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Demi Lovato - Give Your Heart A Break

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Topic Starter
Squichu
This beatmap was submitted using in-game submission on Sonntag, 14. Dezember 2014 at 01:23:00

Artist: Demi Lovato
Title: Give Your Heart A Break
Tags: unbroken josh alexander billy steinberg dancepop now that's what i call music! 43
BPM: 123
Filesize: 24444kb
Play Time: 03:23
Difficulties Available:
  1. Easy (1,37 stars, 222 notes)
  2. Heartless (2,87 stars, 477 notes)
  3. Normal (1,9 stars, 355 notes)
Download: Demi Lovato - Give Your Heart A Break
Download: Demi Lovato - Give Your Heart A Break (no video)
Information: Scores/Beatmap Listing
---------------
Thanks to Shad0w1and for the super high quality video!!
and special thanks to ovo for believing. <3




let me give your heart a break. ♥


thanks guys ~ owo
AnreFM
-Bakari-
CDFA
ezek
Gaia
Hollow Wings
HootOwlStar
kakifly
Kazuya
Krfawy
Kritikally
mancuso_JM_
misakawax2
MoodyRPG
Neil Watts
ohad1881
Saut
Sieg
TicClick
Timorisu
XavierJones
Mao

Squirrel wrote:

# g r a v e y a r d .
too lazy to do whole mapset. orz
Pff, Normal - Hard Set ist auch rankable xD
Topic Starter
Squichu

Mao wrote:

Pff, Normal - Hard Set ist auch rankable xD
Jaaaah,.. aber Normal is noch viel zu schwierig, da fehlt ne Easy Diff. ~ >-<
Meinung geändert. let's get this modded ~ >w<
Wisakedjak
Hey there, here is a little advice for you.

[Hard]

Generally here you have patterns that really hard to read, you must change them.

  1. 00:13:871 (1) - Why don't you use a 1/2 slider here, just to follow when she says "you never fell in love", like this;
  2. 00:16:554 (3) - A note here.
  3. 00:21:676 (1,2,3,4,5) - This pattern is really really hard to read, so...
  4. 00:39:481 (2,3,4) - Maybe you should make them close to make it a little easier, it was closer when you used sliders, it is not a fast song so you don't need to keep the distance so far.
  5. 00:50:456 (4,5,1,2,1,2,3,4) - Here again, impossible to read this pattern.
  6. 00:57:773 (2,3,4) - ^ Let us see the sliders, don't make them like this.
  7. 01:34:115 (2,3,4) - Same I said before.
  8. 01:45:090 (4,5,1,2,1,2) - One more impossible to read pattern.
  9. 01:59:481 (2,3,4) - Yes, here. That's what I mean with the other triples. Make them closer.
  10. 02:04:115 (3) - Don't put this on reverse, I can't see the reverse there.
  11. 02:18:749 (1,2,3,4,5) - This part is a little out of rhythm, also I don't think you should slow down the sliders here... Anyway, try this;
  12. 02:20:822 (1,1,1) - This spinners here... I think they are really unnecesary and out of rhythm. You didn't follow the lyrics until here, why you do now? The rhythm behind is very mappable so you can try to map it.
  13. 02:49:237 (3) - At least move this under the end of the slider, so it will be easy to see.
  14. 02:53:993 (1,2,3,4) - Out of rhythm
  15. 02:55:091 (6,7,1,2,1,2) - Again the same impossible to read part.
  16. 03:06:798 (7,8) - You never used a jump until here why you use now? It is hard to understand that one, people can't get used to it.
[Normal]
  1. 00:31:432 (1) - Here, don't put this one on the end of the slider, so people can see how it goes.
  2. 00:45:091 (1) - Try this rhythm here, fits better;
  3. 00:47:286 (5) - This slider is completely out of rhythm too.
  4. 00:58:749 (1) - End this slider on the seventh note before; 00:57:773 (7) -
  5. 01:02:652 (1) - Why a new combo here?
  6. 01:12:408 (1) - End this on the note 01:10:456 (1) - to make it look better.
  7. 01:13:139 (2) - You are missing a note here.
  8. 02:30:212 (6) - Add a note here, and remove this; 02:30:456 (1) -
Good luck.
Maruyu
Yuzu lies in wait
Topic Starter
Squichu
XavierJones

XavierJones wrote:

Hey there, here is a little advice for you.
hi there! :3

[Hard]

Generally here you have patterns that really hard to read, you must change them.
I always do, haha. xD Let's see what comes. :3

  1. 00:13:871 (1) - Why don't you use a 1/2 slider here, just to follow when she says "you never fell in love", like this;nice idea!
  2. 00:16:554 (3) - A note here. I prefer to leave this break as it matches with the pattern in the beginning. also I don't want to map every beat, cause it's just too much! :c
  3. 00:21:676 (1,2,3,4,5) - This pattern is really really hard to read, so... I guess it is. xD but I got a newbie player to test this for me and he was able to read this after failing only once. so I'll keep it for now til other ppl mention it. :3
  4. 00:39:481 (2,3,4) - Maybe you should make them close to make it a little easier, it was closer when you used sliders, it is not a fast song so you don't need to keep the distance so far. okay, sure! reduced triplet distance to .9, plays better hopefully..
  5. 00:50:456 (4,5,1,2,1,2,3,4) - Here again, impossible to read this pattern.
    This is readable, I think. I had some people testing this and they had problems when they had the same combo colour, but with different ones it's fine. I'll see what others think about this, cause I get your point. (it's kinda intentional tho. so.. xD)
  6. 00:57:773 (2,3,4) - ^ Let us see the sliders, don't make them like this. ^ for now, sorry. >.<
  7. 01:34:115 (2,3,4) - Same I said before. changed!
  8. 01:45:090 (4,5,1,2,1,2) - One more impossible to read pattern. ^ for now as well. :3
  9. 01:59:481 (2,3,4) - Yes, here. That's what I mean with the other triples. Make them closer. Haha, I didn't even realize I did that here.
  10. 02:04:115 (3) - Don't put this on reverse, I can't see the reverse there. whops, fixed! >-<
  11. 02:18:749 (1,2,3,4,5) - This part is a little out of rhythm, also I don't think you should slow down the sliders here... Anyway, try this;
    works nice, changed. (kept the slow down, tho)
  12. 02:20:822 (1,1,1) - This spinners here... I think they are really unnecesary and out of rhythm. You didn't follow the lyrics until here, why you do now? The rhythm behind is very mappable so you can try to map it.
    I'll think about mapping them. I just think it's more relaxing to play spinners than other objects, so as a more relaxing start of the rest of the song. (I suck at explaining.. orz)
  13. 02:49:237 (3) - At least move this under the end of the slider, so it will be easy to see. it's visible and I'd like to keep some circles unstacked (for variety). :3
  14. 02:53:993 (1,2,3,4) - Out of rhythm removed. '__'
  15. 02:55:091 (6,7,1,2,1,2) - Again the same impossible to read part. ^ >-<
  16. 03:06:798 (7,8) - You never used a jump until here why you use now? It is hard to understand that one, people can't get used to it.
    I did use jumps before.. they just go unnoticed because they work with a different pattern. :3 and I wanna keep them, as they emphasize the strong vocals and it's the last chorus, so it's fine if it's a bit harder than the rest. (also, this is a Hard diff, people should be able to read approach circles when they play Hard as long as I don't go berserk with them throughout the diff. >w<
[Normal]
  1. 00:31:432 (1) - Here, don't put this one on the end of the slider, so people can see how it goes. changed
  2. 00:45:091 (1) - Try this rhythm here, fits better;
    changed, thanks!
  3. 00:47:286 (5) - This slider is completely out of rhythm too. changed up, I guess it's better now. xD
  4. 00:58:749 (1) - End this slider on the seventh note before; 00:57:773 (7) - changed this
  5. 01:02:652 (1) - Why a new combo here? I seriously don't know. I guess it's a habit of mine to NC stacked notes and I forget to remove them, most times. removed!
  6. 01:12:408 (1) - End this on the note 01:10:456 (1) - to make it look better. fixed
  7. 01:13:139 (2) - You are missing a note here. added, removed the one after the next slider instead tho. it gets too long otherwise.
  8. 02:30:212 (6) - Add a note here, and remove this; 02:30:456 (1) - keeping it as it is, cause I don't want to ignore the downbeat, neither the drums at 02:30:456 (1,2,3) - , so.. yah. ><
Good luck.
thank you! :3
helped a lot. I'll see what other people think about some suggestions, cause I like the tricky patterns ~ x3

updated.



Yuzu- wrote:

Yuzu lies in wait
SO SORRY! Wait is over. >w< <3
Neil Watts
Hi ! From my modding queue~


Demi Lovato - Give Your Heart A Break

Add the video clip in background? https://www.youtube.com/watch?v=1zfzka5VwRc
Excellent soundmapping ! :D

-Normal-
- 01:15:091 - add something here ? A circle in x96 y44 ?
- 01:23:139 (2) - move this circle to 01:22:895 ? it depends of what you're mapping
- 01:31:920 - remove this break

-Hard-
- 00:51:676 (2) - move this slider up for more visibility? (flip it)
- 01:31:920 - remove this break
- 01:46:310 (2) - move it
- 02:56:310 (2) - ^
- 03:00:944 (5,6) - a bit overmapped here?
- 03:04:359 (8,9,1) - ^

That's all I can find, good luck :D
Topic Starter
Squichu
Neil Watts

Neil Watts wrote:

Hi ! From my modding queue~
Hi!


Demi Lovato - Give Your Heart A Break

Add the video clip in background? https://www.youtube.com/watch?v=1zfzka5VwRc
OMG I didn't even know there was a video. LOL I need someone who can get that for me (cuz I can't do it orz)
Excellent soundmapping ! :D Thanks! ;w;

-Normal-
- 01:15:091 - add something here ? A circle in x96 y44 ? right, added!
- 01:23:139 (2) - move this circle to 01:22:895 ? it depends of what you're mapping changed sth around it differently, so it matches better now!
- 01:31:920 - remove this break I wanna keep this for consistency with Hard diff. :3

-Hard-
- 00:51:676 (2) - move this slider up for more visibility? (flip it)
omG, this plays nice as well, great suggestion. >< but I like both.. so I'll keep mine for now, might change it later.
- 01:31:920 - remove this break nah, I want a break here cause even if it's just two seconds players should know that they can easily pause/readjust thei aim/whatever they do in-between at this point. If I remove the break they'll antcipate the next object instantly.
- 01:46:310 (2) - move it ^ I'll think about it! >-<
- 02:56:310 (2) - ^ ^
- 03:00:944 (5,6) - a bit overmapped here? replaced 5 with a cirlce :3
- 03:04:359 (8,9,1) - ^ removed 9 :c

That's all I can find, good luck :D
Thank you! <3

updated. :3
NaxelCL
i can try to create a Easy GD , i created 4 only osu!maps sñlfkañlfk , but i try , if you can accept?:c love demi<3
ZekeyHache
Hi! Just modding a little!

