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sphere - Hazy

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Total Posts
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Topic Starter
Maruyu
This beatmap was submitted using in-game submission on quinta-feira, 23 de Outubro de 2014 at 17:43:38

Artist: sphere
Title: Hazy
Source: 花咲くいろは
Tags: hanasaku iroha matsumae ohana oshimizu nako tsurugi minko wakura yuina ending desperate-kun TV Size
BPM: 125
Filesize: 14558kb
Play Time: 01:28
Difficulties Available:
  1. Desperate's Insane (3,5 stars, 272 notes)
  2. Hard (2,73 stars, 219 notes)
  3. Normal (1,54 stars, 115 notes)
Download: sphere - Hazy
Download: sphere - Hazy (no video)
Information: Scores/Beatmap Listing
---------------
Hanasaku Iroha <3

Try out Pappy's Taiko diffs here! Thanks a lot, Pappy!

uguu~

Desperate's Insane by Desperate-kun 100%
Hard 100%
Normal 100%

Best BAT #1 Aka
Best BAT #2 xChippy
Worst Best QAT #1 Asphyxia
Worst Best QAT #2 Irreversible
Best BAT #3 Gero
Everest Hope
First of all, i have to say, that blue color means just the sugestion! I don't get the rhythm, maybe im just blinded, but really - where's the rhythm? Sliders looks like they had to be random >:(

Hard
Design
00:10:640 (3) - Change for slider
00:12:320 (2) - Change for circle, after add slider
http://scr.hu/2yfq/bvore
00:14:720 (3) - Change for circle
http://scr.hu/2yfq/dlnx2
00:16:400 (2) - Change for circle
00:17:600 (5) - Change for circle, after add slider
00:25:520 (1) - Remove NC
00:32:720 (5) - Change for slider, after add circle
00:55:760 (1,2,3,4,5) - Make something like that to fit the rhythm
http://scr.hu/2yfq/1cgmc
00:59:840 (1,2) - Change for something like that to fit the rhythm
http://scr.hu/2yfq/4xvq8
01:04:160 (2) - Change for 2 circles
01:09:680 (3,4) - DS... It looks gross :|
01:13:760 (2) - Change for 2 circles
01:14:960 (1) - Change for long slider
01:21:440 (1) - Remove NC...
01:26:000 (5,1,2) - Ugly pattern

Notes
:arrow: AR5... Change for 6-7
:idea: Make the suggestions above to keep the map spread!!!!

Normal
Design
00:01:520 (2,3) - Simple, boring pattern :|
01:15:440 (3,4) - Ugly pattern

Notes
:arrow: I don't know too much about normal diffs, but it looks nice!
Topic Starter
Maruyu

Everest Hope wrote:

First of all, i have to say, that blue color means just the sugestion! I don't get the rhythm, maybe im just blinded, but really - where's the rhythm? Sliders looks like they had to be random >:(

Hard
Design
00:10:640 (3) - Change for slider
00:12:320 (2) - Change for circle, after add slider
http://scr.hu/2yfq/bvore
00:14:720 (3) - Change for circle
http://scr.hu/2yfq/dlnx2
00:16:400 (2) - Change for circle^also no change
00:17:600 (5) - Change for circle, after add slider not quite, but changed~
00:25:520 (1) - Remove NC The next one was the error, thanks though
00:32:720 (5) - Change for slider, after add circle Kinda like it, sorry
00:55:760 (1,2,3,4,5) - Make something like that to fit the rhythm
http://scr.hu/2yfq/1cgmc
00:59:840 (1,2) - Change for something like that to fit the rhythm
http://scr.hu/2yfq/4xvq8
Changed, not quite, though
01:04:160 (2) - Change for 2 circles Not quite
01:09:680 (3,4) - DS... It looks gross :| noo :3
01:13:760 (2) - Change for 2 circles Also going to keep
01:14:960 (1) - Change for long slider nah, would ignore red tick beat
01:21:440 (1) - Remove NC... Also no, song tone and rhythm changes a bit here
01:26:000 (5,1,2) - Ugly pattern[/color] I like it

Notes
:arrow: AR5... Change for 6-7 Uh, it's AR8, not AR5. And I think it's fine as it is.
:idea: Make the suggestions above to keep the map spread!!!!

Normal
Design
00:01:520 (2,3) - Simple, boring pattern :| Keeping it~
01:15:440 (3,4) - Ugly pattern You're right, changed~

Notes
:arrow: I don't know too much about normal diffs, but it looks nice!
Thanks for mod :)
Kogarou-
After playing it I noticed something wrong at the end:

01:28:400 (1) - Remove the spinner and ad a circle instead like this. A spinner at the very end, without too much time to spin sounds weird for me (even if it has the time needed to).


First mod, nothing too much.
Nothing more catched my eye ;)
Topic Starter
Maruyu

Kogarou- wrote:

After playing it I noticed something wrong at the end:

01:28:400 (1) - Remove the spinner and ad a circle instead like this. A spinner at the very end, without too much time to spin sounds weird for me (even if it has the time needed to).


First mod, nothing too much.
Nothing more catched my eye ;)
I guess it is kind of hard to spin, okay~

Thank you~

I love you kouhai <3
[ Joey ]
Hey Yuzu, M4M
My Map: https://osu.ppy.sh/s/177435

[Hard]
Since the majority of the map has the same, short distance snap, it makes your map a little boring to me.
I think you can every once in a while make an exception to the distance snap.
For instance, you could ctrl + g this slider: 00:03:920 (1), it is still an easy enough jump for a hard, and it makes your map more interesting.
So yeah, just little things like that can make a big difference in your map :D

00:01:280 (4) - This isn't distance snapped properly
00:06:080 (1,2) - This looks better: http://puu.sh/9tMR8/073b126c9e.jpg
00:23:120 (1,2) - Do you like this? http://puu.sh/9tNJ7/e03dcf3bca.jpg
00:24:800 (4) - I also think this slider would look better if you bent it the other way.
00:22:880 (4) - New combo should start here
00:31:040 (1) - I think you should remove this slider, and add a hitcirle here: 00:31:280 - . So there is no note here: 00:31:040 -
00:38:480 (1) - This slider is a little weird because you haven't really been going to the vocals, but I think its ok. Also you should blanket it better.
00:47:840 (4,5) - Overlap the heads of these sliders?
01:11:120 (1,2,3) - You could make these sliders look better like this: http://puu.sh/9tPZn/7be4fbb5b1.jpg
00:47:840 (4) - New combo
00:49:760 (7) - New combo

[Normal]
00:02:240 (3,4) - Consider blanketing these sliders
00:21:200 - I don't see a reason to skip this white tick
00:21:200 (4) - Not distance snapped correctly
00:39:440 (2,3) - ^
00:39:680 (2,3) - You should move these so they are on the white ticks
01:09:200 (1) - I don't think there should be a spinner here
01:16:880 (5) - I think you should bend this slider the other way.

If you have any questions about my mod, message me in game :)
Good luck!
Topic Starter
Maruyu

[ Joey ] wrote:

Hey Yuzu, M4M
My Map: https://osu.ppy.sh/s/177435

[Hard]
Since the majority of the map has the same, short distance snap, it makes your map a little boring to me.
I think you can every once in a while make an exception to the distance snap.
For instance, you could ctrl + g this slider: 00:03:920 (1), it is still an easy enough jump for a hard, and it makes your map more interesting. Changed~ xD
So yeah, just little things like that can make a big difference in your map :D

00:01:280 (4) - This isn't distance snapped properly It is, I just rechecked
00:06:080 (1,2) - This looks better: http://puu.sh/9tMR8/073b126c9e.jpg Sure~
00:23:120 (1,2) - Do you like this? http://puu.sh/9tNJ7/e03dcf3bca.jpg Yeah, does look better~ Great, in fact <3 :)
00:24:800 (4) - I also think this slider would look better if you bent it the other way. ?
00:22:880 (4) - New combo should start here
00:31:040 (1) - I think you should remove this slider, and add a hitcirle here: 00:31:280 - . So there is no note here: 00:31:040 - OK~
00:38:480 (1) - This slider is a little weird because you haven't really been going to the vocals, but I think its ok. Also you should blanket it better. Improved blanket~
00:47:840 (4,5) - Overlap the heads of these sliders?Done~
01:11:120 (1,2,3) - You could make these sliders look better like this: http://puu.sh/9tPZn/7be4fbb5b1.jpg k~
00:47:840 (4) - New combo k~
00:49:760 (7) - New combo k~

[Normal]
00:02:240 (3,4) - Consider blanketing these sliders Distance snap :\
00:21:200 - I don't see a reason to skip this white tick Ok~
00:21:200 (4) - Not distance snapped correctly yes it is
00:39:440 (2,3) - ^ k~
00:39:680 (2,3) - You should move these so they are on the white ticks done
01:09:200 (1) - I don't think there should be a spinner here rearranged~
01:16:880 (5) - I think you should bend this slider the other way. ok~

If you have any questions about my mod, message me in game :)
Good luck!
Thank you so much :)
Luccyous
Hi, from my Queue.

[General]
00:55:760 - to 01:18:800 - Increase volume by 10 %.

[Normal]
00:27:200 (5) - Maybe make it like this.
01:26:480 (1) - Mute the spinner, the tss thing on the end is weird. XP

[Hard]
00:12:320 (2) - Fix the blanket?

---------------------------------------------

Just this, I'm a new modder, don't expect too much from me. XP
Good luck!
Topic Starter
Maruyu

ChiLynn wrote:

Hi, from my Queue.

[General]
00:55:760 - to 01:18:800 - Increase volume by 10 %.

[Normal]
00:27:200 (5) - Maybe make it like this.
01:26:480 (1) - Mute the spinner, the tss thing on the end is weird. XP

[Hard]
00:12:320 (2) - Fix the blanket?

---------------------------------------------

Just this, I'm a new modder, don't expect too much from me. XP It's okay, all changed~
Good luck! Thanks!!
Krfawy
Hello! I have some suggestions which might be helpful nvm. xD IF I help you, might we make M4M? D: I can't find your queue but I swear I have seen that you accept M4M =.=

Generally
  1. The first Kiai time would end at 70640 to avoid a bad look. You know, design thing. ;)
  2. There's no breaks so set off the letterboxes in both difficulties!
Normal
  1. 00:43:040 (1) - I don't really think it's totally to the rhythm as it could be. I don't know how to make a perfect configuration, but I think there would be better if there were: two 1/2 sliders, a circle, one 1/1 slider and a circle. http://puu.sh/9ElTc/fe8b9704a8.jpg What do you think about it?
  2. 00:49:280 (5,6) - Maybe make one slider instead of (5) which would last til the beginning of the (6). (6) would be a good place for NC and would be shorten for one 1/2 and moved to 00:50:000 - time point. What do you think about it? Shitty example: http://puu.sh/9Emcx/d3681cd0c8.jpg
  3. 01:01:520 (4) - MAYBE it'd be a good place for NC? I think it's a bit too long now since it's only Normal in the world. :D
Hard
  1. 00:00:080 (1) - To be honest... I don't think I can feel the beginning, really. In my opinion there could be two 1/2 sliders which would... 'fit' better and the rhythm would be improved a bit. ;)
  2. 00:09:200 (4) - CTRL + G maybe? I guess this will remove that boredom at the beginning, but won't destroy the pattern. :o
  3. 00:57:920 (2,3) - Maybe do the same thing as above but do ofc with every note alone? I think it will improve the flow a bit. :P
  4. 01:01:520 (1,3) - Maybe CTRL + G again at least in one of those sliders? This pattern is really boring now, sorry. ;_; And I think this kind of thing would make this difficulty a bit better...
  5. 01:08:720 (3) - But now it really screams to get CTRL + G XDDD
  6. 01:14:240 (3,4) - Maybe move those two to make a better spacing? The (3) would be at (480;116) and (4) would be moved to (336;84) position. What do you think about it?
  7. 01:25:760 (4,5) - I am not into this kind of structure. I am sure you can modify it a bit to make it look better. I offer (but it's only my own imagination!) to move (4) to (296;40) position and to rotate (5) for -23 degrees then move it to (356;88) position.
  8. Now this point is offered IF you want to make a thing above. So... I think that 01:26:480 (1,2,3,4,5,6) - would get CTRL + H and rotated for 270 degrees (The whole structure has to be highlighted!) and move it to make (1) placed at (448;168). I will show you how I imagine it to be: http://puu.sh/9Elm7/3fabb7f87b.jpg I think that would be a nice ending now. xD
  9. 01:28:400 (6) - Maybe a finish hitsounds at the very end?
IF it helped and IF you accept - https://osu.ppy.sh/s/185690 my map to M4M. :3 Let me know if not because of my shitty mod/map/whole thing. D:

