forum

Ogura Yui - MIRACLE RUSH (TV Size) [Osu|Taiko]

posted
Total Posts
46
Topic Starter
Holy_old
This beatmap was submitted using in-game submission on Wednesday, March 13, 2013 at 1:23:17 AM

Artist: Ogura Yui
Title: MIRACLE RUSH (TV Size)
Source: Saki: Achiga-hen - episode of side-A
Tags: Opening StylipS Cuvelia
BPM: 168
Filesize: 14431kb
Play Time: 01:31
Difficulties Available:
  1. Easy (2.87 stars, 108 notes)
  2. Hard (4.87 stars, 262 notes)
  3. Insane (5 stars, 347 notes)
  4. Lia's Taiko Muzukashii (4.72 stars, 378 notes)
  5. Lia's Taiko Oni (4.89 stars, 494 notes)
  6. Normal (4.23 stars, 157 notes)
Download: Ogura Yui - MIRACLE RUSH (TV Size)
Download: Ogura Yui - MIRACLE RUSH (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#1
movie is this : http://www.nicovideo.jp/watch/sm17862681
http://puu.sh/2bitV



71-53-73
pandaikon
hi, #modreqs

mostly suggestions, so let's go

[General]
The sudden change from normal hitsounds to soft ones at 00:12:439 seems a bit strange. maybe you could lower the volume of the normal hitsounds for the intro part?

[Easy]
00:13:868 (4,5,6,7) - the sliders are overlaping, so please spread them out a bit so they won't touch one another.
00:31:368 (3,1) - they touch a bit. you can move 00:31:368 (3) - so that it won't touch 00:32:439 (1)
00:36:368 (5) - it feels like there is this gap in rhythm here. what would you say about changing this note into a slider that starts at 00:36:368 (5) - and ends at 00:36:368 (5) - ? sounds a bit better to me, at least
00:37:082 (1,2) - a small thing, but you could move 00:37:082 (1) - 's end a bit so it won't touch 00:37:796 (2) - . it looks cleaner that way
00:39:225 (4) - same as 00:36:368 (5) -
00:39:939 (1,3) - looks a bit ugly. try to move 00:41:368 (3) - more to the left, or at least place it at x:372 y:264, so it will make a kind of blanket around 00:39:939 (1) -
00:48:153 (2,3) - there is a jump here. you can change the pattern if you want to get rid of the jump
01:00:296 (5,2) - really insignificant, but 01:00:296 (5) - and 01:01:725 (2) - 's ends are not perfectly stacked. try turning off the grid snap and place 01:00:296 (5) - 's end on x:299 y:110
01:04:939 (2) - same as 00:36:368 (5) -
01:11:725 (1,2) - also an small thing, but maybe you could make 01:11:725 (1) - to curve down? or 01:13:154 (2) - to curve up? one of the two.
01:19:225 (2) - same as 00:36:368 (5) -
01:21:368 (1) - change the slider's end a bit so it won't touch 01:22:261 (2) -
01:23:868 (1) - the blanket is not perfect. move the slider to x:312 y:240


[Normal]
00:06:725 (2,4) - a bit of overlap
00:15:296 (1) - maybe move this down a bit so it won't overlap with 00:16:546 (4) - ?
00:29:939 (2,4) - the stacking is not perfect. move 00:31:725 (4) - at x:316 y:188
00:32:439 (1,2,3,4,5,6) - the rhythm gets choppy here. what about this pattern:
00:37:796 (5,1,2,3,4) - ohmy, really clustered. spread out the notes a bit
00:44:582 (3) - what about making this a reverse slider?
01:01:725 (1,2,3) - the flow might get worse here, move 01:02:439 (3) - a bit to the left
01:04:939 (2,3) - rather than having this kind of thing, you could just make a reverse slider. plays better and easier. if you decide to do so, there are other patterns like this in your normal, so you could think about changing them too
01:07:439 (3,5) - overlap
01:16:011 (3,4,5,6) - i hope this is not too hard for a normal player. you might want to change it if it is.
01:21:725 (2,3,4,5) - clustered as well, spread the notes out a bit
01:27:618 (4) - you could change it's curve down and see if you like it, since it overlaps with the previous notes

