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fhana - RHAPSODY OF BLUE SKY (TV size)

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Topic Starter
Lemaire
This beatmap was submitted using in-game submission on 2017年7月7日 at 12:18:49

Artist: fhana
Title: RHAPSODY OF BLUE SKY (TV size)
Source: 小林さんちのメイドラゴン
Tags: kobayashi san chi no maidragon opening anime maid dragon aozora no rhapsody
BPM: 135
Filesize: 25095kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.38 stars, 93 notes)
  2. Extra (5.02 stars, 455 notes)
  3. Hard (3.11 stars, 270 notes)
  4. Insane (4.11 stars, 381 notes)
  5. Normal (2.17 stars, 165 notes)
Download: fhana - RHAPSODY OF BLUE SKY (TV size)
Download: fhana - RHAPSODY OF BLUE SKY (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
Little
good map :)
Topic Starter
Lemaire

Little wrote:

good map :)
thx :)
xxdeathx

Little wrote:

good map :)
Nathan
cool
Doormat

Little wrote:

good map :)

Nathan wrote:

cool
Kalibe

Nathan wrote:

cool
Topic Starter
Lemaire

Nathan wrote:

cool
gave you kudosu by mistake
Tsumetaku
pass by

prprpr (*ಥ ౪ ಥ)
BoroNyan
全難易度やってみました

Easy・Normalは短いスライダーが比較的多かったので初心者には難しいかな?と個人的に感じました
あとは曲自体のリズムが変則的なので
00:15:433 (1) - 00:45:655 (3) - 辺りの部分が初心者だとリズムが取りにくいかもしれません
ちょっとリズムが微妙になりますが、白、赤線に乗せることも初心者の方に言われたら検討してみてください

あとはタグにmaid と dragonをわけて追加した方が良いと思います
自分が検索した際に、dragonを検索→他譜面のsource欄から小林さん~~に飛んでから落としました
ちなみに今の状態だとdragonで検索しても引っかかっていませんでした

全難易度ちゃんと完成されているので、Easy・Normalをプレイしてる初心者層が楽しめてるなら完璧だと思います!
めっちゃ良い譜面でした
Topic Starter
Lemaire

Borokuzu wrote:

全難易度やってみました

Easy・Normalは短いスライダーが比較的多かったので初心者には難しいかな?と個人的に感じました
あとは曲自体のリズムが変則的なので
00:15:433 (1) - 00:45:655 (3) - 辺りの部分が初心者だとリズムが取りにくいかもしれません  
ちょっとリズムが微妙になりますが、白、赤線に乗せることも初心者の方に言われたら検討してみてください

あとはタグにmaid と dragonをわけて追加した方が良いと思います
自分が検索した際に、dragonを検索→他譜面のsource欄から小林さん~~に飛んでから落としました
ちなみに今の状態だとdragonで検索しても引っかかっていませんでした 追加しました

全難易度ちゃんと完成されているので、Easy・Normalをプレイしてる初心者層が楽しめてるなら完璧だと思います!
めっちゃ良い譜面でした
00:15:433 (1) - 00:45:655 (3) - 辺りの部分が初心者だとリズムが取りにくいかもしれません  
ここは自分も表か裏のどっちのリズムをとるか悩んでいたので助かりました。個人的に表のリズムのほうがしっくりきたので修正しました!

thank you for mod! :)
Topic Starter
Lemaire
New difficulty added!
CoLouRed GlaZeE
i really love this map!
Topic Starter
Lemaire

CoLouRed GlaZeE wrote:

i really love this map!
thx~ :)
Frozen Chicken
ugh hope it goes ranked
Meg
Extraだけ気になった箇所を~
Extra