LVU Bluddy! o3o
Topic Starter
Maruyu

Krfawy wrote:

Hello! I have some suggestions which might be helpful nvm. xD IF I help you, might we make M4M? D: I can't find your queue but I swear I have seen that you accept M4M =.=

Generally
  1. The first Kiai time would end at 70640 to avoid a bad look. You know, design thing. ;) Done~
  2. There's no breaks so set off the letterboxes in both difficulties!
Done~

Normal
  1. 00:43:040 (1) - I don't really think it's totally to the rhythm as it could be. I don't know how to make a perfect configuration, but I think there would be better if there were: two 1/2 sliders, a circle, one 1/1 slider and a circle. http://puu.sh/9ElTc/fe8b9704a8.jpg What do you think about it? Not quite, but changed~
  2. 00:49:280 (5,6) - Maybe make one slider instead of (5) which would last til the beginning of the (6). (6) would be a good place for NC and would be shorten for one 1/2 and moved to 00:50:000 - time point. What do you think about it? Shitty example: http://puu.sh/9Emcx/d3681cd0c8.jpg Okay~
  3. 01:01:520 (4) - MAYBE it'd be a good place for NC? I think it's a bit too long now since it's only Normal in the world. :D
No changes~

Hard
  1. 00:00:080 (1) - To be honest... I don't think I can feel the beginning, really. In my opinion there could be two 1/2 sliders which would... 'fit' better and the rhythm would be improved a bit. ;) I had a huge timing error, so disregarding this
  2. 00:09:200 (4) - CTRL + G maybe? I guess this will remove that boredom at the beginning, but won't destroy the pattern. :o Sure.
  3. 00:57:920 (2,3) - Maybe do the same thing as above but do ofc with every note alone? I think it will improve the flow a bit. :P Gonna try it out~
  4. 01:01:520 (1,3) - Maybe CTRL + G again at least in one of those sliders? This pattern is really boring now, sorry. ;_; And I think this kind of thing would make this difficulty a bit better... Yes on 1, no on 3
  5. 01:08:720 (3) - But now it really screams to get CTRL + G XDDD lel
  6. 01:14:240 (3,4) - Maybe move those two to make a better spacing? The (3) would be at (480;116) and (4) would be moved to (336;84) position. What do you think about it? Great~
  7. 01:25:760 (4,5) - I am not into this kind of structure. I am sure you can modify it a bit to make it look better. I offer (but it's only my own imagination!) to move (4) to (296;40) position and to rotate (5) for -23 degrees then move it to (356;88) position.
  8. Now this point is offered IF you want to make a thing above. So... I think that 01:26:480 (1,2,3,4,5,6) - would get CTRL + H and rotated for 270 degrees (The whole structure has to be highlighted!) and move it to make (1) placed at (448;168). I will show you how I imagine it to be: http://puu.sh/9Elm7/3fabb7f87b.jpg I think that would be a nice ending now. xDDone!!
  9. 01:28:400 (6) - Maybe a finish hitsounds at the very end?
I guess. :P

IF it helped and IF you accept - https://osu.ppy.sh/s/185690 my map to M4M. :3 Let me know if not because of my shitty mod/map/whole thing. D: Can't right now, I will do it some other time, I promise!!!

LVU Bluddy! o3o ;w;
Kibbleru
ok time to full mod this?
No Dap is best mom queue

i love u for giving me something short

[General]
  1. this 140 bpm at first is wrong i think delete it and snap the 125 bpm timing point to here 00:00:090 - since atm your downbeats are off actually wtf you only have this in hard diff which makes it unrankable because all timing points MUST be consistent throughout all diffs
  2. you need more auto lead-in atm you only have like 100 ms ish you should at least have 1000
  3. you have an inconsistency for your third combo colour throughout ur diffs
[Hard]

  • So ill probably just rant on about some repetitive problems i see with this diff
  1. pls snap ur green line
  2. so first of all, in some places your flow is jittery.
    example here 00:00:810 (2,3,4) - This doesn't flow badly but the flow could be so much better if you just moved (4) down a bit
    this was one of the major things that bothered me basically.
    another example 00:01:770 (5,1,2) -
    00:04:410 (2,3) - ^
    00:39:450 (2,3) - ^
    basically you can make the flow so much better by rearranging the objects a bit but u didnt :/
  3. whats with the normal whistles x_X use soft whistles pls
  4. 00:03:930 (1) - why not copy paste from 00:03:450 (4) -
  5. 00:07:770 (1,2) - whats with the inconsistency in spacing? i don't understand what you're trying to express with that jump
  6. 00:11:610 (1,2) - bleh ur blankets really bother me lol use the approach circle .-.
  7. 00:09:930 (1,4) - why not copy paste one
  8. 00:15:450 (4) - NC should be on this strong beat instead of 00:15:690 (1) -
  9. 00:17:370 (5) - ^
  10. 00:21:210 (5) - ^
  11. 00:23:130 (2) - ^instead of 00:22:890 (1) -
    zzz find and fix the rest yourself the tip is to try to keep your nc on the downbeat unless music suggests differently so go fix your NCing
  12. 00:25:050 - there really needs to be something clickable here
  13. 00:26:970 - ^ strong beats really need clickable stuff.
    00:28:890 - ^ this is making me cry pls
    00:57:690 - ^
    00:59:610 - ^
    01:13:050 - ^
  14. 00:37:530 (3,4) - ds is off abit (0.9)
    00:45:690 (1,2) - ^
  15. 00:51:930 (1) - (optional) NC
  16. 00:52:170 - i recommend you map out this spinner. there's some nice buildup notes you can map especially here 00:53:850 -
  17. 01:08:730 (3,1) - pls ur blankets
[Normal]
  1. 00:22:880 (7,8) - change to 1/2 slider? easier that way
  2. 01:26:480 (1) - makes more sense to end this spinner 01:28:400 - on the strong finish sound (you can also add finish to spinner that way)
    may also apply to hard diff
Topic Starter
Maruyu

Kibbleru wrote:

ok time to full mod this?
No Dap is best mom queue classic "..."

i love u for giving me something short <3

[General]
  1. this 140 bpm at first is wrong i think delete it and snap the 125 bpm timing point to here 00:00:090 - since atm your downbeats are off actually wtf you only have this in hard diff which makes it unrankable because all timing points MUST be consistent throughout all diffs
  2. you need more auto lead-in atm you only have like 100 ms ish you should at least have 1000
  3. you have an inconsistency for your third combo colour throughout ur diffs All fixed, I think~
[Hard]

  • So ill probably just rant on about some repetitive problems i see with this diff
  1. pls snap ur green line
  2. so first of all, in some places your flow is jittery.
    example here 00:00:810 (2,3,4) - This doesn't flow badly but the flow could be so much better if you just moved (4) down a bit
    this was one of the major things that bothered me basically.
    another example 00:01:770 (5,1,2) -
    00:04:410 (2,3) - ^
    00:39:450 (2,3) - ^
    basically you can make the flow so much better by rearranging the objects a bit but u didnt :/ I think I fixed those somehow
  3. whats with the normal whistles x_X use soft whistles pls k~
  4. 00:03:930 (1) - why not copy paste from 00:03:450 (4) - Done~
  5. 00:07:770 (1,2) - whats with the inconsistency in spacing? i don't understand what you're trying to express with that jump Neither did I. C:
  6. 00:11:610 (1,2) - bleh ur blankets really bother me lol use the approach circle .-. C:
  7. 00:09:930 (1,4) - why not copy paste one
  8. 00:15:450 (4) - NC should be on this strong beat instead of 00:15:690 (1) -
  9. 00:17:370 (5) - ^
  10. 00:21:210 (5) - ^
  11. 00:23:130 (2) - ^instead of 00:22:890 (1) -
    zzz find and fix the rest yourself the tip is to try to keep your nc on the downbeat unless music suggests differently so go fix your NCing C:
  12. 00:25:050 - there really needs to be something clickable here
  13. 00:26:970 - ^ strong beats really need clickable stuff.
    00:28:890 - ^ this is making me cry pls
    00:57:690 - ^
    00:59:610 - ^
    01:13:050 - ^ ^ c:
  14. 00:37:530 (3,4) - ds is off abit (0.9) c:
    00:45:690 (1,2) - ^ c:
  15. 00:51:930 (1) - (optional) NC c:
  16. 00:52:170 - i recommend you map out this spinner. there's some nice buildup notes you can map especially here 00:53:850 - :c
  17. 01:08:730 (3,1) - pls ur blankets c: c: c: c: c: c:
[Normal]
  1. 00:22:880 (7,8) - change to 1/2 slider? easier that way c:
  2. 01:26:480 (1) - makes more sense to end this spinner 01:28:400 - on the strong finish sound (you can also add finish to spinner that way)
    may also apply to hard diff c:
Myxo
I nya'd irc a bit.

