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Suzuki Konomi - Ginsen no Kaze [CatchTheBeat]

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Topic Starter
Sorceress

JBHyperion wrote:

GET
FREAKING
MODDED - Yes boss

(because I lost track of how many times this was requested)

General Comments:
  1. Song Folder: No issues
  2. Song Setup: Add some combo colours because the defaults don't fit with this BG at all. Try these: - Ooooo nice
    SPOILER
    Combo1 : 244,174,11
    Combo2 : 27,9,193
    Combo3 : 230,40,13
    Combo4 : 150,150,150
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: soft-hitclap.wav has a 10ms delay which could cause some feedback response issues (and is unrankable lol) - here's a version without the delay boop - I'm gonna type out I've done this before actually doing it then hope I don't forget
  6. AImod: No issues
Difficulty-Specific Comments:

MBomb's Salad
  1. 00:12:750 (1) - Shorten the spinner to end at 00:13:808 please, so that newer players have enough time to react to the next note - Noob
  2. 00:18:395 (1) - Remove this spinner for the same reasons as above. If you don't want to leave a space here, circle at 00:18:571 and 1/1 repeating slider at 00:18:748 fits the guitar quite well - Always leavea da space, everytime you have to leavea da space.
  3. 00:23:689 (3) - Split this into a circle and 5/2 slider to match the vocal sound at 00:23:865 as you've done with other sliders in this section - 5/2 what is this maths class?
  4. 00:31:101 (1,1,1) - Since this sections is somewhat barren and devoid of notes to entertain the player, why not make these into 2/1 sliders? - "Entertain the player" pffft, that's not my job right?
  5. 00:40:277 (3,4) - Removing these and placing a 1/1 slider at 00:40:101 fits the vocals better - But it's following that sick little drum action occuring, the not namby pamby vocals.
  6. 00:52:277 (1) - These spinners ._. - Make this a 2/1 slider please - Because you asked nicely i'll meet you halfway and leave a space instead.
  7. 00:57:924 (1) - NC here to reduce the combo length please - I'm gonna put some green here and type this out before even checking this suggestion, oh yes we're getting crazy tonight.
  8. 01:05:512 (2,1) - Either remove the spinner, or just make (2) a circle on the first red tick to allow adequate reaction time for the spinner - I always thought there was no real need to "allow adequate reaction time" for spinners. I understand not leaving enough time after a spinner can bait players into focusing on the spinner and missing the next note coming too quickly and therefore break combo, but with going into a spinner there's no risk of breaking combo. In standard you need to pass the spinner to keep combo but in CTB you can miss every banana and it's all gravy. So do get back to me on this and tell me why I'm wrong :D But in the meantime I did the circle thingy you said.
  9. 01:19:983 (3,3) - Increase the spacing to each of these a little please, I feel dash is appropriate - I think I did it
Platter
  1. It's alright. - Pls
  2. 00:15:395 (2,3) - Jumps is quite sharp here, consider something like this instead - I did some other funky stuff to nerf this bit instead, hope you can fc it now :)
  3. 00:35:159 - Adding a circle here for the vocal sound at x-256 or so would be nice - It's alright
  4. 00:40:277 (3,4) - Same suggestion as in the Salad - Check your ears old man!
  5. 00:40:983 (1,2,3,4,5,6,7,8) - Reducing the spacing between these doublets slightly would be good, since the music is really calm here and doesn't suggest this much dash to me - Little bit of drumming action, you not feeling the hype? Really though, I was doubtful about increasing the distance on these way back when and I guess I was right to doubt it. Consider it nerfed or somet, though probably not as much as you'd like it :^)
  6. 00:55:277 (1,2,3) - Reduce the spacing on these please, they're at a really awkward spacing between needing and not needing dash. Copying the spacing from 00:53:865 (1,2,3) - or slightly higher - would be fine - Woops, don't know why the spacing wasn't the same as that earlier bit in the first place, fixed!
  7. 00:57:924 (1) - NC here please, same reason as in the Salad - Alright soz boss
  8. 01:13:983 (2) - Doesn't really feel prominent enough for a hyper to me, as the head has a similar sound to 01:09:748 (2) which works fine with a regular dash. Try this pattern instead
    SPOILER
    184,32,72748,2,0,P|104:40|40:88,1,140
    88,136,73277,1,0,0:0:0:0:
    328,192,73454,6,0,P|376:248|320:304,1,140,4|0,1:0|3:0,0:0:0:0:
    168,192,73983,2,0,P|120:248|176:304,1,140,4|0,1:0|3:0,0:0:0:0:
    312,192,74512,1,0,3:0:0:0:
    248,192,74689,1,0,0:0:0:0:
    Just copy and paste into the .osu file in place of what's there currently - if you need help, ask (: - The hypers didn't bother me all that much but I like what you've done here so yeah it's all good init
  9. 01:16:630 (2) - Hdash not really necessary here either, consider moveing 01:16:630 (2,3,4,5,6) to x-264 - x-280 close enough
  10. 01:17:689 (7) - Delete this note, move the spinner back 1/2 and extend to fit the vocal note better - Yep
  11. 01:25:983 (3,4) - Quite close to hdash, consider reducing a little (2.50x or so) - Moved (4) a bit closer to (3)
Are you satisfied? (^:
If there are any questions, don't hesitate to ask. - You don't have an ask.fm :/
Many many thanks for the mod boss man, must be ready for rank after a sick mod like that right? ;_;
JBHyperion

TomTheWizard wrote:

JBHyperion wrote:

01:05:512 (2,1) - Either remove the spinner, or just make (2) a circle on the first red tick to allow adequate reaction time for the spinner - I always thought there was no real need to "allow adequate reaction time" for spinners. I understand not leaving enough time after a spinner can bait players into focusing on the spinner and missing the next note coming too quickly and therefore break combo, but with going into a spinner there's no risk of breaking combo. In standard you need to pass the spinner to keep combo but in CTB you can miss every banana and it's all gravy. So do get back to me on this and tell me why I'm wrong :D But in the meantime I did the circle thingy you said.
this was a thing

Quality Assurance Team wrote:

Insuficient distance note-spinner:
Being the easiest difficulty, it's expectable to leave a bigger space between the note and the spinner of 00:47:322 (3,1) - . It's recommendable to remove that note (3), which would also help balancing the mapset getting rid of some 1/2s. That will also give a small pause and give chance to starters to get more score from the spinner.
Admittedly that was for a Cup diff, but the wording does state "easiest difficulty", which in this case is the Salad. I disagreed with that judgement then, saying that it was a pretty subjective point, but in the interests of safety, I'm advising you against my own personal opinion to do the same thing here.

No kudosu for this, obviously.
Topic Starter
Sorceress
Thanks for clearing that up, makes some more sense now :)

Updated the map (as soon as BSS is alive) with changes to Riari's Rain regarding 00:31:101 - this section here. Now better matches the Platter and Salad for note density.

Almost there now!
MBomb
I guess I'll mod diffs that aren't mine.

Platter
00:14:689 (4) - Not really a fan of this hyper, this note seems quite weak. x:160, maybe?
00:15:395 (2) - I think this should just be a strong dash, and to 3, not to 2. Move 2 to x:256, this plays nicely in my opinion.
00:19:454 (1) - Maybe do the HDash to 2 instead of 1, that seems like the stronger vocal to me. x:304 is nice to play.
00:47:512 (3,4) - HDash to this feels weird, this vocal is quite weak. I would make a curve like pattern here instead. Move 3 to x:256, and 4 to x:152.
00:49:278 (1,2,3,1,1,2,3,4,1,2,3,4,1,2,3) - This section is generally quite repetitive, and a lot of the hypers are on relatively weak notes. I would change this section a bit to better suit the song.
01:22:983 (4) - x:128, keeps the hyper but weakens it slightly, and makes the movement a bit more suitable for a platter.

Rain
00:09:575 (1,2,3,4) - Increase distance between these notes a tiny bit, this is just boring for a rain as it is now.
00:29:336 (1) - This spinner placement just seems weird, map this section out instead.
00:42:483 (2) - x:16, this just feels out of place compared to the rest of the triple.
00:43:012 (2) - x:464, ^
00:43:718 (2) - x:32, ^
00:45:307 (2) - x:16, ^
00:45:836 (2) - x:472, ^
00:46:542 (2) - x:56, ^
01:27:395 (2) - x:80, the jump to this is too difficult how it is now.

Also did an IRC mod with that MBomb guy. He said he accepted all the points, and wanted me to post it on the forum for some reason, so here you go.

Salad
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:MBomb's Salad
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670330
BeatmapSetID:298319

[Difficulty]
HPDrainRate:4.8
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
329,387.096774193548,4,2,1,35,1,0
3425,392.156862745098,4,2,1,35,1,0
6170,349.854227405248,4,2,1,35,1,0
6519,387.096774193548,4,2,1,35,1,0
7680,365.853658536585,4,2,1,35,1,0
8045,394.736842105263,4,2,1,35,1,0
9229,346.820809248555,4,2,1,35,1,0
9575,402.684563758389,4,2,1,35,1,0
11185,391.389432485323,4,2,1,35,1,0
12750,352.941176470588,4,2,1,35,1,0
14160,352.941176470588,4,2,1,35,1,0
67807,-100,4,2,2,40,0,1
87571,-100,4,2,1,40,0,0


[Colours]
Combo1 : 150,150,150
Combo2 : 244,174,11
Combo3 : 27,9,193
Combo4 : 230,40,13

[HitObjects]
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256,192,86865,12,0,87571,1:0:0:0:

Alright done ;)
Topic Starter
Sorceress

- Magic Bomb - wrote:

I guess I'll mod diffs that aren't mine.

So I haven't wrote out this response as I went through the mod so here's hoping I can remember what I did.
Platter
00:14:689 (4) - Not really a fan of this hyper, this note seems quite weak. x:160, maybe? - Maybe I applied it, maybe I didn't I did
00:15:395 (2) - I think this should just be a strong dash, and to 3, not to 2. Move 2 to x:256, this plays nicely in my opinion. - Moved it to x:272 because that's a bigger number and bigger numbers are better. Or rather I kept it looking tidy.
00:19:454 (1) - Maybe do the HDash to 2 instead of 1, that seems like the stronger vocal to me. x:304 is nice to play. - Wasn't so sure on this one, still have doubts but I've gone ahead and done it in the name of hopefully making it more appropriate difficulty wise for a platter. Or something like that.
00:47:512 (3,4) - HDash to this feels weird, this vocal is quite weak. I would make a curve like pattern here instead. Move 3 to x:256, and 4 to x:152. - Ehhhh, I had no real issues with this bit as it was. I felt it all played nicely and wasn't out of place but in the name of having no artistic integrity I've removed the hyper and made it a dash going left with (3)(4)(5) then evenly spaced going left then it's all business as usual.
00:49:278 (1,2,3,1,1,2,3,4,1,2,3,4,1,2,3) - This section is generally quite repetitive, and a lot of the hypers are on relatively weak notes. I would change this section a bit to better suit the song. - Touch my tripples and i'll hurt you. Just kidding!Or am I? I am, honest.Ok so, how do I explain this (badly no doubt). So I really do quite like this part, I can't deny it's reptitive but that's kind of the point. I can't come up with anything else that I feel works as well as this. I truly feel it best fits the "energy" of the song whilst still being appropriate for a platter. I feel like i've explained this horribly and I know how shit a shitty mod response feels but red text init get rekt 420 noscope twinturbo.
01:22:983 (4) - x:128, keeps the hyper but weakens it slightly, and makes the movement a bit more suitable for a platter. - Ja



Also did an IRC mod with that MBomb guy. He said he accepted all the points, and wanted me to post it on the forum for some reason, so here you go. MBomb guy eh? Watch out for that one, he's a reet dodgy bloke.

