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Linked Horizon - Moshi Kono Kabe no Naka ga Ikken no Ie dato

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Ameth Rianno
Since few reasons i can't mod this, i'll give a star. Good luck! \o/
Topic Starter
-Aerith-

Ameth Rianno wrote:

Since few reasons i can't mod this, i'll give a star. Good luck! \o/
Thank you :)
Surono

Ameth Rianno wrote:

Since few reasons i can't mod this, i'll give a star. Good luck! \o/
mod taco, tanks
StrafeCombo_
rip easy?
Topic Starter
-Aerith-

NekoCombo_ wrote:

rip easy?
Yes i deleted the Easy Diff. No reason . I just think that diff is failed. :( :(
Surono

Ameth Rianno wrote:

Since few reasons i can't mod this, i'll give a star. Good luck! \o/
and again, why did you give this dude a kudosu? =_=
Topic Starter
-Aerith-
UPDATE ! :)
Topic Starter
-Aerith-

Surono wrote:

Ameth Rianno wrote:

Since few reasons i can't mod this, i'll give a star. Good luck! \o/
and again, why did you give this dude a kudosu? =_=

because he's giving me a star i think ? .........is that a no ? :? :?
Morgar
Here's a small mod about Moshi, we talked about it in chat :)

14:10 *Morgar is editing [https://osu.ppy.sh/b/1073361 Linked Horizon - Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara [ExKyu's Light Hard]]
14:10 Morgar: this diff
14:11 Morgar: 00:42:182 (1,2,3) - This triggers me. Please fix for esthetics

14:16 *Morgar is editing [https://osu.ppy.sh/b/1046785 Linked Horizon - Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara [Normal]]
14:16 Morgar: just one small thing here
14:19 Morgar: 00:27:913 - Here she kinda starts singing something but you didnt map this while you mapped every vocal. I suggest either making the slider before a return slider or adding a slider/spinner

Really fun map to play, I liked the skin ^^
-Kyu

Aerith123 wrote:

because he's giving me a star i think ? .........is that a no ? :? :?
It means that he gives his kudosu that he has earned from modding to your map,which increases the star priority.

Oh and btw,i'll reply to Morgar's mod on friday since im still on vacation,ok?
Topic Starter
-Aerith-
I Need to Find BN right now !
Morgar

ExKyu wrote:

Aerith123 wrote:

because he's giving me a star i think ? .........is that a no ? :? :?
It means that he gives his kudosu that he has earned from modding to your map,which increases the star priority.

Oh and btw,i'll reply to Morgar's mod on friday since im still on vacation,ok?
Dont rush, Aeritg123 allready made the change to your map. Have a nice holliday!
-Kyu

Morgar wrote:

Dont rush, Aeritg123 allready made the change to your map. Have a nice holliday!
Ah thanks Aerith! And thanks Morgar!

Aerith123 wrote:

I Need to Find BN right now !
Slow down,your map still needs more mods,and the sumber of people favorited your map nor people demanding this to get rank doesn't mean the BN's will rank this immediately

holy shit my 100th post yay me
Topic Starter
-Aerith-

ExKyu wrote:

Morgar wrote:

Dont rush, Aeritg123 allready made the change to your map. Have a nice holliday!
Ah thanks Aerith! And thanks Morgar!

Aerith123 wrote:

I Need to Find BN right now !
Slow down,your map still needs more mods,and the sumber of people favorited your map nor people demanding this to get rank doesn't mean the BN's will rank this immediately

holy shit my 100th post yay me
Maybe you're right ;)
Summerleopard
Hey Aerith123,I just adjust the diff for Insane. I think that is just the problem was the hp. Only changed on that. Hope it is alright.. :idea:
Surono
oh ya, Taiko diff masih pake BG yang lama gak? kalau masih di keep aja ya buat perbandingan mode :3
Topic Starter
-Aerith-

SangKrazF1nal3 wrote:

Hey Aerith123,I just adjust the diff for Insane. I think that is just the problem was the hp. Only changed on that. Hope it is alright.. :idea:
Ofc its alright thank you :D
Topic Starter
-Aerith-

Surono wrote:

oh ya, Taiko diff masih pake BG yang lama gak? kalau masih di keep aja ya buat perbandingan mode :3
Ok
-Kyu

Aerith123 wrote:

SangKrazF1nal3 wrote:

Hey Aerith123,I just adjust the diff for Insane. I think that is just the problem was the hp. Only changed on that. Hope it is alright.. :idea:
Ofc its alright thank you :D

Why did you gave him kudosu?
He's not modding the map or anything so why did you gave him?
Do you know how Kudosu works?
Topic Starter
-Aerith-
im sorry ...that was my mistake.....i will tell him later to denied the kudosu >:( >:(
OsuAndGHWOR
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Topic Starter
-Aerith-

OsuAndGHWOR wrote:

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and u know what...........im not going to accept this diff ....the light hard is already available......so yeah its a no
I AM VERY SORRY FOR ASKING U TO DO THIS ......... :( :(
if you want u can make GD for my other map ........
that WILL map .......u know right ?
( i need more diff 4 that map)
Topic Starter
-Aerith-
UPDATE!! on Mania Diff :) :)
Dmitry14kz
Well mapping is very good, but i added and fixed few things:
1) Added 1 spinner in start (now there 2 spinners)
2) Increased the beginning and the end of the last spinner
3) Fixed few sliders
4) Fixed poses of 2 sliders
Difficult: Hard.
Topic Starter
-Aerith-

Dmitry14kz wrote:

Well mapping is very good, but i added and fixed few things:
1) Added 1 spinner in start (now there 2 spinners)
2) Increased the beginning and the end of the last spinner
3) Fixed few sliders
4) Fixed poses of 2 sliders
Difficult: Hard.
Oh! Okay thanks for your help i appreciate it :) :) btw can you please give me the edit file...you fixed few things right ?
Dmitry14kz

Aerith123 wrote:

Dmitry14kz wrote:

Well mapping is very good, but i added and fixed few things:
1) Added 1 spinner in start (now there 2 spinners)
2) Increased the beginning and the end of the last spinner
3) Fixed few sliders
4) Fixed poses of 2 sliders
Difficult: Hard.
Oh! Okay thanks for your help i appreciate it :) :) btw can you please give me the edit file...you fixed few things right ?
Um, yah http://dropmefiles.com/8jtwA
Peter
Normal
Hey what about circle after this slider 00:19:133 (1) -
Hard
There could be circle after this slider too 00:33:767 (1) -
same 00:26:084 (3) -
Topic Starter
-Aerith-
[quote="PeterEU"]
Normal
Hey what about circle after this slider 00:19:133 (1) -
Hard
There could be circle after this slider too 00:33:767 (1) -
same 00:26:084 (3) -
[/
okay nice advice....i'll think about it
btw thanks 4 taking ur time modding this map even if just a little.....i appreciate it :D :D
myAccSuks
dang... looking through, I wonder if you still need my mod xd... I'll try my best to see if there's anything else that i find funky and what not. Umm, just a heads up, I can't mania, and my taiko is a joke, hitsounding.... still gotta learn that :C so I won't be able to help you out there. Anyways, here we go.
In all honesty, the maps to me, looked compeletly fine. So most the things i mention are 100% opinion and me just looking at the small details. so yeah, it's up to you if they make sense or not.

Normal Diff
First off, a few words from the best mod in town... aimod..... https://puu.sh/rJm0X/895055a2ce.png
Umm, so yeah, just check those two objects and relocated if necessary.
In terms of kiai, I'm not sure if the aimod applies there considering that the map in general is very very short, so I don't know if this kiai rules applies. sorry

00:33:767 (2,3,4) - hmm, i feel like you can blanket this better. move the 3 down a bit, so it fits snuggly in the 1st slider, then relocate slider 4 so circle 3 is surrounded perfectly between the two sliders. https://puu.sh/rJn0I/8eef2716fe.png As you can see in this terrible attempt to show you what i was thinking, in short, I just think you can make this look "cleaner" by having it nicely surrounded. Of course, that 2 slider won't blanket perfectly, but it's waaay too long for that imo.

00:42:548 (3) - umm, again, you can fix this so it blankets the note 2 better. (sorry if it seems like i'm just nitpicking pointless stuff, so many mods have been applied so it's literally perfect to me). also, people always point this out to me, but you just need 3 anchors to form that turn. Why does the number of anchors matter? idk, but people always tell me that so, might as well pass it on.

well, that's what i thought of for normal. I thought the patterns look good, my only remarks would be if you wanted to, you could blanked a few sliders and circles better. That's all.

Light Hard Diff
a light hard... can't say i've played a lot of those...

Aimod says.... 01:00:109 - You have two timing points exist at the same time! and yeah, you do. idk.

