remapped section looks so much better now good job
woah dude separate ur namesMazzerin wrote:
@bubblun
no changes, it's all about angles of 1/6 and 1/4 sliders, which either work as hold motions or 1/2 aiming motions (they require no motions of actually moving your cursor to the slider ends), I placed them based on visuals most of the time
@fieryage
00:11:872 (1,2) - this does not warrant a jump, this does 00:06:479 (4,5) - it's based on rhythmic guitar
00:17:940 (1) - changed nc
00:47:602 (1) - no it wouldn't
00:51:647 (3) - ok
01:14:399 (4) - remove
01:24:343 (3) - I focus on strong guitar hits like the ones nc'd here only
01:27:714 (9) - there was no part like this yet
01:30:411 (9) - removed this
01:35:382 (1) - it wouldn't change much except it starting to look like crap
01:41:534 (1) - rhythmic guitar
02:15:578 (1) - same as 02:11:534 (1) - 02:19:623 (1) - so I did
02:19:286 (1,2,3,4) - angle is supposed to be awkward cause of guitar, but the spacing is consistent?
02:59:230 (1,2,3,4,5,6,7,8,9,10) - uhh seems fine to me since it's like a lead in to the next section which isn't too aggressive
03:14:907 (1,2,1,2,1,2,1,2) - already talked this over a bunch of times, I feel like it's necessary to have them all at least clickable
03:15:830 (1) - if I try to listen to the song all I hear is the lead guitar in the foreground here, I'm pretty sure anyone listening to the song for the first time would agree
03:30:599 (1,2,3,1,2,3) - as you said, it wouldn't matter much, and it's not like those notes are some rhythm changes in a calm part on drums, this is the lead guitar we're talking about here
03:38:214 (2,3) - did it here 03:34:753 (4,5) - too, what's wrong with a stack?
03:43:060 (1,2) - snares are too strong here, so I just use a 1/4 slider
03:44:907 (1,2,1,2) - the rhythm guitar does its pattern here it did a few times which I already mapped here, and combined with the section change/lead guitar high note hold it makes it pretty fitting, especially the fact that it leads to a slower section
03:15:830 (1) - the riffs aren't as overwhelming here - the lead guitar is though, I focus on it in the same places, like here 03:22:291 (1) - or 03:26:445 (1,2,1,2) - 03:33:368 (1) - (both lead and rhythm guitars here tho) 03:40:753 (1) -
03:45:945 (5) - rhythm guitar holds note on that and 03:46:291 (7) - and 03:46:637 (9) - (but it's cut off by the beginning of drum roll)
04:30:474 (1,2,3,4,1,2,3,4,1,2,3,4,1) - best I could do is change them to 1/4 sliders on the empty spots, but I feel like it makes much more sense this way
05:08:900 (1,2,3,4) - this is my favorite part of the song, anyways they're nowhere near as hard as any of the streams in the kiai
@kroytz
03:25:176 (2,3,1) - HMM triples spaced like that play really well imo, and I don't want to have it as a kick slider
03:26:214 (1,2,3) - nah it's definitely 1/3 3 notes, then it's 1 (the slider which is 1/4 because guitar sound is extended) + 1/6 double, but I mapped it as 1/4 (the triple)
04:56:260 (1,1,1,1,1,1) - well first of all it's the most melodic and spaced part in the solo, then it has the drums but those don't really call for any ncs. Thirdly, the spacing would make some follow points appear by the end which would make it look really ugly compared to the beginning of that pattern
05:03:844 (1,2,3,4,1,2) - I actually wanted it to be placed somewhere there, this 05:03:844 (1,2,3,4,1,2,3,4,1,2,3,4) - seems to be completely disjointed from all the fuckery that happened right before it (the solo)
05:07:889 (1) - they look good cause of absolute spacing like this, would face 05:08:563 (1) - too much if I rotated
@montrata
00:57:714 (3) - uhhh I don't know, especially since it's AR10, but I moved it out of the way of the stream
00:57:882 (1,2) - you're right, moved it so there's a jump to 00:58:051 (1) - instead
01:24:006 (2) - is that called a flowbreak? you barely have to move your hand there, but ok ctrl+g'd
01:28:051 (1,2,1,2) - ok
01:54:343 (1,2,3,4,5,6,1) - I stuck with the same spacing I used here 01:01:759 (1,2,3,4,5,6,1) - also, wouldn't reducing it mean it would be similar to 01:52:995 (1,2,3,4,1) - ? no perfect way out
02:26:955 (2,1) - ok
02:51:646 (1,2) - ok
03:16:522 (1) - ok
03:44:445 (1,2,1,2,1,2,1,2) - ok
04:02:075 (2) - whatever ok
04:13:620 (1,1) - it really makes no difference, it's 1 click just like the rest and it sounds cool with the hitsounding
04:55:754 (1,1,1,1) - right, nc'd all these as well, i explained it somewhere before here
