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Waterparks - Hawaii (Stay Awake)

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Nowaie

Dashyy- wrote:

00:51:129 (1,2) - Spacing like this just doesn't feel correct since the 2 is mapped on a snare drum which is supposed to be a strong beat. This could be fine for 3/4 slider->hitcircle but not for 1/2 sider->hitcircle. You might of course prioritize vocals but i don't think it'd fit to this kind of a song on this level since you follow the instrumentals through mapping choices while representing vocals through patterning and that doesn't really go hand in hand i was expecting some criticism on this so i guess i'll explain my reasons. yes, i was prioritizing vocals, as every circle leads into a jump to slider, where the next vocal verse is sung. now lets talk about what you mentioned here: i put sliders on "count" "the" "times", and times is held out for longer than normal, so i decided to map instruments on rather than making a long slider. stuff like that has been done on maps such as https://osu.ppy.sh/b/913490&m=0

for the part about the mapping choices or smth, i honestly don't understand what you mean. i tried to keep the style of the map consistent, so hopefully it's not too much of an issue that my patterns are too varying lol. if u could explain this point a little better that would help a ton.
Wrote this mod during a single lesson so it was kinda quickly written. By mapping choices i meant rhythm generally and mostly universally for the map begin inconsistent

Dashyy- wrote:

Regarding the issue stated above if you are following vocals, why do you suddenly change the spacing emphasis to prioritize the melody here 00:53:247 (4,5,6,7) - ? 00:53:600 - Is definitely not that strong of a vocal snare hit, but not following vocals
This is basically what i mean. In one part you clearly prioritize the vocals through patterning but in the next one you have super high spacing for a snare drum (prioritize drums through spacing even though there are vocals). osu! is a rhythm game and in rhythm games it's not really a good thing that a level constantly changes it's focus as it will create an experience that does not... work with itself

Since you are prioritizing vocals in the kiais (mostly) why aren't you for example prioritizing them here 00:34:188 (1,2,3,4,5) - in this pattern nor in generally in this section... or the next section?

[]

Dashyy- wrote:

00:51:129 (1,2,3,4,5) - This kind of continuing ellipse movement feels weird when compared to the usual back and forth style. Most of the time you use ellipse movement for couple of objects 01:05:247 (1,2,3) - but then change back to the back and forth style 01:05:776 (3,4,5,6,7,8) - i like to use varying movement with the same rhythm. it shouldn't be too big of an issue playability wise
It's not a big deal (+the visual look is subjective so i didn't point it out) and different kind of movement is a really nice feeling element. It only comes a problem when you consistently do one thing and then throw a single significantly different concept into the mix. My point was bit badly represented since I quickly wrote this mod but simply put, i'd love to see more different kind of concepts since most of the time the movement goes pretty quickly to this 01:02:952 (3,4,5,1,2,3,4) - kind of back and forth movement. When you are modding my map, I use a ton of different movement ideas but I change it all the time which makes the map feel much more interesting atleast imo

[]

Also by invisible structure I mean structure that is not visible on the playfield for the player. Most of it can be seen with hit animations off since you can structure the map so the patterning about a second before can be taken into the count. I'll quote my map (again) since that would be the easiest way of showing this. 02:33:990 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Over these ~4 seconds nothing, taking even sliderbodies into the count, overlaps unless it's pretty much perfectly stacked. That kind of patterning can be seen throughout the map with intentional exceptions which actually improves the overall structure and visual patterning. This is not necessary for the sake of ranking process as it's not showing for the player directly but you could think about it in future maps. For your hard diff i kinda pointed that out as the sliderbodies and hitcircles were pretty badly overlapping (and because similar stuff happens in hard and insane a lot c: )

[]

The mapset is really nice no matter what but you should consider the consistency throughout the mapset in rhythm choice, emphasis and through that pattern choice as inconsistency does not really work out too well in a rhythm game D:
Avena
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

General
  1. Why not map the break? you cut the mp3 to a third of it, at least map all that you got.
Insane
  1. You can start the map with a spinner, it can emphasize the sounds nicely.
  2. 01:00:657 (3) - 01:01:363 (3) - Unsnapped Objects.
  3. 00:37:364 (2) - Move this down so it doesn't touch (1). It looks kind of messy right now.
  4. 00:43:011 (3) - Move this to the right so it doesn't touch (7).
  5. 00:53:247 (4,5,6,7,1) - Flow here is a little choppy, I don't really know the reasoning, but it just doesn't play so nicely. The main issue is the transition between 7 and 1. Maybe just move 1 to the right of 7? it could work.
  6. 00:56:776 (1,2) - Maybe blanket these a little better? could look neat.
  7. 00:57:305 (2,1) - Again, messy overlap.
  8. 01:08:070 (1,2) - Blanket could be a little better. If you temporarily ctrl+G (2), You can see that the approach circle doesn't fit on the slider body of (1).
  9. 01:08:600 (2,1) - Again, messy overlap.
  10. 01:10:012 (2,3) - ^
Hard
  1. Why are you using CS4.2? There's no reason for such circlesize, especially since Insane is CS4.
  2. 00:05:953 (1,1) - Overlap looks untidy, please make these not touch.
  3. 00:06:658 (3,2) - ^
  4. 00:08:423 (5,3) - ^
  5. 00:34:541 (2,4) - ^
  6. 00:42:658 (1,4) - ^
  7. 00:44:070 (1) - If you rotate this by 6 degrees, you can see that the slider isn't actually following the same angle.
  8. 00:44:776 (3,4) - Overlap
  9. 00:53:952 (1) - Again, angles aren't identical.
  10. 00:54:482 (2) - Not the most visually pleasing slider, but it can pass if you really like it. The main issue with it that it's very random compared to the rest of the map that uses pretty basic shapes.
  11. 01:04:188 (5,8) - That's a good overlap! Do em like that!
  12. 01:09:129 (3) - Missing hitsound
  13. 01:09:482 (1,2) - again
Normal
  1. You chose the worst distance snap possible, the circles touch but only on the edges, it just looks ehhhhhhhhh
  2. 00:11:600 (1,4) - Maybe make these the same angle for nice visuals?
  3. 00:15:482 (1,2) - Spacing Error.
  4. 00:38:423 (3,1) - aaa
  5. 00:45:482 (5) - ok this is the same thing i said on the previous diff.
Easy is fine, except for like, the same angle issues i mentioned previously.
Overall, the mapset plays really well, but your visuals and structure are heavily lacking.
If you want, I can give you a few tips about that, feel free to message me ingame for a chitchat :^)!
Rizen
hitsound remarks mentioned in Easy apply to other diffs too