General
The video feels laggy, I strongly recommend you this one: https://mega.co.nz/#!4c1i0SpK!NCIC8etu- ... BJ-sG_SM3g

Normal
00:00:213 (1) - Remove New Combo
00:41:432 (2) - I think you should remove this to make the diff easier
00:57:042 (5) - ^
01:14:359 (1) - I think this should be just one circle, there's no rhytm on 01:14:603
01:36:066 (2) - I think you should remove this to make the diff easier
01:59:481 (2) - ^
03:09:725 (2) - ^

Hard
00:09:237 (5) - This should be just a circle, there's no rhytm or vocal on 00:09:359
00:11:188 (5) - Same thing
00:15:578 (5) - ^
00:17:530 (5) - ^
00:19:481 (5) - ^
00:21:432 (5) - ^
00:23:383 (6) - ^
00:25:334 (4) - ^
00:28:261 (3) - ^
00:29:237 (x) - You should add a circle here
00:32:164 (x) - ^
00:33:139 (4) - You already know what to do here
00:36:066 (2) - ^
00:39:603 (3) - Delete it, there's nothing here, but you could do some jumps around here to make it harder.
00:45:456 (3) - ^
01:16:554 (2) - You know.. same as 00:09:237 (5) -
01:18:627 (3) - Same as 00:45:456 (3)
01:21:554 (5) - ^
01:24:115 (1) - Remove New Combo
01:24:359 (2) - Make it a circle and add new combo
01:34:237 (3) - Same as 00:39:603 (3) -
01:40:090 (3) - ^
01:55:700 (9) - ^
02:28:871 (3) - ^
02:34:724 (3) - ^
02:48:383 (6) - ^
03:00:091 (2) - ^
03:05:944 (5) - ^
03:17:042 (6) - Same as 00:09:237 (5) -
03:18:993 (5) - ^
Topic Starter
Squichu
thanks for modding, ezek! :3
I didn't apply the mod yet, but I've read it and it'll be helpful ~
gonna edit this later on with more detailed response!

ezek

ezek wrote:

Hi! Just modding a little! Hi! :3

General
The video feels laggy, I strongly recommend you this one: https://mega.co.nz/#!4c1i0SpK!NCIC8etu- ... BJ-sG_SM3g
I don't know if I need a new video, it looks fine to me. '-' the offset is still wrong, but I'm tryin to figure out the correct offset atm!

Normal
00:00:213 (1) - Remove New Combo
Nah, I wanna keep consistency with the following patterns
00:41:432 (2) - I think you should remove this to make the diff easier
The diff is easy enough, imo. :\ (and there is going to be an Easy added, so I'll keep it ~ >-<
00:57:042 (5) - ^
This is easy enough as well, I think. Changed sth around it tho, so it's more consistent with previous patterns > easier as well
01:14:359 (1) - I think this should be just one circle, there's no rhytm on 01:14:603 fixed!
01:36:066 (2) - I think you should remove this to make the diff easier
^ same as in first chorus >-<
01:59:481 (2) - ^ ^
03:09:725 (2) - ^ ^

Hard
00:09:237 (5) - This should be just a circle, there's no rhytm or vocal on 00:09:359
I liked how they play but as it works either way and I see people complaining about this in the future.. changed. :\ same goes for the ones down below.
00:11:188 (5) - Same thing
00:15:578 (5) - ^
00:17:530 (5) - ^
00:19:481 (5) - ^
00:21:432 (5) - ^
00:23:383 (6) - ^
00:25:334 (4) - ^
00:28:261 (3) - ^
00:29:237 (x) - You should add a circle here okay
00:32:164 (x) - ^ ^
00:33:139 (4) - You already know what to do here
00:36:066 (2) - ^
00:39:603 (3) - Delete it, there's nothing here, but you could do some jumps around here to make it harder.
keeping it as they work nice, imo. D:
00:45:456 (3) - ^ ^
01:16:554 (2) - You know.. same as 00:09:237 (5) -
emphasizes the vocals here reaaaally nicely, so I'll keep this one for now.
01:18:627 (3) - Same as 00:45:456 (3) changed
01:21:554 (5) - ^ ^
01:24:115 (1) - Remove New Combo I'd like to keep it consistent and start new combo on downbeat :3
01:24:359 (2) - Make it a circle and add new combo ^
01:34:237 (3) - Same as 00:39:603 (3) - ^
01:40:090 (3) - ^ ^
01:55:700 (9) - ^ ^
02:28:871 (3) - ^ ^
02:34:724 (3) - ^ ^
02:48:383 (6) - ^ ^
03:00:091 (2) - ^ changed
03:05:944 (5) - ^ ^
03:17:042 (6) - Same as 00:09:237 (5) - changed
03:18:993 (5) - ^ ^

edit
sorry it took so long to reply. x-x kinda busy.
Fixed a lot of short sliders, but I'd like to keep most triplets as I see them fitting with the vocals. but I'll see what others think about it, maybe I'm deaf. >w<
Wisakedjak
Hey, it's me again. I was taking a look and I noticed that claps come a little late so...
Change the offset to 199, it sounded right to me.
Also in Hard;
01:57:272 (6) - You can put a finish in the beginning.
02:18:735 (1) - Also why don't you finish this on white tick? It's better.
Timorisu
[General]

Offset 204

Video offset somewhere around -250 (Best adjustable at ~01:31:920)

This is a nazi mod since you make really good maps ok

[Normal]

01:38:749 (3) - Overlay is off

02:51:432 (5) - ^

[Hard]

00:13:871 (1) - Overlay is off

00:28:017 (2,3,4) - This seems a little messy

00:50:700 (5,2,2) - Overlay is off

01:01:920 (3) - ^

01:20:700 (2) - ^

01:22:164 (1) - ^

01:31:920 (0) - Move the start of the break to here?

01:44:603 (3) - Overlap is off

01:47:286 (2) - ^

02:28:749 (2) - ^

02:30:944 (3) - ^

02:59:725 (1,2,3) - What's this spacing D:

03:06:798 (8) - Overlap with 6 is ugly

03:07:530 (1,2,3) - Might be confusing since 3 is directly at the end of 1? Idk

03:19:237 (1) - Straight slider pls
Topic Starter
Squichu
Timo

Timorisu wrote:

[General]

Offset 204 sounds better to me, thanks!

Video offset somewhere around -250 (Best adjustable at ~01:31:920) changed to -244, but I'm not sure about that yet. xD

This is a nazi mod since you make really good maps ok aahw, thanks. >w<

[Normal]

01:38:749 (3) - Overlay is off

02:51:432 (5) - ^

fixed both!

[Hard]

00:13:871 (1) - Overlay is off fixed

00:28:017 (2,3,4) - This seems a little messy true. (I like it tho. T-T) changed

00:50:700 (5,2,2) - Overlay is off fixed, the ones down below too :3

01:01:920 (3) - ^

01:20:700 (2) - ^

01:22:164 (1) - ^

01:31:920 (0) - Move the start of the break to here? yah, sure

01:44:603 (3) - Overlap is off fixed

01:47:286 (2) - ^

02:28:749 (2) - ^

02:30:944 (3) - ^

02:59:725 (1,2,3) - What's this spacing D: It's art!! ok sorry kidding, FIXED

03:06:798 (8) - Overlap with 6 is ugly changed slightly

03:07:530 (1,2,3) - Might be confusing since 3 is directly at the end of 1? Idk let's see what other think about this. D: I like it as it is right now. :3

03:19:237 (1) - Straight slider pls ok

Xavier

XavierJones wrote:

Hey, it's me again. I was taking a look and I noticed that claps come a little late so...
Change the offset to 199, it sounded right to me. changed in Timo's mod to 204. (sounds better to me)
Also in Hard;
01:57:272 (6) - You can put a finish in the beginning. ok, done :3
02:18:735 (1) - Also why don't you finish this on white tick? It's better. but it does end on the white tick? x:

Thank you! Fixed most things. ^w^
& sorry to ezek, your mod goes more into detail and I don't have the time to fix it, but I'll be looking at it as soon as I can!! >-<

updated!

updated! (with all mods applied this time. yay!)
Kritikally
Grabbed from #modreqs

[Normal]
00:13:130 (4,5)- Combine these into a slider starting at (4) and ending at (5) -- goes better with the vocals.
00:17:764 (3,4,1)- Triple-stacked 1/2 notes on Normal seems a bit difficult. Maybe space them out?
00:30:935 (2,3,1)- ^^
00:54:350 (5,6,1)- ^^
00:58:740 (3)- Try to position the end point to be on the exact tile that (1) is -- looks cleaner.
01:38:740 (3)- Overlap from (1). Flip horizontally and reverse selection
01:41:667 (1,2,3)- Triple-stacked 1/2 notes on Normal seems a bit difficult. Maybe space them out?
01:48:984 (5,6,1)- ^^
01:56:301 (3)- Overlapping (4). May need to move (4) around.
02:00:691 (4,5,1)- Triple-stacked 1/2 notes on Normal seems a bit difficult. Maybe space them out?
02:30:935 (1,2,3)- ^^
02:37:764 (3,4,1)- ^^
02:50:935 (3,4,5)- ^^
02:53:862 (1,2,3)- ^^
02:58:252 (2,3,4)- ^^
03:08:008 (1,2,3)- ^^

In regard to spacing out those noted combos, something as simple as moving the second of the group of 3 over may be enough. Definitely something to consider.