05:03:422 (4,1) - it always had jumpstreams on strong rhythmic guitar hits
05:45:052 (4,5,6) - are snare drums so I had to change them somehow, I used to have it consistent but it was pretty stupid
@mithew
00:56:029 - 01:04:118 - right changed
01:01:759 (1,2,3,4,5,6,1) - guitar only does 1/2 and then keeps going at 1/1 here tho so what I could do is split stream on 01:01:927 (4) - which I have now
01:29:399 (1) - you're right, it's higher pitch than the other ones
01:46:927 (5) - oh ye this changes my perception of playability of the entire map, on a serious note though - changed
02:17:769 (2) - maybe it's just me but I think that rhythm guitar note is just as strong as the rest here? hmm
03:24:137 (1) - that wouldn't follow the music though, these 03:24:137 (1,2) - must be circles that are spaced more compared to circles before, and 03:24:253 (3) - note is a hold, so it must be a 1/4 slider
03:52:522 (1) - this is a section changer just like 03:48:830 (1,2) - , I make them big on purpose for more impact
____
some conclusions based on what multiple people mentioned
03:15:830 (1) - remapped to fit rhythmic guitar more
03:26:907 (1,2,1,2,1,2,1,2,1,2,1) - lol I think it's underspaced now compared to everything else but ok
pishifat wrote:
00:31:760 - 00:56:029 - red lines doing nothing
fuck I'm an idiot
04:00:137 (1) - 5% is ok for the reverses/end, but head still lands on loud thing and needs feedback. this is ok
ok, but why gyazo pishi please
04:02:665 (2,3,1) - can you do like anything else? current thing is so unfair. slider, grouping the 2,3 differently, or even simplifying to 1/4 could be acceptable tbh
ok
sampleset 7 hitsounds are unused
woops
handsome wrote:
deceptionp
you might run into problems with combo4 being too similar to bg http://i.imgur.com/yAqZ8w0.png
ok change
00:10:187 (1,2) - could try something like this for the guitar riffs http://i.imgur.com/f1mr3ot.png
ok, also changed here 00:26:592 (2) - cause rhythmic guitar also has hit there
01:01:422 (1,2,1) - feels like the jump should actually be on 1, instead of on 2. right now the movement to 2 is pretty damn quick and far with almost not momentum from the stream itself, could try something like this instead http://i.imgur.com/tDMVSQO.jpg
true!
01:01:759 (1,2,3,1,2,3,1) - you probably got lots of complaints about this but this is pretty damn confusing, if you wanted to have emphasis on the redtick, an NC isn't really that distinct. you could try clearer patterns like http://i.imgur.com/pMK1Wds.png
haha noone complained about that, it plays like a stack, which leads to your point (no emphasis on red tick ) - changed
01:09:175 (1,2,3,4) - i think using kicksldiers or repeats fit much better with the drums as well as giving even more impact tothe downbeat afterwards, a streamjump doesn't really do it justice http://i.imgur.com/S9uci0Y.png
true
01:19:961 (4,5,6,7) - similar to above, could change to a repeat slider
true
01:28:051 (1,2,1,2) - would be cooler if they did the same gimmick, its pretty weird now that they sound similar but play much differently
nah first 2 got snares second 2 got bass+raids or whatever the fuck that is
01:35:382 (1) - coul drop the nc on this to make it even more obvious that its on a bluetick, i'd much prefer extending the repeat thoguh
ok drop the nc
02:08:837 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - could easy use higher spacing changes, right now you can play this really flowy without thinking about snapping and it really dampens the impact of the strong riffs here. just an example of what i mean by having more snapping between streams http://i.imgur.com/2DiTQvW.png
yea true those are barely even jumpstreams right now
02:18:949 (2,3,4,1,2) - movement becomes a little awkwward here, with 2 > 3 being a snappy motion, then slowing down immediately to fit the stream, and then having to change directions as well. i think stackin 02:19:118 (3,4,1) - would solve this issue while still eexpressing the main idea of a jump to the strem and emphasis on 02:19:286 (1,2,3,4) - . like so http://i.imgur.com/SSH5LFf.png
ok
02:23:668 (1,2,1,2) - personally strongly dislike kickslider overlaps stacked like this, they make the sliderbody very unclear which compromise reading substantially. partial overlaps are much more ocmfortable to read, but thats just me hating on this pattern
it's good
02:26:534 (1) - 02:26:871 (1) - could drop the NCs to make it easier to read here
more colors is better!