00:11:816 (5) - this slider right here, either make it a smooth turn, or angle the entrance better. It's a very minimal thing to note, but to me, it seems oddly angled. here's another janky pic to try and convey what i'm saying xd. https://puu.sh/rJnMT/897ecc34d4.png

00:27:365 (10,11) - same as above. again, it's not a problem what so ever, i'm just being a jerk rn. https://puu.sh/rJnV3/8c289f42a0.png

and well... that's all i have to say about light hard. Again, it's already a good map, so i can only pick at the pointless little details that bother me only.

hard
00:44:374 - ai mod says your kiai isn't snapped on!

Honestly. this map looks fine to me so... i'm just point out little details that i noticed... again, they are just really minimal design details
00:19:865 (3) - the 3 slider is a little bit off. move it very very very slightly to the right. as you can see in the pic, my cursor is pointing to a little gap, so the slider is just offset by a little. https://puu.sh/rJowJ/67635cfd64.png

00:31:389 (2,3) - did you want to blanket these?

00:33:401 (3,1) - same here? did you want to have slider 3 wrap around the head of slider 4? i mean, you could if you wanted to... but opinions are opinions.

Nerthar's Insane
00:27:182 (1,2,3,4) - I think you should slightly rotate the square jump. I say this because in the previous set, you have some 60 degree (or sharp angle) jumps, but then you transition with this fat obtuse angle into the square. https://osu.ppy.sh/ss/6325019 Just some idea i had in my mind. all i did was rotate the square, (ctrl shift r) and then moved the slider (slider 5) to the left for that gap distance.

01:00:109 - Personally, i think you should move this to the left, make the angle from 2 - 3 wider. I think it'll play out nicer.

In all honesty, there's not much to do with it, so I just nit picked some design things that could be changed. of course, that's just my opinons, so feel free to discard them. Anyways, i enjoyed the beatmap, and wish you luck in the ranking process.
Topic Starter
-Aerith-

ihatedwang wrote:

dang... looking through, I wonder if you still need my mod xd... I'll try my best to see if there's anything else that i find funky and what not. Umm, just a heads up, I can't mania, and my taiko is a joke, hitsounding.... still gotta learn that :C so I won't be able to help you out there. Anyways, here we go.
In all honesty, the maps to me, looked compeletly fine. So most the things i mention are 100% opinion and me just looking at the small details. so yeah, it's up to you if they make sense or not.

Normal Diff
First off, a few words from the best mod in town... aimod..... https://puu.sh/rJm0X/895055a2ce.png
Umm, so yeah, just check those two objects and relocated if necessary.
In terms of kiai, I'm not sure if the aimod applies there considering that the map in general is very very short, so I don't know if this kiai rules applies. sorry

00:33:767 (2,3,4) - hmm, i feel like you can blanket this better. move the 3 down a bit, so it fits snuggly in the 1st slider, then relocate slider 4 so circle 3 is surrounded perfectly between the two sliders. https://puu.sh/rJn0I/8eef2716fe.png As you can see in this terrible attempt to show you what i was thinking, in short, I just think you can make this look "cleaner" by having it nicely surrounded. Of course, that 2 slider won't blanket perfectly, but it's waaay too long for that imo.

00:42:548 (3) - umm, again, you can fix this so it blankets the note 2 better. (sorry if it seems like i'm just nitpicking pointless stuff, so many mods have been applied so it's literally perfect to me). also, people always point this out to me, but you just need 3 anchors to form that turn. Why does the number of anchors matter? idk, but people always tell me that so, might as well pass it on.

well, that's what i thought of for normal. I thought the patterns look good, my only remarks would be if you wanted to, you could blanked a few sliders and circles better. That's all.

Light Hard Diff
a light hard... can't say i've played a lot of those...

Aimod says.... 01:00:109 - You have two timing points exist at the same time! and yeah, you do. idk.

00:11:816 (5) - this slider right here, either make it a smooth turn, or angle the entrance better. It's a very minimal thing to note, but to me, it seems oddly angled. here's another janky pic to try and convey what i'm saying xd. https://puu.sh/rJnMT/897ecc34d4.png

00:27:365 (10,11) - same as above. again, it's not a problem what so ever, i'm just being a jerk rn. https://puu.sh/rJnV3/8c289f42a0.png

and well... that's all i have to say about light hard. Again, it's already a good map, so i can only pick at the pointless little details that bother me only.

hard
00:44:374 - ai mod says your kiai isn't snapped on!

Honestly. this map looks fine to me so... i'm just point out little details that i noticed... again, they are just really minimal design details
00:19:865 (3) - the 3 slider is a little bit off. move it very very very slightly to the right. as you can see in the pic, my cursor is pointing to a little gap, so the slider is just offset by a little. https://puu.sh/rJowJ/67635cfd64.png

00:31:389 (2,3) - did you want to blanket these?

00:33:401 (3,1) - same here? did you want to have slider 3 wrap around the head of slider 4? i mean, you could if you wanted to... but opinions are opinions.

Nerthar's Insane
00:27:182 (1,2,3,4) - I think you should slightly rotate the square jump. I say this because in the previous set, you have some 60 degree (or sharp angle) jumps, but then you transition with this fat obtuse angle into the square. https://osu.ppy.sh/ss/6325019 Just some idea i had in my mind. all i did was rotate the square, (ctrl shift r) and then moved the slider (slider 5) to the left for that gap distance.

01:00:109 - Personally, i think you should move this to the left, make the angle from 2 - 3 wider. I think it'll play out nicer.

In all honesty, there's not much to do with it, so I just nit picked some design things that could be changed. of course, that's just my opinons, so feel free to discard them. Anyways, i enjoyed the beatmap, and wish you luck in the ranking process.
Wow! thanks 4 modding it (i really need it right now) and for the kiai i think its fine i guess....im not going to chance anything for that one :)
-Kyu

ihatedwang wrote:

dang... looking through, I wonder if you still need my mod xd... I'll try my best to see if there's anything else that i find funky and what not. Umm, just a heads up, I can't mania, and my taiko is a joke, hitsounding.... still gotta learn that :C so I won't be able to help you out there. Anyways, here we go.
In all honesty, the maps to me, looked compeletly fine. So most the things i mention are 100% opinion and me just looking at the small details. so yeah, it's up to you if they make sense or not.


Light Hard Diff
a light hard... can't say i've played a lot of those...

Aimod says.... 01:00:109 - You have two timing points exist at the same time! and yeah, you do. idk.

00:11:816 (5) - this slider right here, either make it a smooth turn, or angle the entrance better. It's a very minimal thing to note, but to me, it seems oddly angled. here's another janky pic to try and convey what i'm saying xd. https://puu.sh/rJnMT/897ecc34d4.png

00:27:365 (10,11) - same as above. again, it's not a problem what so ever, i'm just being a jerk rn. https://puu.sh/rJnV3/8c289f42a0.png

and well... that's all i have to say about light hard. Again, it's already a good map, so i can only pick at the pointless little details that bother me only.

In all honesty, there's not much to do with it, so I just nit picked some design things that could be changed. of course, that's just my opinons, so feel free to discard them. Anyways, i enjoyed the beatmap, and wish you luck in the ranking process.
Fixed all and did some remap,thanks for the mod!

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oh,and i have to say something,the new BG is reaaally unnecessary,i like the previous one better since there's a rain sb at the kiai part,which makes it more cooler
Topic Starter
-Aerith-

ExKyu wrote:

ihatedwang wrote:

dang... looking through, I wonder if you still need my mod xd... I'll try my best to see if there's anything else that i find funky and what not. Umm, just a heads up, I can't mania, and my taiko is a joke, hitsounding.... still gotta learn that :C so I won't be able to help you out there. Anyways, here we go.
In all honesty, the maps to me, looked compeletly fine. So most the things i mention are 100% opinion and me just looking at the small details. so yeah, it's up to you if they make sense or not.


Light Hard Diff
a light hard... can't say i've played a lot of those...

Aimod says.... 01:00:109 - You have two timing points exist at the same time! and yeah, you do. idk.

00:11:816 (5) - this slider right here, either make it a smooth turn, or angle the entrance better. It's a very minimal thing to note, but to me, it seems oddly angled. here's another janky pic to try and convey what i'm saying xd. https://puu.sh/rJnMT/897ecc34d4.png

00:27:365 (10,11) - same as above. again, it's not a problem what so ever, i'm just being a jerk rn. https://puu.sh/rJnV3/8c289f42a0.png

and well... that's all i have to say about light hard. Again, it's already a good map, so i can only pick at the pointless little details that bother me only.

In all honesty, there's not much to do with it, so I just nit picked some design things that could be changed. of course, that's just my opinons, so feel free to discard them. Anyways, i enjoyed the beatmap, and wish you luck in the ranking process.
Fixed all and did some remap,thanks for the mod!

