We'll see, poke me ingame next time you're onlinePapcio wrote:
I made mapset to this song, but I deleted this. Taiko was checked by BAT, maybe you want add Muzu and Oni to mapset? D: (If I'll be able to find it.)
We'll see, poke me ingame next time you're onlinePapcio wrote:
I made mapset to this song, but I deleted this. Taiko was checked by BAT, maybe you want add Muzu and Oni to mapset? D: (If I'll be able to find it.)
Thank you ~w~Krfawy wrote:
J. Lo! Blonde's mod, as requested. :3
HardNormal
- 00:08:255 (2) - Just my own opinion so it's very subjective want from me: I just have a feeling it would be more comfortable to play it with the same kind of slider as the previous one and the following one. I mean I just don't feel it's the best thing to use the very straight slider now, and maybe copypasta would nice? IMO it would make the flow and look nicer than now. Sure, I like it~
- 00:15:455 (1) - Because at the very head of the slider we can notice a quiet crash, maybe it's a good idea to consider to put a finish hitsound and make the volume a bit lower at the very moment? Sure.
- 00:34:175 (9) - Again a subjective opinion from Krfawy's mind (where Krfawy is me): I just feel the flow is very usual thing and it doesn't make people think too much when they play this moment (especially blondes) so I suggest something like rotating that slider a little bit and to make something like that I don't know why I just find it more accurate because I believe it makes people think more how to play this moment because now it seems very easy when it's a Hard diff.
Don't hate me I'm just a little blonde lost in the moment ;w;I'm going to keep this. Although I will take a previous suggestion from you and make 00:35:135 (2) - same as 00:34:655 (1) ~- 00:51:935 (4) - This very moment had a crash and it's very noticable, so I guess it's reasonable to use a finish hitsound too especially the default finish matches the music. And I advice to use that hitsound because you use it at 01:03:455 and 00:55:775 moments when it follows it perfectly. Sure~
- 00:59:615 (1) - Well... Isn't that a random finish here? I mean there's nothing really special here and it doesn't really emphasize the very moment and sounds randomly when you compare it to the previous and following moments described above. In my opinion you could use no hitsound or whistle to make it more accurate, because now it doesn't really the proper rhythm vision. :< Sure thing~
- 01:14:975 (1) - Well this moment makes me feel confused again. Is that really needed to use the finish here? As I said before - it doesn't really emphasize any unusual feeling in this song and doesn't do it to the percussion instruments of this song. Consider removing it from this moment since it doesn't match music as it could. Sure~
- 01:24:575 (5) - And again the finish thing - I really think it'd match more if you use the finish hitsound at the very beginning of the slider because it just matches the crash perfectly and as you did it before. k~
- 01:26:495 (1) - Probably I am deaf now, but I guess it would be more consistent if you use a whistle at the head of the slider because you use at the 01:27:935 head too. And I just think it would be very accurate since it's the ending of the song and it matches that acoustic guitar very well. But as I said I am probably deaf. XD I believe it's already there...?
- 01:27:935 (4) - But I am wondering that clap at the very head is needed because I don't find it matching the museek. But it's just very subjective opinion because Krfawy (which is me) is a bit very much really deaf quite everytime sometimes. Sure, removed~
Well I guess it's all. :3 BECAUSE INSANE IS NOT WORKING ON MY PC.
- Well first of all I know that you follow the music, but I am not sure if someone don't tell you're just spamming with whistles. I personally like it the way it is, but my blonde senses tell me someone will say it's overusing this hitsound as I've been told in my mapset. But I wish you to keep that amount of whistles because it is really nice. I mapped this normal with a rhythm based on my Hard whistle hitsound usage. It would make no sense to NOT use them, so yeah I will keep it.