02:35:298 (1,2,3,4,5,6) - could replace with kicksliders to match riffs, and mainly to give impact to the next downbeat, its p loud
ok
02:50:635 (7,8,9) - super confusing to play, cuz i legit thought it was 1/6 and was merged into 02:50:972 (1) - with a streamjump. could replace with kickslider+1 circle
ok fair enough changed
03:26:330 (2,1) - 03:40:522 (8,9,10,11,1) - some stuff i noticed that you do 'organizational stacks' but they actually affect gameplay quite a bit, might get really difficult when its not done in a consistent manner.
hmmm no one mentioned those and I think they're fine on AR10
03:26:907 (1,2,1,2,1,2,1,2,1,2,1) - blah, the way these are grouped are really odd, considering they aren't actually 1-2 grouping. the recurring patterns is every 2 beats, so ideally you want to NC every 2 beats, instead of 1. with this in mind we can avoid the 1 note NC as well, which also makes it easier to transition to the red tick NCs afterwards.
hard to tell, the first note of 2 beats is always strong, which leads to a feel that the second beat always has weaker/lower pitch than the first one, which is how I spaced/nc'd it. Also it would make this NC consist of a beat and a half 03:27:830 (1) - and this one of half of a beat 03:28:637 (1) - , cause these are grouped every one beat for sure 03:28:176 (1) - 03:28:407 (1) -
04:14:631 (1) - these don't really do anything other than random clutter, its not really noticeable tha you hit a 1/8 slider mixed in a stream, especially when cramped like this.
it's not meaningful in gameplay, but it is in hitsounds, that's what makes it cool
04:52:215 (2,3,1,2,1,2) - i got terminal aids from this, i applaud anyone who can consistently land this
start off by playing them as actual doubles with pauses so your brain/reading gets used to processing something like this, when you're fast enough you can actually feel when you press twice and jump over to the next group easily without interrupting your fingers. also helps to start off with 4+ note jumpstreams, then go down to 4 and practice those, bpm is also a factor.
05:03:760 (4,1) - dynamics like these were cool, could have applied this more
yea it is cool, suggest where else to apply it though? I think it fits here because that next stream sounds completely different and leads to the next section, couldn't find anything else to apply this to
cant mod this lol
aww don't feel bad, this was actually the best mod so far in my opinion
o jeezpishifat wrote:
bubble
yafieryrage wrote:
wheres the obligatory pishi bubble meme u can tjust say bub thats illegal
Community requests the DQs now-a-days rather than the QAT. And rest assured there'll always be at least one person that'll complain, no matter how tame a map may be.F1r3tar wrote:
This map might be a lot harder to get past qualified than The Empress (especially with that huge diff spike). You should probably have QATs look at the map before it gets ranked so that it doesn't have to be dq'd.
as if meta jump maps didn't have those too lolKroytz wrote:
I'm still on the fence about a 1.0* diff spike within a 3 second time period...
i think it'll be just fineKroytz wrote:
I'm still on the fence about a 1.0* diff spike within a 3 second time period...
BPM is correct. Had the same happen in Fast Paced Society - your green line with the new timing won't fit in because the timing is .(6), it will start being delayed eventually. That's simply because .(6) doesn't exist in music afaik, it just simply makes no sense.DaniilLillifag wrote:
hey mazzerin
are you sure that part from 05:21:035 - and to end of song is a 1/4?
i think that this part is a 1/6, really, and also time sugnature is 4/4
BPM is 118.667 for 1/6, just in case
(i noticed that last greenline in 05:58:450 - with this new timing does not dock on 1 ms (idk why). For reminder)
and add the same timing section in 04:30:474 -
also, i want to say about few minor errors in your map (actually especially nothing to say, because mazzerin ye)mod00:59:905 (9) - 01:00:749 (3) - bad overlap, move (3) left, or unstack this kicksliders
01:06:140 (1) - maybe add finish? (on start of repeat)
01:11:534 (1) - ^
01:16:927 (1) - ^
01:22:320 (1) - ^
01:22:658 (2,3) - located too close
01:23:669 (1,3) - bad overlap
01:30:411 (9) - nc?
01:33:107 (9) - ^
01:43:894 (1) - stack start of kickslider with end of kickslider 01:42:882 (1) -
01:44:399 (2) - 01:45:411 (3) - stack
01:49:118 (1,2) - make here same notes as in 01:48:613 (1,2) - (copy it), because this notes (01:48:613 (1,2) - ) looks lonely
01:51:815 (7,3) - oooh too close
01:55:185 (5) - maybe stack end of kickslider with end of 01:54:006 (1) - ?
01:59:821 (5) - 02:00:663 (3) - stack
02:12:545 (5) - make here same kickslider as 02:11:534 (1) - because (1) looks lonely due own shape. Also, put nc in 02:12:545 (5) -
02:16:590 (5) - nc
02:18:865 (1,2) - here is absolutely same sounds, i dont see reason for this emphasize (except position sounds on ticks), and also repeat 02:18:612 (3) - looks lonely, make on 02:18:865 (1,2) -place repeat
02:19:286 (1,1) - too close, fir it pls
03:00:073 (1) - maybe ctrl+j? for better flow
03:04:792 (1,2) - bad overlap
03:15:253 (2) - 03:16:176 (1) - problems with stack?
