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Atsuko Asahi & Manaka Kataoka - Gozen 9-ji

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Total Posts
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Topic Starter
polka
This beatmap was submitted using in-game submission on Saturday, November 05, 2016 at 10:49:10 AM

Artist: Atsuko Asahi & Manaka Kataoka
Title: Gozen 9-ji
Source: とびだせ どうぶつの森
Tags: animal crossing new leaf am ezek Nintendo 3DS ACNL Soundtrack Morning Hobbes2
BPM: 100
Filesize: 2627kb
Play Time: 01:07
Difficulties Available:
  1. 9:00 A.M. (Simple) (1.09 stars, 47 notes)
  2. 9:15 A.M. (Normal) (1.36 stars, 77 notes)
  3. 9:20 A.M. (Advanced) (2.09 stars, 104 notes)
  4. 9:30 A.M. (Hard) (2.58 stars, 161 notes)
  5. ezek's 9:31 A.M. (Hard) (2.59 stars, 143 notes)
  6. Hobbes2's 9:40 A.M. (Hyper) (2.84 stars, 157 notes)
Download: Atsuko Asahi & Manaka Kataoka - Gozen 9-ji
Information: Scores/Beatmap Listing
---------------




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read for info!
Insane by ezek and Hobbes2.

Thenk.
Wishkey
Heyo!
From #modreqs

General

Check AI
Missing preview point/conflicting tags/song name difference (9:00 A.M. vs 9 A.M. in GD's) etc

9:00

  1. Place red timing point 4/4 earlier like all diffs
  2. 00:25:682 (1) - drum addition like 00:11:282 (1) - since its the same sound?
  3. 00:27:782 (3) - deserves a hitsound imo maybe drum addition wishtle on tail like in your other diffs
  4. 00:32:582 (2) - and 00:42:182 (3) - etc whistle on tial like in the other diffs feels better here to differiate them more from 00:51:782 (3) - etc
  5. 00:53:882 (1) - seems kinda out of place now, would just move this to 00:53:882 (1) - or make 00:56:582 (3) - a slider to catch the remaining clicky sounds your following aswell
9:15
  1. 00:16:082 (1) - whistle like the other diffs
  2. 00:19:682 (6) - mapped to nothing, the song pauses here aswell so why not remove it
  3. 00:23:582 (4,5) - change from drum sampleset to drum addition for consisteny
  4. 00:40:082 (5) - for some reason AI picks this up as a DS problem, but seems fine imo (or you can move it one pixel to the right to shut AI up :D)
  5. 00:44:882 (1) - whistle like the other diffs
  6. 00:48:482 (6) - yeah mapped to nothing for the first 2 beats, you can start the return on 00:47:882 (6) -
  7. 00:57:182 (4) - might aswell do the same for 00:28:382 (4,5) - since this sound only occurs twice
  8. 00:54:482 (1) - drum addition instead of sampleset
  9. 00:59:882 (1) - end 1/4 later with 5% volume like on 9:00 diff
Advanced
  1. 01:00:032 (1) - 5% volume end
  2. 00:19:082 (7) - same as 9:15
9:46
  1. 00:13:982 (8,9) - small stack problem, even if its intentional to mirror, the normal stacks looks better here without that kind of overlap thingy
  2. 00:33:182 (8,9) - ^
  3. 01:00:032 (1) - unsnapped + 5% vol
  4. got some polarity issues but should be fine with this bpm tho
ezek
  1. 00:46:682 (1,2,3,1) - dunno about this one since you've only been using 1/4 in pairs so far, it might throw people off. you could change it to 00:17:882 (1,2,3,4,1) -
  2. seems fine overal
Last 3 diffs seem ready they all flowed really nice and the rythm and spacing made sense so aside from the hitsound inconsistencies in 9:00 and 9:15 it ready for rank, can't wait to see this diff in qualified next week :D
ZekeyHache

Wishkey wrote:

Heyo! Hi! \:D/
From #modreqs I rarely get mods form there ;w; I guess Polka is super lucky

ezek
  1. 00:46:682 (1,2,3,1) - dunno about this one since you've only been using 1/4 is pairs so far it might throw people off could change it to 00:17:882 (1,2,3,4,1) -
  2. seems fine
Oh well... seems you're right, I'm so stupid.. fixed~
Thanks for the mod!

