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Rhodanthe* - Happy*Pretty*Clover [OsuMania]

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Total Posts
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Topic Starter
Rivals_7
This beatmap was submitted using in-game submission on 24 September 2017 at 22:23:51

Artist: Rhodanthe*
Title: Happy*Pretty*Clover
Source: きんいろモザイク Pretty Days
Tags: happy pretty clover yuiko meis clauson kin-iro kiniro mosaic kinmoza kinmosa ova きんモザ opening movie short ver cut tanaka manami 田中真奈美 alice cartelet アリス・カータレット nishi asuka 西明日香 oomiya shinobu 大宮忍 taneda risa 種田梨沙 komichi aya 小路綾 uchimiya yumi 内山夕実 inokuma youko 猪熊陽子 touyama nao 東山奈央 kujou karen 九条カレン tv size op
BPM: 182
Filesize: 4582kb
Play Time: 01:42
Difficulties Available:
  1. 4K Easy Lv. 5 - 4Key (1,38 stars, 337 notes)
  2. 4K Hard Lv. 15 - 4Key (2,87 stars, 932 notes)
  3. 4K Insane Lv. 20 - 4Key (3,72 stars, 1121 notes)
  4. 4K Normal Lv. 10 - 4Key (2 stars, 601 notes)
  5. 7K Easy Lv. 6 - 7Key (1,37 stars, 345 notes)
  6. 7K Hard Lv. 18 - 7Key (3,15 stars, 1043 notes)
  7. 7K Insane Lv. 24 - 7Key (4,13 stars, 1238 notes)
  8. 7K Normal Lv. 12 - 7Key (2,14 stars, 671 notes)
Download: Rhodanthe* - Happy*Pretty*Clover
Information: Scores/Beatmap Listing
---------------
Mapset: Rivals_7 | Hitsound: Rivals_7 | Background Edit: Rivals_7


Protastic101 | Julie


Audio cut by me from the full version because I cant find any HQ OP ver lol
le metadata: http://www.kinmosa.com/products/music.html
BG source: https://images8.alphacoders.com/728/728137.png

#Standalonemapper ftw xdxdxd

Testplayers
  1. Animerge
  2. Lenfried
  3. Arcwinolivirus
Modder
  1. Weber
  2. Achsanlovers
  3. Mai932
  4. Shiro-neechan
  5. Another Lie
  6. deetsiu
  7. JesusMD24
  8. Amichii
  9. Alberiansyah
  10. ajeemaniz
  11. Asherz007
  12. Bicondova-
  13. dkingo
  14. Kivicat
  15. misternopal
  16. JztCallMeRon
  17. DudeHacker
  18. Ari Knight
  19. Verniy_Chan
  20. Protastic101
  21. Julie
Bursthammy
yo

1/2/3/4

4K Easy Lv. 5

00:01:895 (1895|3,2225|1) - Feels like these should be Ctrl-G for pitch

00:07:334 (7334|0) - This on (3) and 00:07:499 (7499|2) - on (2) since I'm pretty sure the LN's pitch is lower than the note of the singer's last note here
(even if you disregard this kind of nitpicky change, I still feel 00:07:499 (7499|2) - should be on (2) since the pitch difference between it and 00:09:477 (9477|2) - should be fixed and it kind of fixes it automatically.)

00:49:203 (49203|3,49203|2) - These would work better starting on the white tick ahead (00:49:367 -) on the vocalist's note instead of the start of the drum roll since it's more impactful.

00:53:983 (53983|1) - Might work better on 2 since it sounds SLIGHTLY different from 00:53:653 (53653|0) -

00:53:653 (53653|0) - Not having a note here seems like a waste.


4K Normal Lv. 10

00:01:895 (1895|1,2225|3) - Same as Easy.

00:09:477 (9477|3,10137|1) - Would work better pitch-wise on (2,3)

Rest of the difficulty seems fine.


Sorry for small mod but that's all i'm capable of playing, good luck!
Topic Starter
Rivals_7

Weber wrote:

yo

1/2/3/4

4K Easy Lv. 5

00:01:895 (1895|3,2225|1) - Feels like these should be Ctrl-G for pitch

00:07:334 (7334|0) - This on (3) and 00:07:499 (7499|2) - on (2) since I'm pretty sure the LN's pitch is lower than the note of the singer's last note here
(even if you disregard this kind of nitpicky change, I still feel 00:07:499 (7499|2) - should be on (2) since the pitch difference between it and 00:09:477 (9477|2) - should be fixed and it kind of fixes it automatically.)

00:49:203 (49203|3,49203|2) - These would work better starting on the white tick ahead (00:49:367 -) on the vocalist's note instead of the start of the drum roll since it's more impactful.

00:53:983 (53983|1) - Might work better on 2 since it sounds SLIGHTLY different from 00:53:653 (53653|0) - its pretty slightly that I cant even notice the different. so i think i'll stay with it xD

00:53:653 (53653|0) - Not having a note here seems like a waste. that would be quite much. all the doubles are for cymbal emphasis here


4K Normal Lv. 10

00:01:895 (1895|1,2225|3) - Same as Easy.

00:09:477 (9477|3,10137|1) - Would work better pitch-wise on (2,3)

Rest of the difficulty seems fine.


Sorry for small mod but that's all i'm capable of playing, good luck!
Others are fixed. Thanks for mod \:D/
AchsanLovers
err. . .

Mod4Check ? idk lol :v saya terlalu ngarep keknya :v

btw avatarnya mantep, izin save, mana tau bisa pake

Kinmozaaaaa~~!!
[General]

- mungkin volume hitsound bisa dinaikkan ke 40% ?

- percayalah, semua orang yg ngeoshh udah punya HS yg "normal-hitfinish" apalagi yg main pakai skin default :u

- preview time lebih enak kalau mulai dari 00:54:230 - biar vocal "seiipai" lebih kedengar jelas.

- 01:27:939 - pls ini udah ending song, gaperlu dikasih kiai :v

Column : 1>7

[4K Easy]

- 00:01:565 - mungkin bisa dibuat seperti ini? https://osu.ppy.sh/ss/7554758 ini membuat variasi vocal nya (aitainaa, aitanee)

- 00:12:774 (12774|1) - move to col 4 ? soalnya 00:12:444 (12444|0) - udah pakai tangan kiri terus ada lagi 00:12:774 (12774|1) - jadi susah dong buat pemula :3

- 00:38:159 (38159|0,38818|2) - bentar bentar, di 00:27:279 - dan 00:27:939 - kan gak dikasih 2 note. kok di 00:38:159 - dan 00:38:818 - dikasih? padahal suara nya sama.

- 00:41:126 (41126|1) - move to col 3 ?

- 00:42:939 (42939|3) - berat sebelah mang, move to col 2 ?

- 00:49:203 (49203|3) - buat emphasize drumnya kan? menurutku pemula lebih suka dengerin vocal dari pada yg laen so pindahin ke 00:49:367 -

- 00:53:653 (53653|0,53818|3,53983|0) - pindahin [2.3.2] aja.

- 00:54:312 - dibuat LN aja dan berhenti di 00:54:642 - . daripada kosong.

- 00:55:301 (55301|0) - move to col 3 ?

- 01:00:246 - pls ini simbal nya kecil banget, 1 note aja cukup.

- 01:05:192 (65192|0) - move to col 2 ? make it more flow . . .

- 01:14:587 (74587|3) - berat sebelah lagi mang, move to col 2 ?

[7K Easy]

hmm . . . ini map 7K pertama kah?

- 00:11:785 (11785|4) - move to col 6 ? kan pitch nya sama dengan 00:11:455 (11455|5) -

- 00:44:093 (44093|4) - move to col 3 ? make it more balance.

- 00:45:576 (45576|3) - move to col 3 ?

- 00:49:203 (49203|2) - alesan nya sama kek 4K EZ tadi.

- 00:53:653 (53653|5) - move to col 7 ? kan vocal nya chachacha apalah gitu sama. *anjir gimalah cara ngebilang nya

- 00:54:312 - sama kek 4K EZ.

- 01:00:246 (60246|3) - tampak nya col 7 terlihat kosong, move to col 7 ?

- 01:04:367 - dibuat gini mungkin? https://osu.ppy.sh/ss/7554806

- 01:38:488 (98488|1) - bentar, harusnya simbal kan?

wadoo dah kurang konsen gegara full mod di 4k ez :v

[Hitsound]

Rivals_7 wrote:

Hitsound diff is not for mod!
gak peduliiiii

oke yg saya mod cuman HS nya :v

- 00:12:115 (12115|3,12197|2) - pls ini seharusnya drum-hitnormal

- 00:15:411 (15411|1) - drum-hitnormal ?

- 00:17:966 (17966|2) - ga perlu dikasih hitsound ini, biarkan dia konsisten dgn kick, drum dan simbal.

- 00:20:686 (20686|1) - drum-hitnormal ?

- 00:49:450 (49450|2) - ga perlu ada HS ini.

- 01:05:109 (65109|2,65274|1) - ini juga.

- 01:10:631 (70631|2) - drum-hitnormal ?

- 01:38:488 (98488|1) - seharusnya ini normal-hitfinish ini. lagian musik nya mendukung juga :3

[4K Normal]

wadoo konsentrasi dah mulai ngilang

- 00:06:181 (6181|0) - move to col 2 ?

- 00:12:115 - mungkin bisa dibuat gini ? https://osu.ppy.sh/ss/7554835

- 00:17:060 - ni pattern mirip sama 00:15:741 - monggo di susun lagi :3

- 00:48:873 (48873|1,49038|1) - move to col 3 ? pitch nya beda dgn 00:48:543 (48543|1) -

- 00:49:203 (49203|3) - jadikan note ?

- 01:15:576 (75576|3,75906|0) - pls disini gak ada suara, jadikan note sadja . . .

- 01:21:181 (81181|1) - delete? disini kan cuman fokus pada kick dan drum saja..

capek ah, sisa nya urus sendiri :3

good luck ~

btw ni post sempat ngilang, syukur sempat copy semua tadi :V
Topic Starter
Rivals_7

AchsanLovers wrote:

err. . .

Mod4Check ? idk lol :v saya terlalu ngarep keknya :v pretty effective

btw avatarnya mantep, izin save, mana tau bisa pake Nep punya saia :<

Kinmozaaaaa~~!!
[General]

- mungkin volume hitsound bisa dinaikkan ke 40% ? doesnt sound necessary but yea okey

- percayalah, semua orang yg ngeoshh udah punya HS yg "normal-hitfinish" apalagi yg main pakai skin default :u tapi yg lain kan bukan golongan "normal" ada yg "drum" juga >:D

- preview time lebih enak kalau mulai dari 00:54:230 - biar vocal "seiipai" lebih kedengar jelas. ok

- 01:27:939 - pls ini udah ending song, gaperlu dikasih kiai :v Musiknya masih rada intens :u

Column : 1>7

[4K Easy]

- 00:01:565 - mungkin bisa dibuat seperti ini? https://osu.ppy.sh/ss/7554758 ini membuat variasi vocal nya (aitainaa, aitanee) self rearrange to follow the pitch

- 00:12:774 (12774|1) - move to col 4 ? soalnya 00:12:444 (12444|0) - udah pakai tangan kiri terus ada lagi 00:12:774 (12774|1) - jadi susah dong buat pemula :3

- 00:38:159 (38159|0,38818|2) - bentar bentar, di 00:27:279 - dan 00:27:939 - kan gak dikasih 2 note. kok di 00:38:159 - dan 00:38:818 - dikasih? padahal suara nya sama. yg pertma ngikut piano oktaf rendah, yg kedua gitar xd. liat aja yg pertama itu pake drum-hitnormal, yg kedua pake hitclap

- 00:41:126 (41126|1) - move to col 3 ? kalo dilihat dari struktur gk ada masalah sih gini juga :/

- 00:42:939 (42939|3) - berat sebelah mang, move to col 2 ?

- 00:49:203 (49203|3) - buat emphasize drumnya kan? menurutku pemula lebih suka dengerin vocal dari pada yg laen so pindahin ke 00:49:367 -

- 00:53:653 (53653|0,53818|3,53983|0) - pindahin [2.3.2] aja. perasaan sama aja :u

- 00:54:312 - dibuat LN aja dan berhenti di 00:54:642 - . daripada kosong. emm nah. ngikut piano aja disini

- 00:55:301 (55301|0) - move to col 3 ?

- 01:00:246 - pls ini simbal nya kecil banget, 1 note aja cukup. emphasis :>

- 01:05:192 (65192|0) - move to col 2 ? make it more flow . . . udh flow ini. reflect - 01:04:367 (64367|3,65192|0) -

- 01:14:587 (74587|3) - berat sebelah lagi mang, move to col 2 ? menurut w gk sih :>

[7K Easy]

hmm . . . ini map 7K pertama kah? ku bikin 7K cuma di GD doang lel. yg pertama ada sih cuma itu udh 2 tahun lalu :v

- 00:11:785 (11785|4) - move to col 6 ? kan pitch nya sama dengan 00:11:455 (11455|5) -

- 00:44:093 (44093|4) - move to col 3 ? make it more balance. udh balance imo

- 00:45:576 (45576|3) - move to col 3 ? didnt really see the difference imo

- 00:49:203 (49203|2) - alesan nya sama kek 4K EZ tadi.

- 00:53:653 (53653|5) - move to col 7 ? kan vocal nya chachacha apalah gitu sama. *anjir gimalah cara ngebilang nya

- 00:54:312 - sama kek 4K EZ. ^

- 01:00:246 (60246|3) - tampak nya col 7 terlihat kosong, move to col 7 ? sengaja terstruktur https://puu.sh/uGHkQ/9dc5c195f4.png

- 01:04:367 - dibuat gini mungkin? https://osu.ppy.sh/ss/7554806 nup. pen ngebedain trumpetnya aja

- 01:38:488 (98488|1) - bentar, harusnya simbal kan?

wadoo dah kurang konsen gegara full mod di 4k ez :v

[Hitsound]

oke yg saya mod cuman HS nya :v

- 00:12:115 (12115|3,12197|2) - pls ini seharusnya drum-hitnormal nah. coba dengerin pake 0% fx. suaranya beda dari drumhitnormal imo

- 00:15:411 (15411|1) - drum-hitnormal ? ANJIR KENAPA JADI NORMAL HITNORMAL??!?!?!

- 00:17:966 (17966|2) - ga perlu dikasih hitsound ini, biarkan dia konsisten dgn kick, drum dan simbal. ada suara cdrumHclap keras disitu jadi rada g enak aja kalo diignore

- 00:20:686 (20686|1) - drum-hitnormal ?

- 00:49:450 (49450|2) - ga perlu ada HS ini. still have loud noise imo

- 01:05:109 (65109|2,65274|1) - ini juga. ^

- 01:10:631 (70631|2) - drum-hitnormal ? sounds like a clap for me

- 01:38:488 (98488|1) - seharusnya ini normal-hitfinish ini. lagian musik nya mendukung juga :3

[4K Normal]

wadoo konsentrasi dah mulai ngilang

- 00:06:181 (6181|0) - move to col 2 ? shield looks acceptable for me

- 00:12:115 - mungkin bisa dibuat gini ? https://osu.ppy.sh/ss/7554835 monoton imo

- 00:17:060 - ni pattern mirip sama 00:15:741 - monggo di susun lagi :3

- 00:48:873 (48873|1,49038|1) - move to col 3 ? pitch nya beda dgn 00:48:543 (48543|1) - sounds same to me :/

- 00:49:203 (49203|3) - jadikan note ?

