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sphere - Hazy

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Yuthuil
I was thinking instead of mapping right from the beggining you could start here? 00:07:807. - suggestion.

Normal:
01:18:090 (7) - add a turn back here? - suggestion :3
56245, Kiai start here?? or around here??

There's nothing here so...have my star :S
Topic Starter
Maruyu

MisakiYuri wrote:

I was thinking instead of mapping right from the beggining you could start here? 00:07:807. - suggestion. Nah, I'll leave it as is

Normal:
01:18:090 (7) - add a turn back here? - suggestion :3 I reviewed this part, and indeed a reverse looks good, but not exactly where you meant. Maybe you got the note wrong when copying and pasting. Anyway, changed~
56245, Kiai start here?? or around here?? I'm gonna keep this c:

There's nothing here so...have my star :S
Okoratu
logs
17:33 Yuzu-: oko-tan you around?
17:33 Okoratu: ya
17:34 Yuzu-: How's your workload
17:35 Okoratu: exam period nearly over
17:35 Okoratu: so not that much
17:35 Okoratu: but my profile also contains my to do list
17:35 Okoratu: atm
17:36 Yuzu-: hmk
17:36 Yuzu-: nvm then c:
17:36 Okoratu: what was the matter anyway
17:36 Yuzu-: I've been trying out some stuff with harder diffs and need slots on pending
17:37 Okoratu: hm
17:37 Yuzu-: so I was trying to get some mods fast, and I'm just going through good modders on my friendlist
17:37 Okoratu: lol thanks i guess this is a compliment
17:37 Yuzu-: Huh
17:37 Yuzu-: Oh
17:37 Yuzu-: Yeah I guess
17:37 Yuzu-: xD
17:37 Okoratu: so what's the map
17:38 Yuzu-: t/217530
17:38 Yuzu-: has a couple mods already
17:38 Yuzu-: so it's not too bad already
17:39 Okoratu: i don't understand the red lines
17:39 Yuzu-: the bpm right at start is 140, which is weird but accurate
17:40 Yuzu-: the second one is for the 125 bpm and the 3rd one is for the downbeat
17:41 Okoratu: some other custom hitsounds would boost that map up a bit more
17:42 Okoratu: or at least a custom soft-hitclap
17:42 Okoratu: imo
17:42 Yuzu-: I'd need to know where to get those c:
17:42 Okoratu: 00:36:570 (1,2) - how2blanket
17:43 Okoratu: oh lol
17:43 Yuzu-: 0ikr
17:43 Okoratu: i don't know where i got my hitsound library
17:44 Okoratu: also it's massive and like http://puu.sh/9QNHA/75e2de1c76.png
17:44 Yuzu-: WTF
17:45 Okoratu: 00:45:930 - til 00:51:690 - wouldn't it make sense to just move the downbeat by 1/2 to the left for this section if you understand what i mean
17:46 Okoratu: you snapped your green lines and your preview point is unsnapped gg
17:46 Yuzu-: idk what you're talking about
17:46 Yuzu-: it's great here c:
17:46 Yuzu-: xD
17:47 Okoratu: 01:04:650 (3) - is this off on purpose
17:47 Yuzu-: idk
17:48 Yuzu-: moved accidentally probably
17:48 Okoratu: 01:28:410 (6) - how about an NC for the very end
17:48 Yuzu-: done c:
17:49 Okoratu: going over this again now since it's so short
17:49 Okoratu: uhm
17:50 Okoratu: 00:03:930 (1,2) - could work better if you'd manage to have the blanket "gap" even (see 00:03:210 (3,4) - for what i'm talking about)
17:51 Yuzu-: the ds is wrong :\
17:51 Yuzu-: it's good now
17:51 Okoratu: 00:07:770 (1) - i like its idea
17:52 Okoratu: could be a bit better if the red anchor was in 00:08:010 - because that's where the sound it should have a turn on is and that's also where the slidertick is
17:52 Okoratu: on that note: 00:08:490 (2) - how2blanket
17:52 Okoratu: lel
17:53 Okoratu: 00:31:050 - why you skip dis
17:53 Yuzu-: ok looks better now
17:54 Okoratu: you map vocals for most of this
17:54 Okoratu: idk
17:54 Yuzu-: if I did I never noticed
17:54 Yuzu-: I don't think I tried
17:55 Okoratu: i can see that you didn't try
17:55 Okoratu: because then it'd be even slower
17:55 Okoratu: but starting 00:38:490 - you kinda focus on vocals
17:56 Yuzu-: the beat changes, and it becomes a bit weaker
17:56 Yuzu-: and still
17:57 Okoratu: 01:24:330 (2) - are you really ending it on a downbeat like this
17:59 Yuzu-: fixed
17:59 Okoratu: your clap pattern kinda stops between 00:30:810 - and 00:32:250 - ... why
17:59 Yuzu-: AH
17:59 Yuzu-: I remade that part and forgot to readd claps
18:00 Okoratu: 00:53:850 - why you skip dis
18:00 Okoratu: the vocal this spinner is supposedly mapping ends here as well
18:01 Yuzu-: np
18:01 Yuzu-: double spinner c:
18:01 Okoratu: what
18:01 Okoratu: i'd love to see some circles there
18:01 Okoratu: aaa
18:01 Okoratu: 01:09:210 (4,5,6,1,2,3,4) -
18:02 Okoratu: it's the same
18:02 Yuzu-: Ah
18:02 Yuzu-: I c
18:02 Yuzu-: ok
18:02 Yuzu-: I'll think of something
18:02 Okoratu: doesn't have to be as jumpy as the thing in the kiai
18:02 Yuzu-: ik
18:02 Okoratu: but at least somehow similar
18:02 Okoratu: yay \:D/
18:04 Okoratu: 01:27:690 (3,4,5) - maybe whistles idk and the same goes for the head of 01:27:210 (2) -
18:04 Okoratu: if my sampleset wouldn't be trolling me
18:04 Okoratu: here
18:04 Okoratu: with normal hitwhistles
18:04 Okoratu: i could judge this suggestion of mine a bit better
18:05 Yuzu-: lel
18:05 Okoratu: like 01:27:690 (3) - gets a soft hitwhistle and the other two get a normal whatever i try to do
18:05 Okoratu: a
18:05 Yuzu-: well
18:05 Okoratu: a
18:06 Yuzu-: I could add soft whistle to normal sample
18:06 Yuzu-: I think
18:06 Yuzu-: idk
18:06 Yuzu-: that's the only time I use normal sample whistles
18:06 Okoratu: but there's not even a green bar with that sample set
18:06 Yuzu-: it's addition, IDK
18:06 Okoratu: http://puu.sh/9QPet/dc8d620329.png how does this even happen for me
18:06 Okoratu: a
18:07 Yuzu-: it's addition
18:07 Yuzu-: left side of the screen
18:07 Yuzu-: says auto -> normal
18:07 Yuzu-: normal is the normal sampleset for hitsounds
18:07 Yuzu-: I think
18:07 Okoratu: lol
18:07 Okoratu: i didn't know that
18:07 Yuzu-: now u do
18:07 Yuzu-: it's soft normal
18:07 Yuzu-: + normla hitsounds
18:07 Yuzu-: normal*
18:08 Okoratu: oh god
18:08 Okoratu: that would have made the hitsounding for gakudan rave so much easier
18:08 Okoratu: if only i knew that as i did it
18:08 Okoratu: a
18:10 Yuzu-: ima grab sumthin 2 eat
18:10 Yuzu-: br
18:10 Yuzu-: b
18:15 Yuzu-: bak
18:15 Okoratu: wb
18:15 Yuzu-: c:
18:16 Okoratu: on the normal now
18:16 Yuzu-: k
18:16 Okoratu: 00:02:250 (4) - , 00:06:090 (3) - have soft-sliderwhistles on their paths
18:16 Okoratu: i don't think that's what you wanted
18:18 Yuzu-: Uh
18:18 Yuzu-: thx
18:20 Okoratu: 01:26:490 (1) - add the finish to the slider to be conistent with your hard i guess
18:20 Yuzu-: dun
18:22 Okoratu: 00:22:890 (7) - idunno anchor
18:22 Yuzu-: w0t
18:22 Okoratu: it's neither similar to 00:21:450 (4) - nor 00:30:330 (4) -
18:22 Okoratu: why
18:23 Yuzu-: dunno
18:23 Yuzu-: fixed desu
18:23 Okoratu: 00:50:730 (2) - unwanted sliderwhistle?
18:25 Okoratu: i suck at modding normals for anything else
18:25 Yuzu-: its k c:
18:25 Okoratu: you only map diffs i'm not that confident in giving suggestions for
18:26 Okoratu: e_e
18:26 Yuzu-: soon c.
18:26 Yuzu-: I'll rank this
18:26 Okoratu: i'll try to find you a Custom hitclap
18:26 Okoratu: or at least 2 you could consider
18:26 Yuzu-: then kururi (already uploaded it c:)
18:26 Yuzu-: ok
18:30 Okoratu: http://puu.sh/9QQMT/4079efc7de.wav
18:30 Okoratu: how about this
18:31 Yuzu-: lemme try
18:31 Okoratu: http://puu.sh/9QQRT/763b68c511.wav i like this one as well
18:34 Yuzu-: I'll stick with the second one
18:34 Okoratu: i like the 2nd one better as well
18:34 Okoratu: and it's better than the standard clap for this song c:
18:35 Yuzu-: all that's left is map the spinner
18:38 Okoratu: also starting spinners on blue ticks isn't prohibited as it doesn't really require reaction or anything
18:41 Okoratu: hope this somehow helps
18:41 Okoratu: aa
18:42 Yuzu-: probably. :p
18:44 Yuzu-: logs?
18:44 Yuzu-: c:
aaaa
Squichu
heeeeeellow ~ :3