HUGE UPDATE WARNING YOUR PC MAY EXPLODE
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 59882,67082
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:9 A.M.
TitleUnicode:9 A.M.
Artist:Kazumi Totaka
ArtistUnicode:Kazumi Totaka
Creator:PolkaMocha
Version:ezek's 9:45 A.M. (Hard)
Source:Animal Crossing: New Leaf
Tags:ezek Nintendo 3DS ACNL Soundtrack Morning
BeatmapID:1005241
BeatmapSetID:469690

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mjcvirorowcwajdwvibj.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1682,600,4,2,0,50,1,0
61682,-100,4,2,0,40,0,0
64082,-100,4,2,0,30,0,0
65882,-100,4,2,0,20,0,0
67082,-100,4,2,0,10,0,0


[Colours]
Combo1 : 255,255,72
Combo2 : 128,255,255
Combo3 : 18,124,255
Combo4 : 128,255,128
Combo5 : 0,255,64
Combo6 : 255,151,255
Combo7 : 255,89,255
Combo8 : 255,255,128

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Topic Starter
polka

Wishkey wrote:

Heyo! :arrow: Yo.
From #modreqs :arrow: Thanks for you time!

General

Check AI
Missing preview point/conflicting tags/song name difference (9:00 A.M. vs 9 A.M. in GD's) etc :arrow: I was wondering why the difficulties weren't displaying correctly!! Everything fixed thank you.

9:00

  1. Place red timing point 4/4 earlier like all diffs :arrow: Good catch.
  2. 00:25:682 (1) - drum addition like 00:11:282 (1) - since its the same sound? :arrow: Done.
  3. 00:27:782 (3) - deserves a hitsound imo maybe drum addition wishtle on tail like in your other diffs :arrow: No thanks for now.
  4. 00:32:582 (2) - and 00:42:182 (3) - etc whistle on tial like in the other diffs feels better here to differiate them more from 00:51:782 (3) - etc ^
  5. 00:53:882 (1) - seems kinda out of place now, would just move this to 00:53:882 (1) - or make 00:56:582 (3) - a slider to catch the remaining clicky sounds your following aswell :arrow: Moved.
9:15
  1. 00:16:082 (1) - whistle like the other diffs :arrow: Okay.
  2. 00:19:682 (6) - mapped to nothing, the song pauses here aswell so why not remove it :arrow: Done.
  3. 00:23:582 (4,5) - change from drum sampleset to drum addition for consisteny :arrow: Amazing catch.
  4. 00:40:082 (5) - for some reason AI picks this up as a DS problem, but seems fine imo (or you can move it one pixel to the right to shut AI up :D) :arrow: I re positioned everything after removing that one note. Should fix it.
  5. 00:44:882 (1) - whistle like the other diffs :arrow: Done.
  6. 00:48:482 (6) - yeah mapped to nothing for the first 2 beats, you can start the return on 00:47:882 (6) - :arrow: I just replaced it with a small slider.
  7. 00:57:182 (4) - might aswell do the same for 00:28:382 (4,5) - since this sound only occurs twice :arrow: I just took it off.
  8. 00:54:482 (1) - drum addition instead of sampleset :arrow: Right.
  9. 00:59:882 (1) - end 1/4 later with 5% volume like on 9:00 diff :arrow: Done.
Advanced
  1. 01:00:032 (1) - 5% volume end :arrow: Done.
  2. 00:19:082 (7) - same as 9:15 Since this is not STARTING on the emptiness, I think it's OK.
9:46
  1. 00:13:982 (8,9) - small stack problem, even if its intentional to mirror, the normal stacks looks better here without that kind of overlap thingy :arrow: Woooops.
  2. 00:33:182 (8,9) - ^ :arrow: Done.
  3. 01:00:032 (1) - unsnapped + 5% vol :arrow: Done
  4. got some polarity issues but should be fine with this bpm tho :arrow: Let's hope so.
ezek
  1. 00:46:682 (1,2,3,1) - dunno about this one since you've only been using 1/4 in pairs so far, it might throw people off. you could change it to 00:17:882 (1,2,3,4,1) -
  2. seems fine overal
Last 3 diffs seem ready they all flowed really nice and the rythm and spacing made sense so aside from the hitsound inconsistencies in 9:00 and 9:15 it ready for rank, can't wait to see this diff in qualified next week :D :arrow: I'll fix those. Now that you mention it. We'll see what happens~!
Izzywing
hello mr mocha, here is my mod