- 01:15:576 (75576|3,75906|0) - pls disini gak ada suara, jadikan note sadja . . . wait. ada kok di gue, emang kecil sih

- 01:21:181 (81181|1) - delete? disini kan cuman fokus pada kick dan drum saja..

capek ah, sisa nya urus sendiri :3 wkwkwk

good luck ~

btw ni post sempat ngilang, syukur sempat copy semua tadi :V :v
Thx for mod :D no reply = fix xD
Envory
Hi Om Rival!~
Nih Req Modnya~ |1|2|3|4|


4K Insane Lv. 20

00:10:631 - Ini bukan di line merah ini suaranya hit di 1/6 00:10:576 (10576|0) -
00:10:466 (10466|2) - Bukan Ghost Note??
00:17:884 (17884|1) - Stack 6 ini Om pindahin aj di kolom 4
00:19:532 (19532|1) - Biar Balance ga sama posisinya kyk 00:19:203 (19203|1) - Pindahin di kolom 3
01:08:653 (68653|0,68653|2,68653|1) - Knp 3?? agk awkward kalo 3 .. mending hapus 1 di kolom 3
01:38:159 (98159|0,98159|1) - Kalo ini tambahin 1 lg karena terompetnya keras dan hitnya kesanya biar ga sama ama kyk 01:37:994 (97994|2,97994|1) - yg ga ada suara terompetnya


7K Insane Lv. 24 |1|2|3|4|5|6|7|

00:31:153 (31153|5) - Ini pindahin di kolom 2
00:44:093 (44093|1,44093|5,44422|4,44422|2,44422|6,44422|3) - Bagian sini knp ga LN jg di kolom 1?
00:44:752 (44752|0) - Kalo apply diatas ini pindahin di kolom 4


Done!
Well Nice Mapset ..
Pola 4K ama 7Knya rasanya kyk kembar gt ya XD
GL Moga Ranked XD :)
AyeAries
Hello :) Mod Request :)

Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k/7k P A T T E R N - | 1 | 2 | 3 | 4 | 5 | 6 | 7 |

[4k Easy]
  1. 00:12:279 - i hear a snare sound here. I guess you need to add one note to emphasize the snare sound.
  2. 00:49:367 (49367|3) - you emphasize the vocal sound? if not i think the starting of LN is here 00:49:203 -
[7k Easy]
  1. 00:12:279 - as i said in 4k Easy, I guess you need to add one note.
[4k Normal]
  1. 00:12:115 (12115|2,12197|0,12279|3,12362|1) - i suggest to change this pattern into trill (3-2-3-2). I guess it's good start for into.
[4k Hard]
  1. 00:16:235 - add one note to recognize the pattern you use like this 00:13:433 (13433|3,13433|2,13598|1,13598|2,13763|3,13763|0) - 00:14:752 (14752|3,14752|2,14917|1,14917|0,15082|2,15082|3) -
  2. 00:17:389 (17389|2,17554|2) - this one too but add it in column 1
  3. 00:57:115 (57115|1) - this one too....
  4. 00:57:197 (57197|2) - remove this one...just use chord pattern in this part...
[4k Insane]
  1. 00:16:235 - add one note here to recognize the pattern you're using like this 00:13:433 (13433|3,13433|0,13598|2,13598|1,13763|0,13763|1,13763|3) -
Nice BG (Alice 8-) ) Goodluck :)
Topic Starter
Rivals_7

Mai9392 wrote:

Hi Om Rival!~
Nih Req Modnya~ |1|2|3|4|


4K Insane Lv. 20

00:10:631 - Ini bukan di line merah ini suaranya hit di 1/6 00:10:576 (10576|0) - emm gk deh. rasanya lebih pas d situ
00:10:466 (10466|2) - Bukan Ghost Note?? low piano
00:17:884 (17884|1) - Stack 6 ini Om pindahin aj di kolom 4 pindahin dikit deh xd
00:19:532 (19532|1) - Biar Balance ga sama posisinya kyk 00:19:203 (19203|1) - Pindahin di kolom 3 cukup balance imo. kalo distack, tapi pitchnya beda :u
01:08:653 (68653|0,68653|2,68653|1) - Knp 3?? agk awkward kalo 3 .. mending hapus 1 di kolom 3 big crash tho :u
01:38:159 (98159|0,98159|1) - Kalo ini tambahin 1 lg karena terompetnya keras dan hitnya kesanya biar ga sama ama kyk 01:37:994 (97994|2,97994|1) - yg ga ada suara terompetnya rada low suaranya jadi kalo 3 rada aneh aja


7K Insane Lv. 24 |1|2|3|4|5|6|7|

00:31:153 (31153|5) - Ini pindahin di kolom 2 terlalu berat di tangan kiri :u
00:44:093 (44093|1,44093|5,44422|4,44422|2,44422|6,44422|3) - Bagian sini knp ga LN jg di kolom 1? biar simetris sama pattern bawahnya toh :u
00:44:752 (44752|0) - Kalo apply diatas ini pindahin di kolom 4 well nah :>


Done!
Well Nice Mapset ..
Pola 4K ama 7Knya rasanya kyk kembar gt ya XD perasaan doang :v
GL Moga Ranked XD :)
Thx mzdidint apply shiro yet since i'm kinda busy so maybe tomorrow xD

Shiro-neechan wrote:

Hello :) Mod Request :)

Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k/7k P A T T E R N - | 1 | 2 | 3 | 4 | 5 | 6 | 7 |

[4k Easy]
  1. 00:12:279 - i hear a snare sound here. I guess you need to add one note to emphasize the snare sound. I dont think i will use double for snare here since mostly i double for cymbal
  2. 00:49:367 (49367|3) - you emphasize the vocal sound? if not i think the starting of LN is here 00:49:203 - Instrument sounds hard to time due to awkward spacing between the note before so its simplified to the white line instead
[7k Easy]
  1. 00:12:279 - as i said in 4k Easy, I guess you need to add one note. ^
[4k Normal]
  1. 00:12:115 (12115|2,12197|0,12279|3,12362|1) - i suggest to change this pattern into trill (3-2-3-2). I guess it's good start for into. hmmm sounds pretty hard to execute in this tier level imo
[4k Hard]
  1. 00:16:235 - add one note to recognize the pattern you use like this 00:13:433 (13433|3,13433|2,13598|1,13598|2,13763|3,13763|0) - 00:14:752 (14752|3,14752|2,14917|1,14917|0,15082|2,15082|3) -
  2. 00:17:389 (17389|2,17554|2) - this one too but add it in column 1 uh this one nope. already too cramped because of LN on 4
  3. 00:57:115 (57115|1) - this one too....
  4. 00:57:197 (57197|2) - remove this one...just use chord pattern in this part...
[4k Insane]
  1. 00:16:235 - add one note here to recognize the pattern you're using like this 00:13:433 (13433|3,13433|0,13598|2,13598|1,13763|0,13763|1,13763|3) -
Nice BG (Alice 8-) ) Goodluck :)
Thx :D
Another Lie
A request from



Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.

7K Lv. 24
00:06:181 - add note ke 7? ngikut suara piano
00:12:115 (12115|6,12115|3,12115|0,12197|4,12197|1,12279|5,12279|2,12362|4,12362|1) - mungkin jadi gini buat konsistensi pitch

01:04:862 - kiai endnya kalo menurut gw yak, lebih cocok disitu

4K Lv. 20
00:11:785 - change SV ke x1.50
00:11:950 - add x0.75 SV
00:12:115 - add x1.00 SV

SV buat part sini 00:32:389 - sampai 00:33:378 - pakai code ini
32389,-133.333333333333,4,2,1,40,0,0
32637,-66.6666666666667,4,2,1,40,0,0
32719,-133.333333333333,4,2,1,40,0,0
32966,-66.6666666666667,4,2,1,40,0,0
33049,-133.333333333333,4,2,1,40,0,0
33296,-66.6666666666667,4,2,1,40,0,0
33378,-100,4,2,1,40,0,0

itu diatas cuma mainin tempat aja, tapi hasilnya lebih enak
Mungkin cukup sampai sini aja :3
Tambahan: itu SV di 4k insane dicopy ke 7k insane aja, biar konsisten sesama jenis diff :v
aevin

Hello

NM from my queue!

[o!mania] deetsiu's queue! [NM & M4M & GD]


1,2,3,4



4K Normal Lv. 10
00:06:181 (6181|0) - Move to 2
00:44:917 (44917|2) - ^
01:10:631 (70631|2,70796|1) - Ctrl + H
01:22:334 (82334|0) - Move to 2
01:22:994 (82994|3) - Move to 3
01:42:444 (102444|1,102444|3) - Delete
Topic Starter
Rivals_7

Another Lie wrote:

A request from



Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.

7K Lv. 24
00:06:181 - add note ke 7? ngikut suara piano
00:12:115 (12115|6,12115|3,12115|0,12197|4,12197|1,12279|5,12279|2,12362|4,12362|1) - mungkin jadi gini buat konsistensi pitch
aaa no jack la:u
01:04:862 - kiai endnya kalo menurut gw yak, lebih cocok disitu gk jauh beda sih so i prefer like this instead xd

4K Lv. 20
00:11:785 - change SV ke x1.50
00:11:950 - add x0.75 SV
00:12:115 - add x1.00 SV
tadinya pernah buat kek gini tapi rasanya g cocok pas mau ke drumrollnya so yea...
SV buat part sini 00:32:389 - sampai 00:33:378 - pakai code ini
32389,-133.333333333333,4,2,1,40,0,0
32637,-66.6666666666667,4,2,1,40,0,0
32719,-133.333333333333,4,2,1,40,0,0
32966,-66.6666666666667,4,2,1,40,0,0
33049,-133.333333333333,4,2,1,40,0,0
33296,-66.6666666666667,4,2,1,40,0,0
33378,-100,4,2,1,40,0,0

itu diatas cuma mainin tempat aja, tapi hasilnya lebih enak o ye bisa sih xd
Mungkin cukup sampai sini aja :3
Tambahan: itu SV di 4k insane dicopy ke 7k insane aja, biar konsisten sesama jenis diff :v ntahla. pegnnya sih di 7K SV less biar gampang dibaca lel
Sip Thx :D

deetsiu wrote:

Hello

NM from my queue!

[o!mania] deetsiu's queue! [NM & M4M & GD]


1,2,3,4



4K Normal Lv. 10
00:06:181 (6181|0) - Move to 2
00:44:917 (44917|2) - ^ nope. intended
01:10:631 (70631|2,70796|1) - Ctrl + H nope. more balanced like this
01:22:334 (82334|0) - Move to 2 sounds no problem for now imo
01:22:994 (82994|3) - Move to 3 ^
01:42:444 (102444|1,102444|3) - Delete nope. kick
Thx c:
Jesuren
Haiii Rivalyn, It's Jesus Christ
1/2/3/4/5/6/7


7K Insane Lv. 24
00:12:609 (12609|0) - move to 4 and 00:12:650 (12650|1,12692|2,12733|3) - move it to left
00:54:642 (54642|6,54683|5,54725|4,54766|0,54807|1,54848|2,54889|3,54931|4) - Same^
Mmm nice map

¿?
why am i modding?

but well... it's closed ewe

GL~
Amiichii
Allo

Click
[4K EZ]
  1. 00:32:060 - add note? buat vocal biar ini ngena 00:32:389 (32389|3,32719|2,33049|1) -
  2. 00:33:543 (33543|0) - ganti LN? Drum roll
  3. 00:38:159 (38159|3,38818|0) - salah penempatan. Harusnya turun 1/1s sama kyak 00:27:279 (27279|2,27939|1) -
  4. 01:02:225 (62225|2) - ke 2?
  5. 01:10:301 (70301|2) - delete?
  6. 01:15:741 - add LN or cut and add LNs disini.

    [4K NM]
  7. 00:08:653 - add viano?
  8. 00:09:312 - ^
  9. 00:17:060 (17060|0,17060|3,17225|1,17389|2,17554|0,17719|3,17719|1) - ctrl+H? bedain sama 00:15:741 (15741|3,15741|0,15906|1,16071|2,16235|0,16400|1,16400|3) -
  10. 00:32:719 (32719|2) - ke 2
  11. 00:33:049 (33049|2) - ke 1
  12. 00:38:159 (38159|0,38818|3) - sama kyak diff EZ
  13. 00:49:203 (49203|3) - 1/2s LN. 00:49:367 (49367|0) - normal note . 00:49:367 (49367|0) - add 1/2s LNs . drum roll
  14. 00:53:488 - missing note kyak 00:52:829 (52829|0,53159|0) -
  15. 01:11:785 (71785|1) - ke 1? bedain sama 01:12:444 (72444|2,72444|1) -

    [4k HD]
  16. 00:09:312 (9312|1,9312|0) - piano? kalo iya ini kok ngga ada? 00:09:642 -
  17. 00:33:378 (33378|2,33378|1) - bedain sama 00:32:389 (32389|2,32389|1,32719|2,32719|1,33049|1,33049|2) -
  18. 01:02:389 (62389|1) - 1/2s LNs? lengkapin this violin 01:02:554 (62554|3,62719|0) -
  19. 01:02:554 (62554|3,62719|0,64367|2) - ^
  20. 01:05:027 (65027|1,65027|0) - delete or 1 note is enough
  21. 01:05:274 (65274|3,65439|1) - delete? then add note di 01:05:356 -
  22. 01:10:631 (70631|1) - 1/2s LNs for violin

    [4K IN]
  23. 00:06:840 - knp di ignore?
  24. 00:09:642 - sama kyak HD
  25. 00:12:485 (12485|1,12527|0,12568|3,12609|2,12650|0,12692|1,12733|2) - stairs aja pls
  26. 00:17:554 (17554|0,17884|1) - swap
  27. 00:49:450 (49450|0,49450|1) - delete satu
  28. 01:05:439 (65439|3) - delete. ga keras jg lagian
  29. 01:10:631 (70631|2,70631|3) - dibuat 1/2s LN salah satu
  30. 01:19:367 (79367|3) - cut here 01:19:697 - then add new LNs

Goodluck

Check This map pls. https://osu.ppy.sh/s/560734
Thanks~
Ga dimasukin list cek brati ga jadi dicek ye? TwT
Topic Starter
Rivals_7

JesusMD24 wrote:

Haiii Rivalyn, It's Jesus Christ
1/2/3/4/5/6/7


7K Insane Lv. 24
00:12:609 (12609|0) - move to 4 and 00:12:650 (12650|1,12692|2,12733|3) - move it to left its already comfy
00:54:642 (54642|6,54683|5,54725|4,54766|0,54807|1,54848|2,54889|3,54931|4) - Same^ rearranged
Mmm nice map

¿?
why am i modding?

but well... it's closed ewe

GL~
Thx c:

Amiichii wrote:

Allo

Click
[4K EZ]
  1. 00:32:060 - add note? buat vocal biar ini ngena 00:32:389 (32389|3,32719|2,33049|1) - emm itu sebenernya perkusi :>
  2. 00:33:543 (33543|0) - ganti LN? Drum roll
  3. 00:38:159 (38159|3,38818|0) - salah penempatan. Harusnya turun 1/1s sama kyak 00:27:279 (27279|2,27939|1) - oh gk emang sengaja. yg pertama itu low piano, yg kedua gitar. variasi aja :>
  4. 01:02:225 (62225|2) - ke 2?
  5. 01:10:301 (70301|2) - delete? emm nah
  6. 01:15:741 - add LN or cut and add LNs disini. idk. sounds pretty tricky

    [4K NM]
  7. 00:08:653 - add viano?
  8. 00:09:312 - ^ ehh nope. biar fokus ke trompet aja
  9. 00:17:060 (17060|0,17060|3,17225|1,17389|2,17554|0,17719|3,17719|1) - ctrl+H? bedain sama 00:15:741 (15741|3,15741|0,15906|1,16071|2,16235|0,16400|1,16400|3) -
  10. 00:32:719 (32719|2) - ke 2
  11. 00:33:049 (33049|2) - ke 1
  12. 00:38:159 (38159|0,38818|3) - sama kyak diff EZ same
  13. 00:49:203 (49203|3) - 1/2s LN. 00:49:367 (49367|0) - normal note . 00:49:367 (49367|0) - add 1/2s LNs . drum roll
  14. 00:53:488 - missing note kyak 00:52:829 (52829|0,53159|0) - udh ketutup sama trompet so no need more
  15. 01:11:785 (71785|1) - ke 1? bedain sama 01:12:444 (72444|2,72444|1) - gk mau stack sama pattern diatasnya :u

