Okay,so I decided on making a skin with dots instead of numbers and I get this : The 2 dots that appear are my problem,any advices ?
open your skin.ini, and change the "HitCircleOverlap" line with the resolution of the dots...Riven is eu wrote:
Okay,so I decided on making a skin with dots instead of numbers and I get this : The 2 dots that appear are my problem,any advices ?
HitCirclePrefix: defaulthope it helps
HitCircleOverlap: 20
thanksRio- wrote:
open your skin.ini, and change the "HitCircleOverlap" line with the resolution of the dots...Riven is eu wrote:
Okay,so I decided on making a skin with dots instead of numbers and I get this : The 2 dots that appear are my problem,any advices ?
Ex : If the dots has 20x20 resolution. Then use:HitCirclePrefix: defaulthope it helps
HitCircleOverlap: 20
Thumbnails are supported in Version 2.2 or higher only iircAirsoftbeat97 wrote:
Hi, I have a question to why I can't manage to get picture previews in my song selection screen Like the other one. Sorry about myvering you over such a thing.
for ranking background you make it using ranking-panel.png like thisFelicianoGasai wrote:
Whenever I put a background in for playfield.png (for the background of ranking) I put it in the right size and everything,but it doesn't show. What should I do?
Current behavior is better than that tbh.akkord wrote:
edit* still kinda useless without the option to specify a different approachcircle color from hitcircle color
i like having 1 type of color approachcircles for example only white, and have my hitcircles having their combocolors, its just personal preferenceOsuMe65 wrote:
Current behavior is better than that tbh.akkord wrote:
edit* still kinda useless without the option to specify a different approachcircle color from hitcircle color
[Colours]0,0,0 = Black
Combo1: 255,255,255
Combo2: 240,255,255
Combo3: 255,240,255
Combo4: 255,255,240
Rio- wrote:
add "Combo#: R,G,B" under [Colours] section and use the amount of color you want
* R,G,B = RGB Color model amount
Example :[Colours]0,0,0 = Black
Combo1: 255,255,255
Combo2: 240,255,255
Combo3: 255,240,255
Combo4: 255,255,240
255,255,255 = White
well, if you remove the ball completely you won't be able to know where it is when you miss it, so i suggest changing the sliderb#.png into circles (something like the default hitcircleoverlay.-M A G I C- wrote:
thank u very much ... another small question i want to remove the ball that slide with the slider ! how?
thanks <3dws123 wrote:
well, if you remove the ball completely you won't be able to know where it is when you miss it, so i suggest changing the sliderb#.png into circles (something like the default hitcircleoverlay.-M A G I C- wrote:
thank u very much ... another small question i want to remove the ball that slide with the slider ! how?
You need Experiemental Version "Cutting Edge". Stable Version is not avaiable.[-Miku-] wrote:
The skinnable slider start and end circles don't seem to let me skin them.
you mean comboburst.png? or comboburst-x.png?try24get wrote:
May I ask something?
2. Where I can get a std character that appears on comboburts? There are no comboburts character on new skin template except on Taiko (I forgot her name) and I planned to place her on my CtB skin. If it is forbidden at least how large I must make it? My resolution is 1280x720
putChromeMagnum wrote:
Hey quick question. is there a way to move the osumania! layout of a skin? Mine is off center and it hurts my gameplay.
ColumnStart: xxxin your xK.ini , where xxx denotes how far it is from left edge of screen
comboburst.pngdws123 wrote:
you mean comboburst.png? or comboburst-x.png?
standard onetry24get wrote:
comboburst.pngdws123 wrote:
you mean comboburst.png? or comboburst-x.png?
Nope to both.Keksmonster77 wrote:
Heyo!
I haz questions about skinning, and apparently this is the right place to ask them:
1. Is there a way to change the text position on the song selection boxes a bit to the right?
Because the titles overlap with a bit of detailing on the left, however when the map has already been played and a Rating appears, the title is moved a bit to the right, so you can actually read it. So is there a way to do that even if there is no rating?
and 2. can you change the box-colour of selected difficulty, selected song and non-selected song boxes? The colours that are white, blue and pink respectively by default.
thanks in advance
thanks, and sorry for a late responsedws123 wrote:
standard one
http://puu.sh/jJ3E8.png
@2x one
http://puu.sh/jJ3Gp.png
Riven is eu wrote:
Okay,so I decided on making a skin with dots instead of numbers and I get this : The 2 dots that appear are my problem,any advices ?
well, I guess I will make it transparent instead. ThanksHaskorion wrote:
You can't. Both modes use it.
And to other people suggesting making it like the old day "taiko" skin: This won't solve the problem in this scenario.
menu-back-n.png.- Anima - wrote:
This has been probably asked before, but what are the file names for an animated back button?
