what the fuck such a fast rank...?
but its cool, congrats
but its cool, congrats

AR8 PleaseJenny wrote:
We may be back to old standards, boys :p
the song has a huge contrast on these (as for a majority of the kiaitime guitar solo since it's very distorted), which is why there are new combos put onto them (rather than the usual 4/1 combo length in most other parts of the song/map) - if I mapped them as one smooth motion, this contrast would not be part of the play since a new combo on it's own does not impact gameplay (except for the HP restoration)Rickput wrote:
grid != playfield - until like 5 grids (size 3) out of the grid, you're usually entirely fine to the top/bottom (mind the top left, bottom center and top-very-right because of interface conflicts - not like those were unavoidable these days anyway)Rickput wrote:
also where's the fine line drawn for the "slider outside of map" policy?
making the spacing contrast like this makes it so that the player has to alter their playing style (large spacing + low angle -> small spacing + sharp angle, also into the opposite horizontal direction), which is why I went for that here: it gives a stronger snap and demands more focus - also, it provides additional contrast, both visually and gameplaywise, for the next combo. keeping large spacing for all of these notes without exception would make it feel much more repetitiveRickput wrote:
02:52:849 (3,1) - really close together compared to the directly former notes, consider increasing DS
I do understand the purpose of offesetting the combos, but the spacing and angle of the offsets are incredibly awkward for play, especially when there's not even a 1-note pause between the combos.Jenny wrote:
the song has a huge contrast on these (as for a majority of the kiaitime guitar solo since it's very distorted), which is why there are new combos put onto them (rather than the usual 4/1 combo length in most other parts of the song/map) - if I mapped them as one smooth motion, this contrast would not be part of the play since a new combo on it's own does not impact gameplay (except for the HP restoration)
This actually clears some things up for me - i couldn't find a clear answer to this policy until now.Jenny wrote:
grid != playfield - until like 5 grids (size 3) out of the grid, you're usually entirely fine to the top/bottom (mind the top left, bottom center and top-very-right because of interface conflicts - not like those were unavoidable these days anyway)
I still feel it'd be better with either a larger spacing, or have a couple of the other notes also have a small spacing so there's at least a pattern going. Having just one seemingly random note with a small spacing looks funny - this could go down to personal preference, but I doubt I'm the only one who thinks so. Would be better if the music had any cue to suddenly switch to the small spacing, but there's not much to call for that.Jenny wrote:
making the spacing contrast like this makes it so that the player has to alter their playing style (large spacing + low angle -> small spacing + sharp angle, also into the opposite horizontal direction), which is why I went for that here: it gives a stronger snap and demands more focus - also, it provides additional contrast, both visually and gameplaywise, for the next combo. keeping large spacing for all of these notes without exception would make it feel much more repetitive
2 more days. I doubt that it will get a DQ. Map is well done and I am sure the QATs already checked this one. There isn't really anything wrong with it, but i personally dislike the streams. They just feel odd to play. I cannot tell why, but I'm just not able to FC or even pass them sometimes. The movement feels a bit weird in my opinion.Shian-aaa wrote:
Been waiting some days , this map is lacking in order to get ranked.
Lets see what QAT has to say.
Watch this DQ.DoKito wrote:
2 more days. I doubt that it will get a DQ.
Cheers man. \:D/FrcV wrote:
[ C R O W N S ] wrote:
What did I say.
Damn that was pro
I don't think this should be posted here regardless. Posts in these threads are meant to be helpful/positive remarks towards the map/mapper, not advertising your 'Suggestion' just because it has 1 tiny paragraph referenced to this map.Shian-aaa wrote:
Thought i post this link to a feature request here ,
since its using this map as a roughly overviewed example
Its about mapping
t/338320
handsome wrote:
can i rnak this
i prefer 0.3 sl tho
vhsh shhyu[url]yuhz[/url]Inyuschan wrote:
Wrong icon I guess lol
You shouldn't ever put a circle or slider's edge outside the grid. It just causes unforeseen issues on easy, hard rock, and catch the beat. I haven't downloaded the map, but I guarantee there's some off screen mods based on that one egregious slider which is erroneously placed completely off the grid.Jenny wrote:
grid != playfield - until like 5 grids (size 3) out of the grid, you're usually entirely fine to the top/bottom (mind the top left, bottom center and top-very-right because of interface conflicts - not like those were unavoidable these days anyway)
IamKwaN wrote:
I find my rainbow sheep in the creator's words.
Let's go~~
Quality Assurance Team wrote:
- (M) Mapping Quality
- Overdone jumps with little buildup leading to them, along with other gameplay issues. There are something that you didn’t fix or get them fixed properly after the last disqualification like 00:23:464 (1,2,3,1,2,3) -; 00:23:926 (1,2,3,1,2,3,4) -; 00:33:157 (1,2,3,4) -; 03:52:541 (1,2,3) -; 03:52:849 (3,1) – etc. Please read the former reasons and examples.