[wake up me inside (simple)]

00:01:682 - I think this note should be mapped, but I know that in Easy diffs its good to start on a slider...ugh im so conflicted. I guess it's fine as is.

00:20:282 (1) - Perhaps make this a slider that ends on 00:20:882? I think it's better because you get the powerful drum mapped. If you do this, I think this slider should be it's own combo

00:30:482 (2) - NC

00:37:382 (3) - maybe lower the volume of the end of this slider since it's not mapped to any sound

00:59:282 (2) - NC

[cant wake up (normal)]

00:18:482 - I think this should be mapped.

00:24:182 - I think this should be mapped if all 3 of the sounds at 00:24:782 (6) - are mapped. Well...eh. Maybe not since it's not wise to do more than a double stack. eh...yeah just thinking out loud here pretty much.

00:35:282 (7) - move the NC to here

00:40:082 (5) - ^

00:47:282 - I think this should be mapped. Since adding a hit circle would probably be too much, you can probably use sliders effectively for these notes.

00:53:282 (6) - this isn't mapping anything so im not a big fan of it.

00:59:282 (6) - NC

[if u remove 5 hours its a meme (Advanced)]

00:20:282 (1) - move the NC to the downbeat

00:24:782 (1) - ^, altho this would make the combo huge. I think then you'd have to NC at 00:22:982 (7).

00:28:082 (7) - NC

I think you get the idea with the NCs. the downbeats tend to line up with that powerful drum hit which I think should be baseline for NCs. The places you NC right now (like 00:29:282 (1)) i can understand why you maybe would wnat to NC, but I think the sound like at 00:30:482 (3) - is just so much more important.

Other than the combos i have nothing for this diff. is really good.

[ezek is in everything (ezek's Hard)]

00:08:282 (1,2,3,4,1) - I'm not a huge fan of you stacking 4 and 1, it feels weird since they have different pitches, so it feels like the cursor should keep moving. Like, the pitch change from 00:08:282 (1) - to 00:08:882 (1) is gradual, and it feels the circles should follow suit.

this applies to all instances of this patterning

00:21:482 (3) - I'd say make this a slider that ends on the blue tick with the sound, but that would ruin the symmetry :/

Great diff, as usual lol. Nothing else to comment on.

[the other hard that polka made (hard)]

so yeah same combo thing as the other diff, I think ezek did the combos perfectly and you can probably emulate how he did it.

00:16:982 (7) - change the shape of this one like you did at 00:07:382 (7) for some variety, just a suggestion

00:37:082 (1,2,3,4,5) - spacings all wack, also is there supposed to be a jump from 4 to 5?

