cool
Little wrote:
good map
Nathan wrote:
cool
Nathan wrote:
cool
gave you kudosu by mistakeNathan wrote:
cool
00:15:433 (1) - 00:45:655 (3) - 辺りの部分が初心者だとリズムが取りにくいかもしれませんBorokuzu wrote:
全難易度やってみました
Easy・Normalは短いスライダーが比較的多かったので初心者には難しいかな?と個人的に感じました
あとは曲自体のリズムが変則的なので
00:15:433 (1) - 00:45:655 (3) - 辺りの部分が初心者だとリズムが取りにくいかもしれません
ちょっとリズムが微妙になりますが、白、赤線に乗せることも初心者の方に言われたら検討してみてください
あとはタグにmaid と dragonをわけて追加した方が良いと思います
自分が検索した際に、dragonを検索→他譜面のsource欄から小林さん~~に飛んでから落としました
ちなみに今の状態だとdragonで検索しても引っかかっていませんでした 追加しました
全難易度ちゃんと完成されているので、Easy・Normalをプレイしてる初心者層が楽しめてるなら完璧だと思います!
めっちゃ良い譜面でした
thx~CoLouRed GlaZeE wrote:
i really love this map!
未記入 - 修正Meg wrote:
Extraだけ気になった箇所を~Extra 以上です。他難易度ももし時間があれば見ます~
- ARとODのバランスが悪く感じます。そもそもAR9.5が非常に高く感じたのでARを9.3程度にしてODも8にしちゃっていいと思います
- 00:15:322 - 音がずれちゃってるのでメロディに合わせてここから2連打の音取りにして00:16:655 - からキックを2つ置く音取りが無難だし叩いてて気持ちいいと思います。てか要するに00:13:544 (1,2,1,2,1,2,1,2,1,2) - と一緒です
- 00:27:099 (1,2,3) - ここだけやけに遠いような・・・。一例として
00:27:099 (1) - の頭を00:25:766 (4) - の尻尾 00:27:766 (1) - をずらして頭に00:27:099 (1) - を置いて近くなるようにしました
00:27:322 (2) - をCtrl+G
00:27:544 (3) - の尻尾を00:25:544 (3) - の尻尾に って感じです(これでも若干遠いですが)- 00:32:433 (1,2,3,4,5) - おれならボーカルに合わせてキック3つを結構スペーシング広めに起きます。いかが?
- 00:33:099 (1,2,3,4,5,6) - イマイチなんの音とってるのかよくわかりませんでした ボーカルフォローでこんな感じとかどうでしょう 音取り下手なのでよく分からないけど自分なりに修正
- 00:36:655 (1,2,3,4,5,6,7) - ^ここだと00:41:211 (4) - がやけに浮いちゃってます
- 00:40:211 (1,2,3,4,5,6,7) - ^
- 00:43:988 (1,2,3,4,5,1,2,3,4) - 青線から3連が始まる非常に難解な音取りになってしまっているので赤線から3連打を置くことで白線にあるスネアの音をキックの頭にしてクリアな音取りにできます
- 00:45:433 (1,2,3,4,1,2,3,4) - ここもキックの尻尾にスネアが鳴っていてリズムを取りづらい音取りになってしまっています。上記と同じくスネアがキックの頭にくるようにしてあげれば綺麗な2連リズムになります
- 00:47:211 (1,2,3,4,1,2,3,4) - ^
- 00:57:988 (1) - シンバルも鳴ってるしもう少し前のキックから離して強調させてはどうでしょうか。このスライダーをいじるより00:57:544 (1,2,3) - を移動させたほうが楽かも?