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oh,and i have to say something,the new BG is reaaally unnecessary,i like the previous one better since there's a rain sb at the kiai part,which makes it more cooler
You really think so ? well ........Okay I Will Change It :D
Nerthar

ihatedwang wrote:

Nerthar's Insane
00:27:182 (1,2,3,4) - I think you should slightly rotate the square jump. I say this because in the previous set, you have some 60 degree (or sharp angle) jumps, but then you transition with this fat obtuse angle into the square. https://osu.ppy.sh/ss/6325019 Just some idea i had in my mind. all i did was rotate the square, (ctrl shift r) and then moved the slider (slider 5) to the left for that gap distance. I agree with that, fixed

01:00:109 - Personally, i think you should move this to the left, make the angle from 2 - 3 wider. I think it'll play out nicer. Same, fixed
Heres the fix
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N0thing
general for every diff (timing points)
00:39:621 (1,2) - insert timing point making those sliders slower? maybe on other maps too, I think it fits the music

00:55:718 (5) - timing make 0.75 from that point on

00:59:377 (2) - hitsounds 80%, else they hurt ears. else no ranked I think? I can't really remember the words of the one who modded my map and said that they need to be at most at 80%

01:00:474 (1) - let spinner end 2 white ticks earlier and then compare when you play it

There might be a lot more oppurtinities where you can just make it slower and it will turn beautiful, but I probably missed them so you should keep looking out (slower or faster)

normal diff
00:12:548 (4) - maybe make it new Combo and HP higher? that way the HRDT player will have a little bit more challenge and normal players feel more of the music IMO though.

00:21:328 (4) I'd shorten it to red tick before and set a slider from white tick onward to next white tick

00:27:182 (3) - ^but to the red tick before next slider

00:40:718 (1) - normal players won't be able to play this slider, cuz 3 reverse arrows. How about circles instead of reverse arrows?

00:50:596 (2) - slighty change slidershape so that it looks better (or maybe not, I'm not sure about that)


Light Hard
00:11:450 (3) - why did you stack that one? I think spreading it might be better for that start

00:22:060 (1,2,3) - in stark constrast to everything else you did

00:23:157 (4) - maybe move slider around so that circle is not above slider (and move circles around)? If no solution found, then jsut keep old style.

00:29:743 (1) - try this http://puu.sh/rM3vK/71dff83d07.jpg

00:36:328 (6) - can#t hear a sound, also feels uncomfortable. maybe delete circle 6, but keep circle7, new combo at circle 7 and delete new combo at following slider

00:38:157 (1) - don't think that's a good place for a reverse slider

00:47:487 (4) - slider instead of circle

00:58:279 (2,3,4) - too hard for light hard, move closer or change to slider


Hard
00:10:353 (1,2,3,4,5) - too sharp, it's insane diff at that point

00:20:413 (1) - move more to the right?

00:44:926 (5,6,7) - if there is some guy saying that it's too hard for hard, it's barely alright and will probably be one of the good points later on

00:49:865 (8) - either change circle 7 or move the slider up, you decide. It#s too sharp now


Insane
edited stuff here, thought about previous style sorry

00:12:913 (2,3,4) - this part here is going to make so many ppl miss XD. Why stack though?

00:16:206 (1) - ugly slidershape

00:26:999 (4) - stack that properly so ppl can see it

00:27:913 (5) - ugly slidershape

00:35:962 (4) - try Strg+H

00:47:304 (2,3) - maybe line 'em up? personal opinion though, if not, then change slider (1)

00:49:865 (1) - ugly slidershape, no reason for loop,

00:50:962 (3,4) - too unexpected and hard for insane, try lining them up to the next slider

00:52:060 (1,2,3,4,5,6) - nice oppurtinity for shape, no need to stack 5 and 6

00:54:255 (1) - ugly slidershape which shouldn#t be stacked by the circle before, that way it will lose power

00:55:718 (4) - ugly slidershape

00:57:182 (2) - nice slider
00:58:645 (5) - nice too

01:00:109 (3) - personally I'd change it (to spinner maybe), but this one here is not so bad
___



Sorry for rough mod, just pointing things which I personally would change, but next to every of that what I suggested can also just be kept the way it is now. Maybe you also just think about that part and do something else which is even better!

I liked the map, the SB can already be ranked XD
Topic Starter
-Aerith-

N0thing wrote:

general for every diff (timing points)
00:39:621 (1,2) - insert timing point making those sliders slower? maybe on other maps too, I think it fits the music (Not gonna insert timing point on other DIFF. i know it fits the music, but i just not gonna do that :D)

00:55:718 (5) - timing make 0.75 from that point on (Ok)

00:59:377 (2) - hitsounds 80%, else they hurt ears. else no ranked I think? I can't really remember the words of the one who modded my map and said that they need to be at most at 80% (Alright :D)

01:00:474 (1) - let spinner end 2 white ticks earlier and then compare when you play it (Good Advice :D)

There might be a lot more oppurtinities where you can just make it slower and it will turn beautiful, but I probably missed them so you should keep looking out (slower or faster)

normal diff
00:12:548 (4) - maybe make it new Combo and HP higher? that way the HRDT player will have a little bit more challenge and normal players feel more of the music IMO though. (Okay :D )

00:21:328 (4) I'd shorten it to red tick before and set a slider from white tick onward to next white tick

00:27:182 (3) - ^but to the red tick before next slider

00:40:718 (1) - normal players won't be able to play this slider, cuz 3 reverse arrows. How about circles instead of reverse arrows?
(Okay, i decide to changed it to short sliders)

00:50:596 (2) - slighty change slidershape so that it looks better (or maybe not, I'm not sure about that)
(Okay)


Light Hard
00:11:450 (3) - why did you stack that one? I think spreading it might be better for that start

00:22:060 (1,2,3) - in stark constrast to everything else you did

00:23:157 (4) - maybe move slider around so that circle is not above slider (and move circles around)? If no solution found, then jsut keep old style.

00:29:743 (1) - try this http://puu.sh/rM3vK/71dff83d07.jpg

00:36:328 (6) - can#t hear a sound, also feels uncomfortable. maybe delete circle 6, but keep circle7, new combo at circle 7 and delete new combo at following slider

00:38:157 (1) - don't think that's a good place for a reverse slider

00:47:487 (4) - slider instead of circle

00:58:279 (2,3,4) - too hard for light hard, move closer or change to slider


Hard
00:10:353 (1,2,3,4,5) - too sharp, it's insane diff at that point (Yeah i Realize that too xD)

00:20:413 (1) - move more to the right? (Alright)

00:44:926 (5,6,7) - if there is some guy saying that it's too hard for hard, it's barely alright and will probably be one of the good points later on
(for that part i changed to short sliders too)


00:49:865 (8) - either change circle 7 or move the slider up, you decide. It#s too sharp now
(Changed it :D)


Insane
edited stuff here, thought about previous style sorry

00:12:913 (2,3,4) - this part here is going to make so many ppl miss XD. Why stack though?

00:16:206 (1) - ugly slidershape

00:26:999 (4) - stack that properly so ppl can see it

00:27:913 (5) - ugly slidershape

00:35:962 (4) - try Strg+H

00:47:304 (2,3) - maybe line 'em up? personal opinion though, if not, then change slider (1)

00:49:865 (1) - ugly slidershape, no reason for loop,

00:50:962 (3,4) - too unexpected and hard for insane, try lining them up to the next slider

00:52:060 (1,2,3,4,5,6) - nice oppurtinity for shape, no need to stack 5 and 6

00:54:255 (1) - ugly slidershape which shouldn#t be stacked by the circle before, that way it will lose power

00:55:718 (4) - ugly slidershape

00:57:182 (2) - nice slider
00:58:645 (5) - nice too

01:00:109 (3) - personally I'd change it (to spinner maybe), but this one here is not so bad
___



Sorry for rough mod, just pointing things which I personally would change, but next to every of that what I suggested can also just be kept the way it is now. Maybe you also just think about that part and do something else which is even better!

I liked the map, the SB can already be ranked XD

Thanks for the mod "Nothing ! :)
Nerthar

N0thing wrote:

Insane
00:12:913 (2,3,4) - this part here is going to make so many ppl miss XD. Why stack though? I don't believe people would miss on that, this is pretty easy to follow since the stacking is due to the linear voice, It might be changed tho

00:16:206 (1) - ugly slidershape Modified, Rip slider skills

00:26:999 (4) - stack that properly so ppl can see it I believe that was readable, fixed tho

00:27:913 (5) - ugly slidershape <3

00:35:962 (4) - try Strg+H Done, was interesting, but damn that made me rework a big part

00:47:304 (2,3) - maybe line 'em up? personal opinion though, if not, then change slider (1) Well, I prefered keeping the flow and making a more circular slider

00:49:865 (1) - ugly slidershape, no reason for loop, Yup

00:50:962 (3,4) - too unexpected and hard for insane, try lining them up to the next slider Done + next slider slightly changed

00:52:060 (1,2,3,4,5,6) - nice oppurtinity for shape, no need to stack 5 and 6 Tried something different, I hope that'll be good

00:54:255 (1) - ugly slidershape which shouldn#t be stacked by the circle before, that way it will lose power <3

00:55:718 (4) - ugly slidershape Rip me

00:57:182 (2) - nice slider Oh rly ???
00:58:645 (5) - nice too Good Guy

01:00:109 (3) - personally I'd change it (to spinner maybe), but this one here is not so bad For once that I made a decent slider, I'll keep it :p
___



Sorry for rough mod, just pointing things which I personally would change, but next to every of that what I suggested can also just be kept the way it is now. Maybe you also just think about that part and do something else which is even better!