00:54:182 (8,9) - there's an extra whistle in here

no other problemos

[amazing diff by the one and only hob2 (insane)]

wtf why isnt this cs 7???

wtf why isnt this od 10 i want free pp

get danimals crosser #3 ranked x)

o shit i drop some stars can u pick them up for me
ZekeyHache

Hobbes2 wrote:

[ezek is in everything (ezek's Hard)]

00:08:282 (1,2,3,4,1) - I'm not a huge fan of you stacking 4 and 1, it feels weird since they have different pitches, so it feels like the cursor should keep moving. Like, the pitch change from 00:08:282 (1) - to 00:08:882 (1) is gradual, and it feels the circles should follow suit.

this applies to all instances of this patterning I left the note at the end as a stack to emphasize that change in the sound~ Unstacking it would make people follow it like one of the previous notes, which would indicate that is a similar sound incoming, so the stack is like a small warning on rhythm change~

00:21:482 (3) - I'd say make this a slider that ends on the blue tick with the sound, but that would ruin the symmetry :/ But also there's a sound on the red tick, and extending the slider would ignore it :/

Great diff, as usual lol. Nothing else to comment on. yaay!
Thank you Hobbes! ^^

No changes = No update :<
Topic Starter
polka

Hobbes2 wrote:

hello mr mocha, here is my mod :arrow: Thanks papi.

[wake up me inside (simple)]

00:01:682 - I think this note should be mapped, but I know that in Easy diffs its good to start on a slider...ugh im so conflicted. I guess it's fine as is. :arrow: Okay then.

00:20:282 (1) - Perhaps make this a slider that ends on 00:20:882? I think it's better because you get the powerful drum mapped. If you do this, I think this slider should be it's own combo :arrow: That would conflict with the consistency of the note density.

00:30:482 (2) - NC :arrow: Done.

00:37:382 (3) - maybe lower the volume of the end of this slider since it's not mapped to any sound :arrow: If more people suggest this, I'll change it.

00:59:282 (2) - NC :arrow: Done.

[cant wake up (normal)]

00:18:482 - I think this should be mapped. :arrow: I'm following the rythm of something else. Doing so would cause it not only to be cluttered, but it would also mess with what the player expects in terms of the section of the music that's playing.

00:24:182 - I think this should be mapped if all 3 of the sounds at 00:24:782 (6) - are mapped. Well...eh. Maybe not since it's not wise to do more than a double stack. eh...yeah just thinking out loud here pretty much. :arrow: As you stated, nothing more than a double for this slow song.

00:35:282 (7) - move the NC to here :arrow: Done.

00:40:082 (5) - ^ :arrow: ^

00:47:282 - I think this should be mapped. Since adding a hit circle would probably be too much, you can probably use sliders effectively for these notes. :arrow: Same thing with he last time. I'm mapping a certain sound.

00:53:282 (6) - this isn't mapping anything so im not a big fan of it. :arrow: Goes to the beat of the drummy bits.

00:59:282 (6) - NC :arrow: Done.

[if u remove 5 hours its a meme (Advanced)]

00:20:282 (1) - move the NC to the downbeat :arrow: A 9 combo on advanced? No thanks.

00:24:782 (1) - ^, altho this would make the combo huge. I think then you'd have to NC at 00:22:982 (7). :arrow: Nope.

00:28:082 (7) - NC :arrow: K.

I think you get the idea with the NCs. the downbeats tend to line up with that powerful drum hit which I think should be baseline for NCs. The places you NC right now (like 00:29:282 (1)) i can understand why you maybe would wnat to NC, but I think the sound like at 00:30:482 (3) - is just so much more important. :arrow: I redid all of the combos. Let's hope that fixes our problem.

Other than the combos i have nothing for this diff. is really good. :arrow: \o/

[ezek is in everything (ezek's Hard)]

00:08:282 (1,2,3,4,1) - I'm not a huge fan of you stacking 4 and 1, it feels weird since they have different pitches, so it feels like the cursor should keep moving. Like, the pitch change from 00:08:282 (1) - to 00:08:882 (1) is gradual, and it feels the circles should follow suit.

this applies to all instances of this patterning

00:21:482 (3) - I'd say make this a slider that ends on the blue tick with the sound, but that would ruin the symmetry :/

Great diff, as usual lol. Nothing else to comment on.

[the other hard that polka made (hard)]

so yeah same combo thing as the other diff, I think ezek did the combos perfectly and you can probably emulate how he did it.