[Hard]
00:01:179 (3)- Stack on (1).
00:04:106 (2)- Stack on former (3).
00:05:082 (4)- Stack on (2).
00:06:545 (3)- Stack on former (4).
00:07:521 (1)- Stack on former (2).
00:09:472 (1)- Stack end point with slider (3).
00:09:960 (2)- Feels like flow's breaking here. Not sure what to do with it without rearranging combo.
00:15:569 (5)- Stack on (3)'s start point.
00:19:472 (5)- Stack on (3).
00:22:886 (4)- Maybe stack on (2)? Overlap with slider (1).
00:39:594 (3)- Overmapping, remove this event (if following vocals).
00:45:447 (3)- ^^
01:08:496 (1)- Stack with former (4).
01:16:789 (3)- (3)'s approach circle and number is obstructed by the end of (2)'s slider. Maybe make (2) a circle as to not overlap so critically, or reposition (3)?
01:27:764 (5)- Overlapping (3).
01:34:228 (3)- Overmapping, remove this event (if following vocals).
01:39:716 (1)- Stack with former (4)'s end point.
02:19:472 (2)- Clone (1)'s slider and use here (rotate to be where you need).
02:34:594 (2,3,4)- Move (2) to stack on (5). Move rest of that combo to conform with DS.
02:43:862 (6)- Stack with (3).
02:46:545 (1,2)- Move (1) to stack on former (5)'s end point. Move (2) with it to maintain blanket.
02:49:228 (3)- Stack on (1)'s end point.
03:05:569 (4)- Clone (3)'s slider and position at (2)'s end point, rotated to approach (5) -- better flow. Example:

[Summary]
Overall, the mapping itself is outstanding. Most issues that I saw were related to aesthetics (avoiding overlap, etc.). This has a ton of promise, and I love your mapping skills! Nice work, and good luck getting approved! ♥
Topic Starter
Squichu
Kriti

Kritikally wrote:

Grabbed from #modreqs I was just starting to lose hops in modreqs. QnQ

[Normal]
00:13:130 (4,5)- Combine these into a slider starting at (4) and ending at (5) -- goes better with the vocals. changed
00:17:764 (3,4,1)- Triple-stacked 1/2 notes on Normal seems a bit difficult. Maybe space them out? I think it's fine for Normal diff. plus, there is going to be an Easy added, so if players don't feel comfortable with this diff they'll probably play the one below. :3 I'll consider to space some out, tho, let's see. ^w^
00:30:935 (2,3,1)- ^^ changed with following pattern
00:54:350 (5,6,1)- ^^ ^
00:58:740 (3)- Try to position the end point to be on the exact tile that (1) is -- looks cleaner. fixed
01:38:740 (3)- Overlap from (1). Flip horizontally and reverse selection that's intentional and I think it's fine. >w<
01:41:667 (1,2,3)- Triple-stacked 1/2 notes on Normal seems a bit difficult. Maybe space them out? ^
01:48:984 (5,6,1)- ^^ ^
01:56:301 (3)- Overlapping (4). May need to move (4) around. I don't see any issue with this overlap. D: Let's see what other ppl say about this.
02:00:691 (4,5,1)- Triple-stacked 1/2 notes on Normal seems a bit difficult. Maybe space them out? ^
02:30:935 (1,2,3)- ^^ ^
02:37:764 (3,4,1)- ^^ ^
02:50:935 (3,4,5)- ^^ ^
02:53:862 (1,2,3)- ^^ ^
02:58:252 (2,3,4)- ^^ ^
03:08:008 (1,2,3)- ^^ ^

In regard to spacing out those noted combos, something as simple as moving the second of the group of 3 over may be enough. Definitely something to consider.
Guess I refused most changes. >-< but I think they play fine. and cause I use stacks consistently I don't consider them much harder than spaced out notes. to me stacks always seemed easier when I started playing, cause I only had to focus on the rhythm, not on the movement. :3

[Hard]

considering the stacking suggestions, I have to refuse in most cases, sorry!
They're part of my mapping style and I really like them. A balance between stacked and unstacked objects are much more fun to play in my opinion. and give me more possibilties to create a nice flow, as well as having a good design. (of course design is arguable, but I like it. >w<)
I'll consider any change you suggested, but I probably won't fix any satcks. :c


00:01:179 (3)- Stack on (1).
00:04:106 (2)- Stack on former (3).
00:05:082 (4)- Stack on (2).
00:06:545 (3)- Stack on former (4).
00:07:521 (1)- Stack on former (2).
00:09:472 (1)- Stack end point with slider (3).
00:09:960 (2)- Feels like flow's breaking here. Not sure what to do with it without rearranging combo.
true, rearragned!
00:15:569 (5)- Stack on (3)'s start point.
00:19:472 (5)- Stack on (3).
00:22:886 (4)- Maybe stack on (2)? Overlap with slider (1).
00:39:594 (3)- Overmapping, remove this event (if following vocals). still feels perfectly fine to me while playing, but removed. :\
00:45:447 (3)- ^^ didn't remove but change
01:08:496 (1)- Stack with former (4).
01:16:789 (3)- (3)'s approach circle and number is obstructed by the end of (2)'s slider. Maybe make (2) a circle as to not overlap so critically, or reposition (3)?
That's fine, imo. the approach circle is clearly visible (to me and several others), so it's obvious where the slider starts and when to hit it. So I'll keep it for now. :3
01:27:764 (5)- Overlapping (3). is intentional and looks good, imo. owo
01:34:228 (3)- Overmapping, remove this event (if following vocals). ^
01:39:716 (1)- Stack with former (4)'s end point.
02:19:472 (2)- Clone (1)'s slider and use here (rotate to be where you need).
I'm blanketing 02:20:691 (4) - with this.
02:34:594 (2,3,4)- Move (2) to stack on (5). Move rest of that combo to conform with DS. changed but slightly differently for consistency with prev chorus
02:43:862 (6)- Stack with (3).
02:46:545 (1,2)- Move (1) to stack on former (5)'s end point. Move (2) with it to maintain blanket.
02:49:228 (3)- Stack on (1)'s end point.
03:05:569 (4)- Clone (3)'s slider and position at (2)'s end point, rotated to approach (5) -- better flow.
doesn't actually improve the flow, cause it's nearly the same movement.. cause of slider follow. If I go with the visuals tho I still prefer the straight slider, cause I don't have to move up to catch 5 then. I'll see what others think about this.
[/spoilerbox]

[Summary]
Overall, the mapping itself is outstanding. Most issues that I saw were related to aesthetics (avoiding overlap, etc.). This has a ton of promise, and I love your mapping skills! Nice work, and good luck getting approved! ♥
thanks a lot. <3 hope to get this ranked someday, too. I highly doubt it but whatever. >w<
Overlaps belong to my style, tho, so I probably will never get rid of them. :3 (I find them aesthetical, to each his own. <3)
Thanks a lot! I'll reply in detail later on! :3

updated.
HootOwlStar
Hi, Squirrel! (seems like finished watching Up! lol just kidding)
Here's the mod for this mapset~ (Well, this is a M4M if you are able to take some time modding my mapset)
P.s. These are only suggestions~ And don't mind my poor English :D If you don't get what I am saying, PM me
[Normal]
00:13:130 (4,5) - I will make them a slider, if I were you
00:32:399 (2) - It looks better when it is flip horizontally and placed at the original place idk
00:39:228 (1,2) - Make them a reverse slider (?)
00:48:496 (3,1) - ^
01:02:643 (5) - Why overlap with 01:02:155 (4)?
01:27:521 (4,1) - Make them reverse slider
01:29:472 (1) - I suggest extend it till 01:31:911
02:00:691 (4,5,1) - Make them reverse slider
02:05:082 (5) - Why overlap?
02:28:984 (3,4) - Reverse slider (I love reverse slider so much lol)
02:34:838 (2,3) - ^
02:46:545 (5,6) - ^
02:51:423 (5,1) - ^
02:56:301 (5,6,1) - They are crashing into each other, try change their position
03:08:008 (1,2,3) - Still, reverse sllider

[Hard]
00:00:204 (1,3) - Make them at the same coordinate makes them appears better, in my opinion
00:04:106 (2,4) - ^
00:13:862 (1,3) - Wait, you make them at the same end right? *dislike this pattern*
00:13:862 (1,3) - They appeared in some seconds crashing in each other and it makes the scene confusing
00:13:862 (1,3) - ^
00:21:667 (1,4) - ^
00:28:984 (5,1) and 00:30:447 (3,4) - ^
00:30:447 (3,4) - ^
01:08:008 (4,1) - ^
01:26:057 (1,3) - ^
01:27:033 (3,5) - ^
01:29:594 (1) - I suggest extend it till 01:31:911
01:50:203 (2,4) - Crashing-together scene
01:50:935 (4,5,6) - ^
01:52:399 (2,4) - Not so nice here, change the position (not all the connecting ends are efficient and beautiful)
02:34:106 (5,2) - Still crashing lol
02:46:057 (5,1) - Try not to
02:48:496 (1,3) - Crashing, still
03:06:057 (6,8) - ^
03:07:521 (1,3) - ^
03:12:399 (3,5) - ^

So, that's all I think about your mapset... This mapset is actually pro and it sure will be ranked fast! :)
Topic Starter
Squichu
HootOwl

HootOwlStar wrote:

Hi, Squirrel! (seems like finished watching Up! lol just kidding)
Here's the mod for this mapset~ (Well, this is a M4M if you are able to take some time modding my mapset)
P.s. These are only suggestions~ And don't mind my poor English :D If you don't get what I am saying, PM me
[Normal]
00:13:130 (4,5) - I will make them a slider, if I were you changed in previous mod
00:32:399 (2) - It looks better when it is flip horizontally and placed at the original place idk flows better as it is atm, tho ><
00:39:228 (1,2) - Make them a reverse slider (?) nah, doesn't work out, imo. but changed something different!
00:48:496 (3,1) - ^ don't really wanna end sliders on downbeat. I do sometimes, but I prefer to avoid that.
01:02:643 (5) - Why overlap with 01:02:155 (4)? it's stacked cause I wanted to slow down before the break. as I can't randomly change DS I stacked them. :3
01:27:521 (4,1) - Make them reverse slider ^
01:29:472 (1) - I suggest extend it till 01:31:911 but that wouldn't match the vocals at all? + I wanna keep that break.
02:00:691 (4,5,1) - Make them reverse slider ^
02:05:082 (5) - Why overlap? same reason as above. :3
02:28:984 (3,4) - Reverse slider (I love reverse slider so much lol) I noticed.I don't like them that much.. xD changed differently!
02:34:838 (2,3) - ^ it'd actually be okay here but I wanna have it different from 02:36:301 (1) -
02:46:545 (5,6) - ^ not here either, sorry! ><
02:51:423 (5,1) - ^ ^
02:56:301 (5,6,1) - They are crashing into each other, try change their position changed
03:08:008 (1,2,3) - Still, reverse sllider ^ sorry

[Hard]

As i stated in previous mod, I use overlaps intentional and I'm not going to change them. Sorry. :)

00:00:204 (1,3) - Make them at the same coordinate makes them appears better, in my opinion
00:04:106 (2,4) - ^
00:13:862 (1,3) - Wait, you make them at the same end right? *dislike this pattern* I like it as it is. ^w^
00:13:862 (1,3) - They appeared in some seconds crashing in each other and it makes the scene confusing
I don't think it's confusing for advanced players. I have a newbie-friend with a playcount of less than 200 and he's able to read the pattern, so it should be easy for Hard-players
00:13:862 (1,3) - ^ ?
00:21:667 (1,4) - ^ ^
00:28:984 (5,1) and 00:30:447 (3,4) - ^ these are actually patterns that even work for Normals. It's no way hard. :\
00:30:447 (3,4) - ^ ^
01:08:008 (4,1) - ^ ^
01:26:057 (1,3) - ^ fixed
01:27:033 (3,5) - ^ fixed with previous
01:29:594 (1) - I suggest extend it till 01:31:911 no, same reason as in Normal
01:50:203 (2,4) - Crashing-together scene is intentional
01:50:935 (4,5,6) - ^ ^
01:52:399 (2,4) - Not so nice here, change the position (not all the connecting ends are efficient and beautiful)
looks perfectly fine to me, sorry!
02:34:106 (5,2) - Still crashing lol was alternated in previous mod
02:46:057 (5,1) - Try not to but I want it to be exactly like that
02:48:496 (1,3) - Crashing, still this is still intentional.
03:06:057 (6,8) - ^
03:07:521 (1,3) - ^
03:12:399 (3,5) - ^

