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Nanjo Yoshino x Kayano Ai (as Shirabe Tsukuyomi x Kirika Aka

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Topic Starter
blissfulyoshi
This beatmap was submitted using in-game submission on 2015年3月13日 at 20:57:36

Artist: Nanjo Yoshino x Kayano Ai (as Shirabe Tsukuyomi x Kirika Akatsuki)
Title: Edge Works of Goddess ZABABA
Source: 戦姫絶唱シンフォギアG
Tags: Senhime Zesshou Symphogear In the distance, that day, when the star became music...
BPM: 157
Filesize: 18477kb
Play Time: 01:05
Difficulties Available:
  1. Death Melody (5.47 stars, 340 notes)
  2. Difficult Piece (3.35 stars, 180 notes)
  3. Insane Composition (4.2 stars, 244 notes)
  4. Normal Song (1.86 stars, 92 notes)
  5. Simple Tune (1.63 stars, 70 notes)
Download: Nanjo Yoshino x Kayano Ai (as Shirabe Tsukuyomi x Kirika Akatsuki) - Edge Works of Goddess ZABABA
Download: Nanjo Yoshino x Kayano Ai (as Shirabe Tsukuyomi x Kirika Akatsuki) - Edge Works of Goddess ZABABA (no video)
Information: Scores/Beatmap Listing
---------------
Kirika and Shirabe's duo song in Symphogear G, accompanied by the video of their fight from episode 12, so beware, the video does have spoilers for those who haven't watched the series.
Death Melody is an easier version of my Tea Break map except streams are now added, so the map is a bit different than how I normally map.
Thanks to Irreversible and Vicho for helping out with hitsounds.
naoe dami
Random mod by me
my mod
[General]
Just my suggestion
Artist : .南條愛乃, 茅野愛衣
add kiai time
ex 00:32:214 or 00:44:444

[Simple Tune]
00:00:113 (1,2) and 00:01:642 (3,4) Slider is better
00:17:692 (4) Maybe like this?

00:36:800 (3,4) blanket, or like this?


[Normal Song]
AR-1

[Difficult Piece]
AR+2 or +3
Don't forget to check AiMod
The Spinner is too short, I think you placed more longer spinner or deleted it

[Insane Composition]
00:29:157 (1) same with Difficult Piece but more smaller, i think it's okay but more better if you create another pattern as creative as the Difficult Piece

okay, just that, sorry sorry if you didn't like my modding.
Topic Starter
blissfulyoshi

naoe dami wrote:

Random mod by me
[General]
Just my suggestion
Artist : .南條愛乃, 茅野愛衣 I feel silly for missing this, fixed.
add kiai time Added, my fault for not making it consistent among all diffs. Good catch.
ex 00:32:214 or 00:44:444

[Simple Tune]
00:00:113 (1,2) and 00:01:642 (3,4) Slider is better I feel that while a slider is easier, the circles fit the song better.
00:17:692 (4) Maybe like this? I did something similar

00:36:800 (3,4) blanket, or like this? Done


[Normal Song]
AR-1 Yeah, that is a bit high. Done.

[Difficult Piece]
AR+2 or +3 Sure, 7 sounds good.
Don't forget to check AiMod Will do.
The Spinner is too short, I think you placed more longer spinner or deleted it It gets 1000, so it is long enough, but I understand that it is not easy. I'll think about it and see what I can replace it with.

[Insane Composition]
00:29:157 (1) same with Difficult Piece but more smaller, i think it's okay but more better if you create another pattern as creative as the Difficult Piece well the lyrics at that point is talking knives to chop up cages, so I would need a new knife slider or something else that follows the lyrics, so not exactly sure what else to replace it with. I'll think about it, but I won't guarantee that I will change anything.

okay, just that, sorry sorry if you didn't like my modding. No, no, no. Your modding was fine. I really should have double-checked a lot of things
Thanks for being the first modder for the map. It really helped catch a lot of the silly mistakes I made.
Shirayuki
Hi senpai,

I don't know if I can actually mod this, but here is my attempt!

[Death Melody]
The only diff I can't pass ... yet ...
00:38:902 (4,5) - this two is really hard to hit, and I don't think there's anything that suggests their timing here imo, the only part that gives a hint to their timing is 00:26:100 (1,2) - but then 00:30:017 (2,3,4,5,6,7,8) - slows it down a bit. I think you should Ctrl - G on 00:38:998 (5) - at least? xd
00:50:558 (8) - Ctrl G on this one too imo
00:52:278 (1,2,3,4) - these should be the same as 00:50:749 (1,2,3,4) - since they were singing by turns, so I'd say Ctrl - G on 00:52:278 (1,3)
00:53:042 (1,2,3) - these should be the same as 00:53:042 (1,2,3) - same reason, so Ctrl - G on 00:53:234 (2) - I guess

This is definitely not 5.6 ... Sliders are so underrated ...

[Insane omposition]
00:52:469 (2,4) - Ctrl - G imo /runs

[Difficult Piece]
00:14:062 (1,2,3,4) - I think you should even their spacing, or move (2) closer to (3)? idk
00:56:673 (1) - whenever I see this, I read it as "Lots of love from Technical Support and you" for some reason ... just nvm me ...

Also, is it just me or AIMod doesn't like your video's dimension? lol

That's all I can think of, the Easy and Normal diffs are well-made. I'm sorry if my mod is not so helpful xd
Topic Starter
blissfulyoshi

Shirayuki wrote:

Hi senpai,

I don't know if I can actually mod this, but here is my attempt!