- 01:13:099 (1) - ここも個人的には遠ざけたいです
- 01:13:988 (1) - ^
- 01:16:211 (3,4) - ここは01:17:988 (3,4,5) - と同じように3つサークルを置いて4連打にした方がリズムが取りやすいと思います。もし違う音取りで表現したいというのであればこのままでも問題ありません
- 01:19:766 (3,4) - ^ ここは01:19:877 (4,5,6,1) - この流れが気に入っているのでこのままで
未記入の所は修正しました!Asuka_- wrote:
m4m
完成されている譜面( *´艸`)なので、できるだけ壊さないようにmodします。(質の良いmodができない)
General
無音のsoft-sliderslide3.wavを用意してください。
Easyでsoft-slidertick3.wavを鳴らすときに、その場所だけデフォのslide音がなっているので違和感があります。
Easy
00:10:877 (3,4) - easyでこういうoverlapは避けたほうがいいです。
00:20:655 (1) - 個人的に(3)の終点の左上に配置して上げたほうが初心者には優しいと思います。(調整したらギリギリhpbarかからずに置けるはず)
01:05:433 - kiai切れてまs
01:29:211 - 緑線外しておきましょう
Normal
01:26:877 (3) - 下向きに曲げたほうが流れ的に良いかな
Hard
00:48:099 (5) - 1/1sliderに変えませんか? 完全に同じ曲調の00:46:322 (4) - が1/1sliderで取ってあるので統一すべきだと思います。
こんな音取りとかどーでしょ https://gyazo.com/4c3e5f623c563ce421369181c2112e11.png
Insane
00:15:322 (3) - 曲調的にここにNC置いた方がいいかな
00:24:211 (6) - ここもおなじ
00:27:766 (5) - ここも
00:36:655 (3) - ここ (ここは同じ曲調の00:40:211 (1) - がNCです。 統一したほうがいいとおもいます)
00:59:766 (7) - こ
01:08:211 (5,1) - 00:53:988 (5,6) - のように変更してみてもいいかもしれません。 このままで!
NCがちょっと変則的かなって印象を受けました。
意図的なら上のNC指示は無視しちゃってくださいな。
Extra
01:18:988 (5) - 前後のdsキープさせたいです。 (4)をほんの少し近づけてみたらどでしょ?(地味だけど結構変わる)
Hitsound上手すぎ憧れる
Good Luck!!
video added.Kotori-Chan wrote:
this is obviously the tv size version so no tv size in title and video ?
:3
JeirYagtama wrote:
Nice map. You earn one star for the mapping and also a fav xdEasy00:39:322 (4,1) - hmm a bit too close
cant see that much mistakesNormal00:05:544 (2,3,4) - also a bit too close fix it just slightly make a little bit away from each other and you're good
00:07:322 (5,6,1) - ^
00:09:988 (3,4,5,6) - ^
00:21:988 (3) - move this a bit downward
00:39:099 (6) - ^
00:30:877 (3) - move this a bit upward
00:34:433 (3) - move it a bit more to the leftHardsoo cleaaaannnInsaneAlso clean aaaaaaaaaaExtraLooking forward to seeing this ranked Goodluck!Its also clean wtf
also mutual pls thxRepL4y wrote:
JeirYagtama wrote:
Nice map. You earn one star for the mapping and also a fav xdEasy00:39:322 (4,1) - hmm a bit too close
cant see that much mistakesNormal00:05:544 (2,3,4) - also a bit too close fix it just slightly make a little bit away from each other and you're good
00:07:322 (5,6,1) - ^
00:09:988 (3,4,5,6) - ^
00:21:988 (3) - move this a bit downward
00:39:099 (6) - ^
00:30:877 (3) - move this a bit upward
00:34:433 (3) - move it a bit more to the leftHardsoo cleaaaannnInsaneAlso clean aaaaaaaaaaExtraLooking forward to seeing this ranked Goodluck!Its also clean wtf
all fixed. thx~
Extra:ok. Tbh this is very funny to play and good mapset. But for rank u need a lot of work with low diffs.
00:16:655 (3) - nc (bcz 00:14:877 (1) - have nc)
00:45:878 (3) - nc (bcz 00:13:877 (1) - have nc)
01:04:211 (5) - ^
k. I think HP=7.2 is too high for 135BPM. Players(2k noobs like me) clicks 100 on sliders and died on first sliderbreak because of low HP regen(bcs of low bpm).
U can get low HP or put some NC's for regen. Here, i propose to put here:
00:32:655 (2) - nc
00:32:877 (3) - ^
00:22:877 (3) - ^
00:29:988 (3) - ^
main idea is when vocal and music intense get down player's hp should be regened
Insane
HP=7 is too hard for 4.12*. Put HP=6
Diff seems good.But maybe little bit flow correction gonna be good.