[Hard]
00:16:546 (5) - New Combo?
00:32:975 (2,3) - not perfectly stacked. move 00:33:511 (3) - at x:20 y:220
00:36:546 (5,8) - overlap. move 00:37:439 (8) -
00:46:725 (1,2,3,4,5,6) - using the same pattern 3 times in a row breaks a little bit the flow here. maybe you could at least change the direction of the sliders and notes?
01:04:582 (5,7) - the ends are not stacked properly. move 01:05:296 (7) - 's middle point at x:136 y:160 and it's end at x:148 y:228
01:08:689 (9,2) - slight overlap. maybe move 01:08:689 (9) 's end a bit to the left?
01:22:261 (6,1) - minor thing, maybe stack these two notes as well?

really nice diff :D

[Insane]
AR -1? it looks pretty nice with AR8, but it's not that really important
00:27:439 (4,5) - not properly stacked. move 00:27:439 (4) 's middle point to x:324 y:112
00:47:082 (1,4) - same as above. move 00:48:154 (4) down to x:136 y:120
00:47:439 (2) - also this one touches the two sliders mentioned previously. move it a bit so it won't touch them anymore.
01:00:296 (5,1) - move 01:01:011 (1) - 's middle point to x:296 y:288 so it will stack perfectly with 01:00:296 (5) -
01:23:868 (2,4) - a little bit of overlap, move 01:24:582 (4) 's end to the left a bit

well, this is a really good map, i must say. the insane and hard are pretty nice
also, try to spread out the notes in easy and normal, so it won't get too clustered.

hope this mod will help you, and good luck ranking this!
Topic Starter
Holy_old
done~
thanks!! :)
Cuvelia
Hi , Holy . :3
May I make Taiko diff ?
Topic Starter
Holy_old
Okay:P
AzuSHeL
hi~ :3
may i make a Taiko1 diff?
Oni!

good song :)
Topic Starter
Holy_old
sorry~ :(
AzuSHeL
okay :(
good luck :D
Cuvelia
Oni : done
Muzukashii : done
http://puu.sh/2bS9B

thx,Holy!:)
Topic Starter
Holy_old
add~
Alarido
From Tea Party Queue (: Let's go!

[General]

No General appointments (:

[Easy]

00:27:082 (1) - move the 2nd dot to x:340 y:308
00:27:796 (2) - move the 1st dot to x:432 y:228
00:28:511 (3) - move the 2nd dot to x:424 y:148
00:29:225 (4) - move the slider to x:432 y:68 (1 grid up, with its 2nd dot at x:352 y:68)

00:32:439 (1,2) - In order to make perfect this blanket:
:arrow: move 00:32:439 (1) to x:312 y:164
:arrow: move the 3rd dot (foot) of 00:32:439 (1) to x:176 y:164
:arrow: move 00:33:511 (2) to x:244 y:208

00:41:368 (3) - make the blanket perfect with (2)'s head -- just move 00:41:368 (3) to x:360 y:300 (about 1 grid right and 1 grid up)

00:43:153 (2) - Move it to x:128 y:132, then move the 2nd dot to x:100 y:208

00:45:653 (4) - Move to x:104 y:208

00:48:153 (2) - ^ to x:260 y:200
00:49:582 (3) - ^ to x:348 y:152
00:51:011 (4) - ^ to x:412 y:264
00:52:439 (5) - ^ to x:514 y:216
00:53:868 (1) - ^ to x:312 y:236

00:58:689 (3) - move to x:276 y:260
00:59:225 (4) - ^ to x:180 y:332
01:00:296 (5) - ^to x:216 y:112

01:19:225 (2) - move to x:396 y:156
01:19:939 (3) - ^ to x:380 y:156
01:20:296 (4) - ^ to x:316 y:108
01:21:011 (5) - ^ to x:164 y:72

[Normal]

00:16:546 (4,5) - Could make a blanket at the foot of the slider (4) as follows:

00:26:903 (1,2) - also could be made as one slider starting from this time
00:29:761 (1,2) - ^

00:38:511 (6) - add new combo

00:26:368 (1) - remove new combo for consistence with further song phrases.