00:16:982 (7) - change the shape of this one like you did at 00:07:382 (7) for some variety, just a suggestion

00:37:082 (1,2,3,4,5) - spacings all wack, also is there supposed to be a jump from 4 to 5?

00:54:182 (8,9) - there's an extra whistle in here

no other problemos

[amazing diff by the one and only hob2 (insane)]

wtf why isnt this cs 7???

wtf why isnt this od 10 i want free pp

get danimals crosser #3 ranked x) :arrow: YESSIR

o shit i drop some stars can u pick them up for me :arrow: God bless.
Izzywing
self modded and changed name to Hobbes2's xxx instead of hobbes' xxx

its a me mario
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also, check ai-mod for some conflicting stuff in ezek's diff, like tags and countdown
Topic Starter
polka

Hobbes2 wrote:

self modded and changed name to Hobbes2's xxx instead of hobbes' xxx

its a me mario
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:arrow: Implemented thank you.


also, check ai-mod for some conflicting stuff in ezek's diff, like tags and countdown :arrow: Taken care of!
Garden
[General]
  1. i'd suggest adding a silent sliderslide hitsound cuz music is quite calm overall
[Simple]
  1. 00:20:882 - 00:49:682 - consider adding a note or something to follow the drum, that doesn't make the diff much harder
  2. 00:29:282 (1) - disable nc, same as 00:35:282 (1,2,3,4) - maybe?
[Normal]
  1. 00:43:682 (1) - probably make sense but keeping nc every 2 long ticks makes the diff more consistent imo
[Advanced]
  1. having widescreen on this diff but whatever, diff itself is fine to me
[ezek's Hard]
  1. u forgot to set preview time, and consider nerfing some general settings like od, current is too much higher than Mocha's harddiff while the star rating is lower
[Hard]
  1. yea widescreen
  2. 00:37:532 (4,5) - intentionally increase ds? keeping 1.0 here makes the stream clean imo, just like the rest
[cool cs6 Insane]
  1. 00:02:282 (4) - no actual sound exists at the tail of the slider, so maybe silence the tail with 5% volume or simply make it a 1/1 slider instead, same applied to similar rhythm patterns
  2. 00:26:282 (3) - ctrl-g flows better imo
  3. 00:43:682 (3,4) - leaving them untouched looks neater, small cs diffs are always designed to be clean
  4. 00:59:282 (1,2,3) - consider flowing to the centre of the screen maybe, that helps ppl get ready for the spinner better
Topic Starter
polka

Garden wrote:

[General]
  1. i'd suggest adding a silent sliderslide hitsound cuz music is quite calm overall :arrow: Nah. I like the noise.
[Simple]
  1. 00:20:882 - 00:49:682 - consider adding a note or something to follow the drum, that doesn't make the diff much harder :arrow: Fucks with the spread too much. Nice idea, but no change.
  2. 00:29:282 (1) - disable nc, same as 00:35:282 (1,2,3,4) - maybe? :arrow: Fixed.
[Normal]
  1. 00:43:682 (1) - probably make sense but keeping nc every 2 long ticks makes the diff more consistent imo :arrow: THis causes a combo of 7 in normal. I think that's too high. If more people point this out, I'll change it.
[Advanced]
  1. having widescreen on this diff but whatever, diff itself is fine to me :arrow: Fixed.
[ezek's Hard]
  1. u forgot to set preview time, and consider nerfing some general settings like od, current is too much higher than Mocha's harddiff while the star rating is lower
[Hard]
  1. yea widescreen :arrow: Fixed.
  2. 00:37:532 (4,5) - intentionally increase ds? keeping 1.0 here makes the stream clean imo, just like the rest :arrow: All of the streams are the same DS because I converted them from a slider.
[cool cs6 Insane]
  1. 00:02:282 (4) - no actual sound exists at the tail of the slider, so maybe silence the tail with 5% volume or simply make it a 1/1 slider instead, same applied to similar rhythm patterns
  2. 00:26:282 (3) - ctrl-g flows better imo
  3. 00:43:682 (3,4) - leaving them untouched looks neater, small cs diffs are always designed to be clean
  4. 00:59:282 (1,2,3) - consider flowing to the centre of the screen maybe, that helps ppl get ready for the spinner better
Thanks for your mod! I'll get to your map soon.
ZekeyHache

