i really love this map!
thx~CoLouRed GlaZeE wrote:
i really love this map!
未記入 - 修正Meg wrote:
Extraだけ気になった箇所を~Extra 以上です。他難易度ももし時間があれば見ます~
- ARとODのバランスが悪く感じます。そもそもAR9.5が非常に高く感じたのでARを9.3程度にしてODも8にしちゃっていいと思います
- 00:15:322 - 音がずれちゃってるのでメロディに合わせてここから2連打の音取りにして00:16:655 - からキックを2つ置く音取りが無難だし叩いてて気持ちいいと思います。てか要するに00:13:544 (1,2,1,2,1,2,1,2,1,2) - と一緒です
- 00:27:099 (1,2,3) - ここだけやけに遠いような・・・。一例として
00:27:099 (1) - の頭を00:25:766 (4) - の尻尾 00:27:766 (1) - をずらして頭に00:27:099 (1) - を置いて近くなるようにしました
00:27:322 (2) - をCtrl+G
00:27:544 (3) - の尻尾を00:25:544 (3) - の尻尾に って感じです(これでも若干遠いですが)- 00:32:433 (1,2,3,4,5) - おれならボーカルに合わせてキック3つを結構スペーシング広めに起きます。いかが?
- 00:33:099 (1,2,3,4,5,6) - イマイチなんの音とってるのかよくわかりませんでした ボーカルフォローでこんな感じとかどうでしょう 音取り下手なのでよく分からないけど自分なりに修正
- 00:36:655 (1,2,3,4,5,6,7) - ^ここだと00:41:211 (4) - がやけに浮いちゃってます
- 00:40:211 (1,2,3,4,5,6,7) - ^
- 00:43:988 (1,2,3,4,5,1,2,3,4) - 青線から3連が始まる非常に難解な音取りになってしまっているので赤線から3連打を置くことで白線にあるスネアの音をキックの頭にしてクリアな音取りにできます
- 00:45:433 (1,2,3,4,1,2,3,4) - ここもキックの尻尾にスネアが鳴っていてリズムを取りづらい音取りになってしまっています。上記と同じくスネアがキックの頭にくるようにしてあげれば綺麗な2連リズムになります
- 00:47:211 (1,2,3,4,1,2,3,4) - ^
- 00:57:988 (1) - シンバルも鳴ってるしもう少し前のキックから離して強調させてはどうでしょうか。このスライダーをいじるより00:57:544 (1,2,3) - を移動させたほうが楽かも?
- 01:13:099 (1) - ここも個人的には遠ざけたいです
- 01:13:988 (1) - ^
- 01:16:211 (3,4) - ここは01:17:988 (3,4,5) - と同じように3つサークルを置いて4連打にした方がリズムが取りやすいと思います。もし違う音取りで表現したいというのであればこのままでも問題ありません
- 01:19:766 (3,4) - ^ ここは01:19:877 (4,5,6,1) - この流れが気に入っているのでこのままで
未記入の所は修正しました!Asuka_- wrote:
m4m
完成されている譜面( *´艸`)なので、できるだけ壊さないようにmodします。(質の良いmodができない)
General
無音のsoft-sliderslide3.wavを用意してください。
Easyでsoft-slidertick3.wavを鳴らすときに、その場所だけデフォのslide音がなっているので違和感があります。
Easy
00:10:877 (3,4) - easyでこういうoverlapは避けたほうがいいです。
00:20:655 (1) - 個人的に(3)の終点の左上に配置して上げたほうが初心者には優しいと思います。(調整したらギリギリhpbarかからずに置けるはず)
01:05:433 - kiai切れてまs
01:29:211 - 緑線外しておきましょう
Normal
01:26:877 (3) - 下向きに曲げたほうが流れ的に良いかな
Hard
00:48:099 (5) - 1/1sliderに変えませんか? 完全に同じ曲調の00:46:322 (4) - が1/1sliderで取ってあるので統一すべきだと思います。
こんな音取りとかどーでしょ https://gyazo.com/4c3e5f623c563ce421369181c2112e11.png
Insane
00:15:322 (3) - 曲調的にここにNC置いた方がいいかな
00:24:211 (6) - ここもおなじ
00:27:766 (5) - ここも
00:36:655 (3) - ここ (ここは同じ曲調の00:40:211 (1) - がNCです。 統一したほうがいいとおもいます)
00:59:766 (7) - こ
01:08:211 (5,1) - 00:53:988 (5,6) - のように変更してみてもいいかもしれません。 このままで!