03:49:060 (1) - make sure that start of stream stood exactly in the middle of stream piece 03:48:599 (1,2,3,4,1) - (move 03:49:060 (1) - and next stream to 158 217)
03:55:176 (1) - 03:55:983 (1) - fix overlap
04:00:137 (1) - stack start of repeat with end of kickslider 03:59:099 (1) -
04:11:934 (1) - stack start of kickslider with note 04:11:176 (12) -
04:14:631 (1,2) - are you sure that (2) will be good read? with same spacing between 1/8 04:14:631 (1,2) -and 1/4 04:14:715 (2,3) - . And also 1/8 repeat 04:13:620 (1) - looks lonely. Make on 04:14:631 (1,2) - another 1/8 repeat and also unstack this repeat and 04:14:799 (2,3,1) -
04:30:474 (1) - 04:30:979 (1) - 04:31:485 (1) - maybe make here kicksliders?
04:51:878 (2) - 04:52:383 (1) - bad overlap
05:11:428 (6,2) - same as above, make overlap batter (move kickslider up for example)
05:34:855 (2) - 05:35:698 (1) - overlap
05:45:052 (4,5,6) - maybe curve this stream piece to cotrast with curve stream 05:45:304 (1,2,3,4,5,6) - ?
05:53:310 (6,1) - hmm its werid that you separate streams with different combo (05:52:383 (1,2,3,4,5,6,1,2,3,4,5,6) - for example), but here you dont separate different combo. Pls unstack (6) and (1)
end of mod~
streams is fucking masterpiece
good luck
Let's be honest here, determining the difficulty of a specific part of the song is influenced by opinion, so there's no reason why Mazzerin's way of mapping the solo would be wrong. It's just his interpretation of the intensity spike (which is actually a really huge spike if you ask me; BPM rises from like 168 to 260, guitar has a huge speed spike, etc.)Varqaaa wrote:
I'm a fan, I really am, but that spike in difficulty in the solo does not correspond to the spike in difficulty in the song. Everything corresponds (ie spacing in a stream matches oscillating guitar line) but it corresponds in the manner a Silynn or Snow Rabbit map corresponds. It's way over the top. This is a technical death metal song; all of it is hard, not just the solo.
I originally wrote a more in-depth mod but there isn't really a point. It boils down to just nerf the spacing on the first solo across the board. It does not accurately reflect the change in the song. Mathematically speaking, you've used a different constant for this portion of the song's difficulty than for the rest of it. Sure, a solo can be harder, but this solo is not this much harder.
Aside from that I love the map; shifting beat divisor streams (and I love your sense of stream flow), tasteful use of sliders, interesting jump patterns... all lovely. The solo is just too stark a contrast. Of course, the alternative to achieving parity by nerfing the solo would be bringing the rest of the map up to its level...
t. opinionated 40k nobody
ps/edit: yeah sure pp mappers pull this shit all the time, but you're better than that and I think you're lazying out with this. fairly or not, you get held to a higher standard (because you can meet it)
It's not just the guitar either, listen to the drums as well. The intensity of the song skyrockets which is personally why I think the spike fits pretty well.MCB wrote:
Let's be honest here, determining the difficulty of a specific part of the song is influenced by opinion, so there's no reason why Mazzerin's way of mapping the solo would be wrong. It's just his interpretation of the intensity spike (which is actually a really huge spike if you ask me; BPM rises from like 168 to 260, guitar has a huge speed spike, etc.)
this is correctMCB wrote:
Let's be honest here, determining the difficulty of a specific part of the song is influenced by opinion,
this is notMCB wrote:
so there's no reason why Mazzerin's way of mapping the solo would be wrong.
He isn't mapping predominantly to the drums, he's mapping to the guitar line. If he wanted to reflect the higher bpm for the drumline he'd do more fat 260 bpm streaming. Instead he (correctly in my opinion) chooses to focus on the dominant guitar line, reflecting the movement with increased spacing. My complaint is that difficulty in the guitar part for this piece is not the huge jump in difficulty he makes it out to be[TommyB] wrote:
It's not just the guitar either, listen to the drums as well. The intensity of the song skyrockets which is personally why I think the spike fits pretty well.
You can compare the 260 bpm to the rest of the map all you want, I will keep comparing it to the rest of the song.Varqaaa wrote:
You can quantify why his mapping of the solo is overblown in comparison to the rest of the map. If all of the map were mapped at that level, sure it'd be fine. His interpretation of the solo works, it just doesn't work in the context of the map he has made because it departs too starkly from his interpretation of the rest of the map. It's like the rest of the song was designed as a "medium" and this is a "lunatic" for no apparent reason (to use an exaggerated example in order to hopefully make my point clearer).