Easy
  1. 00:27:835 - perhaps you can map these percussion beats with a 1/1 slider. They're rather prominent and you did it at one stage (00:05:600 (1) - )
  2. 01:08:070 (1) - missing clap on slider end
  3. 00:45:482 (1) - perhaps add a finish hitsound here for the cymbal crash in the music
  4. 01:13:364 (4) - I would add a clap here too, same percussion hit as 01:13:011 (3) - which was hitsounded with a clap
  5. 01:15:129 (6) - try adding a whistle here? would work better with the heavy guitar/drum imo
  6. 01:10:894 (1,2,3,4,5,6) - combo a bit too long (deviates from ususal NC per two measures pattern). Consider adding an NC at 01:13:717 (5) - or 01:15:129 (6) -
Normal
  1. 00:15:482 (1) - excessive NC. An NC only at 00:14:423 (1) - will suffice. Also because you didn't use this "NC pattern for any of the other diffs at this point of time
  2. 00:15:482 (1,2) - careful with spacing! (currently 1.37x when it should be around 1.2x)
  3. 00:28:541 (3) - add an NC here? It would fit well with the music as the verse starts here
  4. 00:45:482 (5) - missing NC
  5. 00:46:894 (7) - offscreen object
  6. 01:10:894 (1,2,3,4,5,6) - same as in Easy
Hard
  1. 00:09:482 (3,4) - you typically increase spacing for this type of rhythm/pattern e.g. 00:14:070 (5,1) - , 00:12:305 (3,1) - . so you can probably apply the same idea here. Also don't forget to NC if you do
  2. 00:12:658 (1) - the curve at the end of the slider doesn't seem very necessary. it actually breaks some of the slider design cohesion i.e. to 00:07:011 (1) -
  3. 00:34:541 (2,4) - the very slight overlap here seems kinda messy. Would make more sense imo if you overlap it some more like how you did it at 00:35:952 (2,4) -
  4. 00:45:129 (4) - possible to space this slider a little bit more to avoid the overlap with 00:44:776 (3) - ? e.g. https://puu.sh/xGgjm/42c5874de0.png
  5. 01:13:364 (8,9,1) - the flow here is kinda awkward. you have Anti-clockwise flow at 01:12:835 (5,6,7,8,9) - but then go the opposite rotational direction at 01:13:717 (1) - . I suggest ctrl+h'ing the slider to allow the rotational flow direction to continue in an Anti-clockwise manner. I think this would make the pattern play a bit better
Insane
  1. check AIMod for unsnapped objects
  2. 00:14:423 (1,5) - perhaps you can silence the slider ends of these extended sliders. There's no beat on those blue ticks so having a quieter hitnormal for those ticks would be beneficial
  3. 00:38:423 (5,6) - the "flow pattern" deviates from the other instances 00:37:011 (1,2) - and 00:37:717 (3,4) - in which the sliders are pretty much parallel (or opposing ends). I suggest coming up with new placements to continue on this idea e.g. https://puu.sh/xGgQJ/cb490cbce0.png
  4. 00:43:011 (3) - the idea i'm getting from the previous parts in this section is that you increase spacing for the snare/claps. however that idea isn't seen here. perhaps increase spacing here to make the idea more consistent
  5. 00:48:305 (1,2,3,4,5,6,7,8,1) - 20% volume for the start seems a bit too quiet imo. Consider applying the same increasing volume idea but starting at a higher initial volume. ~40% should be nice (e.g. 40/55/70/85/100)
  6. 00:53:952 (1,2) - a bit too spaced compared to other instances (e.g. 00:51:129 (1,2) - , 01:05:247 (1,2) - ). decrease spacing here a tad
  7. 01:10:894 (1,1) - same thing I mentioned previously about extended slider slider ends
glgl
Topic Starter
Dashyy-
for nowa, i did the 3/4 slider thing. the other thing about patterns i still don't think is a huige deal. if more people see it as an issu i'll change it tho

Avena wrote:

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

General
  1. Why not map the break? you cut the mp3 to a third of it, at least map all that you got. idk how to properly map break Lol
Insane
  1. You can start the map with a spinner, it can emphasize the sounds nicely. can't rlly do that cuz idk where to put it without sounding weird + placing green line to change volume unsnaps circle in beginning rip
  2. 01:00:657 (3) - 01:01:363 (3) - Unsnapped Objects. yes
  3. 00:37:364 (2) - Move this down so it doesn't touch (1). It looks kind of messy right now. yes
  4. 00:43:011 (3) - Move this to the right so it doesn't touch (7). yes
  5. 00:53:247 (4,5,6,7,1) - Flow here is a little choppy, I don't really know the reasoning, but it just doesn't play so nicely. The main issue is the transition between 7 and 1. Maybe just move 1 to the right of 7? it could work. yes
  6. 00:56:776 (1,2) - Maybe blanket these a little better? could look neat. not yes cuz blankets are overrated B)
  7. 00:57:305 (2,1) - Again, messy overlap. yes
  8. 01:08:070 (1,2) - Blanket could be a little better. If you temporarily ctrl+G (2), You can see that the approach circle doesn't fit on the slider body of (1). not yes
  9. 01:08:600 (2,1) - Again, messy overlap. not yes cuz that one is ok
  10. 01:10:012 (2,3) - ^not even an overlap wut



  1. Why are you using CS4.2? There's no reason for such circlesize, especially since Insane is CS4. g
  2. 00:05:953 (1,1) - Overlap looks untidy, please make these not touch.
  3. 00:06:658 (3,2) - ^
  4. 00:08:423 (5,3) - ^
  5. 00:34:541 (2,4) - ^
  6. 00:42:658 (1,4) - ^ did all but last one because idk how too fix that one :(
  7. 00:44:070 (1) - If you rotate this by 6 degrees, you can see that the slider isn't actually following the same angle. fix
  8. 00:44:776 (3,4) - Overlap f
  9. 00:53:952 (1) - Again, angles aren't identical. with what tho
  10. 00:54:482 (2) - Not the most visually pleasing slider, but it can pass if you really like it. The main issue with it that it's very random compared to the rest of the map that uses pretty basic shapes. it's a pishifat slider mmmmmm
  11. 01:04:188 (5,8) - That's a good overlap! Do em like that! i tried but it's really hard to get exact positioning for these :(
  12. 01:09:129 (3) - Missing hitsound fix ur program grumd
  13. 01:09:482 (1,2) - again
Normal
  1. You chose the worst distance snap possible, the circles touch but only on the edges, it just looks ehhhhhhhhh all low distance snaps on lower diffs look eh, this is like the only ok one
  2. 00:11:600 (1,4) - Maybe make these the same angle for nice visuals? forgot to copy paste f
  3. 00:15:482 (1,2) - Spacing Error. a
  4. 00:38:423 (3,1) - aaa dfkjasdfjlasdkfo;s
  5. 00:45:482 (5) - ok this is the same thing i said on the previous diff. didn't point anything out for this object on previous diff gg. if u talking about overlap tho i like this ojne the way it is
Easy is fine, except for like, the same angle issues i mentioned previously.
Overall, the mapset plays really well, but your visuals and structure are heavily lacking.
If you want, I can give you a few tips about that, feel free to message me ingame for a chitchat :^)!

