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Suzuki Konomi - Ginsen no Kaze [CatchTheBeat]

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Topic Starter
Sorceress
This beatmap was submitted using in-game submission on 20 February 2016 at 19:23:48

Artist: Suzuki Konomi
Title: Ginsen no Kaze
Source: Madan no Ou to Vanadis
Tags: - Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BPM: 155
Filesize: 3431kb
Play Time: 01:27
Difficulties Available:
  1. MBomb's Salad (1.88 stars, 151 notes)
  2. Platter (2.91 stars, 218 notes)
  3. Riari's Rain (3.71 stars, 254 notes)
Download: Suzuki Konomi - Ginsen no Kaze
Information: Scores/Beatmap Listing
---------------
Salad by - Magic Bomb -
Platter by some baddie
Rain by Riari

I blame anything and everything on Riari Lewd Grill Riari unless it's not her fault :)

Big thanks to every modder, for the generous stars and to Osten112 for being my inspiration.

Thanks to JBHyperion for a billion things.
Thanks to ZiRoX for delivering with some bubbles and some pops.
BoberOfDarkness
Hello
MB request


Salad
Rdy fpr rank but:
00:05:581 (4,5) - replace with slider or make jump her
00:16:277 - noterino pls
00:18:395 (1) - random spinner, replace with notes because note is too close to spinner and know BPM of song is too high to keep it
00:23:689 (1) - end at 00:24:748 - pls
00:25:277 (1) - start at white tick before because of vocals line starts there
00:30:748 - note
00:40:983 (1) - end spinner at because of rules 00:42:042 - (and at 00:42:218 - is very weak beat)
00:53:159 (1) - move 1/4 forward
00:53:689 - noterino pls
00:54:395 - ^
00:55:807 - ^
01:06:042 (1) - same as before. end at 01:07:454 - or 01:07:807 -
01:17:689 (1) - same as ... wait, this one is actually good


Platter
00:32:512 (3,4) - maybe try Hyper here

00:42:924 (3,4,5) - use sliders instead
00:43:630 (2,3,4) - ^
00:49:454 (1,2,3) - ^
00:50:689 (1,2,3) - ^
00:51:395 (1,2,3) - ^
00:53:159 (1) - move 1/4 forward
00:53:689 - add note
01:06:571 (1) - end it at 01:07:454 - because of rules

Rain
00:32:512 (1,2) - I would put Hdash here
00:35:336 (1,2) - ^
00:38:159 (1,2) - ^


Guys look at spinners at Rain and place endings in same place :P

Good luck
Riari

BoberOfDarkness wrote:

Rain
00:32:512 (1,2) - I would put Hdash here
00:35:336 (1,2) - ^
00:38:159 (1,2) - ^
No change, I like how these are placed and the distances for hypers and the feel just isn't feasable for me.




Good luck
Thanks for the mod
MBomb

BoberOfDarkness wrote:

Hello
MB request


Salad
Rdy fpr rank but:
00:05:581 (4,5) - replace with slider or make jump her - That already is a jump.
00:16:277 - noterino pls - Following the piano/whatever the hell that thing is at this point.
00:18:395 (1) - random spinner, replace with notes because note is too close to spinner and know BPM of song is too high to keep it - 1/2 is fine distance in my opinion, even at this BPM.
00:23:689 (1) - end at 00:24:748 - pls - Done.
00:25:277 (1) - start at white tick before because of vocals line starts there - A circle at the start worked better in my opinion.
00:30:748 - note - Was following drums.
00:40:983 (1) - end spinner at because of rules 00:42:042 - (and at 00:42:218 - is very weak beat) - Changed spinner end, but only because of it fitting better, the rules say that this is fine.
00:53:159 (1) - move 1/4 forward - This part follows vocals.
00:53:689 - noterino pls - ^
00:54:395 - ^ - ^
00:55:807 - ^ - ^
01:06:042 (1) - same as before. end at 01:07:454 - or 01:07:807 - - Made the spinner end earlier.
01:17:689 (1) - same as ... wait, this one is actually good - lol

Good luck
Thanks for the mod!
JBHyperion
Mod request form MB:

General Comments:
  1. Could add "Lord Marksman" to tags for English title of Madan no Ou to Vanadis, "Silvery Wind" for English translation of song title and "Colorful Gift" - the album this track is from
  2. Hitsounds could do with being a little louder (5-10%) throughout imo
MBomb's Salad
00:06:170 - Add a note here
00:08:045 (3) - Hitnormal sounds odd here, I think this should be smapleset:soft to match the rest of the section
00:11:185 (1) - ^ On the end of the spinner here
00:25:277 (1) - Vocals end 1/2 later at 00:26:336 so extend this slider
00:26:689 (2) - Vocals begin 1/2 earlier here so extend the head to 00:26:512
00:32:512 (2) - Use normal sampleset to maintain consistency with 00:35:336 (2,3) and 00:38:159 (2,3)
00:45:218 (4) - I think finish sounds better here for consistency instead of whistle
00:48:571 (2,3,4) - The return jump here feels quite difficult for a Salad - Maybe move (4) to [x-160]?

Platter
00:08:045 (5) - Same as in Salad, hitnormal sounds out of place here
00:17:865 (1,2) - I feel like (1) and (2) should be evenly spaced, like you've done for 00:16:983 (1,2,3) so maybe just copy/paste this combo and Ctrl+H ?
00:23:865 (5) - This sounds better to me ending on the white tick at 00:24:748 rather than the blue

Riari's Rain
Disable Widescreen Support in song setup to be consistent with the other diffs
00:01:296 (3) and 00:02:845 (3) - These could be made into 1/2 sliders for the longer vocal sound
00:11:185 (1) - Use soft sampleset on the spinner end to remove the awkward snare hitsound
00:31:101 (1) to 00:39:571 (1) - This section feels a little lacking for the hardest diff, maybe map some more of the vocals here?
00:56:159 (1,2,3) - You have a finish on the head of (3), so maybe move (1,2) to the right to create a hdash from (2) to (3) to emphasise this further?

Hope this helps. Good luck guys! (:
MBomb

JBHyperion wrote:

Mod request form MB:

General Comments:
  1. Could add "Lord Marksman" to tags for English title of Madan no Ou to Vanadis, "Silvery Wind" for English translation of song title and "Colorful Gift" - the album this track is from
  2. Hitsounds could do with being a little louder (5-10%) throughout imo
MBomb's Salad
00:06:170 - Add a note here - I prefer just keeping to the vocals.
00:08:045 (3) - Hitnormal sounds odd here, I think this should be smapleset:soft to match the rest of the section - I don't even understand, what's a hitsound :^)
00:11:185 (1) - ^ On the end of the spinner here - ^
00:25:277 (1) - Vocals end 1/2 later at 00:26:336 so extend this slider - Done.
00:26:689 (2) - Vocals begin 1/2 earlier here so extend the head to 00:26:512 - Done.
00:32:512 (2) - Use normal sampleset to maintain consistency with 00:35:336 (2,3) and 00:38:159 (2,3) - Stop talking this hitsound jibba jabba to me :^(
00:45:218 (4) - I think finish sounds better here for consistency instead of whistle - Seriously though can someone else decide on hitsounding shit, I suck at it.
00:48:571 (2,3,4) - The return jump here feels quite difficult for a Salad - Maybe move (4) to [x-160]? - I think this is fine.

Hope this helps. Good luck guys! (:
Thanks for the mod!
Riari

JBHyperion wrote:

Riari's Rain
Disable Widescreen Support in song setup to be consistent with the other diffs Done.
00:01:296 (3) and 00:02:845 (3) - These could be made into 1/2 sliders for the longer vocal sound Like how they sound now, no change.
00:11:185 (1) - Use soft sampleset on the spinner end to remove the awkward snare hitsound Done.
00:31:101 (1) to 00:39:571 (1) - This section feels a little lacking for the hardest diff, maybe map some more of the vocals here? I really like this section, no change.
00:56:159 (1,2,3) - You have a finish on the head of (3), so maybe move (1,2) to the right to create a hdash from (2) to (3) to emphasise this further? Done.

Hope this helps. Good luck guys! (:
Thanks for the mod!

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:Ginsen no Kaze
Artist:Konomi Suzuki
ArtistUnicode:Konomi Suzuki
Creator:TomTheWizard
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari
BeatmapID:669491
BeatmapSetID:298319

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Sorceress

BoberOfDarkness wrote:

Hello
MB request

Platter
00:32:512 (3,4) - maybe try Hyper here - Made it more of a jump but not a hyper, it would have to be cross screen for that :s
00:42:924 (3,4,5) - use sliders instead
00:43:630 (2,3,4) - ^
00:49:454 (1,2,3) - ^
00:50:689 (1,2,3) - ^
00:51:395 (1,2,3) - ^ I think these fit much better as tripples instead
00:53:159 (1) - move 1/4 forward
00:53:689 - add note ? Just following the vocals here (same for above)
01:06:571 (1) - end it at 01:07:454 - because of rules - Slider ends 1/2 before next note so is fine but I do think ending fits better at 01:07:454



Guys look at spinners at Rain and place endings in same place :P - Will take a look thanks

Good luck
Thanks for the mod

JBHyperion wrote:

Mod request form MB:

General Comments:
  1. Could add "Lord Marksman" to tags for English title of Madan no Ou to Vanadis, "Silvery Wind" for English translation of song title and "Colorful Gift" - the album this track is from Sure thing
  2. Hitsounds could do with being a little louder (5-10%) throughout imo - Buffed them 5%
MBomb's Salad
00:08:045 (3) - Hitnormal sounds odd here, I think this should be smapleset:soft to match the rest of the section
00:11:185 (1) - ^ On the end of the spinner here
00:32:512 (2) - Use normal sampleset to maintain consistency with 00:35:336 (2,3) and 00:38:159 (2,3)
00:45:218 (4) - I think finish sounds better here for consistency instead of whistle All done

Platter
00:08:045 (5) - Same as in Salad, hitnormal sounds out of place here Yes sir
00:17:865 (1,2) - I feel like (1) and (2) should be evenly spaced, like you've done for 00:16:983 (1,2,3) so maybe just copy/paste this combo and Ctrl+H ? - Done, or thereabouts
00:23:865 (5) - This sounds better to me ending on the white tick at 00:24:748 rather than the blue - Can't argue with that

Hope this helps. Good luck guys! (:
Thanks for the moderooni
MBomb
Alright, I'mma mod the 2 difficulties that aren't mine.

Platter
00:16:983 (1,2,3,1,2,3) - Reduce the distance between this slightly, feels awkward to catch how they are now.
00:25:277 (2) - Extend this to end at the next 1/2.
00:28:807 (3) - Make this a 1/1 slider.
00:48:042 (6) - NC.
01:13:257 - Place a circle on the 1/2.
01:21:748 (4) - I'd move this to the left a bit, awkward to have a dash right after a hyper to the left.

Rain
00:15:384 - Add a circle on the 1/2 here.
00:15:571 (6) - NC.
00:22:983 (3,4) - Add a bit of distance between these two.
00:23:689 (5) - I'd change this to make it not a stand still slider, feels a bit boring in my opinion.
00:32:512 (1,2) - Add a bit of movement between these two.
00:35:336 (1,2) - ^
00:38:159 (1,2) - ^
00:48:042 (8,1) - Swap NC here.
01:10:436 - Add a circle on the 1/2 here.
01:20:321 - ^
01:24:042 (7) - Make this a 1/1 slider.

And done ;)
snowball112
Heya, random metadata stuff:

Artist should be: 鈴木このみ which is romanised into Suzuki Konomi and not Konomi Suzuki (you can check this on any ranked map with her as the artist).

Title: 銀閃の風

You can add the original title of the anime to the tags: 魔弾の王と戦姫 (ヴァナディース)

Also, you could put "Opening Theme" and "TV Size" in the tags since it's not in the official title of the song.