Alright done ;)
Riari

- Magic Bomb - wrote:

Rain
00:09:575 (1,2,3,4) - Increase distance between these notes a tiny bit, this is just boring for a rain as it is now. I feel like any distance changes I would make would only be visual and I prefer it how it is now, no change.
00:29:336 (1) - This spinner placement just seems weird, map this section out instead. Done.
00:42:483 (2) - x:16, this just feels out of place compared to the rest of the triple. Feels fine to me.
00:43:012 (2) - x:464, ^
00:43:718 (2) - x:32, ^
00:45:307 (2) - x:16, ^
00:45:836 (2) - x:472, ^
00:46:542 (2) - x:56, ^ No changes to these, I think they are fine as they are now.
01:27:395 (2) - x:80, the jump to this is too difficult how it is now. Done.


Alright done ;)
Ty for the mod lad.

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

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Topic Starter
Sorceress
Alright all updated and looking pretty good.
BoberOfDarkness
Hiya mod from my que also I mod as part of CTB modding group (:


Salad


  • Lol, change this HP drain to 5, 4.8 dont make any sense
  1. 00:09:575 (1,2,3) - ctrl + h too add a bit movement?
  2. 00:47:159 (3) - NC here since it is the start of new vocal line
  3. 01:21:924 (1,2,3,4,5) - same as at begging
  4. 01:26:159 (4) - I think this is one grid too far away :^(
you forgot to use curved slider

Platter seems fine

Rain

00:42:042 (7,8) - I think that you should decrease DS between those, move (7) right a bit


*feels rank in the air
Riari

BoberOfDarkness wrote:

Rain

00:42:042 (7,8) - I think that you should decrease DS between those, move (7) right a bit Done.


*feels rank in the air
Ty for the mod.

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 244,174,11
Combo3 : 27,9,193
Combo4 : 230,40,13

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80,316,87395,1,0,0:0:0:0:
448,132,87571,1,0,1:0:0:0:
Topic Starter
Sorceress
Modding on behalf of Magical Bomberman because he told me to.

BoberOfDarkness wrote:



[centre][b]Salad

Lol, change this HP drain to 5, 4.8 dont make any sense - Yeppity yes
00:09:575 (1,2,3) - ctrl + h too add a bit movement? - Donesies00:47:159 (3) - NC here since it is the start of new vocal line - Green text01:21:924 (1,2,3,4,5) - same as at begging - Roger that01:26:159 (4) - I think this is one grid too far away :^( Don't be sad, moved it to the left a little.you forgot to use curved slider

Platter seems fine - Couldn't agree more




*feels rank in the air - :^)
All updated, get hyped or something.
Don't get hyped, gonna have no internet for a while. The quest to rank ginsen continues...
WildOne94
Hey there guys o/
Here finally to mod the one and only Ginsen (^:

General
The start of the song sounds like "Send the convey!!! Barbecue bear!!!" Please fix this (^:

MBomb's Salad
00:00:909 (3,1) - (1) seems like a weird dash for the calm intro and has a kind of awkward dash. Suggest just moving and using the DS so it's at x:400

00:05:581 (4,5) - Same deal here ^

00:08:045 (1,2) - try moving these left a bit more so you have more movement from previous notes and notes after. x:200 look good imo

00:18:218 (3,1) - Bit of a long gap here ain't there ? Suggest a pattern like this to fill the gap up a bit. Also captures the 2 drum noises heard.


00:20:865 (2,3) - I think you can move these right a bit more to flow better with a no dash movement. Just nice a slow. Moving 00:20:865 (2,3) - to x:344 would work so much better.

00:25:101 (1,2) - same case here ^

00:29:512 (4) - In play this slider is very awkward and looks very ugly. Just have a more simple slider imo ;w;.

00:43:630 (4) - This can be move right by quite a bit because of the long delay. Would be better at x:392

00:52:277 - adding a nice long slider would be good here to fill this gap up unless you did this on purpose.

00:57:218 (4,5) - Imo to look better here and run smoother having Ctrl + G (4) and moving to x:184 and (5) moving to x:256 would make this a lot better.

01:05:865 - sounds like missing a note here before spinner

01:08:336 (2,3) - Can't get over how awkward these 1/4's feel ;w;. This would suite so much better


01:09:748 (2,3) - ^ (But actually you might like the change here from previous pattern. It's not so high to change this one imo but just a suggestion)

01:10:630 (1,2) - These can defo go. try this


01:13:454 (1,2) - Very awkward jump here. Please try to reduce a bit at least

01:15:395 (2) - Ctrl + H and move to x:136 perhaps because atm the flow seems awkward and this way it fits the vocals better.

01:26:865 (1) - Apart from having quite a number of short spinners already... This is very very too short for my liking. I would do what either Tom or Riari did in their diffs and just have something like a long slider to finish on instead because this is way too short.

Platter
I quite liked this platter. Very cool

00:15:395 (2) - Be cool to make this a hyper and putting right of previous (1) which is at x:416

00:19:630 (2) - To fit vocals better here it would be nice to see it like this


00:41:689 (5,6,7,8,1) - To get a better effect out of these in play try moving 00:41:689 (5,6) - to x:248 and 00:42:042 (7,8) - to x:424

00:42:218 (8,1) - The strong drumbeat it on (1) and yet it's right next to the previous notes. It should have a jump here :^(

01:16:807 (3,4,5,6) - Although possible to catch here it's still very awkward. Try this


01:24:042 (3) - bit of an easy slider to have in a platter. Try slanting this instead

01:27:571 (6) - Don't you want a finish hitsound on this O.o ?

Riari's Rain
00:07:486 (3,4,5) - Just a tiny opinion but I think this part it curved weirdly. Suggest moving

00:09:575 (1,2,3,4) - Really not liking this stacked section. I think it would be better if you had the patterns start off small and gradually get bigger like this


00:15:395 (6,1) - this seems like a bit of a steep jump. I suggest moving 00:15:571 (1,2) - left together to x:160 to hyper the jump from (6,1)

00:19:277 (9,1) - This is just a personal opinion but the way the stream ends facing the wrong way made me feel uncomfy when playing. Perhaps have the stream ending on where the player is going to go to next in the same direction ?

00:23:159 (4) - Instead of stacking it would be nice if this was at x:408

00:32:336 - since you follow the vocals here it would be nice to include a circle note here say at x:380

00:38:512 (2) - Could convert this into a slider to fill up the gap. Plus it can follow the vocal hold then too.

00:40:983 (1,2,3,4,5,6,7) - Bit repetitive no ? perhaps have the notes start of very small the gradually get bigger like I said before.

00:42:483 (2) - Please ds this to x:28. Very very hard to catch. (and try to fix the other ahead of this please as i will just keep repeating myself ;w;

00:44:336 (1,2,3,4,5) - same as 00:40:983 (1,2,3,4,5,6,7) -

01:09:042 - Circle note would be nice here on the noise heard.

01:10:454 - ^

01:12:748 (6) - Since it's the chorus it should be a on going pattern here but it just stops blank here. Turning this into a slider would be better.

01:15:395 (5) - I think you should slant this slider more left as or right as it's a bit awkward now in play.

01:20:071 (7,8) - That... just kills it totally ;w;. Please ds (8) back to the last notes

01:21:218 (5) - ^

That's all from me.
Not a bad UK map at all (^:
Go for it bois!
Good luck :3
Topic Starter
Sorceress

WildOne94 wrote:

Hey There guys o/
Here finally to mod the one and only Ginsen (^:

Placeholder atm and not finished mod

General
The start of the song sounds like "Send the convey!!! Barbecue bear!!!" Please fix this (^: - I think this flows better like this

MBomb's Salad
00:00:909 (3,1) - (1) seems like a weird dash for the calm intro and has a kind of awkward dash. Suggest just moving and using the DS so it's at x:400 - Done!

00:05:581 (4,5) - Same deal here ^ - Yep

00:08:045 (1,2) - try moving these left a bit more so you have more movement from previous notes and notes after. x:200 look good imo - Moved just a bit shorter, was worried about having to dash to the note after these.

00:18:218 (3,1) - Bit of a long gap here ain't there ? Suggest a pattern like this to fill the gap up a bit. Also captures the 2 drum noises heard. - Added a similar pattern but with an added slider starting on 00:19:277 (2) - to get all those delicious drum noises.


00:20:865 (2,3) - I think you can move these right a bit more to flow better with a no dash movement. Just nice a slow. Moving 00:20:865 (2,3) - to x:344 would work so much better. - Okie dokie

00:25:101 (1,2) - same case here ^ - Moved (1,2) and (3,4) further to the sides

00:29:512 (4) - In play this slider is very awkward and looks very ugly. Just have a more simple slider imo ;w;. - Yes ma'am

00:43:630 (4) - This can be move right by quite a bit because of the long delay. Would be better at x:392 - Aye aye

00:52:277 - adding a nice long slider would be good here to fill this gap up unless you did this on purpose. - This would have been a spinner but was cut from the Salad and Platter due to concerns about not having enough time to react. I'll keep this empty for consistency with the Platter.

00:57:218 (4,5) - Imo to look better here and run smoother having Ctrl + G (4) and moving to x:184 and (5) moving to x:256 would make this a lot better. - Did it, or just abouts.

01:05:865 - sounds like missing a note here before spinner - Pretty much, it's another thing to do with reaction times for spinners as discussed above in the thread.

01:08:336 (2,3) - Can't get over how awkward these 1/4's feel ;w;. This would suite so much better


01:09:748 (2,3) - ^ (But actually you might like the change here from previous pattern. It's not so high to change this one imo but just a suggestion)

01:10:630 (1,2) - These can defo go. try this - This part, and the two bits above have been redone. 1/4's are kill, rejoice!