Garden wrote:

[ezek's Hard]
  1. u forgot to set preview time, and consider nerfing some general settings like od, current is too much higher than Mocha's harddiff while the star rating is lower
I'd like to keep my current settings, both diffs are Hard and we just decided to use different settings, SR just varies depending on how the objects are arranged~


Polka, just add preview time on my diff~
Topic Starter
polka

ezek wrote:

Garden wrote:

[ezek's Hard]
  1. u forgot to set preview time, and consider nerfing some general settings like od, current is too much higher than Mocha's harddiff while the star rating is lower
I'd like to keep my current settings, both diffs are Hard and we just decided to use different settings, SR just varies depending on how the objects are arranged~


Polka, just add preview time on my diff~
Done.
Izzywing

Garden wrote:

[cool cs6 Insane]
  1. 00:02:282 (4) - no actual sound exists at the tail of the slider, so maybe silence the tail with 5% volume or simply make it a 1/1 slider instead, same applied to similar rhythm patterns Fixed for all of these
  2. 00:26:282 (3) - ctrl-g flows better imo done
  3. 00:43:682 (3,4) - leaving them untouched looks neater, small cs diffs are always designed to be clean done
  4. 00:59:282 (1,2,3) - consider flowing to the centre of the screen maybe, that helps ppl get ready for the spinner better Eh. The spinner itself is very long so I don't think this is a problem.
updated

its a me luigi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 59882,67082
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:9 A.M.
TitleUnicode:9 A.M.
Artist:Kazumi Totaka
ArtistUnicode:Kazumi Totaka
Creator:PolkaMocha
Version:Hobbes2's 9:45 A.M (Insane)
Source:Animal Crossing: New Leaf
Tags:ezek Nintendo 3DS ACNL Soundtrack Morning Hobbes2
BeatmapID:1005398
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:6
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mjcvirorowcwajdwvibj.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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2732,-100,4,2,0,5,0,0
2882,-100,4,2,0,50,0,0
12332,-100,4,2,0,5,0,0
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64682,-100,4,2,0,25,0,0
65882,-100,4,2,0,15,0,0
67082,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,255,72
Combo2 : 128,255,255
Combo3 : 18,124,255
Combo4 : 128,255,128
Combo5 : 0,255,64
Combo6 : 255,151,255
Combo7 : 255,89,255
Combo8 : 255,255,128

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Topic Starter
polka

Hobbes2 wrote:

Garden wrote:

[cool cs6 Insane]
  1. 00:02:282 (4) - no actual sound exists at the tail of the slider, so maybe silence the tail with 5% volume or simply make it a 1/1 slider instead, same applied to similar rhythm patterns Fixed for all of these
  2. 00:26:282 (3) - ctrl-g flows better imo done
  3. 00:43:682 (3,4) - leaving them untouched looks neater, small cs diffs are always designed to be clean done
  4. 00:59:282 (1,2,3) - consider flowing to the centre of the screen maybe, that helps ppl get ready for the spinner better Eh. The spinner itself is very long so I don't think this is a problem.
updated

its a me luigi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 59882,67082
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:9 A.M.
TitleUnicode:9 A.M.
Artist:Kazumi Totaka
ArtistUnicode:Kazumi Totaka
Creator:PolkaMocha
Version:Hobbes2's 9:45 A.M (Insane)
Source:Animal Crossing: New Leaf
Tags:ezek Nintendo 3DS ACNL Soundtrack Morning Hobbes2
BeatmapID:1005398
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:6
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
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0,0,"mjcvirorowcwajdwvibj.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 128,255,255
Combo3 : 18,124,255
Combo4 : 128,255,128
Combo5 : 0,255,64
Combo6 : 255,151,255
Combo7 : 255,89,255
Combo8 : 255,255,128