[Death Melody]
The only diff I can't pass ... yet ...
00:38:902 (4,5) - this two is really hard to hit, and I don't think there's anything that suggests their timing here imo, the only part that gives a hint to their timing is 00:26:100 (1,2) - but then 00:30:017 (2,3,4,5,6,7,8) - slows it down a bit. I think you should Ctrl - G on 00:38:998 (5) - at least? xd Okay, ctrl+g on 5.
00:50:558 (8) - Ctrl G on this one too imo Hmmm, going from 2nd quadrant to 1st quadrant makes more sense than going to from 2nd quadrant to 4th quadrant, so why do you want this changed?
00:52:278 (1,2,3,4) - these should be the same as 00:50:749 (1,2,3,4) - since they were singing by turns, so I'd say Ctrl - G on 00:52:278 (1,3) Fine, I gave it a shot. I don't know if tthis is easier or harder now.
00:53:042 (1,2,3) - these should be the same as 00:53:042 (1,2,3) - same reason, so Ctrl - G on 00:53:234 (2) - I guess ^

This is definitely not 5.6 ... Sliders are so underrated ... lol

[Insane omposition]
00:52:469 (2,4) - Ctrl - G imo /runs Done.

[Difficult Piece]
00:14:062 (1,2,3,4) - I think you should even their spacing, or move (2) closer to (3)? idk Woops, that is an actual mistake. Fixed.
00:56:673 (1) - whenever I see this, I read it as "Lots of love from Technical Support and you" for some reason ... just nvm me ... ...

Also, is it just me or AIMod doesn't like your video's dimension? lol It doesn't like a lot of things xD

That's all I can think of, the Easy and Normal diffs are well-made. I'm sorry if my mod is not so helpful xd No worries, your mod is fine.
Thanks so much for modding my map Shirayuki. Now hurry up and practice passing the X diff so I can ask you to playtest harder stuff xD
sheela
Hey blissfulyoshi. Founded this in #modreqs.

Simple Tune

  • I would increase the distance snap to 1.00x. The distance snap currently used is uncomftable to play, due the fact the slider has a 1.00x slider velocity (it's 1.20x, but I'll design it as 1.00x like the distance).
  1. 00:03:171 (1) - If you switch the head and tail, it makes a circular flow with the next object, which we'll be "easier" (I can also say comftable) to play. Also, a clap on the tail? There's a drum beat. If you add one, you'll need this hitsound. The wav file sounds similar to the beat in the music.
  2. 00:16:163 (2) - Try putting the curve on the up:
    It'll create a circular flow.
  3. 00:36:036 (2) - Nazi stuff. The curve isn't the same as 00:37:183 (4) -, so try replacing (2) to (4), flip it vertically and horizontally, then rotate it by -15° to get a better mirror pattern.
  4. 00:53:234 (5) - Nazi stuff. If you move this note to x:290 y:184, it'll make, with the two previous objects, an equiteral, which makes the aspect nice. You'll need to move 00:53:616 (1) to x:345 y:262 to fix the distance.
  5. 00:56:673 (1) - The curve isn't pretty. Remake the curve normally so it makes it beautiful.
  6. 01:06:036 - The inheriting point here is not neccesary (it's not a major problem, but it's just for saying).

Normal Song

  1. 00:03:171 (1) - Same in easy (about the hitsound).
  2. 00:08:138 (4,5,6) - Replace this rhythm by a slider like 00:06:610 (2) (a 2/1 slider). The rhythm will be the same as 00:06:228 (1,2) -, so it'll keep the rhythm (so it keeps the consistency).
  3. 00:36:036 (2,4) - I was thinking of a mirror pattern, which make the pattern look nicer.
  4. 00:56:673 (1) - I like the pattern you made, but I'm not sure normal players will see where's the road/directions, because some parts (more in the middle) of the slider is overlapping itselves. Try a rhythm with sliders, as you did to the easy part.

Difficult Race

  1. 00:13:106 (4,5,6) - Not sure if the gap jump is worth it. The next combos have the same distance to each other, so you should put 00:13:106 closer to 00:12:724 (3) .
  2. 00:18:456 - It's empty here; it makes me want to click 00:18:648 (1) more earlier. It won't follow the vocal, but I think it's worth it; downbeats are "important" in my opinion.
  3. 00:23:042 (1,2) - Nazi stuff. The tail of (1) isn't perfectly stack with 00:21:896 (2) - 's tail.
  4. 00:23:425 (2,3) - The flow isn't really natural. Maybe move 00:23:616 (3) somewhere below 00:23:425 (2) ?
  5. 00:42:151 (5,6,7) - The gap here isn't really neccesary. In my opinion, it's a little confusing, and they're in the same part with 00:41:386 (2,3,4) .
  6. 00:47:119 (4) - Switch the head and tail will make 00:46:737 (3) shoot to it more natural; it also follows the pattern as you did with 00:45:972 (1,2) .

Insane Composition

  1. 00:13:679 (6) - Move it more closer to the previous object, as the distance between 00:13:106 (4,5) will be the same for 00:13:393 (5,6) -, which makes those three part of a same pattern.
  2. 00:32:979 (3,4) - It's confusing because players will think that when they see the distance between 00:32:979 (3,4) -, they might say that you must hit it on the upbeat (00:33:361 -). I suggest to move it closer to the previous object, like you did to 00:33:265 (4,5) . They are some like 00:36:036 (3,4) -, 00:37:183 (2,3,4) (this one is really confusing), etc. 00:46:737 (3,4) is okay, since it follows 00:45:972 (1,2) .

Death Melody

  1. 00:17:979 (5) - Put it in the middle of the previous and next object? I don't a reason though.
I don't really have suggestions, but the difficulty goes "boom".
Well, that's all. Good Luck on ranking this map.
Topic Starter
blissfulyoshi

sheela901 wrote:

Hey blissfulyoshi. Founded this in #modreqs.