  1. ARとODのバランスが悪く感じます。そもそもAR9.5が非常に高く感じたのでARを9.3程度にしてODも8にしちゃっていいと思います
  2. 00:15:322 - 音がずれちゃってるのでメロディに合わせてここから2連打の音取りにして00:16:655 - からキックを2つ置く音取りが無難だし叩いてて気持ちいいと思います。てか要するに00:13:544 (1,2,1,2,1,2,1,2,1,2) - と一緒です
  3. 00:27:099 (1,2,3) - ここだけやけに遠いような・・・。一例として
    00:27:099 (1) - の頭を00:25:766 (4) - の尻尾
    00:27:322 (2) - をCtrl+G
    00:27:544 (3) - の尻尾を00:25:544 (3) - の尻尾に って感じです(これでも若干遠いですが)
  4. 00:32:433 (1,2,3,4,5) - おれならボーカルに合わせてキック3つを結構スペーシング広めに起きます。いかが?
  5. 00:33:099 (1,2,3,4,5,6) - イマイチなんの音とってるのかよくわかりませんでした :? ボーカルフォローでこんな感じとかどうでしょう
  6. 00:36:655 (1,2,3,4,5,6,7) - ^ここだと00:41:211 (4) - がやけに浮いちゃってます
  7. 00:40:211 (1,2,3,4,5,6,7) - ^
  8. 00:43:988 (1,2,3,4,5,1,2,3,4) - 青線から3連が始まる非常に難解な音取りになってしまっているので赤線から3連打を置くことで白線にあるスネアの音をキックの頭にしてクリアな音取りにできます
  9. 00:45:433 (1,2,3,4,1,2,3,4) - ここもキックの尻尾にスネアが鳴っていてリズムを取りづらい音取りになってしまっています。上記と同じくスネアがキックの頭にくるようにしてあげれば綺麗な2連リズムになります
  10. 00:47:211 (1,2,3,4,1,2,3,4) - ^
  11. 00:57:988 (1) - シンバルも鳴ってるしもう少し前のキックから離して強調させてはどうでしょうか。このスライダーをいじるより00:57:544 (1,2,3) - を移動させたほうが楽かも?
  12. 01:13:099 (1) - ここも個人的には遠ざけたいです
  13. 01:13:988 (1) - ^
  14. 01:16:211 (3,4) - ここは01:17:988 (3,4,5) - と同じように3つサークルを置いて4連打にした方がリズムが取りやすいと思います。もし違う音取りで表現したいというのであればこのままでも問題ありません
  15. 01:19:766 (3,4) - ^
以上です。他難易度ももし時間があれば見ます~
Topic Starter
Lemaire

Meg wrote:

Extraだけ気になった箇所を~
Extra

  1. ARとODのバランスが悪く感じます。そもそもAR9.5が非常に高く感じたのでARを9.3程度にしてODも8にしちゃっていいと思います
  2. 00:15:322 - 音がずれちゃってるのでメロディに合わせてここから2連打の音取りにして00:16:655 - からキックを2つ置く音取りが無難だし叩いてて気持ちいいと思います。てか要するに00:13:544 (1,2,1,2,1,2,1,2,1,2) - と一緒です
  3. 00:27:099 (1,2,3) - ここだけやけに遠いような・・・。一例として
    00:27:099 (1) - の頭を00:25:766 (4) - の尻尾 00:27:766 (1) - をずらして頭に00:27:099 (1) - を置いて近くなるようにしました
    00:27:322 (2) - をCtrl+G
    00:27:544 (3) - の尻尾を00:25:544 (3) - の尻尾に って感じです(これでも若干遠いですが)
  4. 00:32:433 (1,2,3,4,5) - おれならボーカルに合わせてキック3つを結構スペーシング広めに起きます。いかが?
  5. 00:33:099 (1,2,3,4,5,6) - イマイチなんの音とってるのかよくわかりませんでした :? ボーカルフォローでこんな感じとかどうでしょう 音取り下手なのでよく分からないけど自分なりに修正
  6. 00:36:655 (1,2,3,4,5,6,7) - ^ここだと00:41:211 (4) - がやけに浮いちゃってます
  7. 00:40:211 (1,2,3,4,5,6,7) - ^
  8. 00:43:988 (1,2,3,4,5,1,2,3,4) - 青線から3連が始まる非常に難解な音取りになってしまっているので赤線から3連打を置くことで白線にあるスネアの音をキックの頭にしてクリアな音取りにできます
  9. 00:45:433 (1,2,3,4,1,2,3,4) - ここもキックの尻尾にスネアが鳴っていてリズムを取りづらい音取りになってしまっています。上記と同じくスネアがキックの頭にくるようにしてあげれば綺麗な2連リズムになります
  10. 00:47:211 (1,2,3,4,1,2,3,4) - ^
  11. 00:57:988 (1) - シンバルも鳴ってるしもう少し前のキックから離して強調させてはどうでしょうか。このスライダーをいじるより00:57:544 (1,2,3) - を移動させたほうが楽かも?
  12. 01:13:099 (1) - ここも個人的には遠ざけたいです
  13. 01:13:988 (1) - ^
  14. 01:16:211 (3,4) - ここは01:17:988 (3,4,5) - と同じように3つサークルを置いて4連打にした方がリズムが取りやすいと思います。もし違う音取りで表現したいというのであればこのままでも問題ありません
  15. 01:19:766 (3,4) - ^ ここは01:19:877 (4,5,6,1) - この流れが気に入っているのでこのままで
以上です。他難易度ももし時間があれば見ます~
未記入 - 修正
- 手を加えて修正
- このままで
細かいところまで助かりました!MODありがとうございました :)
Sotarks
i like the song!
Topic Starter
Lemaire