a q p w wrote:

hitsound remarks mentioned in Easy apply to other diffs too

Easy
  1. 00:27:835 - perhaps you can map these percussion beats with a 1/1 slider. They're rather prominent and you did it at one stage (00:05:600 (1) - ) sure
  2. 01:08:070 (1) - missing clap on slider end a
  3. 00:45:482 (1) - perhaps add a finish hitsound here for the cymbal crash in the music fffffff
  4. 01:13:364 (4) - I would add a clap here too, same percussion hit as 01:13:011 (3) - which was hitsounded with a clap afasfasdfa
  5. 01:15:129 (6) - try adding a whistle here? would work better with the heavy guitar/drum imo asdasdasdasdasd
  6. 01:10:894 (1,2,3,4,5,6) - combo a bit too long (deviates from ususal NC per two measures pattern). Consider adding an NC at 01:13:717 (5) - or 01:15:129 (6) - added!!!!!!!!!!
Normal
  1. 00:15:482 (1) - excessive NC. An NC only at 00:14:423 (1) - will suffice. Also because you didn't use this "NC pattern for any of the other diffs at this point of time did
  2. 00:15:482 (1,2) - careful with spacing! (currently 1.37x when it should be around 1.2x)
  3. 00:28:541 (3) - add an NC here? It would fit well with the music as the verse starts here nced
  4. 00:45:482 (5) - missing NC nced
  5. 00:46:894 (7) - offscreen object not offscreen tho
  6. 01:10:894 (1,2,3,4,5,6) - same as in Easy
Hard
  1. 00:09:482 (3,4) - you typically increase spacing for this type of rhythm/pattern e.g. 00:14:070 (5,1) - , 00:12:305 (3,1) - . so you can probably apply the same idea here. Also don't forget to NC if you do i didn't tho?
  2. 00:12:658 (1) - the curve at the end of the slider doesn't seem very necessary. it actually breaks some of the slider design cohesion i.e. to 00:07:011 (1) - it looks fine tbh (it''s a pishi slider mmmm)
  3. 00:34:541 (2,4) - the very slight overlap here seems kinda messy. Would make more sense imo if you overlap it some more like how you did it at 00:35:952 (2,4) -
  4. 00:45:129 (4) - possible to space this slider a little bit more to avoid the overlap with 00:44:776 (3) - ? e.g. https://puu.sh/xGgjm/42c5874de0.png
  5. 01:13:364 (8,9,1) - the flow here is kinda awkward. you have Anti-clockwise flow at 01:12:835 (5,6,7,8,9) - but then go the opposite rotational direction at 01:13:717 (1) - . I suggest ctrl+h'ing the slider to allow the rotational flow direction to continue in an Anti-clockwise manner. I think this would make the pattern play a bit better used that to emphasize 1 cuz strongest sound eeeeeeee
Insane
  1. check AIMod for unsnapped objects
  2. 00:14:423 (1,5) - perhaps you can silence the slider ends of these extended sliders. There's no beat on those blue ticks so having a quieter hitnormal for those ticks would be beneficial ok
  3. 00:38:423 (5,6) - the "flow pattern" deviates from the other instances 00:37:011 (1,2) - and 00:37:717 (3,4) - in which the sliders are pretty much parallel (or opposing ends). I suggest coming up with new placements to continue on this idea e.g. https://puu.sh/xGgQJ/cb490cbce0.png did
  4. 00:43:011 (3) - the idea i'm getting from the previous parts in this section is that you increase spacing for the snare/claps. however that idea isn't seen here. perhaps increase spacing here to make the idea more consistent did things
  5. 00:48:305 (1,2,3,4,5,6,7,8,1) - 20% volume for the start seems a bit too quiet imo. Consider applying the same increasing volume idea but starting at a higher initial volume. ~40% should be nice (e.g. 40/55/70/85/100) ok
  6. 00:53:952 (1,2) - a bit too spaced compared to other instances (e.g. 00:51:129 (1,2) - , 01:05:247 (1,2) - ). decrease spacing here a tad
  7. 01:10:894 (1,1) - same thing I mentioned previously about extended slider slider ends ggggg
glgl
ty!!!!!!!!!!!!!!!!!!
Uber
i gave a bad irc mod
Topic Starter
Dashyy-
^ helped with aesthetics plz don't deny
Ambrew
fmq~

Just some really minor things on insane

[Insane]
00:27:835 (1,2,3,4) - Review this hitsounding. Should be clap-whistle-whistle-clap, not clap-clap-whistle-clap
00:33:658 (4) - x:505 y:351
00:33:835 (5) - x:408 y:222
00:38:423 (5,6) - I would use bigger spacing here, since the sound starts to grow louder right around here
00:42:305 (7) - x:273 y:15
00:53:423 (5) - x:245 y:356
01:08:070 (1,2) - Blanket to me looks slightly off on the right side
01:10:541 (3) - Could fix the off-stack, here (01:09:129 (3) - ) next is 0.05, and here 01:10:541 (3) - it's 0.03

This is probably the only diff I can mod in, the rest of them look great, so I can't find anything to really improve

best of luck!
Topic Starter
Dashyy-

Ambrew wrote:

fmq~

Just some really minor things on insane

[Insane]
00:27:835 (1,2,3,4) - Review this hitsounding. Should be clap-whistle-whistle-clap, not clap-clap-whistle-clap a
00:33:658 (4) - x:505 y:351
00:33:835 (5) - x:408 y:222 how does that make them better tho
00:38:423 (5,6) - I would use bigger spacing here, since the sound starts to grow louder right around here yea
00:42:305 (7) - x:273 y:15
00:53:423 (5) - x:245 y:356 how does that make them better tho
01:08:070 (1,2) - Blanket to me looks slightly off on the right side did
01:10:541 (3) - Could fix the off-stack, here (01:09:129 (3) - ) next is 0.05, and here 01:10:541 (3) - it's 0.03 such a small difference i don't think anyone is gonna notic it while playin g lol

This is probably the only diff I can mod in, the rest of them look great, so I can't find anything to really improve

best of luck! ty!!!!!!!!!!!!!!!!!
Simuzax
M4M return from your queue. Sry for late

[General]
maybe you could stop kiai here 01:01:717 then resume it here 01:02:423 to emphasize vocals a bit