Simple Tune

  • I would increase the distance snap to 1.00x. The distance snap currently used is uncomftable to play, due the fact the slider has a 1.00x slider velocity (it's 1.20x, but I'll design it as 1.00x like the distance).
  1. 00:03:171 (1) - If you switch the head and tail, it makes a circular flow with the next object, which we'll be "easier" (I can also say comftable) to play. Also, a clap on the tail? There's a drum beat. If you add one, you'll need this hitsound. The wav file sounds similar to the beat in the music. Hmmm, I switched the header and footer, and rearranged the note to make the movements less awkward (if I left in place, the circular flow direction felt harsher.) However, I didn't add the clap because I felt there shouldn't be a strong hitsound in this intro part.
  2. 00:16:163 (2) - Try putting the curve on the up:
    It'll create a circular flow. I sometimes wonder what am I thinking when I map, this looks a lot better. Changed.
  3. 00:36:036 (2) - Nazi stuff. The curve isn't the same as 00:37:183 (4) -, so try replacing (2) to (4), flip it vertically and horizontally, then rotate it by -15° to get a better mirror pattern. 4 was changed in shape mostly because of distance snapping issues, so to do what you said, I had to rearrange quite a few notes in the pattern 2,3,4,1. Whatever, done.
  4. 00:53:234 (5) - Nazi stuff. If you move this note to x:290 y:184, it'll make, with the two previous objects, an equiteral, which makes the aspect nice. You'll need to move 00:53:616 (1) to x:345 y:262 to fix the distance. Done.
  5. 00:56:673 (1) - The curve isn't pretty. Remake the curve normally so it makes it beautiful. Not too sure what I was thinking here, done.
  6. 01:06:036 - The inheriting point here is not neccesary (it's not a major problem, but it's just for saying).Fixed.

Normal Song

  1. 00:03:171 (1) - Same in easy (about the hitsound). Same as Easy.
  2. 00:08:138 (4,5,6) - Replace this rhythm by a slider like 00:06:610 (2) (a 2/1 slider). The rhythm will be the same as 00:06:228 (1,2) -, so it'll keep the rhythm (so it keeps the consistency). Personally I feel the inconsistency is fine, but I'll see what others say about it.
  3. 00:36:036 (2,4) - I was thinking of a mirror pattern, which make the pattern look nicer. The problem with the mirror pattern was that it points upward center, which is hard to flow from, so I ended up just changing 4 to lead to 1 better.
  4. 00:56:673 (1) - I like the pattern you made, but I'm not sure normal players will see where's the road/directions, because some parts (more in the middle) of the slider is overlapping itselves. Try a rhythm with sliders, as you did to the easy part. Well, I avoided a slider rhythm because it got overly repetitive imo. Plus, a normal long slider is boring. In the end, I find this slider looks nice, and it is slow enough that it can be easily read.

Difficult Race

  1. 00:13:106 (4,5,6) - Not sure if the gap jump is worth it. The next combos have the same distance to each other, so you should put 00:13:106 closer to 00:12:724 (3) . I personally though the jump was worth it because the lyrics are more emphasized here than the next line.
  2. 00:18:456 - It's empty here; it makes me want to click 00:18:648 (1) more earlier. It won't follow the vocal, but I think it's worth it; downbeats are "important" in my opinion. I am really on the fence about this. This is one of the weaker downbeats in the song, and I wanted to give a rest area here. However, I did put a note on the next one, so I guess I'll add one for now.
  3. 00:23:042 (1,2) - Nazi stuff. The tail of (1) isn't perfectly stack with 00:21:896 (2) - 's tail. Fixed.
  4. 00:23:425 (2,3) - The flow isn't really natural. Maybe move 00:23:616 (3) somewhere below 00:23:425 (2) ? That doesn't feel that natural either, I changed it to a diagonal pattern instead.
  5. 00:42:151 (5,6,7) - The gap here isn't really neccesary. In my opinion, it's a little confusing, and they're in the same part with 00:41:386 (2,3,4) . I agree, gap removed.
  6. 00:47:119 (4) - Switch the head and tail will make 00:46:737 (3) shoot to it more natural; it also follows the pattern as you did with 00:45:972 (1,2) .Done.

Insane Composition

  1. 00:13:679 (6) - Move it more closer to the previous object, as the distance between 00:13:106 (4,5) will be the same for 00:13:393 (5,6) -, which makes those three part of a same pattern. The distance is greater to emphasize the stress they have on that lyric, so it should be fine.
  2. 00:32:979 (3,4) - It's confusing because players will think that when they see the distance between 00:32:979 (3,4) -, they might say that you must hit it on the upbeat (00:33:361 -). I suggest to move it closer to the previous object, like you did to 00:33:265 (4,5) . They are some like 00:36:036 (3,4) -, 00:37:183 (2,3,4) (this one is really confusing), etc. 00:46:737 (3,4) is okay, since it follows 00:45:972 (1,2) . Tbh, I found those patterns fine, since you usually have to sightread jumps in faster songs. However, I still understand your point and will see what others say about it.

Death Melody

  1. 00:17:979 (5) - Put it in the middle of the previous and next object? I don't a reason though. I was thinking of doing that, but it is sitting on the start of 00:16:737 (10) right now, oh well, center is probably better. Changed
I don't really have suggestions, but the difficulty goes "boom". Yeah.... I had problems thinking of a good way to bridge difficulties.
Well, that's all. Good Luck on ranking this map.
Thanks so much for your detailed mod sheela901. I really appreciate that you put reasoning for basically everything, and thanks for pointing out the circular flow thing. I wasn't too aware of that myself.
Gaia
"easier version of tea break"

._.
so how much easier is easier:D?
PatZar
sliders <3
-Nya-
Hello! From Nya's Standard Modding Queue
Well, here's my mod:

Simple Tune:
According to AiMod you have one DS issue
I feel the AR may be too high for an Easy. Maybe lower it to a 3?00:17:310 –Place a hitcircle here to keep the flow going00:56:673 (1) – Do this?
I just curved the first part of the slider more to be similar with the second part of the slider.01:01:259 (3) – Curve this slider a bit. A simple straight slider just looks a bit boring01:05:272 (5) – Remove the two hitcircles here and place a short slider here instead.
Pretty good diff.

Normal Song:
Two DS problems
00:35:272 (1,2) – I’m not sure if these two sliders are similar. But if they aren’t, consider making them similar by using the copy and paste option00:41:004 (5,1) – Improve this blanket by using the approach circle of 00:41:004 (5) – 01:05:272 (2,3) – Maybe rather place them here: X:288 Y:352, just for flow reasonsAlso a very good diff.