Sotarks wrote:

i like the song!
GOD fhana
JamesYeoman
Just remember... DON'T LEWD THE DRAGON LOLI!!!!!!
Raihan_Ikeda
Good map Dude :D , Hope Going Ranked :D
Taneda Risa
ranked plz~ w
Topic Starter
Lemaire

Taneda Risa wrote:

ranked plz~ w
Modこない;;
Little
I really want to help this map get ranked. I hope my mod is not too hard to understand.

[General]
  1. If you want to get ranked, normal-hitnormal.wav cannot be silent. It needs to have some sound.
[Easy]
  1. 00:13:544 (1,2,3,1,2,3) - I think these are too hard for Easy diff. The rhythm is dense and hard to understand for beginner players, and the overlapping sliders make it hard to read. I think it will be better to simplify the rhythm here. Maybe try something like this instead: http://puu.sh/v45gy/c5a1b6d05f.jpg
  2. 00:05:099 (5,1) - I think combo should be swapped here since the phrase actually starts at 00:04:655 http://puu.sh/v45lx/08985567aa.jpg
  3. 00:33:544 - If you want to use slider tick hitsounds like this, then try to make it lower volume, because there is no click or release there in the map. Having loud sound in the middle of the slider can be confusing for the player, so try to lower the volume of hitsounds for timing section at 00:33:433 to about 60%. Same suggestion for all other uses of slider tick hitsound.
  4. 00:45:544 (3,4,5,1,2,3) - Same as 00:13:544 (1,2,3,1,2,3) or you can try some rhythms with repeat sliders, just try to make it less dense. Also add new combo at 00:45:544 (3)
  5. 00:49:211 (1,1) - The slider is too soon after the spinner for Easy diff. After spinner, beginner players need time to recover. osu! Ranking Criteria guidelines recommend having 4 beats between end of a spinner and the next object (but since this is low bpm, 2 or 3 beats would probably be enough). Anyway, I think it's better to replace this spinner with a 3/2 beat repeat slider: http://puu.sh/v466H/008bc9f486.jpg
  6. 01:03:322 (1,1) - Same problem as 00:49:211 (1,1)
  7. 01:15:766 (1) - It may look better if it doesn't overlap with (3). http://puu.sh/v46oZ/7d4fac25d2.jpg
  8. 01:16:544 (2,3) - I think it's too complicated for Easy. Try simplifying the rhythm like http://puu.sh/v46yf/d215c6c0e8.jpg or http://puu.sh/v46zw/939da5bc6a.jpg Same for 01:18:322 (2,3) and 01:20:099 (2,3)
  9. 01:20:655 (3,4) - Distance spacing is larger here. Make it consistent?
[Normal]
  1. 00:08:211 (7,1) - Swap combo to start on 00:08:211
  2. 00:43:322 (3) - I think it may actually be better to map this as 1/2 beat slider or two circles so it contrasts against 00:43:988 (2,3,4)
  3. 00:48:099 (2,1) - This overlap looks messy in my opinion. I think it will look better if you avoid overlapping it.
  4. 00:56:211 (1) - I think it's really weird that you used spinner here since it's the same part of the song as 01:10:433 (5) but you mapped there with sliders. I think it will be better to use sliders here.
  5. 01:05:766 (2,4) - It will look cleaner if these are stacked.
  6. 01:12:211 (2,3) - Distance here is too big.
  7. 01:13:544 (1) - Slider makes rhythm hard to understand here. Consider changing to circle at 01:13:766 http://puu.sh/v47kE/57dee88b5f.jpg
  8. 01:15:766 (1,2) - Avoid overlapping slider repeat. This makes it confusing to read.
  9. 01:17:544 (1,3) - This looks cool, but I think it will be confusing for player since they can already see 01:18:322 (3) when they are supposed to click (2), so they might click the wrong object. It's difficult to read, so I suggest avoiding overlap between (1,3).
  10. 01:25:433 (3) - I think it's better to have click at 01:25:544 since the sound is more obvious there.
  11. 01:27:322 (4,5) - It's better to avoid multiple repeats on short slider for Normal diff since the player doesn't know how many repeat there are. Reduce it? http://puu.sh/v47xn/1ac741c85e.jpg
  12. 01:28:655 (1) - Spinner might be too short for Normal diff. Consider making it circle like in Easy.
[Hard]
  1. 00:31:655 (4,5) - Maybe swap the rhythm to put more emphasis on vocal note at 00:31:655 http://puu.sh/v47Kk/3b22d2bea9.jpg
  2. 00:37:322 (3,5) - It may look better if these are not so close together: http://puu.sh/v47ND/e86eca6686.jpg
  3. 00:49:988 (4) - I think this should be part of the next combo.
[Insane]
  1. 00:45:544 (7,1) - I think it's better to start combo at 00:45:544 Same for 00:47:322 (5,1)
  2. I love this diff.
[Extra]
  1. 00:45:656 (2) - Slider end is unsnapped.
If there's anything you don't understand, please ask me.
Topic Starter
Lemaire
all fixed. thank you Little!
-Atri-
マジやばくね
Grim Rapper
do you accept english mod?

