Is there a way to sumbit it, or let someone download it?
you mean comboburst.png? or comboburst-x.png?try24get wrote:
May I ask something?
2. Where I can get a std character that appears on comboburts? There are no comboburts character on new skin template except on Taiko (I forgot her name) and I planned to place her on my CtB skin. If it is forbidden at least how large I must make it? My resolution is 1280x720
putChromeMagnum wrote:
Hey quick question. is there a way to move the osumania! layout of a skin? Mine is off center and it hurts my gameplay.
ColumnStart: xxxin your xK.ini , where xxx denotes how far it is from left edge of screen
comboburst.pngdws123 wrote:
you mean comboburst.png? or comboburst-x.png?
standard onetry24get wrote:
comboburst.pngdws123 wrote:
you mean comboburst.png? or comboburst-x.png?
Nope to both.Keksmonster77 wrote:
Heyo!
I haz questions about skinning, and apparently this is the right place to ask them:
1. Is there a way to change the text position on the song selection boxes a bit to the right?
Because the titles overlap with a bit of detailing on the left, however when the map has already been played and a Rating appears, the title is moved a bit to the right, so you can actually read it. So is there a way to do that even if there is no rating?
and 2. can you change the box-colour of selected difficulty, selected song and non-selected song boxes? The colours that are white, blue and pink respectively by default.
thanks in advance
thanks, and sorry for a late responsedws123 wrote:
standard one
http://puu.sh/jJ3E8.png
@2x one
http://puu.sh/jJ3Gp.png
Riven is eu wrote:
Okay,so I decided on making a skin with dots instead of numbers and I get this : The 2 dots that appear are my problem,any advices ?
well, I guess I will make it transparent instead. ThanksHaskorion wrote:
You can't. Both modes use it.
And to other people suggesting making it like the old day "taiko" skin: This won't solve the problem in this scenario.
menu-back-n.png.- Anima - wrote:
This has been probably asked before, but what are the file names for an animated back button?
You can go up to 100+ if you like lolHaskorion wrote:
menu-back-n.png.- Anima - wrote:
This has been probably asked before, but what are the file names for an animated back button?
Replace the "n" with numbers, but start with "0" on the first image (menu-back-0.png, menu-back-1.png. menu-back-2.png, etc.)
Thanks! It's working great! My Zexion x Demyx skin project is running smoothly <3Haskorion wrote:
menu-back-n.png.- Anima - wrote:
This has been probably asked before, but what are the file names for an animated back button?
Replace the "n" with numbers, but start with "0" on the first image (menu-back-0.png, menu-back-1.png. menu-back-2.png, etc.)
Branford wrote:
Hello, i've got a problem with my SliderBorder. :3
Even when i change it, the color doesn't change. For example, I tried with 255 182 193 but it's still white all the time. :s
Can someone help me please ? ^^
SliderBorder: 255,182,193?
Make sure you don't have "//" in front of it.Branford wrote:
Hello, i've got a problem with my SliderBorder. :3
Even when i change it, the color doesn't change. For example, I tried with 255 182 193 but it's still white all the time. :s
Can someone help me please ? ^^
Oh. I've just figured out that I forgot the commas between the numbers... >///<Rio- wrote:
Branford wrote:
Hello, i've got a problem with my SliderBorder. :3
Even when i change it, the color doesn't change. For example, I tried with 255 182 193 but it's still white all the time. :s
Can someone help me please ? ^^SliderBorder: 255,182,193?
Try messing around with "AnimationFramerate" in skin.ini. Keep in mind: changing the value affects other animations as well.god0fcake wrote:
Hello all!
I split up a gif and made it transparent to use as a back button gif in-game and it ended up being 28 frames. When it plays in game, the speed is a bit fast for my taste. Is there a way to slow down the animation without reducing the amount of frames?
Thanks!
-god0fcake
well, if you want to slow it down but don't wanna reduce the number of frames,god0fcake wrote:
Hello all!
I split up a gif and made it transparent to use as a back button gif in-game and it ended up being 28 frames. When it plays in game, the speed is a bit fast for my taste. Is there a way to slow down the animation without reducing the amount of frames?
Thanks!
-god0fcake
You mean the skin?efdu wrote:
When I add it to osu! nothing happens. It just gets deleted. This happens with all skins I install as well.
I was using .osk but it required me to extract it anyway. I resolved the issue now so it's fine.a1l2d3r4e5d6 wrote:
You mean the skin?efdu wrote:
When I add it to osu! nothing happens. It just gets deleted. This happens with all skins I install as well.
How do you add the skin, .osk or .zip/.rar file?
Have you tried restarting the client after installing the skin?
.osk just requires you to double click the file to install into your game.
.zip/.rar requires you to extract the files and add it to the osu! folder saved in your program files.
Normally HitCircleOverlap always works. Are you sure that in skin.ini has not a typo or double entry? Your picture but looks ok.[-Aphobias-] wrote:
Hey, so i've been trying to look around for some solutions and can't find any. But i'm having a problem with my default numbers being off centered and not being close enough together when they get into the double digits. I've tried to just move the numbers in the image over. I also tried to adjust the HitCircleOverlap in the .skin file but neither seemed to be having any effect. here's a screenshot of what i mean.
combo as in the number at the bottom or the comboburst?xMutsurini wrote:
I maked a Skin but i don't see my Combo please help. qwq