Difficult Piece:
00:05:845 (3) – Make this slider the same as this slider 00:05:463 (2) – (Their shape)00:12:724 (3,4) – Maybe DS this part, because you distance snapped this part 00:14:444 (2,3) – 00:17:692 (4) – Ctrl+G00:20:558 (3,4) – DS?00:21:132 (5,1) - ^00:26:100 – Rather do this?
00:32:979 (3,4) – Improve the blanket. Use the approach circle of 00:33:361 (4) –

Overall, good mapset.
Good Luck! :D
DragonSlayer96
Quick mod from me (modding queue)

love all the sliders you put in. video is ok (i.e. safe for work)

[Normal Song]
00:00:113 (1,2,3,4) - you can spread these out instead of stacking like you did in Simple Tune
01:03:743 (2,3) - ^
01:05:272 (2,3) - ^

[Difficult Piece]
01:05:463 (2,1) - spinner is way too close to the last note for this difficulty

hope it helps
Topic Starter
blissfulyoshi

-Nya- wrote:

Hello! From Nya's Standard Modding Queue
Well, here's my mod:

Simple Tune:
According to AiMod you have one DS issue Fixed.
I feel the AR may be too high for an Easy. Maybe lower it to a 3? I found lowering the AR was more confusing for me, but I'll see what others say though.00:17:310 –Place a hitcircle here to keep the flow going I feel there are too many notes there, and a weak beat there is a great time to break it up. Oh well, I'll see what others say.00:56:673 (1) – Do this?
I just curved the first part of the slider more to be similar with the second part of the slider. I made the curve a bit sharper, so it does look a bit better.01:01:259 (3) – Curve this slider a bit. A simple straight slider just looks a bit boring Done, had to rearrange the next pattern to create flow though.01:05:272 (5) – Remove the two hitcircles here and place a short slider here instead.Done.
Pretty good diff.

Normal Song:
Two DS problems Those are fine, since they are stacked.
00:35:272 (1,2) – I’m not sure if these two sliders are similar. But if they aren’t, consider making them similar by using the copy and paste option Just made the sliders symmetrical, so it should all work.00:41:004 (5,1) – Improve this blanket by using the approach circle of 00:41:004 (5) – I was really lazy here... Fixed.01:05:272 (2,3) – Maybe rather place them here: X:288 Y:352, just for flow reasons I moved things around to get these 2 notes on the bottom
Also a very good diff.

Difficult Piece:
00:05:845 (3) – Make this slider the same as this slider 00:05:463 (2) – (Their shape) Done.00:12:724 (3,4) – Maybe DS this part, because you distance snapped this part 00:14:444 (2,3) – Done.00:17:692 (4) – Ctrl+G Every row alternates directions, so this is intended.00:20:558 (3,4) – DS? The jumps works here imo, but I'll see what others say00:21:132 (5,1) - ^ Done.00:26:100 – Rather do this? I wanted to keep the rapid pressing feeling here, so I will say with the current one.
00:32:979 (3,4) – Improve the blanket. Use the approach circle of 00:33:361 (4) – Again, I was really lazy here T_T... Fixed.

Overall, good mapset.
Good Luck! :D
Thanks so much for modding my map -Nya-. I took a lot of your advice. Sorry it took so long to get back to you. Not having internet means no ability to upload.

DragonSlayer96 wrote:

Quick mod from me (modding queue)

love all the sliders you put in. Yay, thanks. video is ok (i.e. safe for work)

[Normal Song]
00:00:113 (1,2,3,4) - you can spread these out instead of stacking like you did in Simple Tune I feel this just looks messy when spread out, so not going to change it.
01:03:743 (2,3) - ^I feel this will also look messy if spread out, so not going to change it.
01:05:272 (2,3) - ^This was changed into a slider by the previous mod

[Difficult Piece]
01:05:463 (2,1) - spinner is way too close to the last note for this difficulty Since it is before the spinner, it is not too big of a deal. It is mostly just to add a hitsound to that drum before you spin.

hope it helps
Thanks so much for modding DragonSlayer96. I am sorry I didn't change anything you asked for, but I hope my reasoning makes sense. Also sorry for getting back to you so late. No internet is a pain.
Lanturn
Sometimes... I wish I could sing and fight simultaneously :(
Or at least mod maps decently... while singing, and fighting.

I like how you use the combo colors to tell who's singing at the start :P

[General]

Shouldn't the BPM actually be 304? The majority of the song goes at a 304bpm pace.

Title: I don't really see any (TV Size) label on any soundtrack, so you'll have to put the (TV Size) in the tags. Unless of course you have one?

Artist: 南條愛乃×茅野愛衣
Romanized Artist: Nanjo Yoshino*Kayano Ai (because × isn't part of the supported characters in osu!, we change them to *. See Kanon×Kanon maps or ask Kenezz lol)
-> http://www.symphogear-g.com/product/ -> http://puu.sh/c93s4.png | So nice of them to label this how it is instead of giving us just a list.

Source: In the distance, that day, when the star became music... (lower-case)



Tags: I'd add "Nanjou" to the tags as some people may use modified hepburn spelling over her preferred way (like me)
"戦姫絶唱シンフォギアG " as it's the Japanese spelling of the first half of the source title.
"TV Size" "Opening"

Remove Letterboxing / Countdown
Also add a minimum of 1900ms lead-in so the song has 2 full seconds to start.