if yes, than stakeholder
if no, then too bad
Asuka_-
m4m
完成されている譜面( *´艸`)なので、できるだけ壊さないようにmodします。(質の良いmodができない)

General

無音のsoft-sliderslide3.wavを用意してください。
Easyでsoft-slidertick3.wavを鳴らすときに、その場所だけデフォのslide音がなっているので違和感があります。

Easy

00:10:877 (3,4) - easyでこういうoverlapは避けたほうがいいです。
00:20:655 (1) - 個人的に(3)の終点の左上に配置して上げたほうが初心者には優しいと思います。(調整したらギリギリhpbarかからずに置けるはず)
01:05:433 - kiai切れてまs
01:29:211 - 緑線外しておきましょう

Normal

01:26:877 (3) - 下向きに曲げたほうが流れ的に良いかな

Hard
00:48:099 (5) - 1/1sliderに変えませんか? 完全に同じ曲調の00:46:322 (4) - が1/1sliderで取ってあるので統一すべきだと思います。
こんな音取りとかどーでしょ https://gyazo.com/4c3e5f623c563ce421369181c2112e11.png

Insane

00:15:322 (3) - 曲調的にここにNC置いた方がいいかな
00:24:211 (6) - ここもおなじ
00:27:766 (5) - ここも
00:36:655 (3) - ここ   (ここは同じ曲調の00:40:211 (1) - がNCです。 統一したほうがいいとおもいます)
00:59:766 (7) - こ
01:08:211 (5,1) -  00:53:988 (5,6) - のように変更してみてもいいかもしれません。

NCがちょっと変則的かなって印象を受けました。
意図的なら上のNC指示は無視しちゃってくださいな。

Extra
01:18:988 (5) - 前後のdsキープさせたいです。 (4)をほんの少し近づけてみたらどでしょ?(地味だけど結構変わる)


Hitsound上手すぎ憧れる
Good Luck!!
Topic Starter
Lemaire

Asuka_- wrote:

m4m
完成されている譜面( *´艸`)なので、できるだけ壊さないようにmodします。(質の良いmodができない)

General

無音のsoft-sliderslide3.wavを用意してください。
Easyでsoft-slidertick3.wavを鳴らすときに、その場所だけデフォのslide音がなっているので違和感があります。

Easy

00:10:877 (3,4) - easyでこういうoverlapは避けたほうがいいです。
00:20:655 (1) - 個人的に(3)の終点の左上に配置して上げたほうが初心者には優しいと思います。(調整したらギリギリhpbarかからずに置けるはず)
01:05:433 - kiai切れてまs
01:29:211 - 緑線外しておきましょう

