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Atsuko Asahi & Manaka Kataoka - Gozen 9-ji

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Total Posts
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Topic Starter
polka
This beatmap was submitted using in-game submission on Saturday, November 05, 2016 at 10:49:10 AM

Artist: Atsuko Asahi & Manaka Kataoka
Title: Gozen 9-ji
Source: とびだせ どうぶつの森
Tags: animal crossing new leaf am ezek Nintendo 3DS ACNL Soundtrack Morning Hobbes2
BPM: 100
Filesize: 2627kb
Play Time: 01:07
Difficulties Available:
  1. 9:00 A.M. (Simple) (1.09 stars, 47 notes)
  2. 9:15 A.M. (Normal) (1.36 stars, 77 notes)
  3. 9:20 A.M. (Advanced) (2.09 stars, 104 notes)
  4. 9:30 A.M. (Hard) (2.58 stars, 161 notes)
  5. ezek's 9:31 A.M. (Hard) (2.59 stars, 143 notes)
  6. Hobbes2's 9:40 A.M. (Hyper) (2.84 stars, 157 notes)
Download: Atsuko Asahi & Manaka Kataoka - Gozen 9-ji
Information: Scores/Beatmap Listing
---------------




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read for info!
Insane by ezek and Hobbes2.

Thenk.
Wishkey
Heyo!
From #modreqs

General

Check AI
Missing preview point/conflicting tags/song name difference (9:00 A.M. vs 9 A.M. in GD's) etc

9:00

  1. Place red timing point 4/4 earlier like all diffs
  2. 00:25:682 (1) - drum addition like 00:11:282 (1) - since its the same sound?
  3. 00:27:782 (3) - deserves a hitsound imo maybe drum addition wishtle on tail like in your other diffs
  4. 00:32:582 (2) - and 00:42:182 (3) - etc whistle on tial like in the other diffs feels better here to differiate them more from 00:51:782 (3) - etc
  5. 00:53:882 (1) - seems kinda out of place now, would just move this to 00:53:882 (1) - or make 00:56:582 (3) - a slider to catch the remaining clicky sounds your following aswell
9:15
  1. 00:16:082 (1) - whistle like the other diffs
  2. 00:19:682 (6) - mapped to nothing, the song pauses here aswell so why not remove it
  3. 00:23:582 (4,5) - change from drum sampleset to drum addition for consisteny
  4. 00:40:082 (5) - for some reason AI picks this up as a DS problem, but seems fine imo (or you can move it one pixel to the right to shut AI up :D)
  5. 00:44:882 (1) - whistle like the other diffs
  6. 00:48:482 (6) - yeah mapped to nothing for the first 2 beats, you can start the return on 00:47:882 (6) -
  7. 00:57:182 (4) - might aswell do the same for 00:28:382 (4,5) - since this sound only occurs twice
  8. 00:54:482 (1) - drum addition instead of sampleset
  9. 00:59:882 (1) - end 1/4 later with 5% volume like on 9:00 diff
Advanced
  1. 01:00:032 (1) - 5% volume end
  2. 00:19:082 (7) - same as 9:15
9:46
  1. 00:13:982 (8,9) - small stack problem, even if its intentional to mirror, the normal stacks looks better here without that kind of overlap thingy
  2. 00:33:182 (8,9) - ^
  3. 01:00:032 (1) - unsnapped + 5% vol
  4. got some polarity issues but should be fine with this bpm tho
ezek
  1. 00:46:682 (1,2,3,1) - dunno about this one since you've only been using 1/4 in pairs so far, it might throw people off. you could change it to 00:17:882 (1,2,3,4,1) -
  2. seems fine overal
Last 3 diffs seem ready they all flowed really nice and the rythm and spacing made sense so aside from the hitsound inconsistencies in 9:00 and 9:15 it ready for rank, can't wait to see this diff in qualified next week :D
ZekeyHache

Wishkey wrote:

Heyo! Hi! \:D/
From #modreqs I rarely get mods form there ;w; I guess Polka is super lucky

ezek
  1. 00:46:682 (1,2,3,1) - dunno about this one since you've only been using 1/4 is pairs so far it might throw people off could change it to 00:17:882 (1,2,3,4,1) -
  2. seems fine
Oh well... seems you're right, I'm so stupid.. fixed~
Thanks for the mod!

HUGE UPDATE WARNING YOUR PC MAY EXPLODE
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 59882,67082
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:9 A.M.
TitleUnicode:9 A.M.
Artist:Kazumi Totaka
ArtistUnicode:Kazumi Totaka
Creator:PolkaMocha
Version:ezek's 9:45 A.M. (Hard)
Source:Animal Crossing: New Leaf
Tags:ezek Nintendo 3DS ACNL Soundtrack Morning
BeatmapID:1005241
BeatmapSetID:469690

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mjcvirorowcwajdwvibj.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1682,600,4,2,0,50,1,0
61682,-100,4,2,0,40,0,0
64082,-100,4,2,0,30,0,0
65882,-100,4,2,0,20,0,0
67082,-100,4,2,0,10,0,0


[Colours]
Combo1 : 255,255,72
Combo2 : 128,255,255
Combo3 : 18,124,255
Combo4 : 128,255,128
Combo5 : 0,255,64
Combo6 : 255,151,255
Combo7 : 255,89,255
Combo8 : 255,255,128

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Topic Starter
polka

Wishkey wrote:

Heyo! :arrow: Yo.
From #modreqs :arrow: Thanks for you time!

General

Check AI
Missing preview point/conflicting tags/song name difference (9:00 A.M. vs 9 A.M. in GD's) etc :arrow: I was wondering why the difficulties weren't displaying correctly!! Everything fixed thank you.

9:00

  1. Place red timing point 4/4 earlier like all diffs :arrow: Good catch.
  2. 00:25:682 (1) - drum addition like 00:11:282 (1) - since its the same sound? :arrow: Done.
  3. 00:27:782 (3) - deserves a hitsound imo maybe drum addition wishtle on tail like in your other diffs :arrow: No thanks for now.
  4. 00:32:582 (2) - and 00:42:182 (3) - etc whistle on tial like in the other diffs feels better here to differiate them more from 00:51:782 (3) - etc ^
  5. 00:53:882 (1) - seems kinda out of place now, would just move this to 00:53:882 (1) - or make 00:56:582 (3) - a slider to catch the remaining clicky sounds your following aswell :arrow: Moved.
9:15
  1. 00:16:082 (1) - whistle like the other diffs :arrow: Okay.
  2. 00:19:682 (6) - mapped to nothing, the song pauses here aswell so why not remove it :arrow: Done.
  3. 00:23:582 (4,5) - change from drum sampleset to drum addition for consisteny :arrow: Amazing catch.
  4. 00:40:082 (5) - for some reason AI picks this up as a DS problem, but seems fine imo (or you can move it one pixel to the right to shut AI up :D) :arrow: I re positioned everything after removing that one note. Should fix it.
  5. 00:44:882 (1) - whistle like the other diffs :arrow: Done.
  6. 00:48:482 (6) - yeah mapped to nothing for the first 2 beats, you can start the return on 00:47:882 (6) - :arrow: I just replaced it with a small slider.
  7. 00:57:182 (4) - might aswell do the same for 00:28:382 (4,5) - since this sound only occurs twice :arrow: I just took it off.
  8. 00:54:482 (1) - drum addition instead of sampleset :arrow: Right.
  9. 00:59:882 (1) - end 1/4 later with 5% volume like on 9:00 diff :arrow: Done.
Advanced
  1. 01:00:032 (1) - 5% volume end :arrow: Done.
  2. 00:19:082 (7) - same as 9:15 Since this is not STARTING on the emptiness, I think it's OK.
9:46
  1. 00:13:982 (8,9) - small stack problem, even if its intentional to mirror, the normal stacks looks better here without that kind of overlap thingy :arrow: Woooops.
  2. 00:33:182 (8,9) - ^ :arrow: Done.
  3. 01:00:032 (1) - unsnapped + 5% vol :arrow: Done
  4. got some polarity issues but should be fine with this bpm tho :arrow: Let's hope so.
ezek
  1. 00:46:682 (1,2,3,1) - dunno about this one since you've only been using 1/4 in pairs so far, it might throw people off. you could change it to 00:17:882 (1,2,3,4,1) -
  2. seems fine overal
Last 3 diffs seem ready they all flowed really nice and the rythm and spacing made sense so aside from the hitsound inconsistencies in 9:00 and 9:15 it ready for rank, can't wait to see this diff in qualified next week :D :arrow: I'll fix those. Now that you mention it. We'll see what happens~!
Izzywing
hello mr mocha, here is my mod

[wake up me inside (simple)]

00:01:682 - I think this note should be mapped, but I know that in Easy diffs its good to start on a slider...ugh im so conflicted. I guess it's fine as is.