[Simple Tune]
Are you sure you want AR4? This diff is pretty slow/easy as is. AR3 is really more than enough for an Easy.
  1. 00:00:113 (1,2,3,4) - I have to agree with naoe here. Two 1/2 single taps at the start of an Easy diff is a bit too hard for new players. Especially since it's the first notes in the song, and also that they are stacked. This just shouts cruelty for the newcomers. I'd go with two 1/2 sliders as naoe suggested. I'd also do the same for 01:03:743 (2,3) - as well while you're at it.
  2. 00:17:692 (4) - I feel like this could be rotated anticlockwise by about -50 to -70 so it flows from the (3) better. Also consider blanketing the 00:18:456 (1) - slightly better.
  3. 00:24:571 (1,2,1) - Due to the length of these. I really don't think Distance spacing needs to be watched here. If you wanted to have the corner notes, you can leave this. Otherwise, Just move them a few grids away from each note, Maybe try 0.2 or something if you want.
  4. 00:32:979 (1) - Sadly unrankable now. You need about 1500ms worth of space after a spinner on an Easy diff. You'll have to delete this note, or change the spinner into other notes.
  5. 00:38:902 (2) - I'm going to admit that this (2) feels a bit strange to hit, and I like my 3/2s. Try just using a simple 3/2 slider with a reverse since it's mostly held vocals here.
  6. 00:56:673 (1) - Nazi: x375 y110 for spacing as it's a bit to close to the previous note.
  7. 01:00:495 (2) - Really nazi. Drop this down one grid so the spacing is balanced.
  8. 01:02:788 (1) - This really starts to get offscreen a little. I would suggest reducing the length covered by 01:01:259 (3) - by making it a little more vertical. Something like this would allow more room for the upcoming notes. | http://puu.sh/c94y8.jpg
  9. 01:05:463 - Soft finish or normal finish on this tail? Soft fits pretty well.
[Normal Tune]
  1. 00:00:113 (1,2,3,4) - If you care, these could be nudged over to be symmetrical via control+H
  2. 00:33:743 (2,3,4,5) - for the godly aesthetics you've been using in this difficulty, this part comes up as a little uninspiring. It looks like all the circles are more or less randomly placed instead of trying to create a smooth motion with itself. Maybe consider reworking these four notes?
  3. 00:37:183 (4) - The angle of this slider feels off. In order to properly flow into the next sliders, you need to open it up a bit. It mostly bugs me because the curve is a little too tight for being a standalone slider.
  4. 00:41:386 (6) - You should consider NCing here. This combo is extremely long as it currently is.
  5. 01:01:259 (4) - It'd be pretty cool if you could have a bump of some sort on this slider in the middle because the synth part that plays at 01:01:641 - is pretty strong, and having slider art to match it would be pretty neat.
[Difficult Piece]
The one thing I'm worried about is the big gap (1.5 whole stars) between Normal / Hard (easy to normal is only about 0.2). You'll probably have to rework the normal to be a bit harder if at all possible. I'm not sure if this current spread will be acceptable because of it.
  1. 00:13:297 (5) - Consider opening this slider a bit so it kind of resembles the upcoming in terms of how curvy it is. | http://puu.sh/cb6GQ.jpg | Adjust (6) as needed as well.
  2. 00:19:030 (2) - Balance the DS? Something like x38 y169 works
  3. 00:23:042 (1,2) - I highly suggest following the vocals with 3/4 here. I found this very awkward to play when the slider ended early and the (2) wasn't hitting anything in the song.
  4. 00:29:157 (1) - https://osu.ppy.sh/ss/2131473 | On 1024/768, this gets pretty close to going offscreen. If you could find someway to move this over to the right, that'd be great.
  5. 00:33:743 (1,2,3,4) - Not sure how intentional this is, but it'd be nice if you could make the gaps between each of these a little more even. Especially between (1,2,3).
  6. 00:37:183 (2) - Consider allowing this to be a little more open as well.
  7. 00:42:915 (1,2) - Just want to say, I really love this heart slider
  8. 00:51:896 (3) - Maybe try making this trianglular? | Somewhere around x398 y168
  9. 01:00:877 (4) - This feels a bit too close to the (5) Try taking off grid snap and allowing it to move a little to the left.
[Insane Composition]
  1. 00:38:902 (2,3) - how about blanketing and rearranging these somewhat like this? | http://puu.sh/cb859.jpg | It'll help balance the gaps from 1 to 2 and 2 to 3.
  2. 00:51:705 (2) - Try moving this down 1 or 2 grids so it gives the tail end of 00:52:087 (4) - some breathing room?
  3. 00:57:628 (5,6) - Try a pattern like 00:59:157 (5,6,7,8) - ? This is pretty much what's playing in the music at this time.
  4. 00:58:966 (4) - x144 y56 for a grid snapped almost perfect triangle? Moving this note down should actually play pretty decently
  5. 01:03:743 (5) - Two circles? Using a slider on these two dominant notes is a bit disappointing. They definitely both have that "I want to be clicked" feel to it.
[Death Melody]
  1. 00:04:125 (6,11) - The problem with using such a big grid snap is that it makes all of your streams very uneven. These two notes have a pretty big gap between the previous and next ones. Redoing all these streams with a slider convert, or by simply taking off the grid snap would make them a lot more even.
  2. 00:10:335 (5) - Consider making the gap length the same as (3,4) | Simply moving (5) one grid left works great.
  3. 00:34:890 (4) - This would require a lot of reworking, but it'd be cool if you could get (4) to wrap around (3) | http://puu.sh/cc4b0.jpg
  4. 00:37:374 (3,4) - Consider moving (3) up and right a bit (slightly adjust this as needed) and then loosen off the curve of (4) | Something like this: http://puu.sh/cc3BC.jpg
  5. That last little bit in the song with all the 1/4 notes and the 1/4 sliders feels a bit random. 00:56:673 (1) - onwards. I'm not really sure why you put some sliders where you did. Most of it causes the sliders to end on your non-dominant hand and is placed on a lot of offbeats. I'm sure you have your reasons though so I won't touch them. :P
Gah, Sorry this mod was a bit crappy. Hopefully something can be of help.
Topic Starter
blissfulyoshi

Lanturn wrote:

Sometimes... I wish I could sing and fight simultaneously :(
Or at least mod maps decently... while singing, and fighting. I wish I could multitask too...

I like how you use the combo colors to tell who's singing at the start :P

[General]

Shouldn't the BPM actually be 304? The majority of the song goes at a 304bpm pace. The standard rock rhythm is typically 2 accents per stanza, isn't it? I admit that the drum speed is quite fast, but the stanzas seem to be set up at 157BPM

Title: I don't really see any (TV Size) label on any soundtrack, so you'll have to put the (TV Size) in the tags. Unless of course you have one? This one is a bit weird. If you actually get the ost, you'll notice that this song is 4:14 long. I actually cut the song in 4 different places to get the mp3 that matched the episode 12 version (there is a episode 11 version that does the 1st verse). Since it is not the full thing, I have to put either short or TV in the name. Since it is made to match the episode, I thought TV was more appropriate. If you think there is something better, please suggest

Artist: 南條愛乃×茅野愛衣
Romanized Artist: Nanjo Yoshino*Kayano Ai (because × isn't part of the supported characters in osu!, we change them to *. See Kanon×Kanon maps or ask Kenezz lol)
-> http://www.symphogear-g.com/product/ -> http://puu.sh/c93s4.png | So nice of them to label this how it is instead of giving us just a list. Why can't they keep a consistent artist across their site http://puu.sh/ccBU9/d1550eeb79.png I'll probably switch to what you say it is, but still I technically used the BD version and not the concert version.