2014-06-25 16:17 Desperate-kun: i'll mod your map now
2014-06-25 16:17 Desperate-kun: the other one
2014-06-25 16:17 Desperate-kun: you know
2014-06-25 16:18 Yuzu-: Ah ye
2014-06-25 16:18 Yuzu-: c:
2014-06-25 16:18 Yuzu-: You're so gentle <3
2014-06-25 16:18 Desperate-kun: no
2014-06-25 16:18 Desperate-kun: if i was
2014-06-25 16:18 Desperate-kun: i would've modded it some days ago actually
2014-06-25 16:19 Yuzu-: I have time c:
2014-06-25 16:19 Desperate-kun: ACTION is late
2014-06-25 16:20 Yuzu-: xD
2014-06-25 16:26 Desperate-kun: you are lucky
2014-06-25 16:27 Desperate-kun: that the tv size version of this song never appeared on any album
2014-06-25 16:27 Yuzu-: why
2014-06-25 16:27 Desperate-kun: because otherwise the title would be "TV Size version" or something like that
2014-06-25 16:27 Desperate-kun: stupid stuff
2014-06-25 16:27 Desperate-kun: xD
2014-06-25 16:27 Yuzu-: wtf
2014-06-25 16:27 Desperate-kun: unnecessary, i know
2014-06-25 16:27 Desperate-kun: but these days
2014-06-25 16:27 Desperate-kun: the bats are checking these
2014-06-25 16:27 Desperate-kun: titles
2014-06-25 16:27 Desperate-kun: xD
2014-06-25 16:28 Desperate-kun: everybody understands "TV Size"
2014-06-25 16:28 Desperate-kun: but no...
2014-06-25 16:28 Yuzu-: uhh
2014-06-25 16:30 Desperate-kun: and
2014-06-25 16:30 Desperate-kun: in the future
2014-06-25 16:30 Desperate-kun: when you search for a bg
2014-06-25 16:30 Desperate-kun: always use 1366x768 format
2014-06-25 16:30 Desperate-kun: it's the recommended one
2014-06-25 16:30 Desperate-kun: it fits best with all options of size
2014-06-25 16:30 Desperate-kun: yours should be rankable though
2014-06-25 16:30 Yuzu-: o-ok
2014-06-25 16:40 Yuzu-: Well, added~
2014-06-25 16:40 Yuzu-: very beautiful :w:
2014-06-25 16:40 Desperate-kun: the easy? o:
2014-06-25 16:41 Desperate-kun: no it's not
2014-06-25 16:41 Desperate-kun: really
2014-06-25 16:41 Yuzu-: i likeit
2014-06-25 16:41 Desperate-kun: hmm ._. thanks
2014-06-25 16:47 Desperate-kun: ok, i think i'll point this out in irc
2014-06-25 16:48 Desperate-kun: because then it's easier to explain
2014-06-25 16:48 Desperate-kun: ACTION is editing [http://osu.ppy.sh/b/440790 sphere - Hazy (TV Size) [Normal]]
2014-06-25 16:48 Desperate-kun: umm, about rhythm
2014-06-25 16:48 Desperate-kun: tell me when you are ready :3
2014-06-25 16:49 Yuzu-: ready
2014-06-25 16:49 Desperate-kun: ok
2014-06-25 16:49 Desperate-kun: so first of all, your rhythm is sometimes a bit inconsistent
2014-06-25 16:49 Desperate-kun: for normals, this is especially important (and for easys as well)
2014-06-25 16:49 Desperate-kun: for example
2014-06-25 16:49 Desperate-kun: in the section starting here
2014-06-25 16:49 Desperate-kun: 00:07:770 -
2014-06-25 16:49 Desperate-kun: you are following the background instrument at first
2014-06-25 16:50 Desperate-kun: 00:09:210 (2,3) -
2014-06-25 16:50 Desperate-kun: and ignoring the drum beat
2014-06-25 16:50 Desperate-kun: 00:09:690 -
2014-06-25 16:50 Desperate-kun: which is fine
2014-06-25 16:50 Yuzu-: I know where you getting at
2014-06-25 16:50 Desperate-kun: 00:10:650 (4,1,2,3,4,5,1,2) -
2014-06-25 16:50 Yuzu-: probably
2014-06-25 16:50 Desperate-kun: but then you start white tick mapping
2014-06-25 16:50 Yuzu-: yea
2014-06-25 16:50 Desperate-kun: i just say
2014-06-25 16:50 Desperate-kun: in the future
2014-06-25 16:50 Desperate-kun: you should take care of that
2014-06-25 16:51 Desperate-kun: it's acutally not that hard to keep it consistent in normals
2014-06-25 16:51 Desperate-kun: ^^
2014-06-25 16:51 Desperate-kun: in insanes.... it's cruel
2014-06-25 16:51 Yuzu-: yea
2014-06-25 16:51 Desperate-kun: and in hards as well
2014-06-25 16:51 Desperate-kun: but for normal it's important
2014-06-25 16:51 Desperate-kun: for now
2014-06-25 16:51 Desperate-kun: you could just replace
2014-06-25 16:51 Desperate-kun: 00:09:210 (2,3) -
2014-06-25 16:51 Desperate-kun: this rhythm
2014-06-25 16:52 Desperate-kun: with this
2014-06-25 16:52 Desperate-kun: http://puu.sh/9Jvjn/1ab5e32a54.jpg
2014-06-25 16:52 Yuzu-: ok
2014-06-25 16:53 Desperate-kun: 00:38:970 (1,2,3,4,5,6,7,8,1,2,3,4) -
2014-06-25 16:53 Yuzu-: https://osu.ppy.sh/ss/1752819 this?
2014-06-25 16:53 Desperate-kun: yes this
2014-06-25 16:53 Desperate-kun: :)
2014-06-25 16:53 Desperate-kun: and then things like that
2014-06-25 16:53 Desperate-kun: 00:38:970 (1,2,3,4,5,6,7,8,1,2,3,4) -
2014-06-25 16:54 Desperate-kun: you are following the vocals here
2014-06-25 16:54 Desperate-kun: that's good
2014-06-25 16:54 Desperate-kun: but
2014-06-25 16:54 Desperate-kun: for what the song is
2014-06-25 16:54 Desperate-kun: it's actually pretty complicated rhythm
2014-06-25 16:54 Desperate-kun: 00:42:330 (8,1) -
2014-06-25 16:54 Desperate-kun: and you are having a polarity issue here
2014-06-25 16:54 Yuzu-: the beat isn't very strong
2014-06-25 16:54 Yuzu-: at that point
2014-06-25 16:54 Desperate-kun: like... following vocals in easier diffs is great, because the newbies remember it
2014-06-25 16:54 Desperate-kun: yeah, but
2014-06-25 16:54 Desperate-kun: it's better if you keep it a bit simple at least
2014-06-25 16:55 Desperate-kun: by not leaving polarity gaps like that
2014-06-25 16:55 Desperate-kun: 00:42:330 (8,1) -
2014-06-25 16:55 Desperate-kun: you know what that is?
2014-06-25 16:55 Yuzu-: it's a polarity gap?
2014-06-25 16:55 Desperate-kun: and ignoring some more or less "unimportant" vocals
2014-06-25 16:55 Yuzu-: what does that mean :D
2014-06-25 16:55 Desperate-kun: it means that
2014-06-25 16:55 Desperate-kun: you are switching from white to red tick polarity there
2014-06-25 16:55 Desperate-kun: and that is always difficult for newbies
2014-06-25 16:55 Yuzu-: oh
2014-06-25 16:55 Yuzu-: I should start on white tick
2014-06-25 16:55 Yuzu-: right?
2014-06-25 16:56 Desperate-kun: no
2014-06-25 16:56 Desperate-kun: yea probably
2014-06-25 16:56 Desperate-kun: but
2014-06-25 16:56 Desperate-kun: http://puu.sh/9Jvz4/70aeaa0d3b.jpg
2014-06-25 16:56 Desperate-kun: things like that
2014-06-25 16:56 Desperate-kun: are easy to understand
2014-06-25 16:56 Desperate-kun: for newbies
2014-06-25 16:56 Desperate-kun: because they are close together
2014-06-25 16:56 Desperate-kun: but when there is a gap between the objects polarity issues can cause confusing
2014-06-25 16:56 Desperate-kun: *confusion
2014-06-25 16:56 Desperate-kun: the thing is, about this whole rhythm in that section
2014-06-25 16:56 Desperate-kun: 00:38:970 (1,2,3,4,5,6,7,8,1,2,3,4) -
2014-06-25 16:57 Desperate-kun: it's too complicated for what it represents
2014-06-25 16:57 Yuzu-: Ah
2014-06-25 16:57 Yuzu-: I have an idea on how to do it
2014-06-25 16:58 Desperate-kun: by ignoring some vocals
2014-06-25 16:58 Desperate-kun: and not map so much 1/2 there
2014-06-25 16:58 Desperate-kun: more white ticks but less red ticks
2014-06-25 16:59 Desperate-kun: this beat doesn't need to be mapped 00:40:170
2014-06-25 16:59 Yuzu-: https://osu.ppy.sh/ss/1752838 is that red combo rhythm too hard?
2014-06-25 16:59 Desperate-kun: no it's perfect! :D
2014-06-25 16:59 Desperate-kun: actually, rhythm in Normal diffs is the most difficult
2014-06-25 16:59 Desperate-kun: in my opinion
2014-06-25 17:00 Yuzu-: how about yellow https://osu.ppy.sh/ss/1752841
2014-06-25 17:00 Yuzu-: ignore the sliders c:
2014-06-25 17:00 Desperate-kun: fine :3
2014-06-25 17:00 Desperate-kun: like, always keep in mind
2014-06-25 17:00 Desperate-kun: when you map a normal
2014-06-25 17:00 Desperate-kun: the problem with rhythm there is
2014-06-25 17:00 Desperate-kun: it has to sound perfect
2014-06-25 17:01 Desperate-kun: (not like in easy where you can ignore every beat you want to)
2014-06-25 17:01 Desperate-kun: but it also has to be simple to understand
2014-06-25 17:01 Yuzu-: xD
2014-06-25 17:01 Yuzu-: i think my rhythm on kiai is fine though
2014-06-25 17:01 Desperate-kun: yeah
2014-06-25 17:01 Desperate-kun: it is
2014-06-25 17:02 Desperate-kun: especially because for kiais it's ok to use a bit "more" objects
2014-06-25 17:02 Desperate-kun: to make it the hardest part for the newbies :D and make them rage at the end for missing
2014-06-25 17:02 Desperate-kun: lol
2014-06-25 17:02 Yuzu-: hahha
2014-06-25 17:02 Desperate-kun: but anyways
2014-06-25 17:02 Desperate-kun: another thing
2014-06-25 17:02 Desperate-kun: that i want to explain you ingame
2014-06-25 17:03 Desperate-kun: not that important tho
2014-06-25 17:03 Desperate-kun: but
2014-06-25 17:03 Desperate-kun: how to make good-looking wave-slider shapes xD
2014-06-25 17:03 Desperate-kun: because
2014-06-25 17:03 Desperate-kun: http://puu.sh/9Jw57/94991c9b70.jpg
2014-06-25 17:03 Desperate-kun: ._.
2014-06-25 17:04 Yuzu-: ye I know the basics
2014-06-25 17:04 Yuzu-: though I did that a while ago
2014-06-25 17:04 Yuzu-: :D
2014-06-25 17:05 Desperate-kun: just take a look at it again
2014-06-25 17:05 Desperate-kun: http://puu.sh/9JwaD/4200e6c88c.jpg
2014-06-25 17:05 Desperate-kun: the red lines are parallel and have the same length
2014-06-25 17:05 Desperate-kun: the green line has the slider tick exactly in the middle
2014-06-25 17:05 Desperate-kun: and everything should be fine
2014-06-25 17:05 Desperate-kun: also, the end anchor point of the slider is where the slider actually ends and not outside
2014-06-25 17:06 Desperate-kun: just because
2014-06-25 17:06 Desperate-kun: i'm so used to perfect wave-sliders that these bother me
2014-06-25 17:06 Desperate-kun: xD
2014-06-25 17:07 Yuzu-: C:
2014-06-25 17:08 Desperate-kun: ok
2014-06-25 17:09 Yuzu-: ko
2014-06-25 17:09 Desperate-kun: now we can also
2014-06-25 17:09 Desperate-kun: continue the mod irc xDDD
2014-06-25 17:09 Desperate-kun: lol
2014-06-25 17:09 Desperate-kun: since most stuff should be said
2014-06-25 17:10 Desperate-kun: "Hana-Saku Iroha"
2014-06-25 17:10 Desperate-kun: that is the correct source
2014-06-25 17:10 Desperate-kun: with "-"
2014-06-25 17:10 Yuzu-: no
2014-06-25 17:10 Yuzu-: c:
2014-06-25 17:10 Desperate-kun: yes
2014-06-25 17:10 Desperate-kun: without "-"
2014-06-25 17:10 Desperate-kun: it is the english title
2014-06-25 17:10 Desperate-kun: the original title is with "-" tho
2014-06-25 17:11 Desperate-kun: wait, i can show you
2014-06-25 17:11 Yuzu-: http://myanimelist.net/anime/9289/Hanasaku_Iroha
2014-06-25 17:11 Yuzu-: Hana-Saku
2014-06-25 17:11 Yuzu-: is a synonym
2014-06-25 17:11 Desperate-kun: Hanasaku Iroha
2014-06-25 17:11 Desperate-kun: wait
2014-06-25 17:11 Desperate-kun: https://proxer.me/info/1873
2014-06-25 17:11 Desperate-kun: here it says
2014-06-25 17:11 Desperate-kun: original title
2014-06-25 17:12 Desperate-kun: and english title ._.
2014-06-25 17:12 Desperate-kun: but whatever
2014-06-25 17:12 Desperate-kun: then it's alright
2014-06-25 17:12 Yuzu-: I'd go with myanimelist c:
2014-06-25 17:12 Desperate-kun: kk
2014-06-25 17:12 Desperate-kun: then add "ending" to the tags
2014-06-25 17:13 Desperate-kun: and also, make the audio-leadin 2000
2014-06-25 17:13 Yuzu-: DOne
2014-06-25 17:13 Desperate-kun: because 1000 is not enough
2014-06-25 17:13 Desperate-kun: for songs that start immediatly
2014-06-25 17:15 Yuzu-: Done~~
2014-06-25 17:15 Desperate-kun: ok
2014-06-25 17:15 Desperate-kun: and then
2014-06-25 17:15 Desperate-kun: you should turn volume up a bit
2014-06-25 17:15 Desperate-kun: atleast 10
2014-06-25 17:16 Desperate-kun: because your current settings are barely noticable
2014-06-25 17:16 Desperate-kun: at the begining it's ok
2014-06-25 17:16 Desperate-kun: but for kiai
2014-06-25 17:16 Yuzu-: done
2014-06-25 17:16 Desperate-kun: ok
2014-06-25 17:16 Desperate-kun: can you please update ;w;
2014-06-25 17:16 Desperate-kun: because of the rhythm
2014-06-25 17:16 Desperate-kun: changes in normal
2014-06-25 17:16 Desperate-kun: and then i'll point out details
2014-06-25 17:17 Yuzu-: done
2014-06-25 17:17 Desperate-kun: ok
2014-06-25 17:18 Desperate-kun: ok, let's go :3
2014-06-25 17:18 Yuzu-: ACTION goes
2014-06-25 17:18 Desperate-kun: 00:02:970 (5) -
2014-06-25 17:18 Desperate-kun: try rotate
2014-06-25 17:18 Desperate-kun: 15°
2014-06-25 17:18 Desperate-kun: selection center
2014-06-25 17:18 Desperate-kun: sorry
2014-06-25 17:18 Desperate-kun: -15°
2014-06-25 17:19 Desperate-kun: then the flow with the previous object is much better