    [4k HD]
  16. 00:09:312 (9312|1,9312|0) - piano? kalo iya ini kok ngga ada? 00:09:642 -
  17. 00:33:378 (33378|2,33378|1) - bedain sama 00:32:389 (32389|2,32389|1,32719|2,32719|1,33049|1,33049|2) - it captures th drum pretty okay imo
  18. 01:02:389 (62389|1) - 1/2s LNs? lengkapin this violin 01:02:554 (62554|3,62719|0) -
  19. 01:02:554 (62554|3,62719|0,64367|2) - ^
  20. 01:05:027 (65027|1,65027|0) - delete or 1 note is enough
  21. 01:05:274 (65274|3,65439|1) - delete? then add note di 01:05:356 - ada sedikit suara kick disitu imo
  22. 01:10:631 (70631|1) - 1/2s LNs for violin

    [4K IN]
  23. 00:06:840 - knp di ignore? terlalu deket krn LN wall xd
  24. 00:09:642 - sama kyak HD
  25. 00:12:485 (12485|1,12527|0,12568|3,12609|2,12650|0,12692|1,12733|2) - stairs aja pls sma aja lel
  26. 00:17:554 (17554|0,17884|1) - swap emm nah.... kick pitchnya sama tuh
  27. 00:49:450 (49450|0,49450|1) - delete satu pretty big noises here
  28. 01:05:439 (65439|3) - delete. ga keras jg lagian emphasisi
  29. 01:10:631 (70631|2,70631|3) - dibuat 1/2s LN salah satu
  30. 01:19:367 (79367|3) - cut here 01:19:697 - then add new LNs emmm no? already follows the current melody

Goodluck

Check This map pls. https://osu.ppy.sh/s/560734
Thanks~
Ga dimasukin list cek brati ga jadi dicek ye? TwT
else applied. thx for mod :D
Alberiansyah
Hai... ini yang kemarin maaf telat :'v

4K Normal Lv. 10
Ini menurut saya jadi kalau gk mau di apply ya gk usah :v
  1. Delete 00:13:268 (13268|2) - 00:14:587 (14587|1) - 00:15:906 (15906|2) - 00:17:225 (17225|1) - 00:18:543 (18543|2) - 00:19:862 (19862|0) - 00:21:181 (21181|3) - 00:21:181 (21181|3) -
    Lagian kan itu normal bagian awalnya agak di mudahin ajalah :v
  2. https://osu.ppy.sh/ss/7668549 bagian ini mending di buat gini https://osu.ppy.sh/ss/7668551 menurut ane :v

4K Hard Lv. 15
  1. Note ini 00:06:181 (6181|3) - coba ganti jadi note panjang sampai 00:06:510
  2. Yang ini 00:07:334 (7334|1) - samain kaya note 00:08:653 (8653|1,8708|2) - kayak gini
  3. Ini apa ya? salah atau emang gitu? 00:43:296 (43296|0) -
  4. 01:20:686 (80686|3) - samain kayak note atas 01:20:851 (80851|1) -
  5. 01:25:054 (85054|3,85137|2,85219|1) - hapus aja menurut saya hapus aja :v
  6. kayaknya buat gini aja deh soalnya ane samain kayak yang bawa

4K Insane Lv. 20
  1. 00:06:840 jangan diabaikan ini isi aja :v
  2. stairs yang ini 00:12:485 (12485|1,12527|0,12568|3,12609|2,12650|0,12692|1,12733|2) -
    mending kayak gini sama kayak soundnya 00:12:485 (12485|1,12527|0,12568|1,12609|2,12650|3,12692|2,12733|1) -
  3. Kalau ininya 2 00:21:345 (21345|1,21345|0) - atasnya juga harus 2 00:21:510 (21510|2) -
  4. 00:43:296 (43296|3,43296|2) - ini apalagi gk ada soundnya gan :V menurut ane :v
  5. 00:49:367 (49367|3) - buat 2 gan
  6. 00:59:752 (59752|3) - sama kayak bawah dibuat 2
  7. 01:05:274 (65274|3) - dibuat 2 juga

Kalau menurut agan gk pas gk usah di apply aja makasih :v
Alberiansyah
Done<<<
Topic Starter
Rivals_7

Alberiansyah wrote:

Hai... ini yang kemarin maaf telat :'v

4K Normal Lv. 10
Ini menurut saya jadi kalau gk mau di apply ya gk usah :v
  1. Delete 00:13:268 (13268|2) - 00:14:587 (14587|1) - 00:15:906 (15906|2) - 00:17:225 (17225|1) - 00:18:543 (18543|2) - 00:19:862 (19862|0) - 00:21:181 (21181|3) - 00:21:181 (21181|3) -
    Lagian kan itu normal bagian awalnya agak di mudahin ajalah :v ah. itu semua buat penyeimbang melody :u
  2. https://osu.ppy.sh/ss/7668549 bagian ini mending di buat gini https://osu.ppy.sh/ss/7668551 menurut ane :v rearrange

4K Hard Lv. 15
  1. Note ini 00:06:181 (6181|3) - coba ganti jadi note panjang sampai 00:06:510 rada kurang balance imo
  2. Yang ini 00:07:334 (7334|1) - samain kaya note 00:08:653 (8653|1,8708|2) - kayak gini hmm gk ada piano di 1/6 kayak yg kamu tunjukin itu toh
  3. Ini apa ya? salah atau emang gitu? 00:43:296 (43296|0) - Grace notes. semacam buat ngecover gema dari drumnya
  4. 01:20:686 (80686|3) - samain kayak note atas 01:20:851 (80851|1) - kurang balance :'
  5. 01:25:054 (85054|3,85137|2,85219|1) - hapus aja menurut saya hapus aja :v ada suara la :'
  6. kayaknya buat gini aja deh soalnya ane samain kayak yang bawa [img]https://osu.ppy.sh/ss/7668613%20Dikit%20rearrange[/img]

4K Insane Lv. 20
  1. 00:06:840 jangan diabaikan ini isi aja :v jgn la :u overmap
  2. stairs yang ini 00:12:485 (12485|1,12527|0,12568|3,12609|2,12650|0,12692|1,12733|2) -
    mending kayak gini sama kayak soundnya 00:12:485 (12485|1,12527|0,12568|1,12609|2,12650|3,12692|2,12733|1) - nyaman kek gini imo
  3. Kalau ininya 2 00:21:345 (21345|1,21345|0) - atasnya juga harus 2 00:21:510 (21510|2) - dah dua itu. kan berdampingan sama LN
  4. 00:43:296 (43296|3,43296|2) - ini apalagi gk ada soundnya gan :V menurut ane :v ada ey :u
  5. 00:49:367 (49367|3) - buat 2 gan sengaja itu. krn yg lainnya snare. cuma ini yg kick
  6. 00:59:752 (59752|3) - sama kayak bawah dibuat 2 sama. udh 2 juga
  7. 01:05:274 (65274|3) - dibuat 2 juga also same as above

Kalau menurut agan gk pas gk usah di apply aja makasih :v
oke thx c:
Arzenvald
simple mod, how to metadata in anime song aaaa

1 / 2 / 3 / 4
1 / 2 / 3 / 4 / 5 / 6 / 7

[4K EZ]
00:06:840 (6840|1) - remove? monorhythm the vocal for ez diff
00:37:829 (37829|1) - move to 1, 00:38:159 (38159|0) - to 3, better hand balance i think?
01:05:521 (65521|3) - wouldn't stack this with the next ln
01:09:642 (69642|2,69807|0) - ctrl + H, reverse the pr, then 01:10:137 (70137|3) - avoid the stack
01:38:159 (98159|2,98983|3) - move to 1 col to left to avoid stack?

[7K EZ]
00:06:840 (6840|0) - remove, same reason as 4K EZ , then 00:07:005 (7005|4,7334|2) - move this 1 column to left
00:22:005 (22005|0,22170|4) - move 1 col to right, 2 & 6 before 7 5 3 1

00:37:829 (37829|3,38159|1,38488|3,38818|5) - https://puu.sh/v45Bs/523aa13334.png could do this for interesting pattern

01:04:862 (64862|5,65027|3) - feels biased in the spacebar, move to 7 & 6 respectively

01:26:620 (86620|1) - move to 1, looks awkward

decent EZ diff

[4K & 7K NM]
basically every part (mostly kiai) is kind of bland since you doesn't layers the trumpet instrument, those spacing at 00:13:928 - etc feels awkward.. unless you're doing drum-style map, highly recommend to layer some of the trumpet sounds as well.

exception at 01:16:071 - to 01:21:345 - where the drum is more dominant

otherwise couldn't find a major problem in 4K

[7K NM]
00:14:257 (14257|0) - can remove to emphasize the trumpet
01:29:422 (89422|6) - ^

unless you're trying to map a drum-style in the 7K, mapping both trumpet & drum feels like the layering goes scattered everywhere

lemme continue later, my head gets hurt again
Asherz007
Hey there! From a mod queue. :)

Just a quick general note on the diff naming. I see you've got both Lv. and EZ/NM/etc. Wouldn't it be better just to use one of these conventions?

I am... not too experienced in modding 7k, but we'll see how this goes.

Oh, have a strain map for 4K Insane Lv.20 because pink bars are completely useless.

0|1|2|3|4|5|6 (because that's the way they get pasted from the editor)

7k Easy Lv.6
Just going to note that col 0 goes unused for the first 7 seconds.
  1. 00:06:840 (6840|0) - Remove to follow just vocals?
  2. 00:09:477 (9477|4) - to col 2 for pitch relevancy on the trumpets? (I assume that's what you're trying to follow.)
  3. 00:25:631 (25631|1) - Move to col 2? Just a suggestion, but this col goes unused for a little bit.
  4. 00:33:543 (33543|0,33543|4,33873|6,33873|2) - Copy pattern from 4k. Feels a little better to highlight the held trumpets here.
  5. 00:43:598 (43598|5) - Make LN to next LN? (following the held vocals)
  6. 00:43:763 (43763|3) - I understand there's something here, but it's almost inaudible. Consider removing?
  7. 01:03:873 (63873|6,64038|5) - Move one column left for hand symmetry?
  8. 01:13:433 (73433|2) - Make a double?
  9. 01:15:411 (75411|0) - Split into 2 1-beat LNs to follow the vocals?

7k Normal Lv. 12
  1. I feel like you need to map the trumpet syncopation at 00:21:840.
  2. 00:33:049 (33049|2,33049|1) - One of these notes should be in a different column to reflect the pitch change in the vocals.
  3. 00:45:906 (45906|2) - Change col for vocal pitch change?
  4. Map something at 01:00:082. Both vocals and trumpets are moving around here, so I don't think this should be missed.
  5. 01:15:576 (75576|3,75906|2) - Not really a fan of these LNs... How about making these normal notes and 01:15:411 (75411|1,75741|6) LNs instead to reflect the vocals?
Either my eyes are playing tricks on me, or I can't really find anything else to make a comment on.

As for 7K HD... I don't feel I can give a good enough mod to be of much use.

In any case, hope this helps and best of luck in getting this ranked! :)
I will get you to have a look at my map eventually...
Topic Starter
Rivals_7

ajeemaniz wrote:

simple mod, how to metadata in anime song aaaa

1 / 2 / 3 / 4
1 / 2 / 3 / 4 / 5 / 6 / 7

[4K EZ]
00:06:840 (6840|1) - remove? monorhythm the vocal for ez diff
00:37:829 (37829|1) - move to 1, 00:38:159 (38159|0) - to 3, better hand balance i think? hmm moved two notes before to be more balanced then, this one already cool imo
01:05:521 (65521|3) - wouldn't stack this with the next ln
01:09:642 (69642|2,69807|0) - ctrl + H, reverse the pr, then 01:10:137 (70137|3) - avoid the stack
01:38:159 (98159|2,98983|3) - move to 1 col to left to avoid stack? stack is rather far imo. i believe its doable

[7K EZ]
00:06:840 (6840|0) - remove, same reason as 4K EZ , then 00:07:005 (7005|4,7334|2) - move this 1 column to left
00:22:005 (22005|0,22170|4) - move 1 col to right, 2 & 6 before 7 5 3 1

00:37:829 (37829|3,38159|1,38488|3,38818|5) - https://puu.sh/v45Bs/523aa13334.png could do this for interesting pattern

01:04:862 (64862|5,65027|3) - feels biased in the spacebar, move to 7 & 6 respectively

01:26:620 (86620|1) - move to 1, looks awkward

decent EZ diff

[4K & 7K NM]
basically every part (mostly kiai) is kind of bland since you doesn't layers the trumpet instrument, those spacing at 00:13:928 - etc feels awkward.. unless you're doing drum-style map, highly recommend to layer some of the trumpet sounds as well. i do that once ever since before i uploaded this map. but it somehow goes up to H icon (7K goes buffed into 2,24, which is close lol). kick-kick-drum mapping oriented are too boring when played too. Might repattern this if there's more concern. but imo the break still make sense with 1/2 break every 1/1 measures here.

exception at 01:16:071 - to 01:21:345 - where the drum is more dominant

otherwise couldn't find a major problem in 4K

[7K NM]
00:14:257 (14257|0) - can remove to emphasize the trumpet
01:29:422 (89422|6) - ^ somehow feel off with the latter pattern making the rythm is kinda not clear because random breaks (its a synth btw so)

unless you're trying to map a drum-style in the 7K, mapping both trumpet & drum feels like the layering goes scattered everywhere thinks its not really obligatory to really focused in one rhythm choice. its like how I mapped on my latest ranked map in january (dat Pony). if you can maintain the rhythm choices with sensible breaks, its should be a-ok

lemme continue later, my head gets hurt again

Asherz007 wrote:

Hey there! From a mod queue. :)

Just a quick general note on the diff naming. I see you've got both Lv. and EZ/NM/etc. Wouldn't it be better just to use one of these conventions? i found that EZ/NM diffnaming only are kinda too mainstream lol

I am... not too experienced in modding 7k, but we'll see how this goes.

Oh, have a strain map for 4K Insane Lv.20 because pink bars are completely useless.

0|1|2|3|4|5|6 (because that's the way they get pasted from the editor)

7k Easy Lv.6
Just going to note that col 0 goes unused for the first 7 seconds.
  1. 00:06:840 (6840|0) - Remove to follow just vocals?
  2. 00:09:477 (9477|4) - to col 2 for pitch relevancy on the trumpets? (I assume that's what you're trying to follow.)
  3. 00:25:631 (25631|1) - Move to col 2? Just a suggestion, but this col goes unused for a little bit.
  4. 00:33:543 (33543|0,33543|4,33873|6,33873|2) - Copy pattern from 4k. Feels a little better to highlight the held trumpets here. i think the current one is already pretty unique. I dont want to really stick with 4K patterning for a 7K (well its not obligatory anyways)
  5. 00:43:598 (43598|5) - Make LN to next LN? (following the held vocals) its following the main tom noises. so yea had to sacrifice vocal here
  6. 00:43:763 (43763|3) - I understand there's something here, but it's almost inaudible. Consider removing? uhh its obviously a tom, I believe.
  7. 01:03:873 (63873|6,64038|5) - Move one column left for hand symmetry? its already symmetry in my view. also to keeping the consistency on distance column with - 01:03:543 (63543|4) -
  8. 01:13:433 (73433|2) - Make a double? i only do double in cymbal crash. in some part, clap/kick is also covered with double if the next noise is a cymbal. so the players get the emphasis correctly
  9. 01:15:411 (75411|0) - Split into 2 1-beat LNs to follow the vocals? think its going to be kinda tricky for newer players who still cant bear with their hand coordinacy

7k Normal Lv. 12
  1. I feel like you need to map the trumpet syncopation at 00:21:840. I mostly covered the percussion rather than a trumpet
  2. 00:33:049 (33049|2,33049|1) - One of these notes should be in a different column to reflect the pitch change in the vocals. ah make sense
  3. 00:45:906 (45906|2) - Change col for vocal pitch change? this one is oriented with the kicks
  4. Map something at 01:00:082. Both vocals and trumpets are moving around here, so I don't think this should be missed. well because mostly i follow percussion so........ :/ anyways rearrange something around here
  5. 01:15:576 (75576|3,75906|2) - Not really a fan of these LNs... How about making these normal notes and 01:15:411 (75411|1,75741|6) LNs instead to reflect the vocals? hitting a note while holding a vocal doesnt seem to be hand-balance-wise imo. so i think i'll keep this for now
Either my eyes are playing tricks on me, or I can't really find anything else to make a comment on.

