hitsound remarks mentioned in Easy apply to other diffs too
Easy
Easy
- 00:27:835 - perhaps you can map these percussion beats with a 1/1 slider. They're rather prominent and you did it at one stage (00:05:600 (1) - )
- 01:08:070 (1) - missing clap on slider end
- 00:45:482 (1) - perhaps add a finish hitsound here for the cymbal crash in the music
- 01:13:364 (4) - I would add a clap here too, same percussion hit as 01:13:011 (3) - which was hitsounded with a clap
- 01:15:129 (6) - try adding a whistle here? would work better with the heavy guitar/drum imo
- 01:10:894 (1,2,3,4,5,6) - combo a bit too long (deviates from ususal NC per two measures pattern). Consider adding an NC at 01:13:717 (5) - or 01:15:129 (6) -
- 00:15:482 (1) - excessive NC. An NC only at 00:14:423 (1) - will suffice. Also because you didn't use this "NC pattern for any of the other diffs at this point of time
- 00:15:482 (1,2) - careful with spacing! (currently 1.37x when it should be around 1.2x)
- 00:28:541 (3) - add an NC here? It would fit well with the music as the verse starts here
- 00:45:482 (5) - missing NC
- 00:46:894 (7) - offscreen object
- 01:10:894 (1,2,3,4,5,6) - same as in Easy
- 00:09:482 (3,4) - you typically increase spacing for this type of rhythm/pattern e.g. 00:14:070 (5,1) - , 00:12:305 (3,1) - . so you can probably apply the same idea here. Also don't forget to NC if you do
- 00:12:658 (1) - the curve at the end of the slider doesn't seem very necessary. it actually breaks some of the slider design cohesion i.e. to 00:07:011 (1) -
- 00:34:541 (2,4) - the very slight overlap here seems kinda messy. Would make more sense imo if you overlap it some more like how you did it at 00:35:952 (2,4) -
- 00:45:129 (4) - possible to space this slider a little bit more to avoid the overlap with 00:44:776 (3) - ? e.g. https://puu.sh/xGgjm/42c5874de0.png
- 01:13:364 (8,9,1) - the flow here is kinda awkward. you have Anti-clockwise flow at 01:12:835 (5,6,7,8,9) - but then go the opposite rotational direction at 01:13:717 (1) - . I suggest ctrl+h'ing the slider to allow the rotational flow direction to continue in an Anti-clockwise manner. I think this would make the pattern play a bit better
- check AIMod for unsnapped objects
- 00:14:423 (1,5) - perhaps you can silence the slider ends of these extended sliders. There's no beat on those blue ticks so having a quieter hitnormal for those ticks would be beneficial
- 00:38:423 (5,6) - the "flow pattern" deviates from the other instances 00:37:011 (1,2) - and 00:37:717 (3,4) - in which the sliders are pretty much parallel (or opposing ends). I suggest coming up with new placements to continue on this idea e.g. https://puu.sh/xGgQJ/cb490cbce0.png
- 00:43:011 (3) - the idea i'm getting from the previous parts in this section is that you increase spacing for the snare/claps. however that idea isn't seen here. perhaps increase spacing here to make the idea more consistent
- 00:48:305 (1,2,3,4,5,6,7,8,1) - 20% volume for the start seems a bit too quiet imo. Consider applying the same increasing volume idea but starting at a higher initial volume. ~40% should be nice (e.g. 40/55/70/85/100)
- 00:53:952 (1,2) - a bit too spaced compared to other instances (e.g. 00:51:129 (1,2) - , 01:05:247 (1,2) - ). decrease spacing here a tad
- 01:10:894 (1,1) - same thing I mentioned previously about extended slider slider ends