00:20:282 (1) - Perhaps make this a slider that ends on 00:20:882? I think it's better because you get the powerful drum mapped. If you do this, I think this slider should be it's own combo

00:30:482 (2) - NC

00:37:382 (3) - maybe lower the volume of the end of this slider since it's not mapped to any sound

00:59:282 (2) - NC

[cant wake up (normal)]

00:18:482 - I think this should be mapped.

00:24:182 - I think this should be mapped if all 3 of the sounds at 00:24:782 (6) - are mapped. Well...eh. Maybe not since it's not wise to do more than a double stack. eh...yeah just thinking out loud here pretty much.

00:35:282 (7) - move the NC to here

00:40:082 (5) - ^

00:47:282 - I think this should be mapped. Since adding a hit circle would probably be too much, you can probably use sliders effectively for these notes.

00:53:282 (6) - this isn't mapping anything so im not a big fan of it.

00:59:282 (6) - NC

[if u remove 5 hours its a meme (Advanced)]

00:20:282 (1) - move the NC to the downbeat

00:24:782 (1) - ^, altho this would make the combo huge. I think then you'd have to NC at 00:22:982 (7).

00:28:082 (7) - NC

I think you get the idea with the NCs. the downbeats tend to line up with that powerful drum hit which I think should be baseline for NCs. The places you NC right now (like 00:29:282 (1)) i can understand why you maybe would wnat to NC, but I think the sound like at 00:30:482 (3) - is just so much more important.

Other than the combos i have nothing for this diff. is really good.

[ezek is in everything (ezek's Hard)]

00:08:282 (1,2,3,4,1) - I'm not a huge fan of you stacking 4 and 1, it feels weird since they have different pitches, so it feels like the cursor should keep moving. Like, the pitch change from 00:08:282 (1) - to 00:08:882 (1) is gradual, and it feels the circles should follow suit.

this applies to all instances of this patterning

00:21:482 (3) - I'd say make this a slider that ends on the blue tick with the sound, but that would ruin the symmetry :/

Great diff, as usual lol. Nothing else to comment on.

[the other hard that polka made (hard)]

so yeah same combo thing as the other diff, I think ezek did the combos perfectly and you can probably emulate how he did it.

00:16:982 (7) - change the shape of this one like you did at 00:07:382 (7) for some variety, just a suggestion

00:37:082 (1,2,3,4,5) - spacings all wack, also is there supposed to be a jump from 4 to 5?

00:54:182 (8,9) - there's an extra whistle in here

no other problemos

[amazing diff by the one and only hob2 (insane)]

wtf why isnt this cs 7???

wtf why isnt this od 10 i want free pp

get danimals crosser #3 ranked x)

o shit i drop some stars can u pick them up for me
ZekeyHache

Hobbes2 wrote:

[ezek is in everything (ezek's Hard)]

00:08:282 (1,2,3,4,1) - I'm not a huge fan of you stacking 4 and 1, it feels weird since they have different pitches, so it feels like the cursor should keep moving. Like, the pitch change from 00:08:282 (1) - to 00:08:882 (1) is gradual, and it feels the circles should follow suit.

this applies to all instances of this patterning I left the note at the end as a stack to emphasize that change in the sound~ Unstacking it would make people follow it like one of the previous notes, which would indicate that is a similar sound incoming, so the stack is like a small warning on rhythm change~

00:21:482 (3) - I'd say make this a slider that ends on the blue tick with the sound, but that would ruin the symmetry :/ But also there's a sound on the red tick, and extending the slider would ignore it :/

Great diff, as usual lol. Nothing else to comment on. yaay!
Thank you Hobbes! ^^

No changes = No update :<
Topic Starter
polka

Hobbes2 wrote:

hello mr mocha, here is my mod :arrow: Thanks papi.

[wake up me inside (simple)]

00:01:682 - I think this note should be mapped, but I know that in Easy diffs its good to start on a slider...ugh im so conflicted. I guess it's fine as is. :arrow: Okay then.

00:20:282 (1) - Perhaps make this a slider that ends on 00:20:882? I think it's better because you get the powerful drum mapped. If you do this, I think this slider should be it's own combo :arrow: That would conflict with the consistency of the note density.

00:30:482 (2) - NC :arrow: Done.

00:37:382 (3) - maybe lower the volume of the end of this slider since it's not mapped to any sound :arrow: If more people suggest this, I'll change it.

00:59:282 (2) - NC :arrow: Done.

[cant wake up (normal)]

00:18:482 - I think this should be mapped. :arrow: I'm following the rythm of something else. Doing so would cause it not only to be cluttered, but it would also mess with what the player expects in terms of the section of the music that's playing.

00:24:182 - I think this should be mapped if all 3 of the sounds at 00:24:782 (6) - are mapped. Well...eh. Maybe not since it's not wise to do more than a double stack. eh...yeah just thinking out loud here pretty much. :arrow: As you stated, nothing more than a double for this slow song.

00:35:282 (7) - move the NC to here :arrow: Done.

00:40:082 (5) - ^ :arrow: ^

00:47:282 - I think this should be mapped. Since adding a hit circle would probably be too much, you can probably use sliders effectively for these notes. :arrow: Same thing with he last time. I'm mapping a certain sound.

00:53:282 (6) - this isn't mapping anything so im not a big fan of it. :arrow: Goes to the beat of the drummy bits.

00:59:282 (6) - NC :arrow: Done.

[if u remove 5 hours its a meme (Advanced)]

00:20:282 (1) - move the NC to the downbeat :arrow: A 9 combo on advanced? No thanks.

00:24:782 (1) - ^, altho this would make the combo huge. I think then you'd have to NC at 00:22:982 (7). :arrow: Nope.

00:28:082 (7) - NC :arrow: K.

I think you get the idea with the NCs. the downbeats tend to line up with that powerful drum hit which I think should be baseline for NCs. The places you NC right now (like 00:29:282 (1)) i can understand why you maybe would wnat to NC, but I think the sound like at 00:30:482 (3) - is just so much more important. :arrow: I redid all of the combos. Let's hope that fixes our problem.

Other than the combos i have nothing for this diff. is really good. :arrow: \o/

[ezek is in everything (ezek's Hard)]

00:08:282 (1,2,3,4,1) - I'm not a huge fan of you stacking 4 and 1, it feels weird since they have different pitches, so it feels like the cursor should keep moving. Like, the pitch change from 00:08:282 (1) - to 00:08:882 (1) is gradual, and it feels the circles should follow suit.

this applies to all instances of this patterning

00:21:482 (3) - I'd say make this a slider that ends on the blue tick with the sound, but that would ruin the symmetry :/

Great diff, as usual lol. Nothing else to comment on.

[the other hard that polka made (hard)]

so yeah same combo thing as the other diff, I think ezek did the combos perfectly and you can probably emulate how he did it.

00:16:982 (7) - change the shape of this one like you did at 00:07:382 (7) for some variety, just a suggestion

00:37:082 (1,2,3,4,5) - spacings all wack, also is there supposed to be a jump from 4 to 5?

00:54:182 (8,9) - there's an extra whistle in here

no other problemos

[amazing diff by the one and only hob2 (insane)]

wtf why isnt this cs 7???

wtf why isnt this od 10 i want free pp

get danimals crosser #3 ranked x) :arrow: YESSIR

o shit i drop some stars can u pick them up for me :arrow: God bless.
Izzywing
self modded and changed name to Hobbes2's xxx instead of hobbes' xxx

its a me mario
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also, check ai-mod for some conflicting stuff in ezek's diff, like tags and countdown
Topic Starter
polka

Hobbes2 wrote:

self modded and changed name to Hobbes2's xxx instead of hobbes' xxx

its a me mario
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:arrow: Implemented thank you.


also, check ai-mod for some conflicting stuff in ezek's diff, like tags and countdown :arrow: Taken care of!
Garden
[General]
  1. i'd suggest adding a silent sliderslide hitsound cuz music is quite calm overall
[Simple]
  1. 00:20:882 - 00:49:682 - consider adding a note or something to follow the drum, that doesn't make the diff much harder
  2. 00:29:282 (1) - disable nc, same as 00:35:282 (1,2,3,4) - maybe?
[Normal]
  1. 00:43:682 (1) - probably make sense but keeping nc every 2 long ticks makes the diff more consistent imo
[Advanced]
  1. having widescreen on this diff but whatever, diff itself is fine to me
[ezek's Hard]
  1. u forgot to set preview time, and consider nerfing some general settings like od, current is too much higher than Mocha's harddiff while the star rating is lower
[Hard]
  1. yea widescreen
  2. 00:37:532 (4,5) - intentionally increase ds? keeping 1.0 here makes the stream clean imo, just like the rest
[cool cs6 Insane]
  1. 00:02:282 (4) - no actual sound exists at the tail of the slider, so maybe silence the tail with 5% volume or simply make it a 1/1 slider instead, same applied to similar rhythm patterns
  2. 00:26:282 (3) - ctrl-g flows better imo
  3. 00:43:682 (3,4) - leaving them untouched looks neater, small cs diffs are always designed to be clean
  4. 00:59:282 (1,2,3) - consider flowing to the centre of the screen maybe, that helps ppl get ready for the spinner better
Topic Starter
polka