Normal

01:26:877 (3) - 下向きに曲げたほうが流れ的に良いかな

Hard
00:48:099 (5) - 1/1sliderに変えませんか? 完全に同じ曲調の00:46:322 (4) - が1/1sliderで取ってあるので統一すべきだと思います。
こんな音取りとかどーでしょ https://gyazo.com/4c3e5f623c563ce421369181c2112e11.png

Insane

00:15:322 (3) - 曲調的にここにNC置いた方がいいかな
00:24:211 (6) - ここもおなじ
00:27:766 (5) - ここも
00:36:655 (3) - ここ   (ここは同じ曲調の00:40:211 (1) - がNCです。 統一したほうがいいとおもいます)
00:59:766 (7) - こ
01:08:211 (5,1) -  00:53:988 (5,6) - のように変更してみてもいいかもしれません。 このままで!

NCがちょっと変則的かなって印象を受けました。
意図的なら上のNC指示は無視しちゃってくださいな。

Extra
01:18:988 (5) - 前後のdsキープさせたいです。 (4)をほんの少し近づけてみたらどでしょ?(地味だけど結構変わる)


Hitsound上手すぎ憧れる
Good Luck!!
未記入の所は修正しました!
modありがとうございます!
JamesYeoman
I love the beatmap for the hard difficulty but the health drain seems too harsh...
Kotori-Chan
this is obviously the tv size version so no tv size in title and video ?
:3
Topic Starter
Lemaire

Kotori-Chan wrote:

this is obviously the tv size version so no tv size in title and video ?
:3
video added.
jaopaiba339
It's very good patern is hard and I like IT
mmmussnich
i love this map, is my favorite currently
mmmussnich
*beatmap
JierYagtama
Nice map. You earn one star for the mapping and also a fav xd
Easy
00:39:322 (4,1) - hmm a bit too close
cant see that much mistakes
Normal
00:05:544 (2,3,4) - also a bit too close fix it just slightly make a little bit away from each other and you're good
00:07:322 (5,6,1) - ^
00:09:988 (3,4,5,6) - ^
00:21:988 (3) - move this a bit downward
00:39:099 (6) - ^
00:30:877 (3) - move this a bit upward
00:34:433 (3) - move it a bit more to the left
Hard
soo cleaaaannn
Insane
Also clean aaaaaaaaaa
Extra
Its also clean wtf
Looking forward to seeing this ranked Goodluck!
Topic Starter
Lemaire

JeirYagtama wrote:

Nice map. You earn one star for the mapping and also a fav xd
Easy
00:39:322 (4,1) - hmm a bit too close
cant see that much mistakes
Normal
00:05:544 (2,3,4) - also a bit too close fix it just slightly make a little bit away from each other and you're good
00:07:322 (5,6,1) - ^
00:09:988 (3,4,5,6) - ^
00:21:988 (3) - move this a bit downward
00:39:099 (6) - ^
00:30:877 (3) - move this a bit upward
00:34:433 (3) - move it a bit more to the left
Hard
soo cleaaaannn
Insane
Also clean aaaaaaaaaa
Extra
Its also clean wtf
Looking forward to seeing this ranked Goodluck!

all fixed. thx~
JierYagtama

RepL4y wrote:

JeirYagtama wrote:

Nice map. You earn one star for the mapping and also a fav xd
Easy
00:39:322 (4,1) - hmm a bit too close
cant see that much mistakes
Normal
00:05:544 (2,3,4) - also a bit too close fix it just slightly make a little bit away from each other and you're good
00:07:322 (5,6,1) - ^
00:09:988 (3,4,5,6) - ^
00:21:988 (3) - move this a bit downward
00:39:099 (6) - ^
00:30:877 (3) - move this a bit upward
00:34:433 (3) - move it a bit more to the left
Hard
soo cleaaaannn
Insane
Also clean aaaaaaaaaa
Extra
Its also clean wtf
Looking forward to seeing this ranked Goodluck!

all fixed. thx~
also mutual pls thx
Mino-
Really good map, I hope it gets ranked!!!
m3gB3g
~Hi!
mod and some proposal