[Easy]
01:16:541 (1) - youre missing a sound here, maybe reduce spinner duration by 1 tick or so and then put a circle at this timestamp for the guitar

[Normal]
01:13:717 (1) - kiai should end here
01:16:541 (1) - youre missing a sound here, maybe reduce spinner duration by 1 tick or so and then put a circle at this timestamp for the guitar

[Hard]
00:06:482 (2,2) - stack
00:08:423 (5,2) - ^
00:10:894 (7,2) - move these a bit and stack them
01:04:188 (5,8) - stack with sliderend
01:04:541 (6,1) - ^
01:04:717 (7,2) - stack
01:07:011 (5,8) - stack with sliderend

[Insane]
00:27:835 (1) - 00:31:364 (1) - theres a lot of unnecessary overlaps between these and its pretty weird looking when playing, idk why you did that
i'm not the best at doing that but you can use these placements if you want
SPOILER
147,242,27835,5,8,0:0:0:0:
320,264,28011,1,2,0:0:0:0:
236,160,28188,1,2,0:0:0:0:
244,284,28364,1,8,0:0:0:0:
340,152,28541,6,0,P|353:105|358:69,1,75
226,100,28894,2,0,L|239:184,1,60,8|0,0:0|0:0,0:0:0:0:
320,264,29247,1,0,0:0:0:0:
340,152,29423,1,0,0:0:0:0:
164,168,29600,2,0,L|96:165,1,60,8|0,0:0|0:0,0:0:0:0:
244,284,29952,6,0,P|252:317|251:350,1,60
140,301,30305,2,0,L|147:234,1,60,8|0,0:0|0:0,0:0:0:0:
156,96,30658,1,0,0:0:0:0:
240,200,30835,1,0,0:0:0:0:
104,165,31011,1,8,0:0:0:0:
220,32,31188,1,0,0:0:0:0:
220,32,31276,1,0,0:0:0:0:
220,32,31364,6,0,P|261:34|300:46,1,60

00:44:600 (4,6) - stack these
00:45:482 (1,4) - ^
00:45:835 (3,1) - unnecessary overlap
01:09:835 (2) - ?

I cant find much tbh, the set itself is pretty clean and enjoyable, just have some weird looking overlaps. GL with the map, i hope to see it ranked. :)
Gordon
Heyo. From one of my modding queues.

EASY

00:07:011 (2,1) - Not one really for these kinds of overlaps. But its fine playing wise for easy players I suppose. Just think that there might be a better way to blanket this?

NORMAL

00:38:423 (3,1) - Blanket (3) in the curve of (1)
00:48:305 (1,2,3,4) - Ambiguous rhythm for a normal diff. Doable but highly doubt it will settle well with newer players.

HARD

00:08:423 (5,2) - Blanket
00:10:894 (7,2) - ^
00:49:011 (3,4,5,6,7) - The pattern is off.Mainly the (6) and (7) correlation. Try to make it visually the same.
01:01:717 (1) - Never really enjoy double repeats but hards are a stepping stone where you could start to introduce small streams.
Look over your overlapping objects and make them clean by blanketing them or spacing them slightly more.

INSANE

00:08:776 (1,3) - Overlap
00:28:188 (3,2) - ^
00:29:247 (3,1) - ^
00:44:600 (4,6) - ^
00:45:482 (1,4) - ^
00:48:835 (4,7) - ^
00:52:188 (5,3) - ^
00:55:011 (5,5) - ^
00:55:717 (3,6) - ^
00:56:423 (6,2) - ^
Only a few of some I'd like your to reconsider what to do with. But check this map again for its overlaps with upcoming and previous note overlaps.
00:39:129 (7) - NC
01:09:394 (1,2) - Unrankable

Good luck with your set. :) Fun song.
Topic Starter
Dashyy-

Simuzax wrote:

M4M return from your queue. Sry for late

[General]
maybe you could stop kiai here 01:01:717 then resume it here 01:02:423 to emphasize vocals a bit ok

[Easy]
01:16:541 (1) - youre missing a sound here, maybe reduce spinner duration by 1 tick or so and then put a circle at this timestamp for the guitar noobs need time to react to spinner tho eee

[Normal]
01:13:717 (1) - kiai should end here o
01:16:541 (1) - youre missing a sound here, maybe reduce spinner duration by 1 tick or so and then put a circle at this timestamp for the guitar noobs need time to react to spinner tho eee

[Hard]
00:06:482 (2,2) - stack
00:08:423 (5,2) - ^
00:10:894 (7,2) - move these a bit and stack them
01:04:188 (5,8) - stack with sliderend
01:04:541 (6,1) - ^
01:04:717 (7,2) - stack
01:07:011 (5,8) - stack with sliderend

stacks r dum

[Insane]
00:27:835 (1) - 00:31:364 (1) - theres a lot of unnecessary overlaps between these and its pretty weird looking when playing, idk why you did that
i'm not the best at doing that but you can use these placements if you want fixed these by myself
SPOILER
147,242,27835,5,8,0:0:0:0:
320,264,28011,1,2,0:0:0:0:
236,160,28188,1,2,0:0:0:0:
244,284,28364,1,8,0:0:0:0:
340,152,28541,6,0,P|353:105|358:69,1,75
226,100,28894,2,0,L|239:184,1,60,8|0,0:0|0:0,0:0:0:0:
320,264,29247,1,0,0:0:0:0:
340,152,29423,1,0,0:0:0:0:
164,168,29600,2,0,L|96:165,1,60,8|0,0:0|0:0,0:0:0:0:
244,284,29952,6,0,P|252:317|251:350,1,60
140,301,30305,2,0,L|147:234,1,60,8|0,0:0|0:0,0:0:0:0:
156,96,30658,1,0,0:0:0:0:
240,200,30835,1,0,0:0:0:0:
104,165,31011,1,8,0:0:0:0:
220,32,31188,1,0,0:0:0:0:
220,32,31276,1,0,0:0:0:0:
220,32,31364,6,0,P|261:34|300:46,1,60

00:44:600 (4,6) - stack these
00:45:482 (1,4) - ^
00:45:835 (3,1) - unnecessary overlap fixed all aaa
01:09:835 (2) - ? ? whats wrong

I cant find much tbh, the set itself is pretty clean and enjoyable, just have some weird looking overlaps. GL with the map, i hope to see it ranked. :)

Xoul wrote:

Heyo. From one of my modding queues.