00:42:796 (2,3) - make them a 1/1 slider instead -- it'll fit better with the song
00:43:511 (4,1) - ^

01:04:939 (2) - remove 1 repeat
01:05:296 (3) - make the next slider start from here, by extending it's head. You can make this as follows:

[Hard]

00:10:296 (1) - remove new combo

Here I noticed that some combo changes (seems to me) are not fitting to the song's vocal phrases, but don't worry (: they seems to be consistent among them ^^

[Insane]

00:04:225 (2) - move to x:172 y:64
00:04:403 (3) - ^ to x:208 y:192
00:04:761 (5) - ^ to x:364 y:216
00:04:939 (6) - ^ to x:252 y:144

00:59:582 (1) - move to x:252 y:76
00:59:761 (2) - ^ to x:196 y:244
00:59:939 (3) - ^ to x:348 y:144
01:00:118 (4) - ^ to x:152 y:144
01:00:296 (5) - ^ to x:308 y:244
01:00:475 (6) - ^ to x:252 y:168
"Just a tip that can make sense...or not"
Tip: if you want center the 00:59:582 (1,2,3,4,5,6) Pentagon on scrren, select these 6 notes on timeline and move them together 1 grid to right and 6 grid down.

~~~~~~~~~~~~~~~~~~~~~~~~

That's it ^^

Nice song (:

and nice diffs (: Good luck with your map, hope get it ranked soon :)

Att.
Topic Starter
Holy_old
fixed~

thanks modded ;)
litoluna
hi~ oo/
thanks mod request from PM

[General]

  • looks fine
idea
全て提案です。
[Easy]

  • HitSound
  1. 00:13:511 (3) - whistle
  2. 00:14:939 (5) - 始端にwhistle

    BeatmapSuggestion
  3. 00:32:439 (1) - 始端と終端の高さ(y)を合わせるとより綺麗に見えると思います。
  4. 00:53:868 (1) - ^
  5. 00:55:296 (3) - このように配置してみてはどうでしょうか
  6. 00:55:296 (3) - 00:53:868 (1) - をCtrl+C,Ctrl+V,Ctrl+J,Ctrl+Hをしてremove NC
    00:53:868 (1,2,3) - Spacingを調整
  7. 01:04:582 - add note lここで音をとった方が01:04:939 (2) - に繋ぎやすいと思います。
  8. 01:18:868 - ^ 理由は上と同じです。
[Normal]

  • HitSound
  1. 00:12:082 (4) - 始端と終端にFinish
  2. 00:55:296 (6) - 始端にFinish
  3. 00:58:153 (3) - add Finish
  4. 00:58:689 (4) - ^
  5. 00:59:225 (5) - ^
    BeatmapSuggestion
  6. 00:41:725 (1,2,3) - Spacingが少しおかしいので確認してみてください。
  7. 00:41:725 (1,2,3,4,5,6,1,2,3) - DS0.9xになってますがこれはミス?
  8. 01:04:582 (1,2,3,4) - ^
  9. 01:04:582 (1,2,3,4) - このような音取りはどうでしょうか。
  10. 01:14:582 (1) - SpacingをDS1.0xで合わせましょう
  11. 01:18:153 (1,2,3,4,5,1,2) - ^
[Hard]

  • BeatmapSuggestion
  1. 00:17:796 (5) - 00:17:082 (2) - の終端にしっかりStackさせましょう。
  2. 00:26:903 (2) - ^
  3. 00:59:225 (5) - ^
  4. 01:11:368 (8) - ^
[Insane]


  • BeatmapSuggestion
  1. 00:05:832 (2) - 00:05:296 (1) - の終端にしっかりStackしましょう。
  2. 00:29:761 (2) - ^
  3. 00:33:511 (3) - ^
  4. 00:45:654 (1,2,3,4,5) - 連打部分のDSが0.4xとなっており 00:34:671 (3,4,5,6,7,8,9,10) - ここではDS0.8xに設定されているのでどちらかに統一したほうが良いと思います。
  5. 01:06:011 (1,2,3,4,5,6,7,8,1) - ^
  6. 01:17:439 (1,2,3,4,5,6,7,8,9) - ^
