can fix some of that and.. take this in consideration to your future maps as well :) It's something I love to tell others, but I can't staop doing it myself, haha. I'll try.
- Other than that I've to say you've suprised me with this difficulty, I liked it! It is a well done difficulty, keep it up!
Thank you! c:

[Hard]

  1. 00:22:399 (2,3,4,5,6) - I would do something like this for a better flow, but maybe you have a better idea (i was not really inspired :P). The thing that I didn't like was the transition between (5,6), maybe you can do a nicer thing than mine :P
    I don't know what to do here either right now. ;~; I changed it up but I'll see to find some super-amazing pattern!
  2. 00:29:716 (x) - Try adding a note here, vocals already started, so I don't see the reason to skip this beat. added
  3. 00:41:667 (3) - 01:36:301 (4) - 02:30:935 (4) - In all these points I've expected a 1/2 slider + a note instead of a 1/1 slider because this follow the music much better, I don't want to ruin your patterns but I'm pretty sure you have to consider that. I tried this at first but was quite unhappy with it as it felt overloaded to me. I'll reconsider changing this if some other people say so. c:
  4. 00:51:667 (2,1,2) - 01:46:301 (2,1,2) - 02:56:545 (2,1,2) - I think I can accept the first overlaps but those look bad in my opinion. Consider changing the last overlap in all this pattern (? Still.. I think this is just a personal like.) Sorry, but I wanna keep them. ;w; It's fun to play doesn't look bad to me.
  5. 00:57:764 (4,5,1,2,3) - LOL! This is weird, I've tones of suggestions in just this pattern.. omg.. I don't know how to compose that xD. Well, this will be the best thing:

    • 1st: The Slider (4) looks odd to me.. why not a simpler thing like that? because I don't like half-curved/half-straight sliders. :/ they just look sooooo ugly to me. I know most people like them but I prefer to avoid them completely.

    • 2nd: Doing that, try to move (5) around x:36 y:308 for a better flow. changed, works with both slidershapes. :3

    • 3rd: The pattern (4,1,3) are too overlapped and looks bad during the gameplay. Change the way of the slider (1) and you'll be fixing all the issues, the slider will appear like this Nuuh, I love the overlap of 4+1! But I'll change the second slider so there's no overlap anymore. owo
  6. 01:52:399 (4,1) - The slider (1) is almost all covered by the slider (1), the only part visible is the last part, that's why I suggest you to make the slider (1) as visible as you can because I'm not sure if this is completely rankable.
    Same as above, I like the overlap. ;w;
    And if the map is unrankable because of this, so be it. It's fun to play and fun to map, all that matters. >w<
  7. 02:27:033 (T) - Try reducing the volume here, the part is really calm, instruments are not acting here at all. changed
  8. 02:46:423 (x) - Lol.. I expected a note here because you always added a note to follow the lyrics :/ added
- Almost all the ''semi-stacks'' that you did in the map didn't look as good as they should look (i.e 03:07:521 - and similar ones), sincerely I would have avoided that kind of patterns to make this a better map aesthetically, but well, if you can change at least some of them would be great.
I like them, actually. And they give me great variety, but I'll see what I can do later on.
In general the difficulty is alright, but I think this needs some cleaning, probably you'll make it better with more mods. Btw, This mod in Hard was pretty general as you can see, because is quite late here and I've to sleep now (sorry for that).
I'm happy you took your time to mod it and you helped me a great deal, so thanks for that!

Oh well.. That's all!
I think some more work is needed before to move this map on (specially for easy because Normal looks pretty decent and Hard just need some mods to fix aesthetically issues).
I hope this can help you!
Good Luck!
Thanks a lot!
I'm going to reply in detail as soon as I can. :3

updateeed.
MoodyRPG
General
  1. More tags maybe?
Easy
  • - 00:04:106 (1) - Looks bad this slider, remove the fifth tick
    - 00:31:423 (1) - Replace this whistle for a finish, sounds really cool
    - 01:00:691 (4) - ^
    - 01:29:472 (1) - Add a note here and move the slider in the next tick, like this
Normal
  • - 00:54:350 (5,1) - This looks ugly with that overlap, I'd suggest to make this
    - 01:19:228 (1) - Remove new combo and add one here in 01:20:203
    - 01:27:521 (1) - Same thing, add the new combo here 01:28:008
    - 01:56:301 (6,7) - Maybe Crtl+J for a better flow?, like this (including the slider (7) too)
    - 02:18:740 (1) - Short this spinner in 02:20:691 and try to map this section here in 02:21:179 to follow the music
Hard
  • -- 00:50:691 - 01:45:325 and 02:56:545 - I don't agree with these sliders, is not very nice to play, I was waiting to see this pattern like 02:40:082 but anyway, just a comment
    - 00:15:569 (5) - Just a suggestion but why you don't try to stack this in the slider (3)?
Solid map, good luck :)
Topic Starter
Squichu
Moody

MoodyRPG wrote:

General
  1. More tags maybe? added the producers' names to tags.. can't think of something else.. >:
Easy
  • - 00:04:106 (1) - Looks bad this slider, remove the fifth tick changed it up, but I don't wanna have the second part straight.
    - 00:31:423 (1) - Replace this whistle for a finish, sounds really cool I prefer whislte only, the beat doesn't sound strong enough to me for a finish
    - 01:00:691 (4) - ^ ^
    - 01:29:472 (1) - Add a note here and move the slider in the next tick, like this
    It's a nice idea but the spinner will be too short then, imo. Sorry.
Normal
  • - 00:54:350 (5,1) - This looks ugly with that overlap, I'd suggest to make this keeping it as it is, cause the other breaks the flow. also it doesn't look ugly to me.
    - 01:19:228 (1) - Remove new combo and add one here in 01:20:203 okay
    - 01:27:521 (1) - Same thing, add the new combo here 01:28:008 sure
    - 01:56:301 (6,7) - Maybe Crtl+J for a better flow?, like this (including the slider (7) too) changed, a bit differently tho
    - 02:18:740 (1) - Short this spinner in 02:20:691 and try to map this section here in 02:21:179 to follow the music I don't want to end the spinner on the downbeat, the beat should either be emphasized by a circle (which would make the spinner too short, imo) or be "ignored".
Hard
  • -- 00:50:691 - 01:45:325 and 02:56:545 - I don't agree with these sliders, is not very nice to play, I was waiting to see this pattern like 02:40:082 but anyway, just a comment
    I want to keep this as it is. it might be hard to play for some but it's fun for others.
    - 00:15:569 (5) - Just a suggestion but why you don't try to stack this in the slider (3)? because even experienced players somehow struggled to read the pattern. might be related to the placement cause it's far down in the left, but I don't know. keep it for now
Solid map, good luck :)
THANKS!
Thank you! I'll reply in detail when I have the time to fix everything!

updated.
Hollow Wings
from Scorpiour's Modding Queue

Hard

  1. 01:02:155 (5) - touched the top, move a bit down
  2. 01:04:594 (5,1) - swap nc setting
  3. 01:06:545 (5,1) - ^
  4. 02:47:277 (3) - slider's track's offscreen
  5. yeah i think i can call this a nice map in playing, but the composing still have space to improve. a star for u thou

Normal

  1. 00:43:374 (2) - too curve, smooth a bit?
  2. 01:57:764 (1,2) - blanket perfect (nazi
  3. 03:15:813 (2,3) - ^
  4. 03:19:716 (2,4) - ^
  5. nice

Easy

  1. 02:40:691 (1) - offscreen
  2. good
i think this map's good enough to be ranked, thou it's not to the level of mine, sry for that. u can give a lot better version's maps in the future imo w

good luck
Topic Starter
Squichu
Hollow

Hollow Wings wrote:

from Scorpiour's Modding Queue
Hi there! >w<

Hard

  1. 01:02:155 (5) - touched the top, move a bit down sure!
  2. 01:04:594 (5,1) - swap nc setting okay
  3. 01:06:545 (5,1) - ^ ^
  4. 02:47:277 (3) - slider's track's offscreen only in editor, it's completely visible while playing. does it still need to be changed, or is it fine in that case?
  5. yeah i think i can call this a nice map in playing, but the composing still have space to improve. a star for u thou
    thanks! owo I'll try to improve it further!