As for 7K HD... I don't feel I can give a good enough mod to be of much use.

In any case, hope this helps and best of luck in getting this ranked! :)
I will get you to have a look at my map eventually...
Thx for the mod :D
No reply = fix
Bicondova-
1|2|3|4
Hard
00:33:049 (33049|1,33049|2) - In my opinion you can move note from column 2 to column 4 because of higher pitch melody sound
00:33:378 (33378|1,33378|2) - It's only a kick sound like 00:12:279 (12279|3,12362|2) so it's going to be a single note?
00:43:296 (43296|0) - Why it doesn't stay in 1/4 snap?
00:53:323 to 00:53:653 - It seems weird,the pitch go higher but the pattern it's like going to left (look like right to left stair pattern it's better for low pitch) but I can't solve the pattern on this section,so it's your choice
00:55:301 (55301|3) and 00:56:620 (56620|3) - I think this long note was write for trumpet sound,but the 2nd one I didn't hear the same trumpet sound anymore so maybe cut it or change to another pattern.
00:59:257 (59257|0,59422|2) - Can it start a LN from right to left?
01:00:082 - Trumpet sound

bye

if this suck,don't kudosu to me
Topic Starter
Rivals_7

Bicondova- wrote:

1|2|3|4
Hard
00:33:049 (33049|1,33049|2) - In my opinion you can move note from column 2 to column 4 because of higher pitch melody sound actually it revolves around the kick pitch, not the melody. considering the whole structure itself are mostly revolved around percussion
00:33:378 (33378|1,33378|2) - It's only a kick sound like 00:12:279 (12279|3,12362|2) so it's going to be a single note? Different density. you could already notice that your #2nd highlight the kicks are on fast roll of 1/4. while the kicks you were mentioned are on 1/2 beat. pretty sure people will react this more better. also making it single note will diminish the emphasis that this diff are trying to comply
00:43:296 (43296|0) - Why it doesn't stay in 1/4 snap? intended grace note. The drum doesnt revolve on 1/4 alone, there's somewhat another drum on that snap (try to hear it at 50% playback with 0%fx volume)
00:53:323 to 00:53:653 - It seems weird,the pitch go higher but the pattern it's like going to left (look like right to left stair pattern it's better for low pitch) but I can't solve the pattern on this section,so it's your choice I see that is a thing but its not really obligatory to follow the pitch everytime
00:55:301 (55301|3) and 00:56:620 (56620|3) - I think this long note was write for trumpet sound,but the 2nd one I didn't hear the same trumpet sound anymore so maybe cut it or change to another pattern. I treat the both same, they're still trumpet which start and end correctly imo. anyways I just reversed the pattern with ctrl+h then
00:59:257 (59257|0,59422|2) - Can it start a LN from right to left? yea
01:00:082 - Trumpet sound alrite

bye

if this suck,don't kudosu to me
Thx for mod c:
dkingo
Hallo a random mod :)

mod
[4K Normal]
  1. 00:02:225 - Add a note for the piano chord, also 00:03:543 -
  2. 00:41:785 - Add a LN for the wind
  3. 00:47:554 (47554|3,47719|3) - These aren't same instrument, so I think they shouldn't be in the same column
  4. 01:14:587 - Delete a note
[7K Hard]
  1. 00:09:642 - Add a note for the piano
  2. 00:10:961 - ^
  3. 00:17:884 (17884|2) - Can't hear anything on this note
  4. Add a note for the snare in the verse, feel better to distinguish from the kick
  5. 01:14:587 - Delete a note
  6. 01:19:532 - ^
  7. 01:38:488 - Add a LN
[7K Insane]
  1. 00:10:961 - Add a note
  2. I think 00:43:104 - is more worthy of using LN than 00:44:093 - , cuz the sound is much stronger
  3. 00:54:312 - Add a note
That's all

Good luck~

Hope you would accept my BN request
Kurisu Makise
Hi! From cute queue :3
|1|2|3|4|5|6|7|

7K Lv. 24
00:07:829 - Ghost piano, maybe you want to consider it.
00:09:642 - Clear piano sound, need a note here.
00:10:961 - Missed piano.
00:43:296 (43296|2,43296|1) - 1/16 sounds better, isn't it? Also, i suggest 40% volume here. Now it's difficult to feel the hitsound while playing.
00:56:620 (56620|0) - That conflicts with song. I can understand not accurate following sounds when it's for sake of LN-patterns, but here is just a single LN,
so i recommend to follow the sound. You could end LN at 00:56:785 - and place another from 00:56:950 - to 00:57:279 -
01:02:389 - Seems inconsistent to ignore that long sound. Try something like this: https://puu.sh/vgWOp/7ac68f0bf2.png
01:05:109 - Whew, you argue with composer.
01:07:170 (67170|6) - Same with 00:56:620 (56620|0) -
01:15:164 (75164|4,75246|1,75329|3) - Is that for background synth stream? If so, better delete those notes. Following only half of stream confuses player and following the whole stream would be uncomfortable.
01:18:708 (78708|6,79038|1) - Merge them, there's one sound.
01:20:027 - Maybe continue following same string here? LN each 1/2 would fit nice. Your pattern is good for strong repetitive bass sounds and with LNs on left hand it's almost always used for bass as i know, so it's kinda confusing to see it here.
01:25:054 (85054|1,85219|3) - Why stream?
01:38:653 (98653|2,98653|1) - Missed hitsounds.
01:38:653 (98653|2) - Maybe 1 to show descending sounds?

Common:
There are some ghost notes like 01:33:049 (93049|2) -. To make them legal and comfortable to play i suggest to use hihat with 20% volume on free red line notes (maybe blue line somewhere). It would add some noise to song, but really help player with those ghosts.
7K Lv. 18
Same notices for piano in the beginning.
00:15:741 - Try this to avoid "shield" (not really shield, since it's 1/2, but can be a bit uncomfortable anyway): https://puu.sh/vgZID/386826c829.png
00:33:543 - Why not place LN here too? Same for Lv. 24, didn't notice first time.
00:43:296 (43296|5) - Same with Lv. 24.
00:49:203 - Maybe something like this for balance: https://puu.sh/vh0ij/44452bdcef.png.
00:56:620 (56620|6) - Same with Lv. 24.
01:18:873 (78873|6) - 6?
01:18:708 (78708|3,79038|6) - Same with Lv. 24.
01:20:027 - ^
01:25:054 (85054|3,85219|1) - ^
01:27:279 - Why not start stream here? 2-4-5-6 would fit.
01:31:235 - Make some changes for consistency if accepted 00:15:741 -
01:38:653 (98653|5,98653|4) - Hitsounds.
7K Lv. 12
00:33:873 (33873|1) - 1 for column balance.
00:37:994 (37994|6,38159|4,38323|2) - Try 6-2-6 and 00:38:488 (38488|4,38653|2,38818|4,38983|2) - ctrl+h. Better fits imo.
00:56:620 (56620|5) - Same with other diffs.
01:00:082 - Add a note for long sound, player would feel like following it here.
01:07:170 (67170|0) - Same with other diffs.
01:15:576 (75576|3) - Maybe 1/4 is better here? 01:15:906 (75906|2) - And simple note here.
01:26:290 (86290|6,86290|3) - Why 2 notes? 01:25:301 (85301|6,85301|4,85301|0) - 3 and 01:25:796 (85796|1,85796|0,85796|4) - 3.
01:25:301 - Pattern seems kinda messy, i suggest: https://puu.sh/vh24R/eabed34c30.png
01:40:301 (100301|2,100631|0,100796|2,101126|4) - Try 1-3-5-1, same.
7K Lv. 6
00:02:884 (2884|3,3214|2,3543|1) - Move left, you completely forgot about 1st column.
00:22:005 (22005|0) - 3 maybe? Previous pattern feels like moving to center, so 3 is more expected. And it fits following pattern more. And for some column balance. Seems like a bunch of reasons, lol.
00:45:411 (45411|4) - Maybe 7 for column balance?
00:46:400 (46400|3) - 5, 00:47:060 (47060|4) - 1, 00:47:719 (47719|0) - 2 for consistency: you keep 3 columns distance first, and then change it to 2.
00:56:620 (56620|0) - Change to simple note maybe. I can't see any way to follow the music properly and keep the difficulty low enough.
01:07:170 (67170|3) - Same.
01:05:192 (65192|4) - Should be simple note. There's nothing notable to use LN in this diff.
01:15:411 (75411|0) - Same. Better add a note at 01:15:741 -
01:37:829 (97829|3) - 5 for consistency.

Nice map! Good luck for rank! :D
Topic Starter
Rivals_7

dkingo wrote:

Hallo a random mod :)

mod
[4K Normal]
  1. 00:02:225 - Add a note for the piano chord, also 00:03:543 - already do that in 4K Hard. to keep diff progression balancely
  2. 00:41:785 - Add a LN for the wind hmm already too cramped with all those SNs. if i do, it'll break the consistency as a whole
  3. 00:47:554 (47554|3,47719|3) - These aren't same instrument, so I think they shouldn't be in the same column but revolved around the same pitch so......
  4. 01:14:587 - Delete a note uhh no its crash cymbal
[7K Hard]
  1. 00:09:642 - Add a note for the piano
  2. 00:10:961 - ^
  3. 00:17:884 (17884|2) - Can't hear anything on this note kind of a little bit weird if i say "its a changing guitar pitch" but it seems too little to notice. so this purpose was to balancing the structure. all the percussion snapped to 1/2 distance. only - 00:17:966 (17966|3) - that has a 1/4 distance to next percussion+cymbal. If i delete, its quite jarring to play as they will probably mistake the 1/4 as 1/2 (rip 300g score). so the earlier note is exist to notice the player for the upcoming 1/4 percussion
  4. Add a note for the snare in the verse, feel better to distinguish from the kick it was intended since the song itself werent on its high density (calm part). also they already implemented on Insane
  5. 01:14:587 - Delete a note emphasize cymbal
  6. 01:19:532 - ^ its.... a kick, or kind of deep bass idk.......... feel that its not worth if its single
  7. 01:38:488 - Add a LN too cramped comparing with the rest of the section which has LN. so nope for this
[7K Insane]
  1. 00:10:961 - Add a note
  2. I think 00:43:104 - is more worthy of using LN than 00:44:093 - , cuz the sound is much stronger kinda agree but i thnk its pretty weird to place an LN along with the crash. plus, the next note are graced which gave it weird feeling when played
  3. 00:54:312 - Add a note
That's all

Good luck~

Hope you would accept my BN request

Kivicat wrote:

Hi! From cute queue :3
|1|2|3|4|5|6|7|

7K Lv. 24
00:07:829 - Ghost piano, maybe you want to consider it. hmm maybe nope for this. its too little to notice
00:09:642 - Clear piano sound, need a note here.
00:10:961 - Missed piano.
00:43:296 (43296|2,43296|1) - 1/16 sounds better, isn't it? Also, i suggest 40% volume here. Now it's difficult to feel the hitsound while playing. hmm pretty sure its 1/12 for me. also 40% x 2 its too much imo, so i think i'll keep it for now
00:56:620 (56620|0) - That conflicts with song. I can understand not accurate following sounds when it's for sake of LN-patterns, but here is just a single LN,
so i recommend to follow the sound. You could end LN at 00:56:785 - and place another from 00:56:950 - to 00:57:279 -
01:02:389 - Seems inconsistent to ignore that long sound. Try something like this: https://puu.sh/vgWOp/7ac68f0bf2.png
01:05:109 - Whew, you argue with composer. eh yea xd. since the trumpet is louder here
01:07:170 (67170|6) - Same with 00:56:620 (56620|0) -
01:15:164 (75164|4,75246|1,75329|3) - Is that for background synth stream? If so, better delete those notes. Following only half of stream confuses player and following the whole stream would be uncomfortable.
01:18:708 (78708|6,79038|1) - Merge them, there's one sound.
01:20:027 - Maybe continue following same string here? LN each 1/2 would fit nice. Your pattern is good for strong repetitive bass sounds and with LNs on left hand it's almost always used for bass as i know, so it's kinda confusing to see it here.I'll think I keep this in mind. the thing is that the other 1/2 doesnt seem to be loud enough for an LN worthy.
01:25:054 (85054|1,85219|3) - Why stream? its actually some drum-roll-ish that happen. deleted the last one tho
01:38:653 (98653|2,98653|1) - Missed hitsounds.
01:38:653 (98653|2) - Maybe 1 to show descending sounds?

Common:
There are some ghost notes like 01:33:049 (93049|2) -. To make them legal and comfortable to play i suggest to use hihat with 20% volume on free red line notes (maybe blue line somewhere). It would add some noise to song, but really help player with those ghosts.
7K Lv. 18
Same notices for piano in the beginning.
00:15:741 - Try this to avoid "shield" (not really shield, since it's 1/2, but can be a bit uncomfortable anyway): https://puu.sh/vgZID/386826c829.png
00:33:543 - Why not place LN here too? Same for Lv. 24, didn't notice first time. i know that one is really noticeable but its quite abit weird idk why. since i map this mostly to percussion, so i tend to ignore the trumpet that wasnt start at the downbeat
00:43:296 (43296|5) - Same with Lv. 24. same too
00:49:203 - Maybe something like this for balance: https://puu.sh/vh0ij/44452bdcef.png. did something else instead
00:56:620 (56620|6) - Same with Lv. 24.
01:18:873 (78873|6) - 6?
01:18:708 (78708|3,79038|6) - Same with Lv. 24.
01:20:027 - ^ same
01:25:054 (85054|3,85219|1) - ^
01:27:279 - Why not start stream here? 2-4-5-6 would fit.
01:31:235 - Make some changes for consistency if accepted 00:15:741 -
01:38:653 (98653|5,98653|4) - Hitsounds.
7K Lv. 12
00:33:873 (33873|1) - 1 for column balance.
00:37:994 (37994|6,38159|4,38323|2) - Try 6-2-6 and 00:38:488 (38488|4,38653|2,38818|4,38983|2) - ctrl+h. Better fits imo.
00:56:620 (56620|5) - Same with other diffs. but not adding an extra LN for this
01:00:082 - Add a note for long sound, player would fell like following it here.
01:07:170 (67170|0) - Same with other diffs.
01:15:576 (75576|3) - Maybe 1/4 is better here? 01:15:906 (75906|2) - And simple note here.
01:26:290 (86290|6,86290|3) - Why 2 notes? 01:25:301 (85301|6,85301|4,85301|0) - 3 and 01:25:796 (85796|1,85796|0,85796|4) - 3.
01:25:301 - Pattern seems kinda messy, i suggest: https://puu.sh/vh24R/eabed34c30.png
01:40:301 (100301|2,100631|0,100796|2,101126|4) - Try 1-3-5-1, same.
7K Lv. 6
00:02:884 (2884|3,3214|2,3543|1) - Move left, you completely forgot about 1st column.
00:22:005 (22005|0) - 3 maybe? Previous pattern feels like moving to center, so 3 is more expected. And it fits following pattern more. Amd for some column balance. Seems like a bunch of reasons, lol.
00:45:411 (45411|4) - Maybe 7 for column balance?
00:46:400 (46400|3) - 5, 00:47:060 (47060|4) - 1, 00:47:719 (47719|0) - 2 for consistency: you keep 3 columns distance first, and then change it to 2.
00:56:620 (56620|0) - Change to simple note maybe. I can't see any way to follow the music properly and keep the difficulty low enough.
01:07:170 (67170|3) - Same.
01:05:192 (65192|4) - Should be simple note. There's nothing notable to use LN in this diff.
01:15:411 (75411|0) - Same. Better add a note at 01:15:741 -
01:37:829 (97829|3) - 5 for consistency.