Some maps get the short end of the stick with SR. Streams don't bump SR like jumps unless they're spaced. A lot of maps, like Into The Void, should have a WAY higher SR than given. The bot doesn't understand stamina, and that the jump between 120bpm to 130bpm is a LOT easier than the jump from 250bpm to 260bpm, making higher BPM stuff not as high as they should be.bbj0920 wrote:
sr is just a computer generated number???
14:06 Cryptic: 00:19:625 (1,2,3,4) -
14:06 Cryptic: unoverlap it since it doesn't really look intended
14:07 Mazzerin: oh yeah
14:07 Mazzerin: i'll move by a few pixels
14:07 Cryptic: yeah
14:08 Cryptic: 00:49:457 - I'm assuming since the accent here has a lot of drift you don't want to map it?
14:08 Mazzerin: you mean the background stuff?
14:08 Cryptic: well
14:08 Cryptic: its an accent to the string
14:09 Cryptic: its like
14:09 Cryptic: do do do do dododo
14:09 Mazzerin: ohh like extensions
14:09 Cryptic: mm
14:09 Mazzerin: i think singles are just fine
14:09 Cryptic: Yeah
14:09 Cryptic: It actually only happens there I think
14:09 Cryptic: which is why I brought it up
14:12 Cryptic: 00:21:648 (1,2,3,4) - maybe move the 2,3,4 down a bit since the spacing right now is a bit deceptive compared to the pervious part of the map?
14:12 Cryptic: not very far, like stack the 4 on00:21:058 (5) - or something
14:13 Mazzerin: ok that works
14:14 Cryptic: 00:57:377 (1,2,3,1,2) - I'm a bit worried about this pattern overall, specifically 00:57:547 (2,3) - to 00:57:884 (1,2) - seems a bit too circular
14:14 Cryptic: but also I think that 00:58:052 (1,2,3,4,5,6,7,8,9) - this may be overspaced, according to pitch. As in, the 7,8,9 should be lower spaced
14:15 Cryptic: So technically you could probably kill two bords with one stone by just rearranging the pattern slightly
14:15 Mazzerin: which pattern?
14:15 Mazzerin: the first one or the second one?
14:16 Cryptic: Both
14:16 Cryptic: Like, the first needs to probably have a tighter angle into 00:57:884 (1,2,1,2,3) -
14:16 Mazzerin: the circularity is fine, it's a nice triangle in my eyes
14:16 Cryptic: and the second needs less spacing on 00:58:725 (7,8,9) - IMO
14:16 Cryptic: because the pitch starts decreasing there
14:16 Cryptic: as that sounds like a lead-in to 00:59:064 (1,2,3,4,5,6,7,8,9) -
14:16 Mazzerin: i can rearrenge it to be even sharper
14:16 Mazzerin: with just changing that one note though
14:16 Cryptic: I was saying even sharper yeah, I think it'd play a tiny bit better if you did that
14:17 Mazzerin: you mean sharper as in from the other side
14:17 Cryptic: 00:57:714 (3,1,2) -
14:17 Mazzerin: or just like more from above
14:17 Mazzerin: instead of completely leading into that
14:17 Cryptic: yeah, I think either would work honestly. Personally, I like the placement of the kick
14:18 Cryptic: actually
14:18 Cryptic: tilt the 2
14:18 Cryptic: upwards
14:18 Cryptic: 00:57:967 (2) -
14:18 Cryptic: this 2
14:18 Cryptic: that should solve it
14:19 Cryptic: because the main thing I'm worried about is when you go from 00:57:714 (3) - to 00:57:884 (1,2) - its really kind of linear so it could just feel clunky
14:19 Mazzerin: wait you meant the lead in to the 00:58:052 (1) - wasn't sharp?
14:19 Cryptic: but moving the 2 up a bit could oslve that
14:19 Mazzerin: oh
14:19 Cryptic: yeah, basically
14:19 Mazzerin: i wanted to have 2 in the followpoint
14:19 Mazzerin: https://osu.ppy.sh/ss/6232011
14:19 Mazzerin: i did that
14:19 Cryptic: That'll work
14:19 Cryptic: nice skin by the way
14:20 Cryptic: 00:58:725 (7) -
14:20 Mazzerin: now what about
14:20 Cryptic: by the way, I just noticed that this wasn't snapped
14:20 Mazzerin: that 7
14:20 Mazzerin: it's broken
14:20 Cryptic: 00:58:388 (4) - neither is this
14:20 Cryptic: o?
14:20 Mazzerin: everythings "not snapped"
14:20 Mazzerin: or a lot of things
14:20 Mazzerin: it's an editor bug
14:20 Cryptic: gotchya
14:21 Mazzerin: gotta use navosu helper app
14:21 Mazzerin: that one shows what is really unsnapped
14:21 Cryptic: mhmm
14:21 Mazzerin: ok so 789
14:21 Mazzerin: what if it's below the 123?
14:22 Cryptic: That'd probably be fine, what do you have in mind?