I won't be modding any of your diffs though since I'm pretty biased as I'm mapping this song myself.

Hope this helps and good luck.
Riari

- Magic Bomb - wrote:

Rain
00:15:384 - Add a circle on the 1/2 here. Done
00:15:571 (6) - NC. Done
00:22:983 (3,4) - Add a bit of distance between these two. I like it as a stack. No change.
00:23:689 (5) - I'd change this to make it not a stand still slider, feels a bit boring in my opinion. Doesn't look and feel nice as a curved slider, no change.
00:32:512 (1,2) - Add a bit of movement between these two. Same as previous reason for movement.
00:35:336 (1,2) - ^ ^^
00:38:159 (1,2) - ^ ^^
00:48:042 (8,1) - Swap NC here. Done.
01:10:436 - Add a circle on the 1/2 here. Following vocals, no change.
01:20:321 - ^ Changed section slightly.
01:24:042 (7) - Make this a 1/1 slider. Like it how it is, similar to previous parts that stop off early.

And done ;)
Thanks for the mod

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:Ginsen no Kaze
Artist:Konomi Suzuki
ArtistUnicode:Konomi Suzuki
Creator:TomTheWizard
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift
BeatmapID:669491
BeatmapSetID:298319

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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meii18
The name if the artist should be Suzuki Konomi

no kudosu for this ==

EDIT: Shoot kudos only for mods but while snowball's metadata check is big I think is fine
Topic Starter
Sorceress

ByBy_ChAn wrote:

EDIT: Shoot kudos only for mods
My bad!

- Magic Bomb - wrote:

Alright, I'mma mod the 2 difficulties that aren't mine.

Platter
00:16:983 (1,2,3,1,2,3) - Reduce the distance between this slightly, feels awkward to catch how they are now. Nerfed it
00:25:277 (2) - Extend this to end at the next 1/2. :)
00:28:807 (3) - Make this a 1/1 slider. Changed this bit about a little
00:48:042 (6) - NC. :)
01:13:257 - Place a circle on the 1/2. :)
01:21:748 (4) - I'd move this to the left a bit, awkward to have a dash right after a hyper to the left. Changed this bit about a bit aswell

And done ;)
Thanks for the mod :)

snowball112 wrote:

Heya, random metadata stuff:

Artist should be: 鈴木このみ which is romanised into Suzuki Konomi and not Konomi Suzuki (you can check this on any ranked map with her as the artist).

Title: 銀閃の風

You can add the original title of the anime to the tags: 魔弾の王と戦姫 (ヴァナディース)

Also, you could put "Opening Theme" and "TV Size" in the tags since it's not in the official title of the song.

I won't be modding any of your diffs though since I'm pretty biased as I'm mapping this song myself.

Hope this helps and good luck.
Thanks for the help :)

EDIT: I have cocked something up big time trying to change the meta data, as started earlier I blame Riari.
EDIT2: BSS was playing up, problem resolved, Riari not to blame.
DragonSlayer96
heya. here for my mod

salad
00:00:909 (3) - shorten it to where you have the repeat on it. To me the ending of the slider and the next note seems too close/cluttered
00:06:906 (2) - repeat is off. the note (i feel you are trying to hit) is at 00:07:099 - not at 00:07:196 - (where it ends is on beat though)
00:16:101 (5,6) - music sounds like a moderate size jump should be here
00:22:277 (4,5) - if you are following the vocals for these two, they are to the 1/2, not 1/1 beat. if you are following the beat, they are fine, but the notes before sounds like you are mapping to the vocals.
00:27:924 (1,2) - ^
00:32:512 (2,3) - and 00:35:336 (2,3) - make this a bigger jumps like how you have at 00:38:159 (2,3) -
01:02:689 (2) - should be a 1/2 instead of 1/1
01:04:277 (5) - should be a 1/2 instead of a 3/4

should be remapped as a Platter because that is the only difficulty mb maps :^)

Platter
00:18:571 (1,2,3,4,5,6,7,8,9) - stream is boring to me. you can add some movement at 00:18:836 (4) - and at 00:19:101 (7,8,9) - because you can hear note changes fairly easy.
00:35:689 (2) - sounds better to me if you extend it to the next white tick

Rain
seems weird that for 00:31:101 (1,1,2,1,1,2,1,1,2) - it goes back to how it is mapped on Salad. I was expecting it to be following sorta how Platter is mapped for the timeline, not Salad

Tom, you should poke a few more British people for a Cup, Overdose and Deluge :^)
MBomb

DragonSlayer96 wrote:

heya. here for my mod

salad
00:00:909 (3) - shorten it to where you have the repeat on it. To me the ending of the slider and the next note seems too close/cluttered - Feels fine to me.
00:06:906 (2) - repeat is off. the note (i feel you are trying to hit) is at 00:07:099 - not at 00:07:196 - (where it ends is on beat though) - Yeah, fixed.
00:16:101 (5,6) - music sounds like a moderate size jump should be here - I like how this plays right now.
00:22:277 (4,5) - if you are following the vocals for these two, they are to the 1/2, not 1/1 beat. if you are following the beat, they are fine, but the notes before sounds like you are mapping to the vocals. - They hit the 3/4 beat to my ear.
00:27:924 (1,2) - ^ - Done.
00:32:512 (2,3) - and 00:35:336 (2,3) - make this a bigger jumps like how you have at 00:38:159 (2,3) - - I like the progression here.
01:02:689 (2) - should be a 1/2 instead of 1/1 - I was going for the end of the held note here.
01:04:277 (5) - should be a 1/2 instead of a 3/4 - Sounds better as a 3/4 to me.

should be remapped as a Platter because that is the only difficulty mb maps :^)

Tom, you should poke a few more British people for a Cup, Overdose and Deluge :^) - I can map deluge :^)
Thanks for the mod!

Salad
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:MBomb's Salad
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670330
BeatmapSetID:298319

[Difficulty]
HPDrainRate:4.8
CircleSize:3.5
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Sorceress

DragonSlayer96 wrote:

heya. here for my mod

Platter
00:18:571 (1,2,3,4,5,6,7,8,9) - stream is boring to me. you can add some movement at 00:18:836 (4) - and at 00:19:101 (7,8,9) - because you can hear note changes fairly easy. - Had a go at changing it up a bit but not so sure I've done a good job
00:35:689 (2) - sounds better to me if you extend it to the next white tick - My ears agree with you this time


Tom, you should poke a few more British people for a Cup, Overdose and Deluge :^) Ask Riari about that ;)
Thanking yous for the mod!
Riari

DragonSlayer96 wrote:

Rain
seems weird that for 00:31:101 (1,1,2,1,1,2,1,1,2) - it goes back to how it is mapped on Salad. I was expecting it to be following sorta how Platter is mapped for the timeline, not Salad I really like it how it is, it fits really well with the pace of the music, consistency throughout difficulties shouldn't really be a problem due to each one being done by an individual mapper I guess.

Tom, you should poke a few more British people for a Cup, Overdose and Deluge :^)
No changes, thanks for the mod.
Topic Starter
Sorceress
Finally updated one week later, bring on more mods!
Negri_sk
[Rain]
01:11:689 (4) - x344
00:40:983 (1,2,3,4,5,6,7,8) - You should move this chunck a bit closer to 00:40:630 (4) - really.

[Platter]
01:17:512 (6) - Increase the distance of this one.

[Salad]
Yo wat ar7? Slow down pls have it be like ar6-6.5.
00:04:993 (3) - CTRL+G
00:16:983 (1,2,3,1,2,3) - Distance between eachother is way to high
00:44:865 (2,3,4) - This could be awkward to play. Do something else!
00:53:159 (1,2,3,4,1,2,3,4) - Somewhat lazy mapping ^
Riari

Negri_sk wrote:

[Rain]
01:11:689 (4) - x344 I like it where it is, doesn't need to be hypered into then out of.
00:40:983 (1,2,3,4,5,6,7,8) - You should move this chunck a bit closer to 00:40:630 (4) - really. I like it where it is.
No changes, thanks for the mod.
Topic Starter
Sorceress

Negri_sk wrote:

[Platter]
01:17:512 (6) - Increase the distance of this one. - Messed about with this a bunch but feel it plays better with how it is now
Cheers for the mod.
MBomb

Negri_sk wrote:

[Salad]
Yo wat ar7? Slow down pls have it be like ar6-6.5. - Nah, consistent spread with other difficulties.
00:04:993 (3) - CTRL+G - This would create a boring stack.
00:16:983 (1,2,3,1,2,3) - Distance between eachother is way to high - Wut, this doesn't even require dash.
00:44:865 (2,3,4) - This could be awkward to play. Do something else! - Only changed very slightly.
00:53:159 (1,2,3,4,1,2,3,4) - Somewhat lazy mapping ^ - The song is repetitive, so the pattern is repetitive.
Made a lot of changes to the difficulty myself, as well, as I feel my mapping style previously was very strange, compared to how I map now.

Salad
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:MBomb's Salad
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670330
BeatmapSetID:298319

[Difficulty]
HPDrainRate:4.8
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Sorceress
Woop, updated! Really need to breathe some life into this.
Withered Lotus
Oh baby a triple.

MBomb's Salad
00:00:909 (3) - This slider shouldn't repeat, there's no note at 00:01:683 -.

00:14:160 - Should maybe be a note here? (if not added because note would appear to quick after spinner then well 00:19:630 (1) - this slider hits equally as soon after the spinner)

00:17:336 (3) - and 00:18:218 (3) - I think you should add a bit of a jump to these notes.

00:22:277 (4,5) - these sliders don't sound right to me when they end on the blue tick, they sound much better when they end on the red tick. I think you might have the end on the blue tick because that's when the quiet voice starts in the background but it's drowned out so much by the main vocals, it's not even worth it.

00:25:277 (2,3) - think this group should really be like the ones before (00:19:630 (1,2,3) - ) since it sounds more appropriate when mapped to the vocals imo.

00:27:924 (1,2) - same as before, sounds more appropriate when mapped to red tick.

00:29:336 (3) - have this slider start at 00:29:512 - and add a hitcircle at 00:29:336 - ? sounds more appropriate to map vocals here since there's not much in the rhythm at this point.

00:53:512 (3) - add a bit of a jump here?

00:57:924 - there should be a note here, both vocals and a very distinct tune appear at this point.

01:02:689 (2) - reduce by 1 tick, doesn't sound timed to the vocals atm.

01:04:277 (5) - I think this slider should just be a hitcircle since both the vocals and the rhythm are very abrupt at this time point, would probably be appropriate to make this note a jump with a hitclap too.

01:12:748 (4) - extend to white tick? sounds a bit better imo.

01:12:042 (2) - have this slider extend out a bit instead of being vertical? ^ same with that point too if you choose to extend the slider.

01:13:983 (2) - maybe make this note a bit of a jump? the vocal here is quite powerful.

01:14:336 (3) - I feel this note should be a 1/1 slider instead to emphasis the long vocal here (pretty sure you're mapping vocals here anyway).

01:22:983 (3) - make this slider a 1/1 slider returning once? there's a noticeable vocal/musical note at 01:23:336 -.

01:23:865 (4,5) - I think there should be a bit of a jump between these two notes, also I think the clap should be on the 2nd note rather than the first since it ends the vocals for a moment here.

01:25:101 (2) - Not sure this slider should really be a returning slider, I think it sounds better if it stays as just a 1/2 slider.

Platter
Alright I know these almost all of these suggestions are really nit-picky but this platter is pretty good so I kinda have to.

Intro is pretty solid, nothing to say here.

00:14:160 (1,2,3,4) - I think the first three notes should follow eachother with the 4th note being the hyperjump here since the music jumps in pitch at the point in which the 4th note is at.