2014-06-25 17:19 Yuzu-: c:
2014-06-25 17:19 Yuzu-: done
2014-06-25 17:19 Desperate-kun: sorry, have to go for 10 minutes~
2014-06-25 17:20 Yuzu-: ok
2014-06-25 17:21 Desperate-kun: sorry ._.
2014-06-25 17:21 Yuzu-: its k
2014-06-25 17:21 Yuzu-: :D
2014-06-25 17:22 Desperate-kun: ok it will actually take longer
2014-06-25 17:22 Desperate-kun: if you are not online anymore i'll continue the mod on forum
2014-06-25 17:22 Desperate-kun: +
2014-06-25 17:22 Desperate-kun: ~
2014-06-25 17:22 Yuzu-: I'll be online
2014-06-25 17:22 Yuzu-: for more
2014-06-25 17:22 Yuzu-: 8 hours
2014-06-25 17:22 Yuzu-: probably
2014-06-25 17:22 Yuzu-: XD
2014-06-25 17:22 Desperate-kun: k
2014-06-25 17:22 Desperate-kun: xD
2014-06-25 18:35 Desperate-kun: back o:
2014-06-25 18:36 Yuzu-: k
2014-06-25 18:36 Desperate-kun: ACTION is editing [http://osu.ppy.sh/b/440790 sphere - Hazy (TV Size) [Normal]]
2014-06-25 18:36 Desperate-kun: 00:18:570 (4,5) -
2014-06-25 18:36 Desperate-kun: this transition is kind of
2014-06-25 18:36 Desperate-kun: weird
2014-06-25 18:36 Desperate-kun: especially for a normal diff
2014-06-25 18:36 Desperate-kun: http://puu.sh/9JCqv/90f1fb4e6d.jpg
2014-06-25 18:37 Desperate-kun: something like this would be a smoother transition
2014-06-25 18:37 Yuzu-: k done
2014-06-25 18:38 Desperate-kun: 00:20:250 (2,3) -
2014-06-25 18:38 Desperate-kun: this is also sort of huge change in angle
2014-06-25 18:38 Desperate-kun: for a normal
2014-06-25 18:38 Desperate-kun: http://puu.sh/9JCzi/5d834c4406.jpg
2014-06-25 18:38 Desperate-kun: try something like this?
2014-06-25 18:40 Yuzu-: done ^w^
2014-06-25 18:40 Desperate-kun: 00:41:610 (5) -
2014-06-25 18:41 Desperate-kun: dat jump tho
2014-06-25 18:41 Yuzu-: LEL
2014-06-25 18:41 Desperate-kun: 00:50:010 (6) - NC plz because very long combo atm
2014-06-25 18:42 Desperate-kun: 00:51:930 (1) - end it at 00:54:570 to give the normal players more time to react after the spinner... it's really cruel with 1/1 space xD
2014-06-25 18:42 Desperate-kun: tell me when you're through these~
2014-06-25 18:43 Yuzu-: done c:
2014-06-25 18:43 Desperate-kun: 01:09:210 (1) -
2014-06-25 18:43 Desperate-kun: hmmmmm
2014-06-25 18:43 Desperate-kun: it is the same problem
2014-06-25 18:43 Desperate-kun: but the spinner is already quite short
2014-06-25 18:43 Desperate-kun: ._.
2014-06-25 18:44 Desperate-kun: i'd suggest using a 3/2-reverse-slider instead
2014-06-25 18:44 Desperate-kun: but i mean... you'll have to rearrange some patterns around here then
2014-06-25 18:44 Desperate-kun: but it cannot stay how it is to be honest
2014-06-25 18:47 Yuzu-: Ahh
2014-06-25 18:47 Yuzu-: I have no idea c:
2014-06-25 18:50 Desperate-kun: ahhh
2014-06-25 18:50 Desperate-kun: me neither
2014-06-25 18:52 Desperate-kun: ok
2014-06-25 18:52 Desperate-kun: first of all, don't save the map now
2014-06-25 18:52 Desperate-kun: while doing this
2014-06-25 18:52 Desperate-kun: in case you don't like it
2014-06-25 18:52 Desperate-kun: or well....
2014-06-25 18:52 Desperate-kun: better idea
2014-06-25 18:52 Yuzu-: I did
2014-06-25 18:52 Yuzu-: something like this
2014-06-25 18:52 Yuzu-: http://osu.ppy.sh/ss/1753168
2014-06-25 18:52 Yuzu-: so bad doe
2014-06-25 18:53 Desperate-kun: well
2014-06-25 18:53 Desperate-kun: yea ._.
2014-06-25 18:53 Yuzu-: lel
2014-06-25 18:53 Desperate-kun: 01:07:770 (1) -
2014-06-25 18:53 Desperate-kun: tell me the coordinates
2014-06-25 18:53 Desperate-kun: of this
2014-06-25 18:53 Desperate-kun: in your diff
2014-06-25 18:53 Yuzu-: 264 216
2014-06-25 18:53 Desperate-kun: move it to
2014-06-25 18:53 Desperate-kun: 208 180
2014-06-25 18:54 Yuzu-: done
2014-06-25 18:54 Desperate-kun: ok
2014-06-25 18:54 Desperate-kun: 01:08:250 -
2014-06-25 18:54 Desperate-kun: then here
2014-06-25 18:54 Desperate-kun: you create a 1/2 reversed-slider
2014-06-25 18:54 Desperate-kun: http://puu.sh/9JDDe/a82b20a41b.jpg
2014-06-25 18:54 Desperate-kun: this
2014-06-25 18:54 Yuzu-: ik
2014-06-25 18:54 Desperate-kun: at 116 102
2014-06-25 18:54 Yuzu-: :\
2014-06-25 18:54 Desperate-kun: facing to the left
2014-06-25 18:54 Desperate-kun: http://puu.sh/9JDFp/d6ac5620e0.jpg
2014-06-25 18:54 Desperate-kun: so it looks like this
2014-06-25 18:55 Yuzu-: Got it
2014-06-25 18:55 Desperate-kun: 01:08:970 -
2014-06-25 18:55 Desperate-kun: here a circle
2014-06-25 18:55 Desperate-kun: at
2014-06-25 18:55 Desperate-kun: 171 79
2014-06-25 18:56 Yuzu-: Done
2014-06-25 18:56 Desperate-kun: then create a 3/2 reversed slider
2014-06-25 18:56 Desperate-kun: at 01:09:210 - of course
2014-06-25 18:56 Desperate-kun: at
2014-06-25 18:56 Desperate-kun: 230 82
2014-06-25 18:56 Desperate-kun: no matter how it looks like for now
2014-06-25 18:56 Desperate-kun: just make sure it starts at 230 82
2014-06-25 18:57 Yuzu-: yeah
2014-06-25 18:57 Desperate-kun: ok
2014-06-25 18:57 Desperate-kun: 01:11:130 -
2014-06-25 18:57 Desperate-kun: and now this circle
2014-06-25 18:57 Desperate-kun: move it to
2014-06-25 18:57 Desperate-kun: 308
2014-06-25 18:57 Desperate-kun: 172
2014-06-25 18:57 Desperate-kun: (second last step lol)
2014-06-25 18:58 Yuzu-: k
2014-06-25 18:58 Desperate-kun: and now blanket
2014-06-25 18:58 Desperate-kun: 01:09:210 (4) -
2014-06-25 18:58 Desperate-kun: around the circle here 01:11:130 -
2014-06-25 18:59 Desperate-kun: and you're done with my version
2014-06-25 18:59 Desperate-kun: lol
2014-06-25 18:59 Desperate-kun: http://puu.sh/9JDZF/1d5361f386.jpg
2014-06-25 18:59 Desperate-kun: screenshot to show it again
2014-06-25 18:59 Desperate-kun: lol
2014-06-25 18:59 Yuzu-: I did almost the same c:
2014-06-25 19:00 Yuzu-: Except mine was sliding horizontally
2014-06-25 19:00 Yuzu-: xD
2014-06-25 19:00 Desperate-kun: yea :3
2014-06-25 19:00 Desperate-kun: +show screenshot
2014-06-25 19:00 Desperate-kun: because i think there will be a ugly overlap of the reverse arrow with 01:11:610 (2) - then which you shuold avoid
2014-06-25 19:01 Yuzu-: http://osu.ppy.sh/ss/1753191 With 4 blanket on 01:11:130 (1) -
2014-06-25 19:01 Yuzu-: btw, I had moved those notes c:
2014-06-25 19:01 Desperate-kun: ok
2014-06-25 19:01 Desperate-kun: then it's fine now
2014-06-25 19:01 Desperate-kun: ok we're done with this diff
2014-06-25 19:02 Desperate-kun: i left out little details but that's ok lol
2014-06-25 19:02 Desperate-kun: because someone told me my mods should always have the same length when i want to become bat
2014-06-25 19:02 Desperate-kun: like...
2014-06-25 19:02 Desperate-kun: i should always point out the same amount of things
2014-06-25 19:02 Desperate-kun: for reallll pro mappers, i should point out details
2014-06-25 19:02 Desperate-kun: and for others just basic stuff
2014-06-25 19:03 Desperate-kun: so i'll do that now, i hope it's ok ;w;
2014-06-25 19:03 Yuzu-: I see C:
2014-06-25 19:03 Desperate-kun: no more hitsounding nazi mod xD
2014-06-25 19:03 Desperate-kun: others will do that for you though
2014-06-25 19:03 Desperate-kun: so you don't need me for that lol
2014-06-25 19:04 Desperate-kun: the hard is actually much better than the normal
2014-06-25 19:04 Yuzu-: ok, hard?
2014-06-25 19:04 Desperate-kun: in all aspects
2014-06-25 19:04 Desperate-kun: 00:45:690 (1,2) - in the future
2014-06-25 19:04 Desperate-kun: when you have calm sections
2014-06-25 19:04 Desperate-kun: with less slider velocity
2014-06-25 19:05 Desperate-kun: then pick higher spacing, so that the objects don't touch each other like this
2014-06-25 19:05 Desperate-kun: actually, higher spacing with low slider velocity plays awesome
2014-06-25 19:05 Desperate-kun: it doesn't feel like huge spacing at all
2014-06-25 19:05 Desperate-kun: :3
2014-06-25 19:06 Yuzu-: o-ok
2014-06-25 19:06 Yuzu-: c:
2014-06-25 19:06 Desperate-kun: your use of drum sampleset in the kiai is
2014-06-25 19:06 Desperate-kun: ..
2014-06-25 19:06 Desperate-kun: interesting? :3
2014-06-25 19:06 Desperate-kun: no you really improved i think ^^
2014-06-25 19:06 Desperate-kun: and i know that's not the best you can do since it's an old map
2014-06-25 19:06 Yuzu-: idk, I just feel like it needs it there
2014-06-25 19:06 Desperate-kun: yeah but not like that owo
2014-06-25 19:07 Desperate-kun: it's ok ^^
2014-06-25 19:07 Yuzu-: c':
2014-06-25 19:07 Desperate-kun: sorry i'm a bit unfriendly today
2014-06-25 19:07 Desperate-kun: blame rl
2014-06-25 19:07 Yuzu-: You are?
2014-06-25 19:07 Yuzu-: :O
2014-06-25 19:07 Desperate-kun: yeah
2014-06-25 19:07 Desperate-kun: ._.
2014-06-25 19:07 Desperate-kun: or maybe i'm always a dick like today
2014-06-25 19:07 Desperate-kun: xD
2014-06-25 19:07 Yuzu-: Didn't even notice.
2014-06-25 19:07 Desperate-kun: but i said the drum samples are bad
2014-06-25 19:07 Desperate-kun: they aren't
2014-06-25 19:07 Desperate-kun: .
2014-06-25 19:07 Yuzu-: to me you're always the very kind desperate-kun c:
2014-06-25 19:08 Desperate-kun: they are nice
2014-06-25 19:08 Desperate-kun: i should never say something is bad
2014-06-25 19:08 Yuzu-: if it's about courtesy don't mind me c:
2014-06-25 19:08 Desperate-kun: yeah but you know
2014-06-25 19:09 Desperate-kun: if i talk to mappers who have 4 years of experience
2014-06-25 19:09 Desperate-kun: or something like that
2014-06-25 19:09 Desperate-kun: then i can tell them "this sux" or whatever
2014-06-25 19:09 Desperate-kun: but i can't tell that you
2014-06-25 19:09 Desperate-kun: because you will probably believe me then
2014-06-25 19:09 Desperate-kun: o.o
2014-06-25 19:10 Desperate-kun: ACTION is editing [http://osu.ppy.sh/b/440789 sphere - Hazy (TV Size) [Hard]]
2014-06-25 19:10 Desperate-kun: 00:08:970 (3) -
2014-06-25 19:10 Desperate-kun: move this more upwards
2014-06-25 19:10 Desperate-kun: for a better flow
2014-06-25 19:10 Desperate-kun: i mean, the blanket will be gone but
2014-06-25 19:10 Desperate-kun: it's not perfect anyways tho
2014-06-25 19:10 Desperate-kun: http://puu.sh/9JEWZ/616e45a886.jpg
2014-06-25 19:10 Yuzu-: can't I move 4 and 5 along?
2014-06-25 19:10 Desperate-kun: i wouldn't do that
2014-06-25 19:10 Desperate-kun: i would do it lik in my screen
2014-06-25 19:10 Desperate-kun: but if you want
2014-06-25 19:10 Desperate-kun: :3
2014-06-25 19:11 Yuzu-: oh
2014-06-25 19:11 Yuzu-: yours looks better C:
2014-06-25 19:11 Desperate-kun: ^^
2014-06-25 19:11 Desperate-kun: btw
2014-06-25 19:11 Desperate-kun: i always tell you "for a better flow"
2014-06-25 19:11 Desperate-kun: http://puu.sh/9JF2S/81e181c1f7.jpg
2014-06-25 19:12 Desperate-kun: this is why
2014-06-25 19:12 Yuzu-: Yeah, I know what "flow" means
2014-06-25 19:12 Desperate-kun: if the slider's curve leads into something
2014-06-25 19:12 Desperate-kun: yeah i know that you know
2014-06-25 19:12 Yuzu-: I don't know the limits of it yet
2014-06-25 19:12 Desperate-kun: i know you know what is it
2014-06-25 19:12 Desperate-kun: *it is
2014-06-25 19:12 Yuzu-: C:
2014-06-25 19:12 Desperate-kun: but there are soooo many kinds of flow
2014-06-25 19:12 Desperate-kun: and things that flow well although you don't expect it to
2014-06-25 19:13 Desperate-kun: and if you use this basic flow it's better if you make it an oval with the sliders ok ^^
2014-06-25 19:13 Yuzu-: o-ok
2014-06-25 19:14 Desperate-kun: 00:31:530 (2,3) -
2014-06-25 19:14 Desperate-kun: so here's the same thing
2014-06-25 19:14 Desperate-kun: but if you curve (3) the other way around
2014-06-25 19:14 Desperate-kun: it's even worse...
2014-06-25 19:14 Desperate-kun: ok
2014-06-25 19:14 Desperate-kun: than leave it lol xD
2014-06-25 19:14 Desperate-kun: i shouldn't write before trying it out myself
2014-06-25 19:15 Desperate-kun: 00:31:290 (1,2) - it would be nice if you move these tho
2014-06-25 19:15 Desperate-kun: to something like this
2014-06-25 19:15 Desperate-kun: http://puu.sh/9JFkE/bec2ebb393.jpg
2014-06-25 19:15 Desperate-kun: so the transition circles -> slider is better
2014-06-25 19:15 Desperate-kun: :3
2014-06-25 19:16 Yuzu-: K
2014-06-25 19:16 Yuzu-: C:
2014-06-25 19:16 Desperate-kun: the rest of the diff seems fine for now
2014-06-25 19:16 Yuzu-: o-ok c:
2014-06-25 19:17 Desperate-kun: i hope that mod was
2014-06-25 19:17 Desperate-kun: enough for you ._.
2014-06-25 19:17 Yuzu-: ACTION hugs
2014-06-25 19:17 Desperate-kun: :3
Yuthuil
I was thinking instead of mapping right from the beggining you could start here? 00:07:807. - suggestion.