- 00:30:815 (1) - Well, that finish hitsounding thing is bothering me again like up to Hard difficulty. I just find it more accurate to use the finish here because there's a crash at the very moment. Done~
- 00:59:615 (1) - And again as in the Hard difficulty I do not find this finish hitsound accurate to the music because it sounds really not on the place: no crashes or suggestive moment or any change to something faster or louder. Done~
- 01:14:975 (1) - The same feedback as above. Done~
- 01:24:575 (5) - And at the very head of this slider I can feel it sounds empty without the finish hitsound as at the Hard difficulty. It really makes me feel lesshitsounded without such obvious sounds at the accurate moments. :< Done~
I have no idea what happened because it's the same version as yesterday. =.=
Good luck my deer Mascot! o3o
Inyuschan wrote:
in-game request ~General
- Well, since there is a full version and it's an ending, you could add TV Size in tags... unless this is a cut mp3. Will do :p
- Disable Widescreen Support in Desperate's Insane, that's especially for SB and you don't have it. Also done~
- Nice mapset, I'd like to see an Easy but it's ok enough I think. Lovely song, btw.
Normal
- 00:26:015 (5) - I think this will flow better if you add Ctrl+J here and move it to y:53 (same place). Ehh, it's virtually the same so I'll keep mine for aesthetic reasons
- 00:33:215 (4,1) - Nice blanket, but I think they are too close and I'd improve this a bit. k done
- 00:50:015 (5) - For consistency, here should be a NC. lol true
- Changing SV is not a good idea for Easy or Normal imo, they already are kinda slow, think about this another time. Should be fine.
- 00:51:935 (1,1) - I'd finish spinner at 00:53:855 (1) - but I'm not sure if it's already rankeable and good enough.^
- 01:03:455 (1,2,3) - DID I JUST SEE SYMMETRY No, you're delusional.
- 01:16:895 (4) - Ctrl+H and move it to x:104 y:184. Maybe a bit nazi, but flows better imo. Nah, I prefer how it is this way~
- 01:21:695 (1,2) - Maybe NC should be added on (2) since that stanza. done
- Clean diff, nothing much to say.
Hard
- 00:11:375 (1,2) - NC is more necessary on (2), imo. For this exact part I'm keeping NC's on 00:09:455 (1,1,1) - and so on on purpose, since I'm stacking on the beat there
- 00:38:495 (1) - This type of slider feels a bit out of place for me here. You've been using straight and curve sliders, so, I'd curve this slider, at least a bit. It's also the first time I use 1/4, I like how it relates~
- 01:18:815 (3) - NC. aaaa
- 01:22:655 (4) - Same. aaaa
- 01:28:415 (6) - And same. aaaa
- I really liked it, I didn't know what to say, those little jumps seem really nice to play, yay~
Sorry for this poor mod, but at least I hope you appreciate my suggestions. If I didn't, I wouldn't have asked, thanks :p
Good luck~
Nozhomi wrote:
Baka !- General :Took it~
- Preview point is different for Hard. fixed
- Background is not 1366*768. Take this one (if you want) -> http://puu.sh/cd8xn/ee1166ef92.jpg
- Hard :- Normal :
- Maybe SV is too high compared to other ? You got a 0.6 SV jump between Normal and hard an 0.2 with Insane. Try SV 1.40 or 1.30 maybe... I feel like it should be fine ;w;
- 00:40:175 (4,1) - Bad stacking. fixed
- 00:41:135 (2,4,1) - ^ fixed
- 00:01:775 (3,4) - DS is too high. Keep it constant. ihavenoideawhatididthere
- 00:09:455 (3) - Big white tic is too strong to being ignored. A 1/2 slider fit better with music imo. This is constant, and mostly intended, since the sliders follow the rhythm I want perfectly if you listen to what they represent. So no changes to rhythm stuff
- 00:11:375 - Maybe add a circle here, you can hear a strong beat, and add one here is not too hard for a Normal diff.
- 00:13:295 (4) - Same as 00:09:455 (3) - .
- 00:26:975 (1) - Slider end -> 417:33 for perfect blanket. Nazi.