Source: In the distance, that day, when the star became music... (lower-case) Done.



Tags: I'd add "Nanjou" to the tags as some people may use modified hepburn spelling over her preferred way (like me) You know, the one other ranked song that uses her name (not counting all the Love Live! and Fripside songs she has done) uses Nanjou, so I am just going to change the artist.
"戦姫絶唱シンフォギアG " as it's the Japanese spelling of the first half of the source title. Sure.
"TV Size" "Opening" It is not an opening, and tv size is already searchable, so that should be fine.

Remove Letterboxing / Countdown Sure.
Also add a minimum of 1900ms lead-in so the song has 2 full seconds to start. I rather let auto control it because it was taken away from user control for a reason.

[Simple Tune]
Are you sure you want AR4? This diff is pretty slow/easy as is. AR3 is really more than enough for an Easy. Well, 2 people want this, so changed
  1. 00:00:113 (1,2,3,4) - I have to agree with naoe here. Two 1/2 single taps at the start of an Easy diff is a bit too hard for new players. Especially since it's the first notes in the song, and also that they are stacked. This just shouts cruelty for the newcomers. I'd go with two 1/2 sliders as naoe suggested. I'd also do the same for 01:03:743 (2,3) - as well while you're at it. Well the stacking makes it a lot easier imo, but same policy as before. Two people want it, I'll probably change it. Done.
  2. 00:17:692 (4) - I feel like this could be rotated anticlockwise by about -50 to -70 so it flows from the (3) better. Also consider blanketing the 00:18:456 (1) - slightly better. I sort of wanted to kill the monotony of circle flow all day, but I guess not then.
  3. 00:24:571 (1,2,1) - Due to the length of these. I really don't think Distance spacing needs to be watched here. If you wanted to have the corner notes, you can leave this. Otherwise, Just move them a few grids away from each note, Maybe try 0.2 or something if you want. I think this is fine as is.
  4. 00:32:979 (1) - Sadly unrankable now. You need about 1500ms worth of space after a spinner on an Easy diff. You'll have to delete this note, or change the spinner into other notes. I forgot this rule changed. Decided to just remove the following note. I need a spinner somewhere.
  5. 00:38:902 (2) - I'm going to admit that this (2) feels a bit strange to hit, and I like my 3/2s. Try just using a simple 3/2 slider with a reverse since it's mostly held vocals here. Changed (took a lot of rearranging to accomodate)
  6. 00:56:673 (1) - Nazi: x375 y110 for spacing as it's a bit to close to the previous note. Okay... I think I rearranged to avoid this, but whatever.
  7. 01:00:495 (2) - Really nazi. Drop this down one grid so the spacing is balanced. I had to stop it from being an isoceles triange for the next fix
  8. 01:02:788 (1) - This really starts to get offscreen a little. I would suggest reducing the length covered by 01:01:259 (3) - by making it a little more vertical. Something like this would allow more room for the upcoming notes. | http://puu.sh/c94y8.jpg I wanted to keep the sliders as is, so did a lot of rearranging.
  9. 01:05:463 - Soft finish or normal finish on this tail? Soft fits pretty well. Done.
[Normal Tune]
  1. 00:00:113 (1,2,3,4) - If you care, these could be nudged over to be symmetrical via control+H Why are they not symmetrical... I hope I didn't change them before....
  2. 00:33:743 (2,3,4,5) - for the godly aesthetics you've been using in this difficulty, this part comes up as a little uninspiring. It looks like all the circles are more or less randomly placed instead of trying to create a smooth motion with itself. Maybe consider reworking these four notes? I blame speedmapping xD. Tried a back to center pattern.
  3. 00:37:183 (4) - The angle of this slider feels off. In order to properly flow into the next sliders, you need to open it up a bit. It mostly bugs me because the curve is a little too tight for being a standalone slider. Yeah..... It bothers me a bit too. I'll do some small adjustments to get the flow better, and we can see from there.
  4. 00:41:386 (6) - You should consider NCing here. This combo is extremely long as it currently is. That should have been NCed, how did I forget T_T, thx.
  5. 01:01:259 (4) - It'd be pretty cool if you could have a bump of some sort on this slider in the middle because the synth part that plays at 01:01:641 - is pretty strong, and having slider art to match it would be pretty neat. I don't exactly feel like, but your wish is my command.
[Difficult Piece]
The one thing I'm worried about is the big gap (1.5 whole stars) between Normal / Hard (easy to normal is only about 0.2). You'll probably have to rework the normal to be a bit harder if at all possible. I'm not sure if this current spread will be acceptable because of it. I feel actual difficulty wise, this jump isn't that bad. Jumps are just weighted too much imo.
  1. 00:13:297 (5) - Consider opening this slider a bit so it kind of resembles the upcoming in terms of how curvy it is. | http://puu.sh/cb6GQ.jpg | Adjust (6) as needed as well. Fine fine, I'll make it a weak curve.
  2. 00:19:030 (2) - Balance the DS? Something like x38 y169 works I moved the whole pattern just to clean some things up.
  3. 00:23:042 (1,2) - I highly suggest following the vocals with 3/4 here. I found this very awkward to play when the slider ended early and the (2) wasn't hitting anything in the song. 2 technically hits a drumbeat, but I see your point though. Still, I rather have a consistent flow that try having gaps or using 1/4th in this diff.
  4. 00:29:157 (1) - https://osu.ppy.sh/ss/2131473 | On 1024/768, this gets pretty close to going offscreen. If you could find someway to move this over to the right, that'd be great. Done.
  5. 00:33:743 (1,2,3,4) - Not sure how intentional this is, but it'd be nice if you could make the gaps between each of these a little more even. Especially between (1,2,3). Done.
  6. 00:37:183 (2) - Consider allowing this to be a little more open as well. Done.
  7. 00:42:915 (1,2) - Just want to say, I really love this heart slider Thanks *w*
  8. 00:51:896 (3) - Maybe try making this trianglular? | Somewhere around x398 y168 Done.
  9. 01:00:877 (4) - This feels a bit too close to the (5) Try taking off grid snap and allowing it to move a little to the left. Done.
[Insane Composition]
  1. 00:38:902 (2,3) - how about blanketing and rearranging these somewhat like this? | http://puu.sh/cb859.jpg | It'll help balance the gaps from 1 to 2 and 2 to 3. Great idea, done.
  2. 00:51:705 (2) - Try moving this down 1 or 2 grids so it gives the tail end of 00:52:087 (4) - some breathing room? 1 and 3 are in the same pattern, so it is fine. Plus I want them that close for the shape.
  3. 00:57:628 (5,6) - Try a pattern like 00:59:157 (5,6,7,8) - ? This is pretty much what's playing in the music at this time. Done.
  4. 00:58:966 (4) - x144 y56 for a grid snapped almost perfect triangle? Moving this note down should actually play pretty decently Done.
  5. 01:03:743 (5) - Two circles? Using a slider on these two dominant notes is a bit disappointing. They definitely both have that "I want to be clicked" feel to it. Done.
[Death Melody]
  1. 00:04:125 (6,11) - The problem with using such a big grid snap is that it makes all of your streams very uneven. These two notes have a pretty big gap between the previous and next ones. Redoing all these streams with a slider convert, or by simply taking off the grid snap would make them a lot more even. Done.
  2. 00:10:335 (5) - Consider making the gap length the same as (3,4) | Simply moving (5) one grid left works great. Done, nice idea
  3. 00:34:890 (4) - This would require a lot of reworking, but it'd be cool if you could get (4) to wrap around (3) | http://puu.sh/cc4b0.jpg While this is not that hard to do, that is a significantly smaller jump, killing the speed of the section.
  4. 00:37:374 (3,4) - Consider moving (3) up and right a bit (slightly adjust this as needed) and then loosen off the curve of (4) | Something like this: http://puu.sh/cc3BC.jpg Done.
  5. That last little bit in the song with all the 1/4 notes and the 1/4 sliders feels a bit random. 00:56:673 (1) - onwards. I'm not really sure why you put some sliders where you did. Most of it causes the sliders to end on your non-dominant hand and is placed on a lot of offbeats. I'm sure you have your reasons though so I won't touch them. :P The sliders in the end, are supposed to follow the accents (there is one admittedly I didn't). Except since I liked to mix it up, I didn't always use sliders during the accents, probably causing the largest confusion for you. Since it is pretty much a constant drum beat, I really didn't want to keep it just pure circles or sliders in this repetitive pattern.
Gah, Sorry this mod was a bit crappy. Hopefully something can be of help. The mod was fine. I learned a lot from it and applied a lot of changes (including your hate for sharp sliders xD).
Thanks so much for your mod Lanturn, it was a big help.
Kuki
[General]
  1. Difficult Piece Difficulty suits AR8 (or AR7.5).
  2. Death Melody Diff could do with AR10
[Simple Tune]
  1. 00:14:253 (4) - This really doesn't fit. Try something like a one beat slider and a one beat slider repeated twice. It fits a lot better I think.
  2. 00:24:571 (1,2,1) - I think these jumps might be too hard for an easy diff.
  3. 00:33:743 (1) - Repeat this three times, it fits better I think. Also move it to compensate for the note you have to delete to fit it in.
[Normal Song]
  1. 00:37:183 (4,5) - Perhaps change to two sliders, it seems out of place a little.
  2. 01:05:272 (2,3) - Maybe change these hitsounds to clap?
[Difficult Piece]
  1. 00:26:100 (1,2,3,4,5) - Seems out of beat, and it feels like it should be fast but isn't at all.
  2. 00:01:068 (4) - Make this slider end when the vocals finish.
  3. 00:02:597 (5) - ^
[Death Melody]
  1. 00:24:571 (1,2,4,5) - Overmapped.
[Insane Composition]
  1. 00:11:673 (5) - Overmapped
  2. 00:26:100 (1,2,3,4,5) - Again, sounds fast, really slow and offbeat.
Topic Starter
blissfulyoshi