Nice map! Good luck for rank! :D
No reply=fix. Thx for mod :D
misternopal
yo >.<)/
mod sesuai janji, maaf lama hehe :'D
free to reject
col |1|2|3|4|5|6|7|


7k Normal Lv.12
00:02:225 (2225|6) - col 6
00:12:115 (12115|0) - col 2
00:12:279 (12279|6) - col 6
00:12:774 (12774|4) - col 7
00:13:268 - tambah note col 5 (walaupun gk ada drum tapi menurutku gpp, biar seimbang sama sebelumnya ngikut terompet/alat musik apalah itu :v)
00:15:906 - tambah note col 1
00:16:400 (16400|3,16565|4) - ctrl+j
00:18:543 - tambah note
00:27:609 (27609|4) - col 6
00:27:609 (27609|0,27774|1) - ctrl+j
00:29:752 (29752|4) - col 6
00:30:576 (30576|4) - ctrl+j
00:30:246 (30246|3) - col 7
00:33:873 (33873|4) - col 4
00:34:203 (34203|3,34203|6) - col 2,3
00:34:862 (34862|5) - col 7
00:35:851 (35851|4) - col 6
00:36:181 (36181|6,36181|3) - col 3,5
00:36:510 (36510|4) - col 7
00:37:499 (37499|5) - col 7
00:38:323 (38323|5,38653|4) - ctrl+j
00:38:818 (38818|2) - col 2
00:38:983 (38983|4,39148|3) - ctrl+j
00:55:137 (55137|3) - hapus utk istirahat sejenak
01:06:510 (66510|2) - col 2
01:04:697 (64697|4,65027|3) - hapus utk istirahat sejenak
01:07:005 (67005|2) - ^
01:08:323 (68323|4) - ^
01:32:719 (92719|2) - col 2

maaf mod satu diff doang T^T
diff easy dah bagus & diff hard gk bisa ku mod (dpt B) :v
GL ciao~
loli is <3
Topic Starter
Rivals_7

misternopal wrote:

yo >.<)/
mod sesuai janji, maaf lama hehe :'D
free to reject
col |1|2|3|4|5|6|7|


7k Normal Lv.12
00:02:225 (2225|6) - col 6
00:12:115 (12115|0) - col 2 nope, sengaja biar gk terlalu familiar dgn 4K
00:12:279 (12279|6) - col 6 ^
00:12:774 (12774|4) - col 7 enak disini kok xd
00:13:268 - tambah note col 5 (walaupun gk ada drum tapi menurutku gpp, biar seimbang sama sebelumnya ngikut terompet/alat musik apalah itu :v) hmm, ku mau ikut perkusinya aja :u
00:15:906 - tambah note col 1 ^
00:16:400 (16400|3,16565|4) - ctrl+j pitch terompet naik toh
00:18:543 - tambah note same, ngikut perkusi
00:27:609 (27609|4) - col 6
00:27:609 (27609|0,27774|1) - ctrl+j
00:29:752 (29752|4) - col 6 nope
00:30:576 (30576|4) - ctrl+j ^
00:30:246 (30246|3) - col 7 ^ hand balance
00:33:873 (33873|4) - col 4 ^
00:34:203 (34203|3,34203|6) - col 2,3 ^
00:34:862 (34862|5) - col 7^
00:35:851 (35851|4) - col 6
00:36:181 (36181|6,36181|3) - col 3,5 ^
00:36:510 (36510|4) - col 7 ^
00:37:499 (37499|5) - col 7
00:38:323 (38323|5,38653|4) - ctrl+j ^
00:38:818 (38818|2) - col 2 ^
00:38:983 (38983|4,39148|3) - ctrl+j ^
00:55:137 (55137|3) - hapus utk istirahat sejenak
01:06:510 (66510|2) - col 2
01:04:697 (64697|4,65027|3) - hapus utk istirahat sejenak Ini buat terompet
01:07:005 (67005|2) - ^ vocal end
01:08:323 (68323|4) - ^ synth
01:32:719 (92719|2) - col 2 gk ada bedanya to :u

maaf mod satu diff doang T^T
diff easy dah bagus & diff hard gk bisa ku mod (dpt B) :v
GL ciao~
loli is <3
sori lama replynya xD No reply = fix. Thx :D
Koibenii

Rivals_7 wrote:

you owe me a mod fam >:D
I gotchu fam o7 Mod requested from queue

[General]
I think you should cut the mp3 at about 01:45:082 idk

Okay so i'll be doing two boxes, one for the 4k and one for the 7k.

fow-ki
1|2|3|4

[4K Easy Lv. 5]
  • 00:12:444 (12444|0) - I think this LN should be at 00:12:115 to represent the drum roll. Pattern suggestion: https://puu.sh/vlReG/fa442e2f1a.jpg
    00:49:308 - Idk I feel like there should be a LN here for the drum roll but w/e
    00:56:620 - I think you missed a LN here, like what you did at 01:07:170 (67170|0)
[4k Normal Lv. 10]

  • 00:48:049 (48049|2,48049|0,48214|1,48543|1,48873|1,49038|1) - why not put these drums at [3]? For hand balance, I think, and if you're going to apply this you might have to re-arrange the notes surrounding it, like this: http://puu.sh/vlRv0/1bcf0d4faf.png still up to you to apply xd
    01:07:170 (67170|0) - would suggest to put this LN in [4], for variability since you did the same at 00:56:620 (56620|0) and for consistency also
[4k Hard Lv. 15]

  • 00:29:834 - missed a note here? like what you did at 00:28:516 (28516|2)
    00:32:719 (32719|1,32719|2) - would prefer to be put at [1] and [4], respectively
    00:45:576 (45576|1,45576|2,45906|1,45906|2,46235|1,46235|2) - would consider this putting into [3] and [4], respectively since you did 00:48:214 (48214|0,48214|1,48543|0,48543|1,48873|0,48873|1,49038|0,49038|1), and you might also want to re-arrange the surrounding notes.01:19:532 (79532|2) - should be in [2] provided that you made the drums as stacks
[4k Insane Lv. 20]

  • 00:12:485 (12485|1,12527|0) - would suggest to swap columns for a more roll-y feel
    00:22:005 - 00:22:820 - was expecting that you would map the LNs like what you did at 00:21:016 (21016|0,21181|2,21510|1,21840|2) at this part.
    00:33:049 (33049|1,33049|2) - kindly disregard what I said in Hard, would suggest to move this to [1] and [4], respectively to represent the higher pitch at the bg.
    01:37:170 - 01:37:994 - ^same comments with the trumpet section I mentioned earlier

sibin-ki
1|2|3|4|5|6|7

[7k Easy Lv. 6]

  • 00:27:609 - the LN should start here imo
    00:37:499 (37499|0) - would move this to [2] since you left that column empty for 5 secs xd up to you to apply.
    00:49:038 - there should be a LN here for the drum rolls.
[7k Normal Lv. 12]

  • 01:40:631 (100631|2,100796|4) - would move this to [1] and [3], respectively
[7k Hard Lv. 18]

  • 01:20:027 (80027|4,80027|6,80356|4,80356|6,80686|4,80686|6,81016|4,81016|6) - I know i've seen these LNs on the 4k diffs but I still don't get what they represent ;w;
[7k Insane Lv. 24]

  • 00:14:917 (14917|5) - should be at [7] since I assume that you are following the trumpets for the stacks.
    00:33:049 (33049|1) - would suggest to move this to [1]

Sorry for the crappy mod ;w; this mapset is almost perfect hueeeeee. SEIPPAI! SAY HELLO! and qtpi bg btw <3 Goodluck!! :D
Topic Starter
Rivals_7

JztCallMeRon wrote:

Rivals_7 wrote:

you owe me a mod fam >:D
I gotchu fam o7 Mod requested from queue

[General]
I think you should cut the mp3 at about 01:45:082 idk

Okay so i'll be doing two boxes, one for the 4k and one for the 7k.

fow-ki
1|2|3|4

[4K Easy Lv. 5]
  • 00:12:444 (12444|0) - I think this LN should be at 00:12:115 to represent the drum roll. Pattern suggestion: https://puu.sh/vlReG/fa442e2f1a.jpg i think the LNs would be more fit if its cover the piano so.... i'll keep this for now
    00:49:308 - Idk I feel like there should be a LN here for the drum roll but w/e its quite hard to handle for newbies xd
    00:56:620 - I think you missed a LN here, like what you did at 01:07:170 (67170|0)
[4k Normal Lv. 10]

  • 00:48:049 (48049|2,48049|0,48214|1,48543|1,48873|1,49038|1) - why not put these drums at [3]? For hand balance, I think, and if you're going to apply this you might have to re-arrange the notes surrounding it, like this: http://puu.sh/vlRv0/1bcf0d4faf.png still up to you to apply xd lel idk that feels quite the same thing, but its just reversed. i think i'll keep it now
    01:07:170 (67170|0) - would suggest to put this LN in [4], for variability since you did the same at 00:56:620 (56620|0) and for consistency also
[4k Hard Lv. 15]

  • 00:29:834 - missed a note here? like what you did at 00:28:516 (28516|2)
    00:32:719 (32719|1,32719|2) - would prefer to be put at [1] and [4], respectively
    00:45:576 (45576|1,45576|2,45906|1,45906|2,46235|1,46235|2) - would consider this putting into [3] and [4], respectively since you did 00:48:214 (48214|0,48214|1,48543|0,48543|1,48873|0,48873|1,49038|0,49038|1), and you might also want to re-arrange the surrounding notes.01:19:532 (79532|2) - should be in [2] provided that you made the drums as stacks
[4k Insane Lv. 20]

  • 00:12:485 (12485|1,12527|0) - would suggest to swap columns for a more roll-y feel
    00:22:005 - 00:22:820 - was expecting that you would map the LNs like what you did at 00:21:016 (21016|0,21181|2,21510|1,21840|2) at this part. was quite intended so they could focus to percussion
    00:33:049 (33049|1,33049|2) - kindly disregard what I said in Hard, would suggest to move this to [1] and [4], respectively to represent the higher pitch at the bg.
    01:37:170 - 01:37:994 - ^same comments with the trumpet section I mentioned earlier same

sibin-ki
1|2|3|4|5|6|7

[7k Easy Lv. 6]

  • 00:27:609 - the LN should start here imo intended for variation
    00:37:499 (37499|0) - would move this to [2] since you left that column empty for 5 secs xd up to you to apply.
    00:49:038 - there should be a LN here for the drum rolls. i guess nope for this. its more approachable for newbies
[7k Normal Lv. 12]

  • 01:40:631 (100631|2,100796|4) - would move this to [1] and [3], respectively
[7k Hard Lv. 18]

  • 01:20:027 (80027|4,80027|6,80356|4,80356|6,80686|4,80686|6,81016|4,81016|6) - I know i've seen these LNs on the 4k diffs but I still don't get what they represent ;w; well there's some kind of violin noise can be hearded apparently xd
[7k Insane Lv. 24]

  • 00:14:917 (14917|5) - should be at [7] since I assume that you are following the trumpets for the stacks. i think its more comfy like this.
    i'll consider this later tho xd

    00:33:049 (33049|1) - would suggest to move this to [1]

Sorry for the crappy mod ;w; this mapset is almost perfect hueeeeee. SEIPPAI! SAY HELLO! and qtpi bg btw <3 Goodluck!! :D
Thx for mod xD. No reply = fix
Drum-Hitnormal
general hitsound mod


https://www.dropbox.com/sh/cpckjpe22ctv9af/AADo40j4sakjG_G3eUiSHYwza?dl=0&preview=LR_Hat+Synth.wav
or you can use 2 hat sounds you have done at 01:26:950 (86950|4,86950|6) -
00:12:774 (12774|4) - 00:21:675 (21675|6) - add this hat sound at every white line
00:50:027 (50027|4) - to 00:52:005 (52005|3) - ^
00:56:290 (56290|2) - to 01:03:873 (63873|2) - ^
and so on for all the kiai parts...

00:44:917 (44917|2,44917|5,45082|2,45082|5) - I think it sounds better if you make both red and white line have drum-hitnormal
00:47:554 (47554|0,47554|6,47719|0,47719|6) - ^
Topic Starter
Rivals_7

dudehacker wrote:

general hitsound mod


https://www.dropbox.com/sh/cpckjpe22ctv9af/AADo40j4sakjG_G3eUiSHYwza?dl=0&preview=LR_Hat+Synth.wav
or you can use 2 hat sounds you have done at 01:26:950 (86950|4,86950|6) -
00:12:774 (12774|4) - 00:21:675 (21675|6) - add this hat sound at every white line [/color]
00:50:027 (50027|4) - to 00:52:005 (52005|3) - ^ ^
00:56:290 (56290|2) - to 01:03:873 (63873|2) - ^ ^
and so on for all the kiai parts...

