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Yirsi - Skyscraper [OsuMania|Osu]

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Topic Starter
Yirsi
This beatmap was submitted using in-game submission on Samstag, 14. November 2015 at 20:36:50

Artist: Yirsi
Title: Skyscraper
Tags: Electro EDM House
BPM: 128
Filesize: 1910kb
Play Time: 01:07
Difficulties Available:
  1. 4K EZ - 4Key (1,22 stars, 152 notes)
  2. 4K HD - 4Key (2,78 stars, 620 notes)
  3. 4K NM - 4Key (1,84 stars, 337 notes)
  4. 4K NM+ - 4Key (1,62 stars, 117 notes)
  5. Hard (0 stars, 0 notes)
  6. Insane (3,57 stars, 98 notes)
  7. jakads' 4K EX - 4Key (3,59 stars, 830 notes)
  8. Normal (2 stars, 72 notes)
Download: Yirsi - Skyscraper
Information: Scores/Beatmap Listing
---------------
> Work in Progress <
Any help is appreciated :)


Progress:

4K EZ - Finished
4K NM - Finished (needs testing)
4K NM+ - (not sure if i will continue this diff)
4K HD - Finished (needs testing)
jakads' 4K EX - Finished

----
Requesting GD for standard mode!

Normal - Tried to start
Hard - None
Insane - Tried to start
Hestia-
Hihi Yirsi~

[General]
The map doesn't have a background

The audio bitrate on the mp3 is over 192kbps

There isn't a preview point set for the song

[4K EZ]
seems good

[4K NM2]
seems unfinished
OD should be 7.5
I think if you want another normal diff most people say NM+ instead of NM2 but names don't really matter

[4K NM]
OD should be 7.5
seems good other than jacks here
00:48:184 (48184|2) - move to 1
00:54:746 (54746|3) - move to 2
00:54:863 (54863|1) - move to 3
it's not bad to have jacks like this necessarily but it makes it much more annoying to play with double time

[4K HD]
OD and HP should be 8
seems unfinished

nice map~ good luck YirsI
Topic Starter
Yirsi
Thanks for the help hestia ;)
DeletedUser_259972
GD Alert! GD Alert!

