Since few reasons i can't mod this, i'll give a star. Good luck! \o/
Thank youAmeth Rianno wrote:
Since few reasons i can't mod this, i'll give a star. Good luck! \o/
mod taco, tanksAmeth Rianno wrote:
Since few reasons i can't mod this, i'll give a star. Good luck! \o/
Yes i deleted the Easy Diff. No reason . I just think that diff is failed.NekoCombo_ wrote:
rip easy?
and again, why did you give this dude a kudosu? =_=Ameth Rianno wrote:
Since few reasons i can't mod this, i'll give a star. Good luck! \o/
Surono wrote:
and again, why did you give this dude a kudosu? =_=Ameth Rianno wrote:
Since few reasons i can't mod this, i'll give a star. Good luck! \o/
It means that he gives his kudosu that he has earned from modding to your map,which increases the star priority.Aerith123 wrote:
because he's giving me a star i think ? .........is that a no ?
Dont rush, Aeritg123 allready made the change to your map. Have a nice holliday!ExKyu wrote:
It means that he gives his kudosu that he has earned from modding to your map,which increases the star priority.Aerith123 wrote:
because he's giving me a star i think ? .........is that a no ?
Oh and btw,i'll reply to Morgar's mod on friday since im still on vacation,ok?
Ah thanks Aerith! And thanks Morgar!Morgar wrote:
Dont rush, Aeritg123 allready made the change to your map. Have a nice holliday!
Slow down,your map still needs more mods,and the sumber of people favorited your map nor people demanding this to get rank doesn't mean the BN's will rank this immediatelyAerith123 wrote:
I Need to Find BN right now !
Maybe you're rightExKyu wrote:
Ah thanks Aerith! And thanks Morgar!Morgar wrote:
Dont rush, Aeritg123 allready made the change to your map. Have a nice holliday!Slow down,your map still needs more mods,and the sumber of people favorited your map nor people demanding this to get rank doesn't mean the BN's will rank this immediatelyAerith123 wrote:
I Need to Find BN right now !
holy shit my 100th post yay me
Ofc its alright thank youSangKrazF1nal3 wrote:
Hey Aerith123,I just adjust the diff for Insane. I think that is just the problem was the hp. Only changed on that. Hope it is alright..
OkSurono wrote:
oh ya, Taiko diff masih pake BG yang lama gak? kalau masih di keep aja ya buat perbandingan mode :3
Aerith123 wrote:
Ofc its alright thank youSangKrazF1nal3 wrote:
Hey Aerith123,I just adjust the diff for Insane. I think that is just the problem was the hp. Only changed on that. Hope it is alright..
and u know what...........im not going to accept this diff ....the light hard is already available......so yeah its a noOsuAndGHWOR wrote:
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Oh! Okay thanks for your help i appreciate it btw can you please give me the edit file...you fixed few things right ?Dmitry14kz wrote:
Well mapping is very good, but i added and fixed few things:
1) Added 1 spinner in start (now there 2 spinners)
2) Increased the beginning and the end of the last spinner
3) Fixed few sliders
4) Fixed poses of 2 sliders
Difficult: Hard.
Um, yah http://dropmefiles.com/8jtwAAerith123 wrote:
Oh! Okay thanks for your help i appreciate it btw can you please give me the edit file...you fixed few things right ?Dmitry14kz wrote:
Well mapping is very good, but i added and fixed few things:
1) Added 1 spinner in start (now there 2 spinners)
2) Increased the beginning and the end of the last spinner
3) Fixed few sliders
4) Fixed poses of 2 sliders
Difficult: Hard.
Wow! thanks 4 modding it (i really need it right now) and for the kiai i think its fine i guess....im not going to chance anything for that oneihatedwang wrote:
dang... looking through, I wonder if you still need my mod xd... I'll try my best to see if there's anything else that i find funky and what not. Umm, just a heads up, I can't mania, and my taiko is a joke, hitsounding.... still gotta learn that :C so I won't be able to help you out there. Anyways, here we go.
In all honesty, the maps to me, looked compeletly fine. So most the things i mention are 100% opinion and me just looking at the small details. so yeah, it's up to you if they make sense or not.Normal DiffFirst off, a few words from the best mod in town... aimod..... https://puu.sh/rJm0X/895055a2ce.png
Umm, so yeah, just check those two objects and relocated if necessary.
In terms of kiai, I'm not sure if the aimod applies there considering that the map in general is very very short, so I don't know if this kiai rules applies. sorry
00:33:767 (2,3,4) - hmm, i feel like you can blanket this better. move the 3 down a bit, so it fits snuggly in the 1st slider, then relocate slider 4 so circle 3 is surrounded perfectly between the two sliders. https://puu.sh/rJn0I/8eef2716fe.png As you can see in this terrible attempt to show you what i was thinking, in short, I just think you can make this look "cleaner" by having it nicely surrounded. Of course, that 2 slider won't blanket perfectly, but it's waaay too long for that imo.