00:56:159 (1,2) - I think this doesn't quite fit the tones of the lyrics here. Perhaps make the return slider just a single 1/2 slider, delete the 2nd slider, add a 1/1 slider on the white tick and add a hitcircle at 00:57:042 -.

00:59:336 (1,2,3,4) - perhaps have the 2 sliders and 2 hitcircles here paired together (something like this: http://puu.sh/jMeh0/82184ae907.jpg) I think this plays quite nicely.

01:02:689 (2,3) - Ctrl+G? I think the way the notes suddenly switches direction doesn't really work for a platter difficulty.

01:04:101 (2,3) - ^

01:07:807 (1,2,3,4,5,6) - this is pretty overmapped, there's no way the pace of the vocals/rhythm justifies this 1/2 note spam, you should tone this section down a bit.

01:13:983 (2) - not sure this is really a justified hyperdash, perhaps just make it a non-H jump.

01:16:630 (2,3) - again I don't think the way these notes move in reverse to the direction of the jump is really suitable for a platter diff, should ctrl+G imo.

01:20:159 (3,4) - I don't think this H-dash is justified either, nothing really sudden happening in the vocals/music, I suggest just having it follow on from the previous note.

Riari's Rain
First of all, not sure if you maybe want to rename this to Lewd Grill's Rain or not given the name change but yeah just throwing that out there.

00:00:716 (2) - not sure the the return slider is really justified here since there isn't really any vocal/noticable note in the music at the white tick, I suggest just making it a 1/2 slider

00:02:264 (2) - same here.

00:04:993 (5) - I think you should perhaps add a bit of movement to this slider rather than having it just a vertical slider.

00:07:293 (3,4,5,6) - this 1/2 group is a bit overmapped considering how slow paced the vocals/music at this point is, I suggest atleast removing 00:07:293 (3) - since there is literally nothing in the song at this time point and possibly 00:07:680 (4,5) -.

00:15:571 (1) - I think this is more fitting if it was just a non-returning 1/1 slider since there isn't a note in the song at the red tick.

00:16:454 (3) - I think this should really be a 1/1 slider instead for the very long note in the song here.

00:19:630 (2) - again, like before, you should add some movement to this slider, it's a bit out of place to just be standing in 1 spot on a rain diff.

00:21:042 (4) - ^

00:19:454 (1,2) - perhaps add a bit more of a jump to these notes?

00:20:865 (3,4) - ^

00:23:865 - should be a note here really. Also again with these completely vertical sliders, they should have more movement to them imo.

00:25:101 (1,2) - add a bit more of a jump to these notes?

00:26:512 (3,4) - ^

00:27:924 (5,6) - ^

00:28:630 - perhaps add a note here to accompany the vocal.

00:42:218 (8) - a H-dash at this point isn't really justified considering there is no considerable change in the music here yet, this note should follow on from the rest of the notes in this combo and the H-dash to the triples should be kept by using Ctrl+H on them.

00:42:395 (1,2,3) - not really sure I agree with the spacing on these triples (including the triples after this point), they're super gimicky and awkward to catch.

00:58:277 (3) - perhaps extend this to a 3/2 slider and have this start at 00:58:454 - with a hitcircle at 00:58:277 - instead. I think this plays quite nicely and is justified by the long vocal at this point + the long note in the song and it removes the random sudden break.

01:00:924 (2) - I don't think this slider is really suitable since there is no note in the vocal/music at 01:00:924 -. perhaps remove it and just add a hitcircle at 01:01:101 -.

01:02:159 (1,2) - perhaps add just a little bit more distance between these notes? I feel a bit more a jump would be suitable here.

01:03:748 (2) - ^

01:07:983 (2,3,4) - this triple really isn't justified imo, the music is in no way spammy enough to make them suitable (tho I do like the rhythm the other triples in this section create, just not here).

01:15:395 (5) - yeah I'm a vertical slider hater.

01:23:336 (5) - xddddddddd

01:23:865 (6,7) - Ctrl+G? and prehaps add a bit more space between the first hitcircle and the previous 1/1 slider if you do so.

01:26:865 (1) - vertical sliders are bad (unless you're mapping like a salad), and you should feel bad.

Please respect a cup's right to exist, they have feelings too.
Topic Starter
Sorceress

Withered Lotus wrote:

Oh baby a triple.


Platter
Alright I know these almost all of these suggestions are really nit-picky but this platter is pretty good so I kinda have to. - 8-)

Intro is pretty solid, nothing to say here. - 8-)

00:14:160 (1,2,3,4) - I think the first three notes should follow eachother with the 4th note being the hyperjump here since the music jumps in pitch at the point in which the 4th note is at. - Ye Ye sick is that, moved the 3rd note to the same X as the 1st.

00:56:159 (1,2) - I think this doesn't quite fit the tones of the lyrics here. Perhaps make the return slider just a single 1/2 slider, delete the 2nd slider, add a 1/1 slider on the white tick and add a hitcircle at 00:57:042 -. - A wise decision

00:59:336 (1,2,3,4) - perhaps have the 2 sliders and 2 hitcircles here paired together (something like this: http://puu.sh/jMeh0/82184ae907.jpg) I think this plays quite nicely. - Perhaps... But perhaps not! Now you've brought this to my attention I don't feel I can quite get it right.I've gone ahead and done something similar to what you suggested but without the hypers as I feel they dont quite fit.

01:02:689 (2,3) - Ctrl+G? I think the way the notes suddenly switches direction doesn't really work for a platter difficulty. - Ctrl+G on the first pattern then the old Ctrl+C Ctrl+V Ctrl+H for the next bit. Hope you enjoy

01:04:101 (2,3) - ^ - ^

01:07:807 (1,2,3,4,5,6) - this is pretty overmapped, there's no way the pace of the vocals/rhythm justifies this 1/2 note spam, you should tone this section down a bit. - We've just launched into kaiaiaiai time, this is when it gets intense and if you can't handle it then just get on yer bike, pack yer bags and get out my sight :^) Really though, I toned it down just for you. I quite liked it but I know how much you enjoy crushing my hopes and dreams.

01:13:983 (2) - not sure this is really a justified hyperdash, perhaps just make it a non-H jump. - What are you the fun police? Consider the hyper removed...

01:16:630 (2,3) - again I don't think the way these notes move in reverse to the direction of the jump is really suitable for a platter diff, should ctrl+G imo. - Oh yes we're going red now. When I'm old and dieing, in my last moments of life and my grandchildren ask me, "TomTheWizard, what was your proudest achievement in your long and successful life?" I'll answer with this little section of notes right here. They're beautiful and you'll never take them away from me. Ok so you might get the impression I like this little section how it is and you wouldn't be all that wrong. I'm gonna keep it how it is for now unless more people tell me off for it. So I went and took another look and changed it up. No more do we leap across the battlefield of fruit catching only to have to suddenly change direction! Though I don't know what to tell my grandchildren now... thanks I guess

01:20:159 (3,4) - I don't think this H-dash is justified either, nothing really sudden happening in the vocals/music, I suggest just having it follow on from the previous note. - Jiggled this about and moved the hyper to the next note. I feel this is a more suitable arrangement :)

Please respect a cup's right to exist, they have feelings too. - I know you'd love to see a difficulty you can actually play on this mapset but I'm sorry m8, I've just got no respect for the cup :^)
I think I've managed to really break whatever hitsounding was on this so I need to get that sorted and christ there are some nasty looking sliders (what was I thinking) but thanks for the top mod m8, I appreci8.

Updated just the platter for now because I can't stand the sight of "Update to latest version"
Riari

Withered Lotus wrote:

Riari's Rain
First of all, not sure if you maybe want to rename this to Lewd Grill's Rain or not given the name change but yeah just throwing that out there. Plan to revert namechange.

00:00:716 (2) - not sure the the return slider is really justified here since there isn't really any vocal/noticable note in the music at the white tick, I suggest just making it a 1/2 slider I think it fits the vocals fine.

00:02:264 (2) - same here. ^^

00:04:993 (5) - I think you should perhaps add a bit of movement to this slider rather than having it just a vertical slider. Changed the angle slightly, I think it fits the pace of the song quite well.

00:07:293 (3,4,5,6) - this 1/2 group is a bit overmapped considering how slow paced the vocals/music at this point is, I suggest atleast removing 00:07:293 (3) - since there is literally nothing in the song at this time point and possibly 00:07:680 (4,5) -. Removed 00:07:293 (3) -

00:15:571 (1) - I think this is more fitting if it was just a non-returning 1/1 slider since there isn't a note in the song at the red tick. Pitch change, like the repeater here.

00:16:454 (3) - I think this should really be a 1/1 slider instead for the very long note in the song here.I like the omission, builds up nicely.

00:19:630 (2) - again, like before, you should add some movement to this slider, it's a bit out of place to just be standing in 1 spot on a rain diff. Curved.

00:21:042 (4) - ^ ^^

00:19:454 (1,2) - perhaps add a bit more of a jump to these notes? Distanced slightly more.

00:20:865 (3,4) - ^ Like the distance here.

00:23:865 - should be a note here really. Also again with these completely vertical sliders, they should have more movement to them imo. Changed slightly.

00:25:101 (1,2) - add a bit more of a jump to these notes? Done.

00:26:512 (3,4) - ^ ^^

00:27:924 (5,6) - ^ ^^

00:28:630 - perhaps add a note here to accompany the vocal. Like it how it is.

00:42:218 (8) - a H-dash at this point isn't really justified considering there is no considerable change in the music here yet, this note should follow on from the rest of the notes in this combo and the H-dash to the triples should be kept by using Ctrl+H on them. Kept the distance changed but removed the hyper.

00:42:395 (1,2,3) - not really sure I agree with the spacing on these triples (including the triples after this point), they're super gimicky and awkward to catch. I like it.

00:58:277 (3) - perhaps extend this to a 3/2 slider and have this start at 00:58:454 - with a hitcircle at 00:58:277 - instead. I think this plays quite nicely and is justified by the long vocal at this point + the long note in the song and it removes the random sudden break. Done.

01:00:924 (2) - I don't think this slider is really suitable since there is no note in the vocal/music at 01:00:924 -. perhaps remove it and just add a hitcircle at 01:01:101 -. I think it fits perfectly fine.

01:02:159 (1,2) - perhaps add just a little bit more distance between these notes? I feel a bit more a jump would be suitable here. Done.

01:03:748 (2) - ^ Done.

01:07:983 (2,3,4) - this triple really isn't justified imo, the music is in no way spammy enough to make them suitable (tho I do like the rhythm the other triples in this section create, just not here). Fixed.

01:15:395 (5) - yeah I'm a vertical slider hater. Curved.

01:23:336 (5) - xddddddddd Curved.

01:23:865 (6,7) - Ctrl+G? and prehaps add a bit more space between the first hitcircle and the previous 1/1 slider if you do so. Like it as it is now.

01:26:865 (1) - vertical sliders are bad (unless you're mapping like a salad), and you should feel bad. Angled.

Please respect a cup's right to exist, they have feelings too.
Thanks for the mod.

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Kurokami
Keeping a promise.

[General]
  1. Some Timingpoint feels unecessary: 00:06:170 - , 00:07:680 - , 00:09:229 - ,
[Salad]

00:26:512 (3) - This slider could be divided into a circle plus slider just like (1,2).
00:30:748 - Feels really empty.
00:51:748 (4,1,1) - These are blending into each other too much. Something like this instead?
00:58:630 - Kinda strong to be ignored.
01:25:983 (4) - Divide this into two circle and add a jump between them. That would fit better as an ending.