Normal:
01:18:090 (7) - add a turn back here? - suggestion :3
56245, Kiai start here?? or around here??

There's nothing here so...have my star :S
Topic Starter
Maruyu

MisakiYuri wrote:

I was thinking instead of mapping right from the beggining you could start here? 00:07:807. - suggestion. Nah, I'll leave it as is

Normal:
01:18:090 (7) - add a turn back here? - suggestion :3 I reviewed this part, and indeed a reverse looks good, but not exactly where you meant. Maybe you got the note wrong when copying and pasting. Anyway, changed~
56245, Kiai start here?? or around here?? I'm gonna keep this c:

There's nothing here so...have my star :S
Okoayu
logs
17:33 Yuzu-: oko-tan you around?
17:33 Okoratu: ya
17:34 Yuzu-: How's your workload
17:35 Okoratu: exam period nearly over
17:35 Okoratu: so not that much
17:35 Okoratu: but my profile also contains my to do list
17:35 Okoratu: atm
17:36 Yuzu-: hmk
17:36 Yuzu-: nvm then c:
17:36 Okoratu: what was the matter anyway
17:36 Yuzu-: I've been trying out some stuff with harder diffs and need slots on pending
17:37 Okoratu: hm
17:37 Yuzu-: so I was trying to get some mods fast, and I'm just going through good modders on my friendlist
17:37 Okoratu: lol thanks i guess this is a compliment
17:37 Yuzu-: Huh
17:37 Yuzu-: Oh
17:37 Yuzu-: Yeah I guess
17:37 Yuzu-: xD
17:37 Okoratu: so what's the map
17:38 Yuzu-: t/217530
17:38 Yuzu-: has a couple mods already
17:38 Yuzu-: so it's not too bad already
17:39 Okoratu: i don't understand the red lines
17:39 Yuzu-: the bpm right at start is 140, which is weird but accurate
17:40 Yuzu-: the second one is for the 125 bpm and the 3rd one is for the downbeat
17:41 Okoratu: some other custom hitsounds would boost that map up a bit more
17:42 Okoratu: or at least a custom soft-hitclap
17:42 Okoratu: imo
17:42 Yuzu-: I'd need to know where to get those c:
17:42 Okoratu: 00:36:570 (1,2) - how2blanket
17:43 Okoratu: oh lol
17:43 Yuzu-: 0ikr
17:43 Okoratu: i don't know where i got my hitsound library
17:44 Okoratu: also it's massive and like http://puu.sh/9QNHA/75e2de1c76.png
17:44 Yuzu-: WTF
17:45 Okoratu: 00:45:930 - til 00:51:690 - wouldn't it make sense to just move the downbeat by 1/2 to the left for this section if you understand what i mean
17:46 Okoratu: you snapped your green lines and your preview point is unsnapped gg
17:46 Yuzu-: idk what you're talking about
17:46 Yuzu-: it's great here c:
17:46 Yuzu-: xD
17:47 Okoratu: 01:04:650 (3) - is this off on purpose
17:47 Yuzu-: idk
17:48 Yuzu-: moved accidentally probably
17:48 Okoratu: 01:28:410 (6) - how about an NC for the very end
17:48 Yuzu-: done c:
17:49 Okoratu: going over this again now since it's so short
17:49 Okoratu: uhm
17:50 Okoratu: 00:03:930 (1,2) - could work better if you'd manage to have the blanket "gap" even (see 00:03:210 (3,4) - for what i'm talking about)
17:51 Yuzu-: the ds is wrong :\
17:51 Yuzu-: it's good now
17:51 Okoratu: 00:07:770 (1) - i like its idea
17:52 Okoratu: could be a bit better if the red anchor was in 00:08:010 - because that's where the sound it should have a turn on is and that's also where the slidertick is
17:52 Okoratu: on that note: 00:08:490 (2) - how2blanket
17:52 Okoratu: lel
17:53 Okoratu: 00:31:050 - why you skip dis
17:53 Yuzu-: ok looks better now
17:54 Okoratu: you map vocals for most of this
17:54 Okoratu: idk
17:54 Yuzu-: if I did I never noticed
17:54 Yuzu-: I don't think I tried
17:55 Okoratu: i can see that you didn't try
17:55 Okoratu: because then it'd be even slower
17:55 Okoratu: but starting 00:38:490 - you kinda focus on vocals
17:56 Yuzu-: the beat changes, and it becomes a bit weaker
17:56 Yuzu-: and still
17:57 Okoratu: 01:24:330 (2) - are you really ending it on a downbeat like this
17:59 Yuzu-: fixed
17:59 Okoratu: your clap pattern kinda stops between 00:30:810 - and 00:32:250 - ... why
17:59 Yuzu-: AH
17:59 Yuzu-: I remade that part and forgot to readd claps
18:00 Okoratu: 00:53:850 - why you skip dis
18:00 Okoratu: the vocal this spinner is supposedly mapping ends here as well
18:01 Yuzu-: np
18:01 Yuzu-: double spinner c:
18:01 Okoratu: what
18:01 Okoratu: i'd love to see some circles there
18:01 Okoratu: aaa
18:01 Okoratu: 01:09:210 (4,5,6,1,2,3,4) -
18:02 Okoratu: it's the same
18:02 Yuzu-: Ah
18:02 Yuzu-: I c
18:02 Yuzu-: ok
18:02 Yuzu-: I'll think of something
18:02 Okoratu: doesn't have to be as jumpy as the thing in the kiai
18:02 Yuzu-: ik
18:02 Okoratu: but at least somehow similar
18:02 Okoratu: yay \:D/
18:04 Okoratu: 01:27:690 (3,4,5) - maybe whistles idk and the same goes for the head of 01:27:210 (2) -
18:04 Okoratu: if my sampleset wouldn't be trolling me
18:04 Okoratu: here
18:04 Okoratu: with normal hitwhistles
18:04 Okoratu: i could judge this suggestion of mine a bit better
18:05 Yuzu-: lel
18:05 Okoratu: like 01:27:690 (3) - gets a soft hitwhistle and the other two get a normal whatever i try to do
18:05 Okoratu: a
18:05 Yuzu-: well
18:05 Okoratu: a
18:06 Yuzu-: I could add soft whistle to normal sample
18:06 Yuzu-: I think
18:06 Yuzu-: idk
18:06 Yuzu-: that's the only time I use normal sample whistles
18:06 Okoratu: but there's not even a green bar with that sample set
18:06 Yuzu-: it's addition, IDK
18:06 Okoratu: http://puu.sh/9QPet/dc8d620329.png how does this even happen for me
18:06 Okoratu: a
18:07 Yuzu-: it's addition
18:07 Yuzu-: left side of the screen
18:07 Yuzu-: says auto -> normal
18:07 Yuzu-: normal is the normal sampleset for hitsounds
18:07 Yuzu-: I think
18:07 Okoratu: lol
18:07 Okoratu: i didn't know that
18:07 Yuzu-: now u do
18:07 Yuzu-: it's soft normal
18:07 Yuzu-: + normla hitsounds
18:07 Yuzu-: normal*
18:08 Okoratu: oh god
18:08 Okoratu: that would have made the hitsounding for gakudan rave so much easier
18:08 Okoratu: if only i knew that as i did it
18:08 Okoratu: a
18:10 Yuzu-: ima grab sumthin 2 eat
18:10 Yuzu-: br
18:10 Yuzu-: b
18:15 Yuzu-: bak
18:15 Okoratu: wb
18:15 Yuzu-: c:
18:16 Okoratu: on the normal now
18:16 Yuzu-: k
18:16 Okoratu: 00:02:250 (4) - , 00:06:090 (3) - have soft-sliderwhistles on their paths
18:16 Okoratu: i don't think that's what you wanted
18:18 Yuzu-: Uh
18:18 Yuzu-: thx
18:20 Okoratu: 01:26:490 (1) - add the finish to the slider to be conistent with your hard i guess
18:20 Yuzu-: dun
18:22 Okoratu: 00:22:890 (7) - idunno anchor
18:22 Yuzu-: w0t
18:22 Okoratu: it's neither similar to 00:21:450 (4) - nor 00:30:330 (4) -
18:22 Okoratu: why
18:23 Yuzu-: dunno
18:23 Yuzu-: fixed desu
18:23 Okoratu: 00:50:730 (2) - unwanted sliderwhistle?
18:25 Okoratu: i suck at modding normals for anything else
18:25 Yuzu-: its k c:
18:25 Okoratu: you only map diffs i'm not that confident in giving suggestions for
18:26 Okoratu: e_e
18:26 Yuzu-: soon c.
18:26 Yuzu-: I'll rank this
18:26 Okoratu: i'll try to find you a Custom hitclap
18:26 Okoratu: or at least 2 you could consider
18:26 Yuzu-: then kururi (already uploaded it c:)
18:26 Yuzu-: ok
18:30 Okoratu: http://puu.sh/9QQMT/4079efc7de.wav
18:30 Okoratu: how about this
18:31 Yuzu-: lemme try
18:31 Okoratu: http://puu.sh/9QQRT/763b68c511.wav i like this one as well
18:34 Yuzu-: I'll stick with the second one
18:34 Okoratu: i like the 2nd one better as well
18:34 Okoratu: and it's better than the standard clap for this song c:
18:35 Yuzu-: all that's left is map the spinner
18:38 Okoratu: also starting spinners on blue ticks isn't prohibited as it doesn't really require reaction or anything
18:41 Okoratu: hope this somehow helps
18:41 Okoratu: aa
18:42 Yuzu-: probably. :p
18:44 Yuzu-: logs?
18:44 Yuzu-: c:
aaaa
Squichu
heeeeeellow ~ :3