I liked the map, the SB can already be ranked XD
Yay was waiting for someone to point out my slider designing skills Kappa, Thanks for the mod, here's the fix I believe http://puu.sh/rNsp7/9de0cd3b33.osu
Shiranai
We have irc about the sb,
08:19 Aerith123: hi mbak :D
08:19 Mako Sakata: Hallo
08:20 Aerith123: bagaimana cara buat pulse di Storyboard ya ?
08:22 Mako Sakata: Map apa?
08:23 Mako Sakata: Perasaan kmrn minta buatin ya
08:23 Aerith123: yg ini
08:23 *Aerith123 is listening to [https://osu.ppy.sh/b/1066088 Linked Horizon - Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara]
08:23 Aerith123: yup
08:27 Mako Sakata: Download dlu bentar
08:27 Aerith123: ok
08:30 Mako Sakata: Bagian mana aja yang mau dikasih pulse? o.o
08:30 Aerith123: bagian kiai nya aja
08:31 Mako Sakata: Bagian ini 00:33:767 - sama ini aja 00:45:474 - ?
08:31 Aerith123: kiai nya ada 2 kali jadi pulse nya cuma 2 aja :D
08:32 Aerith123: iyah
08:32 Mako Sakata: Err ini efek hujannya terlalu cepet muncul, harusnya baru mulai muncul di bagian ini 00:33:767 -
08:32 Mako Sakata: Biar pas sama mulai kiai
08:34 Aerith123: okay
08:34 Mako Sakata: Bentar ya aku buat pulse nya
09:10 Mako Sakata: Udah jadi
New sb: http://puu.sh/rNPvp/82bfbf7c52.osb
Topic Starter
-Aerith-

Mako Sakata wrote:

We have irc about the sb,
08:19 Aerith123: hi mbak :D
08:19 Mako Sakata: Hallo
08:20 Aerith123: bagaimana cara buat pulse di Storyboard ya ?
08:22 Mako Sakata: Map apa?
08:23 Mako Sakata: Perasaan kmrn minta buatin ya
08:23 Aerith123: yg ini
08:23 *Aerith123 is listening to [https://osu.ppy.sh/b/1066088 Linked Horizon - Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara]
08:23 Aerith123: yup
08:27 Mako Sakata: Download dlu bentar
08:27 Aerith123: ok
08:30 Mako Sakata: Bagian mana aja yang mau dikasih pulse? o.o
08:30 Aerith123: bagian kiai nya aja
08:31 Mako Sakata: Bagian ini 00:33:767 - sama ini aja 00:45:474 - ?
08:31 Aerith123: kiai nya ada 2 kali jadi pulse nya cuma 2 aja :D
08:32 Aerith123: iyah
08:32 Mako Sakata: Err ini efek hujannya terlalu cepet muncul, harusnya baru mulai muncul di bagian ini 00:33:767 -
08:32 Mako Sakata: Biar pas sama mulai kiai
08:34 Aerith123: okay
08:34 Mako Sakata: Bentar ya aku buat pulse nya
09:10 Mako Sakata: Udah jadi
New sb: http://puu.sh/rNPvp/82bfbf7c52.osb
Makasih ya mbak , StoryBoard nya Bagus :D
-Kyu

N0thing wrote:

Light Hard
00:11:450 (3) - why did you stack that one? I think spreading it might be better for that start but i like it~

00:22:060 (1,2,3) - in stark constrast to everything else you did i don't get this one

00:23:157 (4) - maybe move slider around so that circle is not above slider (and move circles around)? If no solution found, then jsut keep old style. was a bit confused,but changed it however?

00:29:743 (1) - try this http://puu.sh/rM3vK/71dff83d07.jpg Fixed

00:36:328 (6) - can#t hear a sound, also feels uncomfortable. maybe delete circle 6, but keep circle7, new combo at circle 7 and delete new combo at following slider there is a sound there.also,i think with the clap,it syncs with the song perfectly

00:38:157 (1) - don't think that's a good place for a reverse slider Fixed

00:47:487 (4) - slider instead of circle nah

00:58:279 (2,3,4) - too hard for light hard, move closer or change to slider oh come on,it's just 3 notes,can't be that hard...

Sorry for rough mod, just pointing things which I personally would change, but next to every of that what I suggested can also just be kept the way it is now. Maybe you also just think about that part and do something else which is even better!
Thanks for mod~

Now did some remap again with my mapping style (maybe)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33767
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7243,37426,46206,48035,57182
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:ExKyu's Light Hard
Source:進撃の巨人
Tags:Shingeki no Kyojin AoT Sound Horizon Revo Nerthar Surono Mai9392 Exkyu
BeatmapID:1073361
BeatmapSetID:486719

[Difficulty]
HPDrainRate:6
CircleSize:3.2
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
10353,365.853658536585,4,1,1,50,1,0
10353,-100,4,1,1,50,0,0
33035,-100,4,3,1,80,0,0
33767,-100,4,1,1,50,0,1
33950,-100,4,1,1,50,0,1
44011,-100,4,1,1,50,0,0
45474,-100,4,1,1,50,0,1
59377,-100,4,3,1,80,0,1
60109,-100,4,1,1,50,0,0
60474,-100,4,1,1,33,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 0,128,192
Combo3 : 0,128,0

[HitObjects]
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N0thing
Quote:
00:58:279 (2,3,4) - too hard for light hard, move closer or change to slider oh come on,it's just 3 notes,can't be that hard...
Response:
I meant it was too hard for hard diff, yours is a Light hard, so it's supposed to be even easier

Gonna mod it again later, my mapping skills have improved a lot.
toara_fict
Sorry late.

Mod request as Aerith123

- - - - - - - - - - - - - - - - - - - - - - - - -


[Sur's Muzukashii]
  1. 00:33:035 (43) - Change K ? ( Oni put K & high vocal sounds. )

  2. 00:43:279 (10) - add Finish ?

  3. 01:00:474 (31) - delete line. 01:00:109 - Vol 45%

  4. Recheck : Widescreen Support. and Display storyboard
- - - - - - - - - - - - - - - - - - - - - - - - -


[Sur's Oni]
  1. 00:43:279 (10) - add Finish ?

  2. Recheck : Widescreen Support. and Display storyboard
- - - - - - - - - - - - - - - - - - - - - - - - -

Nice Taiko diff Good Luck :3/
Surono

toara_fict wrote:

Sorry late.

Mod request as Aerith123

- - - - - - - - - - - - - - - - - - - - - - - - -


[Sur's Muzukashii]
  1. 00:33:035 (43) - Change K ? ( Oni put K & high vocal sounds. ) hmm, I put D on this diff bcus for comparisson with 00:33:035 (43) - this. both of K and D is nice., maybe I keep it for D as Deeply vocal

  2. 00:43:279 (10) - add Finish ? ok, nice emphasis vocal and cymbal

  3. 01:00:474 (31) - delete line. 01:00:109 - Vol 45% fixed

  4. Recheck : Widescreen Support. and Display storyboard
- - - - - - - - - - - - - - - - - - - - - - - - -


[Sur's Oni]
  1. 00:43:279 (10) - add Finish ? ok

  2. Recheck : Widescreen Support. and Display storyboard
- - - - - - - - - - - - - - - - - - - - - - - - -

Nice Taiko diff Good Luck :3/ Thank you very much!
about widescreen and display sb I keep it avaible., maybe its nice for taco :D

Update: https://puu.sh/rQAwW/51a5ff91f3.rar

Aerith, bisa gak cocokin posisi SB+BG sama gameplay taikonya? tolong ya!
Topic Starter
-Aerith-

Surono wrote:

toara_fict wrote:

Sorry late.

Mod request as Aerith123

- - - - - - - - - - - - - - - - - - - - - - - - -


[Sur's Muzukashii]
  1. 00:33:035 (43) - Change K ? ( Oni put K & high vocal sounds. ) hmm, I put D on this diff bcus for comparisson with 00:33:035 (43) - this. both of K and D is nice., maybe I keep it for D as Deeply vocal

  2. 00:43:279 (10) - add Finish ? ok, nice emphasis vocal and cymbal

  3. 01:00:474 (31) - delete line. 01:00:109 - Vol 45% fixed

  4. Recheck : Widescreen Support. and Display storyboard
- - - - - - - - - - - - - - - - - - - - - - - - -


[Sur's Oni]
  1. 00:43:279 (10) - add Finish ? ok

  2. Recheck : Widescreen Support. and Display storyboard
- - - - - - - - - - - - - - - - - - - - - - - - -

Nice Taiko diff Good Luck :3/ Thank you very much!
about widescreen and display sb I keep it avaible., maybe its nice for taco :D

Update: https://puu.sh/rQAwW/51a5ff91f3.rar

Aerith, bisa gak cocokin posisi SB+BG sama gameplay taikonya? tolong ya!
Oke akan kuusahakan ya ! :)
El SolarBeam
Well, regarding your third time asking if this map is rankable, yes I suppose it is, assuming this map is labeled as the first map you made. But as I said several times before, I recommend you to ask some experienced modder (one or two is enough, considering the map length) to mod your map. Well, I won't be that meanie bastard of a modder this time, but when you found someone experienced enough, ask them to focus on modding the flow as I think it's the most lacking thing in your map right now, especially on the harder diff.