Garden wrote:

[General]
  1. i'd suggest adding a silent sliderslide hitsound cuz music is quite calm overall :arrow: Nah. I like the noise.
[Simple]
  1. 00:20:882 - 00:49:682 - consider adding a note or something to follow the drum, that doesn't make the diff much harder :arrow: Fucks with the spread too much. Nice idea, but no change.
  2. 00:29:282 (1) - disable nc, same as 00:35:282 (1,2,3,4) - maybe? :arrow: Fixed.
[Normal]
  1. 00:43:682 (1) - probably make sense but keeping nc every 2 long ticks makes the diff more consistent imo :arrow: THis causes a combo of 7 in normal. I think that's too high. If more people point this out, I'll change it.
[Advanced]
  1. having widescreen on this diff but whatever, diff itself is fine to me :arrow: Fixed.
[ezek's Hard]
  1. u forgot to set preview time, and consider nerfing some general settings like od, current is too much higher than Mocha's harddiff while the star rating is lower
[Hard]
  1. yea widescreen :arrow: Fixed.
  2. 00:37:532 (4,5) - intentionally increase ds? keeping 1.0 here makes the stream clean imo, just like the rest :arrow: All of the streams are the same DS because I converted them from a slider.
[cool cs6 Insane]
  1. 00:02:282 (4) - no actual sound exists at the tail of the slider, so maybe silence the tail with 5% volume or simply make it a 1/1 slider instead, same applied to similar rhythm patterns
  2. 00:26:282 (3) - ctrl-g flows better imo
  3. 00:43:682 (3,4) - leaving them untouched looks neater, small cs diffs are always designed to be clean
  4. 00:59:282 (1,2,3) - consider flowing to the centre of the screen maybe, that helps ppl get ready for the spinner better
Thanks for your mod! I'll get to your map soon.
ZekeyHache

Garden wrote:

[ezek's Hard]
  1. u forgot to set preview time, and consider nerfing some general settings like od, current is too much higher than Mocha's harddiff while the star rating is lower
I'd like to keep my current settings, both diffs are Hard and we just decided to use different settings, SR just varies depending on how the objects are arranged~


Polka, just add preview time on my diff~
Topic Starter
polka

ezek wrote:

Garden wrote:

[ezek's Hard]
  1. u forgot to set preview time, and consider nerfing some general settings like od, current is too much higher than Mocha's harddiff while the star rating is lower
I'd like to keep my current settings, both diffs are Hard and we just decided to use different settings, SR just varies depending on how the objects are arranged~


Polka, just add preview time on my diff~
Done.
Izzywing

Garden wrote:

[cool cs6 Insane]
  1. 00:02:282 (4) - no actual sound exists at the tail of the slider, so maybe silence the tail with 5% volume or simply make it a 1/1 slider instead, same applied to similar rhythm patterns Fixed for all of these
  2. 00:26:282 (3) - ctrl-g flows better imo done
  3. 00:43:682 (3,4) - leaving them untouched looks neater, small cs diffs are always designed to be clean done
  4. 00:59:282 (1,2,3) - consider flowing to the centre of the screen maybe, that helps ppl get ready for the spinner better Eh. The spinner itself is very long so I don't think this is a problem.
updated

its a me luigi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 59882,67082
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:9 A.M.
TitleUnicode:9 A.M.
Artist:Kazumi Totaka
ArtistUnicode:Kazumi Totaka
Creator:PolkaMocha
Version:Hobbes2's 9:45 A.M (Insane)
Source:Animal Crossing: New Leaf
Tags:ezek Nintendo 3DS ACNL Soundtrack Morning Hobbes2
BeatmapID:1005398
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:6
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mjcvirorowcwajdwvibj.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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2732,-100,4,2,0,5,0,0
2882,-100,4,2,0,50,0,0
12332,-100,4,2,0,5,0,0
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64682,-100,4,2,0,25,0,0
65882,-100,4,2,0,15,0,0
67082,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,255,72
Combo2 : 128,255,255
Combo3 : 18,124,255
Combo4 : 128,255,128
Combo5 : 0,255,64
Combo6 : 255,151,255
Combo7 : 255,89,255
Combo8 : 255,255,128

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Topic Starter
polka

Hobbes2 wrote:

Garden wrote:

[cool cs6 Insane]
  1. 00:02:282 (4) - no actual sound exists at the tail of the slider, so maybe silence the tail with 5% volume or simply make it a 1/1 slider instead, same applied to similar rhythm patterns Fixed for all of these
  2. 00:26:282 (3) - ctrl-g flows better imo done
  3. 00:43:682 (3,4) - leaving them untouched looks neater, small cs diffs are always designed to be clean done
  4. 00:59:282 (1,2,3) - consider flowing to the centre of the screen maybe, that helps ppl get ready for the spinner better Eh. The spinner itself is very long so I don't think this is a problem.
updated

its a me luigi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 59882,67082
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:9 A.M.
TitleUnicode:9 A.M.
Artist:Kazumi Totaka
ArtistUnicode:Kazumi Totaka
Creator:PolkaMocha
Version:Hobbes2's 9:45 A.M (Insane)
Source:Animal Crossing: New Leaf
Tags:ezek Nintendo 3DS ACNL Soundtrack Morning Hobbes2
BeatmapID:1005398
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:6
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
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0,0,"mjcvirorowcwajdwvibj.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 128,255,255
Combo3 : 18,124,255
Combo4 : 128,255,128
Combo5 : 0,255,64
Combo6 : 255,151,255
Combo7 : 255,89,255
Combo8 : 255,255,128

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500,48,59882,1,6,0:0:0:0:
256,192,60032,12,0,67082,0:0:0:0:
Updated.
Jonarwhal
M4M with Hobbes2
Some difficulties are skipped because I couldn't find anything.
[:15]
  1. 00:06:482 (1,2) - Don't have this as a straight line, curve the motion to help the flow.
  2. 00:14:882 (6,7,1) - fix triangle, unless you don't want it to look even
  3. 00:23:582 (4,5,6,1) - this seems a little overhitsounded
  4. 00:28:682 (5,6,7,1) - fix square, unless you don't want it to look even
  5. 00:39:482 (5) - lower this to y=192, it flows better
  6. 00:45:482 (2,3) - either make this a curved motion, or make the second slider a straight shape
[:20]
  1. 00:03:782 (3,4) - fix blanket
  2. 00:16:982 (2,3,4,5,6) - I thought this would be a diamond shape >>
  3. 00:23:882 (4,5,1,2,3,4) - too many hitsounds, like in Easy
  4. 00:30:782 (4,1) - fix blanket
  5. 00:52:382 (1,2,3,4,5) - too many hitsounds
  6. 00:53:582 (4,5) - fix blanket
[:30]
  1. 00:52:682 (2,3,4,5,1,2) - seems a little overhitsounded
[:45]
  1. 00:12:782 (6,1) - fix blanket
  2. 00:16:982 (3) - 396|208 for more motion more motion is fun
  3. 00:20:282 (1,2,3,4) - it's okay to stack these four, but don't include 00:20:882 (1) - this, it's a different sound, and it needs emphasis
  4. 00:23:882 (2,3,4) - unstack these, arrange it in a triangle or something
  5. 00:49:082 (1,2,3,4,1) - same as 00:20:282 - here
I hope I helped, good luck with this~!!
Izzywing
:45
00:12:782 (6,1) - fix blanket Done
00:16:982 (3) - 396|208 for more motion more motion is fun I like the aesthetics of this stack so I'm leaving it as is.
00:20:282 (1,2,3,4) - it's okay to stack these four, but don't include 00:20:882 (1) - this, it's a different sound, and it needs emphasis I get your point, but that's not really the kind of thing I was going for with this map. I also don't want to make this too hard which this kind of change would do
00:23:882 (2,3,4) - unstack these, arrange it in a triangle or something I wanted to emphasize that to me, 00:23:882 (2,3,4) - feels like a stationary sound but 00:25:082 (6,7,8) - feels like its traveling
00:49:082 (1,2,3,4,1) - same as 00:20:282 - here Same reasoning
Thank you for the m4m.

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 59882,67082
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:9 A.M.
TitleUnicode:9 A.M.
Artist:Kazumi Totaka
ArtistUnicode:Kazumi Totaka
Creator:PolkaMocha
Version:Hobbes2's 9:45 A.M (Insane)
Source:Animal Crossing: New Leaf
Tags:ezek Nintendo 3DS ACNL Soundtrack Morning Hobbes2
BeatmapID:1005398
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:6
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Lokidoki
M4M as requested by Hobbes2

[Simple]
Try emphasizing notes like 00:58:082 (2) on the first sound, not in between. Example: move 00:58:082 (2) to 00:57:782 sound better.