Normal
  1. check unsnapped objects!
  2. 00:02:970 (5) - slider shouldn't end on downbeat, imo. remove reverse and add circle at 00:03:930 instead?
  3. 00:09:210 (2) - similar to ^, don't end on downbeat. split this into short slider + circle?
  4. 00:10:650 (4) - ^ as well, this might work nicely tho if you add a circle at 00:11:850
  5. 00:15:450 (5,1,2) - match better with vocals and add a cirlce at 00:15:690 (stack below 5)? also, cause the movement from 1+2 isn't that smooth, use a different shape for 1 and stack below 5 (+possible 6) as well?
  6. 00:22:890 (7) - replace with 2 circles? if you do that, move NC to the downbeat!
  7. 00:55:770 - why drum hitsounds? :\ totally doesn't fit the song, imo, sounds too hollow. you need custom ones!
  8. 01:15:210 (2) - remove this? doesn't match beat or vocals
diff looks pretty nice so far. you might want to pay more attention to downbeats, but maybe that's just me. ~ ><

Hard
  1. 00:04:410 (2,4) - looksa bit crowded, instead of stuffing them together use a blanket instead?
    alternatively you could use 2 to blanket 00:05:130 (3) - and alternate 4 so it's not so similar to 00:06:090 (1) -
  2. 00:07:770 (1) - improve flow by flipping an rotating it so it pretty much moves the other way around
  3. 00:09:690 (5,1) - move NC to downbeat? also, I'm not sure about the jump from 00:09:210 (4) - to 5, as there is no particular beat that indicates this >:
  4. 00:34:650 (1,2,3) - jump from 1-2 is fine, but 2-3 should have the same distance. that'd play better as well, I think.
  5. 00:46:890 (3,1) - they nearly overlap, move 1 one grid to the right?
nice diff as well! >w<

I really miss an Insane in this spread. :C
but good luck! hope I could help a bit ~ >w<
btw take a look at your NCing, it seems really random sometimes. >:
*squeaaa* <3
Topic Starter
Maruyu

Squirrel wrote:

heeeeeellow ~ :3 *squeak*

Normal
  1. check unsnapped objects! done~
  2. 00:02:970 (5) - slider shouldn't end on downbeat, imo. remove reverse and add circle at 00:03:930 instead?done~
  3. 00:09:210 (2) - similar to ^, don't end on downbeat. split this into short slider + circle? done~
  4. 00:10:650 (4) - ^ as well, this might work nicely tho if you add a circle at 00:11:850 done~
  5. 00:15:450 (5,1,2) - match better with vocals and add a cirlce at 00:15:690 (stack below 5)? also, cause the movement from 1+2 isn't that smooth, use a different shape for 1 and stack below 5 (+possible 6) as well? done~
  6. 00:22:890 (7) - replace with 2 circles? if you do that, move NC to the downbeat! done~
  7. 00:55:770 - why drum hitsounds? :\ totally doesn't fit the song, imo, sounds too hollow. you need custom ones! No, I like them ;w;
  8. 01:15:210 (2) - remove this? doesn't match beat or vocals
diff looks pretty nice so far. you might want to pay more attention to downbeats, but maybe that's just me. ~ >< done~

Hard
  1. 00:04:410 (2,4) - looksa bit crowded, instead of stuffing them together use a blanket instead?
    alternatively you could use 2 to blanket 00:05:130 (3) - and alternate 4 so it's not so similar to 00:06:090 (1) - Just moved them a bit to the right, I want it like dis :\
  2. 00:07:770 (1) - improve flow by flipping an rotating it so it pretty much moves the other way around done~
  3. 00:09:690 (5,1) - move NC to downbeat? also, I'm not sure about the jump from 00:09:210 (4) - to 5, as there is no particular beat that indicates this >: Moved NC to downbeat. Also, if you notice it has 2 drum sounds. It kind of fits to me that the player finishes a slider and then jumps to the circle for the second drum hit (don't mind me I suck with these)
  4. 00:34:650 (1,2,3) - jump from 1-2 is fine, but 2-3 should have the same distance. that'd play better as well, I think. Didn't quite catch that one
  5. 00:46:890 (3,1) - they nearly overlap, move 1 one grid to the right? Done I think c:
nice diff as well! >w<

I really miss an Insane in this spread. :C Insanes are for pros ;w;
but good luck! hope I could help a bit ~ >w<
btw take a look at your NCing, it seems really random sometimes. >:
*squeaaa* <3
Pappy
I made mapset to this song, but I deleted this. Taiko was checked by BAT, maybe you want add Muzu and Oni to mapset? D: (If I'll be able to find it.)
Topic Starter
Maruyu

Papcio wrote:

I made mapset to this song, but I deleted this. Taiko was checked by BAT, maybe you want add Muzu and Oni to mapset? D: (If I'll be able to find it.)
We'll see, poke me ingame next time you're online
Krfawy
J. Lo! Blonde's mod, as requested. :3

Hard
  1. 00:08:255 (2) - Just my own opinion so it's very subjective want from me: I just have a feeling it would be more comfortable to play it with the same kind of slider as the previous one and the following one. I mean I just don't feel it's the best thing to use the very straight slider now, and maybe copypasta would nice? IMO it would make the flow and look nicer than now.
  2. 00:15:455 (1) - Because at the very head of the slider we can notice a quiet crash, maybe it's a good idea to consider to put a finish hitsound and make the volume a bit lower at the very moment?
  3. 00:34:175 (9) - Again a subjective opinion from Krfawy's mind (where Krfawy is me): I just feel the flow is very usual thing and it doesn't make people think too much when they play this moment (especially blondes) so I suggest something like rotating that slider a little bit and to make something like that I don't know why I just find it more accurate because I believe it makes people think more how to play this moment because now it seems very easy when it's a Hard diff. Don't hate me I'm just a little blonde lost in the moment ;w;
  4. 00:51:935 (4) - This very moment had a crash and it's very noticable, so I guess it's reasonable to use a finish hitsound too especially the default finish matches the music. And I advice to use that hitsound because you use it at 01:03:455 and 00:55:775 moments when it follows it perfectly.
  5. 00:59:615 (1) - Well... Isn't that a random finish here? I mean there's nothing really special here and it doesn't really emphasize the very moment and sounds randomly when you compare it to the previous and following moments described above. In my opinion you could use no hitsound or whistle to make it more accurate, because now it doesn't really the proper rhythm vision. :<
  6. 01:14:975 (1) - Well this moment makes me feel confused again. Is that really needed to use the finish here? As I said before - it doesn't really emphasize any unusual feeling in this song and doesn't do it to the percussion instruments of this song. Consider removing it from this moment since it doesn't match music as it could.
  7. 01:24:575 (5) - And again the finish thing - I really think it'd match more if you use the finish hitsound at the very beginning of the slider because it just matches the crash perfectly and as you did it before.
  8. 01:26:495 (1) - Probably I am deaf now, but I guess it would be more consistent if you use a whistle at the head of the slider because you use at the 01:27:935 head too. And I just think it would be very accurate since it's the ending of the song and it matches that acoustic guitar very well. But as I said I am probably deaf. XD
  9. 01:27:935 (4) - But I am wondering that clap at the very head is needed because I don't find it matching the museek. But it's just very subjective opinion because Krfawy (which is me) is a bit very much really deaf quite everytime sometimes.
Normal
  1. Well first of all I know that you follow the music, but I am not sure if someone don't tell you're just spamming with whistles. I personally like it the way it is, but my blonde senses tell me someone will say it's overusing this hitsound as I've been told in my mapset. But I wish you to keep that amount of whistles because it is really nice.
  2. 00:30:815 (1) - Well, that finish hitsounding thing is bothering me again like up to Hard difficulty. I just find it more accurate to use the finish here because there's a crash at the very moment.
  3. 00:59:615 (1) - And again as in the Hard difficulty I do not find this finish hitsound accurate to the music because it sounds really not on the place: no crashes or suggestive moment or any change to something faster or louder.
  4. 01:14:975 (1) - The same feedback as above.
  5. 01:24:575 (5) - And at the very head of this slider I can feel it sounds empty without the finish hitsound as at the Hard difficulty. It really makes me feel lesshitsounded without such obvious sounds at the accurate moments. :<
Well I guess it's all. :3 BECAUSE INSANE IS NOT WORKING ON MY PC.



I have no idea what happened because it's the same version as yesterday. =.=

Good luck my deer Mascot! o3o
Topic Starter
Maruyu

Krfawy wrote:

J. Lo! Blonde's mod, as requested. :3

Hard
  1. 00:08:255 (2) - Just my own opinion so it's very subjective want from me: I just have a feeling it would be more comfortable to play it with the same kind of slider as the previous one and the following one. I mean I just don't feel it's the best thing to use the very straight slider now, and maybe copypasta would nice? IMO it would make the flow and look nicer than now. Sure, I like it~
  2. 00:15:455 (1) - Because at the very head of the slider we can notice a quiet crash, maybe it's a good idea to consider to put a finish hitsound and make the volume a bit lower at the very moment? Sure.
  3. 00:34:175 (9) - Again a subjective opinion from Krfawy's mind (where Krfawy is me): I just feel the flow is very usual thing and it doesn't make people think too much when they play this moment (especially blondes) so I suggest something like rotating that slider a little bit and to make something like that I don't know why I just find it more accurate because I believe it makes people think more how to play this moment because now it seems very easy when it's a Hard diff. Don't hate me I'm just a little blonde lost in the moment ;w; I'm going to keep this. Although I will take a previous suggestion from you and make 00:35:135 (2) - same as 00:34:655 (1) ~
  4. 00:51:935 (4) - This very moment had a crash and it's very noticable, so I guess it's reasonable to use a finish hitsound too especially the default finish matches the music. And I advice to use that hitsound because you use it at 01:03:455 and 00:55:775 moments when it follows it perfectly. Sure~
  5. 00:59:615 (1) - Well... Isn't that a random finish here? I mean there's nothing really special here and it doesn't really emphasize the very moment and sounds randomly when you compare it to the previous and following moments described above. In my opinion you could use no hitsound or whistle to make it more accurate, because now it doesn't really the proper rhythm vision. :< Sure thing~
  6. 01:14:975 (1) - Well this moment makes me feel confused again. Is that really needed to use the finish here? As I said before - it doesn't really emphasize any unusual feeling in this song and doesn't do it to the percussion instruments of this song. Consider removing it from this moment since it doesn't match music as it could. Sure~
  7. 01:24:575 (5) - And again the finish thing - I really think it'd match more if you use the finish hitsound at the very beginning of the slider because it just matches the crash perfectly and as you did it before. k~
  8. 01:26:495 (1) - Probably I am deaf now, but I guess it would be more consistent if you use a whistle at the head of the slider because you use at the 01:27:935 head too. And I just think it would be very accurate since it's the ending of the song and it matches that acoustic guitar very well. But as I said I am probably deaf. XD I believe it's already there...?
  9. 01:27:935 (4) - But I am wondering that clap at the very head is needed because I don't find it matching the museek. But it's just very subjective opinion because Krfawy (which is me) is a bit very much really deaf quite everytime sometimes. Sure, removed~
Normal
  1. Well first of all I know that you follow the music, but I am not sure if someone don't tell you're just spamming with whistles. I personally like it the way it is, but my blonde senses tell me someone will say it's overusing this hitsound as I've been told in my mapset. But I wish you to keep that amount of whistles because it is really nice. I mapped this normal with a rhythm based on my Hard whistle hitsound usage. It would make no sense to NOT use them, so yeah I will keep it.
  2. 00:30:815 (1) - Well, that finish hitsounding thing is bothering me again like up to Hard difficulty. I just find it more accurate to use the finish here because there's a crash at the very moment. Done~
  3. 00:59:615 (1) - And again as in the Hard difficulty I do not find this finish hitsound accurate to the music because it sounds really not on the place: no crashes or suggestive moment or any change to something faster or louder. Done~
  4. 01:14:975 (1) - The same feedback as above. Done~
  5. 01:24:575 (5) - And at the very head of this slider I can feel it sounds empty without the finish hitsound as at the Hard difficulty. It really makes me feel lesshitsounded without such obvious sounds at the accurate moments. :< Done~
Well I guess it's all. :3 BECAUSE INSANE IS NOT WORKING ON MY PC.