Nothing really bad. Yuzu saw me playing it so he know it's good
Good luck baka Yuzu and Despe-senpai. Mukyu~ uunyaaa~
Inyuschan wrote:
Desperate's Insane
- 00:45:935 (1,2) - What about moving (2) to x:305 y:336? Would look better imo. Nah, I really wanna keep it consistent with the other patterns. But I made the spacing a bit different so it might look and play a bit better now :3
- 01:18:815 - I'd make kiai finish here like the other diffs, and I wouldn't add the last one, seems unnecessary for me. Sorry, I really don't agree with Yuzu's kiai settings, and since it's a GD it should be fine
- 01:28:415 (6) - NC. But it would make my symmetric pattern at the end look bad D: And I think it's optional to NC the last note or not
- Pro Insane, I just wanted to say some suggestions indeed. But seriously, there's nothing much to improve. Thank you
Sorry for this poor mod, but at least I hope you appreciate my suggestions.
Good luck~
Sank uNozhomi wrote:
- Desperate's Insane :
- 00:54:575 (4,5) - Blanket. ;www;
- 01:10:655 (5,6,7,8,1) - Why not use same spacing than you use all along for triplet (0.50x) ? That's incoherent with 01:18:335 (4,5,6,7,1) - too. Fixed
osu file format v13
[General]
AudioFilename: hazy desu ne.mp3
AudioLeadIn: 2000
PreviewTime: 55775
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
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DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999
[Metadata]
Title:Hazy
TitleUnicode:Hazy
Artist:sphere
ArtistUnicode:sphere
Creator:Yuzu-
Version:Desperate's Insane
Source:花咲くいろは
Tags:hanasaku iroha matsumae ohana oshimizu nako tsurugi minko wakura yuina ending desperate-kun
BeatmapID:500753
BeatmapSetID:184079
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CircleSize:4
OverallDifficulty:7
ApproachRate:8.3
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AlexaBM wrote:
I'm a really bad modder :<
[Normal][Hard]
- 00:17:135 (3) - Maybe delete this slider and add a not here 00:17:375 - ? nah, I prefer how it is atm owo
- 00:26:015 (5) - ctrl+j it? I declined it in a previous mod, it should be fin
- 00:45:935 - You can map it without changing slider velocity. It'd be better to read for the beginners. Well, it should be fine since SV goes lower at this point. I don't see the issue with these SV's since they're minimal anyway
Oh, my. This mod is nothing. no kd ;w; It's fine, actually. it pointed again some issues that people for some reason have trouble with, but I can't see the issue ;w; Thank you so much for your time~
- 00:59:615 (1) - You can ctrl+g it for flow If you notice closely, it's flowing the way I want it to, it's like a swinging movement. So no change
- 00:06:815 (3,4) - Maybe swap these 2 objects? Ehh, I think it'd be too much spacing for such a calm part of the song
good luck~
18:10 xChippy: hmm ok lemme testplay them to see owo
18:10 *Yuzu- is listening to [http://osu.ppy.sh/b/440790 sphere - Hazy]
18:10 xChippy: got title confirmation?
18:10 Yuzu-: yea
18:14 xChippy: hmm ok
18:14 xChippy: can you show me where you utlized the Normal clap/whistle owo?
18:14 Yuzu-: on my own diffs?
18:15 xChippy: yeah I dun mind which diff
18:15 xChippy: ah nvm
18:15 Yuzu-: cases like these 00:13:230 (1,2) -
18:15 xChippy: didnt notice desperate insane LOL
18:16 xChippy: 00:00:030 (1) - end is unsnapped
18:16 xChippy: Hard
18:17 xChippy: Have you considered making the kiai consistent?
18:17 Yuzu-: i've debated with desperate, yes
18:17 Yuzu-: but I prefer my kiai, and he prefers his
18:18 Yuzu-: since his is a GD being different shouldn't be an issue
18:18 xChippy: yeah just optional
18:18 xChippy: aight General should be good owo
18:18 xChippy: now into the diffs
18:18 xChippy: Normal I'll start I guess
18:21 xChippy: 00:47:790 (3) - Clap+Whistle --> Normal?
18:21 Yuzu-: aa ok
18:22 xChippy: 00:51:870 - how about moving the spinner 1/1 later and add a note on the place?
18:22 xChippy: just personal preference
18:22 Yuzu-: nah, it's logical
18:22 Yuzu-: ok
18:23 Yuzu-: done
18:26 xChippy: 00:25:950 (5) - ctrl+g?