00:42:548 (3) - umm, again, you can fix this so it blankets the note 2 better. (sorry if it seems like i'm just nitpicking pointless stuff, so many mods have been applied so it's literally perfect to me). also, people always point this out to me, but you just need 3 anchors to form that turn. Why does the number of anchors matter? idk, but people always tell me that so, might as well pass it on.
well, that's what i thought of for normal. I thought the patterns look good, my only remarks would be if you wanted to, you could blanked a few sliders and circles better. That's all.Light Hard Diffa light hard... can't say i've played a lot of those...
Aimod says.... 01:00:109 - You have two timing points exist at the same time! and yeah, you do. idk.
00:11:816 (5) - this slider right here, either make it a smooth turn, or angle the entrance better. It's a very minimal thing to note, but to me, it seems oddly angled. here's another janky pic to try and convey what i'm saying xd. https://puu.sh/rJnMT/897ecc34d4.png
00:27:365 (10,11) - same as above. again, it's not a problem what so ever, i'm just being a jerk rn. https://puu.sh/rJnV3/8c289f42a0.png
and well... that's all i have to say about light hard. Again, it's already a good map, so i can only pick at the pointless little details that bother me only.hard00:44:374 - ai mod says your kiai isn't snapped on!
Honestly. this map looks fine to me so... i'm just point out little details that i noticed... again, they are just really minimal design details
00:19:865 (3) - the 3 slider is a little bit off. move it very very very slightly to the right. as you can see in the pic, my cursor is pointing to a little gap, so the slider is just offset by a little. https://puu.sh/rJowJ/67635cfd64.png
00:31:389 (2,3) - did you want to blanket these?
00:33:401 (3,1) - same here? did you want to have slider 3 wrap around the head of slider 4? i mean, you could if you wanted to... but opinions are opinions.Nerthar's Insane00:27:182 (1,2,3,4) - I think you should slightly rotate the square jump. I say this because in the previous set, you have some 60 degree (or sharp angle) jumps, but then you transition with this fat obtuse angle into the square. https://osu.ppy.sh/ss/6325019 Just some idea i had in my mind. all i did was rotate the square, (ctrl shift r) and then moved the slider (slider 5) to the left for that gap distance.
01:00:109 - Personally, i think you should move this to the left, make the angle from 2 - 3 wider. I think it'll play out nicer.
In all honesty, there's not much to do with it, so I just nit picked some design things that could be changed. of course, that's just my opinons, so feel free to discard them. Anyways, i enjoyed the beatmap, and wish you luck in the ranking process.
Fixed all and did some remap,thanks for the mod!ihatedwang wrote:
dang... looking through, I wonder if you still need my mod xd... I'll try my best to see if there's anything else that i find funky and what not. Umm, just a heads up, I can't mania, and my taiko is a joke, hitsounding.... still gotta learn that :C so I won't be able to help you out there. Anyways, here we go.
In all honesty, the maps to me, looked compeletly fine. So most the things i mention are 100% opinion and me just looking at the small details. so yeah, it's up to you if they make sense or not.Light Hard Diffa light hard... can't say i've played a lot of those...
Aimod says.... 01:00:109 - You have two timing points exist at the same time! and yeah, you do. idk.
00:11:816 (5) - this slider right here, either make it a smooth turn, or angle the entrance better. It's a very minimal thing to note, but to me, it seems oddly angled. here's another janky pic to try and convey what i'm saying xd. https://puu.sh/rJnMT/897ecc34d4.png
00:27:365 (10,11) - same as above. again, it's not a problem what so ever, i'm just being a jerk rn. https://puu.sh/rJnV3/8c289f42a0.png
and well... that's all i have to say about light hard. Again, it's already a good map, so i can only pick at the pointless little details that bother me only.
In all honesty, there's not much to do with it, so I just nit picked some design things that could be changed. of course, that's just my opinons, so feel free to discard them. Anyways, i enjoyed the beatmap, and wish you luck in the ranking process.
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You really think so ? well ........Okay I Will Change ItExKyu wrote:
Fixed all and did some remap,thanks for the mod!ihatedwang wrote:
dang... looking through, I wonder if you still need my mod xd... I'll try my best to see if there's anything else that i find funky and what not. Umm, just a heads up, I can't mania, and my taiko is a joke, hitsounding.... still gotta learn that :C so I won't be able to help you out there. Anyways, here we go.
In all honesty, the maps to me, looked compeletly fine. So most the things i mention are 100% opinion and me just looking at the small details. so yeah, it's up to you if they make sense or not.Light Hard Diffa light hard... can't say i've played a lot of those...
Aimod says.... 01:00:109 - You have two timing points exist at the same time! and yeah, you do. idk.
00:11:816 (5) - this slider right here, either make it a smooth turn, or angle the entrance better. It's a very minimal thing to note, but to me, it seems oddly angled. here's another janky pic to try and convey what i'm saying xd. https://puu.sh/rJnMT/897ecc34d4.png
00:27:365 (10,11) - same as above. again, it's not a problem what so ever, i'm just being a jerk rn. https://puu.sh/rJnV3/8c289f42a0.png
and well... that's all i have to say about light hard. Again, it's already a good map, so i can only pick at the pointless little details that bother me only.