I have no idea what happened because it's the same version as yesterday. =.=

Good luck my deer Mascot! o3o
Thank you ~w~
Pappy
Hanasaku Iroha omg it was great anime ;_;


Muzukaashi
http://puu.sh/bECw1/61ad5f38dd.osu

Onion
http://puu.sh/bECx7/009c38b236.osu

If you want them, add to mapset, but you can deny it or add to creator's words :3

lel
Nyukai
in-game request ~

General


  1. Well, since there is a full version and it's an ending, you could add TV Size in tags... unless this is a cut mp3.
  2. Disable Widescreen Support in Desperate's Insane, that's especially for SB and you don't have it.
  3. Nice mapset, I'd like to see an Easy but it's ok enough I think. Lovely song, btw.

Normal


  1. 00:26:015 (5) - I think this will flow better if you add Ctrl+J here and move it to y:53 (same place).
  2. 00:33:215 (4,1) - Nice blanket, but I think they are too close and I'd improve this a bit.
  3. 00:50:015 (5) - For consistency, here should be a NC.
  4. Changing SV is not a good idea for Easy or Normal imo, they already are kinda slow, think about this another time.
  5. 00:51:935 (1,1) - I'd finish spinner at 00:53:855 (1) - but I'm not sure if it's already rankeable and good enough.
  6. 01:03:455 (1,2,3) - DID I JUST SEE SYMMETRY
  7. 01:16:895 (4) - Ctrl+H and move it to x:104 y:184. Maybe a bit nazi, but flows better imo.
  8. 01:21:695 (1,2) - Maybe NC should be added on (2) since that stanza.
  9. Clean diff, nothing much to say.

Hard


  1. 00:11:375 (1,2) - NC is more necessary on (2), imo.
  2. 00:38:495 (1) - This type of slider feels a bit out of place for me here. You've been using straight and curve sliders, so, I'd curve this slider, at least a bit.
  3. 01:18:815 (3) - NC.
  4. 01:22:655 (4) - Same.
  5. 01:28:415 (6) - And same.
  6. I really liked it, I didn't know what to say, those little jumps seem really nice to play, yay~

Desperate's Insane


  1. 00:45:935 (1,2) - What about moving (2) to x:305 y:336? Would look better imo.
  2. 01:18:815 - I'd make kiai finish here like the other diffs, and I wouldn't add the last one, seems unnecessary for me.
  3. 01:28:415 (6) - NC.
  4. Pro Insane, I just wanted to say some suggestions indeed. But seriously, there's nothing much to improve.

Sorry for this poor mod, but at least I hope you appreciate my suggestions.

Good luck~
Nozhomi
Baka !

- General :
  1. Preview point is different for Hard.
  2. Background is not 1366*768. Take this one (if you want) -> http://puu.sh/cd8xn/ee1166ef92.jpg
- Desperate's Insane :
  1. 00:54:575 (4,5) - Blanket.
  2. 01:10:655 (5,6,7,8,1) - Why not use same spacing than you use all along for triplet (0.50x) ? That's incoherent with 01:18:335 (4,5,6,7,1) - too.
- Hard :
  1. Maybe SV is too high compared to other ? You got a 0.6 SV jump between Normal and hard an 0.2 with Insane. Try SV 1.40 or 1.30 maybe...
  2. 00:40:175 (4,1) - Bad stacking.
  3. 00:41:135 (2,4,1) - ^
- Normal :
  1. 00:01:775 (3,4) - DS is too high. Keep it constant.
  2. 00:09:455 (3) - Big white tic is too strong to being ignored. A 1/2 slider fit better with music imo.
  3. 00:11:375 - Maybe add a circle here, you can hear a strong beat, and add one here is not too hard for a Normal diff.
  4. 00:13:295 (4) - Same as 00:09:455 (3) - .
  5. 00:26:975 (1) - Slider end -> 417:33 for perfect blanket.

Nothing really bad. Yuzu saw me playing it so he know it's good :)
Good luck baka Yuzu and Despe-senpai. Mukyu~
Topic Starter
Maruyu
aaaa

Inyusnyan

Inyuschan wrote:

in-game request ~

General


  1. Well, since there is a full version and it's an ending, you could add TV Size in tags... unless this is a cut mp3. Will do :p
  2. Disable Widescreen Support in Desperate's Insane, that's especially for SB and you don't have it. Also done~
  3. Nice mapset, I'd like to see an Easy but it's ok enough I think. Lovely song, btw.

Normal


  1. 00:26:015 (5) - I think this will flow better if you add Ctrl+J here and move it to y:53 (same place). Ehh, it's virtually the same so I'll keep mine for aesthetic reasons
  2. 00:33:215 (4,1) - Nice blanket, but I think they are too close and I'd improve this a bit. k done
  3. 00:50:015 (5) - For consistency, here should be a NC. lol true
  4. Changing SV is not a good idea for Easy or Normal imo, they already are kinda slow, think about this another time. Should be fine.
  5. 00:51:935 (1,1) - I'd finish spinner at 00:53:855 (1) - but I'm not sure if it's already rankeable and good enough.^
  6. 01:03:455 (1,2,3) - DID I JUST SEE SYMMETRY No, you're delusional.
  7. 01:16:895 (4) - Ctrl+H and move it to x:104 y:184. Maybe a bit nazi, but flows better imo. Nah, I prefer how it is this way~
  8. 01:21:695 (1,2) - Maybe NC should be added on (2) since that stanza. done
  9. Clean diff, nothing much to say.

Hard


  1. 00:11:375 (1,2) - NC is more necessary on (2), imo. For this exact part I'm keeping NC's on 00:09:455 (1,1,1) - and so on on purpose, since I'm stacking on the beat there
  2. 00:38:495 (1) - This type of slider feels a bit out of place for me here. You've been using straight and curve sliders, so, I'd curve this slider, at least a bit. It's also the first time I use 1/4, I like how it relates~
  3. 01:18:815 (3) - NC. aaaa
  4. 01:22:655 (4) - Same. aaaa
  5. 01:28:415 (6) - And same. aaaa
  6. I really liked it, I didn't know what to say, those little jumps seem really nice to play, yay~


Sorry for this poor mod, but at least I hope you appreciate my suggestions. If I didn't, I wouldn't have asked, thanks :p

Good luck~
Nozhominyan~

Nozhomi wrote:

Baka !

- General :
  1. Preview point is different for Hard. fixed
  2. Background is not 1366*768. Take this one (if you want) -> http://puu.sh/cd8xn/ee1166ef92.jpg
Took it~

- Hard :
  1. Maybe SV is too high compared to other ? You got a 0.6 SV jump between Normal and hard an 0.2 with Insane. Try SV 1.40 or 1.30 maybe... I feel like it should be fine ;w;
  2. 00:40:175 (4,1) - Bad stacking. fixed
  3. 00:41:135 (2,4,1) - ^ fixed
- Normal :
  1. 00:01:775 (3,4) - DS is too high. Keep it constant. ihavenoideawhatididthere
  2. 00:09:455 (3) - Big white tic is too strong to being ignored. A 1/2 slider fit better with music imo. This is constant, and mostly intended, since the sliders follow the rhythm I want perfectly if you listen to what they represent. So no changes to rhythm stuff
  3. 00:11:375 - Maybe add a circle here, you can hear a strong beat, and add one here is not too hard for a Normal diff.
  4. 00:13:295 (4) - Same as 00:09:455 (3) - .
  5. 00:26:975 (1) - Slider end -> 417:33 for perfect blanket. Nazi.

Nothing really bad. Yuzu saw me playing it so he know it's good :)
Good luck baka Yuzu and Despe-senpai. Mukyu~ uunyaaa~
Myxo

Inyuschan wrote:

Desperate's Insane


  1. 00:45:935 (1,2) - What about moving (2) to x:305 y:336? Would look better imo. Nah, I really wanna keep it consistent with the other patterns. But I made the spacing a bit different so it might look and play a bit better now :3
  2. 01:18:815 - I'd make kiai finish here like the other diffs, and I wouldn't add the last one, seems unnecessary for me. Sorry, I really don't agree with Yuzu's kiai settings, and since it's a GD it should be fine
  3. 01:28:415 (6) - NC. But it would make my symmetric pattern at the end look bad D: And I think it's optional to NC the last note or not
  4. Pro Insane, I just wanted to say some suggestions indeed. But seriously, there's nothing much to improve. Thank you :)

Sorry for this poor mod, but at least I hope you appreciate my suggestions.

Good luck~

Nozhomi wrote:

- Desperate's Insane :
  1. 00:54:575 (4,5) - Blanket. ;www;
  2. 01:10:655 (5,6,7,8,1) - Why not use same spacing than you use all along for triplet (0.50x) ? That's incoherent with 01:18:335 (4,5,6,7,1) - too. Fixed
Sank u :o

osu file format v13

[General]
AudioFilename: hazy desu ne.mp3
AudioLeadIn: 2000
PreviewTime: 55775
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Hazy
TitleUnicode:Hazy
Artist:sphere
ArtistUnicode:sphere
Creator:Yuzu-
Version:Desperate's Insane
Source:花咲くいろは
Tags:hanasaku iroha matsumae ohana oshimizu nako tsurugi minko wakura yuina ending desperate-kun
BeatmapID:500753
BeatmapSetID:184079