Normal
  1. check unsnapped objects!
  2. 00:02:970 (5) - slider shouldn't end on downbeat, imo. remove reverse and add circle at 00:03:930 instead?
  3. 00:09:210 (2) - similar to ^, don't end on downbeat. split this into short slider + circle?
  4. 00:10:650 (4) - ^ as well, this might work nicely tho if you add a circle at 00:11:850
  5. 00:15:450 (5,1,2) - match better with vocals and add a cirlce at 00:15:690 (stack below 5)? also, cause the movement from 1+2 isn't that smooth, use a different shape for 1 and stack below 5 (+possible 6) as well?
  6. 00:22:890 (7) - replace with 2 circles? if you do that, move NC to the downbeat!
  7. 00:55:770 - why drum hitsounds? :\ totally doesn't fit the song, imo, sounds too hollow. you need custom ones!
  8. 01:15:210 (2) - remove this? doesn't match beat or vocals
diff looks pretty nice so far. you might want to pay more attention to downbeats, but maybe that's just me. ~ ><

Hard
  1. 00:04:410 (2,4) - looksa bit crowded, instead of stuffing them together use a blanket instead?
    alternatively you could use 2 to blanket 00:05:130 (3) - and alternate 4 so it's not so similar to 00:06:090 (1) -
  2. 00:07:770 (1) - improve flow by flipping an rotating it so it pretty much moves the other way around
  3. 00:09:690 (5,1) - move NC to downbeat? also, I'm not sure about the jump from 00:09:210 (4) - to 5, as there is no particular beat that indicates this >:
  4. 00:34:650 (1,2,3) - jump from 1-2 is fine, but 2-3 should have the same distance. that'd play better as well, I think.
  5. 00:46:890 (3,1) - they nearly overlap, move 1 one grid to the right?
nice diff as well! >w<