[Platter]

00:32:865 (4,1) - The distance is quite high. Try to shorten it a little.
00:37:277 (2,3) - Weird to see there is no dash here while you have it previously.
01:13:277 (6,1) - Add bigger Dash or preferably HDash here. You even used finisher.
01:26:865 (1) - I did recognized this on Salad but mentioning here. Better remove this and just map http://puu.sh/jMY6n/085fa09b4f.png

[Rain]

00:04:993 (5,6) - Shorten this distance to make it a bit easier to handle and catch the HDash.
00:31:101 - til 00:40:983 - So many unused potential at this part. It would be better to map these to make more difference from Platter.
00:42:395 (1,2,3) - , 00:43:630 (1,2,3) - , 00:45:748 (1,2,3) - , 00:46:454 (1,2,3) - I think you know my problem here but gonna tell you anyway. Not so long ago you raised your voice against repetitive stuff yet you did this. Just an advice, don't use something what you can't accept on other maps. I personally bored at this part due repetitive patterns. Please get rid of them, I know you can do it. /o/
01:05:512 (2,1,1) - Ugh, the notes are blending into the spinner too much. Especially the spinner+note distance is short.

To much straight slider here which makes the difficulty even more boring. Work on your sliders a bit more. /o/
[]

Short mod but the song is rather simple. Good luck. o/

Edit: Also, I would like to advise you that the current name of the Rain is not acceptable. You must not name it as quest difficulty while its your own. Ah crap, I screwed. Still, Riari's Rain is a bit unfitting as no user exist with this name currently and does not credit the rightful owner of the difficulty.
Riari

Kurokami wrote:

[Rain]

00:04:993 (5,6) - Shorten this distance to make it a bit easier to handle and catch the HDash. Curved slider in to fix this.
00:31:101 - til 00:40:983 - So many unused potential at this part. It would be better to map these to make more difference from Platter. Like the pace change here, though if there are rankabilty issues I'll look into it.
00:42:395 (1,2,3) - , 00:43:630 (1,2,3) - , 00:45:748 (1,2,3) - , 00:46:454 (1,2,3) - I think you know my problem here but gonna tell you anyway. Not so long ago you raised your voice against repetitive stuff yet you did this. Just an advice, don't use something what you can't accept on other maps. I personally bored at this part due repetitive patterns. Please get rid of them, I know you can do it. /o/ Though I do hate repetitive sections, I love this and personally find it really fun to play through and any real changes would push it away from what I want so I'd prefer to keep it as it is right now.
01:05:512 (2,1,1) - Ugh, the notes are blending into the spinner too much. Especially the spinner+note distance is short. Worked the end a bit, tried working the start around a bit but I can't really get anything I can enjoy looking at.

To much straight slider here which makes the difficulty even more boring. Work on your sliders a bit more. /o/ I have a straight slider fetish.
[]

Short mod but the song is rather simple. Good luck. o/

Edit: Also, I would like to advise you that the current name of the Rain is not acceptable. You must not name it as quest difficulty while its your own. Ah crap, I screwed. Still, Riari's Rain is a bit unfitting as no user exist with this name currently and does not credit the rightful owner of the difficulty. Planning a name reversion.
Thanks for the mod.

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Sorceress

Kurokami wrote:

Keeping a promise.

[General]
  1. Some Timingpoint feels unecessary: 00:06:170 - , 00:07:680 - , 00:09:229 - ,
- I can assure you this has been looked at by several professionals all of which I do not know. I'll get this looked into but it's the same for now.

[Platter]

00:32:865 (4,1) - The distance is quite high. Try to shorten it a little. - Consider it done, dash removed and hopes and dreams deleted.
00:37:277 (2,3) - Weird to see there is no dash here while you have it previously. - Now consistent with the part mentioned above.
01:13:277 (6,1) - Add bigger Dash or preferably HDash here. You even used finisher. - Correction, someone used finisher but it sure wasn't me... hitsounding does need fixing/redoing. Back on topic though, made it a hyper jump (again) Get rekt Withered Lotus :^)
01:26:865 (1) - I did recognized this on Salad but mentioning here. Better remove this and just map http://puu.sh/jMY6n/085fa09b4f.png - Try and take my spinner away from me eh? Well you're in luck, spinner removed, notes added, hopes and dreams only somewhat affected.


Short mod but the song is rather simple. Good luck. o/

Edit: Also, I would like to advise you that the current name of the Rain is not acceptable. You must not name it as quest difficulty while its your own. Ah crap, I screwed. Still, Riari's Rain is a bit unfitting as no user exist with this name currently and does not credit the rightful owner of the difficulty. - Yeah as "Riari" already said, she'll be reverting name back "soon" so won't bother changing this for now.
Big thanks for the mod! Platter and rain updated, Magic Bomb threatened.
Absolute Zero
Modderino time.

MBomb's Salad
00:12:750 (1) - Why not just have one spinner and delete this? (Put the other spinner to full length of both)
00:22:277 (4,5) - Ending these early doesn't quite fit the voice here, if you want to I think at the 1/16 beat right after it? (I know that is seriously nitpicky)
00:25:277 (2) - End at 00:26:512, because the voice changes there?
00:26:689 - Similarly, start (3) here.
00:39:571 (1,2,3,4) - Make this two 1/1 sliders instead?
00:48:042 (1) - Nerf this a little bit, movement around there gets a little hard?
00:57:042 (3) - Move (3) a little closer to (4)?
01:09:218 (1) - Why not do the same pattern as the combo below it?
01:12:571 (3,4) - Make this 1 1/1 slider to avoid the last beat (not sounding)?

Platter
00:18:571 (1,2,3,4,5,6,7,8,9) - Maybe make this flow a little better (without the dash)?
00:19:630 (2) - Hyper from (1) to here?
00:31:101 (2) - Make this a hyper from (1) to emphasize the first beat of the phrase.
00:36:748 (1) - ^
00:42:924 (3,4,5) - Make this a 1/8 repeat slider instead?
00:43:630 (2,3,4) - ^
00:53:159 (1) to 00:55:277 (1) - You've used a lot of hitcircles, why not integrate some sliders in this section?
01:13:454 (1) - Move further right?
01:17:689 - Move (6) here instead and move the spinner a 1/2 beat later to fit the voice?
01:23:336 (6) - NC here?

Rain
00:09:575 (1,2,3,4) - Make this pattern a little more interesting?
00:18:395 - Start the stream here by adding hitcircles?
00:31:101 (1) to 00:38:512 (2) - I know this not as active as other spots, but it feels too empty.
00:42:395 (1) - Ease into the difficulty spike a little more (it might catch the player by surprise)?
00:44:336 (4) - NC?
00:47:159 (5) - NC?
01:12:307 - Add hitcircle here?
01:21:571 - The beat still stays active here, continue to place notes?
01:24:395 - ^

New combo kds pls
MB happy birthday there
I hope I didn't ruin anyone's hopes and dreams too much
Riari

Absolute Zero wrote:

Rain
00:09:575 (1,2,3,4) - Make this pattern a little more interesting? Like this how it is.
00:18:395 - Start the stream here by adding hitcircles? Nothing there.
00:31:101 (1) to 00:38:512 (2) - I know this not as active as other spots, but it feels too empty.Previous posts.
00:42:395 (1) - Ease into the difficulty spike a little more (it might catch the player by surprise)? Like this how it is.
00:44:336 (4) - NC? Done.
00:47:159 (5) - NC? Done.
01:12:307 - Add hitcircle here? Worked the pattern slightly.
01:21:571 - The beat still stays active here, continue to place notes? Like the small break.
01:24:395 - ^ Like the small Break.

New combo kds pls
MB happy birthday there
I hope I didn't ruin anyone's hopes and dreams too much
Thanks for the mod.

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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184,160,57042,2,0,L|224:256,1,90,0|8,0:0|0:0,0:0:0:0:
328,160,57395,2,0,L|288:256,1,90,0|0,0:0|0:0,0:0:0:0:
440,160,57748,5,0,0:0:0:0:
40,160,57924,2,0,L|80:264,1,90,2|0,0:0|0:0,0:0:0:0:
328,160,58277,1,0,0:0:0:0:
184,160,58454,2,0,P|208:240|376:240,1,270
40,160,59336,5,4,0:0:0:0:
40,160,59689,1,0,0:0:0:0:
224,160,59865,2,0,L|128:160,1,90,0|8,0:0|0:0,0:0:0:0:
376,160,60218,2,0,L|480:160,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
120,160,60748,5,2,0:0:0:0:
40,160,60924,2,0,L|48:280,1,90,8|0,0:0|0:0,0:0:0:0:
376,160,61277,2,0,L|480:160,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
40,160,61807,1,0,0:0:0:0:
120,160,62159,5,6,0:0:0:0:
286,160,62336,2,0,L|376:160,2,90,0|0|0,1:0|0:0|1:0,0:0:0:0:
40,160,62865,1,8,0:0:0:0:
286,264,63571,5,0,1:0:0:0:
120,264,63748,2,0,L|30:264,2,90,0|0|0,0:0|0:0|1:0,0:0:0:0:
440,264,64277,1,8,0:0:0:0:
40,104,64983,6,0,L|88:280,1,180,4|0,1:0|0:0,0:0:0:0:
472,104,65512,2,0,L|424:280,1,180,4|0,1:0|0:0,0:0:0:0:
256,192,66042,12,0,67454,1:0:0:0:
112,160,67807,5,4,1:0:0:0:
352,88,67983,2,0,L|448:88,1,90,8|0,0:0|3:0,0:0:0:0:
32,160,68336,1,8,0:0:0:0:
248,160,68689,1,8,0:0:0:0:
424,160,69218,6,0,L|424:64,1,90,4|8,1:0|0:0,0:0:0:0:
168,160,69571,2,0,L|48:160,1,90,0|8,3:0|0:0,0:0:0:0:
104,160,69836,1,0,0:0:0:0:
168,160,69924,1,0,3:0:0:0:
416,160,70101,1,8,0:0:0:0:
64,120,70630,6,0,L|80:240,1,90,2|8,0:0|0:0,0:0:0:0:
448,120,70983,2,0,L|432:240,1,90,0|8,0:0|0:0,0:0:0:0:
64,120,71336,2,0,L|80:240,1,90,0|8,0:0|0:0,0:0:0:0:
288,224,71689,2,0,L|378:224,1,90,0|8,0:0|0:0,0:0:0:0:
72,232,72042,5,2,0:0:0:0:
112,208,72130,1,0,0:0:0:0:
152,184,72218,1,8,0:0:0:0:
192,164,72307,1,0,0:0:0:0:
360,112,72395,2,0,L|448:72,1,90,0|8,0:0|0:0,0:0:0:0:
64,120,72748,1,0,0:0:0:0:
216,248,73454,5,4,1:0:0:0:
184,224,73542,1,0,0:0:0:0:
144,200,73630,1,8,0:0:0:0:
448,160,73807,1,0,3:0:0:0:
36,72,73983,2,0,L|68:176,1,90,8|0,0:0|3:0,0:0:0:0:
476,72,74336,2,0,L|444:176,1,90,8|0,0:0|3:0,0:0:0:0:
292,248,74865,5,4,1:0:0:0:
324,224,74954,1,0,0:0:0:0:
364,200,75042,1,8,0:0:0:0:
60,160,75218,1,0,3:0:0:0:
152,160,75395,2,0,B|44:76|152:0|152:0,1,180,8|0,0:0|3:0,0:0:0:0:
392,116,76277,6,0,L|356:204,1,90,2|8,0:0|0:0,0:0:0:0:
60,164,76630,2,0,L|96:252,1,90,0|8,0:0|0:0,0:0:0:0:
468,136,76983,2,0,L|432:224,1,90,0|8,0:0|0:0,0:0:0:0:
0,220,77336,2,0,L|36:308,1,90,0|8,0:0|0:0,0:0:0:0:
256,192,77689,12,0,78924,1:0:0:0:
352,232,79101,5,4,1:0:0:0:
384,200,79189,1,0,0:0:0:0:
416,168,79277,1,8,0:0:0:0:
120,156,79454,1,0,3:0:0:0:
32,156,79630,2,0,L|84:248,1,90,8|0,0:0|3:0,0:0:0:0:
416,168,79983,2,0,P|416:248|316:332,1,180,8|0,0:0|3:0,0:0:0:0:
136,232,80512,6,0,L|92:136,1,90,4|0,1:0|0:0,0:0:0:0:
308,236,80865,1,0,3:0:0:0:
136,232,81042,1,8,0:0:0:0:
96,212,81130,1,0,0:0:0:0:
24,148,81218,1,0,3:0:0:0:
416,168,81395,1,8,0:0:0:0:
152,120,81924,6,0,L|192:208,1,90,2|8,0:0|0:0,0:0:0:0:
468,132,82277,2,0,L|428:220,1,90,0|8,0:0|0:0,0:0:0:0:
76,144,82630,2,0,L|116:232,1,90,0|8,0:0|0:0,0:0:0:0:
392,156,82983,2,0,L|352:244,1,90,0|8,0:0|0:0,0:0:0:0:
152,120,83336,2,0,P|120:216|176:276,1,180,2|0,0:0|0:0,0:0:0:0:
468,132,83865,1,8,0:0:0:0:
76,144,84042,1,0,0:0:0:0:
336,140,84748,6,0,L|304:256,1,90,4|8,1:0|0:0,0:0:0:0:
152,160,85101,2,0,L|136:264,1,90
340,140,85454,2,0,L|436:132,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
488,132,85983,1,8,0:0:0:0:
44,156,86159,1,4,1:0:0:0:
196,136,86865,6,0,L|256:324,1,180
44,316,87395,1,0,0:0:0:0:
488,132,87571,1,0,1:0:0:0:
Topic Starter
Sorceress