In all honesty, there's not much to do with it, so I just nit picked some design things that could be changed. of course, that's just my opinons, so feel free to discard them. Anyways, i enjoyed the beatmap, and wish you luck in the ranking process.newosu file format v14
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oh,and i have to say something,the new BG is reaaally unnecessary,i like the previous one better since there's a rain sb at the kiai part,which makes it more cooler
Heres the fixihatedwang wrote:
Nerthar's Insane00:27:182 (1,2,3,4) - I think you should slightly rotate the square jump. I say this because in the previous set, you have some 60 degree (or sharp angle) jumps, but then you transition with this fat obtuse angle into the square. https://osu.ppy.sh/ss/6325019 Just some idea i had in my mind. all i did was rotate the square, (ctrl shift r) and then moved the slider (slider 5) to the left for that gap distance. I agree with that, fixed
01:00:109 - Personally, i think you should move this to the left, make the angle from 2 - 3 wider. I think it'll play out nicer. Same, fixed
N0thing wrote:
general for every diff (timing points)00:39:621 (1,2) - insert timing point making those sliders slower? maybe on other maps too, I think it fits the music (Not gonna insert timing point on other DIFF. i know it fits the music, but i just not gonna do that )
00:55:718 (5) - timing make 0.75 from that point on (Ok)
00:59:377 (2) - hitsounds 80%, else they hurt ears. else no ranked I think? I can't really remember the words of the one who modded my map and said that they need to be at most at 80% (Alright )
01:00:474 (1) - let spinner end 2 white ticks earlier and then compare when you play it (Good Advice )
There might be a lot more oppurtinities where you can just make it slower and it will turn beautiful, but I probably missed them so you should keep looking out (slower or faster)normal diff(Okay)00:12:548 (4) - maybe make it new Combo and HP higher? that way the HRDT player will have a little bit more challenge and normal players feel more of the music IMO though. (Okay )
00:21:328 (4) I'd shorten it to red tick before and set a slider from white tick onward to next white tick
00:27:182 (3) - ^but to the red tick before next slider
00:40:718 (1) - normal players won't be able to play this slider, cuz 3 reverse arrows. How about circles instead of reverse arrows?
(Okay, i decide to changed it to short sliders)
00:50:596 (2) - slighty change slidershape so that it looks better (or maybe not, I'm not sure about that)Light Hard00:11:450 (3) - why did you stack that one? I think spreading it might be better for that start
00:22:060 (1,2,3) - in stark constrast to everything else you did
00:23:157 (4) - maybe move slider around so that circle is not above slider (and move circles around)? If no solution found, then jsut keep old style.
00:29:743 (1) - try this http://puu.sh/rM3vK/71dff83d07.jpg
00:36:328 (6) - can#t hear a sound, also feels uncomfortable. maybe delete circle 6, but keep circle7, new combo at circle 7 and delete new combo at following slider
00:38:157 (1) - don't think that's a good place for a reverse slider
00:47:487 (4) - slider instead of circle
00:58:279 (2,3,4) - too hard for light hard, move closer or change to sliderHard(Changed it )00:10:353 (1,2,3,4,5) - too sharp, it's insane diff at that point (Yeah i Realize that too xD)
00:20:413 (1) - move more to the right? (Alright)
00:44:926 (5,6,7) - if there is some guy saying that it's too hard for hard, it's barely alright and will probably be one of the good points later on
(for that part i changed to short sliders too)
00:49:865 (8) - either change circle 7 or move the slider up, you decide. It#s too sharp nowInsane___edited stuff here, thought about previous style sorry
00:12:913 (2,3,4) - this part here is going to make so many ppl miss XD. Why stack though?
00:16:206 (1) - ugly slidershape
00:26:999 (4) - stack that properly so ppl can see it
00:27:913 (5) - ugly slidershape
00:35:962 (4) - try Strg+H
00:47:304 (2,3) - maybe line 'em up? personal opinion though, if not, then change slider (1)
00:49:865 (1) - ugly slidershape, no reason for loop,
00:50:962 (3,4) - too unexpected and hard for insane, try lining them up to the next slider
00:52:060 (1,2,3,4,5,6) - nice oppurtinity for shape, no need to stack 5 and 6
00:54:255 (1) - ugly slidershape which shouldn#t be stacked by the circle before, that way it will lose power
00:55:718 (4) - ugly slidershape
00:57:182 (2) - nice slider
00:58:645 (5) - nice too
01:00:109 (3) - personally I'd change it (to spinner maybe), but this one here is not so bad
Sorry for rough mod, just pointing things which I personally would change, but next to every of that what I suggested can also just be kept the way it is now. Maybe you also just think about that part and do something else which is even better!
