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Suzuki Konomi - Ginsen no Kaze [CatchTheBeat]

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meii18
The name if the artist should be Suzuki Konomi

no kudosu for this ==

EDIT: Shoot kudos only for mods but while snowball's metadata check is big I think is fine
Topic Starter
Sorceress

ByBy_ChAn wrote:

EDIT: Shoot kudos only for mods
My bad!

- Magic Bomb - wrote:

Alright, I'mma mod the 2 difficulties that aren't mine.

Platter
00:16:983 (1,2,3,1,2,3) - Reduce the distance between this slightly, feels awkward to catch how they are now. Nerfed it
00:25:277 (2) - Extend this to end at the next 1/2. :)
00:28:807 (3) - Make this a 1/1 slider. Changed this bit about a little
00:48:042 (6) - NC. :)
01:13:257 - Place a circle on the 1/2. :)
01:21:748 (4) - I'd move this to the left a bit, awkward to have a dash right after a hyper to the left. Changed this bit about a bit aswell

And done ;)
Thanks for the mod :)

snowball112 wrote:

Heya, random metadata stuff:

Artist should be: 鈴木このみ which is romanised into Suzuki Konomi and not Konomi Suzuki (you can check this on any ranked map with her as the artist).

Title: 銀閃の風

You can add the original title of the anime to the tags: 魔弾の王と戦姫 (ヴァナディース)

Also, you could put "Opening Theme" and "TV Size" in the tags since it's not in the official title of the song.

I won't be modding any of your diffs though since I'm pretty biased as I'm mapping this song myself.

Hope this helps and good luck.
Thanks for the help :)

EDIT: I have cocked something up big time trying to change the meta data, as started earlier I blame Riari.
EDIT2: BSS was playing up, problem resolved, Riari not to blame.
DragonSlayer96
heya. here for my mod

salad
00:00:909 (3) - shorten it to where you have the repeat on it. To me the ending of the slider and the next note seems too close/cluttered
00:06:906 (2) - repeat is off. the note (i feel you are trying to hit) is at 00:07:099 - not at 00:07:196 - (where it ends is on beat though)
00:16:101 (5,6) - music sounds like a moderate size jump should be here
00:22:277 (4,5) - if you are following the vocals for these two, they are to the 1/2, not 1/1 beat. if you are following the beat, they are fine, but the notes before sounds like you are mapping to the vocals.
00:27:924 (1,2) - ^
00:32:512 (2,3) - and 00:35:336 (2,3) - make this a bigger jumps like how you have at 00:38:159 (2,3) -
01:02:689 (2) - should be a 1/2 instead of 1/1
01:04:277 (5) - should be a 1/2 instead of a 3/4

should be remapped as a Platter because that is the only difficulty mb maps :^)

Platter
00:18:571 (1,2,3,4,5,6,7,8,9) - stream is boring to me. you can add some movement at 00:18:836 (4) - and at 00:19:101 (7,8,9) - because you can hear note changes fairly easy.
00:35:689 (2) - sounds better to me if you extend it to the next white tick

Rain
seems weird that for 00:31:101 (1,1,2,1,1,2,1,1,2) - it goes back to how it is mapped on Salad. I was expecting it to be following sorta how Platter is mapped for the timeline, not Salad

Tom, you should poke a few more British people for a Cup, Overdose and Deluge :^)
MBomb

DragonSlayer96 wrote:

heya. here for my mod

salad
00:00:909 (3) - shorten it to where you have the repeat on it. To me the ending of the slider and the next note seems too close/cluttered - Feels fine to me.
00:06:906 (2) - repeat is off. the note (i feel you are trying to hit) is at 00:07:099 - not at 00:07:196 - (where it ends is on beat though) - Yeah, fixed.
00:16:101 (5,6) - music sounds like a moderate size jump should be here - I like how this plays right now.
00:22:277 (4,5) - if you are following the vocals for these two, they are to the 1/2, not 1/1 beat. if you are following the beat, they are fine, but the notes before sounds like you are mapping to the vocals. - They hit the 3/4 beat to my ear.
00:27:924 (1,2) - ^ - Done.
00:32:512 (2,3) - and 00:35:336 (2,3) - make this a bigger jumps like how you have at 00:38:159 (2,3) - - I like the progression here.
01:02:689 (2) - should be a 1/2 instead of 1/1 - I was going for the end of the held note here.
01:04:277 (5) - should be a 1/2 instead of a 3/4 - Sounds better as a 3/4 to me.

should be remapped as a Platter because that is the only difficulty mb maps :^)

Tom, you should poke a few more British people for a Cup, Overdose and Deluge :^) - I can map deluge :^)
Thanks for the mod!

Salad
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:MBomb's Salad
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670330
BeatmapSetID:298319

[Difficulty]
HPDrainRate:4.8
CircleSize:3.5
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Sorceress

DragonSlayer96 wrote:

heya. here for my mod

Platter
00:18:571 (1,2,3,4,5,6,7,8,9) - stream is boring to me. you can add some movement at 00:18:836 (4) - and at 00:19:101 (7,8,9) - because you can hear note changes fairly easy. - Had a go at changing it up a bit but not so sure I've done a good job
00:35:689 (2) - sounds better to me if you extend it to the next white tick - My ears agree with you this time


Tom, you should poke a few more British people for a Cup, Overdose and Deluge :^) Ask Riari about that ;)
Thanking yous for the mod!
Riari

DragonSlayer96 wrote:

Rain
seems weird that for 00:31:101 (1,1,2,1,1,2,1,1,2) - it goes back to how it is mapped on Salad. I was expecting it to be following sorta how Platter is mapped for the timeline, not Salad I really like it how it is, it fits really well with the pace of the music, consistency throughout difficulties shouldn't really be a problem due to each one being done by an individual mapper I guess.

Tom, you should poke a few more British people for a Cup, Overdose and Deluge :^)
No changes, thanks for the mod.
Topic Starter
Sorceress
Finally updated one week later, bring on more mods!
Negri_sk
[Rain]
01:11:689 (4) - x344
00:40:983 (1,2,3,4,5,6,7,8) - You should move this chunck a bit closer to 00:40:630 (4) - really.

[Platter]
01:17:512 (6) - Increase the distance of this one.

[Salad]
Yo wat ar7? Slow down pls have it be like ar6-6.5.
00:04:993 (3) - CTRL+G
00:16:983 (1,2,3,1,2,3) - Distance between eachother is way to high
00:44:865 (2,3,4) - This could be awkward to play. Do something else!
00:53:159 (1,2,3,4,1,2,3,4) - Somewhat lazy mapping ^
Riari

Negri_sk wrote:

[Rain]
01:11:689 (4) - x344 I like it where it is, doesn't need to be hypered into then out of.
00:40:983 (1,2,3,4,5,6,7,8) - You should move this chunck a bit closer to 00:40:630 (4) - really. I like it where it is.
No changes, thanks for the mod.
Topic Starter
Sorceress

Negri_sk wrote:

[Platter]
01:17:512 (6) - Increase the distance of this one. - Messed about with this a bunch but feel it plays better with how it is now
Cheers for the mod.
MBomb

Negri_sk wrote:

[Salad]
Yo wat ar7? Slow down pls have it be like ar6-6.5. - Nah, consistent spread with other difficulties.
00:04:993 (3) - CTRL+G - This would create a boring stack.
00:16:983 (1,2,3,1,2,3) - Distance between eachother is way to high - Wut, this doesn't even require dash.
00:44:865 (2,3,4) - This could be awkward to play. Do something else! - Only changed very slightly.
00:53:159 (1,2,3,4,1,2,3,4) - Somewhat lazy mapping ^ - The song is repetitive, so the pattern is repetitive.
Made a lot of changes to the difficulty myself, as well, as I feel my mapping style previously was very strange, compared to how I map now.

Salad
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:MBomb's Salad
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670330
BeatmapSetID:298319

[Difficulty]
HPDrainRate:4.8
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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3425,392.156862745098,4,2,1,35,1,0
6170,349.854227405248,4,2,1,35,1,0
6519,387.096774193548,4,2,1,35,1,0
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Topic Starter
Sorceress
Woop, updated! Really need to breathe some life into this.
Withered Lotus
Oh baby a triple.

MBomb's Salad
00:00:909 (3) - This slider shouldn't repeat, there's no note at 00:01:683 -.

00:14:160 - Should maybe be a note here? (if not added because note would appear to quick after spinner then well 00:19:630 (1) - this slider hits equally as soon after the spinner)

00:17:336 (3) - and 00:18:218 (3) - I think you should add a bit of a jump to these notes.

00:22:277 (4,5) - these sliders don't sound right to me when they end on the blue tick, they sound much better when they end on the red tick. I think you might have the end on the blue tick because that's when the quiet voice starts in the background but it's drowned out so much by the main vocals, it's not even worth it.

00:25:277 (2,3) - think this group should really be like the ones before (00:19:630 (1,2,3) - ) since it sounds more appropriate when mapped to the vocals imo.

00:27:924 (1,2) - same as before, sounds more appropriate when mapped to red tick.

00:29:336 (3) - have this slider start at 00:29:512 - and add a hitcircle at 00:29:336 - ? sounds more appropriate to map vocals here since there's not much in the rhythm at this point.

00:53:512 (3) - add a bit of a jump here?

00:57:924 - there should be a note here, both vocals and a very distinct tune appear at this point.

01:02:689 (2) - reduce by 1 tick, doesn't sound timed to the vocals atm.

01:04:277 (5) - I think this slider should just be a hitcircle since both the vocals and the rhythm are very abrupt at this time point, would probably be appropriate to make this note a jump with a hitclap too.

01:12:748 (4) - extend to white tick? sounds a bit better imo.

01:12:042 (2) - have this slider extend out a bit instead of being vertical? ^ same with that point too if you choose to extend the slider.

01:13:983 (2) - maybe make this note a bit of a jump? the vocal here is quite powerful.

01:14:336 (3) - I feel this note should be a 1/1 slider instead to emphasis the long vocal here (pretty sure you're mapping vocals here anyway).

01:22:983 (3) - make this slider a 1/1 slider returning once? there's a noticeable vocal/musical note at 01:23:336 -.

01:23:865 (4,5) - I think there should be a bit of a jump between these two notes, also I think the clap should be on the 2nd note rather than the first since it ends the vocals for a moment here.

01:25:101 (2) - Not sure this slider should really be a returning slider, I think it sounds better if it stays as just a 1/2 slider.

Platter
Alright I know these almost all of these suggestions are really nit-picky but this platter is pretty good so I kinda have to.

Intro is pretty solid, nothing to say here.

00:14:160 (1,2,3,4) - I think the first three notes should follow eachother with the 4th note being the hyperjump here since the music jumps in pitch at the point in which the 4th note is at.

00:56:159 (1,2) - I think this doesn't quite fit the tones of the lyrics here. Perhaps make the return slider just a single 1/2 slider, delete the 2nd slider, add a 1/1 slider on the white tick and add a hitcircle at 00:57:042 -.

00:59:336 (1,2,3,4) - perhaps have the 2 sliders and 2 hitcircles here paired together (something like this: http://puu.sh/jMeh0/82184ae907.jpg) I think this plays quite nicely.

01:02:689 (2,3) - Ctrl+G? I think the way the notes suddenly switches direction doesn't really work for a platter difficulty.

01:04:101 (2,3) - ^

01:07:807 (1,2,3,4,5,6) - this is pretty overmapped, there's no way the pace of the vocals/rhythm justifies this 1/2 note spam, you should tone this section down a bit.

01:13:983 (2) - not sure this is really a justified hyperdash, perhaps just make it a non-H jump.

01:16:630 (2,3) - again I don't think the way these notes move in reverse to the direction of the jump is really suitable for a platter diff, should ctrl+G imo.

01:20:159 (3,4) - I don't think this H-dash is justified either, nothing really sudden happening in the vocals/music, I suggest just having it follow on from the previous note.

Riari's Rain
First of all, not sure if you maybe want to rename this to Lewd Grill's Rain or not given the name change but yeah just throwing that out there.

00:00:716 (2) - not sure the the return slider is really justified here since there isn't really any vocal/noticable note in the music at the white tick, I suggest just making it a 1/2 slider

00:02:264 (2) - same here.

00:04:993 (5) - I think you should perhaps add a bit of movement to this slider rather than having it just a vertical slider.

00:07:293 (3,4,5,6) - this 1/2 group is a bit overmapped considering how slow paced the vocals/music at this point is, I suggest atleast removing 00:07:293 (3) - since there is literally nothing in the song at this time point and possibly 00:07:680 (4,5) -.

00:15:571 (1) - I think this is more fitting if it was just a non-returning 1/1 slider since there isn't a note in the song at the red tick.

00:16:454 (3) - I think this should really be a 1/1 slider instead for the very long note in the song here.

00:19:630 (2) - again, like before, you should add some movement to this slider, it's a bit out of place to just be standing in 1 spot on a rain diff.

00:21:042 (4) - ^

00:19:454 (1,2) - perhaps add a bit more of a jump to these notes?

00:20:865 (3,4) - ^

00:23:865 - should be a note here really. Also again with these completely vertical sliders, they should have more movement to them imo.

00:25:101 (1,2) - add a bit more of a jump to these notes?

00:26:512 (3,4) - ^

00:27:924 (5,6) - ^

00:28:630 - perhaps add a note here to accompany the vocal.

00:42:218 (8) - a H-dash at this point isn't really justified considering there is no considerable change in the music here yet, this note should follow on from the rest of the notes in this combo and the H-dash to the triples should be kept by using Ctrl+H on them.

00:42:395 (1,2,3) - not really sure I agree with the spacing on these triples (including the triples after this point), they're super gimicky and awkward to catch.

00:58:277 (3) - perhaps extend this to a 3/2 slider and have this start at 00:58:454 - with a hitcircle at 00:58:277 - instead. I think this plays quite nicely and is justified by the long vocal at this point + the long note in the song and it removes the random sudden break.

01:00:924 (2) - I don't think this slider is really suitable since there is no note in the vocal/music at 01:00:924 -. perhaps remove it and just add a hitcircle at 01:01:101 -.

01:02:159 (1,2) - perhaps add just a little bit more distance between these notes? I feel a bit more a jump would be suitable here.

01:03:748 (2) - ^

01:07:983 (2,3,4) - this triple really isn't justified imo, the music is in no way spammy enough to make them suitable (tho I do like the rhythm the other triples in this section create, just not here).

01:15:395 (5) - yeah I'm a vertical slider hater.

01:23:336 (5) - xddddddddd

01:23:865 (6,7) - Ctrl+G? and prehaps add a bit more space between the first hitcircle and the previous 1/1 slider if you do so.

01:26:865 (1) - vertical sliders are bad (unless you're mapping like a salad), and you should feel bad.

Please respect a cup's right to exist, they have feelings too.
Topic Starter
Sorceress

Withered Lotus wrote:

Oh baby a triple.


Platter
Alright I know these almost all of these suggestions are really nit-picky but this platter is pretty good so I kinda have to. - 8-)

Intro is pretty solid, nothing to say here. - 8-)

00:14:160 (1,2,3,4) - I think the first three notes should follow eachother with the 4th note being the hyperjump here since the music jumps in pitch at the point in which the 4th note is at. - Ye Ye sick is that, moved the 3rd note to the same X as the 1st.

00:56:159 (1,2) - I think this doesn't quite fit the tones of the lyrics here. Perhaps make the return slider just a single 1/2 slider, delete the 2nd slider, add a 1/1 slider on the white tick and add a hitcircle at 00:57:042 -. - A wise decision

00:59:336 (1,2,3,4) - perhaps have the 2 sliders and 2 hitcircles here paired together (something like this: http://puu.sh/jMeh0/82184ae907.jpg) I think this plays quite nicely. - Perhaps... But perhaps not! Now you've brought this to my attention I don't feel I can quite get it right.I've gone ahead and done something similar to what you suggested but without the hypers as I feel they dont quite fit.

01:02:689 (2,3) - Ctrl+G? I think the way the notes suddenly switches direction doesn't really work for a platter difficulty. - Ctrl+G on the first pattern then the old Ctrl+C Ctrl+V Ctrl+H for the next bit. Hope you enjoy

01:04:101 (2,3) - ^ - ^

01:07:807 (1,2,3,4,5,6) - this is pretty overmapped, there's no way the pace of the vocals/rhythm justifies this 1/2 note spam, you should tone this section down a bit. - We've just launched into kaiaiaiai time, this is when it gets intense and if you can't handle it then just get on yer bike, pack yer bags and get out my sight :^) Really though, I toned it down just for you. I quite liked it but I know how much you enjoy crushing my hopes and dreams.

01:13:983 (2) - not sure this is really a justified hyperdash, perhaps just make it a non-H jump. - What are you the fun police? Consider the hyper removed...

01:16:630 (2,3) - again I don't think the way these notes move in reverse to the direction of the jump is really suitable for a platter diff, should ctrl+G imo. - Oh yes we're going red now. When I'm old and dieing, in my last moments of life and my grandchildren ask me, "TomTheWizard, what was your proudest achievement in your long and successful life?" I'll answer with this little section of notes right here. They're beautiful and you'll never take them away from me. Ok so you might get the impression I like this little section how it is and you wouldn't be all that wrong. I'm gonna keep it how it is for now unless more people tell me off for it. So I went and took another look and changed it up. No more do we leap across the battlefield of fruit catching only to have to suddenly change direction! Though I don't know what to tell my grandchildren now... thanks I guess

01:20:159 (3,4) - I don't think this H-dash is justified either, nothing really sudden happening in the vocals/music, I suggest just having it follow on from the previous note. - Jiggled this about and moved the hyper to the next note. I feel this is a more suitable arrangement :)

Please respect a cup's right to exist, they have feelings too. - I know you'd love to see a difficulty you can actually play on this mapset but I'm sorry m8, I've just got no respect for the cup :^)
I think I've managed to really break whatever hitsounding was on this so I need to get that sorted and christ there are some nasty looking sliders (what was I thinking) but thanks for the top mod m8, I appreci8.

Updated just the platter for now because I can't stand the sight of "Update to latest version"
Riari

Withered Lotus wrote:

Riari's Rain
First of all, not sure if you maybe want to rename this to Lewd Grill's Rain or not given the name change but yeah just throwing that out there. Plan to revert namechange.

00:00:716 (2) - not sure the the return slider is really justified here since there isn't really any vocal/noticable note in the music at the white tick, I suggest just making it a 1/2 slider I think it fits the vocals fine.

00:02:264 (2) - same here. ^^

00:04:993 (5) - I think you should perhaps add a bit of movement to this slider rather than having it just a vertical slider. Changed the angle slightly, I think it fits the pace of the song quite well.

00:07:293 (3,4,5,6) - this 1/2 group is a bit overmapped considering how slow paced the vocals/music at this point is, I suggest atleast removing 00:07:293 (3) - since there is literally nothing in the song at this time point and possibly 00:07:680 (4,5) -. Removed 00:07:293 (3) -

00:15:571 (1) - I think this is more fitting if it was just a non-returning 1/1 slider since there isn't a note in the song at the red tick. Pitch change, like the repeater here.

00:16:454 (3) - I think this should really be a 1/1 slider instead for the very long note in the song here.I like the omission, builds up nicely.

00:19:630 (2) - again, like before, you should add some movement to this slider, it's a bit out of place to just be standing in 1 spot on a rain diff. Curved.

00:21:042 (4) - ^ ^^

00:19:454 (1,2) - perhaps add a bit more of a jump to these notes? Distanced slightly more.

00:20:865 (3,4) - ^ Like the distance here.

00:23:865 - should be a note here really. Also again with these completely vertical sliders, they should have more movement to them imo. Changed slightly.

00:25:101 (1,2) - add a bit more of a jump to these notes? Done.

00:26:512 (3,4) - ^ ^^

00:27:924 (5,6) - ^ ^^

00:28:630 - perhaps add a note here to accompany the vocal. Like it how it is.

00:42:218 (8) - a H-dash at this point isn't really justified considering there is no considerable change in the music here yet, this note should follow on from the rest of the notes in this combo and the H-dash to the triples should be kept by using Ctrl+H on them. Kept the distance changed but removed the hyper.

00:42:395 (1,2,3) - not really sure I agree with the spacing on these triples (including the triples after this point), they're super gimicky and awkward to catch. I like it.

00:58:277 (3) - perhaps extend this to a 3/2 slider and have this start at 00:58:454 - with a hitcircle at 00:58:277 - instead. I think this plays quite nicely and is justified by the long vocal at this point + the long note in the song and it removes the random sudden break. Done.

01:00:924 (2) - I don't think this slider is really suitable since there is no note in the vocal/music at 01:00:924 -. perhaps remove it and just add a hitcircle at 01:01:101 -. I think it fits perfectly fine.

01:02:159 (1,2) - perhaps add just a little bit more distance between these notes? I feel a bit more a jump would be suitable here. Done.

01:03:748 (2) - ^ Done.

01:07:983 (2,3,4) - this triple really isn't justified imo, the music is in no way spammy enough to make them suitable (tho I do like the rhythm the other triples in this section create, just not here). Fixed.