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500,48,59882,1,6,0:0:0:0:
256,192,60032,12,0,67082,0:0:0:0:
Updated.
Jonarwhal
M4M with Hobbes2
Some difficulties are skipped because I couldn't find anything.
[:15]
  1. 00:06:482 (1,2) - Don't have this as a straight line, curve the motion to help the flow.
  2. 00:14:882 (6,7,1) - fix triangle, unless you don't want it to look even
  3. 00:23:582 (4,5,6,1) - this seems a little overhitsounded
  4. 00:28:682 (5,6,7,1) - fix square, unless you don't want it to look even
  5. 00:39:482 (5) - lower this to y=192, it flows better
  6. 00:45:482 (2,3) - either make this a curved motion, or make the second slider a straight shape
[:20]
  1. 00:03:782 (3,4) - fix blanket
  2. 00:16:982 (2,3,4,5,6) - I thought this would be a diamond shape >>
  3. 00:23:882 (4,5,1,2,3,4) - too many hitsounds, like in Easy
  4. 00:30:782 (4,1) - fix blanket
  5. 00:52:382 (1,2,3,4,5) - too many hitsounds
  6. 00:53:582 (4,5) - fix blanket
[:30]
  1. 00:52:682 (2,3,4,5,1,2) - seems a little overhitsounded
[:45]
  1. 00:12:782 (6,1) - fix blanket
  2. 00:16:982 (3) - 396|208 for more motion more motion is fun
  3. 00:20:282 (1,2,3,4) - it's okay to stack these four, but don't include 00:20:882 (1) - this, it's a different sound, and it needs emphasis
  4. 00:23:882 (2,3,4) - unstack these, arrange it in a triangle or something
  5. 00:49:082 (1,2,3,4,1) - same as 00:20:282 - here
I hope I helped, good luck with this~!!
Izzywing
:45
00:12:782 (6,1) - fix blanket Done
00:16:982 (3) - 396|208 for more motion more motion is fun I like the aesthetics of this stack so I'm leaving it as is.
00:20:282 (1,2,3,4) - it's okay to stack these four, but don't include 00:20:882 (1) - this, it's a different sound, and it needs emphasis I get your point, but that's not really the kind of thing I was going for with this map. I also don't want to make this too hard which this kind of change would do
00:23:882 (2,3,4) - unstack these, arrange it in a triangle or something I wanted to emphasize that to me, 00:23:882 (2,3,4) - feels like a stationary sound but 00:25:082 (6,7,8) - feels like its traveling
00:49:082 (1,2,3,4,1) - same as 00:20:282 - here Same reasoning
Thank you for the m4m.

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 59882,67082
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:9 A.M.
TitleUnicode:9 A.M.
Artist:Kazumi Totaka
ArtistUnicode:Kazumi Totaka
Creator:PolkaMocha
Version:Hobbes2's 9:45 A.M (Insane)
Source:Animal Crossing: New Leaf
Tags:ezek Nintendo 3DS ACNL Soundtrack Morning Hobbes2
BeatmapID:1005398
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:6
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Lokidoki
M4M as requested by Hobbes2

[Simple]
Try emphasizing notes like 00:58:082 (2) on the first sound, not in between. Example: move 00:58:082 (2) to 00:57:782 sound better.

Move 00:20:282 (1) to x:60 y:176 and fix the spacing with the sliders, it looks better that way imo.
[Normal]
00:58:082 just like in Simple but I'd use smth like this: http://puu.sh/q5svY/12eacd63ad.jpg
[Advanced]
00:44:882 (4,5) - I'd rather make them identical.
[ezek's (senpai) Hard]
00:22:382 (4,1) - I'd make the (4) end on 00:22:832 {blue tick} and start the (1) on 00:22:982 {red tick} Please don't spank me
Looks like this: http://puu.sh/q5sOx/fc4c9b9c9e.jpg
Same with: 00:27:182 (4,1) and 00:51:182 (4,1).
[Hard]
Looks alright, I think, maybe NC this?: 00:49:082 (7) since it's on the same place.
[Hobbes2's Insane]
00:51:182 (5) - Dat slider tho. Maybe make it more wavy?
Good mappu, I liek it.
Good luck with ranking.
Topic Starter
polka