Normal

  1. 00:43:374 (2) - too curve, smooth a bit? sure
  2. 01:57:764 (1,2) - blanket perfect (nazi) fixed all!
  3. 03:15:813 (2,3) - ^
  4. 03:19:716 (2,4) - ^
  5. nice

Easy

  1. 02:40:691 (1) - offscreen same as in Hard, it's only in editor offscreen. ;-; I'll ask someone if I have to fix it, cause it appears fine while playing
  2. good

i think this map's good enough to be ranked, thou it's not to the level of mine, sry for that. u can give a lot better version's maps in the future imo w
Thank you, happy you think so! ;w; I'll try to map better in the future! xD

good luck
and thanks again! :3

fixed the mod.
going to update once I can connect to bancho.

edit - updated!

edit2 - 10th Nov - resurrected & updated with some changed pattern ~

edit3 - 25th Nov - still changing minor stuff | hunting for mods ~
Saut
yo, wie angefordert ein NM


  • [General]
  1. mag den song
  2. Genre wäre wohl Dance-pop
  3. Da du ein Video hast würde ich den widescreen support aktivieren
  4. mehr als 1/3 der map ist mit kai time versehen - müsstest in kauf nehmen das zu reduzieren
  5. könntest vllt ein wenig an den custom colors arbeiten


  • [Easy]
  1. 00:11:423 (1,2) - sowas ist kritisch für anfänger (1/2 - tackt), vllt einfach zu nem reverse slider ändern wie hier 00:09:472 (3) (ist auch praktisch das einzige dass mal du das benutzt hast - sticht etwas hervor)
  2. 02:05:082 (5) - NC - da du es hier auch gemacht hast 01:02:643 (1) -
  3. 01:16:301 (4) - vllt rotieren bis (4) auf (2) liegt und nicht quer über 1 (Bsp: http://prntscr.com/5ade7n&#41;
Ansonsten ne ziemlich sexy diff - alles gut les- und genießbar :D


  • [Normal]
  1. 00:14:838 (6,7,1) - kein fan von dieser konstellation (sehr subjektiv)
  2. 00:39:472 (2) - nazimod - kein prefektes blanket mit (3)
  3. 00:48:984 (4) - cm nach oben für eine flüssigere bewegung? :x
  4. 00:49:960 (5) - blanket mit 00:51:423 (1) - verbessern
  5. 00:52:886 (3) - ^ mit (1) (falls es nicht bewusst war)
  6. 00:55:569 (2,3) - (5)
  7. 00:57:277 (6) - cm hoch für perfektes dreieck
  8. 01:10:447 (1) - 02:05:082 (1) - sehr schöner part
  9. 03:11:423 (6) - cm hoch
wundervolle blankets hier, mag diese diff sehr (diese punkte oben ist praktisch nur kleines rumgenörgel, nichts fatales :D)


  • [Hard]
  1. 00:52:643 (2) - ein wenig mehr krümmen, damit es zu den anderen beiden slidern passt
  2. 00:53:374 (2,3) - vllt parallele slider ziehen?
  3. 01:19:228 (4) - vllt ne leichte krümmung einbauen?
  4. 01:32:033 (1,1) - für ne hard (2,83 stars) denke ist dass der spinner zu nah am nächsten circle ist
  5. 01:32:033 (1,1,2,3,4) - why u no perfect square?

hab nichts mehr zu sagen, map hat mir gefallen und der song ebenfalls also kriegst du auch einen stern :)
Viel Glück beim ranken!

Saut
Topic Starter
Squichu
Saut

Saut wrote:

yo, wie angefordert ein NM o/


  • [General]
  1. mag den song Ich auch ;w;
  2. Genre wäre wohl Dance-pop add ich mal zu den tags. :3
  3. Da du ein Video hast würde ich den widescreen support aktivieren nicht nötig, das is für Storyboards o:
  4. mehr als 1/3 der map ist mit kai time versehen - müsstest in kauf nehmen das zu reduzieren Ich find die Kiai Time so passend und werd sie erstmal so lassen.
  5. könntest vllt ein wenig an den custom colors arbeiten änder ich ständig, konnt mich noch nich festlegen. x-x


  • [Easy]
  1. 00:11:423 (1,2) - sowas ist kritisch für anfänger (1/2 - tackt), vllt einfach zu nem reverse slider ändern wie hier 00:09:472 (3) (ist auch praktisch das einzige dass mal du das benutzt hast - sticht etwas hervor) stimmt, hab den kurzen Slider ersetzt!
  2. 02:05:082 (5) - NC - da du es hier auch gemacht hast 01:02:643 (1) - okay!
  3. 01:16:301 (4) - vllt rotieren bis (4) auf (2) liegt und nicht quer über 1 (Bsp: http://prntscr.com/5ade7n&#41; hab's etwas anders abgeändert
Ansonsten ne ziemlich sexy diff - alles gut les- und genießbar :D


  • [Normal]
  1. 00:14:838 (6,7,1) - kein fan von dieser konstellation (sehr subjektiv) ich mag sie so, lass ich erstmal solang es keinen Grund gibt das zu ändern
  2. 00:39:472 (2) - nazimod - kein prefektes blanket mit (3) fixed
  3. 00:48:984 (4) - cm nach oben für eine flüssigere bewegung? :x okay
  4. 00:49:960 (5) - blanket mit 00:51:423 (1) - verbessern fixed
  5. 00:52:886 (3) - ^ mit (1) (falls es nicht bewusst war) doch, das war absichtlich eingerückt, da die Bewegung sonst sehr stumpf wirkt, find ich
  6. 00:55:569 (2,3) - (5) ? :?
  7. 00:57:277 (6) - cm hoch für perfektes dreieck lass ich wo's ist, bildet nämlich ein Dreieck mit 00:56:301 (4,5) - >w<
  8. 01:10:447 (1) - 02:05:082 (1) - sehr schöner part danke! :3
  9. 03:11:423 (6) - cm hoch geändert, hab allerdings lieber 03:11:179 (5) - nen Stück runtergezogen statt 6 hoch, dann funktioniert die nachfolgende Combo besser
wundervolle blankets hier, mag diese diff sehr (diese punkte oben ist praktisch nur kleines rumgenörgel, nichts fatales :D)
in love with blankets. <3 sieht einfach meistens besser aus.. überall! :D


  • [Hard]
  1. 00:52:643 (2) - ein wenig mehr krümmen, damit es zu den anderen beiden slidern passt die Krümmung passt so, wenn man den Slider unter die anderen schiebt liegen sie 100% übereinander. es sieht nur nich ganz so aus, weil er halt kürzer is.. passt aber!
  2. 00:53:374 (2,3) - vllt parallele slider ziehen? sind eigentlich parallel, hab's nochmal nachgebessert '-'
  3. 01:19:228 (4) - vllt ne leichte krümmung einbauen? hab ihn lieber gerade um ein wenig Abwechslung in die Diff zu bringen :3
  4. 01:32:033 (1,1) - für ne hard (2,83 stars) denke ist dass der spinner zu nah am nächsten circle ist hab den Spinner gekürzt, vllt nehm ich den noch ganz raus, mal gucken. '_'
  5. 01:32:033 (1,1,2,3,4) - why u no perfect square? moar variety. <3 find es sieht so auch gut aus und is mal was anderes als die strikten Drei- und Vierecke

hab nichts mehr zu sagen, map hat mir gefallen und der song ebenfalls also kriegst du auch einen stern :) Danke dafür! >w<
Viel Glück beim ranken! und nochmal danke!