01:15:395 (5) - yeah I'm a vertical slider hater. Curved.

01:23:336 (5) - xddddddddd Curved.

01:23:865 (6,7) - Ctrl+G? and prehaps add a bit more space between the first hitcircle and the previous 1/1 slider if you do so. Like it as it is now.

01:26:865 (1) - vertical sliders are bad (unless you're mapping like a salad), and you should feel bad. Angled.

Please respect a cup's right to exist, they have feelings too.
Thanks for the mod.

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Kurokami
Keeping a promise.

[General]
  1. Some Timingpoint feels unecessary: 00:06:170 - , 00:07:680 - , 00:09:229 - ,
[Salad]

00:26:512 (3) - This slider could be divided into a circle plus slider just like (1,2).
00:30:748 - Feels really empty.
00:51:748 (4,1,1) - These are blending into each other too much. Something like this instead?
00:58:630 - Kinda strong to be ignored.
01:25:983 (4) - Divide this into two circle and add a jump between them. That would fit better as an ending.

[Platter]

00:32:865 (4,1) - The distance is quite high. Try to shorten it a little.
00:37:277 (2,3) - Weird to see there is no dash here while you have it previously.
01:13:277 (6,1) - Add bigger Dash or preferably HDash here. You even used finisher.
01:26:865 (1) - I did recognized this on Salad but mentioning here. Better remove this and just map http://puu.sh/jMY6n/085fa09b4f.png

[Rain]

00:04:993 (5,6) - Shorten this distance to make it a bit easier to handle and catch the HDash.
00:31:101 - til 00:40:983 - So many unused potential at this part. It would be better to map these to make more difference from Platter.
00:42:395 (1,2,3) - , 00:43:630 (1,2,3) - , 00:45:748 (1,2,3) - , 00:46:454 (1,2,3) - I think you know my problem here but gonna tell you anyway. Not so long ago you raised your voice against repetitive stuff yet you did this. Just an advice, don't use something what you can't accept on other maps. I personally bored at this part due repetitive patterns. Please get rid of them, I know you can do it. /o/
01:05:512 (2,1,1) - Ugh, the notes are blending into the spinner too much. Especially the spinner+note distance is short.

To much straight slider here which makes the difficulty even more boring. Work on your sliders a bit more. /o/
[]

Short mod but the song is rather simple. Good luck. o/

Edit: Also, I would like to advise you that the current name of the Rain is not acceptable. You must not name it as quest difficulty while its your own. Ah crap, I screwed. Still, Riari's Rain is a bit unfitting as no user exist with this name currently and does not credit the rightful owner of the difficulty.
Riari

Kurokami wrote:

[Rain]

00:04:993 (5,6) - Shorten this distance to make it a bit easier to handle and catch the HDash. Curved slider in to fix this.
00:31:101 - til 00:40:983 - So many unused potential at this part. It would be better to map these to make more difference from Platter. Like the pace change here, though if there are rankabilty issues I'll look into it.
00:42:395 (1,2,3) - , 00:43:630 (1,2,3) - , 00:45:748 (1,2,3) - , 00:46:454 (1,2,3) - I think you know my problem here but gonna tell you anyway. Not so long ago you raised your voice against repetitive stuff yet you did this. Just an advice, don't use something what you can't accept on other maps. I personally bored at this part due repetitive patterns. Please get rid of them, I know you can do it. /o/ Though I do hate repetitive sections, I love this and personally find it really fun to play through and any real changes would push it away from what I want so I'd prefer to keep it as it is right now.
01:05:512 (2,1,1) - Ugh, the notes are blending into the spinner too much. Especially the spinner+note distance is short. Worked the end a bit, tried working the start around a bit but I can't really get anything I can enjoy looking at.

To much straight slider here which makes the difficulty even more boring. Work on your sliders a bit more. /o/ I have a straight slider fetish.
[]

Short mod but the song is rather simple. Good luck. o/

Edit: Also, I would like to advise you that the current name of the Rain is not acceptable. You must not name it as quest difficulty while its your own. Ah crap, I screwed. Still, Riari's Rain is a bit unfitting as no user exist with this name currently and does not credit the rightful owner of the difficulty. Planning a name reversion.
Thanks for the mod.

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Sorceress

Kurokami wrote:

Keeping a promise.

[General]
  1. Some Timingpoint feels unecessary: 00:06:170 - , 00:07:680 - , 00:09:229 - ,
- I can assure you this has been looked at by several professionals all of which I do not know. I'll get this looked into but it's the same for now.

[Platter]

00:32:865 (4,1) - The distance is quite high. Try to shorten it a little. - Consider it done, dash removed and hopes and dreams deleted.
00:37:277 (2,3) - Weird to see there is no dash here while you have it previously. - Now consistent with the part mentioned above.
01:13:277 (6,1) - Add bigger Dash or preferably HDash here. You even used finisher. - Correction, someone used finisher but it sure wasn't me... hitsounding does need fixing/redoing. Back on topic though, made it a hyper jump (again) Get rekt Withered Lotus :^)
01:26:865 (1) - I did recognized this on Salad but mentioning here. Better remove this and just map http://puu.sh/jMY6n/085fa09b4f.png - Try and take my spinner away from me eh? Well you're in luck, spinner removed, notes added, hopes and dreams only somewhat affected.


Short mod but the song is rather simple. Good luck. o/

Edit: Also, I would like to advise you that the current name of the Rain is not acceptable. You must not name it as quest difficulty while its your own. Ah crap, I screwed. Still, Riari's Rain is a bit unfitting as no user exist with this name currently and does not credit the rightful owner of the difficulty. - Yeah as "Riari" already said, she'll be reverting name back "soon" so won't bother changing this for now.
Big thanks for the mod! Platter and rain updated, Magic Bomb threatened.
Absolute Zero
Modderino time.

MBomb's Salad
00:12:750 (1) - Why not just have one spinner and delete this? (Put the other spinner to full length of both)
00:22:277 (4,5) - Ending these early doesn't quite fit the voice here, if you want to I think at the 1/16 beat right after it? (I know that is seriously nitpicky)
00:25:277 (2) - End at 00:26:512, because the voice changes there?
00:26:689 - Similarly, start (3) here.
00:39:571 (1,2,3,4) - Make this two 1/1 sliders instead?
00:48:042 (1) - Nerf this a little bit, movement around there gets a little hard?
00:57:042 (3) - Move (3) a little closer to (4)?
01:09:218 (1) - Why not do the same pattern as the combo below it?
01:12:571 (3,4) - Make this 1 1/1 slider to avoid the last beat (not sounding)?

Platter
00:18:571 (1,2,3,4,5,6,7,8,9) - Maybe make this flow a little better (without the dash)?
00:19:630 (2) - Hyper from (1) to here?
00:31:101 (2) - Make this a hyper from (1) to emphasize the first beat of the phrase.
00:36:748 (1) - ^
00:42:924 (3,4,5) - Make this a 1/8 repeat slider instead?
00:43:630 (2,3,4) - ^
00:53:159 (1) to 00:55:277 (1) - You've used a lot of hitcircles, why not integrate some sliders in this section?
01:13:454 (1) - Move further right?
01:17:689 - Move (6) here instead and move the spinner a 1/2 beat later to fit the voice?
01:23:336 (6) - NC here?

Rain
00:09:575 (1,2,3,4) - Make this pattern a little more interesting?
00:18:395 - Start the stream here by adding hitcircles?
00:31:101 (1) to 00:38:512 (2) - I know this not as active as other spots, but it feels too empty.
00:42:395 (1) - Ease into the difficulty spike a little more (it might catch the player by surprise)?
00:44:336 (4) - NC?
00:47:159 (5) - NC?
01:12:307 - Add hitcircle here?
01:21:571 - The beat still stays active here, continue to place notes?
01:24:395 - ^

New combo kds pls
MB happy birthday there
I hope I didn't ruin anyone's hopes and dreams too much
Riari

Absolute Zero wrote:

Rain
00:09:575 (1,2,3,4) - Make this pattern a little more interesting? Like this how it is.
00:18:395 - Start the stream here by adding hitcircles? Nothing there.
00:31:101 (1) to 00:38:512 (2) - I know this not as active as other spots, but it feels too empty.Previous posts.
00:42:395 (1) - Ease into the difficulty spike a little more (it might catch the player by surprise)? Like this how it is.
00:44:336 (4) - NC? Done.
00:47:159 (5) - NC? Done.
01:12:307 - Add hitcircle here? Worked the pattern slightly.
01:21:571 - The beat still stays active here, continue to place notes? Like the small break.
01:24:395 - ^ Like the small Break.

New combo kds pls
MB happy birthday there
I hope I didn't ruin anyone's hopes and dreams too much
Thanks for the mod.

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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152,120,83336,2,0,P|120:216|176:276,1,180,2|0,0:0|0:0,0:0:0:0:
468,132,83865,1,8,0:0:0:0:
76,144,84042,1,0,0:0:0:0:
336,140,84748,6,0,L|304:256,1,90,4|8,1:0|0:0,0:0:0:0:
152,160,85101,2,0,L|136:264,1,90
340,140,85454,2,0,L|436:132,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
488,132,85983,1,8,0:0:0:0:
44,156,86159,1,4,1:0:0:0:
196,136,86865,6,0,L|256:324,1,180
44,316,87395,1,0,0:0:0:0:
488,132,87571,1,0,1:0:0:0:
Topic Starter
Sorceress

Absolute Zero wrote:

Modderino time. - Best time

Platter
00:18:571 (1,2,3,4,5,6,7,8,9) - Maybe make this flow a little better (without the dash)? - Played about with this a bit but it's mostly the same. However I made 00:19:630 (2) - follow on from the previous note so there isn't a direction change right after the jump so that's something right?
00:19:630 (2) - Hyper from (1) to here? - Decided to keep the hyper where it was on the section before so not changing it here. I tried both places but like it where it is now #HopingAndDreaming
00:31:101 (2) - Make this a hyper from (1) to emphasize the first beat of the phrase. - Well there's a couple of reasons we won't quite be seeing this I'm afraid. The first being to actually make this jump hyper requires both notes to almost be right on the edges of the screen, and the second being I prefer it with just a good old fashioned, family friendly dash jump, so I did that. Also made that second slider look fiiiiiiiine in the editor.
00:36:748 (1) - ^ - Similar story as before only without any actual changes.
00:42:924 (3,4,5) - Make this a 1/8 repeat slider instead? - Can't say I'm hearing it, and I really like these triples as they are. I might just tell my grandchildren about them one day.
00:43:630 (2,3,4) - ^ - Don't make me repeat myself
00:53:159 (1) to 00:55:277 (1) - You've used a lot of hitcircles, why not integrate some sliders in this section? - Why? You got a problem with hitcircles? Seriously though, I like this section as is. I feel adding sliders and such is just changing it up for the sake of change or something along those lines.
01:13:454 (1) - Move further right? - This note sure has been popular, poor thing just wants to be left alone... but that isn't happening! I moved it so far right it's gonna vote UKIP, oh and it's a hyper jump from 01:13:277 (6) - now.
01:17:689 - Move (6) here instead and move the spinner a 1/2 beat later to fit the voice? - I moved the spinner half a beat later and employed my good friend 01:17:689 (7) - to take over for this beat. I believe he has got what it takes to do this job properly.
01:23:336 (6) - NC here? - And for my next trick, I shall make this 8 long combo dissapear!


New combo kds pls
MB happy birthday there
I hope I didn't ruin anyone's hopes and dreams too much - I'm coping... but now my platter is below 3 stars. I'm gonna have to find somewhere for some tasty 1/4 hypers for that dank pp.
Big thanks for the mod, hope I didn't take it too far with any of the responses " Don't make me repeat myself" " Why? You got a problem with hitcircles?" and other classics, just expressing how I feel having a bit of fun :D

I suppose this is the part where I update the rain and platter and then mourn for the salad.
Sc4v4ng3r
Hello~ Modding as a part of :



  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. All looks fine.
[MBomb's Salad]
  1. Why so many spinners o.o
  2. And I also don't really get why do you use Normal set finishes, I think soft finishes fit better with the song.
  3. 00:08:045 (1,2) - It feels bit weird to play this out, and besides (2)'s 'curve' doesn't really do much on gameplay. Why not make (1) and (2) mirror each other?
  4. 00:22:277 (4,5) - I've read the previous mods... But I do really hear that these are 1/2 instead of 3/4...
  5. 00:26:689 - It looks like you are following the vocals so why did you skip the vocal here?
  6. 00:38:159 (2,3) - These notes' strength are basically the same with 00:32:512 (2,3,2,3) - , so I think there shouldn't be a dash between these 2 notes.
  7. 00:54:571 (1,2,3) - Don't really get why is (3) having a sudden jump, would be better if they all had the same distance.
  8. 00:57:924 - There is a vocal here, why did you skip it again?
  9. 01:02:689 (2) - This should be 1/2 instead of 1/1, the vocals end there.
  10. 01:04:277 (5) - Maybe it would be better to make this a circle instead of a slider. Don't really here any instrument matching with the slider.
  11. Welp I can't mod much, I don't really mod maps which follows vocals a lot ;-;
[Platter]
  1. 00:01:877 (4,1) - NC should be swapped here.
  2. 00:06:906 (2,3,4) - I'm not really sure about these all having the same distance... I think you should try to differentiate the time difference between these notes.

  3. 00:08:045 (5) - NC here.
  4. 00:30:748 (1,2) - The rhythm here feels bit awkward to play, the previous parts were closely following the vocals, then suddenly this part started following the beat. I would recommend you to move (2) to 00:30:924 - , then reduce its end point to 00:31:454 - , then create a 1 1/2 slider at 00:31:630 -.
  5. 00:40:983 (1,2,3,4,5,6,7,8) - I can see that the distance is increasing due to the build-up, but I don't really feel it that way in the testplay. The gradually increasing distance should be bit bigger so that it clearly shows the build-up effect.
  6. 00:47:512 (3,4,5) - Vocal is getting louder by a few amount, would be better to have a gradually increasing distance.
  7. 00:51:924 (1) - Is this spinner following the electric guitar? If so, the electric guitar starts at 00:52:277 - .
  8. 01:04:983 - 01:05:512 - Both of them are pretty strong beats, would be good if these were emphasized with finishes.
[Riari's Rain]
  1. 00:03:425 (1,2,3,4) - I don't get why is this increasing instead of decreasing, the vocal is getting gradually softer for this part.
  2. 00:18:571 (1,2,3,4,5,6,7,8,9) - The stream would be bit more fun to play if they had HDashes in between of them.
  3. 00:40:983 (1,2,3,4,5,6,7,8) - This is a mini-build up, would be better to increase DS gradually for every 2 circles.
  4. 00:50:071 - Considering you added triplets for similar parts, this should not be left out.
  5. 00:56:512 (3,4,5,2) - The sliders don't really match the vocals if you were following it, should be like this :

  6. 01:02:159 (1,2,3,1,2,3) - Similar thing like above, the rhythm is like this : (for both combos)
That is all from me. At least for now, I don't really have the time to mod Rain right now ;-; Nevermind the things solved pretty quickly.
GL! I will return to mod Rain few days later. (or remind me if you don't get the mod for a long time)
Topic Starter
Sorceress
Salutations friends! I am here today to apply mods to "literally an explosive device", Mbomb's Salad as he exploded the other night or so I can only assume. RIP ;_; That or he doesn't love me :(

Withered Lotus

Withered Lotus wrote:

Oh baby a triple.
00:00:909 (3) - This slider shouldn't repeat, there's no note at 00:01:683 -. - This seems to be following the vocals, so I'll leave it as is.
00:14:160 - Should maybe be a note here? (if not added because note would appear to quick after spinner then well 00:19:630 (1) - this slider hits equally as soon after the spinner) - Ok ok ok, added a note there. It's a 1/2 away from the spinner which is maybe pushing it in a salad but i'll fight anyone who dares challenge me on this but I dont think it'll be a problem going by the banana placement :)

00:17:336 (3) - and 00:18:218 (3) - I think you should add a bit of a jump to these notes. - Not the foggiest what you mean here m8. I like this as is but I did notice a missing note on 00:16:983 (1) - so thats there now. Don't know if it was me who did that but it's fixed now.

00:22:277 (4,5) - these sliders don't sound right to me when they end on the blue tick, they sound much better when they end on the red tick. I think you might have the end on the blue tick because that's when the quiet voice starts in the background but it's drowned out so much by the main vocals, it's not even worth it. - Couldn't agree more m8.

00:25:277 (2,3) - think this group should really be like the ones before (00:19:630 (1,2,3) - ) since it sounds more appropriate when mapped to the vocals imo. - Yes

00:27:924 (1,2) - same as before, sounds more appropriate when mapped to red tick. - Fo' shizzle

00:29:336 (3) - have this slider start at 00:29:512 - and add a hitcircle at 00:29:336 - ? sounds more appropriate to map vocals here since there's not much in the rhythm at this point. - Donesies

00:53:512 (3) - add a bit of a jump here? - Copied the one from here 00:54:924 -

00:57:924 - there should be a note here, both vocals and a very distinct tune appear at this point. - Okie dokie

01:02:689 (2) - reduce by 1 tick, doesn't sound timed to the vocals atm. - Yes.

01:04:277 (5) - I think this slider should just be a hitcircle since both the vocals and the rhythm are very abrupt at this time point, would probably be appropriate to make this note a jump with a hitclap too. - Done done done

01:12:748 (4) - extend to white tick? sounds a bit better imo. - Done and modified slightly

01:12:042 (2) - have this slider extend out a bit instead of being vertical? ^ same with that point too if you choose to extend the slider. - Yeah pretty much done

01:13:983 (2) - maybe make this note a bit of a jump? the vocal here is quite powerful. - I suppose so

01:14:336 (3) - I feel this note should be a 1/1 slider instead to emphasis the long vocal here (pretty sure you're mapping vocals here anyway). - Done along with a few more changes

01:22:983 (3) - make this slider a 1/1 slider returning once? there's a noticeable vocal/musical note at 01:23:336 -. - Yes there is, well spotted lad.

01:23:865 (4,5) - I think there should be a bit of a jump between these two notes, also I think the clap should be on the 2nd note rather than the first since it ends the vocals for a moment here. - Added the jump between the 4th and previous note instead. There's a nice little drum thingy there so you know how it goes.

01:25:101 (2) - Not sure this slider should really be a returning slider, I think it sounds better if it stays as just a 1/2 slider. - Made it a couple of 1/1 sliders instead like in the amazing platter :)

Many thanks for the mod!

Please respect a cup's right to exist, they have feelings too. - Don't make me BM you again :^)
Kurokami

Kurokami wrote:

[Salad]

00:26:512 (3) - This slider could be divided into a circle plus slider just like (1,2). - Done in previous mod, gg Ben :^)
00:30:748 - Feels really empty. - So the vocals could be mapped here, like in the platter but honestly I don't really like that. It just ends up a bit awkward and equally as uninteresting to play.
00:51:748 (4,1,1) - These are blending into each other too much. Something like this instead? - After consulting with a professional I have redone this to fit with the vocals instead.
00:58:630 - Kinda strong to be ignored. - Made 00:58:454 (7) - into a 1/1 slider to better fit the vocals instead.
01:25:983 (4) - Divide this into two circle and add a jump between them. That would fit better as an ending. - Donesies

Cheers pal.
Absolute Zero

Absolute Zero wrote:

Modderino time.
MBomb's Salad
00:12:750 (1) - Why not just have one spinner and delete this? (Put the other spinner to full length of both) - 2 Spinners, twice the fun right? Ok so this is the same in each diff and from what I hear it has an effect on the density... maybe. Regardless I doubt this could be problematic so I'll leave it as is.
00:22:277 (4,5) - Ending these early doesn't quite fit the voice here, if you want to I think at the 1/16 beat right after it? (I know that is seriously nitpicky) - I agree with you on this, but praise the lord it's already fixed!
00:25:277 (2) - End at 00:26:512, because the voice changes there? - Mapping vocals can be a bit funny at times but I think it fits how it is now.
00:26:689 - Similarly, start (3) here. - I'd say it's staying as is but I'm aware previous mods weren't applied when you modded this and I changed this bit already ^_^
00:39:571 (1,2,3,4) - Make this two 1/1 sliders instead? - I feel the single beats here really fit better than sliders.
00:48:042 (1) - Nerf this a little bit, movement around there gets a little hard? - I've nerfed it a little however there are some parts I'm concerned about so I'm gonna look at getting a testplay or two to see if elsewhere needs nerfing/adjusting.
00:57:042 (3) - Move (3) a little closer to (4)? - Similar story as above, moved it a tiny bit closer.
01:09:218 (1) - Why not do the same pattern as the combo below it? - Adjusted it to be more similar, but not exactly the same nor quite mirrored.
01:12:571 (3,4) - Make this 1 1/1 slider to avoid the last beat (not sounding)? - Already sorted in a previous mod #BlameBen2015
Thanks very much for the mod!
Sc4v4ng3r

[Sc4v4ng3r] wrote:

Hello~
[General]
  1. All looks fine. - As in, "MMMmmmm dat map is looking fiiiiiiiine"? Cos I sure hope so.
[MBomb's Salad]
  1. Why so many spinners o.o - Don't you know, the "S" in "Salad" stands for spinners. No one knows what the rest of the word stands for but S = Spinners.
  2. And I also don't really get why do you use Normal set finishes, I think soft finishes fit better with the song. - Once I dare to face JBHyperion myself and demand beg for hitsounding help we'll all be able to sleep at night.
  3. 00:08:045 (1,2) - It feels bit weird to play this out, and besides (2)'s 'curve' doesn't really do much on gameplay. Why not make (1) and (2) mirror each other? - Straightened out (2) but pretty much kept it as is. Moved it about a bit but didn't come up with anything better.
  4. 00:22:277 (4,5) - I've read the previous mods... But I do really hear that these are 1/2 instead of 3/4... - And rightly so, there was a few sliders like this so I hope I've caught them all... they're like pokemon but crap.
  5. 00:26:689 - It looks like you are following the vocals so why did you skip the vocal here? - Don't you worry about that! It's all sorted now.
  6. 00:38:159 (2,3) - These notes' strength are basically the same with 00:32:512 (2,3,2,3) - , so I think there shouldn't be a dash between these 2 notes. - It's bad enough we can't have any hypers in a salad and now you want regular dashes removed aswell? Just kidding :D It's gone... along with all the joy in my life...
  7. 00:54:571 (1,2,3) - Don't really get why is (3) having a sudden jump, would be better if they all had the same distance. - I kinda liked the jump but it makes sense I suppose, jump removed here and the little bit after that mirrors it.
  8. 00:57:924 - There is a vocal here, why did you skip it again? - Ayy don't blame me! Naa, this has been fixed in a previous mod so let's all enjoy this moment where I'm ever closer to applying all these mods :)
  9. 01:02:689 (2) - This should be 1/2 instead of 1/1, the vocals end there. - I'm really feeling the bold right now so let's roll with it. Good news is once again this has been fixed already so looks like the bold fun is over :(
  10. 01:04:277 (5) - Maybe it would be better to make this a circle instead of a slider. Don't really here any instrument matching with the slider. - Bloody hell let's not stop going bold just yet! Ok bold is over for serious now because this was already fixed aswell!
  11. Welp I can't mod much, I don't really mod maps which follows vocals a lot ;-; - It all helps :)
Ok once more we go bold as I thank you very much for the mod. Much appreciated and also, no red in that response!