EASY

00:07:011 (2,1) - Not one really for these kinds of overlaps. But its fine playing wise for easy players I suppose. Just think that there might be a better way to blanket this? tried to make it better

NORMAL

00:38:423 (3,1) - Blanket (3) in the curve of (1) can't do that with ds :(
00:48:305 (1,2,3,4) - Ambiguous rhythm for a normal diff. Doable but highly doubt it will settle well with newer players. ficd

HARD

00:08:423 (5,2) - Blanket no
00:10:894 (7,2) - ^ no
00:49:011 (3,4,5,6,7) - The pattern is off.Mainly the (6) and (7) correlation. Try to make it visually the same. ok i tried
01:01:717 (1) - Never really enjoy double repeats but hards are a stepping stone where you could start to introduce small streams. but double repeats are more common in hards
Look over your overlapping objects and make them clean by blanketing them or spacing them slightly more.most of them are fine tho

INSANE

00:08:776 (1,3) - Overlap
00:28:188 (3,2) - ^
00:29:247 (3,1) - ^
00:44:600 (4,6) - ^
00:45:482 (1,4) - ^
00:48:835 (4,7) - ^
00:52:188 (5,3) - ^
00:55:011 (5,5) - ^
00:55:717 (3,6) - ^
00:56:423 (6,2) - ^
Only a few of some I'd like your to reconsider what to do with. But check this map again for its overlaps with upcoming and previous note overlaps. again most of them aren't even that big of a deal lol
00:39:129 (7) - NC ok
01:09:394 (1,2) - Unrankable what the fuck how did that happen

Good luck with your set. :) Fun song.

ty!!!!!!!
ShinodaYuu
Hi, from my queue

[Easy]
00:11:600 (1,2) - Space equally
00:16:541 (3) - Uncomfortable, CTRL G

[Normal]
00:28:541 (3) - NC

[Hard]
00:09:835 (4) - NC, also it's offscreen object (unrankable)

[Insane]
00:51:129 (1,2,3,4,5,1) - I understand the idea, but it doesn't represent song well. First one is OK, but you should change the second and third one to 1/2
00:53:952 (1,2,3,4,5,1) - ^

Hope will be helpful
Nice map, I'll leave a star :D
Sharkie
what up my dude


[General]
00:39:835 - 00:48:129 - This whole section has floor toms on every eighth note. (Every 1/2)
I'd hitsound that

[Easy]
  1. 00:12:658 (2) - Not sure why this is spaced x.87, should be x1 or x.99 like everything else
  2. 01:00:658 (2) - I'd move this to x:333 y:255 so it looks better. Like this.

    good
[Hard]
  1. 00:16:541 (5,6) - Same thing as the easy (what I said about 00:12:658 (2) -)
[Insane]
  1. 00:45:482 (1) - Considering how accented this note is, I'd space it out more.
cool set +1
BlakeIsMyWaifu
From my modding Q

Easy
00:12:658 (2) - Everything is 1.0x DS then this is 0.87x?
00:16:541 (3,1) - That is a long break that you could map. Is there a reason or just lazy?

Hard
00:45:482 (1) - That slider looks ugly
00:54:482 (2) - ^
01:12:835 (5,6,7,8,9) - It is a hard, be nice
01:16:541 (2) - Another odd looking slider

Good luck with mapset!
Topic Starter
Dashyy-

Milar001 wrote:

Hi, from my queue

[Easy]
00:11:600 (1,2) - Space equally fic
00:16:541 (3) - Uncomfortable, CTRL G why tho it's slow enough to react to

[Normal]
00:28:541 (3) - NC g

[Hard]
00:09:835 (4) - NC, also it's offscreen object (unrankable) fixx

[Insane]
00:51:129 (1,2,3,4,5,1) - I understand the idea, but it doesn't represent song well. First one is OK, but you should change the second and third one to 1/2 all three of them are held out tho
00:53:952 (1,2,3,4,5,1) - ^

Hope will be helpful
Nice map, I'll leave a star :D

Sharkie wrote:

what up my dude


[General]
00:39:835 - 00:48:129 - This whole section has floor toms on every eighth note. (Every 1/2)
I'd hitsound that did

[Easy]
  1. 00:12:658 (2) - Not sure why this is spaced x.87, should be x1 or x.99 like everything else
  2. 01:00:658 (2) - I'd move this to x:333 y:255 so it looks better. Like this. ok

    good
[Hard]
  1. 00:16:541 (5,6) - Same thing as the easy (what I said about 00:12:658 (2) -)not all of hard is dsed
[Insane]
  1. 00:45:482 (1) - Considering how accented this note is, I'd space it out more. did
cool set +1 thanks babe

BlakeBestWaifu wrote:

From my modding Q

Easy
00:12:658 (2) - Everything is 1.0x DS then this is 0.87x?
00:16:541 (3,1) - That is a long break that you could map. Is there a reason or just lazy? song here is zzzzzzzzzzzzz

Hard
00:45:482 (1) - That slider looks ugly it's a pishi slider which means best slider
00:54:482 (2) - ^
01:12:835 (5,6,7,8,9) - It is a hard, be nice intense portion of song = big spacing
01:16:541 (2) - Another odd looking slider ok how is that odd it's pretty common

Good luck with mapset!
ty!!
HLN
From my queue )/

Normal
00:46:541 (1) - Add nc.

Hard
00:06:482 (2,2) - Make these notes at the same position.
01:09:482 (1,2) - Try removing the overlap.
01:13:717 (1,2) - Very long sliders, looks awkward.

Good luck with the mapset :)
DeletedUser_423548
Have you read my post?
p/6313495/
You are mod modifying another map. :(
Actually M4M does not hold, but I do mod. You do not need to mod into the map I recently posted
This time it's special :)

Easy
  1. 00:07:011 (2,1) - I think that overlapping of the slider slides is fine, but it is better to avoid overlapping at the beginning of the slider
  2. 00:28:541 (1,3) - It is very close and looks cramped (3) should be brought a little to the left
  3. 00:52:894 (3,2) - overlap
  4. 00:56:776 (1,1) - 01:02:070 (4,2) - I think that it is better to stack
    If you are making it intentionally please go through
  5. 01:02:070 (4) - Additions Drum Clap is better
  6. 01:04:188 (3,2) - overlap
  7. 01:08:070 (1,2) - I am very awkward.
    01:08:070 (1) - 01:08:070(1) - I think that you can copy this and make it 90 ° with Ctrl+Shit+R Image
Normal
  1. 00:14:423 (1,1) - Can not stack?
  2. 00:58:188 (1,2) - 01:07:717 (7,1) - Why are the distances different?
  3. 01:02:070 (7) - Additions Drum Clap is better
  4. 01:13:011 (3) - Add NC
    00:16:541 (1) - like this
Hard
  1. 00:15:482 (3) - 00:16:541 (5) - Add NC
    just like Normal
  2. 01:02:070 (2) - Additions Drum Clap is better
  3. 00:14:423 (1,2,3,4) - 01:10:894 (1,2,3,4) - Why is the rhythm different?
Insane
  1. 00:31:364 (1,3) - overlap
  2. 00:32:247 (4,1) - Considering your mapping I think that it is better not to be a stack
  3. 01:02:070 (5,6,7,8) - Additions Drum Clap is better
Good luck!
Topic Starter
Dashyy-