00:44:917 (44917|2,44917|5,45082|2,45082|5) - I think it sounds better if you make both red and white line have drum-hitnormal
00:47:554 (47554|0,47554|6,47719|0,47719|6) - ^
the others applied. plus added some more places with hat synth xd. Thx :D
[ Ari Knight ]
Yo!

pake indo boleh kan?
lagi males pake eng XD [bilang aja gak bisa :'v]

M4M sama ini ya XD Leaf - Alice In Misanthrope (diff terserah) :)

|1|2|3|4|

4k Hard
  1. 00:02:884 (2884|2,3214|1) - geser ke |3| |4| lebih bagus rasanya, biar konsisten (kira kira begitu pemikiran saya)
  2. 00:08:708 (8708|2) - hapus aja sih menurut saya, tapi di keep juga gpp ;P
  3. 00:09:642 (9642|1) - ghost note?
  4. 00:09:148 (9148|2) - geser ke |2| saya rasa lebih nyaman mencetnya
  5. 00:25:796 (25796|2,25878|3) - ghost note? (saya rasa)
  6. 00:27:197 (27197|0) - ghost note satu
  7. 00:38:983 - rasanya agak sepi di line biru 1/4, kasih note 1 sih saya rasa abis itu rearrange yang 2 diatasnya, tapi masalahnya ada LN di |4|, mau di keep gpp tapi saran saya re-arrange aja << atas dasar 00:28:433 (28433|1,28516|2,28598|0,28598|1) - ini saya bisa ngasih taunya
  8. 00:43:296 (43296|0) - kurasa bukan ide yg bagus buat ini..., silahkan aja kalo di keep, saran saya delete
  9. 00:44:752 (44752|3) - kok gak dikasih LR_Hat Synth? rasanya perlu
  10. 00:49:367 (49367|2) - rasanya bagusan dikasih hitclap, tapi suara di lagunya hitnormal, rasanya dilema anjir bisa keep atau saran saya kasih total hitclap aja
    sip, ku kira sekian

    AIMod Check... see spoiler
    sip, no problem kecuali masalah kiai

    Meta Check... see spoiler
    Artist sampai tags aman, HP & OD = 7,5 & 8 (ini cuma saran) dan selain itu semua clear

    kemungkinan penambahan SV... see spoiler
    gak usah kali ya

dah itu aja maaf kalo dikit, cuma disitu aja rasanya saya nemu problem

salam Ari Knight dari Modding Qu'eue's Team | Mania Only
kalo perlu apa apa silahkan mampir ^_^


map mu dah bagus kok, kalo masih perlu MOD jangan sungkan sungkan hubungi saya ^_^

Good Luck!
Topic Starter
Rivals_7
i lost my reply. dem
yg pasti ada yg di apply ada beberapa yg gak. but thx for mod :D
[ Ari Knight ]
NVM
I like the song tho XD

Btw leaving some star to help :)
Verniy_Chan

Hi Rival

Mod Via Rivals_7's NM/M4M/GD O!Mania Queue

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Sepertinya gak ada masalah, cuma.. akan lebih baik jika diff 7K Insane Lv. 24 di pasang SV seperti yang di 4K biar lebih menarik mapsetnya
4K Easy Lv. 5

OD : 7
HP : 6,5
  1. 01:14:587 - tidak konsisten dengan pattern sebelumnya 01:04:038 -
  2. 01:15:741 - bisa putusin LN dan sambung LN baru atau tambah LN di 01:15:741 - untuk layering LN. Soalnya ada penekanan roll drum disitu
Notes : Tak perlu diragukan lagi, patternya solid sangad
4K Normal Lv. 10

OD : 7
HP : 7
  1. 00:33:543 (33543|3) - akan lebih baik jika ini pindah ke |3| biar kolum tersebut tidak kosong walaupun tidak berpengaruh dengan hand balance
  2. 00:49:367 - gak masalah tambah note disini, sejak anda juga memasang demikian di diff 4K Easy, 7K Easy dan 7K Normal
  3. 01:11:950 - tambah note untuk konsistensi vocal 01:00:082 - 01:01:400 -
Notes : Very nice diff owo
4K Hard Lv. 15

OD : 7,5
HP : 7,5
  1. 00:02:142 - 00:03:461 - 00:04:779 - kenapa gak map piano 1/4 disini biar lebih menarik, walaupun tidak perlu di map bagian 1/8
  2. 00:08:818 (8818|3,10137|3) - pitchnya beda, disaranin di renovasi pattern (rumah stauw)
  3. 00:37:170 (37170|3,37170|2,37499|2,37499|3) - tidak disaranin buat pattern yang sama karena pitchnya beda, mungkin ikutin pattern seperti sebelumnya dimana antara white dan red line salah satunya dibuat jack 1/2. sama seperti 00:39:807 (39807|3,39807|2,40137|3,40137|2) - 00:41:126 (41126|0,41126|1,41455|1,41455|0) - 00:42:444 (42444|3,42444|2,42774|3,42774|2) - 01:00:906 (60906|0,60906|3,61235|3,61235|0) - kalau cuma beberapa tidak apa2 sih
  4. 00:43:928 (43928|1,43928|0,44093|3,44093|2) - bisa salah satu note dibuatin jack karena keduanya sama untuk suara kick tom
  5. 01:20:192 (80192|1,80356|3) - Ctrl + G? biar lebih bervariasi dan tidak mengulang pattern di 01:20:686 - 01:21:016 -
Notes : Pattern yang menyenangkan untuk dimainin :3
4K Insane Lv. 20

OD : 8
HP : 8
  1. 00:17:884 (17884|1) - pindah ke |4|, mending shield pattern ketimbang jack 1/2
  2. 00:19:367 (19367|3) - pindah ke |3|, terus 00:19:532 (19532|1) - pindah ke |4| alasannya sama seperti di atas dan juga hand balance
  3. 00:20:851 (20851|1) - pindah ke |3| biar lebih balance pattern
  4. 00:32:225 (32225|1) - pindah ke |3| sama seperti diatas, dan jika anda mengamat pattern bagian 00:31:565 (31565|1,31730|1) -
  5. 00:57:197 - gak dengar suara apa apa disini? hmm...
  6. 00:57:197 - Ctrl + G? cuma hindari anchor 1/2 di kolom |2|
  7. 01:34:532 (94532|0) - pindah ke |2|, terus 01:34:697 (94697|2) - pindah ke |1|, dan 01:35:192 (95192|0) - pindah ke |2| mending shield... ^
  8. 01:36:181 (96181|1,96345|1,96675|1) - untuk meminimalisir pattern seperti ini, saran 01:37:005 (97005|1) - pindah ke |1|, 01:36:675 (96675|1,96840|0) - Ctrl + G biar lebih bervariasi juga
Notes : Bagus bagus.. nice diff apalagi bagian LN

Verniy_Chan wrote:

Score
88,25

(1-100)

just for fun only, don’t take it seriously
karena sudah banyak yang mod dan juga kualiatas sangat baik, jadi hanya itu advice yang bisa saya berikan
Хорошо~ Good Luck..
Topic Starter
Rivals_7

Verniy_Chan wrote:


Hi Rival

Mod Via Rivals_7's NM/M4M/GD O!Mania Queue

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Sepertinya gak ada masalah, cuma.. akan lebih baik jika diff 7K Insane Lv. 24 di pasang SV seperti yang di 4K biar lebih menarik mapsetnya SV masih coba2 sih nanti kalo udh fix bener baru dicopy xd
4K Easy Lv. 5

OD : 7
HP : 6,5
  1. 01:14:587 - tidak konsisten dengan pattern sebelumnya 01:04:038 -
  2. 01:15:741 - bisa putusin LN dan sambung LN baru atau tambah LN di 01:15:741 - untuk layering LN. Soalnya ada penekanan roll drum disitu
Notes : Tak perlu diragukan lagi, patternya solid sangad
4K Normal Lv. 10

OD : 7
HP : 7
  1. 00:33:543 (33543|3) - akan lebih baik jika ini pindah ke |3| biar kolum tersebut tidak kosong walaupun tidak berpengaruh dengan hand balance
  2. 00:49:367 - gak masalah tambah note disini, sejak anda juga memasang demikian di diff 4K Easy, 7K Easy dan 7K Normal
  3. 01:11:950 - tambah note untuk konsistensi vocal 01:00:082 - 01:01:400 -
Notes : Very nice diff owo
4K Hard Lv. 15

OD : 7,5
HP : 7,5
  1. 00:02:142 - 00:03:461 - 00:04:779 - kenapa gak map piano 1/4 disini biar lebih menarik, walaupun tidak perlu di map bagian 1/8 pgn simple aja lah disini xd
  2. 00:08:818 (8818|3,10137|3) - pitchnya beda, disaranin di renovasi pattern (rumah stauw)
  3. 00:37:170 (37170|3,37170|2,37499|2,37499|3) - tidak disaranin buat pattern yang sama karena pitchnya beda, mungkin ikutin pattern seperti sebelumnya dimana antara white dan red line salah satunya dibuat jack 1/2. sama seperti 00:39:807 (39807|3,39807|2,40137|3,40137|2) - 00:41:126 (41126|0,41126|1,41455|1,41455|0) - 00:42:444 (42444|3,42444|2,42774|3,42774|2) - 01:00:906 (60906|0,60906|3,61235|3,61235|0) - kalau cuma beberapa tidak apa2 sih
  4. 00:43:928 (43928|1,43928|0,44093|3,44093|2) - bisa salah satu note dibuatin jack karena keduanya sama untuk suara kick tom
  5. 01:20:192 (80192|1,80356|3) - Ctrl + G? biar lebih bervariasi dan tidak mengulang pattern di 01:20:686 - 01:21:016 -
Notes : Pattern yang menyenangkan untuk dimainin :3
4K Insane Lv. 20

OD : 8
HP : 8
  1. 00:17:884 (17884|1) - pindah ke |4|, mending shield pattern ketimbang jack 1/2
  2. 00:19:367 (19367|3) - pindah ke |3|, terus 00:19:532 (19532|1) - pindah ke |4| alasannya sama seperti di atas dan juga hand balance hmm ku bedain dikit yg ini
  3. 00:20:851 (20851|1) - pindah ke |3| biar lebih balance pattern
  4. 00:32:225 (32225|1) - pindah ke |3| sama seperti diatas, dan jika anda mengamat pattern bagian 00:31:565 (31565|1,31730|1) - ku pindahin yg bawahnya aja xd
  5. 00:57:197 - gak dengar suara apa apa disini? hmm... ku hapus aja kali ya. di 7k nya juga g ada xd
  6. 00:57:197 - Ctrl + G? cuma hindari anchor 1/2 di kolom |2|
  7. 01:34:532 (94532|0) - pindah ke |2|, terus 01:34:697 (94697|2) - pindah ke |1|, dan 01:35:192 (95192|0) - pindah ke |2| mending shield... ^
  8. 01:36:181 (96181|1,96345|1,96675|1) - untuk meminimalisir pattern seperti ini, saran 01:37:005 (97005|1) - pindah ke |1|, 01:36:675 (96675|1,96840|0) - Ctrl + G biar lebih bervariasi juga
Notes : Bagus bagus.. nice diff apalagi bagian LN

Verniy_Chan wrote:

Score
88,25

(1-100)

just for fun only, don’t take it seriously
karena sudah banyak yang mod dan juga kualiatas sangat baik, jadi hanya itu advice yang bisa saya berikan
Хорошо~ Good Luck..
everything else is oke oce. Thx uwu
Protastic101
say hallooooo~

4K Diffs
[Insane]
00:11:538 - 00:11:703 - Should be 0.5x if you want to average to 1x. I don't see why you shouldn't either because this intro section has used a 1x overall SV,
and having an SV sequence that averages to 0.88x all of a sudden feels inconsistent.

00:12:485 (12485|0,12527|1) - I'd control J this so that the 1/8 roll is connected to the jump at 00:12:444 (12444|2,12444|3) -

00:22:994 - If you wanted to do a small SV here, you could do a bump like 0.7x to 1.9x to represent the trumpet hold at the end of the kiai. Anyways, discussed in irc, we'll figure out SVs later lol

00:49:203 (49203|3,49203|2,49285|1,49285|0) - I might start this as [14][23], then use that single note to switch into [12][34] like this https://osu.ppy.sh/ss/8505454

00:49:697 (49697|3,49697|0) - I would flip columns of the LN here because I think it's harder to do a reverse shield than a simple minijack.

01:02:884 - Instead of using ministacks here with the jumps, because the vocal alternates between two pitches, I would just do a [14][23][14][23] kind of thing like this https://osu.ppy.sh/ss/8505479

01:27:279 - Just my opinion, but I think it might be easier to time this and the shields if you alternated hands instead of having the LNs go from left hand to right hand only once. So maybe like this? https://osu.ppy.sh/ss/8505487 . Both still work though

01:29:917 (89917|0,90082|0) - I'd move this to col 3 cause trying to hit the two stacks while also holding down the LN is :thinking:


[Hard]
00:23:323 - I think it'd be fine to use a triple here since it's the start of a new section + crash

00:39:807 - Eh, just a passing comment on these kicks. Starting from here you stack the jumps for the kicks, but at 00:34:532 - , you used complementary chords, and then at 00:35:851 - you just used a single stacked note within both jumps. I'd try to just choose one of them and go with it for consistency instead.


[Normal]
00:49:203 - Shouldn't this be a double for the snare?

00:48:049 (48049|2) - I'd also move this to col 4 to follow the jumps in this section all being [14] like 00:45:411 (45411|0,45411|3,46730|0,46730|3) - 00:51:840 (51840|1,52005|2) - In a similar vein, I'd control H this so that the jump at 00:52:005 - is the same as 00:51:345 - just as 00:50:027 - is the same as 00:50:686 -

[Easy]
00:17:060 (17060|0) - Move this to col 2 because it isn't used from 00:15:741 - to 00:18:049 - :c

00:18:378 - to 00:21:345 - and then rip col 3 :/

00:23:323 (23323|0,23983|0,24642|0,25301|0,26290|0,26950|0,27609|0) - Not sure if putting all the 2/1 notes in col 1 was on purpose since you don't do that in any other columns after 00:28:268 -

00:28:268 - to 00:31:235 - lack of col 2 love

00:38:818 - to 00:42:115 - Col 2 and 3 really just aren't getting any love here tbh

00:49:038 (49038|0) - You could make this a 2/1 LN and overlap it with 00:49:367 (49367|3) - to represent the snare roll, like this https://osu.ppy.sh/ss/8505568

01:00:246 - to 01:03:214 - col 3.


7K Diffs
[Insane]
00:12:197 (12197|4,12279|5,12362|4,12444|3) - Instead of directly translating the pattern onto the right hand, you could probs just mirror it and get close to the same effect while also being symmetrical, like this https://osu.ppy.sh/ss/8505620

00:16:565 (16565|3,16730|2) - I'd consider stacking this note with the LN since the pitch is the same but the trumpet takes a small breath.

00:19:532 (19532|5) - I'd make this a 1/2 LN too since there's a small but noticeable break in the trumpet here before it goes back to the same note as before.

00:53:323 - I think you could do something nice with LNs here by overlapping them a bit cause of the trumpet burst here. Maybe something simple on both hands like this? https://osu.ppy.sh/ss/8505644

00:54:807 (54807|0,54848|1,54889|2,54931|3) - I'd shift this one column to the right so that the 1/8 roll is connected to the quad at 00:54:972 -

01:15:823 (75823|2,75906|3,75906|5,75988|4) - seems a bit like an unnecessary disconnect and direction change within the burst. I'd try to be more consistent like this instead https://osu.ppy.sh/ss/8505663


[Hard]
00:12:362 (12362|2) - Might be a bit of a dumb suggestion, but since this is also a kick just like 00:12:279 (12279|3) - , it'd be cool to jack them with each other cause their sounds are similar and it'd also add some symmetry.

01:05:192 (65192|4,65192|2,65274|3,65356|4,65356|2) - Visually looks pretty cool, but it's kind of difficult to hit due to the fact that you essentially have a 1/2 stack with 01:05:192 (65192|4,65192|2,65356|2,65356|4) - , and then a direction change that goes against the natural movement your fingers would roll (notice that it's easier to roll your fingers starting from pinky to index instead of the other way around). There's also the fact that there's no point in making the note at 01:05:274 - a single, so I would just switch up the hand movement here instead of changing the direction like so https://osu.ppy.sh/ss/8505688

01:27:279 (87279|1,87362|2,87444|4,87527|5,87609|6) - Would also try to connect this roll or at least make it symmetrical cause the jump between notes at 01:27:362 (87362|2,87444|4) - gives extra emphasis to nothing because it's a larger and more coordinated hand movement than the regular rolls present.


[Normal]
00:59:917 - to 01:04:038 - Kind of rip col 7 lmao
01:05:521 - to 01:10:796 - Im unsure if you're doing this purposefully, but it feels more like a 6K + 1 diff here, but there's no real emphasis on the notes that do contain a note in col 7.


[Easy]
00:33:543 (33543|0) - Might make this a 1/1 LN to represent the snare roll here. It's done in the 4K easy too so :thinking:
Topic Starter
Rivals_7

Protastic101 wrote:

say hallooooo~

4K Diffs
[Insane]
00:11:538 - 00:11:703 - Should be 0.5x if you want to average to 1x. I don't see why you shouldn't either because this intro section has used a 1x overall SV,
and having an SV sequence that averages to 0.88x all of a sudden feels inconsistent.

00:12:485 (12485|0,12527|1) - I'd control J this so that the 1/8 roll is connected to the jump at 00:12:444 (12444|2,12444|3) -

00:22:994 - If you wanted to do a small SV here, you could do a bump like 0.7x to 1.9x to represent the trumpet hold at the end of the kiai. Anyways, discussed in irc, we'll figure out SVs later lol hmm i dont think i'll put SVs here. doesnt seem fit with the music

00:49:203 (49203|3,49203|2,49285|1,49285|0) - I might start this as [14][23], then use that single note to switch into [12][34] like this https://osu.ppy.sh/ss/8505454 le anchor. i'll do split trill instead xd

00:49:697 (49697|3,49697|0) - I would flip columns of the LN here because I think it's harder to do a reverse shield than a simple minijack.