So, that's all I think about your mapset... This mapset is actually pro and it sure will be ranked fast! :)
I hope so! But I doubt it. x3 there's a whole diff missing.. xD
and sorry about the lack of changes, but I'm pretty sure of how I want this map to flow and work like and overlaps belong to my style, so.. yeah. once you have more experience in modding I'm sure you notice much more and different stuff, so be sure to go on with it! :3 also, if you have any particular questions why I refused some suggestions you can ask me about it. sometimes it helps a lot to understand the mappers' intention! c:

I'll check your mod later, kinda busy! Sorry! >-< but thank you! <3
This mapset isn't up for m4m, tho.. I don't wanna sound rude, but please take a look at my queues (you can find links to them on my userpage) first, before counting on my mod! I don't really have much time atm and therefore can't mod. I only take m4m for my Avril map as I really want it to get ranked sometime soon.. :\

updated. :3
kakifly
m4m from your queue ^o^

Easy

you have 1 unsnapped note 02:29:958

-00:01:667 (2) - imo its a just bit hard for easy; replace it by using 1 circle (starting at the same spot)
-00:03:618 (1) - ^
- 00:05:569 (3) - ^
-00:11:423 (1,2) - i think these 2 can be 1 slider
-00:30:935 (3) - x axis -1 (so its x331) for perfect stack
-00:32:399 (5,2) - these overlap, doesnt look good imo i think these should be a copy of each other
-00:35:325 (4) - i feel like this should be ctrl + g i mean the current arrangement has the cursor going in circles..
-00:41:667 (5) - y axis -1
-00:48:496 (3) - move to x204 y260 better flow
-00:56:301 (3) - x & y axis -1
-01:10:935 (2) - blanket nazi ! tailpoint to x80 y164
-01:20:691 (2) - i dont suggest stacking this.. its better for this diff if it was like this? -01:43:618 (4,6) - stack better.. coordinates are x56 y259
-01:47:521 (1,3) - stack better - xx195 y323
-02:18:740 (1) - either shorten this spinner by 1 or 2 beats or move the slider so its close to the middle. its hard to spin and have a note right after it you get it right? and for easy this is just too quick
-03:08:008 (4) - personally i dont like where this is placed


Hard

not going to point out anymore stack problems.. but watch out even one axis off can make it look fuzzy

-00:30:447 (3,4) - move up just a few grids so it doesnt overlap
-01:39:960 (2,3) - if you were following theinstrumentals i dont think these are needed
-01:51:789 (6) - ^
-01:53:374 (4) - i feel like this should be ctrl + g again
-02:27:033 (1,2,3) - add a blank slider slide? the default sound is annoying do you agree? [tries to puush blank sliderslide but puush is being dumb and isnt working ]

hard is really nice, couldnt find too much

good luck on your beatmap !
Shushan
normal
00:23:130 i prefer do it 1,2,3. make it if u want its more pretty.
01:48:983 if u want...
hard
00:15:813 i prefer do a circle instead
couldn't find more :)
i realy liked this beatmap...
but i will like to see insane...
Topic Starter
Squichu
kakifly

kakifly wrote:

m4m from your queue ^o^

Easy

you have 1 unsnapped note 02:29:958 damn it. fixed!

-00:01:667 (2) - imo its a just bit hard for easy; replace it by using 1 circle (starting at the same spot) I don't think it's too hard for Easy, but as I use the same rhythm in Normal I'll replace the sliders with circles!
-00:03:618 (1) - ^
- 00:05:569 (3) - ^
-00:11:423 (1,2) - i think these 2 can be 1 slider I could use one slider but in general I try to avoid having sliders end on downbeat. I just prefer emphasizing that. I could replace 1 with a cirlce to make the pattern easier but having so many circles in an Easy is meh too. >-< I'll see what others think about this.
-00:30:935 (3) - x axis -1 (so its x331) for perfect stack fixed!
-00:32:399 (5,2) - these overlap, doesnt look good imo i think these should be a copy of each other didn't even notice they overlapped, fixed differently, tho :3
-00:35:325 (4) - i feel like this should be ctrl + g i mean the current arrangement has the cursor going in circles.. it's pretty standard to have circle-movements.. owo and the way it moves now is way smoother than a zig-zag move (which is what I get when I reverse it), so I'll keep it as it is. :v
-00:41:667 (5) - y axis -1 fixed
-00:48:496 (3) - move to x204 y260 better flow moved to 204|261 for "perfect" DS xb
-00:56:301 (3) - x & y axis -1 fixed
-01:10:935 (2) - blanket nazi ! tailpoint to x80 y164 fixed
-01:20:691 (2) - i dont suggest stacking this.. its better for this diff if it was like this? Keep it for now, I like how it plays. .o.
-01:43:618 (4,6) - stack better.. coordinates are x56 y259 fixed
-01:47:521 (1,3) - stack better - xx195 y323 fixed
-02:18:740 (1) - either shorten this spinner by 1 or 2 beats or move the slider so its close to the middle. its hard to spin and have a note right after it you get it right? and for easy this is just too quick reversed first slider, cause I see that it might get confusing with the slider end closer to the middle I have to disagree tho that it is harder to catch than sliders that start in the centre, because beginner players don't spin "properly", they most likely throw their mouse all over their table and don't pay attention to where their cursor even is. so in the end it doesn't make any difference if they get it back to the middle or someplace else. :n
-03:08:008 (4) - personally i dont like where this is placed Why not? I like it. :c


Hard

not going to point out anymore stack problems.. but watch out even one axis off can make it look fuzzy
I guess there are a lot, because Idk.. just happens. but I'll fix every one of them before I'm looing for BATs. I don't really see the need to fix all of them right now because there are some rhythm improvements to be done and so on. So I'll wait with that til the end. xD

-00:30:447 (3,4) - move up just a few grids so it doesnt overlap changed differently
-01:39:960 (2,3) - if you were following theinstrumentals i dont think these are needed ah yah, someone mentioned this before but I forgot to remove them everywhere (except for some parts >w<)
-01:51:789 (6) - ^ this for example. xD emphasizes the vocals well, so I wanna keep it.
-01:53:374 (4) - i feel like this should be ctrl + g again Nah, the opposite movement matches better with the downbeat. like in "it makes more of an impact" this way
-02:27:033 (1,2,3) - add a blank slider slide? the default sound is annoying do you agree? [tries to puush blank sliderslide but puush is being dumb and isnt working ] I have a blank file, I used to use it in every map.. I'll think about it, but atm I don't really see any need for that.

hard is really nice, couldnt find too much

good luck on your beatmap !
ohad1881

ohad1881 wrote:

normal
00:23:130 i prefer do it 1,2,3. make it if u want its more pretty. I want to keep the NCs on the downbreak, sorry. x:
01:48:983 if u want... Oh, I messed something up there. I don't know if I did exactly what you meant, but changed!
hard
00:15:813 i prefer do a circle instead
I don't wanna overdo it with circles here. >-<
couldn't find more :)
i realy liked this beatmap...
but i will like to see insane...
Sorry, I don't think I will add another difficulty. the song doesn't provide enough for me to map more than Hard. I have to admit I suck at mapping Insane, so others might be able to do it. but I don't know yet.. we'll see! :3
Thanks to both of you! :3
I'll get to your maps as soon as I can. >w<
hehe
'm4m'! 1 week late or something lol

[general thoughts]

very slow bpm and song, mod might not satisfy. it's really good though. patterns and sliders could definitely use a bit of work.

[hard]

you have liberty to follow vocals as well as instrument since its a hard, go wild :D

00:24:106 (2) - follow 00:29:960 (2) - , straight slider to go with the clap-drum music. not a fan of drum on sliderends, but in this case it fits haha.
00:31:911 (2,3) , 00:35:813 (1,2) - ^
00:32:399 (4) - this is ugly and idk, don't see much reason for this ... no timbre/vibrato or anything lol.
00:43:618 , 00:44:594 - beat is not emphasized
00:47:521 , 00:48:496 - ^
00:54:350 - ^

well i'm kinda sure you get what i mean now. its fine if you don't change them but i really recommend it :I idk

i'll stop here and continue tomorrow. no KD please. if you think it was helpful i can continue but right now i can't see much problems other than these.
Topic Starter
Squichu

handsome wrote:

i'll stop here and continue tomorrow. no KD please. if you think it was helpful i can continue but right now i can't see much problems other than these
Okay, I'll just wait for full mod then til I reply! :3
Gaia
Yo from Queue
you only want me to do hard? okie less work for me

[hard]
00:15:813 (1) - flow can be better if u curve it down more
00:17:764 (1,2,3,4) - blanket isnt perfect
00:18:740 (3,5) - overlap doesnt look good
00:22:886 (4,5,6) - back and forth thing is hard to read
00:52:643 (2) - dont recommend stacking a 3rd one, but if u do shift it down more
00:57:764 (2,4) - not sure how i feel about this cuz this is hard to read
01:08:496 (1) - bleh just stack it :>
01:16:545 (2,3) - flow can be better if u shift to the top left more
01:19:716 (5) - um flow. u can blanket with 01:18:740 (3,4) - and the little jump to 6 would be fun
01:47:277 (2) - push up more
01:52:399 (2,4) - omg lol wat to say about this
02:57:033 (1) - no nc 02:57:764 (3) - nc here
02:55:325 (1,2,1,2) - uhm rhythm sounds so wrong here. http://puu.sh/b3PsO/176b9e3785.jpg
03:10:447 (5,1) - dat overlap
03:11:423 (1) - whistle intentional?

gl hf
Topic Starter
Squichu
Gaia

Gaia wrote:

Yo from Queue hellow! :3
you only want me to do hard? okie less work for me

[hard]
00:15:813 (1) - flow can be better if u curve it down more sure
00:17:764 (1,2,3,4) - blanket isnt perfect changed up with previous pattern, should look better now
00:18:740 (3,5) - overlap doesnt look good it's not visible while playing tho :3
00:22:886 (4,5,6) - back and forth thing is hard to read changed overlap from 1 + 4 so it should be easier to read now. the back-forth stacking isn't that hard, imo
00:52:643 (2) - dont recommend stacking a 3rd one, but if u do shift it down more fixed, similar patterns also
00:57:764 (2,4) - not sure how i feel about this cuz this is hard to read keeping it, it's not that hard.
01:08:496 (1) - bleh just stack it :> I don't want to stack everything, that looks boring. :n in easier diffs I stack cause it gets to hard otherwise but here it's fine >w<
01:16:545 (2,3) - flow can be better if u shift to the top left more changed slightly
01:19:716 (5) - um flow. u can blanket with 01:18:740 (3,4) - and the little jump to 6 would be fun changed, but the jump wouldn't make any sense so I just went with a different pattern
01:47:277 (2) - push up moreyup
01:52:399 (2,4) - omg lol wat to say about this basically the same as 00:57:764 (2,4) ? owo
02:57:033 (1) - no nc 02:57:764 (3) - nc here changed this previously for consistency with previous choruses, so no need anymore
02:55:325 (1,2,1,2) - uhm rhythm sounds so wrong here. http://puu.sh/b3PsO/176b9e3785.jpg FIXED!! >-<
03:10:447 (5,1) - dat overlap not visible while playing. :3
03:11:423 (1) - whistle intentional? yes. there's a whislte on almost every downbeat.

gl hf
Thank you!

updated.
Kazuya
Hello. It's only ideas!