I really miss an Insane in this spread. :C
but good luck! hope I could help a bit ~ >w<
btw take a look at your NCing, it seems really random sometimes. >:
*squeaaa* <3
Topic Starter
Maruyu

Squirrel wrote:

heeeeeellow ~ :3 *squeak*

Normal
  1. check unsnapped objects! done~
  2. 00:02:970 (5) - slider shouldn't end on downbeat, imo. remove reverse and add circle at 00:03:930 instead?done~
  3. 00:09:210 (2) - similar to ^, don't end on downbeat. split this into short slider + circle? done~
  4. 00:10:650 (4) - ^ as well, this might work nicely tho if you add a circle at 00:11:850 done~
  5. 00:15:450 (5,1,2) - match better with vocals and add a cirlce at 00:15:690 (stack below 5)? also, cause the movement from 1+2 isn't that smooth, use a different shape for 1 and stack below 5 (+possible 6) as well? done~
  6. 00:22:890 (7) - replace with 2 circles? if you do that, move NC to the downbeat! done~
  7. 00:55:770 - why drum hitsounds? :\ totally doesn't fit the song, imo, sounds too hollow. you need custom ones! No, I like them ;w;
  8. 01:15:210 (2) - remove this? doesn't match beat or vocals
diff looks pretty nice so far. you might want to pay more attention to downbeats, but maybe that's just me. ~ >< done~

Hard
  1. 00:04:410 (2,4) - looksa bit crowded, instead of stuffing them together use a blanket instead?
    alternatively you could use 2 to blanket 00:05:130 (3) - and alternate 4 so it's not so similar to 00:06:090 (1) - Just moved them a bit to the right, I want it like dis :\
  2. 00:07:770 (1) - improve flow by flipping an rotating it so it pretty much moves the other way around done~
  3. 00:09:690 (5,1) - move NC to downbeat? also, I'm not sure about the jump from 00:09:210 (4) - to 5, as there is no particular beat that indicates this >: Moved NC to downbeat. Also, if you notice it has 2 drum sounds. It kind of fits to me that the player finishes a slider and then jumps to the circle for the second drum hit (don't mind me I suck with these)
  4. 00:34:650 (1,2,3) - jump from 1-2 is fine, but 2-3 should have the same distance. that'd play better as well, I think. Didn't quite catch that one
  5. 00:46:890 (3,1) - they nearly overlap, move 1 one grid to the right? Done I think c:
nice diff as well! >w<

I really miss an Insane in this spread. :C Insanes are for pros ;w;
but good luck! hope I could help a bit ~ >w<
btw take a look at your NCing, it seems really random sometimes. >:
*squeaaa* <3
Pappy
I made mapset to this song, but I deleted this. Taiko was checked by BAT, maybe you want add Muzu and Oni to mapset? D: (If I'll be able to find it.)
Topic Starter
Maruyu

Papcio wrote:

I made mapset to this song, but I deleted this. Taiko was checked by BAT, maybe you want add Muzu and Oni to mapset? D: (If I'll be able to find it.)
We'll see, poke me ingame next time you're online
Krfawy
J. Lo! Blonde's mod, as requested. :3

Hard
  1. 00:08:255 (2) - Just my own opinion so it's very subjective want from me: I just have a feeling it would be more comfortable to play it with the same kind of slider as the previous one and the following one. I mean I just don't feel it's the best thing to use the very straight slider now, and maybe copypasta would nice? IMO it would make the flow and look nicer than now.
  2. 00:15:455 (1) - Because at the very head of the slider we can notice a quiet crash, maybe it's a good idea to consider to put a finish hitsound and make the volume a bit lower at the very moment?
  3. 00:34:175 (9) - Again a subjective opinion from Krfawy's mind (where Krfawy is me): I just feel the flow is very usual thing and it doesn't make people think too much when they play this moment (especially blondes) so I suggest something like rotating that slider a little bit and to make something like that I don't know why I just find it more accurate because I believe it makes people think more how to play this moment because now it seems very easy when it's a Hard diff. Don't hate me I'm just a little blonde lost in the moment ;w;
  4. 00:51:935 (4) - This very moment had a crash and it's very noticable, so I guess it's reasonable to use a finish hitsound too especially the default finish matches the music. And I advice to use that hitsound because you use it at 01:03:455 and 00:55:775 moments when it follows it perfectly.
  5. 00:59:615 (1) - Well... Isn't that a random finish here? I mean there's nothing really special here and it doesn't really emphasize the very moment and sounds randomly when you compare it to the previous and following moments described above. In my opinion you could use no hitsound or whistle to make it more accurate, because now it doesn't really the proper rhythm vision. :<
  6. 01:14:975 (1) - Well this moment makes me feel confused again. Is that really needed to use the finish here? As I said before - it doesn't really emphasize any unusual feeling in this song and doesn't do it to the percussion instruments of this song. Consider removing it from this moment since it doesn't match music as it could.
  7. 01:24:575 (5) - And again the finish thing - I really think it'd match more if you use the finish hitsound at the very beginning of the slider because it just matches the crash perfectly and as you did it before.
  8. 01:26:495 (1) - Probably I am deaf now, but I guess it would be more consistent if you use a whistle at the head of the slider because you use at the 01:27:935 head too. And I just think it would be very accurate since it's the ending of the song and it matches that acoustic guitar very well. But as I said I am probably deaf. XD
  9. 01:27:935 (4) - But I am wondering that clap at the very head is needed because I don't find it matching the museek. But it's just very subjective opinion because Krfawy (which is me) is a bit very much really deaf quite everytime sometimes.
Normal
  1. Well first of all I know that you follow the music, but I am not sure if someone don't tell you're just spamming with whistles. I personally like it the way it is, but my blonde senses tell me someone will say it's overusing this hitsound as I've been told in my mapset. But I wish you to keep that amount of whistles because it is really nice.
  2. 00:30:815 (1) - Well, that finish hitsounding thing is bothering me again like up to Hard difficulty. I just find it more accurate to use the finish here because there's a crash at the very moment.
  3. 00:59:615 (1) - And again as in the Hard difficulty I do not find this finish hitsound accurate to the music because it sounds really not on the place: no crashes or suggestive moment or any change to something faster or louder.
  4. 01:14:975 (1) - The same feedback as above.
  5. 01:24:575 (5) - And at the very head of this slider I can feel it sounds empty without the finish hitsound as at the Hard difficulty. It really makes me feel lesshitsounded without such obvious sounds at the accurate moments. :<
Well I guess it's all. :3 BECAUSE INSANE IS NOT WORKING ON MY PC.