Goodluck and ciao~
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Normal
  1. re-adjust the ds between notes to keep 1.0x? 00:32:304 (4,1,2) - only 0.93x, and 00:38:523 (3,4) - 1.07x
  2. 00:39:621 (4,1) - 00:43:645 (5,1) - blanket should be better
  3. 00:50:596 (2) - finish should be added on the tail, not the whole slider, and missing clap on the head
  4. 00:33:401 (1,2) - swap nc
  5. 00:54:987 (3,1,2,3,4) - this part of rhythm works quite weird for me, 00:58:645 - is better to be a slider/note's head which is clickable, 00:54:987 (3) - i dont even know which track you are following
  6. 01:00:109 (1) - mute it?
ExKyu's Light Hard
  1. 00:13:645 (1) - remove nc, like 00:11:450 (3) -
  2. 00:38:157 (1) - ^
  3. 00:44:011 (1) - too many spinners, i recommend to change this into 2 sliders
  4. 01:00:109 (1) - mute
Hard
  1. sv 2.0 is too high
  2. 00:19:133 (1) - nc is not necessary
  3. 00:22:243 (4,1) - swap nc
main problem:
  1. too high sv with not good sliders and patterns design
  2. the rhythm in kiai time is too weak
  3. nc patterns dont follow the music
Nerthar's Insane
  1. 00:12:913 (2,3,4) - why antijump? is this part anywhere special?
  2. 00:20:596 (4) - nc for changing sv
  3. 00:23:340 (1,2) - swap nc
  4. 00:27:913 (5) - nc
  5. 00:33:035 (2) - nc for changing sv
  6. 00:35:231 (1,2,3,4) - flow not well, plays bad for me
  7. 00:37:426 (3,4,1,2) - stack?
  8. 00:39:621 (1,2,3,4) - comparing with the same former rhythm at 00:36:694 (1,2,3,4) - , do you even think the ds here is quite small?
  9. 00:40:352 (3,4) - also nc for sv change and the anti looks weird
  10. 00:49:865 (5) - nc
  11. 00:54:255 (6,9) - nc, and why 00:54:255 (6) - end at 1/8?
  12. 01:00:109 (3) - mute the end

    slider shape looks ugly imo....
    and the diff is full of unnecessary overlap, the usage of ds is also not comfortable.
i am not good at pointing out my idea in English ahh
you all should learn more about patterns usage, rhythm setting from ranked maps, imo the std diffs still need a long way to go.
Topic Starter
-Aerith-

El SolarBeam wrote:

Well, regarding your third time asking if this map is rankable, yes I suppose it is, assuming this map is labeled as the first map you made. But as I said several times before, I recommend you to ask some experienced modder (one or two is enough, considering the map length) to mod your map. Well, I won't be that meanie bastard of a modder this time, but when you found someone experienced enough, ask them to focus on modding the flow as I think it's the most lacking thing in your map right now, especially on the harder diff.

Goodluck and ciao~
Thanks for the answer :) . Well im not gonna planned to rank it right now. (Still Need a long way to go :D )
Topic Starter
-Aerith-
[quote="Koiyuki"]
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Normal
  1. re-adjust the ds between notes to keep 1.0x? 00:32:304 (4,1,2) - only 0.93x, and 00:38:523 (3,4) - 1.07x (Okay)
  2. 00:39:621 (4,1) - 00:43:645 (5,1) - blanket should be better (Okay)
  3. 00:50:596 (2) - finish should be added on the tail, not the whole slider, and missing clap on the head ( nice advice )
  4. 00:33:401 (1,2) - swap nc (okay)
  5. 00:54:987 (3,1,2,3,4) - this part of rhythm works quite weird for me, 00:58:645 - is better to be a slider/note's head which is clickable, 00:54:987 (3) - i dont even know which track you are following ( changed into slider, and for the 54:987 i think its good the way it is :D )
  6. 01:00:109 (1) - mute it?
(no, i decided to change the volume to 20%)



Hard
  1. sv 2.0 is too high (Changed it to 1.80)
  2. 00:19:133 (1) - nc is not necessary (Okay)
  3. 00:22:243 (4,1) - swap nc
(Right)



Thanks 4 the Mod Koiyuki :D :D
Nerthar

Koiyuki wrote:

Nerthar's Insane
  1. 00:12:913 (2,3,4) - why antijump? is this part anywhere special? Well, since you are the second person pointing this out, I believe that was a bad idea, was hearing a more calm part, nvm, fixed
  2. 00:20:596 (4) - nc for changing sv Ye
  3. 00:23:340 (1,2) - swap nc Done, looks nice
  4. 00:27:913 (5) - nc Ye
  5. 00:33:035 (2) - nc for changing sv Yeah I got it
  6. 00:35:231 (1,2,3,4) - flow not well, plays bad for me Oh, my last remap went wrong, that was not supposed to look like that lmao, mb
  7. 00:37:426 (3,4,1,2) - stack? I believe it is ok, isn't it ? If not I could change it anyway EDIT : In fact, I changed it
  8. 00:39:621 (1,2,3,4) - comparing with the same former rhythm at 00:36:694 (1,2,3,4) - , do you even think the ds here is quite small? Already thought about it, global SV reduced to 1.6x from 1.8x wich was pretty huge (beginners mistake, lul)
  9. 00:40:352 (3,4) - also nc for sv change and the anti looks weird NC added and changed pattern
  10. 00:49:865 (5) - nc
  11. 00:54:255 (6,9) - nc, and why 00:54:255 (6) - end at 1/8? Oh, When I changed the SV, this issue might have disappeared, and I don't believe that was a wanted end lmao
  12. 01:00:109 (3) - mute the end ye

    slider shape looks ugly imo.... I'd buy slider shaping lessons lmao
    and the diff is full of unnecessary overlap, the usage of ds is also not comfortable.
i am not good at pointing out my idea in English ahh
you all should learn more about patterns usage, rhythm setting from ranked maps, imo the std diffs still need a long way to go.
Well, after this mod, I had a look at most of the slider shapes and overlaping issues, so I believe the map will flow much better now, thanks for this mod :D
Here's the fix : http://puu.sh/rTNfK/0e3d45af03.osu
-Kyu

Koiyuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

ExKyu's Light Hard
  1. 00:13:645 (1) - remove nc, like 00:11:450 (3) -
  2. 00:38:157 (1) - ^
  3. 00:44:011 (1) - too many spinners, i recommend to change this into 2 sliders don't think it's suitable tbh
  4. 01:00:109 (1) - mute
i am not good at pointing out my idea in English ahh
you all should learn more about patterns usage, rhythm setting from ranked maps, imo the std diffs still need a long way to go.
Thanks for the mod~

asdf
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33767
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7243,37426,46206,48035,57182
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:ExKyu's Light Hard
Source:進撃の巨人
Tags:Shingeki no Kyojin AoT Sound Horizon Revo Nerthar Surono Mai9392 Exkyu
BeatmapID:1073361
BeatmapSetID:486719

[Difficulty]
HPDrainRate:6
CircleSize:3.2
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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10353,-100,4,1,1,50,0,0
33035,-100,4,3,1,80,0,0
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45474,-100,4,1,1,50,0,1
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Combo2 : 0,128,192
Combo3 : 0,128,0

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Topic Starter
-Aerith-
Need More MOD.....XD
StrafeCombo_
StrafeCombo_
Thanks
StrafeCombo_
LOL MOD:
Kiai time in all diff :'''''''''''''(((((((((((((
_miu
this is in no way a professional mod; there are mistakes and issues in what i've said, apologies


'mod' from chat, log posted below.

