Hi, mod from
popner's modding teamUnrankable issuesHighly recommend to fixCommon sugestions
GeneralI love this anime and this song xD
you may want to add the two characters' name into tags
Insane00:14:799 (1) - consider to remove the clap on this, it feels redundant to me
00:16:942 - I think you could also try adding a lower volume whistle here, referring to 00:23:907 - , and maybe at 00:17:835 -
00:58:192 (2) - I prefer to use a whistle on its head, because you're mapping to thr vocal and ignored the drum at 00:58:370 - , I think whistle at this point would make players easier to understand what you're doing here
00:59:620 (4) - ^ same for this, and other similar ones in the kiai, such as 01:02:477 (2) - and so on
01:01:584 (1) - I recommend to remove the clap from this note, according to the music, there should be a kick drum here, just like 01:01:227 (3) - , not a snare drum
01:05:334 (4,1) - try to form a better blanket between them?
01:06:942 (1) - may try moving it higher, to (508,76) or so, to make if further away from the former slider, because there's a heavy beat on this note, so I think setting a jump here may emphasise it better
01:14:799 (1) - maybe use the same shape as the following slider 2, after all you're making them look symmetrical
01:18:370 (4) - better remove the clap on head, as there is kick drum in the music
01:23:191 (1) - a finish on head would sound really nice at this heavy beat
01:24:084 (1) - may add a drum finish for its end to fit the bass drum?
Hardhitsound suggesstions are quite the same as what I've mentioned above, and also for the other diffs
00:21:942 (1,2) - may consider exchange NC here, I know you're adding NCs according to the white tick, I also do the same, but as this 1 and 2 are stacked with a gap in between, I think it would be more readable for hard-level players if the NC was on 2
01:18:370 (3) - clap should be removed on head, in doesn't match with the drum in the music
01:18:906 - and I don't know why you leave it blank here, I would really prefer a circle here to make the rhythm coherent
Normal00:04:447 (1,2) - not recommended to stack 1/1 beats like this in a Normal diff, if there's only a 1/2 beat between the circle and the slider, that's ok, but when there's 1/1, you'd better avoid it to make it easier to read for new players。 also for the 1/1 stacks, in the following part
00:05:335 - you may try adding whistles for points like this, because you're mapping to a different track in this diff, not like the Hard and Insane diff, so you could try to use whistles to make the rhythm clearer and easier to follow
00:06:050 - also add whistle here, and at 00:08:192 (2) - and 00:08:907 - and so on. I think you can get my idea here
00:29:442 (4) - this is too high above, almost out of screen, you could try to move 00:28:371 (2,3,4) - together to (480.356) and rotate 00:27:657 (1) - by 5° and move it to (242,314)
Easy01:01:406 - may consider remove the green line here, because in this diff, when the rhythm is not that intense, (no stream) It feels really weird to find that the clap at 01:01:584 - has got a lower volume than other claps
That's all
Really nice map, have a star from me
Good luck