14:22 Mazzerin: wait i'll actually rearrange the next ones too
14:22 Cryptic: okay
14:25 Mazzerin: https://osu.ppy.sh/ss/6232074 i meant this
14:25 Mazzerin: well that's not down anymore it's even closer but it makes more sense
14:25 Cryptic: yeah
14:25 Cryptic: I like that
14:25 Cryptic: it works
14:26 Cryptic: let me know when you're done w/ that pattern
14:26 Mazzerin: i am done!
14:27 Mazzerin: https://osu.ppy.sh/ss/6232100 the rest is like that
14:27 Mazzerin: moved that next 123 cause it would've been too close
14:27 Cryptic: yeah
14:27 Cryptic: that should be bueno
14:27 Mazzerin: and that makes sense cause it's a new measure+snare
14:28 Cryptic: 01:01:929 (1,2,3) -
14:28 Cryptic: fix your DS please
14:28 Cryptic: also honestly make that curve a tiny bit less sharp
14:28 Cryptic: it'll look better
14:29 Mazzerin: yeah
14:31 Cryptic: 01:14:062 (1,2,3,4,1,2,3) -
14:31 Cryptic: this is really weird flow-wise
14:32 Cryptic: I think some of the things you could do is nerf the DS on 01:14:231 (2,3,4) - as an ode to the different pitch in the BG (even though you're following the drums here)
14:32 Cryptic: 01:14:399 (4,1,2,3,1) -
14:32 Cryptic: but when you look at that specifically it just looks really clunky, even for 178
14:33 Mazzerin: well it's definitely not as hard as some of the patterns around
14:33 Mazzerin: it's just slightly spaced
14:33 Cryptic: sure, theres definitely harder patterns
14:34 Cryptic: I was just saying that this one is kind of hard because of the flow moreso than the spacing
14:34 Mazzerin: so if i nerf 234 that's enough?
14:35 Cryptic: mm, lemme give you a suggestion, hold on
14:35 Cryptic: cuz the 234 really fucks the entire pattern
14:35 Mazzerin: you know sharp flow FROM a stream to a note is good
14:36 Cryptic: Yeah
14:36 Mazzerin: linear flow during a stream where you start from a note to a stream is also fine
14:36 Cryptic: its really how you're basically going down, then left, then backwards, then direclty up
14:37 Cryptic: it plays kind of like a weird drawn out square
14:37 Mazzerin: if it's sharp from circle to stream (stream goes in reverse) it still feels fine but it's usually further away so it's harder (because of visuals, can't place it as close as you could)
14:37 Cryptic: which isn't that great overall
14:37 Mazzerin: oh another thing then
14:37 Mazzerin: when you're inside a stream pattern
14:37 Mazzerin: reset the flow
14:37 Mazzerin: hmm hard to explain
14:37 Cryptic: no i get that
14:37 Mazzerin: think of it as a relaxed/non straining position for your aiming hand
14:38 Mazzerin: it's mostly about reading and moving carefully inside streams
14:38 Mazzerin: not snapping around
14:38 Cryptic: Yeah
14:38 Cryptic: 01:14:399 (4,1,2) -
14:38 Cryptic: but that is a snap
14:38 Mazzerin: so it resets and starts again here 01:14:399 (4) -
14:38 Cryptic: 01:14:062 (1,2,3,4) -
14:38 Mazzerin: yeah it's triangular
14:38 Cryptic: this is fine
14:38 Cryptic: 01:14:399 (4,1,2) - is borderline a right angle
14:38 Cryptic: and then the 01:14:735 (2,3,1) - flows out of the right angle
14:38 Mazzerin: well that's one snap 01:14:062 (1,2) -
14:38 Mazzerin: a right angle?
14:39 Cryptic: I honestly think like having the 2,3,4 with a slightly lower DS and then tilted upwards would probably be a fairly okay solution
14:39 Cryptic: though in all honesty
14:39 Cryptic: its up to you
14:39 Cryptic: This is a really nazi thing of me to point out
14:39 Mazzerin: what if 01:14:399 (4) - was closer?
14:39 Cryptic: so only change it if you agree
14:39 Mazzerin: hmmm i don't even know
14:39 Mazzerin: LOL
14:39 Cryptic: 4 being closer would help
14:40 Mazzerin: i'd rather keep it, this is the least someone will care about
14:40 Mazzerin: it's like taking notes from the slow part
14:40 Cryptic: I kind of did osmething like this: https://puu.sh/rvpor/6a9326032f.png
14:40 Mazzerin: and talking about their angles
14:40 Cryptic: but like
14:40 Cryptic: that ends up taking away a lot of the impact
14:41 Cryptic: 01:35:045 (16,1) -
14:41 Cryptic: the hell
14:42 Mazzerin: you think it's too big?