NCがちょっと変則的かなって印象を受けました。
意図的なら上のNC指示は無視しちゃってくださいな。
Extra
01:18:988 (5) - 前後のdsキープさせたいです。 (4)をほんの少し近づけてみたらどでしょ?(地味だけど結構変わる)
Hitsound上手すぎ憧れる
Good Luck!!
video added.Kotori-Chan wrote:
this is obviously the tv size version so no tv size in title and video ?
:3
JeirYagtama wrote:
Nice map. You earn one star for the mapping and also a fav xdEasy00:39:322 (4,1) - hmm a bit too close
cant see that much mistakesNormal00:05:544 (2,3,4) - also a bit too close fix it just slightly make a little bit away from each other and you're good
00:07:322 (5,6,1) - ^
00:09:988 (3,4,5,6) - ^
00:21:988 (3) - move this a bit downward
00:39:099 (6) - ^
00:30:877 (3) - move this a bit upward
00:34:433 (3) - move it a bit more to the leftHardsoo cleaaaannnInsaneAlso clean aaaaaaaaaaExtraLooking forward to seeing this ranked Goodluck!Its also clean wtf
also mutual pls thxRepL4y wrote:
JeirYagtama wrote:
Nice map. You earn one star for the mapping and also a fav xdEasy00:39:322 (4,1) - hmm a bit too close
cant see that much mistakesNormal00:05:544 (2,3,4) - also a bit too close fix it just slightly make a little bit away from each other and you're good
00:07:322 (5,6,1) - ^
00:09:988 (3,4,5,6) - ^
00:21:988 (3) - move this a bit downward
00:39:099 (6) - ^
00:30:877 (3) - move this a bit upward
00:34:433 (3) - move it a bit more to the leftHardsoo cleaaaannnInsaneAlso clean aaaaaaaaaaExtraLooking forward to seeing this ranked Goodluck!Its also clean wtf
all fixed. thx~
Extra:ok. Tbh this is very funny to play and good mapset. But for rank u need a lot of work with low diffs.
00:16:655 (3) - nc (bcz 00:14:877 (1) - have nc)
00:45:878 (3) - nc (bcz 00:13:877 (1) - have nc)
01:04:211 (5) - ^
k. I think HP=7.2 is too high for 135BPM. Players(2k noobs like me) clicks 100 on sliders and died on first sliderbreak because of low HP regen(bcs of low bpm).
U can get low HP or put some NC's for regen. Here, i propose to put here:
00:32:655 (2) - nc
00:32:877 (3) - ^
00:22:877 (3) - ^
00:29:988 (3) - ^
main idea is when vocal and music intense get down player's hp should be regened
Insane
HP=7 is too hard for 4.12*. Put HP=6
Diff seems good.But maybe little bit flow correction gonna be good.
Hard:
01:13:099 (3,4) - bad overlap
00:58:877 (4,5) - ^
Normal:
I recommend do White-Red rhythm ticks on this diff(1/2 rhythm)
00:10:655 (4) - try to not abond Square arena in low diffs. This confusing newbies.
00:40:211 (1) - ^
00:17:877 (2,1) - overlap
00:22:433 (4,1,2) - ^
00:53:544 (5,2) - ^
00:56:211 (1,3) - ^
01:11:322 (7,2) - ^
01:12:877 (3,4) - ^
01:25:433 (3,1,2) - ^
00:48:099 (2,1) - ^ and 00:48:099 (2,3,1) - too spiky
00:30:877 (3) - dont change flow so sharp here. Too spiky
00:41:322 (3,4,5) - pattern is too spiky.
00:43:988 (2,3,4) - i think this is too confusing reverses. Maybe sliders?
00:49:099 (1,2,3) - dont sure about parts like these..
01:18:877 (4,1,2,3,4) - spiky and too hard
ok. The main problem with this diff is you pick too hard rhythm style for Normal. So u have many overlaps, hard flow and patterns for "normal" AR and SV.
Maybe rename this diff to "Advance" and create new easier "normal"?