Move 00:20:282 (1) to x:60 y:176 and fix the spacing with the sliders, it looks better that way imo.
[Normal]
00:58:082 just like in Simple but I'd use smth like this: http://puu.sh/q5svY/12eacd63ad.jpg
[Advanced]
00:44:882 (4,5) - I'd rather make them identical.
[ezek's (senpai) Hard]
00:22:382 (4,1) - I'd make the (4) end on 00:22:832 {blue tick} and start the (1) on 00:22:982 {red tick} Please don't spank me
Looks like this: http://puu.sh/q5sOx/fc4c9b9c9e.jpg
Same with: 00:27:182 (4,1) and 00:51:182 (4,1).
[Hard]
Looks alright, I think, maybe NC this?: 00:49:082 (7) since it's on the same place.
[Hobbes2's Insane]
00:51:182 (5) - Dat slider tho. Maybe make it more wavy?
Good mappu, I liek it.
Good luck with ranking.
Topic Starter
polka

Jonawaga wrote:

M4M with Hobbes2
Some difficulties are skipped because I couldn't find anything.
[:15]
  1. 00:06:482 (1,2) - Don't have this as a straight line, curve the motion to help the flow. :arrow: The curve would be so small, it wouldn't matter.
  2. 00:14:882 (6,7,1) - fix triangle, unless you don't want it to look even :arrow: Fixed.
  3. 00:23:582 (4,5,6,1) - this seems a little overhitsounded :arrow: Matches the drums.
  4. 00:28:682 (5,6,7,1) - fix square, unless you don't want it to look even :arrow: Fixed.
  5. 00:39:482 (5) - lower this to y=192, it flows better :arrow: Done.
  6. 00:45:482 (2,3) - either make this a curved motion, or make the second slider a straight shapeI think we're fine here.
[:20]
  1. 00:03:782 (3,4) - fix blanket :arrow: Looks fine to me.
  2. 00:16:982 (2,3,4,5,6) - I thought this would be a diamond shape >> :arrow: Not sure what you're suggesting. I evened out the pattern a bit, if that's what you meant.
  3. 00:23:882 (4,5,1,2,3,4) - too many hitsounds, like in Easy :arrow: Dummmmms
  4. 00:30:782 (4,1) - fix blanket :arrow: Dobe.
  5. 00:52:382 (1,2,3,4,5) - too many hitsounds :arrow: DRUMSSSS
  6. 00:53:582 (4,5) - fix blanket :arrow: Looks fine to me.
[:30]
  1. 00:52:682 (2,3,4,5,1,2) - seems a little overhitsounded
[:45]
  1. 00:12:782 (6,1) - fix blanket
  2. 00:16:982 (3) - 396|208 for more motion more motion is fun
  3. 00:20:282 (1,2,3,4) - it's okay to stack these four, but don't include 00:20:882 (1) - this, it's a different sound, and it needs emphasis
  4. 00:23:882 (2,3,4) - unstack these, arrange it in a triangle or something
  5. 00:49:082 (1,2,3,4,1) - same as 00:20:282 - here
I hope I helped, good luck with this~!! :arrow: Thanks mom

Lokidoki wrote:

M4M as requested by Hobbes2

[Simple]
Try emphasizing notes like 00:58:082 (2) on the first sound, not in between. Example: move 00:58:082 (2) to 00:57:782 sound better. :arrow: Too much for beginners.

Move 00:20:282 (1) to x:60 y:176 and fix the spacing with the sliders, it looks better that way imo.
[Normal]
00:58:082 just like in Simple but I'd use smth like this: http://puu.sh/q5svY/12eacd63ad.jpg :arrow: Not more than one repeat sorry.
[Advanced]
00:44:882 (4,5) - I'd rather make them identical. :arrow: They are??
[ezek's (senpai) Hard]
00:22:382 (4,1) - I'd make the (4) end on 00:22:832 {blue tick} and start the (1) on 00:22:982 {red tick} Please don't spank me
Looks like this: http://puu.sh/q5sOx/fc4c9b9c9e.jpg
Same with: 00:27:182 (4,1) and 00:51:182 (4,1).
[Hard]
Looks alright, I think, maybe NC this?: 00:49:082 (7) since it's on the same place. :arrow: I think I did what you want not sure tho
[Hobbes2's Insane]
00:51:182 (5) - Dat slider tho. Maybe make it more wavy?
Good mappu, I liek it. :arrow: Arigoddo gozaimazzoo
Good luck with ranking. :arrow: Thanks.
Thanks for the mods kids.
ZekeyHache
No changes from me on both mods~

Jonawaga: I don't think that's overhitsounded

LokiDoki: I would, but there's absolutely no noticeable beat to map on those blue ticks :<
Izzywing
Answering mods from india :0

No change from me slider is fine.
Izzywing
http://pastebin.com/YAEvF1G8

Requested soft-remap with a temporary name. Not sure what to call this since Insane seems like a stretch so I used "Very Hard" to indicate that it's harder than the other diffs referred to as Hard. Feel free to change the diff name if you want.
Topic Starter
polka
Dis map is ded af
ZekeyHache

PolkaMocha wrote:

Dis map is ded af
Just like my heart~
Izzywing

PolkaMocha wrote:

Dis map is ded af
Need me to farm out more m4ms for it? C:
Topic Starter
polka

Hobbes2 wrote:

PolkaMocha wrote:

Dis map is ded af
Need me to farm out more m4ms for it? C:
Yes plx
Lully
h2
00:04:682 (2) - blanket this pls
00:09:782 (2) - ^ pls
00:12:782 (6) - slight blanket error
00:14:282 (2) - 330 218 ( stacked with 00:11:882 (4) - )
00:30:782 (2) - blanketttt
00:51:182 (5) - weird slider shape imo

simple
00:03:782 (2) - make this a nice clean blanket~
00:08:582 (3) - try not to overlap
00:20:282 (1) - 336 85 looks nicer


now sleep.

ovo
Izzywing

CookieKivi wrote:

h2
00:04:682 (2) - blanket this pls blanket it with what?
00:09:782 (2) - ^ pls not necessary
00:12:782 (6) - slight blanket error Fixed
00:14:282 (2) - 330 218 ( stacked with 00:11:882 (4) - ) why? this is a pointless change
00:30:782 (2) - blanketttt fix
00:51:182 (5) - weird slider shape imo its a rotated wave slider
urwelcom polka : ^ )

update
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Artist:Kazumi Totaka
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Ashton
Hi this is going to be a small m4m

lets begin with the mod


HOBBES HYPER

-lets start off with places you should nc

00:07:382 (5) - , 00:08:282 (9) - , 00:27:182 (5) - , 00:36:182 (5) -

now lets look at some structure improvements that can be made

00:03:182 (6,1) - why not blanket these? I know what you already have is good but I honestly think a blanket would look nicer

00:11:732 (3) - stack this on top of 00:12:782 (6) - this for a more aesthetically pleasing look

00:21:482 (3) - stack the end of this with 00:22:382 (5) - with the end of this please

there aren't any rythym problems



ok that about rounds that diff up!


I just love PolkaMolcha mapsets, so I feel like modding more!

HARD

change cs to 3.4 or cs 3 because you have lots of 1/4 streams


Judging by your nc pattern, there aren't any nc 'mistakes' or as I like to say, there aren't any 'gross ncs'

now lets look at your structure of the map

00:29:282 (2) - this has overlapped with 00:30:782 (2) - this, it would've been okay with a higher bpm but an overlap (even though it won' t effect gameplay) does kind of look aesthetically weird in an hard difficulty

00:37:532 (4) - move this to the left ( x 228 y 104 )



I like the map, I"m happy polka molcha has made another perfectly TIMED song HAHAHAHAHHA GET IT? BECAUSE THIS IS ABOUT THE TIME OF DAY HAHAHA AND IT'S ALSO TIMED RIGHT? No? Ok.

I can't shoot kudo, sorry, I spammed them all on my map xD
Topic Starter
polka

CookieKivi wrote:

h2
00:04:682 (2) - blanket this pls
00:09:782 (2) - ^ pls
00:12:782 (6) - slight blanket error
00:14:282 (2) - 330 218 ( stacked with 00:11:882 (4) - )
00:30:782 (2) - blanketttt
00:51:182 (5) - weird slider shape imo

simple
00:03:782 (2) - make this a nice clean blanket~ :arrow: There is no blanket I'm confused.
00:08:582 (3) - try not to overlap :arrow: Not a big deal here. Part of my style tbh.
00:20:282 (1) - 336 85 looks nicer :arrow: kkk


now sleep.

ovo
Topic Starter
polka

Whirl wrote:

Hi this is going to be a small m4m

lets begin with the mod


HOBBES HYPER

-lets start off with places you should nc

00:07:382 (5) - , 00:08:282 (9) - , 00:27:182 (5) - , 00:36:182 (5) -

now lets look at some structure improvements that can be made

00:03:182 (6,1) - why not blanket these? I know what you already have is good but I honestly think a blanket would look nicer

00:11:732 (3) - stack this on top of 00:12:782 (6) - this for a more aesthetically pleasing look

00:21:482 (3) - stack the end of this with 00:22:382 (5) - with the end of this please

there aren't any rythym problems



ok that about rounds that diff up!