I liked the map, the SB can already be ranked XD
Yay was waiting for someone to point out my slider designing skills Kappa, Thanks for the mod, here's the fix I believe http://puu.sh/rNsp7/9de0cd3b33.osuN0thing wrote:
Insane___00:12:913 (2,3,4) - this part here is going to make so many ppl miss XD. Why stack though? I don't believe people would miss on that, this is pretty easy to follow since the stacking is due to the linear voice, It might be changed tho
00:16:206 (1) - ugly slidershape Modified, Rip slider skills
00:26:999 (4) - stack that properly so ppl can see it I believe that was readable, fixed tho
00:27:913 (5) - ugly slidershape <3
00:35:962 (4) - try Strg+H Done, was interesting, but damn that made me rework a big part
00:47:304 (2,3) - maybe line 'em up? personal opinion though, if not, then change slider (1) Well, I prefered keeping the flow and making a more circular slider
00:49:865 (1) - ugly slidershape, no reason for loop, Yup
00:50:962 (3,4) - too unexpected and hard for insane, try lining them up to the next slider Done + next slider slightly changed
00:52:060 (1,2,3,4,5,6) - nice oppurtinity for shape, no need to stack 5 and 6 Tried something different, I hope that'll be good
00:54:255 (1) - ugly slidershape which shouldn#t be stacked by the circle before, that way it will lose power <3
00:55:718 (4) - ugly slidershape Rip me
00:57:182 (2) - nice slider Oh rly ???
00:58:645 (5) - nice too Good Guy
01:00:109 (3) - personally I'd change it (to spinner maybe), but this one here is not so bad For once that I made a decent slider, I'll keep it :p
Sorry for rough mod, just pointing things which I personally would change, but next to every of that what I suggested can also just be kept the way it is now. Maybe you also just think about that part and do something else which is even better!
I liked the map, the SB can already be ranked XD
08:19 Aerith123: hi mbak :DNew sb: http://puu.sh/rNPvp/82bfbf7c52.osb
08:19 Mako Sakata: Hallo
08:20 Aerith123: bagaimana cara buat pulse di Storyboard ya ?
08:22 Mako Sakata: Map apa?
08:23 Mako Sakata: Perasaan kmrn minta buatin ya
08:23 Aerith123: yg ini
08:23 *Aerith123 is listening to [https://osu.ppy.sh/b/1066088 Linked Horizon - Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara]
08:23 Aerith123: yup
08:27 Mako Sakata: Download dlu bentar
08:27 Aerith123: ok
08:30 Mako Sakata: Bagian mana aja yang mau dikasih pulse? o.o
08:30 Aerith123: bagian kiai nya aja
08:31 Mako Sakata: Bagian ini 00:33:767 - sama ini aja 00:45:474 - ?
08:31 Aerith123: kiai nya ada 2 kali jadi pulse nya cuma 2 aja :D
08:32 Aerith123: iyah
08:32 Mako Sakata: Err ini efek hujannya terlalu cepet muncul, harusnya baru mulai muncul di bagian ini 00:33:767 -
08:32 Mako Sakata: Biar pas sama mulai kiai
08:34 Aerith123: okay
08:34 Mako Sakata: Bentar ya aku buat pulse nya
09:10 Mako Sakata: Udah jadi
Makasih ya mbak , StoryBoard nya BagusMako Sakata wrote:
We have irc about the sb,08:19 Aerith123: hi mbak :DNew sb: http://puu.sh/rNPvp/82bfbf7c52.osb
08:19 Mako Sakata: Hallo
08:20 Aerith123: bagaimana cara buat pulse di Storyboard ya ?
08:22 Mako Sakata: Map apa?
08:23 Mako Sakata: Perasaan kmrn minta buatin ya
08:23 Aerith123: yg ini
08:23 *Aerith123 is listening to [https://osu.ppy.sh/b/1066088 Linked Horizon - Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara]
08:23 Aerith123: yup
08:27 Mako Sakata: Download dlu bentar
08:27 Aerith123: ok
08:30 Mako Sakata: Bagian mana aja yang mau dikasih pulse? o.o
08:30 Aerith123: bagian kiai nya aja
08:31 Mako Sakata: Bagian ini 00:33:767 - sama ini aja 00:45:474 - ?
08:31 Aerith123: kiai nya ada 2 kali jadi pulse nya cuma 2 aja :D
08:32 Aerith123: iyah
08:32 Mako Sakata: Err ini efek hujannya terlalu cepet muncul, harusnya baru mulai muncul di bagian ini 00:33:767 -
08:32 Mako Sakata: Biar pas sama mulai kiai
08:34 Aerith123: okay
08:34 Mako Sakata: Bentar ya aku buat pulse nya
09:10 Mako Sakata: Udah jadi
Thanks for mod~N0thing wrote:
Light Hard00:11:450 (3) - why did you stack that one? I think spreading it might be better for that start but i like it~
00:22:060 (1,2,3) - in stark constrast to everything else you did i don't get this one
00:23:157 (4) - maybe move slider around so that circle is not above slider (and move circles around)? If no solution found, then jsut keep old style. was a bit confused,but changed it however?
00:29:743 (1) - try this http://puu.sh/rM3vK/71dff83d07.jpg Fixed
00:36:328 (6) - can#t hear a sound, also feels uncomfortable. maybe delete circle 6, but keep circle7, new combo at circle 7 and delete new combo at following slider there is a sound there.also,i think with the clap,it syncs with the song perfectly
00:38:157 (1) - don't think that's a good place for a reverse slider Fixed
00:47:487 (4) - slider instead of circle nah
00:58:279 (2,3,4) - too hard for light hard, move closer or change to slider oh come on,it's just 3 notes,can't be that hard...