01:13:454 (1,2) - Very awkward jump here. Please try to reduce a bit at least - Yes madame.

01:15:395 (2) - Ctrl + H and move to x:136 perhaps because atm the flow seems awkward and this way it fits the vocals better. - Yes babe

01:26:865 (1) - Apart from having quite a number of short spinners already... This is very very too short for my liking. I would do what either Tom or Riari did in their diffs and just have something like a long slider to finish on instead because this is way too short. - Mohahaha, I am Tom! I added in some notes just like in the "Very cool" Platter and moved the jump from (3,4) to the new (5,6).


Platter
I quite liked this platter. Very cool - Oh yes you know it

00:15:395 (2) - Be cool to make this a hyper and putting right of previous (1) which is at x:416 - Donesies, or close enough atleast

00:19:630 (2) - To fit vocals better here it would be nice to see it like this - I feel this works as is, but looking at how it is in the other diffs i've applied it. Also added a sexy new combo here to really get that sex appeal.


00:41:689 (5,6,7,8,1) - To get a better effect out of these in play try moving 00:41:689 (5,6) - to x:248 and 00:42:042 (7,8) - to x:424 - Seems a pretty good distance, consider it done.

00:42:218 (8,1) - The strong drumbeat it on (1) and yet it's right next to the previous notes. It should have a jump here :^( - Fit in a hyper here for that hype!

01:16:807 (3,4,5,6) - Although possible to catch here it's still very awkward. Try this - I've resisted changing this and I'm not gonna change my attitude on changing this today! Instead I changed the distances by reducing them, should make it a little easier. I hope this change is adequate. I'm just trying to use the word change a bunch now. Change.


01:24:042 (3) - bit of an easy slider to have in a platter. Try slanting this instead - I like the way this creates a brief pause in movement, I think it goes well with the vocals.

01:27:571 (6) - Don't you want a finish hitsound on this O.o ? - I dunno do you? Really though, I changed the sampleset to Normal like is in the other diffs.
That's all from me.
Not a bad UK map at all (^:
Go for it bois!
Good luck :3
Thanks for the mod Sarah, there's more to come cos word on the street is Ben will get shanked if he applies the mod on the Salad for some reason.
Riari

WildOne94 wrote:

Hey there guys o/
Here finally to mod the one and only Ginsen (^:

Riari's Rain
00:07:486 (3,4,5) - Just a tiny opinion but I think this part it curved weirdly. Suggest moving I think its fine.

00:09:575 (1,2,3,4) - Really not liking this stacked section. I think it would be better if you had the patterns start off small and gradually get bigger like this I really like it as it is, has that special effect.


00:15:395 (6,1) - this seems like a bit of a steep jump. I suggest moving 00:15:571 (1,2) - left together to x:160 to hyper the jump from (6,1) Done.

00:19:277 (9,1) - This is just a personal opinion but the way the stream ends facing the wrong way made me feel uncomfy when playing. Perhaps have the stream ending on where the player is going to go to next in the same direction ? I think its fine, you can sit the last two meaning no rightward movement is strictly needed, I'd like to keep it as it is because the movement to 00:19:454 (1) - would be too little.

00:23:159 (4) - Instead of stacking it would be nice if this was at x:408 Done.

00:32:336 - since you follow the vocals here it would be nice to include a circle note here say at x:380 Done.

00:38:512 (2) - Could convert this into a slider to fill up the gap. Plus it can follow the vocal hold then too. I like it how it is, i Think that it goes into the next section nicely.

00:40:983 (1,2,3,4,5,6,7) - Bit repetitive no ? perhaps have the notes start of very small the gradually get bigger like I said before. Very small changes in distance already for a aesthetic feel, I think it plays fine as increasing distance to a hyper from nothing with no change in intensity is a bit eh in this situation.

00:42:483 (2) - Please ds this to x:28. Very very hard to catch. (and try to fix the other ahead of this please as i will just keep repeating myself ;w; Moved to x:14.

00:44:336 (1,2,3,4,5) - same as 00:40:983 (1,2,3,4,5,6,7) - Changed this slightly so that 00:44:336 (1) - hypers into 00:44:512 (2) -

01:09:042 - Circle note would be nice here on the noise heard. Focus on the vocals.

01:10:454 - ^ ^

01:12:748 (6) - Since it's the chorus it should be a on going pattern here but it just stops blank here. Turning this into a slider would be better. Changed it slightly so that it goes on.

01:15:395 (5) - I think you should slant this slider more left as or right as it's a bit awkward now in play. Changed.

01:20:071 (7,8) - That... just kills it totally ;w;. Please ds (8) back to the last notes Done.

01:21:218 (5) - ^Done.

That's all from me.
Not a bad UK map at all (^:
Go for it bois!
Good luck :3
Ty for the mod.

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:TomTheWizard
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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352,160,45042,1,0,3:0:0:0:
72,152,45218,5,2,0:0:0:0:
14,152,45307,1,0,0:0:0:0:
72,152,45395,1,0,3:0:0:0:
144,152,45571,1,0,3:0:0:0:
416,160,45748,5,0,0:0:0:0:
474,160,45836,1,0,0:0:0:0:
416,160,45924,2,0,L|416:250,1,90,4|0,1:0|3:0,0:0:0:0:
352,160,46277,1,0,3:0:0:0:
112,152,46454,5,0,3:0:0:0:
46,152,46542,1,0,0:0:0:0:
112,152,46630,2,0,L|112:264,1,90,4|0,1:0|3:0,0:0:0:0:
200,152,46983,1,0,3:0:0:0:
312,80,47159,6,0,L|416:80,2,90,0|4|0,0:0|1:0|3:0,0:0:0:0:
400,80,47689,1,0,3:0:0:0:
208,72,47865,1,0,3:0:0:0:
480,80,48042,6,0,P|528:176|480:248,1,180,2|0,0:0|3:0,0:0:0:0:
72,152,48571,1,0,3:0:0:0:
0,152,48659,1,0,0:0:0:0:
72,152,48748,1,4,1:0:0:0:
144,152,48924,1,0,0:0:0:0:
0,152,49101,2,0,L|0:272,1,90,0|0,3:0|3:0,0:0:0:0:
380,152,49454,5,4,1:0:0:0:
452,152,49542,1,0,0:0:0:0:
380,152,49630,1,0,0:0:0:0:
200,152,49807,1,0,3:0:0:0:
304,152,49983,1,0,3:0:0:0:
252,152,50071,1,0,0:0:0:0:
200,152,50159,1,4,1:0:0:0:
304,152,50336,1,0,3:0:0:0:
200,152,50512,1,0,0:0:0:0:
64,128,50689,6,0,L|32:248,2,90,0|2|0,3:0|0:0|3:0,0:0:0:0:
264,152,51218,1,0,3:0:0:0:
192,152,51395,2,0,L|144:232,1,90,0|4,3:0|1:0,0:0:0:0:
464,160,51748,2,0,L|512:248,1,90,0|0,0:0|3:0,0:0:0:0:
80,128,52101,1,0,3:0:0:0:
256,192,52277,12,8,52983,1:2:0:0:
232,272,53159,5,0,0:0:0:0:
96,272,53336,1,0,0:0:0:0:
408,272,53512,1,0,0:0:0:0:
328,160,53865,1,0,1:2:0:0:
464,160,54042,1,8,0:0:0:0:
152,160,54218,1,0,0:0:0:0:
232,272,54571,5,0,1:0:0:0:
96,272,54748,1,0,1:0:0:0:
408,272,54924,1,0,0:0:0:0:
328,160,55277,1,0,1:0:0:0:
464,160,55454,1,8,0:0:0:0:
152,160,55630,1,0,0:0:0:0:
396,160,56159,5,0,0:0:0:0:
284,160,56336,1,0,0:0:0:0:
32,160,56512,2,0,L|128:160,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
184,160,57042,2,0,L|224:256,1,90,0|8,0:0|0:0,0:0:0:0:
328,160,57395,2,0,L|288:256,1,90,0|0,0:0|0:0,0:0:0:0:
440,160,57748,5,0,0:0:0:0:
40,160,57924,2,0,L|80:264,1,90,2|0,0:0|0:0,0:0:0:0:
328,160,58277,1,0,0:0:0:0:
184,160,58454,2,0,P|208:240|248:264,1,90,0|8,0:0|0:0,0:0:0:0:
312,276,58807,1,0,0:0:0:0:
40,160,59336,5,4,0:0:0:0:
40,160,59689,1,0,0:0:0:0:
224,160,59865,2,0,L|128:160,1,90,0|8,0:0|0:0,0:0:0:0:
376,160,60218,2,0,L|480:160,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
120,160,60748,5,2,0:0:0:0:
40,160,60924,2,0,L|48:280,1,90,8|0,0:0|0:0,0:0:0:0:
376,160,61277,2,0,L|480:160,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
40,160,61807,1,0,0:0:0:0:
120,160,62159,5,6,0:0:0:0:
286,160,62336,2,0,L|376:160,2,90,0|0|0,1:0|0:0|1:0,0:0:0:0:
40,160,62865,1,8,0:0:0:0:
286,264,63571,5,0,1:0:0:0:
120,264,63748,2,0,L|30:264,2,90,0|0|0,0:0|0:0|1:0,0:0:0:0:
440,264,64277,1,8,0:0:0:0:
40,104,64983,6,0,L|88:280,1,180,4|0,1:0|0:0,0:0:0:0:
472,104,65512,2,0,L|424:280,1,180,4|0,1:0|0:0,0:0:0:0:
256,192,66042,12,0,67454,1:0:0:0:
112,160,67807,5,4,1:0:0:0:
352,88,67983,2,0,L|448:88,1,90,8|0,0:0|3:0,0:0:0:0:
32,160,68336,1,8,0:0:0:0:
248,160,68689,1,8,0:0:0:0:
424,160,69218,6,0,L|424:64,1,90,4|8,1:0|0:0,0:0:0:0:
168,160,69571,2,0,L|48:160,1,90,0|8,3:0|0:0,0:0:0:0:
104,160,69836,1,0,0:0:0:0:
168,160,69924,1,0,3:0:0:0:
416,160,70101,1,8,0:0:0:0:
64,120,70630,6,0,L|80:240,1,90,2|8,0:0|0:0,0:0:0:0:
448,120,70983,2,0,L|432:240,1,90,0|8,0:0|0:0,0:0:0:0:
64,120,71336,2,0,L|80:240,1,90,0|8,0:0|0:0,0:0:0:0:
350,237,71689,2,0,L|436:209,1,90,0|8,0:0|0:0,0:0:0:0:
72,232,72042,5,2,0:0:0:0:
112,208,72130,1,0,0:0:0:0:
152,184,72218,1,8,0:0:0:0:
192,164,72307,1,0,0:0:0:0:
360,112,72395,2,0,L|448:72,1,90,0|8,0:0|0:0,0:0:0:0:
64,120,72748,5,0,0:0:0:0:
192,164,72924,1,0,0:0:0:0:
320,208,73101,1,0,0:0:0:0:
448,252,73277,1,0,0:0:0:0:
216,248,73454,5,4,1:0:0:0:
184,224,73542,1,0,0:0:0:0:
144,200,73630,1,8,0:0:0:0:
448,160,73807,1,0,3:0:0:0:
36,72,73983,2,0,L|68:176,1,90,8|0,0:0|3:0,0:0:0:0:
476,72,74336,2,0,L|444:176,1,90,8|0,0:0|3:0,0:0:0:0:
292,248,74865,5,4,1:0:0:0:
324,224,74954,1,0,0:0:0:0:
364,200,75042,1,8,0:0:0:0:
60,160,75218,1,0,3:0:0:0:
152,160,75395,2,0,B|260:76|152:0|152:0,1,180,8|0,0:0|3:0,0:0:0:0:
392,116,76277,6,0,L|356:204,1,90,2|8,0:0|0:0,0:0:0:0:
60,164,76630,2,0,L|96:252,1,90,0|8,0:0|0:0,0:0:0:0:
468,136,76983,2,0,L|432:224,1,90,0|8,0:0|0:0,0:0:0:0:
0,220,77336,2,0,L|36:308,1,90,0|8,0:0|0:0,0:0:0:0:
256,192,77689,12,0,78924,1:0:0:0:
352,232,79101,5,4,1:0:0:0:
384,200,79189,1,0,0:0:0:0:
416,168,79277,1,8,0:0:0:0:
120,156,79454,1,0,3:0:0:0:
32,156,79630,2,0,L|84:248,1,90,8|0,0:0|3:0,0:0:0:0:
472,264,79983,1,8,0:0:0:0:
431,284,80071,1,0,0:0:0:0:
392,292,80159,2,0,L|384:196,1,90,0|0,0:0|3:0,0:0:0:0:
82,237,80512,6,0,L|126:141,1,90,4|0,1:0|0:0,0:0:0:0:
256,224,80865,1,0,3:0:0:0:
136,232,81042,1,8,0:0:0:0:
96,212,81130,1,0,0:0:0:0:
64,188,81218,1,0,3:0:0:0:
416,168,81395,1,8,0:0:0:0:
152,120,81924,6,0,L|192:208,1,90,2|8,0:0|0:0,0:0:0:0:
468,132,82277,2,0,L|428:220,1,90,0|8,0:0|0:0,0:0:0:0:
76,144,82630,2,0,L|116:232,1,90,0|8,0:0|0:0,0:0:0:0:
392,156,82983,2,0,L|352:244,1,90,0|8,0:0|0:0,0:0:0:0:
152,120,83336,2,0,P|120:216|176:276,1,180,2|0,0:0|0:0,0:0:0:0:
468,132,83865,1,8,0:0:0:0:
76,144,84042,1,0,0:0:0:0:
336,140,84748,6,0,L|304:256,1,90,4|8,1:0|0:0,0:0:0:0:
152,160,85101,2,0,L|136:264,1,90
340,140,85454,2,0,L|436:132,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
488,132,85983,1,8,0:0:0:0:
44,156,86159,1,4,1:0:0:0:
196,136,86865,6,0,L|256:324,1,180
80,316,87395,1,0,0:0:0:0:
448,132,87571,1,0,1:0:0:0:
Topic Starter
Sorceress
Fully updated, get hyped girls and boys.
JBHyperion
I am back (again) - no kudosu