Kuki wrote:

[General]
  1. Difficult Piece Difficulty suits AR8 (or AR7.5).
  2. Death Melody Diff could do with AR10
[Simple Tune]
  1. 00:14:253 (4) - This really doesn't fit. Try something like a one beat slider and a one beat slider repeated twice. It fits a lot better I think. I don't want the red tick time interval, so made 4 just a single note instead. 5 is a single repeat as you suggested
  2. 00:24:571 (1,2,1) - I think these jumps might be too hard for an easy diff. Just saying, these are distance snapped at the same level as everything else.
  3. 00:33:743 (1) - Repeat this three times, it fits better I think. Also move it to compensate for the note you have to delete to fit it in.
    Triple repeats is more confusing for beginners because of the multiple repeats. As for fitting better, I am neutral on that, so keeping it as is.
[Normal Song]
  1. 00:37:183 (4,5) - Perhaps change to two sliders, it seems out of place a little. Ummmm... A blue tick time interval... that is really hard for a normal, so not making that change.
  2. 01:05:272 (2,3) - Maybe change these hitsounds to clap? The whistle is already a clap of sorts, so I think it fits fine.
[Difficult Piece]
  1. 00:26:100 (1,2,3,4,5) - Seems out of beat, and it feels like it should be fast but isn't at all. The music is slow but there is a lot of lyrics, so I thought it fit better if it is was just a bunch of notes in a shorter time interval to match those lyrics. I'll see what others say, but I'm resistent to change this.
  2. 00:01:068 (4) - Make this slider end when the vocals finish. While this does fit better, giving a blue tick time interval is still hard on players. If you are talking about Insane Composition, I'm on the fence about this change.
  3. 00:02:597 (5) - ^ The slider ends on a drum, so it is fine imo.
[Death Melody]
  1. 00:24:571 (1,2,4,5) - Overmapped.Same as Difficult Piece, and I made sure to keep the spacing low to reflect the music's feel.
[Insane Composition]
  1. 00:11:673 (5) - Overmapped It sounds like a pretty solid drum beat to me imo.
  2. 00:26:100 (1,2,3,4,5) - Again, sounds fast, really slow and offbeat. Same as Difficult Piece
Thanks so much for modding Kuki
Shohei Ohtani
>MAPS THAT I CAN'T PLAY