Sorry for rough mod, just pointing things which I personally would change, but next to every of that what I suggested can also just be kept the way it is now. Maybe you also just think about that part and do something else which is even better!
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OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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33035,-100,4,3,1,80,0,0
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59377,-100,4,3,1,80,0,1
60109,-100,4,1,1,50,0,0
60474,-100,4,1,1,33,0,0
[Colours]
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Combo2 : 0,128,192
Combo3 : 0,128,0
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about widescreen and display sb I keep it avaible., maybe its nice for tacotoara_fict wrote:
Sorry late.
Mod request as Aerith123
- - - - - - - - - - - - - - - - - - - - - - - - -
[Sur's Muzukashii]- - - - - - - - - - - - - - - - - - - - - - - - -
- 00:33:035 (43) - Change K ? ( Oni put K & high vocal sounds. ) hmm, I put D on this diff bcus for comparisson with 00:33:035 (43) - this. both of K and D is nice., maybe I keep it for D as Deeply vocal
- 00:43:279 (10) - add Finish ? ok, nice emphasis vocal and cymbal
- 01:00:474 (31) - delete line. 01:00:109 - Vol 45% fixed
- Recheck : Widescreen Support. and Display storyboard
[Sur's Oni]- - - - - - - - - - - - - - - - - - - - - - - - -
- 00:43:279 (10) - add Finish ? ok
- Recheck : Widescreen Support. and Display storyboard
Nice Taiko diff Good Luck :3/ Thank you very much!
Oke akan kuusahakan ya !Surono wrote:
about widescreen and display sb I keep it avaible., maybe its nice for tacotoara_fict wrote:
Sorry late.
Mod request as Aerith123
- - - - - - - - - - - - - - - - - - - - - - - - -
[Sur's Muzukashii]- - - - - - - - - - - - - - - - - - - - - - - - -
- 00:33:035 (43) - Change K ? ( Oni put K & high vocal sounds. ) hmm, I put D on this diff bcus for comparisson with 00:33:035 (43) - this. both of K and D is nice., maybe I keep it for D as Deeply vocal
- 00:43:279 (10) - add Finish ? ok, nice emphasis vocal and cymbal
- 01:00:474 (31) - delete line. 01:00:109 - Vol 45% fixed
- Recheck : Widescreen Support. and Display storyboard
[Sur's Oni]- - - - - - - - - - - - - - - - - - - - - - - - -
- 00:43:279 (10) - add Finish ? ok
- Recheck : Widescreen Support. and Display storyboard
Nice Taiko diff Good Luck :3/ Thank you very much!
Update: https://puu.sh/rQAwW/51a5ff91f3.rar
Aerith, bisa gak cocokin posisi SB+BG sama gameplay taikonya? tolong ya!
Thanks for the answer . Well im not gonna planned to rank it right now. (Still Need a long way to go )El SolarBeam wrote:
Well, regarding your third time asking if this map is rankable, yes I suppose it is, assuming this map is labeled as the first map you made. But as I said several times before, I recommend you to ask some experienced modder (one or two is enough, considering the map length) to mod your map. Well, I won't be that meanie bastard of a modder this time, but when you found someone experienced enough, ask them to focus on modding the flow as I think it's the most lacking thing in your map right now, especially on the harder diff.
Goodluck and ciao~
Well, after this mod, I had a look at most of the slider shapes and overlaping issues, so I believe the map will flow much better now, thanks for this modKoiyuki wrote:
Nerthar's Insanei am not good at pointing out my idea in English ahh
- 00:12:913 (2,3,4) - why antijump? is this part anywhere special? Well, since you are the second person pointing this out, I believe that was a bad idea, was hearing a more calm part, nvm, fixed
- 00:20:596 (4) - nc for changing sv Ye
- 00:23:340 (1,2) - swap nc Done, looks nice
- 00:27:913 (5) - nc Ye
- 00:33:035 (2) - nc for changing sv Yeah I got it
- 00:35:231 (1,2,3,4) - flow not well, plays bad for me Oh, my last remap went wrong, that was not supposed to look like that lmao, mb
- 00:37:426 (3,4,1,2) - stack? I believe it is ok, isn't it ? If not I could change it anyway EDIT : In fact, I changed it
- 00:39:621 (1,2,3,4) - comparing with the same former rhythm at 00:36:694 (1,2,3,4) - , do you even think the ds here is quite small? Already thought about it, global SV reduced to 1.6x from 1.8x wich was pretty huge (beginners mistake, lul)
- 00:40:352 (3,4) - also nc for sv change and the anti looks weird NC added and changed pattern
- 00:49:865 (5) - nc
- 00:54:255 (6,9) - nc, and why 00:54:255 (6) - end at 1/8? Oh, When I changed the SV, this issue might have disappeared, and I don't believe that was a wanted end lmao
- 01:00:109 (3) - mute the end ye
slider shape looks ugly imo.... I'd buy slider shaping lessons lmao
and the diff is full of unnecessary overlap, the usage of ds is also not comfortable.
you all should learn more about patterns usage, rhythm setting from ranked maps, imo the std diffs still need a long way to go.
Thanks for the mod~Koiyuki wrote:
- Just some complaints.