Saut
Danke dir! >w< Ich editier den Post später mit den Veränderungen!

updated!
Onodera Marika
from my modding queue

Hard

  • 01:06:545 (1) - cancel NC so can be read by following guiding line
    01:07:033 (2) - add NC
    01:24:106 (1) - cancel NC
    01:24:594 (3) - add NC
    01:51:423 (1,2,3) - awkward movement, stretch out the spacing a little
    01:53:374 (1) - I don't like the slider got overlapped by the previous one here
    01:59:472 (2) - overlapped by previous slider, maybe move to the right a little
    02:47:033 (2,3) - almost overlap with the accuracy meter, move this portion up a bit
    02:49:228 (5) - again this overlap is awkward
Normal
  • 01:13:130 - add a circle?
    01:24:106 (1) - concider start this slider somewhere else, easy to be hit early
Easy
  • 00:07:521 (4) - maybe avoid using short repeat slider like this
    00:09:472 (3) - ^same
Good job in general, very comfortable game play. Good luck!
Topic Starter
Squichu
misakawa

misakawax2 wrote:

from my modding queue

Hard

  • 01:06:545 (1) - cancel NC so can be read by following guiding line I put NCs on downbeats, tho ;_;
    01:07:033 (2) - add NC cause of ^ I won't change this either
    01:24:106 (1) - cancel NC ^
    01:24:594 (3) - add NC ^
    01:51:423 (1,2,3) - awkward movement, stretch out the spacing a little okay!
    01:53:374 (1) - I don't like the slider got overlapped by the previous one here that's intentional, it's the same as 00:57:764 (4,1) - , just a different shape. And while I agree that this might be tricky for some people, it plays fine, so I'm going to keep it.
    01:59:472 (2) - overlapped by previous slider, maybe move to the right a little it's 100% stacked, which is what I do all the time in this diff
    02:47:033 (2,3) - almost overlap with the accuracy meter, move this portion up a bit changed
    02:49:228 (5) - again this overlap is awkward but it's perfectly stacked, too.. :c
Normal
  • 01:13:130 - add a circle? okay
    01:24:106 (1) - concider start this slider somewhere else, easy to be hit early true, changed!
Easy
  • 00:07:521 (4) - maybe avoid using short repeat slider like this
    00:09:472 (3) - ^same imo they play fine and aren't confusing beginners. but I'll ask other people what they think of it and maybe change it in the future!
Good job in general, very comfortable game play. Good luck! Thanks!
Thank you!I'll reply in detail later on, cause I'm at school right now >w<

updated!
AnreFM
Squirrel! ヾ( ´・∀・`)ノ
Came from my modding queue, I hope this could help >w<

Let's go


If there's something you didn't understand or if the images and links are messed up, feel free to state so and I'll try my best to explain it better!

[General]
  1. I feel that putting the preview time at 00:37:277 - would be better imo, without background vocal colliding with the main vocal, the chorus will sounds cleaner :3
  2. You can add the tags of 'Now That's What I call Music! 43' since this song is featured on that album :3 Info

[Easy]
  1. 00:09:472 (3) - You might want to move the tail to face a bit downward here since the flow from 00:08:496 (1,2) - isn't really good imo :< Also try to curve it a bit righty like this one so that it will connect better to both of the circles on (2) and (4) owo
  2. 00:13:862 (4) - try this rhythm instead of the current one? This long sliders feels a bit weird when played due to how the previous notes are following the main beat, while this one doesn't - it kinda follows the background vocal instead. While it actually isn't really bad, the transition can be made better by using a circle on the stanza followed by a 1/1 slider imo, as currently the long slider is a bit awkward when played ouo
  3. 00:29:472 (4,5) - Switch the rhythm of these two? The lone circle on 00:29:472 - will emphasize the slight pause at the vocal, and the next slider will be able to emphasize the vocal itself. This rhythm fits better imo :3
  4. 00:35:325 (1) - How about changing this slider to a repeat instead? It will fit better with how there's no vocal in the background and the three circles at 00:36:789 (1,2,3) - doesn't really fit with the background music imo as the click doesn't emphasizing something that is powerful enough :< So yeah, try to change this rhythm as I feel it'll fit better there owo
  5. 00:48:496 (3) - I think making this one a slider that extends to 00:48:984 - fits better than using a circle only imo. Besides that it'll follow the vocal(the rhythm is easier to grasp this way), the rhythm will also be similar with 00:49:960 (5,6) - which I think works nice for this part :3 So yeah, consider changing the rhythm to something like this
  6. 00:50:447 (6) - The NC should start here instead of the next note as this note does hit the stanza already and dividing the pattern with 00:51:423 (1) - doesn't looked really good too ouo
  7. 00:52:399 (2,3) - Try using this rhythm instead? I feel that the long slider here will give a more variated rhythm in this part especially since this part is kind of a lead in to the next 'part' of the kiai. So yeah, try arranging stuffs here that doesn't make too much of a 1/1 slider owo
  8. 01:16:301 (4) - Similar suggestion as 00:13:862 (4) -, this time the problem is a bit more eminent since there's actually no vocal on 01:16:301 -, the vocal started at 01:16:545 -, which can be emphasized by using a slider on 01:16:789 -, and also the shape of this long slider looked a bit not too neat imo, so you might want to change this owo
  9. 01:26:057 - I don't think this repeat fits here imo, the background vocal is currently a bit more powerful than usual and emphasizing it with a click would be better than holding the mouse, so yeah you can try this rhythm instead I've also arranged the pattern and adjusted the distance too there, so if you want here's the code :3
    359,211,84106,2,0,P|341:170|304:146,1,90,2|8,0:0|0:0,0:0:0:0:
    271,230,85082,1,2,0:0:0:0:
    236,312,85569,1,0,0:0:0:0:
    160,360,86057,6,0,P|144:328|164:264,1,90
    192,196,87033,1,2,0:0:0:0:
    268,148,87521,1,8,0:0:0:0:
    348,192,88008,2,0,P|391:200|433:185,1,90,2|8,0:0|0:0,0:0:0:0:
    384,112,88984,1,2,0:0:0:0:
  10. 01:34:837 (3,4,5) - Eh the way (5) is shaped, the flow is a bit bad here, and it doesn't looked really nice too imo :< Try to make the slider a bit more connected to the previous circle by making them turn smoothly like this Looked and played much better this way imo :3
    460,32,94837,2,0,P|436:24|370:29,1,90,2|8,0:0|0:0,0:0:0:0:
    332,108,95813,1,2,0:0:0:0:
    268,168,96301,2,0,P|209:197|96:153,1,180,8|8,0:0|0:0,0:0:0:0:
    24,204,97764,5,6,0:0:0:0:
    76,276,98252,2,0,P|120:300|160:296,1,90,8|2,0:0|0:0,0:0:0:0:
    248,284,99228,1,8,0:0:0:0:
  11. 01:51:423 (4) - This slider plays a bit awkward due to the 1/2 beat vocal that was played within it imo :< You can try using a variation of Sliders and circles for this part, either way just don't use a long slider for this one lol, it just doesn't fit imo :b
  12. 02:18:740 (1,2) - The blanketing between these two can be made better imo, currently the tail of (2) looked a bit off; try moving it a bit more to the right :3
  13. 02:20:691 (1) - Put NC here as the beat between this part and the previous slider is quite different and this part seems to be the start of the Bridge so putting a NC would make sense ouo
  14. 02:24:594 (2) - Try using a repeat slider with the repeat on 02:25:325 - instead of a long one like the previous sliders? :3 I think it'll worked great since it'll give another variety to the rhythms and the repeat itself will match well with the background music owo
  15. 02:39:715 (6,1) - The particularly different pattern than 02:38:252 (4) - looked a bit off imo. And also if you're pairing it with 02:40:691 (1) -, try to move the red point a bit closer to the head to make it looked like this looked much neater this way imo :3
  16. 03:01:667 (3) - As in 01:51:423 (4) -
  17. 03:13:862 - hmm the silence here doesn't seem to fit imo since the kiai is still on and all, moreover, the other difficulty have this part filled so filling this with something would do good for the consistency. So yeah, I think putting another repeat slider like 03:11:911 (2) - here won't be bad since it'll match with the vocal in the background and you won't have to adjust the the next notes' distance and all owo
    This spin doesn't seem to match well with the background music imo. The spin will be better if it's on 03:21:179 - since the part from 03:19:716 - to
  18. 03:21:179 - practically feels the same as the one from the 03:15:325 - and it'll be better if you fill it with notes then start the spin later at 03:21:179 - owo And if you do, remove the finish on 03:19:228 (1) - and place it on the later notes
  19. Nice easy! The rhythm isn't complicated and the slider usage matches well with the music :3 I find that a few of the pattern can be made neater but aside from what I've mentioned above, the rest looked well ovo