LowLevelPro wrote:

From my queue )/

Normal
00:46:541 (1) - Add nc. did

Hard
00:06:482 (2,2) - Make these notes at the same position. fine as it is
01:09:482 (1,2) - Try removing the overlap. made it nicer
01:13:717 (1,2) - Very long sliders, looks awkward. idk it looks fine rn

Good luck with the mapset :)

Yasaija 714 wrote:

Have you read my post?
p/6313495/
You are mod modifying another map. :(
Actually M4M does not hold, but I do mod. You do not need to mod into the map I recently posted
This time it's special :) in ur post ithe link brought me to beaver lol must've clicked the wrong link srry

Easy
  1. 00:07:011 (2,1) - I think that overlapping of the slider slides is fine, but it is better to avoid overlapping at the beginning of the slider ok i did something
  2. 00:28:541 (1,3) - It is very close and looks cramped (3) should be brought a little to the left did
  3. 00:52:894 (3,2) - overlap why tho it looks gross
  4. 00:56:776 (1,1) - 01:02:070 (4,2) - I think that it is better to stack yes
    If you are making it intentionally please go through
  5. 01:02:070 (4) - Additions Drum Clap is better dont get why? added custom clap here tho so i guess kinda changed
  6. 01:04:188 (3,2) - overlap
  7. 01:08:070 (1,2) - I am very awkward. no ur not ur cute <3
    01:08:070 (1) - 01:08:070(1) - I think that you can copy this and make it 90 ° with Ctrl+Shit+R Image ok
Normal
  1. 00:14:423 (1,1) - Can not stack? did
  2. 00:58:188 (1,2) - 01:07:717 (7,1) - Why are the distances different? fix
  3. 01:02:070 (7) - Additions Drum Clap is better
  4. 01:13:011 (3) - Add NC
    00:16:541 (1) - like this fix
Hard
  1. 00:15:482 (3) - 00:16:541 (5) - Add NC ok
    just like Normal
  2. 01:02:070 (2) - Additions Drum Clap is better
  3. 00:14:423 (1,2,3,4) - 01:10:894 (1,2,3,4) - Why is the rhythm different? fixed
Insane
  1. 00:31:364 (1,3) - overlap looks bad imo
  2. 00:32:247 (4,1) - Considering your mapping I think that it is better not to be a stack did
  3. 01:02:070 (5,6,7,8) - Additions Drum Clap is better
Good luck!
ty!!!!
Mir
Hitsounding

00:51:394 - Please silence these ends on Insane they feel so out of place.

Insane
- 00:28:894 (2,5) - A bit too close, move 5 away a bit?
- 00:31:364 (1,3) - eee ^
- 00:56:070 (4,5,6,7) - Felt underwhelming compared to the song, maybe buff this a bit? https://i.imgur.com/9QoZNAY.png or something idk
- 00:56:776 - How come you did something different for here and 01:08:070 -? The latter has stacks and the former doesn't?
- 01:16:541 (1) - Try higher SV? Feels a bit weak too. Maybe NC it too. Apply for all diffs (the NC).

Visuals feel slightly unorganized... might want to make things a bit more structured in that sense. Example: 01:05:247 (1,3,5) - If 1 and 3 are curved and all follow the same thing, shouldn't 5 also be curved? 00:28:541 (1,2) - 00:29:952 (1,2) - same thing. Would be nicer if they were the same shape instead of juxtaposing two different shapes for the same thing.

That's pretty much all it is, you can easily fix some of this.

Normal
- 00:08:423 (7) - Circle could fit to lower density a bit here. Could do this for all of these patterns.
- 01:16:541 - Better circle than spinner tbh. Spinner has no impact. Same for Easy diff.

Easy
- 00:09:835 (2) - Sugoi jump!

Seems to be okay for the most part. I'll possibly come back, but don't call me.
CucumberCuc
Hello
M4M
[Easy]
00:08:776 (1,2) check distance pls
00:29:952 (3,1,2) ^
01:01:717 (3,4,1) ^
01:03:835 (2) i think this can move a bit left-down for better distance
[Normal]
00:14:070 (7,1) do slightly are close for better distance?
01:07:717 (7,1) overlap very are close
[Hard]
01:11:776 maybe put here circle?
01:16:011 ^ for vocal sound
[Insane]
*slightly not good for mod this diff*
00:12:658 (1,5) have bad overlap
00:30:835 (4) maybe move slightly up what be 2,4 slightly was not are close
00:32:070 (3) ^ too, but down
00:29:247 (3,1) - 00:32:247 (4,1) different overlap distance
00:45:835 (3) i think end slider can move left for better flow
strange moment when you 00:52:188 (5,1) do slightly far and on 00:55:011 (5,1) have overlap
01:02:423 (1,2) have very are close overlap then next objects 3,4, maybe try this?
01:16:011 as for Hard
Topic Starter
Dashyy-

Mir wrote:

Hitsounding

00:51:394 - Please silence these ends on Insane they feel so out of place. ok did

Insane
- 00:28:894 (2,5) - A bit too close, move 5 away a bit? fix
- 00:31:364 (1,3) - eee ^ fix2
- 00:56:070 (4,5,6,7) - Felt underwhelming compared to the song, maybe buff this a bit? https://i.imgur.com/9QoZNAY.png or something idk kinda like how it is atm since 6 and 7's vocals are lower pitch so i used lower spacing zzz
- 00:56:776 - How come you did something different for here and 01:08:070 -? The latter has stacks and the former doesn't? yeah idk what i was doing there fixed
- 01:16:541 (1) - Try higher SV? Feels a bit weak too. Maybe NC it too. Apply for all diffs (the NC). it's nced tho? did sv thing

Visuals feel slightly unorganized... might want to make things a bit more structured in that sense. Example: 01:05:247 (1,3,5) - If 1 and 3 are curved and all follow the same thing, shouldn't 5 also be curved? 00:28:541 (1,2) - 00:29:952 (1,2) - same thing. Would be nicer if they were the same shape instead of juxtaposing two different shapes for the same thing. i kinda liked the whole thing with the different slider shapes as i think it's kind of a unique concept (trying to explain my reasoning without saying it's my style lol) i'll fix some that look rlly ugly tho

That's pretty much all it is, you can easily fix some of this.

Normal
- 00:08:423 (7) - Circle could fit to lower density a bit here. Could do this for all of these patterns. did
- 01:16:541 - Better circle than spinner tbh. Spinner has no impact. Same for Easy diff. ok

Easy
- 00:09:835 (2) - Sugoi jump! Hai!