- My personal suggestions.
- Highly recommended.
- Unrankable, you have to fix it.
ExKyu's Light Hardi am not good at pointing out my idea in English ahh
- 00:13:645 (1) - remove nc, like 00:11:450 (3) -
- 00:38:157 (1) - ^
- 00:44:011 (1) - too many spinners, i recommend to change this into 2 sliders don't think it's suitable tbh
- 01:00:109 (1) - mute
you all should learn more about patterns usage, rhythm setting from ranked maps, imo the std diffs still need a long way to go.
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33767
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 7243,37426,46206,48035,57182
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4
[Metadata]
Title:Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:ExKyu's Light Hard
Source:進撃の巨人
Tags:Shingeki no Kyojin AoT Sound Horizon Revo Nerthar Surono Mai9392 Exkyu
BeatmapID:1073361
BeatmapSetID:486719
[Difficulty]
HPDrainRate:6
CircleSize:3.2
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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Thank you very muchNekoCombo_ wrote:
STAR
For normal and hard that was can't use 8 OD caused by 8 OD is that just for 3.50 and upNekoCombo_ wrote:
Mai normal:
8 of OD pls
Mai hard:
8 OD
https://puu.sh/rV7Oq/be06bd081d.JPG
https://puu.sh/rV7PZ/f9ca976c46.JPG
Thanks for the mod!rickyrox3 wrote:
real quick stuff:
ExKyu's Light Hard
00:50:962 (1) - The focus varies between the vocals and instruments a lot during the chorus, but it is leaned towards the vocals. However, I dislike the use of a long spinner to emphasize the vocals' held out note, since the vocals aren't as important as the orchestral background showing more emphasis when the spinner begins. ok,deleted the spinner and map it
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Oh begitu ya. Ok gppAnother Lie wrote:
Maaf ya buat Aerith123 & mai9392, terpaksa request mod di https://osu.ppy.sh/forum/t/458742 saya tunda. Marked as bad quality map, maaf sekali ya T_T
Thanks for you modrickyrox3 wrote:
Nerthar's Insaiyan
slider tick probably shouldn't be 2, since areas such as 00:16:206 (1) - allow the player to gain unnecessary score using slow slider velocities Ok, changed to 1
00:53:889 (4) - the orchestral instruments are being mapped starting here, but why not start after the vocals are holding a note at 00:50:962 (2) - Well I feel like there is no real sense in doing a long note here since i made the choise to keep following the instrumental
"She said" Saya laki2 kwkwkwkw By the way it's fine if the map will quickly improve/RankedAerith123 wrote:
Mania Difficulty :
in case u were wondering where is the mania diff , well i delete it (Because of the bad Quality and other stuff
But Dont worry I already ask PERMISSION from the owner of this diff to delete it, and She said its Fine
cacadas E& 10AN, jajake 69 sumber aer S E G A R om.Ardiemerde wrote:
Surono anjer kowe kene tak kei sumber mata aer
Apa maksudnya itu ? Gue nggak ngerti xDSurono wrote:
RIP Mania uhh..
btw, a bit selfmodded my diffs
Taiko Updatecacadas E& 10AN, jajake 69 sumber aer S E G A R om.Ardiemerde wrote:
Surono anjer kowe kene tak kei sumber mata aer
Yes. I know about this already. .i realize that too. Cause somebody already tell me the same issues about this. But hey dont worry . Im gonna fix that mistakes xD. And I didn't mean to be rude by not reply like really really detail about it. Cause my english not really that good to explain some things. But anyway thank you for reminding me. I appreciate itMako Sakata wrote:
To creator, don't abuse the kudosu system
So far I look pages backward you are not answer those mods properly and that's against the Code of Conduct regarding how to respond to a mod post, tl;dr you should write down what you fix and give reason why you reject or not agree with those mods, not just said thank you lmao
Doyak wrote:
Hi, you asked me for some opinion, so here's it.
@Insane: Some attempts to make patterns are good. But generally the map has really inconsistent spacing and lacks logic behind the changes. i.e. 00:13:279 (4,5,6,7,8,9) - Why is this smaller than 00:10:353 (1,2,3,4,5,6,7,1,2,3,4) - ? 00:15:474 (3,4) - Why suddenly a really intense jump, then just shrinks again? 00:16:206 - is a really special sound but used same spacing as 00:15:840 (4,5) - + linear flow? 00:16:206 (1) - What's the point of slowing down while the vocal sound is very effective? Let's say 00:36:694 (1,2) - is a pair, then why isn't 00:37:426 (1,2) - also a pair but rather included a unrelated sound of 00:38:157 (3) - ?
The map also needs general improvement on consistency of the flow and structure. Most of the notes here appear in just random places, without generating any structural pattern.
@Hard: Needs improvement on rhythm choices. In usual cases, you need to make strong beats clickable and weaker beats on the sliderend, because this way is better to provide players good feedback by making them take actions when there's a strong sound. 00:14:926 (2,3,4) - 00:16:755 (2,3,4) - 00:18:584 (3) - All these are clicking at minor beats without any reasons, therefore providing bad feedback. 00:22:060 - is also a very important beat, and is a start of a new 'section', so putting this on the same object as 00:21:694 - doesn't really make sense. 00:25:170 (4) - is a random note when it doesn't hold any important sounds. Notice that you even put 00:24:438 - 00:24:804 - these important vocal sounds on sliderends.