[Normal]
  1. 00:06:057 (3) - Would make the play more intuitive if you move the tail to face left instead of the current right imo since it'll create a zigzag flow following the previous sliders on 00:02:155 (3,1) -. So yeah, try to make it this way :3
  2. 00:30:935 (5,6) - I think these two would be better if they're moved to 00:30:691 - instead of the current one imo. The vocal is a bit more powerful here since it also lands exactly on the red and white tick after the slider on 00:29:472 (4) - and putting it afterwards will be a bit confusing for beginners imo
    00:58:252 (8) - hmm the flow here is a bit bad imo due to how parallel (8) is with (7) and 00:58:740 (1) -, I'd suggest moving it a bit upward since it'll be a smoother circular flow which is better than the current straight one imo :3
  3. 01:22:886 (3,4) - It would fit more if these two circles were a slider instead imo. You see, besides that this second verse has much more circles usage compared to the first verse, there aren't really anything on the background that can be emphasized with the circles imo, except the vocal which is why sliders would fit more owo
  4. 01:30:447 (2,3) - As in above
  5. 01:33:862 (1,2) - This stack is quite a no on Normal as it's also be counted as anti-jump :< Just space them normally like this
  6. 01:39:960 (5) - Consider removing this note? This circle doesn't feel really necessary here since it'll follow the vocal which you'll immediately drop by not putting anything on 01:40:935 - :< So yeah, if anything, you can just move it to 01:40:935 - instead, fit better there imo, either way should be fine owo
  7. 01:42:155 (2,3,4) - Try to make these two a better blanket like this As the current one looked a bit of between blanketing or not lol, anyway try to do this, the current one looked a bit not too neat imo :b
    52,244,103130,2,0,P|76:216|108:204,1,60,8|0,0:0|0:0,0:0:0:0:
    144,172,103618,1,6,0:0:0:0:
    238,109,104106,2,0,P|256:86|265:44,1,60,8|0,0:0|0:0,0:0:0:0:
  8. 01:58:740 (2,3) - Considering all the rhythm you've been using so far, I don't really see the reason of why the rhythm for this part is dense like this imo :< You see, you used connected 1/2 sliders before on a part where the vocal is a bit dense - to emphasize that, but there aren't really anything on the background imo. So yeah, I think a single circle would've fit better to replace (2) imo
  9. 02:18:740 (1) - The spin doesn't really need to be this long imo. It might also make beginners confused by how the music starts within the spin on 02:20:691 - whilst you're still following the vocal ouo I'd suggest to shorten the spin here to make the rhythm easier to grasp; Try to shorten the spin to 02:20:691 - and then add a 1/1 slider from 02:21:179 - to 02:22:155 -, using this pattern would be nice too ouo
  10. I find a few more of the rhythm a bit weird imo, but I've mentioned some major ones above, and also I've also see a bit of stacking that I can't really get, mainly between the last chorus like on 02:53:862 (5,6,7) - for instance. Still needs a bit work on the patterns but overall is okay imo, try to do more blanketing for your future maps to make stuff neater :3 Aside from that all, the diff is pretty cool and totally playable by Beginners, nice job owob

[Hard]
  1. 00:16:545 - You should put a circle here to maintain the rhythm on this part since there aren't any gap between the notes anymore. Besides, the gap here does feel a bit weird since I didn't expect the rhythm to stop like that lol
  2. 00:24:106 (2) - This slider feels a bit awkward when played imo. The fact that this slider ended on a red tick without another note following is just a bit weird since no other nootes has a rhythm like this imo ;< So yeah I'd suggest adding another note her to fill the gap or could just use a repeat on this slider :3
  3. 00:36:789 (4) - Eh the offstack with the 00:35:325 (5) - here doesn't looked neat imo. Just stack them perfectly, whether by ignoring the DS(it's just 1 grid anyway) or by moving 00:36:301 (3) - a bit farther
  4. 00:37:277 (1,2,3,4) - Wah the distance between these notes is just too close and doesn't looked really good imo >.> You should definitely use 1.5 distance here with how the SV is reduced, it will looked prettier and less cramped lol
  5. 01:09:716 - I don't really see why you should've put a gap here imo, both the background violin-thingy and the vocal is still going, so I think I circle should be good to be put here. You can just put it stacked with 01:08:984 (2) -, and then adjust the distance of 01:09:960 (5,6) - a bit so they looked like this
  6. 01:51:423 (1,2,3) - This part is a bit tricky to play because of the sudden direct ascension of the flow from 01:51:423 (1) - to 01:51:789 (2) - which is quite hard to reach compared to the other note imo. Try to change the rhythm into something like this to avoid the usage of the slider-circle triplet
  7. 03:14:350 (2,3,4) - As in 00:37:277 (1,2,3,4) - where the sliders are too close due to the SV reduction lol. Just put (3) a bit further since I personally feel that it's the only note that is too close, you could change (1) or (2) too if you want, your choice :b
  8. 03:15:813 - hmm I personally feel that this part could be better if the distance between note is a bit farther imo(about 1/4 should do), but of course it's all up to you :3
  9. This difficulty is the best one in the set imo, the rhythm fits nicely with the music and the patterns are much neater than the one in the Normal :3 I still find a few stacks between circles a bit not neat though i.e the hitburst is overlapping with other circles like on this part 01:22:643 (2,3,4,5,6) -, though I don't think that would be big of a problem, so you can fix it if you want :b Anyway, the difficulty is pretty good aside from all of that, good job :3

And I guess that's all I can say for now, Hope it's helpful! ;3
Honestly this is the first time I've heard this song lol and I really liked it :b Good luck, I hope you'd get this ranked! \:3/

Best of luck! (ノ◕ヮ◕)ノ ~~☆
Topic Starter
Squichu
reply split in several boxes, cause wall of text. <3
General+Easy
Squirrel! ヾ( ´・∀・`)ノヽ(^◇^*)/ Hi thereee!
Came from my modding queue, I hope this could help >w< looks like it'll help a lot!! *w*

[General]
  1. I feel that putting the preview time at 00:37:277 - would be better imo, without background vocal colliding with the main vocal, the chorus will sounds cleaner :3 ye, changed!
  2. You can add the tags of 'Now That's What I call Music! 43' since this song is featured on that album :3 Info
    oooh, I never knew. O: added!