Seems to be okay for the most part. I'll possibly come back, but don't call me.

CucumberCuc wrote:

Hello
M4M
[Easy]
00:08:776 (1,2) check distance pls
00:29:952 (3,1,2) ^
01:01:717 (3,4,1) ^ did all
01:03:835 (2) i think this can move a bit left-down for better distance ok
[Normal]
00:14:070 (7,1) do slightly are close for better distance? would break time distance equality :(
01:07:717 (7,1) overlap very are close fix
[Hard]
01:11:776 maybe put here circle?
01:16:011 ^ for vocal sound don't do either in any diffs so would be confusing
[Insane]
*slightly not good for mod this diff*
00:12:658 (1,5) have bad overlap both objects are far enough to the point where it doesn't look terrible z
00:30:835 (4) maybe move slightly up what be 2,4 slightly was not are close ok
00:32:070 (3) ^ too, but down don't like that one tho
00:29:247 (3,1) - 00:32:247 (4,1) different overlap distance fix
00:45:835 (3) i think end slider can move left for better flow fine how it is
strange moment when you 00:52:188 (5,1) do slightly far and on 00:55:011 (5,1) have overlap it's my bad aesthetics
01:02:423 (1,2) have very are close overlap then next objects 3,4, maybe try this? did something else cuz ur suggestion is offscreen :(
01:16:011 as for Hard
ty both!!!!!!!!!

will mod both of ur maps tommorow zz
_orange
m4m, great song!

[Easy]

01:04:188 (3,2) - Could you possibly get rid of this overlap? it might be possible if you move some things around a bit

[Normal]

00:15:482 (1) - I don't think this NC is really necessary, it's really similar to 00:14:423 (1,2) - anyway 01:11:952 (1,2) - same here
00:59:247 (3) - Imo you could make this into a single circle so that it's the same as 00:56:776 (1,2,3) - and i think it just feels better with a small recovery break

[Hard]

00:42:305 (5) - Kinda awkward, could you ctrl+h it or something?
01:00:658 (5,8) - Make these parallel, it makes it look a lot cleaner
01:09:482 (1,2) - Blanket this pls :p
01:10:894 (4) - NC
01:11:423 (5) - 01:12:482 (2) - Missing hitsounds like in the insane diff

The spacing emphasis in some parts of this diff is a bit problematic. 00:51:129 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3) - This whole section doesn't have any spacing emphasis. At least do it on downbeats like you did before the kiai section. 00:56:776 (1) - 00:53:952 (1) - 01:05:247 (1) - 01:08:070 (1) -

You also have these jumps in two specific parts 01:12:835 (3,4,5,6,7,1) - in the rest of the diff you only break dsitance spacing on really important notes. so these jumps at the end seem unfitting and really difficult. 00:49:364 (5,6,7) - also applies here to a smaller extent. Just to show you how hard these actually are, I deleted the jumps and the diff went from 3.35* to 3.07* which is pretty huge imo.

Despite the spacing problems, I really like this diff! I love the slider design and the flow

[Insane]

00:41:952 (6,7) - Space these out more
00:51:482 (2) - Clap
00:54:305 (2,3) - Increase spacing
01:13:011 (5) - NC?
01:09:129 (3) - 01:10:541 (6) - Missing claps on the heads
There's a few overlaps that aren't so pretty

Love the song and map c: I hope you get this ranked
Topic Starter
Dashyy-

_orange wrote:

m4m, great song!

[Easy]

01:04:188 (3,2) - Could you possibly get rid of this overlap? it might be possible if you move some things around a bit ok

[Normal]

00:15:482 (1) - I don't think this NC is really necessary, it's really similar to 00:14:423 (1,2) - anyway 01:11:952 (1,2) - same here agree
00:59:247 (3) - Imo you could make this into a single circle so that it's the same as 00:56:776 (1,2,3) - and i think it just feels better with a small recovery break it's a nice buildup + 01:01:011 (5,6) - provided recovery here so should be alright

[Hard]

00:42:305 (5) - Kinda awkward, could you ctrl+h it or something? how is it awkward? it goes with 00:41:247 (1,2,3,4) - 's flow
01:00:658 (5,8) - Make these parallel, it makes it look a lot cleaner ok
01:09:482 (1,2) - Blanket this pls :p ok2
01:10:894 (4) - NC yes
01:11:423 (5) - 01:12:482 (2) - Missing hitsounds like in the insane diff thx

The spacing emphasis in some parts of this diff is a bit problematic. 00:51:129 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3) - This whole section doesn't have any spacing emphasis. At least do it on downbeats like you did before the kiai section. 00:56:776 (1) - 00:53:952 (1) - 01:05:247 (1) - 01:08:070 (1) - ok yeah i did some

You also have these jumps in two specific parts 01:12:835 (3,4,5,6,7,1) - in the rest of the diff you only break dsitance spacing on really important notes. so these jumps at the end seem unfitting and really difficult. 00:49:364 (5,6,7) - also applies here to a smaller extent. Just to show you how hard these actually are, I deleted the jumps and the diff went from 3.35* to 3.07* which is pretty huge imo. but like drums at the end are intense so intense jumps to show that climax

Despite the spacing problems, I really like this diff! I love the slider design and the flow

[Insane]

00:41:952 (6,7) - Space these out more tried
00:51:482 (2) - Clap no snare hit tho
00:54:305 (2,3) - Increase spacing already spaced as far as possible
01:13:011 (5) - NC? a
01:09:129 (3) - 01:10:541 (6) - Missing claps on the heads aaaaa
There's a few overlaps that aren't so pretty

Love the song and map c: I hope you get this ranked
ty!
HootOwlStar
  • easy
  1. 00:07:011 (2,3,1) - there should be an alternative to avoid the overlap and i'm sure you could find out one
  2. 01:10:894 (1) - could consider making the slider to be 3/2 instead, taking 00:14:423 (1,2) - as reference
  • normal
  1. 00:33:835 (5) - adjusting the position to be lower than 00:32:776 (4) - would introduce a better circular flow instead of the current one which is rather obstructed
  2. 00:59:600 (1,2,3,4,5) - these don't seem to follow major musical beats and serve more as filler rhythms, in which they are unnatural to play imo. following the synths would be better
  • hard
  1. 00:05:601 (1,1) - stacking or bigger distances would emphasize the introduction better since it provides the kick better idk the idea is as you implemented in the highest difficulty
  2. 01:16:541 - personally think that stopping the map here would be better since the continuation from the cut-off point is quite weird frankly. same as insane though
  • insane
  1. 01:07:717 (6,7) - consider to ctrl+g these two notes to provide a better flow
  2. 01:10:894 (1,2) - relative distance time concept is ruined here. this is the only exception where 1/4 gap is spaced so maybe fix it up or sth
sorry for bad modding. good luck in everything!
Topic Starter
Dashyy-