Hard:
01:13:099 (3,4) - bad overlap
00:58:877 (4,5) - ^
Normal:
I recommend do White-Red rhythm ticks on this diff(1/2 rhythm)
00:10:655 (4) - try to not abond Square arena in low diffs. This confusing newbies.
00:40:211 (1) - ^
00:17:877 (2,1) - overlap
00:22:433 (4,1,2) - ^
00:53:544 (5,2) - ^
00:56:211 (1,3) - ^
01:11:322 (7,2) - ^
01:12:877 (3,4) - ^
01:25:433 (3,1,2) - ^
00:48:099 (2,1) - ^ and 00:48:099 (2,3,1) - too spiky
00:30:877 (3) - dont change flow so sharp here. Too spiky
00:41:322 (3,4,5) - pattern is too spiky.
00:43:988 (2,3,4) - i think this is too confusing reverses. Maybe sliders?
00:49:099 (1,2,3) - dont sure about parts like these..
01:18:877 (4,1,2,3,4) - spiky and too hard
ok. The main problem with this diff is you pick too hard rhythm style for Normal. So u have many overlaps, hard flow and patterns for "normal" AR and SV.
Maybe rename this diff to "Advance" and create new easier "normal"?
Easy:
Same problems: Spiky patterns. Abond playfield square zone. A trifle overlaps
thx mod~m3gB3g wrote:
~Hi!
mod and some proposalExtra:ok. Tbh this is very funny to play and good mapset. But for rank u need a lot of work with low diffs.
00:16:655 (3) - nc (bcz 00:14:877 (1) - have nc)
00:45:878 (3) - nc (bcz 00:13:877 (1) - have nc)
01:04:211 (5) - ^ fixed
k. I think HP=7.2 is too high for 135BPM. Players(2k noobs like me) clicks 100 on sliders and died on first sliderbreak because of low HP regen(bcs of low bpm).
U can get low HP or put some NC's for regen. Here, i propose to put here:
00:32:655 (2) - nc no change
00:32:877 (3) - ^ no change
00:22:877 (3) - ^ fixed
00:29:988 (3) - ^ fixed
main idea is when vocal and music intense get down player's hp should be regened
Insane
HP=7 is too hard for 4.12*. Put HP=6
Diff seems good.But maybe little bit flow correction gonna be good. HP 7→6.5
Hard:
01:13:099 (3,4) - bad overlap fixed
00:58:877 (4,5) - ^ fixed
Normal:
I recommend do White-Red rhythm ticks on this diff(1/2 rhythm)
00:10:655 (4) - try to not abond Square arena in low diffs. This confusing newbies. no change
00:40:211 (1) - ^ no change
00:17:877 (2,1) - overlap no change
00:22:433 (4,1,2) - ^ fixed
00:53:544 (5,2) - ^ fixed
00:56:211 (1,3) - ^ fixed
01:11:322 (7,2) - ^ no change
01:12:877 (3,4) - ^ fixed
01:25:433 (3,1,2) - ^ fixed
00:48:099 (2,1) - ^ and 00:48:099 (2,3,1) - too spiky fixed
00:30:877 (3) - dont change flow so sharp here. Too spiky no change
00:41:322 (3,4,5) - pattern is too spiky. no change
00:43:988 (2,3,4) - i think this is too confusing reverses. Maybe sliders? no change
00:49:099 (1,2,3) - dont sure about parts like these.. no change
01:18:877 (4,1,2,3,4) - spiky and too hard no change
ok. The main problem with this diff is you pick too hard rhythm style for Normal. So u have many overlaps, hard flow and patterns for "normal" AR and SV.
Maybe rename this diff to "Advance" and create new easier "normal"?
Easy:
Same problems: Spiky patterns. Abond playfield square zone. A trifle overlaps
Good luck!
i fixed only 01:14:433 (3,1)nextplay wrote:
Hi~
[Easy]
00:04:211 (4) - I don't really understand what it should follow what about this Rythm https://osu.ppy.sh/ss/7830966 ?
00:39:322 (4) - Make it curved like 3.
01:14:433 (3,1) overlap
sry for little mod you don't have to give me kds but you can if the Mod was Helpful
and Mutual pls
GL