Easy:
Same problems: Spiky patterns. Abond playfield square zone. A trifle overlaps
thx mod~m3gB3g wrote:
~Hi!
mod and some proposalExtra:ok. Tbh this is very funny to play and good mapset. But for rank u need a lot of work with low diffs.
00:16:655 (3) - nc (bcz 00:14:877 (1) - have nc)
00:45:878 (3) - nc (bcz 00:13:877 (1) - have nc)
01:04:211 (5) - ^ fixed
k. I think HP=7.2 is too high for 135BPM. Players(2k noobs like me) clicks 100 on sliders and died on first sliderbreak because of low HP regen(bcs of low bpm).
U can get low HP or put some NC's for regen. Here, i propose to put here:
00:32:655 (2) - nc no change
00:32:877 (3) - ^ no change
00:22:877 (3) - ^ fixed
00:29:988 (3) - ^ fixed
main idea is when vocal and music intense get down player's hp should be regened
Insane
HP=7 is too hard for 4.12*. Put HP=6
Diff seems good.But maybe little bit flow correction gonna be good. HP 7→6.5
Hard:
01:13:099 (3,4) - bad overlap fixed
00:58:877 (4,5) - ^ fixed
Normal:
I recommend do White-Red rhythm ticks on this diff(1/2 rhythm)
00:10:655 (4) - try to not abond Square arena in low diffs. This confusing newbies. no change
00:40:211 (1) - ^ no change
00:17:877 (2,1) - overlap no change
00:22:433 (4,1,2) - ^ fixed
00:53:544 (5,2) - ^ fixed
00:56:211 (1,3) - ^ fixed
01:11:322 (7,2) - ^ no change
01:12:877 (3,4) - ^ fixed
01:25:433 (3,1,2) - ^ fixed
00:48:099 (2,1) - ^ and 00:48:099 (2,3,1) - too spiky fixed
00:30:877 (3) - dont change flow so sharp here. Too spiky no change
00:41:322 (3,4,5) - pattern is too spiky. no change
00:43:988 (2,3,4) - i think this is too confusing reverses. Maybe sliders? no change
00:49:099 (1,2,3) - dont sure about parts like these.. no change
01:18:877 (4,1,2,3,4) - spiky and too hard no change
ok. The main problem with this diff is you pick too hard rhythm style for Normal. So u have many overlaps, hard flow and patterns for "normal" AR and SV.
Maybe rename this diff to "Advance" and create new easier "normal"?
Easy:
Same problems: Spiky patterns. Abond playfield square zone. A trifle overlaps
Good luck!
i fixed only 01:14:433 (3,1)nextplay wrote:
Hi~
[Easy]
00:04:211 (4) - I don't really understand what it should follow what about this Rythm https://osu.ppy.sh/ss/7830966 ?
00:39:322 (4) - Make it curved like 3.
01:14:433 (3,1) overlap
sry for little mod you don't have to give me kds but you can if the Mod was Helpful
and Mutual pls
GL
all fixed. thanks!Xexxar wrote:
日本語でModしてみたい
[Easy]
01:25:544 (2) - Clapを足してください。
[Normal]
00:16:655 (5) - ブランケット
00:21:433 (2,3,4) - ちょっと近く過ぎると思います。
00:18:433 (3,4) - これはここで1/2しか使わない。そのパターンは一回に使ったのでRemoveかAdjustをしてください。
00:34:433 (3,4) - Spacingは違いますか?なぜ?直してください。00:34:877 (4,5) - これも
00:45:544 - This unplayed gap is a little awkward. It might be a good idea to make 00:45:322 (5) - a 1/2 slider.
Rest is ok!~
I personally agree but the english title, since it is on the CD cover, is being considered and used as official romanization. Please talk to IamKwan if you have any issues regarding this.Meg wrote:
Title : 青空のラプソディ (Aozora no Rhapsody)
surely it is written "RHAPSODY OF BLUE SKY" on the CD cover.
however, main title of this song is above.
we can know it on this anime's website and fhana's official website.
and this is JAPANESE SONG. japanese title should be given priority imo.
so it should be used "青空のラプソディ (Aozora no Rhapsody)".
http://fhana.jp/
http://maidragon.jp/product/cd/op.php
MrSergio wrote:
Hard:Insane:
- 00:16:877 (7) - might consider making this a circle only as you did for 00:15:099 (6) - (same beat within the same rhythm)
- 00:23:766 (5) - this is the only slider with this number of repeats on this diff, hence it is misleading (and no one can actually predict this is 4 beats and not three because you have 00:19:322 (2) - 00:21:988 (6) - 00:06:655 (5) - and so on)
- 01:01:099 (5,6) - why the sudden space increasing?
