Thank you! C:
use mediafire(?)Barely_Alive wrote:
Someone plz help me with this i dont know how to upload my skin ive tried but it doesnt let me put the file in. If you dont understand plz just msg me or something with really helpful help about how to do it. Btw its a really cool sao skin.
anong DIY CIRCLERinny Rin-chan wrote:
Can someone help me how to make a DIY hitcircle ?
PLS. !!!!
You may use blank images for particle50, particle100 and particle300.niichanhitB wrote:
Need some help here. So i Erased the lightning effect in the skin folder and removed it from the game but still i'm getting the blue effect. any ides what i shall do next
make sure you have "Song Thumbnails" enabled in options and that in your skin.ini you have this:rapture_ruckus2 wrote:
how do i make the star smaller, and put the picture of the song on the side of the menu-button?
Version: 2I recommend setting the version to 2.5 right now.
Version: latest
waisokris wrote:
Is there a way to change the anchor position (where I would have 0 life/fail) of scorebar-color?
Currently when nearing 0 life, the life depletes in the actual bar, then the plus sign box to the left starts getting cut off; at 0 life, the plus sign box disappears. I want 0 life to be the start of the green on scorebar-color.
Thanks in advance!
I actually edited the plus sign onto scorebar-color because it was really confusing having all my life disappear while not failing. Having something on the far left side disappear helped with that a little. I'd much rather have 0 life start at the green though.miningchr1s wrote:
waisokris wrote:
Is there a way to change the anchor position (where I would have 0 life/fail) of scorebar-color?
Currently when nearing 0 life, the life depletes in the actual bar, then the plus sign box to the left starts getting cut off; at 0 life, the plus sign box disappears. I want 0 life to be the start of the green on scorebar-color.
Thanks in advance!
No. You can't do that. But you can take the plus sign and put it on the scorebar so it doesn't disappear by using a little bit of copy and paste.
[General]
Name: Logey Remake v1
Author: Logey
SliderBallFlip: 0
CursorRotate: 0
CursorExpand: 0
CursorCentre: 1
SliderBallFrames: 1
HitCircleOverlayAboveNumber: 1
AllowSliderBallTint: 0
ComboBurstRandom: 1
SliderStyle: 3
Version: latest
SpinnerFrequencyModulate: 1
SpinnerFadePlayfield: 1
[Colours]
Combo1: 200,200,200
SliderBorder: 255,255,255
SongSelectActiveText: 0,0,0
[Fonts]
HitCirclePrefix: default
HitCircleOverlap: 162
ScorePrefix: score
ScoreOverlap: 3
Logey wrote:
When I use my skin, the combo colours work exactly how they are supposed to. I want them to all just be white. And it works fine for me. But when I send my skin to a friend, they seem to have a few different combo colours (which I'm assuming is the default). Is there anyway I can fix this? Thank you.
Haskorion wrote:
Logey wrote:
When I use my skin, the combo colours work exactly how they are supposed to. I want them to all just be white. And it works fine for me. But when I send my skin to a friend, they seem to have a few different combo colours (which I'm assuming is the default). Is there anyway I can fix this? Thank you.
Skin versions 2.2 and higher enable the thumbnails. The thumbnails themselves come from the server.abraker wrote:
What part of the skin is responsible for the song background previews on song select?
[General]
Version: 2.2 (or higher)
Version: 1tranthaison2000 wrote:
I'm having some problem. At the ranking panel menu, the replay button and the retry button don't use my ranking-retry.png and ranking-replay.png, they use the one in the pause menu.
How can i make it use my ranking pngs ?
Thanks for the help, it works !OsuMe65 wrote:
Version: 1tranthaison2000 wrote:
I'm having some problem. At the ranking panel menu, the replay button and the retry button don't use my ranking-retry.png and ranking-replay.png, they use the one in the pause menu.
How can i make it use my ranking pngs ?
Make sure that your mania-stage-hint.png has the judgement line RIGHT IN THE MIDDLE of the picture, else it will always be offset from the real judgementline.Mykaterasu wrote:
I've been at this mania skinning problem for hours and tbh it feels completely unavoidable and I have no solutions.