I have no idea what happened because it's the same version as yesterday. =.=

Good luck my deer Mascot! o3o
Topic Starter
Maruyu

Krfawy wrote:

J. Lo! Blonde's mod, as requested. :3

Hard
  1. 00:08:255 (2) - Just my own opinion so it's very subjective want from me: I just have a feeling it would be more comfortable to play it with the same kind of slider as the previous one and the following one. I mean I just don't feel it's the best thing to use the very straight slider now, and maybe copypasta would nice? IMO it would make the flow and look nicer than now. Sure, I like it~
  2. 00:15:455 (1) - Because at the very head of the slider we can notice a quiet crash, maybe it's a good idea to consider to put a finish hitsound and make the volume a bit lower at the very moment? Sure.
  3. 00:34:175 (9) - Again a subjective opinion from Krfawy's mind (where Krfawy is me): I just feel the flow is very usual thing and it doesn't make people think too much when they play this moment (especially blondes) so I suggest something like rotating that slider a little bit and to make something like that I don't know why I just find it more accurate because I believe it makes people think more how to play this moment because now it seems very easy when it's a Hard diff. Don't hate me I'm just a little blonde lost in the moment ;w; I'm going to keep this. Although I will take a previous suggestion from you and make 00:35:135 (2) - same as 00:34:655 (1) ~
  4. 00:51:935 (4) - This very moment had a crash and it's very noticable, so I guess it's reasonable to use a finish hitsound too especially the default finish matches the music. And I advice to use that hitsound because you use it at 01:03:455 and 00:55:775 moments when it follows it perfectly. Sure~
  5. 00:59:615 (1) - Well... Isn't that a random finish here? I mean there's nothing really special here and it doesn't really emphasize the very moment and sounds randomly when you compare it to the previous and following moments described above. In my opinion you could use no hitsound or whistle to make it more accurate, because now it doesn't really the proper rhythm vision. :< Sure thing~
  6. 01:14:975 (1) - Well this moment makes me feel confused again. Is that really needed to use the finish here? As I said before - it doesn't really emphasize any unusual feeling in this song and doesn't do it to the percussion instruments of this song. Consider removing it from this moment since it doesn't match music as it could. Sure~
  7. 01:24:575 (5) - And again the finish thing - I really think it'd match more if you use the finish hitsound at the very beginning of the slider because it just matches the crash perfectly and as you did it before. k~
  8. 01:26:495 (1) - Probably I am deaf now, but I guess it would be more consistent if you use a whistle at the head of the slider because you use at the 01:27:935 head too. And I just think it would be very accurate since it's the ending of the song and it matches that acoustic guitar very well. But as I said I am probably deaf. XD I believe it's already there...?
  9. 01:27:935 (4) - But I am wondering that clap at the very head is needed because I don't find it matching the museek. But it's just very subjective opinion because Krfawy (which is me) is a bit very much really deaf quite everytime sometimes. Sure, removed~
Normal
  1. Well first of all I know that you follow the music, but I am not sure if someone don't tell you're just spamming with whistles. I personally like it the way it is, but my blonde senses tell me someone will say it's overusing this hitsound as I've been told in my mapset. But I wish you to keep that amount of whistles because it is really nice. I mapped this normal with a rhythm based on my Hard whistle hitsound usage. It would make no sense to NOT use them, so yeah I will keep it.
  2. 00:30:815 (1) - Well, that finish hitsounding thing is bothering me again like up to Hard difficulty. I just find it more accurate to use the finish here because there's a crash at the very moment. Done~
  3. 00:59:615 (1) - And again as in the Hard difficulty I do not find this finish hitsound accurate to the music because it sounds really not on the place: no crashes or suggestive moment or any change to something faster or louder. Done~
  4. 01:14:975 (1) - The same feedback as above. Done~
  5. 01:24:575 (5) - And at the very head of this slider I can feel it sounds empty without the finish hitsound as at the Hard difficulty. It really makes me feel lesshitsounded without such obvious sounds at the accurate moments. :< Done~
Well I guess it's all. :3 BECAUSE INSANE IS NOT WORKING ON MY PC.



I have no idea what happened because it's the same version as yesterday. =.=

Good luck my deer Mascot! o3o
Thank you ~w~
Pappy
Hanasaku Iroha omg it was great anime ;_;


Muzukaashi
http://puu.sh/bECw1/61ad5f38dd.osu

Onion
http://puu.sh/bECx7/009c38b236.osu

If you want them, add to mapset, but you can deny it or add to creator's words :3

lel
Nyukai
in-game request ~

General


  1. Well, since there is a full version and it's an ending, you could add TV Size in tags... unless this is a cut mp3.
  2. Disable Widescreen Support in Desperate's Insane, that's especially for SB and you don't have it.
  3. Nice mapset, I'd like to see an Easy but it's ok enough I think. Lovely song, btw.

Normal


  1. 00:26:015 (5) - I think this will flow better if you add Ctrl+J here and move it to y:53 (same place).
  2. 00:33:215 (4,1) - Nice blanket, but I think they are too close and I'd improve this a bit.
  3. 00:50:015 (5) - For consistency, here should be a NC.
  4. Changing SV is not a good idea for Easy or Normal imo, they already are kinda slow, think about this another time.
  5. 00:51:935 (1,1) - I'd finish spinner at 00:53:855 (1) - but I'm not sure if it's already rankeable and good enough.
  6. 01:03:455 (1,2,3) - DID I JUST SEE SYMMETRY
  7. 01:16:895 (4) - Ctrl+H and move it to x:104 y:184. Maybe a bit nazi, but flows better imo.
  8. 01:21:695 (1,2) - Maybe NC should be added on (2) since that stanza.
  9. Clean diff, nothing much to say.