I just love PolkaMolcha mapsets, so I feel like modding more! :arrow: *SCREAMS* I LOVE YOU TOO

HARD

change cs to 3.4 or cs 3 because you have lots of 1/4 streams :arrow: I don't see what streams have to do with CS, but I did change to 3.8 because it looks a bit nicer.


Judging by your nc pattern, there aren't any nc 'mistakes' or as I like to say, there aren't any 'gross ncs' :arrow: yay

now lets look at your structure of the map :arrow: Oh boy.

00:29:282 (2) - this has overlapped with 00:30:782 (2) - this, it would've been okay with a higher bpm but an overlap (even though it won' t effect gameplay) does kind of look aesthetically weird in an hard difficulty :arrow: It;s not even visible while playing. Flows well, looks nice, no change.

00:37:532 (4) - move this to the left ( x 228 y 104 ) :arrow: Looks better in the whole streams; saves the stream from having dynamic curves.



I like the map, I"m happy polka molcha has made another perfectly TIMED song HAHAHAHAHHA GET IT? BECAUSE THIS IS ABOUT THE TIME OF DAY HAHAHA AND IT'S ALSO TIMED RIGHT? No? Ok. :arrow: AHAHAHAH UR FRICK FRACKIN HILARIOUS I LOVE YOU

I can't shoot kudo, sorry, I spammed them all on my map xD :arrow: Its all good fam.
Izzz
this mapset is rly good but ill mod 'hardest' diff anyways



'hardest' diff
Since it isn't a very intense song maybe make the cs smaller to add some difficulty. Sort of like this cool map did. Nothing too much, cs5 maybe?

00:22:982 (1) - Why not map percussion here?

00:43:082 (2,3) - maybe move to x:231 y:329 for better flow?

01:00:032 (1) - Maybe shorten it by 1 beat? Same with other diffs, its just nicer to have it end on an actual sound i guess.
sorry for bad mod :T
Topic Starter
polka

Joezapy wrote:

[box='hardest' diff]Since it isn't a very intense song maybe make the cs smaller to add some difficulty. Sort of like this cool map did. Nothing too much, cs5 maybe? :arrow: Hobbes I beg you pls dont do that
Izzz

PolkaMocha wrote:

Joezapy wrote:

[box='hardest' diff]Since it isn't a very intense song maybe make the cs smaller to add some difficulty. Sort of like this cool map did. Nothing too much, cs5 maybe? :arrow: Hobbes I beg you pls dont do that
:(
Izzywing
Image HOBBES HYPER

-lets start off with places you should nc

00:07:382 (5) - , 00:08:282 (9) - , 00:27:182 (5) - , 00:36:182 (5) - I NC'd every downbeat, no changes

now lets look at some structure improvements that can be made

00:03:182 (6,1) - why not blanket these? I know what you already have is good but I honestly think a blanket would look nicer Nah, I prefer how it is

00:11:732 (3) - stack this on top of 00:12:782 (6) - this for a more aesthetically pleasing look Wouldn't even be visible in game :v

00:21:482 (3) - stack the end of this with 00:22:382 (5) - with the end of this please Hard to do this while keeping everything spaced similarly

there aren't any rythym problems woo

no changes for this one :v

-----

00:22:982 (1) - Why not map percussion here? oops, fixed

00:43:082 (2,3) - maybe move to x:231 y:329 for better flow? shitty flowbreak on purpose due to emphasis

01:00:032 (1) - Maybe shorten it by 1 beat? Same with other diffs, its just nicer to have it end on an actual sound i guess. good idea

thanks for the mods :D

DolkaSocha
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SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 59882,67082
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:9 A.M.
TitleUnicode:9 A.M.
Artist:Kazumi Totaka
ArtistUnicode:Kazumi Totaka
Creator:PolkaMocha
Version:Hobbes2's 9:40 A.M. (Hyper)
Source:Animal Crossing: New Leaf
Tags:ezek Nintendo 3DS ACNL Soundtrack Morning Hobbes2
BeatmapID:1005398
BeatmapSetID:469690

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mjcvirorowcwajdwvibj.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1682,600,4,2,0,50,1,0
2732,-100,4,2,0,5,0,0
2882,-100,4,2,0,50,0,0
12332,-100,4,2,0,5,0,0
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64682,-100,4,2,0,25,0,0
65882,-100,4,2,0,15,0,0
67082,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,255,72
Combo2 : 128,255,255
Combo3 : 18,124,255
Combo4 : 128,255,128
Combo5 : 0,255,64
Combo6 : 255,151,255
Combo7 : 255,89,255
Combo8 : 255,255,128
SliderBorder : 0,255,178

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PS - polka kudosu the modders lol
Topic Starter
polka

Hobbes2 wrote:

PS - polka kudosu the modders lol
O
F D Flourite
Hi, M4M.

A well-made map, so I might be picky, or I will have nothing to say.

[General]
  1. Not a must, but I recommend you to add "am" into the tag because I don't really type A.M. when finding maps.
  2. Maybe it is just me but i feel Combo color 5 and 6 too close. Please make them more different.
  3. :?: Because of the song itself, some sounds are a bit off, like 00:23:582 - 00:23:882 - 00:24:782 - , etc. I have no constructive idea on Timing but only recommend you to use sliders on these sounds to avoid complaints. Otherwise, I hope you can find an experienced modder to help you with multiple timing section.
  4. :!: It is a pity that "ranking-*.png" format pictures are useless even when I use the custom skin and enable all custom skin elements. So you should remove them. Proof: http://puu.sh/qZFqw/2c0c3f0b0a.jpg
  5. :!: I think it matters if you don't use a custom slider reverse arrow, because there is a reverse arrow in one of my custom skins that looks pretty similar to your hitcircle here. It can be unpleasant when they blend together since it will be hard to distinguish.
[Simple]
  1. Why not Easy but Simple?
  2. 00:03:782 (2) - move Red node leftward to ensure it coincide the slidertick. Example: 00:18:182 (3) - or http://puu.sh/qZFJz/6c4df4e0a9.jpg
  3. 00:20:882 - 00:49:682 - Not so sure if you want to leave these blank 'cause drum here are heavy and every other drum is mapped. Such variation of drum mapping may be kinda hard to manage for the first time?
[Normal]
  1. 00:09:782 (4) - I don't really mind but it is out of mapping boundary due to the stack. But it is still in screen so it depends on you.
  2. 00:21:482 (2) - ^ sliderbody exceeds the boundary
  3. 00:23:582 (4,5) - As I suggest in General part
  4. 00:28:382 (4,5) - ^ same (Not gonna point out every one. Please recheck the whole mapset)
  5. 00:25:982 - 00:30:782 - drum-hitwhistle here is unnecessary for me. Because 00:01:982 - 00:11:582 - 00:21:182 - you didn't map those similar rhythms anyway, so there's no need to emphasize them with highly perceivable hitsounds.
[Advanced]
  1. 00:22:382 (2) - Umm, overlap with the accuracy bar here. Not neat for me.
  2. 00:23:882 (4,5) - same as Normal, sliders will be better for the song's wrong snap in maintaining accuracy
  3. 00:24:782 (1) - ^
  4. 00:27:182 (2) - I don't like the flow here. It goes the opposite direction of the original flow and soon turns a 90 degree to go upward, then it goes upleftward. The moving direction is constantly changing in this pattern, which may cause uncomfortable feeling.
[ezek's Hard]
  1. 00:44:582 (5,1,2,3,4,5,6,7,8) - Hmm, why not make a regular pentagon?
[Hard]
  1. 00:37:082 (1,2,3,4,5) - Such variation of distance is made deliberately or incidentally? The game play experience is not so good here.
[Hyper]
  1. 00:24:782 (5,6,7,8) - Weird arc and flow, why not straight XD. Also, it is the place I recommend using sliders.
  2. 00:36:332 (6,7,8) - ^ (no need to use sliders tho)
Nice mapset. Good luck!
ZekeyHache

F D Flourite wrote:

[ezek's Hard]
  1. 00:44:582 (5,1,2,3,4,5,6,7,8) - Hmm, why not make a regular pentagon? personal preferences~
Thanks for the mod!
Izzywing
No changes, as for the first part, I think using hit circles are fine cos the OD isn't high enough where I think a player would drop acc from this, also it's not really arc flow since as a stack the cursor is probably gonna be in place. The stack there is mostly a visual affect as opposed to a game play affect.

For the second point, the flow works fine, even if it's not linear.
Topic Starter
polka

F D Flourite wrote:

Hi, M4M.

A well-made map, so I might be picky, or I will have nothing to say. :arrow: Why thank you.