Salad
  1. 00:29:512 (4) - I think this sounds better ending on the white tick at 00:30:395 - this also makes it consistent with previous vocal patterns 00:19:630 (1,3) - 00:25:277 (2,4) -
Platter
  1. 00:26:689 (4,4) - Same as in the Salad, I think extending both of these an extra 1/2 beat fits better
  2. 00:51:218 (4,1,2,3,4,1,2,3) - Personal suggestion, but having all of these hdash-to-triplets facing the same way feels kinda plain. You could do something more interesting here that also reverses the pattern - e.g. replace 00:51:571 (3) with a 1/2 slider facing left, then Ctrl+H 00:51:924 (4,1,2,3) and move to ~x-440 - screenshot
Rain
  1. 00:23:865 (6) - 00:26:688 (2) - 00:29:512 (2) - Similar to other diffs, I feel these are better extended to the next white tick
  2. 00:37:807 (3,4,1,2) - Since (4,1) has a little more spacing than (3,4), you need to slow down and then speed up to reach it, which makes it easy to overshoot and be unable to return to (2) in time. 00:38:159 (1) is a pretty strong note, so could make more spacing here to make this more comfortable to play. Try 00:37:983 (4) at x-304 for a hdash to (1)
  3. 00:47:689 (2,3) - Spacing to the hdash note (3) is a little uncomfortable, moving it to x-224 feels more comfortable to play and keeps the hdash to 00:48:042 (1)
  4. 00:59:689 (2,3) - Strength of the music here doesn't really call for a strong movement into antiflow, please move 00:59:336 (1,2) to x-48
That's everything, so call me back when you've responded to this and we'll get this show on the road.
Topic Starter
Sorceress

JBHyperion wrote:

I am back (again) - no kudosu

Salad
  1. 00:29:512 (4) - I think this sounds better ending on the white tick at 00:30:395 - this also makes it consistent with previous vocal patterns 00:19:630 (1,3) - 00:25:277 (2,4) - Can't argue with that
Platter
  1. 00:26:689 (4,4) - Same as in the Salad, I think extending both of these an extra 1/2 beat fits better - You know it
  2. 00:51:218 (4,1,2,3,4,1,2,3) - Personal suggestion, but having all of these hdash-to-triplets facing the same way feels kinda plain. You could do something more interesting here that also reverses the pattern - e.g. replace 00:51:571 (3) with a 1/2 slider facing left, then Ctrl+H 00:51:924 (4,1,2,3) and move to ~x-440 - screenshot This all worked better when there was a spinner instead of one extra repetition ;_; Anyway, I've done something slightly different for this. I liked the idea of your suggestion but was concerned about the difficulty and didn't like that extra beat from the slider end. I've changed up the last couple of uhm .. thingies instead. I'm hoping they don't play too funky, hope you like 'em!
That's everything, so call me back when you've responded to this and we'll get this show on the road. - Omg Riari pls apply omg pls
Thanks a bunch!

EDIT: Ayyy, filling in for Riari because his brain is imploding.

JBHyperion wrote:

I am back (again) (Me too) - no kudosu

Rain
  1. 00:23:865 (6) - 00:26:688 (2) - 00:29:512 (2) - Similar to other diffs, I feel these are better extended to the next white tick - I think it's better to be inconsistent with the other diffs to stand out more. Just kidding lmao top bants applied.
  2. 00:37:807 (3,4,1,2) - Since (4,1) has a little more spacing than (3,4), you need to slow down and then speed up to reach it, which makes it easy to overshoot and be unable to return to (2) in time. 00:38:159 (1) is a pretty strong note, so could make more spacing here to make this more comfortable to play. Try 00:37:983 (4) at x-304 for a hdash to (1) - Top stuff, applied (or just abouts). Moved some notes tiny distances to express my individuality.
  3. 00:47:689 (2,3) - Spacing to the hdash note (3) is a little uncomfortable, moving it to x-224 feels more comfortable to play and keeps the hdash to 00:48:042 (1) - Wow, the best bit of the map and you've just destroyed it. Hope you're happy.
  4. 00:59:689 (2,3) - Strength of the music here doesn't really call for a strong movement into antiflow, please move 00:59:336 (1,2) to x-48 - 8 whole unit thingies? Seems excessive but this isn't my diff so let's trash it!
That's everything, so call me back when you've responded to this and we'll get this show on the road. - Boop.
JBHyperion

TomTheWizard wrote:

JBHyperion wrote:

  1. 00:47:689 (2,3) - Spacing to the hdash note (3) is a little uncomfortable, moving it to x-224 feels more comfortable to play and keeps the hdash to 00:48:042 (1) - Wow, the best bit of the map and you've just destroyed it. Hope you're happy.
You forgot to use [sarcasm] [/sarcasm], or an obligatory (^: face, which makes me very sad.

Despite this, I am a man of my word, so in recognition of your efforts I shall award you this bubble

Good luck guys!

Bubbled~
Sunkiss
Why is this not ranked yet? Revive pls
JBHyperion

Blind Justice wrote:

Why is this not ranked yet? Revive pls
Blame ZiRoX (^:
Sunkiss
ZiRoX pls
Topic Starter
Sorceress
We keep waiting patiently for when Zirox mods the mapset into the ground
ZiRoX
Placeholder :^)
Riari

ZiRoX wrote:

Placeholder :^)

kms
ZiRoX
As promised.