Extra:

00:16:655 (3) - nc (bcz 00:14:877 (1) - have nc)
00:45:878 (3) - nc (bcz 00:13:877 (1) - have nc)
01:04:211 (5) - ^

k. I think HP=7.2 is too high for 135BPM. Players(2k noobs like me) clicks 100 on sliders and died on first sliderbreak because of low HP regen(bcs of low bpm).
U can get low HP or put some NC's for regen. Here, i propose to put here:

00:32:655 (2) - nc
00:32:877 (3) - ^
00:22:877 (3) - ^
00:29:988 (3) - ^
main idea is when vocal and music intense get down player's hp should be regened

Insane
HP=7 is too hard for 4.12*. Put HP=6
Diff seems good.But maybe little bit flow correction gonna be good.


Hard:
01:13:099 (3,4) - bad overlap
00:58:877 (4,5) - ^

Normal:
I recommend do White-Red rhythm ticks on this diff(1/2 rhythm)

00:10:655 (4) - try to not abond Square arena in low diffs. This confusing newbies.
00:40:211 (1) - ^
00:17:877 (2,1) - overlap
00:22:433 (4,1,2) - ^
00:53:544 (5,2) - ^
00:56:211 (1,3) - ^
01:11:322 (7,2) - ^
01:12:877 (3,4) - ^
01:25:433 (3,1,2) - ^
00:48:099 (2,1) - ^ and 00:48:099 (2,3,1) - too spiky
00:30:877 (3) - dont change flow so sharp here. Too spiky
00:41:322 (3,4,5) - pattern is too spiky.
00:43:988 (2,3,4) - i think this is too confusing reverses. Maybe sliders?
00:49:099 (1,2,3) - dont sure about parts like these..
01:18:877 (4,1,2,3,4) - spiky and too hard
ok. The main problem with this diff is you pick too hard rhythm style for Normal. So u have many overlaps, hard flow and patterns for "normal" AR and SV.
Maybe rename this diff to "Advance" and create new easier "normal"?


Easy:
Same problems: Spiky patterns. Abond playfield square zone. A trifle overlaps
ok. Tbh this is very funny to play and good mapset. But for rank u need a lot of work with low diffs.
Good luck!
Topic Starter
Lemaire

m3gB3g wrote:

~Hi!
mod and some proposal

Extra:

00:16:655 (3) - nc (bcz 00:14:877 (1) - have nc) 
00:45:878 (3) - nc (bcz 00:13:877 (1) - have nc)
01:04:211 (5) - ^ fixed

k. I think HP=7.2 is too high for 135BPM. Players(2k noobs like me) clicks 100 on sliders and died on first sliderbreak because of low HP regen(bcs of low bpm).
U can get low HP or put some NC's for regen. Here, i propose to put here:

00:32:655 (2) - nc no change
00:32:877 (3) - ^ no change
00:22:877 (3) - ^ fixed
00:29:988 (3) - ^ fixed
main idea is when vocal and music intense get down player's hp should be regened

Insane
HP=7 is too hard for 4.12*. Put HP=6
Diff seems good.But maybe little bit flow correction gonna be good.
HP 7→6.5

Hard:
01:13:099 (3,4) - bad overlap  fixed
00:58:877 (4,5) - ^  fixed

Normal:
I recommend do White-Red rhythm ticks on this diff(1/2 rhythm)

00:10:655 (4) - try to not abond Square arena in low diffs. This confusing newbies. no change
00:40:211 (1) - ^ no change
00:17:877 (2,1) - overlap no change
00:22:433 (4,1,2) - ^ fixed
00:53:544 (5,2) - ^ fixed
00:56:211 (1,3) - ^ fixed
01:11:322 (7,2) - ^ no change
01:12:877 (3,4) - ^ fixed
01:25:433 (3,1,2) - ^ fixed 
00:48:099 (2,1) - ^ and 00:48:099 (2,3,1) - too spiky fixed 
00:30:877 (3) - dont change flow so sharp here. Too spiky no change
00:41:322 (3,4,5) - pattern is too spiky. no change
00:43:988 (2,3,4) - i think this is too confusing reverses. Maybe sliders? no change
00:49:099 (1,2,3) - dont sure about parts like these.. no change
01:18:877 (4,1,2,3,4) - spiky and too hard no change
ok. The main problem with this diff is you pick too hard rhythm style for Normal. So u have many overlaps, hard flow and patterns for "normal" AR and SV.
Maybe rename this diff to "Advance" and create new easier "normal"?