[General]
  1. Not a must, but I recommend you to add "am" into the tag because I don't really type A.M. when finding maps. :arrow: Nice idea.
  2. Maybe it is just me but i feel Combo color 5 and 6 too close. Please make them more different. :arrow: 6 is much darker.
  3. :?: Because of the song itself, some sounds are a bit off, like 00:23:582 - 00:23:882 - 00:24:782 - , etc. I have no constructive idea on Timing but only recommend you to use sliders on these sounds to avoid complaints. Otherwise, I hope you can find an experienced modder to help you with multiple timing section. :arrow: This timing seems fine to me. If you have a better way to time it, please let me know.
  4. :!: It is a pity that "ranking-*.png" format pictures are useless even when I use the custom skin and enable all custom skin elements. So you should remove them. Proof: http://puu.sh/qZFqw/2c0c3f0b0a.jpg :arrow: I'll wait for someone else to confirm this as well.
  5. :!: I think it matters if you don't use a custom slider reverse arrow, because there is a reverse arrow in one of my custom skins that looks pretty similar to your hitcircle here. It can be unpleasant when they blend together since it will be hard to distinguish. :arrow: What is it you're suggesting? I'm confused.
[Simple]
  1. Why not Easy but Simple? :arrow: Always named them simple instead of easy. I'll keep it this way as a style.
  2. 00:03:782 (2) - move Red node leftward to ensure it coincide the slidertick. Example: 00:18:182 (3) - or http://puu.sh/qZFJz/6c4df4e0a9.jpg :arrow: Looks nice. Changed.
  3. 00:20:882 - 00:49:682 - Not so sure if you want to leave these blank 'cause drum here are heavy and every other drum is mapped. Such variation of drum mapping may be kinda hard to manage for the first time?
:arrow: I think it's fine. After all, I've been mapping the piano the whole time, so I'll keep it simple and keep doing that.

[Normal]
  1. 00:09:782 (4) - I don't really mind but it is out of mapping boundary due to the stack. But it is still in screen so it depends on you. :arrow: No change here.
  2. 00:21:482 (2) - ^ sliderbody exceeds the boundary :arrow: ^
  3. 00:23:582 (4,5) - As I suggest in General part :arrow: I'll look for some timing checkers.
  4. 00:28:382 (4,5) - ^ same (Not gonna point out every one. Please recheck the whole mapset) :arrow: Same as above.
  5. 00:25:982 - 00:30:782 - drum-hitwhistle here is unnecessary for me. Because 00:01:982 - 00:11:582 - 00:21:182 - you didn't map those similar rhythms anyway, so there's no need to emphasize them with highly perceivable hitsounds. :arrow: The drums are far more prominent in this part. I feel it's important to map and sound them so the map has variety and keeps players interested and engaged with the song and map.
[Advanced]
  1. 00:22:382 (2) - Umm, overlap with the accuracy bar here. Not neat for me. :arrow: Kind of cornered myself there. Any ideas on how to move these?
  2. 00:23:882 (4,5) - same as Normal, sliders will be better for the song's wrong snap in maintaining accuracy :arrow: Same as above.
  3. 00:24:782 (1) - ^ :arrow: ^
  4. 00:27:182 (2) - I don't like the flow here. It goes the opposite direction of the original flow and soon turns a 90 degree to go upward, then it goes upleftward. The moving direction is constantly changing in this pattern, which may cause uncomfortable feeling. :arrow: Flow seems fine to me here. Slider leads you in change of direction, so nothing is uncalled for per say.
[ezek's Hard]
  1. 00:44:582 (5,1,2,3,4,5,6,7,8) - Hmm, why not make a regular pentagon?
[Hard]
  1. 00:37:082 (1,2,3,4,5) - Such variation of distance is made deliberately or incidentally? The game play experience is not so good here. :arrow: It's a slider based stream. Distance was changed for the sake of flow.
[Hyper]
  1. 00:24:782 (5,6,7,8) - Weird arc and flow, why not straight XD. Also, it is the place I recommend using sliders.
  2. 00:36:332 (6,7,8) - ^ (no need to use sliders tho)
Nice mapset. Good luck! :arrow: Tyty
Thanks for the mod. I'll get to your map sometime next week :o

EDIT: As to your issues with timing, changing it to fit the drums makes it off from the piano. Therefor, the drums are supposed to be delayed within the song itself and there is no fixing that as far as I am concerned.
F D Flourite

PolkaMocha wrote:

EDIT: As to your issues with timing, changing it to fit the drums makes it off from the piano. Therefor, the drums are supposed to be delayed within the song itself and there is no fixing that as far as I am concerned. I clearly know what you are talking about and that's what I'm worried about. But it is not a good playing experience when you play the drum and can hear it off obviously, even though low OD may save some accuracy. So multiple timing section seems necessary for me, but it depends on you. Or at least try to make slider to convince players that they won't be punished even when exactly following the drum.
And about the reverse arrow problem, I suggest you make a custom reverse-arrow.png (I don't know if it is in a correct format tho) for the reason I've mentioned above.

EDIT: for overlapping accuracy bar issue in Advanced, I think move 00:20:282 (1,2) - to (228,156) together with following objects may make a difference. Since the DS is not broken and 00:18:782 (6,7,1) - will have a relatively similar visual distance.

and really, no kd on my last post? ;w;
Topic Starter
polka
I meant that I don't think new timing can fix it because than the piano is off specifically for that part, so multiple timing sections will not work.

I honestly don't know how to draw skinning elements so I can't make a reverse arrow without it looking terrible ;-;

I took your idea for the off screen stuff but it took forever because I had to move everything after it lmaooo

and really, no kd on my last post? ;w; Oh sorryabout the kudosu bud; Forgot.
-NeBu-
Hello! I'm from M4M, so here I go:

9:00 A.M. (Simple) Diff:

00:08:582 (3) - Make the slider long up to 00:09:782 (4) -
00:29:282 (4) - I would remove this one, I don't hear anything in background.

9:15 A.M. (Normal) Diff:

00:20:282 (6) - Make it kick-slider, remove 00:20:882 (1) - and make the slider reverse up to this point.
00:21:482 (1) - If you gonna change ^ - just NC here 00:21:482 (2) -

9:20 A.M. (Advanced) Diff:

00:08:282 (3,4) - Make this slider and remove 00:08:882 (5) -
00:23:882 (4) - Reverse kick-slider maybe?

ezek's 9:30 A.M. (Hard) Diff:

00:22:382 (4,1) - It's off so much. I would recommend to make slider here 00:22:382 (4) - with end on white-tick, second slider 00:22:982 (1) - and end on red-tick.
00:26:282 (3) - Off here aswell, just make it longer.
00:27:182 (4,1) - Same story, I just don't like it. 00:27:182 (4) - 1/2 slider and second slider 00:27:782 (1) - until the double-circle.
00:51:182 (4,1) - ^

9:31 A.M. (Hard) Diff:

00:37:682 (5) - Wrong distance snap?

Hobbes2's 9:40 A.M. (Hyper) Diff:

I don't see anything wrong here.

Overall:

Chill map, cool mapset, short and simple, well mapped, only some small fixed, nothing much to say. Just get BN here and rank it, good luck!
Topic Starter
polka

NeBuSC2 wrote:

Hello! I'm from M4M, so here I go:

9:00 A.M. (Simple) Diff:

00:08:582 (3) - Make the slider long up to 00:09:782 (4) - :arrow: Goes off screen.
00:29:282 (4) - I would remove this one, I don't hear anything in background. :arrow: The piano is clearly playing.

9:15 A.M. (Normal) Diff:

00:20:282 (6) - Make it kick-slider, remove 00:20:882 (1) - and make the slider reverse up to this point. :arrow: Normal is too simple for a kick slider.
00:21:482 (1) - If you gonna change ^ - just NC here 00:21:482 (2) - :arrow: ^

9:20 A.M. (Advanced) Diff:

00:08:282 (3,4) - Make this slider and remove 00:08:882 (5) - :arrow: Lands on a downbeat, Which I disagree with.
00:23:882 (4) - Reverse kick-slider maybe? :arrow: Too complicated for this level tbh. Wouldn't match the rest of the map.

ezek's 9:30 A.M. (Hard) Diff:

00:22:382 (4,1) - It's off so much. I would recommend to make slider here 00:22:382 (4) - with end on white-tick, second slider 00:22:982 (1) - and end on red-tick.
00:26:282 (3) - Off here aswell, just make it longer.
00:27:182 (4,1) - Same story, I just don't like it. 00:27:182 (4) - 1/2 slider and second slider 00:27:782 (1) - until the double-circle.
00:51:182 (4,1) - ^

9:31 A.M. (Hard) Diff:

00:37:682 (5) - Wrong distance snap? :arrow: It's a stream converted from a slider, but since I've gotten shit for this more than once, I've resnapped it.

Hobbes2's 9:40 A.M. (Hyper) Diff:

I don't see anything wrong here.

Overall:

Chill map, cool mapset, short and simple, well mapped, only some small fixed, nothing much to say. Just get BN here and rank it, good luck! :arrow: BNS ARE A MYTH.
Can you PM me your map for the m4m? Thanks.
ZekeyHache
No changes on my diff, I wanna keep my micro stream~

Thanks 4 the mod!
Electoz
Can you provide metadata?