Extra:
00:03:934 (4,5,6,7,8,9) - These are 1/3????? (Ignore the combo numbers, lol :P)
00:13:966 (1) - This really feels sort of odd because there's not a strong beat in the music that this is following. I'd map this where this is the end of a slider, but having to put emphasis on that by having a note really doesn't work that well.
00:16:355 (7,8,9,10) - Like, the grouping of this doesn't make sense at all.
00:24:571 (1,2,3) - EXCUSE ME?!
00:30:017 (2,3,4,5,6,7,8) - Hitsounds pls
01:05:511 (1) - This hitsound is REALLY abrupt. Either put a whistle, or just fade it out

LIKE JESUS CHRIST it isn't really that bad. The biggest issue I have with this is that the grouping of notes when you decide to have jumps is just like. . . kind of makes about 0 sense most of the time.

Insane:
00:03:934 (4,5,6,7,8,9) - These are 1/3?????
00:30:049 (2,3,4,5,6) - ^
01:05:511 (1) - Same as insane

. . . d-difficult?:
01:05:511 (1) - Same as insane

Normal:
00:05:464 (4) - You could pretty-pattern this with (3)

Easy:
Fine

There's a point where the difficulty is also like not neccesarily balanced, but I don't know exactly where it is. . .

The map actually isn't that bad, but I wouldn't feel comfortable bubbling it with the extra as it is, especially with my playing ability.
Topic Starter
blissfulyoshi

CDFA wrote:

>MAPS THAT I CAN'T PLAY

Extra:
00:03:934 (4,5,6,7,8,9) - These are 1/3????? (Ignore the combo numbers, lol :P) Changed to 1/3.
00:13:966 (1) - This really feels sort of odd because there's not a strong beat in the music that this is following. I'd map this where this is the end of a slider, but having to put emphasis on that by having a note really doesn't work that well. Hmmm, I guess this makes sense, I extended 4 and removed 1.
00:16:355 (7,8,9,10) - Like, the grouping of this doesn't make sense at all. lol..... Removed 9 and extended 8 to fit the lyrics better.
00:24:571 (1,2,3) - EXCUSE ME?! It follows Kirika's singing, like a bunch of other snaps during this section. I just toned down the spacing to fit the music.
00:30:017 (2,3,4,5,6,7,8) - Hitsounds pls Made into 1/3 and added drum whistle to all
01:05:511 (1) - This hitsound is REALLY abrupt. Either put a whistle, or just fade it out Okay I tried to fade it out.

LIKE JESUS CHRIST it isn't really that bad. The biggest issue I have with this is that the grouping of notes when you decide to have jumps is just like. . . kind of makes about 0 sense most of the time.

Insane:
00:03:934 (4,5,6,7,8,9) - These are 1/3????? Changed to 1/3.
00:30:049 (2,3,4,5,6) - ^ Made into 1/3 and added drum whistle to all
01:05:511 (1) - Same as insane Same fix as Extra.

. . . d-difficult?:
01:05:511 (1) - Same as insane Same fix as Extra.

Normal:
00:05:464 (4) - You could pretty-pattern this with (3) I tried to use 4 to blanket the start of 2 instead since I can't think of another decent way to complement 3 without overlapping 2.

Easy:
Fine

There's a point where the difficulty is also like not neccesarily balanced, but I don't know exactly where it is. . .

The map actually isn't that bad, but I wouldn't feel comfortable bubbling it with the extra as it is, especially with my playing ability.
Thanks so much for all of your CDFA, esp with the 1/3rd notes. Also, don't worry about bubbling. I already know most people will be hesitant with the extra diff as hard as it is. I am just happy I got a mod.
Starfy
Good and God map <33333
kds x 2~~~
Please rank it!!!!!!!!!!!!!!!!!!! <333

A bit of quick look :P

[Death Melody]
-00:05:463 (4,5) - Look a bit of strange (?
-00:16:928 (1,2) - Look not enough flow :<
-00:18:074 (6) - Ctrl + G?
-00:27:915 (4) - Blanket the tail of 00:27:628 (3) - :D

Nearly perfect :D
Ms Yuyuko
Hey there, back to modding here.

SIMPLE TUNE:

CS: You should lower it to 2.

OD: You should lower it to 2.

NORMAL SONG:

Nothing in this diff.

DIFFICULT PIECE:

AP: Raise it to 8.

OD: Totally raise it to 6.

00:56:673 (1) - My god, this slider. (Just a praise.)

01:05:511 (1) - Get rid of this spinner.

INSANE COMPOSITION:

HP: Raise it to 5 or 6, it's too low for a Insane.

OD: Raise it to 7 or 8, same as HP.

00:00:972 (4) - Place a note here, fits more.

00:02:501 (5) - Same here.

00:24:571 (1) - to 00:28:775 (4) - Maybe there's something wrong about this part, check well. More notes maybe?

00:50:367 (5) - to 00:56:482 (6) - Nothing wrong here, just a praise. I like that part.

01:05:463 (2) - You should end it here, no need for a spinner.

DEATH MELODY:

This is just nuts, I love it.

HP: I know this is fuckin' insane, but you should raise it anyway. Not too much though.

OD: Same as HP.

00:23:998 (5) - to 00:24:571 (1) - There are missing notes in this part, maybe it's just me, check it.

01:05:462 (6) - Again, there's no need for a spinner.

That's all, good map, I enjoyed it. :)

'luck.
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