01:02:884 - Instead of using ministacks here with the jumps, because the vocal alternates between two pitches, I would just do a [14][23][14][23] kind of thing like this https://osu.ppy.sh/ss/8505479

01:27:279 - Just my opinion, but I think it might be easier to time this and the shields if you alternated hands instead of having the LNs go from left hand to right hand only once. So maybe like this? https://osu.ppy.sh/ss/8505487 . Both still work though yeah that could work

01:29:917 (89917|0,90082|0) - I'd move this to col 3 cause trying to hit the two stacks while also holding down the LN is :thinking:


[Hard]
00:23:323 - I think it'd be fine to use a triple here since it's the start of a new section + crash

00:39:807 - Eh, just a passing comment on these kicks. Starting from here you stack the jumps for the kicks, but at 00:34:532 - , you used complementary chords, and then at 00:35:851 - you just used a single stacked note within both jumps. I'd try to just choose one of them and go with it for consistency instead. hmm i was thinking to variate it on second half of each section. which is - 00:23:323 (23323|1,23323|3,23323|2) - to - 00:28:598 (28598|1,28598|0) - is the first half. - 00:28:598 (28598|0,28598|1) - to - 00:32:225 (32225|0,32225|3) - are the second half

quite an attempt to make it less boring since instrument structure in animu songs is lul



[Normal]
00:49:203 - Shouldn't this be a double for the snare?

00:48:049 (48049|2) - I'd also move this to col 4 to follow the jumps in this section all being [14] like 00:45:411 (45411|0,45411|3,46730|0,46730|3) - 00:51:840 (51840|1,52005|2) - In a similar vein, I'd control H this so that the jump at 00:52:005 - is the same as 00:51:345 - just as 00:50:027 - is the same as 00:50:686 -

[Easy]
00:17:060 (17060|0) - Move this to col 2 because it isn't used from 00:15:741 - to 00:18:049 - :c

00:18:378 - to 00:21:345 - and then rip col 3 :/

00:23:323 (23323|0,23983|0,24642|0,25301|0,26290|0,26950|0,27609|0) - Not sure if putting all the 2/1 notes in col 1 was on purpose since you don't do that in any other columns after 00:28:268 -

00:28:268 - to 00:31:235 - lack of col 2 love

00:38:818 - to 00:42:115 - Col 2 and 3 really just aren't getting any love here tbh

00:49:038 (49038|0) - You could make this a 2/1 LN and overlap it with 00:49:367 (49367|3) - to represent the snare roll, like this https://osu.ppy.sh/ss/8505568 mmh dont think that kind of thing is kinda doable in EZ

01:00:246 - to 01:03:214 - col 3.


7K Diffs
[Insane]
00:12:197 (12197|4,12279|5,12362|4,12444|3) - Instead of directly translating the pattern onto the right hand, you could probs just mirror it and get close to the same effect while also being symmetrical, like this https://osu.ppy.sh/ss/8505620

00:16:565 (16565|3,16730|2) - I'd consider stacking this note with the LN since the pitch is the same but the trumpet takes a small breath.

00:19:532 (19532|5) - I'd make this a 1/2 LN too since there's a small but noticeable break in the trumpet here before it goes back to the same note as before.

00:53:323 - I think you could do something nice with LNs here by overlapping them a bit cause of the trumpet burst here. Maybe something simple on both hands like this? https://osu.ppy.sh/ss/8505644

00:54:807 (54807|0,54848|1,54889|2,54931|3) - I'd shift this one column to the right so that the 1/8 roll is connected to the quad at 00:54:972 -

01:15:823 (75823|2,75906|3,75906|5,75988|4) - seems a bit like an unnecessary disconnect and direction change within the burst. I'd try to be more consistent like this instead https://osu.ppy.sh/ss/8505663


[Hard]
00:12:362 (12362|2) - Might be a bit of a dumb suggestion, but since this is also a kick just like 00:12:279 (12279|3) - , it'd be cool to jack them with each other cause their sounds are similar and it'd also add some symmetry. emm what kind of jack you didnt mean to ministacking them arent you lol

01:05:192 (65192|4,65192|2,65274|3,65356|4,65356|2) - Visually looks pretty cool, but it's kind of difficult to hit due to the fact that you essentially have a 1/2 stack with 01:05:192 (65192|4,65192|2,65356|2,65356|4) - , and then a direction change that goes against the natural movement your fingers would roll (notice that it's easier to roll your fingers starting from pinky to index instead of the other way around). There's also the fact that there's no point in making the note at 01:05:274 - a single, so I would just switch up the hand movement here instead of changing the direction like so https://osu.ppy.sh/ss/8505688 done it other way

01:27:279 (87279|1,87362|2,87444|4,87527|5,87609|6) - Would also try to connect this roll or at least make it symmetrical cause the jump between notes at 01:27:362 (87362|2,87444|4) - gives extra emphasis to nothing because it's a larger and more coordinated hand movement than the regular rolls present.


[Normal]
00:59:917 - to 01:04:038 - Kind of rip col 7 lmao
01:05:521 - to 01:10:796 - Im unsure if you're doing this purposefully, but it feels more like a 6K + 1 diff here, but there's no real emphasis on the notes that do contain a note in col 7.

[Easy]
00:33:543 (33543|0) - Might make this a 1/1 LN to represent the snare roll here. It's done in the 4K easy too so :thinking:
dem that took longer than i tought
I decided to remove the SV before the 2nd kiai start since its kinda unpredictable to be timed properly lol
Protastic101
irced a quick hitsound issue and then fixed some SVs to average to 1x. good to go weeee~
Topic Starter
Rivals_7
>normal-hitnormal missing
>le rage

thx a lot <3
lenpai
o shit im late sad
Protastic101
rebub as requested by creator
Julie
MOD WIP
  • [7K Easy]
  1. 00:42:774 (42774|6,42774|4) - Make it one note like normal, mostly because 4 fast 1/2 notes 00:42:774 (42774|6,42774|4,42939|2,42939|0) - on easy might be really stressful for beginner, even if it look super easy and both in different hand for us, it doesn't look the same for beginners since they are still new in trying to figure out which finger go to which key. + BPM is super high x.x

  2. 01:03:873 (63873|1,63873|6,64038|2,64038|5) - Again like above, I honestly don't suggest it, make it 1 notes to 2 notes like above. Keep Normal harder then Easy for this part. Like you did here 01:09:148 (69148|1,69312|6,69312|4) -

  3. 01:08:488 (68488|4,68488|6,68653|2,68653|0) - and 01:14:422 (74422|6,74422|0,74587|4,74587|2) - ^

  • [7K Normal]
  1. 00:56:785 (56785|3) - Delete, not really an important sound in Normal + hard to notice compare to other sound you map on Normal.

  2. 00:58:928 (58928|3,59422|3) - You probably want to avoid a shield here in normal, also because it doesn't fit xD.

  3. 00:56:785 (56785|3,65851|4,65851|2) - How about ctrl+h here, seem to have quite a lots of note here on the left hand. 01:05:192 (65192|0,65521|1,65851|2,66181|0,66345|1,66510|2) - . And the LN make the left hand having even less break 01:05:851 (65851|2,66181|0,66345|1,66510|2) - .

  4. 01:07:334 (67334|3) - Delete, same reason as 00:56:785 (56785|3) -.

  5. 01:08:488 (68488|3,68488|1,68653|0,68653|4,68653|2) - ouff...this is quite an advance pattern, really not suggest for normal. Make it 12 -> 456, or 12 -> 357, or 12, etc..something that will be easier for Normal players xD.
  6. 01:38:488 (98488|6,98488|0,98653|2,98818|5,98818|3,98983|1,98983|6,98983|2,99312|4,99477|2,99477|5,99642|0,99642|3,99642|6,99972|2,100137|4,100137|1,100301|5,100301|0,100301|3,100631|4,100796|2,100796|0) - You probably want to spread this around, I really suggest not making it some kind of 2 notes chord jump, since right now Hard can be consider easier to read, I probably suggest 01:38:818 (98818|3,98818|5,99477|2,99477|5,100137|1,100137|4,100796|0,100796|2) - turning these into 1 note, the bpm is pretty high too, normal player might consider that speed like a stream.
    Normal vs Hard


    Normal vs Easy

  • [7K Hard]
  1. 00:25:301 (25301|6,25301|2,25466|4,25466|0,25631|6,25631|2) - aaa honestly you could have done a much better pattern to fit the drum XD. The drum is loud and clear so would be really cool to not make some kind of a repeat pattern. The difference on the last drum is really really clear XD.

  2. hmmm...I like how one of your hardest part in 7K insane end up being in 7K Hard =w=!!


  3. 00:53:571 - Same drum sound as 00:53:488 - , add a drum-hitnormal.

  4. 01:05:274 - Check reason in 7K Insane.

  5. 01:11:950 (71950|1,71950|5) - I'm honestly not sure what happen here, since you are usually pretty careful about the spread on the number of notes, while here there is more note then the insane. I don't see any lack of space on insane either. Probably delete 1, since you usually have 1 note on red stick when there is no drum.

  6. 01:12:609 - ^

  7. 01:20:027 (80027|4,80027|6,80356|4,80356|6,80686|4,80686|6,81016|4,81016|6) - Same reason as 7K Insane.

  8. 01:25:054 (85054|3,85137|2) - Add hitsound on these drum note? Since they are pretty audible.

  9. 01:31:400 (91400|5,91565|2,91730|5,91895|2) - Not sure why you made these LN the same column/pattern, the pitch is clearly different.

  10. 01:38:653 - I don't understand why these note have no drum hitsound xD.
  • [7K Insane]
  1. 00:20:027 (20027|4,20192|4) - I would recommand not jacking here but jacking here 00:19:862 - with 00:20:027 - . Just like you did here 00:20:356 (20356|0,20521|0) - and here 00:19:367 (19367|4,19532|4) - , so that the jack are consistent + same sound = jack.

  2. 00:37:746 - , 00:41:703 - I kinda understand your triplet are meant for that tss sound, but I don't think I hear any here x.x

  3. 00:52:005 (52005|6) - I suppose your LN are mostly for vocal, but I feel like is better to end it earlier, at 00:52:170 - . If you listen closely the vocal kinda stop at 00:52:170 - , and after that is like the breathing. Even when you play it at 100% playback rate, it does kinda stop instead of continue. The other cool thing about ending the LN earlier, is to create a jump effect here 00:52:334 - for the drum and other instrument.

  4. 00:53:571 - Same drum sound as 00:53:488 - , add a drum-hitnormal.

  5. 00:58:928 (58928|6,60164|2) - I would suggest making the LN end to here 00:59:257 - since that's where the actual sound you try to match end. I know you try to make some longer to make it like some kind of half-LN map, but I think it would flow much better with the rest of the LN sound this way xD.

  6. 01:01:400 (61400|6,61400|2) - Only part that no drum is 2 notes, you usually just put one note for this instrument sound with or without vocal.

  7. 01:05:274 - I've been trying really really hard to hear if there was an actual drum here, and I honestly feel there isn't any. 01:05:439 - This one was really hard to hear as well but audible. 01:05:274 -But here, I really doubt there is any, of course is not noticeable for player, but that's because you are changing the song by adding drum here, while if I listen the song 100%. I do feel there is a short break here and not a full drum stream and then there is another kind of drum at 01:05:356 - .

  8. 01:20:027 (80027|0,80027|2,80356|0,80356|2,80356|3,80686|0,80686|2,81016|0,81016|2) - I usually try really hard to understand what mapper try to do, but I have really no idea. I'm also seeing this on 7K hard, 4K insane and 4K hard. It can't be for the drum, while LN, I feel like you know these LN you mapped here 01:16:071 (76071|1,77719|5,78049|0,78378|3,78708|6,79367|5) - , really cool, fit the song, really easy to know what those LN are for while playing, but then that same sound still continue but in short 1/2 with a lots of different pitch. While yours is 1/2 LN, then stop then 1/2 LN all in the same column, so same pitch? @.@
    That sound you match for the long LN are really clear in 01:20:027 - to 01:21:345 - . So as a player, it also throw me off a bit on what the LN are trying to match and why you aren't matching that instrument anymore, etc.

  9. 01:25:054 (85054|1,85137|2) - Add hitsound on these drum note?

  10. 01:27:856 (87856|3,87939|6,87939|0) - I would suggest making these LN end to here 01:28:104 - . First reason, because that's where the actual sound end. Second reason, is mostly to make it different feel then these 01:28:268 (88268|1,88268|6,88433|6,88433|1) - which sound end much quicker.

  11. 01:30:576 (90576|2,90576|1) - Same reason as above, you want them to feel different then these short LN 01:30:906 (90906|0,90906|6,91071|6,91071|0) - .

  12. 01:31:730 (91730|4,91895|0,92060|1,92225|6) - Personally, I would find it cooler if you make the LN otherwise, I understand this part 01:29:093 (89093|1,89257|5,89587|6,89752|2,90082|5,90246|0) - which flow with the instrument pretty well. Like it go, down up, down up, then up down, up down, like the instrument. But at 01:31:730 - The instrument pitch kinda change drastically, it go up up down, up down. I don't know if you hear it XD. It just feel different. I feel you could make a cooler LN pattern here instead of being the same.

  13. 01:33:214 (93214|5,93214|0) - Same reason as 01:27:856 (87856|3,87939|6,87939|0) -

  14. 01:36:016 (96016|3) - I know there is not on nearly every red tick, I've been digging really hard to understand what is match for, most of them is for the really low tss that I have to delete the note to hear it, but here, I can't dig any further. I only here the end of this sound 01:35:851 - end at 01:36:016 - and it kinda have a flow, I don't know if that really deserve a note x.x

  15. 01:38:653 - I don't understand why these note have no drum hitsound xD.


    P.S I honestly don't know if is the mp3, but I find many thing hard to hear and distinguish which usually rarely happen in anime song for me xD.


  • [4K Hard]
  1. 00:40:796 (40796|3,40796|1,40961|2,41126|3,41126|1,41290|3,41290|1) - Not sure if you really want to make these 00:41:126 (41126|1,41126|3,41290|3,41290|1) - the same column as 00:40:796 (40796|1,40796|3) - judging the drum you are mapping. I don't think is a lack of space either, since there is not much going on, pretty sure you can make some adjustment easily.

  2. 01:05:274 (65274|3) - Same reason as 7k insane, ghost note.

  • [4K Insane]
  1. 00:02:142 (2142|3,2183|2,2225|0) -
    00:03:461 (3461|0,3502|1,3543|3) -
    00:04:779 (4779|3,4821|2,4862|0) -
    Fix the snap on these graces notes like I mention in our irc chat.

  2. 01:05:274 (65274|3) - Same reason as 7K Insane, ghost note.