Will edit this post with more mod responses as I get through them, thanks again to you wonderful people for modding, I'll update the map as this post evolves. The great Salad modding is complete! The salad is now upto date so it's all gravy.
Riari

[Sc4v4ng3r] wrote:

[Riari's Rain]
  1. 00:03:425 (1,2,3,4) - I don't get why is this increasing instead of decreasing, the vocal is getting gradually softer for this part. I think it fits, the softening of the vocals is very minor whilst the backup vocals increase slightly and is more noticable.
  2. 00:18:571 (1,2,3,4,5,6,7,8,9) - The stream would be bit more fun to play if they had HDashes in between of them. Doesn't really fit.
  3. 00:40:983 (1,2,3,4,5,6,7,8) - This is a mini-build up, would be better to increase DS gradually for every 2 circles. Slightly changed.
  4. 00:50:071 - Considering you added triplets for similar parts, this should not be left out. Fixed.
  5. 00:56:512 (3,4,5,2) - The sliders don't really match the vocals if you were following it, should be like this : Mine sounds better.

  6. 01:02:159 (1,2,3,1,2,3) - Similar thing like above, the rhythm is like this : (for both combos) ^^
That is all from me. At least for now, I don't really have the time to mod Rain right now ;-; Nevermind the things solved pretty quickly.
GL! I will return to mod Rain few days later. (or remind me if you don't get the mod for a long time)
Thanks for the mod!

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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108,224,41336,1,0,3:0:0:0:
228,224,41512,1,0,1:0:0:0:
104,224,41689,1,0,3:0:0:0:
232,224,41865,1,0,3:0:0:0:
124,224,42042,1,0,1:0:0:0:
340,224,42218,1,0,1:0:0:0:
72,144,42395,5,4,1:0:0:0:
0,144,42483,1,0,0:0:0:0:
72,144,42571,2,0,L|72:32,1,90,0|0,3:0|3:0,0:0:0:0:
408,152,42924,5,0,0:0:0:0:
480,152,43012,1,0,0:0:0:0:
408,152,43101,1,4,1:0:0:0:
328,152,43454,1,0,3:0:0:0:
88,152,43630,5,0,0:0:0:0:
16,152,43718,1,0,0:0:0:0:
88,152,43807,2,0,L|88:256,1,90,4|0,1:0|3:0,0:0:0:0:
352,160,44336,5,0,0:0:0:0:
456,160,44512,1,4,1:0:0:0:
352,160,44689,1,0,3:0:0:0:
456,160,44865,1,0,0:0:0:0:
352,160,45042,1,0,3:0:0:0:
72,152,45218,5,2,0:0:0:0:
0,152,45307,1,0,0:0:0:0:
72,152,45395,1,0,3:0:0:0:
144,152,45571,1,0,3:0:0:0:
416,160,45748,5,0,0:0:0:0:
488,160,45836,1,0,0:0:0:0:
416,160,45924,2,0,L|416:250,1,90,4|0,1:0|3:0,0:0:0:0:
352,160,46277,1,0,3:0:0:0:
112,152,46454,5,0,3:0:0:0:
32,152,46542,1,0,0:0:0:0:
112,152,46630,2,0,L|112:264,1,90,4|0,1:0|3:0,0:0:0:0:
200,152,46983,1,0,3:0:0:0:
312,80,47159,6,0,L|416:80,2,90,0|4|0,0:0|1:0|3:0,0:0:0:0:
400,80,47689,1,0,3:0:0:0:
208,72,47865,1,0,3:0:0:0:
480,80,48042,6,0,P|528:176|480:248,1,180,2|0,0:0|3:0,0:0:0:0:
72,152,48571,1,0,3:0:0:0:
0,152,48659,1,0,0:0:0:0:
72,152,48748,1,4,1:0:0:0:
144,152,48924,1,0,0:0:0:0:
0,152,49101,2,0,L|0:272,1,90,0|0,3:0|3:0,0:0:0:0:
440,152,49454,5,4,1:0:0:0:
512,152,49542,1,0,0:0:0:0:
440,152,49630,1,0,0:0:0:0:
200,152,49807,1,0,3:0:0:0:
304,152,49983,1,0,3:0:0:0:
252,152,50071,1,0,0:0:0:0:
200,152,50159,1,4,1:0:0:0:
304,152,50336,1,0,3:0:0:0:
200,152,50512,1,0,0:0:0:0:
64,128,50689,6,0,L|32:248,2,90,0|2|0,3:0|0:0|3:0,0:0:0:0:
264,152,51218,1,0,3:0:0:0:
192,152,51395,2,0,L|144:232,1,90,0|4,3:0|1:0,0:0:0:0:
464,160,51748,2,0,L|512:248,1,90,0|0,0:0|3:0,0:0:0:0:
80,128,52101,1,0,3:0:0:0:
256,192,52277,12,8,52983,1:2:0:0:
232,272,53159,5,0,0:0:0:0:
96,272,53336,1,0,0:0:0:0:
408,272,53512,1,0,0:0:0:0:
328,160,53865,1,0,1:2:0:0:
464,160,54042,1,8,0:0:0:0:
152,160,54218,1,0,0:0:0:0:
232,272,54571,5,0,1:0:0:0:
96,272,54748,1,0,1:0:0:0:
408,272,54924,1,0,0:0:0:0:
328,160,55277,1,0,0:0:0:0:
464,160,55454,1,8,0:0:0:0:
152,160,55630,1,0,0:0:0:0:
396,160,56159,5,0,0:0:0:0:
284,160,56336,1,0,0:0:0:0:
32,160,56512,2,0,L|128:160,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
184,160,57042,2,0,L|224:256,1,90,0|8,0:0|0:0,0:0:0:0:
328,160,57395,2,0,L|288:256,1,90,0|0,0:0|0:0,0:0:0:0:
440,160,57748,5,0,0:0:0:0:
40,160,57924,2,0,L|80:264,1,90,2|0,0:0|0:0,0:0:0:0:
328,160,58277,1,0,0:0:0:0:
184,160,58454,2,0,P|208:240|376:240,1,270
40,160,59336,5,4,0:0:0:0:
40,160,59689,1,0,0:0:0:0:
224,160,59865,2,0,L|128:160,1,90,0|8,0:0|0:0,0:0:0:0:
376,160,60218,2,0,L|480:160,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
120,160,60748,5,2,0:0:0:0:
40,160,60924,2,0,L|48:280,1,90,8|0,0:0|0:0,0:0:0:0:
376,160,61277,2,0,L|480:160,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
40,160,61807,1,0,0:0:0:0:
120,160,62159,5,6,0:0:0:0:
286,160,62336,2,0,L|376:160,2,90,0|0|0,1:0|0:0|1:0,0:0:0:0:
40,160,62865,1,8,0:0:0:0:
286,264,63571,5,0,1:0:0:0:
120,264,63748,2,0,L|30:264,2,90,0|0|0,0:0|0:0|1:0,0:0:0:0:
440,264,64277,1,8,0:0:0:0:
40,104,64983,6,0,L|88:280,1,180,4|0,1:0|0:0,0:0:0:0:
472,104,65512,2,0,L|424:280,1,180,4|0,1:0|0:0,0:0:0:0:
256,192,66042,12,0,67454,1:0:0:0:
112,160,67807,5,4,1:0:0:0:
352,88,67983,2,0,L|448:88,1,90,8|0,0:0|3:0,0:0:0:0:
32,160,68336,1,8,0:0:0:0:
248,160,68689,1,8,0:0:0:0:
424,160,69218,6,0,L|424:64,1,90,4|8,1:0|0:0,0:0:0:0:
168,160,69571,2,0,L|48:160,1,90,0|8,3:0|0:0,0:0:0:0:
104,160,69836,1,0,0:0:0:0:
168,160,69924,1,0,3:0:0:0:
416,160,70101,1,8,0:0:0:0:
64,120,70630,6,0,L|80:240,1,90,2|8,0:0|0:0,0:0:0:0:
448,120,70983,2,0,L|432:240,1,90,0|8,0:0|0:0,0:0:0:0:
64,120,71336,2,0,L|80:240,1,90,0|8,0:0|0:0,0:0:0:0:
288,224,71689,2,0,L|378:224,1,90,0|8,0:0|0:0,0:0:0:0:
72,232,72042,5,2,0:0:0:0:
112,208,72130,1,0,0:0:0:0:
152,184,72218,1,8,0:0:0:0:
192,164,72307,1,0,0:0:0:0:
360,112,72395,2,0,L|448:72,1,90,0|8,0:0|0:0,0:0:0:0:
64,120,72748,1,0,0:0:0:0:
216,248,73454,5,4,1:0:0:0:
184,224,73542,1,0,0:0:0:0:
144,200,73630,1,8,0:0:0:0:
448,160,73807,1,0,3:0:0:0:
36,72,73983,2,0,L|68:176,1,90,8|0,0:0|3:0,0:0:0:0:
476,72,74336,2,0,L|444:176,1,90,8|0,0:0|3:0,0:0:0:0:
292,248,74865,5,4,1:0:0:0:
324,224,74954,1,0,0:0:0:0:
364,200,75042,1,8,0:0:0:0:
60,160,75218,1,0,3:0:0:0:
152,160,75395,2,0,B|44:76|152:0|152:0,1,180,8|0,0:0|3:0,0:0:0:0:
392,116,76277,6,0,L|356:204,1,90,2|8,0:0|0:0,0:0:0:0:
60,164,76630,2,0,L|96:252,1,90,0|8,0:0|0:0,0:0:0:0:
468,136,76983,2,0,L|432:224,1,90,0|8,0:0|0:0,0:0:0:0:
0,220,77336,2,0,L|36:308,1,90,0|8,0:0|0:0,0:0:0:0:
256,192,77689,12,0,78924,1:0:0:0:
352,232,79101,5,4,1:0:0:0:
384,200,79189,1,0,0:0:0:0:
416,168,79277,1,8,0:0:0:0:
120,156,79454,1,0,3:0:0:0:
32,156,79630,2,0,L|84:248,1,90,8|0,0:0|3:0,0:0:0:0:
416,168,79983,2,0,P|416:248|316:332,1,180,8|0,0:0|3:0,0:0:0:0:
136,232,80512,6,0,L|92:136,1,90,4|0,1:0|0:0,0:0:0:0:
308,236,80865,1,0,3:0:0:0:
136,232,81042,1,8,0:0:0:0:
96,212,81130,1,0,0:0:0:0:
24,148,81218,1,0,3:0:0:0:
416,168,81395,1,8,0:0:0:0:
152,120,81924,6,0,L|192:208,1,90,2|8,0:0|0:0,0:0:0:0:
468,132,82277,2,0,L|428:220,1,90,0|8,0:0|0:0,0:0:0:0:
76,144,82630,2,0,L|116:232,1,90,0|8,0:0|0:0,0:0:0:0:
392,156,82983,2,0,L|352:244,1,90,0|8,0:0|0:0,0:0:0:0:
152,120,83336,2,0,P|120:216|176:276,1,180,2|0,0:0|0:0,0:0:0:0:
468,132,83865,1,8,0:0:0:0:
76,144,84042,1,0,0:0:0:0:
336,140,84748,6,0,L|304:256,1,90,4|8,1:0|0:0,0:0:0:0:
152,160,85101,2,0,L|136:264,1,90
340,140,85454,2,0,L|436:132,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
488,132,85983,1,8,0:0:0:0:
44,156,86159,1,4,1:0:0:0:
196,136,86865,6,0,L|256:324,1,180
44,316,87395,1,0,0:0:0:0:
488,132,87571,1,0,1:0:0:0:
Topic Starter
Sorceress

[Sc4v4ng3r] wrote:

Hello~

[Platter]
  1. 00:01:877 (4,1) - NC should be swapped here. - Aye aye
  2. 00:06:906 (2,3,4) - I'm not really sure about these all having the same distance... I think you should try to differentiate the time difference between these notes. - Moved (2) and (3) closer together... and now I've only just noticed that big image example which would have saved me some time if I just used my eyes :D

  3. 00:08:045 (5) - NC here. - Aye aye
  4. 00:30:748 (1,2) - The rhythm here feels bit awkward to play, the previous parts were closely following the vocals, then suddenly this part started following the beat. I would recommend you to move (2) to 00:30:924 - , then reduce its end point to 00:31:454 - , then create a 1 1/2 slider at 00:31:630 -. - You know how much I love that bold :^) I don't like how you're making me do things though *grumble* I was consider chopping this bit, mapping just the beat at this point like in the Salad and Rain but nevermind that. Consider it done.
  5. 00:40:983 (1,2,3,4,5,6,7,8) - I can see that the distance is increasing due to the build-up, but I don't really feel it that way in the testplay. The gradually increasing distance should be bit bigger so that it clearly shows the build-up effect. - I was careful with this bit as I didn't want the jumps to be annoying to hit but I've adjusted the notes a bit so the effect should be somewhat noticeable although I've been cautious with it.
  6. 00:47:512 (3,4,5) - Vocal is getting louder by a few amount, would be better to have a gradually increasing distance. - Really like how this bit is right now.
  7. 00:51:924 (1) - Is this spinner following the electric guitar? If so, the electric guitar starts at 00:52:277 - . - Yeah this is an annoying one. I've kept the party going with the tripples like at 00:51:218 (4,1,2,3) - and removed the slider completely.
  8. 01:04:983 - 01:05:512 - Both of them are pretty strong beats, would be good if these were emphasized with finishes. Something something hitsounds something.
Many thanks for the mod, Salad, Platter and Rain now all completely upto date! More mods plx.
DragonSlayer96
JBH for Cup and Oil for Overdose so all the brits are on this map please :^)
JBHyperion

DragonSlayer96 wrote:

JBH for Cup and Oil for Overdose so all the brits are on this map please :^)
I offered to do a Cup but sadly Tom refuses to respect the Cup's right to exist )^:
DragonSlayer96

JBHyperion wrote:

DragonSlayer96 wrote:

JBH for Cup and Oil for Overdose so all the brits are on this map please :^)
I offered to do a Cup but sadly Tom refuses to respect the Cup's right to exist )^:
Just tell him that It's Fucking Nyanners to have a mapset without a Cup in it ;)
Topic Starter
Sorceress
Stop spamming my thread please :^) Just kidding. An overdose really wouldn't work on this song, but if JBH really wants to do a cup :^)
DragonSlayer96

TomTheWizard wrote:

Spam my thread please :^)
Will do my fine brit
Tokufi
Tokufi's Hitsound Mod

MBomb's Salad
00:12:750 (1) - Remove finish from the end of spinner
00:14:160 (1) - Add finish
00:16:454 (3) - Why don't you move this to 00:16:630 and add clap hitsound so it can match the rhythm
OR add another note/ on 00:16:630 with hitsound OR make a slider
00:16:983 (1) - Add clap
00:21:042 (3) - Add whistle at the beginning of the slider
00:25:277 (2) - ^
00:26:689 (4) - ^
00:29:512 (4) - ^
00:22:277 (1) - Add whistle at the end of slider
00:22:983 (2) - ^
00:27:924 (1) - ^
00:28:630 (2) - ^
00:55:277 (4) - Change beginning of slider sample set to Normal
00:57:924 (6,7) - I suggest changing this into this so it can fit the rhythm in order to add a clap
http://puu.sh/kptAp/137bc1e373.jpg
01:02:159 (1) - Change sample set to Auto and add a whistle and finish
01:03:571 (1) - ^

Platter
00:19:101 (7) - Change sample set back to Auto
00:19:454 (1) - Remove whistle
00:19:630 (2) - Add whistle to beginning of the slider
00:21:042 (3) - ^
00:22:454 (2) - ^
00:23:865 (5) - ^
00:25:277 (2) - ^
00:26:689 (4) - ^
00:28:101 (2) - ^
00:28:807 (3) - ^
00:29:512 (4) - ^
00:30:748 (1,2,3) - Although you are following the voice, all the other maps are following the bell sound at 00:31:101,
so I suggest to remap it
00:55:277 (1) - Change sample set to Normal
00:57:924 (6,7) - I suggest changing this into this so it can fit the rhythm in order to add a clap
http://puu.sh/kptk1/715b5ea08d.jpg
01:01:277 (2) - Add clap at the end of the slider

Riari's rain
00:16:454 (3) - Why don't you move this to 00:16:630 and add clap hitsound so it can match the rhythm
OR add another note on 00:16:630 with hitsound OR make a slider
00:19:101 (7,8) - Change sample set back to Auto
00:19:454 (1) - Remove whistle
00:19:630 (2) - Please extend the slider to white tick please
00:21:042 (4) - Add whistle at the beginning of slider
00:22:454 (2) - ^
00:23:865 (6) - ^
00:25:277 (2) - ^
00:26:689 (2) - ^
00:28:101 (4) - ^
00:39:571 (1,2) - Change sample set back to Auto
00:55:277 (4) - Change sample set to Normal
00:58:277 (3,4) - I suggest changing this into this so it can fit the rhythm in order to add a clap
http://puu.sh/kp0lN/acd0227943.jpg

Gl~
Topic Starter
Sorceress
Mod applying time o: I'll try to keep it short. Consider any changes applied unless said otherwise.