HootOwlStar wrote:

  • easy
  1. 00:07:011 (2,3,1) - there should be an alternative to avoid the overlap and i'm sure you could find out one ok i couldn't fully fix the overlap but i made it look nicer
  2. 01:10:894 (1) - could consider making the slider to be 3/2 instead, taking 00:14:423 (1,2) - as reference i HATE MAPPING SLIDERS JKFHNJK:FHJ:FJLF
  • normal
  1. 00:33:835 (5) - adjusting the position to be lower than 00:32:776 (4) - would introduce a better circular flow instead of the current one which is rather obstructed ok
  2. 00:59:600 (1,2,3,4,5) - these don't seem to follow major musical beats and serve more as filler rhythms, in which they are unnatural to play imo. following the synths would be better i am following synths tho?
  • hard
  1. 00:05:601 (1,1) - stacking or bigger distances would emphasize the introduction better since it provides the kick better idk the idea is as you implemented in the highest difficulty stackd
  2. 01:16:541 - personally think that stopping the map here would be better since the continuation from the cut-off point is quite weird frankly. same as insane though but the hold guitar is emphasized with slidr and spinner is there cuz only slider sounds kinda awkward imo
  • insane
  1. 01:07:717 (6,7) - consider to ctrl+g these two notes to provide a better flow thats teh ppoint cuz strong sound = uncomfortable movement
  2. 01:10:894 (1,2) - relative distance time concept is ruined here. this is the only exception where 1/4 gap is spaced so maybe fix it up or sth fixzed
sorry for bad modding. good luck in everything!
Voli
You requested hobbes but you got me instead D: sorry!

Insane
  1. Hitsounds sometimes missing: for example 00:12:305 (3) - (clap), 00:16:541 (1,2) - (could be whistle on 1, clap on 2), 00:28:364 (4) - (clap), 01:02:776 (2) -, 01:05:600 (2) - etc. I see it more throughout the diff. Could you double check the diff for missed hitsound spots?
  2. 00:49:011 (5,6,7,8) - I feel it's better if you separate this pattern from the first half more - perhaps with a harsher angle/spacing change and a nc? The stronger guitars there make this stand out from the rest
  3. 00:55:011 (5) - Maybe make the movement upwards instead of downwards instead? Since 00:54:482 (3) - is already going downwards
  4. 01:16:541 (2) - No hs at all on this strong sound? D:
Hard
  1. Actually the hitsound thing goes for this diff as well.. I guess you get the gist of it now?
  2. 00:51:129 (1,3) - Make these blanket? Perfect opportunity!
  3. 01:05:776 (2,3) - Move them a bit further away so it doesn't look so visually crammed, or make 01:06:305 (3) - a lightning shape too so they work better together
  4. 01:12:835 (3,4,5,6,7) - If you're going to make it this close to a star shape, you might as well just make it a perfect one with the polygon tool tbh.
  5. 01:13:717 (1) - I think you can do something more creative with this slider for a better finisher, rather than a bland curve
  6. 01:16:541 (8) - same as insane, would appreciate a strong hitsound there
Cute little map, feel free to call me back
Topic Starter
Dashyy-
fixed all

also did a loooooooot of hitsounding thru irc
Voli
gl!
Topic Starter
Dashyy-
im nutting
Peter
Gratz
pishifat
insane
hitsounds apply to all diffs
00:05:953 (1) - tailclap
00:15:482 (1) - 00:16:541 (1) - 00:39:835 (1) - 01:11:952 (1) - 00:45:482 (1) - 00:59:600 (1) - finisehs
00:16:894 (2) - 00:57:305 (2) - 00:58:717 (2) - 01:08:600 (2) - 01:10:012 (5) - don't think you want a body whistle here. probably was applied when you put whistle on head/tail
00:28:541 (1) - green line being 1ms unsnapped breaks sv. also needs a finish
00:35:952 (2) - 00:54:305 (2) - clap
00:43:011 - all your sliders from here on in this section are retarded hitsounding wise. should be doing the same clap stuff as 00:40:188 (3,6) -
00:53:600 (6,7,1) - should like handle rotation change better. 00:52:894 (3,4,5,6,7) - and 00:53:952 (1,2) - go clockwise, while 7 to 1 is direction change. either following through with direction change on 1 (likethis) or changing direction more naturally (likethis) would be ok
01:04:894 (6,7,1) - 01:07:717 (6,7,1) - same: 1 | 2 -- 00:56:070 (4,5,6,7,1) - is ok since 00:56:070 (4,5,6,7) - and 00:56:776 (1) - are rotating different directions
01:02:423 (1,2,3,4,5,1) - 01:05:247 (1,2,3,4,5,1) - what happened to the tail silencing from kiai intro
01:09:482 (4) - vs 00:58:188 (1) - comboing

jard
01:07:011 (5,6) - 01:10:011 (2,3) - spacing more than 1x would be good. smaller than usual spacing isn't really supported by song in any way. (also visual spacing for 01:07:011 (5,8) - being bigger >>>>>>)
01:12:835 (3,4,5,6,7) - like if you're gonna make a star make a star. too obvious that it's poorly eyeballed lol
01:12:835 (3,8) - tbh both could use ncs since huge changes in song

nrmal
00:14:423 (1,2,3,4,1,2,3) - 01:10:894 (1,2,1,2,3,4,1) - should handle comboing in the same way
Topic Starter
Dashyy-
fixd all
Bariton
gratssssssssssssssssss
pishifat
"dash - Last Saturday at 2:01 PM
ok i pretty much changed everything except 01:05:247 (1) -"

...and 00:53:600 (6,7,1) - 01:04:894 (6,7,1) - 01:07:717 (6,7,1) - apparently uhhhhhh

and 00:43:011 - thing applied to sliderbodies too


re changes to hard at 01:12:835 (3,4,5,6,7) - gotta make differnece between 1/1 and 1/2 clearer. 01:12:482 (2,1,2) - same spacing for 1/1 and 1/2 backt o back is ew + 01:13:541 (5,1) - being more than any 1/1 is extra ew
Topic Starter
Dashyy-
Mostly fixed

dash - Today at 3:31 PM
ok so i changed the things on hard
sliderbody thing on insane
01:04:894 (6,7,1) -and changed this slightly
everything else no change
felt like those were fine aswell
feel like this is gonna get dqed reaaaal quickly
pishifat
every slider in the section has the whistle thing, not just the timestamp :(
Topic Starter
Dashyy-
fixed

im retarded
Bariton
hello~
Topic Starter
Dashyy-
its happening soon dw
pishifat
grats
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