Quality Assurance Team wrote:
- (F) Formal Errors
- Drain time is less than 5:00. This map starts from 00:00:388 - to 04:00:388 -, from 04:15:157 – to 05:11:464 - . The real play time is less than 5:00. 4:57 is not acceptable. For approval, it must be longer than 5:00.
00:23:464 (1,2,3,1,2,3) - but they increase in spacing, how does it have no buildup?Quality Assurance Team wrote:
- (M) Mapping Quality
- Overdone jumps with little buildup leading to them, along with other gameplay issues. There are something that you didn’t fix or get them fixed properly after the last disqualification like 00:23:464 (1,2,3,1,2,3) -; 00:23:926 (1,2,3,1,2,3,4) -; 00:33:157 (1,2,3,4) -; 03:52:541 (1,2,3) -; 03:52:849 (3,1) – etc. Please read the former reasons and examples.
Kibbleru wrote:
just do the classic 1 circle on every downbeat in 04:00:388 - lol.
Jenny wrote:
Worst case I will add a 3 second slider on top of silence/remove the first break which will result in a huge loss in atmosphere and immersion, but at least it'll make it approvable by today's standards.
Because that would make it a much more high quality map <_<Kibbleru wrote:
just do the classic 1 circle on every downbeat in 04:00:388 - lol.
I also have a faint memory of reading this somewhere, and i also think i've seen maps with less than 5 minutes of drain time with a long slider at the end/spinner getting ranked recently.VINXIS wrote:
doesn't drain time not count spinnerz. If it doesn't then it's basically over 5 mins drain time lmfao that 1 spinner is 4+ seconds
Ah, I just assumed that the spinner was at the end because of VINXIS post, my bad.MillhioreF wrote:
Drain time is incorrect when there's a slider or spinner at the end of the map (drain time only goes to the start of the slider/spinner). This map ends with a circle so that doesn't apply.
https://osu.ppy.sh/s/101317Neil Watts wrote:
and there's still no marathon map ranked below 5:00 since 2007.
¯\_(ツ)_/¯Kyubey wrote:
https://osu.ppy.sh/s/101317Neil Watts wrote:
and there's still no marathon map ranked below 5:00 since 2007.
4:59:999 draintime
I wonder why wasn't it DQed.
The drain time is only 4:59.999 because of a rounding error. It consists of 95 measures of four beats each at 76 bpm which comes out to exactly five minutes.Kyubey wrote:
https://osu.ppy.sh/s/101317Neil Watts wrote:
and there's still no marathon map ranked below 5:00 since 2007.
4:59:999 draintime
I wonder why wasn't it DQed.
God Mode activatedJenny wrote:
On another note, my previous post is unquotable and uneditable, so I presume we found ourselves a forum bug (also, the distance to the end-of-post borders is fucked up).
There were days where it was much more accessible but there were so many other problemsII Jelli II wrote:
stuff like this is why the mapping community is so inaccessible
Big Black lasts less than 5 minutes and it is still approovedNeil Watts wrote:
In the worst case, if you don't want to change anything, you can still slow down the BPM a bit, like -1 or -2. It won't be hearable, won't ruin the song quality (unless if you're slowing it down slightly) and will make your map a bit longer, to reach 5:00.
You'll indeed have to replace every single element and timing point in your map, but it's still a solution if you're not lazy or don't want to change your mapping.
In all cases, you'll have to reach 5:00 in order to rank it, because that's how the RC are, and there's still no marathon map ranked below 5:00 since 2007.
(except if the QAT decides to make an exception)
Good luck!
https://osu.ppy.sh/s/38846Neil Watts wrote:
there's still no marathon map ranked below 5:00 since 2007.
(except if the QAT decides to make an exception)
It was possible to approve shorter maps before, but i think that changed in late 2012 (?). Its not possible now anyways.II Jelli II wrote:
https://osu.ppy.sh/s/38846Neil Watts wrote:
there's still no marathon map ranked below 5:00 since 2007.
(except if the QAT decides to make an exception)
https://osu.ppy.sh/s/38846
https://osu.ppy.sh/s/45306
https://osu.ppy.sh/s/38697
https://osu.ppy.sh/s/36569
https://osu.ppy.sh/s/55560
https://osu.ppy.sh/s/34348
https://osu.ppy.sh/s/36988
https://osu.ppy.sh/s/53923
https://osu.ppy.sh/s/48842
https://osu.ppy.sh/s/17558
https://osu.ppy.sh/s/46238
https://osu.ppy.sh/s/44527
https://osu.ppy.sh/s/48979
seems like a lot of exceptions, or did they change the rules in 2012?
Which is why this map should not go for approval then. As much as it sucks, rules are rules, and everyone has to abide by them. I've had countless 4:5X songs I've wanted to map for approval but just couldn't.Blue Dragon wrote:
The 3-second thing cannot be fixed and isn't a real issue.
which is completely retarded.xxdeathx wrote:
I believe it's well known that 5 min is a hard requirement for approval and there are no exceptions, especially not for maps whose drain time falls a bit short.
TheGrimOfCrazy wrote:
I understand if it's impossible to make the map 5 minutes but Jenny has 3 seconds they can map so just map it lol.