Basically right now I have three different lines when I want them all to be the same.
I have a fake judgement line (laser).
I have a line that is marked by where the hit lighting starts.
I have the real judgement line.
None of them are co-operating...
The best I can do is get either the fake line or the lighting line onto the judgement line, but not both.
CheersHaskorion wrote:
Make sure that your mania-stage-hint.png has the judgement line RIGHT IN THE MIDDLE of the picture, else it will always be offset from the real judgementline.
About the lighting just set LightingPosition the same value as your HitPosition.
You need to download his skin with the scorebar-colour. He just provides the background for replacing the default with your custom made bg.Nelly wrote:
Have aproblem with Scorebar,it was made by random guy and its not animated a Life Drain,can you help me plz :
scorebar-bg
scorebar-bg@2
Oh ok i got it thanks for a help <3Haskorion wrote:
You need to download his skin with the scorebar-colour. He just provides the background for replacing the default with your custom made bg.Nelly wrote:
Have aproblem with Scorebar,it was made by random guy and its not animated a Life Drain,can you help me plz :
scorebar-bg
scorebar-bg@2
This skin: t/337756
Read the wiki.Plutooooo wrote:
Is there a full, updated list of the all the skin elements you can animate?
In this spreadsheet, it says that you can't animate the hitcircle overlay but I know for a fact that you can. I don't think it's fully updated.
open your skin.ini, and change the "HitCircleOverlap" line with the resolution of the dots...Riven is eu wrote:
Okay,so I decided on making a skin with dots instead of numbers and I get this : The 2 dots that appear are my problem,any advices ?
HitCirclePrefix: defaulthope it helps
HitCircleOverlap: 20
thanksRio- wrote:
open your skin.ini, and change the "HitCircleOverlap" line with the resolution of the dots...Riven is eu wrote:
Okay,so I decided on making a skin with dots instead of numbers and I get this : The 2 dots that appear are my problem,any advices ?
Ex : If the dots has 20x20 resolution. Then use:HitCirclePrefix: defaulthope it helps
HitCircleOverlap: 20
Thumbnails are supported in Version 2.2 or higher only iircAirsoftbeat97 wrote:
Hi, I have a question to why I can't manage to get picture previews in my song selection screen Like the other one. Sorry about myvering you over such a thing.
for ranking background you make it using ranking-panel.png like thisFelicianoGasai wrote:
Whenever I put a background in for playfield.png (for the background of ranking) I put it in the right size and everything,but it doesn't show. What should I do?
Current behavior is better than that tbh.akkord wrote:
edit* still kinda useless without the option to specify a different approachcircle color from hitcircle color
i like having 1 type of color approachcircles for example only white, and have my hitcircles having their combocolors, its just personal preferenceOsuMe65 wrote:
Current behavior is better than that tbh.akkord wrote:
edit* still kinda useless without the option to specify a different approachcircle color from hitcircle color
[Colours]0,0,0 = Black
Combo1: 255,255,255
Combo2: 240,255,255
Combo3: 255,240,255
Combo4: 255,255,240
Rio- wrote:
add "Combo#: R,G,B" under [Colours] section and use the amount of color you want
* R,G,B = RGB Color model amount
Example :[Colours]0,0,0 = Black
Combo1: 255,255,255
Combo2: 240,255,255
Combo3: 255,240,255
Combo4: 255,255,240
255,255,255 = White
well, if you remove the ball completely you won't be able to know where it is when you miss it, so i suggest changing the sliderb#.png into circles (something like the default hitcircleoverlay.-M A G I C- wrote:
thank u very much ... another small question i want to remove the ball that slide with the slider ! how?
thanks <3dws123 wrote:
well, if you remove the ball completely you won't be able to know where it is when you miss it, so i suggest changing the sliderb#.png into circles (something like the default hitcircleoverlay.-M A G I C- wrote:
thank u very much ... another small question i want to remove the ball that slide with the slider ! how?
You need Experiemental Version "Cutting Edge". Stable Version is not avaiable.[-Miku-] wrote:
The skinnable slider start and end circles don't seem to let me skin them.
you mean comboburst.png? or comboburst-x.png?try24get wrote:
May I ask something?