Absolute Zero wrote:

Modderino time. - Best time

Platter
00:18:571 (1,2,3,4,5,6,7,8,9) - Maybe make this flow a little better (without the dash)? - Played about with this a bit but it's mostly the same. However I made 00:19:630 (2) - follow on from the previous note so there isn't a direction change right after the jump so that's something right?
00:19:630 (2) - Hyper from (1) to here? - Decided to keep the hyper where it was on the section before so not changing it here. I tried both places but like it where it is now #HopingAndDreaming
00:31:101 (2) - Make this a hyper from (1) to emphasize the first beat of the phrase. - Well there's a couple of reasons we won't quite be seeing this I'm afraid. The first being to actually make this jump hyper requires both notes to almost be right on the edges of the screen, and the second being I prefer it with just a good old fashioned, family friendly dash jump, so I did that. Also made that second slider look fiiiiiiiine in the editor.
00:36:748 (1) - ^ - Similar story as before only without any actual changes.
00:42:924 (3,4,5) - Make this a 1/8 repeat slider instead? - Can't say I'm hearing it, and I really like these triples as they are. I might just tell my grandchildren about them one day.
00:43:630 (2,3,4) - ^ - Don't make me repeat myself
00:53:159 (1) to 00:55:277 (1) - You've used a lot of hitcircles, why not integrate some sliders in this section? - Why? You got a problem with hitcircles? Seriously though, I like this section as is. I feel adding sliders and such is just changing it up for the sake of change or something along those lines.
01:13:454 (1) - Move further right? - This note sure has been popular, poor thing just wants to be left alone... but that isn't happening! I moved it so far right it's gonna vote UKIP, oh and it's a hyper jump from 01:13:277 (6) - now.
01:17:689 - Move (6) here instead and move the spinner a 1/2 beat later to fit the voice? - I moved the spinner half a beat later and employed my good friend 01:17:689 (7) - to take over for this beat. I believe he has got what it takes to do this job properly.
01:23:336 (6) - NC here? - And for my next trick, I shall make this 8 long combo dissapear!


New combo kds pls
MB happy birthday there
I hope I didn't ruin anyone's hopes and dreams too much - I'm coping... but now my platter is below 3 stars. I'm gonna have to find somewhere for some tasty 1/4 hypers for that dank pp.
Big thanks for the mod, hope I didn't take it too far with any of the responses " Don't make me repeat myself" " Why? You got a problem with hitcircles?" and other classics, just expressing how I feel having a bit of fun :D

I suppose this is the part where I update the rain and platter and then mourn for the salad.
Sc4v4ng3r
Hello~ Modding as a part of :



  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. All looks fine.
[MBomb's Salad]
  1. Why so many spinners o.o
  2. And I also don't really get why do you use Normal set finishes, I think soft finishes fit better with the song.
  3. 00:08:045 (1,2) - It feels bit weird to play this out, and besides (2)'s 'curve' doesn't really do much on gameplay. Why not make (1) and (2) mirror each other?
  4. 00:22:277 (4,5) - I've read the previous mods... But I do really hear that these are 1/2 instead of 3/4...
  5. 00:26:689 - It looks like you are following the vocals so why did you skip the vocal here?
  6. 00:38:159 (2,3) - These notes' strength are basically the same with 00:32:512 (2,3,2,3) - , so I think there shouldn't be a dash between these 2 notes.
  7. 00:54:571 (1,2,3) - Don't really get why is (3) having a sudden jump, would be better if they all had the same distance.
  8. 00:57:924 - There is a vocal here, why did you skip it again?
  9. 01:02:689 (2) - This should be 1/2 instead of 1/1, the vocals end there.
  10. 01:04:277 (5) - Maybe it would be better to make this a circle instead of a slider. Don't really here any instrument matching with the slider.
  11. Welp I can't mod much, I don't really mod maps which follows vocals a lot ;-;
[Platter]
  1. 00:01:877 (4,1) - NC should be swapped here.
  2. 00:06:906 (2,3,4) - I'm not really sure about these all having the same distance... I think you should try to differentiate the time difference between these notes.

  3. 00:08:045 (5) - NC here.
  4. 00:30:748 (1,2) - The rhythm here feels bit awkward to play, the previous parts were closely following the vocals, then suddenly this part started following the beat. I would recommend you to move (2) to 00:30:924 - , then reduce its end point to 00:31:454 - , then create a 1 1/2 slider at 00:31:630 -.
  5. 00:40:983 (1,2,3,4,5,6,7,8) - I can see that the distance is increasing due to the build-up, but I don't really feel it that way in the testplay. The gradually increasing distance should be bit bigger so that it clearly shows the build-up effect.
  6. 00:47:512 (3,4,5) - Vocal is getting louder by a few amount, would be better to have a gradually increasing distance.
  7. 00:51:924 (1) - Is this spinner following the electric guitar? If so, the electric guitar starts at 00:52:277 - .
  8. 01:04:983 - 01:05:512 - Both of them are pretty strong beats, would be good if these were emphasized with finishes.
[Riari's Rain]
  1. 00:03:425 (1,2,3,4) - I don't get why is this increasing instead of decreasing, the vocal is getting gradually softer for this part.
  2. 00:18:571 (1,2,3,4,5,6,7,8,9) - The stream would be bit more fun to play if they had HDashes in between of them.
  3. 00:40:983 (1,2,3,4,5,6,7,8) - This is a mini-build up, would be better to increase DS gradually for every 2 circles.
  4. 00:50:071 - Considering you added triplets for similar parts, this should not be left out.
  5. 00:56:512 (3,4,5,2) - The sliders don't really match the vocals if you were following it, should be like this :

  6. 01:02:159 (1,2,3,1,2,3) - Similar thing like above, the rhythm is like this : (for both combos)
That is all from me. At least for now, I don't really have the time to mod Rain right now ;-; Nevermind the things solved pretty quickly.
GL! I will return to mod Rain few days later. (or remind me if you don't get the mod for a long time)
Topic Starter
Sorceress
Salutations friends! I am here today to apply mods to "literally an explosive device", Mbomb's Salad as he exploded the other night or so I can only assume. RIP ;_; That or he doesn't love me :(

Withered Lotus

Withered Lotus wrote:

Oh baby a triple.
00:00:909 (3) - This slider shouldn't repeat, there's no note at 00:01:683 -. - This seems to be following the vocals, so I'll leave it as is.
00:14:160 - Should maybe be a note here? (if not added because note would appear to quick after spinner then well 00:19:630 (1) - this slider hits equally as soon after the spinner) - Ok ok ok, added a note there. It's a 1/2 away from the spinner which is maybe pushing it in a salad but i'll fight anyone who dares challenge me on this but I dont think it'll be a problem going by the banana placement :)

00:17:336 (3) - and 00:18:218 (3) - I think you should add a bit of a jump to these notes. - Not the foggiest what you mean here m8. I like this as is but I did notice a missing note on 00:16:983 (1) - so thats there now. Don't know if it was me who did that but it's fixed now.

00:22:277 (4,5) - these sliders don't sound right to me when they end on the blue tick, they sound much better when they end on the red tick. I think you might have the end on the blue tick because that's when the quiet voice starts in the background but it's drowned out so much by the main vocals, it's not even worth it. - Couldn't agree more m8.

00:25:277 (2,3) - think this group should really be like the ones before (00:19:630 (1,2,3) - ) since it sounds more appropriate when mapped to the vocals imo. - Yes

00:27:924 (1,2) - same as before, sounds more appropriate when mapped to red tick. - Fo' shizzle

00:29:336 (3) - have this slider start at 00:29:512 - and add a hitcircle at 00:29:336 - ? sounds more appropriate to map vocals here since there's not much in the rhythm at this point. - Donesies

00:53:512 (3) - add a bit of a jump here? - Copied the one from here 00:54:924 -

00:57:924 - there should be a note here, both vocals and a very distinct tune appear at this point. - Okie dokie

01:02:689 (2) - reduce by 1 tick, doesn't sound timed to the vocals atm. - Yes.

01:04:277 (5) - I think this slider should just be a hitcircle since both the vocals and the rhythm are very abrupt at this time point, would probably be appropriate to make this note a jump with a hitclap too. - Done done done

01:12:748 (4) - extend to white tick? sounds a bit better imo. - Done and modified slightly

01:12:042 (2) - have this slider extend out a bit instead of being vertical? ^ same with that point too if you choose to extend the slider. - Yeah pretty much done

01:13:983 (2) - maybe make this note a bit of a jump? the vocal here is quite powerful. - I suppose so

01:14:336 (3) - I feel this note should be a 1/1 slider instead to emphasis the long vocal here (pretty sure you're mapping vocals here anyway). - Done along with a few more changes

01:22:983 (3) - make this slider a 1/1 slider returning once? there's a noticeable vocal/musical note at 01:23:336 -. - Yes there is, well spotted lad.

01:23:865 (4,5) - I think there should be a bit of a jump between these two notes, also I think the clap should be on the 2nd note rather than the first since it ends the vocals for a moment here. - Added the jump between the 4th and previous note instead. There's a nice little drum thingy there so you know how it goes.

01:25:101 (2) - Not sure this slider should really be a returning slider, I think it sounds better if it stays as just a 1/2 slider. - Made it a couple of 1/1 sliders instead like in the amazing platter :)

Many thanks for the mod!