Easy:
Same problems: Spiky patterns. Abond playfield square zone. A trifle overlaps
ok. Tbh this is very funny to play and good mapset. But for rank u need a lot of work with low diffs.
Good luck!
thx mod~
nextplay
Hi~

[Easy]

00:04:211 (4) - I don't really understand what it should follow what about this Rythm https://osu.ppy.sh/ss/7830966 ?
00:39:322 (4) - Make it curved like 3.
01:14:433 (3,1) overlap

sry for little mod you don't have to give me kds but you can if the Mod was Helpful
and Mutual pls
GL
Topic Starter
Lemaire

nextplay wrote:

Hi~

[Easy]

00:04:211 (4) - I don't really understand what it should follow what about this Rythm https://osu.ppy.sh/ss/7830966 ?
00:39:322 (4) - Make it curved like 3.
01:14:433 (3,1) overlap

sry for little mod you don't have to give me kds but you can if the Mod was Helpful
and Mutual pls
GL
i fixed only 01:14:433 (3,1)

thanks~!
I Must Decrease
:) 日本語でModしてみたい
[Easy]
01:25:544 (2) - Clapを足してください。

[Normal]
00:16:655 (5) - ブランケット
00:21:433 (2,3,4) - ちょっと近く過ぎると思います。
00:18:433 (3,4) - これはここで1/2しか使わない。そのパターンは一回に使ったのでRemoveかAdjustをしてください。
00:34:433 (3,4) - Spacingは違いますか?なぜ?直してください。00:34:877 (4,5) - これも
00:45:544 - This unplayed gap is a little awkward. It might be a good idea to make 00:45:322 (5) - a 1/2 slider.

Rest is ok!~

video link: http://puu.sh/vsjG0/61e3afc4d5.avi


metadata
Topic Starter
Lemaire

Xexxar wrote:

日本語でModしてみたい
[Easy]
01:25:544 (2) - Clapを足してください。

[Normal]
00:16:655 (5) - ブランケット
00:21:433 (2,3,4) - ちょっと近く過ぎると思います。
00:18:433 (3,4) - これはここで1/2しか使わない。そのパターンは一回に使ったのでRemoveかAdjustをしてください。
00:34:433 (3,4) - Spacingは違いますか?なぜ?直してください。00:34:877 (4,5) - これも
00:45:544 - This unplayed gap is a little awkward. It might be a good idea to make 00:45:322 (5) - a 1/2 slider.