2. Where I can get a std character that appears on comboburts? There are no comboburts character on new skin template except on Taiko (I forgot her name) and I planned to place her on my CtB skin. If it is forbidden at least how large I must make it? My resolution is 1280x720
putChromeMagnum wrote:
Hey quick question. is there a way to move the osumania! layout of a skin? Mine is off center and it hurts my gameplay.
ColumnStart: xxxin your xK.ini , where xxx denotes how far it is from left edge of screen
comboburst.pngdws123 wrote:
you mean comboburst.png? or comboburst-x.png?
standard onetry24get wrote:
comboburst.pngdws123 wrote:
you mean comboburst.png? or comboburst-x.png?
Nope to both.Keksmonster77 wrote:
Heyo!
I haz questions about skinning, and apparently this is the right place to ask them:
1. Is there a way to change the text position on the song selection boxes a bit to the right?
Because the titles overlap with a bit of detailing on the left, however when the map has already been played and a Rating appears, the title is moved a bit to the right, so you can actually read it. So is there a way to do that even if there is no rating?
and 2. can you change the box-colour of selected difficulty, selected song and non-selected song boxes? The colours that are white, blue and pink respectively by default.
thanks in advance
thanks, and sorry for a late responsedws123 wrote:
standard one
http://puu.sh/jJ3E8.png
@2x one
http://puu.sh/jJ3Gp.png
Riven is eu wrote:
Okay,so I decided on making a skin with dots instead of numbers and I get this : The 2 dots that appear are my problem,any advices ?
well, I guess I will make it transparent instead. ThanksHaskorion wrote:
You can't. Both modes use it.
And to other people suggesting making it like the old day "taiko" skin: This won't solve the problem in this scenario.
menu-back-n.png.- Anima - wrote:
This has been probably asked before, but what are the file names for an animated back button?
You can go up to 100+ if you like lolHaskorion wrote:
menu-back-n.png.- Anima - wrote:
This has been probably asked before, but what are the file names for an animated back button?
Replace the "n" with numbers, but start with "0" on the first image (menu-back-0.png, menu-back-1.png. menu-back-2.png, etc.)
Thanks! It's working great! My Zexion x Demyx skin project is running smoothly <3Haskorion wrote:
menu-back-n.png.- Anima - wrote:
This has been probably asked before, but what are the file names for an animated back button?
Replace the "n" with numbers, but start with "0" on the first image (menu-back-0.png, menu-back-1.png. menu-back-2.png, etc.)
Branford wrote:
Hello, i've got a problem with my SliderBorder. :3
Even when i change it, the color doesn't change. For example, I tried with 255 182 193 but it's still white all the time. :s
Can someone help me please ? ^^
SliderBorder: 255,182,193?
Make sure you don't have "//" in front of it.Branford wrote:
Hello, i've got a problem with my SliderBorder. :3
Even when i change it, the color doesn't change. For example, I tried with 255 182 193 but it's still white all the time. :s
Can someone help me please ? ^^
Oh. I've just figured out that I forgot the commas between the numbers... >///<Rio- wrote:
Branford wrote:
Hello, i've got a problem with my SliderBorder. :3
Even when i change it, the color doesn't change. For example, I tried with 255 182 193 but it's still white all the time. :s
Can someone help me please ? ^^SliderBorder: 255,182,193?
Try messing around with "AnimationFramerate" in skin.ini. Keep in mind: changing the value affects other animations as well.god0fcake wrote:
Hello all!
I split up a gif and made it transparent to use as a back button gif in-game and it ended up being 28 frames. When it plays in game, the speed is a bit fast for my taste. Is there a way to slow down the animation without reducing the amount of frames?
Thanks!
-god0fcake
well, if you want to slow it down but don't wanna reduce the number of frames,god0fcake wrote:
Hello all!
I split up a gif and made it transparent to use as a back button gif in-game and it ended up being 28 frames. When it plays in game, the speed is a bit fast for my taste. Is there a way to slow down the animation without reducing the amount of frames?
Thanks!
-god0fcake