Please respect a cup's right to exist, they have feelings too. - Don't make me BM you again :^)
Kurokami

Kurokami wrote:

[Salad]

00:26:512 (3) - This slider could be divided into a circle plus slider just like (1,2). - Done in previous mod, gg Ben :^)
00:30:748 - Feels really empty. - So the vocals could be mapped here, like in the platter but honestly I don't really like that. It just ends up a bit awkward and equally as uninteresting to play.
00:51:748 (4,1,1) - These are blending into each other too much. Something like this instead? - After consulting with a professional I have redone this to fit with the vocals instead.
00:58:630 - Kinda strong to be ignored. - Made 00:58:454 (7) - into a 1/1 slider to better fit the vocals instead.
01:25:983 (4) - Divide this into two circle and add a jump between them. That would fit better as an ending. - Donesies

Cheers pal.
Absolute Zero

Absolute Zero wrote:

Modderino time.
MBomb's Salad
00:12:750 (1) - Why not just have one spinner and delete this? (Put the other spinner to full length of both) - 2 Spinners, twice the fun right? Ok so this is the same in each diff and from what I hear it has an effect on the density... maybe. Regardless I doubt this could be problematic so I'll leave it as is.
00:22:277 (4,5) - Ending these early doesn't quite fit the voice here, if you want to I think at the 1/16 beat right after it? (I know that is seriously nitpicky) - I agree with you on this, but praise the lord it's already fixed!
00:25:277 (2) - End at 00:26:512, because the voice changes there? - Mapping vocals can be a bit funny at times but I think it fits how it is now.
00:26:689 - Similarly, start (3) here. - I'd say it's staying as is but I'm aware previous mods weren't applied when you modded this and I changed this bit already ^_^
00:39:571 (1,2,3,4) - Make this two 1/1 sliders instead? - I feel the single beats here really fit better than sliders.
00:48:042 (1) - Nerf this a little bit, movement around there gets a little hard? - I've nerfed it a little however there are some parts I'm concerned about so I'm gonna look at getting a testplay or two to see if elsewhere needs nerfing/adjusting.
00:57:042 (3) - Move (3) a little closer to (4)? - Similar story as above, moved it a tiny bit closer.
01:09:218 (1) - Why not do the same pattern as the combo below it? - Adjusted it to be more similar, but not exactly the same nor quite mirrored.
01:12:571 (3,4) - Make this 1 1/1 slider to avoid the last beat (not sounding)? - Already sorted in a previous mod #BlameBen2015
Thanks very much for the mod!
Sc4v4ng3r

[Sc4v4ng3r] wrote:

Hello~
[General]
  1. All looks fine. - As in, "MMMmmmm dat map is looking fiiiiiiiine"? Cos I sure hope so.
[MBomb's Salad]
  1. Why so many spinners o.o - Don't you know, the "S" in "Salad" stands for spinners. No one knows what the rest of the word stands for but S = Spinners.
  2. And I also don't really get why do you use Normal set finishes, I think soft finishes fit better with the song. - Once I dare to face JBHyperion myself and demand beg for hitsounding help we'll all be able to sleep at night.
  3. 00:08:045 (1,2) - It feels bit weird to play this out, and besides (2)'s 'curve' doesn't really do much on gameplay. Why not make (1) and (2) mirror each other? - Straightened out (2) but pretty much kept it as is. Moved it about a bit but didn't come up with anything better.
  4. 00:22:277 (4,5) - I've read the previous mods... But I do really hear that these are 1/2 instead of 3/4... - And rightly so, there was a few sliders like this so I hope I've caught them all... they're like pokemon but crap.
  5. 00:26:689 - It looks like you are following the vocals so why did you skip the vocal here? - Don't you worry about that! It's all sorted now.
  6. 00:38:159 (2,3) - These notes' strength are basically the same with 00:32:512 (2,3,2,3) - , so I think there shouldn't be a dash between these 2 notes. - It's bad enough we can't have any hypers in a salad and now you want regular dashes removed aswell? Just kidding :D It's gone... along with all the joy in my life...
  7. 00:54:571 (1,2,3) - Don't really get why is (3) having a sudden jump, would be better if they all had the same distance. - I kinda liked the jump but it makes sense I suppose, jump removed here and the little bit after that mirrors it.
  8. 00:57:924 - There is a vocal here, why did you skip it again? - Ayy don't blame me! Naa, this has been fixed in a previous mod so let's all enjoy this moment where I'm ever closer to applying all these mods :)
  9. 01:02:689 (2) - This should be 1/2 instead of 1/1, the vocals end there. - I'm really feeling the bold right now so let's roll with it. Good news is once again this has been fixed already so looks like the bold fun is over :(
  10. 01:04:277 (5) - Maybe it would be better to make this a circle instead of a slider. Don't really here any instrument matching with the slider. - Bloody hell let's not stop going bold just yet! Ok bold is over for serious now because this was already fixed aswell!
  11. Welp I can't mod much, I don't really mod maps which follows vocals a lot ;-; - It all helps :)
Ok once more we go bold as I thank you very much for the mod. Much appreciated and also, no red in that response!


Will edit this post with more mod responses as I get through them, thanks again to you wonderful people for modding, I'll update the map as this post evolves. The great Salad modding is complete! The salad is now upto date so it's all gravy.
Riari

[Sc4v4ng3r] wrote:

[Riari's Rain]
  1. 00:03:425 (1,2,3,4) - I don't get why is this increasing instead of decreasing, the vocal is getting gradually softer for this part. I think it fits, the softening of the vocals is very minor whilst the backup vocals increase slightly and is more noticable.
  2. 00:18:571 (1,2,3,4,5,6,7,8,9) - The stream would be bit more fun to play if they had HDashes in between of them. Doesn't really fit.
  3. 00:40:983 (1,2,3,4,5,6,7,8) - This is a mini-build up, would be better to increase DS gradually for every 2 circles. Slightly changed.
  4. 00:50:071 - Considering you added triplets for similar parts, this should not be left out. Fixed.
  5. 00:56:512 (3,4,5,2) - The sliders don't really match the vocals if you were following it, should be like this : Mine sounds better.

  6. 01:02:159 (1,2,3,1,2,3) - Similar thing like above, the rhythm is like this : (for both combos) ^^
That is all from me. At least for now, I don't really have the time to mod Rain right now ;-; Nevermind the things solved pretty quickly.
GL! I will return to mod Rain few days later. (or remind me if you don't get the mod for a long time)
Thanks for the mod!

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Sorceress

[Sc4v4ng3r] wrote:

Hello~

[Platter]
  1. 00:01:877 (4,1) - NC should be swapped here. - Aye aye
  2. 00:06:906 (2,3,4) - I'm not really sure about these all having the same distance... I think you should try to differentiate the time difference between these notes. - Moved (2) and (3) closer together... and now I've only just noticed that big image example which would have saved me some time if I just used my eyes :D

  3. 00:08:045 (5) - NC here. - Aye aye
  4. 00:30:748 (1,2) - The rhythm here feels bit awkward to play, the previous parts were closely following the vocals, then suddenly this part started following the beat. I would recommend you to move (2) to 00:30:924 - , then reduce its end point to 00:31:454 - , then create a 1 1/2 slider at 00:31:630 -. - You know how much I love that bold :^) I don't like how you're making me do things though *grumble* I was consider chopping this bit, mapping just the beat at this point like in the Salad and Rain but nevermind that. Consider it done.
  5. 00:40:983 (1,2,3,4,5,6,7,8) - I can see that the distance is increasing due to the build-up, but I don't really feel it that way in the testplay. The gradually increasing distance should be bit bigger so that it clearly shows the build-up effect. - I was careful with this bit as I didn't want the jumps to be annoying to hit but I've adjusted the notes a bit so the effect should be somewhat noticeable although I've been cautious with it.
  6. 00:47:512 (3,4,5) - Vocal is getting louder by a few amount, would be better to have a gradually increasing distance. - Really like how this bit is right now.
  7. 00:51:924 (1) - Is this spinner following the electric guitar? If so, the electric guitar starts at 00:52:277 - . - Yeah this is an annoying one. I've kept the party going with the tripples like at 00:51:218 (4,1,2,3) - and removed the slider completely.
  8. 01:04:983 - 01:05:512 - Both of them are pretty strong beats, would be good if these were emphasized with finishes. Something something hitsounds something.
Many thanks for the mod, Salad, Platter and Rain now all completely upto date! More mods plx.
DragonSlayer96
JBH for Cup and Oil for Overdose so all the brits are on this map please :^)
JBHyperion

DragonSlayer96 wrote:

JBH for Cup and Oil for Overdose so all the brits are on this map please :^)
I offered to do a Cup but sadly Tom refuses to respect the Cup's right to exist )^:
DragonSlayer96

JBHyperion wrote:

DragonSlayer96 wrote:

JBH for Cup and Oil for Overdose so all the brits are on this map please :^)
I offered to do a Cup but sadly Tom refuses to respect the Cup's right to exist )^:
Just tell him that It's Fucking Nyanners to have a mapset without a Cup in it ;)
Topic Starter
Sorceress
Stop spamming my thread please :^) Just kidding. An overdose really wouldn't work on this song, but if JBH really wants to do a cup :^)
DragonSlayer96

TomTheWizard wrote:

Spam my thread please :^)
Will do my fine brit
Tokufi
Tokufi's Hitsound Mod

MBomb's Salad
00:12:750 (1) - Remove finish from the end of spinner
00:14:160 (1) - Add finish
00:16:454 (3) - Why don't you move this to 00:16:630 and add clap hitsound so it can match the rhythm
OR add another note/ on 00:16:630 with hitsound OR make a slider
00:16:983 (1) - Add clap
00:21:042 (3) - Add whistle at the beginning of the slider
00:25:277 (2) - ^
00:26:689 (4) - ^
00:29:512 (4) - ^
00:22:277 (1) - Add whistle at the end of slider
00:22:983 (2) - ^
00:27:924 (1) - ^
00:28:630 (2) - ^
00:55:277 (4) - Change beginning of slider sample set to Normal
00:57:924 (6,7) - I suggest changing this into this so it can fit the rhythm in order to add a clap
http://puu.sh/kptAp/137bc1e373.jpg
01:02:159 (1) - Change sample set to Auto and add a whistle and finish
01:03:571 (1) - ^

Platter
00:19:101 (7) - Change sample set back to Auto
00:19:454 (1) - Remove whistle
00:19:630 (2) - Add whistle to beginning of the slider
00:21:042 (3) - ^
00:22:454 (2) - ^
00:23:865 (5) - ^
00:25:277 (2) - ^
00:26:689 (4) - ^
00:28:101 (2) - ^
00:28:807 (3) - ^
00:29:512 (4) - ^
00:30:748 (1,2,3) - Although you are following the voice, all the other maps are following the bell sound at 00:31:101,
so I suggest to remap it
00:55:277 (1) - Change sample set to Normal
00:57:924 (6,7) - I suggest changing this into this so it can fit the rhythm in order to add a clap
http://puu.sh/kptk1/715b5ea08d.jpg
01:01:277 (2) - Add clap at the end of the slider

Riari's rain
00:16:454 (3) - Why don't you move this to 00:16:630 and add clap hitsound so it can match the rhythm
OR add another note on 00:16:630 with hitsound OR make a slider
00:19:101 (7,8) - Change sample set back to Auto
00:19:454 (1) - Remove whistle
00:19:630 (2) - Please extend the slider to white tick please
00:21:042 (4) - Add whistle at the beginning of slider
00:22:454 (2) - ^
00:23:865 (6) - ^
00:25:277 (2) - ^
00:26:689 (2) - ^
00:28:101 (4) - ^
00:39:571 (1,2) - Change sample set back to Auto
00:55:277 (4) - Change sample set to Normal
00:58:277 (3,4) - I suggest changing this into this so it can fit the rhythm in order to add a clap
http://puu.sh/kp0lN/acd0227943.jpg

Gl~
Topic Starter
Sorceress
Mod applying time o: I'll try to keep it short. Consider any changes applied unless said otherwise.