2016-10-28 21:26 Aerith123: hi there (^_^)/. wanna try my map ?
2016-10-28 21:26 MatsuuraKanan-: uh
2016-10-28 21:26 MatsuuraKanan-: sure
2016-10-28 21:27 Aerith123: wait, i'll give the link
2016-10-28 21:27 MatsuuraKanan-: alright
2016-10-28 21:27 Aerith123: ACTION is listening to [https://osu.ppy.sh/b/1066088 Linked Horizon - Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara]
2016-10-28 21:27 MatsuuraKanan-: which diff do you want me to play
2016-10-28 21:28 Aerith123: normal,hard and insane
2016-10-28 21:29 MatsuuraKanan-: up the ar to 9
2016-10-28 21:29 MatsuuraKanan-: for the insane
2016-10-28 21:30 MatsuuraKanan-: or not 9 sorry
2016-10-28 21:30 MatsuuraKanan-: something like 8.5, or 8.7
2016-10-28 21:30 Aerith123: okay
2016-10-28 21:30 MatsuuraKanan-: 00:15:292 (3) - maybe make this slider straighter? looks a little awkward to play
2016-10-28 21:31 MatsuuraKanan-: plus, it doesn't fit with the two other sliders before and after
2016-10-28 21:31 Aerith123: hard ?
2016-10-28 21:31 MatsuuraKanan-: yeah
2016-10-28 21:31 MatsuuraKanan-: forgot to mention, sorru
2016-10-28 21:31 MatsuuraKanan-: sorry
2016-10-28 21:31 Aerith123: okay
2016-10-28 21:32 MatsuuraKanan-: 00:32:670 (1) - this slider should be the shape of 2 and 3
2016-10-28 21:32 Aerith123: alright
2016-10-28 21:32 MatsuuraKanan-: there's nothing that seems wrong with the hard diff or the insane
2016-10-28 21:32 MatsuuraKanan-: let me lookt hrough the hard diff quickly again
2016-10-28 21:33 MatsuuraKanan-: 00:12:182 (5) - I think this one should be in the place of 1
2016-10-28 21:33 MatsuuraKanan-: so it's a square
2016-10-28 21:33 MatsuuraKanan-: rather than that pattern
2016-10-28 21:33 Aerith123: i see
2016-10-28 21:34 MatsuuraKanan-: 00:13:096 (2) - this one is a little awkward, maybe place under the slider end of 1
2016-10-28 21:34 Aerith123: ur right
2016-10-28 21:34 Aerith123: changed it
2016-10-28 21:35 MatsuuraKanan-: light hard diff:
2016-10-28 21:35 Aerith123: not mine
2016-10-28 21:36 MatsuuraKanan-: should I still give feedback, or
2016-10-28 21:36 Aerith123: give it
2016-10-28 21:36 Aerith123: i'll tell him
2016-10-28 21:36 Aerith123: later
2016-10-28 21:36 MatsuuraKanan-: 00:24:621 (3) - this slider should probably be single taps
2016-10-28 21:36 MatsuuraKanan-: 2 single taps in the place of the slider start and end
2016-10-28 21:37 Aerith123: right
2016-10-28 21:37 MatsuuraKanan-: might look something like this, or different https://b.catgirlsare.sexy/Vu29.png
2016-10-28 21:39 MatsuuraKanan-: it's fine overall, but there are very slight timing issues
2016-10-28 21:39 Aerith123: alright.....thanks 4 telling me
2016-10-28 21:39 MatsuuraKanan-: I'll check the normal
2016-10-28 21:39 Aerith123: okay :D
2016-10-28 21:40 MatsuuraKanan-: 00:22:426 (1) - could be in the middle of the two sliderse
2016-10-28 21:40 MatsuuraKanan-: just a slight cosmetic thing
2016-10-28 21:40 Aerith123: do u want to post this conversation on my forum ? (i'll give u kudos)
2016-10-28 21:40 MatsuuraKanan-: nah, it's fine
2016-10-28 21:41 MatsuuraKanan-: unless you want to, then eh
2016-10-28 21:41 Aerith123: okay
2016-10-28 21:41 Aerith123: i want it
2016-10-28 21:41 MatsuuraKanan-: oh, then sure
2016-10-28 21:41 MatsuuraKanan-: do you want me to post the chatlog, or
2016-10-28 21:41 Aerith123: post the chatlog
2016-10-28 21:41 MatsuuraKanan-: a'ight, sure
2016-10-28 21:41 MatsuuraKanan-: give me the link too
2016-10-28 21:41 Aerith123: so everyone will know
2016-10-28 21:42 MatsuuraKanan-: 00:45:840 (3) - again, same thing here: should be in the middle probably
2016-10-28 21:42 MatsuuraKanan-: the map looks good either way, I don't think there's anythign particularly wrong with the placement and rhytthm
2016-10-28 21:42 MatsuuraKanan-: I also really like your hitsounding btw
2016-10-28 21:43 Aerith123: ACTION is listening to [https://osu.ppy.sh/b/1046785 Linked Horizon - Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara]
2016-10-28 21:43 Aerith123: yeah im good with hitsound xD

i put no effort into editing the log above, just copy pasted directly from what i've said to creator in game
StrafeCombo_
STAR
Topic Starter
-Aerith-

NekoCombo_ wrote:

STAR
Thank you very much :)
Envory

NekoCombo_ wrote:

Mai normal:
8 of OD pls

Mai hard:
8 OD

https://puu.sh/rV7Oq/be06bd081d.JPG

https://puu.sh/rV7PZ/f9ca976c46.JPG
For normal and hard that was can't use 8 OD caused by 8 OD is that just for 3.50 and up
thanks..
Topic Starter
-Aerith-
Need More MOD , anyone ?
Surono
gimana kabar diff mania? mapper mania coba checks AiMod.
Yuuya_ke
not a huge fan of the romanization of the lyrics, but eh

Lyric/9 of the Storyboard isn't timed correctly
Lyric/19 should probably fade out after the vocals finish

real quick stuff:
ExKyu's Light Hard

00:50:962 (1) - The focus varies between the vocals and instruments a lot during the chorus, but it is leaned towards the vocals. However, I dislike the use of a long spinner to emphasize the vocals' held out note, since the vocals aren't as important as the orchestral background showing more emphasis when the spinner begins.

Nerthar's Insaiyan


slider tick probably shouldn't be 2, since areas such as 00:16:206 (1) - allow the player to gain unnecessary score using slow slider velocities
00:53:889 (4) - the orchestral instruments are being mapped starting here, but why not start after the vocals are holding a note at 00:50:962 (2) -

how to mod taiko and mania pls
-Kyu

rickyrox3 wrote:

real quick stuff:
ExKyu's Light Hard

00:50:962 (1) - The focus varies between the vocals and instruments a lot during the chorus, but it is leaned towards the vocals. However, I dislike the use of a long spinner to emphasize the vocals' held out note, since the vocals aren't as important as the orchestral background showing more emphasis when the spinner begins. ok,deleted the spinner and map it
Thanks for the mod!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33767
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7243,37426,46206,48035,57182
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:ExKyu's Light Hard
Source:進撃の巨人
Tags:Shingeki no Kyojin AoT Sound Horizon Revo Nerthar Surono Mai9392 Exkyu
BeatmapID:1073361
BeatmapSetID:486719

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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10353,-100,4,1,1,50,0,0
33035,-100,4,3,1,80,0,0
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45474,-100,4,1,1,50,0,1
59377,-100,4,3,1,80,0,1
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[Colours]
Combo1 : 192,192,192
Combo2 : 0,128,192
Combo3 : 0,128,255

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Another Lie
Maaf ya buat Aerith123 & mai9392, terpaksa request mod di https://osu.ppy.sh/forum/t/458742 saya tunda. Marked as bad quality map, maaf sekali ya T_T Mania map maksudnya
Topic Starter
-Aerith-

Another Lie wrote:

Maaf ya buat Aerith123 & mai9392, terpaksa request mod di https://osu.ppy.sh/forum/t/458742 saya tunda. Marked as bad quality map, maaf sekali ya T_T
Oh begitu ya. Ok gpp
Nerthar

rickyrox3 wrote:


Nerthar's Insaiyan


slider tick probably shouldn't be 2, since areas such as 00:16:206 (1) - allow the player to gain unnecessary score using slow slider velocities Ok, changed to 1
00:53:889 (4) - the orchestral instruments are being mapped starting here, but why not start after the vocals are holding a note at 00:50:962 (2) - Well I feel like there is no real sense in doing a long note here since i made the choise to keep following the instrumental
Thanks for you mod :)
Topic Starter
-Aerith-
Mania Difficulty :
in case u were wondering where is the mania diff , well i delete it (Because of the bad Quality and other stuff :|
But Dont worry I already ask PERMISSION from the owner of this diff to delete it, and He said its Fine
Handwriting
https://puu.sh/spsrh.osz...This is the new Sb :v..sorry for the wait..or not really this thing gimme a seisure

Please stop mmkay?Stop asking me to fix some MINOR things... :(

I hate my life
I hate my family
I hate everything
Envory

Aerith123 wrote:

Mania Difficulty :
in case u were wondering where is the mania diff , well i delete it (Because of the bad Quality and other stuff :|
But Dont worry I already ask PERMISSION from the owner of this diff to delete it, and She said its Fine
"She said" :cry: Saya laki2 kwkwkwkw By the way it's fine if the map will quickly improve/Ranked :D
Ardiemerde
hi hi hi hi~

some mods from me for consideration~

Normal

00:18:035 (5,1) - distance snapping is too far (1.11x)
00:54:621 (3) - try moving it a bit to the left

Hard

00:25:170 (4) - the previous hit circles followed the vocal, so it should be removed in order to keep following the vocal imo (to keep the flow)
00:34:316 (2) - refer to screenshot below

I think that's all from me. Good luck! and soory i cannot mod taiko cus i suck at it (Surono anjer kowe kene tak kei sumber mata aer)
Surono
RIP Mania uhh..

btw, a bit selfmodded my diffs
Taiko Update

Ardiemerde wrote:

Surono anjer kowe kene tak kei sumber mata aer
cacadas E& 10AN, jajake 69 sumber aer S E G A R om.
Doyak
Hi, you asked me for some opinion, so here's it.