Uncheck: Widescrren support & Letterbox During Breaks!

[Hard]

00:04:594 (3) - Hmmhmm... Move circle here: x: 110 y: 85
00:05:082 (4) - = x: 114 y: 276
00:15:569 (5) - Hmm.Move here x: 142 y: 375
00:38:496 (3) - Remove circle, move 00:37:764 (2) - slider here: 00:38:008 - , and put circle here: 00:37:764 - It sounds better. :/
00:41:545 - Missing circle. Put here.
00:48:984 (1,2) - One circle and one repeat slider better. Put circle here: 00:48:984 - , and put 1/2 slider here: 00:49:228 - and add

once repeat. Timeline: http://puu.sh/b4DzR/1ff6485465.jpg
01:29:594 (1) - Remve spinner, and, please, map these parts! Spinner here: start: 01:31:911 - end: 01:33:374 -
01:36:179 - Missing circle. Put here.
01:55:691 (9) - Remove circle.
01:59:960 (5) - Remove slider, and remove 02:00:691 (6) - circle. Put circle here: 01:59:960 -and put 1/1 slider here: 02:00:203 - .

Timeline: http://puu.sh/b4DWt/59e328464a.jpg The slider highlights the vocals. It's better!
02:02:155 (4,5,6,7) - Delete objects! --> Put 1/1 sliders here: 02:02:155 - 02:02:886 - Timeline: http://puu.sh/b4E5K/d11f2f4650.jpg

It's so much better!
02:30:813 - Missing circle. Put here.
02:38:252 (1,2) - same as 00:48:984 (1,2) -
02:51:911 (1,2) - ^

[Normal]

00:23:130 (3,4,1) - Use 1/2 repeat slider! Please! http://puu.sh/b4Ey7/f9792b0c26.jpg
00:45:082 (1,2,3) - This one looks better: http://puu.sh/b4EHo/065339c58d.jpg
01:18:496 (2) - Remove circle.
01:26:789 (2) - ^
01:29:472 (1) - Remove spinner, map these parts! Same as hard diff.
01:44:106 (2,3,4,5,1,2) - Hmmhmmhmm. Vocal? Timeline example: http://puu.sh/b4F6K/25382ca5f6.jpg
02:05:082 (5) - Move circle here: x: 96 y: 260
02:39:716 (4,5,6,1) - same as above: 01:44:106 (2,3,4,5,1,2) -

[Easy]
01:28:984 (1) - Same as Normal & Hard
01:47:033 (2,3,4,5) - Hmmmhmmm. idea: http://puu.sh/b4FGo/2d26ecb235.jpg
03:08:008 (4) - Please do not continue here! Don't put objects behind the slider. Please: http://puu.sh/b4FTT/fb8572e88f.jpg

Good Luck!
Topic Starter
Squichu
Kazuya

Kazuya wrote:

Hello. It's only ideas! Hi! owo

Uncheck: Widescrren support & Letterbox During Breaks!
uncheked widescreen support but keeping letterboxed, cause it's easier to spot short breaks then! >w<

[Hard]

00:04:594 (3) - Hmmhmm... Move circle here: x: 110 y: 85 the forth-back movement is intentional tho. ;-;
00:05:082 (4) - = x: 114 y: 276 ^
00:15:569 (5) - Hmm.Move here x: 142 y: 375 moved to 246|373 instead, cause of balanced dstance to prev/next object
00:38:496 (3) - Remove circle, move 00:37:764 (2) - slider here: 00:38:008 - , and put circle here: 00:37:764 - It sounds better. :/ changed!
00:41:545 - Missing circle. Put here. okay
00:48:984 (1,2) - One circle and one repeat slider better. Put circle here: 00:48:984 - , and put 1/2 slider here: 00:49:228 - and add once repeat. Timeline: http://puu.sh/b4DzR/1ff6485465.jpg
I prefer the simplicity of my pattern atm, cause the following part is a tiny bit tricky.
01:29:594 (1) - Remve spinner, and, please, map these parts! Spinner here: start: 01:31:911 - end: 01:33:374 - okay, changed
01:36:179 - Missing circle. Put here. changed
01:55:691 (9) - Remove circle. I'd like to keep it, it goes with the vocals well and plays fine. owo
01:59:960 (5) - Remove slider, and remove 02:00:691 (6) - circle. Put circle here: 01:59:960 -and put 1/1 slider here: 02:00:203 - .
Timeline: http://puu.sh/b4DWt/59e328464a.jpg The slider highlights the vocals. It's better! changed
02:02:155 (4,5,6,7) - Delete objects! --> Put 1/1 sliders here: 02:02:155 - 02:02:886 - Timeline: http://puu.sh/b4E5K/d11f2f4650.jpg
It's so much better! changed differently, cause I want to emphasize the downbeat
02:30:813 - Missing circle. Put here. yup
02:38:252 (1,2) - same as 00:48:984 (1,2) - ^ also >-<
02:51:911 (1,2) - ^ ^

[Normal]

00:23:130 (3,4,1) - Use 1/2 repeat slider! Please! http://puu.sh/b4Ey7/f9792b0c26.jpg
prefer circles here cause I don't want a sliderend on the downbeat
00:45:082 (1,2,3) - This one looks better: http://puu.sh/b4EHo/065339c58d.jpg keeping it as it is, matches better with my style, I think >:
01:18:496 (2) - Remove circle. but there is a beat here. ;_;
01:26:789 (2) - ^ same here >-<
01:29:472 (1) - Remove spinner, map these parts! Same as hard diff. mapped!
01:44:106 (2,3,4,5,1,2) - Hmmhmmhmm. Vocal? Timeline example: http://puu.sh/b4F6K/25382ca5f6.jpg
wanna stick to the beat here c:
02:05:082 (5) - Move circle here: x: 96 y: 260 wanna stack them. the abrupt stopping goes better with the beat imo
02:39:716 (4,5,6,1) - same as above: 01:44:106 (2,3,4,5,1,2) - ^ too >-<

[Easy]
01:28:984 (1) - Same as Normal & Hard mapped
01:47:033 (2,3,4,5) - Hmmmhmmm. idea: http://puu.sh/b4FGo/2d26ecb235.jpg great idea! thanks! owo
03:08:008 (4) - Please do not continue here! Don't put objects behind the slider. Please: http://puu.sh/b4FTT/fb8572e88f.jpg
changed

Good Luck! Thank you! owo

updated!
Krfawy
Squee! Hello Darling! :3 We haven't seen for very long. :o

Darling you map really nice. Just the only thing I can't accept in your map is... comboing! The rest is really nice, just placing NCs is surprising for me. But I can say that I really like your style because it's calm and cute. :3 Just like a little Squirrel! XD

Easy
  1. 00:03:618 (1,2) - So I advice to replace the place of NC at those two notes since it would match more the music IMO.
  2. 00:07:521 (1,2) - As above.
  3. 00:09:472 (1,2) - The same thing as above again. xD
  4. 00:11:423 (1,3) - This time I'd start new combo at (3) because it follows the vocals more. Now I am not sure if you want to follow the violin or vocals or just both. If the last one, in my opinion it's not a good idea since there's no special moments at the moment (have I just made a mistake or is that correct what I've just said?).
  5. 00:15:813 (2,1,2) - I think it's a good idea to create new combos at those two (2)s and remove it from (1) because it just follows vocals better... or I just think I find it better than an accurate composition. D:
  6. 00:19:228 (1,2) - Well, again I ask if you could replace the place of NC at those two. :3
  7. 00:27:521 (3) - At this moment I feel a bit surprised that you make so long combos when previous were sooo much shorter. So if you want to shorten tha accurate combos, let me show you my idea for that:
    1. 00:27:521 (3) - NC
    2. 00:31:423 (4) - NC
    3. 00:35:325 (4) - NC
    So I think it's cool the combos are that long at kiais since you just emphasize the music. Nice thing. :D
  8. 01:18:252 (2) - (Almost) At the beginning I have adviced to create NC at moment like this since the previous note is a long slider. So actually I advice the same thing - to create NC at this note to follow the music and previous comboing.
  9. 02:57:764 (1) - At moments like that before there is 'Give your heart a break' you make sliders which has only a whistle at the very beginning without a finish. This time you added a finish, but I think it only breaks a consistency so consider removing this hitsound from the very start of the slider, please.
  10. 03:03:618 (5,1,3) - I just think it'd be better for comboing if you create NCs at (5) and (3) instead of (1). Now I just a bit unsure how it works, but maybe it's just a stupid feeling made by my blond hair colour. D:
  11. 03:09:472 (1,3) - And I'd feel a bit more comfortable if you replace NCs again. I just think it would be more matching to the accurate composition.
  12. 03:17:277 (1,2,3,4) - TBH I am not sure if newer players and less experienced players will be happy when they see this amount of circles. Might you consider replacing them into 2 sliders or something similar? You know, just to make it easier for players to play it. :3
Normal