Tokufi wrote:

Tokufi's Hitsound Mod

MBomb's Salad
00:12:750 (1) - Remove finish from the end of spinner
00:14:160 (1) - Add finish
00:16:454 (3) - Why don't you move this to 00:16:630 and add clap hitsound so it can match the rhythm
OR add another note/ on 00:16:630 with hitsound OR make a slider - Got a slider at 00:16:101 (3) - ending at 00:16:454 - with a clap hitsound on our new friend 00:16:630 (4) -
00:16:983 (1) - Add clap
00:21:042 (3) - Add whistle at the beginning of the slider
00:25:277 (2) - ^
00:26:689 (4) - ^
00:29:512 (4) - ^
00:22:277 (1) - Add whistle at the end of slider
00:22:983 (2) - ^
00:27:924 (1) - ^
00:28:630 (2) - ^
00:55:277 (4) - Change beginning of slider sample set to Normal
00:57:924 (6,7) - I suggest changing this into this so it can fit the rhythm in order to add a clap
http://puu.sh/kptAp/137bc1e373.jpg - "That puush could not be found" Oh noes! Despite that, this bit is following the vocals here so I'm thinking I would be keeping it as is regardless. Changed my mind, added a shorter slider and a note afterward to get that clap in there.
01:02:159 (1) - Change sample set to Auto and add a whistle and finish
01:03:571 (1) - ^ - Whistle and finish on the start? I hope so because that's what I did ^_^

Platter
00:19:101 (7) - Change sample set back to Auto
00:19:454 (1) - Remove whistle
00:19:630 (2) - Add whistle to beginning of the slider
00:21:042 (3) - ^
00:22:454 (2) - ^
00:23:865 (5) - ^
00:25:277 (2) - ^
00:26:689 (4) - ^
00:28:101 (2) - ^
00:28:807 (3) - ^
00:29:512 (4) - ^
00:30:748 (1,2,3) - Although you are following the voice, all the other maps are following the bell sound at 00:31:101,
so I suggest to remap it - Those other maps are dumb, who even let them onto my mapset... kids these days... I'm just messing about. I'm a bit at odds with this but I think I'll keep it as is. I'd certainly change it if it was just my mapset but I think a bit of inconsistency is to be expected with guest diffs.
00:55:277 (1) - Change sample set to Normal
00:57:924 (6,7) - I suggest changing this into this so it can fit the rhythm in order to add a clap
http://puu.sh/kptk1/715b5ea08d.jpg - Same story as the Salad. ("That puush could not be found" Oh noes! Despite that, this bit is following the vocals here so I'm thinking I would be keeping it as is regardless.) Made a repeating slider instead, clap is in there.
01:01:277 (2) - Add clap at the end of the slider

Riari's rain
00:16:454 (3) - Why don't you move this to 00:16:630 and add clap hitsound so it can match the rhythm
OR add another note on 00:16:630 with hitsound OR make a slider - Added a note on 00:16:630 -
00:19:101 (7,8) - Change sample set back to Auto
00:19:454 (1) - Remove whistle
00:19:630 (2) - Please extend the slider to white tick please - Riari loves to get funky with slider lengths when it comes to vocals but I'm gonna go ahead and extend it. I could see what sound she was going for but if this triggers her she can change it back :)
00:21:042 (4) - Add whistle at the beginning of slider
00:22:454 (2) - ^
00:23:865 (6) - ^
00:25:277 (2) - ^
00:26:689 (2) - ^
00:28:101 (4) - ^
00:39:571 (1,2) - Change sample set back to Auto
00:55:277 (4) - Change sample set to Normal
00:58:277 (3,4) - I suggest changing this into this so it can fit the rhythm in order to add a clap
http://puu.sh/kp0lN/acd0227943.jpg - Again the puush is missing however I dont think this is following the vocals so closely and there's room for a note on 00:58:630 - to get the clap. But this is Riari's diff so I'll let her decide on this. Screw it, changed my mind. Subject to change from Riari o:


Gl~
Many many thanks for modding! I didn't even keep shades of colours consistent in this because I'm a bad person.
JBHyperion
GET
FREAKING
MODDED

(because I lost track of how many times this was requested)

General Comments:
  1. Song Folder: No issues
  2. Song Setup: Add some combo colours because the defaults don't fit with this BG at all. Try these:
    SPOILER
    Combo1 : 244,174,11
    Combo2 : 27,9,193
    Combo3 : 230,40,13
    Combo4 : 150,150,150
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: soft-hitclap.wav has a 10ms delay which could cause some feedback response issues (and is unrankable lol) - here's a version without the delay boop
  6. AImod: No issues
Difficulty-Specific Comments:

MBomb's Salad
  1. 00:12:750 (1) - Shorten the spinner to end at 00:13:808 please, so that newer players have enough time to react to the next note
  2. 00:18:395 (1) - Remove this spinner for the same reasons as above. If you don't want to leave a space here, circle at 00:18:571 and 1/1 repeating slider at 00:18:748 fits the guitar quite well
  3. 00:23:689 (3) - Split this into a circle and 5/2 slider to match the vocal sound at 00:23:865 as you've done with other sliders in this section
  4. 00:31:101 (1,1,1) - Since this sections is somewhat barren and devoid of notes to entertain the player, why not make these into 2/1 sliders?
  5. 00:40:277 (3,4) - Removing these and placing a 1/1 slider at 00:40:101 fits the vocals better
  6. 00:52:277 (1) - These spinners ._. - Make this a 2/1 slider please
  7. 00:57:924 (1) - NC here to reduce the combo length please
  8. 01:05:512 (2,1) - Either remove the spinner, or just make (2) a circle on the first red tick to allow adequate reaction time for the spinner
  9. 01:19:983 (3,3) - Increase the spacing to each of these a little please, I feel dash is appropriate
Platter
  1. It's alright.
  2. 00:15:395 (2,3) - Jumps is quite sharp here, consider something like this instead
  3. 00:35:159 - Adding a circle here for the vocal sound at x-256 or so would be nice
  4. 00:40:277 (3,4) - Same suggestion as in the Salad
  5. 00:40:983 (1,2,3,4,5,6,7,8) - Reducing the spacing between these doublets slightly would be good, since the music is really calm here and doesn't suggest this much dash to me
  6. 00:55:277 (1,2,3) - Reduce the spacing on these please, they're at a really awkward spacing between needing and not needing dash. Copying the spacing from 00:53:865 (1,2,3) - or slightly higher - would be fine
  7. 00:57:924 (1) - NC here please, same reason as in the Salad
  8. 01:13:983 (2) - Doesn't really feel prominent enough for a hyper to me, as the head has a similar sound to 01:09:748 (2) which works fine with a regular dash. Try this pattern instead
    SPOILER
    184,32,72748,2,0,P|104:40|40:88,1,140
    88,136,73277,1,0,0:0:0:0:
    328,192,73454,6,0,P|376:248|320:304,1,140,4|0,1:0|3:0,0:0:0:0:
    168,192,73983,2,0,P|120:248|176:304,1,140,4|0,1:0|3:0,0:0:0:0:
    312,192,74512,1,0,3:0:0:0:
    248,192,74689,1,0,0:0:0:0:
    Just copy and paste into the .osu file in place of what's there currently - if you need help, ask (:
  9. 01:16:630 (2) - Hdash not really necessary here either, consider moveing 01:16:630 (2,3,4,5,6) to x-264
  10. 01:17:689 (7) - Delete this note, move the spinner back 1/2 and extend to fit the vocal note better
  11. 01:25:983 (3,4) - Quite close to hdash, consider reducing a little (2.50x or so)
Riari's Rain
  1. 00:09:575 (1,2,3,4) - A bit more movement here would be greatly appreciated
  2. 00:25:277 (2) - This should be extended by 1/2 to end on the white tick as the vocal sound is longer here
  3. 00:31:101 - Same suggestion as in the Salad, this section could really do with being a little more interesting, especially since the note density is way lower than the platter. There are plenty of 1/1 slider patterns you could use to follow the choir in the background
  4. 00:49:101 (6,1) - Reducing the strength of this hyper would make the jump more comfortable to play. Try moving 00:49:454 (1,2,3) to x~380-400
  5. 01:11:689 (4) - Having this as a regular dash when the previous 3 similar sounds were all hdash is kinda weird. Either make this a hdash or reduce the spacing a little (x-256), since it's currently a little tight
  6. 01:19:983 (6,1) - ^
  7. 01:21:042 (3) - Reduce this a little as well please since 01:20:512 (1,2) is also quite a strong dash
  8. 01:27:571 (3) - Strong hyper close to the wall isn't recommended, even if it's the last note of the song. Consider moving this to x-448
Are you satisfied? (^:
If there are any questions, don't hesitate to ask.
Riari

JBHyperion wrote:

GET
FREAKING
MODDED


Riari's Rain
  1. 00:09:575 (1,2,3,4) - A bit more movement here would be greatly appreciated I think this fits really well, keeping for now.
  2. 00:25:277 (2) - This should be extended by 1/2 to end on the white tick as the vocal sound is longer here Done.
  3. 00:31:101 - Same suggestion as in the Salad, this section could really do with being a little more interesting, especially since the note density is way lower than the platter. There are plenty of 1/1 slider patterns you could use to follow the choir in the background I really like it like this, builds up nicely to the more intense section that comes afterwards.
  4. 00:49:101 (6,1) - Reducing the strength of this hyper would make the jump more comfortable to play. Try moving 00:49:454 (1,2,3) to x~380-400 Done.
  5. 01:11:689 (4) - Having this as a regular dash when the previous 3 similar sounds were all hdash is kinda weird. Either make this a hdash or reduce the spacing a little (x-256), since it's currently a little tight Done.
  6. 01:19:983 (6,1) - ^ Worked on this a bit.
  7. 01:21:042 (3) - Reduce this a little as well please since 01:20:512 (1,2) is also quite a strong dash Done.
  8. 01:27:571 (3) - Strong hyper close to the wall isn't recommended, even if it's the last note of the song. Consider moving this to x-448Done.
Are you satisfied? (^:
If there are any questions, don't hesitate to ask.
Thanks for the mod lad.

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Sc4v4ng3r

JBHyperion wrote:

Riari's Rain
Well that Rain definietely looks easy :^)
JBHyperion

[Sc4v4ng3r] wrote:

JBHyperion wrote:

Riari's Rain
Well that Rain definietely looks easy :^)
Freaking icons never display for me so I can't tell when I do dumb shit like that xD
Topic Starter
Sorceress

JBHyperion wrote:

GET
FREAKING
MODDED - Yes boss

(because I lost track of how many times this was requested)

General Comments:
  1. Song Folder: No issues
  2. Song Setup: Add some combo colours because the defaults don't fit with this BG at all. Try these: - Ooooo nice
    SPOILER
    Combo1 : 244,174,11
    Combo2 : 27,9,193
    Combo3 : 230,40,13
    Combo4 : 150,150,150
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: soft-hitclap.wav has a 10ms delay which could cause some feedback response issues (and is unrankable lol) - here's a version without the delay boop - I'm gonna type out I've done this before actually doing it then hope I don't forget
  6. AImod: No issues
Difficulty-Specific Comments:

MBomb's Salad
  1. 00:12:750 (1) - Shorten the spinner to end at 00:13:808 please, so that newer players have enough time to react to the next note - Noob
  2. 00:18:395 (1) - Remove this spinner for the same reasons as above. If you don't want to leave a space here, circle at 00:18:571 and 1/1 repeating slider at 00:18:748 fits the guitar quite well - Always leavea da space, everytime you have to leavea da space.
  3. 00:23:689 (3) - Split this into a circle and 5/2 slider to match the vocal sound at 00:23:865 as you've done with other sliders in this section - 5/2 what is this maths class?
  4. 00:31:101 (1,1,1) - Since this sections is somewhat barren and devoid of notes to entertain the player, why not make these into 2/1 sliders? - "Entertain the player" pffft, that's not my job right?
  5. 00:40:277 (3,4) - Removing these and placing a 1/1 slider at 00:40:101 fits the vocals better - But it's following that sick little drum action occuring, the not namby pamby vocals.
  6. 00:52:277 (1) - These spinners ._. - Make this a 2/1 slider please - Because you asked nicely i'll meet you halfway and leave a space instead.
  7. 00:57:924 (1) - NC here to reduce the combo length please - I'm gonna put some green here and type this out before even checking this suggestion, oh yes we're getting crazy tonight.
  8. 01:05:512 (2,1) - Either remove the spinner, or just make (2) a circle on the first red tick to allow adequate reaction time for the spinner - I always thought there was no real need to "allow adequate reaction time" for spinners. I understand not leaving enough time after a spinner can bait players into focusing on the spinner and missing the next note coming too quickly and therefore break combo, but with going into a spinner there's no risk of breaking combo. In standard you need to pass the spinner to keep combo but in CTB you can miss every banana and it's all gravy. So do get back to me on this and tell me why I'm wrong :D But in the meantime I did the circle thingy you said.
  9. 01:19:983 (3,3) - Increase the spacing to each of these a little please, I feel dash is appropriate - I think I did it
Platter
  1. It's alright. - Pls
  2. 00:15:395 (2,3) - Jumps is quite sharp here, consider something like this instead - I did some other funky stuff to nerf this bit instead, hope you can fc it now :)
  3. 00:35:159 - Adding a circle here for the vocal sound at x-256 or so would be nice - It's alright
  4. 00:40:277 (3,4) - Same suggestion as in the Salad - Check your ears old man!
  5. 00:40:983 (1,2,3,4,5,6,7,8) - Reducing the spacing between these doublets slightly would be good, since the music is really calm here and doesn't suggest this much dash to me - Little bit of drumming action, you not feeling the hype? Really though, I was doubtful about increasing the distance on these way back when and I guess I was right to doubt it. Consider it nerfed or somet, though probably not as much as you'd like it :^)
  6. 00:55:277 (1,2,3) - Reduce the spacing on these please, they're at a really awkward spacing between needing and not needing dash. Copying the spacing from 00:53:865 (1,2,3) - or slightly higher - would be fine - Woops, don't know why the spacing wasn't the same as that earlier bit in the first place, fixed!
  7. 00:57:924 (1) - NC here please, same reason as in the Salad - Alright soz boss
  8. 01:13:983 (2) - Doesn't really feel prominent enough for a hyper to me, as the head has a similar sound to 01:09:748 (2) which works fine with a regular dash. Try this pattern instead
    SPOILER
    184,32,72748,2,0,P|104:40|40:88,1,140
    88,136,73277,1,0,0:0:0:0:
    328,192,73454,6,0,P|376:248|320:304,1,140,4|0,1:0|3:0,0:0:0:0:
    168,192,73983,2,0,P|120:248|176:304,1,140,4|0,1:0|3:0,0:0:0:0:
    312,192,74512,1,0,3:0:0:0:
    248,192,74689,1,0,0:0:0:0:
    Just copy and paste into the .osu file in place of what's there currently - if you need help, ask (: - The hypers didn't bother me all that much but I like what you've done here so yeah it's all good init
  9. 01:16:630 (2) - Hdash not really necessary here either, consider moveing 01:16:630 (2,3,4,5,6) to x-264 - x-280 close enough
  10. 01:17:689 (7) - Delete this note, move the spinner back 1/2 and extend to fit the vocal note better - Yep
  11. 01:25:983 (3,4) - Quite close to hdash, consider reducing a little (2.50x or so) - Moved (4) a bit closer to (3)
Are you satisfied? (^:
If there are any questions, don't hesitate to ask. - You don't have an ask.fm :/
Many many thanks for the mod boss man, must be ready for rank after a sick mod like that right? ;_;
JBHyperion

TomTheWizard wrote:

JBHyperion wrote:

01:05:512 (2,1) - Either remove the spinner, or just make (2) a circle on the first red tick to allow adequate reaction time for the spinner - I always thought there was no real need to "allow adequate reaction time" for spinners. I understand not leaving enough time after a spinner can bait players into focusing on the spinner and missing the next note coming too quickly and therefore break combo, but with going into a spinner there's no risk of breaking combo. In standard you need to pass the spinner to keep combo but in CTB you can miss every banana and it's all gravy. So do get back to me on this and tell me why I'm wrong :D But in the meantime I did the circle thingy you said.
this was a thing

Quality Assurance Team wrote:

Insuficient distance note-spinner:
Being the easiest difficulty, it's expectable to leave a bigger space between the note and the spinner of 00:47:322 (3,1) - . It's recommendable to remove that note (3), which would also help balancing the mapset getting rid of some 1/2s. That will also give a small pause and give chance to starters to get more score from the spinner.
Admittedly that was for a Cup diff, but the wording does state "easiest difficulty", which in this case is the Salad. I disagreed with that judgement then, saying that it was a pretty subjective point, but in the interests of safety, I'm advising you against my own personal opinion to do the same thing here.

No kudosu for this, obviously.
Topic Starter
Sorceress
Thanks for clearing that up, makes some more sense now :)

Updated the map (as soon as BSS is alive) with changes to Riari's Rain regarding 00:31:101 - this section here. Now better matches the Platter and Salad for note density.

Almost there now!
MBomb
I guess I'll mod diffs that aren't mine.

Platter
00:14:689 (4) - Not really a fan of this hyper, this note seems quite weak. x:160, maybe?
00:15:395 (2) - I think this should just be a strong dash, and to 3, not to 2. Move 2 to x:256, this plays nicely in my opinion.
00:19:454 (1) - Maybe do the HDash to 2 instead of 1, that seems like the stronger vocal to me. x:304 is nice to play.
00:47:512 (3,4) - HDash to this feels weird, this vocal is quite weak. I would make a curve like pattern here instead. Move 3 to x:256, and 4 to x:152.
00:49:278 (1,2,3,1,1,2,3,4,1,2,3,4,1,2,3) - This section is generally quite repetitive, and a lot of the hypers are on relatively weak notes. I would change this section a bit to better suit the song.
01:22:983 (4) - x:128, keeps the hyper but weakens it slightly, and makes the movement a bit more suitable for a platter.

Rain
00:09:575 (1,2,3,4) - Increase distance between these notes a tiny bit, this is just boring for a rain as it is now.
00:29:336 (1) - This spinner placement just seems weird, map this section out instead.
00:42:483 (2) - x:16, this just feels out of place compared to the rest of the triple.
00:43:012 (2) - x:464, ^
00:43:718 (2) - x:32, ^
00:45:307 (2) - x:16, ^
00:45:836 (2) - x:472, ^
00:46:542 (2) - x:56, ^
01:27:395 (2) - x:80, the jump to this is too difficult how it is now.

Also did an IRC mod with that MBomb guy. He said he accepted all the points, and wanted me to post it on the forum for some reason, so here you go.

Salad
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:MBomb's Salad
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670330
BeatmapSetID:298319

[Difficulty]
HPDrainRate:4.8
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
329,387.096774193548,4,2,1,35,1,0
3425,392.156862745098,4,2,1,35,1,0
6170,349.854227405248,4,2,1,35,1,0
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14160,352.941176470588,4,2,1,35,1,0
67807,-100,4,2,2,40,0,1
87571,-100,4,2,1,40,0,0


[Colours]
Combo1 : 150,150,150
Combo2 : 244,174,11
Combo3 : 27,9,193
Combo4 : 230,40,13

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Alright done ;)
Topic Starter
Sorceress

- Magic Bomb - wrote:

I guess I'll mod diffs that aren't mine.

So I haven't wrote out this response as I went through the mod so here's hoping I can remember what I did.
Platter
00:14:689 (4) - Not really a fan of this hyper, this note seems quite weak. x:160, maybe? - Maybe I applied it, maybe I didn't I did
00:15:395 (2) - I think this should just be a strong dash, and to 3, not to 2. Move 2 to x:256, this plays nicely in my opinion. - Moved it to x:272 because that's a bigger number and bigger numbers are better. Or rather I kept it looking tidy.
00:19:454 (1) - Maybe do the HDash to 2 instead of 1, that seems like the stronger vocal to me. x:304 is nice to play. - Wasn't so sure on this one, still have doubts but I've gone ahead and done it in the name of hopefully making it more appropriate difficulty wise for a platter. Or something like that.
00:47:512 (3,4) - HDash to this feels weird, this vocal is quite weak. I would make a curve like pattern here instead. Move 3 to x:256, and 4 to x:152. - Ehhhh, I had no real issues with this bit as it was. I felt it all played nicely and wasn't out of place but in the name of having no artistic integrity I've removed the hyper and made it a dash going left with (3)(4)(5) then evenly spaced going left then it's all business as usual.
00:49:278 (1,2,3,1,1,2,3,4,1,2,3,4,1,2,3) - This section is generally quite repetitive, and a lot of the hypers are on relatively weak notes. I would change this section a bit to better suit the song. - Touch my tripples and i'll hurt you. Just kidding!Or am I? I am, honest.Ok so, how do I explain this (badly no doubt). So I really do quite like this part, I can't deny it's reptitive but that's kind of the point. I can't come up with anything else that I feel works as well as this. I truly feel it best fits the "energy" of the song whilst still being appropriate for a platter. I feel like i've explained this horribly and I know how shit a shitty mod response feels but red text init get rekt 420 noscope twinturbo.
01:22:983 (4) - x:128, keeps the hyper but weakens it slightly, and makes the movement a bit more suitable for a platter. - Ja



Also did an IRC mod with that MBomb guy. He said he accepted all the points, and wanted me to post it on the forum for some reason, so here you go. MBomb guy eh? Watch out for that one, he's a reet dodgy bloke.

Alright done ;)
Riari

- Magic Bomb - wrote:

Rain
00:09:575 (1,2,3,4) - Increase distance between these notes a tiny bit, this is just boring for a rain as it is now. I feel like any distance changes I would make would only be visual and I prefer it how it is now, no change.
00:29:336 (1) - This spinner placement just seems weird, map this section out instead. Done.
00:42:483 (2) - x:16, this just feels out of place compared to the rest of the triple. Feels fine to me.
00:43:012 (2) - x:464, ^
00:43:718 (2) - x:32, ^
00:45:307 (2) - x:16, ^
00:45:836 (2) - x:472, ^
00:46:542 (2) - x:56, ^ No changes to these, I think they are fine as they are now.
01:27:395 (2) - x:80, the jump to this is too difficult how it is now. Done.


Alright done ;)
Ty for the mod lad.

Rain
osu file format v14

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Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
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Topic Starter
Sorceress
Alright all updated and looking pretty good.
BoberOfDarkness
Hiya mod from my que also I mod as part of CTB modding group (:


Salad


  • Lol, change this HP drain to 5, 4.8 dont make any sense
  1. 00:09:575 (1,2,3) - ctrl + h too add a bit movement?
  2. 00:47:159 (3) - NC here since it is the start of new vocal line
  3. 01:21:924 (1,2,3,4,5) - same as at begging
  4. 01:26:159 (4) - I think this is one grid too far away :^(
you forgot to use curved slider

Platter seems fine

Rain

00:42:042 (7,8) - I think that you should decrease DS between those, move (7) right a bit


*feels rank in the air
Riari

BoberOfDarkness wrote:

Rain

00:42:042 (7,8) - I think that you should decrease DS between those, move (7) right a bit Done.