[Easy]
  1. 00:09:472 (3) - You might want to move the tail to face a bit downward here since the flow from 00:08:496 (1,2) - isn't really good imo :< Also try to curve it a bit righty like this one so that it will connect better to both of the circles on (2) and (4) owo
    rotated it, but didn't curve cause I want it to have the same shape as 00:07:521 (4) -
  2. 00:13:862 (4) - try this rhythm instead of the current one? This long sliders feels a bit weird when played due to how the previous notes are following the main beat, while this one doesn't - it kinda follows the background vocal instead. While it actually isn't really bad, the transition can be made better by using a circle on the stanza followed by a 1/1 slider imo, as currently the long slider is a bit awkward when played ouo
    I get what your point, but I think the long slider plays fine and emphasizes the vocals pretty well. cause her voice is pretty monotonous and the slider fits better than circle + slider. cause there is no pause in the vocals either. but I'll consider it if more people tell me to do so!
  3. 00:29:472 (4,5) - Switch the rhythm of these two? The lone circle on 00:29:472 - will emphasize the slight pause at the vocal, and the next slider will be able to emphasize the vocal itself. This rhythm fits better imo :3 ye, changed
  4. 00:35:325 (1) - How about changing this slider to a repeat instead? It will fit better with how there's no vocal in the background and the three circles at 00:36:789 (1,2,3) - doesn't really fit with the background music imo as the click doesn't emphasizing something that is powerful enough :< So yeah, try to change this rhythm as I feel it'll fit better there owo changed, too! owo
  5. 00:48:496 (3) - I think making this one a slider that extends to 00:48:984 - fits better than using a circle only imo. Besides that it'll follow the vocal(the rhythm is easier to grasp this way), the rhythm will also be similar with 00:49:960 (5,6) - which I think works nice for this part :3 So yeah, consider changing the rhythm to something like this okay
  6. 00:50:447 (6) - The NC should start here instead of the next note as this note does hit the stanza already and dividing the pattern with 00:51:423 (1) - doesn't looked really good too ouo
    I prefer to keep it this way, cause when there's a sliderend on the stanza I always use NC on the note after. and it looks more interesting to me when the same phrase has a different colour. So I'll keep it for now
  7. 00:52:399 (2,3) - Try using this rhythm instead? I feel that the long slider here will give a more variated rhythm in this part especially since this part is kind of a lead in to the next 'part' of the kiai. So yeah, try arranging stuffs here that doesn't make too much of a 1/1 slider owo
    changed
  8. 01:16:301 (4) - Similar suggestion as 00:13:862 (4) -, this time the problem is a bit more eminent since there's actually no vocal on 01:16:301 -, the vocal started at 01:16:545 -, which can be emphasized by using a slider on 01:16:789 -, and also the shape of this long slider looked a bit not too neat imo, so you might want to change this owo
    fixed
  9. 01:26:057 - I don't think this repeat fits here imo, the background vocal is currently a bit more powerful than usual and emphasizing it with a click would be better than holding the mouse, so yeah you can try this rhythm instead I've also arranged the pattern and adjusted the distance too there, so if you want here's the code :3
    changed rhythm, but my way >w< thanks for the code, tho!
  10. 01:34:837 (3,4,5) - Eh the way (5) is shaped, the flow is a bit bad here, and it doesn't looked really nice too imo :< Try to make the slider a bit more connected to the previous circle by making them turn smoothly like this Looked and played much better this way imo :3
    changed, but differently
  11. 01:51:423 (4) - This slider plays a bit awkward due to the 1/2 beat vocal that was played within it imo :< You can try using a variation of Sliders and circles for this part, either way just don't use a long slider for this one lol, it just doesn't fit imo :b okay
  12. 02:18:740 (1,2) - The blanketing between these two can be made better imo, currently the tail of (2) looked a bit off; try moving it a bit more to the right :3 rotated 1 and adjusted 2!
  13. 02:20:691 (1) - Put NC here as the beat between this part and the previous slider is quite different and this part seems to be the start of the Bridge so putting a NC would make sense ouo ye, fixed
  14. 02:24:594 (2) - Try using a repeat slider with the repeat on 02:25:325 - instead of a long one like the previous sliders? :3 I think it'll worked great since it'll give another variety to the rhythms and the repeat itself will match well with the background music owo
    ooh, nice idea! changed
  15. 02:39:715 (6,1) - The particularly different pattern than 02:38:252 (4) - looked a bit off imo. And also if you're pairing it with 02:40:691 (1) -, try to move the red point a bit closer to the head to make it looked like this looked much neater this way imo :3
    I like the difference to the previous here, so I'll keep it. ;-; also, I want to snap the red anchor to the red tick cause the slider just looks better to me that way
  16. 03:01:667 (3) - As in 01:51:423 (4) - changed
  17. 03:13:862 - hmm the silence here doesn't seem to fit imo since the kiai is still on and all, moreover, the other difficulty have this part filled so filling this with something would do good for the consistency. So yeah, I think putting another repeat slider like 03:11:911 (2) - here won't be bad since it'll match with the vocal in the background and you won't have to adjust the the next notes' distance and all owo okay
    This spin doesn't seem to match well with the background music imo. The spin will be better if it's on 03:21:179 - since the part from 03:19:716 - to
  18. 03:21:179 - practically feels the same as the one from the 03:15:325 - and it'll be better if you fill it with notes then start the spin later at 03:21:179 - owo And if you do, remove the finish on 03:19:228 (1) - and place it on the later notes changed
  19. Nice easy! The rhythm isn't complicated and the slider usage matches well with the music :3 I find that a few of the pattern can be made neater but aside from what I've mentioned above, the rest looked well ovo
    Thanks, the diff looks way better now ;w;

Normal
[Normal]
  1. 00:06:057 (3) - Would make the play more intuitive if you move the tail to face left instead of the current right imo since it'll create a zigzag flow following the previous sliders on 00:02:155 (3,1) -. So yeah, try to make it this way :3
    changed this and following pattern slightly, different than suggested tho
  2. 00:30:935 (5,6) - I think these two would be better if they're moved to 00:30:691 - instead of the current one imo. The vocal is a bit more powerful here since it also lands exactly on the red and white tick after the slider on 00:29:472 (4) - and putting it afterwards will be a bit confusing for beginners imo
    it plays fine as it is, imo. also the red tick before the downbeat feels empty if it's not mapped. so I changed rhythm to fit both :3
  3. 00:58:252 (8) - hmm the flow here is a bit bad imo due to how parallel (8) is with (7) and 00:58:740 (1) -, I'd suggest moving it a bit upward since it'll be a smoother circular flow which is better than the current straight one imo :3 changed
  4. 01:22:886 (3,4) - It would fit more if these two circles were a slider instead imo. You see, besides that this second verse has much more circles usage compared to the first verse, there aren't really anything on the background that can be emphasized with the circles imo, except the vocal which is why sliders would fit more owo it's mapped to the piano(?) sounds. changed the pattern to include more sliders and mapped beats!
  5. 01:30:447 (2,3) - As in above changed differntly
  6. 01:33:862 (1,2) - This stack is quite a no on Normal as it's also be counted as anti-jump :< Just space them normally like this I am amazed by my stupidity. xD I didn't even notice. Thanks!
  7. 01:39:960 (5) - Consider removing this note? This circle doesn't feel really necessary here since it'll follow the vocal which you'll immediately drop by not putting anything on 01:40:935 - :< So yeah, if anything, you can just move it to 01:40:935 - instead, fit better there imo, either way should be fine owo
    changed up the whole pattern >w<
  8. 01:42:155 (2,3,4) - Try to make these two a better blanket like this As the current one looked a bit of between blanketing or not lol, anyway try to do this, the current one looked a bit not too neat imo :b
    changed with previous pattern
  9. 01:58:740 (2,3) - Considering all the rhythm you've been using so far, I don't really see the reason of why the rhythm for this part is dense like this imo :< You see, you used connected 1/2 sliders before on a part where the vocal is a bit dense - to emphasize that, but there aren't really anything on the background imo. So yeah, I think a single circle would've fit better to replace (2) imo ye, changed
  10. 02:18:740 (1) - The spin doesn't really need to be this long imo. It might also make beginners confused by how the music starts within the spin on 02:20:691 - whilst you're still following the vocal ouo I'd suggest to shorten the spin here to make the rhythm easier to grasp; Try to shorten the spin to 02:20:691 - and then add a 1/1 slider from 02:21:179 - to 02:22:155 -, using this pattern would be nice too ouo I don't think ending the spinner on the downbeat feels okay, it's just way too dominant. (I admit, ignoring it isn't probabaly the best solution either.. anyway, I changed the part up. no spinner anymore! :3
  11. I find a few more of the rhythm a bit weird imo, but I've mentioned some major ones above, and also I've also see a bit of stacking that I can't really get, mainly between the last chorus like on 02:53:862 (5,6,7) - for instance. Still needs a bit work on the patterns but overall is okay imo, try to do more blanketing for your future maps to make stuff neater :3 Aside from that all, the diff is pretty cool and totally playable by Beginners, nice job owob
    Thanks! vowo