14:42 Cryptic: Mmm, the transition itself is a bit large, but the biggest issue is the fact that the stream is pointed away from it + the spacing
14:42 Cryptic: if the stream lead into it a bit more
14:42 Mazzerin: things like those are much easier than 01:35:382 (2,1,2,1,2,1,2) - by the way
14:42 Cryptic: (like not as much of a curve away) I could see the distance being better
14:42 Cryptic: yeah I know
14:42 Mazzerin: but the drop down effect is so cool
14:43 Cryptic: it is
14:43 Mazzerin: with the kick
14:43 Cryptic: Yeah, its fine
14:43 Cryptic: you're snapping to a repeat slider
14:43 Mazzerin: yeah
14:43 Mazzerin: you are safe for a bunch of time
14:43 Mazzerin: even if you're off time
14:43 Cryptic: yeah
14:43 Cryptic: a lot of lenience
14:44 Cryptic: 02:26:365 (1,2,1,2,1,2,1,2,1) -
14:45 Cryptic: this is a cool pattern
14:45 Mazzerin: IT IS GOOD
14:45 Mazzerin: i love it
14:45 Mazzerin: i've never seen anything like it
14:46 Cryptic: 03:14:907 (1,2,1,2,1,2,1,2) -
14:46 Cryptic: I love this solo
14:46 Cryptic: so fucking much
14:47 Mazzerin: the reason why i mapped it
14:47 Cryptic: 03:28:060 (1) - UN-NC it
14:48 Mazzerin: but i'm following a pattern
14:48 Mazzerin: then i would have to un-nc 03:27:137 (1) -
14:48 Mazzerin: 'and 03:27:599 (1) -
14:48 Cryptic: but they're
14:48 Cryptic: 1-2-3's rather than 1-2's musically :c
14:49 Mazzerin: but i grouped it as 1-2 1-2 everywhere
14:49 Mazzerin: including there
14:49 Cryptic: mmm, fine.
14:49 Mazzerin: it's just that that last 2 is missing
14:49 Mazzerin: 03:28:637 (1) -
14:49 Mazzerin: same happens here!
14:49 Cryptic: I know
14:49 Cryptic: I hadn't gotten there yet
14:51 Cryptic: 03:44:445 (1,2,1,2,1,2,1,2) -
14:51 Cryptic: which instrument are you following for the expansion?
14:51 Mazzerin: well the guitar starts screaming
14:51 Mazzerin: the lead one
14:51 Mazzerin: the rhythmic guitar goes up in pitch
14:51 Mazzerin: and the drums are 1/4
14:51 Mazzerin: so it's all mashed up into one increasing pattern
14:51 Cryptic: Yeah
14:51 Cryptic: alright
14:53 Cryptic: eh, that section is tough to sort out musically, I think you did fine
14:53 Cryptic: has anyone played the current iteration of the map by the way?
14:54 Mazzerin: yes talala today
14:54 Mazzerin: and gayz
14:54 Cryptic: Alright
14:54 Cryptic: What did they say?
14:54 Mazzerin: gayz could pass everything but the streams before the jumps
14:55 Mazzerin: and talala couldn't pass the streams but could pass the jumps until sliderjumps
14:55 Mazzerin: so i changed the streams with talala
14:55 Mazzerin: and he passed both the streams and the jumps except the slider jumps
14:55 Mazzerin: the problem was overlaps and that weird triple not sure if you saw it
14:55 Mazzerin: 03:24:368 (1,2,3,4,1,2,3) -
14:55 Mazzerin: this was overlapping
14:55 Mazzerin: so i removed that
14:56 Mazzerin: and there was this triangular triple 03:25:176 (2,3,1) -
14:56 Mazzerin: that gayz complained about
14:56 Mazzerin: but i made it straight
14:56 Mazzerin: talala said he's gonna pass it with luck now hah
14:57 Cryptic: 05:03:170 (1,2,3,4,1,2,3,4,1,2,3,4) - why change the folow so much here?
14:57 Cryptic: also, sorry, I was reading that all but I was also looking ahead
14:57 Cryptic: I don't want to make you wait too long
14:57 Mazzerin: sorry for what
14:58 Mazzerin: not talking to me while i was typing a wall?
14:58 Mazzerin: that's fine
14:58 Cryptic: yea
14:58 Mazzerin: it's hard to explain the direction there
14:58 Mazzerin: i just kinda felt like guitar does that
14:58 Mazzerin: i have no idea how to say this
14:58 Mazzerin: but i like how it flows into after that motion 05:03:844 (1,2,3,4,1) -
14:59 Cryptic: See, my only concern with some of these awkward stream jumps and sharp flow changes is the HP 6
14:59 Cryptic: I get that you don't want like 50% acc passes
15:00 Cryptic: but you may need a slightly lower HP
15:00 Cryptic: with some of these stream jumps
15:00 Cryptic: not that one that i mentioned
15:00 Cryptic: just overall
15:00 Mazzerin: hp is tricky to decide
15:00 Mazzerin: it simply makes it more lenient everywhere
15:01 Cryptic: yeah
15:01 Mazzerin: but how lenient do i want it and how lenient does everyone else want it?