*feels rank in the air
Ty for the mod.

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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67807,-100,4,2,2,40,0,1
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Combo2 : 244,174,11
Combo3 : 27,9,193
Combo4 : 230,40,13

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Topic Starter
Sorceress
Modding on behalf of Magical Bomberman because he told me to.

BoberOfDarkness wrote:



[centre][b]Salad

Lol, change this HP drain to 5, 4.8 dont make any sense - Yeppity yes
00:09:575 (1,2,3) - ctrl + h too add a bit movement? - Donesies00:47:159 (3) - NC here since it is the start of new vocal line - Green text01:21:924 (1,2,3,4,5) - same as at begging - Roger that01:26:159 (4) - I think this is one grid too far away :^( Don't be sad, moved it to the left a little.you forgot to use curved slider

Platter seems fine - Couldn't agree more




*feels rank in the air - :^)
All updated, get hyped or something.
Don't get hyped, gonna have no internet for a while. The quest to rank ginsen continues...
WildOne94
Hey there guys o/
Here finally to mod the one and only Ginsen (^:

General
The start of the song sounds like "Send the convey!!! Barbecue bear!!!" Please fix this (^:

MBomb's Salad
00:00:909 (3,1) - (1) seems like a weird dash for the calm intro and has a kind of awkward dash. Suggest just moving and using the DS so it's at x:400

00:05:581 (4,5) - Same deal here ^

00:08:045 (1,2) - try moving these left a bit more so you have more movement from previous notes and notes after. x:200 look good imo

00:18:218 (3,1) - Bit of a long gap here ain't there ? Suggest a pattern like this to fill the gap up a bit. Also captures the 2 drum noises heard.


00:20:865 (2,3) - I think you can move these right a bit more to flow better with a no dash movement. Just nice a slow. Moving 00:20:865 (2,3) - to x:344 would work so much better.

00:25:101 (1,2) - same case here ^

00:29:512 (4) - In play this slider is very awkward and looks very ugly. Just have a more simple slider imo ;w;.

00:43:630 (4) - This can be move right by quite a bit because of the long delay. Would be better at x:392

00:52:277 - adding a nice long slider would be good here to fill this gap up unless you did this on purpose.

00:57:218 (4,5) - Imo to look better here and run smoother having Ctrl + G (4) and moving to x:184 and (5) moving to x:256 would make this a lot better.

01:05:865 - sounds like missing a note here before spinner

01:08:336 (2,3) - Can't get over how awkward these 1/4's feel ;w;. This would suite so much better


01:09:748 (2,3) - ^ (But actually you might like the change here from previous pattern. It's not so high to change this one imo but just a suggestion)

01:10:630 (1,2) - These can defo go. try this


01:13:454 (1,2) - Very awkward jump here. Please try to reduce a bit at least

01:15:395 (2) - Ctrl + H and move to x:136 perhaps because atm the flow seems awkward and this way it fits the vocals better.

01:26:865 (1) - Apart from having quite a number of short spinners already... This is very very too short for my liking. I would do what either Tom or Riari did in their diffs and just have something like a long slider to finish on instead because this is way too short.

Platter
I quite liked this platter. Very cool

00:15:395 (2) - Be cool to make this a hyper and putting right of previous (1) which is at x:416

00:19:630 (2) - To fit vocals better here it would be nice to see it like this


00:41:689 (5,6,7,8,1) - To get a better effect out of these in play try moving 00:41:689 (5,6) - to x:248 and 00:42:042 (7,8) - to x:424

00:42:218 (8,1) - The strong drumbeat it on (1) and yet it's right next to the previous notes. It should have a jump here :^(

01:16:807 (3,4,5,6) - Although possible to catch here it's still very awkward. Try this


01:24:042 (3) - bit of an easy slider to have in a platter. Try slanting this instead

01:27:571 (6) - Don't you want a finish hitsound on this O.o ?

Riari's Rain
00:07:486 (3,4,5) - Just a tiny opinion but I think this part it curved weirdly. Suggest moving

00:09:575 (1,2,3,4) - Really not liking this stacked section. I think it would be better if you had the patterns start off small and gradually get bigger like this


00:15:395 (6,1) - this seems like a bit of a steep jump. I suggest moving 00:15:571 (1,2) - left together to x:160 to hyper the jump from (6,1)

00:19:277 (9,1) - This is just a personal opinion but the way the stream ends facing the wrong way made me feel uncomfy when playing. Perhaps have the stream ending on where the player is going to go to next in the same direction ?

00:23:159 (4) - Instead of stacking it would be nice if this was at x:408

00:32:336 - since you follow the vocals here it would be nice to include a circle note here say at x:380

00:38:512 (2) - Could convert this into a slider to fill up the gap. Plus it can follow the vocal hold then too.

00:40:983 (1,2,3,4,5,6,7) - Bit repetitive no ? perhaps have the notes start of very small the gradually get bigger like I said before.

00:42:483 (2) - Please ds this to x:28. Very very hard to catch. (and try to fix the other ahead of this please as i will just keep repeating myself ;w;

00:44:336 (1,2,3,4,5) - same as 00:40:983 (1,2,3,4,5,6,7) -

01:09:042 - Circle note would be nice here on the noise heard.

01:10:454 - ^

01:12:748 (6) - Since it's the chorus it should be a on going pattern here but it just stops blank here. Turning this into a slider would be better.

01:15:395 (5) - I think you should slant this slider more left as or right as it's a bit awkward now in play.

01:20:071 (7,8) - That... just kills it totally ;w;. Please ds (8) back to the last notes

01:21:218 (5) - ^

That's all from me.
Not a bad UK map at all (^:
Go for it bois!
Good luck :3
Topic Starter
Sorceress

WildOne94 wrote:

Hey There guys o/
Here finally to mod the one and only Ginsen (^:

Placeholder atm and not finished mod

General
The start of the song sounds like "Send the convey!!! Barbecue bear!!!" Please fix this (^: - I think this flows better like this

MBomb's Salad
00:00:909 (3,1) - (1) seems like a weird dash for the calm intro and has a kind of awkward dash. Suggest just moving and using the DS so it's at x:400 - Done!

00:05:581 (4,5) - Same deal here ^ - Yep

00:08:045 (1,2) - try moving these left a bit more so you have more movement from previous notes and notes after. x:200 look good imo - Moved just a bit shorter, was worried about having to dash to the note after these.

00:18:218 (3,1) - Bit of a long gap here ain't there ? Suggest a pattern like this to fill the gap up a bit. Also captures the 2 drum noises heard. - Added a similar pattern but with an added slider starting on 00:19:277 (2) - to get all those delicious drum noises.


00:20:865 (2,3) - I think you can move these right a bit more to flow better with a no dash movement. Just nice a slow. Moving 00:20:865 (2,3) - to x:344 would work so much better. - Okie dokie

00:25:101 (1,2) - same case here ^ - Moved (1,2) and (3,4) further to the sides

00:29:512 (4) - In play this slider is very awkward and looks very ugly. Just have a more simple slider imo ;w;. - Yes ma'am

00:43:630 (4) - This can be move right by quite a bit because of the long delay. Would be better at x:392 - Aye aye

00:52:277 - adding a nice long slider would be good here to fill this gap up unless you did this on purpose. - This would have been a spinner but was cut from the Salad and Platter due to concerns about not having enough time to react. I'll keep this empty for consistency with the Platter.

00:57:218 (4,5) - Imo to look better here and run smoother having Ctrl + G (4) and moving to x:184 and (5) moving to x:256 would make this a lot better. - Did it, or just abouts.

01:05:865 - sounds like missing a note here before spinner - Pretty much, it's another thing to do with reaction times for spinners as discussed above in the thread.

01:08:336 (2,3) - Can't get over how awkward these 1/4's feel ;w;. This would suite so much better


01:09:748 (2,3) - ^ (But actually you might like the change here from previous pattern. It's not so high to change this one imo but just a suggestion)

01:10:630 (1,2) - These can defo go. try this - This part, and the two bits above have been redone. 1/4's are kill, rejoice!


01:13:454 (1,2) - Very awkward jump here. Please try to reduce a bit at least - Yes madame.

01:15:395 (2) - Ctrl + H and move to x:136 perhaps because atm the flow seems awkward and this way it fits the vocals better. - Yes babe

01:26:865 (1) - Apart from having quite a number of short spinners already... This is very very too short for my liking. I would do what either Tom or Riari did in their diffs and just have something like a long slider to finish on instead because this is way too short. - Mohahaha, I am Tom! I added in some notes just like in the "Very cool" Platter and moved the jump from (3,4) to the new (5,6).


Platter
I quite liked this platter. Very cool - Oh yes you know it

00:15:395 (2) - Be cool to make this a hyper and putting right of previous (1) which is at x:416 - Donesies, or close enough atleast

00:19:630 (2) - To fit vocals better here it would be nice to see it like this - I feel this works as is, but looking at how it is in the other diffs i've applied it. Also added a sexy new combo here to really get that sex appeal.


00:41:689 (5,6,7,8,1) - To get a better effect out of these in play try moving 00:41:689 (5,6) - to x:248 and 00:42:042 (7,8) - to x:424 - Seems a pretty good distance, consider it done.

00:42:218 (8,1) - The strong drumbeat it on (1) and yet it's right next to the previous notes. It should have a jump here :^( - Fit in a hyper here for that hype!

01:16:807 (3,4,5,6) - Although possible to catch here it's still very awkward. Try this - I've resisted changing this and I'm not gonna change my attitude on changing this today! Instead I changed the distances by reducing them, should make it a little easier. I hope this change is adequate. I'm just trying to use the word change a bunch now. Change.


01:24:042 (3) - bit of an easy slider to have in a platter. Try slanting this instead - I like the way this creates a brief pause in movement, I think it goes well with the vocals.

01:27:571 (6) - Don't you want a finish hitsound on this O.o ? - I dunno do you? Really though, I changed the sampleset to Normal like is in the other diffs.
That's all from me.
Not a bad UK map at all (^:
Go for it bois!
Good luck :3
Thanks for the mod Sarah, there's more to come cos word on the street is Ben will get shanked if he applies the mod on the Salad for some reason.
Riari

WildOne94 wrote:

Hey there guys o/
Here finally to mod the one and only Ginsen (^:

Riari's Rain
00:07:486 (3,4,5) - Just a tiny opinion but I think this part it curved weirdly. Suggest moving I think its fine.

00:09:575 (1,2,3,4) - Really not liking this stacked section. I think it would be better if you had the patterns start off small and gradually get bigger like this I really like it as it is, has that special effect.


00:15:395 (6,1) - this seems like a bit of a steep jump. I suggest moving 00:15:571 (1,2) - left together to x:160 to hyper the jump from (6,1) Done.

00:19:277 (9,1) - This is just a personal opinion but the way the stream ends facing the wrong way made me feel uncomfy when playing. Perhaps have the stream ending on where the player is going to go to next in the same direction ? I think its fine, you can sit the last two meaning no rightward movement is strictly needed, I'd like to keep it as it is because the movement to 00:19:454 (1) - would be too little.

00:23:159 (4) - Instead of stacking it would be nice if this was at x:408 Done.

00:32:336 - since you follow the vocals here it would be nice to include a circle note here say at x:380 Done.

00:38:512 (2) - Could convert this into a slider to fill up the gap. Plus it can follow the vocal hold then too. I like it how it is, i Think that it goes into the next section nicely.

00:40:983 (1,2,3,4,5,6,7) - Bit repetitive no ? perhaps have the notes start of very small the gradually get bigger like I said before. Very small changes in distance already for a aesthetic feel, I think it plays fine as increasing distance to a hyper from nothing with no change in intensity is a bit eh in this situation.

00:42:483 (2) - Please ds this to x:28. Very very hard to catch. (and try to fix the other ahead of this please as i will just keep repeating myself ;w; Moved to x:14.

00:44:336 (1,2,3,4,5) - same as 00:40:983 (1,2,3,4,5,6,7) - Changed this slightly so that 00:44:336 (1) - hypers into 00:44:512 (2) -

01:09:042 - Circle note would be nice here on the noise heard. Focus on the vocals.

01:10:454 - ^ ^

01:12:748 (6) - Since it's the chorus it should be a on going pattern here but it just stops blank here. Turning this into a slider would be better. Changed it slightly so that it goes on.

01:15:395 (5) - I think you should slant this slider more left as or right as it's a bit awkward now in play. Changed.

01:20:071 (7,8) - That... just kills it totally ;w;. Please ds (8) back to the last notes Done.

01:21:218 (5) - ^Done.

That's all from me.
Not a bad UK map at all (^:
Go for it bois!
Good luck :3
Ty for the mod.

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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412,260,38512,1,0,0:0:0:0:
224,224,39571,5,2,0:2:0:0:
296,224,39924,1,0,0:0:0:0:
368,224,40277,1,0,0:0:0:0:
440,224,40630,1,0,0:0:0:0:
112,224,40983,5,8,0:0:0:0:
224,224,41159,1,0,3:0:0:0:
108,224,41336,1,0,3:0:0:0:
228,224,41512,1,0,1:0:0:0:
104,224,41689,1,0,3:0:0:0:
232,224,41865,1,0,3:0:0:0:
124,224,42042,1,0,1:0:0:0:
312,224,42218,1,0,1:0:0:0:
72,144,42395,5,4,1:0:0:0:
14,144,42483,1,0,0:0:0:0:
72,144,42571,2,0,L|72:32,1,90,0|0,3:0|3:0,0:0:0:0:
408,152,42924,5,0,0:0:0:0:
466,152,43012,1,0,0:0:0:0:
408,152,43101,1,4,1:0:0:0:
328,152,43454,1,0,3:0:0:0:
88,152,43630,5,0,0:0:0:0:
14,144,43718,1,0,0:0:0:0:
88,152,43807,2,0,L|88:256,1,90,4|0,1:0|3:0,0:0:0:0:
208,296,44336,5,0,0:0:0:0:
456,160,44512,1,4,1:0:0:0:
352,160,44689,1,0,3:0:0:0:
456,160,44865,1,0,0:0:0:0:
352,160,45042,1,0,3:0:0:0:
72,152,45218,5,2,0:0:0:0:
14,152,45307,1,0,0:0:0:0:
72,152,45395,1,0,3:0:0:0:
144,152,45571,1,0,3:0:0:0:
416,160,45748,5,0,0:0:0:0:
474,160,45836,1,0,0:0:0:0:
416,160,45924,2,0,L|416:250,1,90,4|0,1:0|3:0,0:0:0:0:
352,160,46277,1,0,3:0:0:0:
112,152,46454,5,0,3:0:0:0:
46,152,46542,1,0,0:0:0:0:
112,152,46630,2,0,L|112:264,1,90,4|0,1:0|3:0,0:0:0:0:
200,152,46983,1,0,3:0:0:0:
312,80,47159,6,0,L|416:80,2,90,0|4|0,0:0|1:0|3:0,0:0:0:0:
400,80,47689,1,0,3:0:0:0:
208,72,47865,1,0,3:0:0:0:
480,80,48042,6,0,P|528:176|480:248,1,180,2|0,0:0|3:0,0:0:0:0:
72,152,48571,1,0,3:0:0:0:
0,152,48659,1,0,0:0:0:0:
72,152,48748,1,4,1:0:0:0:
144,152,48924,1,0,0:0:0:0:
0,152,49101,2,0,L|0:272,1,90,0|0,3:0|3:0,0:0:0:0:
380,152,49454,5,4,1:0:0:0:
452,152,49542,1,0,0:0:0:0:
380,152,49630,1,0,0:0:0:0:
200,152,49807,1,0,3:0:0:0:
304,152,49983,1,0,3:0:0:0:
252,152,50071,1,0,0:0:0:0:
200,152,50159,1,4,1:0:0:0:
304,152,50336,1,0,3:0:0:0:
200,152,50512,1,0,0:0:0:0:
64,128,50689,6,0,L|32:248,2,90,0|2|0,3:0|0:0|3:0,0:0:0:0:
264,152,51218,1,0,3:0:0:0:
192,152,51395,2,0,L|144:232,1,90,0|4,3:0|1:0,0:0:0:0:
464,160,51748,2,0,L|512:248,1,90,0|0,0:0|3:0,0:0:0:0:
80,128,52101,1,0,3:0:0:0:
256,192,52277,12,8,52983,1:2:0:0:
232,272,53159,5,0,0:0:0:0:
96,272,53336,1,0,0:0:0:0:
408,272,53512,1,0,0:0:0:0:
328,160,53865,1,0,1:2:0:0:
464,160,54042,1,8,0:0:0:0:
152,160,54218,1,0,0:0:0:0:
232,272,54571,5,0,1:0:0:0:
96,272,54748,1,0,1:0:0:0:
408,272,54924,1,0,0:0:0:0:
328,160,55277,1,0,1:0:0:0:
464,160,55454,1,8,0:0:0:0:
152,160,55630,1,0,0:0:0:0:
396,160,56159,5,0,0:0:0:0:
284,160,56336,1,0,0:0:0:0:
32,160,56512,2,0,L|128:160,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
184,160,57042,2,0,L|224:256,1,90,0|8,0:0|0:0,0:0:0:0:
328,160,57395,2,0,L|288:256,1,90,0|0,0:0|0:0,0:0:0:0:
440,160,57748,5,0,0:0:0:0:
40,160,57924,2,0,L|80:264,1,90,2|0,0:0|0:0,0:0:0:0:
328,160,58277,1,0,0:0:0:0:
184,160,58454,2,0,P|208:240|248:264,1,90,0|8,0:0|0:0,0:0:0:0:
312,276,58807,1,0,0:0:0:0:
40,160,59336,5,4,0:0:0:0:
40,160,59689,1,0,0:0:0:0:
224,160,59865,2,0,L|128:160,1,90,0|8,0:0|0:0,0:0:0:0:
376,160,60218,2,0,L|480:160,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
120,160,60748,5,2,0:0:0:0:
40,160,60924,2,0,L|48:280,1,90,8|0,0:0|0:0,0:0:0:0:
376,160,61277,2,0,L|480:160,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
40,160,61807,1,0,0:0:0:0:
120,160,62159,5,6,0:0:0:0:
286,160,62336,2,0,L|376:160,2,90,0|0|0,1:0|0:0|1:0,0:0:0:0:
40,160,62865,1,8,0:0:0:0:
286,264,63571,5,0,1:0:0:0:
120,264,63748,2,0,L|30:264,2,90,0|0|0,0:0|0:0|1:0,0:0:0:0:
440,264,64277,1,8,0:0:0:0:
40,104,64983,6,0,L|88:280,1,180,4|0,1:0|0:0,0:0:0:0:
472,104,65512,2,0,L|424:280,1,180,4|0,1:0|0:0,0:0:0:0:
256,192,66042,12,0,67454,1:0:0:0:
112,160,67807,5,4,1:0:0:0:
352,88,67983,2,0,L|448:88,1,90,8|0,0:0|3:0,0:0:0:0:
32,160,68336,1,8,0:0:0:0:
248,160,68689,1,8,0:0:0:0:
424,160,69218,6,0,L|424:64,1,90,4|8,1:0|0:0,0:0:0:0:
168,160,69571,2,0,L|48:160,1,90,0|8,3:0|0:0,0:0:0:0:
104,160,69836,1,0,0:0:0:0:
168,160,69924,1,0,3:0:0:0:
416,160,70101,1,8,0:0:0:0:
64,120,70630,6,0,L|80:240,1,90,2|8,0:0|0:0,0:0:0:0:
448,120,70983,2,0,L|432:240,1,90,0|8,0:0|0:0,0:0:0:0:
64,120,71336,2,0,L|80:240,1,90,0|8,0:0|0:0,0:0:0:0:
350,237,71689,2,0,L|436:209,1,90,0|8,0:0|0:0,0:0:0:0:
72,232,72042,5,2,0:0:0:0:
112,208,72130,1,0,0:0:0:0:
152,184,72218,1,8,0:0:0:0:
192,164,72307,1,0,0:0:0:0:
360,112,72395,2,0,L|448:72,1,90,0|8,0:0|0:0,0:0:0:0:
64,120,72748,5,0,0:0:0:0:
192,164,72924,1,0,0:0:0:0:
320,208,73101,1,0,0:0:0:0:
448,252,73277,1,0,0:0:0:0:
216,248,73454,5,4,1:0:0:0:
184,224,73542,1,0,0:0:0:0:
144,200,73630,1,8,0:0:0:0:
448,160,73807,1,0,3:0:0:0:
36,72,73983,2,0,L|68:176,1,90,8|0,0:0|3:0,0:0:0:0:
476,72,74336,2,0,L|444:176,1,90,8|0,0:0|3:0,0:0:0:0:
292,248,74865,5,4,1:0:0:0:
324,224,74954,1,0,0:0:0:0:
364,200,75042,1,8,0:0:0:0:
60,160,75218,1,0,3:0:0:0:
152,160,75395,2,0,B|260:76|152:0|152:0,1,180,8|0,0:0|3:0,0:0:0:0:
392,116,76277,6,0,L|356:204,1,90,2|8,0:0|0:0,0:0:0:0:
60,164,76630,2,0,L|96:252,1,90,0|8,0:0|0:0,0:0:0:0:
468,136,76983,2,0,L|432:224,1,90,0|8,0:0|0:0,0:0:0:0:
0,220,77336,2,0,L|36:308,1,90,0|8,0:0|0:0,0:0:0:0:
256,192,77689,12,0,78924,1:0:0:0:
352,232,79101,5,4,1:0:0:0:
384,200,79189,1,0,0:0:0:0:
416,168,79277,1,8,0:0:0:0:
120,156,79454,1,0,3:0:0:0:
32,156,79630,2,0,L|84:248,1,90,8|0,0:0|3:0,0:0:0:0:
472,264,79983,1,8,0:0:0:0:
431,284,80071,1,0,0:0:0:0:
392,292,80159,2,0,L|384:196,1,90,0|0,0:0|3:0,0:0:0:0:
82,237,80512,6,0,L|126:141,1,90,4|0,1:0|0:0,0:0:0:0:
256,224,80865,1,0,3:0:0:0:
136,232,81042,1,8,0:0:0:0:
96,212,81130,1,0,0:0:0:0:
64,188,81218,1,0,3:0:0:0:
416,168,81395,1,8,0:0:0:0:
152,120,81924,6,0,L|192:208,1,90,2|8,0:0|0:0,0:0:0:0:
468,132,82277,2,0,L|428:220,1,90,0|8,0:0|0:0,0:0:0:0:
76,144,82630,2,0,L|116:232,1,90,0|8,0:0|0:0,0:0:0:0:
392,156,82983,2,0,L|352:244,1,90,0|8,0:0|0:0,0:0:0:0:
152,120,83336,2,0,P|120:216|176:276,1,180,2|0,0:0|0:0,0:0:0:0:
468,132,83865,1,8,0:0:0:0:
76,144,84042,1,0,0:0:0:0:
336,140,84748,6,0,L|304:256,1,90,4|8,1:0|0:0,0:0:0:0:
152,160,85101,2,0,L|136:264,1,90
340,140,85454,2,0,L|436:132,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
488,132,85983,1,8,0:0:0:0:
44,156,86159,1,4,1:0:0:0:
196,136,86865,6,0,L|256:324,1,180
80,316,87395,1,0,0:0:0:0:
448,132,87571,1,0,1:0:0:0:
Topic Starter
Sorceress
Fully updated, get hyped girls and boys.
JBHyperion
I am back (again) - no kudosu