  1. 00:01:667 (1,1) - Well I think it's not needed to make so many combos at a Normal difficulty since I don't think people are going to break sliders as much as they could at Big Black. XD 00:04:106 (2) - But this one would be a great start for NC, don't you think? :3
  2. 00:05:569 (1,1,3) - To be honest I think the (3) is the best moment for NC, not previous ones. Now it's just a bit overusing NCs in Normal. D: And I'd delete NC at 00:09:472 (1,1) -
  3. 00:12:399 (3,1) - Maybe replace NC at those two notes because now it's a bit confusing IMO. There's really too many combos ATM. :<
  4. 00:17:764 (1,1,2) - And I advice to create NC at (2), not at previous notes. Just try it and listen to the music I think you'll understand what I am showing you. ;3
  5. 00:21:667 (1) - So I think this NC is just another which would be removed since there's so many NCs. Even too many.
  6. 00:25:569 (1) - The same thing as above.
  7. 00:29:472 (1) - And again, I just think there's too many new combos as it is.
  8. 00:33:374 (1) - As above.
  9. 00:40:691 (1) - As above.
  10. 00:45:082 (1) - And again too many NCs IMO.
  11. 00:48:984 (1) - And again as above.
  12. 00:57:764 (1,3) - So I just think you could replace the place of NC because it'd improve how it follows the music in my opinion.
  13. 01:12:399 (1) - So as I said some times before I just think that you overuse NCs in this difficulty, but I know it's because it's a Normal. But believe me, Normal doesn't have to have such short NCs ;)
  14. 01:16:301 (1) - The same thing.
  15. 01:59:228 (1) - I think you can remove this NC safely. One longer combo won't kill anybody... I guess. xD
  16. 02:24:594 (1) - So I think you can remove this NC safely too. I don't think it should be wrong or something.
  17. 02:38:252 (1,4) - So I think you can replace NC here. If you do this, I advice to remove NC from 02:42:155 (1) - here too.
  18. 03:17:277 (1) - As above. You can delete NC here.
  19. 03:19:228 (1) - And here too. The combos shouldn't be too long at those 2 last combos if you delete accuarte moments.
Hard
  1. 00:38:740 (4) - To be honest I just think this slider would be more blanket. For example I'd move the 2nd point in the slider to X=371 and X=346. And I'd move the 3rd point to X=378 Y=305. An example, but I just think that could be improved a little bit.
  2. 00:53:130 (1) - I can feel this moment would still work without NC here. It still follows an accurate Demi's voice and it wouldn't harm comboing IMO.
  3. 00:56:789 (5,4,8) - I know what you're following at the moment when comboing this song, but to be honest... I find it naturally because I feel what you're emphasizing. But to be honest I am not sure if you're doing it as you could. So I want to show you how I imagine it would be made:
    1. 00:56:789 (5) - instead of 00:57:277 (1) -
    2. 00:58:740 (1) -
    3. 01:00:691 (8) - Instead of 01:01:423 (1) -
  4. 01:15:325 (3) - I don't know why, but at moments like this I just want to CTRL + G. But it's just because I like tricky moments so that's just a totally theoretical suggestion since I know it's a Hard diff, not an Insane one.
  5. 01:47:764 (1) - I just think it's a bit a bit too much comboing since the previous combo follows the vocals as well as the next does, so I just think you can reduce this one. Similar thing to 00:53:130 (1) -
  6. So now again I just think your comboing could be improved a little bit and I'll show you my vision of comboing:
    1. 01:51:423 (5) - NC here instead of 01:51:911 (1) -
    2. 01:53:374 (4) - NC
    3. 01:55:325 (8) - NC here instead of 01:55:813 (1) -
  7. 02:58:008 (1) - And this time I feel there's just too much NCs if we count this one too. I believe this NC would be removed because it still follows music like before.
  8. 03:01:667 (1,2) - Maybe replace NC here? That is a suggestion since this works as it is too.
  9. 03:03:618 (7) - And I think you could NC here instead of 03:04:350 (1) - that moment.
  10. 03:15:813 (5) - And to be honest I don't understand why you didn't create NC here since it's so much slower moment than at kiai : o
Well, so that's all from me! I wish you good luck and have a ranked map soon! I know it's totally hard to find a BAT, but I believe that you can do it! Believe in yourself green nutcracker! :3

Squee! <3 Wiewióreczka! :3
Topic Starter
Squichu
Krfawy

Krfawy wrote:

Squee! Hello Darling! :3 We haven't seen for very long. :o
Hi there! Sadly, that's true. -buries herself-

Darling you map really nice. Just the only thing I can't accept in your map is... comboing! The rest is really nice, just placing NCs is surprising for me. But I can say that I really like your style because it's calm and cute. :3 Just like a little Squirrel! XD
I KNOW RIGHT! It sucks. I know it's horrible, but I can't do it any better. >___<

Easy
Basically, I'm applying all of what you said below. ;w;
  1. 00:03:618 (1,2) - So I advice to replace the place of NC at those two notes since it would match more the music IMO.
  2. 00:07:521 (1,2) - As above.
  3. 00:09:472 (1,2) - The same thing as above again. xD
  4. 00:11:423 (1,3) - This time I'd start new combo at (3) because it follows the vocals more. Now I am not sure if you want to follow the violin or vocals or just both. If the last one, in my opinion it's not a good idea since there's no special moments at the moment (have I just made a mistake or is that correct what I've just said?).
  5. 00:15:813 (2,1,2) - I think it's a good idea to create new combos at those two (2)s and remove it from (1) because it just follows vocals better... or I just think I find it better than an accurate composition. D:
  6. 00:19:228 (1,2) - Well, again I ask if you could replace the place of NC at those two. :3
  7. 00:27:521 (3) - At this moment I feel a bit surprised that you make so long combos when previous were sooo much shorter. So if you want to shorten tha accurate combos, let me show you my idea for that:
    1. 00:27:521 (3) - NC
    2. 00:31:423 (4) - NC
    3. 00:35:325 (4) - NC
    So I think it's cool the combos are that long at kiais since you just emphasize the music. Nice thing. :D
    Yah, I noticed Kiai sometimes is confusing for beginners, so I thought longer combos might help them to read the patterns. But in the end it looks totally inconsistent compared to the non-Kiai parts. '-'
  8. 01:18:252 (2) - (Almost) At the beginning I have adviced to create NC at moment like this since the previous note is a long slider. So actually I advice the same thing - to create NC at this note to follow the music and previous comboing.
  9. 02:57:764 (1) - At moments like that before there is 'Give your heart a break' you make sliders which has only a whistle at the very beginning without a finish. This time you added a finish, but I think it only breaks a consistency so consider removing this hitsound from the very start of the slider, please.
  10. 03:03:618 (5,1,3) - I just think it'd be better for comboing if you create NCs at (5) and (3) instead of (1). Now I just a bit unsure how it works, but maybe it's just a stupid feeling made by my blond hair colour. D:
  11. 03:09:472 (1,3) - And I'd feel a bit more comfortable if you replace NCs again. I just think it would be more matching to the accurate composition.
  12. 03:17:277 (1,2,3,4) - TBH I am not sure if newer players and less experienced players will be happy when they see this amount of circles. Might you consider replacing them into 2 sliders or something similar? You know, just to make it easier for players to play it. :3 changed this, too. owo
Normal
Same here, new NCs and deleted ones EVERYWHERE ! OwO
  1. 00:01:667 (1,1) - Well I think it's not needed to make so many combos at a Normal difficulty since I don't think people are going to break sliders as much as they could at Big Black. XD 00:04:106 (2) - But this one would be a great start for NC, don't you think? :3
  2. 00:05:569 (1,1,3) - To be honest I think the (3) is the best moment for NC, not previous ones. Now it's just a bit overusing NCs in Normal. D: And I'd delete NC at 00:09:472 (1,1) -
  3. 00:12:399 (3,1) - Maybe replace NC at those two notes because now it's a bit confusing IMO. There's really too many combos ATM. :<
  4. 00:17:764 (1,1,2) - And I advice to create NC at (2), not at previous notes. Just try it and listen to the music I think you'll understand what I am showing you. ;3
  5. 00:21:667 (1) - So I think this NC is just another which would be removed since there's so many NCs. Even too many.
  6. 00:25:569 (1) - The same thing as above.
  7. 00:29:472 (1) - And again, I just think there's too many new combos as it is.
  8. 00:33:374 (1) - As above.
  9. 00:40:691 (1) - As above.
  10. 00:45:082 (1) - And again too many NCs IMO.
  11. 00:48:984 (1) - And again as above.
  12. 00:57:764 (1,3) - So I just think you could replace the place of NC because it'd improve how it follows the music in my opinion.
  13. 01:12:399 (1) - So as I said some times before I just think that you overuse NCs in this difficulty, but I know it's because it's a Normal. But believe me, Normal doesn't have to have such short NCs ;)
  14. 01:16:301 (1) - The same thing.
  15. 01:59:228 (1) - I think you can remove this NC safely. One longer combo won't kill anybody... I guess. xD
  16. 02:24:594 (1) - So I think you can remove this NC safely too. I don't think it should be wrong or something.
  17. 02:38:252 (1,4) - So I think you can replace NC here. If you do this, I advice to remove NC from 02:42:155 (1) - here too.
  18. 03:17:277 (1) - As above. You can delete NC here.
  19. 03:19:228 (1) - And here too. The combos shouldn't be too long at those 2 last combos if you delete accuarte moments.
Okay, in the end I changed everything several times, so I don't know if it's exactly how you said it, but it definitely looks better now! @@

Hard
  1. 00:38:740 (4) - To be honest I just think this slider would be more blanket. For example I'd move the 2nd point in the slider to X=371 and X=346. And I'd move the 3rd point to X=378 Y=305. An example, but I just think that could be improved a little bit.
    True, changed. owo I moved the whole slider, tho, cause it's a rotated version of 00:37:277 (1) - and I like copypasta-sliders.. 'w'
    also, the jump afterwards matches kindaaa, so I don't have to change anything else.
  2. 00:53:130 (1) - I can feel this moment would still work without NC here. It still follows an accurate Demi's voice and it wouldn't harm comboing IMO.
    follows the vocals, but the pattern might be confusing and the NC helps to clarifiy which is the right order xD
  3. 00:56:789 (5,4,8) - I know what you're following at the moment when comboing this song, but to be honest... I find it naturally because I feel what you're emphasizing. But to be honest I am not sure if you're doing it as you could. So I want to show you how I imagine it would be made:
    1. 00:56:789 (5) - instead of 00:57:277 (1) -
    2. 00:58:740 (1) -
    3. 01:00:691 (8) - Instead of 01:01:423 (1) -
    yup, changed most
  4. 01:15:325 (3) - I don't know why, but at moments like this I just want to CTRL + G. But it's just because I like tricky moments so that's just a totally theoretical suggestion since I know it's a Hard diff, not an Insane one. I get what you mean, I prefer when they move in circles, too. but I think the part here is rather boring to play cause it's a ... dunno staccato rhythm? just always the same and so many sliders.. while I think they fit the music I want to make it at least a bit more interesting to play and I prefer the 'weird' movement over a jump. >w<
  5. 01:47:764 (1) - I just think it's a bit a bit too much comboing since the previous combo follows the vocals as well as the next does, so I just think you can reduce this one. Similar thing to 00:53:130 (1) - I wanna keep it consistent with the first chorus. owo
  6. So now again I just think your comboing could be improved a little bit and I'll show you my vision of comboing:
    1. 01:51:423 (5) - NC here instead of 01:51:911 (1) -
    2. 01:53:374 (4) - NC
    3. 01:55:325 (8) - NC here instead of 01:55:813 (1) -
    changed!
  7. 02:58:008 (1) - And this time I feel there's just too much NCs if we count this one too. I believe this NC would be removed because it still follows music like before. Still prefer consistency. >-<
  8. 03:01:667 (1,2) - Maybe replace NC here? That is a suggestion since this works as it is too. prefer it on downbeat here
  9. 03:03:618 (7) - And I think you could NC here instead of 03:04:350 (1) - that moment. changed
  10. 03:15:813 (5) - And to be honest I don't understand why you didn't create NC here since it's so much slower moment than at kiai : o added!
Well, so that's all from me! I wish you good luck and have a ranked map soon! I know it's totally hard to find a BAT, but I believe that you can do it! Believe in yourself green nutcracker! :3
Thanks thanks thanks thanks. <33 Diffs look much better now. *_* I'll make you my comboing slave, be prepared!
I gave up on finding BATs. I'll get my maps modded so they look neat and are fun to play and then I let them rest on the graveyard til osu dies. owo It's fun to map anyway. xb