jakads' 4K EX

Tried to make it 4 stars, but music was too slow to make it harder

It is 3.59
eeehhhh

Also, making the volume 0% is kinda weird

Set it to about 30% or somewhere near it

If there's mod, feel free to PM me in-game or via website ;)
FrenzyLi
Sorry for the late mod! Here is the response from FrenzyLi's osu!mania Instrumental Queue!
General
  • Drain time
  1. 01:00:020 - Make sure all diffs end here as there's no need to map any further passing this point because everything is fading away. Your map will have a drain time of exactly of 60.000 seconds. Even if people implement the no-less-than-1-minute-drain-time rule in the future, your map is still safe in terms of drain time.
4K EZ (4K)
Comment: Using single-column jacks is fine.
My2cents: Add missing notes and don't map past 01:00:020.
  1. 00:45:957 - Add note. Why leaving this space blank? It's not like there's a finger switch in LN like at 00:49:707 .
    00:47:598 - Add note.
  2. 00:59:551 - Add note.
  3. 01:00:020 - Don't map beyond this point. If you map for this diff, it's ok but it'll be ugly for other more difficult diffs out there.
4K NM (4K)
Comment: Uh... not bad.
My2cents: Fix the issue of using two keys for weaker sounds in the intro. Don't map past 01:00:020. Make LN more enjoyable.
  1. 00:01:895 (1895|2,1895|0,2246|0,2246|2,2598|2,2598|0,2832|0,2832|2) - Make them single note.
    (^ IF ACCEPTED)00:03:770 (3770|2,3770|1,4121|2,4121|1,4473|2,4473|1,4707|3,4707|0,5059|3,5059|0,5410|3,5410|0,5645|3,5645|1,5996|1,5996|3,6348|1,6348|3,6582|2,6582|0,6934|0,6934|2,7285|0,7285|2) - Turn into single note.
    (^ IF ACCEPTED)00:11:270 (11270|3,11270|2) - Turn into single note.
  2. 00:21:934 (21934|1,22051|0) - Maybe move to different hands?
  3. 00:26:270 (26270|1,28145|0) - Double LN with different hold or release timing is not advised. Since it's just the same sound getting higher in volume I suggest removing 00:28:145 (28145|0) .
  4. 00:31:660 (31660|2) - I suggest removing this LN because you have not mapped the LN at similar places such as 00:30:254 , 00:30:723 , 00:31:191 etc. Or, you can consistenly add those three missing LN but still remove this one at 00:31:660 because this one is just too weak. Try to analyze if the LN need to be added from this point towards.
  5. 00:34:238 (34238|1) - this LN has wrong snap because there is no string instruments from 00:34:238 to 00:34:473 . In other words, your LN is twice as long.
  6. 00:49:121 (49121|3,49238|2,49238|1,49707|3) - You might want to rearrange these because you don't really see this kind of pattern on other NM maps. This pattern places much strain on a typical NM player. Similar for 00:49:121 (49121|3,49238|1,49238|2,49707|3) .
  7. 00:49:121 (49121|3,49238|2,49238|1,49707|3) - Do not map past this point.
4K HD (4K)
Comment: This diff is a bit inconsistent in terms of note placement and jacks.
My2cents: Fixing jacks etc. Don't map past 01:00:020.
  1. 00:00:371 - Add note on 3 to keep up with 00:00:020 (20|3,20|1). Why? take a look at this: 00:03:535 (3535|3,3770|1,3770|3) - the intensity at 00:03:535 is stronger than 00:03:770 yet has less notes. This doesn't feel right! I hope you can rework the intro
    (^ IF ACCEPTED) 00:00:020 (20|3,20|1) - add note.
    (^ IF ACCEPTED) fix the intro
  2. 00:30:020 - LN snap is questionable starting from this point.
  3. 00:34:121 (34121|2,34238|2,34238|3) - This pattern is discouraged in HD. Remove 00:34:238 (34238|3) then move 00:34:121 (34121|2) to 3. Refer to 00:41:738
    00:34:238 (34238|2,34473|3) - Why double LN? Especially considering that from 00:34:238 to 00:34:473 there is no sound to correspond to the LN.
  4. 00:35:410 (35410|1,35410|0,35645|1) - Move one of the note away from column 1.
  5. 00:45:488 - double jacking here is too intense, filp 00:45:371 (45371|1,45371|3) using Ctrl+H to achieve the same pattern as 00:46:426 where only 1 jack exists.
    00:52:871 (52871|0,52871|1) - Move to 12.
    00:53:809 (53809|0) - Move to 1.
    00:54:746 (54746|2) - Move to 1. This is only an example.
    00:55:684 (55684|2,55684|0,55801|0,55801|2,55801|1) - Same here.
  6. 00:56:973 (56973|0,56973|1) - There is already a LN here, consider removing one of the notes.
  7. 01:00:020 - Again, I don't suggest mapping past this point even if you have put something here. There are still some weak but existing sounds from 01:11:270 onwards-- how do you know when to stop mapping? 01:00:020 is a good indicator that your map is an end.
  8. 01:01:309 - If you insist on mapping beyond said point, fix this questionable jack.
jakads' 4K EX (4K)
Comment: The jacking pattern in this map is to an extent such that it is exhausting to capture the corresponding sounds in the music when I play. I fail to enjoy the map anymore.
My2cents: I can't really provide an effective mod... Keep in mind that jacks should not appear that often. I hope not to offend jakads, but I recommend remapping a significant portion of the map to avoid excessive use of jacks for it to be rankable.
Topic Starter
Yirsi
Thanks for the mod FrenzyLi!

Don't worry about the time :)
I'm not able to work on the map anyways at the moment, but I'll be sure to include your stuff.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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