Salad
  1. 00:29:512 (4) - I think this sounds better ending on the white tick at 00:30:395 - this also makes it consistent with previous vocal patterns 00:19:630 (1,3) - 00:25:277 (2,4) -
Platter
  1. 00:26:689 (4,4) - Same as in the Salad, I think extending both of these an extra 1/2 beat fits better
  2. 00:51:218 (4,1,2,3,4,1,2,3) - Personal suggestion, but having all of these hdash-to-triplets facing the same way feels kinda plain. You could do something more interesting here that also reverses the pattern - e.g. replace 00:51:571 (3) with a 1/2 slider facing left, then Ctrl+H 00:51:924 (4,1,2,3) and move to ~x-440 - screenshot
Rain
  1. 00:23:865 (6) - 00:26:688 (2) - 00:29:512 (2) - Similar to other diffs, I feel these are better extended to the next white tick
  2. 00:37:807 (3,4,1,2) - Since (4,1) has a little more spacing than (3,4), you need to slow down and then speed up to reach it, which makes it easy to overshoot and be unable to return to (2) in time. 00:38:159 (1) is a pretty strong note, so could make more spacing here to make this more comfortable to play. Try 00:37:983 (4) at x-304 for a hdash to (1)
  3. 00:47:689 (2,3) - Spacing to the hdash note (3) is a little uncomfortable, moving it to x-224 feels more comfortable to play and keeps the hdash to 00:48:042 (1)
  4. 00:59:689 (2,3) - Strength of the music here doesn't really call for a strong movement into antiflow, please move 00:59:336 (1,2) to x-48
That's everything, so call me back when you've responded to this and we'll get this show on the road.
Topic Starter
Sorceress

JBHyperion wrote:

I am back (again) - no kudosu

Salad
  1. 00:29:512 (4) - I think this sounds better ending on the white tick at 00:30:395 - this also makes it consistent with previous vocal patterns 00:19:630 (1,3) - 00:25:277 (2,4) - Can't argue with that
Platter
  1. 00:26:689 (4,4) - Same as in the Salad, I think extending both of these an extra 1/2 beat fits better - You know it
  2. 00:51:218 (4,1,2,3,4,1,2,3) - Personal suggestion, but having all of these hdash-to-triplets facing the same way feels kinda plain. You could do something more interesting here that also reverses the pattern - e.g. replace 00:51:571 (3) with a 1/2 slider facing left, then Ctrl+H 00:51:924 (4,1,2,3) and move to ~x-440 - screenshot This all worked better when there was a spinner instead of one extra repetition ;_; Anyway, I've done something slightly different for this. I liked the idea of your suggestion but was concerned about the difficulty and didn't like that extra beat from the slider end. I've changed up the last couple of uhm .. thingies instead. I'm hoping they don't play too funky, hope you like 'em!
That's everything, so call me back when you've responded to this and we'll get this show on the road. - Omg Riari pls apply omg pls
Thanks a bunch!

EDIT: Ayyy, filling in for Riari because his brain is imploding.

JBHyperion wrote:

I am back (again) (Me too) - no kudosu

Rain
  1. 00:23:865 (6) - 00:26:688 (2) - 00:29:512 (2) - Similar to other diffs, I feel these are better extended to the next white tick - I think it's better to be inconsistent with the other diffs to stand out more. Just kidding lmao top bants applied.
  2. 00:37:807 (3,4,1,2) - Since (4,1) has a little more spacing than (3,4), you need to slow down and then speed up to reach it, which makes it easy to overshoot and be unable to return to (2) in time. 00:38:159 (1) is a pretty strong note, so could make more spacing here to make this more comfortable to play. Try 00:37:983 (4) at x-304 for a hdash to (1) - Top stuff, applied (or just abouts). Moved some notes tiny distances to express my individuality.
  3. 00:47:689 (2,3) - Spacing to the hdash note (3) is a little uncomfortable, moving it to x-224 feels more comfortable to play and keeps the hdash to 00:48:042 (1) - Wow, the best bit of the map and you've just destroyed it. Hope you're happy.
  4. 00:59:689 (2,3) - Strength of the music here doesn't really call for a strong movement into antiflow, please move 00:59:336 (1,2) to x-48 - 8 whole unit thingies? Seems excessive but this isn't my diff so let's trash it!
That's everything, so call me back when you've responded to this and we'll get this show on the road. - Boop.
JBHyperion

TomTheWizard wrote:

JBHyperion wrote:

  1. 00:47:689 (2,3) - Spacing to the hdash note (3) is a little uncomfortable, moving it to x-224 feels more comfortable to play and keeps the hdash to 00:48:042 (1) - Wow, the best bit of the map and you've just destroyed it. Hope you're happy.
You forgot to use [sarcasm] [/sarcasm], or an obligatory (^: face, which makes me very sad.

Despite this, I am a man of my word, so in recognition of your efforts I shall award you this bubble

Good luck guys!

Bubbled~
Sunkiss
Why is this not ranked yet? Revive pls
JBHyperion

Blind Justice wrote:

Why is this not ranked yet? Revive pls
Blame ZiRoX (^:
Sunkiss
ZiRoX pls
Topic Starter
Sorceress
We keep waiting patiently for when Zirox mods the mapset into the ground
ZiRoX
Placeholder :^)
Riari

ZiRoX wrote:

Placeholder :^)

kms
ZiRoX
As promised.

[MBomb's Salad]
  1. 00:16:983 (1,2,3) - I feel like you should reduce its distance to the previous pattern, as current one doesn't shout at me "you have to dash!", but it's a bit hard to catch by walking
  2. 00:42:395 (1,2,3,4) - This pattern plays a bit hard with the dash and the movement back. I suggest you move 00:43:630 (4) - to the left a bit (x:360 seems fine) to make this play a bit easier. It also gains a bit more consistency with 00:44:336 (1,2,3,4,1) -
  3. 00:53:159 (1,2,3) - and 00:54:571 (1,2,3) - I'd reduce their distance a bit to make them easier to walk.
  4. 00:57:748 (5,1) - While I understand this dash is meant to emphasize the downbeat, I think a short dash, requiring high dash control, along with an antiflow slider becomes a bit too difficult. The direction change already emphasizes the downbeat, so moving 00:57:924 (1) - to x:128 might be a bit more adequate to a Salad. You might want to move 00:58:454 (2,3) - to the right a bit after this, too.
  5. 00:59:336 (2,3) - The dash doesn't fit that well here, the vocal is a bit stronger, but not that much. I'd make this have walking distance.
  6. 01:01:277 (2,3) - ^
  7. 01:07:807 (1,2,1,2) - I think you can increase distance on these patterns, considering it's the Kiai and that it emphasizes the vocals well. x:160 for 01:08:336 (2) - already does the trick. The same idea applies for the other one.
  8. 01:19:454 (2) - The repeat isn't needed here. The sliderend is mapped to a really weak sound, and taking it out leaves a nice and fitting dash, like the one at 01:20:865 (2,3) - .
  9. 01:26:865 (5,6) - You can still increase the distance for a nice ending dash :^)
[Platter]
  1. 00:07:486 (4,1) - I think the distance between this notes is a bit large, because it's not walkable. The notes are split enough in the timeline to feel disconnected, so it doesn't truly make sense that you need a dash between them, even if (1) is a downbeat. I think that moving (1) to the right of 00:08:439 (2) - makes this feel better.
  2. 00:12:750 (1) - End this spinner at 00:13:808 - to add more distance between spinner and next object.
  3. 00:14:336 (2) - To be honest I can't hear any distinctive sound here, so I'd remove this note and rearrange 00:14:512 (3,4) - .
  4. 00:22:277 (1,2) - Why does this have such a large spacing as opposed to the rest?
  5. 00:32:512 (4) - Is this missing the Normal sampleset? The drum hitsound would fit nicely here. You placed it on 00:35:336 (2,3) -
  6. 00:38:160 (4) - I wouldn't have mapped this as a slider this long, since you skip the drum at 00:38:512 -, which you did follow in previous patterns.
  7. 00:40:277 (3,4) - I would at least add a whistle on these, to emphasize the 1/1 beats more.
  8. 00:42:395 - On the section starting here, objects without hitsounds are too low, giving almost no feedback. Increase the volume a bit.
  9. 00:44:336 (2,3) - This jump feels too tight. I'd reduce it's distance by moving 00:44:512 (3,4) - to the left.
  10. 00:49:101 (2,1,2,3) - This hyperdash is totally out of place. 00:49:278 (1) - is by no means a strong note worth emphasizing with a hyperdash. The dash on 00:49:807 (1,1,2,3) - also feels a bit out of place, so you better rethink this small part.
  11. 01:16:630 (2) - As soon as you placed this single circle, you shifted the emphasis to the red ticks, which does not fit as the strong vocals are on white ticks. It's better if you map this purely as 1/2 sliders or something. Also, I'd prefer if you map the long vocal at 01:17:689 (1) - with a slider instead of a spinner, cause it loses some strenght because the spinner doesn't offer audible feedback on the downbeat.
  12. 01:23:336 (1) - I think you could Ctrl+H this and move it to the right. A bit or large enough to make it an hyperdash, it's up to you, but I think it follow the movement from 01:22:983 (4,5) - better.
  13. 01:25:983 (3,4) - This could be an hyperdash, though it's up to you.
[Riari's Rain]
  1. 00:09:575 (1,2,3,4) - Really underwhelming, add a bit more distance please ;(
  2. 00:12:750 (1) - I'd prefer you end this spinner at 00:13:808 - to give more distance between the spinner and the next object. There's a change in the pitch of the held sound, so it fits.
  3. 00:19:277 (9,1,2) - A few things with this small pattern. First, 00:19:277 (9,1) - is kind the flow breaker, so it doesn't play that good. Also, you could have continued the 1/4 stream leading to 00:19:630 (2) - . And even if you didn't want to continue, you could have added an hyperdash on 00:19:454 (1,2) - as the platter did.
  4. 00:22:983 (3,4) - This is also an annoying flow breaker. I think you could map 00:23:159 (4) - as a 1/1 slider going to the left (it would follow the 'wa' vocal. Kinda like this:
  5. 00:28:807 (5) - ^A similar idea applies here.
  6. 00:28:101 (4,5) - I hope you realize this is ugly xd. The minimum I'd do is place (5) to the left of (4).
  7. 00:31:101 (2) - You could have split this into 2 1/1 sliders and a circle, to cover more sounds.
  8. 00:35:159 - It feels really empty without this, since you're mostly following vocals and ignore this one.
  9. 00:35:336 (1,2) - I'd make this jump a bit smaller, just a tiny bit.
  10. 00:35:689 (2) - The place this slider ends is weird. I'd end it on 00:36:395 -, the vocal extends to that time.
  11. 00:36:748 (1,2) - The distance between them feels a bit too large, I'd reduce it a bit.
  12. 00:38:159 (1,2) - I'd reduce this distance since this pattern is quite different from previous one, so having to move back to (2) after the 00:37:983 (4,1) - hyperdash is really unexpected and might throw off a lot of players.
  13. 00:39:571 (1,2,3,4) - Again, a really underwhelming pattern. Adding more distance wouldn't hurt.

    Aaaaaaand here comes what really needs a lot of work:
  14. 00:42:395 (1,2,3) - The 1/4 triplet doesn't fit here, there's no significant sound on that blue tick. I'd map this as a repeat 1/2 slider.
  15. 00:42:924 (1,2,3) - This triplet movement feels a bit exaggerate. I'd put (2) closer to the other circles.
  16. 00:43:630 (1,2,3) - This pattern doesn't flow so well. Again, the 1/4 triplet has a lot of movement, and then the slider provides a sudden halt which feels really awkward. I'd map it as a circles triplet and add two circles on the 1/2 ticks, maybe like this:
  17. 00:45:218 (1,2,3) - This triplet (and other triplets following downbeats) aren't properly placed. If there's any 1/4 sound, it's leading to the downbeat, not following it. The example on this one would be the 1/4 sound at 00:45:130 - .
  18. 00:48:571 (2,3,4,5) - This feels off because you already broke the pace and changed emphasis to vocals only with the previous slider. You can replace them with a 1/1 slider (similar to 00:48:042 (1) - ), it feels much more adequate.
  19. 00:49:454 (1,2,3) - I guess you already realize what's wrong with this.
  20. 00:50:689 (1) - Mapping the downbeat as a repeat in a slider makes it lose all its emphasis. Try to leave it as a circle or as a the start of a slider.
  21. 00:57:042 (4,5,1) - This timeline is a bit off because it makes the vocal at 00:57:571 - land on a sliderend, so I'd suggest you keep all 00:56:512 (3,4,5,1,2,3,4,5) - as a timeline where all sliderstarts land on white ticks.
  22. 00:59:689 (2,3) - There's a single word on this two objects, so it would make more sense to place a 1/2 slider at 00:59:689 - . Mapping 01:00:042 - after that is your own decision.
  23. 01:00:748 (1,2) - Same happens here.
  24. 01:06:042 - I would map this as a slider, this vocal being a spinner makes the previous pattern lose strenght and doesn't emphasize the vocal that well.
  25. 01:09:836 (3) - No overmapping please.
  26. 01:12:042 (1,2,3,4) - ^
  27. 01:13:454 (1,2,3) - This feels overmapped, and the double hyperdash at 01:13:630 (3,4,5) - doesn't fit the song in any way. A single hyperdash as you did previously would work.
  28. 01:14:954 (2) - You already know~
  29. 01:17:689 (1) - Again, I'd prefer if you really mapped this vocal.
  30. 01:19:101 (1,2,3) - Another wrongly placed triplet.
  31. 01:19:983 (6,7,8) - The almost side-to-side hyperdash preceding this is really strong, and having this 1/4 movement back right after it makes it flows weird. It be better to Ctrl+H this pattern and move it to the right side again.
  32. 01:25:454 (3,4,5) - Horrible flow breaker, the movement to the right between (3,4) is totally unexpected and somewhat large. Either you make it shorter or make something like this:
  33. 01:26:865 (1,2,3) - ^A similar thing happens here, don't make this that troll.
It's been so long since I textwalled this much ;_;

In my eyes Riari's Rain needs some work before this can be moved further, the other diffs were far better. I will check again after this has been applied, but I can't promise anything given the state of things.
Topic Starter
Sorceress

Sorcerer wrote:

We keep waiting patiently for when Zirox mods the mapset into the ground
The prophecy has been fulfilled...
Placeholder™

My internet died as I was applying this and with it my response, so here goes from memory...

ZiRoX wrote:

As promised. - Thanks babe

[Platter]
  1. 00:07:486 (4,1) - I think the distance between this notes is a bit large, because it's not walkable. The notes are split enough in the timeline to feel disconnected, so it doesn't truly make sense that you need a dash between them, even if (1) is a downbeat. I think that moving (1) to the right of 00:08:439 (2) - makes this feel better. - Preach it
  2. 00:12:750 (1) - End this spinner at 00:13:808 - to add more distance between spinner and next object. - Aye Aye
  3. 00:14:336 (2) - To be honest I can't hear any distinctive sound here, so I'd remove this note and rearrange 00:14:512 (3,4) - .- Defo did this
  4. 00:22:277 (1,2) - Why does this have such a large spacing as opposed to the rest? - This note tried to rebel against the world, but much like myself its spirit has now been crushed.
  5. 00:32:512 (4) - Is this missing the Normal sampleset? The drum hitsound would fit nicely here. You placed it on 00:35:336 (2,3) - Aye this sounds good
  6. 00:38:160 (4) - I wouldn't have mapped this as a slider this long, since you skip the drum at 00:38:512 -, which you did follow in previous patterns. - Ended it on the drum
  7. 00:40:277 (3,4) - I would at least add a whistle on these, to emphasize the 1/1 beats more. - Added
  8. 00:42:395 - On the section starting here, objects without hitsounds are too low, giving almost no feedback. Increase the volume a bit. - I've added a section here at 45% volume ending at 00:53:159 - Please let me know if this is wrong because I am a moron.
  9. 00:44:336 (2,3) - This jump feels too tight. I'd reduce it's distance by moving 00:44:512 (3,4) - to the left. - Oh you know it
  10. 00:49:101 (2,1,2,3) - This hyperdash is totally out of place. 00:49:278 (1) - is by no means a strong note worth emphasizing with a hyperdash. The dash on 00:49:807 (1,1,2,3) - also feels a bit out of place, so you better rethink this small part. - You really wouldn't have liked how this part used to be... but! part has been rethunked due to popular demand.
  11. 01:16:630 (2) - As soon as you placed this single circle, you shifted the emphasis to the red ticks, which does not fit as the strong vocals are on white ticks. It's better if you map this purely as 1/2 sliders or something. Also, I'd prefer if you map the long vocal at 01:17:689 (1) - with a slider instead of a spinner, cause it loses some strenght because the spinner doesn't offer audible feedback on the downbeat. - This has been donesies, and I really quite like that long slider.
  12. 01:23:336 (1) - I think you could Ctrl+H this and move it to the right. A bit or large enough to make it an hyperdash, it's up to you, but I think it follow the movement from 01:22:983 (4,5) - better. - Done with some adjustments to make it all go well.
  13. 01:25:983 (3,4) - This could be an hyperdash, though it's up to you. - What the hell why not.
It's been so long since I textwalled this much ;_; - My hopes, my dreams, shattered ;_;

In my eyes Riari's Rain needs some work before this can be moved further, the other diffs were far better. I will check again after this has been applied, but I can't promise anything given the state of things. - We'll see how things go once Riari comes out of his shock induced coma.
Thanks for the mod, I've updated the platter and we'll see if I end up doing the Rain mod or the Salad mod, exciting stuff.
Riari

ZiRoX wrote:

As promised.