Squee! <3 Wiewióreczka! :3
Aah, thank youu. <33 QwQ
I'll read this tomorrow!

updated.
mancuso_JM_
Hi! Random mod (I've seen your map in your signature xD)

[General]

  1. Disable the Countdown, your map starts too fast and this option is useless during the gameplay.
  2. Try uncheck the Letterbox during breaks as well. Actually, you've added the video of the song, and looks weird the letterbox with the video activated.
  3. The ''rhythmical breaks'' that you've used in the diffs. don't make sense at all, because they are not following anything in the music. Just leave the break without ''extension'' (unless you have a better idea).
[Easy]

  1. 00:00:204 (1,3) - This overlap is not the best option starting the map, specially for an Easy that can cause a bit of confusion. I'm you can do a nicer pattern than this to start the map. I won't give you any screenshoot because I don't want to impose my style here, but anyway you should give it a try.
  2. 00:11:423 (1,2) - Even if the BPM is low, I would avoid this 1/2 here. It is the only one that you've used and this make it inconsistent. In addition, this is an Easy, so I think you can simplify that pattern a little.
  3. 00:29:472 (4,5,6) - Ugh.. that kind of patterns are pretty hard for a easy :/. Remember that new players are not able to catch that kind of stacks under sliders (in general they can't catch the stacks). Oh well, I highly recommend you to do that, for the sake of the difficulty.
  4. 00:40:203 (3,4,5) - Same as before, try to unstack this as well pls!
  5. 00:45:082 (4) - I would expecting a Finisher instead of a whistle at the beginning. Sounds as some other places where you've added finishers, and this one emphasize well the vocals.
  6. 01:20:691 (2) - Unstack this as well, as I've explained before. I think you won't have to do so many changes, with some Ctrl+G and some replacement, you will fix this issue. Well, I think you already catch this point, try to check the rest by yourself and try to fixing it.
  7. 01:29:472 (1,1) - The Slider is too close after the Spinner for this kind of difficulty. Maybe reducing the Spinner in 1/1 would be the best option (the spinner length will be a bit short but not that much due to the low BPM).
  8. 01:59:716 (4,5) - I would avoid the this blanketing because the flow is broken due to this reason. I would place (5) around x:440 y:330 and then you have to do a little re-map in this last part before the break.
  9. 02:02:155 (2,3,4) - (^)
  10. 02:05:082 (5) - Try placing this note a bit up, for a better flow.
  11. 02:18:740 (1,1) - Try other variety here, as I said before, the slider is too close after the spinner and It'll cause problems for new players.
  12. 02:34:350 - I was expecting a finish instead a whistle here :P
  13. 02:54:838 (4) - Are you missing a whistle here? Because it sounds really good for me
  14. 02:59:716 (1,3) - *A little note*: You can keep that kind of stacks in the whole of the map if you want, they will not a problem I guess
  15. 03:18:740 (4,1) - Useless and inconsistent stack, try to unstack it, so new players can catch this easier.
Some notes before to finish the mod in this difficulty:

  1. Well, these stacks mentioned in my mod are really needed to be fixed. In general, normal stacks are a bit Hard for this difficulty, I would say that kind of stacks are something like a ''NO'' for this difficulty. Make sure to change them pls, if you need to remap some little part, do it, because it is for the sake of the map, to make it even better.
  2. About the flow, sometimes appear broken because you prefer to do blankets instead to respect a correct flow, flow is pretty important for easy difficulties, is not bad in this map but it could be better. Just keep it in mind for your next maps.
  3. Try to avoid long patterns in 1/1 (for example the one that starts in 02:32:399 - and ends in 02:47:521 - in this pattern you can see around 15 secs. mapped in 1/1, and even if the BPM is a bit low, my experience says that this is exhausting for new players). I didn't feel like mentioning things like ''remove a note'' or ''make this slider longer'' but I think you can look at the whole of the map yourself, and following this pattern that I've already given, you can fix some patterns in the diff. to make it a bit easier.
  4. In general, you didn't try any variety :/. At the same time, the constant 1/1 / 2/1 patterns is not that ''exiting''. I was expecting some 3/2 sliders here, but meh.. is not a must xDD. But keep it in mind for your next maps too!
- Is not a bad difficulty in general, but looking at all these points, I think this can be better.

[Normal]

  1. 00:45:082 (4) - Try something like this for a better flow. I think this linear movement between (3,4) will give a better transition in the following pattern.
  2. 01:02:643 (8) - Consider adding a New Combo here for consistency with the Easy (?
  3. 01:10:935 (2) - I think if you move the slider end down (like this) the following pattern will flow better.
  4. 01:50:203 (2) - Try moving this to x:124 y:196 for a better transition. I see what have you done here, but it doesn't provide any ''stack'' during the gameplay.
  5. 01:59:228 (3,4) - I don't feel these two notes here, the music pitch is not that higher here, but the rhythm exists, so I recommend you to split these notes into a Slider, sincerely is much nicer when you play the map.
  6. 02:27:033 (T) - Reduce the hitsounds volume here (? They sound pretty high comparing with the calm section.
  7. 02:43:130 (4) - I think you're missing a Whistle here.
  8. 03:03:130 (6) - Try something like this for a better flow
  9. 03:11:423 (6) - A bit nazi but try moving this object around 2 grids up for a better transition
  10. 03:14:350 (3) - Hmm.. Are you missing a Whistle here (?
Some things to consider in the future:

  1. I haven't checked your comboing properly, but seeing it during a gameplay I found it a bit inconsistent in some parts (specially in the chorus sections), try to give it a look by yourself (to clean all doubts).
  2. Sometimes you've skiped to map some important beats (downbeats) instead you've added a slider end (i.e 01:45:569 - and similars), try to see if you can fix some of that and.. take this in consideration to your future maps as well :)
- Other than that I've to say you've suprised me with this difficulty, I liked it! It is a well done difficulty, keep it up!

[Hard]

  1. 00:22:399 (2,3,4,5,6) - I would do something like this for a better flow, but maybe you have a better idea (i was not really inspired :P). The thing that I didn't like was the transition between (5,6), maybe you can do a nicer thing than mine :P
  2. 00:29:716 (x) - Try adding a note here, vocals already started, so I don't see the reason to skip this beat.
  3. 00:41:667 (3) - 01:36:301 (4) - 02:30:935 (4) - In all these points I've expected a 1/2 slider + a note instead of a 1/1 slider because this follow the music much better, I don't want to ruin your patterns but I'm pretty sure you have to consider that.
  4. 00:51:667 (2,1,2) - 01:46:301 (2,1,2) - 02:56:545 (2,1,2) - I think I can accept the first overlaps but those look bad in my opinion. Consider changing the last overlap in all this pattern (? Still.. I think this is just a personal like.
  5. 00:57:764 (4,5,1,2,3) - LOL! This is weird, I've tones of suggestions in just this pattern.. omg.. I don't know how to compose that xD. Well, this will be the best thing:

    • 1st: The Slider (4) looks odd to me.. why not a simpler thing like that?

    • 2nd: Doing that, try to move (5) around x:36 y:308 for a better flow.

    • 3rd: The pattern (4,1,3) are too overlapped and looks bad during the gameplay. Change the way of the slider (1) and you'll be fixing all the issues, the slider will appear like this
  6. 01:52:399 (4,1) - The slider (1) is almost all covered by the slider (1), the only part visible is the last part, that's why I suggest you to make the slider (1) as visible as you can because I'm not sure if this is completely rankable.
  7. 02:27:033 (T) - Try reducing the volume here, the part is really calm, instruments are not acting here at all.
  8. 02:46:423 (x) - Lol.. I expected a note here because you always added a note to follow the lyrics :/
- Almost all the ''semi-stacks'' that you did in the map didn't look as good as they should look (i.e 03:07:521 - and similar ones), sincerely I would have avoided that kind of patterns to make this a better map aesthetically, but well, if you can change at least some of them would be great.
In general the difficulty is alright, but I think this needs some cleaning, probably you'll make it better with more mods. Btw, This mod in Hard was pretty general as you can see, because is quite late here and I've to sleep now (sorry for that).


Oh well.. That's all!
I think some more work is needed before to move this map on (specially for easy because Normal looks pretty decent and Hard just need some mods to fix aesthetically issues).
I hope this can help you!
Good Luck!
Topic Starter
Squichu
mancuso

mancuso_JM_ wrote:

Hi! Random mod (I've seen your map in your signature xD)
Hi there! I didn't think someone actually looks at siignatures.. amazing. O_O Really, thanks!