- 01:08:211 (3,4) - what about a 1/2 slider and circle instead? https://osu.ppy.sh/ss/7890520
- 01:19:099 (7) - why not circle as you did for 01:17:322 (6) - :p
Extra:
- 00:07:322 (3) - I checked and your Extra doesn't have this. I personally think it's too hard for this diff yet, so maybe make it a normal 1/4 repeat slider instead?
- 00:16:099 (2,3) - i'd increase spacing between these, more or less what you did between 00:15:433 (2,3) -
- 00:45:544 (1,2) - stack? I mean, it's the same as 00:45:877 (3,4,1,2,3,4) - so why not?
- 00:47:322 (5,1) - NC goes on 5 and you should do the same as above ^ imo
- 01:16:877 (1,2,3) - I mean, ok to increase spacing on an intense part, but isn't this a bit too much for the map's average DS? .-. no change
Less trauma on players: http://osu.ppy.sh/ss/7890560- 01:17:988 (3,4) - this one is a bit too big too, maybe https://osu.ppy.sh/ss/7890574 ?
- 01:22:766 (4) - but the strong beat ins on tail D:
Since you also screw up emphasis with 01:23:099 (5,1) - , what do you think of https://osu.ppy.sh/ss/7890589 ?Normal:
- 00:04:655 (1) - please ctrl G this lol, the circular movement is completely wasted xD no change
- 00:25:766 (4) - circles work probably better
- 00:33:099 - from here on the song calms down, so I was expecting lower spacing in the next section =w= no change
From 00:45:655 - onwards you can go back to bigger spacings, but having that part so high spaced is just meh considering the song :v- 00:50:099 (3) - forgot a whistle?
- 01:03:322 (1,2,3,4,1,2,1,2,3,4,5) - I wonder why this part isn't similar to 00:13:544 (1,2,1,2,1,2,1,2,1) - in rhythm .-.
or even 00:45:545 (1,2,1,2,1,2,1,2,1,2,3) - ?- 01:26:322 (5) - please unstack this. I played it and it was really hard to follow since you completely turn back.
Move it to x360 y264?- 01:27:544 (2,3) - well, I could explain you why, but it's a bit long, so instead I'll tell you that doing this express better that sort of rhythm since you don't have to go back and forth between each slider no change
- 01:28:655 (1) - Ctrl H and Ctrl J?
Easy:
- 00:35:544 (5,6) - stacking after a slider is a bit hard for new players, so maybe unstack this? (I'm saying this because I had a newbie player testplay for me this sort of stuff actually)
- 00:41:544 (4,5) - maybe turn these into a slider so you avoid that cluster of circles (it might be confusing as to what circle must be clicked first, second, third...)
- 00:44:877 (4,5,1) - this jump is too sudden: 4 -> 5 is really small, while 5 -> 1 is pretty big, even if they are the same snap.
- 01:10:433 (5) - the tail works better with a clap instead of a whistle
- 01:27:322 (4,5) - try to avoid that overlap please, it's hard to read and I doubt players of this level can actually understand it
- 01:28:655 (6) - maybe add a NC :p
- 00:06:433 (2,3,4) - this is still the intro of the map, so all these circles are a bit too much of a cluster. Repeat slider instead?
- 00:19:322 (3,2) - you should try to avoid overlaps and stacks like this, above all when the player has to go back and forth (due to reading problems for newbie players)
- 01:05:099 (1,3) - speaking of that ^, this is a clear example of what not to do on lower diffs. Don't completely change the direction like that because it's hard to predict and not so visible either since it is stacked under another object.
Try this instead: https://osu.ppy.sh/ss/7890697. You can fix the next objects anyway if you don't have enough space- 01:15:766 (1,2) - this snap looks identical to any other 1/2 snap you used so far tbh and might be misread, but I can't really find a solution so rip, but still... what is the difference between 01:18:322 (2,1) - and 01:17:544 (1,2) - ???