[Riari's Rain]
  1. 00:09:575 (1,2,3,4) - Really underwhelming, add a bit more distance please ;( Intentionally done like this, I've mentioned it in previous posts and would prefer to keep it like this.
  2. 00:12:750 (1) - I'd prefer you end this spinner at 00:13:808 - to give more distance between the spinner and the next object. There's a change in the pitch of the held sound, so it fits. Done.
  3. 00:19:277 (9,1,2) - A few things with this small pattern. First, 00:19:277 (9,1) - is kind the flow breaker, so it doesn't play that good. Also, you could have continued the 1/4 stream leading to 00:19:630 (2) - . And even if you didn't want to continue, you could have added an hyperdash on 00:19:454 (1,2) - as the platter did. Changed.
  4. 00:22:983 (3,4) - This is also an annoying flow breaker. I think you could map 00:23:159 (4) - as a 1/1 slider going to the left (it would follow the 'wa' vocal. Kinda like this: Done.
  5. 00:28:807 (5) - ^A similar idea applies here. Done.
  6. 00:28:101 (4,5) - I hope you realize this is ugly xd. The minimum I'd do is place (5) to the left of (4). Done.
  7. 00:31:101 (2) - You could have split this into 2 1/1 sliders and a circle, to cover more sounds. Done.
  8. 00:35:159 - It feels really empty without this, since you're mostly following vocals and ignore this one. Sacrificial to provide emphasis on 00:35:336 (1) - , would feel odd with it there in my opinion.
  9. 00:35:336 (1,2) - I'd make this jump a bit smaller, just a tiny bit. Done.
  10. 00:35:689 (2) - The place this slider ends is weird. I'd end it on 00:36:395 -, the vocal extends to that time. Done.
  11. 00:36:748 (1,2) - The distance between them feels a bit too large, I'd reduce it a bit. Done.
  12. 00:38:159 (1,2) - I'd reduce this distance since this pattern is quite different from previous one, so having to move back to (2) after the 00:37:983 (4,1) - hyperdash is really unexpected and might throw off a lot of players. Done.
  13. 00:39:571 (1,2,3,4) - Again, a really underwhelming pattern. Adding more distance wouldn't hurt. Similar to first point.

    Aaaaaaand here comes what really needs a lot of work: BM
  14. 00:42:395 (1,2,3) - The 1/4 triplet doesn't fit here, there's no significant sound on that blue tick. I'd map this as a repeat 1/2 slider. Done.
  15. 00:42:924 (1,2,3) - This triplet movement feels a bit exaggerate. I'd put (2) closer to the other circles. Done.
  16. 00:43:630 (1,2,3) - This pattern doesn't flow so well. Again, the 1/4 triplet has a lot of movement, and then the slider provides a sudden halt which feels really awkward. I'd map it as a circles triplet and add two circles on the 1/2 ticks, maybe like this: Done.
  17. 00:45:218 (1,2,3) - This triplet (and other triplets following downbeats) aren't properly placed. If there's any 1/4 sound, it's leading to the downbeat, not following it. The example on this one would be the 1/4 sound at 00:45:130 - . Done.
  18. 00:48:571 (2,3,4,5) - This feels off because you already broke the pace and changed emphasis to vocals only with the previous slider. You can replace them with a 1/1 slider (similar to 00:48:042 (1) - ), it feels much more adequate. Done.
  19. 00:49:454 (1,2,3) - I guess you already realize what's wrong with this. Maybe.
  20. 00:50:689 (1) - Mapping the downbeat as a repeat in a slider makes it lose all its emphasis. Try to leave it as a circle or as a the start of a slider. Changed.
  21. 00:57:042 (4,5,1) - This timeline is a bit off because it makes the vocal at 00:57:571 - land on a sliderend, so I'd suggest you keep all 00:56:512 (3,4,5,1,2,3,4,5) - as a timeline where all sliderstarts land on white ticks. Changed.
  22. 00:59:689 (2,3) - There's a single word on this two objects, so it would make more sense to place a 1/2 slider at 00:59:689 - . Mapping 01:00:042 - after that is your own decision. Done.
  23. 01:00:748 (1,2) - Same happens here. Done.
  24. 01:06:042 - I would map this as a slider, this vocal being a spinner makes the previous pattern lose strenght and doesn't emphasize the vocal that well. I think it fits a spinner fine.
  25. 01:09:836 (3) - No overmapping please. Demapped.
  26. 01:12:042 (1,2,3,4) - ^ Depatterned.
  27. 01:13:454 (1,2,3) - This feels overmapped, and the double hyperdash at 01:13:630 (3,4,5) - doesn't fit the song in any way. A single hyperdash as you did previously would work. Changed.
  28. 01:14:954 (2) - You already know~ You got it Roxxy lad
  29. 01:17:689 (1) - Again, I'd prefer if you really mapped this vocal. Same as before.
  30. 01:19:101 (1,2,3) - Another wrongly placed triplet. Changed.
  31. 01:19:983 (6,7,8) - The almost side-to-side hyperdash preceding this is really strong, and having this 1/4 movement back right after it makes it flows weird. It be better to Ctrl+H this pattern and move it to the right side again. Changed slightly.
  32. 01:25:454 (3,4,5) - Horrible flow breaker, the movement to the right between (3,4) is totally unexpected and somewhat large. Either you make it shorter or make something like this: Changed.
  33. 01:26:865 (1,2,3) - ^A similar thing happens here, don't make this that troll. I don't think its troll at all.
It's been so long since I textwalled this much ;_;

In my eyes Riari's Rain needs some work before this can be moved further, the other diffs were far better. I will check again after this has been applied, but I can't promise anything given the state of things.
Thanks Roxxy bae.

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Sorcerer
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
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Topic Starter
Sorceress
Rain changes applied! Will apply the Salad mod in a bizzle.

ZiRoX wrote:

As promised.

[MBomb's Salad]
  1. 00:16:983 (1,2,3) - I feel like you should reduce its distance to the previous pattern, as current one doesn't shout at me "you have to dash!", but it's a bit hard to catch by walking - I feel you
  2. 00:42:395 (1,2,3,4) - This pattern plays a bit hard with the dash and the movement back. I suggest you move 00:43:630 (4) - to the left a bit (x:360 seems fine) to make this play a bit easier. It also gains a bit more consistency with 00:44:336 (1,2,3,4,1) - Donesies
  3. 00:53:159 (1,2,3) - and 00:54:571 (1,2,3) - I'd reduce their distance a bit to make them easier to walk. - Aye aye
  4. 00:57:748 (5,1) - While I understand this dash is meant to emphasize the downbeat, I think a short dash, requiring high dash control, along with an antiflow slider becomes a bit too difficult. The direction change already emphasizes the downbeat, so moving 00:57:924 (1) - to x:128 might be a bit more adequate to a Salad. You might want to move 00:58:454 (2,3) - to the right a bit after this, too. - Affirmative
  5. 00:59:336 (2,3) - The dash doesn't fit that well here, the vocal is a bit stronger, but not that much. I'd make this have walking distance. - Wow you're such a baddie, you don't even have to dash for these :^) Really though, nerfed it so it's clearly walkable.
  6. 01:01:277 (2,3) - ^ ^_^
  7. 01:07:807 (1,2,1,2) - I think you can increase distance on these patterns, considering it's the Kiai and that it emphasizes the vocals well. x:160 for 01:08:336 (2) - already does the trick. The same idea applies for the other one. - Yeah I get you fam.
  8. 01:19:454 (2) - The repeat isn't needed here. The sliderend is mapped to a really weak sound, and taking it out leaves a nice and fitting dash, like the one at 01:20:865 (2,3) - . - Nice and fitting indeed
  9. 01:26:865 (5,6) - You can still increase the distance for a nice ending dash :^) - Increased it, can I make it a hyper please? :^)
Many thanks again for the mod.

ZiRoX wrote:

In my eyes Riari's Rain needs some work before this can be moved further, the other diffs were far better. I will check again after this has been applied, but I can't promise anything given the state of things.
Get hyped for "ZiRoX slaughters Riari's Rain 2: Electric Boogaloo"
ZiRoX
Let's see, do not kd this.

[Riari's Rain]
  1. 00:37:983 (4,1) - This is 2 grid spaces away from becoming an hyperdash, making it a tricky dash. I suggest you move (4) a bit to the right.
  2. 01:13:454 (1,2) - This one feels a bit tight, I'd move (2) a bit to the left (not too much, around x:320 is ok)
  3. 01:15:218 (2,3) - I'd Ctrl+H and move it to the left side again (see https://osu.ppy.sh/ss/4541070 for reference), making the slider follow the dash direction feels more natural and, to me, it fits better with the vocals.
I'm still not really satisfied by the part on 01:19:983 (4,5,6) - , maybe JBH can enlighten us with his opinion.
JBHyperion

ZiRoX wrote:

[Riari's Rain]
I'm still not really satisfied by the part on 01:19:983 (4,5,6) - , maybe JBH can enlighten us with his opinion.
I don't find this an issue to play (it's actually kinda neat and fits well with the mapping style) but it does seem a strange choice - my query would be why are 01:19:101 (1,2,3,4,5,6) - and 01:20:512 (1,2,3,4,5,6) - mapped so differently when the're almost identical sections of music? Under the circumstances it would be more consistent ant play more smoothly to split 01:20:159 (6) into two circles; the first on the current head of the slider, and the second a dash away, say x-216. Then Ctrl+H the following patterns and move to x-472 to recover the hdash to 01:20:512 (1) -

Additionally, whilst I'm here:
  1. 00:42:042 (7,8,1) - Nice double timing jump, sure you didn't mean to have a hyper here? Though it's only really fitting to (1), I'd Move (8) to x-336 and 00:39:571 (1,2,3,4,1,2,3,4,5,6,7) - to x-256 for regular dash > hdash
  2. 00:42:395 (1) - Why does the tail have finish? Should be on the head, no?
Riari

ZiRoX wrote:

Let's see, do not kd this.

[Riari's Rain]
  1. 00:37:983 (4,1) - This is 2 grid spaces away from becoming an hyperdash, making it a tricky dash. I suggest you move (4) a bit to the right.
  2. 01:13:454 (1,2) - This one feels a bit tight, I'd move (2) a bit to the left (not too much, around x:320 is ok)
  3. 01:15:218 (2,3) - I'd Ctrl+H and move it to the left side again (see https://osu.ppy.sh/ss/4541070 for reference), making the slider follow the dash direction feels more natural and, to me, it fits better with the vocals.Applied all.


I'm still not really satisfied by the part on 01:19:983 (4,5,6) - , maybe JBH can enlighten us with his opinion. Keeping this as is.

JBHyperion wrote:

Additionally, whilst I'm here:
  1. 00:42:042 (7,8,1) - Nice double timing jump, sure you didn't mean to have a hyper here? Though it's only really fitting to (1), I'd Move (8) to x-336 and 00:39:571 (1,2,3,4,1,2,3,4,5,6,7) - to x-256 for regular dash > hdash Changed.
  2. 00:42:395 (1) - Why does the tail have finish? Should be on the head, no? Fixed.
I don't find this an issue to play (it's actually kinda neat and fits well with the mapping style) but it does seem a strange choice - my query would be why are 01:19:101 (1,2,3,4,5,6) - and 01:20:512 (1,2,3,4,5,6) - mapped so differently when the're almost identical sections of music? Under the circumstances it would be more consistent ant play more smoothly to split 01:20:159 (6) into two circles; the first on the current head of the slider, and the second a dash away, say x-216. Then Ctrl+H the following patterns and move to x-472 to recover the hdash to 01:20:512 (1) - Applied this change.
Thanks for the checks guys.


Edited with change:

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Sorcerer
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

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//Break Periods
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240,244,29336,5,0,0:0:0:0:
348,168,29512,2,0,P|452:212|272:272,1,450
96,184,30748,5,0,0:0:0:0:
240,120,31101,2,0,P|328:96|384:184,1,180,4|0,0:0|0:0,0:0:0:0:
239,218,31630,1,0,0:0:0:0:
96,184,31807,2,0,P|157:244|239:219,1,180
380,248,32336,1,0,0:0:0:0:
444,192,32512,5,0,0:0:0:0:
96,184,32865,1,0,1:0:0:0:
192,324,33571,6,0,P|252:312|264:280,1,90
444,192,33924,2,0,B|400:128|356:232|356:232|256:128|308:80|256:28,1,360,4|0,0:0|0:0,0:0:0:0:
96,184,35336,5,0,1:0:0:0:
416,192,35689,2,0,B|416:252|340:252|340:252|340:152|268:152|268:152|272:32,1,360
104,124,36748,6,0,B|40:192|144:192|144:192|216:192|216:236,1,180,4|0,0:0|0:0,0:0:0:0:
392,264,37277,2,0,B|456:196|352:196|352:196|280:196|280:152,1,180
392,48,37807,1,0,0:0:0:0:
344,112,37983,1,0,0:0:0:0:
80,256,38159,5,0,1:0:0:0:
336,256,38512,1,0,0:0:0:0:
256,224,39571,5,2,0:2:0:0:
328,224,39924,1,0,0:0:0:0:
400,224,40277,1,0,0:0:0:0:
472,224,40630,1,0,0:0:0:0:
144,224,40983,5,8,0:0:0:0:
256,224,41159,1,0,3:0:0:0:
140,224,41336,1,0,3:0:0:0:
260,224,41512,1,0,1:0:0:0:
136,224,41689,1,0,3:0:0:0:
264,224,41865,1,0,3:0:0:0:
156,224,42042,1,0,1:0:0:0:
336,224,42218,1,0,1:0:0:0:
96,144,42395,6,4,L|-8:144,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
408,152,42924,5,0,0:0:0:0:
448,152,43012,1,0,0:0:0:0:
408,152,43101,1,4,1:0:0:0:
328,152,43454,1,0,3:0:0:0:
88,152,43630,5,0,0:0:0:0:
48,152,43718,1,0,0:0:0:0:
88,152,43807,1,8,1:0:0:0:
208,216,43983,1,0,0:0:0:0:
88,224,44159,1,0,0:0:0:0:
208,296,44336,5,0,0:0:0:0:
456,160,44512,1,4,1:0:0:0:
352,160,44689,1,0,3:0:0:0:
456,160,44865,1,0,0:0:0:0:
352,160,45042,1,0,3:0:0:0:
72,152,45218,6,0,P|32:136|32:56,1,90,2|0,0:0|3:0,0:0:0:0:
152,152,45571,1,0,3:0:0:0:
416,160,45748,5,0,0:0:0:0:
474,160,45836,1,0,0:0:0:0:
416,160,45924,2,0,L|416:250,1,90,4|0,1:0|3:0,0:0:0:0:
352,160,46277,1,0,3:0:0:0:
112,152,46454,5,0,3:0:0:0:
46,152,46542,1,0,0:0:0:0:
112,152,46630,2,0,L|112:264,1,90,4|0,1:0|3:0,0:0:0:0:
200,152,46983,1,0,3:0:0:0:
312,80,47159,6,0,L|416:80,2,90,0|4|0,0:0|1:0|3:0,0:0:0:0:
400,80,47689,1,0,3:0:0:0:
224,64,47865,1,0,3:0:0:0:
480,80,48042,6,0,P|528:176|480:248,1,180,2|0,0:0|3:0,0:0:0:0:
200,80,48571,2,0,B|152:136|232:192|136:256,1,180,0|0,3:0|1:0,1:0:0:0:
0,152,49101,2,0,L|0:272,1,90,0|0,3:0|3:0,0:0:0:0:
384,152,49454,6,0,P|418:151|448:88,1,90,4|0,1:0|0:0,0:0:0:0:
200,152,49807,1,0,3:0:0:0:
304,152,49983,1,0,3:0:0:0:
252,152,50071,1,0,0:0:0:0:
200,152,50159,1,4,1:0:0:0:
304,152,50336,1,0,3:0:0:0:
200,152,50512,1,0,0:0:0:0:
64,128,50689,5,0,3:0:0:0:
304,64,50865,1,2,0:0:0:0:
384,120,51042,1,0,3:0:0:0:
264,152,51218,1,0,3:0:0:0:
192,152,51395,2,0,L|144:232,1,90,0|4,3:0|1:0,0:0:0:0:
464,160,51748,2,0,L|512:248,1,90,0|0,0:0|3:0,0:0:0:0:
80,128,52101,1,0,3:0:0:0:
256,192,52277,12,8,52983,1:2:0:0:
232,272,53159,5,0,0:0:0:0:
96,272,53336,1,0,0:0:0:0:
408,272,53512,1,0,0:0:0:0:
328,160,53865,1,0,1:2:0:0:
464,160,54042,1,8,0:0:0:0:
152,160,54218,1,0,0:0:0:0:
232,272,54571,5,0,1:0:0:0:
96,272,54748,1,0,1:0:0:0:
408,272,54924,1,0,0:0:0:0:
328,160,55277,1,0,1:0:0:0:
464,160,55454,1,8,0:0:0:0:
152,160,55630,1,0,0:0:0:0:
396,160,56159,5,0,0:0:0:0:
284,160,56336,1,0,0:0:0:0:
32,160,56512,2,0,L|128:160,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
184,160,57042,1,0,0:0:0:0:
328,160,57218,2,8,L|256:240,1,90
320,56,57571,1,0,0:0:0:0:
440,160,57748,5,0,0:0:0:0:
40,160,57924,2,0,L|80:264,1,90,2|0,0:0|0:0,0:0:0:0:
328,160,58277,1,0,0:0:0:0:
184,160,58454,2,0,P|208:240|248:264,1,90,0|8,0:0|0:0,0:0:0:0:
312,276,58807,1,0,0:0:0:0:
48,240,59336,5,4,0:0:0:0:
48,160,59689,2,0,L|138:160,1,90
48,240,60042,1,8,0:0:0:0:
376,160,60218,2,0,L|480:160,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
132,249,60748,6,0,L|137:159,1,90,8|0,0:0|0:0,0:0:0:0:
57,159,61100,1,2,0:0:0:0:
376,160,61277,2,0,L|480:160,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
40,160,61807,1,0,0:0:0:0:
120,160,62159,5,6,0:0:0:0:
286,160,62336,2,0,L|376:160,2,90,0|0|0,1:0|0:0|1:0,0:0:0:0:
40,160,62865,1,8,0:0:0:0:
286,264,63571,5,0,1:0:0:0:
120,264,63748,2,0,L|30:264,2,90,0|0|0,0:0|0:0|1:0,0:0:0:0:
440,264,64277,1,8,0:0:0:0:
40,104,64983,6,0,L|88:280,1,180,4|0,1:0|0:0,0:0:0:0:
472,104,65512,2,0,L|424:280,1,180,4|0,1:0|0:0,0:0:0:0:
256,192,66042,12,0,67454,1:0:0:0:
112,160,67807,5,4,1:0:0:0:
352,88,67983,2,0,L|448:88,1,90,8|0,0:0|3:0,0:0:0:0:
32,160,68336,1,8,0:0:0:0:
248,160,68689,1,8,0:0:0:0:
424,160,69218,6,0,L|424:64,1,90,4|8,1:0|0:0,0:0:0:0:
168,160,69571,2,0,L|48:160,1,90,0|8,3:0|0:0,0:0:0:0:
168,160,69924,1,0,3:0:0:0:
416,160,70101,1,8,0:0:0:0:
64,120,70630,6,0,L|80:240,1,90,2|8,0:0|0:0,0:0:0:0:
448,120,70983,2,0,L|432:240,1,90,0|8,0:0|0:0,0:0:0:0:
64,120,71336,2,0,L|80:240,1,90,0|8,0:0|0:0,0:0:0:0:
350,237,71689,2,0,L|436:209,1,90,0|8,0:0|0:0,0:0:0:0:
128,280,72042,5,2,0:0:0:0:
80,208,72218,1,8,0:0:0:0:
360,112,72395,2,0,L|448:72,1,90,0|8,0:0|0:0,0:0:0:0:
64,112,72748,5,0,0:0:0:0:
176,160,72924,1,0,0:0:0:0:
288,208,73101,1,0,0:0:0:0:
400,256,73277,1,0,0:0:0:0:
216,248,73454,6,0,L|128:184,1,90,4|8,1:0|0:0,0:0:0:0:
320,136,73807,1,0,3:0:0:0:
40,80,73983,2,0,L|72:184,1,90,8|0,0:0|3:0,0:0:0:0:
476,72,74336,2,0,L|444:176,1,90,8|0,0:0|3:0,0:0:0:0:
292,248,74865,6,0,L|376:200,1,90,4|8,1:0|0:0,0:0:0:0:
200,176,75218,1,0,3:0:0:0:
84,176,75395,2,0,B|-24:92|84:16|84:16,1,180,8|0,0:0|3:0,0:0:0:0:
392,116,76277,6,0,L|356:204,1,90,2|8,0:0|0:0,0:0:0:0:
60,164,76630,2,0,L|96:252,1,90,0|8,0:0|0:0,0:0:0:0:
468,136,76983,2,0,L|432:224,1,90,0|8,0:0|0:0,0:0:0:0:
0,220,77336,2,0,L|36:308,1,90,0|8,0:0|0:0,0:0:0:0:
256,192,77689,12,0,78924,1:0:0:0:
352,232,79101,6,0,L|408:160,1,90,4|8,1:0|0:0,0:0:0:0:
120,156,79454,1,0,3:0:0:0:
32,156,79630,2,0,L|84:248,1,90,8|0,0:0|3:0,0:0:0:0:
472,264,79983,1,8,0:0:0:0:
431,284,80071,1,0,0:0:0:0:
392,292,80159,1,0,0:0:0:0:
216,200,80336,1,0,3:0:0:0:
472,237,80512,6,0,L|428:141,1,90,4|0,1:0|0:0,0:0:0:0:
330,160,80865,1,0,3:0:0:0:
418,232,81042,1,8,0:0:0:0:
458,212,81130,1,0,0:0:0:0:
490,188,81218,1,0,3:0:0:0:
138,168,81395,1,8,0:0:0:0:
152,120,81924,6,0,L|192:208,1,90,2|8,0:0|0:0,0:0:0:0:
468,132,82277,2,0,L|428:220,1,90,0|8,0:0|0:0,0:0:0:0:
76,144,82630,2,0,L|116:232,1,90,0|8,0:0|0:0,0:0:0:0:
392,156,82983,2,0,L|352:244,1,90,0|8,0:0|0:0,0:0:0:0:
152,120,83336,2,0,P|120:216|176:276,1,180,2|0,0:0|0:0,0:0:0:0:
468,132,83865,1,8,0:0:0:0:
76,144,84042,1,0,0:0:0:0:
336,140,84748,6,0,L|304:256,1,90,4|8,1:0|0:0,0:0:0:0:
152,160,85101,2,0,L|136:264,1,90
340,140,85454,1,0,0:0:0:0:
472,72,85630,2,0,L|416:142,1,90,8|0,0:0|0:0,0:0:0:0:
480,224,85983,1,8,0:0:0:0:
144,160,86159,1,4,1:0:0:0:
196,136,86865,6,0,L|256:324,1,180
80,316,87395,1,0,0:0:0:0:
448,132,87571,1,0,1:0:0:0:
Topic Starter
Sorceress
Ok we're updated :)
ZiRoX
Riari's Rain looks better now.
JBHyperion
Recheck time #3567293756