Hard


  1. 00:11:375 (1,2) - NC is more necessary on (2), imo.
  2. 00:38:495 (1) - This type of slider feels a bit out of place for me here. You've been using straight and curve sliders, so, I'd curve this slider, at least a bit.
  3. 01:18:815 (3) - NC.
  4. 01:22:655 (4) - Same.
  5. 01:28:415 (6) - And same.
  6. I really liked it, I didn't know what to say, those little jumps seem really nice to play, yay~

Desperate's Insane


  1. 00:45:935 (1,2) - What about moving (2) to x:305 y:336? Would look better imo.
  2. 01:18:815 - I'd make kiai finish here like the other diffs, and I wouldn't add the last one, seems unnecessary for me.
  3. 01:28:415 (6) - NC.
  4. Pro Insane, I just wanted to say some suggestions indeed. But seriously, there's nothing much to improve.

Sorry for this poor mod, but at least I hope you appreciate my suggestions.

Good luck~
Nozhomi
Baka !

- General :
  1. Preview point is different for Hard.
  2. Background is not 1366*768. Take this one (if you want) -> http://puu.sh/cd8xn/ee1166ef92.jpg
- Desperate's Insane :
  1. 00:54:575 (4,5) - Blanket.
  2. 01:10:655 (5,6,7,8,1) - Why not use same spacing than you use all along for triplet (0.50x) ? That's incoherent with 01:18:335 (4,5,6,7,1) - too.
- Hard :
  1. Maybe SV is too high compared to other ? You got a 0.6 SV jump between Normal and hard an 0.2 with Insane. Try SV 1.40 or 1.30 maybe...
  2. 00:40:175 (4,1) - Bad stacking.
  3. 00:41:135 (2,4,1) - ^
- Normal :
  1. 00:01:775 (3,4) - DS is too high. Keep it constant.
  2. 00:09:455 (3) - Big white tic is too strong to being ignored. A 1/2 slider fit better with music imo.
  3. 00:11:375 - Maybe add a circle here, you can hear a strong beat, and add one here is not too hard for a Normal diff.
  4. 00:13:295 (4) - Same as 00:09:455 (3) - .
  5. 00:26:975 (1) - Slider end -> 417:33 for perfect blanket.

Nothing really bad. Yuzu saw me playing it so he know it's good :)
Good luck baka Yuzu and Despe-senpai. Mukyu~
Topic Starter
Maruyu
aaaa

Inyusnyan

Inyuschan wrote:

in-game request ~

General


  1. Well, since there is a full version and it's an ending, you could add TV Size in tags... unless this is a cut mp3. Will do :p
  2. Disable Widescreen Support in Desperate's Insane, that's especially for SB and you don't have it. Also done~
  3. Nice mapset, I'd like to see an Easy but it's ok enough I think. Lovely song, btw.

Normal


  1. 00:26:015 (5) - I think this will flow better if you add Ctrl+J here and move it to y:53 (same place). Ehh, it's virtually the same so I'll keep mine for aesthetic reasons
  2. 00:33:215 (4,1) - Nice blanket, but I think they are too close and I'd improve this a bit. k done
  3. 00:50:015 (5) - For consistency, here should be a NC. lol true
  4. Changing SV is not a good idea for Easy or Normal imo, they already are kinda slow, think about this another time. Should be fine.
  5. 00:51:935 (1,1) - I'd finish spinner at 00:53:855 (1) - but I'm not sure if it's already rankeable and good enough.^
  6. 01:03:455 (1,2,3) - DID I JUST SEE SYMMETRY No, you're delusional.
  7. 01:16:895 (4) - Ctrl+H and move it to x:104 y:184. Maybe a bit nazi, but flows better imo. Nah, I prefer how it is this way~
  8. 01:21:695 (1,2) - Maybe NC should be added on (2) since that stanza. done
  9. Clean diff, nothing much to say.

Hard


  1. 00:11:375 (1,2) - NC is more necessary on (2), imo. For this exact part I'm keeping NC's on 00:09:455 (1,1,1) - and so on on purpose, since I'm stacking on the beat there
  2. 00:38:495 (1) - This type of slider feels a bit out of place for me here. You've been using straight and curve sliders, so, I'd curve this slider, at least a bit. It's also the first time I use 1/4, I like how it relates~
  3. 01:18:815 (3) - NC. aaaa
  4. 01:22:655 (4) - Same. aaaa
  5. 01:28:415 (6) - And same. aaaa
  6. I really liked it, I didn't know what to say, those little jumps seem really nice to play, yay~


Sorry for this poor mod, but at least I hope you appreciate my suggestions. If I didn't, I wouldn't have asked, thanks :p

Good luck~
Nozhominyan~

Nozhomi wrote:

Baka !

- General :
  1. Preview point is different for Hard. fixed
  2. Background is not 1366*768. Take this one (if you want) -> http://puu.sh/cd8xn/ee1166ef92.jpg
Took it~

- Hard :
  1. Maybe SV is too high compared to other ? You got a 0.6 SV jump between Normal and hard an 0.2 with Insane. Try SV 1.40 or 1.30 maybe... I feel like it should be fine ;w;
  2. 00:40:175 (4,1) - Bad stacking. fixed
  3. 00:41:135 (2,4,1) - ^ fixed
- Normal :
  1. 00:01:775 (3,4) - DS is too high. Keep it constant. ihavenoideawhatididthere
  2. 00:09:455 (3) - Big white tic is too strong to being ignored. A 1/2 slider fit better with music imo. This is constant, and mostly intended, since the sliders follow the rhythm I want perfectly if you listen to what they represent. So no changes to rhythm stuff
  3. 00:11:375 - Maybe add a circle here, you can hear a strong beat, and add one here is not too hard for a Normal diff.
  4. 00:13:295 (4) - Same as 00:09:455 (3) - .
  5. 00:26:975 (1) - Slider end -> 417:33 for perfect blanket. Nazi.