[MBomb's Salad]
  1. 00:16:983 (1,2,3) - I feel like you should reduce its distance to the previous pattern, as current one doesn't shout at me "you have to dash!", but it's a bit hard to catch by walking
  2. 00:42:395 (1,2,3,4) - This pattern plays a bit hard with the dash and the movement back. I suggest you move 00:43:630 (4) - to the left a bit (x:360 seems fine) to make this play a bit easier. It also gains a bit more consistency with 00:44:336 (1,2,3,4,1) -
  3. 00:53:159 (1,2,3) - and 00:54:571 (1,2,3) - I'd reduce their distance a bit to make them easier to walk.
  4. 00:57:748 (5,1) - While I understand this dash is meant to emphasize the downbeat, I think a short dash, requiring high dash control, along with an antiflow slider becomes a bit too difficult. The direction change already emphasizes the downbeat, so moving 00:57:924 (1) - to x:128 might be a bit more adequate to a Salad. You might want to move 00:58:454 (2,3) - to the right a bit after this, too.
  5. 00:59:336 (2,3) - The dash doesn't fit that well here, the vocal is a bit stronger, but not that much. I'd make this have walking distance.
  6. 01:01:277 (2,3) - ^
  7. 01:07:807 (1,2,1,2) - I think you can increase distance on these patterns, considering it's the Kiai and that it emphasizes the vocals well. x:160 for 01:08:336 (2) - already does the trick. The same idea applies for the other one.
  8. 01:19:454 (2) - The repeat isn't needed here. The sliderend is mapped to a really weak sound, and taking it out leaves a nice and fitting dash, like the one at 01:20:865 (2,3) - .
  9. 01:26:865 (5,6) - You can still increase the distance for a nice ending dash :^)
[Platter]
  1. 00:07:486 (4,1) - I think the distance between this notes is a bit large, because it's not walkable. The notes are split enough in the timeline to feel disconnected, so it doesn't truly make sense that you need a dash between them, even if (1) is a downbeat. I think that moving (1) to the right of 00:08:439 (2) - makes this feel better.
  2. 00:12:750 (1) - End this spinner at 00:13:808 - to add more distance between spinner and next object.
  3. 00:14:336 (2) - To be honest I can't hear any distinctive sound here, so I'd remove this note and rearrange 00:14:512 (3,4) - .
  4. 00:22:277 (1,2) - Why does this have such a large spacing as opposed to the rest?
  5. 00:32:512 (4) - Is this missing the Normal sampleset? The drum hitsound would fit nicely here. You placed it on 00:35:336 (2,3) -
  6. 00:38:160 (4) - I wouldn't have mapped this as a slider this long, since you skip the drum at 00:38:512 -, which you did follow in previous patterns.
  7. 00:40:277 (3,4) - I would at least add a whistle on these, to emphasize the 1/1 beats more.
  8. 00:42:395 - On the section starting here, objects without hitsounds are too low, giving almost no feedback. Increase the volume a bit.
  9. 00:44:336 (2,3) - This jump feels too tight. I'd reduce it's distance by moving 00:44:512 (3,4) - to the left.
  10. 00:49:101 (2,1,2,3) - This hyperdash is totally out of place. 00:49:278 (1) - is by no means a strong note worth emphasizing with a hyperdash. The dash on 00:49:807 (1,1,2,3) - also feels a bit out of place, so you better rethink this small part.
  11. 01:16:630 (2) - As soon as you placed this single circle, you shifted the emphasis to the red ticks, which does not fit as the strong vocals are on white ticks. It's better if you map this purely as 1/2 sliders or something. Also, I'd prefer if you map the long vocal at 01:17:689 (1) - with a slider instead of a spinner, cause it loses some strenght because the spinner doesn't offer audible feedback on the downbeat.
  12. 01:23:336 (1) - I think you could Ctrl+H this and move it to the right. A bit or large enough to make it an hyperdash, it's up to you, but I think it follow the movement from 01:22:983 (4,5) - better.
  13. 01:25:983 (3,4) - This could be an hyperdash, though it's up to you.
[Riari's Rain]
  1. 00:09:575 (1,2,3,4) - Really underwhelming, add a bit more distance please ;(
  2. 00:12:750 (1) - I'd prefer you end this spinner at 00:13:808 - to give more distance between the spinner and the next object. There's a change in the pitch of the held sound, so it fits.
  3. 00:19:277 (9,1,2) - A few things with this small pattern. First, 00:19:277 (9,1) - is kind the flow breaker, so it doesn't play that good. Also, you could have continued the 1/4 stream leading to 00:19:630 (2) - . And even if you didn't want to continue, you could have added an hyperdash on 00:19:454 (1,2) - as the platter did.
  4. 00:22:983 (3,4) - This is also an annoying flow breaker. I think you could map 00:23:159 (4) - as a 1/1 slider going to the left (it would follow the 'wa' vocal. Kinda like this:
  5. 00:28:807 (5) - ^A similar idea applies here.
  6. 00:28:101 (4,5) - I hope you realize this is ugly xd. The minimum I'd do is place (5) to the left of (4).
  7. 00:31:101 (2) - You could have split this into 2 1/1 sliders and a circle, to cover more sounds.
  8. 00:35:159 - It feels really empty without this, since you're mostly following vocals and ignore this one.
  9. 00:35:336 (1,2) - I'd make this jump a bit smaller, just a tiny bit.
  10. 00:35:689 (2) - The place this slider ends is weird. I'd end it on 00:36:395 -, the vocal extends to that time.
  11. 00:36:748 (1,2) - The distance between them feels a bit too large, I'd reduce it a bit.
  12. 00:38:159 (1,2) - I'd reduce this distance since this pattern is quite different from previous one, so having to move back to (2) after the 00:37:983 (4,1) - hyperdash is really unexpected and might throw off a lot of players.
  13. 00:39:571 (1,2,3,4) - Again, a really underwhelming pattern. Adding more distance wouldn't hurt.

    Aaaaaaand here comes what really needs a lot of work:
  14. 00:42:395 (1,2,3) - The 1/4 triplet doesn't fit here, there's no significant sound on that blue tick. I'd map this as a repeat 1/2 slider.
  15. 00:42:924 (1,2,3) - This triplet movement feels a bit exaggerate. I'd put (2) closer to the other circles.
  16. 00:43:630 (1,2,3) - This pattern doesn't flow so well. Again, the 1/4 triplet has a lot of movement, and then the slider provides a sudden halt which feels really awkward. I'd map it as a circles triplet and add two circles on the 1/2 ticks, maybe like this:
  17. 00:45:218 (1,2,3) - This triplet (and other triplets following downbeats) aren't properly placed. If there's any 1/4 sound, it's leading to the downbeat, not following it. The example on this one would be the 1/4 sound at 00:45:130 - .
  18. 00:48:571 (2,3,4,5) - This feels off because you already broke the pace and changed emphasis to vocals only with the previous slider. You can replace them with a 1/1 slider (similar to 00:48:042 (1) - ), it feels much more adequate.
  19. 00:49:454 (1,2,3) - I guess you already realize what's wrong with this.
  20. 00:50:689 (1) - Mapping the downbeat as a repeat in a slider makes it lose all its emphasis. Try to leave it as a circle or as a the start of a slider.
  21. 00:57:042 (4,5,1) - This timeline is a bit off because it makes the vocal at 00:57:571 - land on a sliderend, so I'd suggest you keep all 00:56:512 (3,4,5,1,2,3,4,5) - as a timeline where all sliderstarts land on white ticks.
  22. 00:59:689 (2,3) - There's a single word on this two objects, so it would make more sense to place a 1/2 slider at 00:59:689 - . Mapping 01:00:042 - after that is your own decision.
  23. 01:00:748 (1,2) - Same happens here.
  24. 01:06:042 - I would map this as a slider, this vocal being a spinner makes the previous pattern lose strenght and doesn't emphasize the vocal that well.
  25. 01:09:836 (3) - No overmapping please.
  26. 01:12:042 (1,2,3,4) - ^
  27. 01:13:454 (1,2,3) - This feels overmapped, and the double hyperdash at 01:13:630 (3,4,5) - doesn't fit the song in any way. A single hyperdash as you did previously would work.
  28. 01:14:954 (2) - You already know~
  29. 01:17:689 (1) - Again, I'd prefer if you really mapped this vocal.
  30. 01:19:101 (1,2,3) - Another wrongly placed triplet.
  31. 01:19:983 (6,7,8) - The almost side-to-side hyperdash preceding this is really strong, and having this 1/4 movement back right after it makes it flows weird. It be better to Ctrl+H this pattern and move it to the right side again.
  32. 01:25:454 (3,4,5) - Horrible flow breaker, the movement to the right between (3,4) is totally unexpected and somewhat large. Either you make it shorter or make something like this:
  33. 01:26:865 (1,2,3) - ^A similar thing happens here, don't make this that troll.
It's been so long since I textwalled this much ;_;

In my eyes Riari's Rain needs some work before this can be moved further, the other diffs were far better. I will check again after this has been applied, but I can't promise anything given the state of things.
Topic Starter
Sorceress

Sorcerer wrote:

We keep waiting patiently for when Zirox mods the mapset into the ground
The prophecy has been fulfilled...
Placeholder™

My internet died as I was applying this and with it my response, so here goes from memory...

ZiRoX wrote:

As promised. - Thanks babe

[Platter]
  1. 00:07:486 (4,1) - I think the distance between this notes is a bit large, because it's not walkable. The notes are split enough in the timeline to feel disconnected, so it doesn't truly make sense that you need a dash between them, even if (1) is a downbeat. I think that moving (1) to the right of 00:08:439 (2) - makes this feel better. - Preach it
  2. 00:12:750 (1) - End this spinner at 00:13:808 - to add more distance between spinner and next object. - Aye Aye
  3. 00:14:336 (2) - To be honest I can't hear any distinctive sound here, so I'd remove this note and rearrange 00:14:512 (3,4) - .- Defo did this
  4. 00:22:277 (1,2) - Why does this have such a large spacing as opposed to the rest? - This note tried to rebel against the world, but much like myself its spirit has now been crushed.
  5. 00:32:512 (4) - Is this missing the Normal sampleset? The drum hitsound would fit nicely here. You placed it on 00:35:336 (2,3) - Aye this sounds good
  6. 00:38:160 (4) - I wouldn't have mapped this as a slider this long, since you skip the drum at 00:38:512 -, which you did follow in previous patterns. - Ended it on the drum
  7. 00:40:277 (3,4) - I would at least add a whistle on these, to emphasize the 1/1 beats more. - Added
  8. 00:42:395 - On the section starting here, objects without hitsounds are too low, giving almost no feedback. Increase the volume a bit. - I've added a section here at 45% volume ending at 00:53:159 - Please let me know if this is wrong because I am a moron.
  9. 00:44:336 (2,3) - This jump feels too tight. I'd reduce it's distance by moving 00:44:512 (3,4) - to the left. - Oh you know it
  10. 00:49:101 (2,1,2,3) - This hyperdash is totally out of place. 00:49:278 (1) - is by no means a strong note worth emphasizing with a hyperdash. The dash on 00:49:807 (1,1,2,3) - also feels a bit out of place, so you better rethink this small part. - You really wouldn't have liked how this part used to be... but! part has been rethunked due to popular demand.
  11. 01:16:630 (2) - As soon as you placed this single circle, you shifted the emphasis to the red ticks, which does not fit as the strong vocals are on white ticks. It's better if you map this purely as 1/2 sliders or something. Also, I'd prefer if you map the long vocal at 01:17:689 (1) - with a slider instead of a spinner, cause it loses some strenght because the spinner doesn't offer audible feedback on the downbeat. - This has been donesies, and I really quite like that long slider.
  12. 01:23:336 (1) - I think you could Ctrl+H this and move it to the right. A bit or large enough to make it an hyperdash, it's up to you, but I think it follow the movement from 01:22:983 (4,5) - better. - Done with some adjustments to make it all go well.
  13. 01:25:983 (3,4) - This could be an hyperdash, though it's up to you. - What the hell why not.
It's been so long since I textwalled this much ;_; - My hopes, my dreams, shattered ;_;

In my eyes Riari's Rain needs some work before this can be moved further, the other diffs were far better. I will check again after this has been applied, but I can't promise anything given the state of things. - We'll see how things go once Riari comes out of his shock induced coma.
Thanks for the mod, I've updated the platter and we'll see if I end up doing the Rain mod or the Salad mod, exciting stuff.
Riari

ZiRoX wrote:

As promised.