    I think the current 4k insane update was some fix in 7k insane that also apply on the 4k if I'm seeing it right xD. So less trouble for me owob

Small irc about some 7k insane fix before I start posting my mod.
2017-09-14 00:56 Rivals_7: owo
2017-09-14 00:56 Julie: owo
2017-09-14 00:56 Julie: basically
2017-09-14 00:56 Julie: for the first grace
2017-09-14 00:56 Julie: I hear it starting at 00:02:115 -
2017-09-14 00:57 Julie: and 2nd one 00:03:406 - x.x
2017-09-14 00:57 Rivals_7: aaa piano why :u
2017-09-14 00:57 Julie: first 1/6 other 1/12 or 1/16
2017-09-14 00:57 Julie: yeahh
2017-09-14 00:57 Julie: thats the thing im getting confuse
2017-09-14 00:57 Julie: and I dont think you want them to be different either
2017-09-14 00:58 Rivals_7: i think its pretty hard to properly distinguish each piano so maybe we could go with the closest snap possible?
2017-09-14 00:58 Rivals_7: i think 1st grace could be 1/6
2017-09-14 00:58 Julie: the problem with the closest snap, 1st one I dont see a problem, a triplet on 1/6 work
2017-09-14 00:58 Julie: but 2nd one doesnt work the same way
2017-09-14 00:58 Julie: is not 1/6
2017-09-14 00:58 Julie: is earlier
2017-09-14 00:59 Julie: or maybe a 1/8 4 notes
2017-09-14 00:59 Julie: try it out, im trying to listen a lots of time
2017-09-14 00:59 Julie: for the 2nd one
2017-09-14 01:00 Rivals_7: hmm yeah 1/8 seems works
2017-09-14 01:00 Julie: 3rd one can be 1/6 00:04:752 -
2017-09-14 01:00 Julie: but is kinda tricky since hearing it fast
2017-09-14 01:00 Julie: it does sound like all of these can be the same amount of piano
2017-09-14 01:01 Julie: but at the same time the 2nd one, you can hear clearly the middle piano note
2017-09-14 01:01 Julie: im trying to listen if 2nd 1/6 work
2017-09-14 01:01 Julie: try 1/6 2nd a lots of time
2017-09-14 01:01 Rivals_7: ok honestly tho in 100% 2nd grace sounds like having 3 piano sound instead of 4
2017-09-14 01:02 Julie: yeah
2017-09-14 01:02 Julie: lets go with 1/6 on 2nd then
2017-09-14 01:02 Julie: closer
2017-09-14 01:02 assuming no one will ever noticed the amount of piano it should be ok *shot*
2017-09-14 01:02 Rivals_7: xd
2017-09-14 01:02 Julie: 00:03:488 - since this seem to work out
2017-09-14 01:02 Julie: really well
Topic Starter
Rivals_7

Julie wrote:

MOD WIP

  • [7K Normal]
  1. 00:56:785 (56785|3) - Delete, not really an important sound in Normal + hard to notice compare to other sound you map on Normal. this is actually a trumpet thing.

  2. 00:58:928 (58928|3,59422|3) - You probably want to avoid a shield here in normal, also because it doesn't fit xD.

  3. 00:56:785 (56785|3,65851|4,65851|2) - How about ctrl+h here, seem to have quite a lots of note here on the left hand. 01:05:192 (65192|0,65521|1,65851|2,66181|0,66345|1,66510|2) - . And the LN make the left hand having even less break 01:05:851 (65851|2,66181|0,66345|1,66510|2) - .

  4. 01:07:334 (67334|3) - Delete, same reason as 00:56:785 (56785|3) -. ^

  5. 01:08:488 (68488|3,68488|1,68653|0,68653|4,68653|2) - ouff...this is quite an advance pattern, really not suggest for normal. Make it 12 -> 456, or 12 -> 357, or 12, etc..something that will be easier for Normal players xD.
  6. 01:38:488 (98488|6,98488|0,98653|2,98818|5,98818|3,98983|1,98983|6,98983|2,99312|4,99477|2,99477|5,99642|0,99642|3,99642|6,99972|2,100137|4,100137|1,100301|5,100301|0,100301|3,100631|4,100796|2,100796|0) - You probably want to spread this around, I really suggest not making it some kind of 2 notes chord jump, since right now Hard can be consider easier to read, I probably suggest 01:38:818 (98818|3,98818|5,99477|2,99477|5,100137|1,100137|4,100796|0,100796|2) - turning these into 1 note, the bpm is pretty high too, normal player might consider that speed like a stream.
    Normal vs Hard


    Normal vs Easy

    I actually notice the vast different between them but if i do neglecting some chords i afraid it'll be too far from Hard xD

  • [7K Hard]
  1. 00:25:301 (25301|6,25301|2,25466|4,25466|0,25631|6,25631|2) - aaa honestly you could have done a much better pattern to fit the drum XD. The drum is loud and clear so would be really cool to not make some kind of a repeat pattern. The difference on the last drum is really really clear XD. tfw creativity blocks aaaa :u

  2. hmmm...I like how one of your hardest part in 7K insane end up being in 7K Hard =w=!!

    now that you mention why is it looks too hard ;o . i ended up simplified it:u

  3. 00:53:571 - Same drum sound as 00:53:488 - , add a drum-hitnormal.

  4. 01:05:274 - Check reason in 7K Insane.

  5. 01:11:950 (71950|1,71950|5) - I'm honestly not sure what happen here, since you are usually pretty careful about the spread on the number of notes, while here there is more note then the insane. I don't see any lack of space on insane either. Probably delete 1, since you usually have 1 note on red stick when there is no drum. ohh woops. it was intendedly to follow main vocal line. fixed it on insane though

  6. 01:12:609 - ^ ^

  7. 01:20:027 (80027|4,80027|6,80356|4,80356|6,80686|4,80686|6,81016|4,81016|6) - Same reason as 7K Insane. i'm not really sure what to explain here but to my hearing those 4-double LNs was mapped to foreground violin-like noise. at least i'm pretty sure the first three is audible while the last one is kinda distinguishable but made it the same col for consistency sake.

    i could move the last one to another column but its... kinda un-aesthetic xD


  8. 01:25:054 (85054|3,85137|2) - Add hitsound on these drum note? Since they are pretty audible.

  9. 01:31:400 (91400|5,91565|2,91730|5,91895|2) - Not sure why you made these LN the same column/pattern, the pitch is clearly different.

  10. 01:38:653 - I don't understand why these note have no drum hitsound xD. omg why always missed :UUUUUUU
  • [7K Insane]
  1. 00:20:027 (20027|4,20192|4) - I would recommand not jacking here but jacking here 00:19:862 - with 00:20:027 - . Just like you did here 00:20:356 (20356|0,20521|0) - and here 00:19:367 (19367|4,19532|4) - , so that the jack are consistent + same sound = jack.

  2. 00:37:746 - , 00:41:703 - I kinda understand your triplet are meant for that tss sound, but I don't think I hear any here x.x i'm pretty sure i do hear it >_>

  3. 00:52:005 (52005|6) - I suppose your LN are mostly for vocal, but I feel like is better to end it earlier, at 00:52:170 - . If you listen closely the vocal kinda stop at 00:52:170 - , and after that is like the breathing. Even when you play it at 100% playback rate, it does kinda stop instead of continue. The other cool thing about ending the LN earlier, is to create a jump effect here 00:52:334 - for the drum and other instrument.

  4. 00:53:571 - Same drum sound as 00:53:488 - , add a drum-hitnormal.

  5. 00:58:928 (58928|6,60164|2) - I would suggest making the LN end to here 00:59:257 - since that's where the actual sound you try to match end. I know you try to make some longer to make it like some kind of half-LN map, but I think it would flow much better with the rest of the LN sound this way xD.

  6. 01:01:400 (61400|6,61400|2) - Only part that no drum is 2 notes, you usually just put one note for this instrument sound with or without vocal. i actually follow vocal at where the vocal is somewhat in interesting line. example on here is to match the repeated vocal line at - 01:00:906 (60906|4,60906|0,61071|4,61071|0) - which is pretty unique personally

  7. 01:05:274 - I've been trying really really hard to hear if there was an actual drum here, and I honestly feel there isn't any. 01:05:439 - This one was really hard to hear as well but audible. 01:05:274 -But here, I really doubt there is any, of course is not noticeable for player, but that's because you are changing the song by adding drum here, while if I listen the song 100%. I do feel there is a short break here and not a full drum stream and then there is another kind of drum at 01:05:356 - .

  8. 01:20:027 (80027|0,80027|2,80356|0,80356|2,80356|3,80686|0,80686|2,81016|0,81016|2) - I usually try really hard to understand what mapper try to do, but I have really no idea. I'm also seeing this on 7K hard, 4K insane and 4K hard. It can't be for the drum, while LN, I feel like you know these LN you mapped here 01:16:071 (76071|1,77719|5,78049|0,78378|3,78708|6,79367|5) - , really cool, fit the song, really easy to know what those LN are for while playing, but then that same sound still continue but in short 1/2 with a lots of different pitch. While yours is 1/2 LN, then stop then 1/2 LN all in the same column, so same pitch? @.@
    That sound you match for the long LN are really clear in 01:20:027 - to 01:21:345 - . So as a player, it also throw me off a bit on what the LN are trying to match and why you aren't matching that instrument anymore, etc.

  9. 01:25:054 (85054|1,85137|2) - Add hitsound on these drum note?

  10. 01:27:856 (87856|3,87939|6,87939|0) - I would suggest making these LN end to here 01:28:104 - . First reason, because that's where the actual sound end. Second reason, is mostly to make it different feel then these 01:28:268 (88268|1,88268|6,88433|6,88433|1) - which sound end much quicker.

  11. 01:30:576 (90576|2,90576|1) - Same reason as above, you want them to feel different then these short LN 01:30:906 (90906|0,90906|6,91071|6,91071|0) - .

  12. 01:31:730 (91730|4,91895|0,92060|1,92225|6) - Personally, I would find it cooler if you make the LN otherwise, I understand this part 01:29:093 (89093|1,89257|5,89587|6,89752|2,90082|5,90246|0) - which flow with the instrument pretty well. Like it go, down up, down up, then up down, up down, like the instrument. But at 01:31:730 - The instrument pitch kinda change drastically, it go up up down, up down. I don't know if you hear it XD. It just feel different. I feel you could make a cooler LN pattern here instead of being the same. yeah i kinda get the idea but i kinda afraid this wont be comfortable :>> *shot*

  13. 01:33:214 (93214|5,93214|0) - Same reason as 01:27:856 (87856|3,87939|6,87939|0) -

  14. 01:36:016 (96016|3) - I know there is not on nearly every red tick, I've been digging really hard to understand what is match for, most of them is for the really low tss that I have to delete the note to hear it, but here, I can't dig any further. I only here the end of this sound 01:35:851 - end at 01:36:016 - and it kinda have a flow, I don't know if that really deserve a note x.x idk having it empty flows weird toward the latter part tho :u

  15. 01:38:653 - I don't understand why these note have no drum hitsound xD.


    P.S I honestly don't know if is the mp3, but I find many thing hard to hear and distinguish which usually rarely happen in anime song for me xD.

Small irc about some 7k insane fix before I start posting my mod.
2017-09-14 00:56 Rivals_7: owo
2017-09-14 00:56 Julie: owo
2017-09-14 00:56 Julie: basically
2017-09-14 00:56 Julie: for the first grace
2017-09-14 00:56 Julie: I hear it starting at 00:02:115 -
2017-09-14 00:57 Julie: and 2nd one 00:03:406 - x.x
2017-09-14 00:57 Rivals_7: aaa piano why :u
2017-09-14 00:57 Julie: first 1/6 other 1/12 or 1/16
2017-09-14 00:57 Julie: yeahh
2017-09-14 00:57 Julie: thats the thing im getting confuse
2017-09-14 00:57 Julie: and I dont think you want them to be different either
2017-09-14 00:58 Rivals_7: i think its pretty hard to properly distinguish each piano so maybe we could go with the closest snap possible?
2017-09-14 00:58 Rivals_7: i think 1st grace could be 1/6
2017-09-14 00:58 Julie: the problem with the closest snap, 1st one I dont see a problem, a triplet on 1/6 work
2017-09-14 00:58 Julie: but 2nd one doesnt work the same way
2017-09-14 00:58 Julie: is not 1/6
2017-09-14 00:58 Julie: is earlier
2017-09-14 00:59 Julie: or maybe a 1/8 4 notes
2017-09-14 00:59 Julie: try it out, im trying to listen a lots of time
2017-09-14 00:59 Julie: for the 2nd one
2017-09-14 01:00 Rivals_7: hmm yeah 1/8 seems works
2017-09-14 01:00 Julie: 3rd one can be 1/6 00:04:752 -
2017-09-14 01:00 Julie: but is kinda tricky since hearing it fast
2017-09-14 01:00 Julie: it does sound like all of these can be the same amount of piano
2017-09-14 01:01 Julie: but at the same time the 2nd one, you can hear clearly the middle piano note
2017-09-14 01:01 Julie: im trying to listen if 2nd 1/6 work
2017-09-14 01:01 Julie: try 1/6 2nd a lots of time
2017-09-14 01:01 Rivals_7: ok honestly tho in 100% 2nd grace sounds like having 3 piano sound instead of 4
2017-09-14 01:02 Julie: yeah
2017-09-14 01:02 Julie: lets go with 1/6 on 2nd then
2017-09-14 01:02 Julie: closer
2017-09-14 01:02 assuming no one will ever noticed the amount of piano it should be ok *shot*
2017-09-14 01:02 Rivals_7: xd
2017-09-14 01:02 Julie: 00:03:488 - since this seem to work out
2017-09-14 01:02 Julie: really well

  • [7K Easy]
  1. 00:42:774 (42774|6,42774|4) - Make it one note like normal, mostly because 4 fast 1/2 notes 00:42:774 (42774|6,42774|4,42939|2,42939|0) - on easy might be really stressful for beginner, even if it look super easy and both in different hand for us, it doesn't look the same for beginners since they are still new in trying to figure out which finger go to which key. + BPM is super high x.x

  2. 01:03:873 (63873|1,63873|6,64038|2,64038|5) - Again like above, I honestly don't suggest it, make it 1 notes to 2 notes like above. Keep Normal harder then Easy for this part. Like you did here 01:09:148 (69148|1,69312|6,69312|4) -

  3. 01:08:488 (68488|4,68488|6,68653|2,68653|0) - and 01:14:422 (74422|6,74422|0,74587|4,74587|2) - ^

  • [4K Hard]
  1. 00:40:796 (40796|3,40796|1,40961|2,41126|3,41126|1,41290|3,41290|1) - Not sure if you really want to make these 00:41:126 (41126|1,41126|3,41290|3,41290|1) - the same column as 00:40:796 (40796|1,40796|3) - judging the drum you are mapping. I don't think is a lack of space either, since there is not much going on, pretty sure you can make some adjustment easily.

  2. 01:05:274 (65274|3) - Same reason as 7k insane, ghost note.

  • [4K Insane]
  1. 00:02:142 (2142|3,2183|2,2225|0) -
    00:03:461 (3461|0,3502|1,3543|3) -
    00:04:779 (4779|3,4821|2,4862|0) -
    Fix the snap on these graces notes like I mention in our irc chat.

  2. 01:05:274 (65274|3) - Same reason as 7K Insane, ghost note.


    I think the current 4k insane update was some fix in 7k insane that also apply on the 4k if I'm seeing it right xD. So less trouble for me owob
tfw there's many i thing i screwed *cries in corner*
But thx a lot owob)
quick the std one is on the way aaaaaa

edit 17/9: accept all owo
Julie
Qualified! >w<

Topic Starter
Rivals_7
THANKS!! >w<
Doormat
don't see the need to make a cut version when there's an official short version, but grats anyways-
Topic Starter
Rivals_7
it is. but there isnt any HQ version of it at the time i was mapping this xd
Thanks tho~
IamKwaN
so i copied the title from the page you linked in the creator's words, they aren't the same?

or even on this page, still different

http://www.jvcmusic.co.jp/flyingdog/-/D ... 35239.html
http://www.kinmosa.com/products/music.html
http://media.vgm.io/albums/83/61038/610 ... 814894.jpg

the stars are different from the official title, do you have any source quoting such title
Topic Starter
Rivals_7
oh wait, i'm pretty sure I was copied it from that link (the one i use now) but i have no idea why the stars is un-bolded on my side emm

maybe i could fix that, but is that necessary? its still depicting the same star.
IamKwaN
it's necessary, your stars are hollow while those on the web and album track list are solid

poke me when it's done fixing
Nao Tomori
LOL
IamKwaN
back
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