Nothing really bad. Yuzu saw me playing it so he know it's good :)
Good luck baka Yuzu and Despe-senpai. Mukyu~ uunyaaa~
Myxo

Inyuschan wrote:

Desperate's Insane


  1. 00:45:935 (1,2) - What about moving (2) to x:305 y:336? Would look better imo. Nah, I really wanna keep it consistent with the other patterns. But I made the spacing a bit different so it might look and play a bit better now :3
  2. 01:18:815 - I'd make kiai finish here like the other diffs, and I wouldn't add the last one, seems unnecessary for me. Sorry, I really don't agree with Yuzu's kiai settings, and since it's a GD it should be fine
  3. 01:28:415 (6) - NC. But it would make my symmetric pattern at the end look bad D: And I think it's optional to NC the last note or not
  4. Pro Insane, I just wanted to say some suggestions indeed. But seriously, there's nothing much to improve. Thank you :)

Sorry for this poor mod, but at least I hope you appreciate my suggestions.

Good luck~

Nozhomi wrote:

- Desperate's Insane :
  1. 00:54:575 (4,5) - Blanket. ;www;
  2. 01:10:655 (5,6,7,8,1) - Why not use same spacing than you use all along for triplet (0.50x) ? That's incoherent with 01:18:335 (4,5,6,7,1) - too. Fixed
Sank u :o

osu file format v13

[General]
AudioFilename: hazy desu ne.mp3
AudioLeadIn: 2000
PreviewTime: 55775
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Hazy
TitleUnicode:Hazy
Artist:sphere
ArtistUnicode:sphere
Creator:Yuzu-
Version:Desperate's Insane
Source:花咲くいろは
Tags:hanasaku iroha matsumae ohana oshimizu nako tsurugi minko wakura yuina ending desperate-kun
BeatmapID:500753
BeatmapSetID:184079

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:8.3
SliderMultiplier:1.7
SliderTickRate:2