15:01 Mazzerin: everyone has a different opinion
15:01 Mazzerin: the top players literally said
15:01 Mazzerin: if you make it lower, it's gonna be easier to pass
15:01 Mazzerin: and well that's true it's simple as that
15:01 Cryptic: Yeah
15:01 Cryptic: thats for sure
15:01 Cryptic: but if people liek talala and gayz who are quite good at your maps are having trouble passing
15:01 Cryptic: wouldn't something like 5.5 or 5 be a bit more reasonable?
15:02 Cryptic: We both know no one will ever pass this with HR, maybe HD, most passes will be HT
15:02 Cryptic: tbh, I'm fine with it being HP 6
15:02 Mazzerin: i'll quickly ask around
15:02 Cryptic: I just see it as being a potential conversation point in a DQ mod
15:03 Mazzerin: mithew says 6
15:03 Mazzerin: broodich says 5.5
15:03 Mazzerin: LOL
15:03 Mazzerin: wait
15:04 Cryptic: ?
15:04 Mazzerin: plz enjoy game will say something as well
15:04 Mazzerin: about the hp
15:04 Cryptic: alright
15:04 Mazzerin: i mean you can keep modding
15:04 Cryptic: I'm gonna start checking HSing
15:05 Mazzerin: aaand he says 5
15:05 Mazzerin: ROFL
15:05 Mazzerin: so we have 5 5.5 and 6
15:05 Cryptic: nah really the only last major complaint I had was the really weird stream flow
15:05 Cryptic: uhm
15:05 Cryptic: split the difference, avg is 55
15:05 Cryptic: *5.5
15:05 Cryptic: ?
15:05 Mazzerin: yeah
15:06 Cryptic: oh
15:06 Cryptic: I did forget
15:06 Cryptic: 05:44:799 (1,2,3,4,5,6,1) -
15:06 Cryptic: I'm not a huge fan of that pattern at all
15:06 Cryptic: I get the spacing musically, but the design seems to be a bit harder than the song really warrants
15:06 Mazzerin: well the jump is barely bigger
15:06 Cryptic: especially the 6>1 at the end there
15:06 Mazzerin: it's almost the same as usual
15:07 Mazzerin: 0.25 difference
15:07 Cryptic: alright
15:07 Cryptic: time for hte "fun" part
15:07 Mazzerin: some guy already checked hitsounds pretty well
15:07 Mazzerin: i also did a few times
15:08 Mazzerin: there might be some missing after changes though
15:09 Cryptic: hmm
15:12 Mazzerin: talala said 5.5-5.7
15:12 Mazzerin: and '5 is too easy'
15:12 Mazzerin: so 5.5 is the best i guess
15:12 Cryptic: yeah
15:12 Cryptic: I'm about halfway through with HSing
15:12 Cryptic: after I finish you can update and then I can recheck the spots that were tinkered and recheck their HSs and the quali
15:13 Cryptic: 03:55:522 (1) -
15:13 Cryptic: defualt hit-whistle??
15:13 Mazzerin: what
15:13 Cryptic: its defualt hit-whistle
15:13 Cryptic: like
15:13 Cryptic: that is
15:13 Cryptic: isn't it mean tto be
15:13 Mazzerin: that's a sound in the song isn't it
15:14 Cryptic: turn music voluem to 0%
15:14 Mazzerin: OH
15:14 Mazzerin: the slider
15:14 Cryptic: yeah
15:14 Mazzerin: nooo
15:14 Mazzerin: the sliderbody has whistle applied to it
15:14 Mazzerin: accidently
15:14 Cryptic: yeah
15:14 Cryptic: thats what I was saying
15:14 Mazzerin: woops
15:18 Cryptic: alright
15:18 Cryptic: the rest is good
15:19 Mazzerin: so i can update
15:19 Cryptic: aye
15:19 Cryptic: you did 5.5 right?
15:19 Mazzerin: yeah
15:19 Cryptic: cool cool
15:19 Cryptic: lemme know when update
15:20 Mazzerin: now
15:20 Mazzerin: it is done
15:20 Cryptic: yep
15:20 Cryptic: checking
15:24 Mazzerin: cryptic did yo udie
15:24 Cryptic: no no
15:24 Cryptic: just making sure I didn't miss anything
15:24 Cryptic: almost done
15:24 Cryptic: like 30 seconds left
15:24 Cryptic: I'm gonna get shit on tho man
15:24 Cryptic: considering I nazi'd Empress yesterday and am flaming this today
15:25 Cryptic: inb4 loctav kicks me
15:25 Mazzerin: you're doing it for a good cause
15:25 Cryptic: rip
15:25 Cryptic: cool cool everything is in order
15:25 Cryptic: let me get the post ready and then I'll flame