You can go up to 100+ if you like lolHaskorion wrote:
menu-back-n.png.- Anima - wrote:
This has been probably asked before, but what are the file names for an animated back button?
Replace the "n" with numbers, but start with "0" on the first image (menu-back-0.png, menu-back-1.png. menu-back-2.png, etc.)
Thanks! It's working great! My Zexion x Demyx skin project is running smoothly <3Haskorion wrote:
menu-back-n.png.- Anima - wrote:
This has been probably asked before, but what are the file names for an animated back button?
Replace the "n" with numbers, but start with "0" on the first image (menu-back-0.png, menu-back-1.png. menu-back-2.png, etc.)
Branford wrote:
Hello, i've got a problem with my SliderBorder. :3
Even when i change it, the color doesn't change. For example, I tried with 255 182 193 but it's still white all the time. :s
Can someone help me please ? ^^
SliderBorder: 255,182,193?
Make sure you don't have "//" in front of it.Branford wrote:
Hello, i've got a problem with my SliderBorder. :3
Even when i change it, the color doesn't change. For example, I tried with 255 182 193 but it's still white all the time. :s
Can someone help me please ? ^^
Oh. I've just figured out that I forgot the commas between the numbers... >///<Rio- wrote:
Branford wrote:
Hello, i've got a problem with my SliderBorder. :3
Even when i change it, the color doesn't change. For example, I tried with 255 182 193 but it's still white all the time. :s
Can someone help me please ? ^^SliderBorder: 255,182,193?
Try messing around with "AnimationFramerate" in skin.ini. Keep in mind: changing the value affects other animations as well.god0fcake wrote:
Hello all!
I split up a gif and made it transparent to use as a back button gif in-game and it ended up being 28 frames. When it plays in game, the speed is a bit fast for my taste. Is there a way to slow down the animation without reducing the amount of frames?
Thanks!
-god0fcake
well, if you want to slow it down but don't wanna reduce the number of frames,god0fcake wrote:
Hello all!
I split up a gif and made it transparent to use as a back button gif in-game and it ended up being 28 frames. When it plays in game, the speed is a bit fast for my taste. Is there a way to slow down the animation without reducing the amount of frames?
Thanks!
-god0fcake
You mean the skin?efdu wrote:
When I add it to osu! nothing happens. It just gets deleted. This happens with all skins I install as well.
I was using .osk but it required me to extract it anyway. I resolved the issue now so it's fine.a1l2d3r4e5d6 wrote:
You mean the skin?efdu wrote:
When I add it to osu! nothing happens. It just gets deleted. This happens with all skins I install as well.
How do you add the skin, .osk or .zip/.rar file?
Have you tried restarting the client after installing the skin?
.osk just requires you to double click the file to install into your game.
.zip/.rar requires you to extract the files and add it to the osu! folder saved in your program files.
Normally HitCircleOverlap always works. Are you sure that in skin.ini has not a typo or double entry? Your picture but looks ok.[-Aphobias-] wrote:
Hey, so i've been trying to look around for some solutions and can't find any. But i'm having a problem with my default numbers being off centered and not being close enough together when they get into the double digits. I've tried to just move the numbers in the image over. I also tried to adjust the HitCircleOverlap in the .skin file but neither seemed to be having any effect. here's a screenshot of what i mean.
combo as in the number at the bottom or the comboburst?xMutsurini wrote:
I maked a Skin but i don't see my Combo please help. qwq
Open this Skin.ini and find this Line and Change to:CookieMasherz wrote:
So i editing my own skin. I always feel like its complete then i find a good skin and i take components of tha skin xD. Anyways in my skin, i need help with the background button thingy. The one that shows behind the songs and behind the rankings. The songs picture doesnt show up. The other skins shiws it fine but my skin never does no matter what skin i take the component from.
screenshot: https://drive.google.com/file/d/0B8PTac ... duWE0/view
correct file format? it needs to be .pngDIYDamian wrote:
I'm working on a skin right now, but some elements don't work. I've edited the 300 300k and 300g files (both normal and @2x sizes) but it just shows up as normal. Plz halp!
InputOverlayTextOlari wrote:
How can i make the numbers in my key overlay be white instead of black, I tried adding InputOverlay: 255,255,255 but nothing happened.
It worked, thanks alot!Deimos wrote:
InputOverlayTextOlari wrote:
How can i make the numbers in my key overlay be white instead of black, I tried adding InputOverlay: 255,255,255 but nothing happened.
not InputOverlay
menu-background = everywhere (you need supporter tag tho)MilesPikachu wrote:
But isn't menu-background only usable if you have support? Plus that, isn't on the main menu? Or it's shared for multi and In-Room too?