Hard
[Hard]
  1. 00:16:545 - You should put a circle here to maintain the rhythm on this part since there aren't any gap between the notes anymore. Besides, the gap here does feel a bit weird since I didn't expect the rhythm to stop like that lol I thought the combo might get too long here so I just made a break. xD added
  2. 00:24:106 (2) - This slider feels a bit awkward when played imo. The fact that this slider ended on a red tick without another note following is just a bit weird since no other nootes has a rhythm like this imo ;< So yeah I'd suggest adding another note her to fill the gap or could just use a repeat on this slider :3 added, too
  3. 00:36:789 (4) - Eh the offstack with the 00:35:325 (5) - here doesn't looked neat imo. Just stack them perfectly, whether by ignoring the DS(it's just 1 grid anyway) or by moving 00:36:301 (3) - a bit farther I'll keep it as it is, cause it isn't visible while playing anyway ;-;
  4. 00:37:277 (1,2,3,4) - Wah the distance between these notes is just too close and doesn't looked really good imo >.> You should definitely use 1.5 distance here with how the SV is reduced, it will looked prettier and less cramped lol ye, changed!
  5. 01:09:716 - I don't really see why you should've put a gap here imo, both the background violin-thingy and the vocal is still going, so I think I circle should be good to be put here. You can just put it stacked with 01:08:984 (2) -, and then adjust the distance of 01:09:960 (5,6) - a bit so they looked like this nice idea, changed
  6. 01:51:423 (1,2,3) - This part is a bit tricky to play because of the sudden direct ascension of the flow from 01:51:423 (1) - to 01:51:789 (2) - which is quite hard to reach compared to the other note imo. Try to change the rhythm into something like this to avoid the usage of the slider-circle triplet changed
  7. 03:14:350 (2,3,4) - As in 00:37:277 (1,2,3,4) - where the sliders are too close due to the SV reduction lol. Just put (3) a bit further since I personally feel that it's the only note that is too close, you could change (1) or (2) too if you want, your choice :b changed
  8. 03:15:813 - hmm I personally feel that this part could be better if the distance between note is a bit farther imo(about 1/4 should do), but of course it's all up to you :3 ^
  9. This difficulty is the best one in the set imo, the rhythm fits nicely with the music and the patterns are much neater than the one in the Normal :3 I still find a few stacks between circles a bit not neat though i.e the hitburst is overlapping with other circles like on this part 01:22:643 (2,3,4,5,6) -, though I don't think that would be big of a problem, so you can fix it if you want :b Anyway, the difficulty is pretty good aside from all of that, good job :3
    Thank you! ;w; it's more fun to map Hard diffs, so I probably spend twice the time on this.. xD

And I guess that's all I can say for now, Hope it's helpful! ;3 Yes, very helpful! Thank you! Also, thanks for the star! >w<
Honestly this is the first time I've heard this song lol and I really liked it :b Good luck, I hope you'd get this ranked! \:3/

Best of luck! (ノ◕ヮ◕)ノ ~~☆ <3

Thanks a looooot!! >w<

updated!
riffy
Yo, as requested.

[General]
  1. The tags are not really consistent. Easy has a missing tag, check it, please. :)
  2. Move the preview poin to 00:37:277 - where the vocals actually begin. It will give you a very clear sound for a preview.
[Easy]
  1. 00:07:521 (4) - the tail of the slider is on the downbeat. The problem is that 00:08:008 - this beat, which is the strongest, becomes unclickable and feels missed out for the players. You have a plenty of ignored 1/2s and i wold ignore these ones as well. You can read more here.
    Note: Try to keep the downbeeats clickable, it will make your rhythm much more logical.
  2. 00:06:057 (3,1) - having them stacked may trick players a little. I am sure that beginners will not expect (1) to be placed right under the slider. This kind of flow is uncommon and therefore, might trick them.
  3. 00:11:423 (1,2) - I'd rather move NC to (2) asthe stronger beat is here.
    Note: minor - 00:10:447 (4,2) - the overlap looks a bit untidy, so I think you migt want to avoid it.
  4. 00:17:277 (3,5) - again, the stack is tricky, it will confuse newbies. Try to avoid such stacks and keep things obvious when you map E-N diffs.
    Note: 00:23:618 (1,3) - 00:32:399 (2,4) this is very important - 00:54:838 (1,4) - 00:59:716 (2,6) - 01:45:082 (6,2) - 02:46:545 (5,1) imporant -
  5. 00:48:496 (3,6) - again, you're leavin the downbeats unstressed. Have you checked the rhythm theory I've linked? I'm pretty sure that this is the reason why some of your patterns give a weird feeling while playing.
  6. 01:29:228 (1,1) - sorry, but this is unrankable. You should give more recovery-time after the spinner. As the rule says, there should be at least 1500ms of recovery time. More info.
  7. 01:39:716 (4,1) - again, some newbies may mistakenly hit (1)'s tail and ignore (5). Try to keep your patterns very simple, so beginners will be able to play it easily.
  8. 02:22:643 (4,5) - either (5) or (4) needs a new combo. The combo chain gets too long at this point. :(
  9. 02:39:715 (6) - again, unstressed downbeat. I won't point them everywhere, I think you'll be able to check such thing son your own. If you have any questions - just poke me.

    Except a few tricky patterns and some missed downbeats, the diff was quite impressive. I liked it. :)
[Normal]
  1. Try CS 3,5. It will look great and improve the balance of the set.
  2. 00:19:228 (6) - 00:39:472 (2) - 00:40:691 (4) - and so on - same thing about the downbeats. I will not go into the details, but remember to keep the stronger beats clickable when it is possible.
  3. 00:34:106 - 00:36:057 - keep up those 1/2s, it feels sorta confusing when you ignore them for no real reason. The BPM is quite relaxing, so more 1/2s won't hurt too bad.
  4. 00:43:130 (1,3) - I don't find this stack really readable. Can we keep the numbers visible all the time? example
  5. 01:15:325 (4,6) - minor - unstack them completely or make the overlap disappear. It looks untidy comparing with the rest of your great patterns. :(
  6. 01:34:106 (2) - minor - a little overlap with the HP-Bar. Not a real problem, just looks sorta untidy :(
  7. 02:53:862 (5,6,7) - the stack kinda breaks your awesome flow and hurts the movement you've got here. If it's possible, try to unstack the pattern?

