for nowa, i did the 3/4 slider thing. the other thing about patterns i still don't think is a huige deal. if more people see it as an issu i'll change it tho
Avena wrote:
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GeneralInsane
- Why not map the break? you cut the mp3 to a third of it, at least map all that you got. idk how to properly map break Lol
- You can start the map with a spinner, it can emphasize the sounds nicely. can't rlly do that cuz idk where to put it without sounding weird + placing green line to change volume unsnaps circle in beginning rip
- 01:00:657 (3) - 01:01:363 (3) - Unsnapped Objects. yes
- 00:37:364 (2) - Move this down so it doesn't touch (1). It looks kind of messy right now. yes
- 00:43:011 (3) - Move this to the right so it doesn't touch (7). yes
- 00:53:247 (4,5,6,7,1) - Flow here is a little choppy, I don't really know the reasoning, but it just doesn't play so nicely. The main issue is the transition between 7 and 1. Maybe just move 1 to the right of 7? it could work. yes
- 00:56:776 (1,2) - Maybe blanket these a little better? could look neat. not yes cuz blankets are overrated B)
- 00:57:305 (2,1) - Again, messy overlap. yes
- 01:08:070 (1,2) - Blanket could be a little better. If you temporarily ctrl+G (2), You can see that the approach circle doesn't fit on the slider body of (1). not yes
- 01:08:600 (2,1) - Again, messy overlap. not yes cuz that one is ok
- 01:10:012 (2,3) - ^not even an overlap wut
Normal
- Why are you using CS4.2? There's no reason for such circlesize, especially since Insane is CS4. g
- 00:05:953 (1,1) - Overlap looks untidy, please make these not touch.
- 00:06:658 (3,2) - ^
- 00:08:423 (5,3) - ^
- 00:34:541 (2,4) - ^
- 00:42:658 (1,4) - ^ did all but last one because idk how too fix that one
- 00:44:070 (1) - If you rotate this by 6 degrees, you can see that the slider isn't actually following the same angle. fix
- 00:44:776 (3,4) - Overlap f
- 00:53:952 (1) - Again, angles aren't identical. with what tho
- 00:54:482 (2) - Not the most visually pleasing slider, but it can pass if you really like it. The main issue with it that it's very random compared to the rest of the map that uses pretty basic shapes. it's a pishifat slider mmmmmm
- 01:04:188 (5,8) - That's a good overlap! Do em like that! i tried but it's really hard to get exact positioning for these
- 01:09:129 (3) - Missing hitsound fix ur program grumd
- 01:09:482 (1,2) - again
Easy is fine, except for like, the same angle issues i mentioned previously.
- You chose the worst distance snap possible, the circles touch but only on the edges, it just looks ehhhhhhhhh all low distance snaps on lower diffs look eh, this is like the only ok one
- 00:11:600 (1,4) - Maybe make these the same angle for nice visuals? forgot to copy paste f
- 00:15:482 (1,2) - Spacing Error. a
- 00:38:423 (3,1) - aaa dfkjasdfjlasdkfo;s
- 00:45:482 (5) - ok this is the same thing i said on the previous diff. didn't point anything out for this object on previous diff gg. if u talking about overlap tho i like this ojne the way it is
Overall, the mapset plays really well, but your visuals and structure are heavily lacking.
If you want, I can give you a few tips about that, feel free to message me ingame for a chitchat :^)!
ty!!!!!!!!!!!!!!!!!!a q p w wrote:
hitsound remarks mentioned in Easy apply to other diffs too
EasyNormal
- 00:27:835 - perhaps you can map these percussion beats with a 1/1 slider. They're rather prominent and you did it at one stage (00:05:600 (1) - ) sure
- 01:08:070 (1) - missing clap on slider end a
- 00:45:482 (1) - perhaps add a finish hitsound here for the cymbal crash in the music fffffff
- 01:13:364 (4) - I would add a clap here too, same percussion hit as 01:13:011 (3) - which was hitsounded with a clap afasfasdfa
- 01:15:129 (6) - try adding a whistle here? would work better with the heavy guitar/drum imo asdasdasdasdasd
- 01:10:894 (1,2,3,4,5,6) - combo a bit too long (deviates from ususal NC per two measures pattern). Consider adding an NC at 01:13:717 (5) - or 01:15:129 (6) - added!!!!!!!!!!
Hard
- 00:15:482 (1) - excessive NC. An NC only at 00:14:423 (1) - will suffice. Also because you didn't use this "NC pattern for any of the other diffs at this point of time did
- 00:15:482 (1,2) - careful with spacing! (currently 1.37x when it should be around 1.2x)
- 00:28:541 (3) - add an NC here? It would fit well with the music as the verse starts here nced
- 00:45:482 (5) - missing NC nced
- 00:46:894 (7) - offscreen object not offscreen tho
- 01:10:894 (1,2,3,4,5,6) - same as in Easy
Insane
- 00:09:482 (3,4) - you typically increase spacing for this type of rhythm/pattern e.g. 00:14:070 (5,1) - , 00:12:305 (3,1) - . so you can probably apply the same idea here. Also don't forget to NC if you do i didn't tho?
- 00:12:658 (1) - the curve at the end of the slider doesn't seem very necessary. it actually breaks some of the slider design cohesion i.e. to 00:07:011 (1) - it looks fine tbh (it''s a pishi slider mmmm)
- 00:34:541 (2,4) - the very slight overlap here seems kinda messy. Would make more sense imo if you overlap it some more like how you did it at 00:35:952 (2,4) -
- 00:45:129 (4) - possible to space this slider a little bit more to avoid the overlap with 00:44:776 (3) - ? e.g. https://puu.sh/xGgjm/42c5874de0.png
- 01:13:364 (8,9,1) - the flow here is kinda awkward. you have Anti-clockwise flow at 01:12:835 (5,6,7,8,9) - but then go the opposite rotational direction at 01:13:717 (1) - . I suggest ctrl+h'ing the slider to allow the rotational flow direction to continue in an Anti-clockwise manner. I think this would make the pattern play a bit better used that to emphasize 1 cuz strongest sound eeeeeeee
glgl
- check AIMod for unsnapped objects
- 00:14:423 (1,5) - perhaps you can silence the slider ends of these extended sliders. There's no beat on those blue ticks so having a quieter hitnormal for those ticks would be beneficial ok
- 00:38:423 (5,6) - the "flow pattern" deviates from the other instances 00:37:011 (1,2) - and 00:37:717 (3,4) - in which the sliders are pretty much parallel (or opposing ends). I suggest coming up with new placements to continue on this idea e.g. https://puu.sh/xGgQJ/cb490cbce0.png did
- 00:43:011 (3) - the idea i'm getting from the previous parts in this section is that you increase spacing for the snare/claps. however that idea isn't seen here. perhaps increase spacing here to make the idea more consistent did things
- 00:48:305 (1,2,3,4,5,6,7,8,1) - 20% volume for the start seems a bit too quiet imo. Consider applying the same increasing volume idea but starting at a higher initial volume. ~40% should be nice (e.g. 40/55/70/85/100) ok
- 00:53:952 (1,2) - a bit too spaced compared to other instances (e.g. 00:51:129 (1,2) - , 01:05:247 (1,2) - ). decrease spacing here a tad
- 01:10:894 (1,1) - same thing I mentioned previously about extended slider slider ends ggggg