It also needs rework on the patterns/new combos. The whole map is like just spinning around like a train, but only has random paths. I can see you tried some great patterns, but you need to apply these in the whole map's perspective, not only pattern to pattern. NCs should be used to differentiate patterns/musical changes. One example is 00:30:840 (1,2,3,4,5,6,1,2,3) - . Here, you made a pattern with 00:32:670 (1,2,3) - these three but how would you explain that it fits the music? In the music's perspective it repeats a vocal increase on 00:32:304 - and 00:33:035 - so don't you think there should be a big pattern containing 00:32:304 (5,6,1,2,3) - all these beats, while it has two small patterns divided on 00:33:035 - ? Here's one example to implement this https://osu.ppy.sh/ss/6641914
@Light Hard: I suggest you to check my opinions on harder diffs, as your diff has similar problems too (actually I see similar issues on most of new mappers' maps)
Good lcuk!
itu bahasa #javanese mbak lolAerith123 wrote:
Apa maksudnya itu ? Gue nggak ngerti xD
Many Things happened , u seeihatedwang wrote:
What happened to all the difficulties?!? D:
Rip, I am not on the notification squad. However, I think in terms of standard, it would still be nice for an insane. I'm sure you have your reasons of deleting, but just for a nice diff spread sheet, an insane would help. Just my thoughts.Aerith123 wrote:
Many Things happened , u seeihatedwang wrote:
What happened to all the difficulties?!? D:
read the previous page and you will know it why
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AlexyonRay wrote:
what about to combo?
Thanks for the mod!zeppyTHIG wrote:
NM
ExKyu's Light Hard
Difficulty
Change the CS to 3.5 no thanks i prefer this way
00:11:450 (1) - new combo no sorry
00:36:328 (1) - new combo ^
00:36:694 (3) - new combo ^
00:38:157 (5) - curve this slider keeping it but did some adjustments
00:57:182 (3) - flip :v sure!
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TitleUnicode:もしこの壁の中が一軒の家だとしたら
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ArtistUnicode:Linked Horizon
Creator:Aerith123
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frick that was supposed to be in the normal diff but mehzeppyTHIG wrote:
ExKyu wrote:
00:57:182 (3) - flip :v sure!
Thanks~~~ for your modHytex wrote:
misakiakill's Insane
I thought it would've been good if it is Misakia's Insane, but meh. wut? XD
00:33:767 (1) - I dont know if it would not be good, if you put a slider... in a slider. it should be follow the flow i think,because the slider end at the blue tick and new slider start in white tick,so i think,i would make it like that
wow nice sliderart! Thanks XD its so hard to make it
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TitleUnicode:もしこの壁の中が一軒の家だとしたら
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ArtistUnicode:Linked Horizon
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248,32,33035,2,0,P|172:68|252:100,1,209.99999165535,4|4,3:0|3:0,3:0:0:0:
220,68,33767,6,0,L|348:68,1,119.999995231629,4|0,0:0|0:0,0:0:0:0:
456,72,34133,1,0,0:0:0:0:
327,193,34316,1,0,0:0:0:0:
220,68,34499,2,0,P|176:164|248:308,1,239.999990463257,8|0,0:0|0:0,0:0:0:0:
352,356,35048,1,0,0:0:0:0:
424,240,35231,6,0,P|440:132|436:72,1,119.999995231629
289,254,35596,2,0,P|269:326|269:374,1,119.999995231629
424,240,35962,2,0,P|448:164|324:156,1,239.999990463257,8|0,0:0|0:0,0:0:0:0:
289,254,36511,1,0,0:0:0:0:
168,176,36694,6,0,P|156:96|168:40,1,119.999995231629,4|0,0:0|0:0,0:0:0:0:
289,254,37060,2,0,P|305:326|297:382,1,119.999995231629
168,176,37426,2,0,P|252:128|388:184,1,239.999990463257,8|0,0:0|0:0,0:0:0:0:
472,252,37974,1,0,0:0:0:0:
380,316,38157,6,0,P|312:352|244:360,1,119.999995231629