    Except for a few downbeats which were ignored/unstressed the diff is really nice.
[Hard]
  1. 00:14:838 (4,5,6,1) - minor - the transition feels a bit forced here. I'd rather go with a little jump like this.
    Note: if you do this, you'll have to add some more jumps to similar part of the music, but I think it wiill make your diff even better. So, yeah, give it a try! :) In fact, you can should add some jumps as there are practically no any.
  2. 00:33:374 (1,2) - minor - a very little (x0,07) DS mistake. not a big deal, but if you want to keep stuff perfect, you might want to fix this one.
  3. 00:41:911 - I love the slider here, but I'm afraid we'll have to cut it. The way how you ignore drums and vocals at this point sounds unnatural.
  4. 01:27:764 (5) - I've already mentioned the downbeats, same again here. ;_;
  5. 02:01:667 (2,3) - the stack here kinda broke your magical and amazing flow. Try to keep your awesome flow and break the stack?

    Just as you've said, the Hard is nicely done and there is nothing to worry about. Good job!
Easier diff might need some more work, but I see a lot of potential in this mapset! :) Have a star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Squichu
Bakari

-Bakari- wrote:

Yo, as requested. o/

[General]
  1. The tags are not really consistent. Easy has a missing tag, check it, please. :) fixed
  2. Move the preview poin to 00:37:277 - where the vocals actually begin. It will give you a very clear sound for a preview. okay
[Easy]
  1. 00:07:521 (4) - the tail of the slider is on the downbeat. The problem is that 00:08:008 - this beat, which is the strongest, becomes unclickable and feels missed out for the players. You have a plenty of ignored 1/2s and i wold ignore these ones as well. You can read more here.
    Note: Try to keep the downbeeats clickable, it will make your rhythm much more logical.
    checked the diff for sliderends on downbeats, I think I removed all..
  2. 00:06:057 (3,1) - having them stacked may trick players a little. I am sure that beginners will not expect (1) to be placed right under the slider. This kind of flow is uncommon and therefore, might trick them. changed
  3. 00:11:423 (1,2) - I'd rather move NC to (2) asthe stronger beat is here. fixed
    Note: minor - 00:10:447 (4,2) - the overlap looks a bit untidy, so I think you migt want to avoid it.
  4. 00:17:277 (3,5) - again, the stack is tricky, it will confuse newbies. Try to avoid such stacks and keep things obvious when you map E-N diffs.
    Note: 00:23:618 (1,3) - 00:32:399 (2,4) this is very important - 00:54:838 (1,4) - 00:59:716 (2,6) - 01:45:082 (6,2) - 02:46:545 (5,1) imporant -
    rearranged the pattern til 00:17:277 , everyting should be playable and not confusing now.
  5. 00:48:496 (3,6) - again, you're leavin the downbeats unstressed. Have you checked the rhythm theory I've linked? I'm pretty sure that this is the reason why some of your patterns give a weird feeling while playing.
  6. 01:29:228 (1,1) - sorry, but this is unrankable. You should give more recovery-time after the spinner. As the rule says, there should be at least 1500ms of recovery time. More info.
    changed up
  7. 01:39:716 (4,1) - again, some newbies may mistakenly hit (1)'s tail and ignore (5). Try to keep your patterns very simple, so beginners will be able to play it easily. changed
  8. 02:22:643 (4,5) - either (5) or (4) needs a new combo. The combo chain gets too long at this point. :( changed, too
  9. 02:39:715 (6) - again, unstressed downbeat. I won't point them everywhere, I think you'll be able to check such thing son your own. If you have any questions - just poke me.

    Except a few tricky patterns and some missed downbeats, the diff was quite impressive. I liked it. :)
[Normal]
  1. Try CS 3,5. It will look great and improve the balance of the set.
    I thought 3.5 was too hard, but it might work better. '_' changed but I'm not sure if it's okay right now.
  2. 00:19:228 (6) - 00:39:472 (2) - 00:40:691 (4) - and so on - same thing about the downbeats. I will not go into the details, but remember to keep the stronger beats clickable when it is possible. I think I've fixed all now..
  3. 00:34:106 - 00:36:057 - keep up those 1/2s, it feels sorta confusing when you ignore them for no real reason. The BPM is quite relaxing, so more 1/2s won't hurt too bad. okay '_'
  4. 00:43:130 (1,3) - I don't find this stack really readable. Can we keep the numbers visible all the time? example
  5. 01:15:325 (4,6) - minor - unstack them completely or make the overlap disappear. It looks untidy comparing with the rest of your great patterns. :(
  6. 01:34:106 (2) - minor - a little overlap with the HP-Bar. Not a real problem, just looks sorta untidy :(
  7. 02:53:862 (5,6,7) - the stack kinda breaks your awesome flow and hurts the movement you've got here. If it's possible, try to unstack the pattern?
    kind of applied all of the above. I re-arranged great parts of the diff to improve clarity, so I'm not entirely sure which of the patterns are present.

    Except for a few downbeats which were ignored/unstressed the diff is really nice.
[Hard]
  1. 00:14:838 (4,5,6,1) - minor - the transition feels a bit forced here. I'd rather go with a little jump like this.
    Note: if you do this, you'll have to add some more jumps to similar part of the music, but I think it wiill make your diff even better. So, yeah, give it a try! :) In fact, you can should add some jumps as there are practically no any.
    changed this differently, since flow could have been way better.
    I don't want to put any 'random' jumps, tho. and the points I could change with jumps work fine without them, so I don't see any reason for adding them. x:
  2. 00:33:374 (1,2) - minor - a very little (x0,07) DS mistake. not a big deal, but if you want to keep stuff perfect, you might want to fix this one. fixed
  3. 00:41:911 - I love the slider here, but I'm afraid we'll have to cut it. The way how you ignore drums and vocals at this point sounds unnatural. others mentioned this before, so I changed it. I'm not really comfortable with how it plays now, tho. gonna try some things til I find a nice pattern..!
  4. 01:27:764 (5) - I've already mentioned the downbeats, same again here. ;_; ye, fixed
  5. 02:01:667 (2,3) - the stack here kinda broke your magical and amazing flow. Try to keep your awesome flow and break the stack? okay

    Just as you've said, the Hard is nicely done and there is nothing to worry about. Good job!
Easier diff might need some more work, but I see a lot of potential in this mapset! :) Have a star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! Thank you! >w<

Thanks a lot! Applied basically everything & updated.
waiting for the mods from a few queues. ~ >w<
Sieg
Hello

[General]
  1. If you want to keep video spend your 8mb left (up to 24mb limit) for improving your video quality.
  2. "now that's what i call music! 43" is this tags are related?
[Hitsounds]
  1. Try to find something suitable to replace claps in soft parts 00:00:204 (1) - 00:23:130 (4) and 03:15:325 (1) . Also think about finding different 2\4 sounds for kiai and non kiai time. This will help a lot to vary hit sound pattern because atm 2\4 clap all the way 3 min long is meh….
[Easy]
  1. 00:51:423 (2) - Converting this to repeat slider to include 00:51:667 () would be nice.
  2. 01:29:228 (1) - I think ending this on 01:31:911 () can be better because this beat way more strong than 01:31:423 (6) and you have nice a gap in music after.
  3. 02:20:691 (1) - Did you put NC every 2 downbeats before?
[Normal]
  1. 00:34:838 (7,8,1) - Place this with some kind of flow? http://puu.sh/ddYXM/b88bd4d68f.jpg
  2. 00:45:325 (5) -Missed hs on repeat.
  3. ^ Also applies to:
    00:50:447 (7) \\ 01:17:521 (7) \\ 01:19:716 (5) \\ 01:25:569 (4) \\ 01:26:545 (2) \\ 01:29:960 (1) \\ and so on \\ moreover seems like you missed some of whistles from your hs pattern, so please check through diff carefully for hitsounds placement
  4. 01:21:667 (5) - Because you set drum to this slider on testplay slider head gives a drum clap instead of soft.
  5. 01:29:960 (1,2,3,4) - You can make 01:29:228 (7) and 01:29:960 (1) parallel and unstuck 01:30:935 (3,4) this will make play path more clear. http://puu.sh/ddZHd/d674058d5d.jpg
  6. 03:14:838 (4) - Will overlap with accuracy meter, move a bit up if you care.
  7. 03:15:813 (2,3) - How about making them parallel?
  8. Try to choose next time SV\DS that won't allow to happens 1\2 overlaps and difficulty will be way more tidy.
[Hard]
  1. 00:50:691 (5,1,2,1,2) - A bit advanced technique considering difficulty level
  2. 00:57:764 (4,5,1) - Better unstack this, 1 is covered by 4 and 00:58:740 (1) head is covered by hitburst from 00:57:764 (4) not all players (who supposed to play this low-tier hard difficulty) will be able to react
  3. ^ Also applies to:
    01:52:399 (5,1) -
  4. Not bad overall.