Tokufi wrote:

Tokufi's Hitsound Mod

MBomb's Salad
00:12:750 (1) - Remove finish from the end of spinner
00:14:160 (1) - Add finish
00:16:454 (3) - Why don't you move this to 00:16:630 and add clap hitsound so it can match the rhythm
OR add another note/ on 00:16:630 with hitsound OR make a slider - Got a slider at 00:16:101 (3) - ending at 00:16:454 - with a clap hitsound on our new friend 00:16:630 (4) -
00:16:983 (1) - Add clap
00:21:042 (3) - Add whistle at the beginning of the slider
00:25:277 (2) - ^
00:26:689 (4) - ^
00:29:512 (4) - ^
00:22:277 (1) - Add whistle at the end of slider
00:22:983 (2) - ^
00:27:924 (1) - ^
00:28:630 (2) - ^
00:55:277 (4) - Change beginning of slider sample set to Normal
00:57:924 (6,7) - I suggest changing this into this so it can fit the rhythm in order to add a clap
http://puu.sh/kptAp/137bc1e373.jpg - "That puush could not be found" Oh noes! Despite that, this bit is following the vocals here so I'm thinking I would be keeping it as is regardless. Changed my mind, added a shorter slider and a note afterward to get that clap in there.
01:02:159 (1) - Change sample set to Auto and add a whistle and finish
01:03:571 (1) - ^ - Whistle and finish on the start? I hope so because that's what I did ^_^

Platter
00:19:101 (7) - Change sample set back to Auto
00:19:454 (1) - Remove whistle
00:19:630 (2) - Add whistle to beginning of the slider
00:21:042 (3) - ^
00:22:454 (2) - ^
00:23:865 (5) - ^
00:25:277 (2) - ^
00:26:689 (4) - ^
00:28:101 (2) - ^
00:28:807 (3) - ^
00:29:512 (4) - ^
00:30:748 (1,2,3) - Although you are following the voice, all the other maps are following the bell sound at 00:31:101,
so I suggest to remap it - Those other maps are dumb, who even let them onto my mapset... kids these days... I'm just messing about. I'm a bit at odds with this but I think I'll keep it as is. I'd certainly change it if it was just my mapset but I think a bit of inconsistency is to be expected with guest diffs.
00:55:277 (1) - Change sample set to Normal
00:57:924 (6,7) - I suggest changing this into this so it can fit the rhythm in order to add a clap
http://puu.sh/kptk1/715b5ea08d.jpg - Same story as the Salad. ("That puush could not be found" Oh noes! Despite that, this bit is following the vocals here so I'm thinking I would be keeping it as is regardless.) Made a repeating slider instead, clap is in there.
01:01:277 (2) - Add clap at the end of the slider

Riari's rain
00:16:454 (3) - Why don't you move this to 00:16:630 and add clap hitsound so it can match the rhythm
OR add another note on 00:16:630 with hitsound OR make a slider - Added a note on 00:16:630 -
00:19:101 (7,8) - Change sample set back to Auto
00:19:454 (1) - Remove whistle
00:19:630 (2) - Please extend the slider to white tick please - Riari loves to get funky with slider lengths when it comes to vocals but I'm gonna go ahead and extend it. I could see what sound she was going for but if this triggers her she can change it back :)
00:21:042 (4) - Add whistle at the beginning of slider
00:22:454 (2) - ^
00:23:865 (6) - ^
00:25:277 (2) - ^
00:26:689 (2) - ^
00:28:101 (4) - ^
00:39:571 (1,2) - Change sample set back to Auto
00:55:277 (4) - Change sample set to Normal
00:58:277 (3,4) - I suggest changing this into this so it can fit the rhythm in order to add a clap
http://puu.sh/kp0lN/acd0227943.jpg - Again the puush is missing however I dont think this is following the vocals so closely and there's room for a note on 00:58:630 - to get the clap. But this is Riari's diff so I'll let her decide on this. Screw it, changed my mind. Subject to change from Riari o:


Gl~
Many many thanks for modding! I didn't even keep shades of colours consistent in this because I'm a bad person.
JBHyperion
GET
FREAKING
MODDED

(because I lost track of how many times this was requested)

General Comments:
  1. Song Folder: No issues
  2. Song Setup: Add some combo colours because the defaults don't fit with this BG at all. Try these:
    SPOILER
    Combo1 : 244,174,11
    Combo2 : 27,9,193
    Combo3 : 230,40,13
    Combo4 : 150,150,150
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: soft-hitclap.wav has a 10ms delay which could cause some feedback response issues (and is unrankable lol) - here's a version without the delay boop
  6. AImod: No issues
Difficulty-Specific Comments:

MBomb's Salad
  1. 00:12:750 (1) - Shorten the spinner to end at 00:13:808 please, so that newer players have enough time to react to the next note
  2. 00:18:395 (1) - Remove this spinner for the same reasons as above. If you don't want to leave a space here, circle at 00:18:571 and 1/1 repeating slider at 00:18:748 fits the guitar quite well
  3. 00:23:689 (3) - Split this into a circle and 5/2 slider to match the vocal sound at 00:23:865 as you've done with other sliders in this section
  4. 00:31:101 (1,1,1) - Since this sections is somewhat barren and devoid of notes to entertain the player, why not make these into 2/1 sliders?
  5. 00:40:277 (3,4) - Removing these and placing a 1/1 slider at 00:40:101 fits the vocals better
  6. 00:52:277 (1) - These spinners ._. - Make this a 2/1 slider please
  7. 00:57:924 (1) - NC here to reduce the combo length please
  8. 01:05:512 (2,1) - Either remove the spinner, or just make (2) a circle on the first red tick to allow adequate reaction time for the spinner
  9. 01:19:983 (3,3) - Increase the spacing to each of these a little please, I feel dash is appropriate
Platter
  1. It's alright.
  2. 00:15:395 (2,3) - Jumps is quite sharp here, consider something like this instead
  3. 00:35:159 - Adding a circle here for the vocal sound at x-256 or so would be nice
  4. 00:40:277 (3,4) - Same suggestion as in the Salad
  5. 00:40:983 (1,2,3,4,5,6,7,8) - Reducing the spacing between these doublets slightly would be good, since the music is really calm here and doesn't suggest this much dash to me
  6. 00:55:277 (1,2,3) - Reduce the spacing on these please, they're at a really awkward spacing between needing and not needing dash. Copying the spacing from 00:53:865 (1,2,3) - or slightly higher - would be fine
  7. 00:57:924 (1) - NC here please, same reason as in the Salad
  8. 01:13:983 (2) - Doesn't really feel prominent enough for a hyper to me, as the head has a similar sound to 01:09:748 (2) which works fine with a regular dash. Try this pattern instead
    SPOILER
    184,32,72748,2,0,P|104:40|40:88,1,140
    88,136,73277,1,0,0:0:0:0:
    328,192,73454,6,0,P|376:248|320:304,1,140,4|0,1:0|3:0,0:0:0:0:
    168,192,73983,2,0,P|120:248|176:304,1,140,4|0,1:0|3:0,0:0:0:0:
    312,192,74512,1,0,3:0:0:0:
    248,192,74689,1,0,0:0:0:0:
    Just copy and paste into the .osu file in place of what's there currently - if you need help, ask (:
  9. 01:16:630 (2) - Hdash not really necessary here either, consider moveing 01:16:630 (2,3,4,5,6) to x-264
  10. 01:17:689 (7) - Delete this note, move the spinner back 1/2 and extend to fit the vocal note better
  11. 01:25:983 (3,4) - Quite close to hdash, consider reducing a little (2.50x or so)
Riari's Rain
  1. 00:09:575 (1,2,3,4) - A bit more movement here would be greatly appreciated
  2. 00:25:277 (2) - This should be extended by 1/2 to end on the white tick as the vocal sound is longer here
  3. 00:31:101 - Same suggestion as in the Salad, this section could really do with being a little more interesting, especially since the note density is way lower than the platter. There are plenty of 1/1 slider patterns you could use to follow the choir in the background
  4. 00:49:101 (6,1) - Reducing the strength of this hyper would make the jump more comfortable to play. Try moving 00:49:454 (1,2,3) to x~380-400
  5. 01:11:689 (4) - Having this as a regular dash when the previous 3 similar sounds were all hdash is kinda weird. Either make this a hdash or reduce the spacing a little (x-256), since it's currently a little tight
  6. 01:19:983 (6,1) - ^
  7. 01:21:042 (3) - Reduce this a little as well please since 01:20:512 (1,2) is also quite a strong dash
  8. 01:27:571 (3) - Strong hyper close to the wall isn't recommended, even if it's the last note of the song. Consider moving this to x-448
Are you satisfied? (^:
If there are any questions, don't hesitate to ask.
Riari

JBHyperion wrote:

GET
FREAKING
MODDED


Riari's Rain
  1. 00:09:575 (1,2,3,4) - A bit more movement here would be greatly appreciated I think this fits really well, keeping for now.
  2. 00:25:277 (2) - This should be extended by 1/2 to end on the white tick as the vocal sound is longer here Done.
  3. 00:31:101 - Same suggestion as in the Salad, this section could really do with being a little more interesting, especially since the note density is way lower than the platter. There are plenty of 1/1 slider patterns you could use to follow the choir in the background I really like it like this, builds up nicely to the more intense section that comes afterwards.
  4. 00:49:101 (6,1) - Reducing the strength of this hyper would make the jump more comfortable to play. Try moving 00:49:454 (1,2,3) to x~380-400 Done.
  5. 01:11:689 (4) - Having this as a regular dash when the previous 3 similar sounds were all hdash is kinda weird. Either make this a hdash or reduce the spacing a little (x-256), since it's currently a little tight Done.
  6. 01:19:983 (6,1) - ^ Worked on this a bit.
  7. 01:21:042 (3) - Reduce this a little as well please since 01:20:512 (1,2) is also quite a strong dash Done.
  8. 01:27:571 (3) - Strong hyper close to the wall isn't recommended, even if it's the last note of the song. Consider moving this to x-448Done.
Are you satisfied? (^:
If there are any questions, don't hesitate to ask.
Thanks for the mod lad.