[General]

  1. Ranking Grades are not skinnable for a beatmap therefore they must be removed.
  2. Why is fail-background.png letterboxed? How about using this one instead?
  3. The following files must be skinned:
    1. pause-back.png
    2. pause-continue.png
    3. pause-retry.png
    4. If you didn't intend to skin any one of these, you must add them in with default ones.
  4. Green and Yellow combo colours are too bright lol, I would prefer having them darkened than this, also would be nice if you can differentiate these combo colours from each other more since they're too blend and that's pretty hard to read.

[9:00 A.M. (Simple)]

  1. 00:20:882 - 00:49:682 - You shouldn't skip these lol they're strong beats, at least make it either a circle or sliderend.
  2. 00:54:482 (1) - Hitsound is missing.
  3. 00:56:582 (1) - NC should be removed for consistency with 00:27:782 (3) .
[9:15 A.M. (Normal)]

  1. 00:23:582 (4,5) - Could have used a 1/2 repeat slider instead so you won't miss the beat on 00:24:182 .
  2. 00:38:582 (4,5,1) - It's the same rhythm as 00:09:782 (4,5,6,1) so I'm curious why you mapped these with different rhythm densities?
  3. 00:14:882 (6,7,1) - 00:43:682 (1,2,1) - Same as above.
  4. 00:52:382 (4,5,6,7,1) - 00:23:582 (4,5,6,1) - Same as above, while personally I don't think the rhythm density is really a problem on this but it's still bugging me that there's nothing on 00:53:282 yet you mapped it.
  5. 00:43:682 (1) - Remove NC according to how you NC'd every 2 downbeats.
[9:20 A.M. (Advanced)]

  1. 00:11:282 (4,1) - Swap NC.
  2. 00:28:082 (3) - Removing it sounds better cuz there's nothing here and the rhythm chain 00:24:782 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) is kinda long anyways.
  3. 00:37:682 (4) - A circle would be better here with the same rhythm chain reasoning as above, also to keep consistency with 00:08:882 (5) which has a similar rhythm.
  4. 01:00:032 - Missing NC on a spinner.
  5. 00:19:082 (7) - 00:47:582 (4) - Kinda inconsistent in terms of rhythm here, also 00:46:682 (1,2,3,4) doesn't look good as 00:17:882 (3,4,5,6,7) on how you structured to emphasize 00:18:482 (5,6,7) .
  6. Also NC seems pretty inconsistent so better recheck them again.
[ezek's 9:30 A.M. (Hard)]

  1. OD5 pls, OD7 is as high as Hyper lol
[9:31 A.M. (Hard)]

  1. Same thing about NC inconsistency, would be nice if you can recheck them.
  2. 00:33:482 (9,3) - Would be nice if that small overlap can be avoided for neatness.
  3. 00:53:882 (6,7,8,9,1) - Can you make something different than this? You already use 5-circle thingy on 00:08:282 (1,2,3,4,5) - 00:17:882 (1,2,3,4,5) - 00:20:282 (7,8,9,10,1) - etc on a different instrument, and 00:53:882 (6,7,8,9,1) is kinda drum-based so it feels weird when you use the same pattern on different elements in the song.
[Hobbes2's 9:40 A.M. (Hyper)]

  1. OD6 is better imo since the bpm isn't that high and the gameplay-wise isn't that much different from 9:31 A.M. (Hard).
  2. 00:27:782 (6,1) - 00:56:582 (6,1) - For the first one you emphasize 00:28:082 and then for the latter you just skipped 00:56:882 ? At least I would like to see more consistency on how you prioritize rhythms on these places since they're pretty much similar.
I strongly recommend you to recheck NCs and hitsounds inconsistencies in every difficulties just in case.
You can call me back for a bubble if you fixed all skinning stuff and combo colours.
Topic Starter
polka

Electoz wrote:

Can you provide metadata?

http://www.metacritic.com/game/3ds/anim ... af/details

Kazumi Totaka is listed as the sound director.

[General]

  1. Ranking Grades are not skinnable for a beatmap therefore they must be removed. :arrow: Damn rip.
  2. Why is fail-background.png letterboxed? How about using this one instead? :arrow: Stretching it to that resolution just makes the quality of an already poor image worse.
  3. The following files must be skinned:
    1. pause-back.png
    2. pause-continue.png
    3. pause-retry.png
    4. If you didn't intend to skin any one of these, you must add them in with default ones. :arrow: K all done.
  4. Green and Yellow combo colours are too bright lol, I would prefer having them darkened than this, also would be nice if you can differentiate these combo colours from each other more since they're too blend and that's pretty hard to read. :arrow: I just redid them. Should be fine now.

[9:00 A.M. (Simple)]

  1. 00:20:882 - 00:49:682 - You shouldn't skip these lol they're strong beats, at least make it either a circle or sliderend. :arrow: Done.
  2. 00:54:482 (1) - Hitsound is missing. :arrow: Done.
  3. 00:56:582 (1) - NC should be removed for consistency with 00:27:782 (3) . :arrow: Done.
[9:15 A.M. (Normal)]

  1. 00:23:582 (4,5) - Could have used a 1/2 repeat slider instead so you won't miss the beat on 00:24:182 . :arrow: Didn't want to mess with my circle slider ratio.
  2. 00:38:582 (4,5,1) - It's the same rhythm as 00:09:782 (4,5,6,1) so I'm curious why you mapped these with different rhythm densities? :arrow: For some variation in the play. To keep things fun.
  3. 00:14:882 (6,7,1) - 00:43:682 (1,2,1) - Same as above. :arrow: ^
  4. 00:52:382 (4,5,6,7,1) - 00:23:582 (4,5,6,1) - Same as above, while personally I don't think the rhythm density is really a problem on this but it's still bugging me that there's nothing on 00:53:282 yet you mapped it. :arrow: I put that there to keep the rhythm. Remapped that part now.
  5. 00:43:682 (1) - Remove NC according to how you NC'd every 2 downbeats. :arrow: But the combo goes to 7... Fine.
[9:20 A.M. (Advanced)]

  1. 00:11:282 (4,1) - Swap NC. :arrow: Music calls for something else.
  2. 00:28:082 (3) - Removing it sounds better cuz there's nothing here and the rhythm chain 00:24:782 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) is kinda long anyways. :arrow: Okay :/
  3. 00:37:682 (4) - A circle would be better here with the same rhythm chain reasoning as above, also to keep consistency with 00:08:882 (5) which has a similar rhythm. :arrow: No thanks. The slider works with the held note a little better here.
  4. 01:00:032 - Missing NC on a spinner. :arrow: kk
  5. 00:19:082 (7) - 00:47:582 (4) - Kinda inconsistent in terms of rhythm here, also 00:46:682 (1,2,3,4) doesn't look good as 00:17:882 (3,4,5,6,7) on how you structured to emphasize 00:18:482 (5,6,7) . :arrow: I don't see why this is a problem. I vary the map a little bit. If I did every part of the song the same way, that would get a little boring, no?
  6. Also NC seems pretty inconsistent so better recheck them again.
[ezek's 9:30 A.M. (Hard)]

  1. OD5 pls, OD7 is as high as Hyper lol :arrow: ezek I can change this for you.
[9:31 A.M. (Hard)]

  1. Same thing about NC inconsistency, would be nice if you can recheck them. :arrow: Redid the NCs.
  2. 00:33:482 (9,3) - Would be nice if that small overlap can be avoided for neatness. :arrow: Okay.
  3. 00:53:882 (6,7,8,9,1) - Can you make something different than this? You already use 5-circle thingy on 00:08:282 (1,2,3,4,5) - 00:17:882 (1,2,3,4,5) - 00:20:282 (7,8,9,10,1) - etc on a different instrument, and 00:53:882 (6,7,8,9,1) is kinda drum-based so it feels weird when you use the same pattern on different elements in the song. :arrow: I'm not sure what else I could do. 2 1/4 sliders? That's overdone. Kick slider? That's confusing and inconcistent.
[Hobbes2's 9:40 A.M. (Hyper)]

  1. OD6 is better imo since the bpm isn't that high and the gameplay-wise isn't that much different from 9:31 A.M. (Hard).
  2. 00:27:782 (6,1) - 00:56:582 (6,1) - For the first one you emphasize 00:28:082 and then for the latter you just skipped 00:56:882 ? At least I would like to see more consistency on how you prioritize rhythms on these places since they're pretty much similar.
I strongly recommend you to recheck NCs and hitsounds inconsistencies in every difficulties just in case. :arrow: Taken care of.
You can call me back for a bubble if you fixed all skinning stuff and combo colours.
Electoz I love you.
Izzywing

Electoz wrote:

[Hobbes2's 9:40 A.M. (Hyper)]

  1. OD6 is better imo since the bpm isn't that high and the gameplay-wise isn't that much different from 9:31 A.M. (Hard). Well since the triplets are spaced you're more likely to single tap them (so basically 200 bpm single tapping), which means I think the OD should be higher. 7 is a bit much I agree, I made it OD 6.5.
  2. 00:27:782 (6,1) - 00:56:582 (6,1) - For the first one you emphasize 00:28:082 and then for the latter you just skipped 00:56:882 ? At least I would like to see more consistency on how you prioritize rhythms on these places since they're pretty much similar. Great point. I have no idea why I emphasized 00:28:082 - when there isn't even a sound there...I used the same rhythm at 56:8882 for the part at 28 because it makes more sense.
Cooltastic, I'll ask Polka to fix all the hitsounds on my diff.