[Events]
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//Storyboard Layer 3 (Foreground)
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403,204,61535,6,0,P|410:254|398:296,1,93.5000028533936,4|4,0:3|0:3,0:0:0:0:
324,351,62015,1,8,0:0:0:0:
100,249,62255,1,0,0:0:0:0:
107,272,62375,1,0,3:0:0:0:
113,294,62495,1,0,3:0:0:0:
210,369,62735,1,4,0:3:0:0:
256,207,62975,1,8,0:0:0:0:
139,85,63215,1,4,3:3:0:0:
115,87,63335,1,0,3:0:0:0:
91,90,63455,6,0,P|147:114|231:103,1,140.25000428009,4|0,0:1|0:0,0:0:0:0:
243,92,63935,1,8,0:0:0:0:
339,166,64175,1,0,0:0:0:0:
362,162,64295,1,0,3:0:0:0:
385,158,64415,2,0,P|383:218|400:253,1,93.5000028533936,0|4,3:0|0:3,0:0:0:0:
418,256,64775,1,0,0:0:0:0:
439,264,64895,2,0,P|443:310|427:353,1,93.5000028533936,8|2,0:0|0:3,0:0:0:0:
297,254,65375,5,4,0:3:0:0:
198,325,65615,1,4,0:3:0:0:
84,282,65855,1,8,0:0:0:0:
178,159,66095,1,0,0:0:0:0:
180,135,66215,1,0,3:0:0:0:
183,111,66335,2,0,P|164:66|125:38,1,93.5000028533936,0|4,3:0|0:3,0:0:0:0:
117,59,66695,1,0,0:0:0:0:
105,79,66815,2,0,P|58:64|11:76,1,93.5000028533936,8|8,0:0|0:3,0:0:0:0:
106,222,67295,6,0,P|150:249|265:198,1,187.000005706787,4|8,0:3|0:0,0:0:0:0:
290,81,68015,1,0,0:0:0:0:
312,76,68135,1,0,3:0:0:0:
334,71,68255,1,0,3:0:0:0:
442,225,68495,1,4,0:3:0:0:
416,128,68735,1,8,0:0:0:0:
399,317,68975,1,2,0:3:0:0:
180,247,69215,5,4,0:0:0:0:
256,375,69455,1,0,0:0:0:0:
332,247,69695,1,8,0:0:0:0:
172,139,69935,2,0,P|256:175|340:139,1,187.000005706787,4|8,0:0|0:3,0:0:0:0:
256,63,70655,1,4,0:3:0:0:
256,86,70775,1,4,0:3:0:0:
256,109,70895,1,4,0:3:0:0:
256,132,71015,1,4,0:3:0:0:
256,156,71135,6,0,L|256:263,1,93.5000028533936,4|0,0:1|0:0,0:0:0:0:
188,351,71615,1,8,0:0:0:0:
74,306,71855,1,0,0:0:0:0:
68,283,71975,1,0,3:0:0:0:
62,260,72095,1,0,3:0:0:0:
152,118,72335,1,4,0:3:0:0:
256,249,72575,1,8,0:0:0:0:
360,118,72815,1,2,0:3:0:0:
450,260,73055,6,0,P|447:313|424:360,1,93.5000028533936,4|4,0:3|0:3,0:0:0:0:
329,282,73535,1,8,0:0:0:0:
438,168,73775,1,0,0:0:0:0:
443,145,73895,1,0,3:0:0:0:
448,122,74015,1,0,3:0:0:0:
301,38,74255,1,4,0:3:0:0:
211,180,74495,2,0,P|150:204|66:189,1,140.25000428009,8|0,0:0|0:0,0:0:0:0:
59,178,74975,6,0,L|42:80,1,93.5000028533936,4|0,0:3|0:0,0:0:0:0:
197,30,75455,1,8,0:0:0:0:
176,149,75695,1,0,0:0:0:0:
172,171,75815,1,0,3:0:0:0:
168,193,75935,1,0,3:0:0:0:
147,312,76175,1,4,0:3:0:0:
288,273,76415,1,8,0:0:0:0:
132,299,76655,1,2,0:3:0:0:
302,285,76895,6,0,L|405:290,1,93.5000028533936,4|4,0:3|0:3,0:0:0:0:
510,248,77375,1,8,0:0:0:0:
414,92,77615,2,0,P|351:130|234:115,1,187.000005706787,4|4,0:0|0:3,0:0:0:0:
149,39,78335,1,8,3:2:0:0:
145,62,78455,1,0,3:0:0:0:
141,85,78575,1,0,3:0:0:0:
137,108,78695,1,0,3:0:0:0:
133,131,78815,5,4,0:1:0:0:
334,325,79295,2,0,P|361:283|356:226,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
150,240,79775,2,0,P|152:286|178:325,1,93.5000028533936,8|4,0:0|0:3,0:0:0:0:
200,331,80135,1,0,0:0:0:0:
222,337,80255,1,8,0:0:0:0:
269,195,80495,1,2,0:3:0:0:
133,131,80735,6,0,L|31:131,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
258,45,81215,2,8,L|352:45,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
269,195,81695,2,0,P|271:245|291:284,1,93.5000028533936,8|4,0:0|0:3,0:0:0:0:
305,301,82055,1,0,0:0:0:0:
324,313,82175,2,0,P|365:333|412:334,1,93.5000028533936,8|2,0:0|0:3,0:0:0:0:
492,147,82655,5,8,0:0:0:0:
371,217,82895,1,0,0:0:0:0:
370,77,83135,1,8,0:0:0:0:
470,251,83375,1,8,0:0:0:0:
272,252,83615,1,8,0:0:0:0:
492,147,83855,1,4,0:3:0:0:
250,148,84095,1,4,0:0:0:0:
372,358,84335,1,4,0:3:0:0:
370,77,84575,6,0,P|287:12|173:35,1,212.5,4|0,0:1|0:0,0:0:0:0:
170,40,85895,1,0,3:0:0:0:
154,54,86015,1,8,3:0:0:0:
125,160,86255,1,4,0:3:0:0:
177,257,86495,5,4,0:1:0:0:
335,257,86735,1,4,0:1:0:0:
256,44,87215,2,0,B|224:128|288:124|256:212,1,170,4|4,0:1|0:3,0:0:0:0:
136,276,87935,1,4,0:3:0:0:
256,344,88175,1,4,0:3:0:0:
376,276,88415,1,4,0:1:0:0:
AlexaBM
I'm a really bad modder :<
[Normal]
  1. 00:17:135 (3) - Maybe delete this slider and add a not here 00:17:375 - ?
  2. 00:26:015 (5) - ctrl+j it?
  3. 00:45:935 - You can map it without changing slider velocity. It'd be better to read for the beginners.
[Hard]
  1. 00:59:615 (1) - You can ctrl+g it for flow
  2. 00:06:815 (3,4) - Maybe swap these 2 objects?
[Insane]
  1. 00:56:975 (6) - Too near from the HP Bar ;w;
Oh, my. This mod is nothing. no kd ;w;
good luck~
Myxo
It's only a really, really slight overlap and I prefer to keep the pattern, so no change~
Thank you for modding :)
Topic Starter
Maruyu

AlexaBM wrote:

I'm a really bad modder :<
[Normal]
  1. 00:17:135 (3) - Maybe delete this slider and add a not here 00:17:375 - ? nah, I prefer how it is atm owo
  2. 00:26:015 (5) - ctrl+j it? I declined it in a previous mod, it should be fin
  3. 00:45:935 - You can map it without changing slider velocity. It'd be better to read for the beginners. Well, it should be fine since SV goes lower at this point. I don't see the issue with these SV's since they're minimal anyway
[Hard]
  1. 00:59:615 (1) - You can ctrl+g it for flow If you notice closely, it's flowing the way I want it to, it's like a swinging movement. So no change
  2. 00:06:815 (3,4) - Maybe swap these 2 objects? Ehh, I think it'd be too much spacing for such a calm part of the song
Oh, my. This mod is nothing. no kd ;w; It's fine, actually. it pointed again some issues that people for some reason have trouble with, but I can't see the issue ;w; Thank you so much for your time~
good luck~
Aka
so, modded diffs via irc and since my internet was not stable back then i dont have logs, meh.
added one hitsound, changed some objects to fit the rhythm better in normal, added finishers and stuff, there also was a sv change in desperate's. oh, we also got another mp3 and got better timing. cheers