Rest is ok!~
all fixed. thanks!
I Must Decrease


がんばって!
Topic Starter
Lemaire


thx!
I Must Decrease


oops, fixed :^)
Seijiro
Hard:
  1. 00:16:877 (7) - might consider making this a circle only as you did for 00:15:099 (6) - (same beat within the same rhythm)
  2. 00:23:766 (5) - this is the only slider with this number of repeats on this diff, hence it is misleading (and no one can actually predict this is 4 beats and not three because you have 00:19:322 (2) - 00:21:988 (6) - 00:06:655 (5) - and so on)
  3. 01:01:099 (5,6) - why the sudden space increasing?
  4. 01:08:211 (3,4) - what about a 1/2 slider and circle instead? https://osu.ppy.sh/ss/7890520
  5. 01:19:099 (7) - why not circle as you did for 01:17:322 (6) - :p
Insane:
  1. 00:07:322 (3) - I checked and your Extra doesn't have this. I personally think it's too hard for this diff yet, so maybe make it a normal 1/4 repeat slider instead?
  2. 00:16:099 (2,3) - i'd increase spacing between these, more or less what you did between 00:15:433 (2,3) -
  3. 00:45:544 (1,2) - stack? I mean, it's the same as 00:45:877 (3,4,1,2,3,4) - so why not?
  4. 00:47:322 (5,1) - NC goes on 5 and you should do the same as above ^ imo
  5. 01:16:877 (1,2,3) - I mean, ok to increase spacing on an intense part, but isn't this a bit too much for the map's average DS? .-.
    Less trauma on players: http://osu.ppy.sh/ss/7890560
  6. 01:17:988 (3,4) - this one is a bit too big too, maybe https://osu.ppy.sh/ss/7890574 ?
  7. 01:22:766 (4) - but the strong beat ins on tail D:
    Since you also screw up emphasis with 01:23:099 (5,1) - , what do you think of https://osu.ppy.sh/ss/7890589 ?
Extra:
  1. 00:04:655 (1) - please ctrl G this lol, the circular movement is completely wasted xD
  2. 00:25:766 (4) - circles work probably better
  3. 00:33:099 - from here on the song calms down, so I was expecting lower spacing in the next section =w=
    From 00:45:655 - onwards you can go back to bigger spacings, but having that part so high spaced is just meh considering the song :v
  4. 00:50:099 (3) - forgot a whistle?
  5. 01:03:322 (1,2,3,4,1,2,1,2,3,4,5) - I wonder why this part isn't similar to 00:13:544 (1,2,1,2,1,2,1,2,1) - in rhythm .-.
    or even 00:45:545 (1,2,1,2,1,2,1,2,1,2,3) -
  6. 01:26:322 (5) - please unstack this. I played it and it was really hard to follow since you completely turn back.
    Move it to x360 y264?
  7. 01:27:544 (2,3) - well, I could explain you why, but it's a bit long, so instead I'll tell you that doing this express better that sort of rhythm since you don't have to go back and forth between each slider
  8. 01:28:655 (1) - Ctrl H and Ctrl J?
Normal:
  1. 00:35:544 (5,6) - stacking after a slider is a bit hard for new players, so maybe unstack this? (I'm saying this because I had a newbie player testplay for me this sort of stuff actually)
  2. 00:41:544 (4,5) - maybe turn these into a slider so you avoid that cluster of circles (it might be confusing as to what circle must be clicked first, second, third...)
  3. 00:44:877 (4,5,1) - this jump is too sudden: 4 -> 5 is really small, while 5 -> 1 is pretty big, even if they are the same snap.
  4. 01:10:433 (5) - the tail works better with a clap instead of a whistle
  5. 01:27:322 (4,5) - try to avoid that overlap please, it's hard to read and I doubt players of this level can actually understand it
  6. 01:28:655 (6) - maybe add a NC :p
Easy:
  1. 00:06:433 (2,3,4) - this is still the intro of the map, so all these circles are a bit too much of a cluster. Repeat slider instead?
  2. 00:19:322 (3,2) - you should try to avoid overlaps and stacks like this, above all when the player has to go back and forth (due to reading problems for newbie players)
  3. 01:05:099 (1,3) - speaking of that ^, this is a clear example of what not to do on lower diffs. Don't completely change the direction like that because it's hard to predict and not so visible either since it is stacked under another object.
    Try this instead: https://osu.ppy.sh/ss/7890697. You can fix the next objects anyway if you don't have enough space
  4. 01:15:766 (1,2) - this snap looks identical to any other 1/2 snap you used so far tbh and might be misread, but I can't really find a solution so rip, but still... what is the difference between 01:18:322 (2,1) - and 01:17:544 (1,2) - ???
    This is really misleading and you also keep changing snaps with 01:19:322 (1,2,3) - , which adds even more questions .-.
    Pick a solid 1/2 rhythm and try to stick to it instead of using different snaps. It is confusing for new players
  5. 01:19:322 (1,2,3) - let me at least suggest something for this, since it's just too confusing: https://osu.ppy.sh/ss/7890711
  6. 01:28:655 (5) - NC and don't stack please

I know a t2 BN bubbled this, but imo there are also other things that need improvement before pushing for rank. These things aren't something I can fix right away with a mod. They require time and mapping knowledge.
Anyway, good luck with the set~

PS: blame Xexxar for sending me this and telling me to give it a look
Meg
Title : 青空のラプソディ (Aozora no Rhapsody)

surely it is written "RHAPSODY OF BLUE SKY" on the CD cover.
however, main title of this song is above.
we can know it on this anime's website and fhana's official website.
and this is JAPANESE SONG. japanese title should be given priority imo.
so it should be used "青空のラプソディ (Aozora no Rhapsody)".

http://fhana.jp/
http://maidragon.jp/product/cd/op.php
show more
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