18:26 xChippy: woud flopw beteter
18:26 xChippy: better*
18:26 Yuzu-: still on normal?
18:27 xChippy: yeah
18:27 Yuzu-: ctrl + g or ctrl + j? XD
18:27 xChippy: J
18:27 xChippy: xD
18:27 Yuzu-: aaa
18:27 Yuzu-: 3rd time I get said that
18:27 Yuzu-: fiiine
18:27 Yuzu-: done
18:29 xChippy: 00:40:350 (1) - How about a 1/1 slider instead?
18:29 xChippy: fits better with the vocal ;x
18:29 xChippy: 78|309 + blanket its end with 00:41:310 (3) - is a possible pattern if you agree
18:30 Yuzu-: moving 00:40:110 (4) - along, correct?
18:31 xChippy: yes
18:31 xChippy: 00:45:390 (4) - Jump is a bit unfitting with the song
18:31 xChippy: imo
18:31 xChippy: Jump to (1) makes more sense imo
18:32 xChippy: example:
18:32 xChippy: https://osu.ppy.sh/ss/2142526
18:33 Yuzu-: looks good, ok
18:34 xChippy: 01:26:670 // 01:27:150 // no hitsound for these ;w;?
18:34 xChippy: 01:26:670 (1) -
18:34 xChippy: 01:27:150 (2) -
18:35 Yuzu-: added on 1, not on 2
18:35 Yuzu-: 01:28:110 (5) - added one here actually
18:36 xChippy: ok
18:36 xChippy: hmm not sure about Normal - Hard diff curve
18:37 xChippy: The note density increased alot hm...
18:39 xChippy: Try getting some opinions
18:40 xChippy: and than poke me
18:40 xChippy: insane seems fine
LOLLanturn wrote:
oh... Congratseveryone!Yuzu and Desperate-Kun
Tari wrote:
None of the normal custom hitsounds are used.
RIP
unranked, tell me when done.Asphyxia wrote:
Yeah sorry, when re-qualifying I missed a few things that need to get fixed;
Metadata is wrong according to this official website (Tari linked it) http://www.hanasakuiroha.jp/hsh/goods/index.html, スフィア (sphere) should be in the romanised artist. Also every hitsoundnormal in the folder seems to be unused.
[Normal]
00:51:870 (1) - Finish missing
Irreversible wrote:
unranked, tell me when done.Asphyxia wrote:
Yeah sorry, when re-qualifying I missed a few things that need to get fixed;
Metadata is wrong according to this official website (Tari linked it) http://www.hanasakuiroha.jp/hsh/goods/index.html, スフィア (sphere) should be in the romanised artist. Also every hitsoundnormal in the folder seems to be unused. All hitsoundnormal are used. Cases like 00:17:070 (4,1) - (eg is on hard) use normal additions to use both clap and whistle, and finish (which is soft-hitfinish renamed to normal-hitfinish) is used on 00:55:710 (1) - because I want to use finish with normal additions due to clap.
[Normal]
00:51:870 (1) - Finish missing fixed
Sorry for the delay
Thanks for the quick check, I'm good to go :3Gero wrote:
Yuzu- asked me for help so you here I am.
GeneralNormal
- Clean
Hard
- 00:05:070 - To maintain consistency with the rhythm would be nice if you add an circle here. okay~
- 00:38:430 (1) - Just a small suggestion but what do you think if you doing a rhythm like this one?, I think it would fit better with the voice. while it does fit well with the vocals I agree, most of my rhythm usage previously is focused on instruments, so I'ld like to keep it that way.
call me back when you're done to apply the changes ~
- 01:03:270 - Since as along the entire of the kiai time you've added some triplets would be nice if you add an circle here because it fits with the instrumental. Okay, done!
Oh my f*cking God. I quit lolFycho wrote:
does the romanised artist should be: "Sphere" instead of sphere?
according to the official site:http://planet-sphere.jp/main.php
some screenshots:
Most of them are capitalized, seems "sphere" is only used in"PL@net sphere"...
Even if official sources are Sphere?Tari wrote:
its fine to keep sphere.
I think the same as you...Mao wrote:
Wow, when will this survive the Qualified Status xD