bubbled ~
Okoratu
what
ok gj
Kibbleru
wah oh
Mafumafu
Ah!!!!
Already bubbled....
Anyway gratz on this..
xChippy
wheeeeeeeeeee~~~~
www
18:10 xChippy: hmm ok lemme testplay them to see owo
18:10 *Yuzu- is listening to [http://osu.ppy.sh/b/440790 sphere - Hazy]
18:10 xChippy: got title confirmation?
18:10 Yuzu-: yea
18:14 xChippy: hmm ok
18:14 xChippy: can you show me where you utlized the Normal clap/whistle owo?
18:14 Yuzu-: on my own diffs?
18:15 xChippy: yeah I dun mind which diff
18:15 xChippy: ah nvm
18:15 Yuzu-: cases like these 00:13:230 (1,2) -
18:15 xChippy: didnt notice desperate insane LOL
18:16 xChippy: 00:00:030 (1) - end is unsnapped
18:16 xChippy: Hard
18:17 xChippy: Have you considered making the kiai consistent?
18:17 Yuzu-: i've debated with desperate, yes
18:17 Yuzu-: but I prefer my kiai, and he prefers his
18:18 Yuzu-: since his is a GD being different shouldn't be an issue
18:18 xChippy: yeah just optional
18:18 xChippy: aight General should be good owo
18:18 xChippy: now into the diffs
18:18 xChippy: Normal I'll start I guess
18:21 xChippy: 00:47:790 (3) - Clap+Whistle --> Normal?
18:21 Yuzu-: aa ok
18:22 xChippy: 00:51:870 - how about moving the spinner 1/1 later and add a note on the place?
18:22 xChippy: just personal preference
18:22 Yuzu-: nah, it's logical
18:22 Yuzu-: ok
18:23 Yuzu-: done
18:26 xChippy: 00:25:950 (5) - ctrl+g?
18:26 xChippy: woud flopw beteter
18:26 xChippy: better*
18:26 Yuzu-: still on normal?
18:27 xChippy: yeah
18:27 Yuzu-: ctrl + g or ctrl + j? XD
18:27 xChippy: J
18:27 xChippy: xD
18:27 Yuzu-: aaa
18:27 Yuzu-: 3rd time I get said that
18:27 Yuzu-: fiiine
18:27 Yuzu-: done
18:29 xChippy: 00:40:350 (1) - How about a 1/1 slider instead?
18:29 xChippy: fits better with the vocal ;x
18:29 xChippy: 78|309 + blanket its end with 00:41:310 (3) - is a possible pattern if you agree
18:30 Yuzu-: moving 00:40:110 (4) - along, correct?
18:31 xChippy: yes
18:31 xChippy: 00:45:390 (4) - Jump is a bit unfitting with the song
18:31 xChippy: imo
18:31 xChippy: Jump to (1) makes more sense imo
18:32 xChippy: example:
18:32 xChippy: https://osu.ppy.sh/ss/2142526
18:33 Yuzu-: looks good, ok
18:34 xChippy: 01:26:670 // 01:27:150 // no hitsound for these ;w;?
18:34 xChippy: 01:26:670 (1) -
18:34 xChippy: 01:27:150 (2) -
18:35 Yuzu-: added on 1, not on 2
18:35 Yuzu-: 01:28:110 (5) - added one here actually
18:36 xChippy: ok
18:36 xChippy: hmm not sure about Normal - Hard diff curve
18:37 xChippy: The note density increased alot hm...
18:39 xChippy: Try getting some opinions
18:40 xChippy: and than poke me
18:40 xChippy: insane seems fine
Asked around for the difficulty curve, should be fine.
Mao
Gratz guys :3
Myxo
Yaaay :3 My first ranked Insane guest difficulty!
Congratz Yuzu o:
Lanturn
oh... Congrats everyone! Yuzu and Desperate-Kun
Topic Starter
Maruyu

Lanturn wrote:

oh... Congrats everyone! Yuzu and Desperate-Kun
LOL
Myxo
inb4 unqualify :(
Because of wrongly snapped objects in my diff. We noticed it a bit too late ;w;
xChippy
rip.. srry orz
Asphyxia
Disqualifying upon Desperate's request, there's wrongly snapped objects in his difficulty. 00:07:470 (5,6,7) - Should be 1/8 instead of 1/6, sorry!
Ansane
aaahh :roll:
Asphyxia
BANG! PEW! (҂`з´).っ︻デ═一


~Re-Qualified~
Myxo
Thank you for helping me fix this error! :3
Rakuen
:) Grats :)
Tari
None of the normal custom hitsounds are used.

RIP


Gratz then LOL....
Topic Starter
Maruyu

Tari wrote:

None of the normal custom hitsounds are used.

RIP
Not today :p

yup, today
Tari
Also the Metadata is incorrect

Artist should be スフィア

according to the official site http://www.hanasakuiroha.jp/hsh/goods/index.html

http://puu.sh/cgnQu.jpg
Irreversible

Asphyxia wrote:

Yeah sorry, when re-qualifying I missed a few things that need to get fixed;

Metadata is wrong according to this official website (Tari linked it) http://www.hanasakuiroha.jp/hsh/goods/index.html, スフィア (sphere) should be in the romanised artist. Also every hitsoundnormal in the folder seems to be unused.

[Normal]

00:51:870 (1) - Finish missing
unranked, tell me when done.
Sorry for the delay :cry:
Topic Starter
Maruyu

Irreversible wrote:

Asphyxia wrote:

Yeah sorry, when re-qualifying I missed a few things that need to get fixed;

Metadata is wrong according to this official website (Tari linked it) http://www.hanasakuiroha.jp/hsh/goods/index.html, スフィア (sphere) should be in the romanised artist. Also every hitsoundnormal in the folder seems to be unused. All hitsoundnormal are used. Cases like 00:17:070 (4,1) - (eg is on hard) use normal additions to use both clap and whistle, and finish (which is soft-hitfinish renamed to normal-hitfinish) is used on 00:55:710 (1) - because I want to use finish with normal additions due to clap.

[Normal]

00:51:870 (1) - Finish missing fixed
unranked, tell me when done.
Sorry for the delay :cry:
Myxo
;www;
Gero
Yuzu- asked me for help so you here I am.

General

  1. Clean
Normal

  1. 00:05:070 - To maintain consistency with the rhythm would be nice if you add an circle here.
  2. 00:38:430 (1) - Just a small suggestion but what do you think if you doing a rhythm like this one?, I think it would fit better with the voice.
Hard

  1. 01:03:270 - Since as along the entire of the kiai time you've added some triplets would be nice if you add an circle here because it fits with the instrumental.
Desperate's Insane

  1. 01:18:990 - I guess adding a note here wouldn't hurt because the rhythm at the background is kinda constant in this part.
  2. 01:26:910 - Same as above (you can do something like this for example)
call me back when you're done to apply the changes ~
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