  7. 01:21:189 (2,3,4) - ^
  8. 01:21:546 (5,6,7,8,9,10,11) - ^
  9. 01:25:832 (1,2,3) - Stackした方がいいと思います。
  10. 01:26:189 (1,2,3) - ^
  11. 01:26:546 (1,2,3) - ^
  12. 01:28:868 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - 連打部分のDSの統一00:45:654 (1,2,3,4,5) - と同じ理由です。
fight~!!
Topic Starter
Holy_old
done~

moddingありがとう :lol:
KantoKun
Hi >w<!! Taiko Mods
Random Mods
d = don
k = kat
D = Big Don
K = Big Kat
[Lia's Taiko Muzukashii]
00:01:546 (2) - k
00:01:903 (1) - d
00:18:153 (1) - D
00:18:332 (2) - remove
00:18:511 (3) - k
00:28:868 (1) - d
00:29:225 (1) - k
00:40:653 (1) - k
00:41:011 (1) - d
00:44:939 (1) - d
00:45:118 (1) - k
00:47:082 (2) - k
00:48:511 (1) - k
00:52:796 (1) - k
00:54:225 (1) - k
end in 01:36:636 (?)
[Lia's Taiko Oni]
add d @ 00:19:403
00:19:582 (2) - remove
00:47:082 (2) - k
00:48:511 (1) - k
00:49:939 (1) - k
00:51:368 (1) - k
00:52:796 (1) - k
01:08:689 (2) - d
01:08:868 (1) - k
end in 01:36:636 (?)
Hope Your beatmap will rank in soon :) :)
By KantoKun
Cuvelia

kantokun wrote:

Hi >w<!! Taiko Mods
Random Mods
d = don
k = kat
D = Big Don
K = Big Kat
[Lia's Taiko Muzukashii]
00:01:546 (2) - k ok
00:01:903 (1) - d ^
00:18:153 (1) - D ^
00:18:332 (2) - remove ^
00:18:511 (3) - k ^
00:28:868 (1) - d no
00:29:225 (1) - k ^
00:40:653 (1) - k ok
00:41:011 (1) - d ^
00:44:939 (1) - d ^
00:45:118 (1) - k ^
00:47:082 (2) - k no
00:48:511 (1) - k ^
00:52:796 (1) - k ^
00:54:225 (1) - k ^
end in 01:36:636 (?)
[Lia's Taiko Oni]
add d @ 00:19:403 ok
00:19:582 (2) - remove no
00:47:082 (2) - k no
00:48:511 (1) - k no
00:49:939 (1) - k no
00:51:368 (1) - k no
00:52:796 (1) - k ok
01:08:689 (2) - d ^
01:08:868 (1) - k ^
end in 01:36:636 (?)
Hope Your beatmap will rank in soon :) :)
By KantoKun
thx mod !!

update~ http://puu.sh/2cwzA
Topic Starter
Holy_old
done :)
neonat
Easy

00:57:261 (1,2) - this rhythm is little bit weird, maybe try this?



Normal

00:35:475 (1) - shift the slider so that is starts at 00:35:653 and ends at 00:35:832 - sounds more natural and fitting
01:13:689 - there is vocals here, maybe add a note?
01:28:511 - add a note?


Sorry, this is all I can suggest.
Topic Starter
Holy_old
done~

neonat wrote:

Sorry, this is all I can suggest.
Should I just be pleased about this...?


thanks you:p
neonat

Holy wrote:

done~

neonat wrote:

Sorry, this is all I can suggest.
Should I just be pleased about this...?


thanks you:p
I don't know if you should be pleased haha, I'm not good at modding hitsounds, position and all. I guess I like the rhythm, so there is little suggestions ;X
show more
Please sign in to reply.

New reply