[General]

  1. Disable the Countdown, your map starts too fast and this option is useless during the gameplay. okay
  2. Try uncheck the Letterbox during breaks as well. Actually, you've added the video of the song, and looks weird the letterbox with the video activated. uh, right. changed
  3. The ''rhythmical breaks'' that you've used in the diffs. don't make sense at all, because they are not following anything in the music. Just leave the break without ''extension'' (unless you have a better idea). I wanted to match them with the vocals. looks like it didn't work. removed!
[Easy]

  1. 00:00:204 (1,3) - This overlap is not the best option starting the map, specially for an Easy that can cause a bit of confusion. I'm you can do a nicer pattern than this to start the map. I won't give you any screenshoot because I don't want to impose my style here, but anyway you should give it a try.
  2. 00:11:423 (1,2) - Even if the BPM is low, I would avoid this 1/2 here. It is the only one that you've used and this make it inconsistent. In addition, this is an Easy, so I think you can simplify that pattern a little. true, changed.
  3. 00:29:472 (4,5,6) - Ugh.. that kind of patterns are pretty hard for a easy :/. Remember that new players are not able to catch that kind of stacks under sliders (in general they can't catch the stacks). Oh well, I highly recommend you to do that, for the sake of the difficulty.
    Actually, I think it's okaaay. But because of the low difficulty increase to Normal I might as well make this even easier. xD changed
  4. 00:40:203 (3,4,5) - Same as before, try to unstack this as well pls! changed
  5. 00:45:082 (4) - I would expecting a Finisher instead of a whistle at the beginning. Sounds as some other places where you've added finishers, and this one emphasize well the vocals. Blindly trust modders here. xD I suck with hitsounds, changed.
  6. 01:20:691 (2) - Unstack this as well, as I've explained before. I think you won't have to do so many changes, with some Ctrl+G and some replacement, you will fix this issue. Well, I think you already catch this point, try to check the rest by yourself and try to fixing it. fixed
  7. 01:29:472 (1,1) - The Slider is too close after the Spinner for this kind of difficulty. Maybe reducing the Spinner in 1/1 would be the best option (the spinner length will be a bit short but not that much due to the low BPM). okay
  8. 01:59:716 (4,5) - I would avoid the this blanketing because the flow is broken due to this reason. I would place (5) around x:440 y:330 and then you have to do a little re-map in this last part before the break. The break of flow is intentional here. firstly because I feel like the diff gets a bit boring at this point and secondly because it matches with the "break" in the vocals so well (also with the beat, imo).
  9. 02:02:155 (2,3,4) - (^) this was not intentional.. '-' fixed
  10. 02:05:082 (5) - Try placing this note a bit up, for a better flow. changed due to previous pattern anyway
  11. 02:18:740 (1,1) - Try other variety here, as I said before, the slider is too close after the spinner and It'll cause problems for new players. removed spinner and mapped this part instead. :D
  12. 02:34:350 - I was expecting a finish instead a whistle here :P added
  13. 02:54:838 (4) - Are you missing a whistle here? Because it sounds really good for me good catch, fixed!
  14. 02:59:716 (1,3) - *A little note*: You can keep that kind of stacks in the whole of the map if you want, they will not a problem I guess Yah, keeping them. ;-; with more than one white tick between them stacks shouldn't be any problem.
  15. 03:18:740 (4,1) - Useless and inconsistent stack, try to unstack it, so new players can catch this easier.okay
Some notes before to finish the mod in this difficulty:

  1. Well, these stacks mentioned in my mod are really needed to be fixed. In general, normal stacks are a bit Hard for this difficulty, I would say that kind of stacks are something like a ''NO'' for this difficulty. Make sure to change them pls, if you need to remap some little part, do it, because it is for the sake of the map, to make it even better.
    Guess I said this above, but they are okay to play. I tried this with some newbie players and they didn't have much problems with this. But I agree that the diff could be easier, especially since there is a rather easy Normal diff. (I was planning a NH spread, maybe that's why. xD)
  2. About the flow, sometimes appear broken because you prefer to do blankets instead to respect a correct flow, flow is pretty important for easy difficulties, is not bad in this map but it could be better. Just keep it in mind for your next maps. Agreed. I'm using flow breaks sometimes to emphasize certain parts of the song, tho, so I won't ever get completely rid of it. :b Sometimes I just do it without thought, when I don't pay attention.. but I'll try to improve on that.
  3. Try to avoid long patterns in 1/1 (for example the one that starts in 02:32:399 - and ends in 02:47:521 - in this pattern you can see around 15 secs. mapped in 1/1, and even if the BPM is a bit low, my experience says that this is exhausting for new players). I didn't feel like mentioning things like ''remove a note'' or ''make this slider longer'' but I think you can look at the whole of the map yourself, and following this pattern that I've already given, you can fix some patterns in the diff. to make it a bit easier. I'll take a look for sure at that! It's so hard to ignore beats.. ;n;
  4. In general, you didn't try any variety :/. At the same time, the constant 1/1 / 2/1 patterns is not that ''exiting''. I was expecting some 3/2 sliders here, but meh.. is not a must xDD. But keep it in mind for your next maps too! That's true as well. I'm quite inexperienced with mapping Easy so I don't know what to do. XD but I'll try.
- Is not a bad difficulty in general, but looking at all these points, I think this can be better.

[Normal]

  1. 00:45:082 (4) - Try something like this for a better flow. I think this linear movement between (3,4) will give a better transition in the following pattern. okay
  2. 01:02:643 (8) - Consider adding a New Combo here for consistency with the Easy (?) added
  3. 01:10:935 (2) - I think if you move the slider end down (like this) the following pattern will flow better. changed
  4. 01:50:203 (2) - Try moving this to x:124 y:196 for a better transition. I see what have you done here, but it doesn't provide any ''stack'' during the gameplay. changed
  5. 01:59:228 (3,4) - I don't feel these two notes here, the music pitch is not that higher here, but the rhythm exists, so I recommend you to split these notes into a Slider, sincerely is much nicer when you play the map. changed
  6. 02:27:033 (T) - Reduce the hitsounds volume here (? They sound pretty high comparing with the calm section. oh, right. fixed
  7. 02:43:130 (4) - I think you're missing a Whistle here. added
  8. 03:03:130 (6) - Try something like this for a better flow looks better, indeed
  9. 03:11:423 (6) - A bit nazi but try moving this object around 2 grids up for a better transition sure
  10. 03:14:350 (3) - Hmm.. Are you missing a Whistle here (?) yes :c
Some things to consider in the future:

  1. I haven't checked your comboing properly, but seeing it during a gameplay I found it a bit inconsistent in some parts (specially in the chorus sections), try to give it a look by yourself (to clean all doubts). Okay! I'll enslave Krfawy and get another check! xD
  2. Sometimes you've skiped to map some important beats (downbeats) instead you've added a slider end (i.e 01:45:569 - and similars), try to see if you can fix some of that and.. take this in consideration to your future maps as well :) It's something I love to tell others, but I can't staop doing it myself, haha. I'll try.
- Other than that I've to say you've suprised me with this difficulty, I liked it! It is a well done difficulty, keep it up!
Thank you! c:

[Hard]

  1. 00:22:399 (2,3,4,5,6) - I would do something like this for a better flow, but maybe you have a better idea (i was not really inspired :P). The thing that I didn't like was the transition between (5,6), maybe you can do a nicer thing than mine :P
    I don't know what to do here either right now. ;~; I changed it up but I'll see to find some super-amazing pattern!
  2. 00:29:716 (x) - Try adding a note here, vocals already started, so I don't see the reason to skip this beat. added
  3. 00:41:667 (3) - 01:36:301 (4) - 02:30:935 (4) - In all these points I've expected a 1/2 slider + a note instead of a 1/1 slider because this follow the music much better, I don't want to ruin your patterns but I'm pretty sure you have to consider that. I tried this at first but was quite unhappy with it as it felt overloaded to me. I'll reconsider changing this if some other people say so. c:
  4. 00:51:667 (2,1,2) - 01:46:301 (2,1,2) - 02:56:545 (2,1,2) - I think I can accept the first overlaps but those look bad in my opinion. Consider changing the last overlap in all this pattern (? Still.. I think this is just a personal like.) Sorry, but I wanna keep them. ;w; It's fun to play doesn't look bad to me.
  5. 00:57:764 (4,5,1,2,3) - LOL! This is weird, I've tones of suggestions in just this pattern.. omg.. I don't know how to compose that xD. Well, this will be the best thing:

    • 1st: The Slider (4) looks odd to me.. why not a simpler thing like that? because I don't like half-curved/half-straight sliders. :/ they just look sooooo ugly to me. I know most people like them but I prefer to avoid them completely.

    • 2nd: Doing that, try to move (5) around x:36 y:308 for a better flow. changed, works with both slidershapes. :3

    • 3rd: The pattern (4,1,3) are too overlapped and looks bad during the gameplay. Change the way of the slider (1) and you'll be fixing all the issues, the slider will appear like this Nuuh, I love the overlap of 4+1! But I'll change the second slider so there's no overlap anymore. owo
  6. 01:52:399 (4,1) - The slider (1) is almost all covered by the slider (1), the only part visible is the last part, that's why I suggest you to make the slider (1) as visible as you can because I'm not sure if this is completely rankable.
    Same as above, I like the overlap. ;w;
    And if the map is unrankable because of this, so be it. It's fun to play and fun to map, all that matters. >w<
  7. 02:27:033 (T) - Try reducing the volume here, the part is really calm, instruments are not acting here at all. changed
  8. 02:46:423 (x) - Lol.. I expected a note here because you always added a note to follow the lyrics :/ added
- Almost all the ''semi-stacks'' that you did in the map didn't look as good as they should look (i.e 03:07:521 - and similar ones), sincerely I would have avoided that kind of patterns to make this a better map aesthetically, but well, if you can change at least some of them would be great.
I like them, actually. And they give me great variety, but I'll see what I can do later on.
In general the difficulty is alright, but I think this needs some cleaning, probably you'll make it better with more mods. Btw, This mod in Hard was pretty general as you can see, because is quite late here and I've to sleep now (sorry for that).
I'm happy you took your time to mod it and you helped me a great deal, so thanks for that!

Oh well.. That's all!
I think some more work is needed before to move this map on (specially for easy because Normal looks pretty decent and Hard just need some mods to fix aesthetically issues).
I hope this can help you!
Good Luck!
Thanks a lot!
I'm going to reply in detail as soon as I can. :3

updateeed.
MoodyRPG
General
  1. More tags maybe?
Easy
  • - 00:04:106 (1) - Looks bad this slider, remove the fifth tick
    - 00:31:423 (1) - Replace this whistle for a finish, sounds really cool
    - 01:00:691 (4) - ^
    - 01:29:472 (1) - Add a note here and move the slider in the next tick, like this
Normal
  • - 00:54:350 (5,1) - This looks ugly with that overlap, I'd suggest to make this
    - 01:19:228 (1) - Remove new combo and add one here in 01:20:203
    - 01:27:521 (1) - Same thing, add the new combo here 01:28:008
    - 01:56:301 (6,7) - Maybe Crtl+J for a better flow?, like this (including the slider (7) too)
    - 02:18:740 (1) - Short this spinner in 02:20:691 and try to map this section here in 02:21:179 to follow the music
Hard
  • -- 00:50:691 - 01:45:325 and 02:56:545 - I don't agree with these sliders, is not very nice to play, I was waiting to see this pattern like 02:40:082 but anyway, just a comment
    - 00:15:569 (5) - Just a suggestion but why you don't try to stack this in the slider (3)?
Solid map, good luck :)
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