Thanks for the mod Electoz!

ye
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 59882,67082
DistanceSpacing: 1.6
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:9 A.M.
TitleUnicode:9 A.M.
Artist:Kazumi Totaka
ArtistUnicode:Kazumi Totaka
Creator:PolkaMocha
Version:Hobbes2's 9:40 A.M. (Hyper)
Source:Animal Crossing: New Leaf
Tags:ezek Nintendo 3DS ACNL Soundtrack Morning Hobbes2
BeatmapID:1005398
BeatmapSetID:469690

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
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455,210,35582,1,0,0:0:0:0:
346,292,35882,1,2,0:0:0:0:
236,212,36182,1,2,0:0:0:0:
200,154,36332,1,0,0:0:0:0:
247,106,36482,1,0,0:0:0:0:
168,216,36782,1,2,0:0:0:0:
244,352,37082,1,0,0:0:0:0:
244,352,37232,1,2,0:0:0:0:
244,352,37382,1,0,0:0:0:0:
244,352,37532,1,2,0:0:0:0:
244,352,37682,6,0,P|172:368|72:288,1,170,2|0,0:0|0:0,0:0:0:0:
24,204,38582,1,0,0:0:0:0:
96,87,38882,1,2,0:0:0:0:
158,208,39182,1,0,0:0:0:0:
24,204,39482,1,2,0:0:0:0:
96,87,39782,1,0,0:0:0:0:
158,208,40082,6,0,P|166:260|146:296,1,85,8|2,0:3|0:3,0:0:0:0:
97,327,40532,1,2,0:3:0:0:
28,323,40682,2,0,P|6:264|24:204,1,127.5,6|0,0:0|0:0,0:0:0:0:
64,152,41282,1,0,0:0:0:0:
180,80,41582,1,2,0:0:0:0:
180,80,42182,6,0,P|260:132|272:204,1,170,2|0,0:0|0:0,0:0:0:0:
312,332,43082,1,2,0:0:0:0:
312,332,43682,2,0,P|304:284|328:244,1,85,2|0,0:0|0:0,0:0:0:0:
440,192,44282,2,0,P|448:240|424:280,1,85,2|0,0:0|0:0,0:0:0:0:
328,188,44882,5,2,0:0:0:0:
328,188,45032,2,0,P|312:152|312:136,1,42.5,0|0,0:0|0:0,0:0:0:0:
356,20,45482,1,2,0:0:0:0:
232,72,45782,1,2,0:0:0:0:
232,72,45932,2,0,P|216:108|216:124,1,42.5,0|0,0:0|0:0,0:0:0:0:
260,240,46382,1,2,0:0:0:0:
152,320,46682,2,0,P|136:340|116:360,1,42.5,2|0,0:0|0:0,0:0:0:0:
64,320,46982,2,0,P|80:300|100:280,1,42.5,2|0,0:0|0:0,0:0:0:0:
152,252,47282,5,2,0:0:0:0:
152,252,47582,1,0,0:0:0:0:
152,252,47882,1,2,0:0:0:0:
252,72,49082,5,2,0:0:0:0:
252,72,49232,1,0,0:0:0:0:
252,72,49382,1,2,0:0:0:0:
252,72,49532,1,0,0:0:0:0:
251,72,49682,6,0,P|228:106|236:147,1,85,8|2,0:3|0:3,0:0:0:0:
284,196,50132,1,2,0:3:0:0:
220,224,50282,2,0,P|215:182|235:146,1,85,6|0,0:0|0:0,0:0:0:0:
297,117,50732,1,2,0:3:0:0:
297,117,51182,2,0,B|388:113|363:176|457:178,1,170,2|2,0:0|0:0,0:0:0:0:
512,204,51932,1,2,0:3:0:0:
372,352,52382,5,8,0:3:0:0:
272,260,52682,1,2,0:3:0:0:
272,260,52832,1,2,0:3:0:0:
272,260,52982,1,8,0:3:0:0:
272,260,53582,1,2,0:3:0:0:
192,152,53882,1,8,0:3:0:0:
144,104,54032,1,8,0:3:0:0:
80,84,54182,1,2,0:3:0:0:
212,60,54482,6,0,P|280:48|312:32,1,85,8|2,0:3|0:3,0:0:0:0:
356,16,54932,1,2,0:3:0:0:
412,52,55082,2,0,P|424:124|424:168,1,85,6|0,0:0|0:0,0:0:0:0:
404,200,55532,1,2,0:3:0:0:
404,200,55982,2,0,P|396:252|404:292,1,85,2|0,0:0|0:0,0:0:0:0:
288,208,56582,1,2,0:0:0:0:
288,208,56732,6,0,P|222:186|162:221,1,127.5,0|8,0:0|0:3,0:0:0:0:
116,244,57332,1,0,0:3:0:0:
76,300,57482,2,0,L|72:200,1,85,2|0,0:3|0:3,0:0:0:0:
144,100,58082,1,2,0:0:0:0:
280,100,58382,1,0,0:0:0:0:
348,217,58682,1,2,0:0:0:0:
280,335,58982,1,0,0:0:0:0:
144,335,59282,6,0,P|80:270|80:253,1,85,8|2,0:3|0:3,0:0:0:0:
79,214,59732,1,2,0:3:0:0:
102,150,59882,1,6,0:0:0:0:
256,192,60032,12,0,67082,0:0:0:0:
Topic Starter
polka
Everything is updated.
Electoz
[9:00 A.M. (Simple)]

  1. 00:01:682 - Should be mapped for consistency considering that you already mapped in other diffs and on 00:35:282 (1) .
  2. 00:02:282 - This has a different hitsounding than other diffs, is this intentional? At least it should have the same hitsounding as 00:40:682 .
  3. 00:14:282 - 00:19:082 - 00:43:082 - Missing whistle.
  4. 00:21:482 - Missing finish.
  5. 00:23:882 - 00:28:682 - 00:52:682 - Missing drum-whistle.
[9:15 A.M. (Normal)]

  1. 00:06:482 - 00:35:282 - Missing whistle.
  2. 00:24:182 - How about adding something here since you already have a sliderend on 00:52:982 ?
  3. 00:38:582 - Remove whistle? You didn't have one on 00:09:782 either.
  4. 00:57:482 - Missing drum-whistle.
[9:20 A.M. (Advanced)]

  1. 00:07:082 - 00:07:982 - 00:27:782 - Missing whistle.
  2. 00:08:582 - 00:37:382 - Add whistle?
  3. 00:08:882 (5) - Then why don't you changed this slider then? Since you said a slider fits better as a held note, you also did a slider at this point in Hard and also at 00:37:682 (4) .
  4. 00:16:082 (1) - 00:44:882 (4) - NC inconsistency, they're the same rhythm so why you NC'd 00:46:682 (1) instead of 00:44:882 (4) ?
  5. 00:24:782 (1) - Same as above when compared to 00:53:582 (4) .
  6. 00:05:282 (5) - ^ with 00:34:082 (1) .
  7. 00:09:782 (1) - ^ with 00:38:582 (5) .
  8. 00:25:682 - Missing clap.
[ezek's 9:30 A.M. (Hard)]

  1. HP should be lowered, it's even higher than 9:31 A.M. (Hard).
  2. 00:11:282 - Clap instead of finish?
  3. 00:17:882 (1,2,3,4) - 00:46:682 (1,2,3,4) - These should be hitsounded in the same way.
  4. 00:26:282 - Add finish? You already have one on 00:55:082 which has a similar rhythm.
  5. 00:37:082 (7) - NC this for consistency with 00:08:282 (1) ?
[9:31 A.M. (Hard)]

  1. 00:17:882 (1,2,3,4) - 00:46:682 (1,2,3,4) - Same as ezek's diff.
  2. 00:24:782 - Drum addition.
  3. 00:54:332 - This is overmapped and should be removed considering you didn't map 00:25:532 . Now I hope you can make something different other than 5 circles now as you can look at 00:25:082 (2,3,4,5) as a reference.
[Hobbes2's 9:40 A.M. (Hyper)]

  1. 00:21:482 - Missing finish.
  2. 00:28:382 - Missing drum-clap.
  3. 00:37:082 (9,10,11,12) - 00:08:282 (9,10) - Use the same hitsounding on these places?
Note that some hitsound suggestions might be incorrect but you should still recheck all hitsounds I pointed out for consistency.
Combo colours still should be darken a bit more imo, and I'm not certain with the metadata you provided, is that official?
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