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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232,272,54571,5,0,1:0:0:0:
96,272,54748,1,0,1:0:0:0:
408,272,54924,1,0,0:0:0:0:
328,160,55277,1,0,1:0:0:0:
464,160,55454,1,8,0:0:0:0:
152,160,55630,1,0,0:0:0:0:
396,160,56159,5,0,0:0:0:0:
284,160,56336,1,0,0:0:0:0:
32,160,56512,2,0,L|128:160,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
184,160,57042,2,0,L|224:256,1,90,0|8,0:0|0:0,0:0:0:0:
328,160,57395,2,0,L|288:256,1,90,0|0,0:0|0:0,0:0:0:0:
440,160,57748,5,0,0:0:0:0:
40,160,57924,2,0,L|80:264,1,90,2|0,0:0|0:0,0:0:0:0:
328,160,58277,1,0,0:0:0:0:
184,160,58454,2,0,P|208:240|248:264,1,90,0|8,0:0|0:0,0:0:0:0:
312,276,58807,1,0,0:0:0:0:
40,160,59336,5,4,0:0:0:0:
40,160,59689,1,0,0:0:0:0:
224,160,59865,2,0,L|128:160,1,90,0|8,0:0|0:0,0:0:0:0:
376,160,60218,2,0,L|480:160,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
120,160,60748,5,2,0:0:0:0:
40,160,60924,2,0,L|48:280,1,90,8|0,0:0|0:0,0:0:0:0:
376,160,61277,2,0,L|480:160,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
40,160,61807,1,0,0:0:0:0:
120,160,62159,5,6,0:0:0:0:
286,160,62336,2,0,L|376:160,2,90,0|0|0,1:0|0:0|1:0,0:0:0:0:
40,160,62865,1,8,0:0:0:0:
286,264,63571,5,0,1:0:0:0:
120,264,63748,2,0,L|30:264,2,90,0|0|0,0:0|0:0|1:0,0:0:0:0:
440,264,64277,1,8,0:0:0:0:
40,104,64983,6,0,L|88:280,1,180,4|0,1:0|0:0,0:0:0:0:
472,104,65512,2,0,L|424:280,1,180,4|0,1:0|0:0,0:0:0:0:
256,192,66042,12,0,67454,1:0:0:0:
112,160,67807,5,4,1:0:0:0:
352,88,67983,2,0,L|448:88,1,90,8|0,0:0|3:0,0:0:0:0:
32,160,68336,1,8,0:0:0:0:
248,160,68689,1,8,0:0:0:0:
424,160,69218,6,0,L|424:64,1,90,4|8,1:0|0:0,0:0:0:0:
168,160,69571,2,0,L|48:160,1,90,0|8,3:0|0:0,0:0:0:0:
104,160,69836,1,0,0:0:0:0:
168,160,69924,1,0,3:0:0:0:
416,160,70101,1,8,0:0:0:0:
64,120,70630,6,0,L|80:240,1,90,2|8,0:0|0:0,0:0:0:0:
448,120,70983,2,0,L|432:240,1,90,0|8,0:0|0:0,0:0:0:0:
64,120,71336,2,0,L|80:240,1,90,0|8,0:0|0:0,0:0:0:0:
350,237,71689,2,0,L|436:209,1,90,0|8,0:0|0:0,0:0:0:0:
72,232,72042,5,2,0:0:0:0:
112,208,72130,1,0,0:0:0:0:
152,184,72218,1,8,0:0:0:0:
192,164,72307,1,0,0:0:0:0:
360,112,72395,2,0,L|448:72,1,90,0|8,0:0|0:0,0:0:0:0:
64,120,72748,1,0,0:0:0:0:
216,248,73454,5,4,1:0:0:0:
184,224,73542,1,0,0:0:0:0:
144,200,73630,1,8,0:0:0:0:
448,160,73807,1,0,3:0:0:0:
36,72,73983,2,0,L|68:176,1,90,8|0,0:0|3:0,0:0:0:0:
476,72,74336,2,0,L|444:176,1,90,8|0,0:0|3:0,0:0:0:0:
292,248,74865,5,4,1:0:0:0:
324,224,74954,1,0,0:0:0:0:
364,200,75042,1,8,0:0:0:0:
60,160,75218,1,0,3:0:0:0:
152,160,75395,2,0,B|44:76|152:0|152:0,1,180,8|0,0:0|3:0,0:0:0:0:
392,116,76277,6,0,L|356:204,1,90,2|8,0:0|0:0,0:0:0:0:
60,164,76630,2,0,L|96:252,1,90,0|8,0:0|0:0,0:0:0:0:
468,136,76983,2,0,L|432:224,1,90,0|8,0:0|0:0,0:0:0:0:
0,220,77336,2,0,L|36:308,1,90,0|8,0:0|0:0,0:0:0:0:
256,192,77689,12,0,78924,1:0:0:0:
352,232,79101,5,4,1:0:0:0:
384,200,79189,1,0,0:0:0:0:
416,168,79277,1,8,0:0:0:0:
120,156,79454,1,0,3:0:0:0:
32,156,79630,2,0,L|84:248,1,90,8|0,0:0|3:0,0:0:0:0:
472,264,79983,1,8,0:0:0:0:
431,284,80071,1,0,0:0:0:0:
341,279,80159,2,0,L|385:198,1,90,0|0,0:0|3:0,0:0:0:0:
82,237,80512,6,0,L|126:141,1,90,4|0,1:0|0:0,0:0:0:0:
256,224,80865,1,0,3:0:0:0:
136,232,81042,1,8,0:0:0:0:
96,212,81130,1,0,0:0:0:0:
24,148,81218,1,0,3:0:0:0:
416,168,81395,1,8,0:0:0:0:
152,120,81924,6,0,L|192:208,1,90,2|8,0:0|0:0,0:0:0:0:
468,132,82277,2,0,L|428:220,1,90,0|8,0:0|0:0,0:0:0:0:
76,144,82630,2,0,L|116:232,1,90,0|8,0:0|0:0,0:0:0:0:
392,156,82983,2,0,L|352:244,1,90,0|8,0:0|0:0,0:0:0:0:
152,120,83336,2,0,P|120:216|176:276,1,180,2|0,0:0|0:0,0:0:0:0:
468,132,83865,1,8,0:0:0:0:
76,144,84042,1,0,0:0:0:0:
336,140,84748,6,0,L|304:256,1,90,4|8,1:0|0:0,0:0:0:0:
152,160,85101,2,0,L|136:264,1,90
340,140,85454,2,0,L|436:132,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
488,132,85983,1,8,0:0:0:0:
44,156,86159,1,4,1:0:0:0:
196,136,86865,6,0,L|256:324,1,180
44,316,87395,1,0,0:0:0:0:
448,132,87571,1,0,1:0:0:0:
Sc4v4ng3r

JBHyperion wrote:

Riari's Rain
Well that Rain definietely looks easy :^)
JBHyperion

[Sc4v4ng3r] wrote:

JBHyperion wrote:

Riari's Rain
Well that Rain definietely looks easy :^)
Freaking icons never display for me so I can't tell when I do dumb shit like that xD
Topic Starter
Sorceress

JBHyperion wrote:

GET
FREAKING
MODDED - Yes boss

(because I lost track of how many times this was requested)

General Comments:
  1. Song Folder: No issues
  2. Song Setup: Add some combo colours because the defaults don't fit with this BG at all. Try these: - Ooooo nice
    SPOILER
    Combo1 : 244,174,11
    Combo2 : 27,9,193
    Combo3 : 230,40,13
    Combo4 : 150,150,150
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: soft-hitclap.wav has a 10ms delay which could cause some feedback response issues (and is unrankable lol) - here's a version without the delay boop - I'm gonna type out I've done this before actually doing it then hope I don't forget
  6. AImod: No issues
Difficulty-Specific Comments:

MBomb's Salad
  1. 00:12:750 (1) - Shorten the spinner to end at 00:13:808 please, so that newer players have enough time to react to the next note - Noob
  2. 00:18:395 (1) - Remove this spinner for the same reasons as above. If you don't want to leave a space here, circle at 00:18:571 and 1/1 repeating slider at 00:18:748 fits the guitar quite well - Always leavea da space, everytime you have to leavea da space.
  3. 00:23:689 (3) - Split this into a circle and 5/2 slider to match the vocal sound at 00:23:865 as you've done with other sliders in this section - 5/2 what is this maths class?
  4. 00:31:101 (1,1,1) - Since this sections is somewhat barren and devoid of notes to entertain the player, why not make these into 2/1 sliders? - "Entertain the player" pffft, that's not my job right?
  5. 00:40:277 (3,4) - Removing these and placing a 1/1 slider at 00:40:101 fits the vocals better - But it's following that sick little drum action occuring, the not namby pamby vocals.
  6. 00:52:277 (1) - These spinners ._. - Make this a 2/1 slider please - Because you asked nicely i'll meet you halfway and leave a space instead.
  7. 00:57:924 (1) - NC here to reduce the combo length please - I'm gonna put some green here and type this out before even checking this suggestion, oh yes we're getting crazy tonight.
  8. 01:05:512 (2,1) - Either remove the spinner, or just make (2) a circle on the first red tick to allow adequate reaction time for the spinner - I always thought there was no real need to "allow adequate reaction time" for spinners. I understand not leaving enough time after a spinner can bait players into focusing on the spinner and missing the next note coming too quickly and therefore break combo, but with going into a spinner there's no risk of breaking combo. In standard you need to pass the spinner to keep combo but in CTB you can miss every banana and it's all gravy. So do get back to me on this and tell me why I'm wrong :D But in the meantime I did the circle thingy you said.
  9. 01:19:983 (3,3) - Increase the spacing to each of these a little please, I feel dash is appropriate - I think I did it
Platter
  1. It's alright. - Pls
  2. 00:15:395 (2,3) - Jumps is quite sharp here, consider something like this instead - I did some other funky stuff to nerf this bit instead, hope you can fc it now :)
  3. 00:35:159 - Adding a circle here for the vocal sound at x-256 or so would be nice - It's alright
  4. 00:40:277 (3,4) - Same suggestion as in the Salad - Check your ears old man!
  5. 00:40:983 (1,2,3,4,5,6,7,8) - Reducing the spacing between these doublets slightly would be good, since the music is really calm here and doesn't suggest this much dash to me - Little bit of drumming action, you not feeling the hype? Really though, I was doubtful about increasing the distance on these way back when and I guess I was right to doubt it. Consider it nerfed or somet, though probably not as much as you'd like it :^)
  6. 00:55:277 (1,2,3) - Reduce the spacing on these please, they're at a really awkward spacing between needing and not needing dash. Copying the spacing from 00:53:865 (1,2,3) - or slightly higher - would be fine - Woops, don't know why the spacing wasn't the same as that earlier bit in the first place, fixed!
  7. 00:57:924 (1) - NC here please, same reason as in the Salad - Alright soz boss
  8. 01:13:983 (2) - Doesn't really feel prominent enough for a hyper to me, as the head has a similar sound to 01:09:748 (2) which works fine with a regular dash. Try this pattern instead
    SPOILER
    184,32,72748,2,0,P|104:40|40:88,1,140
    88,136,73277,1,0,0:0:0:0:
    328,192,73454,6,0,P|376:248|320:304,1,140,4|0,1:0|3:0,0:0:0:0:
    168,192,73983,2,0,P|120:248|176:304,1,140,4|0,1:0|3:0,0:0:0:0:
    312,192,74512,1,0,3:0:0:0:
    248,192,74689,1,0,0:0:0:0:
    Just copy and paste into the .osu file in place of what's there currently - if you need help, ask (: - The hypers didn't bother me all that much but I like what you've done here so yeah it's all good init
  9. 01:16:630 (2) - Hdash not really necessary here either, consider moveing 01:16:630 (2,3,4,5,6) to x-264 - x-280 close enough
  10. 01:17:689 (7) - Delete this note, move the spinner back 1/2 and extend to fit the vocal note better - Yep
  11. 01:25:983 (3,4) - Quite close to hdash, consider reducing a little (2.50x or so) - Moved (4) a bit closer to (3)
Are you satisfied? (^:
If there are any questions, don't hesitate to ask. - You don't have an ask.fm :/
Many many thanks for the mod boss man, must be ready for rank after a sick mod like that right? ;_;
JBHyperion

TomTheWizard wrote:

JBHyperion wrote:

01:05:512 (2,1) - Either remove the spinner, or just make (2) a circle on the first red tick to allow adequate reaction time for the spinner - I always thought there was no real need to "allow adequate reaction time" for spinners. I understand not leaving enough time after a spinner can bait players into focusing on the spinner and missing the next note coming too quickly and therefore break combo, but with going into a spinner there's no risk of breaking combo. In standard you need to pass the spinner to keep combo but in CTB you can miss every banana and it's all gravy. So do get back to me on this and tell me why I'm wrong :D But in the meantime I did the circle thingy you said.
this was a thing

Quality Assurance Team wrote:

Insuficient distance note-spinner:
Being the easiest difficulty, it's expectable to leave a bigger space between the note and the spinner of 00:47:322 (3,1) - . It's recommendable to remove that note (3), which would also help balancing the mapset getting rid of some 1/2s. That will also give a small pause and give chance to starters to get more score from the spinner.
Admittedly that was for a Cup diff, but the wording does state "easiest difficulty", which in this case is the Salad. I disagreed with that judgement then, saying that it was a pretty subjective point, but in the interests of safety, I'm advising you against my own personal opinion to do the same thing here.

No kudosu for this, obviously.
Topic Starter
Sorceress
Thanks for clearing that up, makes some more sense now :)

Updated the map (as soon as BSS is alive) with changes to Riari's Rain regarding 00:31:101 - this section here. Now better matches the Platter and Salad for note density.

Almost there now!
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