[Riari's Rain]
  1. 00:09:575 (1,2,3,4) - Really underwhelming, add a bit more distance please ;( Intentionally done like this, I've mentioned it in previous posts and would prefer to keep it like this.
  2. 00:12:750 (1) - I'd prefer you end this spinner at 00:13:808 - to give more distance between the spinner and the next object. There's a change in the pitch of the held sound, so it fits. Done.
  3. 00:19:277 (9,1,2) - A few things with this small pattern. First, 00:19:277 (9,1) - is kind the flow breaker, so it doesn't play that good. Also, you could have continued the 1/4 stream leading to 00:19:630 (2) - . And even if you didn't want to continue, you could have added an hyperdash on 00:19:454 (1,2) - as the platter did. Changed.
  4. 00:22:983 (3,4) - This is also an annoying flow breaker. I think you could map 00:23:159 (4) - as a 1/1 slider going to the left (it would follow the 'wa' vocal. Kinda like this: Done.
  5. 00:28:807 (5) - ^A similar idea applies here. Done.
  6. 00:28:101 (4,5) - I hope you realize this is ugly xd. The minimum I'd do is place (5) to the left of (4). Done.
  7. 00:31:101 (2) - You could have split this into 2 1/1 sliders and a circle, to cover more sounds. Done.
  8. 00:35:159 - It feels really empty without this, since you're mostly following vocals and ignore this one. Sacrificial to provide emphasis on 00:35:336 (1) - , would feel odd with it there in my opinion.
  9. 00:35:336 (1,2) - I'd make this jump a bit smaller, just a tiny bit. Done.
  10. 00:35:689 (2) - The place this slider ends is weird. I'd end it on 00:36:395 -, the vocal extends to that time. Done.
  11. 00:36:748 (1,2) - The distance between them feels a bit too large, I'd reduce it a bit. Done.
  12. 00:38:159 (1,2) - I'd reduce this distance since this pattern is quite different from previous one, so having to move back to (2) after the 00:37:983 (4,1) - hyperdash is really unexpected and might throw off a lot of players. Done.
  13. 00:39:571 (1,2,3,4) - Again, a really underwhelming pattern. Adding more distance wouldn't hurt. Similar to first point.

    Aaaaaaand here comes what really needs a lot of work: BM
  14. 00:42:395 (1,2,3) - The 1/4 triplet doesn't fit here, there's no significant sound on that blue tick. I'd map this as a repeat 1/2 slider. Done.
  15. 00:42:924 (1,2,3) - This triplet movement feels a bit exaggerate. I'd put (2) closer to the other circles. Done.
  16. 00:43:630 (1,2,3) - This pattern doesn't flow so well. Again, the 1/4 triplet has a lot of movement, and then the slider provides a sudden halt which feels really awkward. I'd map it as a circles triplet and add two circles on the 1/2 ticks, maybe like this: Done.
  17. 00:45:218 (1,2,3) - This triplet (and other triplets following downbeats) aren't properly placed. If there's any 1/4 sound, it's leading to the downbeat, not following it. The example on this one would be the 1/4 sound at 00:45:130 - . Done.
  18. 00:48:571 (2,3,4,5) - This feels off because you already broke the pace and changed emphasis to vocals only with the previous slider. You can replace them with a 1/1 slider (similar to 00:48:042 (1) - ), it feels much more adequate. Done.
  19. 00:49:454 (1,2,3) - I guess you already realize what's wrong with this. Maybe.
  20. 00:50:689 (1) - Mapping the downbeat as a repeat in a slider makes it lose all its emphasis. Try to leave it as a circle or as a the start of a slider. Changed.
  21. 00:57:042 (4,5,1) - This timeline is a bit off because it makes the vocal at 00:57:571 - land on a sliderend, so I'd suggest you keep all 00:56:512 (3,4,5,1,2,3,4,5) - as a timeline where all sliderstarts land on white ticks. Changed.
  22. 00:59:689 (2,3) - There's a single word on this two objects, so it would make more sense to place a 1/2 slider at 00:59:689 - . Mapping 01:00:042 - after that is your own decision. Done.
  23. 01:00:748 (1,2) - Same happens here. Done.
  24. 01:06:042 - I would map this as a slider, this vocal being a spinner makes the previous pattern lose strenght and doesn't emphasize the vocal that well. I think it fits a spinner fine.
  25. 01:09:836 (3) - No overmapping please. Demapped.
  26. 01:12:042 (1,2,3,4) - ^ Depatterned.
  27. 01:13:454 (1,2,3) - This feels overmapped, and the double hyperdash at 01:13:630 (3,4,5) - doesn't fit the song in any way. A single hyperdash as you did previously would work. Changed.
  28. 01:14:954 (2) - You already know~ You got it Roxxy lad
  29. 01:17:689 (1) - Again, I'd prefer if you really mapped this vocal. Same as before.
  30. 01:19:101 (1,2,3) - Another wrongly placed triplet. Changed.
  31. 01:19:983 (6,7,8) - The almost side-to-side hyperdash preceding this is really strong, and having this 1/4 movement back right after it makes it flows weird. It be better to Ctrl+H this pattern and move it to the right side again. Changed slightly.
  32. 01:25:454 (3,4,5) - Horrible flow breaker, the movement to the right between (3,4) is totally unexpected and somewhat large. Either you make it shorter or make something like this: Changed.
  33. 01:26:865 (1,2,3) - ^A similar thing happens here, don't make this that troll. I don't think its troll at all.
It's been so long since I textwalled this much ;_;

In my eyes Riari's Rain needs some work before this can be moved further, the other diffs were far better. I will check again after this has been applied, but I can't promise anything given the state of things.
Thanks Roxxy bae.

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Sorcerer
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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Topic Starter
Sorceress
Rain changes applied! Will apply the Salad mod in a bizzle.

ZiRoX wrote:

As promised.

[MBomb's Salad]
  1. 00:16:983 (1,2,3) - I feel like you should reduce its distance to the previous pattern, as current one doesn't shout at me "you have to dash!", but it's a bit hard to catch by walking - I feel you
  2. 00:42:395 (1,2,3,4) - This pattern plays a bit hard with the dash and the movement back. I suggest you move 00:43:630 (4) - to the left a bit (x:360 seems fine) to make this play a bit easier. It also gains a bit more consistency with 00:44:336 (1,2,3,4,1) - Donesies
  3. 00:53:159 (1,2,3) - and 00:54:571 (1,2,3) - I'd reduce their distance a bit to make them easier to walk. - Aye aye
  4. 00:57:748 (5,1) - While I understand this dash is meant to emphasize the downbeat, I think a short dash, requiring high dash control, along with an antiflow slider becomes a bit too difficult. The direction change already emphasizes the downbeat, so moving 00:57:924 (1) - to x:128 might be a bit more adequate to a Salad. You might want to move 00:58:454 (2,3) - to the right a bit after this, too. - Affirmative
  5. 00:59:336 (2,3) - The dash doesn't fit that well here, the vocal is a bit stronger, but not that much. I'd make this have walking distance. - Wow you're such a baddie, you don't even have to dash for these :^) Really though, nerfed it so it's clearly walkable.
  6. 01:01:277 (2,3) - ^ ^_^
  7. 01:07:807 (1,2,1,2) - I think you can increase distance on these patterns, considering it's the Kiai and that it emphasizes the vocals well. x:160 for 01:08:336 (2) - already does the trick. The same idea applies for the other one. - Yeah I get you fam.
  8. 01:19:454 (2) - The repeat isn't needed here. The sliderend is mapped to a really weak sound, and taking it out leaves a nice and fitting dash, like the one at 01:20:865 (2,3) - . - Nice and fitting indeed
  9. 01:26:865 (5,6) - You can still increase the distance for a nice ending dash :^) - Increased it, can I make it a hyper please? :^)
Many thanks again for the mod.

ZiRoX wrote:

In my eyes Riari's Rain needs some work before this can be moved further, the other diffs were far better. I will check again after this has been applied, but I can't promise anything given the state of things.
Get hyped for "ZiRoX slaughters Riari's Rain 2: Electric Boogaloo"
ZiRoX
Let's see, do not kd this.

[Riari's Rain]
  1. 00:37:983 (4,1) - This is 2 grid spaces away from becoming an hyperdash, making it a tricky dash. I suggest you move (4) a bit to the right.
  2. 01:13:454 (1,2) - This one feels a bit tight, I'd move (2) a bit to the left (not too much, around x:320 is ok)
  3. 01:15:218 (2,3) - I'd Ctrl+H and move it to the left side again (see https://osu.ppy.sh/ss/4541070 for reference), making the slider follow the dash direction feels more natural and, to me, it fits better with the vocals.
I'm still not really satisfied by the part on 01:19:983 (4,5,6) - , maybe JBH can enlighten us with his opinion.
JBHyperion

ZiRoX wrote:

[Riari's Rain]
I'm still not really satisfied by the part on 01:19:983 (4,5,6) - , maybe JBH can enlighten us with his opinion.
I don't find this an issue to play (it's actually kinda neat and fits well with the mapping style) but it does seem a strange choice - my query would be why are 01:19:101 (1,2,3,4,5,6) - and 01:20:512 (1,2,3,4,5,6) - mapped so differently when the're almost identical sections of music? Under the circumstances it would be more consistent ant play more smoothly to split 01:20:159 (6) into two circles; the first on the current head of the slider, and the second a dash away, say x-216. Then Ctrl+H the following patterns and move to x-472 to recover the hdash to 01:20:512 (1) -

Additionally, whilst I'm here:
  1. 00:42:042 (7,8,1) - Nice double timing jump, sure you didn't mean to have a hyper here? Though it's only really fitting to (1), I'd Move (8) to x-336 and 00:39:571 (1,2,3,4,1,2,3,4,5,6,7) - to x-256 for regular dash > hdash
  2. 00:42:395 (1) - Why does the tail have finish? Should be on the head, no?
Riari

ZiRoX wrote:

Let's see, do not kd this.

[Riari's Rain]
  1. 00:37:983 (4,1) - This is 2 grid spaces away from becoming an hyperdash, making it a tricky dash. I suggest you move (4) a bit to the right.
  2. 01:13:454 (1,2) - This one feels a bit tight, I'd move (2) a bit to the left (not too much, around x:320 is ok)
  3. 01:15:218 (2,3) - I'd Ctrl+H and move it to the left side again (see https://osu.ppy.sh/ss/4541070 for reference), making the slider follow the dash direction feels more natural and, to me, it fits better with the vocals.Applied all.


I'm still not really satisfied by the part on 01:19:983 (4,5,6) - , maybe JBH can enlighten us with his opinion. Keeping this as is.