Jonawaga wrote:

M4M with Hobbes2
Some difficulties are skipped because I couldn't find anything.
[:15]
  1. 00:06:482 (1,2) - Don't have this as a straight line, curve the motion to help the flow. :arrow: The curve would be so small, it wouldn't matter.
  2. 00:14:882 (6,7,1) - fix triangle, unless you don't want it to look even :arrow: Fixed.
  3. 00:23:582 (4,5,6,1) - this seems a little overhitsounded :arrow: Matches the drums.
  4. 00:28:682 (5,6,7,1) - fix square, unless you don't want it to look even :arrow: Fixed.
  5. 00:39:482 (5) - lower this to y=192, it flows better :arrow: Done.
  6. 00:45:482 (2,3) - either make this a curved motion, or make the second slider a straight shapeI think we're fine here.
[:20]
  1. 00:03:782 (3,4) - fix blanket :arrow: Looks fine to me.
  2. 00:16:982 (2,3,4,5,6) - I thought this would be a diamond shape >> :arrow: Not sure what you're suggesting. I evened out the pattern a bit, if that's what you meant.
  3. 00:23:882 (4,5,1,2,3,4) - too many hitsounds, like in Easy :arrow: Dummmmms
  4. 00:30:782 (4,1) - fix blanket :arrow: Dobe.
  5. 00:52:382 (1,2,3,4,5) - too many hitsounds :arrow: DRUMSSSS
  6. 00:53:582 (4,5) - fix blanket :arrow: Looks fine to me.
[:30]
  1. 00:52:682 (2,3,4,5,1,2) - seems a little overhitsounded
[:45]
  1. 00:12:782 (6,1) - fix blanket
  2. 00:16:982 (3) - 396|208 for more motion more motion is fun
  3. 00:20:282 (1,2,3,4) - it's okay to stack these four, but don't include 00:20:882 (1) - this, it's a different sound, and it needs emphasis
  4. 00:23:882 (2,3,4) - unstack these, arrange it in a triangle or something
  5. 00:49:082 (1,2,3,4,1) - same as 00:20:282 - here
I hope I helped, good luck with this~!! :arrow: Thanks mom

Lokidoki wrote:

M4M as requested by Hobbes2

[Simple]
Try emphasizing notes like 00:58:082 (2) on the first sound, not in between. Example: move 00:58:082 (2) to 00:57:782 sound better. :arrow: Too much for beginners.

Move 00:20:282 (1) to x:60 y:176 and fix the spacing with the sliders, it looks better that way imo.
[Normal]
00:58:082 just like in Simple but I'd use smth like this: http://puu.sh/q5svY/12eacd63ad.jpg :arrow: Not more than one repeat sorry.
[Advanced]
00:44:882 (4,5) - I'd rather make them identical. :arrow: They are??
[ezek's (senpai) Hard]
00:22:382 (4,1) - I'd make the (4) end on 00:22:832 {blue tick} and start the (1) on 00:22:982 {red tick} Please don't spank me
Looks like this: http://puu.sh/q5sOx/fc4c9b9c9e.jpg
Same with: 00:27:182 (4,1) and 00:51:182 (4,1).
[Hard]
Looks alright, I think, maybe NC this?: 00:49:082 (7) since it's on the same place. :arrow: I think I did what you want not sure tho
[Hobbes2's Insane]
00:51:182 (5) - Dat slider tho. Maybe make it more wavy?
Good mappu, I liek it. :arrow: Arigoddo gozaimazzoo
Good luck with ranking. :arrow: Thanks.
Thanks for the mods kids.
ZekeyHache
No changes from me on both mods~

Jonawaga: I don't think that's overhitsounded

LokiDoki: I would, but there's absolutely no noticeable beat to map on those blue ticks :<
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