@Insane: Some attempts to make patterns are good. But generally the map has really inconsistent spacing and lacks logic behind the changes. i.e. 00:13:279 (4,5,6,7,8,9) - Why is this smaller than 00:10:353 (1,2,3,4,5,6,7,1,2,3,4) - ? 00:15:474 (3,4) - Why suddenly a really intense jump, then just shrinks again? 00:16:206 - is a really special sound but used same spacing as 00:15:840 (4,5) - + linear flow? 00:16:206 (1) - What's the point of slowing down while the vocal sound is very effective? Let's say 00:36:694 (1,2) - is a pair, then why isn't 00:37:426 (1,2) - also a pair but rather included a unrelated sound of 00:38:157 (3) - ?
The map also needs general improvement on consistency of the flow and structure. Most of the notes here appear in just random places, without generating any structural pattern.

@Hard: Needs improvement on rhythm choices. In usual cases, you need to make strong beats clickable and weaker beats on the sliderend, because this way is better to provide players good feedback by making them take actions when there's a strong sound. 00:14:926 (2,3,4) - 00:16:755 (2,3,4) - 00:18:584 (3) - All these are clicking at minor beats without any reasons, therefore providing bad feedback. 00:22:060 - is also a very important beat, and is a start of a new 'section', so putting this on the same object as 00:21:694 - doesn't really make sense. 00:25:170 (4) - is a random note when it doesn't hold any important sounds. Notice that you even put 00:24:438 - 00:24:804 - these important vocal sounds on sliderends.
It also needs rework on the patterns/new combos. The whole map is like just spinning around like a train, but only has random paths. I can see you tried some great patterns, but you need to apply these in the whole map's perspective, not only pattern to pattern. NCs should be used to differentiate patterns/musical changes. One example is 00:30:840 (1,2,3,4,5,6,1,2,3) - . Here, you made a pattern with 00:32:670 (1,2,3) - these three but how would you explain that it fits the music? In the music's perspective it repeats a vocal increase on 00:32:304 - and 00:33:035 - so don't you think there should be a big pattern containing 00:32:304 (5,6,1,2,3) - all these beats, while it has two small patterns divided on 00:33:035 - ? Here's one example to implement this https://osu.ppy.sh/ss/6641914

@Light Hard: I suggest you to check my opinions on harder diffs, as your diff has similar problems too (actually I see similar issues on most of new mappers' maps)

Good lcuk!
Topic Starter
-Aerith-

Surono wrote:

RIP Mania uhh..

btw, a bit selfmodded my diffs
Taiko Update

Ardiemerde wrote:

Surono anjer kowe kene tak kei sumber mata aer
cacadas E& 10AN, jajake 69 sumber aer S E G A R om.
Apa maksudnya itu ? Gue nggak ngerti xD
Shiranai
To creator, don't abuse the kudosu system

So far I look pages backward you are not answer those mods properly and that's against the Code of Conduct regarding how to respond to a mod post, tl;dr you should write down what you fix and give reason why you reject or not agree with those mods, not just said thank you lmao
Topic Starter
-Aerith-

Mako Sakata wrote:

To creator, don't abuse the kudosu system

So far I look pages backward you are not answer those mods properly and that's against the Code of Conduct regarding how to respond to a mod post, tl;dr you should write down what you fix and give reason why you reject or not agree with those mods, not just said thank you lmao
Yes. I know about this already. .i realize that too. Cause somebody already tell me the same issues about this. But hey dont worry . Im gonna fix that mistakes xD. And I didn't mean to be rude by not reply like really really detail about it. Cause my english not really that good to explain some things. But anyway thank you for reminding me. I appreciate it :)
Topic Starter
-Aerith-

Doyak wrote:

Hi, you asked me for some opinion, so here's it.

@Insane: Some attempts to make patterns are good. But generally the map has really inconsistent spacing and lacks logic behind the changes. i.e. 00:13:279 (4,5,6,7,8,9) - Why is this smaller than 00:10:353 (1,2,3,4,5,6,7,1,2,3,4) - ? 00:15:474 (3,4) - Why suddenly a really intense jump, then just shrinks again? 00:16:206 - is a really special sound but used same spacing as 00:15:840 (4,5) - + linear flow? 00:16:206 (1) - What's the point of slowing down while the vocal sound is very effective? Let's say 00:36:694 (1,2) - is a pair, then why isn't 00:37:426 (1,2) - also a pair but rather included a unrelated sound of 00:38:157 (3) - ?
The map also needs general improvement on consistency of the flow and structure. Most of the notes here appear in just random places, without generating any structural pattern.

@Hard: Needs improvement on rhythm choices. In usual cases, you need to make strong beats clickable and weaker beats on the sliderend, because this way is better to provide players good feedback by making them take actions when there's a strong sound. 00:14:926 (2,3,4) - 00:16:755 (2,3,4) - 00:18:584 (3) - All these are clicking at minor beats without any reasons, therefore providing bad feedback. 00:22:060 - is also a very important beat, and is a start of a new 'section', so putting this on the same object as 00:21:694 - doesn't really make sense. 00:25:170 (4) - is a random note when it doesn't hold any important sounds. Notice that you even put 00:24:438 - 00:24:804 - these important vocal sounds on sliderends.
It also needs rework on the patterns/new combos. The whole map is like just spinning around like a train, but only has random paths. I can see you tried some great patterns, but you need to apply these in the whole map's perspective, not only pattern to pattern. NCs should be used to differentiate patterns/musical changes. One example is 00:30:840 (1,2,3,4,5,6,1,2,3) - . Here, you made a pattern with 00:32:670 (1,2,3) - these three but how would you explain that it fits the music? In the music's perspective it repeats a vocal increase on 00:32:304 - and 00:33:035 - so don't you think there should be a big pattern containing 00:32:304 (5,6,1,2,3) - all these beats, while it has two small patterns divided on 00:33:035 - ? Here's one example to implement this https://osu.ppy.sh/ss/6641914

@Light Hard: I suggest you to check my opinions on harder diffs, as your diff has similar problems too (actually I see similar issues on most of new mappers' maps)

Good lcuk!

Hard :
Alright :D
things that i fix :
00:14:926 (2,3,4) - 00:16:755 (2,3,4) - 00:18:584 (3) Fixed with new Patterns

00:22:060 ok change the position a little bit to the top

00:24:438 - 00:24:804 - these important vocal sounds on sliderends. i think it fits the music, and i put circles in the middle


It also needs rework on the patterns/new combos. ok, I'll rework the NC

alright, thats all. thanks 4 the mod ^^
Surono

Aerith123 wrote:

Apa maksudnya itu ? Gue nggak ngerti xD
itu bahasa #javanese mbak lol
tu si kak Mako sampe ngingetin, trus hati2 kalau mau ngekudos orang. kasih kudos itu contoh cocoknya kek si om Doyak itu.. panjang, jelas, padat dan gak kayak gini p/5566909 looll

comeon sist maek it go rank xd
Topic Starter
-Aerith-
RIP Insane Diff :(
Topic Starter
-Aerith-
Insane diff : i deleted the insane diff cause the owner said this diff have to be deleted. Reason idk. He said he doesnt wanna slow me down on ranking things. And he said i can take the insane as my diff but i cant make insane diff. So yeah....thats it

Mania diff : already ask permission from the owner to deleted it. Cause of the bad quality off the map. (I dont mean to be rude by saying this stuff )
myAccSuks
What happened to all the difficulties?!? D:
Topic Starter
-Aerith-

ihatedwang wrote:

What happened to all the difficulties?!? D:
Many Things happened , u see
read the previous page and you will know it why :lol:
deadpon3
Hey, requested in game :P

General


Your background is larger than 1366x768, change it to this 1365x768 I made for ya so it's rankable :3


And why normal = easy and light hard = normal? OwO

Normal?


00:29:011 (1,3) - These two overlap really bad, edit last slider so it's end doesn't overlap "1"

00:44:743 (2) - You ignore consistency here, there's a important beat on 00:45:109 and slider keeps going till 00:45:474
Make it same as 00:44:011 (1) -

01:00:109 (1) - This spinner ends on completely silent part, edit audio from 20% to 5%

That's all, diff looks nice :^)

ExKyu's Light Hard which is actually Normal but nevermind :3


00:23:157 (4,5,6,7) - This is too linear and grid snapped, try to make this pattern more curvy and natural
00:25:352 (5,6) - You ignore vocal consistency here by skipping red tick on 00:25:352 (5) -
It should be done like
00:38:157 (3,4) - Uhh, blanket?