JBHyperion wrote:

Additionally, whilst I'm here:
  1. 00:42:042 (7,8,1) - Nice double timing jump, sure you didn't mean to have a hyper here? Though it's only really fitting to (1), I'd Move (8) to x-336 and 00:39:571 (1,2,3,4,1,2,3,4,5,6,7) - to x-256 for regular dash > hdash Changed.
  2. 00:42:395 (1) - Why does the tail have finish? Should be on the head, no? Fixed.
I don't find this an issue to play (it's actually kinda neat and fits well with the mapping style) but it does seem a strange choice - my query would be why are 01:19:101 (1,2,3,4,5,6) - and 01:20:512 (1,2,3,4,5,6) - mapped so differently when the're almost identical sections of music? Under the circumstances it would be more consistent ant play more smoothly to split 01:20:159 (6) into two circles; the first on the current head of the slider, and the second a dash away, say x-216. Then Ctrl+H the following patterns and move to x-472 to recover the hdash to 01:20:512 (1) - Applied this change.
Thanks for the checks guys.


Edited with change:

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Sorcerer
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 3 (Foreground)
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Topic Starter
Sorceress
Ok we're updated :)
ZiRoX
Riari's Rain looks better now.
JBHyperion
Recheck time #3567293756

All diffs - Add whistles at the following points in the intro, since the feedback is really insufficient here at the moment:
  1. 00:00:909 - 00:01:877 - 00:02:458 (3) - 00:04:993 - 00:05:777 - 00:07:099 - 00:08:045 - 00:09:575 - 00:10:380 - 00:10:783 (3) -
And claps at the following points in the kiai to emphasize the drums:
  1. 01:10:983 - 01:11:689 - 01:16:630 - 01:17:336 - 01:22:277 - 01:22:983 -
Also, could you raise the HS volume in the kiai to something like 60% please? The drum sounds especially are really blending in at the moment and not really provide the desired feedback

In MBomb's Salad - 01:24:748 (1,2) - Finish spam is annoying here, go for finish on head of (1), clap on tail of both - also add clap on the head of 01:25:277 in the Platter, and tail of 01:25:101 (2) in the Rain

In Platter - 00:57:924 (1,2) - Reduce the distance here please, this is awfully close to a hyper for a relatively weak note. x-320 would be more comfortable, might want to make this more horizontal as well for a smoother movement

Call me back once you fixed the above and we'll finish this up.
Riari

JBHyperion wrote:

Recheck time #3567293756

All diffs - Add whistles at the following points in the intro, since the feedback is really insufficient here at the moment:
  1. 00:00:909 - 00:01:877 - 00:02:458 (3) - 00:04:993 - 00:05:777 - 00:07:099 - 00:08:045 - 00:09:575 - 00:10:380 - 00:10:783 (3) -
And claps at the following points in the kiai to emphasize the drums:
  1. 01:10:983 - 01:11:689 - 01:16:630 - 01:17:336 - 01:22:277 - 01:22:983 -
Also, could you raise the HS volume in the kiai to something like 60% please? The drum sounds especially are really blending in at the moment and not really provide the desired feedback

In MBomb's Salad - 01:24:748 (1,2) - Finish spam is annoying here, go for finish on head of (1), clap on tail of both - also add clap on the head of 01:25:277 in the Platter, and tail of 01:25:101 (2) in the Rain

In Platter - 00:57:924 (1,2) - Reduce the distance here please, this is awfully close to a hyper for a relatively weak note. x-320 would be more comfortable, might want to make this more horizontal as well for a smoother movement

Call me back once you fixed the above and we'll finish this up.
Since these are all hitsound problems I'll leave them down to Tom.
Topic Starter
Sorceress

JBHyperion wrote:

Recheck time #3567293756

All diffs - Add whistles at the following points in the intro, since the feedback is really insufficient here at the moment:
  1. 00:00:909 - 00:01:877 - 00:02:458 (3) - 00:04:993 - 00:05:777 - 00:07:099 - 00:08:045 - 00:09:575 - 00:10:380 - 00:10:783 (3) -
And claps at the following points in the kiai to emphasize the drums:
  1. 01:10:983 - 01:11:689 - 01:16:630 - 01:17:336 - 01:22:277 - 01:22:983 -
Also, could you raise the HS volume in the kiai to something like 60% please? The drum sounds especially are really blending in at the moment and not really provide the desired feedback

In MBomb's Salad - 01:24:748 (1,2) - Finish spam is annoying here, go for finish on head of (1), clap on tail of both - also add clap on the head of 01:25:277 in the Platter, and tail of 01:25:101 (2) in the Rain

In Platter - 00:57:924 (1,2) - Reduce the distance here please, this is awfully close to a hyper for a relatively weak note. x-320 would be more comfortable, might want to make this more horizontal as well for a smoother movement - Shame on me

Call me back once you fixed the above and we'll finish this up.
All applied and fixed.
Bubble bubble pop pop.
JBHyperion
AS THE PROPHECIES FORETOLD


Fixed a bunch more hitsounds in PM, let's give this a whirl

Qualified~
MBomb
wait what the fuck just happened
Riari
Unsnapped everything in Rain, please fix.

No kds.
Deif
Greetings!

[General]
  1. Timing: The timing line at 00:14:160 - is unnecessary. There's no real metronome or offset reset, even in the provided timing at the old mapset, since the difference with the previous line at 00:12:750 - is just of 1ms.
  2. 00:11:185 (1,1) - (All diffs) Why not making the 1st spinner end at 00:12:750 - and the 2nd one start at 00:12:926 - ? That'd make slightly more sense since you would hear the hitsound (end of 1st spinner) where the cymbal is placed and start the 2nd one where the voice starts again.
[Rain]
  1. 00:30:924 - You've been following the vocals until here, yet you opted for keeping this beat unmapped. I'd recommend you to change your 00:30:748 (1) - into a 1/2 slider to keep that consistency and also to add a rather interesting dash into the new section that starts at that moment. Something like this could be okay: https://osu.ppy.sh/ss/4565184
  2. 00:43:101 (3,4) - Sorta odd to keep the track of these two notes that are too close of each other (talking about the distance, and not the timeline). Why not converting (3) into a slider finishing where (4) goes to make that path clearer? Or you can rather add a note at 00:43:277 - , which would be something similar as you did with 00:43:983 (4) - .
  3. 00:45:748 (1,2,3,4,1,2,3,4) - Those two patterns play somehow odd, mostly because you come from a HDash into a rather static pattern, seeing how you placed the (3)s and (4)s. They'd feel somehow better if you choose to place those sliders horizontally rather than vertically, and as in the example you probably wouldn't need to touch the position of the (4)s: https://osu.ppy.sh/ss/4565254
  4. 01:06:042 (1) - It's a real pity that you haven't exploited to the maximum the intensity of the lyrics on this part. The sliders (1,2) were a nice start, but the last beat in here is missing and shouldn't be like that in my opinion. Please add an extra note at 01:06:042 - creating an HDash with the previous slider and make the spinner start a few ms later, recommended at 01:06:218 - .
  5. 01:07:807 - 01:26:159 - Okay, the whole kiai time is fishy and full of inconsistencies. I can somehow understand that you wanted to map to the lyrics and that's why you preferred leaving some blankets between every sentence of the chorus. But then, you mapped the part at 01:20:071 (5,6,7) - which has nothing to do with the lyrics. I'd rather fill up the gaps with notes/sliders, at least in the 1/2 ticks where it fits the most. That looked quite okay in the Platter, so it's worth a try.
[]
The usage of HDashes in [Platter] felt slightly exaggerated and makes the spread not so balanced, but maybe that's just me. It can be related to the fact that the Rain doesn't use all its potential, but well... if others agree and if you have time, you can try reducing some of them.

Call me back after checking my mod.

PD: For all diffs, the part of the bridge between 01:02:159 - and 01:04:277 - . If you guys tried mapping according to the lyrics, the beats at 01:02:512 - 01:03:924 - are unsnapped and should be 1/4 earlier.
Riari

Deif wrote:

Greetings!

[General]
  1. Timing: The timing line at 00:14:160 - is unnecessary. There's no real metronome or offset reset, even in the provided timing at the old mapset, since the difference with the previous line at 00:12:750 - is just of 1ms.
  2. 00:11:185 (1,1) - (All diffs) Why not making the 1st spinner end at 00:12:750 - and the 2nd one start at 00:12:926 - ? That'd make slightly more sense since you would hear the hitsound (end of 1st spinner) where the cymbal is placed and start the 2nd one where the voice starts again.
I'll leave both of these to Tom
[Rain]
  1. 00:30:924 - You've been following the vocals until here, yet you opted for keeping this beat unmapped. I'd recommend you to change your 00:30:748 (1) - into a 1/2 slider to keep that consistency and also to add a rather interesting dash into the new section that starts at that moment. Something like this could be okay: https://osu.ppy.sh/ss/4565184 Done.
  2. 00:43:101 (3,4) - Sorta odd to keep the track of these two notes that are too close of each other (talking about the distance, and not the timeline). Why not converting (3) into a slider finishing where (4) goes to make that path clearer? Or you can rather add a note at 00:43:277 - , which would be something similar as you did with 00:43:983 (4) - . Changed for consistency with the pattern after, I moved 00:43:454 (5) - to a different place to create a wiggle that is also consistent with other parts.
  3. 00:45:748 (1,2,3,4,1,2,3,4) - Those two patterns play somehow odd, mostly because you come from a HDash into a rather static pattern, seeing how you placed the (3)s and (4)s. They'd feel somehow better if you choose to place those sliders horizontally rather than vertically, and as in the example you probably wouldn't need to touch the position of the (4)s: https://osu.ppy.sh/ss/4565254 Changed these to horizontal sliders. However to combat the still movement I moved the 4s to the opposite side as I found the still movement a bit boring with the hyper on the first set, and the second set changed for consistency.
  4. 01:06:042 (1) - It's a real pity that you haven't exploited to the maximum the intensity of the lyrics on this part. The sliders (1,2) were a nice start, but the last beat in here is missing and shouldn't be like that in my opinion. Please add an extra note at 01:06:042 - creating an HDash with the previous slider and make the spinner start a few ms later, recommended at 01:06:218 - . Done.
  5. 01:07:807 - 01:26:159 - Okay, the whole kiai time is fishy and full of inconsistencies. I can somehow understand that you wanted to map to the lyrics and that's why you preferred leaving some blankets between every sentence of the chorus. But then, you mapped the part at 01:20:071 (5,6,7) - which has nothing to do with the lyrics. I'd rather fill up the gaps with notes/sliders, at least in the 1/2 ticks where it fits the most. That looked quite okay in the Platter, so it's worth a try. Had a gander at this, not something I really do so much but I'll get some opinions on it.
[]
The usage of HDashes in [Platter] felt slightly exaggerated and makes the spread not so balanced, but maybe that's just me. It can be related to the fact that the Rain doesn't use all its potential, but well... if others agree and if you have time, you can try reducing some of them.