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8.3
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"kawaii desu ne.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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322,321,52415,2,0,L|215:306,1,93.5000028533936,4|0,0:3|0:0,0:0:0:0:
127,258,52895,2,0,L|142:151,1,93.5000028533936,4|0,0:3|0:0,0:0:0:0:
190,63,53375,2,0,L|297:78,1,93.5000028533936,4|0,0:3|0:0,0:0:0:0:
498,163,53855,5,4,0:0:0:0:
366,227,54095,1,0,0:0:0:0:
234,163,54335,1,8,0:0:0:0:
449,75,54575,2,0,P|365:110|282:75,1,187.000005706787,4|8,0:0|0:3,0:0:0:0:
363,0,55295,1,8,0:3:0:0:
366,227,55535,1,0,3:0:0:0:
361,249,55655,1,0,3:0:0:0:
356,271,55775,6,0,P|324:313|246:331,1,93.5000028533936,4|0,0:1|0:0,0:0:0:0:
167,316,56255,1,8,0:0:0:0:
128,200,56495,1,0,0:0:0:0:
126,176,56615,1,0,3:0:0:0:
124,152,56735,1,0,3:0:0:0:
247,0,56975,1,4,0:3:0:0:
237,196,57215,1,8,0:0:0:0:
129,31,57455,1,2,0:3:0:0:
313,102,57695,6,0,P|361:110|411:100,1,93.5000028533936,4|4,0:3|0:3,0:0:0:0:
507,37,58175,1,8,0:0:0:0:
467,206,58415,1,0,0:0:0:0:
469,229,58535,1,0,3:0:0:0:
471,252,58655,1,4,3:0:0:0:
340,356,58895,1,4,0:3:0:0:
210,248,59135,2,0,P|150:238|69:269,1,140.25000428009,8|0,0:0|0:0,0:0:0:0:
78,286,59615,6,0,P|96:238|89:187,1,93.5000028533936,4|0,0:3|0:0,0:0:0:0:
35,89,60095,1,8,0:0:0:0:
146,41,60335,1,0,0:0:0:0:
168,46,60455,1,0,3:0:0:0:
190,51,60575,1,0,3:0:0:0:
291,184,60815,1,4,0:3:0:0:
431,90,61055,1,8,0:0:0:0:
279,16,61295,1,2,0:3:0:0:
403,204,61535,6,0,P|410:254|398:296,1,93.5000028533936,4|4,0:3|0:3,0:0:0:0:
324,351,62015,1,8,0:0:0:0:
100,249,62255,1,0,0:0:0:0:
107,272,62375,1,0,3:0:0:0:
113,294,62495,1,0,3:0:0:0:
210,369,62735,1,4,0:3:0:0:
256,207,62975,1,8,0:0:0:0:
139,85,63215,1,4,3:3:0:0:
115,87,63335,1,0,3:0:0:0:
91,90,63455,6,0,P|147:114|231:103,1,140.25000428009,4|0,0:1|0:0,0:0:0:0:
243,92,63935,1,8,0:0:0:0:
339,166,64175,1,0,0:0:0:0:
362,162,64295,1,0,3:0:0:0:
385,158,64415,2,0,P|383:218|400:253,1,93.5000028533936,0|4,3:0|0:3,0:0:0:0:
418,256,64775,1,0,0:0:0:0:
439,264,64895,2,0,P|443:310|427:353,1,93.5000028533936,8|2,0:0|0:3,0:0:0:0:
297,254,65375,5,4,0:3:0:0:
198,325,65615,1,4,0:3:0:0:
84,282,65855,1,8,0:0:0:0:
178,159,66095,1,0,0:0:0:0:
180,135,66215,1,0,3:0:0:0:
183,111,66335,2,0,P|164:66|125:38,1,93.5000028533936,0|4,3:0|0:3,0:0:0:0:
117,59,66695,1,0,0:0:0:0:
105,79,66815,2,0,P|58:64|11:76,1,93.5000028533936,8|8,0:0|0:3,0:0:0:0:
106,222,67295,6,0,P|150:249|265:198,1,187.000005706787,4|8,0:3|0:0,0:0:0:0:
290,81,68015,1,0,0:0:0:0:
312,76,68135,1,0,3:0:0:0:
334,71,68255,1,0,3:0:0:0:
442,225,68495,1,4,0:3:0:0:
416,128,68735,1,8,0:0:0:0:
399,317,68975,1,2,0:3:0:0:
180,247,69215,5,4,0:0:0:0:
256,375,69455,1,0,0:0:0:0:
332,247,69695,1,8,0:0:0:0:
172,139,69935,2,0,P|256:175|340:139,1,187.000005706787,4|8,0:0|0:3,0:0:0:0:
256,63,70655,1,4,0:3:0:0:
256,86,70775,1,4,0:3:0:0:
256,109,70895,1,4,0:3:0:0:
256,132,71015,1,4,0:3:0:0:
256,156,71135,6,0,L|256:263,1,93.5000028533936,4|0,0:1|0:0,0:0:0:0:
188,351,71615,1,8,0:0:0:0:
74,306,71855,1,0,0:0:0:0:
68,283,71975,1,0,3:0:0:0:
62,260,72095,1,0,3:0:0:0:
152,118,72335,1,4,0:3:0:0:
256,249,72575,1,8,0:0:0:0:
360,118,72815,1,2,0:3:0:0:
450,260,73055,6,0,P|447:313|424:360,1,93.5000028533936,4|4,0:3|0:3,0:0:0:0:
329,282,73535,1,8,0:0:0:0:
438,168,73775,1,0,0:0:0:0:
443,145,73895,1,0,3:0:0:0:
448,122,74015,1,0,3:0:0:0:
301,38,74255,1,4,0:3:0:0:
211,180,74495,2,0,P|150:204|66:189,1,140.25000428009,8|0,0:0|0:0,0:0:0:0:
59,178,74975,6,0,L|42:80,1,93.5000028533936,4|0,0:3|0:0,0:0:0:0:
197,30,75455,1,8,0:0:0:0:
176,149,75695,1,0,0:0:0:0:
172,171,75815,1,0,3:0:0:0:
168,193,75935,1,0,3:0:0:0:
147,312,76175,1,4,0:3:0:0:
288,273,76415,1,8,0:0:0:0:
132,299,76655,1,2,0:3:0:0:
302,285,76895,6,0,L|405:290,1,93.5000028533936,4|4,0:3|0:3,0:0:0:0:
510,248,77375,1,8,0:0:0:0:
414,92,77615,2,0,P|351:130|234:115,1,187.000005706787,4|4,0:0|0:3,0:0:0:0:
149,39,78335,1,8,3:2:0:0:
145,62,78455,1,0,3:0:0:0:
141,85,78575,1,0,3:0:0:0:
137,108,78695,1,0,3:0:0:0:
133,131,78815,5,4,0:1:0:0:
334,325,79295,2,0,P|361:283|356:226,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
150,240,79775,2,0,P|152:286|178:325,1,93.5000028533936,8|4,0:0|0:3,0:0:0:0:
200,331,80135,1,0,0:0:0:0:
222,337,80255,1,8,0:0:0:0:
269,195,80495,1,2,0:3:0:0:
133,131,80735,6,0,L|31:131,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
258,45,81215,2,8,L|352:45,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
269,195,81695,2,0,P|271:245|291:284,1,93.5000028533936,8|4,0:0|0:3,0:0:0:0:
305,301,82055,1,0,0:0:0:0:
324,313,82175,2,0,P|365:333|412:334,1,93.5000028533936,8|2,0:0|0:3,0:0:0:0:
492,147,82655,5,8,0:0:0:0:
371,217,82895,1,0,0:0:0:0:
370,77,83135,1,8,0:0:0:0:
470,251,83375,1,8,0:0:0:0:
272,252,83615,1,8,0:0:0:0:
492,147,83855,1,4,0:3:0:0:
250,148,84095,1,4,0:0:0:0:
372,358,84335,1,4,0:3:0:0:
370,77,84575,6,0,P|287:12|173:35,1,212.5,4|0,0:1|0:0,0:0:0:0:
170,40,85895,1,0,3:0:0:0:
154,54,86015,1,8,3:0:0:0:
125,160,86255,1,4,0:3:0:0:
177,257,86495,5,4,0:1:0:0:
335,257,86735,1,4,0:1:0:0:
256,44,87215,2,0,B|224:128|288:124|256:212,1,170,4|4,0:1|0:3,0:0:0:0:
136,276,87935,1,4,0:3:0:0:
256,344,88175,1,4,0:3:0:0:
376,276,88415,1,4,0:1:0:0:
AlexaBM
I'm a really bad modder :<
[Normal]
  1. 00:17:135 (3) - Maybe delete this slider and add a not here 00:17:375 - ?
  2. 00:26:015 (5) - ctrl+j it?
  3. 00:45:935 - You can map it without changing slider velocity. It'd be better to read for the beginners.
[Hard]
  1. 00:59:615 (1) - You can ctrl+g it for flow
  2. 00:06:815 (3,4) - Maybe swap these 2 objects?
[Insane]
  1. 00:56:975 (6) - Too near from the HP Bar ;w;
Oh, my. This mod is nothing. no kd ;w;
good luck~
Myxo
It's only a really, really slight overlap and I prefer to keep the pattern, so no change~
Thank you for modding :)
Topic Starter
Maruyu

AlexaBM wrote:

I'm a really bad modder :<
[Normal]
  1. 00:17:135 (3) - Maybe delete this slider and add a not here 00:17:375 - ? nah, I prefer how it is atm owo
  2. 00:26:015 (5) - ctrl+j it? I declined it in a previous mod, it should be fin
  3. 00:45:935 - You can map it without changing slider velocity. It'd be better to read for the beginners. Well, it should be fine since SV goes lower at this point. I don't see the issue with these SV's since they're minimal anyway
[Hard]
  1. 00:59:615 (1) - You can ctrl+g it for flow If you notice closely, it's flowing the way I want it to, it's like a swinging movement. So no change
  2. 00:06:815 (3,4) - Maybe swap these 2 objects? Ehh, I think it'd be too much spacing for such a calm part of the song
Oh, my. This mod is nothing. no kd ;w; It's fine, actually. it pointed again some issues that people for some reason have trouble with, but I can't see the issue ;w; Thank you so much for your time~
good luck~
Aka
so, modded diffs via irc and since my internet was not stable back then i dont have logs, meh.
added one hitsound, changed some objects to fit the rhythm better in normal, added finishers and stuff, there also was a sv change in desperate's. oh, we also got another mp3 and got better timing. cheers

bubbled ~
Okoayu
what
ok gj
Kibbleru
wah oh
Mafumafu
Ah!!!!
Already bubbled....
Anyway gratz on this..
xChippy
wheeeeeeeeeee~~~~
www
18:10 xChippy: hmm ok lemme testplay them to see owo
18:10 *Yuzu- is listening to [http://osu.ppy.sh/b/440790 sphere - Hazy]
18:10 xChippy: got title confirmation?
18:10 Yuzu-: yea
18:14 xChippy: hmm ok
18:14 xChippy: can you show me where you utlized the Normal clap/whistle owo?
18:14 Yuzu-: on my own diffs?
18:15 xChippy: yeah I dun mind which diff
18:15 xChippy: ah nvm
18:15 Yuzu-: cases like these 00:13:230 (1,2) -
18:15 xChippy: didnt notice desperate insane LOL
18:16 xChippy: 00:00:030 (1) - end is unsnapped
18:16 xChippy: Hard
18:17 xChippy: Have you considered making the kiai consistent?
18:17 Yuzu-: i've debated with desperate, yes
18:17 Yuzu-: but I prefer my kiai, and he prefers his
18:18 Yuzu-: since his is a GD being different shouldn't be an issue
18:18 xChippy: yeah just optional
18:18 xChippy: aight General should be good owo
18:18 xChippy: now into the diffs
18:18 xChippy: Normal I'll start I guess
18:21 xChippy: 00:47:790 (3) - Clap+Whistle --> Normal?
18:21 Yuzu-: aa ok
18:22 xChippy: 00:51:870 - how about moving the spinner 1/1 later and add a note on the place?
18:22 xChippy: just personal preference
18:22 Yuzu-: nah, it's logical
18:22 Yuzu-: ok
18:23 Yuzu-: done
18:26 xChippy: 00:25:950 (5) - ctrl+g?
18:26 xChippy: woud flopw beteter
18:26 xChippy: better*
18:26 Yuzu-: still on normal?
18:27 xChippy: yeah
18:27 Yuzu-: ctrl + g or ctrl + j? XD
18:27 xChippy: J
18:27 xChippy: xD
18:27 Yuzu-: aaa
18:27 Yuzu-: 3rd time I get said that
18:27 Yuzu-: fiiine
18:27 Yuzu-: done
18:29 xChippy: 00:40:350 (1) - How about a 1/1 slider instead?
18:29 xChippy: fits better with the vocal ;x
18:29 xChippy: 78|309 + blanket its end with 00:41:310 (3) - is a possible pattern if you agree
18:30 Yuzu-: moving 00:40:110 (4) - along, correct?
18:31 xChippy: yes
18:31 xChippy: 00:45:390 (4) - Jump is a bit unfitting with the song
18:31 xChippy: imo
18:31 xChippy: Jump to (1) makes more sense imo
18:32 xChippy: example:
18:32 xChippy: https://osu.ppy.sh/ss/2142526
18:33 Yuzu-: looks good, ok
18:34 xChippy: 01:26:670 // 01:27:150 // no hitsound for these ;w;?
18:34 xChippy: 01:26:670 (1) -
18:34 xChippy: 01:27:150 (2) -
18:35 Yuzu-: added on 1, not on 2
18:35 Yuzu-: 01:28:110 (5) - added one here actually
18:36 xChippy: ok
18:36 xChippy: hmm not sure about Normal - Hard diff curve
18:37 xChippy: The note density increased alot hm...
18:39 xChippy: Try getting some opinions
18:40 xChippy: and than poke me
18:40 xChippy: insane seems fine
Asked around for the difficulty curve, should be fine.
Mao
Gratz guys :3
Myxo
Yaaay :3 My first ranked Insane guest difficulty!
Congratz Yuzu o:
Lanturn
oh... Congrats everyone! Yuzu and Desperate-Kun
Topic Starter
Maruyu

Lanturn wrote:

oh... Congrats everyone! Yuzu and Desperate-Kun
LOL
Myxo
inb4 unqualify :(
Because of wrongly snapped objects in my diff. We noticed it a bit too late ;w;
xChippy
rip.. srry orz
Asphyxia
Disqualifying upon Desperate's request, there's wrongly snapped objects in his difficulty. 00:07:470 (5,6,7) - Should be 1/8 instead of 1/6, sorry!
Ansane
aaahh :roll:
Asphyxia
BANG! PEW! (҂`з´).っ︻デ═一


~Re-Qualified~
Myxo
Thank you for helping me fix this error! :3
Rakuen
:) Grats :)
Tari
None of the normal custom hitsounds are used.

RIP


Gratz then LOL....
Topic Starter
Maruyu

Tari wrote:

None of the normal custom hitsounds are used.

RIP
Not today :p

yup, today
Tari
Also the Metadata is incorrect

Artist should be スフィア

according to the official site http://www.hanasakuiroha.jp/hsh/goods/index.html

http://puu.sh/cgnQu.jpg
show more
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