376,176,38523,2,0,P|460:136|512:132,1,119.999995231629
270,359,38889,2,8,P|164:320|32:356,1,239.999990463257,8|0,0:0|0:0,0:0:0:0:
2,260,39438,1,0,0:0:0:0:
136,140,39621,6,0,P|148:64|128:12,1,119.999995231629,4|0,0:0|0:0,0:0:0:0:
4,143,39987,2,0,P|-9:219|7:271,1,119.999995231629
136,140,40352,2,0,P|232:104|376:160,1,239.999990463257,8|0,0:0|0:0,0:0:0:0:
457,254,40901,1,0,0:0:0:0:
261,346,41084,6,0,P|177:358|105:334,1,119.999995231629
339,256,41450,2,0,P|415:244|491:272,1,119.999995231629
261,346,41816,2,0,P|213:262|285:134,1,239.999990463257,8|0,0:0|0:0,0:0:0:0:
388,72,42365,1,0,0:0:0:0:
332,252,42548,6,0,B|264:240|220:176|220:176|172:228|84:228,1,269.999999570847,4|0,0:0|0:0,0:0:0:0:
24,260,43279,2,0,P|88:180|0:60,1,269.999999570847,4|0,0:0|0:0,0:0:0:0:
0,160,44011,6,0,P|72:184|256:100,1,239.999990463257,4|0,0:0|0:0,0:0:0:0:
306,40,44560,1,0,0:0:0:0:
416,123,44743,2,0,P|472:215|384:335,1,239.999990463257,8|0,0:0|0:0,0:0:0:0:
258,363,45292,1,0,0:0:0:0:
110,263,45474,6,0,P|78:187|82:107,1,119.999995231629,4|0,0:0|0:0,0:0:0:0:
207,256,45840,2,0,P|248:321|259:380,1,119.999995231629
110,263,46206,2,0,P|158:155|270:159,1,239.999990463257,8|0,0:0|0:0,0:0:0:0:
368,256,46755,1,0,0:0:0:0:
452,148,46938,6,0,P|460:72|428:16,1,119.999995231629
368,256,47304,2,0,P|360:344|396:396,1,119.999995231629
452,148,47670,2,0,P|384:72|240:100,1,239.999990463257,8|0,0:0|0:0,0:0:0:0:
144,188,48218,1,0,0:0:0:0:
234,286,48401,6,0,P|330:294|406:282,1,119.999995231629,4|0,0:0|0:0,0:0:0:0:
144,188,48767,2,0,P|60:180|-8:192,1,119.999995231629
234,286,49133,2,0,P|282:210|182:90,1,239.999990463257,8|0,0:0|0:0,0:0:0:0:
88,72,49682,1,0,0:0:0:0:
234,286,49865,6,0,B|298:290|346:226|346:226|394:290|494:282,1,269.999999570847,4|0,0:0|0:0,0:0:0:0:
432,180,50596,2,0,P|440:84|356:40,1,179.999999713898,8|0,0:0|0:0,0:0:0:0:
264,28,51145,1,0,0:0:0:0:
160,120,51328,6,0,P|148:196|176:256,1,119.999995231629,4|0,0:0|0:0,0:0:0:0:
300,360,51694,2,0,P|316:284|264:220,1,119.999995231629
160,120,52060,2,0,P|257:51|403:88,1,239.999990463257,8|0,0:0|0:0,0:0:0:0:
483,140,52609,1,0,0:0:0:0:
298,251,52792,6,0,P|195:272|130:266,1,119.999995231629,4|0,0:0|0:0,0:0:0:0:
370,168,53157,2,0,P|438:140|514:148,1,119.999995231629
298,251,53523,2,0,B|276:195|215:172|215:172|296:164|305:57,1,239.999990463257,8|0,0:0|0:0,0:0:0:0:
194,60,54072,1,0,0:0:0:0:
107,170,54255,6,0,P|86:236|102:305,1,119.999995231629,4|0,0:0|0:0,0:0:0:0:
220,383,54621,2,0,P|236:312|215:245,1,119.999995231629
107,170,54987,2,0,B|169:177|206:113|206:113|247:169|340:144,1,239.999990463257,8|0,0:0|0:0,0:0:0:0:
408,100,55535,1,0,0:0:0:0:
317,263,55718,6,0,P|244:327|215:363,1,119.999995231629,4|0,0:0|0:0,0:0:0:0:
428,233,56084,2,0,P|499:171|513:119,1,119.999995231629
317,263,56450,2,0,P|244:247|240:96,1,239.999990463257,8|0,0:0|0:0,0:0:0:0:
328,16,56999,1,0,0:0:0:0:
317,263,57182,6,0,P|229:371|126:312,1,251.999982295991,4|0,0:0|0:0,0:0:0:0:
32,186,57913,2,0,P|85:109|238:136,1,239.999990463257,8|0,0:0|0:0,0:0:0:0:
317,263,58462,1,0,0:0:0:0:
474,295,58645,6,0,P|506:217|462:130,1,167.999988197327,4|8,0:0|0:0,0:0:0:0:
336,52,59194,1,0,0:0:0:0:
252,172,59377,2,0,P|246:221|260:270,1,83.9999940986636,8|0,0:0|0:0,0:0:0:0:
340,356,59743,1,0,0:0:0:0:
356,176,59926,1,0,0:0:0:0:
246,170,60109,6,0,B|219:100|154:110|154:110|134:104|107:71|107:71|93:110|119:158|161:183|161:183|114:183|69:191|40:165|40:165|49:237|113:239|113:239|166:247|166:247|133:275|114:308|114:308|175:276|223:276|259:228|259:228|283:276|343:276|395:308|395:308|359:268|355:240|355:240|403:236|403:236|479:244|477:158|477:158|447:188|395:176|356:179|356:179|403:152|419:110|404:68|404:68|384:101|360:105|360:105|291:100|273:172,1,1715.99985326005,4|0,0:0|0:0,0:0:0:0:
LOL XDMai9392 wrote:
This map must be aproves