I guess I'll leave this to Bakari to handle. Good Luck!
Topic Starter
Squichu

Sieg wrote:

Hello

[General]
  1. If you want to keep video spend your 8mb left (up to 24mb limit) for improving your video quality. I'll try!
  2. "now that's what i call music! 43" is this tags are related? Yes, it's an album the song was featured on. (I didn't know either, but it can't hurt to make the map findabe by that I think. >w<)
[Hitsounds]
  1. Try to find something suitable to replace claps in soft parts 00:00:204 (1) - 00:23:130 (4) and 03:15:325 (1) . Also think about finding different 2\4 sounds for kiai and non kiai time. This will help a lot to vary hit sound pattern because atm 2\4 clap all the way 3 min long is meh…. currently trying the hitsounds you send me ingame!
[Easy]
  1. 00:51:423 (2) - Converting this to repeat slider to include 00:51:667 () would be nice. some modders pointed out that short reverse sliders can confuse beginners and are too hard to understand, so I prefer ignoring red ticks here. :n
  2. 01:29:228 (1) - I think ending this on 01:31:911 () can be better because this beat way more strong than 01:31:423 (6) and you have nice a gap in music after. since people keep mentioning it, changed!
  3. 02:20:691 (1) - Did you put NC every 2 downbeats before? Yes, I did, but there is an unmistakable change in music from here to 02:20:691 (1) - so I put NC here as well .o.
[Normal]
  1. 00:34:838 (7,8,1) - Place this with some kind of flow? http://puu.sh/ddYXM/b88bd4d68f.jpg changed!
  2. 00:45:325 (5) -Missed hs on repeat.
  3. ^ Also applies to:
    00:50:447 (7) \\ 01:17:521 (7) \\ 01:19:716 (5) \\ 01:25:569 (4) \\ 01:26:545 (2) \\ 01:29:960 (1) \\ and so on \\ moreover seems like you missed some of whistles from your hs pattern, so please check through diff carefully for hitsounds placement I checked for missing hitsounds and placed them where they were missing, I'll check another time when I know which hitsounds I'm going to use!
  4. 01:21:667 (5) - Because you set drum to this slider on testplay slider head gives a drum clap instead of soft. fixed!
  5. 01:29:960 (1,2,3,4) - You can make 01:29:228 (7) and 01:29:960 (1) parallel and unstuck 01:30:935 (3,4) this will make play path more clear. http://puu.sh/ddZHd/d674058d5d.jpg nice suggestion, done!
  6. 03:14:838 (4) - Will overlap with accuracy meter, move a bit up if you care. changed
  7. 03:15:813 (2,3) - How about making them parallel? okay
  8. Try to choose next time SV\DS that won't allow to happens 1\2 overlaps and difficulty will be way more tidy. Okay. ;w; thanks for the tipps!
[Hard]
  1. 00:50:691 (5,1,2,1,2) - A bit advanced technique considering difficulty level
  2. 00:57:764 (4,5,1) - Better unstack this, 1 is covered by 4 and 00:58:740 (1) head is covered by hitburst from 00:57:764 (4) not all players (who supposed to play this low-tier hard difficulty) will be able to react
  3. ^ Also applies to:
    01:52:399 (5,1) -
  4. Not bad overall.
    I agree with what you've mentioned here, basically. It's an advanced technique, that's why it's a Hard diff.
    I barely put any jumps in here, because I don't feel like it matches the song well. But I wanted to make the diff fun to play by providing a small challenge to players and the current patterns are perfect for that. So I wouldn't call it a low-tier hard diff, but rather a hard that challenges a different skill of the players. :b I'll keep them as they are.

I guess I'll leave this to Bakari to handle. Good Luck! Thank you! for mod, star and the ingame help! ;w;
Thank you! I'm going to reply in detail later/in the next few days, am a bit busy right now! >-<

edit - quick update with most missing hitsounds in Normal and minor pattern/rhythm changes. there's some stuff left to apply.

edit2 - noticed while applying mod that timing is off and needs some fixing.
I'm going to test timing in a seperate diff before I'll apply it anywhere, so please ignore the empty diff while modding unless you want to help with that. c:
and thanks again to Sieg for providing the current, improved timing. .o.
TicClick
copy and paste these into Timing Panel
8018,487.80487804878,4,2,1,30,1,0
23598,487.80487804878,4,2,1,30,1,0
63130,487.80487804878,4,2,1,50,1,0
64593,487.80487804878,4,2,1,50,1,0
70436,487.80487804878,4,2,1,50,1,0
78232,487.80487804878,4,2,0,50,1,0
195810,487.80487804878,4,2,0,40,1,0
197273,487.80487804878,4,2,0,40,1,0

in addition, fix SV on Hard in the end:
195810,-133.333333333333,4,2,0,40,0,0
197273,-133.333333333333,4,2,0,40,0,0
Topic Starter
Squichu
TicClick

TicClick wrote:

copy and paste these into Timing Panel
8018,487.80487804878,4,2,1,30,1,0
23598,487.80487804878,4,2,1,30,1,0
63130,487.80487804878,4,2,1,50,1,0
64593,487.80487804878,4,2,1,50,1,0
70436,487.80487804878,4,2,1,50,1,0
78232,487.80487804878,4,2,0,50,1,0
195810,487.80487804878,4,2,0,40,1,0
197273,487.80487804878,4,2,0,40,1,0

in addition, fix SV on Hard in the end:
195810,-133.333333333333,4,2,0,40,0,0
197273,-133.333333333333,4,2,0,40,0,0
omg, thank's a lot! gonna fix timing as soon as I can! and resnap and stuff..

updated!

edit finally a better quality video. yaaay <33
Sieg
move your fist red line to 213, this will affect main menu animation
then resnap all green lines on all diffs, some of them still is not properly snapped

Easy
02:22:622 (1) - you use NC every 2 downbeats so this should be on 02:24:573 (2) -

Heartless
00:57:744 (4,1) - unstuck them
01:52:378 (5,1) - ^

I'll find you
Topic Starter
Squichu

Sieg wrote:

move your fist red line to 213, this will affect main menu animation okay
then resnap all green lines on all diffs, some of them still is not properly snapped now all should be snapped correctly >-<

Easy
02:22:622 (1) - you use NC every 2 downbeats so this should be on 02:24:573 (2) - okay

Heartless
00:57:744 (4,1) - unstuck them
01:52:378 (5,1) - ^
still don't think that this is needed but okay :n re-arranged both patterns

I'll find you
OMG I can't believe the map's thread finally updated after a week adfajdaj
-> updated!
Sieg
great <3
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