The worst part is you actually have a way to not break said rule yet theres controversy over it...
Jenny wrote:
Quality Assurance Team wrote:
- (F) Formal Errors
- Drain time is less than 5:00. This map starts from 00:00:388 - to 04:00:388 -, from 04:15:157 – to 05:11:464 - . The real play time is less than 5:00. 4:57 is not acceptable. For approval, it must be longer than 5:00.
Okay, so what are the "solutions" to this artificial problem?
- a) remove the breaktime and add random circles/sliders there
b) add a 3 second slider at the end
I do not see how any of these are going to increase the quality of the map, and let's just be honest, making a mapset for this song would not make a whole lot of sense either - not even counting the fact it'd be just about impossible to get anyone willing to spend their time modding a mapset of 7 difficulties, 4:57 minutes each for the artificial issue of this being "3 seconds too short".
An easy and normal difficulty would not make any sense to have on a song like this, specifically considering its length and intensity, so I believe we can agree that that is out of question - so what remains to do regarding this issue?
Artificially inflating the draintime just to fit a sheer numbers criteria? Adding random noise at the start or end of the song/slowing it down by 1% so that it'll last 3 seconds longer?
I don't see how either of those would help raise the quality of the map (or then-"set") in any way, sorry.
Concludingly said: I could probably work around doing something for the mentioned jumps, but for that I'd need the QATs involved to actually interact and talk things through with me and test out different patterns as to keep both the existing idea and conform to QAT standards - about the length, I do not think we can really argue. Worst case I will add a 3 second slider on top of silence/remove the first break which will result in a huge loss in atmosphere and immersion, but at least it'll make it approvable by today's standards.
If we allow someone to have a 4:59:00 map, someone else is going to say "but look, this map was 4:59:00 Mine's 4:58:00! It's practically the same!" And someone else will say "Mine is 4:57:00!! That 4:58:00 map got approved, mine's practically the same, let me go for approval too!" And the chain will continue until 30 second maps are going for approval. You need to draw the line somewhere, and right now, the line is drawn at 5:00:00. It used to be higher if I recall.Yauxo wrote:
which is completely retarded.xxdeathx wrote:
I believe it's well known that 5 min is a hard requirement for approval and there are no exceptions, especially not for maps whose drain time falls a bit short.
Why do we have to go full nazi on things like this? I dont want to change the speed of the song or create a possible 7 diff spread, just because my map is two damn seconds short.
Also, what is the difference from a 4:58min 200 BPM song to a 5:10min 180 BPM song? It would have around the same amount of objects, assuming it would be the same map. Am I not allowed to qualify basically the same map, just because of these two seconds? There's no real logic beind that.
Make a 5 minute normal beatmap please.lolcubes wrote:
The original Approval rule was 4:30 and/or score above 18~20m, however that got nuked because, if I remember correctly, peppy decided (and posted somewhere on these forums, can't find it now) that all maps should actually aim for rank and not for approval. Approval was only meant to be for really special and unique maps, and true marathons, however longer songs were considered to be a marathon for some reason too.
ziin wrote:
Make a 5 minute normal beatmap please.lolcubes wrote:
The original Approval rule was 4:30 and/or score above 18~20m, however that got nuked because, if I remember correctly, peppy decided (and posted somewhere on these forums, can't find it now) that all maps should actually aim for rank and not for approval. Approval was only meant to be for really special and unique maps, and true marathons, however longer songs were considered to be a marathon for some reason too.
Someone else make a post in ranking criteria to complain about the inanity of Easy/Normal difficulties longer than 3 minutes.
Unless of course Jenny can map a 1:30 normal and still get this ranked? or is that bad form?
I can't find that rule.Jenny wrote:
no diffs may end significantly early
Frankly speaking, last time I asked/was in contact with something like that is over a year ago, so maybe it changed - will go poke a QAT about it, if I so manage to catch one online;ziin wrote:
I can't find that rule.Jenny wrote:
no diffs may end significantly early
Mapping the break is the worst thing you could do in this situation.
which were ranked years ago, rules are changing yknowDelk wrote:
There are so many approval maps that have less than 5:00 drain, including jenny's fallen world, airman (it has a ranked tho), Big Black, Pony etc
Now that I noticed it I am sorry for what I said. I know why it has to be 5:00 and 4:58 cant be forgiven. Because then someone will post an approval 4:55 map and ask for the same, and so on....Aka wrote:
which were ranked years ago, rules are changing yknowDelk wrote:
There are so many approval maps that have less than 5:00 drain, including jenny's fallen world, airman (it has a ranked tho), Big Black, Pony etc
Which then results in compromising fittingness with the song for the sheer sake of a three second edge case, in a rhythm game I may add, whose goal is supposedly to go with the song as well as possible, hence rhythm.Kinshara wrote:
Jenny... approving a 5:00 minute map is not really a "quality" issue but more of an "adhering by the rules" issue. So, I would suggest that you don't give yourself and others further headache and just map the break.
Good luck.