insane
hitsounds apply to all diffs
00:05:953 (1) - tailclap
00:15:482 (1) - 00:16:541 (1) - 00:39:835 (1) - 01:11:952 (1) - 00:45:482 (1) - 00:59:600 (1) - finisehs
00:16:894 (2) - 00:57:305 (2) - 00:58:717 (2) - 01:08:600 (2) - 01:10:012 (5) - don't think you want a body whistle here. probably was applied when you put whistle on head/tail
00:28:541 (1) - green line being 1ms unsnapped breaks sv. also needs a finish
00:35:952 (2) - 00:54:305 (2) - clap
00:43:011 - all your sliders from here on in this section are retarded hitsounding wise. should be doing the same clap stuff as 00:40:188 (3,6) -
00:53:600 (6,7,1) - should like handle rotation change better. 00:52:894 (3,4,5,6,7) - and 00:53:952 (1,2) - go clockwise, while 7 to 1 is direction change. either following through with direction change on 1 (
likethis) or changing direction more naturally (
likethis) would be ok
01:04:894 (6,7,1) - 01:07:717 (6,7,1) - same:
1 |
2 -- 00:56:070 (4,5,6,7,1) - is ok since 00:56:070 (4,5,6,7) - and 00:56:776 (1) - are rotating different directions
01:02:423 (1,2,3,4,5,1) - 01:05:247 (1,2,3,4,5,1) - what happened to the tail silencing from kiai intro
01:09:482 (4) - vs 00:58:188 (1) - comboing
jard
01:07:011 (5,6) - 01:10:011 (2,3) - spacing more than 1x would be good. smaller than usual spacing isn't really supported by song in any way. (also visual spacing for 01:07:011 (5,8) - being bigger >>>>>>)
01:12:835 (3,4,5,6,7) - like if you're gonna make a star make a star. too obvious that it's poorly eyeballed lol
01:12:835 (3,8) - tbh both could use ncs since huge changes in song
nrmal
00:14:423 (1,2,3,4,1,2,3) - 01:10:894 (1,2,1,2,3,4,1) - should handle comboing in the same way