00:50:962 (1,2) - Visual issue, their angles need to be the same, otherwise it looks just random, while editing it move them so they touch and you can easily change their angles to equal

Hard


00:19:133 (1,2,3) - Honestly you could make this pattern completely fullscreen symmetric, small DS increase won't really affect the gameplay because of the breaktime
00:56:450 (3,4,5,6) - Make a square here, looks way better (ignore flow and NC's from screenshot, just the pattern itself)
Alright, over, gl with da mapset ^w^
myAccSuks

Aerith123 wrote:

ihatedwang wrote:

What happened to all the difficulties?!? D:
Many Things happened , u see
read the previous page and you will know it why :lol:
Rip, I am not on the notification squad. However, I think in terms of standard, it would still be nice for an insane. I'm sure you have your reasons of deleting, but just for a nice diff spread sheet, an insane would help. Just my thoughts.

Oh, by the way, the max background size was updated to 1920*1080. 1366*768 is no longer the max.
Topic Starter
-Aerith-
General
Your background is larger than 1366x768, change it to this 1365x768 I made for ya so it's rankable :3
Hey thank you so much for this, ur so nice ^^

And why normal = easy and light hard = normal? OwO Oh....i forgot to change that sorry :oops:

Normal

00:29:011 (1,3) - These two overlap really bad, edit last slider so it's end doesn't overlap "1" Fixed

00:44:743 (2) - You ignore consistency here, there's a important beat on 00:45:109 and slider keeps going till 00:45:474
Make it same as 00:44:011 (1) - Okay ;)

01:00:109 (1) - This spinner ends on completely silent part, edit audio from 20% to 5% ,
Nah, i think the audio already looks good like that, from my point of view ofc


Hard

00:19:133 (1,2,3) - Honestly you could make this pattern completely fullscreen symmetric, small DS increase won't really affect the gameplay because of the breaktime Alright :)

00:56:450 (3,4,5,6) - Make a square here, looks way better (ignore flow and NC's from screenshot, just the pattern itself)
You're right it does looks good that way

Thanks ! for the Mod Deadpon3 (instead of deadpon how about change ur name to Deadpool that will be good af XD )
-Kyu
@deadpon3 fixed all ^^
i like your mod,very nice

anywhoo,i did another remap

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33767
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7243,26267,37426,46206,48035,57182
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:ExKyu's Normal
Source:進撃の巨人
Tags:Shingeki no Kyojin AoT Sound Horizon Revo Surono Exkyu
BeatmapID:1073361
BeatmapSetID:486719

[Difficulty]
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CircleSize:3
OverallDifficulty:5
ApproachRate:6
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[Events]
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Topic Starter
-Aerith-
NEW DIFFICULTY Liberty (insane)
Lucy Deer
what about to combo? :?: :?: :)
Lucy Deer
what about to combo? :?: :?:
Topic Starter
-Aerith-

AlexyonRay wrote:

what about to combo? :?: :?:

Um....what do you mean ?
Topic Starter
-Aerith-
New UPDATE ! :

I remap the Hard diff......cause the old one is suck XD

And

RIP Liberty diff......(im not satisfied with the diff :x
Topic Starter
-Aerith-
Update !
New diff Insane by Zeppy
Hytex
so naysu, many warnings:
Hytex
Insane is remapped :)
Hytex
NM

Normal
00:15:840 (2) - curve this slider
00:16:938 (4) - curve this too
00:19:133 (3) - flip this :v
00:28:279 (1) - move this a tiny bit to the left

ExKyu's Light Hard

Difficulty
Change the CS to 3.5

00:11:450 (1) - new combo
00:36:328 (1) - new combo
00:36:694 (3) - new combo
00:38:157 (5) - curve this slider
00:57:182 (3) - flip :v

Hard
00:40:535 (3,4,5) - i think you should make these curved instead of having a red hook at the end
00:47:121 (6,7) - same with these

Zeppy's Insanewow im modding my own map genious!
Some guy called Invertable told me this, so it wont need the unecessary click on the slider end (if I am correct)
00:12:822 - put an inherited point here with 5% volume
00:12:913 - here with 50%

misakiakill's Insane
I thought it would've been good if it is Misakia's Insane, but meh.
00:33:767 (1) - I dont know if it would not be good, if you put a slider... in a slider.
wow nice sliderart!

kds pls kapa
-Kyu

zeppyTHIG wrote:

NM

ExKyu's Light Hard

Difficulty
Change the CS to 3.5 no thanks i prefer this way

00:11:450 (1) - new combo no sorry
00:36:328 (1) - new combo ^
00:36:694 (3) - new combo ^
00:38:157 (5) - curve this slider keeping it but did some adjustments
00:57:182 (3) - flip :v sure!
Thanks for the mod!

SPOILER
osu file format v14

[General]
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AudioLeadIn: 0
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Countdown: 0
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[Metadata]
Title:Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:ExKyu's Light Hard
Source:進撃の巨人
Tags:Shingeki no Kyojin AoT Sound Horizon Revo Surono Exkyu zeppyTHIG misakiakill
BeatmapID:1073361
BeatmapSetID:486719

[Difficulty]
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CircleSize:3
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SliderMultiplier:1.4
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[Events]
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Topic Starter
-Aerith-
Normal
00:15:840 (2) - curve this slider Alright
00:16:938 (4) - curve this too Yes
00:19:133 (3) - flip this Sure
00:28:279 (1) - move this a tiny bit to the left Okay

Hard
00:40:535 (3,4,5) - i think you should make these curved instead of having a red hook at the end
No, maybe not i'll keep like the way it is, i like it that way, but thanks 4 the advice tho ;)

00:47:121 (6,7) -same with these same reason like above :D

Thanks 4 the MOD Zeppy ! :D
Hytex

zeppyTHIG wrote:

ExKyu wrote:

00:57:182 (3) - flip :v sure!
frick that was supposed to be in the normal diff but meh
MisakiAN

Hytex wrote:

misakiakill's Insane
I thought it would've been good if it is Misakia's Insane, but meh. wut? XD
00:33:767 (1) - I dont know if it would not be good, if you put a slider... in a slider. it should be follow the flow i think,because the slider end at the blue tick and new slider start in white tick,so i think,i would make it like that
wow nice sliderart! Thanks XD its so hard to make it
Thanks~~~ for your mod :)
Updatee
osu file format v14

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Title:Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:misakiakill's Insane
Source:進撃の巨人
Tags:Shingeki no Kyojin AoT Sound Horizon Revo Surono Exkyu zeppyTHIG misakiakill
BeatmapID:1157576
BeatmapSetID:486719

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.39999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
10353,365.853658536585,4,1,1,50,1,0
10353,-133.333333333333,4,1,1,50,0,0
27913,-133.333333333333,4,1,1,50,0,0
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60200,-153.846153846153,4,1,1,20,0,0
63035,-153.846153846153,4,1,1,9,0,0
64133,-153.846153846153,4,1,1,5,0,0


[Colours]
Combo1 : 93,93,93
Combo2 : 0,128,192
Combo3 : 0,128,255
Combo4 : 192,192,192

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Envory
This map must be aproves :D
Topic Starter
-Aerith-

Mai9392 wrote:

This map must be aproves :D
LOL XD
note551
Honestly, most of the things i'm gonna say are just my opinion. Did say I'd check this anyway >.<

Liberty
00:12:548 (1,2,3) Can you change the sliders into something like the two previous combos? (00:10:353) Just feels sorta better imo

00:41:999 (1) Maybe you can un-stack this. The whole song has a sort of fast-flowing movement to it, and the stop here gave me the awkward feeling of trying to find the next one while simultaneously moving.

00:44:743 (3,4,5,6) Very difficult to read honestly. Adjust so it doesn't stack so perfectly, I missed at this part during my 1st and 2nd play through.

Hard
00:43:828 (3,4) Can you stack the 3 on the 4, carries on better from previous (1,2)

00:50:962 Maybe something like this? http://up.ppy.sh/files/modding3.jpg

Normal
00:27:182 (3) Reposition and make it curve a bit more so it blankets better

00:44:011 (4) ctrl+j then move it back down. It looks much better this way imo

Not much to say really, gl :D
Topic Starter
-Aerith-
None551 MOD Reply
Liberty

Lol, i think u have 2 redownload the mapset again, cause Liberty diff is not available anymore xD

Normal

00:27:182 (3) Reposition and make it curve a bit more so it blankets better Fixed ^^

00:44:011 (4) ctrl+j then move it back down. It looks much better this way imo Nice advice, u got me :D

Hard

00:43:828 (3,4) Can you stack the 3 on the 4, carries on better from previous (1,2) Alright

00:50:962 Maybe something like this? http://up.ppy.sh/files/modding3.jpg
Nah, i think im gonna pass, i just keep like the way it is for now ^^

Done ! Thanks 4 the MOD :)
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