Welp RiP... Thanks for clarifying!OsuMe65 wrote:
menu-background = everywhere (you need supporter tag tho)
Don't assume that new sprites are automatically skinnable unless it is stated in the changelog.-Chitose- wrote:
anyone know what name for the new volume element on the cuttingedge build?
i tried to name it by my self but it didn't work T.T please help!!!
You should just be able to go into your settings, go down to skins and you should be able to select the skin there.gseedRMD wrote:
How to install osu skin? I extracted the downloaded osk file and pasted it in the skin folder but the skin didnt loaded properly.
I already try that as well, but nothing changed aside from the sound when i click. I downloaded the SUKJA skin by the way.loliyn wrote:
You should just be able to go into your settings, go down to skins and you should be able to select the skin there.gseedRMD wrote:
How to install osu skin? I extracted the downloaded osk file and pasted it in the skin folder but the skin didnt loaded properly.
http://i.imgur.com/IVEwK2K.png
This won't work. There are only pathing possibilities for 2 aspects.Reikokaz wrote:
Does this work?//hitsounds
drum-hitclap: hitsounds\drum-hitclap
drum-hitfinish: hitsounds\drum-hitfinishv
drum-hitnormal: hitsounds\drum-hitnormal
drum-hitwhistle: hitsounds\drum-hitwhistle
drum-sliderslide: hitsounds\drum-sliderslide
drum-slidertick: hitsounds\drum-slidertick
drum-sliderwhistle: hitsounds\drum-sliderwhistle
normal-hitclap: hitsounds\normal-hitclap
normal-hitfinish: hitsounds\normal-hitfinish
normal-hitnormal: hitsounds\normal-hitnormal.wav
normal-hitwhistle: hitsounds\normal-hitwhistle
normal-sliderslide: hitsounds\normal-sliderslide
normal-slidertick: hitsounds\normal-slidertick
normal-sliderwhistle: hitsounds\normal-sliderwhistle
soft-hitclap: hitsounds\soft-hitclap
soft-hitfinish: hitsounds\soft-hitfinish
soft-hitnormal: hitsounds\soft-hitnormal
soft-hitwhistle: hitsounds\soft-hitwhistle
soft-sliderslide: hitsounds\soft-sliderslide
soft-slidertick: hitsounds\soft-slidertick
soft-sliderwhistle: hitsounds\soft-sliderwhistle
//images
default-0: Overlay\numbers\default-0
default-1: Overlay\numbers\default-1
default-2: Overlay\numbers\default-2
default-3: Overlay\numbers\default-3
default-4: Overlay\numbers\default-4
default-5: Overlay\numbers\default-5
default-6: Overlay\numbers\default-6
default-7: Overlay\numbers\default-7
default-8: Overlay\numbers\default-8
default-9: Overlay\numbers\default-9
[Fonts]
HitCirclePrefix: "path"/"prefix of number set for hitcircle numbers" (normally your default-#)
ScorePrefix: "path"/"prefix of number set for score numbers" (normally your score-#)
ComboPrefix: "path"/"prefix of number set for combo numbers" (normally your score-#)
[Mania]
KeyImage#:
KeyImage#D:
NoteImage#:
NoteImage#L:
NoteImage#T:
StageLeft:
StageRight:
StageHint:
StageLight:
StageBottom:
LightingN:
LightingL:
WarningArrow:
Hit0:
Hit50:
Hit100:
Hit200:
Hit300:
Hit300g:
MioAkiyama wrote:
Need help to set my mania 4K in the middle screen what i need to change in my skin.ini?
[Mania]Fiddle around with the number untill you found your value where your stage is centered.
ColumnStart: start of the furthest left column
Haskorion wrote:
This won't work. There are only pathing possibilities for 2 aspects.
You can only use custom pathing for these 3 sprite based number sets:SPOILERand all mania related images (keys, notes, stage, light, hit judgements):[Fonts]
HitCirclePrefix: "path"/"prefix of number set for hitcircle numbers" (normally your default-#)
ScorePrefix: "path"/"prefix of number set for score numbers" (normally your score-#)
ComboPrefix: "path"/"prefix of number set for combo numbers" (normally your score-#)SPOILER[Mania]
KeyImage#:
KeyImage#D:
NoteImage#:
NoteImage#L:
NoteImage#T:
StageLeft:
StageRight:
StageHint:
StageLight:
StageBottom:
LightingN:
LightingL:
WarningArrow:
Hit0:
Hit50:
Hit100:
Hit200:
Hit300:
Hit300g:
Oh ok! Thank you for the reply. ... Unfortunally it won't work D: wanted to make an orginized skin!
Either use this code below in your skin.ini but other animatables are affected or have multiple copies per frame. For example, 1 frame:3 same images.Eleshis wrote:
is there a way to fix the speed of play-skip animation? i made 31 play-skip frames when i tested it it plays so fast.
AnimationFramerate: n
//where n is the number of frames. the lower n is, the slower.