All diffs - Add whistles at the following points in the intro, since the feedback is really insufficient here at the moment:
  1. 00:00:909 - 00:01:877 - 00:02:458 (3) - 00:04:993 - 00:05:777 - 00:07:099 - 00:08:045 - 00:09:575 - 00:10:380 - 00:10:783 (3) -
And claps at the following points in the kiai to emphasize the drums:
  1. 01:10:983 - 01:11:689 - 01:16:630 - 01:17:336 - 01:22:277 - 01:22:983 -
Also, could you raise the HS volume in the kiai to something like 60% please? The drum sounds especially are really blending in at the moment and not really provide the desired feedback

In MBomb's Salad - 01:24:748 (1,2) - Finish spam is annoying here, go for finish on head of (1), clap on tail of both - also add clap on the head of 01:25:277 in the Platter, and tail of 01:25:101 (2) in the Rain

In Platter - 00:57:924 (1,2) - Reduce the distance here please, this is awfully close to a hyper for a relatively weak note. x-320 would be more comfortable, might want to make this more horizontal as well for a smoother movement

Call me back once you fixed the above and we'll finish this up.
Riari

JBHyperion wrote:

Recheck time #3567293756

All diffs - Add whistles at the following points in the intro, since the feedback is really insufficient here at the moment:
  1. 00:00:909 - 00:01:877 - 00:02:458 (3) - 00:04:993 - 00:05:777 - 00:07:099 - 00:08:045 - 00:09:575 - 00:10:380 - 00:10:783 (3) -
And claps at the following points in the kiai to emphasize the drums:
  1. 01:10:983 - 01:11:689 - 01:16:630 - 01:17:336 - 01:22:277 - 01:22:983 -
Also, could you raise the HS volume in the kiai to something like 60% please? The drum sounds especially are really blending in at the moment and not really provide the desired feedback

In MBomb's Salad - 01:24:748 (1,2) - Finish spam is annoying here, go for finish on head of (1), clap on tail of both - also add clap on the head of 01:25:277 in the Platter, and tail of 01:25:101 (2) in the Rain

In Platter - 00:57:924 (1,2) - Reduce the distance here please, this is awfully close to a hyper for a relatively weak note. x-320 would be more comfortable, might want to make this more horizontal as well for a smoother movement

Call me back once you fixed the above and we'll finish this up.
Since these are all hitsound problems I'll leave them down to Tom.
Topic Starter
Sorceress

JBHyperion wrote:

Recheck time #3567293756

All diffs - Add whistles at the following points in the intro, since the feedback is really insufficient here at the moment:
  1. 00:00:909 - 00:01:877 - 00:02:458 (3) - 00:04:993 - 00:05:777 - 00:07:099 - 00:08:045 - 00:09:575 - 00:10:380 - 00:10:783 (3) -
And claps at the following points in the kiai to emphasize the drums:
  1. 01:10:983 - 01:11:689 - 01:16:630 - 01:17:336 - 01:22:277 - 01:22:983 -
Also, could you raise the HS volume in the kiai to something like 60% please? The drum sounds especially are really blending in at the moment and not really provide the desired feedback

In MBomb's Salad - 01:24:748 (1,2) - Finish spam is annoying here, go for finish on head of (1), clap on tail of both - also add clap on the head of 01:25:277 in the Platter, and tail of 01:25:101 (2) in the Rain

In Platter - 00:57:924 (1,2) - Reduce the distance here please, this is awfully close to a hyper for a relatively weak note. x-320 would be more comfortable, might want to make this more horizontal as well for a smoother movement - Shame on me

Call me back once you fixed the above and we'll finish this up.
All applied and fixed.
Bubble bubble pop pop.
JBHyperion
AS THE PROPHECIES FORETOLD


Fixed a bunch more hitsounds in PM, let's give this a whirl

Qualified~
MBomb
wait what the fuck just happened
Riari
Unsnapped everything in Rain, please fix.

No kds.
Deif
Greetings!

[General]
  1. Timing: The timing line at 00:14:160 - is unnecessary. There's no real metronome or offset reset, even in the provided timing at the old mapset, since the difference with the previous line at 00:12:750 - is just of 1ms.
  2. 00:11:185 (1,1) - (All diffs) Why not making the 1st spinner end at 00:12:750 - and the 2nd one start at 00:12:926 - ? That'd make slightly more sense since you would hear the hitsound (end of 1st spinner) where the cymbal is placed and start the 2nd one where the voice starts again.
[Rain]
  1. 00:30:924 - You've been following the vocals until here, yet you opted for keeping this beat unmapped. I'd recommend you to change your 00:30:748 (1) - into a 1/2 slider to keep that consistency and also to add a rather interesting dash into the new section that starts at that moment. Something like this could be okay: https://osu.ppy.sh/ss/4565184
  2. 00:43:101 (3,4) - Sorta odd to keep the track of these two notes that are too close of each other (talking about the distance, and not the timeline). Why not converting (3) into a slider finishing where (4) goes to make that path clearer? Or you can rather add a note at 00:43:277 - , which would be something similar as you did with 00:43:983 (4) - .
  3. 00:45:748 (1,2,3,4,1,2,3,4) - Those two patterns play somehow odd, mostly because you come from a HDash into a rather static pattern, seeing how you placed the (3)s and (4)s. They'd feel somehow better if you choose to place those sliders horizontally rather than vertically, and as in the example you probably wouldn't need to touch the position of the (4)s: https://osu.ppy.sh/ss/4565254
  4. 01:06:042 (1) - It's a real pity that you haven't exploited to the maximum the intensity of the lyrics on this part. The sliders (1,2) were a nice start, but the last beat in here is missing and shouldn't be like that in my opinion. Please add an extra note at 01:06:042 - creating an HDash with the previous slider and make the spinner start a few ms later, recommended at 01:06:218 - .
  5. 01:07:807 - 01:26:159 - Okay, the whole kiai time is fishy and full of inconsistencies. I can somehow understand that you wanted to map to the lyrics and that's why you preferred leaving some blankets between every sentence of the chorus. But then, you mapped the part at 01:20:071 (5,6,7) - which has nothing to do with the lyrics. I'd rather fill up the gaps with notes/sliders, at least in the 1/2 ticks where it fits the most. That looked quite okay in the Platter, so it's worth a try.
[]
The usage of HDashes in [Platter] felt slightly exaggerated and makes the spread not so balanced, but maybe that's just me. It can be related to the fact that the Rain doesn't use all its potential, but well... if others agree and if you have time, you can try reducing some of them.

Call me back after checking my mod.

PD: For all diffs, the part of the bridge between 01:02:159 - and 01:04:277 - . If you guys tried mapping according to the lyrics, the beats at 01:02:512 - 01:03:924 - are unsnapped and should be 1/4 earlier.
Riari

Deif wrote:

Greetings!

[General]
  1. Timing: The timing line at 00:14:160 - is unnecessary. There's no real metronome or offset reset, even in the provided timing at the old mapset, since the difference with the previous line at 00:12:750 - is just of 1ms.
  2. 00:11:185 (1,1) - (All diffs) Why not making the 1st spinner end at 00:12:750 - and the 2nd one start at 00:12:926 - ? That'd make slightly more sense since you would hear the hitsound (end of 1st spinner) where the cymbal is placed and start the 2nd one where the voice starts again.
I'll leave both of these to Tom
[Rain]
  1. 00:30:924 - You've been following the vocals until here, yet you opted for keeping this beat unmapped. I'd recommend you to change your 00:30:748 (1) - into a 1/2 slider to keep that consistency and also to add a rather interesting dash into the new section that starts at that moment. Something like this could be okay: https://osu.ppy.sh/ss/4565184 Done.
  2. 00:43:101 (3,4) - Sorta odd to keep the track of these two notes that are too close of each other (talking about the distance, and not the timeline). Why not converting (3) into a slider finishing where (4) goes to make that path clearer? Or you can rather add a note at 00:43:277 - , which would be something similar as you did with 00:43:983 (4) - . Changed for consistency with the pattern after, I moved 00:43:454 (5) - to a different place to create a wiggle that is also consistent with other parts.
  3. 00:45:748 (1,2,3,4,1,2,3,4) - Those two patterns play somehow odd, mostly because you come from a HDash into a rather static pattern, seeing how you placed the (3)s and (4)s. They'd feel somehow better if you choose to place those sliders horizontally rather than vertically, and as in the example you probably wouldn't need to touch the position of the (4)s: https://osu.ppy.sh/ss/4565254 Changed these to horizontal sliders. However to combat the still movement I moved the 4s to the opposite side as I found the still movement a bit boring with the hyper on the first set, and the second set changed for consistency.
  4. 01:06:042 (1) - It's a real pity that you haven't exploited to the maximum the intensity of the lyrics on this part. The sliders (1,2) were a nice start, but the last beat in here is missing and shouldn't be like that in my opinion. Please add an extra note at 01:06:042 - creating an HDash with the previous slider and make the spinner start a few ms later, recommended at 01:06:218 - . Done.
  5. 01:07:807 - 01:26:159 - Okay, the whole kiai time is fishy and full of inconsistencies. I can somehow understand that you wanted to map to the lyrics and that's why you preferred leaving some blankets between every sentence of the chorus. But then, you mapped the part at 01:20:071 (5,6,7) - which has nothing to do with the lyrics. I'd rather fill up the gaps with notes/sliders, at least in the 1/2 ticks where it fits the most. That looked quite okay in the Platter, so it's worth a try. Had a gander at this, not something I really do so much but I'll get some opinions on it.
[]
The usage of HDashes in [Platter] felt slightly exaggerated and makes the spread not so balanced, but maybe that's just me. It can be related to the fact that the Rain doesn't use all its potential, but well... if others agree and if you have time, you can try reducing some of them.

Call me back after checking my mod.

PD: For all diffs, the part of the bridge between 01:02:159 - and 01:04:277 - . If you guys tried mapping according to the lyrics, the beats at 01:02:512 - 01:03:924 - are unsnapped and should be 1/4 earlier. I've tried this, it sounds rather odd but I'll ask around.
Thanks for the DQ Thanks for the mod ;_;

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Sorcerer
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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80,316,87395,1,0,0:0:0:0:
448,132,87571,1,4,1:0:0:0:
JBHyperion
Discussed a few things with Riari, and also fixed a few hitsounds with Sorcerer.

Chat Log
17:49 *Riari is editing [https://osu.ppy.sh/b/670332 Suzuki Konomi - Ginsen no Kaze [Riari's Rain]]
17:49 Riari: pls help
17:49 Riari: : For all diffs, the part of the bridge between 01:02:159 - and 01:04:277 - . If you guys tried mapping according to the lyrics, the beats at 01:02:512 - 01:03:924 - are unsnapped and should be 1/4 earlier.
17:49 Riari: 01:02:512 - I don't get
17:50 Riari: Should I roll something like https://osu.ppy.sh/ss/4566077
17:51 JBHyperion: idk, 1/4 earlier sounds weird to me as well
17:51 Riari: well
17:51 Riari: ill post what i have now
17:51 JBHyperion: esp. at 01:02:865 (3) -
17:52 Riari: would you mind taking a look for hitsound inconsistencies and stuff?
17:52 JBHyperion: sure
17:53 Riari: toasted
17:58 JBHyperion: "I'm not a gigantic fan of long sliders and I would prefer not to place one here."
17:58 JBHyperion: 01:06:042 (1) -
17:58 JBHyperion: he wasn't suggesting a long slider
17:58 JBHyperion: he was suggesting note on the white tick with hyper, start spinner on red tick
17:58 Riari: im retarded :)
17:58 JBHyperion: (:
17:59 Riari: i read slider since he said sliderb efore
17:59 Riari: fixed
17:59 Riari: mod map instead of post pls
17:59 JBHyperion: lmao
18:00 JBHyperion: I'll go through hs stuff with Tom when he's ready to upload again
18:00 Riari: I just replaced notes thats all
18:00 Riari: and when he told me to fill in kiai
18:01 Riari: i think i added some claps lmao
18:01 JBHyperion: ayyy
18:04 Riari: zirox has it open in editor so I guess tom will poke me if anything else happens
18:04 JBHyperion: ye
18:04 JBHyperion: he already told me he wanys to requalify
18:04 JBHyperion: "or else the meme will die"
18:11 Riari: tfw deif gave us faulty timings so he could DQ
18:11 Riari: evil
18:11 JBHyperion: lol

20:41 Sorcerer: Hey jbabe, I got Riari telling me he maybe broke hitsounds (and placed new notes) in his rain and you're the guy I need to speak with ;_;
20:41 JBHyperion: yeah sure
20:42 JBHyperion: have you updated other shit
20:42 Sorcerer: Yeah gone through everything else
20:43 JBHyperion: kk
20:43 JBHyperion: let's see
20:43 Sorcerer: I uploaded a copy of the old rain incase that helps but I had a quick glance and it doesnt seem to
20:44 JBHyperion: lol it's fine
20:44 JBHyperion: reworking the missing stuff will be way easier anyway
20:44 JBHyperion: 00:29:514 (2) - whistle on head
20:44 Sorcerer: just for you
20:45 JBHyperion: 00:32:514 (1) - remove clap and change to Normal
20:45 Sorcerer: everybody don't clap your hands :(
20:47 JBHyperion: 01:03:838 (2) - Normal on head
20:47 JBHyperion: 01:06:044 (3) - add finish and switch to Normal
20:48 Sorcerer: get normalised
20:48 JBHyperion: 01:12:749 (1,3) - optional, might be nice for some effect in this little empty bit, but whistle on both of these?
20:49 JBHyperion: if you do that, be sure to do it in all diffs
20:50 Sorcerer: done it
20:50 Sorcerer: to all diffs $$
20:50 JBHyperion: k
20:51 JBHyperion: that should be it for hs
20:52 Sorcerer: wooo thanks so much
20:52 JBHyperion: roxy wants to qualify so I'll leave it to Deif and him
20:53 Sorcerer: oh so it'll be another 2 months, go it
20:53 Sorcerer: got*
20:53 JBHyperion: well
20:53 JBHyperion: he said he "has to qualify it"
20:53 JBHyperion: "or the meme will die"
20:53 Sorcerer: :D
20:53 JBHyperion: should be a quick requal from here tbh

Good luck with requalification guys! (:
Topic Starter
Sorceress

Deif wrote:

Greetings!

[General]
  1. Timing: The timing line at 00:14:160 - is unnecessary. There's no real metronome or offset reset, even in the provided timing at the old mapset, since the difference with the previous line at 00:12:750 - is just of 1ms. - Timing line is dead, never forget that precious 1ms
  2. 00:11:185 (1,1) - (All diffs) Why not making the 1st spinner end at 00:12:750 - and the 2nd one start at 00:12:926 - ? That'd make slightly more sense since you would hear the hitsound (end of 1st spinner) where the cymbal is placed and start the 2nd one where the voice starts again. - Yeah that makes much more sense
[Rain]
  1. 00:30:924 - You've been following the vocals until here, yet you opted for keeping this beat unmapped. I'd recommend you to change your 00:30:748 (1) - into a 1/2 slider to keep that consistency and also to add a rather interesting dash into the new section that starts at that moment. Something like this could be okay: https://osu.ppy.sh/ss/4565184
  2. 00:43:101 (3,4) - Sorta odd to keep the track of these two notes that are too close of each other (talking about the distance, and not the timeline). Why not converting (3) into a slider finishing where (4) goes to make that path clearer? Or you can rather add a note at 00:43:277 - , which would be something similar as you did with 00:43:983 (4) - .
  3. 00:45:748 (1,2,3,4,1,2,3,4) - Those two patterns play somehow odd, mostly because you come from a HDash into a rather static pattern, seeing how you placed the (3)s and (4)s. They'd feel somehow better if you choose to place those sliders horizontally rather than vertically, and as in the example you probably wouldn't need to touch the position of the (4)s: https://osu.ppy.sh/ss/4565254
  4. 01:06:042 (1) - It's a real pity that you haven't exploited to the maximum the intensity of the lyrics on this part. The sliders (1,2) were a nice start, but the last beat in here is missing and shouldn't be like that in my opinion. Please add an extra note at 01:06:042 - creating an HDash with the previous slider and make the spinner start a few ms later, recommended at 01:06:218 - .
  5. 01:07:807 - 01:26:159 - Okay, the whole kiai time is fishy and full of inconsistencies. I can somehow understand that you wanted to map to the lyrics and that's why you preferred leaving some blankets between every sentence of the chorus. But then, you mapped the part at 01:20:071 (5,6,7) - which has nothing to do with the lyrics. I'd rather fill up the gaps with notes/sliders, at least in the 1/2 ticks where it fits the most. That looked quite okay in the Platter, so it's worth a try.
[]
The usage of HDashes in [Platter] felt slightly exaggerated and makes the spread not so balanced, but maybe that's just me. It can be related to the fact that the Rain doesn't use all its potential, but well... if others agree and if you have time, you can try reducing some of them. - Ok, I've reduced the number of hypers outside the Kiai and tweaked some distances and slider shapes to try soften others up. Inside the Kiai I did some more slight distance/slider tweaks with the biggest change being this section 01:21:573 (3,4,1,2,3,4,5) - This bit has pretty much been inverted, should flow better overall and make the hypers easier.

Call me back after checking my mod.

PD: For all diffs, the part of the bridge between 01:02:159 - and 01:04:277 - . If you guys tried mapping according to the lyrics, the beats at 01:02:512 - 01:03:924 - are unsnapped and should be 1/4 earlier. - Ended the sliders 1/4 earlier in the Salad and Platter and Riari has sorted it in his diff.
Thanks for the mod, everything should be sorted. Went through the Rain again with JBH to sort hitsounds so we should be good to go. Otherwise we blame Riari :^)
Deif
Little recheck. Don't kudosu this post please:

[General]
  1. Widescreen Storyboard: You should untick this option in Platter, since there's not even a storyboard anyway.
[Rain]
  1. 01:08:691 (4,5,6) - Inverting the direction of those notes would give a better sensation to the next slider (1) with a little dashy effect. Hyperdash is optional. eg https://osu.ppy.sh/ss/4573001
  2. 01:14:867 (1) - This timing jump took me off-guard, to be honest, taking a look at the direction of the previous slider. Either reduce the distance a bit or create an hyperdash out of it (probably the best option).
[]
I think that'd be all. You did a nice job with the Platter as well!
Riari
Points for Rain are fine, I'll leave tom to apply them however as I currently don't have ample time to do that.
Topic Starter
Sorceress

Deif wrote:

Little recheck. Don't kudosu this post please:

[General]
  1. Widescreen Storyboard: You should untick this option in Platter, since there's not even a storyboard anyway. - Whoops fixed
[Rain]
  1. 01:08:691 (4,5,6) - Inverting the direction of those notes would give a better sensation to the next slider (1) with a little dashy effect. Hyperdash is optional. eg https://osu.ppy.sh/ss/4573001 - Applied, hyper included.
  2. 01:14:867 (1) - This timing jump took me off-guard, to be honest, taking a look at the direction of the previous slider. Either reduce the distance a bit or create an hyperdash out of it (probably the best option). - Made it into a hyper, get hyped or something o:
[]
I think that'd be all. You did a nice job with the Platter as well!
Thanks a bunch! All updated, time to poke people o:
Deif
Bubbled!
ZiRoX
JBHyperion gave me the chance to requalify this so the prophecy stays true.

@Deif, confirmed there are no unwanted things snapped to blue ticks :>

Requalified!
Riari
rank ginsen
-Sh1n1-
Gratz guys :3
Topic Starter
Sorceress
It actually happened, thanks everyone! I don't know what to do with my life now...
JBHyperion

Sorcerer wrote:

It actually happened, thanks everyone! I don't know what to do with my life now...
You're famous now, when can we expect your next map? (:
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