Call me back after checking my mod.

PD: For all diffs, the part of the bridge between 01:02:159 - and 01:04:277 - . If you guys tried mapping according to the lyrics, the beats at 01:02:512 - 01:03:924 - are unsnapped and should be 1/4 earlier. I've tried this, it sounds rather odd but I'll ask around.
Thanks for the DQ Thanks for the mod ;_;

Rain
osu file format v14

[General]
AudioFilename: Konomi Suzuki - Ginsen no Kaze.mp3
AudioLeadIn: 0
PreviewTime: 67630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20512
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Ginsen no Kaze
TitleUnicode:銀閃の風
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Sorcerer
Version:Riari's Rain
Source:Madan no Ou to Vanadis
Tags:- Magic Bomb - Riari Lord Marksman Silvery Wind Colorful Gift Opening Theme Tv Size 魔弾の王と戦姫 (ヴァナディース)
BeatmapID:670332
BeatmapSetID:298319

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vanadis Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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JBHyperion
Discussed a few things with Riari, and also fixed a few hitsounds with Sorcerer.

Chat Log
17:49 *Riari is editing [https://osu.ppy.sh/b/670332 Suzuki Konomi - Ginsen no Kaze [Riari's Rain]]
17:49 Riari: pls help
17:49 Riari: : For all diffs, the part of the bridge between 01:02:159 - and 01:04:277 - . If you guys tried mapping according to the lyrics, the beats at 01:02:512 - 01:03:924 - are unsnapped and should be 1/4 earlier.
17:49 Riari: 01:02:512 - I don't get
17:50 Riari: Should I roll something like https://osu.ppy.sh/ss/4566077
17:51 JBHyperion: idk, 1/4 earlier sounds weird to me as well
17:51 Riari: well
17:51 Riari: ill post what i have now
17:51 JBHyperion: esp. at 01:02:865 (3) -
17:52 Riari: would you mind taking a look for hitsound inconsistencies and stuff?
17:52 JBHyperion: sure
17:53 Riari: toasted
17:58 JBHyperion: "I'm not a gigantic fan of long sliders and I would prefer not to place one here."
17:58 JBHyperion: 01:06:042 (1) -
17:58 JBHyperion: he wasn't suggesting a long slider
17:58 JBHyperion: he was suggesting note on the white tick with hyper, start spinner on red tick
17:58 Riari: im retarded :)
17:58 JBHyperion: (:
17:59 Riari: i read slider since he said sliderb efore
17:59 Riari: fixed
17:59 Riari: mod map instead of post pls
17:59 JBHyperion: lmao
18:00 JBHyperion: I'll go through hs stuff with Tom when he's ready to upload again
18:00 Riari: I just replaced notes thats all
18:00 Riari: and when he told me to fill in kiai
18:01 Riari: i think i added some claps lmao
18:01 JBHyperion: ayyy
18:04 Riari: zirox has it open in editor so I guess tom will poke me if anything else happens
18:04 JBHyperion: ye
18:04 JBHyperion: he already told me he wanys to requalify
18:04 JBHyperion: "or else the meme will die"
18:11 Riari: tfw deif gave us faulty timings so he could DQ
18:11 Riari: evil
18:11 JBHyperion: lol

20:41 Sorcerer: Hey jbabe, I got Riari telling me he maybe broke hitsounds (and placed new notes) in his rain and you're the guy I need to speak with ;_;
20:41 JBHyperion: yeah sure
20:42 JBHyperion: have you updated other shit
20:42 Sorcerer: Yeah gone through everything else
20:43 JBHyperion: kk
20:43 JBHyperion: let's see
20:43 Sorcerer: I uploaded a copy of the old rain incase that helps but I had a quick glance and it doesnt seem to
20:44 JBHyperion: lol it's fine
20:44 JBHyperion: reworking the missing stuff will be way easier anyway
20:44 JBHyperion: 00:29:514 (2) - whistle on head
20:44 Sorcerer: just for you
20:45 JBHyperion: 00:32:514 (1) - remove clap and change to Normal
20:45 Sorcerer: everybody don't clap your hands :(
20:47 JBHyperion: 01:03:838 (2) - Normal on head
20:47 JBHyperion: 01:06:044 (3) - add finish and switch to Normal
20:48 Sorcerer: get normalised
20:48 JBHyperion: 01:12:749 (1,3) - optional, might be nice for some effect in this little empty bit, but whistle on both of these?
20:49 JBHyperion: if you do that, be sure to do it in all diffs
20:50 Sorcerer: done it
20:50 Sorcerer: to all diffs $$
20:50 JBHyperion: k
20:51 JBHyperion: that should be it for hs
20:52 Sorcerer: wooo thanks so much
20:52 JBHyperion: roxy wants to qualify so I'll leave it to Deif and him
20:53 Sorcerer: oh so it'll be another 2 months, go it
20:53 Sorcerer: got*
20:53 JBHyperion: well
20:53 JBHyperion: he said he "has to qualify it"
20:53 JBHyperion: "or the meme will die"
20:53 Sorcerer: :D
20:53 JBHyperion: should be a quick requal from here tbh

Good luck with requalification guys! (:
Topic Starter
Sorceress

Deif wrote:

Greetings!

[General]
  1. Timing: The timing line at 00:14:160 - is unnecessary. There's no real metronome or offset reset, even in the provided timing at the old mapset, since the difference with the previous line at 00:12:750 - is just of 1ms. - Timing line is dead, never forget that precious 1ms
  2. 00:11:185 (1,1) - (All diffs) Why not making the 1st spinner end at 00:12:750 - and the 2nd one start at 00:12:926 - ? That'd make slightly more sense since you would hear the hitsound (end of 1st spinner) where the cymbal is placed and start the 2nd one where the voice starts again. - Yeah that makes much more sense
[Rain]
  1. 00:30:924 - You've been following the vocals until here, yet you opted for keeping this beat unmapped. I'd recommend you to change your 00:30:748 (1) - into a 1/2 slider to keep that consistency and also to add a rather interesting dash into the new section that starts at that moment. Something like this could be okay: https://osu.ppy.sh/ss/4565184
  2. 00:43:101 (3,4) - Sorta odd to keep the track of these two notes that are too close of each other (talking about the distance, and not the timeline). Why not converting (3) into a slider finishing where (4) goes to make that path clearer? Or you can rather add a note at 00:43:277 - , which would be something similar as you did with 00:43:983 (4) - .
  3. 00:45:748 (1,2,3,4,1,2,3,4) - Those two patterns play somehow odd, mostly because you come from a HDash into a rather static pattern, seeing how you placed the (3)s and (4)s. They'd feel somehow better if you choose to place those sliders horizontally rather than vertically, and as in the example you probably wouldn't need to touch the position of the (4)s: https://osu.ppy.sh/ss/4565254
  4. 01:06:042 (1) - It's a real pity that you haven't exploited to the maximum the intensity of the lyrics on this part. The sliders (1,2) were a nice start, but the last beat in here is missing and shouldn't be like that in my opinion. Please add an extra note at 01:06:042 - creating an HDash with the previous slider and make the spinner start a few ms later, recommended at 01:06:218 - .
  5. 01:07:807 - 01:26:159 - Okay, the whole kiai time is fishy and full of inconsistencies. I can somehow understand that you wanted to map to the lyrics and that's why you preferred leaving some blankets between every sentence of the chorus. But then, you mapped the part at 01:20:071 (5,6,7) - which has nothing to do with the lyrics. I'd rather fill up the gaps with notes/sliders, at least in the 1/2 ticks where it fits the most. That looked quite okay in the Platter, so it's worth a try.
[]
The usage of HDashes in [Platter] felt slightly exaggerated and makes the spread not so balanced, but maybe that's just me. It can be related to the fact that the Rain doesn't use all its potential, but well... if others agree and if you have time, you can try reducing some of them. - Ok, I've reduced the number of hypers outside the Kiai and tweaked some distances and slider shapes to try soften others up. Inside the Kiai I did some more slight distance/slider tweaks with the biggest change being this section 01:21:573 (3,4,1,2,3,4,5) - This bit has pretty much been inverted, should flow better overall and make the hypers easier.

Call me back after checking my mod.

PD: For all diffs, the part of the bridge between 01:02:159 - and 01:04:277 - . If you guys tried mapping according to the lyrics, the beats at 01:02:512 - 01:03:924 - are unsnapped and should be 1/4 earlier. - Ended the sliders 1/4 earlier in the Salad and Platter and Riari has sorted it in his diff.
Thanks for the mod, everything should be sorted. Went through the Rain again with JBH to sort hitsounds so we should be good to go. Otherwise we blame Riari :^)
Deif
Little recheck. Don't kudosu this post please:

[General]
  1. Widescreen Storyboard: You should untick this option in Platter, since there's not even a storyboard anyway.
[Rain]
  1. 01:08:691 (4,5,6) - Inverting the direction of those notes would give a better sensation to the next slider (1) with a little dashy effect. Hyperdash is optional. eg https://osu.ppy.sh/ss/4573001
  2. 01:14:867 (1) - This timing jump took me off-guard, to be honest, taking a look at the direction of the previous slider. Either reduce the distance a bit or create an hyperdash out of it (probably the best option).
[]
I think that'd be all. You did a nice job with the Platter as well!
Riari
Points for Rain are fine, I'll leave tom to apply them however as I currently don't have ample time to do that.
Topic Starter
Sorceress

Deif wrote:

Little recheck. Don't kudosu this post please:

[General]
  1. Widescreen Storyboard: You should untick this option in Platter, since there's not even a storyboard anyway. - Whoops fixed
[Rain]
  1. 01:08:691 (4,5,6) - Inverting the direction of those notes would give a better sensation to the next slider (1) with a little dashy effect. Hyperdash is optional. eg https://osu.ppy.sh/ss/4573001 - Applied, hyper included.
  2. 01:14:867 (1) - This timing jump took me off-guard, to be honest, taking a look at the direction of the previous slider. Either reduce the distance a bit or create an hyperdash out of it (probably the best option). - Made it into a hyper, get hyped or something o:
[]
I think that'd be all. You did a nice job with the Platter as well!
Thanks a bunch! All updated, time to poke people o:
Deif
Bubbled!
ZiRoX
JBHyperion gave me the chance to requalify this so the prophecy stays true.

@Deif, confirmed there are no unwanted things snapped to blue ticks :>

Requalified!
Riari
rank ginsen
-Sh1n1-
Gratz guys :3
Topic Starter
Sorceress
It actually happened, thanks everyone! I don't know what to do with my life now...
JBHyperion

Sorcerer wrote:

It actually happened, thanks everyone! I don't know what to do with my life now...
You're famous now, when can we expect your next map? (:
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