This is really misleading and you also keep changing snaps with 01:19:322 (1,2,3) - , which adds even more questions .-.
Pick a solid 1/2 rhythm and try to stick to it instead of using different snaps. It is confusing for new players- 01:19:322 (1,2,3) - let me at least suggest something for this, since it's just too confusing: https://osu.ppy.sh/ss/7890711
- 01:28:655 (5) - NC and don't stack please
I know a t2 BN bubbled this, but imo there are also other things that need improvement before pushing for rank. These things aren't something I can fix right away with a mod. They require time and mapping knowledge.
Anyway, good luck with the set~
PS: blame Xexxar for sending me this and telling me to give it a look
?????Sotarks wrote:
o lol anime war 3 rhapsody maps bubbled xd
also IamKwaN checked my full ver and it's the good romanisation
add this to tags too : aozora no junichi sato yuxuki waga kevin mitsunaga tv size anime
gl~
Yeah but it's the official title, and even if you type aozora no Rhapsody you can find the map, since it's on tags.SadiStick wrote:
since when is romanized synonymous with translated lul
I do understand your point and why Kwan and Xexxar found "RHAPSODY OF BLUE SKY" is adequate to the metadata but in my opinion, "official title" must be defined as a state of how it's described on an official website of the record company, or something related to it.Sotarks wrote:
Yeah but it's the official title, and even if you type aozora no Rhapsody you can find the map, since it's on tags.SadiStick wrote:
since when is romanized synonymous with translated lul
But I can agree that it would be better with the actual romanized title lol
This case is closed. We following from fhana's CD-cover with say RHAPSODY OF BLUE SKY as Romaji title. Just waiting RepL4y to add (TV size) to title since the original soundtrack is released and the metadata war is over nowSotarks wrote:
can we end this metadata war one day?
I just agreed with Okorin's post.Yuii- wrote:
throughout the whole map, there are a lot of instances where you prioritize non-existent beats over very audible notes:you get the point, there are overmapped sounds following a complete different layer. your rhythm isn't consistent. you are /trying/ to follow pretty much everything in the song, but you are not prioritizing anything, so what are you exactly following?
- 00:17:433 (2) - if you are following the drums or the vocals during this section, there's no way this note is being mapped. the sound this object holds is completely different from what you're following. it lands on the guitar. from here you could argue that "well, there's a guitar sound (even if it's really, really, really quiet) so i placed a circle", but it doesn't work like that. if you were to map the guitar, you would place objects like this http://i.imgur.com/XzwPgD2.jpg . but that'd be inconsistent with everything else, so let's avoid guitars.
00:17:433 (2) - this circle followed vocal so clear. It plays a very important role for following vocals in playing, and it makes playable. If remove this note, players will feel boring and weird, since this part is generally called "alternating"(we can know from snare drum sounds). So I don't think it appropriate to delete this circle.
i strongly suggest you to stick to vocals, they are very prominent on fhána songs
I wanna just say, consistency is not important in mapping. To make big one makes boring. If a map could be followed the songs at minimum, it is unnecessary.
Yes. It is music theory.Meg wrote:
Do you think ALL emphasized(means you said "active"?) points must be clickable?
LOLYuii- wrote:
Yes. It is music theory.
its not subjectiveFiris Mistlud wrote:
LOLYuii- wrote:
Yes. It is music theory.
nice meme
I can help re-bubbling this later.Xexxar wrote:
This map is fine in my eyes (in fact its better than most maps and has a nice older style to it). I'll let you guys come to a conclusion but I plan to rebubble / qualify this depending on what Repl4y wants to do regarding this mod. Come to an agreement or agree to disagree and call me back.
This is... just not trueYuii- wrote:
Yes. It is music theory.Meg wrote:
Do you think ALL emphasized(means you said "active"?) points must be clickable?
LYuii- wrote:
Yes. It is music theory.
No, it's not music theory. It's mapping theory, and it's your mapping theory. Music theory says nothing about how other art forms should interact with music.Yuii- wrote:
Yes. It is music theory.
LOLOLOLOLOLOLOLOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLYuii- wrote:
Yes. It is music theory.
the map is enough to rank, it is reality.Yuii- wrote:
That's not even subjective, it is reality.
Extra
00:27:322 (2,3) - here i think little bit overspaced..
HP drain in extra still feels weird and idk how fix that ;_;